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path: root/Client/Assets/Scripts/XUtliPoolLib/SpriteLevel.cs
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using System;

namespace XUtliPoolLib
{
	public class SpriteLevel : CVSReader
	{
		public SpriteLevel.RowData[] Table = null;

		public class RowData
		{
			public uint Level;

			public uint Quality;

			public uint Exp;

			public double Ratio;
		}

		protected override void ReadLine(XBinaryReader reader)
		{
			SpriteLevel.RowData rowData = new SpriteLevel.RowData();
			base.Read<uint>(reader, ref rowData.Level, CVSReader.uintParse);
			this.columnno = 0;
			base.Read<uint>(reader, ref rowData.Quality, CVSReader.uintParse);
			this.columnno = 1;
			base.Read<uint>(reader, ref rowData.Exp, CVSReader.uintParse);
			this.columnno = 2;
			base.Read<double>(reader, ref rowData.Ratio, CVSReader.doubleParse);
			this.columnno = 3;
			this.Table[this.lineno] = rowData;
			this.columnno = -1;
		}

		protected override void OnClear(int lineCount)
		{
			bool flag = lineCount > 0;
			if (flag)
			{
				this.Table = new SpriteLevel.RowData[lineCount];
			}
			else
			{
				this.Table = null;
			}
		}
	}
}