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using System;
namespace XUtliPoolLib
{
public class SuperActivity : CVSReader
{
public SuperActivity.RowData[] Table = null;
public class RowData
{
public uint actid;
public uint id;
public string[] childs;
public uint offset;
public string icon;
public string name;
public uint belong;
}
protected override void ReadLine(XBinaryReader reader)
{
SuperActivity.RowData rowData = new SuperActivity.RowData();
base.Read<uint>(reader, ref rowData.actid, CVSReader.uintParse);
this.columnno = 0;
base.Read<uint>(reader, ref rowData.id, CVSReader.uintParse);
this.columnno = 1;
base.ReadArray<string>(reader, ref rowData.childs, CVSReader.stringParse);
this.columnno = 2;
base.Read<uint>(reader, ref rowData.offset, CVSReader.uintParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.icon, CVSReader.stringParse);
this.columnno = 4;
base.Read<string>(reader, ref rowData.name, CVSReader.stringParse);
this.columnno = 5;
base.Read<uint>(reader, ref rowData.belong, CVSReader.uintParse);
this.columnno = 6;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new SuperActivity.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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