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 | using System;
namespace XUtliPoolLib
{
	public class TeamTowerRewardTable : CVSReader
	{
		public TeamTowerRewardTable.RowData[] Table = null;
		public class RowData
		{
			public int TowerHardLevel;
			public int TowerFloor;
			public SeqListRef<int> Reward;
			public string Name;
			public int DragonCoinFindBackCost;
			public int SceneID;
			public SeqListRef<int> FirstPassReward;
			public int preward;
		}
		protected override void ReadLine(XBinaryReader reader)
		{
			TeamTowerRewardTable.RowData rowData = new TeamTowerRewardTable.RowData();
			base.Read<int>(reader, ref rowData.TowerHardLevel, CVSReader.intParse);
			this.columnno = 0;
			base.Read<int>(reader, ref rowData.TowerFloor, CVSReader.intParse);
			this.columnno = 1;
			rowData.Reward.Read(reader, this.m_DataHandler);
			this.columnno = 2;
			base.Read<string>(reader, ref rowData.Name, CVSReader.stringParse);
			this.columnno = 3;
			base.Read<int>(reader, ref rowData.DragonCoinFindBackCost, CVSReader.intParse);
			this.columnno = 4;
			base.Read<int>(reader, ref rowData.SceneID, CVSReader.intParse);
			this.columnno = 7;
			rowData.FirstPassReward.Read(reader, this.m_DataHandler);
			this.columnno = 8;
			base.Read<int>(reader, ref rowData.preward, CVSReader.intParse);
			this.columnno = 9;
			this.Table[this.lineno] = rowData;
			this.columnno = -1;
		}
		protected override void OnClear(int lineCount)
		{
			bool flag = lineCount > 0;
			if (flag)
			{
				this.Table = new TeamTowerRewardTable.RowData[lineCount];
			}
			else
			{
				this.Table = null;
			}
		}
	}
}
 |