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using System;
namespace XUtliPoolLib
{
public class WeekEnd4v4List : CVSReader
{
public WeekEnd4v4List.RowData[] Table = null;
public class RowData
{
public uint ID;
public uint Index;
public SeqListRef<uint> DropItems;
public string Name;
public string Rule;
public uint SceneID;
public string TexturePath;
public uint ReviveSeconds;
public SeqListRef<uint> RankPoint;
public SeqListRef<uint> LoseDrop;
public uint MaxTime;
public uint RewardTimes;
}
protected override void ReadLine(XBinaryReader reader)
{
WeekEnd4v4List.RowData rowData = new WeekEnd4v4List.RowData();
base.Read<uint>(reader, ref rowData.ID, CVSReader.uintParse);
this.columnno = 0;
base.Read<uint>(reader, ref rowData.Index, CVSReader.uintParse);
this.columnno = 1;
rowData.DropItems.Read(reader, this.m_DataHandler);
this.columnno = 2;
base.Read<string>(reader, ref rowData.Name, CVSReader.stringParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.Rule, CVSReader.stringParse);
this.columnno = 4;
base.Read<uint>(reader, ref rowData.SceneID, CVSReader.uintParse);
this.columnno = 5;
base.Read<string>(reader, ref rowData.TexturePath, CVSReader.stringParse);
this.columnno = 6;
base.Read<uint>(reader, ref rowData.ReviveSeconds, CVSReader.uintParse);
this.columnno = 7;
rowData.RankPoint.Read(reader, this.m_DataHandler);
this.columnno = 9;
rowData.LoseDrop.Read(reader, this.m_DataHandler);
this.columnno = 10;
base.Read<uint>(reader, ref rowData.MaxTime, CVSReader.uintParse);
this.columnno = 12;
base.Read<uint>(reader, ref rowData.RewardTimes, CVSReader.uintParse);
this.columnno = 13;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new WeekEnd4v4List.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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