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using System;
using System.Collections.Generic;
namespace XUtliPoolLib
{
public class XGameSirKeyCode
{
public static List<string>[] SkillMap
{
get
{
bool flag = XGameSirKeyCode._skillMap == null;
if (flag)
{
XGameSirKeyCode._skillMap = new List<string>[XGameSirKeyCode.SKILL_SIZE];
XGameSirKeyCode._skillMap[0] = new List<string>
{
XGameSirKeyCode.BTN_L2
};
XGameSirKeyCode._skillMap[1] = new List<string>
{
XGameSirKeyCode.BTN_L1
};
XGameSirKeyCode._skillMap[2] = new List<string>
{
XGameSirKeyCode.BTN_A
};
XGameSirKeyCode._skillMap[3] = new List<string>
{
XGameSirKeyCode.BTN_B
};
XGameSirKeyCode._skillMap[4] = new List<string>
{
XGameSirKeyCode.BTN_X
};
XGameSirKeyCode._skillMap[5] = new List<string>
{
XGameSirKeyCode.BTN_Y
};
XGameSirKeyCode._skillMap[6] = new List<string>
{
XGameSirKeyCode.BTN_L2,
XGameSirKeyCode.BTN_A
};
XGameSirKeyCode._skillMap[7] = new List<string>
{
XGameSirKeyCode.BTN_L2,
XGameSirKeyCode.BTN_B
};
XGameSirKeyCode._skillMap[8] = new List<string>
{
XGameSirKeyCode.DPAD_LEFT
};
XGameSirKeyCode._skillMap[9] = new List<string>
{
XGameSirKeyCode.DPAD_RIGHT
};
}
return XGameSirKeyCode._skillMap;
}
}
public static string BTN_A = "A";
public static string BTN_B = "B";
public static string BTN_X = "X";
public static string BTN_Y = "Y";
public static string BTN_L1 = "L1";
public static string BTN_L2 = "L2";
public static string BTN_R1 = "R1";
public static string BTN_R2 = "R2";
public static string AXIS_RTRIGGER = "TRIGGERL";
public static string AXIS_LTRIGGER = "TRIGGERR";
public static string DPAD_UP = "DPAD_UP";
public static string DPAD_DOWN = "DPAD_DOWN";
public static string DPAD_LEFT = "DPAD_LEFT";
public static string DPAD_RIGHT = "DPAD_RIGHT";
public static string AXIS_HAT_X = "HAT_X";
public static string AXIS_HAT_Y = "HAT_Y";
public static string AXIS_X = "L3D_X";
public static string AXIS_Y = "L3D_Y";
public static string BTN_THUMBL = "THUMB_L";
public static string AXIS_Z = "R3D_Z";
public static string AXIS_RZ = "R3D_RZ";
public static string BTN_THUMBR = "THUMB_R";
public static string BTN_SELECT = "SELECT";
public static string BTN_START = "START";
public static int SKILL_SIZE = 10;
private static List<string>[] _skillMap;
}
}
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