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path: root/Client/Assets/Scripts/XUtliPoolLib/XStringDefine.cs
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using System;

namespace XUtliPoolLib
{
	public enum XStringDefine
	{
		STRING_START,
		COMMON_OK,
		COMMON_CANCEL,
		COMMON_CONNECTION_CLOSE,
		COMMON_AREA,
		COMMON_BATTLE,
		BATTLE_POFANG = 20,
		BATTLE_BAOJI,
		SERVER_STATE_FREE = 50,
		SERVER_STATE_NORMAL,
		SERVER_STATE_BUSY,
		SERVER_STATE_CLOSE,
		SERVER_NEW,
		SKILL_LEARN = 100,
		SKILL_PROMOTE_REQUIRE,
		SKILL_OVERVIEW,
		SKILL_PROMOTE,
		SKILL_RESET_SP,
		SKILL_RESET_PROF,
		SKILL_CAN_PROMOTE,
		SKILL_WILL_PROMOTE,
		ITEM_REQUIRE_LEVEL = 200,
		ITEM_PART_HEAD,
		ITEM_PART_UPPERBODY,
		ITEM_PART_LOWERBODY,
		ITEM_PART_GLOVES,
		ITEM_PART_BOOTS,
		ITEM_PART_MAINWEAPON,
		ITEM_PART_SECWEAPON,
		ITEM_PART_NECKLACE,
		ITEM_PART_EARRING,
		ITEM_PART_RING1,
		ITEM_PART_RING2,
		FASHION_HEAD,
		FASHION_UPPERBODY,
		FASHION_LOWERBODY,
		FASHION_GLOVES,
		FASHION_BOOTS,
		FASHION_MAINWEAPON,
		FASHION_SECWEAPON,
		FASHION_WINGS,
		FASHION_TAIL,
		FASHION_DECAL,
		FASHION_PREFIX,
		FASHION_HAIR,
		ARTIFACT_ANSAB = 230,
		ARTIFACT_GRAIL,
		ARTIFACT_BATTLEHEART,
		ARTIFACT_DRAGONHORN,
		DRAW_FREE = 1000,
		DRAW_ONE_AGAIN,
		DRAW_TEN_AGAIN
	}
}