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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c446
1 files changed, 446 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c b/source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c
new file mode 100644
index 0000000..76ff431
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c
@@ -0,0 +1,446 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_JACK
+
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_jackaudio.h"
+#include "SDL_loadso.h"
+#include "../../thread/SDL_systhread.h"
+
+
+static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
+static int (*JACK_jack_client_close) (jack_client_t *);
+static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
+static int (*JACK_jack_activate) (jack_client_t *);
+static int (*JACK_jack_deactivate) (jack_client_t *);
+static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
+static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
+static void (*JACK_jack_free) (void *);
+static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
+static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
+static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
+static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
+static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
+static const char * (*JACK_jack_port_name) (const jack_port_t *);
+static const char * (*JACK_jack_port_type) (const jack_port_t *);
+static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
+static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
+
+static int load_jack_syms(void);
+
+
+#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
+
+static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
+static void *jack_handle = NULL;
+
+/* !!! FIXME: this is copy/pasted in several places now */
+static int
+load_jack_sym(const char *fn, void **addr)
+{
+ *addr = SDL_LoadFunction(jack_handle, fn);
+ if (*addr == NULL) {
+ /* Don't call SDL_SetError(): SDL_LoadFunction already did. */
+ return 0;
+ }
+
+ return 1;
+}
+
+/* cast funcs to char* first, to please GCC's strict aliasing rules. */
+#define SDL_JACK_SYM(x) \
+ if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
+
+static void
+UnloadJackLibrary(void)
+{
+ if (jack_handle != NULL) {
+ SDL_UnloadObject(jack_handle);
+ jack_handle = NULL;
+ }
+}
+
+static int
+LoadJackLibrary(void)
+{
+ int retval = 0;
+ if (jack_handle == NULL) {
+ jack_handle = SDL_LoadObject(jack_library);
+ if (jack_handle == NULL) {
+ retval = -1;
+ /* Don't call SDL_SetError(): SDL_LoadObject already did. */
+ } else {
+ retval = load_jack_syms();
+ if (retval < 0) {
+ UnloadJackLibrary();
+ }
+ }
+ }
+ return retval;
+}
+
+#else
+
+#define SDL_JACK_SYM(x) JACK_##x = x
+
+static void
+UnloadJackLibrary(void)
+{
+}
+
+static int
+LoadJackLibrary(void)
+{
+ load_jack_syms();
+ return 0;
+}
+
+#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
+
+
+static int
+load_jack_syms(void)
+{
+ SDL_JACK_SYM(jack_client_open);
+ SDL_JACK_SYM(jack_client_close);
+ SDL_JACK_SYM(jack_on_shutdown);
+ SDL_JACK_SYM(jack_activate);
+ SDL_JACK_SYM(jack_deactivate);
+ SDL_JACK_SYM(jack_port_get_buffer);
+ SDL_JACK_SYM(jack_port_unregister);
+ SDL_JACK_SYM(jack_free);
+ SDL_JACK_SYM(jack_get_ports);
+ SDL_JACK_SYM(jack_get_sample_rate);
+ SDL_JACK_SYM(jack_get_buffer_size);
+ SDL_JACK_SYM(jack_port_register);
+ SDL_JACK_SYM(jack_port_by_name);
+ SDL_JACK_SYM(jack_port_name);
+ SDL_JACK_SYM(jack_port_type);
+ SDL_JACK_SYM(jack_connect);
+ SDL_JACK_SYM(jack_set_process_callback);
+ return 0;
+}
+
+
+static void
+jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
+ SDL_OpenedAudioDeviceDisconnected(this);
+ SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
+}
+
+// !!! FIXME: implement and register these!
+//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
+//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
+
+static int
+jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
+ jack_port_t **ports = this->hidden->sdlports;
+ const int total_channels = this->spec.channels;
+ const int total_frames = this->spec.samples;
+ int channelsi;
+
+ if (!SDL_AtomicGet(&this->enabled)) {
+ /* silence the buffer to avoid repeats and corruption. */
+ SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
+ }
+
+ for (channelsi = 0; channelsi < total_channels; channelsi++) {
+ float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
+ if (dst) {
+ const float *src = ((float *) this->hidden->iobuffer) + channelsi;
+ int framesi;
+ for (framesi = 0; framesi < total_frames; framesi++) {
+ *(dst++) = *src;
+ src += total_channels;
+ }
+ }
+ }
+
+ SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
+ return 0; /* success */
+}
+
+
+/* This function waits until it is possible to write a full sound buffer */
+static void
+JACK_WaitDevice(_THIS)
+{
+ if (SDL_AtomicGet(&this->enabled)) {
+ if (SDL_SemWait(this->hidden->iosem) == -1) {
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+ }
+}
+
+static Uint8 *
+JACK_GetDeviceBuf(_THIS)
+{
+ return (Uint8 *) this->hidden->iobuffer;
+}
+
+
+static int
+jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
+ if (SDL_AtomicGet(&this->enabled)) {
+ jack_port_t **ports = this->hidden->sdlports;
+ const int total_channels = this->spec.channels;
+ const int total_frames = this->spec.samples;
+ int channelsi;
+
+ for (channelsi = 0; channelsi < total_channels; channelsi++) {
+ const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
+ if (src) {
+ float *dst = ((float *) this->hidden->iobuffer) + channelsi;
+ int framesi;
+ for (framesi = 0; framesi < total_frames; framesi++) {
+ *dst = *(src++);
+ dst += total_channels;
+ }
+ }
+ }
+ }
+
+ SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
+ return 0; /* success */
+}
+
+static int
+JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+ SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
+
+ /* Wait for JACK to fill the iobuffer */
+ if (SDL_SemWait(this->hidden->iosem) == -1) {
+ return -1;
+ }
+
+ SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
+ return buflen;
+}
+
+static void
+JACK_FlushCapture(_THIS)
+{
+ SDL_SemWait(this->hidden->iosem);
+}
+
+
+static void
+JACK_CloseDevice(_THIS)
+{
+ if (this->hidden->client) {
+ JACK_jack_deactivate(this->hidden->client);
+
+ if (this->hidden->sdlports) {
+ const int channels = this->spec.channels;
+ int i;
+ for (i = 0; i < channels; i++) {
+ JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
+ }
+ SDL_free(this->hidden->sdlports);
+ }
+
+ JACK_jack_client_close(this->hidden->client);
+ }
+
+ if (this->hidden->iosem) {
+ SDL_DestroySemaphore(this->hidden->iosem);
+ }
+
+ SDL_free(this->hidden->iobuffer);
+}
+
+static int
+JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ /* Note that JACK uses "output" for capture devices (they output audio
+ data to us) and "input" for playback (we input audio data to them).
+ Likewise, SDL's playback port will be "output" (we write data out)
+ and capture will be "input" (we read data in). */
+ const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
+ const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
+ const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
+ const char *sdlportstr = iscapture ? "input" : "output";
+ const char **devports = NULL;
+ int *audio_ports;
+ jack_client_t *client = NULL;
+ jack_status_t status;
+ int channels = 0;
+ int ports = 0;
+ int i;
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ /* !!! FIXME: we _still_ need an API to specify an app name */
+ client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
+ this->hidden->client = client;
+ if (client == NULL) {
+ return SDL_SetError("Can't open JACK client");
+ }
+
+ devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
+ if (!devports || !devports[0]) {
+ return SDL_SetError("No physical JACK ports available");
+ }
+
+ while (devports[++ports]) {
+ /* spin to count devports */
+ }
+
+ /* Filter out non-audio ports */
+ audio_ports = SDL_calloc(ports, sizeof *audio_ports);
+ for (i = 0; i < ports; i++) {
+ const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
+ const char *type = JACK_jack_port_type(dport);
+ const int len = SDL_strlen(type);
+ /* See if type ends with "audio" */
+ if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
+ audio_ports[channels++] = i;
+ }
+ }
+ if (channels == 0) {
+ return SDL_SetError("No physical JACK ports available");
+ }
+
+
+ /* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
+
+ /* Jack pretty much demands what it wants. */
+ this->spec.format = AUDIO_F32SYS;
+ this->spec.freq = JACK_jack_get_sample_rate(client);
+ this->spec.channels = channels;
+ this->spec.samples = JACK_jack_get_buffer_size(client);
+
+ SDL_CalculateAudioSpec(&this->spec);
+
+ this->hidden->iosem = SDL_CreateSemaphore(0);
+ if (!this->hidden->iosem) {
+ return -1; /* error was set by SDL_CreateSemaphore */
+ }
+
+ this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
+ if (!this->hidden->iobuffer) {
+ return SDL_OutOfMemory();
+ }
+
+ /* Build SDL's ports, which we will connect to the device ports. */
+ this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
+ if (this->hidden->sdlports == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ for (i = 0; i < channels; i++) {
+ char portname[32];
+ SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
+ this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
+ if (this->hidden->sdlports[i] == NULL) {
+ return SDL_SetError("jack_port_register failed");
+ }
+ }
+
+ if (JACK_jack_set_process_callback(client, callback, this) != 0) {
+ return SDL_SetError("JACK: Couldn't set process callback");
+ }
+
+ JACK_jack_on_shutdown(client, jackShutdownCallback, this);
+
+ if (JACK_jack_activate(client) != 0) {
+ return SDL_SetError("Failed to activate JACK client");
+ }
+
+ /* once activated, we can connect all the ports. */
+ for (i = 0; i < channels; i++) {
+ const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
+ const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
+ const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
+ if (JACK_jack_connect(client, srcport, dstport) != 0) {
+ return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
+ }
+ }
+
+ /* don't need these anymore. */
+ JACK_jack_free(devports);
+ SDL_free(audio_ports);
+
+ /* We're ready to rock and roll. :-) */
+ return 0;
+}
+
+static void
+JACK_Deinitialize(void)
+{
+ UnloadJackLibrary();
+}
+
+static int
+JACK_Init(SDL_AudioDriverImpl * impl)
+{
+ if (LoadJackLibrary() < 0) {
+ return 0;
+ } else {
+ /* Make sure a JACK server is running and available. */
+ jack_status_t status;
+ jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
+ if (client == NULL) {
+ UnloadJackLibrary();
+ return 0;
+ }
+ JACK_jack_client_close(client);
+ }
+
+ /* Set the function pointers */
+ impl->OpenDevice = JACK_OpenDevice;
+ impl->WaitDevice = JACK_WaitDevice;
+ impl->GetDeviceBuf = JACK_GetDeviceBuf;
+ impl->CloseDevice = JACK_CloseDevice;
+ impl->Deinitialize = JACK_Deinitialize;
+ impl->CaptureFromDevice = JACK_CaptureFromDevice;
+ impl->FlushCapture = JACK_FlushCapture;
+ impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
+ impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
+ impl->HasCaptureSupport = SDL_TRUE;
+
+ return 1; /* this audio target is available. */
+}
+
+AudioBootStrap JACK_bootstrap = {
+ "jack", "JACK Audio Connection Kit", JACK_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_JACK */
+
+/* vi: set ts=4 sw=4 expandtab: */