diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c')
-rw-r--r-- | source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c b/source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c new file mode 100644 index 0000000..76ff431 --- /dev/null +++ b/source/3rd-party/SDL2/src/audio/jack/SDL_jackaudio.c @@ -0,0 +1,446 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_JACK + +#include "SDL_assert.h" +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_jackaudio.h" +#include "SDL_loadso.h" +#include "../../thread/SDL_systhread.h" + + +static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...); +static int (*JACK_jack_client_close) (jack_client_t *); +static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *); +static int (*JACK_jack_activate) (jack_client_t *); +static int (*JACK_jack_deactivate) (jack_client_t *); +static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t); +static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *); +static void (*JACK_jack_free) (void *); +static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long); +static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *); +static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *); +static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long); +static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *); +static const char * (*JACK_jack_port_name) (const jack_port_t *); +static const char * (*JACK_jack_port_type) (const jack_port_t *); +static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *); +static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *); + +static int load_jack_syms(void); + + +#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC + +static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC; +static void *jack_handle = NULL; + +/* !!! FIXME: this is copy/pasted in several places now */ +static int +load_jack_sym(const char *fn, void **addr) +{ + *addr = SDL_LoadFunction(jack_handle, fn); + if (*addr == NULL) { + /* Don't call SDL_SetError(): SDL_LoadFunction already did. */ + return 0; + } + + return 1; +} + +/* cast funcs to char* first, to please GCC's strict aliasing rules. */ +#define SDL_JACK_SYM(x) \ + if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1 + +static void +UnloadJackLibrary(void) +{ + if (jack_handle != NULL) { + SDL_UnloadObject(jack_handle); + jack_handle = NULL; + } +} + +static int +LoadJackLibrary(void) +{ + int retval = 0; + if (jack_handle == NULL) { + jack_handle = SDL_LoadObject(jack_library); + if (jack_handle == NULL) { + retval = -1; + /* Don't call SDL_SetError(): SDL_LoadObject already did. */ + } else { + retval = load_jack_syms(); + if (retval < 0) { + UnloadJackLibrary(); + } + } + } + return retval; +} + +#else + +#define SDL_JACK_SYM(x) JACK_##x = x + +static void +UnloadJackLibrary(void) +{ +} + +static int +LoadJackLibrary(void) +{ + load_jack_syms(); + return 0; +} + +#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */ + + +static int +load_jack_syms(void) +{ + SDL_JACK_SYM(jack_client_open); + SDL_JACK_SYM(jack_client_close); + SDL_JACK_SYM(jack_on_shutdown); + SDL_JACK_SYM(jack_activate); + SDL_JACK_SYM(jack_deactivate); + SDL_JACK_SYM(jack_port_get_buffer); + SDL_JACK_SYM(jack_port_unregister); + SDL_JACK_SYM(jack_free); + SDL_JACK_SYM(jack_get_ports); + SDL_JACK_SYM(jack_get_sample_rate); + SDL_JACK_SYM(jack_get_buffer_size); + SDL_JACK_SYM(jack_port_register); + SDL_JACK_SYM(jack_port_by_name); + SDL_JACK_SYM(jack_port_name); + SDL_JACK_SYM(jack_port_type); + SDL_JACK_SYM(jack_connect); + SDL_JACK_SYM(jack_set_process_callback); + return 0; +} + + +static void +jackShutdownCallback(void *arg) /* JACK went away; device is lost. */ +{ + SDL_AudioDevice *this = (SDL_AudioDevice *) arg; + SDL_OpenedAudioDeviceDisconnected(this); + SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */ +} + +// !!! FIXME: implement and register these! +//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg) +//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg) + +static int +jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg) +{ + SDL_AudioDevice *this = (SDL_AudioDevice *) arg; + jack_port_t **ports = this->hidden->sdlports; + const int total_channels = this->spec.channels; + const int total_frames = this->spec.samples; + int channelsi; + + if (!SDL_AtomicGet(&this->enabled)) { + /* silence the buffer to avoid repeats and corruption. */ + SDL_memset(this->hidden->iobuffer, '\0', this->spec.size); + } + + for (channelsi = 0; channelsi < total_channels; channelsi++) { + float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes); + if (dst) { + const float *src = ((float *) this->hidden->iobuffer) + channelsi; + int framesi; + for (framesi = 0; framesi < total_frames; framesi++) { + *(dst++) = *src; + src += total_channels; + } + } + } + + SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */ + return 0; /* success */ +} + + +/* This function waits until it is possible to write a full sound buffer */ +static void +JACK_WaitDevice(_THIS) +{ + if (SDL_AtomicGet(&this->enabled)) { + if (SDL_SemWait(this->hidden->iosem) == -1) { + SDL_OpenedAudioDeviceDisconnected(this); + } + } +} + +static Uint8 * +JACK_GetDeviceBuf(_THIS) +{ + return (Uint8 *) this->hidden->iobuffer; +} + + +static int +jackProcessCaptureCallback(jack_nframes_t nframes, void *arg) +{ + SDL_AudioDevice *this = (SDL_AudioDevice *) arg; + if (SDL_AtomicGet(&this->enabled)) { + jack_port_t **ports = this->hidden->sdlports; + const int total_channels = this->spec.channels; + const int total_frames = this->spec.samples; + int channelsi; + + for (channelsi = 0; channelsi < total_channels; channelsi++) { + const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes); + if (src) { + float *dst = ((float *) this->hidden->iobuffer) + channelsi; + int framesi; + for (framesi = 0; framesi < total_frames; framesi++) { + *dst = *(src++); + dst += total_channels; + } + } + } + } + + SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */ + return 0; /* success */ +} + +static int +JACK_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */ + + /* Wait for JACK to fill the iobuffer */ + if (SDL_SemWait(this->hidden->iosem) == -1) { + return -1; + } + + SDL_memcpy(buffer, this->hidden->iobuffer, buflen); + return buflen; +} + +static void +JACK_FlushCapture(_THIS) +{ + SDL_SemWait(this->hidden->iosem); +} + + +static void +JACK_CloseDevice(_THIS) +{ + if (this->hidden->client) { + JACK_jack_deactivate(this->hidden->client); + + if (this->hidden->sdlports) { + const int channels = this->spec.channels; + int i; + for (i = 0; i < channels; i++) { + JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]); + } + SDL_free(this->hidden->sdlports); + } + + JACK_jack_client_close(this->hidden->client); + } + + if (this->hidden->iosem) { + SDL_DestroySemaphore(this->hidden->iosem); + } + + SDL_free(this->hidden->iobuffer); +} + +static int +JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + /* Note that JACK uses "output" for capture devices (they output audio + data to us) and "input" for playback (we input audio data to them). + Likewise, SDL's playback port will be "output" (we write data out) + and capture will be "input" (we read data in). */ + const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput; + const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput; + const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback; + const char *sdlportstr = iscapture ? "input" : "output"; + const char **devports = NULL; + int *audio_ports; + jack_client_t *client = NULL; + jack_status_t status; + int channels = 0; + int ports = 0; + int i; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + + /* !!! FIXME: we _still_ need an API to specify an app name */ + client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL); + this->hidden->client = client; + if (client == NULL) { + return SDL_SetError("Can't open JACK client"); + } + + devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags); + if (!devports || !devports[0]) { + return SDL_SetError("No physical JACK ports available"); + } + + while (devports[++ports]) { + /* spin to count devports */ + } + + /* Filter out non-audio ports */ + audio_ports = SDL_calloc(ports, sizeof *audio_ports); + for (i = 0; i < ports; i++) { + const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]); + const char *type = JACK_jack_port_type(dport); + const int len = SDL_strlen(type); + /* See if type ends with "audio" */ + if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) { + audio_ports[channels++] = i; + } + } + if (channels == 0) { + return SDL_SetError("No physical JACK ports available"); + } + + + /* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */ + + /* Jack pretty much demands what it wants. */ + this->spec.format = AUDIO_F32SYS; + this->spec.freq = JACK_jack_get_sample_rate(client); + this->spec.channels = channels; + this->spec.samples = JACK_jack_get_buffer_size(client); + + SDL_CalculateAudioSpec(&this->spec); + + this->hidden->iosem = SDL_CreateSemaphore(0); + if (!this->hidden->iosem) { + return -1; /* error was set by SDL_CreateSemaphore */ + } + + this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size); + if (!this->hidden->iobuffer) { + return SDL_OutOfMemory(); + } + + /* Build SDL's ports, which we will connect to the device ports. */ + this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *)); + if (this->hidden->sdlports == NULL) { + return SDL_OutOfMemory(); + } + + for (i = 0; i < channels; i++) { + char portname[32]; + SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i); + this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0); + if (this->hidden->sdlports[i] == NULL) { + return SDL_SetError("jack_port_register failed"); + } + } + + if (JACK_jack_set_process_callback(client, callback, this) != 0) { + return SDL_SetError("JACK: Couldn't set process callback"); + } + + JACK_jack_on_shutdown(client, jackShutdownCallback, this); + + if (JACK_jack_activate(client) != 0) { + return SDL_SetError("Failed to activate JACK client"); + } + + /* once activated, we can connect all the ports. */ + for (i = 0; i < channels; i++) { + const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]); + const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport; + const char *dstport = iscapture ? sdlport : devports[audio_ports[i]]; + if (JACK_jack_connect(client, srcport, dstport) != 0) { + return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport); + } + } + + /* don't need these anymore. */ + JACK_jack_free(devports); + SDL_free(audio_ports); + + /* We're ready to rock and roll. :-) */ + return 0; +} + +static void +JACK_Deinitialize(void) +{ + UnloadJackLibrary(); +} + +static int +JACK_Init(SDL_AudioDriverImpl * impl) +{ + if (LoadJackLibrary() < 0) { + return 0; + } else { + /* Make sure a JACK server is running and available. */ + jack_status_t status; + jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL); + if (client == NULL) { + UnloadJackLibrary(); + return 0; + } + JACK_jack_client_close(client); + } + + /* Set the function pointers */ + impl->OpenDevice = JACK_OpenDevice; + impl->WaitDevice = JACK_WaitDevice; + impl->GetDeviceBuf = JACK_GetDeviceBuf; + impl->CloseDevice = JACK_CloseDevice; + impl->Deinitialize = JACK_Deinitialize; + impl->CaptureFromDevice = JACK_CaptureFromDevice; + impl->FlushCapture = JACK_FlushCapture; + impl->OnlyHasDefaultOutputDevice = SDL_TRUE; + impl->OnlyHasDefaultCaptureDevice = SDL_TRUE; + impl->HasCaptureSupport = SDL_TRUE; + + return 1; /* this audio target is available. */ +} + +AudioBootStrap JACK_bootstrap = { + "jack", "JACK Audio Connection Kit", JACK_Init, 0 +}; + +#endif /* SDL_AUDIO_DRIVER_JACK */ + +/* vi: set ts=4 sw=4 expandtab: */ |