diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/SDL_sysvideo.h |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/SDL_sysvideo.h')
-rw-r--r-- | source/3rd-party/SDL2/src/video/SDL_sysvideo.h | 467 |
1 files changed, 467 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_sysvideo.h b/source/3rd-party/SDL2/src/video/SDL_sysvideo.h new file mode 100644 index 0000000..25862ca --- /dev/null +++ b/source/3rd-party/SDL2/src/video/SDL_sysvideo.h @@ -0,0 +1,467 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef SDL_sysvideo_h_ +#define SDL_sysvideo_h_ + +#include "SDL_messagebox.h" +#include "SDL_shape.h" +#include "SDL_thread.h" + +#include "SDL_vulkan_internal.h" + +/* The SDL video driver */ + +typedef struct SDL_WindowShaper SDL_WindowShaper; +typedef struct SDL_ShapeDriver SDL_ShapeDriver; +typedef struct SDL_VideoDisplay SDL_VideoDisplay; +typedef struct SDL_VideoDevice SDL_VideoDevice; + +/* Define the SDL window-shaper structure */ +struct SDL_WindowShaper +{ + /* The window associated with the shaper */ + SDL_Window *window; + + /* The user's specified coordinates for the window, for once we give it a shape. */ + Uint32 userx,usery; + + /* The parameters for shape calculation. */ + SDL_WindowShapeMode mode; + + /* Has this window been assigned a shape? */ + SDL_bool hasshape; + + void *driverdata; +}; + +/* Define the SDL shape driver structure */ +struct SDL_ShapeDriver +{ + SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); + int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + int (*ResizeWindowShape)(SDL_Window *window); +}; + +typedef struct SDL_WindowUserData +{ + char *name; + void *data; + struct SDL_WindowUserData *next; +} SDL_WindowUserData; + +/* Define the SDL window structure, corresponding to toplevel windows */ +struct SDL_Window +{ + const void *magic; + Uint32 id; + char *title; + SDL_Surface *icon; + int x, y; + int w, h; + int min_w, min_h; + int max_w, max_h; + Uint32 flags; + Uint32 last_fullscreen_flags; + + /* Stored position and size for windowed mode */ + SDL_Rect windowed; + + SDL_DisplayMode fullscreen_mode; + + float opacity; + + float brightness; + Uint16 *gamma; + Uint16 *saved_gamma; /* (just offset into gamma) */ + + SDL_Surface *surface; + SDL_bool surface_valid; + + SDL_bool is_hiding; + SDL_bool is_destroying; + SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */ + + SDL_WindowShaper *shaper; + + SDL_HitTest hit_test; + void *hit_test_data; + + SDL_WindowUserData *data; + + void *driverdata; + + SDL_Window *prev; + SDL_Window *next; +}; +#define FULLSCREEN_VISIBLE(W) \ + (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ + ((W)->flags & SDL_WINDOW_SHOWN) && \ + !((W)->flags & SDL_WINDOW_MINIMIZED)) + +/* + * Define the SDL display structure. + * This corresponds to physical monitors attached to the system. + */ +struct SDL_VideoDisplay +{ + char *name; + int max_display_modes; + int num_display_modes; + SDL_DisplayMode *display_modes; + SDL_DisplayMode desktop_mode; + SDL_DisplayMode current_mode; + SDL_DisplayOrientation orientation; + + SDL_Window *fullscreen_window; + + SDL_VideoDevice *device; + + void *driverdata; +}; + +/* Forward declaration */ +struct SDL_SysWMinfo; + +/* Define the SDL video driver structure */ +#define _THIS SDL_VideoDevice *_this + +struct SDL_VideoDevice +{ + /* * * */ + /* The name of this video driver */ + const char *name; + + /* * * */ + /* Initialization/Query functions */ + + /* + * Initialize the native video subsystem, filling in the list of + * displays for this driver, returning 0 or -1 if there's an error. + */ + int (*VideoInit) (_THIS); + + /* + * Reverse the effects VideoInit() -- called if VideoInit() fails or + * if the application is shutting down the video subsystem. + */ + void (*VideoQuit) (_THIS); + + /* + * Reinitialize the touch devices -- called if an unknown touch ID occurs. + */ + void (*ResetTouch) (_THIS); + + /* * * */ + /* + * Display functions + */ + + /* + * Get the bounds of a display + */ + int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); + + /* + * Get the usable bounds of a display (bounds minus menubar or whatever) + */ + int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); + + /* + * Get the dots/pixels-per-inch of a display + */ + int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi); + + /* + * Get a list of the available display modes for a display. + */ + void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); + + /* + * Setting the display mode is independent of creating windows, so + * when the display mode is changed, all existing windows should have + * their data updated accordingly, including the display surfaces + * associated with them. + */ + int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); + + /* * * */ + /* + * Window functions + */ + int (*CreateSDLWindow) (_THIS, SDL_Window * window); + int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data); + void (*SetWindowTitle) (_THIS, SDL_Window * window); + void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); + void (*SetWindowPosition) (_THIS, SDL_Window * window); + void (*SetWindowSize) (_THIS, SDL_Window * window); + void (*SetWindowMinimumSize) (_THIS, SDL_Window * window); + void (*SetWindowMaximumSize) (_THIS, SDL_Window * window); + int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); + int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity); + int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window); + int (*SetWindowInputFocus) (_THIS, SDL_Window * window); + void (*ShowWindow) (_THIS, SDL_Window * window); + void (*HideWindow) (_THIS, SDL_Window * window); + void (*RaiseWindow) (_THIS, SDL_Window * window); + void (*MaximizeWindow) (_THIS, SDL_Window * window); + void (*MinimizeWindow) (_THIS, SDL_Window * window); + void (*RestoreWindow) (_THIS, SDL_Window * window); + void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered); + void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable); + void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); + int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp); + int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp); + void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed); + void (*DestroyWindow) (_THIS, SDL_Window * window); + int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); + int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects); + void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); + void (*OnWindowEnter) (_THIS, SDL_Window * window); + + /* * * */ + /* + * Shaped-window functions + */ + SDL_ShapeDriver shape_driver; + + /* Get some platform dependent window information */ + SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, + struct SDL_SysWMinfo * info); + + /* * * */ + /* + * OpenGL support + */ + int (*GL_LoadLibrary) (_THIS, const char *path); + void *(*GL_GetProcAddress) (_THIS, const char *proc); + void (*GL_UnloadLibrary) (_THIS); + SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); + int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); + void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h); + int (*GL_SetSwapInterval) (_THIS, int interval); + int (*GL_GetSwapInterval) (_THIS); + int (*GL_SwapWindow) (_THIS, SDL_Window * window); + void (*GL_DeleteContext) (_THIS, SDL_GLContext context); + void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor); + + /* * * */ + /* + * Vulkan support + */ + int (*Vulkan_LoadLibrary) (_THIS, const char *path); + void (*Vulkan_UnloadLibrary) (_THIS); + SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names); + SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface); + void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h); + + /* * * */ + /* + * Event manager functions + */ + void (*PumpEvents) (_THIS); + + /* Suspend the screensaver */ + void (*SuspendScreenSaver) (_THIS); + + /* Text input */ + void (*StartTextInput) (_THIS); + void (*StopTextInput) (_THIS); + void (*SetTextInputRect) (_THIS, SDL_Rect *rect); + + /* Screen keyboard */ + SDL_bool (*HasScreenKeyboardSupport) (_THIS); + void (*ShowScreenKeyboard) (_THIS, SDL_Window *window); + void (*HideScreenKeyboard) (_THIS, SDL_Window *window); + SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window); + + /* Clipboard */ + int (*SetClipboardText) (_THIS, const char *text); + char * (*GetClipboardText) (_THIS); + SDL_bool (*HasClipboardText) (_THIS); + + /* MessageBox */ + int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid); + + /* Hit-testing */ + int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled); + + /* Tell window that app enabled drag'n'drop events */ + void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept); + + /* * * */ + /* Data common to all drivers */ + SDL_bool is_dummy; + SDL_bool suspend_screensaver; + int num_displays; + SDL_VideoDisplay *displays; + SDL_Window *windows; + SDL_Window *grabbed_window; + Uint8 window_magic; + Uint32 next_object_id; + char *clipboard_text; + + /* * * */ + /* Data used by the GL drivers */ + struct + { + int red_size; + int green_size; + int blue_size; + int alpha_size; + int depth_size; + int buffer_size; + int stencil_size; + int double_buffer; + int accum_red_size; + int accum_green_size; + int accum_blue_size; + int accum_alpha_size; + int stereo; + int multisamplebuffers; + int multisamplesamples; + int accelerated; + int major_version; + int minor_version; + int flags; + int profile_mask; + int share_with_current_context; + int release_behavior; + int reset_notification; + int framebuffer_srgb_capable; + int no_error; + int retained_backing; + int driver_loaded; + char driver_path[256]; + void *dll_handle; + } gl_config; + + /* * * */ + /* Cache current GL context; don't call the OS when it hasn't changed. */ + /* We have the global pointers here so Cocoa continues to work the way + it always has, and the thread-local storage for the general case. + */ + SDL_Window *current_glwin; + SDL_GLContext current_glctx; + SDL_TLSID current_glwin_tls; + SDL_TLSID current_glctx_tls; + + /* * * */ + /* Data used by the Vulkan drivers */ + struct + { + PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; + PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; + int loader_loaded; + char loader_path[256]; + void *loader_handle; + } vulkan_config; + + /* * * */ + /* Data private to this driver */ + void *driverdata; + struct SDL_GLDriverData *gl_data; + +#if SDL_VIDEO_OPENGL_EGL + struct SDL_EGL_VideoData *egl_data; +#endif + +#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 + struct SDL_PrivateGLESData *gles_data; +#endif + + /* * * */ + /* The function used to dispose of this structure */ + void (*free) (_THIS); +}; + +typedef struct VideoBootStrap +{ + const char *name; + const char *desc; + int (*available) (void); + SDL_VideoDevice *(*create) (int devindex); +} VideoBootStrap; + +/* Not all of these are available in a given build. Use #ifdefs, etc. */ +extern VideoBootStrap COCOA_bootstrap; +extern VideoBootStrap X11_bootstrap; +extern VideoBootStrap MIR_bootstrap; +extern VideoBootStrap DirectFB_bootstrap; +extern VideoBootStrap WINDOWS_bootstrap; +extern VideoBootStrap WINRT_bootstrap; +extern VideoBootStrap HAIKU_bootstrap; +extern VideoBootStrap PND_bootstrap; +extern VideoBootStrap UIKIT_bootstrap; +extern VideoBootStrap Android_bootstrap; +extern VideoBootStrap PSP_bootstrap; +extern VideoBootStrap RPI_bootstrap; +extern VideoBootStrap KMSDRM_bootstrap; +extern VideoBootStrap DUMMY_bootstrap; +extern VideoBootStrap Wayland_bootstrap; +extern VideoBootStrap NACL_bootstrap; +extern VideoBootStrap VIVANTE_bootstrap; +extern VideoBootStrap Emscripten_bootstrap; +extern VideoBootStrap QNX_bootstrap; + +extern SDL_VideoDevice *SDL_GetVideoDevice(void); +extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); +extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); +extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); +extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display); +extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex); +extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window); +extern void *SDL_GetDisplayDriverData( int displayIndex ); + +extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor); + +extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); +extern SDL_bool SDL_HasWindows(void); + +extern void SDL_OnWindowShown(SDL_Window * window); +extern void SDL_OnWindowHidden(SDL_Window * window); +extern void SDL_OnWindowResized(SDL_Window * window); +extern void SDL_OnWindowMinimized(SDL_Window * window); +extern void SDL_OnWindowRestored(SDL_Window * window); +extern void SDL_OnWindowEnter(SDL_Window * window); +extern void SDL_OnWindowLeave(SDL_Window * window); +extern void SDL_OnWindowFocusGained(SDL_Window * window); +extern void SDL_OnWindowFocusLost(SDL_Window * window); +extern void SDL_UpdateWindowGrab(SDL_Window * window); +extern SDL_Window * SDL_GetFocusWindow(void); + +extern SDL_bool SDL_ShouldAllowTopmost(void); + +extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches); + +extern void SDL_OnApplicationWillTerminate(void); +extern void SDL_OnApplicationDidReceiveMemoryWarning(void); +extern void SDL_OnApplicationWillResignActive(void); +extern void SDL_OnApplicationDidEnterBackground(void); +extern void SDL_OnApplicationWillEnterForeground(void); +extern void SDL_OnApplicationDidBecomeActive(void); + +extern void SDL_ToggleDragAndDropSupport(void); + +#endif /* SDL_sysvideo_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |