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diff --git a/source/3rd-party/SDL2/src/video/SDL_sysvideo.h b/source/3rd-party/SDL2/src/video/SDL_sysvideo.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#ifndef SDL_sysvideo_h_
+#define SDL_sysvideo_h_
+
+#include "SDL_messagebox.h"
+#include "SDL_shape.h"
+#include "SDL_thread.h"
+
+#include "SDL_vulkan_internal.h"
+
+/* The SDL video driver */
+
+typedef struct SDL_WindowShaper SDL_WindowShaper;
+typedef struct SDL_ShapeDriver SDL_ShapeDriver;
+typedef struct SDL_VideoDisplay SDL_VideoDisplay;
+typedef struct SDL_VideoDevice SDL_VideoDevice;
+
+/* Define the SDL window-shaper structure */
+struct SDL_WindowShaper
+{
+ /* The window associated with the shaper */
+ SDL_Window *window;
+
+ /* The user's specified coordinates for the window, for once we give it a shape. */
+ Uint32 userx,usery;
+
+ /* The parameters for shape calculation. */
+ SDL_WindowShapeMode mode;
+
+ /* Has this window been assigned a shape? */
+ SDL_bool hasshape;
+
+ void *driverdata;
+};
+
+/* Define the SDL shape driver structure */
+struct SDL_ShapeDriver
+{
+ SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
+ int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
+ int (*ResizeWindowShape)(SDL_Window *window);
+};
+
+typedef struct SDL_WindowUserData
+{
+ char *name;
+ void *data;
+ struct SDL_WindowUserData *next;
+} SDL_WindowUserData;
+
+/* Define the SDL window structure, corresponding to toplevel windows */
+struct SDL_Window
+{
+ const void *magic;
+ Uint32 id;
+ char *title;
+ SDL_Surface *icon;
+ int x, y;
+ int w, h;
+ int min_w, min_h;
+ int max_w, max_h;
+ Uint32 flags;
+ Uint32 last_fullscreen_flags;
+
+ /* Stored position and size for windowed mode */
+ SDL_Rect windowed;
+
+ SDL_DisplayMode fullscreen_mode;
+
+ float opacity;
+
+ float brightness;
+ Uint16 *gamma;
+ Uint16 *saved_gamma; /* (just offset into gamma) */
+
+ SDL_Surface *surface;
+ SDL_bool surface_valid;
+
+ SDL_bool is_hiding;
+ SDL_bool is_destroying;
+ SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */
+
+ SDL_WindowShaper *shaper;
+
+ SDL_HitTest hit_test;
+ void *hit_test_data;
+
+ SDL_WindowUserData *data;
+
+ void *driverdata;
+
+ SDL_Window *prev;
+ SDL_Window *next;
+};
+#define FULLSCREEN_VISIBLE(W) \
+ (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
+ ((W)->flags & SDL_WINDOW_SHOWN) && \
+ !((W)->flags & SDL_WINDOW_MINIMIZED))
+
+/*
+ * Define the SDL display structure.
+ * This corresponds to physical monitors attached to the system.
+ */
+struct SDL_VideoDisplay
+{
+ char *name;
+ int max_display_modes;
+ int num_display_modes;
+ SDL_DisplayMode *display_modes;
+ SDL_DisplayMode desktop_mode;
+ SDL_DisplayMode current_mode;
+ SDL_DisplayOrientation orientation;
+
+ SDL_Window *fullscreen_window;
+
+ SDL_VideoDevice *device;
+
+ void *driverdata;
+};
+
+/* Forward declaration */
+struct SDL_SysWMinfo;
+
+/* Define the SDL video driver structure */
+#define _THIS SDL_VideoDevice *_this
+
+struct SDL_VideoDevice
+{
+ /* * * */
+ /* The name of this video driver */
+ const char *name;
+
+ /* * * */
+ /* Initialization/Query functions */
+
+ /*
+ * Initialize the native video subsystem, filling in the list of
+ * displays for this driver, returning 0 or -1 if there's an error.
+ */
+ int (*VideoInit) (_THIS);
+
+ /*
+ * Reverse the effects VideoInit() -- called if VideoInit() fails or
+ * if the application is shutting down the video subsystem.
+ */
+ void (*VideoQuit) (_THIS);
+
+ /*
+ * Reinitialize the touch devices -- called if an unknown touch ID occurs.
+ */
+ void (*ResetTouch) (_THIS);
+
+ /* * * */
+ /*
+ * Display functions
+ */
+
+ /*
+ * Get the bounds of a display
+ */
+ int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
+
+ /*
+ * Get the usable bounds of a display (bounds minus menubar or whatever)
+ */
+ int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
+
+ /*
+ * Get the dots/pixels-per-inch of a display
+ */
+ int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
+
+ /*
+ * Get a list of the available display modes for a display.
+ */
+ void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
+
+ /*
+ * Setting the display mode is independent of creating windows, so
+ * when the display mode is changed, all existing windows should have
+ * their data updated accordingly, including the display surfaces
+ * associated with them.
+ */
+ int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
+
+ /* * * */
+ /*
+ * Window functions
+ */
+ int (*CreateSDLWindow) (_THIS, SDL_Window * window);
+ int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
+ void (*SetWindowTitle) (_THIS, SDL_Window * window);
+ void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
+ void (*SetWindowPosition) (_THIS, SDL_Window * window);
+ void (*SetWindowSize) (_THIS, SDL_Window * window);
+ void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
+ void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
+ int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
+ int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
+ int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
+ int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
+ void (*ShowWindow) (_THIS, SDL_Window * window);
+ void (*HideWindow) (_THIS, SDL_Window * window);
+ void (*RaiseWindow) (_THIS, SDL_Window * window);
+ void (*MaximizeWindow) (_THIS, SDL_Window * window);
+ void (*MinimizeWindow) (_THIS, SDL_Window * window);
+ void (*RestoreWindow) (_THIS, SDL_Window * window);
+ void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
+ void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
+ void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
+ int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
+ int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
+ void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
+ void (*DestroyWindow) (_THIS, SDL_Window * window);
+ int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
+ int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
+ void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
+ void (*OnWindowEnter) (_THIS, SDL_Window * window);
+
+ /* * * */
+ /*
+ * Shaped-window functions
+ */
+ SDL_ShapeDriver shape_driver;
+
+ /* Get some platform dependent window information */
+ SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
+ struct SDL_SysWMinfo * info);
+
+ /* * * */
+ /*
+ * OpenGL support
+ */
+ int (*GL_LoadLibrary) (_THIS, const char *path);
+ void *(*GL_GetProcAddress) (_THIS, const char *proc);
+ void (*GL_UnloadLibrary) (_THIS);
+ SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
+ int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
+ void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
+ int (*GL_SetSwapInterval) (_THIS, int interval);
+ int (*GL_GetSwapInterval) (_THIS);
+ int (*GL_SwapWindow) (_THIS, SDL_Window * window);
+ void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
+ void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor);
+
+ /* * * */
+ /*
+ * Vulkan support
+ */
+ int (*Vulkan_LoadLibrary) (_THIS, const char *path);
+ void (*Vulkan_UnloadLibrary) (_THIS);
+ SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names);
+ SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
+ void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
+
+ /* * * */
+ /*
+ * Event manager functions
+ */
+ void (*PumpEvents) (_THIS);
+
+ /* Suspend the screensaver */
+ void (*SuspendScreenSaver) (_THIS);
+
+ /* Text input */
+ void (*StartTextInput) (_THIS);
+ void (*StopTextInput) (_THIS);
+ void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
+
+ /* Screen keyboard */
+ SDL_bool (*HasScreenKeyboardSupport) (_THIS);
+ void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
+ void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
+ SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
+
+ /* Clipboard */
+ int (*SetClipboardText) (_THIS, const char *text);
+ char * (*GetClipboardText) (_THIS);
+ SDL_bool (*HasClipboardText) (_THIS);
+
+ /* MessageBox */
+ int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
+
+ /* Hit-testing */
+ int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
+
+ /* Tell window that app enabled drag'n'drop events */
+ void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
+
+ /* * * */
+ /* Data common to all drivers */
+ SDL_bool is_dummy;
+ SDL_bool suspend_screensaver;
+ int num_displays;
+ SDL_VideoDisplay *displays;
+ SDL_Window *windows;
+ SDL_Window *grabbed_window;
+ Uint8 window_magic;
+ Uint32 next_object_id;
+ char *clipboard_text;
+
+ /* * * */
+ /* Data used by the GL drivers */
+ struct
+ {
+ int red_size;
+ int green_size;
+ int blue_size;
+ int alpha_size;
+ int depth_size;
+ int buffer_size;
+ int stencil_size;
+ int double_buffer;
+ int accum_red_size;
+ int accum_green_size;
+ int accum_blue_size;
+ int accum_alpha_size;
+ int stereo;
+ int multisamplebuffers;
+ int multisamplesamples;
+ int accelerated;
+ int major_version;
+ int minor_version;
+ int flags;
+ int profile_mask;
+ int share_with_current_context;
+ int release_behavior;
+ int reset_notification;
+ int framebuffer_srgb_capable;
+ int no_error;
+ int retained_backing;
+ int driver_loaded;
+ char driver_path[256];
+ void *dll_handle;
+ } gl_config;
+
+ /* * * */
+ /* Cache current GL context; don't call the OS when it hasn't changed. */
+ /* We have the global pointers here so Cocoa continues to work the way
+ it always has, and the thread-local storage for the general case.
+ */
+ SDL_Window *current_glwin;
+ SDL_GLContext current_glctx;
+ SDL_TLSID current_glwin_tls;
+ SDL_TLSID current_glctx_tls;
+
+ /* * * */
+ /* Data used by the Vulkan drivers */
+ struct
+ {
+ PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
+ PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
+ int loader_loaded;
+ char loader_path[256];
+ void *loader_handle;
+ } vulkan_config;
+
+ /* * * */
+ /* Data private to this driver */
+ void *driverdata;
+ struct SDL_GLDriverData *gl_data;
+
+#if SDL_VIDEO_OPENGL_EGL
+ struct SDL_EGL_VideoData *egl_data;
+#endif
+
+#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ struct SDL_PrivateGLESData *gles_data;
+#endif
+
+ /* * * */
+ /* The function used to dispose of this structure */
+ void (*free) (_THIS);
+};
+
+typedef struct VideoBootStrap
+{
+ const char *name;
+ const char *desc;
+ int (*available) (void);
+ SDL_VideoDevice *(*create) (int devindex);
+} VideoBootStrap;
+
+/* Not all of these are available in a given build. Use #ifdefs, etc. */
+extern VideoBootStrap COCOA_bootstrap;
+extern VideoBootStrap X11_bootstrap;
+extern VideoBootStrap MIR_bootstrap;
+extern VideoBootStrap DirectFB_bootstrap;
+extern VideoBootStrap WINDOWS_bootstrap;
+extern VideoBootStrap WINRT_bootstrap;
+extern VideoBootStrap HAIKU_bootstrap;
+extern VideoBootStrap PND_bootstrap;
+extern VideoBootStrap UIKIT_bootstrap;
+extern VideoBootStrap Android_bootstrap;
+extern VideoBootStrap PSP_bootstrap;
+extern VideoBootStrap RPI_bootstrap;
+extern VideoBootStrap KMSDRM_bootstrap;
+extern VideoBootStrap DUMMY_bootstrap;
+extern VideoBootStrap Wayland_bootstrap;
+extern VideoBootStrap NACL_bootstrap;
+extern VideoBootStrap VIVANTE_bootstrap;
+extern VideoBootStrap Emscripten_bootstrap;
+extern VideoBootStrap QNX_bootstrap;
+
+extern SDL_VideoDevice *SDL_GetVideoDevice(void);
+extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
+extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
+extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
+extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
+extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
+extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
+extern void *SDL_GetDisplayDriverData( int displayIndex );
+
+extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor);
+
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+extern SDL_bool SDL_HasWindows(void);
+
+extern void SDL_OnWindowShown(SDL_Window * window);
+extern void SDL_OnWindowHidden(SDL_Window * window);
+extern void SDL_OnWindowResized(SDL_Window * window);
+extern void SDL_OnWindowMinimized(SDL_Window * window);
+extern void SDL_OnWindowRestored(SDL_Window * window);
+extern void SDL_OnWindowEnter(SDL_Window * window);
+extern void SDL_OnWindowLeave(SDL_Window * window);
+extern void SDL_OnWindowFocusGained(SDL_Window * window);
+extern void SDL_OnWindowFocusLost(SDL_Window * window);
+extern void SDL_UpdateWindowGrab(SDL_Window * window);
+extern SDL_Window * SDL_GetFocusWindow(void);
+
+extern SDL_bool SDL_ShouldAllowTopmost(void);
+
+extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
+
+extern void SDL_OnApplicationWillTerminate(void);
+extern void SDL_OnApplicationDidReceiveMemoryWarning(void);
+extern void SDL_OnApplicationWillResignActive(void);
+extern void SDL_OnApplicationDidEnterBackground(void);
+extern void SDL_OnApplicationWillEnterForeground(void);
+extern void SDL_OnApplicationDidBecomeActive(void);
+
+extern void SDL_ToggleDragAndDropSupport(void);
+
+#endif /* SDL_sysvideo_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */