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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c
Diffstat (limited to 'source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c')
-rw-r--r--source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c320
1 files changed, 320 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c b/source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c
new file mode 100644
index 0000000..eff3160
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c
@@ -0,0 +1,320 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINDOWS
+
+#include "SDL_assert.h"
+#include "SDL_windowsvideo.h"
+
+#include "../../events/SDL_mouse_c.h"
+
+
+HCURSOR SDL_cursor = NULL;
+
+static int rawInputEnableCount = 0;
+
+static int
+ToggleRawInput(SDL_bool enabled)
+{
+ RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
+
+ if (enabled) {
+ rawInputEnableCount++;
+ if (rawInputEnableCount > 1) {
+ return 0; /* already done. */
+ }
+ } else {
+ if (rawInputEnableCount == 0) {
+ return 0; /* already done. */
+ }
+ rawInputEnableCount--;
+ if (rawInputEnableCount > 0) {
+ return 0; /* not time to disable yet */
+ }
+ }
+
+ if (!enabled) {
+ rawMouse.dwFlags |= RIDEV_REMOVE;
+ }
+
+ /* (Un)register raw input for mice */
+ if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
+
+ /* Only return an error when registering. If we unregister and fail,
+ then it's probably that we unregistered twice. That's OK. */
+ if (enabled) {
+ return SDL_Unsupported();
+ }
+ }
+ return 0;
+}
+
+
+static SDL_Cursor *
+WIN_CreateDefaultCursor()
+{
+ SDL_Cursor *cursor;
+
+ cursor = SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ cursor->driverdata = LoadCursor(NULL, IDC_ARROW);
+ } else {
+ SDL_OutOfMemory();
+ }
+
+ return cursor;
+}
+
+static SDL_Cursor *
+WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
+{
+ /* msdn says cursor mask has to be padded out to word alignment. Not sure
+ if that means machine word or WORD, but this handles either case. */
+ const size_t pad = (sizeof (size_t) * 8); /* 32 or 64, or whatever. */
+ SDL_Cursor *cursor;
+ HICON hicon;
+ HDC hdc;
+ BITMAPV4HEADER bmh;
+ LPVOID pixels;
+ LPVOID maskbits;
+ size_t maskbitslen;
+ ICONINFO ii;
+
+ SDL_zero(bmh);
+ bmh.bV4Size = sizeof(bmh);
+ bmh.bV4Width = surface->w;
+ bmh.bV4Height = -surface->h; /* Invert the image */
+ bmh.bV4Planes = 1;
+ bmh.bV4BitCount = 32;
+ bmh.bV4V4Compression = BI_BITFIELDS;
+ bmh.bV4AlphaMask = 0xFF000000;
+ bmh.bV4RedMask = 0x00FF0000;
+ bmh.bV4GreenMask = 0x0000FF00;
+ bmh.bV4BlueMask = 0x000000FF;
+
+ maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
+ maskbits = SDL_stack_alloc(Uint8,maskbitslen);
+ if (maskbits == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* AND the cursor against full bits: no change. We already have alpha. */
+ SDL_memset(maskbits, 0xFF, maskbitslen);
+
+ hdc = GetDC(NULL);
+ SDL_zero(ii);
+ ii.fIcon = FALSE;
+ ii.xHotspot = (DWORD)hot_x;
+ ii.yHotspot = (DWORD)hot_y;
+ ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
+ ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
+ ReleaseDC(NULL, hdc);
+ SDL_stack_free(maskbits);
+
+ SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+ SDL_assert(surface->pitch == surface->w * 4);
+ SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch);
+
+ hicon = CreateIconIndirect(&ii);
+
+ DeleteObject(ii.hbmColor);
+ DeleteObject(ii.hbmMask);
+
+ if (!hicon) {
+ WIN_SetError("CreateIconIndirect()");
+ return NULL;
+ }
+
+ cursor = SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ cursor->driverdata = hicon;
+ } else {
+ DestroyIcon(hicon);
+ SDL_OutOfMemory();
+ }
+
+ return cursor;
+}
+
+static SDL_Cursor *
+WIN_CreateSystemCursor(SDL_SystemCursor id)
+{
+ SDL_Cursor *cursor;
+ LPCTSTR name;
+
+ switch(id)
+ {
+ default:
+ SDL_assert(0);
+ return NULL;
+ case SDL_SYSTEM_CURSOR_ARROW: name = IDC_ARROW; break;
+ case SDL_SYSTEM_CURSOR_IBEAM: name = IDC_IBEAM; break;
+ case SDL_SYSTEM_CURSOR_WAIT: name = IDC_WAIT; break;
+ case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break;
+ case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break;
+ case SDL_SYSTEM_CURSOR_SIZENWSE: name = IDC_SIZENWSE; break;
+ case SDL_SYSTEM_CURSOR_SIZENESW: name = IDC_SIZENESW; break;
+ case SDL_SYSTEM_CURSOR_SIZEWE: name = IDC_SIZEWE; break;
+ case SDL_SYSTEM_CURSOR_SIZENS: name = IDC_SIZENS; break;
+ case SDL_SYSTEM_CURSOR_SIZEALL: name = IDC_SIZEALL; break;
+ case SDL_SYSTEM_CURSOR_NO: name = IDC_NO; break;
+ case SDL_SYSTEM_CURSOR_HAND: name = IDC_HAND; break;
+ }
+
+ cursor = SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ HICON hicon;
+
+ hicon = LoadCursor(NULL, name);
+
+ cursor->driverdata = hicon;
+ } else {
+ SDL_OutOfMemory();
+ }
+
+ return cursor;
+}
+
+static void
+WIN_FreeCursor(SDL_Cursor * cursor)
+{
+ HICON hicon = (HICON)cursor->driverdata;
+
+ DestroyIcon(hicon);
+ SDL_free(cursor);
+}
+
+static int
+WIN_ShowCursor(SDL_Cursor * cursor)
+{
+ if (cursor) {
+ SDL_cursor = (HCURSOR)cursor->driverdata;
+ } else {
+ SDL_cursor = NULL;
+ }
+ if (SDL_GetMouseFocus() != NULL) {
+ SetCursor(SDL_cursor);
+ }
+ return 0;
+}
+
+static void
+WIN_WarpMouse(SDL_Window * window, int x, int y)
+{
+ SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+ HWND hwnd = data->hwnd;
+ POINT pt;
+
+ /* Don't warp the mouse while we're doing a modal interaction */
+ if (data->in_title_click || data->focus_click_pending) {
+ return;
+ }
+
+ pt.x = x;
+ pt.y = y;
+ ClientToScreen(hwnd, &pt);
+ SetCursorPos(pt.x, pt.y);
+}
+
+static int
+WIN_WarpMouseGlobal(int x, int y)
+{
+ POINT pt;
+
+ pt.x = x;
+ pt.y = y;
+ SetCursorPos(pt.x, pt.y);
+ return 0;
+}
+
+static int
+WIN_SetRelativeMouseMode(SDL_bool enabled)
+{
+ return ToggleRawInput(enabled);
+}
+
+static int
+WIN_CaptureMouse(SDL_Window *window)
+{
+ if (!window) {
+ SDL_Window *focusWin = SDL_GetKeyboardFocus();
+ if (focusWin) {
+ WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */
+ }
+ }
+
+ /* While we were thinking of SetCapture() when designing this API in SDL,
+ we didn't count on the fact that SetCapture() only tracks while the
+ left mouse button is held down! Instead, we listen for raw mouse input
+ and manually query the mouse when it leaves the window. :/ */
+ return ToggleRawInput(window != NULL);
+}
+
+static Uint32
+WIN_GetGlobalMouseState(int *x, int *y)
+{
+ Uint32 retval = 0;
+ POINT pt = { 0, 0 };
+ GetCursorPos(&pt);
+ *x = (int) pt.x;
+ *y = (int) pt.y;
+
+ retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
+ retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
+ retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
+ retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
+ retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
+
+ return retval;
+}
+
+void
+WIN_InitMouse(_THIS)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ mouse->CreateCursor = WIN_CreateCursor;
+ mouse->CreateSystemCursor = WIN_CreateSystemCursor;
+ mouse->ShowCursor = WIN_ShowCursor;
+ mouse->FreeCursor = WIN_FreeCursor;
+ mouse->WarpMouse = WIN_WarpMouse;
+ mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
+ mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
+ mouse->CaptureMouse = WIN_CaptureMouse;
+ mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;
+
+ SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
+}
+
+void
+WIN_QuitMouse(_THIS)
+{
+ if (rawInputEnableCount) { /* force RAWINPUT off here. */
+ rawInputEnableCount = 1;
+ ToggleRawInput(SDL_FALSE);
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINDOWS */
+
+/* vi: set ts=4 sw=4 expandtab: */