diff options
Diffstat (limited to 'build/3rd-party')
-rw-r--r-- | build/3rd-party/SDL2/SDL2.vcxproj | 309 | ||||
-rw-r--r-- | build/3rd-party/SDL2/SDL2.vcxproj.filters | 162 | ||||
-rw-r--r-- | build/3rd-party/SDL2/SDL2.vcxproj.user | 4 | ||||
-rw-r--r-- | build/3rd-party/SDL2main/SDL2main.vcxproj | 134 | ||||
-rw-r--r-- | build/3rd-party/SDL2main/SDL2main.vcxproj.filters | 6 | ||||
-rw-r--r-- | build/3rd-party/SDL2main/SDL2main.vcxproj.user | 4 | ||||
-rw-r--r-- | build/3rd-party/glad/glad.vcxproj | 127 | ||||
-rw-r--r-- | build/3rd-party/glad/glad.vcxproj.filters | 10 | ||||
-rw-r--r-- | build/3rd-party/glad/glad.vcxproj.user | 4 | ||||
-rw-r--r-- | build/3rd-party/json/json.vcxproj | 122 | ||||
-rw-r--r-- | build/3rd-party/json/json.vcxproj.filters | 17 | ||||
-rw-r--r-- | build/3rd-party/json/json.vcxproj.user | 4 | ||||
-rw-r--r-- | build/3rd-party/lua51/lua51.vcxproj | 122 | ||||
-rw-r--r-- | build/3rd-party/lua51/lua51.vcxproj.filters | 17 | ||||
-rw-r--r-- | build/3rd-party/lua51/lua51.vcxproj.user | 4 | ||||
-rw-r--r-- | build/3rd-party/sqlite/sqlite.vcxproj | 122 | ||||
-rw-r--r-- | build/3rd-party/sqlite/sqlite.vcxproj.filters | 17 | ||||
-rw-r--r-- | build/3rd-party/sqlite/sqlite.vcxproj.user | 4 |
18 files changed, 1189 insertions, 0 deletions
diff --git a/build/3rd-party/SDL2/SDL2.vcxproj b/build/3rd-party/SDL2/SDL2.vcxproj new file mode 100644 index 0000000..6c85ba5 --- /dev/null +++ b/build/3rd-party/SDL2/SDL2.vcxproj @@ -0,0 +1,309 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{208B9CB8-2101-42A9-9502-0CF54912BC57}</ProjectGuid> + <RootNamespace>SDL2</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>NotSet</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>NotSet</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <OutDir>$(SolutionDir)..\Bin\win64</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <OutDir>$(SolutionDir)..\Bin\win64</OutDir> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>false</SDLCheck> + <ConformanceMode>false</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <BufferSecurityCheck>false</BufferSecurityCheck> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <BasicRuntimeChecks>Default</BasicRuntimeChecks> + </ClCompile> + <Link> + <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>false</SDLCheck> + <ConformanceMode>false</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <BufferSecurityCheck>false</BufferSecurityCheck> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\blank_cursor.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\default_cursor.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_private.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_assert.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_error.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\dummy\SDL_dummysensor.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullvideo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_0.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_1.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_A.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_auto.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_copy.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_N.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_slow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_bmp.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_clipboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_egl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_fillrect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_pixels.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_rect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_RLEaccel.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_shape.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_stretch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_surface.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_video.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsclipboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsframebuffer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowskeyboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmessagebox.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmodes.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmouse.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengles.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsshape.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvulkan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowswindow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\yuv2rgb\yuv_rgb.c" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/SDL2/SDL2.vcxproj.filters b/build/3rd-party/SDL2/SDL2.vcxproj.filters new file mode 100644 index 0000000..c4be66e --- /dev/null +++ b/build/3rd-party/SDL2/SDL2.vcxproj.filters @@ -0,0 +1,162 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_assert.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_error.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullvideo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_0.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_1.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_A.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_auto.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_copy.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_N.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_slow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_bmp.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_clipboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_egl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_fillrect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_pixels.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_rect.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_RLEaccel.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_shape.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_stretch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_surface.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_video.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsclipboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsframebuffer.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowskeyboard.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmessagebox.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmodes.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmouse.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengl.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengles.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsshape.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvulkan.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowswindow.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\yuv2rgb\yuv_rgb.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\dummy\SDL_dummysensor.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" /> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\blank_cursor.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\default_cursor.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_private.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/SDL2/SDL2.vcxproj.user b/build/3rd-party/SDL2/SDL2.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/3rd-party/SDL2/SDL2.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/SDL2main/SDL2main.vcxproj b/build/3rd-party/SDL2main/SDL2main.vcxproj new file mode 100644 index 0000000..5da2151 --- /dev/null +++ b/build/3rd-party/SDL2main/SDL2main.vcxproj @@ -0,0 +1,134 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{E34EAF11-27F4-41E9-BBC6-9CE5DE3359BA}</ProjectGuid> + <RootNamespace>SDL2main</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <OutDir>$(SolutionDir)..\Bin\win64</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <OutDir>$(SolutionDir)..\Bin\win64</OutDir> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\main\windows\SDL_windows_main.c" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/SDL2main/SDL2main.vcxproj.filters b/build/3rd-party/SDL2main/SDL2main.vcxproj.filters new file mode 100644 index 0000000..536fbfc --- /dev/null +++ b/build/3rd-party/SDL2main/SDL2main.vcxproj.filters @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\main\windows\SDL_windows_main.c" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/SDL2main/SDL2main.vcxproj.user b/build/3rd-party/SDL2main/SDL2main.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/3rd-party/SDL2main/SDL2main.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/glad/glad.vcxproj b/build/3rd-party/glad/glad.vcxproj new file mode 100644 index 0000000..c2d7758 --- /dev/null +++ b/build/3rd-party/glad/glad.vcxproj @@ -0,0 +1,127 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{29A0A666-DCBE-47B8-A953-57FB3F7AD42E}</ProjectGuid> + <RootNamespace>glad</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\..\..\source\3rd-party\glad\glad.c" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\..\source\3rd-party\glad\glad.h" /> + <ClInclude Include="..\..\..\..\source\3rd-party\glad\khrplatform.h" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/glad/glad.vcxproj.filters b/build/3rd-party/glad/glad.vcxproj.filters new file mode 100644 index 0000000..0eefdc6 --- /dev/null +++ b/build/3rd-party/glad/glad.vcxproj.filters @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <ClCompile Include="..\..\..\..\source\3rd-party\glad\glad.c" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\..\source\3rd-party\glad\glad.h" /> + <ClInclude Include="..\..\..\..\source\3rd-party\glad\khrplatform.h" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/glad/glad.vcxproj.user b/build/3rd-party/glad/glad.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/3rd-party/glad/glad.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/json/json.vcxproj b/build/3rd-party/json/json.vcxproj new file mode 100644 index 0000000..b717bd9 --- /dev/null +++ b/build/3rd-party/json/json.vcxproj @@ -0,0 +1,122 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{0AC765BE-BBCB-4F19-BEBC-FE130B3D32EF}</ProjectGuid> + <RootNamespace>json</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/json/json.vcxproj.filters b/build/3rd-party/json/json.vcxproj.filters new file mode 100644 index 0000000..3c6f4fd --- /dev/null +++ b/build/3rd-party/json/json.vcxproj.filters @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="源文件"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="头文件"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> + </Filter> + <Filter Include="资源文件"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/json/json.vcxproj.user b/build/3rd-party/json/json.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/3rd-party/json/json.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/lua51/lua51.vcxproj b/build/3rd-party/lua51/lua51.vcxproj new file mode 100644 index 0000000..3f047e4 --- /dev/null +++ b/build/3rd-party/lua51/lua51.vcxproj @@ -0,0 +1,122 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{63E15406-315E-4C3C-9619-CDE78CF8FF86}</ProjectGuid> + <RootNamespace>lua51</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/lua51/lua51.vcxproj.filters b/build/3rd-party/lua51/lua51.vcxproj.filters new file mode 100644 index 0000000..3c6f4fd --- /dev/null +++ b/build/3rd-party/lua51/lua51.vcxproj.filters @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="源文件"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="头文件"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> + </Filter> + <Filter Include="资源文件"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/lua51/lua51.vcxproj.user b/build/3rd-party/lua51/lua51.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/3rd-party/lua51/lua51.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/sqlite/sqlite.vcxproj b/build/3rd-party/sqlite/sqlite.vcxproj new file mode 100644 index 0000000..2a6e6cf --- /dev/null +++ b/build/3rd-party/sqlite/sqlite.vcxproj @@ -0,0 +1,122 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{ED300F05-2344-49F7-BEF7-8F9B3C398AD2}</ProjectGuid> + <RootNamespace>sqlite</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/sqlite/sqlite.vcxproj.filters b/build/3rd-party/sqlite/sqlite.vcxproj.filters new file mode 100644 index 0000000..3c6f4fd --- /dev/null +++ b/build/3rd-party/sqlite/sqlite.vcxproj.filters @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="源文件"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="头文件"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> + </Filter> + <Filter Include="资源文件"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/3rd-party/sqlite/sqlite.vcxproj.user b/build/3rd-party/sqlite/sqlite.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/3rd-party/sqlite/sqlite.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file |