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-rw-r--r--build/3rd-party/SDL2/SDL2.vcxproj309
-rw-r--r--build/3rd-party/SDL2/SDL2.vcxproj.filters162
-rw-r--r--build/3rd-party/SDL2/SDL2.vcxproj.user4
-rw-r--r--build/3rd-party/SDL2main/SDL2main.vcxproj134
-rw-r--r--build/3rd-party/SDL2main/SDL2main.vcxproj.filters6
-rw-r--r--build/3rd-party/SDL2main/SDL2main.vcxproj.user4
-rw-r--r--build/3rd-party/glad/glad.vcxproj127
-rw-r--r--build/3rd-party/glad/glad.vcxproj.filters10
-rw-r--r--build/3rd-party/glad/glad.vcxproj.user4
-rw-r--r--build/3rd-party/json/json.vcxproj122
-rw-r--r--build/3rd-party/json/json.vcxproj.filters17
-rw-r--r--build/3rd-party/json/json.vcxproj.user4
-rw-r--r--build/3rd-party/lua51/lua51.vcxproj122
-rw-r--r--build/3rd-party/lua51/lua51.vcxproj.filters17
-rw-r--r--build/3rd-party/lua51/lua51.vcxproj.user4
-rw-r--r--build/3rd-party/sqlite/sqlite.vcxproj122
-rw-r--r--build/3rd-party/sqlite/sqlite.vcxproj.filters17
-rw-r--r--build/3rd-party/sqlite/sqlite.vcxproj.user4
18 files changed, 1189 insertions, 0 deletions
diff --git a/build/3rd-party/SDL2/SDL2.vcxproj b/build/3rd-party/SDL2/SDL2.vcxproj
new file mode 100644
index 0000000..6c85ba5
--- /dev/null
+++ b/build/3rd-party/SDL2/SDL2.vcxproj
@@ -0,0 +1,309 @@
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <SDLCheck>false</SDLCheck>
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+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rd-party\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiocvt.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiotypecvt.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\winmm\SDL_winmm.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\dummy\SDL_dummysensor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_getenv.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_string.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_syssem.c" />
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+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\windows\SDL_systimer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullframebuffer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullvideo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_0.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_1.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_A.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_auto.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_copy.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_N.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_slow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_bmp.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_clipboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_egl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_fillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_pixels.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_rect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_RLEaccel.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_shape.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_stretch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_surface.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_video.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_yuv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsclipboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsframebuffer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowskeyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmessagebox.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmodes.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengles.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsshape.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvideo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvulkan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowswindow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\yuv2rgb\yuv_rgb.c" />
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
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+</Project> \ No newline at end of file
diff --git a/build/3rd-party/SDL2/SDL2.vcxproj.filters b/build/3rd-party/SDL2/SDL2.vcxproj.filters
new file mode 100644
index 0000000..c4be66e
--- /dev/null
+++ b/build/3rd-party/SDL2/SDL2.vcxproj.filters
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new file mode 100644
index 0000000..be25078
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new file mode 100644
index 0000000..5da2151
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index 0000000..0eefdc6
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new file mode 100644
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/build/3rd-party/sqlite/sqlite.vcxproj.filters b/build/3rd-party/sqlite/sqlite.vcxproj.filters
new file mode 100644
index 0000000..3c6f4fd
--- /dev/null
+++ b/build/3rd-party/sqlite/sqlite.vcxproj.filters
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="源文件">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="头文件">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="资源文件">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/build/3rd-party/sqlite/sqlite.vcxproj.user b/build/3rd-party/sqlite/sqlite.vcxproj.user
new file mode 100644
index 0000000..be25078
--- /dev/null
+++ b/build/3rd-party/sqlite/sqlite.vcxproj.user
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup />
+</Project> \ No newline at end of file