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-rw-r--r--build/3rd-party/SDL2/SDL2.vcxproj.filters162
1 files changed, 162 insertions, 0 deletions
diff --git a/build/3rd-party/SDL2/SDL2.vcxproj.filters b/build/3rd-party/SDL2/SDL2.vcxproj.filters
new file mode 100644
index 0000000..c4be66e
--- /dev/null
+++ b/build/3rd-party/SDL2/SDL2.vcxproj.filters
@@ -0,0 +1,162 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_log10.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_pow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_sqrt.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendfillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_render_sw.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\render\software\SDL_rotate.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_assert.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_dataqueue.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_error.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_hints.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_getenv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_malloc.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_qsort.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_stdlib.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\stdlib\SDL_string.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_syssem.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systhread.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\thread\windows\SDL_systls.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\SDL_timer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\timer\windows\SDL_systimer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullframebuffer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\dummy\SDL_nullvideo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_0.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_1.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_A.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_auto.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_copy.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_N.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_blit_slow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_bmp.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_clipboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_egl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_fillrect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_pixels.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_rect.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_RLEaccel.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_shape.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_stretch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_surface.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_video.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\SDL_yuv.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsclipboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsframebuffer.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowskeyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmessagebox.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmodes.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsmouse.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengl.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsopengles.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsshape.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvideo.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowsvulkan.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\windows\SDL_windowswindow.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\video\yuv2rgb\yuv_rgb.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\libm\e_exp.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\hidapi\windows\hid.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\events\SDL_displayevents.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\dummy\SDL_dummysensor.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rd-party\SDL2\src\sensor\SDL_sensor.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\include\close_code.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\blank_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\events\default_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_libm.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\libm\math_private.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\..\Source\3rd-party\SDL2\src\audio\SDL_audiodev_c.h" />
+ </ItemGroup>
+</Project> \ No newline at end of file