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-rw-r--r--source/3rd-party/SDL2/src/core/windows/SDL_directx.h111
-rw-r--r--source/3rd-party/SDL2/src/core/windows/SDL_windows.c233
-rw-r--r--source/3rd-party/SDL2/src/core/windows/SDL_windows.h75
-rw-r--r--source/3rd-party/SDL2/src/core/windows/SDL_xinput.c139
-rw-r--r--source/3rd-party/SDL2/src/core/windows/SDL_xinput.h177
5 files changed, 735 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/core/windows/SDL_directx.h b/source/3rd-party/SDL2/src/core/windows/SDL_directx.h
new file mode 100644
index 0000000..7fe826f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/core/windows/SDL_directx.h
@@ -0,0 +1,111 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_directx_h_
+#define SDL_directx_h_
+
+/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
+
+#include "SDL_windows.h"
+#include <mmsystem.h>
+#ifndef WIN32
+#define WIN32
+#endif
+#undef WINNT
+
+/* Far pointers don't exist in 32-bit code */
+#ifndef FAR
+#define FAR
+#endif
+
+/* Error codes not yet included in Win32 API header files */
+#ifndef MAKE_HRESULT
+#define MAKE_HRESULT(sev,fac,code) \
+ ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
+#endif
+
+#ifndef S_OK
+#define S_OK (HRESULT)0x00000000L
+#endif
+
+#ifndef SUCCEEDED
+#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
+#endif
+#ifndef FAILED
+#define FAILED(x) ((HRESULT)(x)<0)
+#endif
+
+#ifndef E_FAIL
+#define E_FAIL (HRESULT)0x80000008L
+#endif
+#ifndef E_NOINTERFACE
+#define E_NOINTERFACE (HRESULT)0x80004002L
+#endif
+#ifndef E_OUTOFMEMORY
+#define E_OUTOFMEMORY (HRESULT)0x8007000EL
+#endif
+#ifndef E_INVALIDARG
+#define E_INVALIDARG (HRESULT)0x80070057L
+#endif
+#ifndef E_NOTIMPL
+#define E_NOTIMPL (HRESULT)0x80004001L
+#endif
+#ifndef REGDB_E_CLASSNOTREG
+#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
+#endif
+
+/* Severity codes */
+#ifndef SEVERITY_ERROR
+#define SEVERITY_ERROR 1
+#endif
+
+/* Error facility codes */
+#ifndef FACILITY_WIN32
+#define FACILITY_WIN32 7
+#endif
+
+#ifndef FIELD_OFFSET
+#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
+#endif
+
+/* DirectX headers (if it isn't included, I haven't tested it yet)
+ */
+/* We need these defines to mark what version of DirectX API we use */
+#define DIRECTDRAW_VERSION 0x0700
+#define DIRECTSOUND_VERSION 0x0800
+#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
+
+#ifdef HAVE_DDRAW_H
+#include <ddraw.h>
+#endif
+#ifdef HAVE_DSOUND_H
+#include <dsound.h>
+#endif
+#ifdef HAVE_DINPUT_H
+#include <dinput.h>
+#else
+typedef struct { int unused; } DIDEVICEINSTANCE;
+#endif
+
+#endif /* SDL_directx_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/core/windows/SDL_windows.c b/source/3rd-party/SDL2/src/core/windows/SDL_windows.c
new file mode 100644
index 0000000..4da7d07
--- /dev/null
+++ b/source/3rd-party/SDL2/src/core/windows/SDL_windows.c
@@ -0,0 +1,233 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if defined(__WIN32__) || defined(__WINRT__)
+
+#include "SDL_windows.h"
+#include "SDL_error.h"
+#include "SDL_assert.h"
+
+#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
+
+#ifndef _WIN32_WINNT_VISTA
+#define _WIN32_WINNT_VISTA 0x0600
+#endif
+#ifndef _WIN32_WINNT_WIN7
+#define _WIN32_WINNT_WIN7 0x0601
+#endif
+
+
+/* Sets an error message based on an HRESULT */
+int
+WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
+{
+ TCHAR buffer[1024];
+ char *message;
+ FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
+ buffer, SDL_arraysize(buffer), NULL);
+ message = WIN_StringToUTF8(buffer);
+ SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
+ SDL_free(message);
+ return -1;
+}
+
+/* Sets an error message based on GetLastError() */
+int
+WIN_SetError(const char *prefix)
+{
+ return WIN_SetErrorFromHRESULT(prefix, GetLastError());
+}
+
+HRESULT
+WIN_CoInitialize(void)
+{
+ /* SDL handles any threading model, so initialize with the default, which
+ is compatible with OLE and if that doesn't work, try multi-threaded mode.
+
+ If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
+ */
+#ifdef __WINRT__
+ /* DLudwig: On WinRT, it is assumed that COM was initialized in main().
+ CoInitializeEx is available (not CoInitialize though), however
+ on WinRT, main() is typically declared with the [MTAThread]
+ attribute, which, AFAIK, should initialize COM.
+ */
+ return S_OK;
+#else
+ HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
+ if (hr == RPC_E_CHANGED_MODE) {
+ hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
+ }
+
+ /* S_FALSE means success, but someone else already initialized. */
+ /* You still need to call CoUninitialize in this case! */
+ if (hr == S_FALSE) {
+ return S_OK;
+ }
+
+ return hr;
+#endif
+}
+
+void
+WIN_CoUninitialize(void)
+{
+#ifndef __WINRT__
+ CoUninitialize();
+#endif
+}
+
+#ifndef __WINRT__
+static BOOL
+IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
+{
+ OSVERSIONINFOEXW osvi;
+ DWORDLONG const dwlConditionMask = VerSetConditionMask(
+ VerSetConditionMask(
+ VerSetConditionMask(
+ 0, VER_MAJORVERSION, VER_GREATER_EQUAL ),
+ VER_MINORVERSION, VER_GREATER_EQUAL ),
+ VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL );
+
+ SDL_zero(osvi);
+ osvi.dwOSVersionInfoSize = sizeof(osvi);
+ osvi.dwMajorVersion = wMajorVersion;
+ osvi.dwMinorVersion = wMinorVersion;
+ osvi.wServicePackMajor = wServicePackMajor;
+
+ return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
+}
+#endif
+
+BOOL WIN_IsWindowsVistaOrGreater(void)
+{
+#ifdef __WINRT__
+ return TRUE;
+#else
+ return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
+#endif
+}
+
+BOOL WIN_IsWindows7OrGreater(void)
+{
+#ifdef __WINRT__
+ return TRUE;
+#else
+ return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
+#endif
+}
+
+/*
+WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
+longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
+will give you a name GUID. The full name is in the Windows Registry under
+that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
+
+Note that drivers can report GUID_NULL for the name GUID, in which case,
+Windows makes a best effort to fill in those 31 bytes in the usual place.
+This info summarized from MSDN:
+
+http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
+
+Always look this up in the registry if possible, because the strings are
+different! At least on Win10, I see "Yeti Stereo Microphone" in the
+Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
+
+(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
+has the same problem.)
+
+WASAPI doesn't need this. This is just for DirectSound/WinMM.
+*/
+char *
+WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
+{
+#if __WINRT__
+ return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */
+#else
+ static const GUID nullguid = { 0 };
+ const unsigned char *ptr;
+ char keystr[128];
+ WCHAR *strw = NULL;
+ SDL_bool rc;
+ HKEY hkey;
+ DWORD len = 0;
+ char *retval = NULL;
+
+ if (WIN_IsEqualGUID(guid, &nullguid)) {
+ return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */
+ }
+
+ ptr = (const unsigned char *) guid;
+ SDL_snprintf(keystr, sizeof (keystr),
+ "System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
+ ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
+ ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
+
+ strw = WIN_UTF8ToString(keystr);
+ rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
+ SDL_free(strw);
+ if (!rc) {
+ return WIN_StringToUTF8(name); /* oh well. */
+ }
+
+ rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
+ if (!rc) {
+ RegCloseKey(hkey);
+ return WIN_StringToUTF8(name); /* oh well. */
+ }
+
+ strw = (WCHAR *) SDL_malloc(len + sizeof (WCHAR));
+ if (!strw) {
+ RegCloseKey(hkey);
+ return WIN_StringToUTF8(name); /* oh well. */
+ }
+
+ rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE) strw, &len) == ERROR_SUCCESS);
+ RegCloseKey(hkey);
+ if (!rc) {
+ SDL_free(strw);
+ return WIN_StringToUTF8(name); /* oh well. */
+ }
+
+ strw[len / 2] = 0; /* make sure it's null-terminated. */
+
+ retval = WIN_StringToUTF8(strw);
+ SDL_free(strw);
+ return retval ? retval : WIN_StringToUTF8(name);
+#endif /* if __WINRT__ / else */
+}
+
+BOOL
+WIN_IsEqualGUID(const GUID * a, const GUID * b)
+{
+ return (SDL_memcmp(a, b, sizeof (*a)) == 0);
+}
+
+BOOL
+WIN_IsEqualIID(REFIID a, REFIID b)
+{
+ return (SDL_memcmp(a, b, sizeof (*a)) == 0);
+}
+
+#endif /* __WIN32__ || __WINRT__ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/core/windows/SDL_windows.h b/source/3rd-party/SDL2/src/core/windows/SDL_windows.h
new file mode 100644
index 0000000..4a3336a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/core/windows/SDL_windows.h
@@ -0,0 +1,75 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* This is an include file for windows.h with the SDL build settings */
+
+#ifndef _INCLUDED_WINDOWS_H
+#define _INCLUDED_WINDOWS_H
+
+#if defined(__WIN32__)
+#define WIN32_LEAN_AND_MEAN
+#define STRICT
+#ifndef UNICODE
+#define UNICODE 1
+#endif
+#undef _WIN32_WINNT
+#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
+#endif
+
+#include <windows.h>
+#include <basetyps.h> /* for REFIID with broken mingw.org headers */
+
+/* Routines to convert from UTF8 to native Windows text */
+#if UNICODE
+#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
+#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
+#else
+/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
+#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
+#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
+#endif
+
+/* Sets an error message based on a given HRESULT */
+extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
+
+/* Sets an error message based on GetLastError(). Always return -1. */
+extern int WIN_SetError(const char *prefix);
+
+/* Wrap up the oddities of CoInitialize() into a common function. */
+extern HRESULT WIN_CoInitialize(void);
+extern void WIN_CoUninitialize(void);
+
+/* Returns SDL_TRUE if we're running on Windows Vista and newer */
+extern BOOL WIN_IsWindowsVistaOrGreater(void);
+
+/* Returns SDL_TRUE if we're running on Windows 7 and newer */
+extern BOOL WIN_IsWindows7OrGreater(void);
+
+/* You need to SDL_free() the result of this call. */
+extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
+
+/* Checks to see if two GUID are the same. */
+extern BOOL WIN_IsEqualGUID(const GUID * a, const GUID * b);
+extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
+
+#endif /* _INCLUDED_WINDOWS_H */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/core/windows/SDL_xinput.c b/source/3rd-party/SDL2/src/core/windows/SDL_xinput.c
new file mode 100644
index 0000000..75bf600
--- /dev/null
+++ b/source/3rd-party/SDL2/src/core/windows/SDL_xinput.c
@@ -0,0 +1,139 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_assert.h"
+#include "SDL_xinput.h"
+
+
+#ifdef HAVE_XINPUT_H
+
+XInputGetState_t SDL_XInputGetState = NULL;
+XInputSetState_t SDL_XInputSetState = NULL;
+XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
+XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
+DWORD SDL_XInputVersion = 0;
+
+static HANDLE s_pXInputDLL = 0;
+static int s_XInputDLLRefCount = 0;
+
+
+#ifdef __WINRT__
+
+int
+WIN_LoadXInputDLL(void)
+{
+ /* Getting handles to system dlls (via LoadLibrary and its variants) is not
+ * supported on WinRT, thus, pointers to XInput's functions can't be
+ * retrieved via GetProcAddress.
+ *
+ * When on WinRT, assume that XInput is already loaded, and directly map
+ * its XInput.h-declared functions to the SDL_XInput* set of function
+ * pointers.
+ *
+ * Side-note: XInputGetStateEx is not available for use in WinRT.
+ * This seems to mean that support for the guide button is not available
+ * in WinRT, unfortunately.
+ */
+ SDL_XInputGetState = (XInputGetState_t)XInputGetState;
+ SDL_XInputSetState = (XInputSetState_t)XInputSetState;
+ SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
+ SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)XInputGetBatteryInformation;
+
+ /* XInput 1.4 ships with Windows 8 and 8.1: */
+ SDL_XInputVersion = (1 << 16) | 4;
+
+ return 0;
+}
+
+void
+WIN_UnloadXInputDLL(void)
+{
+}
+
+#else /* !__WINRT__ */
+
+int
+WIN_LoadXInputDLL(void)
+{
+ DWORD version = 0;
+
+ if (s_pXInputDLL) {
+ SDL_assert(s_XInputDLLRefCount > 0);
+ s_XInputDLLRefCount++;
+ return 0; /* already loaded */
+ }
+
+ version = (1 << 16) | 4;
+ s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
+ if (!s_pXInputDLL) {
+ version = (1 << 16) | 3;
+ s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 can be installed as a redistributable component. */
+ }
+ if (!s_pXInputDLL) {
+ s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
+ }
+ if (!s_pXInputDLL) {
+ /* "9.1.0" Ships with Vista and Win7, and is more limited than 1.3+ (e.g. XInputGetStateEx is not available.) */
+ s_pXInputDLL = LoadLibrary(L"XInput9_1_0.dll");
+ }
+ if (!s_pXInputDLL) {
+ return -1;
+ }
+
+ SDL_assert(s_XInputDLLRefCount == 0);
+ SDL_XInputVersion = version;
+ s_XInputDLLRefCount = 1;
+
+ /* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
+ SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
+ if (!SDL_XInputGetState) {
+ SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetState");
+ }
+ SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
+ SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
+ SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetBatteryInformation" );
+ if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
+ WIN_UnloadXInputDLL();
+ return -1;
+ }
+
+ return 0;
+}
+
+void
+WIN_UnloadXInputDLL(void)
+{
+ if (s_pXInputDLL) {
+ SDL_assert(s_XInputDLLRefCount > 0);
+ if (--s_XInputDLLRefCount == 0) {
+ FreeLibrary(s_pXInputDLL);
+ s_pXInputDLL = NULL;
+ }
+ } else {
+ SDL_assert(s_XInputDLLRefCount == 0);
+ }
+}
+
+#endif /* __WINRT__ */
+#endif /* HAVE_XINPUT_H */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/core/windows/SDL_xinput.h b/source/3rd-party/SDL2/src/core/windows/SDL_xinput.h
new file mode 100644
index 0000000..6106c2b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/core/windows/SDL_xinput.h
@@ -0,0 +1,177 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_xinput_h_
+#define SDL_xinput_h_
+
+#ifdef HAVE_XINPUT_H
+
+#include "SDL_windows.h"
+#include <xinput.h>
+
+#ifndef XUSER_MAX_COUNT
+#define XUSER_MAX_COUNT 4
+#endif
+#ifndef XUSER_INDEX_ANY
+#define XUSER_INDEX_ANY 0x000000FF
+#endif
+#ifndef XINPUT_CAPS_FFB_SUPPORTED
+#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
+#endif
+
+#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
+#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
+#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
+#endif
+#ifndef XINPUT_DEVSUBTYPE_WHEEL
+#define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#endif
+#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
+#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
+#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR
+#define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
+#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
+#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
+#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
+#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
+#endif
+
+#ifndef XINPUT_GAMEPAD_GUIDE
+#define XINPUT_GAMEPAD_GUIDE 0x0400
+#endif
+
+#ifndef BATTERY_DEVTYPE_GAMEPAD
+#define BATTERY_DEVTYPE_GAMEPAD 0x00
+#endif
+#ifndef BATTERY_TYPE_WIRED
+#define BATTERY_TYPE_WIRED 0x01
+#endif
+
+#ifndef BATTERY_TYPE_UNKNOWN
+#define BATTERY_TYPE_UNKNOWN 0xFF
+#endif
+#ifndef BATTERY_LEVEL_EMPTY
+#define BATTERY_LEVEL_EMPTY 0x00
+#endif
+#ifndef BATTERY_LEVEL_LOW
+#define BATTERY_LEVEL_LOW 0x01
+#endif
+#ifndef BATTERY_LEVEL_MEDIUM
+#define BATTERY_LEVEL_MEDIUM 0x02
+#endif
+#ifndef BATTERY_LEVEL_FULL
+#define BATTERY_LEVEL_FULL 0x03
+#endif
+
+/* typedef's for XInput structs we use */
+
+#ifndef HAVE_XINPUT_GAMEPAD_EX
+typedef struct
+{
+ WORD wButtons;
+ BYTE bLeftTrigger;
+ BYTE bRightTrigger;
+ SHORT sThumbLX;
+ SHORT sThumbLY;
+ SHORT sThumbRX;
+ SHORT sThumbRY;
+ DWORD dwPaddingReserved;
+} XINPUT_GAMEPAD_EX;
+#endif
+
+#ifndef HAVE_XINPUT_STATE_EX
+typedef struct
+{
+ DWORD dwPacketNumber;
+ XINPUT_GAMEPAD_EX Gamepad;
+} XINPUT_STATE_EX;
+#endif
+
+typedef struct
+{
+ BYTE BatteryType;
+ BYTE BatteryLevel;
+} XINPUT_BATTERY_INFORMATION_EX;
+
+/* Forward decl's for XInput API's we load dynamically and use if available */
+typedef DWORD (WINAPI *XInputGetState_t)
+ (
+ DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
+ XINPUT_STATE_EX* pState /* [out] Receives the current state */
+ );
+
+typedef DWORD (WINAPI *XInputSetState_t)
+ (
+ DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
+ XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
+ );
+
+typedef DWORD (WINAPI *XInputGetCapabilities_t)
+ (
+ DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
+ DWORD dwFlags, /* [in] Input flags that identify the device type */
+ XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
+ );
+
+typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
+ (
+ DWORD dwUserIndex,
+ BYTE devType,
+ XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation
+ );
+
+extern int WIN_LoadXInputDLL(void);
+extern void WIN_UnloadXInputDLL(void);
+
+extern XInputGetState_t SDL_XInputGetState;
+extern XInputSetState_t SDL_XInputSetState;
+extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
+extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
+extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
+
+#define XINPUTGETSTATE SDL_XInputGetState
+#define XINPUTSETSTATE SDL_XInputSetState
+#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
+#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
+
+#endif /* HAVE_XINPUT_H */
+
+#endif /* SDL_xinput_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */