diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/haptic/windows')
6 files changed, 2430 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c new file mode 100644 index 0000000..897d128 --- /dev/null +++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c @@ -0,0 +1,1305 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_error.h" +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" + +#if SDL_HAPTIC_DINPUT + +#include "SDL_stdinc.h" +#include "SDL_timer.h" +#include "SDL_windowshaptic_c.h" +#include "SDL_dinputhaptic_c.h" +#include "../../joystick/windows/SDL_windowsjoystick_c.h" + +/* + * External stuff. + */ +extern HWND SDL_HelperWindow; + + +/* + * Internal stuff. + */ +static SDL_bool coinitialized = SDL_FALSE; +static LPDIRECTINPUT8 dinput = NULL; + + +/* + * Like SDL_SetError but for DX error codes. + */ +static int +DI_SetError(const char *str, HRESULT err) +{ + /* + SDL_SetError("Haptic: %s - %s: %s", str, + DXGetErrorString8A(err), DXGetErrorDescription8A(err)); + */ + return SDL_SetError("Haptic error %s", str); +} + +/* + * Callback to find the haptic devices. + */ +static BOOL CALLBACK +EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) +{ + (void) pContext; + SDL_DINPUT_MaybeAddDevice(pdidInstance); + return DIENUM_CONTINUE; /* continue enumerating */ +} + +int +SDL_DINPUT_HapticInit(void) +{ + HRESULT ret; + HINSTANCE instance; + + if (dinput != NULL) { /* Already open. */ + return SDL_SetError("Haptic: SubSystem already open."); + } + + ret = WIN_CoInitialize(); + if (FAILED(ret)) { + return DI_SetError("Coinitialize", ret); + } + + coinitialized = SDL_TRUE; + + ret = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER, + &IID_IDirectInput8, (LPVOID)& dinput); + if (FAILED(ret)) { + SDL_SYS_HapticQuit(); + return DI_SetError("CoCreateInstance", ret); + } + + /* Because we used CoCreateInstance, we need to Initialize it, first. */ + instance = GetModuleHandle(NULL); + if (instance == NULL) { + SDL_SYS_HapticQuit(); + return SDL_SetError("GetModuleHandle() failed with error code %lu.", + GetLastError()); + } + ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION); + if (FAILED(ret)) { + SDL_SYS_HapticQuit(); + return DI_SetError("Initializing DirectInput device", ret); + } + + /* Look for haptic devices. */ + ret = IDirectInput8_EnumDevices(dinput, + 0, + EnumHapticsCallback, + NULL, + DIEDFL_FORCEFEEDBACK | + DIEDFL_ATTACHEDONLY); + if (FAILED(ret)) { + SDL_SYS_HapticQuit(); + return DI_SetError("Enumerating DirectInput devices", ret); + } + return 0; +} + +int +SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance) +{ + HRESULT ret; + LPDIRECTINPUTDEVICE8 device; + const DWORD needflags = DIDC_ATTACHED | DIDC_FORCEFEEDBACK; + DIDEVCAPS capabilities; + SDL_hapticlist_item *item = NULL; + + if (dinput == NULL) { + return -1; /* not initialized. We'll pick these up on enumeration if we init later. */ + } + + /* Make sure we don't already have it */ + for (item = SDL_hapticlist; item; item = item->next) { + if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)) { + return -1; /* Already added */ + } + } + + /* Open the device */ + ret = IDirectInput8_CreateDevice(dinput, &pdidInstance->guidInstance, &device, NULL); + if (FAILED(ret)) { + /* DI_SetError("Creating DirectInput device",ret); */ + return -1; + } + + /* Get capabilities. */ + SDL_zero(capabilities); + capabilities.dwSize = sizeof(DIDEVCAPS); + ret = IDirectInputDevice8_GetCapabilities(device, &capabilities); + IDirectInputDevice8_Release(device); + if (FAILED(ret)) { + /* DI_SetError("Getting device capabilities",ret); */ + return -1; + } + + if ((capabilities.dwFlags & needflags) != needflags) { + return -1; /* not a device we can use. */ + } + + item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item)); + if (item == NULL) { + return SDL_OutOfMemory(); + } + + item->name = WIN_StringToUTF8(pdidInstance->tszProductName); + if (!item->name) { + SDL_free(item); + return -1; + } + + /* Copy the instance over, useful for creating devices. */ + SDL_memcpy(&item->instance, pdidInstance, sizeof(DIDEVICEINSTANCE)); + SDL_memcpy(&item->capabilities, &capabilities, sizeof(capabilities)); + + return SDL_SYS_AddHapticDevice(item); +} + +int +SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance) +{ + SDL_hapticlist_item *item; + SDL_hapticlist_item *prev = NULL; + + if (dinput == NULL) { + return -1; /* not initialized, ignore this. */ + } + + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) { + /* found it, remove it. */ + return SDL_SYS_RemoveHapticDevice(prev, item); + } + prev = item; + } + return -1; +} + +/* + * Callback to get supported axes. + */ +static BOOL CALLBACK +DI_DeviceObjectCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef) +{ + SDL_Haptic *haptic = (SDL_Haptic *) pvRef; + + if ((dev->dwType & DIDFT_AXIS) && (dev->dwFlags & DIDOI_FFACTUATOR)) { + const GUID *guid = &dev->guidType; + DWORD offset = 0; + if (WIN_IsEqualGUID(guid, &GUID_XAxis)) { + offset = DIJOFS_X; + } else if (WIN_IsEqualGUID(guid, &GUID_YAxis)) { + offset = DIJOFS_Y; + } else if (WIN_IsEqualGUID(guid, &GUID_ZAxis)) { + offset = DIJOFS_Z; + } else if (WIN_IsEqualGUID(guid, &GUID_RxAxis)) { + offset = DIJOFS_RX; + } else if (WIN_IsEqualGUID(guid, &GUID_RyAxis)) { + offset = DIJOFS_RY; + } else if (WIN_IsEqualGUID(guid, &GUID_RzAxis)) { + offset = DIJOFS_RZ; + } else { + return DIENUM_CONTINUE; /* can't use this, go on. */ + } + + haptic->hwdata->axes[haptic->naxes] = offset; + haptic->naxes++; + + /* Currently using the artificial limit of 3 axes. */ + if (haptic->naxes >= 3) { + return DIENUM_STOP; + } + } + + return DIENUM_CONTINUE; +} + +/* + * Callback to get all supported effects. + */ +#define EFFECT_TEST(e,s) \ +if (WIN_IsEqualGUID(&pei->guid, &(e))) \ + haptic->supported |= (s) +static BOOL CALLBACK +DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv) +{ + /* Prepare the haptic device. */ + SDL_Haptic *haptic = (SDL_Haptic *) pv; + + /* Get supported. */ + EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); + EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); + EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); + EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); + EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); + EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM); + EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE); + /* !!! FIXME: put this back when we have more bits in 2.1 */ + /* EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */ + EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); + EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); + EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); + EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); + + /* Check for more. */ + return DIENUM_CONTINUE; +} + +/* + * Opens the haptic device. + * + * Steps: + * - Set cooperative level. + * - Set data format. + * - Acquire exclusiveness. + * - Reset actuators. + * - Get supported features. + */ +static int +SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device8, SDL_bool is_joystick) +{ + HRESULT ret; + DIPROPDWORD dipdw; + + /* Allocate the hwdata */ + haptic->hwdata = (struct haptic_hwdata *)SDL_malloc(sizeof(*haptic->hwdata)); + if (haptic->hwdata == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); + + /* We'll use the device8 from now on. */ + haptic->hwdata->device = device8; + haptic->hwdata->is_joystick = is_joystick; + + /* !!! FIXME: opening a haptic device here first will make an attempt to + !!! FIXME: SDL_JoystickOpen() that same device fail later, since we + !!! FIXME: have it open in exclusive mode. But this will allow + !!! FIXME: SDL_JoystickOpen() followed by SDL_HapticOpenFromJoystick() + !!! FIXME: to work, and that's probably the common case. Still, + !!! FIXME: ideally, We need to unify the opening code. */ + + if (!is_joystick) { /* if is_joystick, we already set this up elsewhere. */ + /* Grab it exclusively to use force feedback stuff. */ + ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, + SDL_HelperWindow, + DISCL_EXCLUSIVE | + DISCL_BACKGROUND); + if (FAILED(ret)) { + DI_SetError("Setting cooperative level to exclusive", ret); + goto acquire_err; + } + + /* Set data format. */ + ret = IDirectInputDevice8_SetDataFormat(haptic->hwdata->device, + &SDL_c_dfDIJoystick2); + if (FAILED(ret)) { + DI_SetError("Setting data format", ret); + goto acquire_err; + } + + + /* Acquire the device. */ + ret = IDirectInputDevice8_Acquire(haptic->hwdata->device); + if (FAILED(ret)) { + DI_SetError("Acquiring DirectInput device", ret); + goto acquire_err; + } + } + + /* Get number of axes. */ + ret = IDirectInputDevice8_EnumObjects(haptic->hwdata->device, + DI_DeviceObjectCallback, + haptic, DIDFT_AXIS); + if (FAILED(ret)) { + DI_SetError("Getting device axes", ret); + goto acquire_err; + } + + /* Reset all actuators - just in case. */ + ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, + DISFFC_RESET); + if (FAILED(ret)) { + DI_SetError("Resetting device", ret); + goto acquire_err; + } + + /* Enabling actuators. */ + ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, + DISFFC_SETACTUATORSON); + if (FAILED(ret)) { + DI_SetError("Enabling actuators", ret); + goto acquire_err; + } + + /* Get supported effects. */ + ret = IDirectInputDevice8_EnumEffects(haptic->hwdata->device, + DI_EffectCallback, haptic, + DIEFT_ALL); + if (FAILED(ret)) { + DI_SetError("Enumerating supported effects", ret); + goto acquire_err; + } + if (haptic->supported == 0) { /* Error since device supports nothing. */ + SDL_SetError("Haptic: Internal error on finding supported effects."); + goto acquire_err; + } + + /* Check autogain and autocenter. */ + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = 10000; + ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, + DIPROP_FFGAIN, &dipdw.diph); + if (!FAILED(ret)) { /* Gain is supported. */ + haptic->supported |= SDL_HAPTIC_GAIN; + } + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = DIPROPAUTOCENTER_OFF; + ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, + DIPROP_AUTOCENTER, &dipdw.diph); + if (!FAILED(ret)) { /* Autocenter is supported. */ + haptic->supported |= SDL_HAPTIC_AUTOCENTER; + } + + /* Status is always supported. */ + haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE; + + /* Check maximum effects. */ + haptic->neffects = 128; /* This is not actually supported as thus under windows, + there is no way to tell the number of EFFECTS that a + device can hold, so we'll just use a "random" number + instead and put warnings in SDL_haptic.h */ + haptic->nplaying = 128; /* Even more impossible to get this then neffects. */ + + /* Prepare effects memory. */ + haptic->effects = (struct haptic_effect *) + SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); + if (haptic->effects == NULL) { + SDL_OutOfMemory(); + goto acquire_err; + } + /* Clear the memory */ + SDL_memset(haptic->effects, 0, + sizeof(struct haptic_effect) * haptic->neffects); + + return 0; + + /* Error handling */ + acquire_err: + IDirectInputDevice8_Unacquire(haptic->hwdata->device); + return -1; +} + +int +SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) +{ + HRESULT ret; + LPDIRECTINPUTDEVICE8 device; + LPDIRECTINPUTDEVICE8 device8; + + /* Open the device */ + ret = IDirectInput8_CreateDevice(dinput, &item->instance.guidInstance, + &device, NULL); + if (FAILED(ret)) { + DI_SetError("Creating DirectInput device", ret); + return -1; + } + + /* Now get the IDirectInputDevice8 interface, instead. */ + ret = IDirectInputDevice8_QueryInterface(device, + &IID_IDirectInputDevice8, + (LPVOID *)&device8); + /* Done with the temporary one now. */ + IDirectInputDevice8_Release(device); + if (FAILED(ret)) { + DI_SetError("Querying DirectInput interface", ret); + return -1; + } + + if (SDL_DINPUT_HapticOpenFromDevice(haptic, device8, SDL_FALSE) < 0) { + IDirectInputDevice8_Release(device8); + return -1; + } + return 0; +} + +int +SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + HRESULT ret; + DIDEVICEINSTANCE hap_instance, joy_instance; + + hap_instance.dwSize = sizeof(DIDEVICEINSTANCE); + joy_instance.dwSize = sizeof(DIDEVICEINSTANCE); + + /* Get the device instances. */ + ret = IDirectInputDevice8_GetDeviceInfo(haptic->hwdata->device, + &hap_instance); + if (FAILED(ret)) { + return 0; + } + ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, + &joy_instance); + if (FAILED(ret)) { + return 0; + } + + return WIN_IsEqualGUID(&hap_instance.guidInstance, &joy_instance.guidInstance); +} + +int +SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + SDL_hapticlist_item *item; + int index = 0; + HRESULT ret; + DIDEVICEINSTANCE joy_instance; + + joy_instance.dwSize = sizeof(DIDEVICEINSTANCE); + ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance); + if (FAILED(ret)) { + return -1; + } + + /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */ + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (!item->bXInputHaptic && WIN_IsEqualGUID(&item->instance.guidInstance, &joy_instance.guidInstance)) { + haptic->index = index; + return SDL_DINPUT_HapticOpenFromDevice(haptic, joystick->hwdata->InputDevice, SDL_TRUE); + } + ++index; + } + + SDL_SetError("Couldn't find joystick in haptic device list"); + return -1; +} + +void +SDL_DINPUT_HapticClose(SDL_Haptic * haptic) +{ + IDirectInputDevice8_Unacquire(haptic->hwdata->device); + + /* Only release if isn't grabbed by a joystick. */ + if (haptic->hwdata->is_joystick == 0) { + IDirectInputDevice8_Release(haptic->hwdata->device); + } +} + +void +SDL_DINPUT_HapticQuit(void) +{ + if (dinput != NULL) { + IDirectInput8_Release(dinput); + dinput = NULL; + } + + if (coinitialized) { + WIN_CoUninitialize(); + coinitialized = SDL_FALSE; + } +} + +/* + * Converts an SDL trigger button to an DIEFFECT trigger button. + */ +static DWORD +DIGetTriggerButton(Uint16 button) +{ + DWORD dwTriggerButton; + + dwTriggerButton = DIEB_NOTRIGGER; + + if (button != 0) { + dwTriggerButton = DIJOFS_BUTTON(button - 1); + } + + return dwTriggerButton; +} + + +/* + * Sets the direction. + */ +static int +SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes) +{ + LONG *rglDir; + + /* Handle no axes a part. */ + if (naxes == 0) { + effect->dwFlags |= DIEFF_SPHERICAL; /* Set as default. */ + effect->rglDirection = NULL; + return 0; + } + + /* Has axes. */ + rglDir = SDL_malloc(sizeof(LONG) * naxes); + if (rglDir == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(rglDir, 0, sizeof(LONG) * naxes); + effect->rglDirection = rglDir; + + switch (dir->type) { + case SDL_HAPTIC_POLAR: + effect->dwFlags |= DIEFF_POLAR; + rglDir[0] = dir->dir[0]; + return 0; + case SDL_HAPTIC_CARTESIAN: + effect->dwFlags |= DIEFF_CARTESIAN; + rglDir[0] = dir->dir[0]; + if (naxes > 1) + rglDir[1] = dir->dir[1]; + if (naxes > 2) + rglDir[2] = dir->dir[2]; + return 0; + case SDL_HAPTIC_SPHERICAL: + effect->dwFlags |= DIEFF_SPHERICAL; + rglDir[0] = dir->dir[0]; + if (naxes > 1) + rglDir[1] = dir->dir[1]; + if (naxes > 2) + rglDir[2] = dir->dir[2]; + return 0; + + default: + return SDL_SetError("Haptic: Unknown direction type."); + } +} + +/* Clamps and converts. */ +#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF) +/* Just converts. */ +#define CONVERT(x) (((x)*10000) / 0x7FFF) +/* + * Creates the DIEFFECT from a SDL_HapticEffect. + */ +static int +SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest, + SDL_HapticEffect * src) +{ + int i; + DICONSTANTFORCE *constant; + DIPERIODIC *periodic; + DICONDITION *condition; /* Actually an array of conditions - one per axis. */ + DIRAMPFORCE *ramp; + DICUSTOMFORCE *custom; + DIENVELOPE *envelope; + SDL_HapticConstant *hap_constant; + SDL_HapticPeriodic *hap_periodic; + SDL_HapticCondition *hap_condition; + SDL_HapticRamp *hap_ramp; + SDL_HapticCustom *hap_custom; + DWORD *axes; + + /* Set global stuff. */ + SDL_memset(dest, 0, sizeof(DIEFFECT)); + dest->dwSize = sizeof(DIEFFECT); /* Set the structure size. */ + dest->dwSamplePeriod = 0; /* Not used by us. */ + dest->dwGain = 10000; /* Gain is set globally, not locally. */ + dest->dwFlags = DIEFF_OBJECTOFFSETS; /* Seems obligatory. */ + + /* Envelope. */ + envelope = SDL_malloc(sizeof(DIENVELOPE)); + if (envelope == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(envelope, 0, sizeof(DIENVELOPE)); + dest->lpEnvelope = envelope; + envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */ + + /* Axes. */ + dest->cAxes = haptic->naxes; + if (dest->cAxes > 0) { + axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); + if (axes == NULL) { + return SDL_OutOfMemory(); + } + axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */ + if (dest->cAxes > 1) { + axes[1] = haptic->hwdata->axes[1]; + } + if (dest->cAxes > 2) { + axes[2] = haptic->hwdata->axes[2]; + } + dest->rgdwAxes = axes; + } + + /* The big type handling switch, even bigger than Linux's version. */ + switch (src->type) { + case SDL_HAPTIC_CONSTANT: + hap_constant = &src->constant; + constant = SDL_malloc(sizeof(DICONSTANTFORCE)); + if (constant == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(constant, 0, sizeof(DICONSTANTFORCE)); + + /* Specifics */ + constant->lMagnitude = CONVERT(hap_constant->level); + dest->cbTypeSpecificParams = sizeof(DICONSTANTFORCE); + dest->lpvTypeSpecificParams = constant; + + /* Generics */ + dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ + dest->dwTriggerButton = DIGetTriggerButton(hap_constant->button); + dest->dwTriggerRepeatInterval = hap_constant->interval; + dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ + + /* Direction. */ + if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) { + return -1; + } + + /* Envelope */ + if ((hap_constant->attack_length == 0) + && (hap_constant->fade_length == 0)) { + SDL_free(dest->lpEnvelope); + dest->lpEnvelope = NULL; + } else { + envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level); + envelope->dwAttackTime = hap_constant->attack_length * 1000; + envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level); + envelope->dwFadeTime = hap_constant->fade_length * 1000; + } + + break; + + case SDL_HAPTIC_SINE: + /* !!! FIXME: put this back when we have more bits in 2.1 */ + /* case SDL_HAPTIC_SQUARE: */ + case SDL_HAPTIC_TRIANGLE: + case SDL_HAPTIC_SAWTOOTHUP: + case SDL_HAPTIC_SAWTOOTHDOWN: + hap_periodic = &src->periodic; + periodic = SDL_malloc(sizeof(DIPERIODIC)); + if (periodic == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(periodic, 0, sizeof(DIPERIODIC)); + + /* Specifics */ + periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude)); + periodic->lOffset = CONVERT(hap_periodic->offset); + periodic->dwPhase = + (hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000; + periodic->dwPeriod = hap_periodic->period * 1000; + dest->cbTypeSpecificParams = sizeof(DIPERIODIC); + dest->lpvTypeSpecificParams = periodic; + + /* Generics */ + dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ + dest->dwTriggerButton = DIGetTriggerButton(hap_periodic->button); + dest->dwTriggerRepeatInterval = hap_periodic->interval; + dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ + + /* Direction. */ + if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) + < 0) { + return -1; + } + + /* Envelope */ + if ((hap_periodic->attack_length == 0) + && (hap_periodic->fade_length == 0)) { + SDL_free(dest->lpEnvelope); + dest->lpEnvelope = NULL; + } else { + envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level); + envelope->dwAttackTime = hap_periodic->attack_length * 1000; + envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level); + envelope->dwFadeTime = hap_periodic->fade_length * 1000; + } + + break; + + case SDL_HAPTIC_SPRING: + case SDL_HAPTIC_DAMPER: + case SDL_HAPTIC_INERTIA: + case SDL_HAPTIC_FRICTION: + hap_condition = &src->condition; + condition = SDL_malloc(sizeof(DICONDITION) * dest->cAxes); + if (condition == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(condition, 0, sizeof(DICONDITION)); + + /* Specifics */ + for (i = 0; i < (int) dest->cAxes; i++) { + condition[i].lOffset = CONVERT(hap_condition->center[i]); + condition[i].lPositiveCoefficient = + CONVERT(hap_condition->right_coeff[i]); + condition[i].lNegativeCoefficient = + CONVERT(hap_condition->left_coeff[i]); + condition[i].dwPositiveSaturation = + CCONVERT(hap_condition->right_sat[i] / 2); + condition[i].dwNegativeSaturation = + CCONVERT(hap_condition->left_sat[i] / 2); + condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2); + } + dest->cbTypeSpecificParams = sizeof(DICONDITION) * dest->cAxes; + dest->lpvTypeSpecificParams = condition; + + /* Generics */ + dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ + dest->dwTriggerButton = DIGetTriggerButton(hap_condition->button); + dest->dwTriggerRepeatInterval = hap_condition->interval; + dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ + + /* Direction. */ + if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) + < 0) { + return -1; + } + + /* Envelope - Not actually supported by most CONDITION implementations. */ + SDL_free(dest->lpEnvelope); + dest->lpEnvelope = NULL; + + break; + + case SDL_HAPTIC_RAMP: + hap_ramp = &src->ramp; + ramp = SDL_malloc(sizeof(DIRAMPFORCE)); + if (ramp == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(ramp, 0, sizeof(DIRAMPFORCE)); + + /* Specifics */ + ramp->lStart = CONVERT(hap_ramp->start); + ramp->lEnd = CONVERT(hap_ramp->end); + dest->cbTypeSpecificParams = sizeof(DIRAMPFORCE); + dest->lpvTypeSpecificParams = ramp; + + /* Generics */ + dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ + dest->dwTriggerButton = DIGetTriggerButton(hap_ramp->button); + dest->dwTriggerRepeatInterval = hap_ramp->interval; + dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ + + /* Direction. */ + if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { + return -1; + } + + /* Envelope */ + if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) { + SDL_free(dest->lpEnvelope); + dest->lpEnvelope = NULL; + } else { + envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level); + envelope->dwAttackTime = hap_ramp->attack_length * 1000; + envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level); + envelope->dwFadeTime = hap_ramp->fade_length * 1000; + } + + break; + + case SDL_HAPTIC_CUSTOM: + hap_custom = &src->custom; + custom = SDL_malloc(sizeof(DICUSTOMFORCE)); + if (custom == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(custom, 0, sizeof(DICUSTOMFORCE)); + + /* Specifics */ + custom->cChannels = hap_custom->channels; + custom->dwSamplePeriod = hap_custom->period * 1000; + custom->cSamples = hap_custom->samples; + custom->rglForceData = + SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels); + for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */ + custom->rglForceData[i] = CCONVERT(hap_custom->data[i]); + } + dest->cbTypeSpecificParams = sizeof(DICUSTOMFORCE); + dest->lpvTypeSpecificParams = custom; + + /* Generics */ + dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ + dest->dwTriggerButton = DIGetTriggerButton(hap_custom->button); + dest->dwTriggerRepeatInterval = hap_custom->interval; + dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ + + /* Direction. */ + if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) { + return -1; + } + + /* Envelope */ + if ((hap_custom->attack_length == 0) + && (hap_custom->fade_length == 0)) { + SDL_free(dest->lpEnvelope); + dest->lpEnvelope = NULL; + } else { + envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level); + envelope->dwAttackTime = hap_custom->attack_length * 1000; + envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level); + envelope->dwFadeTime = hap_custom->fade_length * 1000; + } + + break; + + default: + return SDL_SetError("Haptic: Unknown effect type."); + } + + return 0; +} + + +/* + * Frees an DIEFFECT allocated by SDL_SYS_ToDIEFFECT. + */ +static void +SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type) +{ + DICUSTOMFORCE *custom; + + SDL_free(effect->lpEnvelope); + effect->lpEnvelope = NULL; + SDL_free(effect->rgdwAxes); + effect->rgdwAxes = NULL; + if (effect->lpvTypeSpecificParams != NULL) { + if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ + custom = (DICUSTOMFORCE *) effect->lpvTypeSpecificParams; + SDL_free(custom->rglForceData); + custom->rglForceData = NULL; + } + SDL_free(effect->lpvTypeSpecificParams); + effect->lpvTypeSpecificParams = NULL; + } + SDL_free(effect->rglDirection); + effect->rglDirection = NULL; +} + +/* + * Gets the effect type from the generic SDL haptic effect wrapper. + */ +static REFGUID +SDL_SYS_HapticEffectType(SDL_HapticEffect * effect) +{ + switch (effect->type) { + case SDL_HAPTIC_CONSTANT: + return &GUID_ConstantForce; + + case SDL_HAPTIC_RAMP: + return &GUID_RampForce; + + /* !!! FIXME: put this back when we have more bits in 2.1 */ + /* case SDL_HAPTIC_SQUARE: + return &GUID_Square; */ + + case SDL_HAPTIC_SINE: + return &GUID_Sine; + + case SDL_HAPTIC_TRIANGLE: + return &GUID_Triangle; + + case SDL_HAPTIC_SAWTOOTHUP: + return &GUID_SawtoothUp; + + case SDL_HAPTIC_SAWTOOTHDOWN: + return &GUID_SawtoothDown; + + case SDL_HAPTIC_SPRING: + return &GUID_Spring; + + case SDL_HAPTIC_DAMPER: + return &GUID_Damper; + + case SDL_HAPTIC_INERTIA: + return &GUID_Inertia; + + case SDL_HAPTIC_FRICTION: + return &GUID_Friction; + + case SDL_HAPTIC_CUSTOM: + return &GUID_CustomForce; + + default: + return NULL; + } +} +int +SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) +{ + HRESULT ret; + REFGUID type = SDL_SYS_HapticEffectType(base); + + if (type == NULL) { + SDL_SetError("Haptic: Unknown effect type."); + return -1; + } + + /* Get the effect. */ + if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) { + goto err_effectdone; + } + + /* Create the actual effect. */ + ret = IDirectInputDevice8_CreateEffect(haptic->hwdata->device, type, + &effect->hweffect->effect, + &effect->hweffect->ref, NULL); + if (FAILED(ret)) { + DI_SetError("Unable to create effect", ret); + goto err_effectdone; + } + + return 0; + +err_effectdone: + SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type); + return -1; +} + +int +SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) +{ + HRESULT ret; + DWORD flags; + DIEFFECT temp; + + /* Get the effect. */ + SDL_memset(&temp, 0, sizeof(DIEFFECT)); + if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) { + goto err_update; + } + + /* Set the flags. Might be worthwhile to diff temp with loaded effect and + * only change those parameters. */ + flags = DIEP_DIRECTION | + DIEP_DURATION | + DIEP_ENVELOPE | + DIEP_STARTDELAY | + DIEP_TRIGGERBUTTON | + DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS; + + /* Create the actual effect. */ + ret = + IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags); + if (ret == DIERR_NOTEXCLUSIVEACQUIRED) { + IDirectInputDevice8_Unacquire(haptic->hwdata->device); + ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND); + if (SUCCEEDED(ret)) { + ret = DIERR_NOTACQUIRED; + } + } + if (ret == DIERR_INPUTLOST || ret == DIERR_NOTACQUIRED) { + ret = IDirectInputDevice8_Acquire(haptic->hwdata->device); + if (SUCCEEDED(ret)) { + ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags); + } + } + if (FAILED(ret)) { + DI_SetError("Unable to update effect", ret); + goto err_update; + } + + /* Copy it over. */ + SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type); + SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT)); + + return 0; + +err_update: + SDL_SYS_HapticFreeDIEFFECT(&temp, data->type); + return -1; +} + +int +SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) +{ + HRESULT ret; + DWORD iter; + + /* Check if it's infinite. */ + if (iterations == SDL_HAPTIC_INFINITY) { + iter = INFINITE; + } else { + iter = iterations; + } + + /* Run the effect. */ + ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0); + if (FAILED(ret)) { + return DI_SetError("Running the effect", ret); + } + return 0; +} + +int +SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + HRESULT ret; + + ret = IDirectInputEffect_Stop(effect->hweffect->ref); + if (FAILED(ret)) { + return DI_SetError("Unable to stop effect", ret); + } + return 0; +} + +void +SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + HRESULT ret; + + ret = IDirectInputEffect_Unload(effect->hweffect->ref); + if (FAILED(ret)) { + DI_SetError("Removing effect from the device", ret); + } + SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type); +} + +int +SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + HRESULT ret; + DWORD status; + + ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status); + if (FAILED(ret)) { + return DI_SetError("Getting effect status", ret); + } + + if (status == 0) + return SDL_FALSE; + return SDL_TRUE; +} + +int +SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + HRESULT ret; + DIPROPDWORD dipdw; + + /* Create the weird structure thingy. */ + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = gain * 100; /* 0 to 10,000 */ + + /* Try to set the autocenter. */ + ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, + DIPROP_FFGAIN, &dipdw.diph); + if (FAILED(ret)) { + return DI_SetError("Setting gain", ret); + } + return 0; +} + +int +SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + HRESULT ret; + DIPROPDWORD dipdw; + + /* Create the weird structure thingy. */ + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF : + DIPROPAUTOCENTER_ON; + + /* Try to set the autocenter. */ + ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, + DIPROP_AUTOCENTER, &dipdw.diph); + if (FAILED(ret)) { + return DI_SetError("Setting autocenter", ret); + } + return 0; +} + +int +SDL_DINPUT_HapticPause(SDL_Haptic * haptic) +{ + HRESULT ret; + + /* Pause the device. */ + ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, + DISFFC_PAUSE); + if (FAILED(ret)) { + return DI_SetError("Pausing the device", ret); + } + return 0; +} + +int +SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic) +{ + HRESULT ret; + + /* Unpause the device. */ + ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, + DISFFC_CONTINUE); + if (FAILED(ret)) { + return DI_SetError("Pausing the device", ret); + } + return 0; +} + +int +SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic) +{ + HRESULT ret; + + /* Try to stop the effects. */ + ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, + DISFFC_STOPALL); + if (FAILED(ret)) { + return DI_SetError("Stopping the device", ret); + } + return 0; +} + +#else /* !SDL_HAPTIC_DINPUT */ + +typedef struct DIDEVICEINSTANCE DIDEVICEINSTANCE; +typedef struct SDL_hapticlist_item SDL_hapticlist_item; + +int +SDL_DINPUT_HapticInit(void) +{ + return 0; +} + +int +SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return SDL_Unsupported(); +} + +void +SDL_DINPUT_HapticClose(SDL_Haptic * haptic) +{ +} + +void +SDL_DINPUT_HapticQuit(void) +{ +} + +int +SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + return SDL_Unsupported(); +} + +void +SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ +} + +int +SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticPause(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +#endif /* SDL_HAPTIC_DINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h new file mode 100644 index 0000000..81c0ad1 --- /dev/null +++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_haptic.h" +#include "SDL_windowshaptic_c.h" + + +extern int SDL_DINPUT_HapticInit(void); +extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance); +extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance); +extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item); +extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick); +extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick); +extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic); +extern void SDL_DINPUT_HapticQuit(void); +extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base); +extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data); +extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations); +extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect); +extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect); +extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect); +extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain); +extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); +extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic); +extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic); +extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c new file mode 100644 index 0000000..2e806c9 --- /dev/null +++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c @@ -0,0 +1,456 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT + +#include "SDL_assert.h" +#include "SDL_thread.h" +#include "SDL_mutex.h" +#include "SDL_timer.h" +#include "SDL_hints.h" +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" +#include "SDL_joystick.h" +#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ +#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */ +#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */ + +#include "SDL_windowshaptic_c.h" +#include "SDL_dinputhaptic_c.h" +#include "SDL_xinputhaptic_c.h" + + +/* + * Internal stuff. + */ +SDL_hapticlist_item *SDL_hapticlist = NULL; +static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; +static int numhaptics = 0; + + +/* + * Initializes the haptic subsystem. + */ +int +SDL_SYS_HapticInit(void) +{ + if (SDL_DINPUT_HapticInit() < 0) { + return -1; + } + if (SDL_XINPUT_HapticInit() < 0) { + return -1; + } + return numhaptics; +} + +int +SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item) +{ + if (SDL_hapticlist_tail == NULL) { + SDL_hapticlist = SDL_hapticlist_tail = item; + } else { + SDL_hapticlist_tail->next = item; + SDL_hapticlist_tail = item; + } + + /* Device has been added. */ + ++numhaptics; + + return numhaptics; +} + +int +SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item) +{ + const int retval = item->haptic ? item->haptic->index : -1; + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_hapticlist == item); + SDL_hapticlist = item->next; + } + if (item == SDL_hapticlist_tail) { + SDL_hapticlist_tail = prev; + } + --numhaptics; + /* !!! TODO: Send a haptic remove event? */ + SDL_free(item); + return retval; +} + +int +SDL_SYS_NumHaptics(void) +{ + return numhaptics; +} + +static SDL_hapticlist_item * +HapticByDevIndex(int device_index) +{ + SDL_hapticlist_item *item = SDL_hapticlist; + + if ((device_index < 0) || (device_index >= numhaptics)) { + return NULL; + } + + while (device_index > 0) { + SDL_assert(item != NULL); + --device_index; + item = item->next; + } + return item; +} + +/* + * Return the name of a haptic device, does not need to be opened. + */ +const char * +SDL_SYS_HapticName(int index) +{ + SDL_hapticlist_item *item = HapticByDevIndex(index); + return item->name; +} + +/* + * Opens a haptic device for usage. + */ +int +SDL_SYS_HapticOpen(SDL_Haptic * haptic) +{ + SDL_hapticlist_item *item = HapticByDevIndex(haptic->index); + if (item->bXInputHaptic) { + return SDL_XINPUT_HapticOpen(haptic, item); + } else { + return SDL_DINPUT_HapticOpen(haptic, item); + } +} + + +/* + * Opens a haptic device from first mouse it finds for usage. + */ +int +SDL_SYS_HapticMouse(void) +{ +#if SDL_HAPTIC_DINPUT + SDL_hapticlist_item *item; + int index = 0; + + /* Grab the first mouse haptic device we find. */ + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) { + return index; + } + ++index; + } +#endif /* SDL_HAPTIC_DINPUT */ + return -1; +} + + +/* + * Checks to see if a joystick has haptic features. + */ +int +SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) +{ + if (joystick->driver != &SDL_WINDOWS_JoystickDriver) { + return 0; + } +#if SDL_HAPTIC_XINPUT + if (joystick->hwdata->bXInputHaptic) { + return 1; + } +#endif +#if SDL_HAPTIC_DINPUT + if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { + return 1; + } +#endif + return 0; +} + +/* + * Checks to see if the haptic device and joystick are in reality the same. + */ +int +SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + if (joystick->driver != &SDL_WINDOWS_JoystickDriver) { + return 0; + } + if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { + return 0; /* one is XInput, one is not; not the same device. */ + } else if (joystick->hwdata->bXInputHaptic) { + return SDL_XINPUT_JoystickSameHaptic(haptic, joystick); + } else { + return SDL_DINPUT_JoystickSameHaptic(haptic, joystick); + } +} + +/* + * Opens a SDL_Haptic from a SDL_Joystick. + */ +int +SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver); + + if (joystick->hwdata->bXInputDevice) { + return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick); + } else { + return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick); + } +} + +/* + * Closes the haptic device. + */ +void +SDL_SYS_HapticClose(SDL_Haptic * haptic) +{ + if (haptic->hwdata) { + + /* Free effects. */ + SDL_free(haptic->effects); + haptic->effects = NULL; + haptic->neffects = 0; + + /* Clean up */ + if (haptic->hwdata->bXInputHaptic) { + SDL_XINPUT_HapticClose(haptic); + } else { + SDL_DINPUT_HapticClose(haptic); + } + + /* Free */ + SDL_free(haptic->hwdata); + haptic->hwdata = NULL; + } +} + +/* + * Clean up after system specific haptic stuff + */ +void +SDL_SYS_HapticQuit(void) +{ + SDL_hapticlist_item *item; + SDL_hapticlist_item *next = NULL; + SDL_Haptic *hapticitem = NULL; + + extern SDL_Haptic *SDL_haptics; + for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) { + if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) { + /* we _have_ to stop the thread before we free the XInput DLL! */ + SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1); + SDL_WaitThread(hapticitem->hwdata->thread, NULL); + hapticitem->hwdata->thread = NULL; + } + } + + for (item = SDL_hapticlist; item; item = next) { + /* Opened and not closed haptics are leaked, this is on purpose. + * Close your haptic devices after usage. */ + /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */ + next = item->next; + SDL_free(item->name); + SDL_free(item); + } + + SDL_XINPUT_HapticQuit(); + SDL_DINPUT_HapticQuit(); + + numhaptics = 0; + SDL_hapticlist = NULL; + SDL_hapticlist_tail = NULL; +} + +/* + * Creates a new haptic effect. + */ +int +SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + SDL_HapticEffect * base) +{ + int result; + + /* Alloc the effect. */ + effect->hweffect = (struct haptic_hweffect *) + SDL_malloc(sizeof(struct haptic_hweffect)); + if (effect->hweffect == NULL) { + SDL_OutOfMemory(); + return -1; + } + SDL_zerop(effect->hweffect); + + if (haptic->hwdata->bXInputHaptic) { + result = SDL_XINPUT_HapticNewEffect(haptic, effect, base); + } else { + result = SDL_DINPUT_HapticNewEffect(haptic, effect, base); + } + if (result < 0) { + SDL_free(effect->hweffect); + effect->hweffect = NULL; + } + return result; +} + +/* + * Updates an effect. + */ +int +SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + SDL_HapticEffect * data) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data); + } else { + return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data); + } +} + +/* + * Runs an effect. + */ +int +SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + Uint32 iterations) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations); + } else { + return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations); + } +} + +/* + * Stops an effect. + */ +int +SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticStopEffect(haptic, effect); + } else { + return SDL_DINPUT_HapticStopEffect(haptic, effect); + } +} + +/* + * Frees the effect. + */ +void +SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + SDL_XINPUT_HapticDestroyEffect(haptic, effect); + } else { + SDL_DINPUT_HapticDestroyEffect(haptic, effect); + } + SDL_free(effect->hweffect); + effect->hweffect = NULL; +} + +/* + * Gets the status of a haptic effect. + */ +int +SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, + struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticGetEffectStatus(haptic, effect); + } else { + return SDL_DINPUT_HapticGetEffectStatus(haptic, effect); + } +} + +/* + * Sets the gain. + */ +int +SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticSetGain(haptic, gain); + } else { + return SDL_DINPUT_HapticSetGain(haptic, gain); + } +} + +/* + * Sets the autocentering. + */ +int +SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter); + } else { + return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter); + } +} + +/* + * Pauses the device. + */ +int +SDL_SYS_HapticPause(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticPause(haptic); + } else { + return SDL_DINPUT_HapticPause(haptic); + } +} + +/* + * Pauses the device. + */ +int +SDL_SYS_HapticUnpause(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticUnpause(haptic); + } else { + return SDL_DINPUT_HapticUnpause(haptic); + } +} + +/* + * Stops all the playing effects on the device. + */ +int +SDL_SYS_HapticStopAll(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticStopAll(haptic); + } else { + return SDL_DINPUT_HapticStopAll(haptic); + } +} + +#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h new file mode 100644 index 0000000..256ffbf --- /dev/null +++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h @@ -0,0 +1,88 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_windowshaptic_c_h_ +#define SDL_windowshaptic_c_h_ + +#include "SDL_thread.h" +#include "../SDL_syshaptic.h" +#include "../../core/windows/SDL_directx.h" +#include "../../core/windows/SDL_xinput.h" + +/* + * Haptic system hardware data. + */ +struct haptic_hwdata +{ +#if SDL_HAPTIC_DINPUT + LPDIRECTINPUTDEVICE8 device; +#endif + DWORD axes[3]; /* Axes to use. */ + SDL_bool is_joystick; /* Device is loaded as joystick. */ + Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ + Uint8 userid; /* XInput userid index for this joystick */ + SDL_Thread *thread; + SDL_mutex *mutex; + Uint32 stopTicks; + SDL_atomic_t stopThread; +}; + + +/* + * Haptic system effect data. + */ +struct haptic_hweffect +{ +#if SDL_HAPTIC_DINPUT + DIEFFECT effect; + LPDIRECTINPUTEFFECT ref; +#endif +#if SDL_HAPTIC_XINPUT + XINPUT_VIBRATION vibration; +#endif +}; + +/* +* List of available haptic devices. +*/ +typedef struct SDL_hapticlist_item +{ + char *name; + SDL_Haptic *haptic; +#if SDL_HAPTIC_DINPUT + DIDEVICEINSTANCE instance; + DIDEVCAPS capabilities; +#endif + SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ + Uint8 userid; /* XInput userid index for this joystick */ + struct SDL_hapticlist_item *next; +} SDL_hapticlist_item; + +extern SDL_hapticlist_item *SDL_hapticlist; + +extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item); +extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item); + +#endif /* SDL_windowshaptic_c_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c new file mode 100644 index 0000000..53e7ad3 --- /dev/null +++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c @@ -0,0 +1,487 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_error.h" +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" + +#if SDL_HAPTIC_XINPUT + +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "SDL_timer.h" +#include "SDL_windowshaptic_c.h" +#include "SDL_xinputhaptic_c.h" +#include "../../core/windows/SDL_xinput.h" +#include "../../joystick/windows/SDL_windowsjoystick_c.h" +#include "../../thread/SDL_systhread.h" + +/* + * Internal stuff. + */ +static SDL_bool loaded_xinput = SDL_FALSE; + + +int +SDL_XINPUT_HapticInit(void) +{ + if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) { + loaded_xinput = (WIN_LoadXInputDLL() == 0); + } + + if (loaded_xinput) { + DWORD i; + for (i = 0; i < XUSER_MAX_COUNT; i++) { + SDL_XINPUT_MaybeAddDevice(i); + } + } + return 0; +} + +int +SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid) +{ + const Uint8 userid = (Uint8)dwUserid; + SDL_hapticlist_item *item; + XINPUT_VIBRATION state; + + if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) { + return -1; + } + + /* Make sure we don't already have it */ + for (item = SDL_hapticlist; item; item = item->next) { + if (item->bXInputHaptic && item->userid == userid) { + return -1; /* Already added */ + } + } + + SDL_zero(state); + if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) { + return -1; /* no force feedback on this device. */ + } + + item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item)); + if (item == NULL) { + return SDL_OutOfMemory(); + } + + SDL_zerop(item); + + /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */ + { + char buf[64]; + SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1)); + item->name = SDL_strdup(buf); + } + + if (!item->name) { + SDL_free(item); + return -1; + } + + /* Copy the instance over, useful for creating devices. */ + item->bXInputHaptic = SDL_TRUE; + item->userid = userid; + + return SDL_SYS_AddHapticDevice(item); +} + +int +SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid) +{ + const Uint8 userid = (Uint8)dwUserid; + SDL_hapticlist_item *item; + SDL_hapticlist_item *prev = NULL; + + if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) { + return -1; + } + + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (item->bXInputHaptic && item->userid == userid) { + /* found it, remove it. */ + return SDL_SYS_RemoveHapticDevice(prev, item); + } + prev = item; + } + return -1; +} + +/* !!! FIXME: this is a hack, remove this later. */ +/* Since XInput doesn't offer a way to vibrate for X time, we hook into + * SDL_PumpEvents() to check if it's time to stop vibrating with some + * frequency. + * In practice, this works for 99% of use cases. But in an ideal world, + * we do this in a separate thread so that: + * - we aren't bound to when the app chooses to pump the event queue. + * - we aren't adding more polling to the event queue + * - we can emulate all the haptic effects correctly (start on a delay, + * mix multiple effects, etc). + * + * Mostly, this is here to get rumbling to work, and all the other features + * are absent in the XInput path for now. :( + */ +static int SDLCALL +SDL_RunXInputHaptic(void *arg) +{ + struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg; + + while (!SDL_AtomicGet(&hwdata->stopThread)) { + SDL_Delay(50); + SDL_LockMutex(hwdata->mutex); + /* If we're currently running and need to stop... */ + if (hwdata->stopTicks) { + if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) { + XINPUT_VIBRATION vibration = { 0, 0 }; + hwdata->stopTicks = 0; + XINPUTSETSTATE(hwdata->userid, &vibration); + } + } + SDL_UnlockMutex(hwdata->mutex); + } + + return 0; +} + +static int +SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid) +{ + char threadName[32]; + XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */ + XINPUTSETSTATE(userid, &vibration); + + haptic->supported = SDL_HAPTIC_LEFTRIGHT; + + haptic->neffects = 1; + haptic->nplaying = 1; + + /* Prepare effects memory. */ + haptic->effects = (struct haptic_effect *) + SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); + if (haptic->effects == NULL) { + return SDL_OutOfMemory(); + } + /* Clear the memory */ + SDL_memset(haptic->effects, 0, + sizeof(struct haptic_effect) * haptic->neffects); + + haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); + if (haptic->hwdata == NULL) { + SDL_free(haptic->effects); + haptic->effects = NULL; + return SDL_OutOfMemory(); + } + SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); + + haptic->hwdata->bXInputHaptic = 1; + haptic->hwdata->userid = userid; + + haptic->hwdata->mutex = SDL_CreateMutex(); + if (haptic->hwdata->mutex == NULL) { + SDL_free(haptic->effects); + SDL_free(haptic->hwdata); + haptic->effects = NULL; + return SDL_SetError("Couldn't create XInput haptic mutex"); + } + + SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid); + haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata); + + if (haptic->hwdata->thread == NULL) { + SDL_DestroyMutex(haptic->hwdata->mutex); + SDL_free(haptic->effects); + SDL_free(haptic->hwdata); + haptic->effects = NULL; + return SDL_SetError("Couldn't create XInput haptic thread"); + } + + return 0; +} + +int +SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) +{ + return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid); +} + +int +SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return (haptic->hwdata->userid == joystick->hwdata->userid); +} + +int +SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + SDL_hapticlist_item *item; + int index = 0; + + /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */ + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { + haptic->index = index; + return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid); + } + ++index; + } + + SDL_SetError("Couldn't find joystick in haptic device list"); + return -1; +} + +void +SDL_XINPUT_HapticClose(SDL_Haptic * haptic) +{ + SDL_AtomicSet(&haptic->hwdata->stopThread, 1); + SDL_WaitThread(haptic->hwdata->thread, NULL); + SDL_DestroyMutex(haptic->hwdata->mutex); +} + +void +SDL_XINPUT_HapticQuit(void) +{ + if (loaded_xinput) { + WIN_UnloadXInputDLL(); + loaded_xinput = SDL_FALSE; + } +} + +int +SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) +{ + SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ + return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base); +} + +int +SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) +{ + XINPUT_VIBRATION *vib = &effect->hweffect->vibration; + SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT); + /* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */ + vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2; + vib->wRightMotorSpeed = data->leftright.small_magnitude * 2; + SDL_LockMutex(haptic->hwdata->mutex); + if (haptic->hwdata->stopTicks) { /* running right now? Update it. */ + XINPUTSETSTATE(haptic->hwdata->userid, vib); + } + SDL_UnlockMutex(haptic->hwdata->mutex); + return 0; +} + +int +SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) +{ + XINPUT_VIBRATION *vib = &effect->hweffect->vibration; + SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ + SDL_LockMutex(haptic->hwdata->mutex); + if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) { + haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY; + } else if ((!effect->effect.leftright.length) || (!iterations)) { + /* do nothing. Effect runs for zero milliseconds. */ + } else { + haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations); + if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) { + haptic->hwdata->stopTicks = 1; /* fix edge cases. */ + } + } + SDL_UnlockMutex(haptic->hwdata->mutex); + return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1; +} + +int +SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + XINPUT_VIBRATION vibration = { 0, 0 }; + SDL_LockMutex(haptic->hwdata->mutex); + haptic->hwdata->stopTicks = 0; + SDL_UnlockMutex(haptic->hwdata->mutex); + return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1; +} + +void +SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + SDL_XINPUT_HapticStopEffect(haptic, effect); +} + +int +SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticPause(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic) +{ + XINPUT_VIBRATION vibration = { 0, 0 }; + SDL_LockMutex(haptic->hwdata->mutex); + haptic->hwdata->stopTicks = 0; + SDL_UnlockMutex(haptic->hwdata->mutex); + return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1; +} + +#else /* !SDL_HAPTIC_XINPUT */ + +#include "../../core/windows/SDL_windows.h" + +typedef struct SDL_hapticlist_item SDL_hapticlist_item; + +int +SDL_XINPUT_HapticInit(void) +{ + return 0; +} + +int +SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return SDL_Unsupported(); +} + +void +SDL_XINPUT_HapticClose(SDL_Haptic * haptic) +{ +} + +void +SDL_XINPUT_HapticQuit(void) +{ +} + +int +SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + return SDL_Unsupported(); +} + +void +SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ +} + +int +SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticPause(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic) +{ + return SDL_Unsupported(); +} + +#endif /* SDL_HAPTIC_XINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h new file mode 100644 index 0000000..eed029e --- /dev/null +++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_haptic.h" +#include "SDL_windowshaptic_c.h" + + +extern int SDL_XINPUT_HapticInit(void); +extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid); +extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid); +extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item); +extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick); +extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick); +extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic); +extern void SDL_XINPUT_HapticQuit(void); +extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base); +extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data); +extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations); +extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect); +extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect); +extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect); +extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain); +extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); +extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic); +extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic); +extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic); + +/* vi: set ts=4 sw=4 expandtab: */ |