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-rw-r--r--source/3rd-party/SDL2/src/joystick/SDL_joystick.c1584
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diff --git a/source/3rd-party/SDL2/src/joystick/SDL_joystick.c b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c
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index 0000000..02903f5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c
@@ -0,0 +1,1584 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* This is the joystick API for Simple DirectMedia Layer */
+
+#include "SDL.h"
+#include "SDL_atomic.h"
+#include "SDL_events.h"
+#include "SDL_sysjoystick.h"
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+
+#if !SDL_EVENTS_DISABLED
+#include "../events/SDL_events_c.h"
+#endif
+#include "../video/SDL_sysvideo.h"
+
+/* This is included in only one place because it has a large static list of controllers */
+#include "controller_type.h"
+
+#ifdef __WIN32__
+/* Needed for checking for input remapping programs */
+#include "../core/windows/SDL_windows.h"
+
+#undef UNICODE /* We want ASCII functions */
+#include <tlhelp32.h>
+#endif
+
+static SDL_JoystickDriver *SDL_joystick_drivers[] = {
+#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
+ &SDL_WINDOWS_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_LINUX
+ &SDL_LINUX_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_IOKIT
+ &SDL_DARWIN_JoystickDriver,
+#endif
+#if defined(__IPHONEOS__) || defined(__TVOS__)
+ &SDL_IOS_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_ANDROID
+ &SDL_ANDROID_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
+ &SDL_EMSCRIPTEN_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_HAIKU
+ &SDL_HAIKU_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
+ &SDL_BSD_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI
+ &SDL_HIDAPI_JoystickDriver,
+#endif
+#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
+ &SDL_DUMMY_JoystickDriver
+#endif
+};
+static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
+static SDL_Joystick *SDL_joysticks = NULL;
+static SDL_bool SDL_updating_joystick = SDL_FALSE;
+static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
+static SDL_atomic_t SDL_next_joystick_instance_id;
+
+void
+SDL_LockJoysticks(void)
+{
+ if (SDL_joystick_lock) {
+ SDL_LockMutex(SDL_joystick_lock);
+ }
+}
+
+void
+SDL_UnlockJoysticks(void)
+{
+ if (SDL_joystick_lock) {
+ SDL_UnlockMutex(SDL_joystick_lock);
+ }
+}
+
+
+static void SDLCALL
+SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+ if (hint && *hint == '1') {
+ SDL_joystick_allows_background_events = SDL_TRUE;
+ } else {
+ SDL_joystick_allows_background_events = SDL_FALSE;
+ }
+}
+
+int
+SDL_JoystickInit(void)
+{
+ int i, status;
+
+ SDL_GameControllerInitMappings();
+
+ /* Create the joystick list lock */
+ if (!SDL_joystick_lock) {
+ SDL_joystick_lock = SDL_CreateMutex();
+ }
+
+ /* See if we should allow joystick events while in the background */
+ SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
+ SDL_JoystickAllowBackgroundEventsChanged, NULL);
+
+#if !SDL_EVENTS_DISABLED
+ if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
+ return -1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ status = -1;
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ if (SDL_joystick_drivers[i]->Init() >= 0) {
+ status = 0;
+ }
+ }
+ return status;
+}
+
+/*
+ * Count the number of joysticks attached to the system
+ */
+int
+SDL_NumJoysticks(void)
+{
+ int i, total_joysticks = 0;
+ SDL_LockJoysticks();
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ total_joysticks += SDL_joystick_drivers[i]->GetCount();
+ }
+ SDL_UnlockJoysticks();
+ return total_joysticks;
+}
+
+/*
+ * Return the next available joystick instance ID
+ * This may be called by drivers from multiple threads, unprotected by any locks
+ */
+SDL_JoystickID SDL_GetNextJoystickInstanceID()
+{
+ return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
+}
+
+/*
+ * Get the driver and device index for an API device index
+ * This should be called while the joystick lock is held, to prevent another thread from updating the list
+ */
+SDL_bool
+SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
+{
+ int i, num_joysticks, total_joysticks = 0;
+
+ if (device_index >= 0) {
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ num_joysticks = SDL_joystick_drivers[i]->GetCount();
+ if (device_index < num_joysticks) {
+ *driver = SDL_joystick_drivers[i];
+ *driver_index = device_index;
+ return SDL_TRUE;
+ }
+ device_index -= num_joysticks;
+ total_joysticks += num_joysticks;
+ }
+ }
+
+ SDL_SetError("There are %d joysticks available", total_joysticks);
+ return SDL_FALSE;
+}
+
+/*
+ * Perform any needed fixups for joystick names
+ */
+static const char *
+SDL_FixupJoystickName(const char *name)
+{
+ if (name) {
+ const char *skip_prefix = "NVIDIA Corporation ";
+
+ if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
+ name += SDL_strlen(skip_prefix);
+ }
+ }
+ return name;
+}
+
+
+/*
+ * Get the implementation dependent name of a joystick
+ */
+const char *
+SDL_JoystickNameForIndex(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ const char *name = NULL;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
+ }
+ SDL_UnlockJoysticks();
+
+ /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
+ return name;
+}
+
+int
+SDL_JoystickGetDevicePlayerIndex(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ int player_index = -1;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ player_index = driver->GetDevicePlayerIndex(device_index);
+ }
+ SDL_UnlockJoysticks();
+
+ return player_index;
+}
+
+/*
+ * Return true if this joystick is known to have all axes centered at zero
+ * This isn't generally needed unless the joystick never generates an initial axis value near zero,
+ * e.g. it's emulating axes with digital buttons
+ */
+static SDL_bool
+SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
+{
+ static Uint32 zero_centered_joysticks[] = {
+ MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
+ MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
+ };
+
+ int i;
+ Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
+ SDL_JoystickGetProduct(joystick));
+
+/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
+
+ if (joystick->naxes == 2) {
+ /* Assume D-pad or thumbstick style axes are centered at 0 */
+ return SDL_TRUE;
+ }
+
+ for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
+ if (id == zero_centered_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system. This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+SDL_Joystick *
+SDL_JoystickOpen(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ SDL_JoystickID instance_id;
+ SDL_Joystick *joystick;
+ SDL_Joystick *joysticklist;
+ const char *joystickname = NULL;
+
+ SDL_LockJoysticks();
+
+ if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ joysticklist = SDL_joysticks;
+ /* If the joystick is already open, return it
+ * it is important that we have a single joystick * for each instance id
+ */
+ instance_id = driver->GetDeviceInstanceID(device_index);
+ while (joysticklist) {
+ if (instance_id == joysticklist->instance_id) {
+ joystick = joysticklist;
+ ++joystick->ref_count;
+ SDL_UnlockJoysticks();
+ return joystick;
+ }
+ joysticklist = joysticklist->next;
+ }
+
+ /* Create and initialize the joystick */
+ joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
+ if (joystick == NULL) {
+ SDL_OutOfMemory();
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ joystick->driver = driver;
+ joystick->instance_id = instance_id;
+ joystick->attached = SDL_TRUE;
+ joystick->player_index = -1;
+
+ if (driver->Open(joystick, device_index) < 0) {
+ SDL_free(joystick);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ joystickname = driver->GetDeviceName(device_index);
+ if (joystickname) {
+ joystick->name = SDL_strdup(joystickname);
+ } else {
+ joystick->name = NULL;
+ }
+
+ joystick->guid = driver->GetDeviceGUID(device_index);
+
+ if (joystick->naxes > 0) {
+ joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
+ }
+ if (joystick->nhats > 0) {
+ joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
+ }
+ if (joystick->nballs > 0) {
+ joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
+ }
+ if (joystick->nbuttons > 0) {
+ joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
+ }
+ if (((joystick->naxes > 0) && !joystick->axes)
+ || ((joystick->nhats > 0) && !joystick->hats)
+ || ((joystick->nballs > 0) && !joystick->balls)
+ || ((joystick->nbuttons > 0) && !joystick->buttons)) {
+ SDL_OutOfMemory();
+ SDL_JoystickClose(joystick);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
+
+ /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
+ if (SDL_JoystickAxesCenteredAtZero(joystick)) {
+ int i;
+
+ for (i = 0; i < joystick->naxes; ++i) {
+ joystick->axes[i].has_initial_value = SDL_TRUE;
+ }
+ }
+
+ joystick->is_game_controller = SDL_IsGameController(device_index);
+
+ /* Add joystick to list */
+ ++joystick->ref_count;
+ /* Link the joystick in the list */
+ joystick->next = SDL_joysticks;
+ SDL_joysticks = joystick;
+
+ SDL_UnlockJoysticks();
+
+ driver->Update(joystick);
+
+ return joystick;
+}
+
+
+/*
+ * Checks to make sure the joystick is valid.
+ */
+int
+SDL_PrivateJoystickValid(SDL_Joystick * joystick)
+{
+ int valid;
+
+ if (joystick == NULL) {
+ SDL_SetError("Joystick hasn't been opened yet");
+ valid = 0;
+ } else {
+ valid = 1;
+ }
+
+ return valid;
+}
+
+/*
+ * Get the number of multi-dimensional axis controls on a joystick
+ */
+int
+SDL_JoystickNumAxes(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->naxes;
+}
+
+/*
+ * Get the number of hats on a joystick
+ */
+int
+SDL_JoystickNumHats(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->nhats;
+}
+
+/*
+ * Get the number of trackballs on a joystick
+ */
+int
+SDL_JoystickNumBalls(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->nballs;
+}
+
+/*
+ * Get the number of buttons on a joystick
+ */
+int
+SDL_JoystickNumButtons(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->nbuttons;
+}
+
+/*
+ * Get the current state of an axis control on a joystick
+ */
+Sint16
+SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
+{
+ Sint16 state;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return 0;
+ }
+ if (axis < joystick->naxes) {
+ state = joystick->axes[axis].value;
+ } else {
+ SDL_SetError("Joystick only has %d axes", joystick->naxes);
+ state = 0;
+ }
+ return state;
+}
+
+/*
+ * Get the initial state of an axis control on a joystick
+ */
+SDL_bool
+SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return SDL_FALSE;
+ }
+ if (axis >= joystick->naxes) {
+ SDL_SetError("Joystick only has %d axes", joystick->naxes);
+ return SDL_FALSE;
+ }
+ if (state) {
+ *state = joystick->axes[axis].initial_value;
+ }
+ return joystick->axes[axis].has_initial_value;
+}
+
+/*
+ * Get the current state of a hat on a joystick
+ */
+Uint8
+SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
+{
+ Uint8 state;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return 0;
+ }
+ if (hat < joystick->nhats) {
+ state = joystick->hats[hat];
+ } else {
+ SDL_SetError("Joystick only has %d hats", joystick->nhats);
+ state = 0;
+ }
+ return state;
+}
+
+/*
+ * Get the ball axis change since the last poll
+ */
+int
+SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
+{
+ int retval;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+
+ retval = 0;
+ if (ball < joystick->nballs) {
+ if (dx) {
+ *dx = joystick->balls[ball].dx;
+ }
+ if (dy) {
+ *dy = joystick->balls[ball].dy;
+ }
+ joystick->balls[ball].dx = 0;
+ joystick->balls[ball].dy = 0;
+ } else {
+ return SDL_SetError("Joystick only has %d balls", joystick->nballs);
+ }
+ return retval;
+}
+
+/*
+ * Get the current state of a button on a joystick
+ */
+Uint8
+SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
+{
+ Uint8 state;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return 0;
+ }
+ if (button < joystick->nbuttons) {
+ state = joystick->buttons[button];
+ } else {
+ SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
+ state = 0;
+ }
+ return state;
+}
+
+/*
+ * Return if the joystick in question is currently attached to the system,
+ * \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
+ */
+SDL_bool
+SDL_JoystickGetAttached(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return SDL_FALSE;
+ }
+
+ return joystick->attached;
+}
+
+/*
+ * Get the instance id for this opened joystick
+ */
+SDL_JoystickID
+SDL_JoystickInstanceID(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+
+ return joystick->instance_id;
+}
+
+/*
+ * Find the SDL_Joystick that owns this instance id
+ */
+SDL_Joystick *
+SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
+{
+ SDL_Joystick *joystick;
+
+ SDL_LockJoysticks();
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->instance_id == joyid) {
+ break;
+ }
+ }
+ SDL_UnlockJoysticks();
+ return joystick;
+}
+
+/*
+ * Get the friendly name of this joystick
+ */
+const char *
+SDL_JoystickName(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return NULL;
+ }
+
+ return SDL_FixupJoystickName(joystick->name);
+}
+
+int
+SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->player_index;
+}
+
+int
+SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
+}
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+void
+SDL_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_Joystick *joysticklist;
+ SDL_Joystick *joysticklistprev;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return;
+ }
+
+ SDL_LockJoysticks();
+
+ /* First decrement ref count */
+ if (--joystick->ref_count > 0) {
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ if (SDL_updating_joystick) {
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ joystick->driver->Close(joystick);
+ joystick->hwdata = NULL;
+
+ joysticklist = SDL_joysticks;
+ joysticklistprev = NULL;
+ while (joysticklist) {
+ if (joystick == joysticklist) {
+ if (joysticklistprev) {
+ /* unlink this entry */
+ joysticklistprev->next = joysticklist->next;
+ } else {
+ SDL_joysticks = joystick->next;
+ }
+ break;
+ }
+ joysticklistprev = joysticklist;
+ joysticklist = joysticklist->next;
+ }
+
+ SDL_free(joystick->name);
+
+ /* Free the data associated with this joystick */
+ SDL_free(joystick->axes);
+ SDL_free(joystick->hats);
+ SDL_free(joystick->balls);
+ SDL_free(joystick->buttons);
+ SDL_free(joystick);
+
+ SDL_UnlockJoysticks();
+}
+
+void
+SDL_JoystickQuit(void)
+{
+ int i;
+
+ /* Make sure we're not getting called in the middle of updating joysticks */
+ SDL_assert(!SDL_updating_joystick);
+
+ SDL_LockJoysticks();
+
+ /* Stop the event polling */
+ while (SDL_joysticks) {
+ SDL_joysticks->ref_count = 1;
+ SDL_JoystickClose(SDL_joysticks);
+ }
+
+ /* Quit the joystick setup */
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ SDL_joystick_drivers[i]->Quit();
+ }
+
+ SDL_UnlockJoysticks();
+
+#if !SDL_EVENTS_DISABLED
+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
+#endif
+
+ SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
+ SDL_JoystickAllowBackgroundEventsChanged, NULL);
+
+ if (SDL_joystick_lock) {
+ SDL_DestroyMutex(SDL_joystick_lock);
+ SDL_joystick_lock = NULL;
+ }
+
+ SDL_GameControllerQuitMappings();
+}
+
+
+static SDL_bool
+SDL_PrivateJoystickShouldIgnoreEvent()
+{
+ if (SDL_joystick_allows_background_events) {
+ return SDL_FALSE;
+ }
+
+ if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
+ /* We have windows but we don't have focus, ignore the event. */
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+/* These are global for SDL_sysjoystick.c and SDL_events.c */
+
+void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
+{
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+ int device_index;
+
+ device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
+ if (device_index < 0) {
+ return;
+ }
+
+ event.type = SDL_JOYDEVICEADDED;
+
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = device_index;
+ SDL_PushEvent(&event);
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+}
+
+/*
+ * If there is an existing add event in the queue, it needs to be modified
+ * to have the right value for which, because the number of controllers in
+ * the system is now one less.
+ */
+static void UpdateEventsForDeviceRemoval()
+{
+ int i, num_events;
+ SDL_Event *events;
+
+ num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
+ if (num_events <= 0) {
+ return;
+ }
+
+ events = SDL_stack_alloc(SDL_Event, num_events);
+ if (!events) {
+ return;
+ }
+
+ num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
+ for (i = 0; i < num_events; ++i) {
+ --events[i].jdevice.which;
+ }
+ SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
+
+ SDL_stack_free(events);
+}
+
+void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
+{
+ SDL_Joystick *joystick;
+
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+
+ event.type = SDL_JOYDEVICEREMOVED;
+
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = device_instance;
+ SDL_PushEvent(&event);
+ }
+
+ UpdateEventsForDeviceRemoval();
+#endif /* !SDL_EVENTS_DISABLED */
+
+ /* Mark this joystick as no longer attached */
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->instance_id == device_instance) {
+ joystick->attached = SDL_FALSE;
+ joystick->force_recentering = SDL_TRUE;
+ break;
+ }
+ }
+}
+
+int
+SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
+{
+ int posted;
+
+ /* Make sure we're not getting garbage or duplicate events */
+ if (axis >= joystick->naxes) {
+ return 0;
+ }
+ if (!joystick->axes[axis].has_initial_value) {
+ joystick->axes[axis].initial_value = value;
+ joystick->axes[axis].value = value;
+ joystick->axes[axis].zero = value;
+ joystick->axes[axis].has_initial_value = SDL_TRUE;
+ }
+ if (value == joystick->axes[axis].value) {
+ return 0;
+ }
+ if (!joystick->axes[axis].sent_initial_value) {
+ /* Make sure we don't send motion until there's real activity on this axis */
+ const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
+ if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) {
+ return 0;
+ }
+ joystick->axes[axis].sent_initial_value = SDL_TRUE;
+ joystick->axes[axis].value = value; /* Just so we pass the check above */
+ SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value);
+ }
+
+ /* We ignore events if we don't have keyboard focus, except for centering
+ * events.
+ */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) ||
+ (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) {
+ return 0;
+ }
+ }
+
+ /* Update internal joystick state */
+ joystick->axes[axis].value = value;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.type = SDL_JOYAXISMOTION;
+ event.jaxis.which = joystick->instance_id;
+ event.jaxis.axis = axis;
+ event.jaxis.value = value;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+int
+SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
+{
+ int posted;
+
+ /* Make sure we're not getting garbage or duplicate events */
+ if (hat >= joystick->nhats) {
+ return 0;
+ }
+ if (value == joystick->hats[hat]) {
+ return 0;
+ }
+
+ /* We ignore events if we don't have keyboard focus, except for centering
+ * events.
+ */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ if (value != SDL_HAT_CENTERED) {
+ return 0;
+ }
+ }
+
+ /* Update internal joystick state */
+ joystick->hats[hat] = value;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.jhat.type = SDL_JOYHATMOTION;
+ event.jhat.which = joystick->instance_id;
+ event.jhat.hat = hat;
+ event.jhat.value = value;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+int
+SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
+ Sint16 xrel, Sint16 yrel)
+{
+ int posted;
+
+ /* Make sure we're not getting garbage events */
+ if (ball >= joystick->nballs) {
+ return 0;
+ }
+
+ /* We ignore events if we don't have keyboard focus. */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ return 0;
+ }
+
+ /* Update internal mouse state */
+ joystick->balls[ball].dx += xrel;
+ joystick->balls[ball].dy += yrel;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.jball.type = SDL_JOYBALLMOTION;
+ event.jball.which = joystick->instance_id;
+ event.jball.ball = ball;
+ event.jball.xrel = xrel;
+ event.jball.yrel = yrel;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+int
+SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
+{
+ int posted;
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+
+ switch (state) {
+ case SDL_PRESSED:
+ event.type = SDL_JOYBUTTONDOWN;
+ break;
+ case SDL_RELEASED:
+ event.type = SDL_JOYBUTTONUP;
+ break;
+ default:
+ /* Invalid state -- bail */
+ return 0;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ /* Make sure we're not getting garbage or duplicate events */
+ if (button >= joystick->nbuttons) {
+ return 0;
+ }
+ if (state == joystick->buttons[button]) {
+ return 0;
+ }
+
+ /* We ignore events if we don't have keyboard focus, except for button
+ * release. */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ if (state == SDL_PRESSED) {
+ return 0;
+ }
+ }
+
+ /* Update internal joystick state */
+ joystick->buttons[button] = state;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jbutton.which = joystick->instance_id;
+ event.jbutton.button = button;
+ event.jbutton.state = state;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+void
+SDL_JoystickUpdate(void)
+{
+ int i;
+ SDL_Joystick *joystick;
+
+ SDL_LockJoysticks();
+
+ if (SDL_updating_joystick) {
+ /* The joysticks are already being updated */
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ SDL_updating_joystick = SDL_TRUE;
+
+ /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
+ SDL_UnlockJoysticks();
+
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->attached) {
+ joystick->driver->Update(joystick);
+
+ if (joystick->delayed_guide_button) {
+ SDL_GameControllerHandleDelayedGuideButton(joystick);
+ }
+ }
+
+ if (joystick->force_recentering) {
+ /* Tell the app that everything is centered/unpressed... */
+ for (i = 0; i < joystick->naxes; i++) {
+ if (joystick->axes[i].has_initial_value) {
+ SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
+ }
+ }
+
+ for (i = 0; i < joystick->nbuttons; i++) {
+ SDL_PrivateJoystickButton(joystick, i, 0);
+ }
+
+ for (i = 0; i < joystick->nhats; i++) {
+ SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
+ }
+
+ joystick->force_recentering = SDL_FALSE;
+ }
+ }
+
+ SDL_LockJoysticks();
+
+ SDL_updating_joystick = SDL_FALSE;
+
+ /* If any joysticks were closed while updating, free them here */
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->ref_count <= 0) {
+ SDL_JoystickClose(joystick);
+ }
+ }
+
+ /* this needs to happen AFTER walking the joystick list above, so that any
+ dangling hardware data from removed devices can be free'd
+ */
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ SDL_joystick_drivers[i]->Detect();
+ }
+
+ SDL_UnlockJoysticks();
+}
+
+int
+SDL_JoystickEventState(int state)
+{
+#if SDL_EVENTS_DISABLED
+ return SDL_DISABLE;
+#else
+ const Uint32 event_list[] = {
+ SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
+ SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
+ };
+ unsigned int i;
+
+ switch (state) {
+ case SDL_QUERY:
+ state = SDL_DISABLE;
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
+ state = SDL_EventState(event_list[i], SDL_QUERY);
+ if (state == SDL_ENABLE) {
+ break;
+ }
+ }
+ break;
+ default:
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
+ SDL_EventState(event_list[i], state);
+ }
+ break;
+ }
+ return state;
+#endif /* SDL_EVENTS_DISABLED */
+}
+
+void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
+{
+ Uint16 *guid16 = (Uint16 *)guid.data;
+
+ /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */
+ if (/* guid16[0] is device bus type */
+ guid16[1] == 0x0000 &&
+ /* guid16[2] is vendor ID */
+ guid16[3] == 0x0000 &&
+ /* guid16[4] is product ID */
+ guid16[5] == 0x0000
+ /* guid16[6] is product version */
+ ) {
+ if (vendor) {
+ *vendor = guid16[2];
+ }
+ if (product) {
+ *product = guid16[4];
+ }
+ if (version) {
+ *version = guid16[6];
+ }
+ } else {
+ if (vendor) {
+ *vendor = 0;
+ }
+ if (product) {
+ *product = 0;
+ }
+ if (version) {
+ *version = 0;
+ }
+ }
+}
+
+SDL_bool
+SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
+{
+ return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
+}
+
+SDL_bool
+SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
+{
+ return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController);
+}
+
+SDL_bool
+SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
+{
+ return BIsSteamController(GuessControllerType(vendor, product));
+}
+
+SDL_bool
+SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
+{
+ /* Filter out some bogus values here */
+ if (vendor == 0x0000 && product == 0x0000) {
+ return SDL_FALSE;
+ }
+ if (vendor == 0x0001 && product == 0x0001) {
+ return SDL_FALSE;
+ }
+ return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
+}
+
+SDL_bool
+SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
+{
+ return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
+}
+
+SDL_bool
+SDL_IsJoystickXInput(SDL_JoystickGUID guid)
+{
+ return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
+}
+
+SDL_bool
+SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
+{
+ return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
+}
+
+static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
+{
+ static Uint32 wheel_joysticks[] = {
+ MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */
+ MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */
+ MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */
+ MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */
+ MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */
+ MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */
+ MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */
+ MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */
+ MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
+ MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
+ MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
+ MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
+ MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
+ };
+ int i;
+
+ for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) {
+ if (vidpid == wheel_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid)
+{
+ static Uint32 flightstick_joysticks[] = {
+ MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */
+ MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */
+ };
+ int i;
+
+ for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) {
+ if (vidpid == flightstick_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid)
+{
+ static Uint32 throttle_joysticks[] = {
+ MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */
+ MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */
+ };
+ int i;
+
+ for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) {
+ if (vidpid == throttle_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
+{
+ Uint16 vendor;
+ Uint16 product;
+ Uint32 vidpid;
+
+ if (SDL_IsJoystickXInput(guid)) {
+ /* XInput GUID, get the type based on the XInput device subtype */
+ switch (guid.data[15]) {
+ case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */
+ return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */
+ return SDL_JOYSTICK_TYPE_WHEEL;
+ case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */
+ return SDL_JOYSTICK_TYPE_ARCADE_STICK;
+ case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */
+ return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+ case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */
+ return SDL_JOYSTICK_TYPE_DANCE_PAD;
+ case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */
+ case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */
+ case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */
+ return SDL_JOYSTICK_TYPE_GUITAR;
+ case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */
+ return SDL_JOYSTICK_TYPE_DRUM_KIT;
+ case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */
+ return SDL_JOYSTICK_TYPE_ARCADE_PAD;
+ default:
+ return SDL_JOYSTICK_TYPE_UNKNOWN;
+ }
+ }
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
+ vidpid = MAKE_VIDPID(vendor, product);
+
+ if (SDL_IsJoystickProductWheel(vidpid)) {
+ return SDL_JOYSTICK_TYPE_WHEEL;
+ }
+
+ if (SDL_IsJoystickProductFlightStick(vidpid)) {
+ return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+ }
+
+ if (SDL_IsJoystickProductThrottle(vidpid)) {
+ return SDL_JOYSTICK_TYPE_THROTTLE;
+ }
+
+ if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
+ return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ }
+
+ return SDL_JOYSTICK_TYPE_UNKNOWN;
+}
+
+static SDL_bool SDL_IsPS4RemapperRunning(void)
+{
+#ifdef __WIN32__
+ const char *mapper_processes[] = {
+ "DS4Windows.exe",
+ "InputMapper.exe",
+ };
+ int i;
+ PROCESSENTRY32 pe32;
+ SDL_bool found = SDL_FALSE;
+
+ /* Take a snapshot of all processes in the system */
+ HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
+ if (hProcessSnap != INVALID_HANDLE_VALUE) {
+ pe32.dwSize = sizeof(PROCESSENTRY32);
+ if (Process32First(hProcessSnap, &pe32)) {
+ do
+ {
+ for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
+ if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
+ found = SDL_TRUE;
+ }
+ }
+ } while (Process32Next(hProcessSnap, &pe32) && !found);
+ }
+ CloseHandle(hProcessSnap);
+ }
+ return found;
+#else
+ return SDL_FALSE;
+#endif
+}
+
+SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
+{
+ Uint16 vendor;
+ Uint16 product;
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
+
+ if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
+ return SDL_TRUE;
+ }
+
+ if (SDL_IsGameControllerNameAndGUID(name, guid) &&
+ SDL_ShouldIgnoreGameController(name, guid)) {
+ return SDL_TRUE;
+ }
+
+ return SDL_FALSE;
+}
+
+/* return the guid for this index */
+SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ SDL_JoystickGUID guid;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ guid = driver->GetDeviceGUID(device_index);
+ } else {
+ SDL_zero(guid);
+ }
+ SDL_UnlockJoysticks();
+
+ return guid;
+}
+
+Uint16 SDL_JoystickGetDeviceVendor(int device_index)
+{
+ Uint16 vendor;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
+ return vendor;
+}
+
+Uint16 SDL_JoystickGetDeviceProduct(int device_index)
+{
+ Uint16 product;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
+ return product;
+}
+
+Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)
+{
+ Uint16 version;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
+ return version;
+}
+
+SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
+{
+ SDL_JoystickType type;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ type = SDL_GetJoystickGUIDType(guid);
+ if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
+ if (SDL_IsGameController(device_index)) {
+ type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ }
+ }
+ return type;
+}
+
+SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ SDL_JoystickID instance_id = -1;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ instance_id = driver->GetDeviceInstanceID(device_index);
+ }
+ SDL_UnlockJoysticks();
+
+ return instance_id;
+}
+
+int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
+{
+ int i, num_joysticks, device_index = -1;
+
+ SDL_LockJoysticks();
+ num_joysticks = SDL_NumJoysticks();
+ for (i = 0; i < num_joysticks; ++i) {
+ if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
+ device_index = i;
+ break;
+ }
+ }
+ SDL_UnlockJoysticks();
+
+ return device_index;
+}
+
+SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ SDL_JoystickGUID emptyGUID;
+ SDL_zero(emptyGUID);
+ return emptyGUID;
+ }
+ return joystick->guid;
+}
+
+Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick)
+{
+ Uint16 vendor;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
+ return vendor;
+}
+
+Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick)
+{
+ Uint16 product;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
+ return product;
+}
+
+Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick)
+{
+ Uint16 version;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
+ return version;
+}
+
+SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick)
+{
+ SDL_JoystickType type;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ type = SDL_GetJoystickGUIDType(guid);
+ if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
+ if (joystick && joystick->is_game_controller) {
+ type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ }
+ }
+ return type;
+}
+
+/* convert the guid to a printable string */
+void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
+{
+ static const char k_rgchHexToASCII[] = "0123456789abcdef";
+ int i;
+
+ if ((pszGUID == NULL) || (cbGUID <= 0)) {
+ return;
+ }
+
+ for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
+ /* each input byte writes 2 ascii chars, and might write a null byte. */
+ /* If we don't have room for next input byte, stop */
+ unsigned char c = guid.data[i];
+
+ *pszGUID++ = k_rgchHexToASCII[c >> 4];
+ *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
+ }
+ *pszGUID = '\0';
+}
+
+/*-----------------------------------------------------------------------------
+ * Purpose: Returns the 4 bit nibble for a hex character
+ * Input : c -
+ * Output : unsigned char
+ *-----------------------------------------------------------------------------*/
+static unsigned char nibble(char c)
+{
+ if ((c >= '0') && (c <= '9')) {
+ return (unsigned char)(c - '0');
+ }
+
+ if ((c >= 'A') && (c <= 'F')) {
+ return (unsigned char)(c - 'A' + 0x0a);
+ }
+
+ if ((c >= 'a') && (c <= 'f')) {
+ return (unsigned char)(c - 'a' + 0x0a);
+ }
+
+ /* received an invalid character, and no real way to return an error */
+ /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
+ return 0;
+}
+
+/* convert the string version of a joystick guid to the struct */
+SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
+{
+ SDL_JoystickGUID guid;
+ int maxoutputbytes= sizeof(guid);
+ size_t len = SDL_strlen(pchGUID);
+ Uint8 *p;
+ size_t i;
+
+ /* Make sure it's even */
+ len = (len) & ~0x1;
+
+ SDL_memset(&guid, 0x00, sizeof(guid));
+
+ p = (Uint8 *)&guid;
+ for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
+ *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
+ }
+
+ return guid;
+}
+
+/* update the power level for this joystick */
+void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
+{
+ joystick->epowerlevel = ePowerLevel;
+}
+
+/* return its power level */
+SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return SDL_JOYSTICK_POWER_UNKNOWN;
+ }
+ return joystick->epowerlevel;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */