diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/joystick/SDL_joystick.c')
-rw-r--r-- | source/3rd-party/SDL2/src/joystick/SDL_joystick.c | 1584 |
1 files changed, 1584 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_joystick.c b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c new file mode 100644 index 0000000..02903f5 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c @@ -0,0 +1,1584 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* This is the joystick API for Simple DirectMedia Layer */ + +#include "SDL.h" +#include "SDL_atomic.h" +#include "SDL_events.h" +#include "SDL_sysjoystick.h" +#include "SDL_assert.h" +#include "SDL_hints.h" + +#if !SDL_EVENTS_DISABLED +#include "../events/SDL_events_c.h" +#endif +#include "../video/SDL_sysvideo.h" + +/* This is included in only one place because it has a large static list of controllers */ +#include "controller_type.h" + +#ifdef __WIN32__ +/* Needed for checking for input remapping programs */ +#include "../core/windows/SDL_windows.h" + +#undef UNICODE /* We want ASCII functions */ +#include <tlhelp32.h> +#endif + +static SDL_JoystickDriver *SDL_joystick_drivers[] = { +#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) + &SDL_WINDOWS_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_LINUX + &SDL_LINUX_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_IOKIT + &SDL_DARWIN_JoystickDriver, +#endif +#if defined(__IPHONEOS__) || defined(__TVOS__) + &SDL_IOS_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_ANDROID + &SDL_ANDROID_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_EMSCRIPTEN + &SDL_EMSCRIPTEN_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_HAIKU + &SDL_HAIKU_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */ + &SDL_BSD_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_HIDAPI + &SDL_HIDAPI_JoystickDriver, +#endif +#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED) + &SDL_DUMMY_JoystickDriver +#endif +}; +static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE; +static SDL_Joystick *SDL_joysticks = NULL; +static SDL_bool SDL_updating_joystick = SDL_FALSE; +static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ +static SDL_atomic_t SDL_next_joystick_instance_id; + +void +SDL_LockJoysticks(void) +{ + if (SDL_joystick_lock) { + SDL_LockMutex(SDL_joystick_lock); + } +} + +void +SDL_UnlockJoysticks(void) +{ + if (SDL_joystick_lock) { + SDL_UnlockMutex(SDL_joystick_lock); + } +} + + +static void SDLCALL +SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + if (hint && *hint == '1') { + SDL_joystick_allows_background_events = SDL_TRUE; + } else { + SDL_joystick_allows_background_events = SDL_FALSE; + } +} + +int +SDL_JoystickInit(void) +{ + int i, status; + + SDL_GameControllerInitMappings(); + + /* Create the joystick list lock */ + if (!SDL_joystick_lock) { + SDL_joystick_lock = SDL_CreateMutex(); + } + + /* See if we should allow joystick events while in the background */ + SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, + SDL_JoystickAllowBackgroundEventsChanged, NULL); + +#if !SDL_EVENTS_DISABLED + if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) { + return -1; + } +#endif /* !SDL_EVENTS_DISABLED */ + + status = -1; + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + if (SDL_joystick_drivers[i]->Init() >= 0) { + status = 0; + } + } + return status; +} + +/* + * Count the number of joysticks attached to the system + */ +int +SDL_NumJoysticks(void) +{ + int i, total_joysticks = 0; + SDL_LockJoysticks(); + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + total_joysticks += SDL_joystick_drivers[i]->GetCount(); + } + SDL_UnlockJoysticks(); + return total_joysticks; +} + +/* + * Return the next available joystick instance ID + * This may be called by drivers from multiple threads, unprotected by any locks + */ +SDL_JoystickID SDL_GetNextJoystickInstanceID() +{ + return SDL_AtomicIncRef(&SDL_next_joystick_instance_id); +} + +/* + * Get the driver and device index for an API device index + * This should be called while the joystick lock is held, to prevent another thread from updating the list + */ +SDL_bool +SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index) +{ + int i, num_joysticks, total_joysticks = 0; + + if (device_index >= 0) { + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + num_joysticks = SDL_joystick_drivers[i]->GetCount(); + if (device_index < num_joysticks) { + *driver = SDL_joystick_drivers[i]; + *driver_index = device_index; + return SDL_TRUE; + } + device_index -= num_joysticks; + total_joysticks += num_joysticks; + } + } + + SDL_SetError("There are %d joysticks available", total_joysticks); + return SDL_FALSE; +} + +/* + * Perform any needed fixups for joystick names + */ +static const char * +SDL_FixupJoystickName(const char *name) +{ + if (name) { + const char *skip_prefix = "NVIDIA Corporation "; + + if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) { + name += SDL_strlen(skip_prefix); + } + } + return name; +} + + +/* + * Get the implementation dependent name of a joystick + */ +const char * +SDL_JoystickNameForIndex(int device_index) +{ + SDL_JoystickDriver *driver; + const char *name = NULL; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + name = SDL_FixupJoystickName(driver->GetDeviceName(device_index)); + } + SDL_UnlockJoysticks(); + + /* FIXME: Really we should reference count this name so it doesn't go away after unlock */ + return name; +} + +int +SDL_JoystickGetDevicePlayerIndex(int device_index) +{ + SDL_JoystickDriver *driver; + int player_index = -1; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + player_index = driver->GetDevicePlayerIndex(device_index); + } + SDL_UnlockJoysticks(); + + return player_index; +} + +/* + * Return true if this joystick is known to have all axes centered at zero + * This isn't generally needed unless the joystick never generates an initial axis value near zero, + * e.g. it's emulating axes with digital buttons + */ +static SDL_bool +SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick) +{ + static Uint32 zero_centered_joysticks[] = { + MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */ + MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */ + }; + + int i; + Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick), + SDL_JoystickGetProduct(joystick)); + +/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/ + + if (joystick->naxes == 2) { + /* Assume D-pad or thumbstick style axes are centered at 0 */ + return SDL_TRUE; + } + + for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) { + if (id == zero_centered_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +SDL_Joystick * +SDL_JoystickOpen(int device_index) +{ + SDL_JoystickDriver *driver; + SDL_JoystickID instance_id; + SDL_Joystick *joystick; + SDL_Joystick *joysticklist; + const char *joystickname = NULL; + + SDL_LockJoysticks(); + + if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + SDL_UnlockJoysticks(); + return NULL; + } + + joysticklist = SDL_joysticks; + /* If the joystick is already open, return it + * it is important that we have a single joystick * for each instance id + */ + instance_id = driver->GetDeviceInstanceID(device_index); + while (joysticklist) { + if (instance_id == joysticklist->instance_id) { + joystick = joysticklist; + ++joystick->ref_count; + SDL_UnlockJoysticks(); + return joystick; + } + joysticklist = joysticklist->next; + } + + /* Create and initialize the joystick */ + joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1); + if (joystick == NULL) { + SDL_OutOfMemory(); + SDL_UnlockJoysticks(); + return NULL; + } + joystick->driver = driver; + joystick->instance_id = instance_id; + joystick->attached = SDL_TRUE; + joystick->player_index = -1; + + if (driver->Open(joystick, device_index) < 0) { + SDL_free(joystick); + SDL_UnlockJoysticks(); + return NULL; + } + + joystickname = driver->GetDeviceName(device_index); + if (joystickname) { + joystick->name = SDL_strdup(joystickname); + } else { + joystick->name = NULL; + } + + joystick->guid = driver->GetDeviceGUID(device_index); + + if (joystick->naxes > 0) { + joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo)); + } + if (joystick->nhats > 0) { + joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8)); + } + if (joystick->nballs > 0) { + joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls)); + } + if (joystick->nbuttons > 0) { + joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); + } + if (((joystick->naxes > 0) && !joystick->axes) + || ((joystick->nhats > 0) && !joystick->hats) + || ((joystick->nballs > 0) && !joystick->balls) + || ((joystick->nbuttons > 0) && !joystick->buttons)) { + SDL_OutOfMemory(); + SDL_JoystickClose(joystick); + SDL_UnlockJoysticks(); + return NULL; + } + joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; + + /* If this joystick is known to have all zero centered axes, skip the auto-centering code */ + if (SDL_JoystickAxesCenteredAtZero(joystick)) { + int i; + + for (i = 0; i < joystick->naxes; ++i) { + joystick->axes[i].has_initial_value = SDL_TRUE; + } + } + + joystick->is_game_controller = SDL_IsGameController(device_index); + + /* Add joystick to list */ + ++joystick->ref_count; + /* Link the joystick in the list */ + joystick->next = SDL_joysticks; + SDL_joysticks = joystick; + + SDL_UnlockJoysticks(); + + driver->Update(joystick); + + return joystick; +} + + +/* + * Checks to make sure the joystick is valid. + */ +int +SDL_PrivateJoystickValid(SDL_Joystick * joystick) +{ + int valid; + + if (joystick == NULL) { + SDL_SetError("Joystick hasn't been opened yet"); + valid = 0; + } else { + valid = 1; + } + + return valid; +} + +/* + * Get the number of multi-dimensional axis controls on a joystick + */ +int +SDL_JoystickNumAxes(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->naxes; +} + +/* + * Get the number of hats on a joystick + */ +int +SDL_JoystickNumHats(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->nhats; +} + +/* + * Get the number of trackballs on a joystick + */ +int +SDL_JoystickNumBalls(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->nballs; +} + +/* + * Get the number of buttons on a joystick + */ +int +SDL_JoystickNumButtons(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->nbuttons; +} + +/* + * Get the current state of an axis control on a joystick + */ +Sint16 +SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis) +{ + Sint16 state; + + if (!SDL_PrivateJoystickValid(joystick)) { + return 0; + } + if (axis < joystick->naxes) { + state = joystick->axes[axis].value; + } else { + SDL_SetError("Joystick only has %d axes", joystick->naxes); + state = 0; + } + return state; +} + +/* + * Get the initial state of an axis control on a joystick + */ +SDL_bool +SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return SDL_FALSE; + } + if (axis >= joystick->naxes) { + SDL_SetError("Joystick only has %d axes", joystick->naxes); + return SDL_FALSE; + } + if (state) { + *state = joystick->axes[axis].initial_value; + } + return joystick->axes[axis].has_initial_value; +} + +/* + * Get the current state of a hat on a joystick + */ +Uint8 +SDL_JoystickGetHat(SDL_Joystick * joystick, int hat) +{ + Uint8 state; + + if (!SDL_PrivateJoystickValid(joystick)) { + return 0; + } + if (hat < joystick->nhats) { + state = joystick->hats[hat]; + } else { + SDL_SetError("Joystick only has %d hats", joystick->nhats); + state = 0; + } + return state; +} + +/* + * Get the ball axis change since the last poll + */ +int +SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy) +{ + int retval; + + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + + retval = 0; + if (ball < joystick->nballs) { + if (dx) { + *dx = joystick->balls[ball].dx; + } + if (dy) { + *dy = joystick->balls[ball].dy; + } + joystick->balls[ball].dx = 0; + joystick->balls[ball].dy = 0; + } else { + return SDL_SetError("Joystick only has %d balls", joystick->nballs); + } + return retval; +} + +/* + * Get the current state of a button on a joystick + */ +Uint8 +SDL_JoystickGetButton(SDL_Joystick * joystick, int button) +{ + Uint8 state; + + if (!SDL_PrivateJoystickValid(joystick)) { + return 0; + } + if (button < joystick->nbuttons) { + state = joystick->buttons[button]; + } else { + SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); + state = 0; + } + return state; +} + +/* + * Return if the joystick in question is currently attached to the system, + * \return SDL_FALSE if not plugged in, SDL_TRUE if still present. + */ +SDL_bool +SDL_JoystickGetAttached(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return SDL_FALSE; + } + + return joystick->attached; +} + +/* + * Get the instance id for this opened joystick + */ +SDL_JoystickID +SDL_JoystickInstanceID(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + + return joystick->instance_id; +} + +/* + * Find the SDL_Joystick that owns this instance id + */ +SDL_Joystick * +SDL_JoystickFromInstanceID(SDL_JoystickID joyid) +{ + SDL_Joystick *joystick; + + SDL_LockJoysticks(); + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->instance_id == joyid) { + break; + } + } + SDL_UnlockJoysticks(); + return joystick; +} + +/* + * Get the friendly name of this joystick + */ +const char * +SDL_JoystickName(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return NULL; + } + + return SDL_FixupJoystickName(joystick->name); +} + +int +SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->player_index; +} + +int +SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); +} + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +void +SDL_JoystickClose(SDL_Joystick * joystick) +{ + SDL_Joystick *joysticklist; + SDL_Joystick *joysticklistprev; + + if (!SDL_PrivateJoystickValid(joystick)) { + return; + } + + SDL_LockJoysticks(); + + /* First decrement ref count */ + if (--joystick->ref_count > 0) { + SDL_UnlockJoysticks(); + return; + } + + if (SDL_updating_joystick) { + SDL_UnlockJoysticks(); + return; + } + + joystick->driver->Close(joystick); + joystick->hwdata = NULL; + + joysticklist = SDL_joysticks; + joysticklistprev = NULL; + while (joysticklist) { + if (joystick == joysticklist) { + if (joysticklistprev) { + /* unlink this entry */ + joysticklistprev->next = joysticklist->next; + } else { + SDL_joysticks = joystick->next; + } + break; + } + joysticklistprev = joysticklist; + joysticklist = joysticklist->next; + } + + SDL_free(joystick->name); + + /* Free the data associated with this joystick */ + SDL_free(joystick->axes); + SDL_free(joystick->hats); + SDL_free(joystick->balls); + SDL_free(joystick->buttons); + SDL_free(joystick); + + SDL_UnlockJoysticks(); +} + +void +SDL_JoystickQuit(void) +{ + int i; + + /* Make sure we're not getting called in the middle of updating joysticks */ + SDL_assert(!SDL_updating_joystick); + + SDL_LockJoysticks(); + + /* Stop the event polling */ + while (SDL_joysticks) { + SDL_joysticks->ref_count = 1; + SDL_JoystickClose(SDL_joysticks); + } + + /* Quit the joystick setup */ + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + SDL_joystick_drivers[i]->Quit(); + } + + SDL_UnlockJoysticks(); + +#if !SDL_EVENTS_DISABLED + SDL_QuitSubSystem(SDL_INIT_EVENTS); +#endif + + SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, + SDL_JoystickAllowBackgroundEventsChanged, NULL); + + if (SDL_joystick_lock) { + SDL_DestroyMutex(SDL_joystick_lock); + SDL_joystick_lock = NULL; + } + + SDL_GameControllerQuitMappings(); +} + + +static SDL_bool +SDL_PrivateJoystickShouldIgnoreEvent() +{ + if (SDL_joystick_allows_background_events) { + return SDL_FALSE; + } + + if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) { + /* We have windows but we don't have focus, ignore the event. */ + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* These are global for SDL_sysjoystick.c and SDL_events.c */ + +void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance) +{ +#if !SDL_EVENTS_DISABLED + SDL_Event event; + int device_index; + + device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance); + if (device_index < 0) { + return; + } + + event.type = SDL_JOYDEVICEADDED; + + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jdevice.which = device_index; + SDL_PushEvent(&event); + } +#endif /* !SDL_EVENTS_DISABLED */ +} + +/* + * If there is an existing add event in the queue, it needs to be modified + * to have the right value for which, because the number of controllers in + * the system is now one less. + */ +static void UpdateEventsForDeviceRemoval() +{ + int i, num_events; + SDL_Event *events; + + num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); + if (num_events <= 0) { + return; + } + + events = SDL_stack_alloc(SDL_Event, num_events); + if (!events) { + return; + } + + num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); + for (i = 0; i < num_events; ++i) { + --events[i].jdevice.which; + } + SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); + + SDL_stack_free(events); +} + +void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance) +{ + SDL_Joystick *joystick; + +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + event.type = SDL_JOYDEVICEREMOVED; + + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jdevice.which = device_instance; + SDL_PushEvent(&event); + } + + UpdateEventsForDeviceRemoval(); +#endif /* !SDL_EVENTS_DISABLED */ + + /* Mark this joystick as no longer attached */ + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->instance_id == device_instance) { + joystick->attached = SDL_FALSE; + joystick->force_recentering = SDL_TRUE; + break; + } + } +} + +int +SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) +{ + int posted; + + /* Make sure we're not getting garbage or duplicate events */ + if (axis >= joystick->naxes) { + return 0; + } + if (!joystick->axes[axis].has_initial_value) { + joystick->axes[axis].initial_value = value; + joystick->axes[axis].value = value; + joystick->axes[axis].zero = value; + joystick->axes[axis].has_initial_value = SDL_TRUE; + } + if (value == joystick->axes[axis].value) { + return 0; + } + if (!joystick->axes[axis].sent_initial_value) { + /* Make sure we don't send motion until there's real activity on this axis */ + const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */ + if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) { + return 0; + } + joystick->axes[axis].sent_initial_value = SDL_TRUE; + joystick->axes[axis].value = value; /* Just so we pass the check above */ + SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value); + } + + /* We ignore events if we don't have keyboard focus, except for centering + * events. + */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) || + (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) { + return 0; + } + } + + /* Update internal joystick state */ + joystick->axes[axis].value = value; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) { + SDL_Event event; + event.type = SDL_JOYAXISMOTION; + event.jaxis.which = joystick->instance_id; + event.jaxis.axis = axis; + event.jaxis.value = value; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +int +SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value) +{ + int posted; + + /* Make sure we're not getting garbage or duplicate events */ + if (hat >= joystick->nhats) { + return 0; + } + if (value == joystick->hats[hat]) { + return 0; + } + + /* We ignore events if we don't have keyboard focus, except for centering + * events. + */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (value != SDL_HAT_CENTERED) { + return 0; + } + } + + /* Update internal joystick state */ + joystick->hats[hat] = value; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) { + SDL_Event event; + event.jhat.type = SDL_JOYHATMOTION; + event.jhat.which = joystick->instance_id; + event.jhat.hat = hat; + event.jhat.value = value; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +int +SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball, + Sint16 xrel, Sint16 yrel) +{ + int posted; + + /* Make sure we're not getting garbage events */ + if (ball >= joystick->nballs) { + return 0; + } + + /* We ignore events if we don't have keyboard focus. */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + return 0; + } + + /* Update internal mouse state */ + joystick->balls[ball].dx += xrel; + joystick->balls[ball].dy += yrel; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) { + SDL_Event event; + event.jball.type = SDL_JOYBALLMOTION; + event.jball.which = joystick->instance_id; + event.jball.ball = ball; + event.jball.xrel = xrel; + event.jball.yrel = yrel; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +int +SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) +{ + int posted; +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + switch (state) { + case SDL_PRESSED: + event.type = SDL_JOYBUTTONDOWN; + break; + case SDL_RELEASED: + event.type = SDL_JOYBUTTONUP; + break; + default: + /* Invalid state -- bail */ + return 0; + } +#endif /* !SDL_EVENTS_DISABLED */ + + /* Make sure we're not getting garbage or duplicate events */ + if (button >= joystick->nbuttons) { + return 0; + } + if (state == joystick->buttons[button]) { + return 0; + } + + /* We ignore events if we don't have keyboard focus, except for button + * release. */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (state == SDL_PRESSED) { + return 0; + } + } + + /* Update internal joystick state */ + joystick->buttons[button] = state; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jbutton.which = joystick->instance_id; + event.jbutton.button = button; + event.jbutton.state = state; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +void +SDL_JoystickUpdate(void) +{ + int i; + SDL_Joystick *joystick; + + SDL_LockJoysticks(); + + if (SDL_updating_joystick) { + /* The joysticks are already being updated */ + SDL_UnlockJoysticks(); + return; + } + + SDL_updating_joystick = SDL_TRUE; + + /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */ + SDL_UnlockJoysticks(); + + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->attached) { + joystick->driver->Update(joystick); + + if (joystick->delayed_guide_button) { + SDL_GameControllerHandleDelayedGuideButton(joystick); + } + } + + if (joystick->force_recentering) { + /* Tell the app that everything is centered/unpressed... */ + for (i = 0; i < joystick->naxes; i++) { + if (joystick->axes[i].has_initial_value) { + SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero); + } + } + + for (i = 0; i < joystick->nbuttons; i++) { + SDL_PrivateJoystickButton(joystick, i, 0); + } + + for (i = 0; i < joystick->nhats; i++) { + SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED); + } + + joystick->force_recentering = SDL_FALSE; + } + } + + SDL_LockJoysticks(); + + SDL_updating_joystick = SDL_FALSE; + + /* If any joysticks were closed while updating, free them here */ + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->ref_count <= 0) { + SDL_JoystickClose(joystick); + } + } + + /* this needs to happen AFTER walking the joystick list above, so that any + dangling hardware data from removed devices can be free'd + */ + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + SDL_joystick_drivers[i]->Detect(); + } + + SDL_UnlockJoysticks(); +} + +int +SDL_JoystickEventState(int state) +{ +#if SDL_EVENTS_DISABLED + return SDL_DISABLE; +#else + const Uint32 event_list[] = { + SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, + SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED + }; + unsigned int i; + + switch (state) { + case SDL_QUERY: + state = SDL_DISABLE; + for (i = 0; i < SDL_arraysize(event_list); ++i) { + state = SDL_EventState(event_list[i], SDL_QUERY); + if (state == SDL_ENABLE) { + break; + } + } + break; + default: + for (i = 0; i < SDL_arraysize(event_list); ++i) { + SDL_EventState(event_list[i], state); + } + break; + } + return state; +#endif /* SDL_EVENTS_DISABLED */ +} + +void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version) +{ + Uint16 *guid16 = (Uint16 *)guid.data; + + /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */ + if (/* guid16[0] is device bus type */ + guid16[1] == 0x0000 && + /* guid16[2] is vendor ID */ + guid16[3] == 0x0000 && + /* guid16[4] is product ID */ + guid16[5] == 0x0000 + /* guid16[6] is product version */ + ) { + if (vendor) { + *vendor = guid16[2]; + } + if (product) { + *product = guid16[4]; + } + if (version) { + *version = guid16[6]; + } + } else { + if (vendor) { + *vendor = 0; + } + if (product) { + *product = 0; + } + if (version) { + *version = 0; + } + } +} + +SDL_bool +SDL_IsJoystickPS4(Uint16 vendor, Uint16 product) +{ + return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller); +} + +SDL_bool +SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product) +{ + return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController); +} + +SDL_bool +SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product) +{ + return BIsSteamController(GuessControllerType(vendor, product)); +} + +SDL_bool +SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product) +{ + /* Filter out some bogus values here */ + if (vendor == 0x0000 && product == 0x0000) { + return SDL_FALSE; + } + if (vendor == 0x0001 && product == 0x0001) { + return SDL_FALSE; + } + return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller); +} + +SDL_bool +SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product) +{ + return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController); +} + +SDL_bool +SDL_IsJoystickXInput(SDL_JoystickGUID guid) +{ + return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE; +} + +SDL_bool +SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid) +{ + return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE; +} + +static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid) +{ + static Uint32 wheel_joysticks[] = { + MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */ + MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */ + MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */ + MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */ + MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */ + MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */ + MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */ + MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */ + MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */ + MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */ + MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */ + MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */ + MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */ + }; + int i; + + for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) { + if (vidpid == wheel_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid) +{ + static Uint32 flightstick_joysticks[] = { + MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */ + MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */ + }; + int i; + + for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) { + if (vidpid == flightstick_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid) +{ + static Uint32 throttle_joysticks[] = { + MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */ + MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */ + }; + int i; + + for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) { + if (vidpid == throttle_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid) +{ + Uint16 vendor; + Uint16 product; + Uint32 vidpid; + + if (SDL_IsJoystickXInput(guid)) { + /* XInput GUID, get the type based on the XInput device subtype */ + switch (guid.data[15]) { + case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */ + return SDL_JOYSTICK_TYPE_GAMECONTROLLER; + case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */ + return SDL_JOYSTICK_TYPE_WHEEL; + case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */ + return SDL_JOYSTICK_TYPE_ARCADE_STICK; + case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */ + return SDL_JOYSTICK_TYPE_FLIGHT_STICK; + case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */ + return SDL_JOYSTICK_TYPE_DANCE_PAD; + case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */ + case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */ + case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */ + return SDL_JOYSTICK_TYPE_GUITAR; + case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */ + return SDL_JOYSTICK_TYPE_DRUM_KIT; + case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */ + return SDL_JOYSTICK_TYPE_ARCADE_PAD; + default: + return SDL_JOYSTICK_TYPE_UNKNOWN; + } + } + + SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); + vidpid = MAKE_VIDPID(vendor, product); + + if (SDL_IsJoystickProductWheel(vidpid)) { + return SDL_JOYSTICK_TYPE_WHEEL; + } + + if (SDL_IsJoystickProductFlightStick(vidpid)) { + return SDL_JOYSTICK_TYPE_FLIGHT_STICK; + } + + if (SDL_IsJoystickProductThrottle(vidpid)) { + return SDL_JOYSTICK_TYPE_THROTTLE; + } + + if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) { + return SDL_JOYSTICK_TYPE_GAMECONTROLLER; + } + + return SDL_JOYSTICK_TYPE_UNKNOWN; +} + +static SDL_bool SDL_IsPS4RemapperRunning(void) +{ +#ifdef __WIN32__ + const char *mapper_processes[] = { + "DS4Windows.exe", + "InputMapper.exe", + }; + int i; + PROCESSENTRY32 pe32; + SDL_bool found = SDL_FALSE; + + /* Take a snapshot of all processes in the system */ + HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (hProcessSnap != INVALID_HANDLE_VALUE) { + pe32.dwSize = sizeof(PROCESSENTRY32); + if (Process32First(hProcessSnap, &pe32)) { + do + { + for (i = 0; i < SDL_arraysize(mapper_processes); ++i) { + if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) { + found = SDL_TRUE; + } + } + } while (Process32Next(hProcessSnap, &pe32) && !found); + } + CloseHandle(hProcessSnap); + } + return found; +#else + return SDL_FALSE; +#endif +} + +SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid) +{ + Uint16 vendor; + Uint16 product; + + SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); + + if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) { + return SDL_TRUE; + } + + if (SDL_IsGameControllerNameAndGUID(name, guid) && + SDL_ShouldIgnoreGameController(name, guid)) { + return SDL_TRUE; + } + + return SDL_FALSE; +} + +/* return the guid for this index */ +SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index) +{ + SDL_JoystickDriver *driver; + SDL_JoystickGUID guid; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + guid = driver->GetDeviceGUID(device_index); + } else { + SDL_zero(guid); + } + SDL_UnlockJoysticks(); + + return guid; +} + +Uint16 SDL_JoystickGetDeviceVendor(int device_index) +{ + Uint16 vendor; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL); + return vendor; +} + +Uint16 SDL_JoystickGetDeviceProduct(int device_index) +{ + Uint16 product; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL); + return product; +} + +Uint16 SDL_JoystickGetDeviceProductVersion(int device_index) +{ + Uint16 version; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version); + return version; +} + +SDL_JoystickType SDL_JoystickGetDeviceType(int device_index) +{ + SDL_JoystickType type; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + type = SDL_GetJoystickGUIDType(guid); + if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { + if (SDL_IsGameController(device_index)) { + type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; + } + } + return type; +} + +SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index) +{ + SDL_JoystickDriver *driver; + SDL_JoystickID instance_id = -1; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + instance_id = driver->GetDeviceInstanceID(device_index); + } + SDL_UnlockJoysticks(); + + return instance_id; +} + +int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id) +{ + int i, num_joysticks, device_index = -1; + + SDL_LockJoysticks(); + num_joysticks = SDL_NumJoysticks(); + for (i = 0; i < num_joysticks; ++i) { + if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) { + device_index = i; + break; + } + } + SDL_UnlockJoysticks(); + + return device_index; +} + +SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + SDL_JoystickGUID emptyGUID; + SDL_zero(emptyGUID); + return emptyGUID; + } + return joystick->guid; +} + +Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick) +{ + Uint16 vendor; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL); + return vendor; +} + +Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick) +{ + Uint16 product; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL); + return product; +} + +Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick) +{ + Uint16 version; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version); + return version; +} + +SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick) +{ + SDL_JoystickType type; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + type = SDL_GetJoystickGUIDType(guid); + if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { + if (joystick && joystick->is_game_controller) { + type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; + } + } + return type; +} + +/* convert the guid to a printable string */ +void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID) +{ + static const char k_rgchHexToASCII[] = "0123456789abcdef"; + int i; + + if ((pszGUID == NULL) || (cbGUID <= 0)) { + return; + } + + for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) { + /* each input byte writes 2 ascii chars, and might write a null byte. */ + /* If we don't have room for next input byte, stop */ + unsigned char c = guid.data[i]; + + *pszGUID++ = k_rgchHexToASCII[c >> 4]; + *pszGUID++ = k_rgchHexToASCII[c & 0x0F]; + } + *pszGUID = '\0'; +} + +/*----------------------------------------------------------------------------- + * Purpose: Returns the 4 bit nibble for a hex character + * Input : c - + * Output : unsigned char + *-----------------------------------------------------------------------------*/ +static unsigned char nibble(char c) +{ + if ((c >= '0') && (c <= '9')) { + return (unsigned char)(c - '0'); + } + + if ((c >= 'A') && (c <= 'F')) { + return (unsigned char)(c - 'A' + 0x0a); + } + + if ((c >= 'a') && (c <= 'f')) { + return (unsigned char)(c - 'a' + 0x0a); + } + + /* received an invalid character, and no real way to return an error */ + /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */ + return 0; +} + +/* convert the string version of a joystick guid to the struct */ +SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID) +{ + SDL_JoystickGUID guid; + int maxoutputbytes= sizeof(guid); + size_t len = SDL_strlen(pchGUID); + Uint8 *p; + size_t i; + + /* Make sure it's even */ + len = (len) & ~0x1; + + SDL_memset(&guid, 0x00, sizeof(guid)); + + p = (Uint8 *)&guid; + for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) { + *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]); + } + + return guid; +} + +/* update the power level for this joystick */ +void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel) +{ + joystick->epowerlevel = ePowerLevel; +} + +/* return its power level */ +SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return SDL_JOYSTICK_POWER_UNKNOWN; + } + return joystick->epowerlevel; +} + +/* vi: set ts=4 sw=4 expandtab: */ |