diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/joystick')
36 files changed, 17420 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c b/source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c new file mode 100644 index 0000000..eb1ef06 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c @@ -0,0 +1,2075 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* This is the game controller API for Simple DirectMedia Layer */ + +#include "SDL_events.h" +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "SDL_timer.h" +#include "SDL_sysjoystick.h" +#include "SDL_joystick_c.h" +#include "SDL_gamecontrollerdb.h" + +#if !SDL_EVENTS_DISABLED +#include "../events/SDL_events_c.h" +#endif + +#if defined(__ANDROID__) +#include "SDL_system.h" +#endif + + +/* Many controllers turn the center button into an instantaneous button press */ +#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250 + +#define SDL_CONTROLLER_PLATFORM_FIELD "platform:" + +/* a list of currently opened game controllers */ +static SDL_GameController *SDL_gamecontrollers = NULL; + +typedef struct +{ + SDL_GameControllerBindType inputType; + union + { + int button; + + struct { + int axis; + int axis_min; + int axis_max; + } axis; + + struct { + int hat; + int hat_mask; + } hat; + + } input; + + SDL_GameControllerBindType outputType; + union + { + SDL_GameControllerButton button; + + struct { + SDL_GameControllerAxis axis; + int axis_min; + int axis_max; + } axis; + + } output; + +} SDL_ExtendedGameControllerBind; + +/* our hard coded list of mapping support */ +typedef enum +{ + SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, + SDL_CONTROLLER_MAPPING_PRIORITY_API, + SDL_CONTROLLER_MAPPING_PRIORITY_USER, +} SDL_ControllerMappingPriority; + +typedef struct _ControllerMapping_t +{ + SDL_JoystickGUID guid; + char *name; + char *mapping; + SDL_ControllerMappingPriority priority; + struct _ControllerMapping_t *next; +} ControllerMapping_t; + +static SDL_JoystickGUID s_zeroGUID; +static ControllerMapping_t *s_pSupportedControllers = NULL; +static ControllerMapping_t *s_pDefaultMapping = NULL; +static ControllerMapping_t *s_pHIDAPIMapping = NULL; +static ControllerMapping_t *s_pXInputMapping = NULL; + +/* The SDL game controller structure */ +struct _SDL_GameController +{ + SDL_Joystick *joystick; /* underlying joystick device */ + int ref_count; + + const char *name; + int num_bindings; + SDL_ExtendedGameControllerBind *bindings; + SDL_ExtendedGameControllerBind **last_match_axis; + Uint8 *last_hat_mask; + Uint32 guide_button_down; + + struct _SDL_GameController *next; /* pointer to next game controller we have allocated */ +}; + + +typedef struct +{ + int num_entries; + int max_entries; + Uint32 *entries; +} SDL_vidpid_list; + +static SDL_vidpid_list SDL_allowed_controllers; +static SDL_vidpid_list SDL_ignored_controllers; + +static void +SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list) +{ + Uint32 entry; + char *spot; + char *file = NULL; + + list->num_entries = 0; + + if (hint && *hint == '@') { + spot = file = (char *)SDL_LoadFile(hint+1, NULL); + } else { + spot = (char *)hint; + } + + if (!spot) { + return; + } + + while ((spot = SDL_strstr(spot, "0x")) != NULL) { + entry = (Uint16)SDL_strtol(spot, &spot, 0); + entry <<= 16; + spot = SDL_strstr(spot, "0x"); + if (!spot) { + break; + } + entry |= (Uint16)SDL_strtol(spot, &spot, 0); + + if (list->num_entries == list->max_entries) { + int max_entries = list->max_entries + 16; + Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries)); + if (entries == NULL) { + /* Out of memory, go with what we have already */ + break; + } + list->entries = entries; + list->max_entries = max_entries; + } + list->entries[list->num_entries++] = entry; + } + + if (file) { + SDL_free(file); + } +} + +static void SDLCALL +SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers); +} + +static void SDLCALL +SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers); +} + +static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value); +static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state); + +/* + * If there is an existing add event in the queue, it needs to be modified + * to have the right value for which, because the number of controllers in + * the system is now one less. + */ +static void UpdateEventsForDeviceRemoval() +{ + int i, num_events; + SDL_Event *events; + + num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED); + if (num_events <= 0) { + return; + } + + events = SDL_stack_alloc(SDL_Event, num_events); + if (!events) { + return; + } + + num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED); + for (i = 0; i < num_events; ++i) { + --events[i].cdevice.which; + } + SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); + + SDL_stack_free(events); +} + +static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b) +{ + if (a->outputType != b->outputType) { + return SDL_FALSE; + } + + if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + return (a->output.axis.axis == b->output.axis.axis); + } else { + return (a->output.button == b->output.button); + } +} + +static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind) +{ + if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0); + } else { + SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED); + } +} + +static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value) +{ + int i; + SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis]; + SDL_ExtendedGameControllerBind *match = NULL; + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && + axis == binding->input.axis.axis) { + if (binding->input.axis.axis_min < binding->input.axis.axis_max) { + if (value >= binding->input.axis.axis_min && + value <= binding->input.axis.axis_max) { + match = binding; + break; + } + } else { + if (value >= binding->input.axis.axis_max && + value <= binding->input.axis.axis_min) { + match = binding; + break; + } + } + } + } + + if (last_match && (!match || !HasSameOutput(last_match, match))) { + /* Clear the last input that this axis generated */ + ResetOutput(gamecontroller, last_match); + } + + if (match) { + if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) { + float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min); + value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min)); + } + SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value); + } else { + Uint8 state; + int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2; + if (match->input.axis.axis_max < match->input.axis.axis_min) { + state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; + } else { + state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; + } + SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state); + } + } + gamecontroller->last_match_axis[axis] = match; +} + +static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state) +{ + int i; + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON && + button == binding->input.button) { + if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min; + SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value); + } else { + SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state); + } + break; + } + } +} + +static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value) +{ + int i; + Uint8 last_mask = gamecontroller->last_hat_mask[hat]; + Uint8 changed_mask = (last_mask ^ value); + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) { + if ((changed_mask & binding->input.hat.hat_mask) != 0) { + if (value & binding->input.hat.hat_mask) { + if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max); + } else { + SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED); + } + } else { + ResetOutput(gamecontroller, binding); + } + } + } + } + gamecontroller->last_hat_mask[hat] = value; +} + +/* + * Event filter to fire controller events from joystick ones + */ +static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) +{ + switch(event->type) { + case SDL_JOYAXISMOTION: + { + SDL_GameController *controllerlist = SDL_gamecontrollers; + while (controllerlist) { + if (controllerlist->joystick->instance_id == event->jaxis.which) { + HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value); + break; + } + controllerlist = controllerlist->next; + } + } + break; + case SDL_JOYBUTTONDOWN: + case SDL_JOYBUTTONUP: + { + SDL_GameController *controllerlist = SDL_gamecontrollers; + while (controllerlist) { + if (controllerlist->joystick->instance_id == event->jbutton.which) { + HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state); + break; + } + controllerlist = controllerlist->next; + } + } + break; + case SDL_JOYHATMOTION: + { + SDL_GameController *controllerlist = SDL_gamecontrollers; + while (controllerlist) { + if (controllerlist->joystick->instance_id == event->jhat.which) { + HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value); + break; + } + controllerlist = controllerlist->next; + } + } + break; + case SDL_JOYDEVICEADDED: + { + if (SDL_IsGameController(event->jdevice.which)) { + SDL_Event deviceevent; + deviceevent.type = SDL_CONTROLLERDEVICEADDED; + deviceevent.cdevice.which = event->jdevice.which; + SDL_PushEvent(&deviceevent); + } + } + break; + case SDL_JOYDEVICEREMOVED: + { + SDL_GameController *controllerlist = SDL_gamecontrollers; + while (controllerlist) { + if (controllerlist->joystick->instance_id == event->jdevice.which) { + SDL_Event deviceevent; + + deviceevent.type = SDL_CONTROLLERDEVICEREMOVED; + deviceevent.cdevice.which = event->jdevice.which; + SDL_PushEvent(&deviceevent); + + UpdateEventsForDeviceRemoval(); + break; + } + controllerlist = controllerlist->next; + } + } + break; + default: + break; + } + + return 1; +} + +/* + * Helper function to scan the mappings database for a controller with the specified GUID + */ +static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid, SDL_bool exact_match) +{ + ControllerMapping_t *pSupportedController = s_pSupportedControllers; + while (pSupportedController) { + if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) { + return pSupportedController; + } + pSupportedController = pSupportedController->next; + } + if (!exact_match) { + if (SDL_IsJoystickHIDAPI(*guid)) { + /* This is a HIDAPI device */ + return s_pHIDAPIMapping; + } +#if SDL_JOYSTICK_XINPUT + if (SDL_IsJoystickXInput(*guid)) { + /* This is an XInput device */ + return s_pXInputMapping; + } +#endif + } + return NULL; +} + +static const char* map_StringForControllerAxis[] = { + "leftx", + "lefty", + "rightx", + "righty", + "lefttrigger", + "righttrigger", + NULL +}; + +/* + * convert a string to its enum equivalent + */ +SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString) +{ + int entry; + + if (pchString && (*pchString == '+' || *pchString == '-')) { + ++pchString; + } + + if (!pchString || !pchString[0]) { + return SDL_CONTROLLER_AXIS_INVALID; + } + + for (entry = 0; map_StringForControllerAxis[entry]; ++entry) { + if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry])) + return (SDL_GameControllerAxis) entry; + } + return SDL_CONTROLLER_AXIS_INVALID; +} + +/* + * convert an enum to its string equivalent + */ +const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis) +{ + if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) { + return map_StringForControllerAxis[axis]; + } + return NULL; +} + +static const char* map_StringForControllerButton[] = { + "a", + "b", + "x", + "y", + "back", + "guide", + "start", + "leftstick", + "rightstick", + "leftshoulder", + "rightshoulder", + "dpup", + "dpdown", + "dpleft", + "dpright", + NULL +}; + +/* + * convert a string to its enum equivalent + */ +SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString) +{ + int entry; + if (!pchString || !pchString[0]) + return SDL_CONTROLLER_BUTTON_INVALID; + + for (entry = 0; map_StringForControllerButton[entry]; ++entry) { + if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0) + return (SDL_GameControllerButton) entry; + } + return SDL_CONTROLLER_BUTTON_INVALID; +} + +/* + * convert an enum to its string equivalent + */ +const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis) +{ + if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) { + return map_StringForControllerButton[axis]; + } + return NULL; +} + +/* + * given a controller button name and a joystick name update our mapping structure with it + */ +static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton) +{ + SDL_ExtendedGameControllerBind bind; + SDL_GameControllerButton button; + SDL_GameControllerAxis axis; + SDL_bool invert_input = SDL_FALSE; + char half_axis_input = 0; + char half_axis_output = 0; + + if (*szGameButton == '+' || *szGameButton == '-') { + half_axis_output = *szGameButton++; + } + + axis = SDL_GameControllerGetAxisFromString(szGameButton); + button = SDL_GameControllerGetButtonFromString(szGameButton); + if (axis != SDL_CONTROLLER_AXIS_INVALID) { + bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS; + bind.output.axis.axis = axis; + if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) { + bind.output.axis.axis_min = 0; + bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; + } else { + if (half_axis_output == '+') { + bind.output.axis.axis_min = 0; + bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; + } else if (half_axis_output == '-') { + bind.output.axis.axis_min = 0; + bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; + } else { + bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; + bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; + } + } + } else if (button != SDL_CONTROLLER_BUTTON_INVALID) { + bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON; + bind.output.button = button; + } else { + SDL_SetError("Unexpected controller element %s", szGameButton); + return; + } + + if (*szJoystickButton == '+' || *szJoystickButton == '-') { + half_axis_input = *szJoystickButton++; + } + if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') { + invert_input = SDL_TRUE; + } + + if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) { + bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS; + bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]); + if (half_axis_input == '+') { + bind.input.axis.axis_min = 0; + bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; + } else if (half_axis_input == '-') { + bind.input.axis.axis_min = 0; + bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; + } else { + bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; + bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; + } + if (invert_input) { + int tmp = bind.input.axis.axis_min; + bind.input.axis.axis_min = bind.input.axis.axis_max; + bind.input.axis.axis_max = tmp; + } + } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) { + bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON; + bind.input.button = SDL_atoi(&szJoystickButton[1]); + } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) && + szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) { + int hat = SDL_atoi(&szJoystickButton[1]); + int mask = SDL_atoi(&szJoystickButton[3]); + bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT; + bind.input.hat.hat = hat; + bind.input.hat.hat_mask = mask; + } else { + SDL_SetError("Unexpected joystick element: %s", szJoystickButton); + return; + } + + ++gamecontroller->num_bindings; + gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings)); + if (!gamecontroller->bindings) { + gamecontroller->num_bindings = 0; + SDL_OutOfMemory(); + return; + } + gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind; +} + + +/* + * given a controller mapping string update our mapping object + */ +static void +SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString) +{ + char szGameButton[20]; + char szJoystickButton[20]; + SDL_bool bGameButton = SDL_TRUE; + int i = 0; + const char *pchPos = pchString; + + SDL_zero(szGameButton); + SDL_zero(szJoystickButton); + + while (pchPos && *pchPos) { + if (*pchPos == ':') { + i = 0; + bGameButton = SDL_FALSE; + } else if (*pchPos == ' ') { + + } else if (*pchPos == ',') { + i = 0; + bGameButton = SDL_TRUE; + SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton); + SDL_zero(szGameButton); + SDL_zero(szJoystickButton); + + } else if (bGameButton) { + if (i >= sizeof(szGameButton)) { + SDL_SetError("Button name too large: %s", szGameButton); + return; + } + szGameButton[i] = *pchPos; + i++; + } else { + if (i >= sizeof(szJoystickButton)) { + SDL_SetError("Joystick button name too large: %s", szJoystickButton); + return; + } + szJoystickButton[i] = *pchPos; + i++; + } + pchPos++; + } + + SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton); + +} + +/* + * Make a new button mapping struct + */ +static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, const char *pchMapping) +{ + int i; + + gamecontroller->name = pchName; + gamecontroller->num_bindings = 0; + SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis)); + + SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping); + + /* Set the zero point for triggers */ + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && + binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && + (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || + binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) { + if (binding->input.axis.axis < gamecontroller->joystick->naxes) { + gamecontroller->joystick->axes[binding->input.axis.axis].value = + gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min; + } + } + } +} + + +/* + * grab the guid string from a mapping string + */ +static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping) +{ + const char *pFirstComma = SDL_strchr(pMapping, ','); + if (pFirstComma) { + char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1); + if (!pchGUID) { + SDL_OutOfMemory(); + return NULL; + } + SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping); + pchGUID[pFirstComma - pMapping] = '\0'; + + /* Convert old style GUIDs to the new style in 2.0.5 */ +#if __WIN32__ + if (SDL_strlen(pchGUID) == 32 && + SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) { + SDL_memcpy(&pchGUID[20], "000000000000", 12); + SDL_memcpy(&pchGUID[16], &pchGUID[4], 4); + SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); + SDL_memcpy(&pchGUID[0], "03000000", 8); + } +#elif __MACOSX__ + if (SDL_strlen(pchGUID) == 32 && + SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 && + SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) { + SDL_memcpy(&pchGUID[20], "000000000000", 12); + SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); + SDL_memcpy(&pchGUID[0], "03000000", 8); + } +#endif + return pchGUID; + } + return NULL; +} + + +/* + * grab the name string from a mapping string + */ +static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping) +{ + const char *pFirstComma, *pSecondComma; + char *pchName; + + pFirstComma = SDL_strchr(pMapping, ','); + if (!pFirstComma) + return NULL; + + pSecondComma = SDL_strchr(pFirstComma + 1, ','); + if (!pSecondComma) + return NULL; + + pchName = SDL_malloc(pSecondComma - pFirstComma); + if (!pchName) { + SDL_OutOfMemory(); + return NULL; + } + SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma); + pchName[pSecondComma - pFirstComma - 1] = 0; + return pchName; +} + + +/* + * grab the button mapping string from a mapping string + */ +static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping) +{ + const char *pFirstComma, *pSecondComma; + + pFirstComma = SDL_strchr(pMapping, ','); + if (!pFirstComma) + return NULL; + + pSecondComma = SDL_strchr(pFirstComma + 1, ','); + if (!pSecondComma) + return NULL; + + return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */ +} + +/* + * Helper function to refresh a mapping + */ +static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping) +{ + SDL_GameController *gamecontrollerlist = SDL_gamecontrollers; + while (gamecontrollerlist) { + if (!SDL_memcmp(&gamecontrollerlist->joystick->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) { + /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */ + SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->mapping); + + { + SDL_Event event; + event.type = SDL_CONTROLLERDEVICEREMAPPED; + event.cdevice.which = gamecontrollerlist->joystick->instance_id; + SDL_PushEvent(&event); + } + } + + gamecontrollerlist = gamecontrollerlist->next; + } +} + +/* + * Helper function to add a mapping for a guid + */ +static ControllerMapping_t * +SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority) +{ + char *pchName; + char *pchMapping; + ControllerMapping_t *pControllerMapping; + + pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString); + if (!pchName) { + SDL_SetError("Couldn't parse name from %s", mappingString); + return NULL; + } + + pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString); + if (!pchMapping) { + SDL_free(pchName); + SDL_SetError("Couldn't parse %s", mappingString); + return NULL; + } + + pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID, SDL_TRUE); + if (pControllerMapping) { + /* Only overwrite the mapping if the priority is the same or higher. */ + if (pControllerMapping->priority <= priority) { + /* Update existing mapping */ + SDL_free(pControllerMapping->name); + pControllerMapping->name = pchName; + SDL_free(pControllerMapping->mapping); + pControllerMapping->mapping = pchMapping; + pControllerMapping->priority = priority; + /* refresh open controllers */ + SDL_PrivateGameControllerRefreshMapping(pControllerMapping); + } else { + SDL_free(pchName); + SDL_free(pchMapping); + } + *existing = SDL_TRUE; + } else { + pControllerMapping = SDL_malloc(sizeof(*pControllerMapping)); + if (!pControllerMapping) { + SDL_free(pchName); + SDL_free(pchMapping); + SDL_OutOfMemory(); + return NULL; + } + pControllerMapping->guid = jGUID; + pControllerMapping->name = pchName; + pControllerMapping->mapping = pchMapping; + pControllerMapping->next = NULL; + pControllerMapping->priority = priority; + + if (s_pSupportedControllers) { + /* Add the mapping to the end of the list */ + ControllerMapping_t *pCurrMapping, *pPrevMapping; + + for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next; + pCurrMapping; + pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) { + continue; + } + pPrevMapping->next = pControllerMapping; + } else { + s_pSupportedControllers = pControllerMapping; + } + *existing = SDL_FALSE; + } + return pControllerMapping; +} + +#ifdef __ANDROID__ +/* + * Helper function to guess at a mapping based on the elements reported for this controller + */ +static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid) +{ + SDL_bool existing; + char name_string[128]; + char mapping_string[1024]; + int button_mask; + int axis_mask; + + button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4])); + axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2])); + if (!button_mask && !axis_mask) { + /* Accelerometer, shouldn't have a game controller mapping */ + return NULL; + } + + /* Remove any commas in the name */ + SDL_strlcpy(name_string, name, sizeof(name_string)); + { + char *spot; + for (spot = name_string; *spot; ++spot) { + if (*spot == ',') { + *spot = ' '; + } + } + } + SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string); + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) { + SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) { + SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string)); + } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { + /* Use the back button as "B" for easy UI navigation with TV remotes */ + SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string)); + button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) { + SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) { + SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { + SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string)); + } +#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */ + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) { + SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string)); +#if 0 /* Actually this will be done in Steam */ + } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { + /* The guide button doesn't exist, use the start button instead, + so you can do Steam guide button chords and open the Steam overlay. + */ + SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string)); + button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START); +#endif + } +#endif + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { + SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) { + SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) { + SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) { + SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) { + SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) { + SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) { + SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) { + SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string)); + } + if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) { + SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string)); + } + if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) { + SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string)); + } + if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) { + SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string)); + } + if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) { + SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string)); + } + if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) { + SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string)); + } + if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) { + SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string)); + } + if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) { + SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string)); + } + return SDL_PrivateAddMappingForGUID(guid, mapping_string, + &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); +} +#endif /* __ANDROID__ */ + + +/* + * Helper function to determine pre-calculated offset to certain joystick mappings + */ +static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid) +{ + ControllerMapping_t *mapping; + + mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE); +#ifdef __LINUX__ + if (!mapping && name) { + if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { + /* The Linux driver xpad.c maps the wireless dpad to buttons */ + SDL_bool existing; + mapping = SDL_PrivateAddMappingForGUID(guid, +"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); + } + } +#endif /* __LINUX__ */ + + if (!mapping && name) { + if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) { + mapping = s_pXInputMapping; + } + } +#ifdef __ANDROID__ + if (!mapping && name && !SDL_IsJoystickHIDAPI(guid)) { + mapping = SDL_CreateMappingForAndroidController(name, guid); + } +#endif + if (!mapping) { + mapping = s_pDefaultMapping; + } + return mapping; +} + +static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) +{ + const char *name; + SDL_JoystickGUID guid; + ControllerMapping_t *mapping; + + SDL_LockJoysticks(); + + if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) { + SDL_SetError("There are %d joysticks available", SDL_NumJoysticks()); + SDL_UnlockJoysticks(); + return (NULL); + } + + name = SDL_JoystickNameForIndex(device_index); + guid = SDL_JoystickGetDeviceGUID(device_index); + mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid); + SDL_UnlockJoysticks(); + return mapping; +} + +/* + * Add or update an entry into the Mappings Database + */ +int +SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw) +{ + const char *platform = SDL_GetPlatform(); + int controllers = 0; + char *buf, *line, *line_end, *tmp, *comma, line_platform[64]; + size_t db_size, platform_len; + + if (rw == NULL) { + return SDL_SetError("Invalid RWops"); + } + db_size = (size_t)SDL_RWsize(rw); + + buf = (char *)SDL_malloc(db_size + 1); + if (buf == NULL) { + if (freerw) { + SDL_RWclose(rw); + } + return SDL_SetError("Could not allocate space to read DB into memory"); + } + + if (SDL_RWread(rw, buf, db_size, 1) != 1) { + if (freerw) { + SDL_RWclose(rw); + } + SDL_free(buf); + return SDL_SetError("Could not read DB"); + } + + if (freerw) { + SDL_RWclose(rw); + } + + buf[db_size] = '\0'; + line = buf; + + while (line < buf + db_size) { + line_end = SDL_strchr(line, '\n'); + if (line_end != NULL) { + *line_end = '\0'; + } else { + line_end = buf + db_size; + } + + /* Extract and verify the platform */ + tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD); + if (tmp != NULL) { + tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD); + comma = SDL_strchr(tmp, ','); + if (comma != NULL) { + platform_len = comma - tmp + 1; + if (platform_len + 1 < SDL_arraysize(line_platform)) { + SDL_strlcpy(line_platform, tmp, platform_len); + if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 && + SDL_GameControllerAddMapping(line) > 0) { + controllers++; + } + } + } + } + + line = line_end + 1; + } + + SDL_free(buf); + return controllers; +} + +/* + * Add or update an entry into the Mappings Database with a priority + */ +static int +SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority) +{ + char *pchGUID; + SDL_JoystickGUID jGUID; + SDL_bool is_default_mapping = SDL_FALSE; + SDL_bool is_hidapi_mapping = SDL_FALSE; + SDL_bool is_xinput_mapping = SDL_FALSE; + SDL_bool existing = SDL_FALSE; + ControllerMapping_t *pControllerMapping; + + if (!mappingString) { + return SDL_InvalidParamError("mappingString"); + } + + pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString); + if (!pchGUID) { + return SDL_SetError("Couldn't parse GUID from %s", mappingString); + } + if (!SDL_strcasecmp(pchGUID, "default")) { + is_default_mapping = SDL_TRUE; + } else if (!SDL_strcasecmp(pchGUID, "hidapi")) { + is_hidapi_mapping = SDL_TRUE; + } else if (!SDL_strcasecmp(pchGUID, "xinput")) { + is_xinput_mapping = SDL_TRUE; + } + jGUID = SDL_JoystickGetGUIDFromString(pchGUID); + SDL_free(pchGUID); + + pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); + if (!pControllerMapping) { + return -1; + } + + if (existing) { + return 0; + } else { + if (is_default_mapping) { + s_pDefaultMapping = pControllerMapping; + } else if (is_hidapi_mapping) { + s_pHIDAPIMapping = pControllerMapping; + } else if (is_xinput_mapping) { + s_pXInputMapping = pControllerMapping; + } + return 1; + } +} + +/* + * Add or update an entry into the Mappings Database + */ +int +SDL_GameControllerAddMapping(const char *mappingString) +{ + return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API); +} + +/* + * Get the number of mappings installed + */ +int +SDL_GameControllerNumMappings(void) +{ + int num_mappings = 0; + ControllerMapping_t *mapping; + + for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { + if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { + continue; + } + ++num_mappings; + } + return num_mappings; +} + +/* + * Get the mapping at a particular index. + */ +char * +SDL_GameControllerMappingForIndex(int mapping_index) +{ + ControllerMapping_t *mapping; + + for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { + if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { + continue; + } + if (mapping_index == 0) { + char *pMappingString; + char pchGUID[33]; + size_t needed; + + SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID)); + /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ + needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; + pMappingString = SDL_malloc(needed); + if (!pMappingString) { + SDL_OutOfMemory(); + return NULL; + } + SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); + return pMappingString; + } + --mapping_index; + } + return NULL; +} + +/* + * Get the mapping string for this GUID + */ +char * +SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid) +{ + char *pMappingString = NULL; + ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE); + if (mapping) { + char pchGUID[33]; + size_t needed; + SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID)); + /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ + needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; + pMappingString = SDL_malloc(needed); + if (!pMappingString) { + SDL_OutOfMemory(); + return NULL; + } + SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); + } + return pMappingString; +} + +/* + * Get the mapping string for this device + */ +char * +SDL_GameControllerMapping(SDL_GameController * gamecontroller) +{ + if (!gamecontroller) { + return NULL; + } + + return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid); +} + +static void +SDL_GameControllerLoadHints() +{ + const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG); + if (hint && hint[0]) { + size_t nchHints = SDL_strlen(hint); + char *pUserMappings = SDL_malloc(nchHints + 1); + char *pTempMappings = pUserMappings; + SDL_memcpy(pUserMappings, hint, nchHints); + pUserMappings[nchHints] = '\0'; + while (pUserMappings) { + char *pchNewLine = NULL; + + pchNewLine = SDL_strchr(pUserMappings, '\n'); + if (pchNewLine) + *pchNewLine = '\0'; + + SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER); + + if (pchNewLine) { + pUserMappings = pchNewLine + 1; + } else { + pUserMappings = NULL; + } + } + SDL_free(pTempMappings); + } +} + +/* + * Fill the given buffer with the expected controller mapping filepath. + * Usually this will just be CONTROLLER_MAPPING_FILE, but for Android, + * we want to get the internal storage path. + */ +static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size) +{ +#ifdef CONTROLLER_MAPPING_FILE +#define STRING(X) SDL_STRINGIFY_ARG(X) + return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size; +#elif defined(__ANDROID__) + return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size; +#else + return SDL_FALSE; +#endif +} + +/* + * Initialize the game controller system, mostly load our DB of controller config mappings + */ +int +SDL_GameControllerInitMappings(void) +{ + char szControllerMapPath[1024]; + int i = 0; + const char *pMappingString = NULL; + pMappingString = s_ControllerMappings[i]; + while (pMappingString) { + SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT); + + i++; + pMappingString = s_ControllerMappings[i]; + } + + if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) { + SDL_GameControllerAddMappingsFromFile(szControllerMapPath); + } + + /* load in any user supplied config */ + SDL_GameControllerLoadHints(); + + SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, + SDL_GameControllerIgnoreDevicesChanged, NULL); + SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, + SDL_GameControllerIgnoreDevicesExceptChanged, NULL); + + return (0); +} + +int +SDL_GameControllerInit(void) +{ + int i; + + /* watch for joy events and fire controller ones if needed */ + SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL); + + /* Send added events for controllers currently attached */ + for (i = 0; i < SDL_NumJoysticks(); ++i) { + if (SDL_IsGameController(i)) { + SDL_Event deviceevent; + deviceevent.type = SDL_CONTROLLERDEVICEADDED; + deviceevent.cdevice.which = i; + SDL_PushEvent(&deviceevent); + } + } + + return (0); +} + + +/* + * Get the implementation dependent name of a controller + */ +const char * +SDL_GameControllerNameForIndex(int device_index) +{ + ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index); + if (pSupportedController) { + if (SDL_strcmp(pSupportedController->name, "*") == 0) { + return SDL_JoystickNameForIndex(device_index); + } else { + return pSupportedController->name; + } + } + return NULL; +} + + +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * If no mapping can be found, this function returns NULL. + */ +char * +SDL_GameControllerMappingForDeviceIndex(int joystick_index) +{ + char *pMappingString = NULL; + ControllerMapping_t *mapping; + + SDL_LockJoysticks(); + mapping = SDL_PrivateGetControllerMapping(joystick_index); + if (mapping) { + SDL_JoystickGUID guid; + char pchGUID[33]; + size_t needed; + guid = SDL_JoystickGetDeviceGUID(joystick_index); + SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID)); + /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ + needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; + pMappingString = SDL_malloc(needed); + if (!pMappingString) { + SDL_OutOfMemory(); + SDL_UnlockJoysticks(); + return NULL; + } + SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); + } + SDL_UnlockJoysticks(); + return pMappingString; +} + + +/* + * Return 1 if the joystick with this name and GUID is a supported controller + */ +SDL_bool +SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid) +{ + ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid); + if (pSupportedController) { + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* + * Return 1 if the joystick at this device index is a supported controller + */ +SDL_bool +SDL_IsGameController(int device_index) +{ + ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index); + if (pSupportedController) { + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* + * Return 1 if the game controller should be ignored by SDL + */ +SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid) +{ + int i; + Uint16 vendor; + Uint16 product; + Uint16 version; + Uint32 vidpid; + + if (SDL_allowed_controllers.num_entries == 0 && + SDL_ignored_controllers.num_entries == 0) { + return SDL_FALSE; + } + + SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version); + + if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) { + /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */ + SDL_bool bSteamVirtualGamepad = SDL_FALSE; +#if defined(__LINUX__) + bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF); +#elif defined(__MACOSX__) + bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1); +#elif defined(__WIN32__) + /* We can't tell on Windows, but Steam will block others in input hooks */ + bSteamVirtualGamepad = SDL_TRUE; +#endif + if (bSteamVirtualGamepad) { + return SDL_FALSE; + } + } + + vidpid = MAKE_VIDPID(vendor, product); + + if (SDL_allowed_controllers.num_entries > 0) { + for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) { + if (vidpid == SDL_allowed_controllers.entries[i]) { + return SDL_FALSE; + } + } + return SDL_TRUE; + } else { + for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) { + if (vidpid == SDL_ignored_controllers.entries[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; + } +} + +/* + * Open a controller for use - the index passed as an argument refers to + * the N'th controller on the system. This index is the value which will + * identify this controller in future controller events. + * + * This function returns a controller identifier, or NULL if an error occurred. + */ +SDL_GameController * +SDL_GameControllerOpen(int device_index) +{ + SDL_JoystickID instance_id; + SDL_GameController *gamecontroller; + SDL_GameController *gamecontrollerlist; + ControllerMapping_t *pSupportedController = NULL; + + SDL_LockJoysticks(); + + gamecontrollerlist = SDL_gamecontrollers; + /* If the controller is already open, return it */ + instance_id = SDL_JoystickGetDeviceInstanceID(device_index); + while (gamecontrollerlist) { + if (instance_id == gamecontrollerlist->joystick->instance_id) { + gamecontroller = gamecontrollerlist; + ++gamecontroller->ref_count; + SDL_UnlockJoysticks(); + return (gamecontroller); + } + gamecontrollerlist = gamecontrollerlist->next; + } + + /* Find a controller mapping */ + pSupportedController = SDL_PrivateGetControllerMapping(device_index); + if (!pSupportedController) { + SDL_SetError("Couldn't find mapping for device (%d)", device_index); + SDL_UnlockJoysticks(); + return NULL; + } + + /* Create and initialize the controller */ + gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller)); + if (gamecontroller == NULL) { + SDL_OutOfMemory(); + SDL_UnlockJoysticks(); + return NULL; + } + + gamecontroller->joystick = SDL_JoystickOpen(device_index); + if (!gamecontroller->joystick) { + SDL_free(gamecontroller); + SDL_UnlockJoysticks(); + return NULL; + } + + if (gamecontroller->joystick->naxes) { + gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis)); + if (!gamecontroller->last_match_axis) { + SDL_OutOfMemory(); + SDL_JoystickClose(gamecontroller->joystick); + SDL_free(gamecontroller); + SDL_UnlockJoysticks(); + return NULL; + } + } + if (gamecontroller->joystick->nhats) { + gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask)); + if (!gamecontroller->last_hat_mask) { + SDL_OutOfMemory(); + SDL_JoystickClose(gamecontroller->joystick); + SDL_free(gamecontroller->last_match_axis); + SDL_free(gamecontroller); + SDL_UnlockJoysticks(); + return NULL; + } + } + + SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->name, pSupportedController->mapping); + + /* Add the controller to list */ + ++gamecontroller->ref_count; + /* Link the controller in the list */ + gamecontroller->next = SDL_gamecontrollers; + SDL_gamecontrollers = gamecontroller; + + SDL_UnlockJoysticks(); + + return (gamecontroller); +} + +/* + * Manually pump for controller updates. + */ +void +SDL_GameControllerUpdate(void) +{ + /* Just for API completeness; the joystick API does all the work. */ + SDL_JoystickUpdate(); +} + +/* + * Get the current state of an axis control on a controller + */ +Sint16 +SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis) +{ + int i; + + if (!gamecontroller) + return 0; + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) { + int value = 0; + SDL_bool valid_input_range; + SDL_bool valid_output_range; + + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis); + if (binding->input.axis.axis_min < binding->input.axis.axis_max) { + valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); + } else { + valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); + } + if (valid_input_range) { + if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) { + float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min); + value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min)); + } + } + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { + value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); + if (value == SDL_PRESSED) { + value = binding->output.axis.axis_max; + } + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { + int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat); + if (hat_mask & binding->input.hat.hat_mask) { + value = binding->output.axis.axis_max; + } + } + + if (binding->output.axis.axis_min < binding->output.axis.axis_max) { + valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max); + } else { + valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min); + } + /* If the value is zero, there might be another binding that makes it non-zero */ + if (value != 0 && valid_output_range) { + return (Sint16)value; + } + } + } + return 0; +} + +/* + * Get the current state of a button on a controller + */ +Uint8 +SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) +{ + int i; + + if (!gamecontroller) + return 0; + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) { + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + SDL_bool valid_input_range; + + int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis); + int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2; + if (binding->input.axis.axis_min < binding->input.axis.axis_max) { + valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); + if (valid_input_range) { + return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; + } + } else { + valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); + if (valid_input_range) { + return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; + } + } + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { + return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { + int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat); + return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; + } + } + } + return SDL_RELEASED; +} + +const char * +SDL_GameControllerName(SDL_GameController * gamecontroller) +{ + if (!gamecontroller) + return NULL; + + if (SDL_strcmp(gamecontroller->name, "*") == 0) { + return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller)); + } else { + return gamecontroller->name; + } +} + +int +SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller) +{ + return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller)); +} + +Uint16 +SDL_GameControllerGetVendor(SDL_GameController * gamecontroller) +{ + return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller)); +} + +Uint16 +SDL_GameControllerGetProduct(SDL_GameController * gamecontroller) +{ + return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller)); +} + +Uint16 +SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller) +{ + return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller)); +} + +/* + * Return if the controller in question is currently attached to the system, + * \return 0 if not plugged in, 1 if still present. + */ +SDL_bool +SDL_GameControllerGetAttached(SDL_GameController * gamecontroller) +{ + if (!gamecontroller) + return SDL_FALSE; + + return SDL_JoystickGetAttached(gamecontroller->joystick); +} + +/* + * Get the joystick for this controller + */ +SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller) +{ + if (!gamecontroller) + return NULL; + + return gamecontroller->joystick; +} + + +/* + * Find the SDL_GameController that owns this instance id + */ +SDL_GameController * +SDL_GameControllerFromInstanceID(SDL_JoystickID joyid) +{ + SDL_GameController *gamecontroller; + + SDL_LockJoysticks(); + gamecontroller = SDL_gamecontrollers; + while (gamecontroller) { + if (gamecontroller->joystick->instance_id == joyid) { + SDL_UnlockJoysticks(); + return gamecontroller; + } + gamecontroller = gamecontroller->next; + } + SDL_UnlockJoysticks(); + return NULL; +} + + +/* + * Get the SDL joystick layer binding for this controller axis mapping + */ +SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis) +{ + int i; + SDL_GameControllerButtonBind bind; + SDL_zero(bind); + + if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID) + return bind; + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) { + bind.bindType = binding->inputType; + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + /* FIXME: There might be multiple axes bound now that we have axis ranges... */ + bind.value.axis = binding->input.axis.axis; + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { + bind.value.button = binding->input.button; + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { + bind.value.hat.hat = binding->input.hat.hat; + bind.value.hat.hat_mask = binding->input.hat.hat_mask; + } + break; + } + } + return bind; +} + + +/* + * Get the SDL joystick layer binding for this controller button mapping + */ +SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) +{ + int i; + SDL_GameControllerButtonBind bind; + SDL_zero(bind); + + if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID) + return bind; + + for (i = 0; i < gamecontroller->num_bindings; ++i) { + SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; + if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) { + bind.bindType = binding->inputType; + if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { + bind.value.axis = binding->input.axis.axis; + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { + bind.value.button = binding->input.button; + } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) { + bind.value.hat.hat = binding->input.hat.hat; + bind.value.hat.hat_mask = binding->input.hat.hat_mask; + } + break; + } + } + return bind; +} + + +int +SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms); +} + +void +SDL_GameControllerClose(SDL_GameController * gamecontroller) +{ + SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev; + + if (!gamecontroller) + return; + + SDL_LockJoysticks(); + + /* First decrement ref count */ + if (--gamecontroller->ref_count > 0) { + SDL_UnlockJoysticks(); + return; + } + + SDL_JoystickClose(gamecontroller->joystick); + + gamecontrollerlist = SDL_gamecontrollers; + gamecontrollerlistprev = NULL; + while (gamecontrollerlist) { + if (gamecontroller == gamecontrollerlist) { + if (gamecontrollerlistprev) { + /* unlink this entry */ + gamecontrollerlistprev->next = gamecontrollerlist->next; + } else { + SDL_gamecontrollers = gamecontroller->next; + } + break; + } + gamecontrollerlistprev = gamecontrollerlist; + gamecontrollerlist = gamecontrollerlist->next; + } + + SDL_free(gamecontroller->bindings); + SDL_free(gamecontroller->last_match_axis); + SDL_free(gamecontroller->last_hat_mask); + SDL_free(gamecontroller); + + SDL_UnlockJoysticks(); +} + + +/* + * Quit the controller subsystem + */ +void +SDL_GameControllerQuit(void) +{ + SDL_LockJoysticks(); + while (SDL_gamecontrollers) { + SDL_gamecontrollers->ref_count = 1; + SDL_GameControllerClose(SDL_gamecontrollers); + } + SDL_UnlockJoysticks(); +} + +void +SDL_GameControllerQuitMappings(void) +{ + ControllerMapping_t *pControllerMap; + + while (s_pSupportedControllers) { + pControllerMap = s_pSupportedControllers; + s_pSupportedControllers = s_pSupportedControllers->next; + SDL_free(pControllerMap->name); + SDL_free(pControllerMap->mapping); + SDL_free(pControllerMap); + } + + SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL); + + SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, + SDL_GameControllerIgnoreDevicesChanged, NULL); + SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, + SDL_GameControllerIgnoreDevicesExceptChanged, NULL); + + if (SDL_allowed_controllers.entries) { + SDL_free(SDL_allowed_controllers.entries); + SDL_zero(SDL_allowed_controllers); + } + if (SDL_ignored_controllers.entries) { + SDL_free(SDL_ignored_controllers.entries); + SDL_zero(SDL_ignored_controllers); + } +} + +/* + * Event filter to transform joystick events into appropriate game controller ones + */ +static int +SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value) +{ + int posted; + + /* translate the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) { + SDL_Event event; + event.type = SDL_CONTROLLERAXISMOTION; + event.caxis.which = gamecontroller->joystick->instance_id; + event.caxis.axis = axis; + event.caxis.value = value; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return (posted); +} + + +/* + * Event filter to transform joystick events into appropriate game controller ones + */ +static int +SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state) +{ + int posted; +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + if (button == SDL_CONTROLLER_BUTTON_INVALID) + return (0); + + switch (state) { + case SDL_PRESSED: + event.type = SDL_CONTROLLERBUTTONDOWN; + break; + case SDL_RELEASED: + event.type = SDL_CONTROLLERBUTTONUP; + break; + default: + /* Invalid state -- bail */ + return (0); + } +#endif /* !SDL_EVENTS_DISABLED */ + + if (button == SDL_CONTROLLER_BUTTON_GUIDE) { + Uint32 now = SDL_GetTicks(); + if (state == SDL_PRESSED) { + gamecontroller->guide_button_down = now; + + if (gamecontroller->joystick->delayed_guide_button) { + /* Skip duplicate press */ + return (0); + } + } else { + if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) { + gamecontroller->joystick->delayed_guide_button = SDL_TRUE; + return (0); + } + gamecontroller->joystick->delayed_guide_button = SDL_FALSE; + } + } + + /* translate the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.cbutton.which = gamecontroller->joystick->instance_id; + event.cbutton.button = button; + event.cbutton.state = state; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return (posted); +} + +/* + * Turn off controller events + */ +int +SDL_GameControllerEventState(int state) +{ +#if SDL_EVENTS_DISABLED + return SDL_IGNORE; +#else + const Uint32 event_list[] = { + SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, + SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, + }; + unsigned int i; + + switch (state) { + case SDL_QUERY: + state = SDL_IGNORE; + for (i = 0; i < SDL_arraysize(event_list); ++i) { + state = SDL_EventState(event_list[i], SDL_QUERY); + if (state == SDL_ENABLE) { + break; + } + } + break; + default: + for (i = 0; i < SDL_arraysize(event_list); ++i) { + SDL_EventState(event_list[i], state); + } + break; + } + return (state); +#endif /* SDL_EVENTS_DISABLED */ +} + +void +SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick) +{ + SDL_GameController *controllerlist = SDL_gamecontrollers; + while (controllerlist) { + if (controllerlist->joystick == joystick) { + SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED); + break; + } + controllerlist = controllerlist->next; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h b/source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h new file mode 100644 index 0000000..9d95c90 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h @@ -0,0 +1,592 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + + +/* Default mappings we support + + The easiest way to generate a new mapping is to start Steam in Big Picture + mode, configure your joystick and then look in config/config.vdf in your + Steam installation directory for the "SDL_GamepadBind" entry. + + Alternatively, you can use the app located in test/controllermap + */ +static const char *s_ControllerMappings [] = +{ +#if SDL_JOYSTICK_XINPUT + "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", +#endif +#if SDL_JOYSTICK_DINPUT + "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,", + "03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", + "03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", + "03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", + "03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", + "03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", + "03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", + "03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,", + "030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", + "03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,", + "03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,", + "030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", + "03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", + "030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", + "0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,", + "03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,", + "03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,", + "030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", + "03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,", + "03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,", + "03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,", + "78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,", + "03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", + "030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,", + "03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", + "030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", + "030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,", + "03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,", + "030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,", + "030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,", + "030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", + "030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", + "030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,", + "03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", + "030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,", + "030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ + "03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", + "03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", + "03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,", + "03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,", + "03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", + "03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", + "030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,", + "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", + "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", + "030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,", + "03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", + "030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,", + "03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,", + "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,", + "03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,", + "03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,", + "030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,", + "03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,", + "03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", + "03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,", + "03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,", + "030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,", + "030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,", + "03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,", + "030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,", + "03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,", + "03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,", + "03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,", + "03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,", + "03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", + "0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", + "03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", + "030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,", + "03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,", + "03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", + "03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,", + "03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,", + "03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,", + "03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,", + "03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,", + "030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,", + "030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,", + "03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", + "030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", + "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,", + "03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,", + "030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,", + "03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,", + "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,", + "03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", + "03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,", + "030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", +#endif +#if defined(__MACOSX__) + "03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", + "03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", + "03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", + "030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,", + "03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", + "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,", + "030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ + "030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */ + "03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", + "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", + "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,", + "030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,", + "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,", + "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", + "030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", + "03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,", + "03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,", + "030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,", + "03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,", + "03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,", + "03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,", + "03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,", + "030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", + "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,", + "03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,", + "03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", + "03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,", + "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,", + "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,", + "030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", + "030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", + "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,", + "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,", + "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,", +#endif +#if defined(__LINUX__) + "03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,", + "05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", + "05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", + "05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,", + "05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,", + "05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,", + "030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,", + "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,", + "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", + "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", + "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", + "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,", + "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", + "03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", + "030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,", + "030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,", + "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,", + "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", + "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ + "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,", + "030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,", + "03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,", + "03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,", + "03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,", + "030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,", + "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,", + "030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,", + "05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,", + "03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", + "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,", + "05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,", + "05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,", + "05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,", + "030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,", + "03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,", + "03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", + "030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,", + "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,", + "030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", + "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", + "0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", + "03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", + "030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,", + "03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,", + "03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,", + "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,", + "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,", + "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,", + "03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,", + "03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", + "03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,", + "0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,", + "030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", + "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,", + "030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,", + "030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,", + "03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,", + "03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", + "03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,", + "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,", + "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,", + "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", + "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", + "030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", + "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", + "05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,", + "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,", + "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,", + "030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,", + "03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,", + "050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", + "03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,", + "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,", +#endif +#if defined(__ANDROID__) + "05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,", + "05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + "050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + "050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + "050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */ + "050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + "050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,", + "050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,", + "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,", + "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,", + "050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */ +#endif +#if defined(SDL_JOYSTICK_MFI) + "05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,", + "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,", + "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,", + "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", + "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", +#endif +#if defined(SDL_JOYSTICK_EMSCRIPTEN) + "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", +#endif + "hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", + NULL +}; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/SDL_joystick.c b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c new file mode 100644 index 0000000..02903f5 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c @@ -0,0 +1,1584 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* This is the joystick API for Simple DirectMedia Layer */ + +#include "SDL.h" +#include "SDL_atomic.h" +#include "SDL_events.h" +#include "SDL_sysjoystick.h" +#include "SDL_assert.h" +#include "SDL_hints.h" + +#if !SDL_EVENTS_DISABLED +#include "../events/SDL_events_c.h" +#endif +#include "../video/SDL_sysvideo.h" + +/* This is included in only one place because it has a large static list of controllers */ +#include "controller_type.h" + +#ifdef __WIN32__ +/* Needed for checking for input remapping programs */ +#include "../core/windows/SDL_windows.h" + +#undef UNICODE /* We want ASCII functions */ +#include <tlhelp32.h> +#endif + +static SDL_JoystickDriver *SDL_joystick_drivers[] = { +#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) + &SDL_WINDOWS_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_LINUX + &SDL_LINUX_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_IOKIT + &SDL_DARWIN_JoystickDriver, +#endif +#if defined(__IPHONEOS__) || defined(__TVOS__) + &SDL_IOS_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_ANDROID + &SDL_ANDROID_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_EMSCRIPTEN + &SDL_EMSCRIPTEN_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_HAIKU + &SDL_HAIKU_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */ + &SDL_BSD_JoystickDriver, +#endif +#ifdef SDL_JOYSTICK_HIDAPI + &SDL_HIDAPI_JoystickDriver, +#endif +#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED) + &SDL_DUMMY_JoystickDriver +#endif +}; +static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE; +static SDL_Joystick *SDL_joysticks = NULL; +static SDL_bool SDL_updating_joystick = SDL_FALSE; +static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ +static SDL_atomic_t SDL_next_joystick_instance_id; + +void +SDL_LockJoysticks(void) +{ + if (SDL_joystick_lock) { + SDL_LockMutex(SDL_joystick_lock); + } +} + +void +SDL_UnlockJoysticks(void) +{ + if (SDL_joystick_lock) { + SDL_UnlockMutex(SDL_joystick_lock); + } +} + + +static void SDLCALL +SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + if (hint && *hint == '1') { + SDL_joystick_allows_background_events = SDL_TRUE; + } else { + SDL_joystick_allows_background_events = SDL_FALSE; + } +} + +int +SDL_JoystickInit(void) +{ + int i, status; + + SDL_GameControllerInitMappings(); + + /* Create the joystick list lock */ + if (!SDL_joystick_lock) { + SDL_joystick_lock = SDL_CreateMutex(); + } + + /* See if we should allow joystick events while in the background */ + SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, + SDL_JoystickAllowBackgroundEventsChanged, NULL); + +#if !SDL_EVENTS_DISABLED + if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) { + return -1; + } +#endif /* !SDL_EVENTS_DISABLED */ + + status = -1; + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + if (SDL_joystick_drivers[i]->Init() >= 0) { + status = 0; + } + } + return status; +} + +/* + * Count the number of joysticks attached to the system + */ +int +SDL_NumJoysticks(void) +{ + int i, total_joysticks = 0; + SDL_LockJoysticks(); + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + total_joysticks += SDL_joystick_drivers[i]->GetCount(); + } + SDL_UnlockJoysticks(); + return total_joysticks; +} + +/* + * Return the next available joystick instance ID + * This may be called by drivers from multiple threads, unprotected by any locks + */ +SDL_JoystickID SDL_GetNextJoystickInstanceID() +{ + return SDL_AtomicIncRef(&SDL_next_joystick_instance_id); +} + +/* + * Get the driver and device index for an API device index + * This should be called while the joystick lock is held, to prevent another thread from updating the list + */ +SDL_bool +SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index) +{ + int i, num_joysticks, total_joysticks = 0; + + if (device_index >= 0) { + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + num_joysticks = SDL_joystick_drivers[i]->GetCount(); + if (device_index < num_joysticks) { + *driver = SDL_joystick_drivers[i]; + *driver_index = device_index; + return SDL_TRUE; + } + device_index -= num_joysticks; + total_joysticks += num_joysticks; + } + } + + SDL_SetError("There are %d joysticks available", total_joysticks); + return SDL_FALSE; +} + +/* + * Perform any needed fixups for joystick names + */ +static const char * +SDL_FixupJoystickName(const char *name) +{ + if (name) { + const char *skip_prefix = "NVIDIA Corporation "; + + if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) { + name += SDL_strlen(skip_prefix); + } + } + return name; +} + + +/* + * Get the implementation dependent name of a joystick + */ +const char * +SDL_JoystickNameForIndex(int device_index) +{ + SDL_JoystickDriver *driver; + const char *name = NULL; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + name = SDL_FixupJoystickName(driver->GetDeviceName(device_index)); + } + SDL_UnlockJoysticks(); + + /* FIXME: Really we should reference count this name so it doesn't go away after unlock */ + return name; +} + +int +SDL_JoystickGetDevicePlayerIndex(int device_index) +{ + SDL_JoystickDriver *driver; + int player_index = -1; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + player_index = driver->GetDevicePlayerIndex(device_index); + } + SDL_UnlockJoysticks(); + + return player_index; +} + +/* + * Return true if this joystick is known to have all axes centered at zero + * This isn't generally needed unless the joystick never generates an initial axis value near zero, + * e.g. it's emulating axes with digital buttons + */ +static SDL_bool +SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick) +{ + static Uint32 zero_centered_joysticks[] = { + MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */ + MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */ + }; + + int i; + Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick), + SDL_JoystickGetProduct(joystick)); + +/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/ + + if (joystick->naxes == 2) { + /* Assume D-pad or thumbstick style axes are centered at 0 */ + return SDL_TRUE; + } + + for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) { + if (id == zero_centered_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +SDL_Joystick * +SDL_JoystickOpen(int device_index) +{ + SDL_JoystickDriver *driver; + SDL_JoystickID instance_id; + SDL_Joystick *joystick; + SDL_Joystick *joysticklist; + const char *joystickname = NULL; + + SDL_LockJoysticks(); + + if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + SDL_UnlockJoysticks(); + return NULL; + } + + joysticklist = SDL_joysticks; + /* If the joystick is already open, return it + * it is important that we have a single joystick * for each instance id + */ + instance_id = driver->GetDeviceInstanceID(device_index); + while (joysticklist) { + if (instance_id == joysticklist->instance_id) { + joystick = joysticklist; + ++joystick->ref_count; + SDL_UnlockJoysticks(); + return joystick; + } + joysticklist = joysticklist->next; + } + + /* Create and initialize the joystick */ + joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1); + if (joystick == NULL) { + SDL_OutOfMemory(); + SDL_UnlockJoysticks(); + return NULL; + } + joystick->driver = driver; + joystick->instance_id = instance_id; + joystick->attached = SDL_TRUE; + joystick->player_index = -1; + + if (driver->Open(joystick, device_index) < 0) { + SDL_free(joystick); + SDL_UnlockJoysticks(); + return NULL; + } + + joystickname = driver->GetDeviceName(device_index); + if (joystickname) { + joystick->name = SDL_strdup(joystickname); + } else { + joystick->name = NULL; + } + + joystick->guid = driver->GetDeviceGUID(device_index); + + if (joystick->naxes > 0) { + joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo)); + } + if (joystick->nhats > 0) { + joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8)); + } + if (joystick->nballs > 0) { + joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls)); + } + if (joystick->nbuttons > 0) { + joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); + } + if (((joystick->naxes > 0) && !joystick->axes) + || ((joystick->nhats > 0) && !joystick->hats) + || ((joystick->nballs > 0) && !joystick->balls) + || ((joystick->nbuttons > 0) && !joystick->buttons)) { + SDL_OutOfMemory(); + SDL_JoystickClose(joystick); + SDL_UnlockJoysticks(); + return NULL; + } + joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; + + /* If this joystick is known to have all zero centered axes, skip the auto-centering code */ + if (SDL_JoystickAxesCenteredAtZero(joystick)) { + int i; + + for (i = 0; i < joystick->naxes; ++i) { + joystick->axes[i].has_initial_value = SDL_TRUE; + } + } + + joystick->is_game_controller = SDL_IsGameController(device_index); + + /* Add joystick to list */ + ++joystick->ref_count; + /* Link the joystick in the list */ + joystick->next = SDL_joysticks; + SDL_joysticks = joystick; + + SDL_UnlockJoysticks(); + + driver->Update(joystick); + + return joystick; +} + + +/* + * Checks to make sure the joystick is valid. + */ +int +SDL_PrivateJoystickValid(SDL_Joystick * joystick) +{ + int valid; + + if (joystick == NULL) { + SDL_SetError("Joystick hasn't been opened yet"); + valid = 0; + } else { + valid = 1; + } + + return valid; +} + +/* + * Get the number of multi-dimensional axis controls on a joystick + */ +int +SDL_JoystickNumAxes(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->naxes; +} + +/* + * Get the number of hats on a joystick + */ +int +SDL_JoystickNumHats(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->nhats; +} + +/* + * Get the number of trackballs on a joystick + */ +int +SDL_JoystickNumBalls(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->nballs; +} + +/* + * Get the number of buttons on a joystick + */ +int +SDL_JoystickNumButtons(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->nbuttons; +} + +/* + * Get the current state of an axis control on a joystick + */ +Sint16 +SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis) +{ + Sint16 state; + + if (!SDL_PrivateJoystickValid(joystick)) { + return 0; + } + if (axis < joystick->naxes) { + state = joystick->axes[axis].value; + } else { + SDL_SetError("Joystick only has %d axes", joystick->naxes); + state = 0; + } + return state; +} + +/* + * Get the initial state of an axis control on a joystick + */ +SDL_bool +SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return SDL_FALSE; + } + if (axis >= joystick->naxes) { + SDL_SetError("Joystick only has %d axes", joystick->naxes); + return SDL_FALSE; + } + if (state) { + *state = joystick->axes[axis].initial_value; + } + return joystick->axes[axis].has_initial_value; +} + +/* + * Get the current state of a hat on a joystick + */ +Uint8 +SDL_JoystickGetHat(SDL_Joystick * joystick, int hat) +{ + Uint8 state; + + if (!SDL_PrivateJoystickValid(joystick)) { + return 0; + } + if (hat < joystick->nhats) { + state = joystick->hats[hat]; + } else { + SDL_SetError("Joystick only has %d hats", joystick->nhats); + state = 0; + } + return state; +} + +/* + * Get the ball axis change since the last poll + */ +int +SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy) +{ + int retval; + + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + + retval = 0; + if (ball < joystick->nballs) { + if (dx) { + *dx = joystick->balls[ball].dx; + } + if (dy) { + *dy = joystick->balls[ball].dy; + } + joystick->balls[ball].dx = 0; + joystick->balls[ball].dy = 0; + } else { + return SDL_SetError("Joystick only has %d balls", joystick->nballs); + } + return retval; +} + +/* + * Get the current state of a button on a joystick + */ +Uint8 +SDL_JoystickGetButton(SDL_Joystick * joystick, int button) +{ + Uint8 state; + + if (!SDL_PrivateJoystickValid(joystick)) { + return 0; + } + if (button < joystick->nbuttons) { + state = joystick->buttons[button]; + } else { + SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); + state = 0; + } + return state; +} + +/* + * Return if the joystick in question is currently attached to the system, + * \return SDL_FALSE if not plugged in, SDL_TRUE if still present. + */ +SDL_bool +SDL_JoystickGetAttached(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return SDL_FALSE; + } + + return joystick->attached; +} + +/* + * Get the instance id for this opened joystick + */ +SDL_JoystickID +SDL_JoystickInstanceID(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + + return joystick->instance_id; +} + +/* + * Find the SDL_Joystick that owns this instance id + */ +SDL_Joystick * +SDL_JoystickFromInstanceID(SDL_JoystickID joyid) +{ + SDL_Joystick *joystick; + + SDL_LockJoysticks(); + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->instance_id == joyid) { + break; + } + } + SDL_UnlockJoysticks(); + return joystick; +} + +/* + * Get the friendly name of this joystick + */ +const char * +SDL_JoystickName(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return NULL; + } + + return SDL_FixupJoystickName(joystick->name); +} + +int +SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->player_index; +} + +int +SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return -1; + } + return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); +} + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +void +SDL_JoystickClose(SDL_Joystick * joystick) +{ + SDL_Joystick *joysticklist; + SDL_Joystick *joysticklistprev; + + if (!SDL_PrivateJoystickValid(joystick)) { + return; + } + + SDL_LockJoysticks(); + + /* First decrement ref count */ + if (--joystick->ref_count > 0) { + SDL_UnlockJoysticks(); + return; + } + + if (SDL_updating_joystick) { + SDL_UnlockJoysticks(); + return; + } + + joystick->driver->Close(joystick); + joystick->hwdata = NULL; + + joysticklist = SDL_joysticks; + joysticklistprev = NULL; + while (joysticklist) { + if (joystick == joysticklist) { + if (joysticklistprev) { + /* unlink this entry */ + joysticklistprev->next = joysticklist->next; + } else { + SDL_joysticks = joystick->next; + } + break; + } + joysticklistprev = joysticklist; + joysticklist = joysticklist->next; + } + + SDL_free(joystick->name); + + /* Free the data associated with this joystick */ + SDL_free(joystick->axes); + SDL_free(joystick->hats); + SDL_free(joystick->balls); + SDL_free(joystick->buttons); + SDL_free(joystick); + + SDL_UnlockJoysticks(); +} + +void +SDL_JoystickQuit(void) +{ + int i; + + /* Make sure we're not getting called in the middle of updating joysticks */ + SDL_assert(!SDL_updating_joystick); + + SDL_LockJoysticks(); + + /* Stop the event polling */ + while (SDL_joysticks) { + SDL_joysticks->ref_count = 1; + SDL_JoystickClose(SDL_joysticks); + } + + /* Quit the joystick setup */ + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + SDL_joystick_drivers[i]->Quit(); + } + + SDL_UnlockJoysticks(); + +#if !SDL_EVENTS_DISABLED + SDL_QuitSubSystem(SDL_INIT_EVENTS); +#endif + + SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, + SDL_JoystickAllowBackgroundEventsChanged, NULL); + + if (SDL_joystick_lock) { + SDL_DestroyMutex(SDL_joystick_lock); + SDL_joystick_lock = NULL; + } + + SDL_GameControllerQuitMappings(); +} + + +static SDL_bool +SDL_PrivateJoystickShouldIgnoreEvent() +{ + if (SDL_joystick_allows_background_events) { + return SDL_FALSE; + } + + if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) { + /* We have windows but we don't have focus, ignore the event. */ + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* These are global for SDL_sysjoystick.c and SDL_events.c */ + +void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance) +{ +#if !SDL_EVENTS_DISABLED + SDL_Event event; + int device_index; + + device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance); + if (device_index < 0) { + return; + } + + event.type = SDL_JOYDEVICEADDED; + + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jdevice.which = device_index; + SDL_PushEvent(&event); + } +#endif /* !SDL_EVENTS_DISABLED */ +} + +/* + * If there is an existing add event in the queue, it needs to be modified + * to have the right value for which, because the number of controllers in + * the system is now one less. + */ +static void UpdateEventsForDeviceRemoval() +{ + int i, num_events; + SDL_Event *events; + + num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); + if (num_events <= 0) { + return; + } + + events = SDL_stack_alloc(SDL_Event, num_events); + if (!events) { + return; + } + + num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); + for (i = 0; i < num_events; ++i) { + --events[i].jdevice.which; + } + SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); + + SDL_stack_free(events); +} + +void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance) +{ + SDL_Joystick *joystick; + +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + event.type = SDL_JOYDEVICEREMOVED; + + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jdevice.which = device_instance; + SDL_PushEvent(&event); + } + + UpdateEventsForDeviceRemoval(); +#endif /* !SDL_EVENTS_DISABLED */ + + /* Mark this joystick as no longer attached */ + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->instance_id == device_instance) { + joystick->attached = SDL_FALSE; + joystick->force_recentering = SDL_TRUE; + break; + } + } +} + +int +SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) +{ + int posted; + + /* Make sure we're not getting garbage or duplicate events */ + if (axis >= joystick->naxes) { + return 0; + } + if (!joystick->axes[axis].has_initial_value) { + joystick->axes[axis].initial_value = value; + joystick->axes[axis].value = value; + joystick->axes[axis].zero = value; + joystick->axes[axis].has_initial_value = SDL_TRUE; + } + if (value == joystick->axes[axis].value) { + return 0; + } + if (!joystick->axes[axis].sent_initial_value) { + /* Make sure we don't send motion until there's real activity on this axis */ + const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */ + if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) { + return 0; + } + joystick->axes[axis].sent_initial_value = SDL_TRUE; + joystick->axes[axis].value = value; /* Just so we pass the check above */ + SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value); + } + + /* We ignore events if we don't have keyboard focus, except for centering + * events. + */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) || + (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) { + return 0; + } + } + + /* Update internal joystick state */ + joystick->axes[axis].value = value; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) { + SDL_Event event; + event.type = SDL_JOYAXISMOTION; + event.jaxis.which = joystick->instance_id; + event.jaxis.axis = axis; + event.jaxis.value = value; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +int +SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value) +{ + int posted; + + /* Make sure we're not getting garbage or duplicate events */ + if (hat >= joystick->nhats) { + return 0; + } + if (value == joystick->hats[hat]) { + return 0; + } + + /* We ignore events if we don't have keyboard focus, except for centering + * events. + */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (value != SDL_HAT_CENTERED) { + return 0; + } + } + + /* Update internal joystick state */ + joystick->hats[hat] = value; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) { + SDL_Event event; + event.jhat.type = SDL_JOYHATMOTION; + event.jhat.which = joystick->instance_id; + event.jhat.hat = hat; + event.jhat.value = value; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +int +SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball, + Sint16 xrel, Sint16 yrel) +{ + int posted; + + /* Make sure we're not getting garbage events */ + if (ball >= joystick->nballs) { + return 0; + } + + /* We ignore events if we don't have keyboard focus. */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + return 0; + } + + /* Update internal mouse state */ + joystick->balls[ball].dx += xrel; + joystick->balls[ball].dy += yrel; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) { + SDL_Event event; + event.jball.type = SDL_JOYBALLMOTION; + event.jball.which = joystick->instance_id; + event.jball.ball = ball; + event.jball.xrel = xrel; + event.jball.yrel = yrel; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +int +SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) +{ + int posted; +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + switch (state) { + case SDL_PRESSED: + event.type = SDL_JOYBUTTONDOWN; + break; + case SDL_RELEASED: + event.type = SDL_JOYBUTTONUP; + break; + default: + /* Invalid state -- bail */ + return 0; + } +#endif /* !SDL_EVENTS_DISABLED */ + + /* Make sure we're not getting garbage or duplicate events */ + if (button >= joystick->nbuttons) { + return 0; + } + if (state == joystick->buttons[button]) { + return 0; + } + + /* We ignore events if we don't have keyboard focus, except for button + * release. */ + if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (state == SDL_PRESSED) { + return 0; + } + } + + /* Update internal joystick state */ + joystick->buttons[button] = state; + + /* Post the event, if desired */ + posted = 0; +#if !SDL_EVENTS_DISABLED + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jbutton.which = joystick->instance_id; + event.jbutton.button = button; + event.jbutton.state = state; + posted = SDL_PushEvent(&event) == 1; + } +#endif /* !SDL_EVENTS_DISABLED */ + return posted; +} + +void +SDL_JoystickUpdate(void) +{ + int i; + SDL_Joystick *joystick; + + SDL_LockJoysticks(); + + if (SDL_updating_joystick) { + /* The joysticks are already being updated */ + SDL_UnlockJoysticks(); + return; + } + + SDL_updating_joystick = SDL_TRUE; + + /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */ + SDL_UnlockJoysticks(); + + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->attached) { + joystick->driver->Update(joystick); + + if (joystick->delayed_guide_button) { + SDL_GameControllerHandleDelayedGuideButton(joystick); + } + } + + if (joystick->force_recentering) { + /* Tell the app that everything is centered/unpressed... */ + for (i = 0; i < joystick->naxes; i++) { + if (joystick->axes[i].has_initial_value) { + SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero); + } + } + + for (i = 0; i < joystick->nbuttons; i++) { + SDL_PrivateJoystickButton(joystick, i, 0); + } + + for (i = 0; i < joystick->nhats; i++) { + SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED); + } + + joystick->force_recentering = SDL_FALSE; + } + } + + SDL_LockJoysticks(); + + SDL_updating_joystick = SDL_FALSE; + + /* If any joysticks were closed while updating, free them here */ + for (joystick = SDL_joysticks; joystick; joystick = joystick->next) { + if (joystick->ref_count <= 0) { + SDL_JoystickClose(joystick); + } + } + + /* this needs to happen AFTER walking the joystick list above, so that any + dangling hardware data from removed devices can be free'd + */ + for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) { + SDL_joystick_drivers[i]->Detect(); + } + + SDL_UnlockJoysticks(); +} + +int +SDL_JoystickEventState(int state) +{ +#if SDL_EVENTS_DISABLED + return SDL_DISABLE; +#else + const Uint32 event_list[] = { + SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, + SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED + }; + unsigned int i; + + switch (state) { + case SDL_QUERY: + state = SDL_DISABLE; + for (i = 0; i < SDL_arraysize(event_list); ++i) { + state = SDL_EventState(event_list[i], SDL_QUERY); + if (state == SDL_ENABLE) { + break; + } + } + break; + default: + for (i = 0; i < SDL_arraysize(event_list); ++i) { + SDL_EventState(event_list[i], state); + } + break; + } + return state; +#endif /* SDL_EVENTS_DISABLED */ +} + +void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version) +{ + Uint16 *guid16 = (Uint16 *)guid.data; + + /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */ + if (/* guid16[0] is device bus type */ + guid16[1] == 0x0000 && + /* guid16[2] is vendor ID */ + guid16[3] == 0x0000 && + /* guid16[4] is product ID */ + guid16[5] == 0x0000 + /* guid16[6] is product version */ + ) { + if (vendor) { + *vendor = guid16[2]; + } + if (product) { + *product = guid16[4]; + } + if (version) { + *version = guid16[6]; + } + } else { + if (vendor) { + *vendor = 0; + } + if (product) { + *product = 0; + } + if (version) { + *version = 0; + } + } +} + +SDL_bool +SDL_IsJoystickPS4(Uint16 vendor, Uint16 product) +{ + return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller); +} + +SDL_bool +SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product) +{ + return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController); +} + +SDL_bool +SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product) +{ + return BIsSteamController(GuessControllerType(vendor, product)); +} + +SDL_bool +SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product) +{ + /* Filter out some bogus values here */ + if (vendor == 0x0000 && product == 0x0000) { + return SDL_FALSE; + } + if (vendor == 0x0001 && product == 0x0001) { + return SDL_FALSE; + } + return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller); +} + +SDL_bool +SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product) +{ + return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController); +} + +SDL_bool +SDL_IsJoystickXInput(SDL_JoystickGUID guid) +{ + return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE; +} + +SDL_bool +SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid) +{ + return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE; +} + +static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid) +{ + static Uint32 wheel_joysticks[] = { + MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */ + MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */ + MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */ + MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */ + MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */ + MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */ + MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */ + MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */ + MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */ + MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */ + MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */ + MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */ + MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */ + }; + int i; + + for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) { + if (vidpid == wheel_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid) +{ + static Uint32 flightstick_joysticks[] = { + MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */ + MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */ + }; + int i; + + for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) { + if (vidpid == flightstick_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid) +{ + static Uint32 throttle_joysticks[] = { + MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */ + MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */ + }; + int i; + + for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) { + if (vidpid == throttle_joysticks[i]) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid) +{ + Uint16 vendor; + Uint16 product; + Uint32 vidpid; + + if (SDL_IsJoystickXInput(guid)) { + /* XInput GUID, get the type based on the XInput device subtype */ + switch (guid.data[15]) { + case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */ + return SDL_JOYSTICK_TYPE_GAMECONTROLLER; + case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */ + return SDL_JOYSTICK_TYPE_WHEEL; + case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */ + return SDL_JOYSTICK_TYPE_ARCADE_STICK; + case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */ + return SDL_JOYSTICK_TYPE_FLIGHT_STICK; + case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */ + return SDL_JOYSTICK_TYPE_DANCE_PAD; + case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */ + case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */ + case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */ + return SDL_JOYSTICK_TYPE_GUITAR; + case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */ + return SDL_JOYSTICK_TYPE_DRUM_KIT; + case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */ + return SDL_JOYSTICK_TYPE_ARCADE_PAD; + default: + return SDL_JOYSTICK_TYPE_UNKNOWN; + } + } + + SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); + vidpid = MAKE_VIDPID(vendor, product); + + if (SDL_IsJoystickProductWheel(vidpid)) { + return SDL_JOYSTICK_TYPE_WHEEL; + } + + if (SDL_IsJoystickProductFlightStick(vidpid)) { + return SDL_JOYSTICK_TYPE_FLIGHT_STICK; + } + + if (SDL_IsJoystickProductThrottle(vidpid)) { + return SDL_JOYSTICK_TYPE_THROTTLE; + } + + if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) { + return SDL_JOYSTICK_TYPE_GAMECONTROLLER; + } + + return SDL_JOYSTICK_TYPE_UNKNOWN; +} + +static SDL_bool SDL_IsPS4RemapperRunning(void) +{ +#ifdef __WIN32__ + const char *mapper_processes[] = { + "DS4Windows.exe", + "InputMapper.exe", + }; + int i; + PROCESSENTRY32 pe32; + SDL_bool found = SDL_FALSE; + + /* Take a snapshot of all processes in the system */ + HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); + if (hProcessSnap != INVALID_HANDLE_VALUE) { + pe32.dwSize = sizeof(PROCESSENTRY32); + if (Process32First(hProcessSnap, &pe32)) { + do + { + for (i = 0; i < SDL_arraysize(mapper_processes); ++i) { + if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) { + found = SDL_TRUE; + } + } + } while (Process32Next(hProcessSnap, &pe32) && !found); + } + CloseHandle(hProcessSnap); + } + return found; +#else + return SDL_FALSE; +#endif +} + +SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid) +{ + Uint16 vendor; + Uint16 product; + + SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); + + if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) { + return SDL_TRUE; + } + + if (SDL_IsGameControllerNameAndGUID(name, guid) && + SDL_ShouldIgnoreGameController(name, guid)) { + return SDL_TRUE; + } + + return SDL_FALSE; +} + +/* return the guid for this index */ +SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index) +{ + SDL_JoystickDriver *driver; + SDL_JoystickGUID guid; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + guid = driver->GetDeviceGUID(device_index); + } else { + SDL_zero(guid); + } + SDL_UnlockJoysticks(); + + return guid; +} + +Uint16 SDL_JoystickGetDeviceVendor(int device_index) +{ + Uint16 vendor; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL); + return vendor; +} + +Uint16 SDL_JoystickGetDeviceProduct(int device_index) +{ + Uint16 product; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL); + return product; +} + +Uint16 SDL_JoystickGetDeviceProductVersion(int device_index) +{ + Uint16 version; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version); + return version; +} + +SDL_JoystickType SDL_JoystickGetDeviceType(int device_index) +{ + SDL_JoystickType type; + SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index); + + type = SDL_GetJoystickGUIDType(guid); + if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { + if (SDL_IsGameController(device_index)) { + type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; + } + } + return type; +} + +SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index) +{ + SDL_JoystickDriver *driver; + SDL_JoystickID instance_id = -1; + + SDL_LockJoysticks(); + if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) { + instance_id = driver->GetDeviceInstanceID(device_index); + } + SDL_UnlockJoysticks(); + + return instance_id; +} + +int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id) +{ + int i, num_joysticks, device_index = -1; + + SDL_LockJoysticks(); + num_joysticks = SDL_NumJoysticks(); + for (i = 0; i < num_joysticks; ++i) { + if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) { + device_index = i; + break; + } + } + SDL_UnlockJoysticks(); + + return device_index; +} + +SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + SDL_JoystickGUID emptyGUID; + SDL_zero(emptyGUID); + return emptyGUID; + } + return joystick->guid; +} + +Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick) +{ + Uint16 vendor; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL); + return vendor; +} + +Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick) +{ + Uint16 product; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL); + return product; +} + +Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick) +{ + Uint16 version; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version); + return version; +} + +SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick) +{ + SDL_JoystickType type; + SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + + type = SDL_GetJoystickGUIDType(guid); + if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { + if (joystick && joystick->is_game_controller) { + type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; + } + } + return type; +} + +/* convert the guid to a printable string */ +void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID) +{ + static const char k_rgchHexToASCII[] = "0123456789abcdef"; + int i; + + if ((pszGUID == NULL) || (cbGUID <= 0)) { + return; + } + + for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) { + /* each input byte writes 2 ascii chars, and might write a null byte. */ + /* If we don't have room for next input byte, stop */ + unsigned char c = guid.data[i]; + + *pszGUID++ = k_rgchHexToASCII[c >> 4]; + *pszGUID++ = k_rgchHexToASCII[c & 0x0F]; + } + *pszGUID = '\0'; +} + +/*----------------------------------------------------------------------------- + * Purpose: Returns the 4 bit nibble for a hex character + * Input : c - + * Output : unsigned char + *-----------------------------------------------------------------------------*/ +static unsigned char nibble(char c) +{ + if ((c >= '0') && (c <= '9')) { + return (unsigned char)(c - '0'); + } + + if ((c >= 'A') && (c <= 'F')) { + return (unsigned char)(c - 'A' + 0x0a); + } + + if ((c >= 'a') && (c <= 'f')) { + return (unsigned char)(c - 'a' + 0x0a); + } + + /* received an invalid character, and no real way to return an error */ + /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */ + return 0; +} + +/* convert the string version of a joystick guid to the struct */ +SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID) +{ + SDL_JoystickGUID guid; + int maxoutputbytes= sizeof(guid); + size_t len = SDL_strlen(pchGUID); + Uint8 *p; + size_t i; + + /* Make sure it's even */ + len = (len) & ~0x1; + + SDL_memset(&guid, 0x00, sizeof(guid)); + + p = (Uint8 *)&guid; + for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) { + *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]); + } + + return guid; +} + +/* update the power level for this joystick */ +void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel) +{ + joystick->epowerlevel = ePowerLevel; +} + +/* return its power level */ +SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick) +{ + if (!SDL_PrivateJoystickValid(joystick)) { + return SDL_JOYSTICK_POWER_UNKNOWN; + } + return joystick->epowerlevel; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h b/source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h new file mode 100644 index 0000000..900d590 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_joystick_c_h_ +#define SDL_joystick_c_h_ + +#include "../SDL_internal.h" + +/* Useful functions and variables from SDL_joystick.c */ +#include "SDL_joystick.h" + +struct _SDL_JoystickDriver; + +/* Initialization and shutdown functions */ +extern int SDL_JoystickInit(void); +extern void SDL_JoystickQuit(void); + +/* Function to get the next available joystick instance ID */ +extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void); + +/* Initialization and shutdown functions */ +extern int SDL_GameControllerInitMappings(void); +extern void SDL_GameControllerQuitMappings(void); +extern int SDL_GameControllerInit(void); +extern void SDL_GameControllerQuit(void); + +/* Function to get the joystick driver and device index for an API device index */ +extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index); + +/* Function to return the device index for a joystick ID, or -1 if not found */ +extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id); + +/* Function to extract information from an SDL joystick GUID */ +extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); + +/* Function to return whether a joystick is a PS4 controller */ +extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); + +/* Function to return whether a joystick is a Nintendo Switch Pro controller */ +extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id); + +/* Function to return whether a joystick is a Steam Controller */ +extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); + +/* Function to return whether a joystick is an Xbox 360 controller */ +extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id); + +/* Function to return whether a joystick is an Xbox One controller */ +extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id); + +/* Function to return whether a joystick guid comes from the XInput driver */ +extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid); + +/* Function to return whether a joystick guid comes from the HIDAPI driver */ +extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid); + +/* Function to return whether a joystick should be ignored */ +extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid); + +/* Function to return whether a joystick name and GUID is a game controller */ +extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); + +/* Function to return whether a game controller should be ignored */ +extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); + +/* Handle delayed guide button on a game controller */ +extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick); + +/* Internal event queueing functions */ +extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance); +extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); +extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, + Uint8 axis, Sint16 value); +extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick, + Uint8 ball, Sint16 xrel, Sint16 yrel); +extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick, + Uint8 hat, Uint8 value); +extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick, + Uint8 button, Uint8 state); +extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, + SDL_JoystickPowerLevel ePowerLevel); + +/* Internal sanity checking functions */ +extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick); + +#endif /* SDL_joystick_c_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h b/source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h new file mode 100644 index 0000000..3416693 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h @@ -0,0 +1,157 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef SDL_sysjoystick_h_ +#define SDL_sysjoystick_h_ + +/* This is the system specific header for the SDL joystick API */ + +#include "SDL_joystick.h" +#include "SDL_joystick_c.h" + +/* The SDL joystick structure */ +typedef struct _SDL_JoystickAxisInfo +{ + Sint16 initial_value; /* Initial axis state */ + Sint16 value; /* Current axis state */ + Sint16 zero; /* Zero point on the axis (-32768 for triggers) */ + SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */ + SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */ +} SDL_JoystickAxisInfo; + +struct _SDL_Joystick +{ + SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */ + char *name; /* Joystick name - system dependent */ + int player_index; /* Joystick player index, or -1 if unavailable */ + SDL_JoystickGUID guid; /* Joystick guid */ + + int naxes; /* Number of axis controls on the joystick */ + SDL_JoystickAxisInfo *axes; + + int nhats; /* Number of hats on the joystick */ + Uint8 *hats; /* Current hat states */ + + int nballs; /* Number of trackballs on the joystick */ + struct balldelta { + int dx; + int dy; + } *balls; /* Current ball motion deltas */ + + int nbuttons; /* Number of buttons on the joystick */ + Uint8 *buttons; /* Current button states */ + + SDL_bool attached; + SDL_bool is_game_controller; + SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */ + SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ + SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ + struct _SDL_JoystickDriver *driver; + + struct joystick_hwdata *hwdata; /* Driver dependent information */ + + int ref_count; /* Reference count for multiple opens */ + + struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */ +}; + +#if defined(__IPHONEOS__) || defined(__ANDROID__) +#define HAVE_STEAMCONTROLLERS +#define USE_STEAMCONTROLLER_HIDAPI +#elif defined(__LINUX__) +#define HAVE_STEAMCONTROLLERS +#define USE_STEAMCONTROLLER_LINUX +#endif + +/* Device bus definitions */ +#define SDL_HARDWARE_BUS_USB 0x03 +#define SDL_HARDWARE_BUS_BLUETOOTH 0x05 + +/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */ +#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID)) + +typedef struct _SDL_JoystickDriver +{ + /* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * This function should return 0, or -1 on an unrecoverable error. + */ + int (*Init)(void); + + /* Function to return the number of joystick devices plugged in right now */ + int (*GetCount)(void); + + /* Function to cause any queued joystick insertions to be processed */ + void (*Detect)(void); + + /* Function to get the device-dependent name of a joystick */ + const char *(*GetDeviceName)(int device_index); + + /* Function to get the player index of a joystick */ + int (*GetDevicePlayerIndex)(int device_index); + + /* Function to return the stable GUID for a plugged in device */ + SDL_JoystickGUID (*GetDeviceGUID)(int device_index); + + /* Function to get the current instance id of the joystick located at device_index */ + SDL_JoystickID (*GetDeviceInstanceID)(int device_index); + + /* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ + int (*Open)(SDL_Joystick * joystick, int device_index); + + /* Rumble functionality */ + int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + + /* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ + void (*Update)(SDL_Joystick * joystick); + + /* Function to close a joystick after use */ + void (*Close)(SDL_Joystick * joystick); + + /* Function to perform any system-specific joystick related cleanup */ + void (*Quit)(void); + +} SDL_JoystickDriver; + +/* The available joystick drivers */ +extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver; +extern SDL_JoystickDriver SDL_BSD_JoystickDriver; +extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver; +extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver; +extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; +extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; +extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; +extern SDL_JoystickDriver SDL_IOS_JoystickDriver; +extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; +extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; + +#endif /* SDL_sysjoystick_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c new file mode 100644 index 0000000..69b657f --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c @@ -0,0 +1,710 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_ANDROID + +#include <stdio.h> /* For the definition of NULL */ +#include "SDL_error.h" +#include "SDL_events.h" + +#include "SDL_joystick.h" +#include "SDL_hints.h" +#include "SDL_assert.h" +#include "SDL_timer.h" +#include "SDL_log.h" +#include "SDL_sysjoystick_c.h" +#include "../SDL_joystick_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../core/android/SDL_android.h" +#include "../hidapi/SDL_hidapijoystick_c.h" + +#include "android/keycodes.h" + +/* As of platform android-14, android/keycodes.h is missing these defines */ +#ifndef AKEYCODE_BUTTON_1 +#define AKEYCODE_BUTTON_1 188 +#define AKEYCODE_BUTTON_2 189 +#define AKEYCODE_BUTTON_3 190 +#define AKEYCODE_BUTTON_4 191 +#define AKEYCODE_BUTTON_5 192 +#define AKEYCODE_BUTTON_6 193 +#define AKEYCODE_BUTTON_7 194 +#define AKEYCODE_BUTTON_8 195 +#define AKEYCODE_BUTTON_9 196 +#define AKEYCODE_BUTTON_10 197 +#define AKEYCODE_BUTTON_11 198 +#define AKEYCODE_BUTTON_12 199 +#define AKEYCODE_BUTTON_13 200 +#define AKEYCODE_BUTTON_14 201 +#define AKEYCODE_BUTTON_15 202 +#define AKEYCODE_BUTTON_16 203 +#endif + +#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer" +#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN +#define ANDROID_MAX_NBUTTONS 36 + +static SDL_joylist_item * JoystickByDeviceId(int device_id); + +static SDL_joylist_item *SDL_joylist = NULL; +static SDL_joylist_item *SDL_joylist_tail = NULL; +static int numjoysticks = 0; + + +/* Public domain CRC implementation adapted from: + http://home.thep.lu.se/~bjorn/crc/crc32_simple.c +*/ +static Uint32 crc32_for_byte(Uint32 r) +{ + int i; + for(i = 0; i < 8; ++i) { + r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1; + } + return r ^ (Uint32)0xFF000000L; +} + +static Uint32 crc32(const void *data, int count) +{ + Uint32 crc = 0; + int i; + for(i = 0; i < count; ++i) { + crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8; + } + return crc; +} + +/* Function to convert Android keyCodes into SDL ones. + * This code manipulation is done to get a sequential list of codes. + * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS + */ +static int +keycode_to_SDL(int keycode) +{ + /* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */ + int button = 0; + switch (keycode) { + /* Some gamepad buttons (API 9) */ + case AKEYCODE_BUTTON_A: + button = SDL_CONTROLLER_BUTTON_A; + break; + case AKEYCODE_BUTTON_B: + button = SDL_CONTROLLER_BUTTON_B; + break; + case AKEYCODE_BUTTON_X: + button = SDL_CONTROLLER_BUTTON_X; + break; + case AKEYCODE_BUTTON_Y: + button = SDL_CONTROLLER_BUTTON_Y; + break; + case AKEYCODE_BUTTON_L1: + button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; + break; + case AKEYCODE_BUTTON_R1: + button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; + break; + case AKEYCODE_BUTTON_THUMBL: + button = SDL_CONTROLLER_BUTTON_LEFTSTICK; + break; + case AKEYCODE_BUTTON_THUMBR: + button = SDL_CONTROLLER_BUTTON_RIGHTSTICK; + break; + case AKEYCODE_BUTTON_START: + button = SDL_CONTROLLER_BUTTON_START; + break; + case AKEYCODE_BACK: + case AKEYCODE_BUTTON_SELECT: + button = SDL_CONTROLLER_BUTTON_BACK; + break; + case AKEYCODE_BUTTON_MODE: + button = SDL_CONTROLLER_BUTTON_GUIDE; + break; + case AKEYCODE_BUTTON_L2: + button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */ + break; + case AKEYCODE_BUTTON_R2: + button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */ + break; + case AKEYCODE_BUTTON_C: + button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */ + break; + case AKEYCODE_BUTTON_Z: + button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */ + break; + + /* D-Pad key codes (API 1) */ + case AKEYCODE_DPAD_UP: + button = SDL_CONTROLLER_BUTTON_DPAD_UP; + break; + case AKEYCODE_DPAD_DOWN: + button = SDL_CONTROLLER_BUTTON_DPAD_DOWN; + break; + case AKEYCODE_DPAD_LEFT: + button = SDL_CONTROLLER_BUTTON_DPAD_LEFT; + break; + case AKEYCODE_DPAD_RIGHT: + button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT; + break; + case AKEYCODE_DPAD_CENTER: + /* This is handled better by applications as the A button */ + /*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */ + button = SDL_CONTROLLER_BUTTON_A; + break; + + /* More gamepad buttons (API 12), these get mapped to 20...35*/ + case AKEYCODE_BUTTON_1: + case AKEYCODE_BUTTON_2: + case AKEYCODE_BUTTON_3: + case AKEYCODE_BUTTON_4: + case AKEYCODE_BUTTON_5: + case AKEYCODE_BUTTON_6: + case AKEYCODE_BUTTON_7: + case AKEYCODE_BUTTON_8: + case AKEYCODE_BUTTON_9: + case AKEYCODE_BUTTON_10: + case AKEYCODE_BUTTON_11: + case AKEYCODE_BUTTON_12: + case AKEYCODE_BUTTON_13: + case AKEYCODE_BUTTON_14: + case AKEYCODE_BUTTON_15: + case AKEYCODE_BUTTON_16: + button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5; + break; + + default: + return -1; + /* break; -Wunreachable-code-break */ + } + + /* This is here in case future generations, probably with six fingers per hand, + * happily add new cases up above and forget to update the max number of buttons. + */ + SDL_assert(button < ANDROID_MAX_NBUTTONS); + return button; +} + +static SDL_Scancode +button_to_scancode(int button) +{ + switch (button) { + case SDL_CONTROLLER_BUTTON_A: + return SDL_SCANCODE_RETURN; + case SDL_CONTROLLER_BUTTON_B: + return SDL_SCANCODE_ESCAPE; + case SDL_CONTROLLER_BUTTON_BACK: + return SDL_SCANCODE_ESCAPE; + case SDL_CONTROLLER_BUTTON_DPAD_UP: + return SDL_SCANCODE_UP; + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: + return SDL_SCANCODE_DOWN; + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: + return SDL_SCANCODE_LEFT; + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: + return SDL_SCANCODE_RIGHT; + } + + /* Unsupported button */ + return SDL_SCANCODE_UNKNOWN; +} + +int +Android_OnPadDown(int device_id, int keycode) +{ + SDL_joylist_item *item; + int button = keycode_to_SDL(keycode); + if (button >= 0) { + item = JoystickByDeviceId(device_id); + if (item && item->joystick) { + SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED); + } else { + SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button)); + } + return 0; + } + + return -1; +} + +int +Android_OnPadUp(int device_id, int keycode) +{ + SDL_joylist_item *item; + int button = keycode_to_SDL(keycode); + if (button >= 0) { + item = JoystickByDeviceId(device_id); + if (item && item->joystick) { + SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED); + } else { + SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button)); + } + return 0; + } + + return -1; +} + +int +Android_OnJoy(int device_id, int axis, float value) +{ + /* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */ + SDL_joylist_item *item = JoystickByDeviceId(device_id); + if (item && item->joystick) { + SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value)); + } + + return 0; +} + +int +Android_OnHat(int device_id, int hat_id, int x, int y) +{ + const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP); + const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN); + const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT); + const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT); + + if (x >= -1 && x <= 1 && y >= -1 && y <= 1) { + SDL_joylist_item *item = JoystickByDeviceId(device_id); + if (item && item->joystick) { + int dpad_state = 0; + int dpad_delta; + if (x < 0) { + dpad_state |= DPAD_LEFT_MASK; + } else if (x > 0) { + dpad_state |= DPAD_RIGHT_MASK; + } + if (y < 0) { + dpad_state |= DPAD_UP_MASK; + } else if (y > 0) { + dpad_state |= DPAD_DOWN_MASK; + } + + dpad_delta = (dpad_state ^ item->dpad_state); + if (dpad_delta) { + if (dpad_delta & DPAD_UP_MASK) { + SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); + } + if (dpad_delta & DPAD_DOWN_MASK) { + SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); + } + if (dpad_delta & DPAD_LEFT_MASK) { + SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); + } + if (dpad_delta & DPAD_RIGHT_MASK) { + SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); + } + item->dpad_state = dpad_state; + } + } + return 0; + } + + return -1; +} + + +int +Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs) +{ + SDL_joylist_item *item; + SDL_JoystickGUID guid; + Uint16 *guid16 = (Uint16 *)guid.data; + int i; + int axis_mask; + + + if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) { + /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */ + if (naxes < 2 && nhats < 1) { + return -1; + } + } + + if (JoystickByDeviceId(device_id) != NULL || name == NULL) { + return -1; + } + +#ifdef SDL_JOYSTICK_HIDAPI + if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) { + /* The HIDAPI driver is taking care of this device */ + return -1; + } +#endif + +#ifdef DEBUG_JOYSTICK + SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats); +#endif + + /* Add the available buttons and axes + The axis mask should probably come from Java where there is more information about the axes... + */ + axis_mask = 0; + if (!is_accelerometer) { + if (naxes >= 2) { + axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY)); + } + if (naxes >= 4) { + axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY)); + } + if (naxes >= 6) { + axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)); + } + } + + if (nhats > 0) { + /* Hat is translated into DPAD buttons */ + button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | + (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | + (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) | + (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)); + nhats = 0; + } + + SDL_memset(guid.data, 0, sizeof(guid.data)); + + /* We only need 16 bits for each of these; space them out to fill 128. */ + /* Byteswap so devices get same GUID on little/big endian platforms. */ + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); + *guid16++ = 0; + + if (vendor_id && product_id) { + *guid16++ = SDL_SwapLE16(vendor_id); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(product_id); + *guid16++ = 0; + } else { + Uint32 crc = crc32(desc, SDL_strlen(desc)); + SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc))); + guid16 += 2; + *(Uint32 *)guid16 = SDL_SwapLE32(crc); + guid16 += 2; + } + + *guid16++ = SDL_SwapLE16(button_mask); + *guid16++ = SDL_SwapLE16(axis_mask); + + item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); + if (item == NULL) { + return -1; + } + + SDL_zerop(item); + item->guid = guid; + item->device_id = device_id; + item->name = SDL_strdup(name); + if (item->name == NULL) { + SDL_free(item); + return -1; + } + + item->is_accelerometer = is_accelerometer; + if (button_mask == 0xFFFFFFFF) { + item->nbuttons = ANDROID_MAX_NBUTTONS; + } else { + for (i = 0; i < sizeof(button_mask)*8; ++i) { + if (button_mask & (1 << i)) { + item->nbuttons = i+1; + } + } + } + item->naxes = naxes; + item->nhats = nhats; + item->nballs = nballs; + item->device_instance = SDL_GetNextJoystickInstanceID(); + if (SDL_joylist_tail == NULL) { + SDL_joylist = SDL_joylist_tail = item; + } else { + SDL_joylist_tail->next = item; + SDL_joylist_tail = item; + } + + /* Need to increment the joystick count before we post the event */ + ++numjoysticks; + + SDL_PrivateJoystickAdded(item->device_instance); + +#ifdef DEBUG_JOYSTICK + SDL_Log("Added joystick %s with device_id %d", name, device_id); +#endif + + return numjoysticks; +} + +int +Android_RemoveJoystick(int device_id) +{ + SDL_joylist_item *item = SDL_joylist; + SDL_joylist_item *prev = NULL; + + /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */ + while (item != NULL) { + if (item->device_id == device_id) { + break; + } + prev = item; + item = item->next; + } + + if (item == NULL) { + return -1; + } + + if (item->joystick) { + item->joystick->hwdata = NULL; + } + + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_joylist == item); + SDL_joylist = item->next; + } + if (item == SDL_joylist_tail) { + SDL_joylist_tail = prev; + } + + /* Need to decrement the joystick count before we post the event */ + --numjoysticks; + + SDL_PrivateJoystickRemoved(item->device_instance); + +#ifdef DEBUG_JOYSTICK + SDL_Log("Removed joystick with device_id %d", device_id); +#endif + + SDL_free(item->name); + SDL_free(item); + return numjoysticks; +} + + +static void ANDROID_JoystickDetect(); + +static int +ANDROID_JoystickInit(void) +{ + ANDROID_JoystickDetect(); + + if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) { + /* Default behavior, accelerometer as joystick */ + Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0); + } + return 0; + +} + +static int +ANDROID_JoystickGetCount(void) +{ + return numjoysticks; +} + +static void +ANDROID_JoystickDetect(void) +{ + /* Support for device connect/disconnect is API >= 16 only, + * so we poll every three seconds + * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html + */ + static Uint32 timeout = 0; + if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + timeout = SDL_GetTicks() + 3000; + Android_JNI_PollInputDevices(); + } +} + +static SDL_joylist_item * +JoystickByDevIndex(int device_index) +{ + SDL_joylist_item *item = SDL_joylist; + + if ((device_index < 0) || (device_index >= numjoysticks)) { + return NULL; + } + + while (device_index > 0) { + SDL_assert(item != NULL); + device_index--; + item = item->next; + } + + return item; +} + +static SDL_joylist_item * +JoystickByDeviceId(int device_id) +{ + SDL_joylist_item *item = SDL_joylist; + + while (item != NULL) { + if (item->device_id == device_id) { + return item; + } + item = item->next; + } + + /* Joystick not found, try adding it */ + ANDROID_JoystickDetect(); + + while (item != NULL) { + if (item->device_id == device_id) { + return item; + } + item = item->next; + } + + return NULL; +} + +static const char * +ANDROID_JoystickGetDeviceName(int device_index) +{ + return JoystickByDevIndex(device_index)->name; +} + +static int +ANDROID_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickGUID +ANDROID_JoystickGetDeviceGUID(int device_index) +{ + return JoystickByDevIndex(device_index)->guid; +} + +static SDL_JoystickID +ANDROID_JoystickGetDeviceInstanceID(int device_index) +{ + return JoystickByDevIndex(device_index)->device_instance; +} + +static int +ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + SDL_joylist_item *item = JoystickByDevIndex(device_index); + + if (item == NULL) { + return SDL_SetError("No such device"); + } + + if (item->joystick != NULL) { + return SDL_SetError("Joystick already opened"); + } + + joystick->instance_id = item->device_instance; + joystick->hwdata = (struct joystick_hwdata *) item; + item->joystick = joystick; + joystick->nhats = item->nhats; + joystick->nballs = item->nballs; + joystick->nbuttons = item->nbuttons; + joystick->naxes = item->naxes; + + return (0); +} + +static int +ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +static void +ANDROID_JoystickUpdate(SDL_Joystick * joystick) +{ + SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; + + if (item == NULL) { + return; + } + + if (item->is_accelerometer) { + int i; + Sint16 value; + float values[3]; + + if (Android_JNI_GetAccelerometerValues(values)) { + for (i = 0; i < 3; i++) { + if (values[i] > 1.0f) { + values[i] = 1.0f; + } else if (values[i] < -1.0f) { + values[i] = -1.0f; + } + + value = (Sint16)(values[i] * 32767.0f); + SDL_PrivateJoystickAxis(item->joystick, i, value); + } + } + } +} + +static void +ANDROID_JoystickClose(SDL_Joystick * joystick) +{ + SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; + if (item) { + item->joystick = NULL; + } +} + +static void +ANDROID_JoystickQuit(void) +{ +/* We don't have any way to scan for joysticks at init, so don't wipe the list + * of joysticks here in case this is a reinit. + */ +#if 0 + SDL_joylist_item *item = NULL; + SDL_joylist_item *next = NULL; + + for (item = SDL_joylist; item; item = next) { + next = item->next; + SDL_free(item->name); + SDL_free(item); + } + + SDL_joylist = SDL_joylist_tail = NULL; + + numjoysticks = 0; +#endif /* 0 */ +} + +SDL_JoystickDriver SDL_ANDROID_JoystickDriver = +{ + ANDROID_JoystickInit, + ANDROID_JoystickGetCount, + ANDROID_JoystickDetect, + ANDROID_JoystickGetDeviceName, + ANDROID_JoystickGetDevicePlayerIndex, + ANDROID_JoystickGetDeviceGUID, + ANDROID_JoystickGetDeviceInstanceID, + ANDROID_JoystickOpen, + ANDROID_JoystickRumble, + ANDROID_JoystickUpdate, + ANDROID_JoystickClose, + ANDROID_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h new file mode 100644 index 0000000..20d7381 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_ANDROID + +#ifndef SDL_sysjoystick_c_h_ +#define SDL_sysjoystick_c_h_ + +#include "../SDL_sysjoystick.h" + +extern int Android_OnPadDown(int device_id, int keycode); +extern int Android_OnPadUp(int device_id, int keycode); +extern int Android_OnJoy(int device_id, int axisnum, float value); +extern int Android_OnHat(int device_id, int hat_id, int x, int y); +extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs); +extern int Android_RemoveJoystick(int device_id); + +/* A linked list of available joysticks */ +typedef struct SDL_joylist_item +{ + int device_instance; + int device_id; /* Android's device id */ + char *name; /* "SideWinder 3D Pro" or whatever */ + SDL_JoystickGUID guid; + SDL_bool is_accelerometer; + SDL_Joystick *joystick; + int nbuttons, naxes, nhats, nballs; + int dpad_state; + + struct SDL_joylist_item *next; +} SDL_joylist_item; + +typedef SDL_joylist_item joystick_hwdata; + +#endif /* SDL_sysjoystick_c_h_ */ + +#endif /* SDL_JOYSTICK_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c new file mode 100644 index 0000000..679b80c --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c @@ -0,0 +1,708 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_USBHID + +/* + * Joystick driver for the uhid(4) interface found in OpenBSD, + * NetBSD and FreeBSD. + * + * Maintainer: <vedge at csoft.org> + */ + +#include <sys/param.h> + +#include <unistd.h> +#include <fcntl.h> +#include <errno.h> + +#ifndef __FreeBSD_kernel_version +#define __FreeBSD_kernel_version __FreeBSD_version +#endif + +#if defined(HAVE_USB_H) +#include <usb.h> +#endif +#ifdef __DragonFly__ +#include <bus/usb/usb.h> +#include <bus/usb/usbhid.h> +#else +#include <dev/usb/usb.h> +#include <dev/usb/usbhid.h> +#endif + +#if defined(HAVE_USBHID_H) +#include <usbhid.h> +#elif defined(HAVE_LIBUSB_H) +#include <libusb.h> +#elif defined(HAVE_LIBUSBHID_H) +#include <libusbhid.h> +#endif + +#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__) +#ifndef __DragonFly__ +#include <osreldate.h> +#endif +#if __FreeBSD_kernel_version > 800063 +#include <dev/usb/usb_ioctl.h> +#endif +#include <sys/joystick.h> +#endif + +#if SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H +#include <machine/joystick.h> +#endif + +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + +#define MAX_UHID_JOYS 64 +#define MAX_JOY_JOYS 2 +#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS) + + +struct report +{ +#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) + void *buf; /* Buffer */ +#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) + struct usb_gen_descriptor *buf; /* Buffer */ +#else + struct usb_ctl_report *buf; /* Buffer */ +#endif + size_t size; /* Buffer size */ + int rid; /* Report ID */ + enum + { + SREPORT_UNINIT, + SREPORT_CLEAN, + SREPORT_DIRTY + } status; +}; + +static struct +{ + int uhid_report; + hid_kind_t kind; + const char *name; +} const repinfo[] = { + {UHID_INPUT_REPORT, hid_input, "input"}, + {UHID_OUTPUT_REPORT, hid_output, "output"}, + {UHID_FEATURE_REPORT, hid_feature, "feature"} +}; + +enum +{ + REPORT_INPUT = 0, + REPORT_OUTPUT = 1, + REPORT_FEATURE = 2 +}; + +enum +{ + JOYAXE_X, + JOYAXE_Y, + JOYAXE_Z, + JOYAXE_SLIDER, + JOYAXE_WHEEL, + JOYAXE_RX, + JOYAXE_RY, + JOYAXE_RZ, + JOYAXE_count +}; + +struct joystick_hwdata +{ + int fd; + char *path; + enum + { + BSDJOY_UHID, /* uhid(4) */ + BSDJOY_JOY /* joy(4) */ + } type; + struct report_desc *repdesc; + struct report inreport; + int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,.. */ +}; + +static char *joynames[MAX_JOYS]; +static char *joydevnames[MAX_JOYS]; + +static int report_alloc(struct report *, struct report_desc *, int); +static void report_free(struct report *); + +#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063) +#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data) +#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)) +#define REP_BUF_DATA(rep) ((rep)->buf) +#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)) +#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data) +#else +#define REP_BUF_DATA(rep) ((rep)->buf->data) +#endif + +static int numjoysticks = 0; + +static int BSD_JoystickOpen(SDL_Joystick * joy, int device_index); +static void BSD_JoystickClose(SDL_Joystick * joy); + +static int +BSD_JoystickInit(void) +{ + char s[16]; + int i, fd; + + numjoysticks = 0; + + SDL_memset(joynames, 0, sizeof(joynames)); + SDL_memset(joydevnames, 0, sizeof(joydevnames)); + + for (i = 0; i < MAX_UHID_JOYS; i++) { + SDL_Joystick nj; + + SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i); + + joynames[numjoysticks] = SDL_strdup(s); + + if (BSD_JoystickOpen(&nj, numjoysticks) == 0) { + BSD_JoystickClose(&nj); + numjoysticks++; + } else { + SDL_free(joynames[numjoysticks]); + joynames[numjoysticks] = NULL; + } + } + for (i = 0; i < MAX_JOY_JOYS; i++) { + SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i); + fd = open(s, O_RDONLY); + if (fd != -1) { + joynames[numjoysticks++] = SDL_strdup(s); + close(fd); + } + } + + /* Read the default USB HID usage table. */ + hid_init(NULL); + + return (numjoysticks); +} + +static int +BSD_JoystickGetCount(void) +{ + return numjoysticks; +} + +static void +BSD_JoystickDetect(void) +{ +} + +static const char * +BSD_JoystickGetDeviceName(int device_index) +{ + if (joydevnames[device_index] != NULL) { + return (joydevnames[device_index]); + } + return (joynames[device_index]); +} + +static int +BSD_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +/* Function to perform the mapping from device index to the instance id for this index */ +static SDL_JoystickID +BSD_JoystickGetDeviceInstanceID(int device_index) +{ + return device_index; +} + +static int +usage_to_joyaxe(unsigned usage) +{ + int joyaxe; + switch (usage) { + case HUG_X: + joyaxe = JOYAXE_X; + break; + case HUG_Y: + joyaxe = JOYAXE_Y; + break; + case HUG_Z: + joyaxe = JOYAXE_Z; + break; + case HUG_SLIDER: + joyaxe = JOYAXE_SLIDER; + break; + case HUG_WHEEL: + joyaxe = JOYAXE_WHEEL; + break; + case HUG_RX: + joyaxe = JOYAXE_RX; + break; + case HUG_RY: + joyaxe = JOYAXE_RY; + break; + case HUG_RZ: + joyaxe = JOYAXE_RZ; + break; + default: + joyaxe = -1; + } + return joyaxe; +} + +static unsigned +hatval_to_sdl(Sint32 hatval) +{ + static const unsigned hat_dir_map[8] = { + SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN, + SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP + }; + unsigned result; + if ((hatval & 7) == hatval) + result = hat_dir_map[hatval]; + else + result = SDL_HAT_CENTERED; + return result; +} + + +static int +BSD_JoystickOpen(SDL_Joystick * joy, int device_index) +{ + char *path = joynames[device_index]; + struct joystick_hwdata *hw; + struct hid_item hitem; + struct hid_data *hdata; + struct report *rep = NULL; + int fd; + int i; + + fd = open(path, O_RDONLY); + if (fd == -1) { + return SDL_SetError("%s: %s", path, strerror(errno)); + } + + joy->instance_id = device_index; + hw = (struct joystick_hwdata *) + SDL_malloc(sizeof(struct joystick_hwdata)); + if (hw == NULL) { + close(fd); + return SDL_OutOfMemory(); + } + joy->hwdata = hw; + hw->fd = fd; + hw->path = SDL_strdup(path); + if (!SDL_strncmp(path, "/dev/joy", 8)) { + hw->type = BSDJOY_JOY; + joy->naxes = 2; + joy->nbuttons = 2; + joy->nhats = 0; + joy->nballs = 0; + joydevnames[device_index] = SDL_strdup("Gameport joystick"); + goto usbend; + } else { + hw->type = BSDJOY_UHID; + } + + { + int ax; + for (ax = 0; ax < JOYAXE_count; ax++) + hw->axis_map[ax] = -1; + } + hw->repdesc = hid_get_report_desc(fd); + if (hw->repdesc == NULL) { + SDL_SetError("%s: USB_GET_REPORT_DESC: %s", hw->path, + strerror(errno)); + goto usberr; + } + rep = &hw->inreport; +#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__) + rep->rid = hid_get_report_id(fd); + if (rep->rid < 0) { +#else + if (ioctl(fd, USB_GET_REPORT_ID, &rep->rid) < 0) { +#endif + rep->rid = -1; /* XXX */ + } +#if defined(__NetBSD__) + usb_device_descriptor_t udd; + struct usb_string_desc usd; + if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1) + goto desc_failed; + + /* Get default language */ + usd.usd_string_index = USB_LANGUAGE_TABLE; + usd.usd_language_id = 0; + if (ioctl(fd, USB_GET_STRING_DESC, &usd) == -1 || usd.usd_desc.bLength < 4) { + usd.usd_language_id = 0; + } else { + usd.usd_language_id = UGETW(usd.usd_desc.bString[0]); + } + + usd.usd_string_index = udd.iProduct; + if (ioctl(fd, USB_GET_STRING_DESC, &usd) == 0) { + char str[128]; + char *new_name = NULL; + int i; + for (i = 0; i < (usd.usd_desc.bLength >> 1) - 1 && i < sizeof(str) - 1; i++) { + str[i] = UGETW(usd.usd_desc.bString[i]); + } + str[i] = '\0'; + asprintf(&new_name, "%s @ %s", str, path); + if (new_name != NULL) { + SDL_free(joydevnames[numjoysticks]); + joydevnames[numjoysticks] = new_name; + } + } +desc_failed: +#endif + if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) { + goto usberr; + } + if (rep->size <= 0) { + SDL_SetError("%s: Input report descriptor has invalid length", + hw->path); + goto usberr; + } +#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) + hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid); +#else + hdata = hid_start_parse(hw->repdesc, 1 << hid_input); +#endif + if (hdata == NULL) { + SDL_SetError("%s: Cannot start HID parser", hw->path); + goto usberr; + } + joy->naxes = 0; + joy->nbuttons = 0; + joy->nhats = 0; + joy->nballs = 0; + for (i = 0; i < JOYAXE_count; i++) + hw->axis_map[i] = -1; + + while (hid_get_item(hdata, &hitem) > 0) { + char *sp; + const char *s; + + switch (hitem.kind) { + case hid_collection: + switch (HID_PAGE(hitem.usage)) { + case HUP_GENERIC_DESKTOP: + switch (HID_USAGE(hitem.usage)) { + case HUG_JOYSTICK: + case HUG_GAME_PAD: + s = hid_usage_in_page(hitem.usage); + sp = SDL_malloc(SDL_strlen(s) + 5); + SDL_snprintf(sp, SDL_strlen(s) + 5, "%s (%d)", + s, device_index); + joydevnames[device_index] = sp; + } + } + break; + case hid_input: + switch (HID_PAGE(hitem.usage)) { + case HUP_GENERIC_DESKTOP: + { + unsigned usage = HID_USAGE(hitem.usage); + int joyaxe = usage_to_joyaxe(usage); + if (joyaxe >= 0) { + hw->axis_map[joyaxe] = 1; + } else if (usage == HUG_HAT_SWITCH) { + joy->nhats++; + } + break; + } + case HUP_BUTTON: + joy->nbuttons++; + break; + default: + break; + } + break; + default: + break; + } + } + hid_end_parse(hdata); + for (i = 0; i < JOYAXE_count; i++) + if (hw->axis_map[i] > 0) + hw->axis_map[i] = joy->naxes++; + + if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) { + SDL_SetError("%s: Not a joystick, ignoring", hw->path); + goto usberr; + } + + usbend: + /* The poll blocks the event thread. */ + fcntl(fd, F_SETFL, O_NONBLOCK); +#ifdef __NetBSD__ + /* Flush pending events */ + if (rep) { + while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) + ; + } +#endif + + return (0); + usberr: + close(hw->fd); + SDL_free(hw->path); + SDL_free(hw); + return (-1); +} + +static void +BSD_JoystickUpdate(SDL_Joystick * joy) +{ + struct hid_item hitem; + struct hid_data *hdata; + struct report *rep; + int nbutton, naxe = -1; + Sint32 v; + +#if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__) + struct joystick gameport; + static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0; + + if (joy->hwdata->type == BSDJOY_JOY) { + while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) { + if (abs(x - gameport.x) > 8) { + x = gameport.x; + if (x < xmin) { + xmin = x; + } + if (x > xmax) { + xmax = x; + } + if (xmin == xmax) { + xmin--; + xmax++; + } + v = (Sint32) x; + v -= (xmax + xmin + 1) / 2; + v *= 32768 / ((xmax - xmin + 1) / 2); + SDL_PrivateJoystickAxis(joy, 0, v); + } + if (abs(y - gameport.y) > 8) { + y = gameport.y; + if (y < ymin) { + ymin = y; + } + if (y > ymax) { + ymax = y; + } + if (ymin == ymax) { + ymin--; + ymax++; + } + v = (Sint32) y; + v -= (ymax + ymin + 1) / 2; + v *= 32768 / ((ymax - ymin + 1) / 2); + SDL_PrivateJoystickAxis(joy, 1, v); + } + SDL_PrivateJoystickButton(joy, 0, gameport.b1); + SDL_PrivateJoystickButton(joy, 1, gameport.b2); + } + return; + } +#endif /* defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ + + rep = &joy->hwdata->inreport; + + while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) { +#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) + hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid); +#else + hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input); +#endif + if (hdata == NULL) { + /*fprintf(stderr, "%s: Cannot start HID parser\n", joy->hwdata->path);*/ + continue; + } + + for (nbutton = 0; hid_get_item(hdata, &hitem) > 0;) { + switch (hitem.kind) { + case hid_input: + switch (HID_PAGE(hitem.usage)) { + case HUP_GENERIC_DESKTOP: + { + unsigned usage = HID_USAGE(hitem.usage); + int joyaxe = usage_to_joyaxe(usage); + if (joyaxe >= 0) { + naxe = joy->hwdata->axis_map[joyaxe]; + /* scaleaxe */ + v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem); + v -= (hitem.logical_maximum + + hitem.logical_minimum + 1) / 2; + v *= 32768 / + ((hitem.logical_maximum - + hitem.logical_minimum + 1) / 2); + SDL_PrivateJoystickAxis(joy, naxe, v); + } else if (usage == HUG_HAT_SWITCH) { + v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem); + SDL_PrivateJoystickHat(joy, 0, + hatval_to_sdl(v) - + hitem.logical_minimum); + } + break; + } + case HUP_BUTTON: + v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem); + SDL_PrivateJoystickButton(joy, nbutton, v); + nbutton++; + break; + default: + continue; + } + break; + default: + break; + } + } + hid_end_parse(hdata); + } +} + +/* Function to close a joystick after use */ +static void +BSD_JoystickClose(SDL_Joystick * joy) +{ + if (SDL_strncmp(joy->hwdata->path, "/dev/joy", 8)) { + report_free(&joy->hwdata->inreport); + hid_dispose_report_desc(joy->hwdata->repdesc); + } + close(joy->hwdata->fd); + SDL_free(joy->hwdata->path); + SDL_free(joy->hwdata); +} + +static void +BSD_JoystickQuit(void) +{ + int i; + + for (i = 0; i < MAX_JOYS; i++) { + SDL_free(joynames[i]); + SDL_free(joydevnames[i]); + } + + return; +} + +static SDL_JoystickGUID +BSD_JoystickGetDeviceGUID( int device_index ) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = BSD_JoystickGetDeviceName( device_index ); + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + +static int +report_alloc(struct report *r, struct report_desc *rd, int repind) +{ + int len; + +#ifdef __DragonFly__ + len = hid_report_size(rd, r->rid, repinfo[repind].kind); +#elif __FREEBSD__ +# if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__) +# if (__FreeBSD_kernel_version <= 500111) + len = hid_report_size(rd, r->rid, repinfo[repind].kind); +# else + len = hid_report_size(rd, repinfo[repind].kind, r->rid); +# endif +# else + len = hid_report_size(rd, repinfo[repind].kind, &r->rid); +# endif +#else +# ifdef USBHID_NEW + len = hid_report_size(rd, repinfo[repind].kind, r->rid); +# else + len = hid_report_size(rd, repinfo[repind].kind, &r->rid); +# endif +#endif + + if (len < 0) { + return SDL_SetError("Negative HID report size"); + } + r->size = len; + + if (r->size > 0) { +#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) + r->buf = SDL_malloc(r->size); +#else + r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) + + r->size); +#endif + if (r->buf == NULL) { + return SDL_OutOfMemory(); + } + } else { + r->buf = NULL; + } + + r->status = SREPORT_CLEAN; + return 0; +} + +static void +report_free(struct report *r) +{ + SDL_free(r->buf); + r->status = SREPORT_UNINIT; +} + +static int +BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +SDL_JoystickDriver SDL_BSD_JoystickDriver = +{ + BSD_JoystickInit, + BSD_JoystickGetCount, + BSD_JoystickDetect, + BSD_JoystickGetDeviceName, + BSD_JoystickGetDevicePlayerIndex, + BSD_JoystickGetDeviceGUID, + BSD_JoystickGetDeviceInstanceID, + BSD_JoystickOpen, + BSD_JoystickRumble, + BSD_JoystickUpdate, + BSD_JoystickClose, + BSD_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_USBHID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/controller_type.h b/source/3rd-party/SDL2/src/joystick/controller_type.h new file mode 100644 index 0000000..51ac20b --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/controller_type.h @@ -0,0 +1,427 @@ +/* + Copyright (C) Valve Corporation + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTROLLER_TYPE_H +#define CONTROLLER_TYPE_H +#ifdef _WIN32 +#pragma once +#endif + +#ifndef __cplusplus +#define inline SDL_INLINE +#endif + +//----------------------------------------------------------------------------- +// Purpose: Steam Controller models +// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE +//----------------------------------------------------------------------------- +typedef enum +{ + k_eControllerType_None = -1, + k_eControllerType_Unknown = 0, + + // Steam Controllers + k_eControllerType_UnknownSteamController = 1, + k_eControllerType_SteamController = 2, + k_eControllerType_SteamControllerV2 = 3, + + // Other Controllers + k_eControllerType_UnknownNonSteamController = 30, + k_eControllerType_XBox360Controller = 31, + k_eControllerType_XBoxOneController = 32, + k_eControllerType_PS3Controller = 33, + k_eControllerType_PS4Controller = 34, + k_eControllerType_WiiController = 35, + k_eControllerType_AppleController = 36, + k_eControllerType_AndroidController = 37, + k_eControllerType_SwitchProController = 38, + k_eControllerType_SwitchJoyConLeft = 39, + k_eControllerType_SwitchJoyConRight = 40, + k_eControllerType_SwitchJoyConPair = 41, + k_eControllerType_SwitchInputOnlyController = 42, + k_eControllerType_MobileTouch = 43, + k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value + + // Keyboards and Mice + k_eControllertype_GenericKeyboard = 400, + k_eControllertype_GenericMouse = 800, +} EControllerType; + +static inline SDL_bool BIsSteamController( EControllerType eType ) +{ + return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 ); +} + +#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( nVID << 16 | nPID ) +typedef struct +{ + unsigned int m_unDeviceID; + EControllerType m_eControllerType; +} ControllerDescription_t; + +static const ControllerDescription_t arrControllers[] = { + { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // GPD Win 2 X-Box Controller + { MAKE_CONTROLLER_ID( 0x044f, 0xb326 ), k_eControllerType_XBox360Controller }, // Thrustmaster Gamepad GP XID + { MAKE_CONTROLLER_ID( 0x045e, 0x028e ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad + { MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad v2 + { MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver (XBOX) + { MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 Big Button IR + { MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad + { MAKE_CONTROLLER_ID( 0x045e, 0x02d1 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad + { MAKE_CONTROLLER_ID( 0x045e, 0x02dd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad (Firmware 2015) + { MAKE_CONTROLLER_ID( 0x045e, 0x02e0 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth) + { MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad + { MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad + { MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth) + { MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad + { MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver + { MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F310 + { MAKE_CONTROLLER_ID( 0x046d, 0xc21e ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F510 + { MAKE_CONTROLLER_ID( 0x046d, 0xc21f ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F710 + { MAKE_CONTROLLER_ID( 0x046d, 0xc242 ), k_eControllerType_XBox360Controller }, // Logitech Chillstream Controller + + { MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller + { MAKE_CONTROLLER_ID( 0x0925, 0x0005 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller + { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller + { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow ps3 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x006e ), k_eControllerType_PS3Controller }, // HORI horipad4 ps3 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS3Controller }, // HORI horipad4 ps4 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x005f ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps3 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x005e ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps4 + //{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps3 already in ps4 list.. does this work?? + { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps4 + { MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller }, // Venom Arcade Stick + { MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_PS3Controller }, // PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols + { MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x0810, 0x0001 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later + { MAKE_CONTROLLER_ID( 0x0810, 0x0003 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later + { MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller }, // Digiflip GP006 + { MAKE_CONTROLLER_ID( 0x11ff, 0x3331 ), k_eControllerType_PS3Controller }, // SRXJ-PH2400 + { MAKE_CONTROLLER_ID( 0x20bc, 0x5500 ), k_eControllerType_PS3Controller }, // ShanWan PS3 + { MAKE_CONTROLLER_ID( 0x05b8, 0x1004 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller }, // Firestorm Dual Analog 3 + { MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad + { MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller }, // Horipad 3 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller }, // HORI BDA GP1 + { MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller }, // Green Asia + { MAKE_CONTROLLER_ID( 0x0f0d, 0x006a ), k_eControllerType_PS3Controller }, // Real Arcade Pro 4 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x011e ), k_eControllerType_PS3Controller }, // Rock Candy PS4 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0214 ), k_eControllerType_PS3Controller }, // afterglow ps3 + { MAKE_CONTROLLER_ID( 0x0925, 0x8866 ), k_eControllerType_PS3Controller }, // PS2 maybe break out later + { MAKE_CONTROLLER_ID( 0x0e8f, 0x310d ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_PS3Controller }, // JC-U4113SBK + { MAKE_CONTROLLER_ID( 0x0738, 0x8838 ), k_eControllerType_PS3Controller }, // Madcatz Fightstick Pro + { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow PS3 + { MAKE_CONTROLLER_ID( 0x0f30, 0x1100 ), k_eControllerType_PS3Controller }, // Quanba Q1 fight stick + { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_PS3Controller }, // ps2 maybe break out later + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0087 ), k_eControllerType_PS3Controller }, // HORI fighting mini stick + { MAKE_CONTROLLER_ID( 0x146b, 0x5500 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller }, // + { MAKE_CONTROLLER_ID( 0x8380, 0x0003 ), k_eControllerType_PS3Controller }, // BTP 2163 + { MAKE_CONTROLLER_ID( 0x1345, 0x1000 ), k_eControllerType_PS3Controller }, // PS2 ACME GA-D5 + { MAKE_CONTROLLER_ID( 0x0e8f, 0x3075 ), k_eControllerType_PS3Controller }, // SpeedLink Strike FX + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0128 ), k_eControllerType_PS3Controller }, // Rock Candy PS3 + { MAKE_CONTROLLER_ID( 0x2c22, 0x2000 ), k_eControllerType_PS3Controller }, // Quanba Drone + { MAKE_CONTROLLER_ID( 0x06a3, 0xf622 ), k_eControllerType_PS3Controller }, // Cyborg V3 + { MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller }, // Thrustmaster wireless 3-1 + { MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller }, // gioteck vx2 + { MAKE_CONTROLLER_ID( 0x05b8, 0x1006 ), k_eControllerType_PS3Controller }, // JC-U3412SBK + { MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller }, // Power A PS3 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller }, // From SDL + { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller }, // PDP Afterglow Wireless PS3 controller + + { MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller + { MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller }, // Sony PS4 Slim Controller + { MAKE_CONTROLLER_ID( 0x054c, 0x0ba0 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller (Wireless dongle) + { MAKE_CONTROLLER_ID( 0x0f0d, 0x008a ), k_eControllerType_PS4Controller }, // HORI Real Arcade Pro 4 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0055 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS Plus + { MAKE_CONTROLLER_ID( 0x0738, 0x8384 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE S+ PS4 + { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad Pro PS4 + { MAKE_CONTROLLER_ID( 0x0C12, 0x0E10 ), k_eControllerType_PS4Controller }, // Armor Armor 3 Pad PS4 + { MAKE_CONTROLLER_ID( 0x0C12, 0x1CF6 ), k_eControllerType_PS4Controller }, // EMIO PS4 Elite Controller + { MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller }, // Razer Raiju PS4 Controller + { MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller }, // Razer Panthera PS4 Controller + { MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller }, // STRIKEPAD PS4 Grip Add-on + { MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller - has gyro + { MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2 - has gyro + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller }, // HORI TAC4 mousething + { MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller }, // HORI TAC PRO mousething + { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller }, // Hitbox Arcade Stick + { MAKE_CONTROLLER_ID( 0x0079, 0x181b ), k_eControllerType_PS4Controller }, // Venom Arcade Stick - XXX:this may not work and may need to be called a ps3 controller + { MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad PRO - controller shaped with 6 face buttons + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/ + { MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2+ PS4 + { MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2 PS4 + { MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra - At least one variant has gyro + { MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller }, // Game:Pad 4 + { MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller }, // "PS4 Fun Controller" added from user log + + { MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition USB- untested and added for razer + { MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition BT - untested and added for razer + { MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate USB - untested and added for razer + { MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate BT - untested and added for razer + { MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller }, // Razer Panthera Evo Fightstick - untested and added for razer + + { MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller }, // Elecom JC-U3613M + { MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller }, // Saitek P3600 + { MAKE_CONTROLLER_ID( 0x0738, 0x4716 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x0738, 0x4718 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightStick SE + { MAKE_CONTROLLER_ID( 0x0738, 0x4726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x0738, 0x4728 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightPad + { MAKE_CONTROLLER_ID( 0x0738, 0x4736 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon Gamepad + { MAKE_CONTROLLER_ID( 0x0738, 0x4738 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller (SFIV) + { MAKE_CONTROLLER_ID( 0x0738, 0x4740 ), k_eControllerType_XBox360Controller }, // Mad Catz Beat Pad + { MAKE_CONTROLLER_ID( 0x0738, 0x4a01 ), k_eControllerType_XBoxOneController }, // Mad Catz FightStick TE 2 + { MAKE_CONTROLLER_ID( 0x0738, 0xb726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox controller - MW2 + { MAKE_CONTROLLER_ID( 0x0738, 0xbeef ), k_eControllerType_XBox360Controller }, // Mad Catz JOYTECH NEO SE Advanced GamePad + { MAKE_CONTROLLER_ID( 0x0738, 0xcb02 ), k_eControllerType_XBox360Controller }, // Saitek Cyborg Rumble Pad - PC/Xbox 360 + { MAKE_CONTROLLER_ID( 0x0738, 0xcb03 ), k_eControllerType_XBox360Controller }, // Saitek P3200 Rumble Pad - PC/Xbox 360 + { MAKE_CONTROLLER_ID( 0x0738, 0xf738 ), k_eControllerType_XBox360Controller }, // Super SFIV FightStick TE S + { MAKE_CONTROLLER_ID( 0x0955, 0xb400 ), k_eControllerType_XBox360Controller }, // NVIDIA Shield streaming controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0105 ), k_eControllerType_XBox360Controller }, // HSM3 Xbox360 dancepad + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0113 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x011f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad Wired Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0131 ), k_eControllerType_XBox360Controller }, // PDP EA Sports Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0133 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wired Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0139 ), k_eControllerType_XBoxOneController }, // Afterglow Prismatic Wired Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x013a ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0146 ), k_eControllerType_XBoxOneController }, // Rock Candy Wired Controller for Xbox One + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0147 ), k_eControllerType_XBoxOneController }, // PDP Marvel Xbox One Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x015c ), k_eControllerType_XBoxOneController }, // PDP Xbox One Arcade Stick + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0161 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0162 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0163 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0164 ), k_eControllerType_XBoxOneController }, // PDP Battlefield One + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0165 ), k_eControllerType_XBoxOneController }, // PDP Titanfall 2 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0201 ), k_eControllerType_XBox360Controller }, // Pelican PL-3601 'TSZ' Wired Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0213 ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad for Xbox 360 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x021f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0246 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2015 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x02a0 ), k_eControllerType_XBox360Controller }, // Counterfeit 360Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0301 ), k_eControllerType_XBox360Controller }, // Logic3 Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0346 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2016 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0401 ), k_eControllerType_XBox360Controller }, // Logic3 Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0413 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360 + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0501 ), k_eControllerType_XBox360Controller }, // PDP Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0xf501 ), k_eControllerType_XBox360Controller }, // Counterfeit 360 Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0xf900 ), k_eControllerType_XBox360Controller }, // PDP Afterglow AX.1 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x000a ), k_eControllerType_XBox360Controller }, // Hori Co. DOA4 FightStick + { MAKE_CONTROLLER_ID( 0x0f0d, 0x000c ), k_eControllerType_XBox360Controller }, // Hori PadEX Turbo + { MAKE_CONTROLLER_ID( 0x0f0d, 0x000d ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2 + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0016 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX + { MAKE_CONTROLLER_ID( 0x0f0d, 0x001b ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0063 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro Hayabusa (USA) Xbox One + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0067 ), k_eControllerType_XBoxOneController }, // HORIPAD ONE + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0078 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro V Kai Xbox One + { MAKE_CONTROLLER_ID( 0x0f0d, 0x008c ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro 4 + { MAKE_CONTROLLER_ID( 0x11c9, 0x55f0 ), k_eControllerType_XBox360Controller }, // Nacon GC-100XF + { MAKE_CONTROLLER_ID( 0x12ab, 0x0004 ), k_eControllerType_XBox360Controller }, // Honey Bee Xbox360 dancepad + { MAKE_CONTROLLER_ID( 0x12ab, 0x0301 ), k_eControllerType_XBox360Controller }, // PDP AFTERGLOW AX.1 + { MAKE_CONTROLLER_ID( 0x12ab, 0x0303 ), k_eControllerType_XBox360Controller }, // Mortal Kombat Klassic FightStick + { MAKE_CONTROLLER_ID( 0x1430, 0x02a0 ), k_eControllerType_XBox360Controller }, // RedOctane Controller Adapter + { MAKE_CONTROLLER_ID( 0x1430, 0x4748 ), k_eControllerType_XBox360Controller }, // RedOctane Guitar Hero X-plorer + { MAKE_CONTROLLER_ID( 0x1430, 0xf801 ), k_eControllerType_XBox360Controller }, // RedOctane Controller + { MAKE_CONTROLLER_ID( 0x146b, 0x0601 ), k_eControllerType_XBox360Controller }, // BigBen Interactive XBOX 360 Controller + { MAKE_CONTROLLER_ID( 0x1532, 0x0037 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth + { MAKE_CONTROLLER_ID( 0x1532, 0x0a00 ), k_eControllerType_XBoxOneController }, // Razer Atrox Arcade Stick + { MAKE_CONTROLLER_ID( 0x1532, 0x0a03 ), k_eControllerType_XBoxOneController }, // Razer Wildcat + { MAKE_CONTROLLER_ID( 0x15e4, 0x3f00 ), k_eControllerType_XBox360Controller }, // Power A Mini Pro Elite + { MAKE_CONTROLLER_ID( 0x15e4, 0x3f0a ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller + { MAKE_CONTROLLER_ID( 0x15e4, 0x3f10 ), k_eControllerType_XBox360Controller }, // Batarang Xbox 360 controller + { MAKE_CONTROLLER_ID( 0x162e, 0xbeef ), k_eControllerType_XBox360Controller }, // Joytech Neo-Se Take2 + { MAKE_CONTROLLER_ID( 0x1689, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza Tournament Edition + { MAKE_CONTROLLER_ID( 0x1689, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza Classic Edition + { MAKE_CONTROLLER_ID( 0x1689, 0xfe00 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth + { MAKE_CONTROLLER_ID( 0x1bad, 0x0002 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Guitar + { MAKE_CONTROLLER_ID( 0x1bad, 0x0003 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Drumkit + { MAKE_CONTROLLER_ID( 0x1bad, 0xf016 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x1bad, 0xf018 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV SE Fighting Stick + { MAKE_CONTROLLER_ID( 0x1bad, 0xf019 ), k_eControllerType_XBox360Controller }, // Mad Catz Brawlstick for Xbox 360 + { MAKE_CONTROLLER_ID( 0x1bad, 0xf021 ), k_eControllerType_XBox360Controller }, // Mad Cats Ghost Recon FS GamePad + { MAKE_CONTROLLER_ID( 0x1bad, 0xf023 ), k_eControllerType_XBox360Controller }, // MLG Pro Circuit Controller (Xbox) + { MAKE_CONTROLLER_ID( 0x1bad, 0xf025 ), k_eControllerType_XBox360Controller }, // Mad Catz Call Of Duty + { MAKE_CONTROLLER_ID( 0x1bad, 0xf027 ), k_eControllerType_XBox360Controller }, // Mad Catz FPS Pro + { MAKE_CONTROLLER_ID( 0x1bad, 0xf028 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightPad + { MAKE_CONTROLLER_ID( 0x1bad, 0xf02e ), k_eControllerType_XBox360Controller }, // Mad Catz Fightpad + { MAKE_CONTROLLER_ID( 0x1bad, 0xf036 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon GamePad Pro + { MAKE_CONTROLLER_ID( 0x1bad, 0xf038 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightStick TE + { MAKE_CONTROLLER_ID( 0x1bad, 0xf039 ), k_eControllerType_XBox360Controller }, // Mad Catz MvC2 TE + { MAKE_CONTROLLER_ID( 0x1bad, 0xf03a ), k_eControllerType_XBox360Controller }, // Mad Catz SFxT Fightstick Pro + { MAKE_CONTROLLER_ID( 0x1bad, 0xf03d ), k_eControllerType_XBox360Controller }, // Street Fighter IV Arcade Stick TE - Chun Li + { MAKE_CONTROLLER_ID( 0x1bad, 0xf03e ), k_eControllerType_XBox360Controller }, // Mad Catz MLG FightStick TE + { MAKE_CONTROLLER_ID( 0x1bad, 0xf03f ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick SoulCaliber + { MAKE_CONTROLLER_ID( 0x1bad, 0xf042 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TES+ + { MAKE_CONTROLLER_ID( 0x1bad, 0xf080 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TE2 + { MAKE_CONTROLLER_ID( 0x1bad, 0xf501 ), k_eControllerType_XBox360Controller }, // HoriPad EX2 Turbo + { MAKE_CONTROLLER_ID( 0x1bad, 0xf502 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.VX SA + { MAKE_CONTROLLER_ID( 0x1bad, 0xf503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX + { MAKE_CONTROLLER_ID( 0x1bad, 0xf504 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro. EX + { MAKE_CONTROLLER_ID( 0x1bad, 0xf505 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2B + { MAKE_CONTROLLER_ID( 0x1bad, 0xf506 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX Premium VLX + { MAKE_CONTROLLER_ID( 0x1bad, 0xf900 ), k_eControllerType_XBox360Controller }, // Harmonix Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x1bad, 0xf901 ), k_eControllerType_XBox360Controller }, // Gamestop Xbox 360 Controller + { MAKE_CONTROLLER_ID( 0x1bad, 0xf902 ), k_eControllerType_XBox360Controller }, // Mad Catz Gamepad2 + { MAKE_CONTROLLER_ID( 0x1bad, 0xf903 ), k_eControllerType_XBox360Controller }, // Tron Xbox 360 controller + { MAKE_CONTROLLER_ID( 0x1bad, 0xf904 ), k_eControllerType_XBox360Controller }, // PDP Versus Fighting Pad + { MAKE_CONTROLLER_ID( 0x1bad, 0xf906 ), k_eControllerType_XBox360Controller }, // MortalKombat FightStick + { MAKE_CONTROLLER_ID( 0x1bad, 0xfa01 ), k_eControllerType_XBox360Controller }, // MadCatz GamePad + { MAKE_CONTROLLER_ID( 0x1bad, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza TE + { MAKE_CONTROLLER_ID( 0x1bad, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza + { MAKE_CONTROLLER_ID( 0x24c6, 0x5000 ), k_eControllerType_XBox360Controller }, // Razer Atrox Arcade Stick + { MAKE_CONTROLLER_ID( 0x24c6, 0x5300 ), k_eControllerType_XBox360Controller }, // PowerA MINI PROEX Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x5303 ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x530a ), k_eControllerType_XBox360Controller }, // Xbox 360 Pro EX Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x531a ), k_eControllerType_XBox360Controller }, // PowerA Pro Ex + { MAKE_CONTROLLER_ID( 0x24c6, 0x5397 ), k_eControllerType_XBox360Controller }, // FUS1ON Tournament Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x541a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One Mini Wired Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x542a ), k_eControllerType_XBoxOneController }, // Xbox ONE spectra + { MAKE_CONTROLLER_ID( 0x24c6, 0x543a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One wired controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x5500 ), k_eControllerType_XBox360Controller }, // Hori XBOX 360 EX 2 with Turbo + { MAKE_CONTROLLER_ID( 0x24c6, 0x5501 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX-SA + { MAKE_CONTROLLER_ID( 0x24c6, 0x5502 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX Alt + { MAKE_CONTROLLER_ID( 0x24c6, 0x5503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Edge + { MAKE_CONTROLLER_ID( 0x24c6, 0x5506 ), k_eControllerType_XBox360Controller }, // Hori SOULCALIBUR V Stick + { MAKE_CONTROLLER_ID( 0x24c6, 0x5510 ), k_eControllerType_XBox360Controller }, // Hori Fighting Commander ONE + { MAKE_CONTROLLER_ID( 0x24c6, 0x550d ), k_eControllerType_XBox360Controller }, // Hori GEM Xbox controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x550e ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro V Kai 360 + { MAKE_CONTROLLER_ID( 0x24c6, 0x551a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Pro Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x561a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x5b00 ), k_eControllerType_XBox360Controller }, // ThrustMaster Ferrari Italia 458 Racing Wheel + { MAKE_CONTROLLER_ID( 0x24c6, 0x5b02 ), k_eControllerType_XBox360Controller }, // Thrustmaster, Inc. GPX Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0x5b03 ), k_eControllerType_XBox360Controller }, // Thrustmaster Ferrari 458 Racing Wheel + { MAKE_CONTROLLER_ID( 0x24c6, 0x5d04 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth + { MAKE_CONTROLLER_ID( 0x24c6, 0xfafa ), k_eControllerType_XBox360Controller }, // Aplay Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0xfafb ), k_eControllerType_XBox360Controller }, // Aplay Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 1 + { MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360 + { MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 3 + + // These have been added via Minidump for unrecognized Xinput controller assert + { MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x045e, 0x02a2 ), k_eControllerType_XBox360Controller }, // Unknown Controller - Microsoft VID + { MAKE_CONTROLLER_ID( 0x0e6f, 0x1414 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0e6f, 0x0159 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x24c6, 0xfaff ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0086 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0f0d, 0x006d ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a4 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x1832 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x187f ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x1883 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x03eb, 0xff01 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x2c22, 0x2303 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef8 ), k_eControllerType_XBox360Controller }, // Homemade fightstick based on brook pcb (with XInput driver??) + { MAKE_CONTROLLER_ID( 0x046d, 0x1000 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x1345, 0x6006 ), k_eControllerType_XBox360Controller }, // Unknown Controller + + { MAKE_CONTROLLER_ID( 0x056e, 0x2012 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ae ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x046d, 0x0401 ), k_eControllerType_XBox360Controller }, // logitech xinput + { MAKE_CONTROLLER_ID( 0x046d, 0x0301 ), k_eControllerType_XBox360Controller }, // logitech xinput + { MAKE_CONTROLLER_ID( 0x046d, 0xcaa3 ), k_eControllerType_XBox360Controller }, // logitech xinput + { MAKE_CONTROLLER_ID( 0x046d, 0xc261 ), k_eControllerType_XBox360Controller }, // logitech xinput + { MAKE_CONTROLLER_ID( 0x046d, 0x0291 ), k_eControllerType_XBox360Controller }, // logitech xinput + { MAKE_CONTROLLER_ID( 0x0079, 0x18d3 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0001, 0x0001 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x188e ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x187c ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller }, // Unknown Controller + { MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller }, // Unknown Controller + + { MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller }, // SteelSeries Nimbus/Stratus XL + + + //{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/ }, // Unknown Controller + + { MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController }, // MFI Extended Gamepad (generic entry for iOS/tvOS) + { MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController }, // MFI Standard Gamepad (generic entry for iOS/tvOS) + + // We currently don't support using a pair of Switch Joy-Con's as a single + // controller and we don't want to support using them individually for the + // time being, so these should be disabled until one of the above is true + // { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft }, // Nintendo Switch Joy-Con (Left) + // { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight }, // Nintendo Switch Joy-Con (Right) + + // This same controller ID is spoofed by many 3rd-party Switch controllers. + // The ones we currently know of are: + // * Any 8bitdo controller with Switch support + // * ORTZ Gaming Wireless Pro Controller + // * ZhiXu Gamepad Wireless + // * Sunwaytek Wireless Motion Controller for Nintendo Switch + { MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController }, // Nintendo Switch Pro Controller + + { MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController }, // HORIPAD for Nintendo Switch + { MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus + { MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad + + + // Valve products - don't add to public list + { MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls + { MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController }, // Valve Legacy Steam Controller (CHELL) + { MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (D0G) + { MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G) + { MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G) + { MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController }, // Valve wireless Steam Controller + { MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (HEADCRAB) +}; + + +#if 0 /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */ +static inline const ControllerDescription_t * GetControllerArray( int* nLength /* Out */) +{ + *nLength = sizeof( arrControllers ) / sizeof( arrControllers[0] ); + return arrControllers; +} +#endif + +static inline EControllerType GuessControllerType( int nVID, int nPID ) +{ + unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID ); + int iIndex; + for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex ) + { + if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID ) + { + return arrControllers[ iIndex ].m_eControllerType; + } + } +#undef MAKE_CONTROLLER_ID + + return k_eControllerType_UnknownNonSteamController; +} + +#endif // CONSTANTS_H + diff --git a/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c new file mode 100644 index 0000000..8af3b96 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c @@ -0,0 +1,1019 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_IOKIT + +#include "SDL_events.h" +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" +#include "SDL_sysjoystick_c.h" +#include "../hidapi/SDL_hidapijoystick_c.h" +#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */ + + +#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick") + +#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF) + +/* The base object of the HID Manager API */ +static IOHIDManagerRef hidman = NULL; + +/* Linked list of all available devices */ +static recDevice *gpDeviceList = NULL; + +void FreeRumbleEffectData(FFEFFECT *effect) +{ + if (!effect) { + return; + } + SDL_free(effect->rgdwAxes); + SDL_free(effect->rglDirection); + SDL_free(effect->lpvTypeSpecificParams); + SDL_free(effect); +} + +FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms) +{ + FFEFFECT *effect; + FFPERIODIC *periodic; + + /* Create the effect */ + effect = (FFEFFECT *)SDL_calloc(1, sizeof(*effect)); + if (!effect) { + return NULL; + } + effect->dwSize = sizeof(*effect); + effect->dwGain = 10000; + effect->dwFlags = FFEFF_OBJECTOFFSETS; + effect->dwDuration = duration_ms * 1000; /* In microseconds. */ + effect->dwTriggerButton = FFEB_NOTRIGGER; + + effect->cAxes = 2; + effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD)); + if (!effect->rgdwAxes) { + FreeRumbleEffectData(effect); + return NULL; + } + + effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); + if (!effect->rglDirection) { + FreeRumbleEffectData(effect); + return NULL; + } + effect->dwFlags |= FFEFF_CARTESIAN; + + periodic = (FFPERIODIC *)SDL_calloc(1, sizeof(*periodic)); + if (!periodic) { + FreeRumbleEffectData(effect); + return NULL; + } + periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); + periodic->dwPeriod = 1000000; + + effect->cbTypeSpecificParams = sizeof(*periodic); + effect->lpvTypeSpecificParams = periodic; + + return effect; +} + +static recDevice *GetDeviceForIndex(int device_index) +{ + recDevice *device = gpDeviceList; + while (device) { + if (!device->removed) { + if (device_index == 0) + break; + + --device_index; + } + device = device->pNext; + } + return device; +} + +static void +FreeElementList(recElement *pElement) +{ + while (pElement) { + recElement *pElementNext = pElement->pNext; + SDL_free(pElement); + pElement = pElementNext; + } +} + +static recDevice * +FreeDevice(recDevice *removeDevice) +{ + recDevice *pDeviceNext = NULL; + if (removeDevice) { + if (removeDevice->deviceRef) { + IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); + removeDevice->deviceRef = NULL; + } + + /* save next device prior to disposing of this device */ + pDeviceNext = removeDevice->pNext; + + if ( gpDeviceList == removeDevice ) { + gpDeviceList = pDeviceNext; + } else { + recDevice *device = gpDeviceList; + while (device->pNext != removeDevice) { + device = device->pNext; + } + device->pNext = pDeviceNext; + } + removeDevice->pNext = NULL; + + /* free element lists */ + FreeElementList(removeDevice->firstAxis); + FreeElementList(removeDevice->firstButton); + FreeElementList(removeDevice->firstHat); + + SDL_free(removeDevice); + } + return pDeviceNext; +} + +static SDL_bool +GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue) +{ + SInt32 value = 0; + int returnValue = SDL_FALSE; + + if (pDevice && pElement) { + IOHIDValueRef valueRef; + if (IOHIDDeviceGetValue(pDevice->deviceRef, pElement->elementRef, &valueRef) == kIOReturnSuccess) { + value = (SInt32) IOHIDValueGetIntegerValue(valueRef); + + /* record min and max for auto calibration */ + if (value < pElement->minReport) { + pElement->minReport = value; + } + if (value > pElement->maxReport) { + pElement->maxReport = value; + } + *pValue = value; + + returnValue = SDL_TRUE; + } + } + return returnValue; +} + +static SDL_bool +GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue) +{ + const float deviceScale = max - min; + const float readScale = pElement->maxReport - pElement->minReport; + int returnValue = SDL_FALSE; + if (GetHIDElementState(pDevice, pElement, pValue)) + { + if (readScale == 0) { + returnValue = SDL_TRUE; /* no scaling at all */ + } + else + { + *pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min; + returnValue = SDL_TRUE; + } + } + return returnValue; +} + +static void +JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender) +{ + recDevice *device = (recDevice *) ctx; + device->removed = SDL_TRUE; + device->deviceRef = NULL; // deviceRef was invalidated due to the remove + if (device->ffeffect_ref) { + FFDeviceReleaseEffect(device->ffdevice, device->ffeffect_ref); + device->ffeffect_ref = NULL; + } + if (device->ffeffect) { + FreeRumbleEffectData(device->ffeffect); + device->ffeffect = NULL; + } + if (device->ffdevice) { + FFReleaseDevice(device->ffdevice); + device->ffdevice = NULL; + device->ff_initialized = SDL_FALSE; + } +#if SDL_HAPTIC_IOKIT + MacHaptic_MaybeRemoveDevice(device->ffservice); +#endif + + SDL_PrivateJoystickRemoved(device->instance_id); +} + + +static void AddHIDElement(const void *value, void *parameter); + +/* Call AddHIDElement() on all elements in an array of IOHIDElementRefs */ +static void +AddHIDElements(CFArrayRef array, recDevice *pDevice) +{ + const CFRange range = { 0, CFArrayGetCount(array) }; + CFArrayApplyFunction(array, range, AddHIDElement, pDevice); +} + +static SDL_bool +ElementAlreadyAdded(const IOHIDElementCookie cookie, const recElement *listitem) { + while (listitem) { + if (listitem->cookie == cookie) { + return SDL_TRUE; + } + listitem = listitem->pNext; + } + return SDL_FALSE; +} + +/* See if we care about this HID element, and if so, note it in our recDevice. */ +static void +AddHIDElement(const void *value, void *parameter) +{ + recDevice *pDevice = (recDevice *) parameter; + IOHIDElementRef refElement = (IOHIDElementRef) value; + const CFTypeID elementTypeID = refElement ? CFGetTypeID(refElement) : 0; + + if (refElement && (elementTypeID == IOHIDElementGetTypeID())) { + const IOHIDElementCookie cookie = IOHIDElementGetCookie(refElement); + const uint32_t usagePage = IOHIDElementGetUsagePage(refElement); + const uint32_t usage = IOHIDElementGetUsage(refElement); + recElement *element = NULL; + recElement **headElement = NULL; + + /* look at types of interest */ + switch (IOHIDElementGetType(refElement)) { + case kIOHIDElementTypeInput_Misc: + case kIOHIDElementTypeInput_Button: + case kIOHIDElementTypeInput_Axis: { + switch (usagePage) { /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */ + case kHIDPage_GenericDesktop: + switch (usage) { + case kHIDUsage_GD_X: + case kHIDUsage_GD_Y: + case kHIDUsage_GD_Z: + case kHIDUsage_GD_Rx: + case kHIDUsage_GD_Ry: + case kHIDUsage_GD_Rz: + case kHIDUsage_GD_Slider: + case kHIDUsage_GD_Dial: + case kHIDUsage_GD_Wheel: + if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) { + element = (recElement *) SDL_calloc(1, sizeof (recElement)); + if (element) { + pDevice->axes++; + headElement = &(pDevice->firstAxis); + } + } + break; + + case kHIDUsage_GD_Hatswitch: + if (!ElementAlreadyAdded(cookie, pDevice->firstHat)) { + element = (recElement *) SDL_calloc(1, sizeof (recElement)); + if (element) { + pDevice->hats++; + headElement = &(pDevice->firstHat); + } + } + break; + case kHIDUsage_GD_DPadUp: + case kHIDUsage_GD_DPadDown: + case kHIDUsage_GD_DPadRight: + case kHIDUsage_GD_DPadLeft: + case kHIDUsage_GD_Start: + case kHIDUsage_GD_Select: + case kHIDUsage_GD_SystemMainMenu: + if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) { + element = (recElement *) SDL_calloc(1, sizeof (recElement)); + if (element) { + pDevice->buttons++; + headElement = &(pDevice->firstButton); + } + } + break; + } + break; + + case kHIDPage_Simulation: + switch (usage) { + case kHIDUsage_Sim_Rudder: + case kHIDUsage_Sim_Throttle: + case kHIDUsage_Sim_Accelerator: + case kHIDUsage_Sim_Brake: + if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) { + element = (recElement *) SDL_calloc(1, sizeof (recElement)); + if (element) { + pDevice->axes++; + headElement = &(pDevice->firstAxis); + } + } + break; + + default: + break; + } + break; + + case kHIDPage_Button: + case kHIDPage_Consumer: /* e.g. 'pause' button on Steelseries MFi gamepads. */ + if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) { + element = (recElement *) SDL_calloc(1, sizeof (recElement)); + if (element) { + pDevice->buttons++; + headElement = &(pDevice->firstButton); + } + } + break; + + default: + break; + } + } + break; + + case kIOHIDElementTypeCollection: { + CFArrayRef array = IOHIDElementGetChildren(refElement); + if (array) { + AddHIDElements(array, pDevice); + } + } + break; + + default: + break; + } + + if (element && headElement) { /* add to list */ + recElement *elementPrevious = NULL; + recElement *elementCurrent = *headElement; + while (elementCurrent && usage >= elementCurrent->usage) { + elementPrevious = elementCurrent; + elementCurrent = elementCurrent->pNext; + } + if (elementPrevious) { + elementPrevious->pNext = element; + } else { + *headElement = element; + } + + element->elementRef = refElement; + element->usagePage = usagePage; + element->usage = usage; + element->pNext = elementCurrent; + + element->minReport = element->min = (SInt32) IOHIDElementGetLogicalMin(refElement); + element->maxReport = element->max = (SInt32) IOHIDElementGetLogicalMax(refElement); + element->cookie = IOHIDElementGetCookie(refElement); + + pDevice->elements++; + } + } +} + +static SDL_bool +GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice) +{ + Sint32 vendor = 0; + Sint32 product = 0; + Sint32 version = 0; + CFTypeRef refCF = NULL; + CFArrayRef array = NULL; + Uint16 *guid16 = (Uint16 *)pDevice->guid.data; + + /* get usage page and usage */ + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsagePageKey)); + if (refCF) { + CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usagePage); + } + if (pDevice->usagePage != kHIDPage_GenericDesktop) { + return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */ + } + + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsageKey)); + if (refCF) { + CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usage); + } + + if ((pDevice->usage != kHIDUsage_GD_Joystick && + pDevice->usage != kHIDUsage_GD_GamePad && + pDevice->usage != kHIDUsage_GD_MultiAxisController)) { + return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */ + } + + pDevice->deviceRef = hidDevice; + + /* get device name */ + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductKey)); + if (!refCF) { + /* Maybe we can't get "AwesomeJoystick2000", but we can get "Logitech"? */ + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey)); + } + if ((!refCF) || (!CFStringGetCString(refCF, pDevice->product, sizeof (pDevice->product), kCFStringEncodingUTF8))) { + SDL_strlcpy(pDevice->product, "Unidentified joystick", sizeof (pDevice->product)); + } + + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVendorIDKey)); + if (refCF) { + CFNumberGetValue(refCF, kCFNumberSInt32Type, &vendor); + } + + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductIDKey)); + if (refCF) { + CFNumberGetValue(refCF, kCFNumberSInt32Type, &product); + } + + refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVersionNumberKey)); + if (refCF) { + CFNumberGetValue(refCF, kCFNumberSInt32Type, &version); + } + +#ifdef SDL_JOYSTICK_HIDAPI + if (HIDAPI_IsDevicePresent(vendor, product, version)) { + /* The HIDAPI driver is taking care of this device */ + return 0; + } +#endif + + SDL_memset(pDevice->guid.data, 0, sizeof(pDevice->guid.data)); + + if (vendor && product) { + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16((Uint16)vendor); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16((Uint16)product); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16((Uint16)version); + *guid16++ = 0; + } else { + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); + *guid16++ = 0; + SDL_strlcpy((char*)guid16, pDevice->product, sizeof(pDevice->guid.data) - 4); + } + + array = IOHIDDeviceCopyMatchingElements(hidDevice, NULL, kIOHIDOptionsTypeNone); + if (array) { + AddHIDElements(array, pDevice); + CFRelease(array); + } + + return SDL_TRUE; +} + +static SDL_bool +JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject) +{ + recDevice *i; + for (i = gpDeviceList; i != NULL; i = i->pNext) { + if (i->deviceRef == ioHIDDeviceObject) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + + +static void +JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) +{ + recDevice *device; + int device_index = 0; + io_service_t ioservice; + + if (res != kIOReturnSuccess) { + return; + } + + if (JoystickAlreadyKnown(ioHIDDeviceObject)) { + return; /* IOKit sent us a duplicate. */ + } + + device = (recDevice *) SDL_calloc(1, sizeof(recDevice)); + if (!device) { + SDL_OutOfMemory(); + return; + } + + if (!GetDeviceInfo(ioHIDDeviceObject, device)) { + SDL_free(device); + return; /* not a device we care about, probably. */ + } + + if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) { + SDL_free(device); + return; + } + + /* Get notified when this device is disconnected. */ + IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device); + IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); + + /* Allocate an instance ID for this device */ + device->instance_id = SDL_GetNextJoystickInstanceID(); + + /* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */ + ioservice = IOHIDDeviceGetService(ioHIDDeviceObject); + if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) { + device->ffservice = ioservice; +#if SDL_HAPTIC_IOKIT + MacHaptic_MaybeAddDevice(ioservice); +#endif + } + + /* Add device to the end of the list */ + if ( !gpDeviceList ) { + gpDeviceList = device; + } else { + recDevice *curdevice; + + curdevice = gpDeviceList; + while ( curdevice->pNext ) { + ++device_index; + curdevice = curdevice->pNext; + } + curdevice->pNext = device; + ++device_index; /* bump by one since we counted by pNext. */ + } + + SDL_PrivateJoystickAdded(device->instance_id); +} + +static SDL_bool +ConfigHIDManager(CFArrayRef matchingArray) +{ + CFRunLoopRef runloop = CFRunLoopGetCurrent(); + + if (IOHIDManagerOpen(hidman, kIOHIDOptionsTypeNone) != kIOReturnSuccess) { + return SDL_FALSE; + } + + IOHIDManagerSetDeviceMatchingMultiple(hidman, matchingArray); + IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL); + IOHIDManagerScheduleWithRunLoop(hidman, runloop, SDL_JOYSTICK_RUNLOOP_MODE); + + while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) { + /* no-op. Callback fires once per existing device. */ + } + + /* future hotplug events will come through SDL_JOYSTICK_RUNLOOP_MODE now. */ + + return SDL_TRUE; /* good to go. */ +} + + +static CFDictionaryRef +CreateHIDDeviceMatchDictionary(const UInt32 page, const UInt32 usage, int *okay) +{ + CFDictionaryRef retval = NULL; + CFNumberRef pageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page); + CFNumberRef usageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage); + const void *keys[2] = { (void *) CFSTR(kIOHIDDeviceUsagePageKey), (void *) CFSTR(kIOHIDDeviceUsageKey) }; + const void *vals[2] = { (void *) pageNumRef, (void *) usageNumRef }; + + if (pageNumRef && usageNumRef) { + retval = CFDictionaryCreate(kCFAllocatorDefault, keys, vals, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + } + + if (pageNumRef) { + CFRelease(pageNumRef); + } + if (usageNumRef) { + CFRelease(usageNumRef); + } + + if (!retval) { + *okay = 0; + } + + return retval; +} + +static SDL_bool +CreateHIDManager(void) +{ + SDL_bool retval = SDL_FALSE; + int okay = 1; + const void *vals[] = { + (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, &okay), + (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad, &okay), + (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController, &okay), + }; + const size_t numElements = SDL_arraysize(vals); + CFArrayRef array = okay ? CFArrayCreate(kCFAllocatorDefault, vals, numElements, &kCFTypeArrayCallBacks) : NULL; + size_t i; + + for (i = 0; i < numElements; i++) { + if (vals[i]) { + CFRelease((CFTypeRef) vals[i]); + } + } + + if (array) { + hidman = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + if (hidman != NULL) { + retval = ConfigHIDManager(array); + } + CFRelease(array); + } + + return retval; +} + + +static int +DARWIN_JoystickInit(void) +{ + if (gpDeviceList) { + return SDL_SetError("Joystick: Device list already inited."); + } + + if (!CreateHIDManager()) { + return SDL_SetError("Joystick: Couldn't initialize HID Manager"); + } + + return 0; +} + +static int +DARWIN_JoystickGetCount(void) +{ + recDevice *device = gpDeviceList; + int nJoySticks = 0; + + while (device) { + if (!device->removed) { + nJoySticks++; + } + device = device->pNext; + } + + return nJoySticks; +} + +static void +DARWIN_JoystickDetect(void) +{ + recDevice *device = gpDeviceList; + while (device) { + if (device->removed) { + device = FreeDevice(device); + } else { + device = device->pNext; + } + } + + /* run this after the checks above so we don't set device->removed and delete the device before + DARWIN_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */ + while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) { + /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */ + } +} + +/* Function to get the device-dependent name of a joystick */ +const char * +DARWIN_JoystickGetDeviceName(int device_index) +{ + recDevice *device = GetDeviceForIndex(device_index); + return device ? device->product : "UNKNOWN"; +} + +static int +DARWIN_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickGUID +DARWIN_JoystickGetDeviceGUID( int device_index ) +{ + recDevice *device = GetDeviceForIndex(device_index); + SDL_JoystickGUID guid; + if (device) { + guid = device->guid; + } else { + SDL_zero(guid); + } + return guid; +} + +static SDL_JoystickID +DARWIN_JoystickGetDeviceInstanceID(int device_index) +{ + recDevice *device = GetDeviceForIndex(device_index); + return device ? device->instance_id : 0; +} + +static int +DARWIN_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + recDevice *device = GetDeviceForIndex(device_index); + + joystick->instance_id = device->instance_id; + joystick->hwdata = device; + joystick->name = device->product; + + joystick->naxes = device->axes; + joystick->nhats = device->hats; + joystick->nballs = 0; + joystick->nbuttons = device->buttons; + return 0; +} + +/* + * Like strerror but for force feedback errors. + */ +static const char * +FFStrError(unsigned int err) +{ + switch (err) { + case FFERR_DEVICEFULL: + return "device full"; + /* This should be valid, but for some reason isn't defined... */ + /* case FFERR_DEVICENOTREG: + return "device not registered"; */ + case FFERR_DEVICEPAUSED: + return "device paused"; + case FFERR_DEVICERELEASED: + return "device released"; + case FFERR_EFFECTPLAYING: + return "effect playing"; + case FFERR_EFFECTTYPEMISMATCH: + return "effect type mismatch"; + case FFERR_EFFECTTYPENOTSUPPORTED: + return "effect type not supported"; + case FFERR_GENERIC: + return "undetermined error"; + case FFERR_HASEFFECTS: + return "device has effects"; + case FFERR_INCOMPLETEEFFECT: + return "incomplete effect"; + case FFERR_INTERNAL: + return "internal fault"; + case FFERR_INVALIDDOWNLOADID: + return "invalid download id"; + case FFERR_INVALIDPARAM: + return "invalid parameter"; + case FFERR_MOREDATA: + return "more data"; + case FFERR_NOINTERFACE: + return "interface not supported"; + case FFERR_NOTDOWNLOADED: + return "effect is not downloaded"; + case FFERR_NOTINITIALIZED: + return "object has not been initialized"; + case FFERR_OUTOFMEMORY: + return "out of memory"; + case FFERR_UNPLUGGED: + return "device is unplugged"; + case FFERR_UNSUPPORTED: + return "function call unsupported"; + case FFERR_UNSUPPORTEDAXIS: + return "axis unsupported"; + + default: + return "unknown error"; + } +} + +static int +DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_ms) +{ + HRESULT result; + + if (!device->ffdevice) { + result = FFCreateDevice(device->ffservice, &device->ffdevice); + if (result != FF_OK) { + return SDL_SetError("Unable to create force feedback device from service: %s", FFStrError(result)); + } + } + + /* Reset and then enable actuators */ + result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_RESET); + if (result != FF_OK) { + return SDL_SetError("Unable to reset force feedback device: %s", FFStrError(result)); + } + + result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_SETACTUATORSON); + if (result != FF_OK) { + return SDL_SetError("Unable to enable force feedback actuators: %s", FFStrError(result)); + } + + /* Create the effect */ + device->ffeffect = CreateRumbleEffectData(magnitude, duration_ms); + if (!device->ffeffect) { + return SDL_OutOfMemory(); + } + + result = FFDeviceCreateEffect(device->ffdevice, kFFEffectType_Sine_ID, + device->ffeffect, &device->ffeffect_ref); + if (result != FF_OK) { + return SDL_SetError("Haptic: Unable to create effect: %s", FFStrError(result)); + } + return 0; +} + +static int +DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + HRESULT result; + recDevice *device = joystick->hwdata; + + /* Scale and average the two rumble strengths */ + Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); + + if (!device->ffservice) { + return SDL_Unsupported(); + } + + if (device->ff_initialized) { + FFPERIODIC *periodic = ((FFPERIODIC *)device->ffeffect->lpvTypeSpecificParams); + device->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */ + periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); + + result = FFEffectSetParameters(device->ffeffect_ref, device->ffeffect, + (FFEP_DURATION | FFEP_TYPESPECIFICPARAMS)); + if (result != FF_OK) { + return SDL_SetError("Unable to update rumble effect: %s", FFStrError(result)); + } + } else { + if (DARWIN_JoystickInitRumble(device, magnitude, duration_ms) < 0) { + return -1; + } + device->ff_initialized = SDL_TRUE; + } + + result = FFEffectStart(device->ffeffect_ref, 1, 0); + if (result != FF_OK) { + return SDL_SetError("Unable to run the rumble effect: %s", FFStrError(result)); + } + return 0; +} + +static void +DARWIN_JoystickUpdate(SDL_Joystick * joystick) +{ + recDevice *device = joystick->hwdata; + recElement *element; + SInt32 value, range; + int i; + + if (!device) { + return; + } + + if (device->removed) { /* device was unplugged; ignore it. */ + if (joystick->hwdata) { + joystick->force_recentering = SDL_TRUE; + joystick->hwdata = NULL; + } + return; + } + + element = device->firstAxis; + i = 0; + + int goodRead = SDL_FALSE; + while (element) { + goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value); + if (goodRead) { + SDL_PrivateJoystickAxis(joystick, i, value); + } + + element = element->pNext; + ++i; + } + + element = device->firstButton; + i = 0; + while (element) { + goodRead = GetHIDElementState(device, element, &value); + if (goodRead) { + if (value > 1) { /* handle pressure-sensitive buttons */ + value = 1; + } + SDL_PrivateJoystickButton(joystick, i, value); + } + + element = element->pNext; + ++i; + } + + element = device->firstHat; + i = 0; + + while (element) { + Uint8 pos = 0; + + range = (element->max - element->min + 1); + goodRead = GetHIDElementState(device, element, &value); + if (goodRead) { + value -= element->min; + if (range == 4) { /* 4 position hatswitch - scale up value */ + value *= 2; + } else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */ + value = -1; + } + switch (value) { + case 0: + pos = SDL_HAT_UP; + break; + case 1: + pos = SDL_HAT_RIGHTUP; + break; + case 2: + pos = SDL_HAT_RIGHT; + break; + case 3: + pos = SDL_HAT_RIGHTDOWN; + break; + case 4: + pos = SDL_HAT_DOWN; + break; + case 5: + pos = SDL_HAT_LEFTDOWN; + break; + case 6: + pos = SDL_HAT_LEFT; + break; + case 7: + pos = SDL_HAT_LEFTUP; + break; + default: + /* Every other value is mapped to center. We do that because some + * joysticks use 8 and some 15 for this value, and apparently + * there are even more variants out there - so we try to be generous. + */ + pos = SDL_HAT_CENTERED; + break; + } + + SDL_PrivateJoystickHat(joystick, i, pos); + } + + element = element->pNext; + ++i; + } +} + +static void +DARWIN_JoystickClose(SDL_Joystick * joystick) +{ +} + +static void +DARWIN_JoystickQuit(void) +{ + while (FreeDevice(gpDeviceList)) { + /* spin */ + } + + if (hidman) { + IOHIDManagerUnscheduleFromRunLoop(hidman, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE); + IOHIDManagerClose(hidman, kIOHIDOptionsTypeNone); + CFRelease(hidman); + hidman = NULL; + } +} + +SDL_JoystickDriver SDL_DARWIN_JoystickDriver = +{ + DARWIN_JoystickInit, + DARWIN_JoystickGetCount, + DARWIN_JoystickDetect, + DARWIN_JoystickGetDeviceName, + DARWIN_JoystickGetDevicePlayerIndex, + DARWIN_JoystickGetDeviceGUID, + DARWIN_JoystickGetDeviceInstanceID, + DARWIN_JoystickOpen, + DARWIN_JoystickRumble, + DARWIN_JoystickUpdate, + DARWIN_JoystickClose, + DARWIN_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_IOKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h new file mode 100644 index 0000000..2168f91 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h @@ -0,0 +1,79 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_JOYSTICK_IOKIT_H +#define SDL_JOYSTICK_IOKIT_H + +#include <IOKit/hid/IOHIDLib.h> +#include <ForceFeedback/ForceFeedback.h> +#include <ForceFeedback/ForceFeedbackConstants.h> + +struct recElement +{ + IOHIDElementRef elementRef; + IOHIDElementCookie cookie; + uint32_t usagePage, usage; /* HID usage */ + SInt32 min; /* reported min value possible */ + SInt32 max; /* reported max value possible */ + + /* runtime variables used for auto-calibration */ + SInt32 minReport; /* min returned value */ + SInt32 maxReport; /* max returned value */ + + struct recElement *pNext; /* next element in list */ +}; +typedef struct recElement recElement; + +struct joystick_hwdata +{ + IOHIDDeviceRef deviceRef; /* HIDManager device handle */ + io_service_t ffservice; /* Interface for force feedback, 0 = no ff */ + FFDeviceObjectReference ffdevice; + FFEFFECT *ffeffect; + FFEffectObjectReference ffeffect_ref; + SDL_bool ff_initialized; + + char product[256]; /* name of product */ + uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */ + uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */ + + int axes; /* number of axis (calculated, not reported by device) */ + int buttons; /* number of buttons (calculated, not reported by device) */ + int hats; /* number of hat switches (calculated, not reported by device) */ + int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */ + + recElement *firstAxis; + recElement *firstButton; + recElement *firstHat; + + SDL_bool removed; + + int instance_id; + SDL_JoystickGUID guid; + + struct joystick_hwdata *pNext; /* next device */ +}; +typedef struct joystick_hwdata recDevice; + +#endif /* SDL_JOYSTICK_IOKIT_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c new file mode 100644 index 0000000..ce0965d --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c @@ -0,0 +1,120 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED) + +/* This is the dummy implementation of the SDL joystick API */ + +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + + +static int +DUMMY_JoystickInit(void) +{ + return 0; +} + +static int +DUMMY_JoystickGetCount(void) +{ + return 0; +} + +static void +DUMMY_JoystickDetect(void) +{ +} + +static const char * +DUMMY_JoystickGetDeviceName(int device_index) +{ + return NULL; +} + +static int +DUMMY_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickGUID +DUMMY_JoystickGetDeviceGUID(int device_index) +{ + SDL_JoystickGUID guid; + SDL_zero(guid); + return guid; +} + +static SDL_JoystickID +DUMMY_JoystickGetDeviceInstanceID(int device_index) +{ + return -1; +} + +static int +DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + return SDL_SetError("Logic error: No joysticks available"); +} + +static int +DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +static void +DUMMY_JoystickUpdate(SDL_Joystick * joystick) +{ +} + +static void +DUMMY_JoystickClose(SDL_Joystick * joystick) +{ +} + +static void +DUMMY_JoystickQuit(void) +{ +} + +SDL_JoystickDriver SDL_DUMMY_JoystickDriver = +{ + DUMMY_JoystickInit, + DUMMY_JoystickGetCount, + DUMMY_JoystickDetect, + DUMMY_JoystickGetDeviceName, + DUMMY_JoystickGetDevicePlayerIndex, + DUMMY_JoystickGetDeviceGUID, + DUMMY_JoystickGetDeviceInstanceID, + DUMMY_JoystickOpen, + DUMMY_JoystickRumble, + DUMMY_JoystickUpdate, + DUMMY_JoystickClose, + DUMMY_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c new file mode 100644 index 0000000..d551c8a --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c @@ -0,0 +1,415 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_EMSCRIPTEN + +#include <stdio.h> /* For the definition of NULL */ +#include "SDL_error.h" +#include "SDL_events.h" + +#include "SDL_joystick.h" +#include "SDL_assert.h" +#include "SDL_timer.h" +#include "SDL_log.h" +#include "SDL_sysjoystick_c.h" +#include "../SDL_joystick_c.h" + +static SDL_joylist_item * JoystickByIndex(int index); + +static SDL_joylist_item *SDL_joylist = NULL; +static SDL_joylist_item *SDL_joylist_tail = NULL; +static int numjoysticks = 0; +static int instance_counter = 0; + +static EM_BOOL +Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) +{ + int i; + + SDL_joylist_item *item; + + if (JoystickByIndex(gamepadEvent->index) != NULL) { + return 1; + } + + item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); + if (item == NULL) { + return 1; + } + + SDL_zerop(item); + item->index = gamepadEvent->index; + + item->name = SDL_strdup(gamepadEvent->id); + if ( item->name == NULL ) { + SDL_free(item); + return 1; + } + + item->mapping = SDL_strdup(gamepadEvent->mapping); + if ( item->mapping == NULL ) { + SDL_free(item->name); + SDL_free(item); + return 1; + } + + item->naxes = gamepadEvent->numAxes; + item->nbuttons = gamepadEvent->numButtons; + item->device_instance = instance_counter++; + + item->timestamp = gamepadEvent->timestamp; + + for( i = 0; i < item->naxes; i++) { + item->axis[i] = gamepadEvent->axis[i]; + } + + for( i = 0; i < item->nbuttons; i++) { + item->analogButton[i] = gamepadEvent->analogButton[i]; + item->digitalButton[i] = gamepadEvent->digitalButton[i]; + } + + if (SDL_joylist_tail == NULL) { + SDL_joylist = SDL_joylist_tail = item; + } else { + SDL_joylist_tail->next = item; + SDL_joylist_tail = item; + } + + ++numjoysticks; + + SDL_PrivateJoystickAdded(numjoysticks - 1); + +#ifdef DEBUG_JOYSTICK + SDL_Log("Number of joysticks is %d", numjoysticks); +#endif + +#ifdef DEBUG_JOYSTICK + SDL_Log("Added joystick with index %d", item->index); +#endif + + return 1; +} + +static EM_BOOL +Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) +{ + SDL_joylist_item *item = SDL_joylist; + SDL_joylist_item *prev = NULL; + + while (item != NULL) { + if (item->index == gamepadEvent->index) { + break; + } + prev = item; + item = item->next; + } + + if (item == NULL) { + return 1; + } + + if (item->joystick) { + item->joystick->hwdata = NULL; + } + + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_joylist == item); + SDL_joylist = item->next; + } + if (item == SDL_joylist_tail) { + SDL_joylist_tail = prev; + } + + /* Need to decrement the joystick count before we post the event */ + --numjoysticks; + + SDL_PrivateJoystickRemoved(item->device_instance); + +#ifdef DEBUG_JOYSTICK + SDL_Log("Removed joystick with id %d", item->device_instance); +#endif + SDL_free(item->name); + SDL_free(item->mapping); + SDL_free(item); + return 1; +} + +/* Function to perform any system-specific joystick related cleanup */ +static void +EMSCRIPTEN_JoystickQuit(void) +{ + SDL_joylist_item *item = NULL; + SDL_joylist_item *next = NULL; + + for (item = SDL_joylist; item; item = next) { + next = item->next; + SDL_free(item->mapping); + SDL_free(item->name); + SDL_free(item); + } + + SDL_joylist = SDL_joylist_tail = NULL; + + numjoysticks = 0; + instance_counter = 0; + + emscripten_set_gamepadconnected_callback(NULL, 0, NULL); + emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL); +} + +/* Function to scan the system for joysticks. + * It should return 0, or -1 on an unrecoverable fatal error. + */ +static int +EMSCRIPTEN_JoystickInit(void) +{ + int retval, i, numjs; + EmscriptenGamepadEvent gamepadState; + + numjoysticks = 0; + numjs = emscripten_get_num_gamepads(); + + /* Check if gamepad is supported by browser */ + if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) { + return SDL_SetError("Gamepads not supported"); + } + + /* handle already connected gamepads */ + if (numjs > 0) { + for(i = 0; i < numjs; i++) { + retval = emscripten_get_gamepad_status(i, &gamepadState); + if (retval == EMSCRIPTEN_RESULT_SUCCESS) { + Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED, + &gamepadState, + NULL); + } + } + } + + retval = emscripten_set_gamepadconnected_callback(NULL, + 0, + Emscripten_JoyStickConnected); + + if(retval != EMSCRIPTEN_RESULT_SUCCESS) { + EMSCRIPTEN_JoystickQuit(); + return SDL_SetError("Could not set gamepad connect callback"); + } + + retval = emscripten_set_gamepaddisconnected_callback(NULL, + 0, + Emscripten_JoyStickDisconnected); + if(retval != EMSCRIPTEN_RESULT_SUCCESS) { + EMSCRIPTEN_JoystickQuit(); + return SDL_SetError("Could not set gamepad disconnect callback"); + } + + return 0; +} + +/* Returns item matching given SDL device index. */ +static SDL_joylist_item * +JoystickByDeviceIndex(int device_index) +{ + SDL_joylist_item *item = SDL_joylist; + + while (0 < device_index) { + --device_index; + item = item->next; + } + + return item; +} + +/* Returns item matching given HTML gamepad index. */ +static SDL_joylist_item * +JoystickByIndex(int index) +{ + SDL_joylist_item *item = SDL_joylist; + + if (index < 0) { + return NULL; + } + + while (item != NULL) { + if (item->index == index) { + break; + } + item = item->next; + } + + return item; +} + +static int +EMSCRIPTEN_JoystickGetCount(void) +{ + return numjoysticks; +} + +static void +EMSCRIPTEN_JoystickDetect(void) +{ +} + +static const char * +EMSCRIPTEN_JoystickGetDeviceName(int device_index) +{ + return JoystickByDeviceIndex(device_index)->name; +} + +static int +EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickID +EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index) +{ + return JoystickByDeviceIndex(device_index)->device_instance; +} + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +static int +EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + SDL_joylist_item *item = JoystickByDeviceIndex(device_index); + + if (item == NULL ) { + return SDL_SetError("No such device"); + } + + if (item->joystick != NULL) { + return SDL_SetError("Joystick already opened"); + } + + joystick->instance_id = item->device_instance; + joystick->hwdata = (struct joystick_hwdata *) item; + item->joystick = joystick; + + /* HTML5 Gamepad API doesn't say anything about these */ + joystick->nhats = 0; + joystick->nballs = 0; + + joystick->nbuttons = item->nbuttons; + joystick->naxes = item->naxes; + + return (0); +} + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +static void +EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick) +{ + EmscriptenGamepadEvent gamepadState; + SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; + int i, result, buttonState; + + if (item) { + result = emscripten_get_gamepad_status(item->index, &gamepadState); + if( result == EMSCRIPTEN_RESULT_SUCCESS) { + if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) { + for(i = 0; i < item->nbuttons; i++) { + if(item->digitalButton[i] != gamepadState.digitalButton[i]) { + buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED; + SDL_PrivateJoystickButton(item->joystick, i, buttonState); + } + + /* store values to compare them in the next update */ + item->analogButton[i] = gamepadState.analogButton[i]; + item->digitalButton[i] = gamepadState.digitalButton[i]; + } + + for(i = 0; i < item->naxes; i++) { + if(item->axis[i] != gamepadState.axis[i]) { + /* do we need to do conversion? */ + SDL_PrivateJoystickAxis(item->joystick, i, + (Sint16) (32767.*gamepadState.axis[i])); + } + + /* store to compare in next update */ + item->axis[i] = gamepadState.axis[i]; + } + + item->timestamp = gamepadState.timestamp; + } + } + } +} + +/* Function to close a joystick after use */ +static void +EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick) +{ + SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; + if (item) { + item->joystick = NULL; + } +} + +static SDL_JoystickGUID +EMSCRIPTEN_JoystickGetDeviceGUID(int device_index) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index); + SDL_zero(guid); + SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name))); + return guid; +} + +static int +EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = +{ + EMSCRIPTEN_JoystickInit, + EMSCRIPTEN_JoystickGetCount, + EMSCRIPTEN_JoystickDetect, + EMSCRIPTEN_JoystickGetDeviceName, + EMSCRIPTEN_JoystickGetDevicePlayerIndex, + EMSCRIPTEN_JoystickGetDeviceGUID, + EMSCRIPTEN_JoystickGetDeviceInstanceID, + EMSCRIPTEN_JoystickOpen, + EMSCRIPTEN_JoystickRumble, + EMSCRIPTEN_JoystickUpdate, + EMSCRIPTEN_JoystickClose, + EMSCRIPTEN_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_EMSCRIPTEN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h new file mode 100644 index 0000000..0c2be1d --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_EMSCRIPTEN +#include "../SDL_sysjoystick.h" + + +#include <emscripten/html5.h> + +/* A linked list of available joysticks */ +typedef struct SDL_joylist_item +{ + int index; + char *name; + char *mapping; + SDL_JoystickID device_instance; + SDL_Joystick *joystick; + int nbuttons; + int naxes; + double timestamp; + double axis[64]; + double analogButton[64]; + EM_BOOL digitalButton[64]; + + struct SDL_joylist_item *next; +} SDL_joylist_item; + +typedef SDL_joylist_item joystick_hwdata; + +#endif /* SDL_JOYSTICK_EMSCRIPTEN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc b/source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc new file mode 100644 index 0000000..9fa8ca9 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc @@ -0,0 +1,278 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HAIKU + +/* This is the Haiku implementation of the SDL joystick API */ + +#include <support/String.h> +#include <device/Joystick.h> + +extern "C" +{ + +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + + +/* The maximum number of joysticks we'll detect */ +#define MAX_JOYSTICKS 16 + +/* A list of available joysticks */ + static char *SDL_joyport[MAX_JOYSTICKS]; + static char *SDL_joyname[MAX_JOYSTICKS]; + +/* The private structure used to keep track of a joystick */ + struct joystick_hwdata + { + BJoystick *stick; + uint8 *new_hats; + int16 *new_axes; + }; + + static int numjoysticks = 0; + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * It should return 0, or -1 on an unrecoverable fatal error. + */ + static int HAIKU_JoystickInit(void) + { + BJoystick joystick; + int i; + int32 nports; + char name[B_OS_NAME_LENGTH]; + + /* Search for attached joysticks */ + nports = joystick.CountDevices(); + numjoysticks = 0; + SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); + SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); + for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) + { + if (joystick.GetDeviceName(i, name) == B_OK) { + if (joystick.Open(name) != B_ERROR) { + BString stick_name; + joystick.GetControllerName(&stick_name); + SDL_joyport[numjoysticks] = SDL_strdup(name); + SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String()); + numjoysticks++; + joystick.Close(); + } + } + } + return (numjoysticks); + } + + static int HAIKU_JoystickGetCount(void) + { + return numjoysticks; + } + + static void HAIKU_JoystickDetect(void) + { + } + +/* Function to get the device-dependent name of a joystick */ + static const char *HAIKU_JoystickGetDeviceName(int device_index) + { + return SDL_joyname[device_index]; + } + + static int HAIKU_JoystickGetDevicePlayerIndex(int device_index) + { + return -1; + } + +/* Function to perform the mapping from device index to the instance id for this index */ + static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index) + { + return device_index; + } + + static void HAIKU_JoystickClose(SDL_Joystick * joystick); + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ + static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index) + { + BJoystick *stick; + + /* Create the joystick data structure */ + joystick->instance_id = device_index; + joystick->hwdata = (struct joystick_hwdata *) + SDL_malloc(sizeof(*joystick->hwdata)); + if (joystick->hwdata == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); + stick = new BJoystick; + joystick->hwdata->stick = stick; + + /* Open the requested joystick for use */ + if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { + HAIKU_JoystickClose(joystick); + return SDL_SetError("Unable to open joystick"); + } + + /* Set the joystick to calibrated mode */ + stick->EnableCalibration(); + + /* Get the number of buttons, hats, and axes on the joystick */ + joystick->nbuttons = stick->CountButtons(); + joystick->naxes = stick->CountAxes(); + joystick->nhats = stick->CountHats(); + + joystick->hwdata->new_axes = (int16 *) + SDL_malloc(joystick->naxes * sizeof(int16)); + joystick->hwdata->new_hats = (uint8 *) + SDL_malloc(joystick->nhats * sizeof(uint8)); + if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { + HAIKU_JoystickClose(joystick); + return SDL_OutOfMemory(); + } + + /* We're done! */ + return 0; + } + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ + static void HAIKU_JoystickUpdate(SDL_Joystick * joystick) + { + static const Uint8 hat_map[9] = { + SDL_HAT_CENTERED, + SDL_HAT_UP, + SDL_HAT_RIGHTUP, + SDL_HAT_RIGHT, + SDL_HAT_RIGHTDOWN, + SDL_HAT_DOWN, + SDL_HAT_LEFTDOWN, + SDL_HAT_LEFT, + SDL_HAT_LEFTUP + }; + + BJoystick *stick; + int i; + int16 *axes; + uint8 *hats; + uint32 buttons; + + /* Set up data pointers */ + stick = joystick->hwdata->stick; + axes = joystick->hwdata->new_axes; + hats = joystick->hwdata->new_hats; + + /* Get the new joystick state */ + stick->Update(); + stick->GetAxisValues(axes); + stick->GetHatValues(hats); + buttons = stick->ButtonValues(); + + /* Generate axis motion events */ + for (i = 0; i < joystick->naxes; ++i) { + SDL_PrivateJoystickAxis(joystick, i, axes[i]); + } + + /* Generate hat change events */ + for (i = 0; i < joystick->nhats; ++i) { + SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); + } + + /* Generate button events */ + for (i = 0; i < joystick->nbuttons; ++i) { + SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); + buttons >>= 1; + } + } + +/* Function to close a joystick after use */ + static void HAIKU_JoystickClose(SDL_Joystick * joystick) + { + if (joystick->hwdata) { + joystick->hwdata->stick->Close(); + delete joystick->hwdata->stick; + SDL_free(joystick->hwdata->new_hats); + SDL_free(joystick->hwdata->new_axes); + SDL_free(joystick->hwdata); + } + } + +/* Function to perform any system-specific joystick related cleanup */ + static void HAIKU_JoystickQuit(void) + { + int i; + + for (i = 0; i < numjoysticks; ++i) { + SDL_free(SDL_joyport[i]); + } + SDL_joyport[0] = NULL; + + for (i = 0; i < numjoysticks; ++i) { + SDL_free(SDL_joyname[i]); + } + SDL_joyname[0] = NULL; + } + + static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index ) + { + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = HAIKU_JoystickGetDeviceName( device_index ); + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; + } + + static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) + { + return SDL_Unsupported(); + } + + SDL_JoystickDriver SDL_HAIKU_JoystickDriver = + { + HAIKU_JoystickInit, + HAIKU_JoystickGetCount, + HAIKU_JoystickDetect, + HAIKU_JoystickGetDeviceName, + HAIKU_JoystickGetDevicePlayerIndex, + HAIKU_JoystickGetDeviceGUID, + HAIKU_JoystickGetDeviceInstanceID, + HAIKU_JoystickOpen, + HAIKU_JoystickRumble, + HAIKU_JoystickUpdate, + HAIKU_JoystickClose, + HAIKU_JoystickQuit, + }; + +} // extern "C" + +#endif /* SDL_JOYSTICK_HAIKU */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c new file mode 100644 index 0000000..cdd478a --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c @@ -0,0 +1,566 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +/* This driver supports both simplified reports and the extended input reports enabled by Steam. + Code and logic contributed by Valve Corporation under the SDL zlib license. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HIDAPI + +#include "SDL_hints.h" +#include "SDL_log.h" +#include "SDL_events.h" +#include "SDL_timer.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "../SDL_sysjoystick.h" +#include "SDL_hidapijoystick_c.h" + + +#ifdef SDL_JOYSTICK_HIDAPI_PS4 + +#define SONY_USB_VID 0x054C +#define SONY_DS4_PID 0x05C4 +#define SONY_DS4_DONGLE_PID 0x0BA0 +#define SONY_DS4_SLIM_PID 0x09CC + +#define RAZER_USB_VID 0x1532 +#define RAZER_PANTHERA_PID 0X0401 +#define RAZER_PANTHERA_EVO_PID 0x1008 + +#define USB_PACKET_LENGTH 64 + +#define VOLUME_CHECK_INTERVAL_MS (10 * 1000) + +typedef enum +{ + k_EPS4ReportIdUsbState = 1, + k_EPS4ReportIdUsbEffects = 5, + k_EPS4ReportIdBluetoothState = 17, + k_EPS4ReportIdBluetoothEffects = 17, + k_EPS4ReportIdDisconnectMessage = 226, +} EPS4ReportId; + +typedef enum +{ + k_ePS4FeatureReportIdGyroCalibration_USB = 0x02, + k_ePS4FeatureReportIdGyroCalibration_BT = 0x05, + k_ePS4FeatureReportIdSerialNumber = 0x12, +} EPS4FeatureReportID; + +typedef struct +{ + Uint8 ucLeftJoystickX; + Uint8 ucLeftJoystickY; + Uint8 ucRightJoystickX; + Uint8 ucRightJoystickY; + Uint8 rgucButtonsHatAndCounter[ 3 ]; + Uint8 ucTriggerLeft; + Uint8 ucTriggerRight; + Uint8 _rgucPad0[ 3 ]; + Sint16 sGyroX; + Sint16 sGyroY; + Sint16 sGyroZ; + Sint16 sAccelX; + Sint16 sAccelY; + Sint16 sAccelZ; + Uint8 _rgucPad1[ 5 ]; + Uint8 ucBatteryLevel; + Uint8 _rgucPad2[ 4 ]; + Uint8 ucTrackpadCounter1; + Uint8 rgucTrackpadData1[ 3 ]; + Uint8 ucTrackpadCounter2; + Uint8 rgucTrackpadData2[ 3 ]; +} PS4StatePacket_t; + +typedef struct +{ + Uint8 ucRumbleRight; + Uint8 ucRumbleLeft; + Uint8 ucLedRed; + Uint8 ucLedGreen; + Uint8 ucLedBlue; + Uint8 ucLedDelayOn; + Uint8 ucLedDelayOff; + Uint8 _rgucPad0[ 8 ]; + Uint8 ucVolumeLeft; + Uint8 ucVolumeRight; + Uint8 ucVolumeMic; + Uint8 ucVolumeSpeaker; +} DS4EffectsState_t; + +typedef struct { + SDL_bool is_dongle; + SDL_bool is_bluetooth; + SDL_bool audio_supported; + SDL_bool rumble_supported; + Uint8 volume; + Uint32 last_volume_check; + Uint32 rumble_expiration; + PS4StatePacket_t last_state; +} SDL_DriverPS4_Context; + + +/* Public domain CRC implementation adapted from: + http://home.thep.lu.se/~bjorn/crc/crc32_simple.c +*/ +static Uint32 crc32_for_byte(Uint32 r) +{ + int i; + for(i = 0; i < 8; ++i) { + r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1; + } + return r ^ (Uint32)0xFF000000L; +} + +static Uint32 crc32(Uint32 crc, const void *data, int count) +{ + int i; + for(i = 0; i < count; ++i) { + crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8; + } + return crc; +} + +#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H) +#include "../../core/windows/SDL_windows.h" + +#ifndef NTDDI_VISTA +#define NTDDI_VISTA 0x06000000 +#endif +#ifndef _WIN32_WINNT_VISTA +#define _WIN32_WINNT_VISTA 0x0600 +#endif + +/* Define Vista for the Audio related includes below to work */ +#undef NTDDI_VERSION +#define NTDDI_VERSION NTDDI_VISTA +#undef _WIN32_WINNT +#define _WIN32_WINNT _WIN32_WINNT_VISTA +#define COBJMACROS +#include <mmdeviceapi.h> +#include <audioclient.h> +#include <endpointvolume.h> + +#undef DEFINE_GUID +#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}} +DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E); +DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6); +DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A); +#endif + + + +static float GetSystemVolume(void) +{ + float volume = -1.0f; /* Return this if we can't get system volume */ + +#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H) + HRESULT hr = WIN_CoInitialize(); + if (SUCCEEDED(hr)) { + IMMDeviceEnumerator *pEnumerator; + + /* This should gracefully fail on XP and succeed on everything Vista and above */ + hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator); + if (SUCCEEDED(hr)) { + IMMDevice *pDevice; + + hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice); + if (SUCCEEDED(hr)) { + IAudioEndpointVolume *pEndpointVolume; + + hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume); + if (SUCCEEDED(hr)) { + IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume); + IUnknown_Release(pEndpointVolume); + } + IUnknown_Release(pDevice); + } + IUnknown_Release(pEnumerator); + } + WIN_CoUninitialize(); + } +#endif /* __WIN32__ */ + + return volume; +} + +static uint8_t GetPlaystationVolumeFromFloat(float fVolume) +{ + const int k_nVolumeFitRatio = 15; + const int k_nVolumeFitOffset = 9; + float fVolLog; + + if (fVolume > 1.0f || fVolume < 0.0f) { + fVolume = 0.30f; + } + fVolLog = SDL_logf(fVolume * 100); + + return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset); +} + +static SDL_bool +HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) +{ + return SDL_IsJoystickPS4(vendor_id, product_id); +} + +static const char * +HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id) +{ + if (vendor_id == SONY_USB_VID) { + return "PS4 Controller"; + } + return NULL; +} + +static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size) +{ + Uint8 report[USB_PACKET_LENGTH + 1]; + + SDL_memset(report, 0, sizeof(report)); + report[0] = report_id; + if (hid_get_feature_report(dev, report, sizeof(report)) < 0) { + return SDL_FALSE; + } + SDL_memcpy(data, report, SDL_min(size, sizeof(report))); + return SDL_TRUE; +} + +static SDL_bool CheckUSBConnected(hid_device *dev) +{ + int i; + Uint8 data[16]; + + /* This will fail if we're on Bluetooth */ + if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) { + for (i = 0; i < sizeof(data); ++i) { + if (data[i] != 0x00) { + return SDL_TRUE; + } + } + /* Maybe the dongle without a connected controller? */ + } + return SDL_FALSE; +} + +static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id) +{ + /* The Razer Panthera fight stick hangs when trying to rumble */ + if (vendor_id == RAZER_USB_VID && + (product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) { + return SDL_FALSE; + } + return SDL_TRUE; +} + +static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +static SDL_bool +HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) +{ + SDL_DriverPS4_Context *ctx; + + ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx)); + if (!ctx) { + SDL_OutOfMemory(); + return SDL_FALSE; + } + *context = ctx; + + /* Check for type of connection */ + ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID); + if (ctx->is_dongle) { + ctx->is_bluetooth = SDL_FALSE; + } else if (vendor_id == SONY_USB_VID) { + ctx->is_bluetooth = !CheckUSBConnected(dev); + } else { + /* Third party controllers appear to all be wired */ + ctx->is_bluetooth = SDL_FALSE; + } +#ifdef DEBUG_PS4 + SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE"); +#endif + + /* Check to see if audio is supported */ + if (vendor_id == SONY_USB_VID && + (product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) { + ctx->audio_supported = SDL_TRUE; + } + + if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) { + if (ctx->is_bluetooth) { + ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE); + } else { + ctx->rumble_supported = SDL_TRUE; + } + } + + /* Initialize LED and effect state */ + HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0); + + /* Initialize the joystick capabilities */ + joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; + joystick->naxes = SDL_CONTROLLER_AXIS_MAX; + joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + + return SDL_TRUE; +} + +static int +HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context; + DS4EffectsState_t *effects; + Uint8 data[78]; + int report_size, offset; + + if (!ctx->rumble_supported) { + return SDL_Unsupported(); + } + + /* In order to send rumble, we have to send a complete effect packet */ + SDL_memset(data, 0, sizeof(data)); + + if (ctx->is_bluetooth) { + data[0] = k_EPS4ReportIdBluetoothEffects; + data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */ + data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */ + + report_size = 78; + offset = 6; + } else { + data[0] = k_EPS4ReportIdUsbEffects; + data[1] = 0x07; /* Magic value */ + + report_size = 32; + offset = 4; + } + effects = (DS4EffectsState_t *)&data[offset]; + + effects->ucRumbleLeft = (low_frequency_rumble >> 8); + effects->ucRumbleRight = (high_frequency_rumble >> 8); + + effects->ucLedRed = 0; + effects->ucLedGreen = 0; + effects->ucLedBlue = 80; + + if (ctx->audio_supported) { + Uint32 now = SDL_GetTicks(); + if (!ctx->last_volume_check || + SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) { + ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume()); + ctx->last_volume_check = now; + } + + effects->ucVolumeRight = ctx->volume; + effects->ucVolumeLeft = ctx->volume; + effects->ucVolumeSpeaker = ctx->volume; + effects->ucVolumeMic = 0xFF; + } + + if (ctx->is_bluetooth) { + /* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */ + Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */ + Uint32 unCRC; + unCRC = crc32(0, &ubHdr, 1); + unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC))); + SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC)); + } + + if (hid_write(dev, data, report_size) != report_size) { + return SDL_SetError("Couldn't send rumble packet"); + } + + if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { + ctx->rumble_expiration = SDL_GetTicks() + duration_ms; + } else { + ctx->rumble_expiration = 0; + } + return 0; +} + +static void +HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet) +{ + Sint16 axis; + + if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) { + { + Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4); + + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + } + { + Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F); + SDL_bool dpad_up = SDL_FALSE; + SDL_bool dpad_down = SDL_FALSE; + SDL_bool dpad_left = SDL_FALSE; + SDL_bool dpad_right = SDL_FALSE; + + switch (data) { + case 0: + dpad_up = SDL_TRUE; + break; + case 1: + dpad_up = SDL_TRUE; + dpad_right = SDL_TRUE; + break; + case 2: + dpad_right = SDL_TRUE; + break; + case 3: + dpad_right = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 4: + dpad_down = SDL_TRUE; + break; + case 5: + dpad_left = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 6: + dpad_left = SDL_TRUE; + break; + case 7: + dpad_up = SDL_TRUE; + dpad_left = SDL_TRUE; + break; + default: + break; + } + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); + } + } + + if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) { + Uint8 data = packet->rgucButtonsHatAndCounter[1]; + + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) { + Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03); + + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + } + + axis = ((int)packet->ucTriggerLeft * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + axis = ((int)packet->ucTriggerRight * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + axis = ((int)packet->ucLeftJoystickX * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + axis = ((int)packet->ucLeftJoystickY * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); + axis = ((int)packet->ucRightJoystickX * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + axis = ((int)packet->ucRightJoystickY * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); + + if (packet->ucBatteryLevel & 0x10) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + } else { + /* Battery level ranges from 0 to 10 */ + int level = (packet->ucBatteryLevel & 0xF); + if (level == 0) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY; + } else if (level <= 2) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW; + } else if (level <= 7) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM; + } else { + joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; + } + } + + SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state)); +} + +static SDL_bool +HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context; + Uint8 data[USB_PACKET_LENGTH]; + int size; + + while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { + switch (data[0]) { + case k_EPS4ReportIdUsbState: + HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]); + break; + case k_EPS4ReportIdBluetoothState: + /* Bluetooth state packets have two additional bytes at the beginning */ + HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]); + break; + default: +#ifdef DEBUG_JOYSTICK + SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]); +#endif + break; + } + } + + if (ctx->rumble_expiration) { + Uint32 now = SDL_GetTicks(); + if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { + HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0); + } + } + + return (size >= 0); +} + +static void +HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_free(context); +} + +SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 = +{ + SDL_HINT_JOYSTICK_HIDAPI_PS4, + SDL_TRUE, + HIDAPI_DriverPS4_IsSupportedDevice, + HIDAPI_DriverPS4_GetDeviceName, + HIDAPI_DriverPS4_Init, + HIDAPI_DriverPS4_Rumble, + HIDAPI_DriverPS4_Update, + HIDAPI_DriverPS4_Quit +}; + +#endif /* SDL_JOYSTICK_HIDAPI_PS4 */ + +#endif /* SDL_JOYSTICK_HIDAPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c new file mode 100644 index 0000000..16e4ea3 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c @@ -0,0 +1,905 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +/* This driver supports the Nintendo Switch Pro controller. + Code and logic contributed by Valve Corporation under the SDL zlib license. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HIDAPI + +#include "SDL_hints.h" +#include "SDL_log.h" +#include "SDL_events.h" +#include "SDL_timer.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "../SDL_sysjoystick.h" +#include "SDL_hidapijoystick_c.h" + + +#ifdef SDL_JOYSTICK_HIDAPI_SWITCH + +typedef enum { + k_eSwitchInputReportIDs_SubcommandReply = 0x21, + k_eSwitchInputReportIDs_FullControllerState = 0x30, + k_eSwitchInputReportIDs_SimpleControllerState = 0x3F, + k_eSwitchInputReportIDs_CommandAck = 0x81, +} ESwitchInputReportIDs; + +typedef enum { + k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01, + k_eSwitchOutputReportIDs_Rumble = 0x10, + k_eSwitchOutputReportIDs_Proprietary = 0x80, +} ESwitchOutputReportIDs; + +typedef enum { + k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01, + k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02, + k_eSwitchSubcommandIDs_SetInputReportMode = 0x03, + k_eSwitchSubcommandIDs_SetHCIState = 0x06, + k_eSwitchSubcommandIDs_SPIFlashRead = 0x10, + k_eSwitchSubcommandIDs_SetPlayerLights = 0x30, + k_eSwitchSubcommandIDs_SetHomeLight = 0x38, + k_eSwitchSubcommandIDs_EnableIMU = 0x40, + k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41, + k_eSwitchSubcommandIDs_EnableVibration = 0x48, +} ESwitchSubcommandIDs; + +typedef enum { + k_eSwitchProprietaryCommandIDs_Handshake = 0x02, + k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03, + k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04, + k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05, + k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06, +} ESwitchProprietaryCommandIDs; + +typedef enum { + k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1, + k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2, + k_eSwitchDeviceInfoControllerType_ProController = 0x3, +} ESwitchDeviceInfoControllerType; + +#define k_unSwitchOutputPacketDataLength 49 +#define k_unSwitchMaxOutputPacketLength 64 +#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength +#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength + +#define k_unSPIStickCalibrationStartOffset 0x603D +#define k_unSPIStickCalibrationEndOffset 0x604E +#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1) + +#pragma pack(1) +typedef struct +{ + Uint8 rgucButtons[2]; + Uint8 ucStickHat; + Sint16 sJoystickLeft[2]; + Sint16 sJoystickRight[2]; +} SwitchSimpleStatePacket_t; + +typedef struct +{ + Uint8 ucCounter; + Uint8 ucBatteryAndConnection; + Uint8 rgucButtons[3]; + Uint8 rgucJoystickLeft[3]; + Uint8 rgucJoystickRight[3]; + Uint8 ucVibrationCode; +} SwitchControllerStatePacket_t; + +typedef struct +{ + SwitchControllerStatePacket_t controllerState; + + struct { + Sint16 sAccelX; + Sint16 sAccelY; + Sint16 sAccelZ; + + Sint16 sGyroX; + Sint16 sGyroY; + Sint16 sGyroZ; + } imuState[3]; +} SwitchStatePacket_t; + +typedef struct +{ + Uint32 unAddress; + Uint8 ucLength; +} SwitchSPIOpData_t; + +typedef struct +{ + SwitchControllerStatePacket_t m_controllerState; + + Uint8 ucSubcommandAck; + Uint8 ucSubcommandID; + + #define k_unSubcommandDataBytes 35 + union { + Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ]; + + struct { + SwitchSPIOpData_t opData; + Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ]; + } spiReadData; + + struct { + Uint8 rgucFirmwareVersion[2]; + Uint8 ucDeviceType; + Uint8 ucFiller1; + Uint8 rgucMACAddress[6]; + Uint8 ucFiller2; + Uint8 ucColorLocation; + } deviceInfo; + }; +} SwitchSubcommandInputPacket_t; + +typedef struct +{ + Uint8 rgucData[4]; +} SwitchRumbleData_t; + +typedef struct +{ + Uint8 ucPacketType; + Uint8 ucPacketNumber; + SwitchRumbleData_t rumbleData[2]; +} SwitchCommonOutputPacket_t; + +typedef struct +{ + SwitchCommonOutputPacket_t commonData; + + Uint8 ucSubcommandID; + Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ]; +} SwitchSubcommandOutputPacket_t; + +typedef struct +{ + Uint8 ucPacketType; + Uint8 ucProprietaryID; + + Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ]; +} SwitchProprietaryOutputPacket_t; +#pragma pack() + +typedef struct { + hid_device *dev; + SDL_bool m_bIsUsingBluetooth; + Uint8 m_nCommandNumber; + SwitchCommonOutputPacket_t m_RumblePacket; + Uint32 m_nRumbleExpiration; + Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength]; + SwitchSimpleStatePacket_t m_lastSimpleState; + SwitchStatePacket_t m_lastFullState; + + struct StickCalibrationData { + struct { + Sint16 sCenter; + Sint16 sMin; + Sint16 sMax; + } axis[2]; + } m_StickCalData[2]; + + struct StickExtents { + struct { + Sint16 sMin; + Sint16 sMax; + } axis[2]; + } m_StickExtents[2]; +} SDL_DriverSwitch_Context; + + +static SDL_bool +HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) +{ + return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id); +} + +static const char * +HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id) +{ + /* Give a user friendly name for this controller */ + if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) { + return "Nintendo Switch Pro Controller"; + } + return NULL; +} + +static int ReadInput(SDL_DriverSwitch_Context *ctx) +{ + return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0); +} + +static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size) +{ + return hid_write(ctx->dev, data, size); +} + +static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID) +{ + /* Average response time for messages is ~30ms */ + Uint32 TimeoutMs = 100; + Uint32 startTicks = SDL_GetTicks(); + + int nRead = 0; + while ((nRead = ReadInput(ctx)) != -1) { + if (nRead > 0) { + if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) { + SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ]; + if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) { + return reply; + } + } + } else { + SDL_Delay(1); + } + + if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) { + break; + } + } + return NULL; +} + +static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID) +{ + /* Average response time for messages is ~30ms */ + Uint32 TimeoutMs = 100; + Uint32 startTicks = SDL_GetTicks(); + + int nRead = 0; + while ((nRead = ReadInput(ctx)) != -1) { + if (nRead > 0) { + if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) { + return SDL_TRUE; + } + } else { + SDL_Delay(1); + } + + if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) { + break; + } + } + return SDL_FALSE; +} + +static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket) +{ + SDL_memset(outPacket, 0, sizeof(*outPacket)); + + outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand; + outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber; + + SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData)); + + outPacket->ucSubcommandID = ucCommandID; + SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen); + + ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF; +} + +static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen) +{ + Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength]; + const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength; + + if (ucLen > k_unSwitchOutputPacketDataLength) { + return SDL_FALSE; + } + + if (ucLen < unWriteSize) { + SDL_memcpy(rgucBuf, pBuf, ucLen); + SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen); + pBuf = rgucBuf; + ucLen = (Uint8)unWriteSize; + } + return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0); +} + +static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply) +{ + int nRetries = 5; + SwitchSubcommandInputPacket_t *reply = NULL; + + while (!reply && nRetries--) { + SwitchSubcommandOutputPacket_t commandPacket; + ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket); + + if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) { + continue; + } + + reply = ReadSubcommandReply(ctx, ucCommandID); + } + + if (ppReply) { + *ppReply = reply; + } + return reply != NULL; +} + +static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply) +{ + int nRetries = 5; + + while (nRetries--) { + SwitchProprietaryOutputPacket_t packet; + + if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) { + return SDL_FALSE; + } + + packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary; + packet.ucProprietaryID = ucCommand; + SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen); + + if (!WritePacket(ctx, &packet, sizeof(packet))) { + continue; + } + + if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static void SetNeutralRumble(SwitchRumbleData_t *pRumble) +{ + pRumble->rgucData[0] = 0x00; + pRumble->rgucData[1] = 0x01; + pRumble->rgucData[2] = 0x40; + pRumble->rgucData[3] = 0x40; +} + +static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp) +{ + if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) { + // High-band frequency and low-band amplitude are actually nine-bits each so they + // take a bit from the high-band amplitude and low-band frequency bytes respectively + pRumble->rgucData[0] = usHighFreq & 0xFF; + pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01); + + pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80); + pRumble->rgucData[3] = usLowFreqAmp & 0xFF; + +#ifdef DEBUG_RUMBLE + SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n", + usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq, + ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF); +#endif + } else { + SetNeutralRumble(pRumble); + } +} + +static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx) +{ + /* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state + * to be retained for subsequent rumble or subcommand packets sent to the controller + */ + ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble; + ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber; + ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF; + + return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket)); +} + +static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx) +{ + /* We have to send a connection handshake to the controller when communicating over USB + * before we're able to send it other commands. Luckily this command is not supported + * over Bluetooth, so we can use the controller's lack of response as a way to + * determine if the connection is over USB or Bluetooth + */ + if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) { + return SDL_FALSE; + } + if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) { + return SDL_FALSE; + } + if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) { + return SDL_FALSE; + } + return SDL_TRUE; +} + +static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled) +{ + return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL); + +} +static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode) +{ + return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL); +} + +static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness) +{ + Uint8 ucLedIntensity = 0; + Uint8 rgucBuffer[4]; + + if (brightness > 0) { + if (brightness < 65) { + ucLedIntensity = (brightness + 5) / 10; + } else { + ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f)); + } + } + + rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */ + rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */ + rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */ + rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */ + + return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL); +} + +static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot) +{ + Uint8 led_data = (1 << slot); + return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL); +} + +static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx) +{ + Uint8 *pStickCal; + size_t stick, axis; + SwitchSubcommandInputPacket_t *reply = NULL; + + /* Read Calibration Info */ + SwitchSPIOpData_t readParams; + readParams.unAddress = k_unSPIStickCalibrationStartOffset; + readParams.ucLength = k_unSPIStickCalibrationLength; + + if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) { + return SDL_FALSE; + } + + /* Stick calibration values are 12-bits each and are packed by bit + * For whatever reason the fields are in a different order for each stick + * Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min + * Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max + */ + pStickCal = reply->spiReadData.rgucReadData; + + /* Left stick */ + ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */ + ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */ + ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */ + ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */ + ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */ + ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */ + + /* Right stick */ + ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */ + ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */ + ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */ + ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */ + ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */ + ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */ + + /* Filter out any values that were uninitialized (0xFFF) in the SPI read */ + for (stick = 0; stick < 2; ++stick) { + for (axis = 0; axis < 2; ++axis) { + if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) { + ctx->m_StickCalData[stick].axis[axis].sCenter = 0; + } + if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) { + ctx->m_StickCalData[stick].axis[axis].sMax = 0; + } + if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) { + ctx->m_StickCalData[stick].axis[axis].sMin = 0; + } + } + } + + if (ctx->m_bIsUsingBluetooth) { + for (stick = 0; stick < 2; ++stick) { + for(axis = 0; axis < 2; ++axis) { + ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f); + ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f); + } + } + } else { + for (stick = 0; stick < 2; ++stick) { + for(axis = 0; axis < 2; ++axis) { + ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f); + ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f); + } + } + } + return SDL_TRUE; +} + +static float fsel(float fComparand, float fValGE, float fLT) +{ + return fComparand >= 0 ? fValGE : fLT; +} + +static float RemapVal(float val, float A, float B, float C, float D) +{ + if (A == B) { + return fsel(val - B , D , C); + } + return C + (D - C) * (val - A) / (B - A); +} + +static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter) +{ + sRawValue -= sCenter; + + if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) { + ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue; + } + if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) { + ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue; + } + + if (sRawValue > 0) { + return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16)); + } else { + return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0)); + } +} + +static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue) +{ + return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter); +} + +static SDL_bool +HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) +{ + SDL_DriverSwitch_Context *ctx; + Uint8 input_mode; + + ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx)); + if (!ctx) { + SDL_OutOfMemory(); + return SDL_FALSE; + } + ctx->dev = dev; + + *context = ctx; + + /* Initialize rumble data */ + SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]); + SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]); + + /* Try setting up USB mode, and if that fails we're using Bluetooth */ + if (!BTrySetupUSB(ctx)) { + ctx->m_bIsUsingBluetooth = SDL_TRUE; + } + + if (!LoadStickCalibration(ctx)) { + SDL_SetError("Couldn't load stick calibration"); + SDL_free(ctx); + return SDL_FALSE; + } + + if (!SetVibrationEnabled(ctx, 1)) { + SDL_SetError("Couldn't enable vibration"); + SDL_free(ctx); + return SDL_FALSE; + } + + /* Set the desired input mode */ + if (ctx->m_bIsUsingBluetooth) { + input_mode = k_eSwitchInputReportIDs_SimpleControllerState; + } else { + input_mode = k_eSwitchInputReportIDs_FullControllerState; + } + if (!SetInputMode(ctx, input_mode)) { + SDL_SetError("Couldn't set input mode"); + SDL_free(ctx); + return SDL_FALSE; + } + + /* Start sending USB reports */ + if (!ctx->m_bIsUsingBluetooth) { + /* ForceUSB doesn't generate an ACK, so don't wait for a reply */ + if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) { + SDL_SetError("Couldn't start USB reports"); + SDL_free(ctx); + return SDL_FALSE; + } + } + + /* Set the LED state */ + SetHomeLED(ctx, 100); + SetSlotLED(ctx, (joystick->instance_id % 4)); + + /* Initialize the joystick capabilities */ + joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; + joystick->naxes = SDL_CONTROLLER_AXIS_MAX; + joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + + return SDL_TRUE; +} + +static int +HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context; + + /* Experimentally determined rumble values. These will only matter on some controllers as tested ones + * seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble + * + * More information about these values can be found here: + * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md + */ + const Uint16 k_usHighFreq = 0x0074; + const Uint8 k_ucHighFreqAmp = 0xBE; + const Uint8 k_ucLowFreq = 0x3D; + const Uint16 k_usLowFreqAmp = 0x806F; + + if (low_frequency_rumble) { + EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp); + } else { + SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]); + } + + if (high_frequency_rumble) { + EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp); + } else { + SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]); + } + + if (!WriteRumble(ctx)) { + SDL_SetError("Couldn't send rumble packet"); + return -1; + } + + if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { + ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms; + } else { + ctx->m_nRumbleExpiration = 0; + } + return 0; +} + +static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet) +{ + /* 0x8000 is the neutral value for all joystick axes */ + const Uint16 usJoystickCenter = 0x8000; + Sint16 axis; + + if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) { + Uint8 data = packet->rgucButtons[0]; + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + + axis = (data & 0x40) ? 32767 : -32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + + axis = (data & 0x80) ? 32767 : -32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + } + + if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) { + Uint8 data = packet->rgucButtons[1]; + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + } + + if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) { + SDL_bool dpad_up = SDL_FALSE; + SDL_bool dpad_down = SDL_FALSE; + SDL_bool dpad_left = SDL_FALSE; + SDL_bool dpad_right = SDL_FALSE; + + switch (packet->ucStickHat) { + case 0: + dpad_up = SDL_TRUE; + break; + case 1: + dpad_up = SDL_TRUE; + dpad_right = SDL_TRUE; + break; + case 2: + dpad_right = SDL_TRUE; + break; + case 3: + dpad_right = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 4: + dpad_down = SDL_TRUE; + break; + case 5: + dpad_left = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 6: + dpad_left = SDL_TRUE; + break; + case 7: + dpad_up = SDL_TRUE; + dpad_left = SDL_TRUE; + break; + default: + break; + } + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); + } + + axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + + axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); + + axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + + axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); + + ctx->m_lastSimpleState = *packet; +} + +static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) +{ + Sint16 axis; + + if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) { + Uint8 data = packet->controllerState.rgucButtons[0]; + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + axis = (data & 0x80) ? 32767 : -32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + } + + if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { + Uint8 data = packet->controllerState.rgucButtons[1]; + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + } + + if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) { + Uint8 data = packet->controllerState.rgucButtons[2]; + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + axis = (data & 0x80) ? 32767 : -32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + } + + axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8); + axis = ApplyStickCalibration(ctx, 0, 0, axis); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + + axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4); + axis = ApplyStickCalibration(ctx, 0, 1, axis); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis); + + axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8); + axis = ApplyStickCalibration(ctx, 1, 0, axis); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + + axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4); + axis = ApplyStickCalibration(ctx, 1, 1, axis); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis); + + /* High nibble of battery/connection byte is battery level, low nibble is connection status + * LSB of connection nibble is USB/Switch connection status + */ + if (packet->controllerState.ucBatteryAndConnection & 0x1) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + } else { + /* LSB of the battery nibble is used to report charging. + * The battery level is reported from 0(empty)-8(full) + */ + int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4; + if (level == 0) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY; + } else if (level <= 2) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW; + } else if (level <= 6) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM; + } else { + joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; + } + } + + ctx->m_lastFullState = *packet; +} + +static SDL_bool +HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context; + int size; + + while ((size = ReadInput(ctx)) > 0) { + switch (ctx->m_rgucReadBuffer[0]) { + case k_eSwitchInputReportIDs_SimpleControllerState: + HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]); + break; + case k_eSwitchInputReportIDs_FullControllerState: + HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]); + break; + default: + break; + } + } + + if (ctx->m_nRumbleExpiration) { + Uint32 now = SDL_GetTicks(); + if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) { + HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0); + } + } + + return (size >= 0); +} + +static void +HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context; + + /* Restore simple input mode for other applications */ + SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState); + + SDL_free(context); +} + +SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch = +{ + SDL_HINT_JOYSTICK_HIDAPI_SWITCH, + SDL_TRUE, + HIDAPI_DriverSwitch_IsSupportedDevice, + HIDAPI_DriverSwitch_GetDeviceName, + HIDAPI_DriverSwitch_Init, + HIDAPI_DriverSwitch_Rumble, + HIDAPI_DriverSwitch_Update, + HIDAPI_DriverSwitch_Quit +}; + +#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */ + +#endif /* SDL_JOYSTICK_HIDAPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c new file mode 100644 index 0000000..84c63c6 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c @@ -0,0 +1,787 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HIDAPI + +#include "SDL_hints.h" +#include "SDL_log.h" +#include "SDL_events.h" +#include "SDL_timer.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "../SDL_sysjoystick.h" +#include "SDL_hidapijoystick_c.h" + + +#ifdef SDL_JOYSTICK_HIDAPI_XBOX360 + +#ifdef __WIN32__ +#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT +/* This requires the Windows 10 SDK to build */ +/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/ +#endif + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT +#include "../../core/windows/SDL_xinput.h" +#endif + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT +#include "../../core/windows/SDL_windows.h" +#define COBJMACROS +#include "windows.gaming.input.h" +#endif + +#define USB_PACKET_LENGTH 64 + + +typedef struct { + Uint8 last_state[USB_PACKET_LENGTH]; + Uint32 rumble_expiration; +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT + SDL_bool xinput_enabled; + Uint8 xinput_slot; +#endif +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT + SDL_bool coinitialized; + __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics; + __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; + struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration; +#endif +} SDL_DriverXbox360_Context; + + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT +static Uint8 xinput_slots; + +static void +HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot) +{ + if (xinput_slot != XUSER_INDEX_ANY) { + xinput_slots |= (0x01 << xinput_slot); + } +} + +static void +HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot) +{ + if (xinput_slot != XUSER_INDEX_ANY) { + xinput_slots &= ~(0x01 << xinput_slot); + } +} + +static SDL_bool +HIDAPI_DriverXbox360_MissingXInputSlot() +{ + return xinput_slots != 0x0F; +} + +static Uint8 +HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons) +{ + DWORD user_index; + int match_count; + Uint8 match_slot; + + if (!XINPUTGETSTATE) { + return XUSER_INDEX_ANY; + } + + match_count = 0; + for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) { + XINPUT_STATE_EX xinput_state; + + if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) { + if (xinput_state.Gamepad.wButtons == wButtons) { + ++match_count; + match_slot = (Uint8)user_index; + } + } + } + if (match_count == 1) { + return match_slot; + } + return XUSER_INDEX_ANY; +} + +#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT + +static void +HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) +{ + /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */ + if (FAILED(WIN_CoInitialize())) { + return; + } + ctx->coinitialized = SDL_TRUE; + + { + static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } }; + HRESULT hr; + HMODULE hModule = LoadLibraryA("combase.dll"); + if (hModule != NULL) { + typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string); + typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string); + typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory); + + WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString"); + WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString"); + RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory"); + if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) { + LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad"; + HSTRING hNamespaceString; + + hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString); + if (SUCCEEDED(hr)) { + RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics); + WindowsDeleteStringFunc(hNamespaceString); + } + } + FreeLibrary(hModule); + } + } +} + +static Uint8 +HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad) +{ + HRESULT hr; + struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; + Uint8 buttons = 0; + + hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state); + if (SUCCEEDED(hr)) { + if (state.Buttons & GamepadButtons_A) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_A); + } + if (state.Buttons & GamepadButtons_B) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_B); + } + if (state.Buttons & GamepadButtons_X) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_X); + } + if (state.Buttons & GamepadButtons_Y) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); + } + } + return buttons; +} + +static void +HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons) +{ + HRESULT hr; + __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads; + + hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads); + if (SUCCEEDED(hr)) { + unsigned int i, num_gamepads; + + hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads); + if (SUCCEEDED(hr)) { + int match_count; + unsigned int match_slot; + + match_count = 0; + for (i = 0; i < num_gamepads; ++i) { + __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; + + hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad); + if (SUCCEEDED(hr)) { + Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad); + if (buttons == gamepad_buttons) { + ++match_count; + match_slot = i; + } + __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad); + } + } + if (match_count == 1) { + hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad); + if (SUCCEEDED(hr)) { + } + } + } + __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads); + } +} + +static void +HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) +{ + if (ctx->gamepad_statics) { + __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics); + ctx->gamepad_statics = NULL; + } + if (ctx->gamepad) { + __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad); + ctx->gamepad = NULL; + } + + if (ctx->coinitialized) { + WIN_CoUninitialize(); + ctx->coinitialized = SDL_FALSE; + } +} + +#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ + +static SDL_bool +HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) +{ +#if defined(__MACOSX__) || defined(__WIN32__) + if (vendor_id == 0x045e && product_id == 0x028e && version == 1) { + /* This is the Steam Virtual Gamepad, which isn't supported by this driver */ + return SDL_FALSE; + } + return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id); +#else + return SDL_IsJoystickXbox360(vendor_id, product_id); +#endif +} + +static const char * +HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id) +{ + return HIDAPI_XboxControllerName(vendor_id, product_id); +} + +static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot) +{ + const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) }; + + if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { + return SDL_FALSE; + } + return SDL_TRUE; +} + +static SDL_bool +HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) +{ + SDL_DriverXbox360_Context *ctx; + + ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx)); + if (!ctx) { + SDL_OutOfMemory(); + return SDL_FALSE; + } +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT + ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); + if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) { + ctx->xinput_enabled = SDL_FALSE; + } + ctx->xinput_slot = XUSER_INDEX_ANY; +#endif +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT + HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); +#endif + *context = ctx; + + /* Set the controller LED */ + SetSlotLED(dev, (joystick->instance_id % 4)); + + /* Initialize the joystick capabilities */ + joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; + joystick->naxes = SDL_CONTROLLER_AXIS_MAX; + joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + + return SDL_TRUE; +} + +static int +HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; + +#ifdef __WIN32__ + SDL_bool rumbled = SDL_FALSE; + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT + if (!rumbled && ctx->gamepad) { + HRESULT hr; + + ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; + ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; + hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration); + if (SUCCEEDED(hr)) { + rumbled = SDL_TRUE; + } + } +#endif + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT + if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) { + XINPUT_VIBRATION XVibration; + + if (!XINPUTSETSTATE) { + return SDL_Unsupported(); + } + + XVibration.wLeftMotorSpeed = low_frequency_rumble; + XVibration.wRightMotorSpeed = high_frequency_rumble; + if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) { + rumbled = SDL_TRUE; + } else { + return SDL_SetError("XInputSetState() failed"); + } + } +#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ + +#else /* !__WIN32__ */ + +#ifdef __MACOSX__ + /* On Mac OS X the 360Controller driver uses this short report, + and we need to prefix it with a magic token so hidapi passes it through untouched + */ + Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 }; + + rumble_packet[6+2] = (low_frequency_rumble >> 8); + rumble_packet[6+3] = (high_frequency_rumble >> 8); +#else + Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; + + rumble_packet[3] = (low_frequency_rumble >> 8); + rumble_packet[4] = (high_frequency_rumble >> 8); +#endif + + if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { + return SDL_SetError("Couldn't send rumble packet"); + } +#endif /* __WIN32__ */ + + if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { + ctx->rumble_expiration = SDL_GetTicks() + duration_ms; + } else { + ctx->rumble_expiration = 0; + } + return 0; +} + +#ifdef __WIN32__ + /* This is the packet format for Xbox 360 and Xbox One controllers on Windows, + however with this interface there is no rumble support, no guide button, + and the left and right triggers are tied together as a single axis. + + We use XInput and Windows.Gaming.Input to make up for these shortcomings. + */ +static void +HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) +{ + Sint16 axis; + SDL_bool has_trigger_data = SDL_FALSE; + + if (ctx->last_state[10] != data[10]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state[11] != data[11]) { + SDL_bool dpad_up = SDL_FALSE; + SDL_bool dpad_down = SDL_FALSE; + SDL_bool dpad_left = SDL_FALSE; + SDL_bool dpad_right = SDL_FALSE; + + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + + switch (data[11] & 0x3C) { + case 4: + dpad_up = SDL_TRUE; + break; + case 8: + dpad_up = SDL_TRUE; + dpad_right = SDL_TRUE; + break; + case 12: + dpad_right = SDL_TRUE; + break; + case 16: + dpad_right = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 20: + dpad_down = SDL_TRUE; + break; + case 24: + dpad_left = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 28: + dpad_left = SDL_TRUE; + break; + case 32: + dpad_up = SDL_TRUE; + dpad_left = SDL_TRUE; + break; + default: + break; + } + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); + } + + axis = (int)*(Uint16*)(&data[0]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + axis = (int)*(Uint16*)(&data[2]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); + axis = (int)*(Uint16*)(&data[4]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + axis = (int)*(Uint16*)(&data[6]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT + if (ctx->gamepad_statics && !ctx->gamepad) { + Uint8 buttons = 0; + + if (data[10] & 0x01) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_A); + } + if (data[10] & 0x02) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_B); + } + if (data[10] & 0x04) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_X); + } + if (data[10] & 0x08) { + buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); + } + if (buttons != 0) { + HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons); + } + } + + if (ctx->gamepad) { + HRESULT hr; + struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; + + hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state); + if (SUCCEEDED(hr)) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768); + has_trigger_data = SDL_TRUE; + } + } +#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT + if (ctx->xinput_enabled) { + if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) { + WORD wButtons = 0; + + if (data[10] & 0x01) { + wButtons |= XINPUT_GAMEPAD_A; + } + if (data[10] & 0x02) { + wButtons |= XINPUT_GAMEPAD_B; + } + if (data[10] & 0x04) { + wButtons |= XINPUT_GAMEPAD_X; + } + if (data[10] & 0x08) { + wButtons |= XINPUT_GAMEPAD_Y; + } + if (wButtons != 0) { + Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons); + if (xinput_slot != XUSER_INDEX_ANY) { + HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot); + ctx->xinput_slot = xinput_slot; + } + } + } + + if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) { + XINPUT_STATE_EX xinput_state; + + if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768); + has_trigger_data = SDL_TRUE; + } + } + } +#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ + + if (!has_trigger_data) { + axis = (data[9] * 257) - 32768; + if (data[9] < 0x80) { + axis = -axis * 2 - 32769; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + } else if (data[9] > 0x80) { + axis = axis * 2 - 32767; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + } else { + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16); + } + } + + SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); +} +#else + +static void +HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) +{ + Sint16 axis; +#ifdef __MACOSX__ + const SDL_bool invert_y_axes = SDL_FALSE; +#else + const SDL_bool invert_y_axes = SDL_TRUE; +#endif + + if (ctx->last_state[2] != data[2]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state[3] != data[3]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + axis = ((int)data[4] * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + axis = ((int)data[5] * 257) - 32768; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + axis = *(Sint16*)(&data[6]); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + axis = *(Sint16*)(&data[8]); + if (invert_y_axes) { + axis = ~axis; + } + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); + axis = *(Sint16*)(&data[10]); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + axis = *(Sint16*)(&data[12]); + if (invert_y_axes) { + axis = ~axis; + } + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); + + SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); +} +#endif /* __WIN32__ */ + +#ifdef __MACOSX__ +static void +HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) +{ + Sint16 axis; + + if (ctx->last_state[14] != data[14]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state[15] != data[15]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state[16] != data[16]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state[13] != data[13]) { + SDL_bool dpad_up = SDL_FALSE; + SDL_bool dpad_down = SDL_FALSE; + SDL_bool dpad_left = SDL_FALSE; + SDL_bool dpad_right = SDL_FALSE; + + switch (data[13]) { + case 1: + dpad_up = SDL_TRUE; + break; + case 2: + dpad_up = SDL_TRUE; + dpad_right = SDL_TRUE; + break; + case 3: + dpad_right = SDL_TRUE; + break; + case 4: + dpad_right = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 5: + dpad_down = SDL_TRUE; + break; + case 6: + dpad_left = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 7: + dpad_left = SDL_TRUE; + break; + case 8: + dpad_up = SDL_TRUE; + dpad_left = SDL_TRUE; + break; + default: + break; + } + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); + } + + axis = (int)*(Uint16*)(&data[1]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + axis = (int)*(Uint16*)(&data[3]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); + axis = (int)*(Uint16*)(&data[5]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + axis = (int)*(Uint16*)(&data[7]) - 0x8000; + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); + + axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768; + if (axis == 32704) { + axis = 32767; + } + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + + axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768; + if (axis == 32704) { + axis = 32767; + } + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + + SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); +} + +static void +HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) +{ + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); +} +#endif /* __MACOSX__ */ + +static SDL_bool +HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; + Uint8 data[USB_PACKET_LENGTH]; + int size; + + while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { +#ifdef __WIN32__ + HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); +#else + switch (data[0]) { + case 0x00: + HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size); + break; +#ifdef __MACOSX__ + case 0x01: + HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size); + break; + case 0x02: + HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size); + break; +#endif + default: +#ifdef DEBUG_JOYSTICK + SDL_Log("Unknown Xbox 360 packet, size = %d\n", size); + SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n", + data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7], + data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]); +#endif + break; + } +#endif /* __WIN32__ */ + } + + if (ctx->rumble_expiration) { + Uint32 now = SDL_GetTicks(); + if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { + HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0); + } + } + + return (size >= 0); +} + +static void +HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) +{ +#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) + SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context; +#endif + +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT + if (ctx->xinput_enabled) { + HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot); + WIN_UnloadXInputDLL(); + } +#endif +#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT + HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); +#endif + SDL_free(context); +} + +SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = +{ + SDL_HINT_JOYSTICK_HIDAPI_XBOX, + SDL_TRUE, + HIDAPI_DriverXbox360_IsSupportedDevice, + HIDAPI_DriverXbox360_GetDeviceName, + HIDAPI_DriverXbox360_Init, + HIDAPI_DriverXbox360_Rumble, + HIDAPI_DriverXbox360_Update, + HIDAPI_DriverXbox360_Quit +}; + +#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */ + +#endif /* SDL_JOYSTICK_HIDAPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c new file mode 100644 index 0000000..2cd593f --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c @@ -0,0 +1,324 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HIDAPI + +#include "SDL_hints.h" +#include "SDL_log.h" +#include "SDL_events.h" +#include "SDL_timer.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "../SDL_sysjoystick.h" +#include "SDL_hidapijoystick_c.h" + + +#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE + +#define USB_PACKET_LENGTH 64 + +/* + * This packet is required for all Xbox One pads with 2015 + * or later firmware installed (or present from the factory). + */ +static const Uint8 xboxone_fw2015_init[] = { + 0x05, 0x20, 0x00, 0x01, 0x00 +}; + +/* + * This packet is required for the Titanfall 2 Xbox One pads + * (0x0e6f:0x0165) to finish initialization and for Hori pads + * (0x0f0d:0x0067) to make the analog sticks work. + */ +static const Uint8 xboxone_hori_init[] = { + 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a, + 0x00, 0x00, 0x00, 0x80, 0x00 +}; + +/* + * This packet is required for some of the PDP pads to start + * sending input reports. These pads include: (0x0e6f:0x02ab), + * (0x0e6f:0x02a4). + */ +static const Uint8 xboxone_pdp_init1[] = { + 0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14 +}; + +/* + * This packet is required for some of the PDP pads to start + * sending input reports. These pads include: (0x0e6f:0x02ab), + * (0x0e6f:0x02a4). + */ +static const Uint8 xboxone_pdp_init2[] = { + 0x06, 0x20, 0x00, 0x02, 0x01, 0x00 +}; + +/* + * A specific rumble packet is required for some PowerA pads to start + * sending input reports. One of those pads is (0x24c6:0x543a). + */ +static const Uint8 xboxone_rumblebegin_init[] = { + 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, + 0x1D, 0x1D, 0xFF, 0x00, 0x00 +}; + +/* + * A rumble packet with zero FF intensity will immediately + * terminate the rumbling required to init PowerA pads. + * This should happen fast enough that the motors don't + * spin up to enough speed to actually vibrate the gamepad. + */ +static const Uint8 xboxone_rumbleend_init[] = { + 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00 +}; + +/* + * This specifies the selection of init packets that a gamepad + * will be sent on init *and* the order in which they will be + * sent. The correct sequence number will be added when the + * packet is going to be sent. + */ +typedef struct { + Uint16 vendor_id; + Uint16 product_id; + const Uint8 *data; + int size; +} SDL_DriverXboxOne_InitPacket; + +static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = { + { 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) }, + { 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) }, + { 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) }, + { 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) }, + { 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) }, + { 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) }, + { 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) }, + { 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) }, + { 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) }, + { 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) }, + { 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) }, + { 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) }, + { 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) }, + { 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) }, + { 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) }, +}; + +typedef struct { + Uint8 sequence; + Uint8 last_state[USB_PACKET_LENGTH]; + Uint32 rumble_expiration; +} SDL_DriverXboxOne_Context; + + +static SDL_bool +HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) +{ + return SDL_IsJoystickXboxOne(vendor_id, product_id); +} + +static const char * +HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id) +{ + return HIDAPI_XboxControllerName(vendor_id, product_id); +} + +static SDL_bool +HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context) +{ + SDL_DriverXboxOne_Context *ctx; + int i; + Uint8 init_packet[USB_PACKET_LENGTH]; + + ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx)); + if (!ctx) { + SDL_OutOfMemory(); + return SDL_FALSE; + } + *context = ctx; + + /* Send the controller init data */ + for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) { + const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i]; + if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) { + SDL_memcpy(init_packet, packet->data, packet->size); + init_packet[2] = ctx->sequence++; + if (hid_write(dev, init_packet, packet->size) != packet->size) { + SDL_SetError("Couldn't write Xbox One initialization packet"); + SDL_free(ctx); + return SDL_FALSE; + } + } + } + + /* Initialize the joystick capabilities */ + joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; + joystick->naxes = SDL_CONTROLLER_AXIS_MAX; + joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; + + return SDL_TRUE; +} + +static int +HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context; + Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF }; + + /* The Rock Candy Xbox One Controller limits the range of + low frequency rumble strength in the range of [0 - 0x99] + high frequency rumble strength in the range of [0 - 0x82] + + I think the valid range of rumble at the firmware level is [0 - 0x7F] + */ + rumble_packet[2] = ctx->sequence++; + rumble_packet[8] = (low_frequency_rumble >> 9); + rumble_packet[9] = (high_frequency_rumble >> 9); + + if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { + return SDL_SetError("Couldn't send rumble packet"); + } + + if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { + ctx->rumble_expiration = SDL_GetTicks() + duration_ms; + } else { + ctx->rumble_expiration = 0; + } + return 0; +} + +static void +HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size) +{ + Sint16 axis; + + if (ctx->last_state[4] != data[4]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + if (ctx->last_state[5] != data[5]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + + axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768; + if (axis == 32704) { + axis = 32767; + } + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768; + if (axis == 32704) { + axis = 32767; + } + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + axis = *(Sint16*)(&data[10]); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + axis = *(Sint16*)(&data[12]); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis); + axis = *(Sint16*)(&data[14]); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + axis = *(Sint16*)(&data[16]); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis); + + SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); +} + +static void +HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size) +{ + if (data[1] == 0x30) { + /* The Xbox One S controller needs acks for mode reports */ + const Uint8 seqnum = data[2]; + const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 }; + hid_write(dev, ack, sizeof(ack)); + } + + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); +} + +static SDL_bool +HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context; + Uint8 data[USB_PACKET_LENGTH]; + int size; + + while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) { + switch (data[0]) { + case 0x20: + HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size); + break; + case 0x07: + HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size); + break; + default: +#ifdef DEBUG_JOYSTICK + SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]); +#endif + break; + } + } + + if (ctx->rumble_expiration) { + Uint32 now = SDL_GetTicks(); + if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) { + HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0); + } + } + + return (size >= 0); +} + +static void +HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context) +{ + SDL_free(context); +} + +SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne = +{ + SDL_HINT_JOYSTICK_HIDAPI_XBOX, + SDL_TRUE, + HIDAPI_DriverXboxOne_IsSupportedDevice, + HIDAPI_DriverXboxOne_GetDeviceName, + HIDAPI_DriverXboxOne_Init, + HIDAPI_DriverXboxOne_Rumble, + HIDAPI_DriverXboxOne_Update, + HIDAPI_DriverXboxOne_Quit +}; + +#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */ + +#endif /* SDL_JOYSTICK_HIDAPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c new file mode 100644 index 0000000..064cb82 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c @@ -0,0 +1,1071 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HIDAPI + +#include "SDL_endian.h" +#include "SDL_hints.h" +#include "SDL_log.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "SDL_hidapijoystick_c.h" + +#if defined(__WIN32__) +#include "../../core/windows/SDL_windows.h" +#endif + +#if defined(__MACOSX__) +#include <CoreFoundation/CoreFoundation.h> +#include <mach/mach.h> +#include <IOKit/IOKitLib.h> +#include <IOKit/usb/USBSpec.h> +#endif + +#if defined(__LINUX__) +#include "../../core/linux/SDL_udev.h" +#ifdef SDL_USE_LIBUDEV +#include <poll.h> +#endif +#endif + +struct joystick_hwdata +{ + SDL_HIDAPI_DeviceDriver *driver; + void *context; + + SDL_mutex *mutex; + hid_device *dev; +}; + +typedef struct _SDL_HIDAPI_Device +{ + SDL_JoystickID instance_id; + char *name; + char *path; + Uint16 vendor_id; + Uint16 product_id; + Uint16 version; + SDL_JoystickGUID guid; + int interface_number; /* Available on Windows and Linux */ + Uint16 usage_page; /* Available on Windows and Mac OS X */ + Uint16 usage; /* Available on Windows and Mac OS X */ + SDL_HIDAPI_DeviceDriver *driver; + + /* Used during scanning for device changes */ + SDL_bool seen; + + struct _SDL_HIDAPI_Device *next; +} SDL_HIDAPI_Device; + +static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = { +#ifdef SDL_JOYSTICK_HIDAPI_PS4 + &SDL_HIDAPI_DriverPS4, +#endif +#ifdef SDL_JOYSTICK_HIDAPI_STEAM + &SDL_HIDAPI_DriverSteam, +#endif +#ifdef SDL_JOYSTICK_HIDAPI_SWITCH + &SDL_HIDAPI_DriverSwitch, +#endif +#ifdef SDL_JOYSTICK_HIDAPI_XBOX360 + &SDL_HIDAPI_DriverXbox360, +#endif +#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE + &SDL_HIDAPI_DriverXboxOne, +#endif +}; +static SDL_HIDAPI_Device *SDL_HIDAPI_devices; +static int SDL_HIDAPI_numjoysticks = 0; + +#if defined(SDL_USE_LIBUDEV) +static const SDL_UDEV_Symbols * usyms = NULL; +#endif + +static struct +{ + SDL_bool m_bHaveDevicesChanged; + SDL_bool m_bCanGetNotifications; + Uint32 m_unLastDetect; + +#if defined(__WIN32__) + SDL_threadID m_nThreadID; + WNDCLASSEXA m_wndClass; + HWND m_hwndMsg; + HDEVNOTIFY m_hNotify; + double m_flLastWin32MessageCheck; +#endif + +#if defined(__MACOSX__) + IONotificationPortRef m_notificationPort; + mach_port_t m_notificationMach; +#endif + +#if defined(SDL_USE_LIBUDEV) + struct udev *m_pUdev; + struct udev_monitor *m_pUdevMonitor; + int m_nUdevFd; +#endif +} SDL_HIDAPI_discovery; + + +#ifdef __WIN32__ +struct _DEV_BROADCAST_HDR +{ + DWORD dbch_size; + DWORD dbch_devicetype; + DWORD dbch_reserved; +}; + +typedef struct _DEV_BROADCAST_DEVICEINTERFACE_A +{ + DWORD dbcc_size; + DWORD dbcc_devicetype; + DWORD dbcc_reserved; + GUID dbcc_classguid; + char dbcc_name[ 1 ]; +} DEV_BROADCAST_DEVICEINTERFACE_A, *PDEV_BROADCAST_DEVICEINTERFACE_A; + +typedef struct _DEV_BROADCAST_HDR DEV_BROADCAST_HDR; +#define DBT_DEVICEARRIVAL 0x8000 /* system detected a new device */ +#define DBT_DEVICEREMOVECOMPLETE 0x8004 /* device was removed from the system */ +#define DBT_DEVTYP_DEVICEINTERFACE 0x00000005 /* device interface class */ +#define DBT_DEVNODES_CHANGED 0x0007 +#define DBT_CONFIGCHANGED 0x0018 +#define DBT_DEVICETYPESPECIFIC 0x8005 /* type specific event */ +#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */ + +#include <initguid.h> +DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED); + +static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + switch (message) { + case WM_DEVICECHANGE: + switch (wParam) { + case DBT_DEVICEARRIVAL: + case DBT_DEVICEREMOVECOMPLETE: + if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) { + SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; + } + break; + } + return TRUE; + } + + return DefWindowProc(hwnd, message, wParam, lParam); +} +#endif /* __WIN32__ */ + + +#if defined(__MACOSX__) +static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator) +{ + /* Must drain the iterator, or we won't receive new notifications */ + io_object_t entry; + while ((entry = IOIteratorNext(portIterator)) != 0) { + IOObjectRelease(entry); + *(SDL_bool*)context = SDL_TRUE; + } +} +#endif /* __MACOSX__ */ + +static void +HIDAPI_InitializeDiscovery() +{ + SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; + SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE; + SDL_HIDAPI_discovery.m_unLastDetect = 0; + +#if defined(__WIN32__) + SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID(); + + SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass)); + SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL); + SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION"; + SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */ + SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX); + + RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass); + SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL); + + { + DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast; + SDL_memset( &devBroadcast, 0x0, sizeof( devBroadcast ) ); + + devBroadcast.dbcc_size = sizeof( devBroadcast ); + devBroadcast.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; + devBroadcast.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE; + + /* DEVICE_NOTIFY_ALL_INTERFACE_CLASSES is important, makes GUID_DEVINTERFACE_USB_DEVICE ignored, + * but that seems to be necessary to get a notice after each individual usb input device actually + * installs, rather than just as the composite device is seen. + */ + SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification( SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES ); + SDL_HIDAPI_discovery.m_bCanGetNotifications = ( SDL_HIDAPI_discovery.m_hNotify != 0 ); + } +#endif /* __WIN32__ */ + +#if defined(__MACOSX__) + SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMasterPortDefault); + if (SDL_HIDAPI_discovery.m_notificationPort) { + { + CFMutableDictionaryRef matchingDict = IOServiceMatching("IOUSBDevice"); + + /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */ + io_iterator_t portIterator = 0; + io_object_t entry; + if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) { + /* Must drain the existing iterator, or we won't receive new notifications */ + while ((entry = IOIteratorNext(portIterator)) != 0) { + IOObjectRelease(entry); + } + } else { + IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); + SDL_HIDAPI_discovery.m_notificationPort = nil; + } + } + { + CFMutableDictionaryRef matchingDict = IOServiceMatching("IOBluetoothDevice"); + + /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */ + io_iterator_t portIterator = 0; + io_object_t entry; + if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) { + /* Must drain the existing iterator, or we won't receive new notifications */ + while ((entry = IOIteratorNext(portIterator)) != 0) { + IOObjectRelease(entry); + } + } else { + IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); + SDL_HIDAPI_discovery.m_notificationPort = nil; + } + } + } + + SDL_HIDAPI_discovery.m_notificationMach = MACH_PORT_NULL; + if (SDL_HIDAPI_discovery.m_notificationPort) { + SDL_HIDAPI_discovery.m_notificationMach = IONotificationPortGetMachPort(SDL_HIDAPI_discovery.m_notificationPort); + } + + SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL); + +#endif // __MACOSX__ + +#if defined(SDL_USE_LIBUDEV) + SDL_HIDAPI_discovery.m_pUdev = NULL; + SDL_HIDAPI_discovery.m_pUdevMonitor = NULL; + SDL_HIDAPI_discovery.m_nUdevFd = -1; + + usyms = SDL_UDEV_GetUdevSyms(); + if (usyms) { + SDL_HIDAPI_discovery.m_pUdev = usyms->udev_new(); + } + if (SDL_HIDAPI_discovery.m_pUdev) { + SDL_HIDAPI_discovery.m_pUdevMonitor = usyms->udev_monitor_new_from_netlink(SDL_HIDAPI_discovery.m_pUdev, "udev"); + if (SDL_HIDAPI_discovery.m_pUdevMonitor) { + usyms->udev_monitor_enable_receiving(SDL_HIDAPI_discovery.m_pUdevMonitor); + SDL_HIDAPI_discovery.m_nUdevFd = usyms->udev_monitor_get_fd(SDL_HIDAPI_discovery.m_pUdevMonitor); + SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_TRUE; + } + } + +#endif /* SDL_USE_LIBUDEV */ +} + +static void +HIDAPI_UpdateDiscovery() +{ + if (!SDL_HIDAPI_discovery.m_bCanGetNotifications) { + const Uint32 SDL_HIDAPI_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */ + Uint32 now = SDL_GetTicks(); + if (!SDL_HIDAPI_discovery.m_unLastDetect || SDL_TICKS_PASSED(now, SDL_HIDAPI_discovery.m_unLastDetect + SDL_HIDAPI_DETECT_INTERVAL_MS)) { + SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; + SDL_HIDAPI_discovery.m_unLastDetect = now; + } + return; + } + +#if defined(__WIN32__) +#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */ + /* We'll only get messages on the same thread that created the window */ + if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) { + MSG msg; + while (PeekMessage(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0, PM_NOREMOVE)) { + if (GetMessageA(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0) != 0) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + } + } +#endif +#endif /* __WIN32__ */ + +#if defined(__MACOSX__) + if (SDL_HIDAPI_discovery.m_notificationPort) { + struct { mach_msg_header_t hdr; char payload[ 4096 ]; } msg; + while (mach_msg(&msg.hdr, MACH_RCV_MSG | MACH_RCV_TIMEOUT, 0, sizeof(msg), SDL_HIDAPI_discovery.m_notificationMach, 0, MACH_PORT_NULL) == KERN_SUCCESS) { + IODispatchCalloutFromMessage(NULL, &msg.hdr, SDL_HIDAPI_discovery.m_notificationPort); + } + } +#endif + +#if defined(SDL_USE_LIBUDEV) + if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) { + /* Drain all notification events. + * We don't expect a lot of device notifications so just + * do a new discovery on any kind or number of notifications. + * This could be made more restrictive if necessary. + */ + for (;;) { + struct pollfd PollUdev; + struct udev_device *pUdevDevice; + + PollUdev.fd = SDL_HIDAPI_discovery.m_nUdevFd; + PollUdev.events = POLLIN; + if (poll(&PollUdev, 1, 0) != 1) { + break; + } + + SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE; + + pUdevDevice = usyms->udev_monitor_receive_device(SDL_HIDAPI_discovery.m_pUdevMonitor); + if (pUdevDevice) { + usyms->udev_device_unref(pUdevDevice); + } + } + } +#endif +} + +static void +HIDAPI_ShutdownDiscovery() +{ +#if defined(__WIN32__) + if (SDL_HIDAPI_discovery.m_hNotify) + UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify); + + if (SDL_HIDAPI_discovery.m_hwndMsg) { + DestroyWindow(SDL_HIDAPI_discovery.m_hwndMsg); + } + + UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance); +#endif + +#if defined(__MACOSX__) + if (SDL_HIDAPI_discovery.m_notificationPort) { + IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort); + } +#endif + +#if defined(SDL_USE_LIBUDEV) + if (usyms) { + if (SDL_HIDAPI_discovery.m_pUdevMonitor) { + usyms->udev_monitor_unref(SDL_HIDAPI_discovery.m_pUdevMonitor); + } + if (SDL_HIDAPI_discovery.m_pUdev) { + usyms->udev_unref(SDL_HIDAPI_discovery.m_pUdev); + } + SDL_UDEV_ReleaseUdevSyms(); + usyms = NULL; + } +#endif +} + + +const char * +HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id) +{ + static struct + { + Uint32 vidpid; + const char *name; + } names[] = { + { MAKE_VIDPID(0x0079, 0x18d4), "GPD Win 2 X-Box Controller" }, + { MAKE_VIDPID(0x044f, 0xb326), "Thrustmaster Gamepad GP XID" }, + { MAKE_VIDPID(0x045e, 0x028e), "Microsoft X-Box 360 pad" }, + { MAKE_VIDPID(0x045e, 0x028f), "Microsoft X-Box 360 pad v2" }, + { MAKE_VIDPID(0x045e, 0x0291), "Xbox 360 Wireless Receiver (XBOX)" }, + { MAKE_VIDPID(0x045e, 0x02d1), "Microsoft X-Box One pad" }, + { MAKE_VIDPID(0x045e, 0x02dd), "Microsoft X-Box One pad (Firmware 2015)" }, + { MAKE_VIDPID(0x045e, 0x02e3), "Microsoft X-Box One Elite pad" }, + { MAKE_VIDPID(0x045e, 0x02ea), "Microsoft X-Box One S pad" }, + { MAKE_VIDPID(0x045e, 0x02ff), "Microsoft X-Box One pad" }, + { MAKE_VIDPID(0x045e, 0x0719), "Xbox 360 Wireless Receiver" }, + { MAKE_VIDPID(0x046d, 0xc21d), "Logitech Gamepad F310" }, + { MAKE_VIDPID(0x046d, 0xc21e), "Logitech Gamepad F510" }, + { MAKE_VIDPID(0x046d, 0xc21f), "Logitech Gamepad F710" }, + { MAKE_VIDPID(0x046d, 0xc242), "Logitech Chillstream Controller" }, + { MAKE_VIDPID(0x046d, 0xcaa3), "Logitech DriveFx Racing Wheel" }, + { MAKE_VIDPID(0x056e, 0x2004), "Elecom JC-U3613M" }, + { MAKE_VIDPID(0x06a3, 0xf51a), "Saitek P3600" }, + { MAKE_VIDPID(0x0738, 0x4716), "Mad Catz Wired Xbox 360 Controller" }, + { MAKE_VIDPID(0x0738, 0x4718), "Mad Catz Street Fighter IV FightStick SE" }, + { MAKE_VIDPID(0x0738, 0x4726), "Mad Catz Xbox 360 Controller" }, + { MAKE_VIDPID(0x0738, 0x4728), "Mad Catz Street Fighter IV FightPad" }, + { MAKE_VIDPID(0x0738, 0x4736), "Mad Catz MicroCon Gamepad" }, + { MAKE_VIDPID(0x0738, 0x4738), "Mad Catz Wired Xbox 360 Controller (SFIV)" }, + { MAKE_VIDPID(0x0738, 0x4740), "Mad Catz Beat Pad" }, + { MAKE_VIDPID(0x0738, 0x4758), "Mad Catz Arcade Game Stick" }, + { MAKE_VIDPID(0x0738, 0x4a01), "Mad Catz FightStick TE 2" }, + { MAKE_VIDPID(0x0738, 0x9871), "Mad Catz Portable Drum" }, + { MAKE_VIDPID(0x0738, 0xb726), "Mad Catz Xbox controller - MW2" }, + { MAKE_VIDPID(0x0738, 0xb738), "Mad Catz MVC2TE Stick 2" }, + { MAKE_VIDPID(0x0738, 0xbeef), "Mad Catz JOYTECH NEO SE Advanced GamePad" }, + { MAKE_VIDPID(0x0738, 0xcb02), "Saitek Cyborg Rumble Pad - PC/Xbox 360" }, + { MAKE_VIDPID(0x0738, 0xcb03), "Saitek P3200 Rumble Pad - PC/Xbox 360" }, + { MAKE_VIDPID(0x0738, 0xcb29), "Saitek Aviator Stick AV8R02" }, + { MAKE_VIDPID(0x0738, 0xf738), "Super SFIV FightStick TE S" }, + { MAKE_VIDPID(0x07ff, 0xffff), "Mad Catz GamePad" }, + { MAKE_VIDPID(0x0e6f, 0x0105), "HSM3 Xbox360 dancepad" }, + { MAKE_VIDPID(0x0e6f, 0x0113), "Afterglow AX.1 Gamepad for Xbox 360" }, + { MAKE_VIDPID(0x0e6f, 0x011f), "Rock Candy Gamepad Wired Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0131), "PDP EA Sports Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0133), "Xbox 360 Wired Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0139), "Afterglow Prismatic Wired Controller" }, + { MAKE_VIDPID(0x0e6f, 0x013a), "PDP Xbox One Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0146), "Rock Candy Wired Controller for Xbox One" }, + { MAKE_VIDPID(0x0e6f, 0x0147), "PDP Marvel Xbox One Controller" }, + { MAKE_VIDPID(0x0e6f, 0x015c), "PDP Xbox One Arcade Stick" }, + { MAKE_VIDPID(0x0e6f, 0x0161), "PDP Xbox One Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0162), "PDP Xbox One Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0163), "PDP Xbox One Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0164), "PDP Battlefield One" }, + { MAKE_VIDPID(0x0e6f, 0x0165), "PDP Titanfall 2" }, + { MAKE_VIDPID(0x0e6f, 0x0201), "Pelican PL-3601 'TSZ' Wired Xbox 360 Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0213), "Afterglow Gamepad for Xbox 360" }, + { MAKE_VIDPID(0x0e6f, 0x021f), "Rock Candy Gamepad for Xbox 360" }, + { MAKE_VIDPID(0x0e6f, 0x0246), "Rock Candy Gamepad for Xbox One 2015" }, + { MAKE_VIDPID(0x0e6f, 0x02a4), "PDP Wired Controller for Xbox One - Stealth Series" }, + { MAKE_VIDPID(0x0e6f, 0x02ab), "PDP Controller for Xbox One" }, + { MAKE_VIDPID(0x0e6f, 0x0301), "Logic3 Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0346), "Rock Candy Gamepad for Xbox One 2016" }, + { MAKE_VIDPID(0x0e6f, 0x0401), "Logic3 Controller" }, + { MAKE_VIDPID(0x0e6f, 0x0413), "Afterglow AX.1 Gamepad for Xbox 360" }, + { MAKE_VIDPID(0x0e6f, 0x0501), "PDP Xbox 360 Controller" }, + { MAKE_VIDPID(0x0e6f, 0xf900), "PDP Afterglow AX.1" }, + { MAKE_VIDPID(0x0f0d, 0x000a), "Hori Co. DOA4 FightStick" }, + { MAKE_VIDPID(0x0f0d, 0x000c), "Hori PadEX Turbo" }, + { MAKE_VIDPID(0x0f0d, 0x000d), "Hori Fighting Stick EX2" }, + { MAKE_VIDPID(0x0f0d, 0x0016), "Hori Real Arcade Pro.EX" }, + { MAKE_VIDPID(0x0f0d, 0x001b), "Hori Real Arcade Pro VX" }, + { MAKE_VIDPID(0x0f0d, 0x0063), "Hori Real Arcade Pro Hayabusa (USA) Xbox One" }, + { MAKE_VIDPID(0x0f0d, 0x0067), "HORIPAD ONE" }, + { MAKE_VIDPID(0x0f0d, 0x0078), "Hori Real Arcade Pro V Kai Xbox One" }, + { MAKE_VIDPID(0x11c9, 0x55f0), "Nacon GC-100XF" }, + { MAKE_VIDPID(0x12ab, 0x0004), "Honey Bee Xbox360 dancepad" }, + { MAKE_VIDPID(0x12ab, 0x0301), "PDP AFTERGLOW AX.1" }, + { MAKE_VIDPID(0x12ab, 0x0303), "Mortal Kombat Klassic FightStick" }, + { MAKE_VIDPID(0x1430, 0x4748), "RedOctane Guitar Hero X-plorer" }, + { MAKE_VIDPID(0x1430, 0xf801), "RedOctane Controller" }, + { MAKE_VIDPID(0x146b, 0x0601), "BigBen Interactive XBOX 360 Controller" }, + { MAKE_VIDPID(0x1532, 0x0037), "Razer Sabertooth" }, + { MAKE_VIDPID(0x1532, 0x0a00), "Razer Atrox Arcade Stick" }, + { MAKE_VIDPID(0x1532, 0x0a03), "Razer Wildcat" }, + { MAKE_VIDPID(0x15e4, 0x3f00), "Power A Mini Pro Elite" }, + { MAKE_VIDPID(0x15e4, 0x3f0a), "Xbox Airflo wired controller" }, + { MAKE_VIDPID(0x15e4, 0x3f10), "Batarang Xbox 360 controller" }, + { MAKE_VIDPID(0x162e, 0xbeef), "Joytech Neo-Se Take2" }, + { MAKE_VIDPID(0x1689, 0xfd00), "Razer Onza Tournament Edition" }, + { MAKE_VIDPID(0x1689, 0xfd01), "Razer Onza Classic Edition" }, + { MAKE_VIDPID(0x1689, 0xfe00), "Razer Sabertooth" }, + { MAKE_VIDPID(0x1bad, 0x0002), "Harmonix Rock Band Guitar" }, + { MAKE_VIDPID(0x1bad, 0x0003), "Harmonix Rock Band Drumkit" }, + { MAKE_VIDPID(0x1bad, 0x0130), "Ion Drum Rocker" }, + { MAKE_VIDPID(0x1bad, 0xf016), "Mad Catz Xbox 360 Controller" }, + { MAKE_VIDPID(0x1bad, 0xf018), "Mad Catz Street Fighter IV SE Fighting Stick" }, + { MAKE_VIDPID(0x1bad, 0xf019), "Mad Catz Brawlstick for Xbox 360" }, + { MAKE_VIDPID(0x1bad, 0xf021), "Mad Cats Ghost Recon FS GamePad" }, + { MAKE_VIDPID(0x1bad, 0xf023), "MLG Pro Circuit Controller (Xbox)" }, + { MAKE_VIDPID(0x1bad, 0xf025), "Mad Catz Call Of Duty" }, + { MAKE_VIDPID(0x1bad, 0xf027), "Mad Catz FPS Pro" }, + { MAKE_VIDPID(0x1bad, 0xf028), "Street Fighter IV FightPad" }, + { MAKE_VIDPID(0x1bad, 0xf02e), "Mad Catz Fightpad" }, + { MAKE_VIDPID(0x1bad, 0xf030), "Mad Catz Xbox 360 MC2 MicroCon Racing Wheel" }, + { MAKE_VIDPID(0x1bad, 0xf036), "Mad Catz MicroCon GamePad Pro" }, + { MAKE_VIDPID(0x1bad, 0xf038), "Street Fighter IV FightStick TE" }, + { MAKE_VIDPID(0x1bad, 0xf039), "Mad Catz MvC2 TE" }, + { MAKE_VIDPID(0x1bad, 0xf03a), "Mad Catz SFxT Fightstick Pro" }, + { MAKE_VIDPID(0x1bad, 0xf03d), "Street Fighter IV Arcade Stick TE - Chun Li" }, + { MAKE_VIDPID(0x1bad, 0xf03e), "Mad Catz MLG FightStick TE" }, + { MAKE_VIDPID(0x1bad, 0xf03f), "Mad Catz FightStick SoulCaliber" }, + { MAKE_VIDPID(0x1bad, 0xf042), "Mad Catz FightStick TES+" }, + { MAKE_VIDPID(0x1bad, 0xf080), "Mad Catz FightStick TE2" }, + { MAKE_VIDPID(0x1bad, 0xf501), "HoriPad EX2 Turbo" }, + { MAKE_VIDPID(0x1bad, 0xf502), "Hori Real Arcade Pro.VX SA" }, + { MAKE_VIDPID(0x1bad, 0xf503), "Hori Fighting Stick VX" }, + { MAKE_VIDPID(0x1bad, 0xf504), "Hori Real Arcade Pro. EX" }, + { MAKE_VIDPID(0x1bad, 0xf505), "Hori Fighting Stick EX2B" }, + { MAKE_VIDPID(0x1bad, 0xf506), "Hori Real Arcade Pro.EX Premium VLX" }, + { MAKE_VIDPID(0x1bad, 0xf900), "Harmonix Xbox 360 Controller" }, + { MAKE_VIDPID(0x1bad, 0xf901), "Gamestop Xbox 360 Controller" }, + { MAKE_VIDPID(0x1bad, 0xf903), "Tron Xbox 360 controller" }, + { MAKE_VIDPID(0x1bad, 0xf904), "PDP Versus Fighting Pad" }, + { MAKE_VIDPID(0x1bad, 0xf906), "MortalKombat FightStick" }, + { MAKE_VIDPID(0x1bad, 0xfa01), "MadCatz GamePad" }, + { MAKE_VIDPID(0x1bad, 0xfd00), "Razer Onza TE" }, + { MAKE_VIDPID(0x1bad, 0xfd01), "Razer Onza" }, + { MAKE_VIDPID(0x24c6, 0x5000), "Razer Atrox Arcade Stick" }, + { MAKE_VIDPID(0x24c6, 0x5300), "PowerA MINI PROEX Controller" }, + { MAKE_VIDPID(0x24c6, 0x5303), "Xbox Airflo wired controller" }, + { MAKE_VIDPID(0x24c6, 0x530a), "Xbox 360 Pro EX Controller" }, + { MAKE_VIDPID(0x24c6, 0x531a), "PowerA Pro Ex" }, + { MAKE_VIDPID(0x24c6, 0x5397), "FUS1ON Tournament Controller" }, + { MAKE_VIDPID(0x24c6, 0x541a), "PowerA Xbox One Mini Wired Controller" }, + { MAKE_VIDPID(0x24c6, 0x542a), "Xbox ONE spectra" }, + { MAKE_VIDPID(0x24c6, 0x543a), "PowerA Xbox One wired controller" }, + { MAKE_VIDPID(0x24c6, 0x5500), "Hori XBOX 360 EX 2 with Turbo" }, + { MAKE_VIDPID(0x24c6, 0x5501), "Hori Real Arcade Pro VX-SA" }, + { MAKE_VIDPID(0x24c6, 0x5502), "Hori Fighting Stick VX Alt" }, + { MAKE_VIDPID(0x24c6, 0x5503), "Hori Fighting Edge" }, + { MAKE_VIDPID(0x24c6, 0x5506), "Hori SOULCALIBUR V Stick" }, + { MAKE_VIDPID(0x24c6, 0x550d), "Hori GEM Xbox controller" }, + { MAKE_VIDPID(0x24c6, 0x550e), "Hori Real Arcade Pro V Kai 360" }, + { MAKE_VIDPID(0x24c6, 0x551a), "PowerA FUSION Pro Controller" }, + { MAKE_VIDPID(0x24c6, 0x561a), "PowerA FUSION Controller" }, + { MAKE_VIDPID(0x24c6, 0x5b00), "ThrustMaster Ferrari 458 Racing Wheel" }, + { MAKE_VIDPID(0x24c6, 0x5b02), "Thrustmaster, Inc. GPX Controller" }, + { MAKE_VIDPID(0x24c6, 0x5b03), "Thrustmaster Ferrari 458 Racing Wheel" }, + { MAKE_VIDPID(0x24c6, 0x5d04), "Razer Sabertooth" }, + { MAKE_VIDPID(0x24c6, 0xfafe), "Rock Candy Gamepad for Xbox 360" }, + }; + int i; + Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id); + + for (i = 0; i < SDL_arraysize(names); ++i) { + if (vidpid == names[i].vidpid) { + return names[i].name; + } + } + return NULL; +} + +static SDL_bool +HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version) +{ + int i; + + for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { + SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; + if (driver->enabled && driver->IsSupportedDevice(vendor_id, product_id, version, -1)) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static SDL_HIDAPI_DeviceDriver * +HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device) +{ + const Uint16 USAGE_PAGE_GENERIC_DESKTOP = 0x0001; + const Uint16 USAGE_JOYSTICK = 0x0004; + const Uint16 USAGE_GAMEPAD = 0x0005; + const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008; + int i; + + if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) { + return NULL; + } + + if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) { + return NULL; + } + if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) { + return NULL; + } + + for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { + SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; + if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->version, device->interface_number)) { + return driver; + } + } + return NULL; +} + +static SDL_HIDAPI_Device * +HIDAPI_GetJoystickByIndex(int device_index) +{ + SDL_HIDAPI_Device *device = SDL_HIDAPI_devices; + while (device) { + if (device->driver) { + if (device_index == 0) { + break; + } + --device_index; + } + device = device->next; + } + return device; +} + +static SDL_HIDAPI_Device * +HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id) +{ + SDL_HIDAPI_Device *device = SDL_HIDAPI_devices; + while (device) { + if (device->vendor_id == vendor_id && device->product_id == product_id && + SDL_strcmp(device->path, path) == 0) { + break; + } + device = device->next; + } + return device; +} + +static void SDLCALL +SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + int i; + SDL_HIDAPI_Device *device = SDL_HIDAPI_devices; + SDL_bool enabled = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0))); + + if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI) == 0) { + for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { + SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; + driver->enabled = SDL_GetHintBoolean(driver->hint, enabled); + } + } else { + for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { + SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; + if (SDL_strcmp(name, driver->hint) == 0) { + driver->enabled = enabled; + break; + } + } + } + + /* Update device list if driver availability changes */ + while (device) { + if (device->driver) { + if (!device->driver->enabled) { + device->driver = NULL; + + --SDL_HIDAPI_numjoysticks; + + SDL_PrivateJoystickRemoved(device->instance_id); + } + } else { + device->driver = HIDAPI_GetDeviceDriver(device); + if (device->driver) { + device->instance_id = SDL_GetNextJoystickInstanceID(); + + ++SDL_HIDAPI_numjoysticks; + + SDL_PrivateJoystickAdded(device->instance_id); + } + } + device = device->next; + } +} + +static void HIDAPI_JoystickDetect(void); + +static int +HIDAPI_JoystickInit(void) +{ + int i; + + if (hid_init() < 0) { + SDL_SetError("Couldn't initialize hidapi"); + return -1; + } + + for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { + SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; + SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL); + } + SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI, + SDL_HIDAPIDriverHintChanged, NULL); + HIDAPI_InitializeDiscovery(); + HIDAPI_JoystickDetect(); + return 0; +} + +static int +HIDAPI_JoystickGetCount(void) +{ + return SDL_HIDAPI_numjoysticks; +} + +static void +HIDAPI_AddDevice(struct hid_device_info *info) +{ + SDL_HIDAPI_Device *device; + SDL_HIDAPI_Device *curr, *last = NULL; + + for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) { + continue; + } + + device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device)); + if (!device) { + return; + } + device->instance_id = -1; + device->seen = SDL_TRUE; + device->vendor_id = info->vendor_id; + device->product_id = info->product_id; + device->version = info->release_number; + device->interface_number = info->interface_number; + device->usage_page = info->usage_page; + device->usage = info->usage; + { + /* FIXME: Is there any way to tell whether this is a Bluetooth device? */ + const Uint16 vendor = device->vendor_id; + const Uint16 product = device->product_id; + const Uint16 version = device->version; + Uint16 *guid16 = (Uint16 *)device->guid.data; + + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(vendor); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(product); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(version); + *guid16++ = 0; + + /* Note that this is a HIDAPI device for special handling elsewhere */ + device->guid.data[14] = 'h'; + device->guid.data[15] = 0; + } + + /* Need the device name before getting the driver to know whether to ignore this device */ + if (!device->name && info->manufacturer_string && info->product_string) { + char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); + char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); + if (!manufacturer_string && !product_string) { + if (sizeof(wchar_t) == sizeof(Uint16)) { + manufacturer_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); + product_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); + } else if (sizeof(wchar_t) == sizeof(Uint32)) { + manufacturer_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); + product_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); + } + } + if (manufacturer_string && product_string) { + size_t name_size = (SDL_strlen(manufacturer_string) + 1 + SDL_strlen(product_string) + 1); + device->name = (char *)SDL_malloc(name_size); + if (device->name) { + SDL_snprintf(device->name, name_size, "%s %s", manufacturer_string, product_string); + } + } + if (manufacturer_string) { + SDL_free(manufacturer_string); + } + if (product_string) { + SDL_free(product_string); + } + } + if (!device->name) { + size_t name_size = (6 + 1 + 6 + 1); + device->name = (char *)SDL_malloc(name_size); + if (!device->name) { + SDL_free(device); + return; + } + SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id); + } + + device->driver = HIDAPI_GetDeviceDriver(device); + + if (device->driver) { + const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id); + if (name) { + SDL_free(device->name); + device->name = SDL_strdup(name); + } + } + + device->path = SDL_strdup(info->path); + if (!device->path) { + SDL_free(device->name); + SDL_free(device); + return; + } + +#ifdef DEBUG_HIDAPI + SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE"); +#endif + + /* Add it to the list */ + if (last) { + last->next = device; + } else { + SDL_HIDAPI_devices = device; + } + + if (device->driver) { + /* It's a joystick! */ + device->instance_id = SDL_GetNextJoystickInstanceID(); + + ++SDL_HIDAPI_numjoysticks; + + SDL_PrivateJoystickAdded(device->instance_id); + } +} + + +static void +HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event) +{ + SDL_HIDAPI_Device *curr, *last; + for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) { + if (curr == device) { + if (last) { + last->next = curr->next; + } else { + SDL_HIDAPI_devices = curr->next; + } + + if (device->driver && send_event) { + /* Need to decrement the joystick count before we post the event */ + --SDL_HIDAPI_numjoysticks; + + SDL_PrivateJoystickRemoved(device->instance_id); + } + + SDL_free(device->name); + SDL_free(device->path); + SDL_free(device); + return; + } + } +} + +static void +HIDAPI_UpdateDeviceList(void) +{ + SDL_HIDAPI_Device *device; + struct hid_device_info *devs, *info; + + /* Prepare the existing device list */ + device = SDL_HIDAPI_devices; + while (device) { + device->seen = SDL_FALSE; + device = device->next; + } + + /* Enumerate the devices */ + devs = hid_enumerate(0, 0); + if (devs) { + for (info = devs; info; info = info->next) { + device = HIDAPI_GetJoystickByInfo(info->path, info->vendor_id, info->product_id); + if (device) { + device->seen = SDL_TRUE; + } else { + HIDAPI_AddDevice(info); + } + } + hid_free_enumeration(devs); + } + + /* Remove any devices that weren't seen */ + device = SDL_HIDAPI_devices; + while (device) { + SDL_HIDAPI_Device *next = device->next; + + if (!device->seen) { + HIDAPI_DelDevice(device, SDL_TRUE); + } + device = next; + } +} + +SDL_bool +HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version) +{ + SDL_HIDAPI_Device *device; + + /* Don't update the device list for devices we know aren't supported */ + if (!HIDAPI_IsDeviceSupported(vendor_id, product_id, version)) { + return SDL_FALSE; + } + + /* Make sure the device list is completely up to date when we check for device presence */ + HIDAPI_UpdateDeviceList(); + + device = SDL_HIDAPI_devices; + while (device) { + if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) { + return SDL_TRUE; + } + device = device->next; + } + return SDL_FALSE; +} + +static void +HIDAPI_JoystickDetect(void) +{ + HIDAPI_UpdateDiscovery(); + if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) { + /* FIXME: We probably need to schedule an update in a few seconds as well */ + HIDAPI_UpdateDeviceList(); + SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE; + } +} + +static const char * +HIDAPI_JoystickGetDeviceName(int device_index) +{ + return HIDAPI_GetJoystickByIndex(device_index)->name; +} + +static int +HIDAPI_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickGUID +HIDAPI_JoystickGetDeviceGUID(int device_index) +{ + return HIDAPI_GetJoystickByIndex(device_index)->guid; +} + +static SDL_JoystickID +HIDAPI_JoystickGetDeviceInstanceID(int device_index) +{ + return HIDAPI_GetJoystickByIndex(device_index)->instance_id; +} + +static int +HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index); + struct joystick_hwdata *hwdata; + + hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata)); + if (!hwdata) { + return SDL_OutOfMemory(); + } + + hwdata->driver = device->driver; + hwdata->dev = hid_open_path(device->path, 0); + if (!hwdata->dev) { + SDL_free(hwdata); + return SDL_SetError("Couldn't open HID device %s", device->path); + } + hwdata->mutex = SDL_CreateMutex(); + + if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) { + hid_close(hwdata->dev); + SDL_free(hwdata); + return -1; + } + + joystick->hwdata = hwdata; + return 0; +} + +static int +HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + struct joystick_hwdata *hwdata = joystick->hwdata; + SDL_HIDAPI_DeviceDriver *driver = hwdata->driver; + int result; + + SDL_LockMutex(hwdata->mutex); + result = driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms); + SDL_UnlockMutex(hwdata->mutex); + return result; +} + +static void +HIDAPI_JoystickUpdate(SDL_Joystick * joystick) +{ + struct joystick_hwdata *hwdata = joystick->hwdata; + SDL_HIDAPI_DeviceDriver *driver = hwdata->driver; + SDL_bool succeeded; + + SDL_LockMutex(hwdata->mutex); + succeeded = driver->Update(joystick, hwdata->dev, hwdata->context); + SDL_UnlockMutex(hwdata->mutex); + + if (!succeeded) { + SDL_HIDAPI_Device *device; + for (device = SDL_HIDAPI_devices; device; device = device->next) { + if (device->instance_id == joystick->instance_id) { + HIDAPI_DelDevice(device, SDL_TRUE); + break; + } + } + } +} + +static void +HIDAPI_JoystickClose(SDL_Joystick * joystick) +{ + struct joystick_hwdata *hwdata = joystick->hwdata; + SDL_HIDAPI_DeviceDriver *driver = hwdata->driver; + driver->Quit(joystick, hwdata->dev, hwdata->context); + + hid_close(hwdata->dev); + SDL_DestroyMutex(hwdata->mutex); + SDL_free(hwdata); + joystick->hwdata = NULL; +} + +static void +HIDAPI_JoystickQuit(void) +{ + int i; + + HIDAPI_ShutdownDiscovery(); + + while (SDL_HIDAPI_devices) { + HIDAPI_DelDevice(SDL_HIDAPI_devices, SDL_FALSE); + } + for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) { + SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i]; + SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL); + } + SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI, + SDL_HIDAPIDriverHintChanged, NULL); + SDL_HIDAPI_numjoysticks = 0; + + hid_exit(); +} + +SDL_JoystickDriver SDL_HIDAPI_JoystickDriver = +{ + HIDAPI_JoystickInit, + HIDAPI_JoystickGetCount, + HIDAPI_JoystickDetect, + HIDAPI_JoystickGetDeviceName, + HIDAPI_JoystickGetDevicePlayerIndex, + HIDAPI_JoystickGetDeviceGUID, + HIDAPI_JoystickGetDeviceInstanceID, + HIDAPI_JoystickOpen, + HIDAPI_JoystickRumble, + HIDAPI_JoystickUpdate, + HIDAPI_JoystickClose, + HIDAPI_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_HIDAPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h new file mode 100644 index 0000000..18a4483 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h @@ -0,0 +1,74 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_JOYSTICK_HIDAPI_H +#define SDL_JOYSTICK_HIDAPI_H + +#include "../../hidapi/hidapi/hidapi.h" + +/* This is the full set of HIDAPI drivers available */ +#define SDL_JOYSTICK_HIDAPI_PS4 +#define SDL_JOYSTICK_HIDAPI_SWITCH +#define SDL_JOYSTICK_HIDAPI_XBOX360 +#define SDL_JOYSTICK_HIDAPI_XBOXONE + +#ifdef __WINDOWS__ +/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */ +#undef SDL_JOYSTICK_HIDAPI_XBOXONE +/* It turns out HIDAPI for Xbox controllers doesn't allow background input */ +#undef SDL_JOYSTICK_HIDAPI_XBOX360 +#endif + +#ifdef __MACOSX__ +/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */ +#undef SDL_JOYSTICK_HIDAPI_XBOXONE +#endif + +typedef struct _SDL_HIDAPI_DeviceDriver +{ + const char *hint; + SDL_bool enabled; + SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number); + const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id); + SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context); + int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context); + void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context); + +} SDL_HIDAPI_DeviceDriver; + +/* HIDAPI device support */ +extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4; +extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam; +extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch; +extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360; +extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne; + +/* Return true if a HID device is present and supported as a joystick */ +extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version); + +/* Return the name of an Xbox 360 or Xbox One controller */ +extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id); + +#endif /* SDL_JOYSTICK_HIDAPI_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m new file mode 100644 index 0000000..d85efad --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m @@ -0,0 +1,734 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* This is the iOS implementation of the SDL joystick API */ +#include "SDL_sysjoystick_c.h" + +/* needed for SDL_IPHONE_MAX_GFORCE macro */ +#include "SDL_config_iphoneos.h" + +#include "SDL_assert.h" +#include "SDL_events.h" +#include "SDL_joystick.h" +#include "SDL_hints.h" +#include "SDL_stdinc.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + + +#if !SDL_EVENTS_DISABLED +#include "../../events/SDL_events_c.h" +#endif + +#if !TARGET_OS_TV +#import <CoreMotion/CoreMotion.h> +#endif + +#ifdef SDL_JOYSTICK_MFI +#import <GameController/GameController.h> + +static id connectObserver = nil; +static id disconnectObserver = nil; +#endif /* SDL_JOYSTICK_MFI */ + +#if !TARGET_OS_TV +static const char *accelerometerName = "iOS Accelerometer"; +static CMMotionManager *motionManager = nil; +#endif /* !TARGET_OS_TV */ + +static SDL_JoystickDeviceItem *deviceList = NULL; + +static int numjoysticks = 0; +int SDL_AppleTVRemoteOpenedAsJoystick = 0; + +static SDL_JoystickDeviceItem * +GetDeviceForIndex(int device_index) +{ + SDL_JoystickDeviceItem *device = deviceList; + int i = 0; + + while (i < device_index) { + if (device == NULL) { + return NULL; + } + device = device->next; + i++; + } + + return device; +} + +static void +IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller) +{ +#ifdef SDL_JOYSTICK_MFI + const Uint16 VENDOR_APPLE = 0x05AC; + Uint16 *guid16 = (Uint16 *)device->guid.data; + Uint16 vendor = 0; + Uint16 product = 0; + Uint16 version = 0; + Uint8 subtype = 0; + + const char *name = NULL; + /* Explicitly retain the controller because SDL_JoystickDeviceItem is a + * struct, and ARC doesn't work with structs. */ + device->controller = (__bridge GCController *) CFBridgingRetain(controller); + + if (controller.vendorName) { + name = controller.vendorName.UTF8String; + } + + if (!name) { + name = "MFi Gamepad"; + } + + device->name = SDL_strdup(name); + + if (controller.extendedGamepad) { + vendor = VENDOR_APPLE; + product = 1; + subtype = 1; + device->naxes = 6; /* 2 thumbsticks and 2 triggers */ + device->nhats = 1; /* d-pad */ + device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */ + } else if (controller.gamepad) { + vendor = VENDOR_APPLE; + product = 2; + subtype = 2; + device->naxes = 0; /* no traditional analog inputs */ + device->nhats = 1; /* d-pad */ + device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */ + } +#if TARGET_OS_TV + else if (controller.microGamepad) { + vendor = VENDOR_APPLE; + product = 3; + subtype = 3; + device->naxes = 2; /* treat the touch surface as two axes */ + device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */ + device->nbuttons = 3; /* AX, pause button */ + + controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE); + } +#endif /* TARGET_OS_TV */ + + /* We only need 16 bits for each of these; space them out to fill 128. */ + /* Byteswap so devices get same GUID on little/big endian platforms. */ + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(vendor); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(product); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(version); + *guid16++ = 0; + + /* Note that this is an MFI controller and what subtype it is */ + device->guid.data[14] = 'm'; + device->guid.data[15] = subtype; + + /* This will be set when the first button press of the controller is + * detected. */ + controller.playerIndex = -1; + +#endif /* SDL_JOYSTICK_MFI */ +} + +static void +IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer) +{ + SDL_JoystickDeviceItem *device = deviceList; + +#if TARGET_OS_TV + if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) { + /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */ + if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) { + return; + } + } +#endif + + while (device != NULL) { + if (device->controller == controller) { + return; + } + device = device->next; + } + + device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem)); + if (device == NULL) { + return; + } + + device->accelerometer = accelerometer; + device->instance_id = SDL_GetNextJoystickInstanceID(); + + if (accelerometer) { +#if TARGET_OS_TV + SDL_free(device); + return; +#else + device->name = SDL_strdup(accelerometerName); + device->naxes = 3; /* Device acceleration in the x, y, and z axes. */ + device->nhats = 0; + device->nbuttons = 0; + + /* Use the accelerometer name as a GUID. */ + SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name))); +#endif /* TARGET_OS_TV */ + } else if (controller) { + IOS_AddMFIJoystickDevice(device, controller); + } + + if (deviceList == NULL) { + deviceList = device; + } else { + SDL_JoystickDeviceItem *lastdevice = deviceList; + while (lastdevice->next != NULL) { + lastdevice = lastdevice->next; + } + lastdevice->next = device; + } + + ++numjoysticks; + + SDL_PrivateJoystickAdded(device->instance_id); +} + +static SDL_JoystickDeviceItem * +IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device) +{ + SDL_JoystickDeviceItem *prev = NULL; + SDL_JoystickDeviceItem *next = NULL; + SDL_JoystickDeviceItem *item = deviceList; + + if (device == NULL) { + return NULL; + } + + next = device->next; + + while (item != NULL) { + if (item == device) { + break; + } + prev = item; + item = item->next; + } + + /* Unlink the device item from the device list. */ + if (prev) { + prev->next = device->next; + } else if (device == deviceList) { + deviceList = device->next; + } + + if (device->joystick) { + device->joystick->hwdata = NULL; + } + +#ifdef SDL_JOYSTICK_MFI + @autoreleasepool { + if (device->controller) { + /* The controller was explicitly retained in the struct, so it + * should be explicitly released before freeing the struct. */ + GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller)); + controller.controllerPausedHandler = nil; + device->controller = nil; + } + } +#endif /* SDL_JOYSTICK_MFI */ + + --numjoysticks; + + SDL_PrivateJoystickRemoved(device->instance_id); + + SDL_free(device->name); + SDL_free(device); + + return next; +} + +#if TARGET_OS_TV +static void SDLCALL +SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue) +{ + BOOL allowRotation = newValue != NULL && *newValue != '0'; + + @autoreleasepool { + for (GCController *controller in [GCController controllers]) { + if (controller.microGamepad) { + controller.microGamepad.allowsRotation = allowRotation; + } + } + } +} +#endif /* TARGET_OS_TV */ + +static int +IOS_JoystickInit(void) +{ + @autoreleasepool { + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + +#if !TARGET_OS_TV + if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) { + /* Default behavior, accelerometer as joystick */ + IOS_AddJoystickDevice(nil, SDL_TRUE); + } +#endif /* !TARGET_OS_TV */ + +#ifdef SDL_JOYSTICK_MFI + /* GameController.framework was added in iOS 7. */ + if (![GCController class]) { + return 0; + } + + for (GCController *controller in [GCController controllers]) { + IOS_AddJoystickDevice(controller, SDL_FALSE); + } + +#if TARGET_OS_TV + SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, + SDL_AppleTVRemoteRotationHintChanged, NULL); +#endif /* TARGET_OS_TV */ + + connectObserver = [center addObserverForName:GCControllerDidConnectNotification + object:nil + queue:nil + usingBlock:^(NSNotification *note) { + GCController *controller = note.object; + IOS_AddJoystickDevice(controller, SDL_FALSE); + }]; + + disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification + object:nil + queue:nil + usingBlock:^(NSNotification *note) { + GCController *controller = note.object; + SDL_JoystickDeviceItem *device = deviceList; + while (device != NULL) { + if (device->controller == controller) { + IOS_RemoveJoystickDevice(device); + break; + } + device = device->next; + } + }]; +#endif /* SDL_JOYSTICK_MFI */ + } + + return 0; +} + +static int +IOS_JoystickGetCount(void) +{ + return numjoysticks; +} + +static void +IOS_JoystickDetect(void) +{ +} + +static const char * +IOS_JoystickGetDeviceName(int device_index) +{ + SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); + return device ? device->name : "Unknown"; +} + +static int +IOS_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickGUID +IOS_JoystickGetDeviceGUID( int device_index ) +{ + SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); + SDL_JoystickGUID guid; + if (device) { + guid = device->guid; + } else { + SDL_zero(guid); + } + return guid; +} + +static SDL_JoystickID +IOS_JoystickGetDeviceInstanceID(int device_index) +{ + SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); + return device ? device->instance_id : -1; +} + +static int +IOS_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); + if (device == NULL) { + return SDL_SetError("Could not open Joystick: no hardware device for the specified index"); + } + + joystick->hwdata = device; + joystick->instance_id = device->instance_id; + + joystick->naxes = device->naxes; + joystick->nhats = device->nhats; + joystick->nbuttons = device->nbuttons; + joystick->nballs = 0; + + device->joystick = joystick; + + @autoreleasepool { + if (device->accelerometer) { +#if !TARGET_OS_TV + if (motionManager == nil) { + motionManager = [[CMMotionManager alloc] init]; + } + + /* Shorter times between updates can significantly increase CPU usage. */ + motionManager.accelerometerUpdateInterval = 0.1; + [motionManager startAccelerometerUpdates]; +#endif /* !TARGET_OS_TV */ + } else { +#ifdef SDL_JOYSTICK_MFI + GCController *controller = device->controller; + controller.controllerPausedHandler = ^(GCController *c) { + if (joystick->hwdata) { + ++joystick->hwdata->num_pause_presses; + } + }; +#endif /* SDL_JOYSTICK_MFI */ + } + } + if (device->remote) { + ++SDL_AppleTVRemoteOpenedAsJoystick; + } + + return 0; +} + +static void +IOS_AccelerometerUpdate(SDL_Joystick * joystick) +{ +#if !TARGET_OS_TV + const float maxgforce = SDL_IPHONE_MAX_GFORCE; + const SInt16 maxsint16 = 0x7FFF; + CMAcceleration accel; + + @autoreleasepool { + if (!motionManager.isAccelerometerActive) { + return; + } + + accel = motionManager.accelerometerData.acceleration; + } + + /* + Convert accelerometer data from floating point to Sint16, which is what + the joystick system expects. + + To do the conversion, the data is first clamped onto the interval + [-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied + by MAX_SINT16 so that it is mapped to the full range of an Sint16. + + You can customize the clamped range of this function by modifying the + SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h. + + Once converted to Sint16, the accelerometer data no longer has coherent + units. You can convert the data back to units of g-force by multiplying + it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF. + */ + + /* clamp the data */ + accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce); + accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce); + accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce); + + /* pass in data mapped to range of SInt16 */ + SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16); + SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16); + SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16); +#endif /* !TARGET_OS_TV */ +} + +#ifdef SDL_JOYSTICK_MFI +static Uint8 +IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad) +{ + Uint8 hat = 0; + + if (dpad.up.isPressed) { + hat |= SDL_HAT_UP; + } else if (dpad.down.isPressed) { + hat |= SDL_HAT_DOWN; + } + + if (dpad.left.isPressed) { + hat |= SDL_HAT_LEFT; + } else if (dpad.right.isPressed) { + hat |= SDL_HAT_RIGHT; + } + + if (hat == 0) { + return SDL_HAT_CENTERED; + } + + return hat; +} +#endif + +static void +IOS_MFIJoystickUpdate(SDL_Joystick * joystick) +{ +#if SDL_JOYSTICK_MFI + @autoreleasepool { + GCController *controller = joystick->hwdata->controller; + Uint8 hatstate = SDL_HAT_CENTERED; + int i; + int updateplayerindex = 0; + + if (controller.extendedGamepad) { + GCExtendedGamepad *gamepad = controller.extendedGamepad; + + /* Axis order matches the XInput Windows mappings. */ + Sint16 axes[] = { + (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767), + (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767), + (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768), + (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767), + (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767), + (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768), + }; + + /* Button order matches the XInput Windows mappings. */ + Uint8 buttons[] = { + gamepad.buttonA.isPressed, gamepad.buttonB.isPressed, + gamepad.buttonX.isPressed, gamepad.buttonY.isPressed, + gamepad.leftShoulder.isPressed, + gamepad.rightShoulder.isPressed, + }; + + hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); + + for (i = 0; i < SDL_arraysize(axes); i++) { + /* The triggers (axes 2 and 5) are resting at -32768 but SDL + * initializes its values to 0. We only want to make sure the + * player index is up to date if the user actually moves an axis. */ + if ((i != 2 && i != 5) || axes[i] != -32768) { + updateplayerindex |= (joystick->axes[i].value != axes[i]); + } + SDL_PrivateJoystickAxis(joystick, i, axes[i]); + } + + for (i = 0; i < SDL_arraysize(buttons); i++) { + updateplayerindex |= (joystick->buttons[i] != buttons[i]); + SDL_PrivateJoystickButton(joystick, i, buttons[i]); + } + } else if (controller.gamepad) { + GCGamepad *gamepad = controller.gamepad; + + /* Button order matches the XInput Windows mappings. */ + Uint8 buttons[] = { + gamepad.buttonA.isPressed, gamepad.buttonB.isPressed, + gamepad.buttonX.isPressed, gamepad.buttonY.isPressed, + gamepad.leftShoulder.isPressed, + gamepad.rightShoulder.isPressed, + }; + + hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); + + for (i = 0; i < SDL_arraysize(buttons); i++) { + updateplayerindex |= (joystick->buttons[i] != buttons[i]); + SDL_PrivateJoystickButton(joystick, i, buttons[i]); + } + } +#if TARGET_OS_TV + else if (controller.microGamepad) { + GCMicroGamepad *gamepad = controller.microGamepad; + + Sint16 axes[] = { + (Sint16) (gamepad.dpad.xAxis.value * 32767), + (Sint16) (gamepad.dpad.yAxis.value * -32767), + }; + + for (i = 0; i < SDL_arraysize(axes); i++) { + updateplayerindex |= (joystick->axes[i].value != axes[i]); + SDL_PrivateJoystickAxis(joystick, i, axes[i]); + } + + Uint8 buttons[] = { + gamepad.buttonA.isPressed, + gamepad.buttonX.isPressed, + }; + + for (i = 0; i < SDL_arraysize(buttons); i++) { + updateplayerindex |= (joystick->buttons[i] != buttons[i]); + SDL_PrivateJoystickButton(joystick, i, buttons[i]); + } + } +#endif /* TARGET_OS_TV */ + + if (joystick->nhats > 0) { + updateplayerindex |= (joystick->hats[0] != hatstate); + SDL_PrivateJoystickHat(joystick, 0, hatstate); + } + + for (i = 0; i < joystick->hwdata->num_pause_presses; i++) { + const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */ + SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED); + SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED); + updateplayerindex = YES; + } + joystick->hwdata->num_pause_presses = 0; + + if (updateplayerindex && controller.playerIndex == -1) { + BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO}; + + /* Find the player index of all other connected controllers. */ + for (GCController *c in [GCController controllers]) { + if (c != controller && c.playerIndex >= 0) { + usedPlayerIndexSlots[c.playerIndex] = YES; + } + } + + /* Set this controller's player index to the first unused index. + * FIXME: This logic isn't great... but SDL doesn't expose this + * concept in its external API, so we don't have much to go on. */ + for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) { + if (!usedPlayerIndexSlots[i]) { + controller.playerIndex = i; + break; + } + } + } + } +#endif /* SDL_JOYSTICK_MFI */ +} + +static int +IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +static void +IOS_JoystickUpdate(SDL_Joystick * joystick) +{ + SDL_JoystickDeviceItem *device = joystick->hwdata; + + if (device == NULL) { + return; + } + + if (device->accelerometer) { + IOS_AccelerometerUpdate(joystick); + } else if (device->controller) { + IOS_MFIJoystickUpdate(joystick); + } +} + +static void +IOS_JoystickClose(SDL_Joystick * joystick) +{ + SDL_JoystickDeviceItem *device = joystick->hwdata; + + if (device == NULL) { + return; + } + + device->joystick = NULL; + + @autoreleasepool { + if (device->accelerometer) { +#if !TARGET_OS_TV + [motionManager stopAccelerometerUpdates]; +#endif /* !TARGET_OS_TV */ + } else if (device->controller) { +#ifdef SDL_JOYSTICK_MFI + GCController *controller = device->controller; + controller.controllerPausedHandler = nil; + controller.playerIndex = -1; +#endif + } + } + if (device->remote) { + --SDL_AppleTVRemoteOpenedAsJoystick; + } +} + +static void +IOS_JoystickQuit(void) +{ + @autoreleasepool { +#ifdef SDL_JOYSTICK_MFI + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + + if (connectObserver) { + [center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil]; + connectObserver = nil; + } + + if (disconnectObserver) { + [center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil]; + disconnectObserver = nil; + } + +#if TARGET_OS_TV + SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, + SDL_AppleTVRemoteRotationHintChanged, NULL); +#endif /* TARGET_OS_TV */ +#endif /* SDL_JOYSTICK_MFI */ + + while (deviceList != NULL) { + IOS_RemoveJoystickDevice(deviceList); + } + +#if !TARGET_OS_TV + motionManager = nil; +#endif /* !TARGET_OS_TV */ + } + + numjoysticks = 0; +} + +SDL_JoystickDriver SDL_IOS_JoystickDriver = +{ + IOS_JoystickInit, + IOS_JoystickGetCount, + IOS_JoystickDetect, + IOS_JoystickGetDeviceName, + IOS_JoystickGetDevicePlayerIndex, + IOS_JoystickGetDeviceGUID, + IOS_JoystickGetDeviceInstanceID, + IOS_JoystickOpen, + IOS_JoystickRumble, + IOS_JoystickUpdate, + IOS_JoystickClose, + IOS_JoystickQuit, +}; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h new file mode 100644 index 0000000..12aa296 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h @@ -0,0 +1,57 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_JOYSTICK_IOS_H +#define SDL_JOYSTICK_IOS_H + +#include "SDL_stdinc.h" +#include "../SDL_sysjoystick.h" + +@class GCController; + +typedef struct joystick_hwdata +{ + SDL_bool accelerometer; + SDL_bool remote; + + GCController __unsafe_unretained *controller; + int num_pause_presses; + Uint32 pause_button_down_time; + + char *name; + SDL_Joystick *joystick; + SDL_JoystickID instance_id; + SDL_JoystickGUID guid; + + int naxes; + int nbuttons; + int nhats; + + struct joystick_hwdata *next; +} joystick_hwdata; + +typedef joystick_hwdata SDL_JoystickDeviceItem; + +#endif /* SDL_JOYSTICK_IOS_H */ + + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c new file mode 100644 index 0000000..06a2d9a --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c @@ -0,0 +1,1121 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_LINUX + +#ifndef SDL_INPUT_LINUXEV +#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support. +#endif + +/* This is the Linux implementation of the SDL joystick API */ + +#include <sys/stat.h> +#include <errno.h> /* errno, strerror */ +#include <fcntl.h> +#include <limits.h> /* For the definition of PATH_MAX */ +#include <sys/ioctl.h> +#include <unistd.h> +#include <linux/joystick.h> + +#include "SDL_assert.h" +#include "SDL_joystick.h" +#include "SDL_endian.h" +#include "../../events/SDL_events_c.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" +#include "../steam/SDL_steamcontroller.h" +#include "SDL_sysjoystick_c.h" +#include "../hidapi/SDL_hidapijoystick_c.h" + +/* This isn't defined in older Linux kernel headers */ +#ifndef SYN_DROPPED +#define SYN_DROPPED 3 +#endif + +#include "../../core/linux/SDL_udev.h" + +static int MaybeAddDevice(const char *path); +#if SDL_USE_LIBUDEV +static int MaybeRemoveDevice(const char *path); +static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath); +#endif /* SDL_USE_LIBUDEV */ + + +/* A linked list of available joysticks */ +typedef struct SDL_joylist_item +{ + int device_instance; + char *path; /* "/dev/input/event2" or whatever */ + char *name; /* "SideWinder 3D Pro" or whatever */ + SDL_JoystickGUID guid; + dev_t devnum; + struct joystick_hwdata *hwdata; + struct SDL_joylist_item *next; + + /* Steam Controller support */ + SDL_bool m_bSteamController; +} SDL_joylist_item; + +static SDL_joylist_item *SDL_joylist = NULL; +static SDL_joylist_item *SDL_joylist_tail = NULL; +static int numjoysticks = 0; + + +#define test_bit(nr, addr) \ + (((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0) +#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1) + +static int +IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *guid) +{ + /* This list is taken from: + https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py + */ + static Uint32 joystick_blacklist[] = { + /* Microsoft Microsoft Wireless Optical Desktop® 2.10 */ + /* Microsoft Wireless Desktop - Comfort Edition */ + MAKE_VIDPID(0x045e, 0x009d), + + /* Microsoft Microsoft® Digital Media Pro Keyboard */ + /* Microsoft Corp. Digital Media Pro Keyboard */ + MAKE_VIDPID(0x045e, 0x00b0), + + /* Microsoft Microsoft® Digital Media Keyboard */ + /* Microsoft Corp. Digital Media Keyboard 1.0A */ + MAKE_VIDPID(0x045e, 0x00b4), + + /* Microsoft Microsoft® Digital Media Keyboard 3000 */ + MAKE_VIDPID(0x045e, 0x0730), + + /* Microsoft Microsoft® 2.4GHz Transceiver v6.0 */ + /* Microsoft Microsoft® 2.4GHz Transceiver v8.0 */ + /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */ + /* Microsoft Wireless Mobile Mouse 1000 */ + /* Microsoft Wireless Desktop 3000 */ + MAKE_VIDPID(0x045e, 0x0745), + + /* Microsoft® SideWinder(TM) 2.4GHz Transceiver */ + MAKE_VIDPID(0x045e, 0x0748), + + /* Microsoft Corp. Wired Keyboard 600 */ + MAKE_VIDPID(0x045e, 0x0750), + + /* Microsoft Corp. Sidewinder X4 keyboard */ + MAKE_VIDPID(0x045e, 0x0768), + + /* Microsoft Corp. Arc Touch Mouse Transceiver */ + MAKE_VIDPID(0x045e, 0x0773), + + /* Microsoft® 2.4GHz Transceiver v9.0 */ + /* Microsoft® Nano Transceiver v2.1 */ + /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */ + MAKE_VIDPID(0x045e, 0x07a5), + + /* Microsoft® Nano Transceiver v1.0 */ + /* Microsoft Wireless Keyboard 800 */ + MAKE_VIDPID(0x045e, 0x07b2), + + /* Microsoft® Nano Transceiver v2.0 */ + MAKE_VIDPID(0x045e, 0x0800), + + /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */ + MAKE_VIDPID(0x056a, 0x0010), /* Wacom ET-0405 Graphire */ + MAKE_VIDPID(0x056a, 0x0011), /* Wacom ET-0405A Graphire2 (4x5) */ + MAKE_VIDPID(0x056a, 0x0012), /* Wacom ET-0507A Graphire2 (5x7) */ + MAKE_VIDPID(0x056a, 0x0013), /* Wacom CTE-430 Graphire3 (4x5) */ + MAKE_VIDPID(0x056a, 0x0014), /* Wacom CTE-630 Graphire3 (6x8) */ + MAKE_VIDPID(0x056a, 0x0015), /* Wacom CTE-440 Graphire4 (4x5) */ + MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire4 (6x8) */ + MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun (4x5) */ + MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire 4 6x8 */ + MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun 4x5 */ + MAKE_VIDPID(0x056a, 0x0018), /* Wacom CTE-650 Bamboo Fun 6x8 */ + MAKE_VIDPID(0x056a, 0x0019), /* Wacom CTE-631 Bamboo One */ + MAKE_VIDPID(0x056a, 0x00d1), /* Wacom Bamboo Pen and Touch CTH-460 */ + + MAKE_VIDPID(0x09da, 0x054f), /* A4 Tech Co., G7 750 mouse */ + MAKE_VIDPID(0x09da, 0x3043), /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */ + MAKE_VIDPID(0x09da, 0x31b5), /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */ + MAKE_VIDPID(0x09da, 0x3997), /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */ + MAKE_VIDPID(0x09da, 0x3f8b), /* A4 Tech Co., Ltd Bloody V8 mouse */ + MAKE_VIDPID(0x09da, 0x51f4), /* Modecom MC-5006 Keyboard */ + MAKE_VIDPID(0x09da, 0x5589), /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */ + MAKE_VIDPID(0x09da, 0x7b22), /* A4 Tech Co., Ltd Bloody V5 */ + MAKE_VIDPID(0x09da, 0x7f2d), /* A4 Tech Co., Ltd Bloody R3 mouse */ + MAKE_VIDPID(0x09da, 0x8090), /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */ + MAKE_VIDPID(0x09da, 0x9066), /* A4 Tech Co., Sharkoon Fireglider Optical */ + MAKE_VIDPID(0x09da, 0x9090), /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */ + MAKE_VIDPID(0x09da, 0x90c0), /* A4 Tech Co., Ltd X7 G800V keyboard */ + MAKE_VIDPID(0x09da, 0xf012), /* A4 Tech Co., Ltd Bloody V7 mouse */ + MAKE_VIDPID(0x09da, 0xf32a), /* A4 Tech Co., Ltd Bloody B540 keyboard */ + MAKE_VIDPID(0x09da, 0xf613), /* A4 Tech Co., Ltd Bloody V2 mouse */ + MAKE_VIDPID(0x09da, 0xf624), /* A4 Tech Co., Ltd Bloody B120 Keyboard */ + + MAKE_VIDPID(0x1d57, 0xad03), /* [T3] 2.4GHz and IR Air Mouse Remote Control */ + + MAKE_VIDPID(0x1e7d, 0x2e4a), /* Roccat Tyon Mouse */ + + MAKE_VIDPID(0x20a0, 0x422d), /* Winkeyless.kr Keyboards */ + + MAKE_VIDPID(0x2516, 0x001f), /* Cooler Master Storm Mizar Mouse */ + MAKE_VIDPID(0x2516, 0x0028), /* Cooler Master Storm Alcor Mouse */ + }; + struct input_id inpid; + int i; + Uint32 id; + Uint16 *guid16 = (Uint16 *)guid->data; + +#if !SDL_USE_LIBUDEV + /* When udev is enabled we only get joystick devices here, so there's no need to test them */ + unsigned long evbit[NBITS(EV_MAX)] = { 0 }; + unsigned long keybit[NBITS(KEY_MAX)] = { 0 }; + unsigned long absbit[NBITS(ABS_MAX)] = { 0 }; + + if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) || + (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) || + (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) { + return (0); + } + + if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && + test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) { + return 0; + } +#endif + + if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) { + return 0; + } + + if (ioctl(fd, EVIOCGID, &inpid) < 0) { + return 0; + } + +#ifdef SDL_JOYSTICK_HIDAPI + if (HIDAPI_IsDevicePresent(inpid.vendor, inpid.product, inpid.version)) { + /* The HIDAPI driver is taking care of this device */ + return 0; + } +#endif + + /* Check the joystick blacklist */ + id = MAKE_VIDPID(inpid.vendor, inpid.product); + for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) { + if (id == joystick_blacklist[i]) { + return 0; + } + } + +#ifdef DEBUG_JOYSTICK + printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version); +#endif + + SDL_memset(guid->data, 0, sizeof(guid->data)); + + /* We only need 16 bits for each of these; space them out to fill 128. */ + /* Byteswap so devices get same GUID on little/big endian platforms. */ + *guid16++ = SDL_SwapLE16(inpid.bustype); + *guid16++ = 0; + + if (inpid.vendor && inpid.product) { + *guid16++ = SDL_SwapLE16(inpid.vendor); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(inpid.product); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(inpid.version); + *guid16++ = 0; + } else { + SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4); + } + + if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) { + return 0; + } + return 1; +} + +#if SDL_USE_LIBUDEV +static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath) +{ + if (devpath == NULL) { + return; + } + + switch (udev_type) { + case SDL_UDEV_DEVICEADDED: + if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) { + return; + } + MaybeAddDevice(devpath); + break; + + case SDL_UDEV_DEVICEREMOVED: + MaybeRemoveDevice(devpath); + break; + + default: + break; + } + +} +#endif /* SDL_USE_LIBUDEV */ + + +/* !!! FIXME: I would love to dump this code and use libudev instead. */ +static int +MaybeAddDevice(const char *path) +{ + struct stat sb; + int fd = -1; + int isstick = 0; + char namebuf[128]; + SDL_JoystickGUID guid; + SDL_joylist_item *item; + + if (path == NULL) { + return -1; + } + + if (stat(path, &sb) == -1) { + return -1; + } + + /* Check to make sure it's not already in list. */ + for (item = SDL_joylist; item != NULL; item = item->next) { + if (sb.st_rdev == item->devnum) { + return -1; /* already have this one */ + } + } + + fd = open(path, O_RDONLY, 0); + if (fd < 0) { + return -1; + } + +#ifdef DEBUG_INPUT_EVENTS + printf("Checking %s\n", path); +#endif + + isstick = IsJoystick(fd, namebuf, sizeof (namebuf), &guid); + close(fd); + if (!isstick) { + return -1; + } + + item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); + if (item == NULL) { + return -1; + } + + SDL_zerop(item); + item->devnum = sb.st_rdev; + item->path = SDL_strdup(path); + item->name = SDL_strdup(namebuf); + item->guid = guid; + + if ((item->path == NULL) || (item->name == NULL)) { + SDL_free(item->path); + SDL_free(item->name); + SDL_free(item); + return -1; + } + + item->device_instance = SDL_GetNextJoystickInstanceID(); + if (SDL_joylist_tail == NULL) { + SDL_joylist = SDL_joylist_tail = item; + } else { + SDL_joylist_tail->next = item; + SDL_joylist_tail = item; + } + + /* Need to increment the joystick count before we post the event */ + ++numjoysticks; + + SDL_PrivateJoystickAdded(item->device_instance); + + return numjoysticks; +} + +#if SDL_USE_LIBUDEV +/* !!! FIXME: I would love to dump this code and use libudev instead. */ +static int +MaybeRemoveDevice(const char *path) +{ + SDL_joylist_item *item; + SDL_joylist_item *prev = NULL; + + if (path == NULL) { + return -1; + } + + for (item = SDL_joylist; item != NULL; item = item->next) { + /* found it, remove it. */ + if (SDL_strcmp(path, item->path) == 0) { + const int retval = item->device_instance; + if (item->hwdata) { + item->hwdata->item = NULL; + } + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_joylist == item); + SDL_joylist = item->next; + } + if (item == SDL_joylist_tail) { + SDL_joylist_tail = prev; + } + + /* Need to decrement the joystick count before we post the event */ + --numjoysticks; + + SDL_PrivateJoystickRemoved(item->device_instance); + + SDL_free(item->path); + SDL_free(item->name); + SDL_free(item); + return retval; + } + prev = item; + } + + return -1; +} +#endif + +#if ! SDL_USE_LIBUDEV +static int +JoystickInitWithoutUdev(void) +{ + int i; + char path[PATH_MAX]; + + /* !!! FIXME: only finds sticks if they're called /dev/input/event[0..31] */ + /* !!! FIXME: we could at least readdir() through /dev/input...? */ + /* !!! FIXME: (or delete this and rely on libudev?) */ + for (i = 0; i < 32; i++) { + SDL_snprintf(path, SDL_arraysize(path), "/dev/input/event%d", i); + MaybeAddDevice(path); + } + + return 0; +} +#endif + +#if SDL_USE_LIBUDEV +static int +JoystickInitWithUdev(void) +{ + if (SDL_UDEV_Init() < 0) { + return SDL_SetError("Could not initialize UDEV"); + } + + /* Set up the udev callback */ + if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) { + SDL_UDEV_Quit(); + return SDL_SetError("Could not set up joystick <-> udev callback"); + } + + /* Force a scan to build the initial device list */ + SDL_UDEV_Scan(); + + return 0; +} +#endif + +static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance) +{ + SDL_joylist_item *item; + + item = (SDL_joylist_item *) SDL_calloc(1, sizeof (SDL_joylist_item)); + if (item == NULL) { + return SDL_FALSE; + } + + item->path = SDL_strdup(""); + item->name = SDL_strdup(name); + item->guid = guid; + item->m_bSteamController = SDL_TRUE; + + if ((item->path == NULL) || (item->name == NULL)) { + SDL_free(item->path); + SDL_free(item->name); + SDL_free(item); + return SDL_FALSE; + } + + *device_instance = item->device_instance = SDL_GetNextJoystickInstanceID(); + if (SDL_joylist_tail == NULL) { + SDL_joylist = SDL_joylist_tail = item; + } else { + SDL_joylist_tail->next = item; + SDL_joylist_tail = item; + } + + /* Need to increment the joystick count before we post the event */ + ++numjoysticks; + + SDL_PrivateJoystickAdded(item->device_instance); + + return SDL_TRUE; +} + +static void SteamControllerDisconnectedCallback(int device_instance) +{ + SDL_joylist_item *item; + SDL_joylist_item *prev = NULL; + + for (item = SDL_joylist; item != NULL; item = item->next) { + /* found it, remove it. */ + if (item->device_instance == device_instance) { + if (item->hwdata) { + item->hwdata->item = NULL; + } + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_joylist == item); + SDL_joylist = item->next; + } + if (item == SDL_joylist_tail) { + SDL_joylist_tail = prev; + } + + /* Need to decrement the joystick count before we post the event */ + --numjoysticks; + + SDL_PrivateJoystickRemoved(item->device_instance); + + SDL_free(item->name); + SDL_free(item); + return; + } + prev = item; + } +} + +static int +LINUX_JoystickInit(void) +{ + /* First see if the user specified one or more joysticks to use */ + if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) { + char *envcopy, *envpath, *delim; + envcopy = SDL_strdup(SDL_getenv("SDL_JOYSTICK_DEVICE")); + envpath = envcopy; + while (envpath != NULL) { + delim = SDL_strchr(envpath, ':'); + if (delim != NULL) { + *delim++ = '\0'; + } + MaybeAddDevice(envpath); + envpath = delim; + } + SDL_free(envcopy); + } + + SDL_InitSteamControllers(SteamControllerConnectedCallback, + SteamControllerDisconnectedCallback); + +#if SDL_USE_LIBUDEV + return JoystickInitWithUdev(); +#else + return JoystickInitWithoutUdev(); +#endif +} + +static int +LINUX_JoystickGetCount(void) +{ + return numjoysticks; +} + +static void +LINUX_JoystickDetect(void) +{ +#if SDL_USE_LIBUDEV + SDL_UDEV_Poll(); +#endif + + SDL_UpdateSteamControllers(); +} + +static SDL_joylist_item * +JoystickByDevIndex(int device_index) +{ + SDL_joylist_item *item = SDL_joylist; + + if ((device_index < 0) || (device_index >= numjoysticks)) { + return NULL; + } + + while (device_index > 0) { + SDL_assert(item != NULL); + device_index--; + item = item->next; + } + + return item; +} + +/* Function to get the device-dependent name of a joystick */ +static const char * +LINUX_JoystickGetDeviceName(int device_index) +{ + return JoystickByDevIndex(device_index)->name; +} + +static int +LINUX_JoystickGetDevicePlayerIndex(int device_index) +{ + return -1; +} + +static SDL_JoystickGUID +LINUX_JoystickGetDeviceGUID( int device_index ) +{ + return JoystickByDevIndex(device_index)->guid; +} + +/* Function to perform the mapping from device index to the instance id for this index */ +static SDL_JoystickID +LINUX_JoystickGetDeviceInstanceID(int device_index) +{ + return JoystickByDevIndex(device_index)->device_instance; +} + +static int +allocate_hatdata(SDL_Joystick * joystick) +{ + int i; + + joystick->hwdata->hats = + (struct hwdata_hat *) SDL_malloc(joystick->nhats * + sizeof(struct hwdata_hat)); + if (joystick->hwdata->hats == NULL) { + return (-1); + } + for (i = 0; i < joystick->nhats; ++i) { + joystick->hwdata->hats[i].axis[0] = 1; + joystick->hwdata->hats[i].axis[1] = 1; + } + return (0); +} + +static int +allocate_balldata(SDL_Joystick * joystick) +{ + int i; + + joystick->hwdata->balls = + (struct hwdata_ball *) SDL_malloc(joystick->nballs * + sizeof(struct hwdata_ball)); + if (joystick->hwdata->balls == NULL) { + return (-1); + } + for (i = 0; i < joystick->nballs; ++i) { + joystick->hwdata->balls[i].axis[0] = 0; + joystick->hwdata->balls[i].axis[1] = 0; + } + return (0); +} + +static void +ConfigJoystick(SDL_Joystick * joystick, int fd) +{ + int i, t; + unsigned long keybit[NBITS(KEY_MAX)] = { 0 }; + unsigned long absbit[NBITS(ABS_MAX)] = { 0 }; + unsigned long relbit[NBITS(REL_MAX)] = { 0 }; + unsigned long ffbit[NBITS(FF_MAX)] = { 0 }; + + /* See if this device uses the new unified event API */ + if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) && + (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) && + (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) { + + /* Get the number of buttons, axes, and other thingamajigs */ + for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) { + if (test_bit(i, keybit)) { +#ifdef DEBUG_INPUT_EVENTS + printf("Joystick has button: 0x%x\n", i); +#endif + joystick->hwdata->key_map[i] = joystick->nbuttons; + ++joystick->nbuttons; + } + } + for (i = 0; i < BTN_JOYSTICK; ++i) { + if (test_bit(i, keybit)) { +#ifdef DEBUG_INPUT_EVENTS + printf("Joystick has button: 0x%x\n", i); +#endif + joystick->hwdata->key_map[i] = joystick->nbuttons; + ++joystick->nbuttons; + } + } + for (i = 0; i < ABS_MAX; ++i) { + /* Skip hats */ + if (i == ABS_HAT0X) { + i = ABS_HAT3Y; + continue; + } + if (test_bit(i, absbit)) { + struct input_absinfo absinfo; + + if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) { + continue; + } +#ifdef DEBUG_INPUT_EVENTS + printf("Joystick has absolute axis: 0x%.2x\n", i); + printf("Values = { %d, %d, %d, %d, %d }\n", + absinfo.value, absinfo.minimum, absinfo.maximum, + absinfo.fuzz, absinfo.flat); +#endif /* DEBUG_INPUT_EVENTS */ + joystick->hwdata->abs_map[i] = joystick->naxes; + if (absinfo.minimum == absinfo.maximum) { + joystick->hwdata->abs_correct[i].used = 0; + } else { + joystick->hwdata->abs_correct[i].used = 1; + joystick->hwdata->abs_correct[i].coef[0] = + (absinfo.maximum + absinfo.minimum) - 2 * absinfo.flat; + joystick->hwdata->abs_correct[i].coef[1] = + (absinfo.maximum + absinfo.minimum) + 2 * absinfo.flat; + t = ((absinfo.maximum - absinfo.minimum) - 4 * absinfo.flat); + if (t != 0) { + joystick->hwdata->abs_correct[i].coef[2] = + (1 << 28) / t; + } else { + joystick->hwdata->abs_correct[i].coef[2] = 0; + } + } + ++joystick->naxes; + } + } + for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) { + if (test_bit(i, absbit) || test_bit(i + 1, absbit)) { + struct input_absinfo absinfo; + + if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) { + continue; + } +#ifdef DEBUG_INPUT_EVENTS + printf("Joystick has hat %d\n", (i - ABS_HAT0X) / 2); + printf("Values = { %d, %d, %d, %d, %d }\n", + absinfo.value, absinfo.minimum, absinfo.maximum, + absinfo.fuzz, absinfo.flat); +#endif /* DEBUG_INPUT_EVENTS */ + ++joystick->nhats; + } + } + if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) { + ++joystick->nballs; + } + + /* Allocate data to keep track of these thingamajigs */ + if (joystick->nhats > 0) { + if (allocate_hatdata(joystick) < 0) { + joystick->nhats = 0; + } + } + if (joystick->nballs > 0) { + if (allocate_balldata(joystick) < 0) { + joystick->nballs = 0; + } + } + } + + if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) { + if (test_bit(FF_RUMBLE, ffbit)) { + joystick->hwdata->ff_rumble = SDL_TRUE; + } + if (test_bit(FF_SINE, ffbit)) { + joystick->hwdata->ff_sine = SDL_TRUE; + } + } +} + + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +static int +LINUX_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + SDL_joylist_item *item = JoystickByDevIndex(device_index); + + if (item == NULL) { + return SDL_SetError("No such device"); + } + + joystick->instance_id = item->device_instance; + joystick->hwdata = (struct joystick_hwdata *) + SDL_calloc(1, sizeof(*joystick->hwdata)); + if (joystick->hwdata == NULL) { + return SDL_OutOfMemory(); + } + joystick->hwdata->item = item; + joystick->hwdata->guid = item->guid; + joystick->hwdata->effect.id = -1; + joystick->hwdata->m_bSteamController = item->m_bSteamController; + + if (item->m_bSteamController) { + joystick->hwdata->fd = -1; + SDL_GetSteamControllerInputs(&joystick->nbuttons, + &joystick->naxes, + &joystick->nhats); + } else { + int fd = open(item->path, O_RDWR, 0); + if (fd < 0) { + SDL_free(joystick->hwdata); + joystick->hwdata = NULL; + return SDL_SetError("Unable to open %s", item->path); + } + + joystick->hwdata->fd = fd; + joystick->hwdata->fname = SDL_strdup(item->path); + if (joystick->hwdata->fname == NULL) { + SDL_free(joystick->hwdata); + joystick->hwdata = NULL; + close(fd); + return SDL_OutOfMemory(); + } + + /* Set the joystick to non-blocking read mode */ + fcntl(fd, F_SETFL, O_NONBLOCK); + + /* Get the number of buttons and axes on the joystick */ + ConfigJoystick(joystick, fd); + } + + SDL_assert(item->hwdata == NULL); + item->hwdata = joystick->hwdata; + + /* mark joystick as fresh and ready */ + joystick->hwdata->fresh = 1; + + return (0); +} + +static int +LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + struct input_event event; + + if (joystick->hwdata->ff_rumble) { + struct ff_effect *effect = &joystick->hwdata->effect; + + effect->type = FF_RUMBLE; + effect->replay.length = SDL_min(duration_ms, 32767); + effect->u.rumble.strong_magnitude = low_frequency_rumble; + effect->u.rumble.weak_magnitude = high_frequency_rumble; + } else if (joystick->hwdata->ff_sine) { + /* Scale and average the two rumble strengths */ + Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); + struct ff_effect *effect = &joystick->hwdata->effect; + + effect->type = FF_PERIODIC; + effect->replay.length = SDL_min(duration_ms, 32767); + effect->u.periodic.waveform = FF_SINE; + effect->u.periodic.magnitude = magnitude; + } else { + return SDL_Unsupported(); + } + + if (ioctl(joystick->hwdata->fd, EVIOCSFF, &joystick->hwdata->effect) < 0) { + return SDL_SetError("Couldn't update rumble effect: %s", strerror(errno)); + } + + event.type = EV_FF; + event.code = joystick->hwdata->effect.id; + event.value = 1; + if (write(joystick->hwdata->fd, &event, sizeof(event)) < 0) { + return SDL_SetError("Couldn't start rumble effect: %s", strerror(errno)); + } + return 0; +} + +static SDL_INLINE void +HandleHat(SDL_Joystick * stick, Uint8 hat, int axis, int value) +{ + struct hwdata_hat *the_hat; + const Uint8 position_map[3][3] = { + {SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP}, + {SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT}, + {SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN} + }; + + the_hat = &stick->hwdata->hats[hat]; + if (value < 0) { + value = 0; + } else if (value == 0) { + value = 1; + } else if (value > 0) { + value = 2; + } + if (value != the_hat->axis[axis]) { + the_hat->axis[axis] = value; + SDL_PrivateJoystickHat(stick, hat, + position_map[the_hat-> + axis[1]][the_hat->axis[0]]); + } +} + +static SDL_INLINE void +HandleBall(SDL_Joystick * stick, Uint8 ball, int axis, int value) +{ + stick->hwdata->balls[ball].axis[axis] += value; +} + + +static SDL_INLINE int +AxisCorrect(SDL_Joystick * joystick, int which, int value) +{ + struct axis_correct *correct; + + correct = &joystick->hwdata->abs_correct[which]; + if (correct->used) { + value *= 2; + if (value > correct->coef[0]) { + if (value < correct->coef[1]) { + return 0; + } + value -= correct->coef[1]; + } else { + value -= correct->coef[0]; + } + value *= correct->coef[2]; + value >>= 13; + } + + /* Clamp and return */ + if (value < -32768) + return -32768; + if (value > 32767) + return 32767; + + return value; +} + +static SDL_INLINE void +PollAllValues(SDL_Joystick * joystick) +{ + struct input_absinfo absinfo; + int a, b = 0; + + /* Poll all axis */ + for (a = ABS_X; b < ABS_MAX; a++) { + switch (a) { + case ABS_HAT0X: + case ABS_HAT0Y: + case ABS_HAT1X: + case ABS_HAT1Y: + case ABS_HAT2X: + case ABS_HAT2Y: + case ABS_HAT3X: + case ABS_HAT3Y: + /* ingore hats */ + break; + default: + if (joystick->hwdata->abs_correct[b].used) { + if (ioctl(joystick->hwdata->fd, EVIOCGABS(a), &absinfo) >= 0) { + absinfo.value = AxisCorrect(joystick, b, absinfo.value); + +#ifdef DEBUG_INPUT_EVENTS + printf("Joystick : Re-read Axis %d (%d) val= %d\n", + joystick->hwdata->abs_map[b], a, absinfo.value); +#endif + SDL_PrivateJoystickAxis(joystick, + joystick->hwdata->abs_map[b], + absinfo.value); + } + } + b++; + } + } +} + +static SDL_INLINE void +HandleInputEvents(SDL_Joystick * joystick) +{ + struct input_event events[32]; + int i, len; + int code; + + if (joystick->hwdata->fresh) { + PollAllValues(joystick); + joystick->hwdata->fresh = 0; + } + + while ((len = read(joystick->hwdata->fd, events, (sizeof events))) > 0) { + len /= sizeof(events[0]); + for (i = 0; i < len; ++i) { + code = events[i].code; + switch (events[i].type) { + case EV_KEY: + SDL_PrivateJoystickButton(joystick, + joystick->hwdata->key_map[code], + events[i].value); + break; + case EV_ABS: + switch (code) { + case ABS_HAT0X: + case ABS_HAT0Y: + case ABS_HAT1X: + case ABS_HAT1Y: + case ABS_HAT2X: + case ABS_HAT2Y: + case ABS_HAT3X: + case ABS_HAT3Y: + code -= ABS_HAT0X; + HandleHat(joystick, code / 2, code % 2, events[i].value); + break; + default: + events[i].value = + AxisCorrect(joystick, code, events[i].value); + SDL_PrivateJoystickAxis(joystick, + joystick->hwdata->abs_map[code], + events[i].value); + break; + } + break; + case EV_REL: + switch (code) { + case REL_X: + case REL_Y: + code -= REL_X; + HandleBall(joystick, code / 2, code % 2, events[i].value); + break; + default: + break; + } + break; + case EV_SYN: + switch (code) { + case SYN_DROPPED : +#ifdef DEBUG_INPUT_EVENTS + printf("Event SYN_DROPPED detected\n"); +#endif + PollAllValues(joystick); + break; + default: + break; + } + default: + break; + } + } + } +} + +static void +LINUX_JoystickUpdate(SDL_Joystick * joystick) +{ + int i; + + if (joystick->hwdata->m_bSteamController) { + SDL_UpdateSteamController(joystick); + return; + } + + HandleInputEvents(joystick); + + /* Deliver ball motion updates */ + for (i = 0; i < joystick->nballs; ++i) { + int xrel, yrel; + + xrel = joystick->hwdata->balls[i].axis[0]; + yrel = joystick->hwdata->balls[i].axis[1]; + if (xrel || yrel) { + joystick->hwdata->balls[i].axis[0] = 0; + joystick->hwdata->balls[i].axis[1] = 0; + SDL_PrivateJoystickBall(joystick, (Uint8) i, xrel, yrel); + } + } +} + +/* Function to close a joystick after use */ +static void +LINUX_JoystickClose(SDL_Joystick * joystick) +{ + if (joystick->hwdata) { + if (joystick->hwdata->effect.id >= 0) { + ioctl(joystick->hwdata->fd, EVIOCRMFF, joystick->hwdata->effect.id); + joystick->hwdata->effect.id = -1; + } + if (joystick->hwdata->fd >= 0) { + close(joystick->hwdata->fd); + } + if (joystick->hwdata->item) { + joystick->hwdata->item->hwdata = NULL; + } + SDL_free(joystick->hwdata->hats); + SDL_free(joystick->hwdata->balls); + SDL_free(joystick->hwdata->fname); + SDL_free(joystick->hwdata); + } +} + +/* Function to perform any system-specific joystick related cleanup */ +static void +LINUX_JoystickQuit(void) +{ + SDL_joylist_item *item = NULL; + SDL_joylist_item *next = NULL; + + for (item = SDL_joylist; item; item = next) { + next = item->next; + SDL_free(item->path); + SDL_free(item->name); + SDL_free(item); + } + + SDL_joylist = SDL_joylist_tail = NULL; + + numjoysticks = 0; + +#if SDL_USE_LIBUDEV + SDL_UDEV_DelCallback(joystick_udev_callback); + SDL_UDEV_Quit(); +#endif + + SDL_QuitSteamControllers(); +} + +SDL_JoystickDriver SDL_LINUX_JoystickDriver = +{ + LINUX_JoystickInit, + LINUX_JoystickGetCount, + LINUX_JoystickDetect, + LINUX_JoystickGetDeviceName, + LINUX_JoystickGetDevicePlayerIndex, + LINUX_JoystickGetDeviceGUID, + LINUX_JoystickGetDeviceInstanceID, + LINUX_JoystickOpen, + LINUX_JoystickRumble, + LINUX_JoystickUpdate, + LINUX_JoystickClose, + LINUX_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_LINUX */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h new file mode 100644 index 0000000..83d5937 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_sysjoystick_c_h_ +#define SDL_sysjoystick_c_h_ + +#include <linux/input.h> + +struct SDL_joylist_item; + +/* The private structure used to keep track of a joystick */ +struct joystick_hwdata +{ + int fd; + struct SDL_joylist_item *item; + SDL_JoystickGUID guid; + char *fname; /* Used in haptic subsystem */ + + SDL_bool ff_rumble; + SDL_bool ff_sine; + struct ff_effect effect; + + /* The current Linux joystick driver maps hats to two axes */ + struct hwdata_hat + { + int axis[2]; + } *hats; + /* The current Linux joystick driver maps balls to two axes */ + struct hwdata_ball + { + int axis[2]; + } *balls; + + /* Support for the Linux 2.4 unified input interface */ + Uint8 key_map[KEY_MAX]; + Uint8 abs_map[ABS_MAX]; + struct axis_correct + { + int used; + int coef[3]; + } abs_correct[ABS_MAX]; + + int fresh; + + /* Steam Controller support */ + SDL_bool m_bSteamController; +}; + +#endif /* SDL_sysjoystick_c_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c new file mode 100644 index 0000000..262da85 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c @@ -0,0 +1,264 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_JOYSTICK_PSP + +/* This is the PSP implementation of the SDL joystick API */ +#include <pspctrl.h> +#include <pspkernel.h> + +#include <stdio.h> /* For the definition of NULL */ +#include <stdlib.h> + +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + +#include "SDL_events.h" +#include "SDL_error.h" +#include "SDL_mutex.h" +#include "SDL_timer.h" +#include "../../thread/SDL_systhread.h" + +/* Current pad state */ +static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; +static SDL_sem *pad_sem = NULL; +static SDL_Thread *thread = NULL; +static int running = 0; +static const enum PspCtrlButtons button_map[] = { + PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE, + PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, + PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT, + PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD }; +static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */ + +typedef struct +{ + int x; + int y; +} point; + +/* 4 points define the bezier-curve. */ +static point a = { 0, 0 }; +static point b = { 50, 0 }; +static point c = { 78, 32767 }; +static point d = { 128, 32767 }; + +/* simple linear interpolation between two points */ +static SDL_INLINE void lerp (point *dest, point *a, point *b, float t) +{ + dest->x = a->x + (b->x - a->x)*t; + dest->y = a->y + (b->y - a->y)*t; +} + +/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */ +static int calc_bezier_y(float t) +{ + point ab, bc, cd, abbc, bccd, dest; + lerp (&ab, &a, &b, t); /* point between a and b */ + lerp (&bc, &b, &c, t); /* point between b and c */ + lerp (&cd, &c, &d, t); /* point between c and d */ + lerp (&abbc, &ab, &bc, t); /* point between ab and bc */ + lerp (&bccd, &bc, &cd, t); /* point between bc and cd */ + lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */ + return dest.y; +} + +/* + * Collect pad data about once per frame + */ +int JoystickUpdate(void *data) +{ + while (running) { + SDL_SemWait(pad_sem); + sceCtrlPeekBufferPositive(&pad, 1); + SDL_SemPost(pad_sem); + /* Delay 1/60th of a second */ + sceKernelDelayThread(1000000 / 60); + } + return 0; +} + + + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * It should return number of joysticks, or -1 on an unrecoverable fatal error. + */ +int SDL_SYS_JoystickInit(void) +{ + int i; + + /* Setup input */ + sceCtrlSetSamplingCycle(0); + sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); + + /* Start thread to read data */ + if((pad_sem = SDL_CreateSemaphore(1)) == NULL) { + return SDL_SetError("Can't create input semaphore"); + } + running = 1; + if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { + return SDL_SetError("Can't create input thread"); + } + + /* Create an accurate map from analog inputs (0 to 255) + to SDL joystick positions (-32768 to 32767) */ + for (i = 0; i < 128; i++) + { + float t = (float)i/127.0f; + analog_map[i+128] = calc_bezier_y(t); + analog_map[127-i] = -1 * analog_map[i+128]; + } + + return 1; +} + +int SDL_SYS_NumJoysticks(void) +{ + return 1; +} + +void SDL_SYS_JoystickDetect(void) +{ +} + +/* Function to get the device-dependent name of a joystick */ +const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index) +{ + return "PSP builtin joypad"; +} + +/* Function to perform the mapping from device index to the instance id for this index */ +SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) +{ + return device_index; +} + +/* Function to get the device-dependent name of a joystick */ +const char *SDL_SYS_JoystickName(int index) +{ + if (index == 0) + return "PSP controller"; + + SDL_SetError("No joystick available with that index"); + return(NULL); +} + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index) +{ + joystick->nbuttons = 14; + joystick->naxes = 2; + joystick->nhats = 0; + + return 0; +} + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) +{ + int i; + enum PspCtrlButtons buttons; + enum PspCtrlButtons changed; + unsigned char x, y; + static enum PspCtrlButtons old_buttons = 0; + static unsigned char old_x = 0, old_y = 0; + + SDL_SemWait(pad_sem); + buttons = pad.Buttons; + x = pad.Lx; + y = pad.Ly; + SDL_SemPost(pad_sem); + + /* Axes */ + if(old_x != x) { + SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]); + old_x = x; + } + if(old_y != y) { + SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]); + old_y = y; + } + + /* Buttons */ + changed = old_buttons ^ buttons; + old_buttons = buttons; + if(changed) { + for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) { + if(changed & button_map[i]) { + SDL_PrivateJoystickButton( + joystick, i, + (buttons & button_map[i]) ? + SDL_PRESSED : SDL_RELEASED); + } + } + } + + sceKernelDelayThread(0); +} + +/* Function to close a joystick after use */ +void SDL_SYS_JoystickClose(SDL_Joystick *joystick) +{ +} + +/* Function to perform any system-specific joystick related cleanup */ +void SDL_SYS_JoystickQuit(void) +{ + /* Cleanup Threads and Semaphore. */ + running = 0; + SDL_WaitThread(thread, NULL); + SDL_DestroySemaphore(pad_sem); +} + +SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + +SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = joystick->name; + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + +#endif /* SDL_JOYSTICK_PSP */ + +/* vim: ts=4 sw=4 + */ diff --git a/source/3rd-party/SDL2/src/joystick/sort_controllers.py b/source/3rd-party/SDL2/src/joystick/sort_controllers.py new file mode 100644 index 0000000..32f065a --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/sort_controllers.py @@ -0,0 +1,78 @@ +#!/usr/bin/env python +# +# Script to sort the game controller database entries in SDL_gamecontroller.c + +import re + + +filename = "SDL_gamecontrollerdb.h" +input = open(filename) +output = open(filename + ".new", "w") +parsing_controllers = False +controllers = [] +controller_guids = {} +split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)') + +def save_controller(line): + global controllers + match = split_pattern.match(line) + entry = [ match.group(1), match.group(2), match.group(3) ] + bindings = sorted(match.group(4).split(",")) + if (bindings[0] == ""): + bindings.pop(0) + entry.extend(",".join(bindings) + ",") + entry.append(match.group(5)) + controllers.append(entry) + +def write_controllers(): + global controllers + global controller_guids + # Check for duplicates + for entry in controllers: + if (entry[1] in controller_guids): + current_name = entry[2] + existing_name = controller_guids[entry[1]][2] + print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name)) + + if (not current_name.startswith("(DUPE)")): + entry[2] = "(DUPE) " + current_name + + if (not existing_name.startswith("(DUPE)")): + controller_guids[entry[1]][2] = "(DUPE) " + existing_name + + controller_guids[entry[1]] = entry + + for entry in sorted(controllers, key=lambda entry: entry[2]+"-"+entry[1]): + line = "".join(entry) + "\n" + line = line.replace("\t", " ") + if not line.endswith(",\n") and not line.endswith("*/\n"): + print("Warning: '%s' is missing a comma at the end of the line" % (line)) + output.write(line) + + controllers = [] + controller_guids = {} + +for line in input: + if (parsing_controllers): + if (line.startswith("{")): + output.write(line) + elif (line.startswith(" NULL")): + parsing_controllers = False + write_controllers() + output.write(line) + elif (line.startswith("#if")): + print("Parsing " + line.strip()) + output.write(line) + elif (line.startswith("#endif")): + write_controllers() + output.write(line) + else: + save_controller(line) + else: + if (line.startswith("static const char *s_ControllerMappings")): + parsing_controllers = True + + output.write(line) + +output.close() +print("Finished writing %s.new" % filename) diff --git a/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c new file mode 100644 index 0000000..1edaa94 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" +#include "SDL_steamcontroller.h" + + +void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, + SteamControllerDisconnectedCallback_t disconnectedCallback) +{ +} + +void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats) +{ + *nbuttons = 0; + *naxes = 0; + *nhats = 0; +} + +void SDL_UpdateSteamControllers(void) +{ +} + +void SDL_UpdateSteamController(SDL_Joystick *joystick) +{ +} + +void SDL_QuitSteamControllers(void) +{ +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h new file mode 100644 index 0000000..81b8879 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_steamcontroller_h_ +#define SDL_steamcontroller_h_ + +#include "../../SDL_internal.h" + +typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance); +typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance); + +void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, + SteamControllerDisconnectedCallback_t disconnectedCallback); +void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats); +void SDL_UpdateSteamControllers(void); +void SDL_UpdateSteamController(SDL_Joystick *joystick); +void SDL_QuitSteamControllers(void); + +#endif /* SDL_steamcontroller_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c new file mode 100644 index 0000000..67d7d25 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c @@ -0,0 +1,1155 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "../SDL_sysjoystick.h" + +#if SDL_JOYSTICK_DINPUT + +#include "SDL_windowsjoystick_c.h" +#include "SDL_dinputjoystick_c.h" +#include "SDL_xinputjoystick_c.h" +#include "../hidapi/SDL_hidapijoystick_c.h" + +#ifndef DIDFT_OPTIONAL +#define DIDFT_OPTIONAL 0x80000000 +#endif + +#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */ +#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */ + +#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF) + +/* external variables referenced. */ +extern HWND SDL_HelperWindow; + +/* local variables */ +static SDL_bool coinitialized = SDL_FALSE; +static LPDIRECTINPUT8 dinput = NULL; +static PRAWINPUTDEVICELIST SDL_RawDevList = NULL; +static UINT SDL_RawDevListCount = 0; + +/* Taken from Wine - Thanks! */ +static DIOBJECTDATAFORMAT dfDIJoystick2[] = { + { &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, + { &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, + { &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, + { &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 }, + { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, + { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, +}; + +const DIDATAFORMAT SDL_c_dfDIJoystick2 = { + sizeof(DIDATAFORMAT), + sizeof(DIOBJECTDATAFORMAT), + DIDF_ABSAXIS, + sizeof(DIJOYSTATE2), + SDL_arraysize(dfDIJoystick2), + dfDIJoystick2 +}; + +/* Convert a DirectInput return code to a text message */ +static int +SetDIerror(const char *function, HRESULT code) +{ + /* + return SDL_SetError("%s() [%s]: %s", function, + DXGetErrorString9A(code), DXGetErrorDescription9A(code)); + */ + return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code); +} + +static SDL_bool +SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput) +{ + static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + + static const GUID *s_XInputProductGUID[] = { + &IID_ValveStreamingGamepad, + &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */ + &IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */ + &IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */ + &IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */ + &IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */ + &IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */ + &IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */ + &IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */ + }; + + size_t iDevice; + UINT i; + + if (!SDL_XINPUT_Enabled()) { + return SDL_FALSE; + } + + /* Check for well known XInput device GUIDs */ + /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */ + for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) { + if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) { + return SDL_TRUE; + } + } + + /* Go through RAWINPUT (WinXP and later) to find HID devices. */ + /* Cache this if we end up using it. */ + if (SDL_RawDevList == NULL) { + if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) { + return SDL_FALSE; /* oh well. */ + } + + SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount); + if (SDL_RawDevList == NULL) { + SDL_OutOfMemory(); + return SDL_FALSE; + } + + if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) { + SDL_free(SDL_RawDevList); + SDL_RawDevList = NULL; + return SDL_FALSE; /* oh well. */ + } + } + + for (i = 0; i < SDL_RawDevListCount; i++) { + RID_DEVICE_INFO rdi; + char devName[128]; + UINT rdiSize = sizeof(rdi); + UINT nameSize = SDL_arraysize(devName); + + rdi.cbSize = sizeof(rdi); + if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) && + (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) && + (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) && + (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) && + (SDL_strstr(devName, "IG_") != NULL)) { + return SDL_TRUE; + } + } + + return SDL_FALSE; +} + +void FreeRumbleEffectData(DIEFFECT *effect) +{ + if (!effect) { + return; + } + SDL_free(effect->rgdwAxes); + SDL_free(effect->rglDirection); + SDL_free(effect->lpvTypeSpecificParams); + SDL_free(effect); +} + +DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms) +{ + DIEFFECT *effect; + DIPERIODIC *periodic; + + /* Create the effect */ + effect = (DIEFFECT *)SDL_calloc(1, sizeof(*effect)); + if (!effect) { + return NULL; + } + effect->dwSize = sizeof(*effect); + effect->dwGain = 10000; + effect->dwFlags = DIEFF_OBJECTOFFSETS; + effect->dwDuration = duration_ms * 1000; /* In microseconds. */ + effect->dwTriggerButton = DIEB_NOTRIGGER; + + effect->cAxes = 2; + effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD)); + if (!effect->rgdwAxes) { + FreeRumbleEffectData(effect); + return NULL; + } + + effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); + if (!effect->rglDirection) { + FreeRumbleEffectData(effect); + return NULL; + } + effect->dwFlags |= DIEFF_CARTESIAN; + + periodic = (DIPERIODIC *)SDL_calloc(1, sizeof(*periodic)); + if (!periodic) { + FreeRumbleEffectData(effect); + return NULL; + } + periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); + periodic->dwPeriod = 1000000; + + effect->cbTypeSpecificParams = sizeof(*periodic); + effect->lpvTypeSpecificParams = periodic; + + return effect; +} + +int +SDL_DINPUT_JoystickInit(void) +{ + HRESULT result; + HINSTANCE instance; + + result = WIN_CoInitialize(); + if (FAILED(result)) { + return SetDIerror("CoInitialize", result); + } + + coinitialized = SDL_TRUE; + + result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER, + &IID_IDirectInput8, (LPVOID)&dinput); + + if (FAILED(result)) { + return SetDIerror("CoCreateInstance", result); + } + + /* Because we used CoCreateInstance, we need to Initialize it, first. */ + instance = GetModuleHandle(NULL); + if (instance == NULL) { + return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError()); + } + result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION); + + if (FAILED(result)) { + return SetDIerror("IDirectInput::Initialize", result); + } + return 0; +} + +/* helper function for direct input, gets called for each connected joystick */ +static BOOL CALLBACK +EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) +{ + JoyStick_DeviceData *pNewJoystick; + JoyStick_DeviceData *pPrevJoystick = NULL; + const DWORD devtype = (pdidInstance->dwDevType & 0xFF); + Uint16 *guid16; + Uint16 vendor = 0; + Uint16 product = 0; + Uint16 version = 0; + WCHAR hidPath[MAX_PATH]; + + if (devtype == DI8DEVTYPE_SUPPLEMENTAL) { + /* Add any supplemental devices that should be ignored here */ +#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID) + static DWORD ignored_devices[] = { + MAKE_TABLE_ENTRY(0, 0) + }; +#undef MAKE_TABLE_ENTRY + unsigned int i; + + for (i = 0; i < SDL_arraysize(ignored_devices); ++i) { + if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) { + return DIENUM_CONTINUE; + } + } + } + + if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) { + return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */ + } + + { + HRESULT result; + LPDIRECTINPUTDEVICE8 device; + LPDIRECTINPUTDEVICE8 InputDevice; + DIPROPGUIDANDPATH dipdw2; + + result = IDirectInput8_CreateDevice(dinput, &(pdidInstance->guidInstance), &device, NULL); + if (FAILED(result)) { + return DIENUM_CONTINUE; /* better luck next time? */ + } + + /* Now get the IDirectInputDevice8 interface, instead. */ + result = IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8, (LPVOID *)&InputDevice); + /* We are done with this object. Use the stored one from now on. */ + IDirectInputDevice8_Release(device); + if (FAILED(result)) { + return DIENUM_CONTINUE; /* better luck next time? */ + } + dipdw2.diph.dwSize = sizeof(dipdw2); + dipdw2.diph.dwHeaderSize = sizeof(dipdw2.diph); + dipdw2.diph.dwObj = 0; // device property + dipdw2.diph.dwHow = DIPH_DEVICE; + + result = IDirectInputDevice8_GetProperty(InputDevice, DIPROP_GUIDANDPATH, &dipdw2.diph); + IDirectInputDevice8_Release(InputDevice); + if (FAILED(result)) { + return DIENUM_CONTINUE; /* better luck next time? */ + } + + /* Get device path, compare that instead of GUID, additionally update GUIDs of joysticks with matching paths, in case they're not open yet. */ + SDL_wcslcpy(hidPath, dipdw2.wszPath, SDL_arraysize(hidPath)); + } + + pNewJoystick = *(JoyStick_DeviceData **)pContext; + while (pNewJoystick) { + if (SDL_wcscmp(pNewJoystick->hidPath, hidPath) == 0) { + /* if we are replacing the front of the list then update it */ + if (pNewJoystick == *(JoyStick_DeviceData **)pContext) { + *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext; + } else if (pPrevJoystick) { + pPrevJoystick->pNext = pNewJoystick->pNext; + } + + // Update with new guid/etc, if it has changed + pNewJoystick->dxdevice = *pdidInstance; + + pNewJoystick->pNext = SYS_Joystick; + SYS_Joystick = pNewJoystick; + + return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */ + } + + pPrevJoystick = pNewJoystick; + pNewJoystick = pNewJoystick->pNext; + } + + pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData)); + if (!pNewJoystick) { + return DIENUM_CONTINUE; /* better luck next time? */ + } + + SDL_zerop(pNewJoystick); + SDL_wcslcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath)); + pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName); + if (!pNewJoystick->joystickname) { + SDL_free(pNewJoystick); + return DIENUM_CONTINUE; /* better luck next time? */ + } + + SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance, + sizeof(DIDEVICEINSTANCE)); + + SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data)); + + guid16 = (Uint16 *)pNewJoystick->guid.data; + if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) { + vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1); + product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1); + version = 0; + + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(vendor); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(product); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(version); + *guid16++ = 0; + } else { + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH); + *guid16++ = 0; + SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4); + } + + if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) { + SDL_free(pNewJoystick); + return DIENUM_CONTINUE; + } + +#ifdef SDL_JOYSTICK_HIDAPI + if (HIDAPI_IsDevicePresent(vendor, product, 0)) { + /* The HIDAPI driver is taking care of this device */ + SDL_free(pNewJoystick); + return DIENUM_CONTINUE; + } +#endif + + WINDOWS_AddJoystickDevice(pNewJoystick); + + return DIENUM_CONTINUE; /* get next device, please */ +} + +void +SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext) +{ + IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY); + + if (SDL_RawDevList) { + SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */ + SDL_RawDevList = NULL; + } + SDL_RawDevListCount = 0; +} + +static BOOL CALLBACK +EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef) +{ + SDL_Joystick *joystick = (SDL_Joystick *)pvRef; + HRESULT result; + input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs]; + + if (dev->dwType & DIDFT_BUTTON) { + in->type = BUTTON; + in->num = joystick->nbuttons; + in->ofs = DIJOFS_BUTTON(in->num); + joystick->nbuttons++; + } else if (dev->dwType & DIDFT_POV) { + in->type = HAT; + in->num = joystick->nhats; + in->ofs = DIJOFS_POV(in->num); + joystick->nhats++; + } else if (dev->dwType & DIDFT_AXIS) { + DIPROPRANGE diprg; + DIPROPDWORD dilong; + + in->type = AXIS; + in->num = joystick->naxes; + if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType))) + in->ofs = DIJOFS_X; + else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType))) + in->ofs = DIJOFS_Y; + else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType))) + in->ofs = DIJOFS_Z; + else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType))) + in->ofs = DIJOFS_RX; + else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType))) + in->ofs = DIJOFS_RY; + else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType))) + in->ofs = DIJOFS_RZ; + else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) { + in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders); + ++joystick->hwdata->NumSliders; + } else { + return DIENUM_CONTINUE; /* not an axis we can grok */ + } + + diprg.diph.dwSize = sizeof(diprg); + diprg.diph.dwHeaderSize = sizeof(diprg.diph); + diprg.diph.dwObj = dev->dwType; + diprg.diph.dwHow = DIPH_BYID; + diprg.lMin = SDL_JOYSTICK_AXIS_MIN; + diprg.lMax = SDL_JOYSTICK_AXIS_MAX; + + result = + IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, + DIPROP_RANGE, &diprg.diph); + if (FAILED(result)) { + return DIENUM_CONTINUE; /* don't use this axis */ + } + + /* Set dead zone to 0. */ + dilong.diph.dwSize = sizeof(dilong); + dilong.diph.dwHeaderSize = sizeof(dilong.diph); + dilong.diph.dwObj = dev->dwType; + dilong.diph.dwHow = DIPH_BYID; + dilong.dwData = 0; + result = + IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, + DIPROP_DEADZONE, &dilong.diph); + if (FAILED(result)) { + return DIENUM_CONTINUE; /* don't use this axis */ + } + + joystick->naxes++; + } else { + /* not supported at this time */ + return DIENUM_CONTINUE; + } + + joystick->hwdata->NumInputs++; + + if (joystick->hwdata->NumInputs == MAX_INPUTS) { + return DIENUM_STOP; /* too many */ + } + + return DIENUM_CONTINUE; +} + +/* Sort using the data offset into the DInput struct. + * This gives a reasonable ordering for the inputs. + */ +static int +SortDevFunc(const void *a, const void *b) +{ + const input_t *inputA = (const input_t*)a; + const input_t *inputB = (const input_t*)b; + + if (inputA->ofs < inputB->ofs) + return -1; + if (inputA->ofs > inputB->ofs) + return 1; + return 0; +} + +/* Sort the input objects and recalculate the indices for each input. */ +static void +SortDevObjects(SDL_Joystick *joystick) +{ + input_t *inputs = joystick->hwdata->Inputs; + int nButtons = 0; + int nHats = 0; + int nAxis = 0; + int n; + + SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc); + + for (n = 0; n < joystick->hwdata->NumInputs; n++) { + switch (inputs[n].type) { + case BUTTON: + inputs[n].num = nButtons; + nButtons++; + break; + + case HAT: + inputs[n].num = nHats; + nHats++; + break; + + case AXIS: + inputs[n].num = nAxis; + nAxis++; + break; + } + } +} + +int +SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) +{ + HRESULT result; + LPDIRECTINPUTDEVICE8 device; + DIPROPDWORD dipdw; + + joystick->hwdata->buffered = SDL_TRUE; + joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS); + + SDL_zero(dipdw); + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + + result = + IDirectInput8_CreateDevice(dinput, + &(joystickdevice->dxdevice.guidInstance), &device, NULL); + if (FAILED(result)) { + return SetDIerror("IDirectInput::CreateDevice", result); + } + + /* Now get the IDirectInputDevice8 interface, instead. */ + result = IDirectInputDevice8_QueryInterface(device, + &IID_IDirectInputDevice8, + (LPVOID *)& joystick-> + hwdata->InputDevice); + /* We are done with this object. Use the stored one from now on. */ + IDirectInputDevice8_Release(device); + + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::QueryInterface", result); + } + + /* Acquire shared access. Exclusive access is required for forces, + * though. */ + result = + IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata-> + InputDevice, SDL_HelperWindow, + DISCL_EXCLUSIVE | + DISCL_BACKGROUND); + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result); + } + + /* Use the extended data structure: DIJOYSTATE2. */ + result = + IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice, + &SDL_c_dfDIJoystick2); + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SetDataFormat", result); + } + + /* Get device capabilities */ + result = + IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice, + &joystick->hwdata->Capabilities); + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::GetCapabilities", result); + } + + /* Force capable? */ + if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { + result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::Acquire", result); + } + + /* reset all actuators. */ + result = + IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata-> + InputDevice, + DISFFC_RESET); + + /* Not necessarily supported, ignore if not supported. + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result); + } + */ + + result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice); + + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::Unacquire", result); + } + + /* Turn on auto-centering for a ForceFeedback device (until told + * otherwise). */ + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = DIPROPAUTOCENTER_ON; + + result = + IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, + DIPROP_AUTOCENTER, &dipdw.diph); + + /* Not necessarily supported, ignore if not supported. + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SetProperty", result); + } + */ + } + + /* What buttons and axes does it have? */ + IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice, + EnumDevObjectsCallback, joystick, + DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV); + + /* Reorder the input objects. Some devices do not report the X axis as + * the first axis, for example. */ + SortDevObjects(joystick); + + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = INPUT_QSIZE; + + /* Set the buffer size */ + result = + IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice, + DIPROP_BUFFERSIZE, &dipdw.diph); + + if (result == DI_POLLEDDEVICE) { + /* This device doesn't support buffering, so we're forced + * to use less reliable polling. */ + joystick->hwdata->buffered = SDL_FALSE; + } else if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SetProperty", result); + } + return 0; +} + +static int +SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms) +{ + HRESULT result; + + /* Reset and then enable actuators */ + result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET); + if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) { + result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + if (SUCCEEDED(result)) { + result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET); + } + } + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_RESET)", result); + } + + result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_SETACTUATORSON); + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_SETACTUATORSON)", result); + } + + /* Create the effect */ + joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms); + if (!joystick->hwdata->ffeffect) { + return SDL_OutOfMemory(); + } + + result = IDirectInputDevice8_CreateEffect(joystick->hwdata->InputDevice, &GUID_Sine, + joystick->hwdata->ffeffect, &joystick->hwdata->ffeffect_ref, NULL); + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::CreateEffect", result); + } + return 0; +} + +int +SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + HRESULT result; + + /* Scale and average the two rumble strengths */ + Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); + + if (!(joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK)) { + return SDL_Unsupported(); + } + + if (joystick->hwdata->ff_initialized) { + DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams); + joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */ + periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude); + + result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS)); + if (result == DIERR_INPUTLOST) { + result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + if (SUCCEEDED(result)) { + result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS)); + } + } + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::SetParameters", result); + } + } else { + if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) { + return -1; + } + joystick->hwdata->ff_initialized = SDL_TRUE; + } + + result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0); + if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) { + result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + if (SUCCEEDED(result)) { + result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0); + } + } + if (FAILED(result)) { + return SetDIerror("IDirectInputDevice8::Start", result); + } + return 0; +} + +static Uint8 +TranslatePOV(DWORD value) +{ + const int HAT_VALS[] = { + SDL_HAT_UP, + SDL_HAT_UP | SDL_HAT_RIGHT, + SDL_HAT_RIGHT, + SDL_HAT_DOWN | SDL_HAT_RIGHT, + SDL_HAT_DOWN, + SDL_HAT_DOWN | SDL_HAT_LEFT, + SDL_HAT_LEFT, + SDL_HAT_UP | SDL_HAT_LEFT + }; + + if (LOWORD(value) == 0xFFFF) + return SDL_HAT_CENTERED; + + /* Round the value up: */ + value += 4500 / 2; + value %= 36000; + value /= 4500; + + if (value >= 8) + return SDL_HAT_CENTERED; /* shouldn't happen */ + + return HAT_VALS[value]; +} + +static void +UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick) +{ + int i; + HRESULT result; + DWORD numevents; + DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE]; + + numevents = INPUT_QSIZE; + result = + IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice, + sizeof(DIDEVICEOBJECTDATA), evtbuf, + &numevents, 0); + if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) { + IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + result = + IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice, + sizeof(DIDEVICEOBJECTDATA), + evtbuf, &numevents, 0); + } + + /* Handle the events or punt */ + if (FAILED(result)) { + return; + } + + for (i = 0; i < (int)numevents; ++i) { + int j; + + for (j = 0; j < joystick->hwdata->NumInputs; ++j) { + const input_t *in = &joystick->hwdata->Inputs[j]; + + if (evtbuf[i].dwOfs != in->ofs) + continue; + + switch (in->type) { + case AXIS: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData); + break; + case BUTTON: + SDL_PrivateJoystickButton(joystick, in->num, + (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED)); + break; + case HAT: + { + Uint8 pos = TranslatePOV(evtbuf[i].dwData); + SDL_PrivateJoystickHat(joystick, in->num, pos); + } + break; + } + } + } +} + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +static void +UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick) +{ + DIJOYSTATE2 state; + HRESULT result; + int i; + + result = + IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice, + sizeof(DIJOYSTATE2), &state); + if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) { + IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + result = + IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice, + sizeof(DIJOYSTATE2), &state); + } + + if (result != DI_OK) { + return; + } + + /* Set each known axis, button and POV. */ + for (i = 0; i < joystick->hwdata->NumInputs; ++i) { + const input_t *in = &joystick->hwdata->Inputs[i]; + + switch (in->type) { + case AXIS: + switch (in->ofs) { + case DIJOFS_X: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX); + break; + case DIJOFS_Y: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY); + break; + case DIJOFS_Z: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ); + break; + case DIJOFS_RX: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx); + break; + case DIJOFS_RY: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy); + break; + case DIJOFS_RZ: + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz); + break; + case DIJOFS_SLIDER(0): + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]); + break; + case DIJOFS_SLIDER(1): + SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]); + break; + } + break; + + case BUTTON: + SDL_PrivateJoystickButton(joystick, in->num, + (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED)); + break; + case HAT: + { + Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]); + SDL_PrivateJoystickHat(joystick, in->num, pos); + break; + } + } + } +} + +void +SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick) +{ + HRESULT result; + + result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice); + if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) { + IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice); + IDirectInputDevice8_Poll(joystick->hwdata->InputDevice); + } + + if (joystick->hwdata->buffered) { + UpdateDINPUTJoystickState_Buffered(joystick); + } else { + UpdateDINPUTJoystickState_Polled(joystick); + } +} + +void +SDL_DINPUT_JoystickClose(SDL_Joystick * joystick) +{ + if (joystick->hwdata->ffeffect_ref) { + IDirectInputEffect_Unload(joystick->hwdata->ffeffect_ref); + joystick->hwdata->ffeffect_ref = NULL; + } + if (joystick->hwdata->ffeffect) { + FreeRumbleEffectData(joystick->hwdata->ffeffect); + joystick->hwdata->ffeffect = NULL; + } + IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice); + IDirectInputDevice8_Release(joystick->hwdata->InputDevice); + joystick->hwdata->ff_initialized = SDL_FALSE; +} + +void +SDL_DINPUT_JoystickQuit(void) +{ + if (dinput != NULL) { + IDirectInput8_Release(dinput); + dinput = NULL; + } + + if (coinitialized) { + WIN_CoUninitialize(); + coinitialized = SDL_FALSE; + } +} + +#else /* !SDL_JOYSTICK_DINPUT */ + +typedef struct JoyStick_DeviceData JoyStick_DeviceData; + +int +SDL_DINPUT_JoystickInit(void) +{ + return 0; +} + +void +SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext) +{ +} + +int +SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) +{ + return SDL_Unsupported(); +} + +int +SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +void +SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick) +{ +} + +void +SDL_DINPUT_JoystickClose(SDL_Joystick * joystick) +{ +} + +void +SDL_DINPUT_JoystickQuit(void) +{ +} + +#endif /* SDL_JOYSTICK_DINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h new file mode 100644 index 0000000..9f29fc7 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +extern int SDL_DINPUT_JoystickInit(void); +extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext); +extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice); +extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); +extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick); +extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick); +extern void SDL_DINPUT_JoystickQuit(void); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c new file mode 100644 index 0000000..60e3fcb --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c @@ -0,0 +1,452 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_WINMM + +/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */ + +#include "../../core/windows/SDL_windows.h" +#include <mmsystem.h> +#include <regstr.h> + +#include "SDL_events.h" +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + +#ifdef REGSTR_VAL_JOYOEMNAME +#undef REGSTR_VAL_JOYOEMNAME +#endif +#define REGSTR_VAL_JOYOEMNAME "OEMName" + +#define MAX_JOYSTICKS 16 +#define MAX_AXES 6 /* each joystick can have up to 6 axes */ +#define MAX_BUTTONS 32 /* and 32 buttons */ +#define JOY_BUTTON_FLAG(n) (1<<n) + + +/* array to hold joystick ID values */ +static UINT SYS_JoystickID[MAX_JOYSTICKS]; +static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS]; +static char *SYS_JoystickName[MAX_JOYSTICKS]; + +/* The private structure used to keep track of a joystick */ +struct joystick_hwdata +{ + /* joystick ID */ + UINT id; + + /* values used to translate device-specific coordinates into + SDL-standard ranges */ + struct _transaxis + { + int offset; + float scale; + } transaxis[6]; +}; + +/* Convert a Windows Multimedia API return code to a text message */ +static void SetMMerror(char *function, int code); + + +static char * +GetJoystickName(int index, const char *szRegKey) +{ + /* added 7/24/2004 by Eckhard Stolberg */ + /* + see if there is a joystick for the current + index (1-16) listed in the registry + */ + char *name = NULL; + HKEY hTopKey; + HKEY hKey; + DWORD regsize; + LONG regresult; + char regkey[256]; + char regvalue[256]; + char regname[256]; + + SDL_snprintf(regkey, SDL_arraysize(regkey), +#ifdef UNICODE + "%S\\%s\\%S", +#else + "%s\\%s\\%s", +#endif + REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR); + hTopKey = HKEY_LOCAL_MACHINE; + regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey); + if (regresult != ERROR_SUCCESS) { + hTopKey = HKEY_CURRENT_USER; + regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey); + } + if (regresult != ERROR_SUCCESS) { + return NULL; + } + + /* find the registry key name for the joystick's properties */ + regsize = sizeof(regname); + SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1, + REGSTR_VAL_JOYOEMNAME); + regresult = + RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, ®size); + RegCloseKey(hKey); + + if (regresult != ERROR_SUCCESS) { + return NULL; + } + + /* open that registry key */ + SDL_snprintf(regkey, SDL_arraysize(regkey), +#ifdef UNICODE + "%S\\%s", +#else + "%s\\%s", +#endif + REGSTR_PATH_JOYOEM, regname); + regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey); + if (regresult != ERROR_SUCCESS) { + return NULL; + } + + /* find the size for the OEM name text */ + regsize = sizeof(regvalue); + regresult = + RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, ®size); + if (regresult == ERROR_SUCCESS) { + /* allocate enough memory for the OEM name text ... */ + name = (char *) SDL_malloc(regsize); + if (name) { + /* ... and read it from the registry */ + regresult = RegQueryValueExA(hKey, + REGSTR_VAL_JOYOEMNAME, 0, 0, + (LPBYTE) name, ®size); + } + } + RegCloseKey(hKey); + + return (name); +} + +static int SDL_SYS_numjoysticks = 0; + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * It should return 0, or -1 on an unrecoverable fatal error. + */ +int +SDL_SYS_JoystickInit(void) +{ + int i; + int maxdevs; + JOYINFOEX joyinfo; + JOYCAPSA joycaps; + MMRESULT result; + + /* Reset the joystick ID & name mapping tables */ + for (i = 0; i < MAX_JOYSTICKS; ++i) { + SYS_JoystickID[i] = 0; + SYS_JoystickName[i] = NULL; + } + + /* Loop over all potential joystick devices */ + SDL_SYS_numjoysticks = 0; + maxdevs = joyGetNumDevs(); + for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) { + + joyinfo.dwSize = sizeof(joyinfo); + joyinfo.dwFlags = JOY_RETURNALL; + result = joyGetPosEx(i, &joyinfo); + if (result == JOYERR_NOERROR) { + result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps)); + if (result == JOYERR_NOERROR) { + SYS_JoystickID[SDL_SYS_numjoysticks] = i; + SYS_Joystick[SDL_SYS_numjoysticks] = joycaps; + SYS_JoystickName[SDL_SYS_numjoysticks] = + GetJoystickName(i, joycaps.szRegKey); + SDL_SYS_numjoysticks++; + } + } + } + return (SDL_SYS_numjoysticks); +} + +int +SDL_SYS_NumJoysticks(void) +{ + return SDL_SYS_numjoysticks; +} + +void +SDL_SYS_JoystickDetect(void) +{ +} + +/* Function to get the device-dependent name of a joystick */ +const char * +SDL_SYS_JoystickNameForDeviceIndex(int device_index) +{ + if (SYS_JoystickName[device_index] != NULL) { + return (SYS_JoystickName[device_index]); + } else { + return (SYS_Joystick[device_index].szPname); + } +} + +/* Function to perform the mapping from device index to the instance id for this index */ +SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) +{ + return device_index; +} + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +int +SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + int index, i; + int caps_flags[MAX_AXES - 2] = + { JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV }; + int axis_min[MAX_AXES], axis_max[MAX_AXES]; + + + /* shortcut */ + index = device_index; + axis_min[0] = SYS_Joystick[index].wXmin; + axis_max[0] = SYS_Joystick[index].wXmax; + axis_min[1] = SYS_Joystick[index].wYmin; + axis_max[1] = SYS_Joystick[index].wYmax; + axis_min[2] = SYS_Joystick[index].wZmin; + axis_max[2] = SYS_Joystick[index].wZmax; + axis_min[3] = SYS_Joystick[index].wRmin; + axis_max[3] = SYS_Joystick[index].wRmax; + axis_min[4] = SYS_Joystick[index].wUmin; + axis_max[4] = SYS_Joystick[index].wUmax; + axis_min[5] = SYS_Joystick[index].wVmin; + axis_max[5] = SYS_Joystick[index].wVmax; + + /* allocate memory for system specific hardware data */ + joystick->instance_id = device_index; + joystick->hwdata = + (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); + if (joystick->hwdata == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); + + /* set hardware data */ + joystick->hwdata->id = SYS_JoystickID[index]; + for (i = 0; i < MAX_AXES; ++i) { + if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) { + joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i]; + joystick->hwdata->transaxis[i].scale = + (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]); + } else { + joystick->hwdata->transaxis[i].offset = 0; + joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */ + } + } + + /* fill nbuttons, naxes, and nhats fields */ + joystick->nbuttons = SYS_Joystick[index].wNumButtons; + joystick->naxes = SYS_Joystick[index].wNumAxes; + if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) { + joystick->nhats = 1; + } else { + joystick->nhats = 0; + } + return (0); +} + +static Uint8 +TranslatePOV(DWORD value) +{ + Uint8 pos; + + pos = SDL_HAT_CENTERED; + if (value != JOY_POVCENTERED) { + if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) { + pos |= SDL_HAT_UP; + } + if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) { + pos |= SDL_HAT_RIGHT; + } + if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) { + pos |= SDL_HAT_DOWN; + } + if (value > JOY_POVBACKWARD) { + pos |= SDL_HAT_LEFT; + } + } + return (pos); +} + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +void +SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) +{ + MMRESULT result; + int i; + DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, + JOY_RETURNR, JOY_RETURNU, JOY_RETURNV + }; + DWORD pos[MAX_AXES]; + struct _transaxis *transaxis; + int value; + JOYINFOEX joyinfo; + + joyinfo.dwSize = sizeof(joyinfo); + joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS; + if (!joystick->hats) { + joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS); + } + result = joyGetPosEx(joystick->hwdata->id, &joyinfo); + if (result != JOYERR_NOERROR) { + SetMMerror("joyGetPosEx", result); + return; + } + + /* joystick motion events */ + pos[0] = joyinfo.dwXpos; + pos[1] = joyinfo.dwYpos; + pos[2] = joyinfo.dwZpos; + pos[3] = joyinfo.dwRpos; + pos[4] = joyinfo.dwUpos; + pos[5] = joyinfo.dwVpos; + + transaxis = joystick->hwdata->transaxis; + for (i = 0; i < joystick->naxes; i++) { + if (joyinfo.dwFlags & flags[i]) { + value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale); + SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value); + } + } + + /* joystick button events */ + if (joyinfo.dwFlags & JOY_RETURNBUTTONS) { + for (i = 0; i < joystick->nbuttons; ++i) { + if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) { + SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED); + } else { + SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED); + } + } + } + + /* joystick hat events */ + if (joyinfo.dwFlags & JOY_RETURNPOV) { + SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV)); + } +} + +/* Function to close a joystick after use */ +void +SDL_SYS_JoystickClose(SDL_Joystick * joystick) +{ + SDL_free(joystick->hwdata); +} + +/* Function to perform any system-specific joystick related cleanup */ +void +SDL_SYS_JoystickQuit(void) +{ + int i; + for (i = 0; i < MAX_JOYSTICKS; i++) { + SDL_free(SYS_JoystickName[i]); + SYS_JoystickName[i] = NULL; + } +} + +SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + +SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = joystick->name; + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + + +/* implementation functions */ +void +SetMMerror(char *function, int code) +{ + static char *error; + static char errbuf[1024]; + + errbuf[0] = 0; + switch (code) { + case MMSYSERR_NODRIVER: + error = "Joystick driver not present"; + break; + + case MMSYSERR_INVALPARAM: + case JOYERR_PARMS: + error = "Invalid parameter(s)"; + break; + + case MMSYSERR_BADDEVICEID: + error = "Bad device ID"; + break; + + case JOYERR_UNPLUGGED: + error = "Joystick not attached"; + break; + + case JOYERR_NOCANDO: + error = "Can't capture joystick input"; + break; + + default: + SDL_snprintf(errbuf, SDL_arraysize(errbuf), + "%s: Unknown Multimedia system error: 0x%x", + function, code); + break; + } + + if (!errbuf[0]) { + SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, + error); + } + SDL_SetError("%s", errbuf); +} + +#endif /* SDL_JOYSTICK_WINMM */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c new file mode 100644 index 0000000..71b72e6 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c @@ -0,0 +1,571 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT + +/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de + * A. Formiga's WINMM driver. + * + * Hats and sliders are completely untested; the app I'm writing this for mostly + * doesn't use them and I don't own any joysticks with them. + * + * We don't bother to use event notification here. It doesn't seem to work + * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and + * let it return 0 events. */ + +#include "SDL_error.h" +#include "SDL_assert.h" +#include "SDL_events.h" +#include "SDL_timer.h" +#include "SDL_mutex.h" +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../../thread/SDL_systhread.h" +#include "../../core/windows/SDL_windows.h" +#if !defined(__WINRT__) +#include <dbt.h> +#endif + +#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */ +#include "SDL_windowsjoystick_c.h" +#include "SDL_dinputjoystick_c.h" +#include "SDL_xinputjoystick_c.h" + +#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */ +#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */ + + +#ifndef DEVICE_NOTIFY_WINDOW_HANDLE +#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000 +#endif + +/* local variables */ +static SDL_bool s_bDeviceAdded = SDL_FALSE; +static SDL_bool s_bDeviceRemoved = SDL_FALSE; +static SDL_cond *s_condJoystickThread = NULL; +static SDL_mutex *s_mutexJoyStickEnum = NULL; +static SDL_Thread *s_threadJoystick = NULL; +static SDL_bool s_bJoystickThreadQuit = SDL_FALSE; + +JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */ + +static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE; + +#ifdef __WINRT__ + +typedef struct +{ + int unused; +} SDL_DeviceNotificationData; + +static void +SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data) +{ +} + +static int +SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data) +{ + return 0; +} + +static SDL_bool +SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex) +{ + return SDL_FALSE; +} + +#else /* !__WINRT__ */ + +typedef struct +{ + HRESULT coinitialized; + WNDCLASSEX wincl; + HWND messageWindow; + HDEVNOTIFY hNotify; +} SDL_DeviceNotificationData; + +#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200 +#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201 + +/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */ +static LRESULT CALLBACK +SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + switch (message) { + case WM_DEVICECHANGE: + switch (wParam) { + case DBT_DEVICEARRIVAL: + case DBT_DEVICEREMOVECOMPLETE: + if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) { + /* notify 300ms and 2 seconds later to ensure all APIs have updated status */ + SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL); + SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL); + } + break; + } + return 0; + case WM_TIMER: + KillTimer(hwnd, wParam); + s_bWindowsDeviceChanged = SDL_TRUE; + return 0; + } + + return DefWindowProc (hwnd, message, wParam, lParam); +} + +static void +SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data) +{ + if (data->hNotify) + UnregisterDeviceNotification(data->hNotify); + + if (data->messageWindow) + DestroyWindow(data->messageWindow); + + UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance); + + if (data->coinitialized == S_OK) { + WIN_CoUninitialize(); + } +} + +static int +SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data) +{ + DEV_BROADCAST_DEVICEINTERFACE dbh; + GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } }; + + SDL_zerop(data); + + data->coinitialized = WIN_CoInitialize(); + + data->wincl.hInstance = GetModuleHandle(NULL); + data->wincl.lpszClassName = L"Message"; + data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */ + data->wincl.cbSize = sizeof (WNDCLASSEX); + + if (!RegisterClassEx(&data->wincl)) { + WIN_SetError("Failed to create register class for joystick autodetect"); + SDL_CleanupDeviceNotification(data); + return -1; + } + + data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL); + if (!data->messageWindow) { + WIN_SetError("Failed to create message window for joystick autodetect"); + SDL_CleanupDeviceNotification(data); + return -1; + } + + SDL_zero(dbh); + dbh.dbcc_size = sizeof(dbh); + dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; + dbh.dbcc_classguid = GUID_DEVINTERFACE_HID; + + data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE); + if (!data->hNotify) { + WIN_SetError("Failed to create notify device for joystick autodetect"); + SDL_CleanupDeviceNotification(data); + return -1; + } + return 0; +} + +static SDL_bool +SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex) +{ + MSG msg; + int lastret = 1; + + if (!data->messageWindow) { + return SDL_FALSE; /* device notifications require a window */ + } + + SDL_UnlockMutex(mutex); + while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) { + lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */ + if (lastret > 0) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + } + SDL_LockMutex(mutex); + return (lastret != -1) ? SDL_TRUE : SDL_FALSE; +} + +#endif /* __WINRT__ */ + +/* Function/thread to scan the system for joysticks. */ +static int +SDL_JoystickThread(void *_data) +{ + SDL_DeviceNotificationData notification_data; + +#if SDL_JOYSTICK_XINPUT + SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT]; + SDL_zero(bOpenedXInputDevices); +#endif + + if (SDL_CreateDeviceNotification(¬ification_data) < 0) { + return -1; + } + + SDL_LockMutex(s_mutexJoyStickEnum); + while (s_bJoystickThreadQuit == SDL_FALSE) { + SDL_bool bXInputChanged = SDL_FALSE; + + if (SDL_WaitForDeviceNotification(¬ification_data, s_mutexJoyStickEnum) == SDL_FALSE) { +#if SDL_JOYSTICK_XINPUT + /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */ + SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000); + if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) { + /* scan for any change in XInput devices */ + Uint8 userId; + for (userId = 0; userId < XUSER_MAX_COUNT; userId++) { + XINPUT_CAPABILITIES capabilities; + const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities); + const SDL_bool available = (result == ERROR_SUCCESS); + if (bOpenedXInputDevices[userId] != available) { + bXInputChanged = SDL_TRUE; + bOpenedXInputDevices[userId] = available; + } + } + } +#else + /* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */ + break; +#endif /* SDL_JOYSTICK_XINPUT */ + } + + if (s_bWindowsDeviceChanged || bXInputChanged) { + s_bDeviceRemoved = SDL_TRUE; + s_bDeviceAdded = SDL_TRUE; + s_bWindowsDeviceChanged = SDL_FALSE; + } + } + SDL_UnlockMutex(s_mutexJoyStickEnum); + + SDL_CleanupDeviceNotification(¬ification_data); + + return 1; +} + +void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device) +{ + device->send_add_event = SDL_TRUE; + device->nInstanceID = SDL_GetNextJoystickInstanceID(); + device->pNext = SYS_Joystick; + SYS_Joystick = device; + + s_bDeviceAdded = SDL_TRUE; +} + +static void WINDOWS_JoystickDetect(void); +static void WINDOWS_JoystickQuit(void); + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * It should return 0, or -1 on an unrecoverable fatal error. + */ +static int +WINDOWS_JoystickInit(void) +{ + if (SDL_DINPUT_JoystickInit() < 0) { + WINDOWS_JoystickQuit(); + return -1; + } + + if (SDL_XINPUT_JoystickInit() < 0) { + WINDOWS_JoystickQuit(); + return -1; + } + + s_mutexJoyStickEnum = SDL_CreateMutex(); + s_condJoystickThread = SDL_CreateCond(); + s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */ + + WINDOWS_JoystickDetect(); + + if (!s_threadJoystick) { + /* spin up the thread to detect hotplug of devices */ + s_bJoystickThreadQuit = SDL_FALSE; + s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); + } + return 0; +} + +/* return the number of joysticks that are connected right now */ +static int +WINDOWS_JoystickGetCount(void) +{ + int nJoysticks = 0; + JoyStick_DeviceData *device = SYS_Joystick; + while (device) { + nJoysticks++; + device = device->pNext; + } + + return nJoysticks; +} + +/* detect any new joysticks being inserted into the system */ +static void +WINDOWS_JoystickDetect(void) +{ + JoyStick_DeviceData *pCurList = NULL; + + /* only enum the devices if the joystick thread told us something changed */ + if (!s_bDeviceAdded && !s_bDeviceRemoved) { + return; /* thread hasn't signaled, nothing to do right now. */ + } + + SDL_LockMutex(s_mutexJoyStickEnum); + + s_bDeviceAdded = SDL_FALSE; + s_bDeviceRemoved = SDL_FALSE; + + pCurList = SYS_Joystick; + SYS_Joystick = NULL; + + /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */ + SDL_DINPUT_JoystickDetect(&pCurList); + + /* Look for XInput devices. Do this last, so they're first in the final list. */ + SDL_XINPUT_JoystickDetect(&pCurList); + + SDL_UnlockMutex(s_mutexJoyStickEnum); + + while (pCurList) { + JoyStick_DeviceData *pListNext = NULL; + + if (pCurList->bXInputDevice) { + SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId); + } else { + SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice); + } + + SDL_PrivateJoystickRemoved(pCurList->nInstanceID); + + pListNext = pCurList->pNext; + SDL_free(pCurList->joystickname); + SDL_free(pCurList); + pCurList = pListNext; + } + + if (s_bDeviceAdded) { + JoyStick_DeviceData *pNewJoystick; + int device_index = 0; + s_bDeviceAdded = SDL_FALSE; + pNewJoystick = SYS_Joystick; + while (pNewJoystick) { + if (pNewJoystick->send_add_event) { + if (pNewJoystick->bXInputDevice) { + SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId); + } else { + SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice); + } + + SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID); + + pNewJoystick->send_add_event = SDL_FALSE; + } + device_index++; + pNewJoystick = pNewJoystick->pNext; + } + } +} + +/* Function to get the device-dependent name of a joystick */ +static const char * +WINDOWS_JoystickGetDeviceName(int device_index) +{ + JoyStick_DeviceData *device = SYS_Joystick; + + for (; device_index > 0; device_index--) + device = device->pNext; + + return device->joystickname; +} + +static int +WINDOWS_JoystickGetDevicePlayerIndex(int device_index) +{ + JoyStick_DeviceData *device = SYS_Joystick; + int index; + + for (index = device_index; index > 0; index--) + device = device->pNext; + + return device->bXInputDevice ? (int)device->XInputUserId : -1; +} + +/* return the stable device guid for this device index */ +static SDL_JoystickGUID +WINDOWS_JoystickGetDeviceGUID(int device_index) +{ + JoyStick_DeviceData *device = SYS_Joystick; + int index; + + for (index = device_index; index > 0; index--) + device = device->pNext; + + return device->guid; +} + +/* Function to perform the mapping between current device instance and this joysticks instance id */ +static SDL_JoystickID +WINDOWS_JoystickGetDeviceInstanceID(int device_index) +{ + JoyStick_DeviceData *device = SYS_Joystick; + int index; + + for (index = device_index; index > 0; index--) + device = device->pNext; + + return device->nInstanceID; +} + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +static int +WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + JoyStick_DeviceData *joystickdevice = SYS_Joystick; + + for (; device_index > 0; device_index--) + joystickdevice = joystickdevice->pNext; + + /* allocate memory for system specific hardware data */ + joystick->instance_id = joystickdevice->nInstanceID; + joystick->hwdata = + (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata)); + if (joystick->hwdata == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(joystick->hwdata); + joystick->hwdata->guid = joystickdevice->guid; + + if (joystickdevice->bXInputDevice) { + return SDL_XINPUT_JoystickOpen(joystick, joystickdevice); + } else { + return SDL_DINPUT_JoystickOpen(joystick, joystickdevice); + } +} + +static int +WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + if (joystick->hwdata->bXInputDevice) { + return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); + } else { + return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); + } +} + +static void +WINDOWS_JoystickUpdate(SDL_Joystick * joystick) +{ + if (!joystick->hwdata) { + return; + } + + if (joystick->hwdata->bXInputDevice) { + SDL_XINPUT_JoystickUpdate(joystick); + } else { + SDL_DINPUT_JoystickUpdate(joystick); + } +} + +/* Function to close a joystick after use */ +static void +WINDOWS_JoystickClose(SDL_Joystick * joystick) +{ + if (joystick->hwdata->bXInputDevice) { + SDL_XINPUT_JoystickClose(joystick); + } else { + SDL_DINPUT_JoystickClose(joystick); + } + + SDL_free(joystick->hwdata); +} + +/* Function to perform any system-specific joystick related cleanup */ +static void +WINDOWS_JoystickQuit(void) +{ + JoyStick_DeviceData *device = SYS_Joystick; + + while (device) { + JoyStick_DeviceData *device_next = device->pNext; + SDL_free(device->joystickname); + SDL_free(device); + device = device_next; + } + SYS_Joystick = NULL; + + if (s_threadJoystick) { + SDL_LockMutex(s_mutexJoyStickEnum); + s_bJoystickThreadQuit = SDL_TRUE; + SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */ + SDL_UnlockMutex(s_mutexJoyStickEnum); +#ifndef __WINRT__ + PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0); +#endif + SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */ + + SDL_DestroyMutex(s_mutexJoyStickEnum); + SDL_DestroyCond(s_condJoystickThread); + s_condJoystickThread= NULL; + s_mutexJoyStickEnum = NULL; + s_threadJoystick = NULL; + } + + SDL_DINPUT_JoystickQuit(); + SDL_XINPUT_JoystickQuit(); + + s_bDeviceAdded = SDL_FALSE; + s_bDeviceRemoved = SDL_FALSE; +} + +SDL_JoystickDriver SDL_WINDOWS_JoystickDriver = +{ + WINDOWS_JoystickInit, + WINDOWS_JoystickGetCount, + WINDOWS_JoystickDetect, + WINDOWS_JoystickGetDeviceName, + WINDOWS_JoystickGetDevicePlayerIndex, + WINDOWS_JoystickGetDeviceGUID, + WINDOWS_JoystickGetDeviceInstanceID, + WINDOWS_JoystickOpen, + WINDOWS_JoystickRumble, + WINDOWS_JoystickUpdate, + WINDOWS_JoystickClose, + WINDOWS_JoystickQuit, +}; + +#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h new file mode 100644 index 0000000..611f7e6 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h @@ -0,0 +1,95 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_events.h" +#include "../SDL_sysjoystick.h" +#include "../../core/windows/SDL_windows.h" +#include "../../core/windows/SDL_directx.h" + +#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ + +typedef struct JoyStick_DeviceData +{ + SDL_JoystickGUID guid; + char *joystickname; + Uint8 send_add_event; + SDL_JoystickID nInstanceID; + SDL_bool bXInputDevice; + BYTE SubType; + Uint8 XInputUserId; + DIDEVICEINSTANCE dxdevice; + WCHAR hidPath[MAX_PATH]; + struct JoyStick_DeviceData *pNext; +} JoyStick_DeviceData; + +extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */ + +typedef enum Type +{ + BUTTON, + AXIS, + HAT +} Type; + +typedef struct input_t +{ + /* DirectInput offset for this input type: */ + DWORD ofs; + + /* Button, axis or hat: */ + Type type; + + /* SDL input offset: */ + Uint8 num; +} input_t; + +/* The private structure used to keep track of a joystick */ +struct joystick_hwdata +{ + SDL_JoystickGUID guid; + Uint32 rumble_expiration; + +#if SDL_JOYSTICK_DINPUT + LPDIRECTINPUTDEVICE8 InputDevice; + DIDEVCAPS Capabilities; + SDL_bool buffered; + input_t Inputs[MAX_INPUTS]; + int NumInputs; + int NumSliders; + SDL_bool ff_initialized; + DIEFFECT *ffeffect; + LPDIRECTINPUTEFFECT ffeffect_ref; +#endif + + SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */ + SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ + Uint8 userid; /* XInput userid index for this joystick */ + DWORD dwPacketNumber; +}; + +#if SDL_JOYSTICK_DINPUT +extern const DIDATAFORMAT SDL_c_dfDIJoystick2; +#endif + +extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c new file mode 100644 index 0000000..6bbe475 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c @@ -0,0 +1,560 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "../SDL_sysjoystick.h" + +#if SDL_JOYSTICK_XINPUT + +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "SDL_timer.h" +#include "SDL_windowsjoystick_c.h" +#include "SDL_xinputjoystick_c.h" +#include "../hidapi/SDL_hidapijoystick_c.h" + +/* + * Internal stuff. + */ +static SDL_bool s_bXInputEnabled = SDL_TRUE; +static char *s_arrXInputDevicePath[XUSER_MAX_COUNT]; + + +static SDL_bool +SDL_XInputUseOldJoystickMapping() +{ +#ifdef __WINRT__ + /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */ + /* FIXME: Why are Win8/10 different here? -flibit */ + return (NTDDI_VERSION < NTDDI_WIN10); +#else + static int s_XInputUseOldJoystickMapping = -1; + if (s_XInputUseOldJoystickMapping < 0) { + s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE); + } + return (s_XInputUseOldJoystickMapping > 0); +#endif +} + +SDL_bool SDL_XINPUT_Enabled(void) +{ + return s_bXInputEnabled; +} + +int +SDL_XINPUT_JoystickInit(void) +{ + s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); + + if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) { + s_bXInputEnabled = SDL_FALSE; /* oh well. */ + } + return 0; +} + +static char * +GetXInputName(const Uint8 userid, BYTE SubType) +{ + char name[32]; + + if (SDL_XInputUseOldJoystickMapping()) { + SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid); + } else { + switch (SubType) { + case XINPUT_DEVSUBTYPE_GAMEPAD: + SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_WHEEL: + SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_ARCADE_STICK: + SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_FLIGHT_STICK: + SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_DANCE_PAD: + SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_GUITAR: + case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: + case XINPUT_DEVSUBTYPE_GUITAR_BASS: + SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_DRUM_KIT: + SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid); + break; + case XINPUT_DEVSUBTYPE_ARCADE_PAD: + SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid); + break; + default: + SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid); + break; + } + } + return SDL_strdup(name); +} + +/* We can't really tell what device is being used for XInput, but we can guess + and we'll be correct for the case where only one device is connected. + */ +static void +GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion) +{ +#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */ + + PRAWINPUTDEVICELIST devices = NULL; + UINT i, j, device_count = 0; + + if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) { + return; /* oh well. */ + } + + devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count); + if (devices == NULL) { + return; + } + + if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) { + SDL_free(devices); + return; /* oh well. */ + } + + for (i = 0; i < device_count; i++) { + RID_DEVICE_INFO rdi; + char devName[128]; + UINT rdiSize = sizeof(rdi); + UINT nameSize = SDL_arraysize(devName); + + rdi.cbSize = sizeof(rdi); + if ((devices[i].dwType == RIM_TYPEHID) && + (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) && + (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) && + (SDL_strstr(devName, "IG_") != NULL)) { + SDL_bool found = SDL_FALSE; + for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) { + if (j == userid) { + continue; + } + if (!s_arrXInputDevicePath[j]) { + continue; + } + if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) { + found = SDL_TRUE; + break; + } + } + if (found) { + /* We already have this device in our XInput device list */ + continue; + } + + /* We don't actually know if this is the right device for this + * userid, but we'll record it so we'll at least be consistent + * when the raw device list changes. + */ + *pVID = (Uint16)rdi.hid.dwVendorId; + *pPID = (Uint16)rdi.hid.dwProductId; + *pVersion = (Uint16)rdi.hid.dwVersionNumber; + if (s_arrXInputDevicePath[userid]) { + SDL_free(s_arrXInputDevicePath[userid]); + } + s_arrXInputDevicePath[userid] = SDL_strdup(devName); + break; + } + } + SDL_free(devices); +#endif /* ifndef __WINRT__ */ +} + +static void +AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext) +{ + Uint16 vendor = 0; + Uint16 product = 0; + Uint16 version = 0; + JoyStick_DeviceData *pPrevJoystick = NULL; + JoyStick_DeviceData *pNewJoystick = *pContext; + + if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) + return; + + if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) + return; + + while (pNewJoystick) { + if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) { + /* if we are replacing the front of the list then update it */ + if (pNewJoystick == *pContext) { + *pContext = pNewJoystick->pNext; + } else if (pPrevJoystick) { + pPrevJoystick->pNext = pNewJoystick->pNext; + } + + pNewJoystick->pNext = SYS_Joystick; + SYS_Joystick = pNewJoystick; + return; /* already in the list. */ + } + + pPrevJoystick = pNewJoystick; + pNewJoystick = pNewJoystick->pNext; + } + + pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData)); + if (!pNewJoystick) { + return; /* better luck next time? */ + } + SDL_zerop(pNewJoystick); + + pNewJoystick->joystickname = GetXInputName(userid, SubType); + if (!pNewJoystick->joystickname) { + SDL_free(pNewJoystick); + return; /* better luck next time? */ + } + + pNewJoystick->bXInputDevice = SDL_TRUE; + if (SDL_XInputUseOldJoystickMapping()) { + SDL_zero(pNewJoystick->guid); + } else { + Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data; + + GuessXInputDevice(userid, &vendor, &product, &version); + + *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(vendor); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(product); + *guid16++ = 0; + *guid16++ = SDL_SwapLE16(version); + *guid16++ = 0; + + /* Note that this is an XInput device and what subtype it is */ + pNewJoystick->guid.data[14] = 'x'; + pNewJoystick->guid.data[15] = SubType; + } + pNewJoystick->SubType = SubType; + pNewJoystick->XInputUserId = userid; + + if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) { + SDL_free(pNewJoystick); + return; + } + +#ifdef SDL_JOYSTICK_HIDAPI + if (HIDAPI_IsDevicePresent(vendor, product, version)) { + /* The HIDAPI driver is taking care of this device */ + SDL_free(pNewJoystick); + return; + } +#endif + + WINDOWS_AddJoystickDevice(pNewJoystick); +} + +static void +DelXInputDevice(Uint8 userid) +{ + if (s_arrXInputDevicePath[userid]) { + SDL_free(s_arrXInputDevicePath[userid]); + s_arrXInputDevicePath[userid] = NULL; + } +} + +void +SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) +{ + int iuserid; + + if (!s_bXInputEnabled) { + return; + } + + /* iterate in reverse, so these are in the final list in ascending numeric order. */ + for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) { + const Uint8 userid = (Uint8)iuserid; + XINPUT_CAPABILITIES capabilities; + if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { + AddXInputDevice(userid, capabilities.SubType, pContext); + } else { + DelXInputDevice(userid); + } + } +} + +int +SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) +{ + const Uint8 userId = joystickdevice->XInputUserId; + XINPUT_CAPABILITIES capabilities; + XINPUT_VIBRATION state; + + SDL_assert(s_bXInputEnabled); + SDL_assert(XINPUTGETCAPABILITIES); + SDL_assert(XINPUTSETSTATE); + SDL_assert(userId < XUSER_MAX_COUNT); + + joystick->player_index = userId; + + joystick->hwdata->bXInputDevice = SDL_TRUE; + + if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) { + SDL_free(joystick->hwdata); + joystick->hwdata = NULL; + return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?"); + } + SDL_zero(state); + joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS); + joystick->hwdata->userid = userId; + + /* The XInput API has a hard coded button/axis mapping, so we just match it */ + if (SDL_XInputUseOldJoystickMapping()) { + joystick->naxes = 6; + joystick->nbuttons = 15; + } else { + joystick->naxes = 6; + joystick->nbuttons = 11; + joystick->nhats = 1; + } + return 0; +} + +static void +UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) +{ + if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) { + SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN; + if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) { + ePowerLevel = SDL_JOYSTICK_POWER_WIRED; + } else { + switch (pBatteryInformation->BatteryLevel) { + case BATTERY_LEVEL_EMPTY: + ePowerLevel = SDL_JOYSTICK_POWER_EMPTY; + break; + case BATTERY_LEVEL_LOW: + ePowerLevel = SDL_JOYSTICK_POWER_LOW; + break; + case BATTERY_LEVEL_MEDIUM: + ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM; + break; + default: + case BATTERY_LEVEL_FULL: + ePowerLevel = SDL_JOYSTICK_POWER_FULL; + break; + } + } + + SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel); + } +} + +static void +UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) +{ + static WORD s_XInputButtons[] = { + XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT, + XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, + XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, + XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, + XINPUT_GAMEPAD_GUIDE + }; + WORD wButtons = pXInputState->Gamepad.wButtons; + Uint8 button; + + SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX); + SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY))); + SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX); + SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY))); + SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768)); + SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768)); + + for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) { + SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); + } + + UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); +} + +static void +UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) +{ + static WORD s_XInputButtons[] = { + XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, + XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START, + XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, + XINPUT_GAMEPAD_GUIDE + }; + WORD wButtons = pXInputState->Gamepad.wButtons; + Uint8 button; + Uint8 hat = SDL_HAT_CENTERED; + + SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX); + SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY); + SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); + SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX); + SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY); + SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); + + for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) { + SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); + } + + if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { + hat |= SDL_HAT_UP; + } + if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { + hat |= SDL_HAT_DOWN; + } + if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { + hat |= SDL_HAT_LEFT; + } + if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { + hat |= SDL_HAT_RIGHT; + } + SDL_PrivateJoystickHat(joystick, 0, hat); + + UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); +} + +int +SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + XINPUT_VIBRATION XVibration; + + if (!XINPUTSETSTATE) { + return SDL_Unsupported(); + } + + XVibration.wLeftMotorSpeed = low_frequency_rumble; + XVibration.wRightMotorSpeed = high_frequency_rumble; + if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) { + return SDL_SetError("XInputSetState() failed"); + } + + if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { + joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms; + } else { + joystick->hwdata->rumble_expiration = 0; + } + return 0; +} + +void +SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick) +{ + HRESULT result; + XINPUT_STATE_EX XInputState; + XINPUT_BATTERY_INFORMATION_EX XBatteryInformation; + + if (!XINPUTGETSTATE) + return; + + result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState); + if (result == ERROR_DEVICE_NOT_CONNECTED) { + return; + } + + SDL_zero(XBatteryInformation); + if (XINPUTGETBATTERYINFORMATION) { + result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation); + } + + /* only fire events if the data changed from last time */ + if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) { + if (SDL_XInputUseOldJoystickMapping()) { + UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation); + } else { + UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation); + } + joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber; + } + + if (joystick->hwdata->rumble_expiration) { + Uint32 now = SDL_GetTicks(); + if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) { + SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0); + } + } +} + +void +SDL_XINPUT_JoystickClose(SDL_Joystick * joystick) +{ +} + +void +SDL_XINPUT_JoystickQuit(void) +{ + if (s_bXInputEnabled) { + WIN_UnloadXInputDLL(); + } +} + +#else /* !SDL_JOYSTICK_XINPUT */ + +typedef struct JoyStick_DeviceData JoyStick_DeviceData; + +SDL_bool SDL_XINPUT_Enabled(void) +{ + return SDL_FALSE; +} + +int +SDL_XINPUT_JoystickInit(void) +{ + return 0; +} + +void +SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) +{ +} + +int +SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice) +{ + return SDL_Unsupported(); +} + +int +SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) +{ + return SDL_Unsupported(); +} + +void +SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick) +{ +} + +void +SDL_XINPUT_JoystickClose(SDL_Joystick * joystick) +{ +} + +void +SDL_XINPUT_JoystickQuit(void) +{ +} + +#endif /* SDL_JOYSTICK_XINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h new file mode 100644 index 0000000..8d57b62 --- /dev/null +++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h @@ -0,0 +1,34 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "../../core/windows/SDL_xinput.h" + +extern SDL_bool SDL_XINPUT_Enabled(void); +extern int SDL_XINPUT_JoystickInit(void); +extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext); +extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice); +extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); +extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick); +extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick); +extern void SDL_XINPUT_JoystickQuit(void); + +/* vi: set ts=4 sw=4 expandtab: */ |