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-rw-r--r--source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c2075
-rw-r--r--source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h592
-rw-r--r--source/3rd-party/SDL2/src/joystick/SDL_joystick.c1584
-rw-r--r--source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h106
-rw-r--r--source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h157
-rw-r--r--source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c710
-rw-r--r--source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h59
-rw-r--r--source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c708
-rw-r--r--source/3rd-party/SDL2/src/joystick/controller_type.h427
-rw-r--r--source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c1019
-rw-r--r--source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h79
-rw-r--r--source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c120
-rw-r--r--source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c415
-rw-r--r--source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h52
-rw-r--r--source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc278
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c566
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c905
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c787
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c324
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c1071
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h74
-rw-r--r--source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m734
-rw-r--r--source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h57
-rw-r--r--source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c1121
-rw-r--r--source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h69
-rw-r--r--source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c264
-rw-r--r--source/3rd-party/SDL2/src/joystick/sort_controllers.py78
-rw-r--r--source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c52
-rw-r--r--source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h39
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c1155
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h31
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c452
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c571
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h95
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c560
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h34
36 files changed, 17420 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c b/source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c
new file mode 100644
index 0000000..eb1ef06
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/SDL_gamecontroller.c
@@ -0,0 +1,2075 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* This is the game controller API for Simple DirectMedia Layer */
+
+#include "SDL_events.h"
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_timer.h"
+#include "SDL_sysjoystick.h"
+#include "SDL_joystick_c.h"
+#include "SDL_gamecontrollerdb.h"
+
+#if !SDL_EVENTS_DISABLED
+#include "../events/SDL_events_c.h"
+#endif
+
+#if defined(__ANDROID__)
+#include "SDL_system.h"
+#endif
+
+
+/* Many controllers turn the center button into an instantaneous button press */
+#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
+
+#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
+
+/* a list of currently opened game controllers */
+static SDL_GameController *SDL_gamecontrollers = NULL;
+
+typedef struct
+{
+ SDL_GameControllerBindType inputType;
+ union
+ {
+ int button;
+
+ struct {
+ int axis;
+ int axis_min;
+ int axis_max;
+ } axis;
+
+ struct {
+ int hat;
+ int hat_mask;
+ } hat;
+
+ } input;
+
+ SDL_GameControllerBindType outputType;
+ union
+ {
+ SDL_GameControllerButton button;
+
+ struct {
+ SDL_GameControllerAxis axis;
+ int axis_min;
+ int axis_max;
+ } axis;
+
+ } output;
+
+} SDL_ExtendedGameControllerBind;
+
+/* our hard coded list of mapping support */
+typedef enum
+{
+ SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
+ SDL_CONTROLLER_MAPPING_PRIORITY_API,
+ SDL_CONTROLLER_MAPPING_PRIORITY_USER,
+} SDL_ControllerMappingPriority;
+
+typedef struct _ControllerMapping_t
+{
+ SDL_JoystickGUID guid;
+ char *name;
+ char *mapping;
+ SDL_ControllerMappingPriority priority;
+ struct _ControllerMapping_t *next;
+} ControllerMapping_t;
+
+static SDL_JoystickGUID s_zeroGUID;
+static ControllerMapping_t *s_pSupportedControllers = NULL;
+static ControllerMapping_t *s_pDefaultMapping = NULL;
+static ControllerMapping_t *s_pHIDAPIMapping = NULL;
+static ControllerMapping_t *s_pXInputMapping = NULL;
+
+/* The SDL game controller structure */
+struct _SDL_GameController
+{
+ SDL_Joystick *joystick; /* underlying joystick device */
+ int ref_count;
+
+ const char *name;
+ int num_bindings;
+ SDL_ExtendedGameControllerBind *bindings;
+ SDL_ExtendedGameControllerBind **last_match_axis;
+ Uint8 *last_hat_mask;
+ Uint32 guide_button_down;
+
+ struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
+};
+
+
+typedef struct
+{
+ int num_entries;
+ int max_entries;
+ Uint32 *entries;
+} SDL_vidpid_list;
+
+static SDL_vidpid_list SDL_allowed_controllers;
+static SDL_vidpid_list SDL_ignored_controllers;
+
+static void
+SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
+{
+ Uint32 entry;
+ char *spot;
+ char *file = NULL;
+
+ list->num_entries = 0;
+
+ if (hint && *hint == '@') {
+ spot = file = (char *)SDL_LoadFile(hint+1, NULL);
+ } else {
+ spot = (char *)hint;
+ }
+
+ if (!spot) {
+ return;
+ }
+
+ while ((spot = SDL_strstr(spot, "0x")) != NULL) {
+ entry = (Uint16)SDL_strtol(spot, &spot, 0);
+ entry <<= 16;
+ spot = SDL_strstr(spot, "0x");
+ if (!spot) {
+ break;
+ }
+ entry |= (Uint16)SDL_strtol(spot, &spot, 0);
+
+ if (list->num_entries == list->max_entries) {
+ int max_entries = list->max_entries + 16;
+ Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
+ if (entries == NULL) {
+ /* Out of memory, go with what we have already */
+ break;
+ }
+ list->entries = entries;
+ list->max_entries = max_entries;
+ }
+ list->entries[list->num_entries++] = entry;
+ }
+
+ if (file) {
+ SDL_free(file);
+ }
+}
+
+static void SDLCALL
+SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+ SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
+}
+
+static void SDLCALL
+SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+ SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
+}
+
+static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
+static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
+
+/*
+ * If there is an existing add event in the queue, it needs to be modified
+ * to have the right value for which, because the number of controllers in
+ * the system is now one less.
+ */
+static void UpdateEventsForDeviceRemoval()
+{
+ int i, num_events;
+ SDL_Event *events;
+
+ num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
+ if (num_events <= 0) {
+ return;
+ }
+
+ events = SDL_stack_alloc(SDL_Event, num_events);
+ if (!events) {
+ return;
+ }
+
+ num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
+ for (i = 0; i < num_events; ++i) {
+ --events[i].cdevice.which;
+ }
+ SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
+
+ SDL_stack_free(events);
+}
+
+static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
+{
+ if (a->outputType != b->outputType) {
+ return SDL_FALSE;
+ }
+
+ if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ return (a->output.axis.axis == b->output.axis.axis);
+ } else {
+ return (a->output.button == b->output.button);
+ }
+}
+
+static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
+{
+ if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
+ } else {
+ SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
+ }
+}
+
+static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
+{
+ int i;
+ SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
+ SDL_ExtendedGameControllerBind *match = NULL;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ axis == binding->input.axis.axis) {
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
+ if (value >= binding->input.axis.axis_min &&
+ value <= binding->input.axis.axis_max) {
+ match = binding;
+ break;
+ }
+ } else {
+ if (value >= binding->input.axis.axis_max &&
+ value <= binding->input.axis.axis_min) {
+ match = binding;
+ break;
+ }
+ }
+ }
+ }
+
+ if (last_match && (!match || !HasSameOutput(last_match, match))) {
+ /* Clear the last input that this axis generated */
+ ResetOutput(gamecontroller, last_match);
+ }
+
+ if (match) {
+ if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
+ float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
+ value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
+ }
+ SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
+ } else {
+ Uint8 state;
+ int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
+ if (match->input.axis.axis_max < match->input.axis.axis_min) {
+ state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ } else {
+ state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
+ }
+ }
+ gamecontroller->last_match_axis[axis] = match;
+}
+
+static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
+{
+ int i;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
+ button == binding->input.button) {
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
+ SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
+ } else {
+ SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
+ }
+ break;
+ }
+ }
+}
+
+static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
+{
+ int i;
+ Uint8 last_mask = gamecontroller->last_hat_mask[hat];
+ Uint8 changed_mask = (last_mask ^ value);
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
+ if ((changed_mask & binding->input.hat.hat_mask) != 0) {
+ if (value & binding->input.hat.hat_mask) {
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
+ } else {
+ SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
+ }
+ } else {
+ ResetOutput(gamecontroller, binding);
+ }
+ }
+ }
+ }
+ gamecontroller->last_hat_mask[hat] = value;
+}
+
+/*
+ * Event filter to fire controller events from joystick ones
+ */
+static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
+{
+ switch(event->type) {
+ case SDL_JOYAXISMOTION:
+ {
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
+ while (controllerlist) {
+ if (controllerlist->joystick->instance_id == event->jaxis.which) {
+ HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
+ break;
+ }
+ controllerlist = controllerlist->next;
+ }
+ }
+ break;
+ case SDL_JOYBUTTONDOWN:
+ case SDL_JOYBUTTONUP:
+ {
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
+ while (controllerlist) {
+ if (controllerlist->joystick->instance_id == event->jbutton.which) {
+ HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
+ break;
+ }
+ controllerlist = controllerlist->next;
+ }
+ }
+ break;
+ case SDL_JOYHATMOTION:
+ {
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
+ while (controllerlist) {
+ if (controllerlist->joystick->instance_id == event->jhat.which) {
+ HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
+ break;
+ }
+ controllerlist = controllerlist->next;
+ }
+ }
+ break;
+ case SDL_JOYDEVICEADDED:
+ {
+ if (SDL_IsGameController(event->jdevice.which)) {
+ SDL_Event deviceevent;
+ deviceevent.type = SDL_CONTROLLERDEVICEADDED;
+ deviceevent.cdevice.which = event->jdevice.which;
+ SDL_PushEvent(&deviceevent);
+ }
+ }
+ break;
+ case SDL_JOYDEVICEREMOVED:
+ {
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
+ while (controllerlist) {
+ if (controllerlist->joystick->instance_id == event->jdevice.which) {
+ SDL_Event deviceevent;
+
+ deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
+ deviceevent.cdevice.which = event->jdevice.which;
+ SDL_PushEvent(&deviceevent);
+
+ UpdateEventsForDeviceRemoval();
+ break;
+ }
+ controllerlist = controllerlist->next;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ return 1;
+}
+
+/*
+ * Helper function to scan the mappings database for a controller with the specified GUID
+ */
+static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid, SDL_bool exact_match)
+{
+ ControllerMapping_t *pSupportedController = s_pSupportedControllers;
+ while (pSupportedController) {
+ if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
+ return pSupportedController;
+ }
+ pSupportedController = pSupportedController->next;
+ }
+ if (!exact_match) {
+ if (SDL_IsJoystickHIDAPI(*guid)) {
+ /* This is a HIDAPI device */
+ return s_pHIDAPIMapping;
+ }
+#if SDL_JOYSTICK_XINPUT
+ if (SDL_IsJoystickXInput(*guid)) {
+ /* This is an XInput device */
+ return s_pXInputMapping;
+ }
+#endif
+ }
+ return NULL;
+}
+
+static const char* map_StringForControllerAxis[] = {
+ "leftx",
+ "lefty",
+ "rightx",
+ "righty",
+ "lefttrigger",
+ "righttrigger",
+ NULL
+};
+
+/*
+ * convert a string to its enum equivalent
+ */
+SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
+{
+ int entry;
+
+ if (pchString && (*pchString == '+' || *pchString == '-')) {
+ ++pchString;
+ }
+
+ if (!pchString || !pchString[0]) {
+ return SDL_CONTROLLER_AXIS_INVALID;
+ }
+
+ for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
+ if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
+ return (SDL_GameControllerAxis) entry;
+ }
+ return SDL_CONTROLLER_AXIS_INVALID;
+}
+
+/*
+ * convert an enum to its string equivalent
+ */
+const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
+{
+ if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
+ return map_StringForControllerAxis[axis];
+ }
+ return NULL;
+}
+
+static const char* map_StringForControllerButton[] = {
+ "a",
+ "b",
+ "x",
+ "y",
+ "back",
+ "guide",
+ "start",
+ "leftstick",
+ "rightstick",
+ "leftshoulder",
+ "rightshoulder",
+ "dpup",
+ "dpdown",
+ "dpleft",
+ "dpright",
+ NULL
+};
+
+/*
+ * convert a string to its enum equivalent
+ */
+SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
+{
+ int entry;
+ if (!pchString || !pchString[0])
+ return SDL_CONTROLLER_BUTTON_INVALID;
+
+ for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
+ if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
+ return (SDL_GameControllerButton) entry;
+ }
+ return SDL_CONTROLLER_BUTTON_INVALID;
+}
+
+/*
+ * convert an enum to its string equivalent
+ */
+const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
+{
+ if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
+ return map_StringForControllerButton[axis];
+ }
+ return NULL;
+}
+
+/*
+ * given a controller button name and a joystick name update our mapping structure with it
+ */
+static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
+{
+ SDL_ExtendedGameControllerBind bind;
+ SDL_GameControllerButton button;
+ SDL_GameControllerAxis axis;
+ SDL_bool invert_input = SDL_FALSE;
+ char half_axis_input = 0;
+ char half_axis_output = 0;
+
+ if (*szGameButton == '+' || *szGameButton == '-') {
+ half_axis_output = *szGameButton++;
+ }
+
+ axis = SDL_GameControllerGetAxisFromString(szGameButton);
+ button = SDL_GameControllerGetButtonFromString(szGameButton);
+ if (axis != SDL_CONTROLLER_AXIS_INVALID) {
+ bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
+ bind.output.axis.axis = axis;
+ if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
+ bind.output.axis.axis_min = 0;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ } else {
+ if (half_axis_output == '+') {
+ bind.output.axis.axis_min = 0;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ } else if (half_axis_output == '-') {
+ bind.output.axis.axis_min = 0;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
+ } else {
+ bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ }
+ }
+ } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
+ bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
+ bind.output.button = button;
+ } else {
+ SDL_SetError("Unexpected controller element %s", szGameButton);
+ return;
+ }
+
+ if (*szJoystickButton == '+' || *szJoystickButton == '-') {
+ half_axis_input = *szJoystickButton++;
+ }
+ if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
+ invert_input = SDL_TRUE;
+ }
+
+ if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
+ bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
+ if (half_axis_input == '+') {
+ bind.input.axis.axis_min = 0;
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ } else if (half_axis_input == '-') {
+ bind.input.axis.axis_min = 0;
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
+ } else {
+ bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
+ }
+ if (invert_input) {
+ int tmp = bind.input.axis.axis_min;
+ bind.input.axis.axis_min = bind.input.axis.axis_max;
+ bind.input.axis.axis_max = tmp;
+ }
+ } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
+ bind.input.button = SDL_atoi(&szJoystickButton[1]);
+ } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
+ szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
+ int hat = SDL_atoi(&szJoystickButton[1]);
+ int mask = SDL_atoi(&szJoystickButton[3]);
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
+ bind.input.hat.hat = hat;
+ bind.input.hat.hat_mask = mask;
+ } else {
+ SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
+ return;
+ }
+
+ ++gamecontroller->num_bindings;
+ gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
+ if (!gamecontroller->bindings) {
+ gamecontroller->num_bindings = 0;
+ SDL_OutOfMemory();
+ return;
+ }
+ gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
+}
+
+
+/*
+ * given a controller mapping string update our mapping object
+ */
+static void
+SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
+{
+ char szGameButton[20];
+ char szJoystickButton[20];
+ SDL_bool bGameButton = SDL_TRUE;
+ int i = 0;
+ const char *pchPos = pchString;
+
+ SDL_zero(szGameButton);
+ SDL_zero(szJoystickButton);
+
+ while (pchPos && *pchPos) {
+ if (*pchPos == ':') {
+ i = 0;
+ bGameButton = SDL_FALSE;
+ } else if (*pchPos == ' ') {
+
+ } else if (*pchPos == ',') {
+ i = 0;
+ bGameButton = SDL_TRUE;
+ SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
+ SDL_zero(szGameButton);
+ SDL_zero(szJoystickButton);
+
+ } else if (bGameButton) {
+ if (i >= sizeof(szGameButton)) {
+ SDL_SetError("Button name too large: %s", szGameButton);
+ return;
+ }
+ szGameButton[i] = *pchPos;
+ i++;
+ } else {
+ if (i >= sizeof(szJoystickButton)) {
+ SDL_SetError("Joystick button name too large: %s", szJoystickButton);
+ return;
+ }
+ szJoystickButton[i] = *pchPos;
+ i++;
+ }
+ pchPos++;
+ }
+
+ SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
+
+}
+
+/*
+ * Make a new button mapping struct
+ */
+static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, const char *pchMapping)
+{
+ int i;
+
+ gamecontroller->name = pchName;
+ gamecontroller->num_bindings = 0;
+ SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
+
+ SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
+
+ /* Set the zero point for triggers */
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
+ (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
+ binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
+ if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
+ gamecontroller->joystick->axes[binding->input.axis.axis].value =
+ gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
+ }
+ }
+ }
+}
+
+
+/*
+ * grab the guid string from a mapping string
+ */
+static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
+{
+ const char *pFirstComma = SDL_strchr(pMapping, ',');
+ if (pFirstComma) {
+ char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
+ if (!pchGUID) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
+ pchGUID[pFirstComma - pMapping] = '\0';
+
+ /* Convert old style GUIDs to the new style in 2.0.5 */
+#if __WIN32__
+ if (SDL_strlen(pchGUID) == 32 &&
+ SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
+ SDL_memcpy(&pchGUID[20], "000000000000", 12);
+ SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
+ SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
+ SDL_memcpy(&pchGUID[0], "03000000", 8);
+ }
+#elif __MACOSX__
+ if (SDL_strlen(pchGUID) == 32 &&
+ SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
+ SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
+ SDL_memcpy(&pchGUID[20], "000000000000", 12);
+ SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
+ SDL_memcpy(&pchGUID[0], "03000000", 8);
+ }
+#endif
+ return pchGUID;
+ }
+ return NULL;
+}
+
+
+/*
+ * grab the name string from a mapping string
+ */
+static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
+{
+ const char *pFirstComma, *pSecondComma;
+ char *pchName;
+
+ pFirstComma = SDL_strchr(pMapping, ',');
+ if (!pFirstComma)
+ return NULL;
+
+ pSecondComma = SDL_strchr(pFirstComma + 1, ',');
+ if (!pSecondComma)
+ return NULL;
+
+ pchName = SDL_malloc(pSecondComma - pFirstComma);
+ if (!pchName) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
+ pchName[pSecondComma - pFirstComma - 1] = 0;
+ return pchName;
+}
+
+
+/*
+ * grab the button mapping string from a mapping string
+ */
+static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
+{
+ const char *pFirstComma, *pSecondComma;
+
+ pFirstComma = SDL_strchr(pMapping, ',');
+ if (!pFirstComma)
+ return NULL;
+
+ pSecondComma = SDL_strchr(pFirstComma + 1, ',');
+ if (!pSecondComma)
+ return NULL;
+
+ return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
+}
+
+/*
+ * Helper function to refresh a mapping
+ */
+static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
+{
+ SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
+ while (gamecontrollerlist) {
+ if (!SDL_memcmp(&gamecontrollerlist->joystick->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
+ /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
+ SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->mapping);
+
+ {
+ SDL_Event event;
+ event.type = SDL_CONTROLLERDEVICEREMAPPED;
+ event.cdevice.which = gamecontrollerlist->joystick->instance_id;
+ SDL_PushEvent(&event);
+ }
+ }
+
+ gamecontrollerlist = gamecontrollerlist->next;
+ }
+}
+
+/*
+ * Helper function to add a mapping for a guid
+ */
+static ControllerMapping_t *
+SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
+{
+ char *pchName;
+ char *pchMapping;
+ ControllerMapping_t *pControllerMapping;
+
+ pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
+ if (!pchName) {
+ SDL_SetError("Couldn't parse name from %s", mappingString);
+ return NULL;
+ }
+
+ pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
+ if (!pchMapping) {
+ SDL_free(pchName);
+ SDL_SetError("Couldn't parse %s", mappingString);
+ return NULL;
+ }
+
+ pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID, SDL_TRUE);
+ if (pControllerMapping) {
+ /* Only overwrite the mapping if the priority is the same or higher. */
+ if (pControllerMapping->priority <= priority) {
+ /* Update existing mapping */
+ SDL_free(pControllerMapping->name);
+ pControllerMapping->name = pchName;
+ SDL_free(pControllerMapping->mapping);
+ pControllerMapping->mapping = pchMapping;
+ pControllerMapping->priority = priority;
+ /* refresh open controllers */
+ SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
+ } else {
+ SDL_free(pchName);
+ SDL_free(pchMapping);
+ }
+ *existing = SDL_TRUE;
+ } else {
+ pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
+ if (!pControllerMapping) {
+ SDL_free(pchName);
+ SDL_free(pchMapping);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ pControllerMapping->guid = jGUID;
+ pControllerMapping->name = pchName;
+ pControllerMapping->mapping = pchMapping;
+ pControllerMapping->next = NULL;
+ pControllerMapping->priority = priority;
+
+ if (s_pSupportedControllers) {
+ /* Add the mapping to the end of the list */
+ ControllerMapping_t *pCurrMapping, *pPrevMapping;
+
+ for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
+ pCurrMapping;
+ pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
+ continue;
+ }
+ pPrevMapping->next = pControllerMapping;
+ } else {
+ s_pSupportedControllers = pControllerMapping;
+ }
+ *existing = SDL_FALSE;
+ }
+ return pControllerMapping;
+}
+
+#ifdef __ANDROID__
+/*
+ * Helper function to guess at a mapping based on the elements reported for this controller
+ */
+static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid)
+{
+ SDL_bool existing;
+ char name_string[128];
+ char mapping_string[1024];
+ int button_mask;
+ int axis_mask;
+
+ button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4]));
+ axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2]));
+ if (!button_mask && !axis_mask) {
+ /* Accelerometer, shouldn't have a game controller mapping */
+ return NULL;
+ }
+
+ /* Remove any commas in the name */
+ SDL_strlcpy(name_string, name, sizeof(name_string));
+ {
+ char *spot;
+ for (spot = name_string; *spot; ++spot) {
+ if (*spot == ',') {
+ *spot = ' ';
+ }
+ }
+ }
+ SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string);
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) {
+ SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) {
+ SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
+ } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
+ /* Use the back button as "B" for easy UI navigation with TV remotes */
+ SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
+ button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK);
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) {
+ SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) {
+ SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
+ SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
+ }
+#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
+ SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
+#if 0 /* Actually this will be done in Steam */
+ } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
+ /* The guide button doesn't exist, use the start button instead,
+ so you can do Steam guide button chords and open the Steam overlay.
+ */
+ SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string));
+ button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
+#endif
+ }
+#endif
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
+ SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
+ SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
+ SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) {
+ SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) {
+ SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) {
+ SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
+ SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
+ SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
+ }
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
+ SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
+ }
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) {
+ SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
+ }
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) {
+ SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
+ }
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) {
+ SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
+ }
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) {
+ SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
+ }
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
+ SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
+ }
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
+ SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
+ }
+ return SDL_PrivateAddMappingForGUID(guid, mapping_string,
+ &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
+}
+#endif /* __ANDROID__ */
+
+
+/*
+ * Helper function to determine pre-calculated offset to certain joystick mappings
+ */
+static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
+{
+ ControllerMapping_t *mapping;
+
+ mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE);
+#ifdef __LINUX__
+ if (!mapping && name) {
+ if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
+ /* The Linux driver xpad.c maps the wireless dpad to buttons */
+ SDL_bool existing;
+ mapping = SDL_PrivateAddMappingForGUID(guid,
+"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
+ }
+ }
+#endif /* __LINUX__ */
+
+ if (!mapping && name) {
+ if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
+ mapping = s_pXInputMapping;
+ }
+ }
+#ifdef __ANDROID__
+ if (!mapping && name && !SDL_IsJoystickHIDAPI(guid)) {
+ mapping = SDL_CreateMappingForAndroidController(name, guid);
+ }
+#endif
+ if (!mapping) {
+ mapping = s_pDefaultMapping;
+ }
+ return mapping;
+}
+
+static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
+{
+ const char *name;
+ SDL_JoystickGUID guid;
+ ControllerMapping_t *mapping;
+
+ SDL_LockJoysticks();
+
+ if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
+ SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
+ SDL_UnlockJoysticks();
+ return (NULL);
+ }
+
+ name = SDL_JoystickNameForIndex(device_index);
+ guid = SDL_JoystickGetDeviceGUID(device_index);
+ mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
+ SDL_UnlockJoysticks();
+ return mapping;
+}
+
+/*
+ * Add or update an entry into the Mappings Database
+ */
+int
+SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
+{
+ const char *platform = SDL_GetPlatform();
+ int controllers = 0;
+ char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
+ size_t db_size, platform_len;
+
+ if (rw == NULL) {
+ return SDL_SetError("Invalid RWops");
+ }
+ db_size = (size_t)SDL_RWsize(rw);
+
+ buf = (char *)SDL_malloc(db_size + 1);
+ if (buf == NULL) {
+ if (freerw) {
+ SDL_RWclose(rw);
+ }
+ return SDL_SetError("Could not allocate space to read DB into memory");
+ }
+
+ if (SDL_RWread(rw, buf, db_size, 1) != 1) {
+ if (freerw) {
+ SDL_RWclose(rw);
+ }
+ SDL_free(buf);
+ return SDL_SetError("Could not read DB");
+ }
+
+ if (freerw) {
+ SDL_RWclose(rw);
+ }
+
+ buf[db_size] = '\0';
+ line = buf;
+
+ while (line < buf + db_size) {
+ line_end = SDL_strchr(line, '\n');
+ if (line_end != NULL) {
+ *line_end = '\0';
+ } else {
+ line_end = buf + db_size;
+ }
+
+ /* Extract and verify the platform */
+ tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
+ if (tmp != NULL) {
+ tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
+ comma = SDL_strchr(tmp, ',');
+ if (comma != NULL) {
+ platform_len = comma - tmp + 1;
+ if (platform_len + 1 < SDL_arraysize(line_platform)) {
+ SDL_strlcpy(line_platform, tmp, platform_len);
+ if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
+ SDL_GameControllerAddMapping(line) > 0) {
+ controllers++;
+ }
+ }
+ }
+ }
+
+ line = line_end + 1;
+ }
+
+ SDL_free(buf);
+ return controllers;
+}
+
+/*
+ * Add or update an entry into the Mappings Database with a priority
+ */
+static int
+SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
+{
+ char *pchGUID;
+ SDL_JoystickGUID jGUID;
+ SDL_bool is_default_mapping = SDL_FALSE;
+ SDL_bool is_hidapi_mapping = SDL_FALSE;
+ SDL_bool is_xinput_mapping = SDL_FALSE;
+ SDL_bool existing = SDL_FALSE;
+ ControllerMapping_t *pControllerMapping;
+
+ if (!mappingString) {
+ return SDL_InvalidParamError("mappingString");
+ }
+
+ pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
+ if (!pchGUID) {
+ return SDL_SetError("Couldn't parse GUID from %s", mappingString);
+ }
+ if (!SDL_strcasecmp(pchGUID, "default")) {
+ is_default_mapping = SDL_TRUE;
+ } else if (!SDL_strcasecmp(pchGUID, "hidapi")) {
+ is_hidapi_mapping = SDL_TRUE;
+ } else if (!SDL_strcasecmp(pchGUID, "xinput")) {
+ is_xinput_mapping = SDL_TRUE;
+ }
+ jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
+ SDL_free(pchGUID);
+
+ pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
+ if (!pControllerMapping) {
+ return -1;
+ }
+
+ if (existing) {
+ return 0;
+ } else {
+ if (is_default_mapping) {
+ s_pDefaultMapping = pControllerMapping;
+ } else if (is_hidapi_mapping) {
+ s_pHIDAPIMapping = pControllerMapping;
+ } else if (is_xinput_mapping) {
+ s_pXInputMapping = pControllerMapping;
+ }
+ return 1;
+ }
+}
+
+/*
+ * Add or update an entry into the Mappings Database
+ */
+int
+SDL_GameControllerAddMapping(const char *mappingString)
+{
+ return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
+}
+
+/*
+ * Get the number of mappings installed
+ */
+int
+SDL_GameControllerNumMappings(void)
+{
+ int num_mappings = 0;
+ ControllerMapping_t *mapping;
+
+ for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
+ if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
+ continue;
+ }
+ ++num_mappings;
+ }
+ return num_mappings;
+}
+
+/*
+ * Get the mapping at a particular index.
+ */
+char *
+SDL_GameControllerMappingForIndex(int mapping_index)
+{
+ ControllerMapping_t *mapping;
+
+ for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
+ if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
+ continue;
+ }
+ if (mapping_index == 0) {
+ char *pMappingString;
+ char pchGUID[33];
+ size_t needed;
+
+ SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
+ /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
+ needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
+ pMappingString = SDL_malloc(needed);
+ if (!pMappingString) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
+ return pMappingString;
+ }
+ --mapping_index;
+ }
+ return NULL;
+}
+
+/*
+ * Get the mapping string for this GUID
+ */
+char *
+SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
+{
+ char *pMappingString = NULL;
+ ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE);
+ if (mapping) {
+ char pchGUID[33];
+ size_t needed;
+ SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
+ /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
+ needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
+ pMappingString = SDL_malloc(needed);
+ if (!pMappingString) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
+ }
+ return pMappingString;
+}
+
+/*
+ * Get the mapping string for this device
+ */
+char *
+SDL_GameControllerMapping(SDL_GameController * gamecontroller)
+{
+ if (!gamecontroller) {
+ return NULL;
+ }
+
+ return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid);
+}
+
+static void
+SDL_GameControllerLoadHints()
+{
+ const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
+ if (hint && hint[0]) {
+ size_t nchHints = SDL_strlen(hint);
+ char *pUserMappings = SDL_malloc(nchHints + 1);
+ char *pTempMappings = pUserMappings;
+ SDL_memcpy(pUserMappings, hint, nchHints);
+ pUserMappings[nchHints] = '\0';
+ while (pUserMappings) {
+ char *pchNewLine = NULL;
+
+ pchNewLine = SDL_strchr(pUserMappings, '\n');
+ if (pchNewLine)
+ *pchNewLine = '\0';
+
+ SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
+
+ if (pchNewLine) {
+ pUserMappings = pchNewLine + 1;
+ } else {
+ pUserMappings = NULL;
+ }
+ }
+ SDL_free(pTempMappings);
+ }
+}
+
+/*
+ * Fill the given buffer with the expected controller mapping filepath.
+ * Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
+ * we want to get the internal storage path.
+ */
+static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
+{
+#ifdef CONTROLLER_MAPPING_FILE
+#define STRING(X) SDL_STRINGIFY_ARG(X)
+ return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
+#elif defined(__ANDROID__)
+ return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
+#else
+ return SDL_FALSE;
+#endif
+}
+
+/*
+ * Initialize the game controller system, mostly load our DB of controller config mappings
+ */
+int
+SDL_GameControllerInitMappings(void)
+{
+ char szControllerMapPath[1024];
+ int i = 0;
+ const char *pMappingString = NULL;
+ pMappingString = s_ControllerMappings[i];
+ while (pMappingString) {
+ SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
+
+ i++;
+ pMappingString = s_ControllerMappings[i];
+ }
+
+ if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
+ SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
+ }
+
+ /* load in any user supplied config */
+ SDL_GameControllerLoadHints();
+
+ SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
+ SDL_GameControllerIgnoreDevicesChanged, NULL);
+ SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
+ SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
+
+ return (0);
+}
+
+int
+SDL_GameControllerInit(void)
+{
+ int i;
+
+ /* watch for joy events and fire controller ones if needed */
+ SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
+
+ /* Send added events for controllers currently attached */
+ for (i = 0; i < SDL_NumJoysticks(); ++i) {
+ if (SDL_IsGameController(i)) {
+ SDL_Event deviceevent;
+ deviceevent.type = SDL_CONTROLLERDEVICEADDED;
+ deviceevent.cdevice.which = i;
+ SDL_PushEvent(&deviceevent);
+ }
+ }
+
+ return (0);
+}
+
+
+/*
+ * Get the implementation dependent name of a controller
+ */
+const char *
+SDL_GameControllerNameForIndex(int device_index)
+{
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
+ if (pSupportedController) {
+ if (SDL_strcmp(pSupportedController->name, "*") == 0) {
+ return SDL_JoystickNameForIndex(device_index);
+ } else {
+ return pSupportedController->name;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Get the mapping of a game controller.
+ * This can be called before any controllers are opened.
+ * If no mapping can be found, this function returns NULL.
+ */
+char *
+SDL_GameControllerMappingForDeviceIndex(int joystick_index)
+{
+ char *pMappingString = NULL;
+ ControllerMapping_t *mapping;
+
+ SDL_LockJoysticks();
+ mapping = SDL_PrivateGetControllerMapping(joystick_index);
+ if (mapping) {
+ SDL_JoystickGUID guid;
+ char pchGUID[33];
+ size_t needed;
+ guid = SDL_JoystickGetDeviceGUID(joystick_index);
+ SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
+ /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
+ needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
+ pMappingString = SDL_malloc(needed);
+ if (!pMappingString) {
+ SDL_OutOfMemory();
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
+ }
+ SDL_UnlockJoysticks();
+ return pMappingString;
+}
+
+
+/*
+ * Return 1 if the joystick with this name and GUID is a supported controller
+ */
+SDL_bool
+SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
+{
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
+ if (pSupportedController) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+/*
+ * Return 1 if the joystick at this device index is a supported controller
+ */
+SDL_bool
+SDL_IsGameController(int device_index)
+{
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
+ if (pSupportedController) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+/*
+ * Return 1 if the game controller should be ignored by SDL
+ */
+SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
+{
+ int i;
+ Uint16 vendor;
+ Uint16 product;
+ Uint16 version;
+ Uint32 vidpid;
+
+ if (SDL_allowed_controllers.num_entries == 0 &&
+ SDL_ignored_controllers.num_entries == 0) {
+ return SDL_FALSE;
+ }
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
+
+ if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
+ /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
+ SDL_bool bSteamVirtualGamepad = SDL_FALSE;
+#if defined(__LINUX__)
+ bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
+#elif defined(__MACOSX__)
+ bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1);
+#elif defined(__WIN32__)
+ /* We can't tell on Windows, but Steam will block others in input hooks */
+ bSteamVirtualGamepad = SDL_TRUE;
+#endif
+ if (bSteamVirtualGamepad) {
+ return SDL_FALSE;
+ }
+ }
+
+ vidpid = MAKE_VIDPID(vendor, product);
+
+ if (SDL_allowed_controllers.num_entries > 0) {
+ for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
+ if (vidpid == SDL_allowed_controllers.entries[i]) {
+ return SDL_FALSE;
+ }
+ }
+ return SDL_TRUE;
+ } else {
+ for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
+ if (vidpid == SDL_ignored_controllers.entries[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+ }
+}
+
+/*
+ * Open a controller for use - the index passed as an argument refers to
+ * the N'th controller on the system. This index is the value which will
+ * identify this controller in future controller events.
+ *
+ * This function returns a controller identifier, or NULL if an error occurred.
+ */
+SDL_GameController *
+SDL_GameControllerOpen(int device_index)
+{
+ SDL_JoystickID instance_id;
+ SDL_GameController *gamecontroller;
+ SDL_GameController *gamecontrollerlist;
+ ControllerMapping_t *pSupportedController = NULL;
+
+ SDL_LockJoysticks();
+
+ gamecontrollerlist = SDL_gamecontrollers;
+ /* If the controller is already open, return it */
+ instance_id = SDL_JoystickGetDeviceInstanceID(device_index);
+ while (gamecontrollerlist) {
+ if (instance_id == gamecontrollerlist->joystick->instance_id) {
+ gamecontroller = gamecontrollerlist;
+ ++gamecontroller->ref_count;
+ SDL_UnlockJoysticks();
+ return (gamecontroller);
+ }
+ gamecontrollerlist = gamecontrollerlist->next;
+ }
+
+ /* Find a controller mapping */
+ pSupportedController = SDL_PrivateGetControllerMapping(device_index);
+ if (!pSupportedController) {
+ SDL_SetError("Couldn't find mapping for device (%d)", device_index);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ /* Create and initialize the controller */
+ gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
+ if (gamecontroller == NULL) {
+ SDL_OutOfMemory();
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ gamecontroller->joystick = SDL_JoystickOpen(device_index);
+ if (!gamecontroller->joystick) {
+ SDL_free(gamecontroller);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ if (gamecontroller->joystick->naxes) {
+ gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
+ if (!gamecontroller->last_match_axis) {
+ SDL_OutOfMemory();
+ SDL_JoystickClose(gamecontroller->joystick);
+ SDL_free(gamecontroller);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ }
+ if (gamecontroller->joystick->nhats) {
+ gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
+ if (!gamecontroller->last_hat_mask) {
+ SDL_OutOfMemory();
+ SDL_JoystickClose(gamecontroller->joystick);
+ SDL_free(gamecontroller->last_match_axis);
+ SDL_free(gamecontroller);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ }
+
+ SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->name, pSupportedController->mapping);
+
+ /* Add the controller to list */
+ ++gamecontroller->ref_count;
+ /* Link the controller in the list */
+ gamecontroller->next = SDL_gamecontrollers;
+ SDL_gamecontrollers = gamecontroller;
+
+ SDL_UnlockJoysticks();
+
+ return (gamecontroller);
+}
+
+/*
+ * Manually pump for controller updates.
+ */
+void
+SDL_GameControllerUpdate(void)
+{
+ /* Just for API completeness; the joystick API does all the work. */
+ SDL_JoystickUpdate();
+}
+
+/*
+ * Get the current state of an axis control on a controller
+ */
+Sint16
+SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
+{
+ int i;
+
+ if (!gamecontroller)
+ return 0;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
+ int value = 0;
+ SDL_bool valid_input_range;
+ SDL_bool valid_output_range;
+
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
+ valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
+ } else {
+ valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
+ }
+ if (valid_input_range) {
+ if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
+ float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
+ value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
+ }
+ }
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
+ if (value == SDL_PRESSED) {
+ value = binding->output.axis.axis_max;
+ }
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
+ if (hat_mask & binding->input.hat.hat_mask) {
+ value = binding->output.axis.axis_max;
+ }
+ }
+
+ if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
+ valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
+ } else {
+ valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
+ }
+ /* If the value is zero, there might be another binding that makes it non-zero */
+ if (value != 0 && valid_output_range) {
+ return (Sint16)value;
+ }
+ }
+ }
+ return 0;
+}
+
+/*
+ * Get the current state of a button on a controller
+ */
+Uint8
+SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
+{
+ int i;
+
+ if (!gamecontroller)
+ return 0;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ SDL_bool valid_input_range;
+
+ int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
+ int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
+ valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
+ if (valid_input_range) {
+ return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ } else {
+ valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
+ if (valid_input_range) {
+ return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ }
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
+ return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
+ }
+ }
+ }
+ return SDL_RELEASED;
+}
+
+const char *
+SDL_GameControllerName(SDL_GameController * gamecontroller)
+{
+ if (!gamecontroller)
+ return NULL;
+
+ if (SDL_strcmp(gamecontroller->name, "*") == 0) {
+ return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
+ } else {
+ return gamecontroller->name;
+ }
+}
+
+int
+SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
+{
+ return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller));
+}
+
+Uint16
+SDL_GameControllerGetVendor(SDL_GameController * gamecontroller)
+{
+ return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
+}
+
+Uint16
+SDL_GameControllerGetProduct(SDL_GameController * gamecontroller)
+{
+ return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
+}
+
+Uint16
+SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
+{
+ return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
+}
+
+/*
+ * Return if the controller in question is currently attached to the system,
+ * \return 0 if not plugged in, 1 if still present.
+ */
+SDL_bool
+SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
+{
+ if (!gamecontroller)
+ return SDL_FALSE;
+
+ return SDL_JoystickGetAttached(gamecontroller->joystick);
+}
+
+/*
+ * Get the joystick for this controller
+ */
+SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
+{
+ if (!gamecontroller)
+ return NULL;
+
+ return gamecontroller->joystick;
+}
+
+
+/*
+ * Find the SDL_GameController that owns this instance id
+ */
+SDL_GameController *
+SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
+{
+ SDL_GameController *gamecontroller;
+
+ SDL_LockJoysticks();
+ gamecontroller = SDL_gamecontrollers;
+ while (gamecontroller) {
+ if (gamecontroller->joystick->instance_id == joyid) {
+ SDL_UnlockJoysticks();
+ return gamecontroller;
+ }
+ gamecontroller = gamecontroller->next;
+ }
+ SDL_UnlockJoysticks();
+ return NULL;
+}
+
+
+/*
+ * Get the SDL joystick layer binding for this controller axis mapping
+ */
+SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
+{
+ int i;
+ SDL_GameControllerButtonBind bind;
+ SDL_zero(bind);
+
+ if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
+ return bind;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
+ bind.bindType = binding->inputType;
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ /* FIXME: There might be multiple axes bound now that we have axis ranges... */
+ bind.value.axis = binding->input.axis.axis;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ bind.value.button = binding->input.button;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ bind.value.hat.hat = binding->input.hat.hat;
+ bind.value.hat.hat_mask = binding->input.hat.hat_mask;
+ }
+ break;
+ }
+ }
+ return bind;
+}
+
+
+/*
+ * Get the SDL joystick layer binding for this controller button mapping
+ */
+SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
+{
+ int i;
+ SDL_GameControllerButtonBind bind;
+ SDL_zero(bind);
+
+ if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
+ return bind;
+
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
+ bind.bindType = binding->inputType;
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
+ bind.value.axis = binding->input.axis.axis;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
+ bind.value.button = binding->input.button;
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
+ bind.value.hat.hat = binding->input.hat.hat;
+ bind.value.hat.hat_mask = binding->input.hat.hat_mask;
+ }
+ break;
+ }
+ }
+ return bind;
+}
+
+
+int
+SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
+}
+
+void
+SDL_GameControllerClose(SDL_GameController * gamecontroller)
+{
+ SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
+
+ if (!gamecontroller)
+ return;
+
+ SDL_LockJoysticks();
+
+ /* First decrement ref count */
+ if (--gamecontroller->ref_count > 0) {
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ SDL_JoystickClose(gamecontroller->joystick);
+
+ gamecontrollerlist = SDL_gamecontrollers;
+ gamecontrollerlistprev = NULL;
+ while (gamecontrollerlist) {
+ if (gamecontroller == gamecontrollerlist) {
+ if (gamecontrollerlistprev) {
+ /* unlink this entry */
+ gamecontrollerlistprev->next = gamecontrollerlist->next;
+ } else {
+ SDL_gamecontrollers = gamecontroller->next;
+ }
+ break;
+ }
+ gamecontrollerlistprev = gamecontrollerlist;
+ gamecontrollerlist = gamecontrollerlist->next;
+ }
+
+ SDL_free(gamecontroller->bindings);
+ SDL_free(gamecontroller->last_match_axis);
+ SDL_free(gamecontroller->last_hat_mask);
+ SDL_free(gamecontroller);
+
+ SDL_UnlockJoysticks();
+}
+
+
+/*
+ * Quit the controller subsystem
+ */
+void
+SDL_GameControllerQuit(void)
+{
+ SDL_LockJoysticks();
+ while (SDL_gamecontrollers) {
+ SDL_gamecontrollers->ref_count = 1;
+ SDL_GameControllerClose(SDL_gamecontrollers);
+ }
+ SDL_UnlockJoysticks();
+}
+
+void
+SDL_GameControllerQuitMappings(void)
+{
+ ControllerMapping_t *pControllerMap;
+
+ while (s_pSupportedControllers) {
+ pControllerMap = s_pSupportedControllers;
+ s_pSupportedControllers = s_pSupportedControllers->next;
+ SDL_free(pControllerMap->name);
+ SDL_free(pControllerMap->mapping);
+ SDL_free(pControllerMap);
+ }
+
+ SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
+
+ SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
+ SDL_GameControllerIgnoreDevicesChanged, NULL);
+ SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
+ SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
+
+ if (SDL_allowed_controllers.entries) {
+ SDL_free(SDL_allowed_controllers.entries);
+ SDL_zero(SDL_allowed_controllers);
+ }
+ if (SDL_ignored_controllers.entries) {
+ SDL_free(SDL_ignored_controllers.entries);
+ SDL_zero(SDL_ignored_controllers);
+ }
+}
+
+/*
+ * Event filter to transform joystick events into appropriate game controller ones
+ */
+static int
+SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
+{
+ int posted;
+
+ /* translate the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.type = SDL_CONTROLLERAXISMOTION;
+ event.caxis.which = gamecontroller->joystick->instance_id;
+ event.caxis.axis = axis;
+ event.caxis.value = value;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return (posted);
+}
+
+
+/*
+ * Event filter to transform joystick events into appropriate game controller ones
+ */
+static int
+SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
+{
+ int posted;
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+
+ if (button == SDL_CONTROLLER_BUTTON_INVALID)
+ return (0);
+
+ switch (state) {
+ case SDL_PRESSED:
+ event.type = SDL_CONTROLLERBUTTONDOWN;
+ break;
+ case SDL_RELEASED:
+ event.type = SDL_CONTROLLERBUTTONUP;
+ break;
+ default:
+ /* Invalid state -- bail */
+ return (0);
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ if (button == SDL_CONTROLLER_BUTTON_GUIDE) {
+ Uint32 now = SDL_GetTicks();
+ if (state == SDL_PRESSED) {
+ gamecontroller->guide_button_down = now;
+
+ if (gamecontroller->joystick->delayed_guide_button) {
+ /* Skip duplicate press */
+ return (0);
+ }
+ } else {
+ if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) {
+ gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
+ return (0);
+ }
+ gamecontroller->joystick->delayed_guide_button = SDL_FALSE;
+ }
+ }
+
+ /* translate the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.cbutton.which = gamecontroller->joystick->instance_id;
+ event.cbutton.button = button;
+ event.cbutton.state = state;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return (posted);
+}
+
+/*
+ * Turn off controller events
+ */
+int
+SDL_GameControllerEventState(int state)
+{
+#if SDL_EVENTS_DISABLED
+ return SDL_IGNORE;
+#else
+ const Uint32 event_list[] = {
+ SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
+ SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
+ };
+ unsigned int i;
+
+ switch (state) {
+ case SDL_QUERY:
+ state = SDL_IGNORE;
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
+ state = SDL_EventState(event_list[i], SDL_QUERY);
+ if (state == SDL_ENABLE) {
+ break;
+ }
+ }
+ break;
+ default:
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
+ SDL_EventState(event_list[i], state);
+ }
+ break;
+ }
+ return (state);
+#endif /* SDL_EVENTS_DISABLED */
+}
+
+void
+SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
+{
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
+ while (controllerlist) {
+ if (controllerlist->joystick == joystick) {
+ SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED);
+ break;
+ }
+ controllerlist = controllerlist->next;
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h b/source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h
new file mode 100644
index 0000000..9d95c90
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/SDL_gamecontrollerdb.h
@@ -0,0 +1,592 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+
+/* Default mappings we support
+
+ The easiest way to generate a new mapping is to start Steam in Big Picture
+ mode, configure your joystick and then look in config/config.vdf in your
+ Steam installation directory for the "SDL_GamepadBind" entry.
+
+ Alternatively, you can use the app located in test/controllermap
+ */
+static const char *s_ControllerMappings [] =
+{
+#if SDL_JOYSTICK_XINPUT
+ "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+#endif
+#if SDL_JOYSTICK_DINPUT
+ "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
+ "03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
+ "03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
+ "03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
+ "03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
+ "03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
+ "03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
+ "03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
+ "030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
+ "03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,",
+ "03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,",
+ "030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
+ "03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
+ "030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
+ "0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
+ "03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
+ "03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
+ "030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
+ "03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
+ "03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
+ "03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
+ "78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
+ "03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
+ "030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,",
+ "03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
+ "030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
+ "030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,",
+ "03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
+ "030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
+ "030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
+ "030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
+ "030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
+ "030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
+ "03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
+ "030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,",
+ "030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
+ "03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
+ "03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,",
+ "03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
+ "03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
+ "030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,",
+ "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
+ "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
+ "030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
+ "03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
+ "030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,",
+ "03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
+ "03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,",
+ "03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,",
+ "030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,",
+ "03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,",
+ "03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
+ "03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
+ "030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
+ "030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,",
+ "03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
+ "030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
+ "03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,",
+ "03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
+ "03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,",
+ "03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,",
+ "03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
+ "0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
+ "03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,",
+ "03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,",
+ "03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,",
+ "03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
+ "03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
+ "03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
+ "03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
+ "030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
+ "030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,",
+ "03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
+ "030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
+ "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
+ "03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
+ "030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
+ "03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
+ "03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+ "03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
+ "030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+#endif
+#if defined(__MACOSX__)
+ "03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
+ "03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
+ "03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
+ "030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
+ "03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
+ "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,",
+ "030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
+ "030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
+ "03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
+ "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
+ "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,",
+ "030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
+ "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
+ "03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
+ "03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,",
+ "030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
+ "03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
+ "03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
+ "03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
+ "03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
+ "030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
+ "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
+ "03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,",
+ "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,",
+ "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,",
+ "030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
+ "030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
+ "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
+ "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
+ "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
+#endif
+#if defined(__LINUX__)
+ "03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
+ "05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
+ "05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
+ "05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,",
+ "05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
+ "05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
+ "030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
+ "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
+ "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
+ "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
+ "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
+ "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
+ "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
+ "03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+ "030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,",
+ "030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
+ "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,",
+ "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
+ "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
+ "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,",
+ "030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,",
+ "03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
+ "03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
+ "03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
+ "030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,",
+ "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
+ "030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
+ "05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
+ "03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
+ "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
+ "05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
+ "05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
+ "05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
+ "030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
+ "03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
+ "03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
+ "030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+ "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
+ "030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
+ "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
+ "0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
+ "03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
+ "03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,",
+ "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
+ "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
+ "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
+ "03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,",
+ "03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
+ "03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
+ "0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
+ "030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
+ "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
+ "030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
+ "030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
+ "03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,",
+ "03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
+ "03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
+ "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
+ "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
+ "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+ "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
+ "030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
+ "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+ "050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
+ "05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
+ "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,",
+ "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+ "03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
+ "030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,",
+ "03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
+ "050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
+ "03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
+ "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
+#endif
+#if defined(__ANDROID__)
+ "05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
+ "05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ "050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ "050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ "050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */
+ "050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ "050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
+ "050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
+ "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
+ "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
+ "050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
+#endif
+#if defined(SDL_JOYSTICK_MFI)
+ "05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
+ "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
+ "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
+ "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+ "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+#endif
+#if defined(SDL_JOYSTICK_EMSCRIPTEN)
+ "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
+#endif
+ "hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+ NULL
+};
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_joystick.c b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c
new file mode 100644
index 0000000..02903f5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/SDL_joystick.c
@@ -0,0 +1,1584 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* This is the joystick API for Simple DirectMedia Layer */
+
+#include "SDL.h"
+#include "SDL_atomic.h"
+#include "SDL_events.h"
+#include "SDL_sysjoystick.h"
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+
+#if !SDL_EVENTS_DISABLED
+#include "../events/SDL_events_c.h"
+#endif
+#include "../video/SDL_sysvideo.h"
+
+/* This is included in only one place because it has a large static list of controllers */
+#include "controller_type.h"
+
+#ifdef __WIN32__
+/* Needed for checking for input remapping programs */
+#include "../core/windows/SDL_windows.h"
+
+#undef UNICODE /* We want ASCII functions */
+#include <tlhelp32.h>
+#endif
+
+static SDL_JoystickDriver *SDL_joystick_drivers[] = {
+#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
+ &SDL_WINDOWS_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_LINUX
+ &SDL_LINUX_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_IOKIT
+ &SDL_DARWIN_JoystickDriver,
+#endif
+#if defined(__IPHONEOS__) || defined(__TVOS__)
+ &SDL_IOS_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_ANDROID
+ &SDL_ANDROID_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
+ &SDL_EMSCRIPTEN_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_HAIKU
+ &SDL_HAIKU_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
+ &SDL_BSD_JoystickDriver,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI
+ &SDL_HIDAPI_JoystickDriver,
+#endif
+#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
+ &SDL_DUMMY_JoystickDriver
+#endif
+};
+static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
+static SDL_Joystick *SDL_joysticks = NULL;
+static SDL_bool SDL_updating_joystick = SDL_FALSE;
+static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
+static SDL_atomic_t SDL_next_joystick_instance_id;
+
+void
+SDL_LockJoysticks(void)
+{
+ if (SDL_joystick_lock) {
+ SDL_LockMutex(SDL_joystick_lock);
+ }
+}
+
+void
+SDL_UnlockJoysticks(void)
+{
+ if (SDL_joystick_lock) {
+ SDL_UnlockMutex(SDL_joystick_lock);
+ }
+}
+
+
+static void SDLCALL
+SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+ if (hint && *hint == '1') {
+ SDL_joystick_allows_background_events = SDL_TRUE;
+ } else {
+ SDL_joystick_allows_background_events = SDL_FALSE;
+ }
+}
+
+int
+SDL_JoystickInit(void)
+{
+ int i, status;
+
+ SDL_GameControllerInitMappings();
+
+ /* Create the joystick list lock */
+ if (!SDL_joystick_lock) {
+ SDL_joystick_lock = SDL_CreateMutex();
+ }
+
+ /* See if we should allow joystick events while in the background */
+ SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
+ SDL_JoystickAllowBackgroundEventsChanged, NULL);
+
+#if !SDL_EVENTS_DISABLED
+ if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
+ return -1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ status = -1;
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ if (SDL_joystick_drivers[i]->Init() >= 0) {
+ status = 0;
+ }
+ }
+ return status;
+}
+
+/*
+ * Count the number of joysticks attached to the system
+ */
+int
+SDL_NumJoysticks(void)
+{
+ int i, total_joysticks = 0;
+ SDL_LockJoysticks();
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ total_joysticks += SDL_joystick_drivers[i]->GetCount();
+ }
+ SDL_UnlockJoysticks();
+ return total_joysticks;
+}
+
+/*
+ * Return the next available joystick instance ID
+ * This may be called by drivers from multiple threads, unprotected by any locks
+ */
+SDL_JoystickID SDL_GetNextJoystickInstanceID()
+{
+ return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
+}
+
+/*
+ * Get the driver and device index for an API device index
+ * This should be called while the joystick lock is held, to prevent another thread from updating the list
+ */
+SDL_bool
+SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
+{
+ int i, num_joysticks, total_joysticks = 0;
+
+ if (device_index >= 0) {
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ num_joysticks = SDL_joystick_drivers[i]->GetCount();
+ if (device_index < num_joysticks) {
+ *driver = SDL_joystick_drivers[i];
+ *driver_index = device_index;
+ return SDL_TRUE;
+ }
+ device_index -= num_joysticks;
+ total_joysticks += num_joysticks;
+ }
+ }
+
+ SDL_SetError("There are %d joysticks available", total_joysticks);
+ return SDL_FALSE;
+}
+
+/*
+ * Perform any needed fixups for joystick names
+ */
+static const char *
+SDL_FixupJoystickName(const char *name)
+{
+ if (name) {
+ const char *skip_prefix = "NVIDIA Corporation ";
+
+ if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
+ name += SDL_strlen(skip_prefix);
+ }
+ }
+ return name;
+}
+
+
+/*
+ * Get the implementation dependent name of a joystick
+ */
+const char *
+SDL_JoystickNameForIndex(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ const char *name = NULL;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
+ }
+ SDL_UnlockJoysticks();
+
+ /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
+ return name;
+}
+
+int
+SDL_JoystickGetDevicePlayerIndex(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ int player_index = -1;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ player_index = driver->GetDevicePlayerIndex(device_index);
+ }
+ SDL_UnlockJoysticks();
+
+ return player_index;
+}
+
+/*
+ * Return true if this joystick is known to have all axes centered at zero
+ * This isn't generally needed unless the joystick never generates an initial axis value near zero,
+ * e.g. it's emulating axes with digital buttons
+ */
+static SDL_bool
+SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
+{
+ static Uint32 zero_centered_joysticks[] = {
+ MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
+ MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
+ };
+
+ int i;
+ Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
+ SDL_JoystickGetProduct(joystick));
+
+/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
+
+ if (joystick->naxes == 2) {
+ /* Assume D-pad or thumbstick style axes are centered at 0 */
+ return SDL_TRUE;
+ }
+
+ for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
+ if (id == zero_centered_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system. This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+SDL_Joystick *
+SDL_JoystickOpen(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ SDL_JoystickID instance_id;
+ SDL_Joystick *joystick;
+ SDL_Joystick *joysticklist;
+ const char *joystickname = NULL;
+
+ SDL_LockJoysticks();
+
+ if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ joysticklist = SDL_joysticks;
+ /* If the joystick is already open, return it
+ * it is important that we have a single joystick * for each instance id
+ */
+ instance_id = driver->GetDeviceInstanceID(device_index);
+ while (joysticklist) {
+ if (instance_id == joysticklist->instance_id) {
+ joystick = joysticklist;
+ ++joystick->ref_count;
+ SDL_UnlockJoysticks();
+ return joystick;
+ }
+ joysticklist = joysticklist->next;
+ }
+
+ /* Create and initialize the joystick */
+ joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
+ if (joystick == NULL) {
+ SDL_OutOfMemory();
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ joystick->driver = driver;
+ joystick->instance_id = instance_id;
+ joystick->attached = SDL_TRUE;
+ joystick->player_index = -1;
+
+ if (driver->Open(joystick, device_index) < 0) {
+ SDL_free(joystick);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+
+ joystickname = driver->GetDeviceName(device_index);
+ if (joystickname) {
+ joystick->name = SDL_strdup(joystickname);
+ } else {
+ joystick->name = NULL;
+ }
+
+ joystick->guid = driver->GetDeviceGUID(device_index);
+
+ if (joystick->naxes > 0) {
+ joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
+ }
+ if (joystick->nhats > 0) {
+ joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
+ }
+ if (joystick->nballs > 0) {
+ joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
+ }
+ if (joystick->nbuttons > 0) {
+ joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
+ }
+ if (((joystick->naxes > 0) && !joystick->axes)
+ || ((joystick->nhats > 0) && !joystick->hats)
+ || ((joystick->nballs > 0) && !joystick->balls)
+ || ((joystick->nbuttons > 0) && !joystick->buttons)) {
+ SDL_OutOfMemory();
+ SDL_JoystickClose(joystick);
+ SDL_UnlockJoysticks();
+ return NULL;
+ }
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
+
+ /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
+ if (SDL_JoystickAxesCenteredAtZero(joystick)) {
+ int i;
+
+ for (i = 0; i < joystick->naxes; ++i) {
+ joystick->axes[i].has_initial_value = SDL_TRUE;
+ }
+ }
+
+ joystick->is_game_controller = SDL_IsGameController(device_index);
+
+ /* Add joystick to list */
+ ++joystick->ref_count;
+ /* Link the joystick in the list */
+ joystick->next = SDL_joysticks;
+ SDL_joysticks = joystick;
+
+ SDL_UnlockJoysticks();
+
+ driver->Update(joystick);
+
+ return joystick;
+}
+
+
+/*
+ * Checks to make sure the joystick is valid.
+ */
+int
+SDL_PrivateJoystickValid(SDL_Joystick * joystick)
+{
+ int valid;
+
+ if (joystick == NULL) {
+ SDL_SetError("Joystick hasn't been opened yet");
+ valid = 0;
+ } else {
+ valid = 1;
+ }
+
+ return valid;
+}
+
+/*
+ * Get the number of multi-dimensional axis controls on a joystick
+ */
+int
+SDL_JoystickNumAxes(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->naxes;
+}
+
+/*
+ * Get the number of hats on a joystick
+ */
+int
+SDL_JoystickNumHats(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->nhats;
+}
+
+/*
+ * Get the number of trackballs on a joystick
+ */
+int
+SDL_JoystickNumBalls(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->nballs;
+}
+
+/*
+ * Get the number of buttons on a joystick
+ */
+int
+SDL_JoystickNumButtons(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->nbuttons;
+}
+
+/*
+ * Get the current state of an axis control on a joystick
+ */
+Sint16
+SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
+{
+ Sint16 state;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return 0;
+ }
+ if (axis < joystick->naxes) {
+ state = joystick->axes[axis].value;
+ } else {
+ SDL_SetError("Joystick only has %d axes", joystick->naxes);
+ state = 0;
+ }
+ return state;
+}
+
+/*
+ * Get the initial state of an axis control on a joystick
+ */
+SDL_bool
+SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return SDL_FALSE;
+ }
+ if (axis >= joystick->naxes) {
+ SDL_SetError("Joystick only has %d axes", joystick->naxes);
+ return SDL_FALSE;
+ }
+ if (state) {
+ *state = joystick->axes[axis].initial_value;
+ }
+ return joystick->axes[axis].has_initial_value;
+}
+
+/*
+ * Get the current state of a hat on a joystick
+ */
+Uint8
+SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
+{
+ Uint8 state;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return 0;
+ }
+ if (hat < joystick->nhats) {
+ state = joystick->hats[hat];
+ } else {
+ SDL_SetError("Joystick only has %d hats", joystick->nhats);
+ state = 0;
+ }
+ return state;
+}
+
+/*
+ * Get the ball axis change since the last poll
+ */
+int
+SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
+{
+ int retval;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+
+ retval = 0;
+ if (ball < joystick->nballs) {
+ if (dx) {
+ *dx = joystick->balls[ball].dx;
+ }
+ if (dy) {
+ *dy = joystick->balls[ball].dy;
+ }
+ joystick->balls[ball].dx = 0;
+ joystick->balls[ball].dy = 0;
+ } else {
+ return SDL_SetError("Joystick only has %d balls", joystick->nballs);
+ }
+ return retval;
+}
+
+/*
+ * Get the current state of a button on a joystick
+ */
+Uint8
+SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
+{
+ Uint8 state;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return 0;
+ }
+ if (button < joystick->nbuttons) {
+ state = joystick->buttons[button];
+ } else {
+ SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
+ state = 0;
+ }
+ return state;
+}
+
+/*
+ * Return if the joystick in question is currently attached to the system,
+ * \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
+ */
+SDL_bool
+SDL_JoystickGetAttached(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return SDL_FALSE;
+ }
+
+ return joystick->attached;
+}
+
+/*
+ * Get the instance id for this opened joystick
+ */
+SDL_JoystickID
+SDL_JoystickInstanceID(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+
+ return joystick->instance_id;
+}
+
+/*
+ * Find the SDL_Joystick that owns this instance id
+ */
+SDL_Joystick *
+SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
+{
+ SDL_Joystick *joystick;
+
+ SDL_LockJoysticks();
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->instance_id == joyid) {
+ break;
+ }
+ }
+ SDL_UnlockJoysticks();
+ return joystick;
+}
+
+/*
+ * Get the friendly name of this joystick
+ */
+const char *
+SDL_JoystickName(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return NULL;
+ }
+
+ return SDL_FixupJoystickName(joystick->name);
+}
+
+int
+SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->player_index;
+}
+
+int
+SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+ return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
+}
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+void
+SDL_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_Joystick *joysticklist;
+ SDL_Joystick *joysticklistprev;
+
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return;
+ }
+
+ SDL_LockJoysticks();
+
+ /* First decrement ref count */
+ if (--joystick->ref_count > 0) {
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ if (SDL_updating_joystick) {
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ joystick->driver->Close(joystick);
+ joystick->hwdata = NULL;
+
+ joysticklist = SDL_joysticks;
+ joysticklistprev = NULL;
+ while (joysticklist) {
+ if (joystick == joysticklist) {
+ if (joysticklistprev) {
+ /* unlink this entry */
+ joysticklistprev->next = joysticklist->next;
+ } else {
+ SDL_joysticks = joystick->next;
+ }
+ break;
+ }
+ joysticklistprev = joysticklist;
+ joysticklist = joysticklist->next;
+ }
+
+ SDL_free(joystick->name);
+
+ /* Free the data associated with this joystick */
+ SDL_free(joystick->axes);
+ SDL_free(joystick->hats);
+ SDL_free(joystick->balls);
+ SDL_free(joystick->buttons);
+ SDL_free(joystick);
+
+ SDL_UnlockJoysticks();
+}
+
+void
+SDL_JoystickQuit(void)
+{
+ int i;
+
+ /* Make sure we're not getting called in the middle of updating joysticks */
+ SDL_assert(!SDL_updating_joystick);
+
+ SDL_LockJoysticks();
+
+ /* Stop the event polling */
+ while (SDL_joysticks) {
+ SDL_joysticks->ref_count = 1;
+ SDL_JoystickClose(SDL_joysticks);
+ }
+
+ /* Quit the joystick setup */
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ SDL_joystick_drivers[i]->Quit();
+ }
+
+ SDL_UnlockJoysticks();
+
+#if !SDL_EVENTS_DISABLED
+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
+#endif
+
+ SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
+ SDL_JoystickAllowBackgroundEventsChanged, NULL);
+
+ if (SDL_joystick_lock) {
+ SDL_DestroyMutex(SDL_joystick_lock);
+ SDL_joystick_lock = NULL;
+ }
+
+ SDL_GameControllerQuitMappings();
+}
+
+
+static SDL_bool
+SDL_PrivateJoystickShouldIgnoreEvent()
+{
+ if (SDL_joystick_allows_background_events) {
+ return SDL_FALSE;
+ }
+
+ if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
+ /* We have windows but we don't have focus, ignore the event. */
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+/* These are global for SDL_sysjoystick.c and SDL_events.c */
+
+void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
+{
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+ int device_index;
+
+ device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
+ if (device_index < 0) {
+ return;
+ }
+
+ event.type = SDL_JOYDEVICEADDED;
+
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = device_index;
+ SDL_PushEvent(&event);
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+}
+
+/*
+ * If there is an existing add event in the queue, it needs to be modified
+ * to have the right value for which, because the number of controllers in
+ * the system is now one less.
+ */
+static void UpdateEventsForDeviceRemoval()
+{
+ int i, num_events;
+ SDL_Event *events;
+
+ num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
+ if (num_events <= 0) {
+ return;
+ }
+
+ events = SDL_stack_alloc(SDL_Event, num_events);
+ if (!events) {
+ return;
+ }
+
+ num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
+ for (i = 0; i < num_events; ++i) {
+ --events[i].jdevice.which;
+ }
+ SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
+
+ SDL_stack_free(events);
+}
+
+void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
+{
+ SDL_Joystick *joystick;
+
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+
+ event.type = SDL_JOYDEVICEREMOVED;
+
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = device_instance;
+ SDL_PushEvent(&event);
+ }
+
+ UpdateEventsForDeviceRemoval();
+#endif /* !SDL_EVENTS_DISABLED */
+
+ /* Mark this joystick as no longer attached */
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->instance_id == device_instance) {
+ joystick->attached = SDL_FALSE;
+ joystick->force_recentering = SDL_TRUE;
+ break;
+ }
+ }
+}
+
+int
+SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
+{
+ int posted;
+
+ /* Make sure we're not getting garbage or duplicate events */
+ if (axis >= joystick->naxes) {
+ return 0;
+ }
+ if (!joystick->axes[axis].has_initial_value) {
+ joystick->axes[axis].initial_value = value;
+ joystick->axes[axis].value = value;
+ joystick->axes[axis].zero = value;
+ joystick->axes[axis].has_initial_value = SDL_TRUE;
+ }
+ if (value == joystick->axes[axis].value) {
+ return 0;
+ }
+ if (!joystick->axes[axis].sent_initial_value) {
+ /* Make sure we don't send motion until there's real activity on this axis */
+ const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
+ if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) {
+ return 0;
+ }
+ joystick->axes[axis].sent_initial_value = SDL_TRUE;
+ joystick->axes[axis].value = value; /* Just so we pass the check above */
+ SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value);
+ }
+
+ /* We ignore events if we don't have keyboard focus, except for centering
+ * events.
+ */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) ||
+ (value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) {
+ return 0;
+ }
+ }
+
+ /* Update internal joystick state */
+ joystick->axes[axis].value = value;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.type = SDL_JOYAXISMOTION;
+ event.jaxis.which = joystick->instance_id;
+ event.jaxis.axis = axis;
+ event.jaxis.value = value;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+int
+SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
+{
+ int posted;
+
+ /* Make sure we're not getting garbage or duplicate events */
+ if (hat >= joystick->nhats) {
+ return 0;
+ }
+ if (value == joystick->hats[hat]) {
+ return 0;
+ }
+
+ /* We ignore events if we don't have keyboard focus, except for centering
+ * events.
+ */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ if (value != SDL_HAT_CENTERED) {
+ return 0;
+ }
+ }
+
+ /* Update internal joystick state */
+ joystick->hats[hat] = value;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.jhat.type = SDL_JOYHATMOTION;
+ event.jhat.which = joystick->instance_id;
+ event.jhat.hat = hat;
+ event.jhat.value = value;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+int
+SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
+ Sint16 xrel, Sint16 yrel)
+{
+ int posted;
+
+ /* Make sure we're not getting garbage events */
+ if (ball >= joystick->nballs) {
+ return 0;
+ }
+
+ /* We ignore events if we don't have keyboard focus. */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ return 0;
+ }
+
+ /* Update internal mouse state */
+ joystick->balls[ball].dx += xrel;
+ joystick->balls[ball].dy += yrel;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
+ SDL_Event event;
+ event.jball.type = SDL_JOYBALLMOTION;
+ event.jball.which = joystick->instance_id;
+ event.jball.ball = ball;
+ event.jball.xrel = xrel;
+ event.jball.yrel = yrel;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+int
+SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
+{
+ int posted;
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+
+ switch (state) {
+ case SDL_PRESSED:
+ event.type = SDL_JOYBUTTONDOWN;
+ break;
+ case SDL_RELEASED:
+ event.type = SDL_JOYBUTTONUP;
+ break;
+ default:
+ /* Invalid state -- bail */
+ return 0;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ /* Make sure we're not getting garbage or duplicate events */
+ if (button >= joystick->nbuttons) {
+ return 0;
+ }
+ if (state == joystick->buttons[button]) {
+ return 0;
+ }
+
+ /* We ignore events if we don't have keyboard focus, except for button
+ * release. */
+ if (SDL_PrivateJoystickShouldIgnoreEvent()) {
+ if (state == SDL_PRESSED) {
+ return 0;
+ }
+ }
+
+ /* Update internal joystick state */
+ joystick->buttons[button] = state;
+
+ /* Post the event, if desired */
+ posted = 0;
+#if !SDL_EVENTS_DISABLED
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jbutton.which = joystick->instance_id;
+ event.jbutton.button = button;
+ event.jbutton.state = state;
+ posted = SDL_PushEvent(&event) == 1;
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+ return posted;
+}
+
+void
+SDL_JoystickUpdate(void)
+{
+ int i;
+ SDL_Joystick *joystick;
+
+ SDL_LockJoysticks();
+
+ if (SDL_updating_joystick) {
+ /* The joysticks are already being updated */
+ SDL_UnlockJoysticks();
+ return;
+ }
+
+ SDL_updating_joystick = SDL_TRUE;
+
+ /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
+ SDL_UnlockJoysticks();
+
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->attached) {
+ joystick->driver->Update(joystick);
+
+ if (joystick->delayed_guide_button) {
+ SDL_GameControllerHandleDelayedGuideButton(joystick);
+ }
+ }
+
+ if (joystick->force_recentering) {
+ /* Tell the app that everything is centered/unpressed... */
+ for (i = 0; i < joystick->naxes; i++) {
+ if (joystick->axes[i].has_initial_value) {
+ SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
+ }
+ }
+
+ for (i = 0; i < joystick->nbuttons; i++) {
+ SDL_PrivateJoystickButton(joystick, i, 0);
+ }
+
+ for (i = 0; i < joystick->nhats; i++) {
+ SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
+ }
+
+ joystick->force_recentering = SDL_FALSE;
+ }
+ }
+
+ SDL_LockJoysticks();
+
+ SDL_updating_joystick = SDL_FALSE;
+
+ /* If any joysticks were closed while updating, free them here */
+ for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
+ if (joystick->ref_count <= 0) {
+ SDL_JoystickClose(joystick);
+ }
+ }
+
+ /* this needs to happen AFTER walking the joystick list above, so that any
+ dangling hardware data from removed devices can be free'd
+ */
+ for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ SDL_joystick_drivers[i]->Detect();
+ }
+
+ SDL_UnlockJoysticks();
+}
+
+int
+SDL_JoystickEventState(int state)
+{
+#if SDL_EVENTS_DISABLED
+ return SDL_DISABLE;
+#else
+ const Uint32 event_list[] = {
+ SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
+ SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
+ };
+ unsigned int i;
+
+ switch (state) {
+ case SDL_QUERY:
+ state = SDL_DISABLE;
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
+ state = SDL_EventState(event_list[i], SDL_QUERY);
+ if (state == SDL_ENABLE) {
+ break;
+ }
+ }
+ break;
+ default:
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
+ SDL_EventState(event_list[i], state);
+ }
+ break;
+ }
+ return state;
+#endif /* SDL_EVENTS_DISABLED */
+}
+
+void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
+{
+ Uint16 *guid16 = (Uint16 *)guid.data;
+
+ /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */
+ if (/* guid16[0] is device bus type */
+ guid16[1] == 0x0000 &&
+ /* guid16[2] is vendor ID */
+ guid16[3] == 0x0000 &&
+ /* guid16[4] is product ID */
+ guid16[5] == 0x0000
+ /* guid16[6] is product version */
+ ) {
+ if (vendor) {
+ *vendor = guid16[2];
+ }
+ if (product) {
+ *product = guid16[4];
+ }
+ if (version) {
+ *version = guid16[6];
+ }
+ } else {
+ if (vendor) {
+ *vendor = 0;
+ }
+ if (product) {
+ *product = 0;
+ }
+ if (version) {
+ *version = 0;
+ }
+ }
+}
+
+SDL_bool
+SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
+{
+ return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
+}
+
+SDL_bool
+SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
+{
+ return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController);
+}
+
+SDL_bool
+SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
+{
+ return BIsSteamController(GuessControllerType(vendor, product));
+}
+
+SDL_bool
+SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
+{
+ /* Filter out some bogus values here */
+ if (vendor == 0x0000 && product == 0x0000) {
+ return SDL_FALSE;
+ }
+ if (vendor == 0x0001 && product == 0x0001) {
+ return SDL_FALSE;
+ }
+ return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
+}
+
+SDL_bool
+SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
+{
+ return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
+}
+
+SDL_bool
+SDL_IsJoystickXInput(SDL_JoystickGUID guid)
+{
+ return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
+}
+
+SDL_bool
+SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
+{
+ return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
+}
+
+static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
+{
+ static Uint32 wheel_joysticks[] = {
+ MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */
+ MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */
+ MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */
+ MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */
+ MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */
+ MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */
+ MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */
+ MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */
+ MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
+ MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
+ MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
+ MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
+ MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
+ };
+ int i;
+
+ for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) {
+ if (vidpid == wheel_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid)
+{
+ static Uint32 flightstick_joysticks[] = {
+ MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */
+ MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */
+ };
+ int i;
+
+ for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) {
+ if (vidpid == flightstick_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid)
+{
+ static Uint32 throttle_joysticks[] = {
+ MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */
+ MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */
+ };
+ int i;
+
+ for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) {
+ if (vidpid == throttle_joysticks[i]) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
+{
+ Uint16 vendor;
+ Uint16 product;
+ Uint32 vidpid;
+
+ if (SDL_IsJoystickXInput(guid)) {
+ /* XInput GUID, get the type based on the XInput device subtype */
+ switch (guid.data[15]) {
+ case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */
+ return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */
+ return SDL_JOYSTICK_TYPE_WHEEL;
+ case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */
+ return SDL_JOYSTICK_TYPE_ARCADE_STICK;
+ case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */
+ return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+ case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */
+ return SDL_JOYSTICK_TYPE_DANCE_PAD;
+ case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */
+ case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */
+ case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */
+ return SDL_JOYSTICK_TYPE_GUITAR;
+ case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */
+ return SDL_JOYSTICK_TYPE_DRUM_KIT;
+ case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */
+ return SDL_JOYSTICK_TYPE_ARCADE_PAD;
+ default:
+ return SDL_JOYSTICK_TYPE_UNKNOWN;
+ }
+ }
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
+ vidpid = MAKE_VIDPID(vendor, product);
+
+ if (SDL_IsJoystickProductWheel(vidpid)) {
+ return SDL_JOYSTICK_TYPE_WHEEL;
+ }
+
+ if (SDL_IsJoystickProductFlightStick(vidpid)) {
+ return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+ }
+
+ if (SDL_IsJoystickProductThrottle(vidpid)) {
+ return SDL_JOYSTICK_TYPE_THROTTLE;
+ }
+
+ if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
+ return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ }
+
+ return SDL_JOYSTICK_TYPE_UNKNOWN;
+}
+
+static SDL_bool SDL_IsPS4RemapperRunning(void)
+{
+#ifdef __WIN32__
+ const char *mapper_processes[] = {
+ "DS4Windows.exe",
+ "InputMapper.exe",
+ };
+ int i;
+ PROCESSENTRY32 pe32;
+ SDL_bool found = SDL_FALSE;
+
+ /* Take a snapshot of all processes in the system */
+ HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
+ if (hProcessSnap != INVALID_HANDLE_VALUE) {
+ pe32.dwSize = sizeof(PROCESSENTRY32);
+ if (Process32First(hProcessSnap, &pe32)) {
+ do
+ {
+ for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
+ if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
+ found = SDL_TRUE;
+ }
+ }
+ } while (Process32Next(hProcessSnap, &pe32) && !found);
+ }
+ CloseHandle(hProcessSnap);
+ }
+ return found;
+#else
+ return SDL_FALSE;
+#endif
+}
+
+SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
+{
+ Uint16 vendor;
+ Uint16 product;
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
+
+ if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
+ return SDL_TRUE;
+ }
+
+ if (SDL_IsGameControllerNameAndGUID(name, guid) &&
+ SDL_ShouldIgnoreGameController(name, guid)) {
+ return SDL_TRUE;
+ }
+
+ return SDL_FALSE;
+}
+
+/* return the guid for this index */
+SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ SDL_JoystickGUID guid;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ guid = driver->GetDeviceGUID(device_index);
+ } else {
+ SDL_zero(guid);
+ }
+ SDL_UnlockJoysticks();
+
+ return guid;
+}
+
+Uint16 SDL_JoystickGetDeviceVendor(int device_index)
+{
+ Uint16 vendor;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
+ return vendor;
+}
+
+Uint16 SDL_JoystickGetDeviceProduct(int device_index)
+{
+ Uint16 product;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
+ return product;
+}
+
+Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)
+{
+ Uint16 version;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
+ return version;
+}
+
+SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
+{
+ SDL_JoystickType type;
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
+
+ type = SDL_GetJoystickGUIDType(guid);
+ if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
+ if (SDL_IsGameController(device_index)) {
+ type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ }
+ }
+ return type;
+}
+
+SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
+{
+ SDL_JoystickDriver *driver;
+ SDL_JoystickID instance_id = -1;
+
+ SDL_LockJoysticks();
+ if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
+ instance_id = driver->GetDeviceInstanceID(device_index);
+ }
+ SDL_UnlockJoysticks();
+
+ return instance_id;
+}
+
+int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
+{
+ int i, num_joysticks, device_index = -1;
+
+ SDL_LockJoysticks();
+ num_joysticks = SDL_NumJoysticks();
+ for (i = 0; i < num_joysticks; ++i) {
+ if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
+ device_index = i;
+ break;
+ }
+ }
+ SDL_UnlockJoysticks();
+
+ return device_index;
+}
+
+SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ SDL_JoystickGUID emptyGUID;
+ SDL_zero(emptyGUID);
+ return emptyGUID;
+ }
+ return joystick->guid;
+}
+
+Uint16 SDL_JoystickGetVendor(SDL_Joystick * joystick)
+{
+ Uint16 vendor;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
+ return vendor;
+}
+
+Uint16 SDL_JoystickGetProduct(SDL_Joystick * joystick)
+{
+ Uint16 product;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
+ return product;
+}
+
+Uint16 SDL_JoystickGetProductVersion(SDL_Joystick * joystick)
+{
+ Uint16 version;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
+ return version;
+}
+
+SDL_JoystickType SDL_JoystickGetType(SDL_Joystick * joystick)
+{
+ SDL_JoystickType type;
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+
+ type = SDL_GetJoystickGUIDType(guid);
+ if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
+ if (joystick && joystick->is_game_controller) {
+ type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ }
+ }
+ return type;
+}
+
+/* convert the guid to a printable string */
+void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
+{
+ static const char k_rgchHexToASCII[] = "0123456789abcdef";
+ int i;
+
+ if ((pszGUID == NULL) || (cbGUID <= 0)) {
+ return;
+ }
+
+ for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
+ /* each input byte writes 2 ascii chars, and might write a null byte. */
+ /* If we don't have room for next input byte, stop */
+ unsigned char c = guid.data[i];
+
+ *pszGUID++ = k_rgchHexToASCII[c >> 4];
+ *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
+ }
+ *pszGUID = '\0';
+}
+
+/*-----------------------------------------------------------------------------
+ * Purpose: Returns the 4 bit nibble for a hex character
+ * Input : c -
+ * Output : unsigned char
+ *-----------------------------------------------------------------------------*/
+static unsigned char nibble(char c)
+{
+ if ((c >= '0') && (c <= '9')) {
+ return (unsigned char)(c - '0');
+ }
+
+ if ((c >= 'A') && (c <= 'F')) {
+ return (unsigned char)(c - 'A' + 0x0a);
+ }
+
+ if ((c >= 'a') && (c <= 'f')) {
+ return (unsigned char)(c - 'a' + 0x0a);
+ }
+
+ /* received an invalid character, and no real way to return an error */
+ /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
+ return 0;
+}
+
+/* convert the string version of a joystick guid to the struct */
+SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
+{
+ SDL_JoystickGUID guid;
+ int maxoutputbytes= sizeof(guid);
+ size_t len = SDL_strlen(pchGUID);
+ Uint8 *p;
+ size_t i;
+
+ /* Make sure it's even */
+ len = (len) & ~0x1;
+
+ SDL_memset(&guid, 0x00, sizeof(guid));
+
+ p = (Uint8 *)&guid;
+ for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
+ *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
+ }
+
+ return guid;
+}
+
+/* update the power level for this joystick */
+void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
+{
+ joystick->epowerlevel = ePowerLevel;
+}
+
+/* return its power level */
+SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return SDL_JOYSTICK_POWER_UNKNOWN;
+ }
+ return joystick->epowerlevel;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h b/source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h
new file mode 100644
index 0000000..900d590
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/SDL_joystick_c.h
@@ -0,0 +1,106 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_joystick_c_h_
+#define SDL_joystick_c_h_
+
+#include "../SDL_internal.h"
+
+/* Useful functions and variables from SDL_joystick.c */
+#include "SDL_joystick.h"
+
+struct _SDL_JoystickDriver;
+
+/* Initialization and shutdown functions */
+extern int SDL_JoystickInit(void);
+extern void SDL_JoystickQuit(void);
+
+/* Function to get the next available joystick instance ID */
+extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
+
+/* Initialization and shutdown functions */
+extern int SDL_GameControllerInitMappings(void);
+extern void SDL_GameControllerQuitMappings(void);
+extern int SDL_GameControllerInit(void);
+extern void SDL_GameControllerQuit(void);
+
+/* Function to get the joystick driver and device index for an API device index */
+extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
+
+/* Function to return the device index for a joystick ID, or -1 if not found */
+extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
+
+/* Function to extract information from an SDL joystick GUID */
+extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
+
+/* Function to return whether a joystick is a PS4 controller */
+extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
+
+/* Function to return whether a joystick is a Nintendo Switch Pro controller */
+extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
+
+/* Function to return whether a joystick is a Steam Controller */
+extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
+
+/* Function to return whether a joystick is an Xbox 360 controller */
+extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
+
+/* Function to return whether a joystick is an Xbox One controller */
+extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
+
+/* Function to return whether a joystick guid comes from the XInput driver */
+extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
+
+/* Function to return whether a joystick guid comes from the HIDAPI driver */
+extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
+
+/* Function to return whether a joystick should be ignored */
+extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
+
+/* Function to return whether a joystick name and GUID is a game controller */
+extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
+
+/* Function to return whether a game controller should be ignored */
+extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
+
+/* Handle delayed guide button on a game controller */
+extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
+
+/* Internal event queueing functions */
+extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
+extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
+extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
+ Uint8 axis, Sint16 value);
+extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
+ Uint8 ball, Sint16 xrel, Sint16 yrel);
+extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
+ Uint8 hat, Uint8 value);
+extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
+ Uint8 button, Uint8 state);
+extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
+ SDL_JoystickPowerLevel ePowerLevel);
+
+/* Internal sanity checking functions */
+extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
+
+#endif /* SDL_joystick_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h b/source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h
new file mode 100644
index 0000000..3416693
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/SDL_sysjoystick.h
@@ -0,0 +1,157 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#ifndef SDL_sysjoystick_h_
+#define SDL_sysjoystick_h_
+
+/* This is the system specific header for the SDL joystick API */
+
+#include "SDL_joystick.h"
+#include "SDL_joystick_c.h"
+
+/* The SDL joystick structure */
+typedef struct _SDL_JoystickAxisInfo
+{
+ Sint16 initial_value; /* Initial axis state */
+ Sint16 value; /* Current axis state */
+ Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
+ SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
+ SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
+} SDL_JoystickAxisInfo;
+
+struct _SDL_Joystick
+{
+ SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
+ char *name; /* Joystick name - system dependent */
+ int player_index; /* Joystick player index, or -1 if unavailable */
+ SDL_JoystickGUID guid; /* Joystick guid */
+
+ int naxes; /* Number of axis controls on the joystick */
+ SDL_JoystickAxisInfo *axes;
+
+ int nhats; /* Number of hats on the joystick */
+ Uint8 *hats; /* Current hat states */
+
+ int nballs; /* Number of trackballs on the joystick */
+ struct balldelta {
+ int dx;
+ int dy;
+ } *balls; /* Current ball motion deltas */
+
+ int nbuttons; /* Number of buttons on the joystick */
+ Uint8 *buttons; /* Current button states */
+
+ SDL_bool attached;
+ SDL_bool is_game_controller;
+ SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
+ SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
+ SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
+ struct _SDL_JoystickDriver *driver;
+
+ struct joystick_hwdata *hwdata; /* Driver dependent information */
+
+ int ref_count; /* Reference count for multiple opens */
+
+ struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
+};
+
+#if defined(__IPHONEOS__) || defined(__ANDROID__)
+#define HAVE_STEAMCONTROLLERS
+#define USE_STEAMCONTROLLER_HIDAPI
+#elif defined(__LINUX__)
+#define HAVE_STEAMCONTROLLERS
+#define USE_STEAMCONTROLLER_LINUX
+#endif
+
+/* Device bus definitions */
+#define SDL_HARDWARE_BUS_USB 0x03
+#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
+
+/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
+#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
+
+typedef struct _SDL_JoystickDriver
+{
+ /* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * This function should return 0, or -1 on an unrecoverable error.
+ */
+ int (*Init)(void);
+
+ /* Function to return the number of joystick devices plugged in right now */
+ int (*GetCount)(void);
+
+ /* Function to cause any queued joystick insertions to be processed */
+ void (*Detect)(void);
+
+ /* Function to get the device-dependent name of a joystick */
+ const char *(*GetDeviceName)(int device_index);
+
+ /* Function to get the player index of a joystick */
+ int (*GetDevicePlayerIndex)(int device_index);
+
+ /* Function to return the stable GUID for a plugged in device */
+ SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
+
+ /* Function to get the current instance id of the joystick located at device_index */
+ SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
+
+ /* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+ int (*Open)(SDL_Joystick * joystick, int device_index);
+
+ /* Rumble functionality */
+ int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+ /* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+ void (*Update)(SDL_Joystick * joystick);
+
+ /* Function to close a joystick after use */
+ void (*Close)(SDL_Joystick * joystick);
+
+ /* Function to perform any system-specific joystick related cleanup */
+ void (*Quit)(void);
+
+} SDL_JoystickDriver;
+
+/* The available joystick drivers */
+extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
+extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
+extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
+extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
+extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
+extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
+extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
+extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
+extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
+extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
+
+#endif /* SDL_sysjoystick_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c
new file mode 100644
index 0000000..69b657f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c
@@ -0,0 +1,710 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_ANDROID
+
+#include <stdio.h> /* For the definition of NULL */
+#include "SDL_error.h"
+#include "SDL_events.h"
+
+#include "SDL_joystick.h"
+#include "SDL_hints.h"
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_log.h"
+#include "SDL_sysjoystick_c.h"
+#include "../SDL_joystick_c.h"
+#include "../../events/SDL_keyboard_c.h"
+#include "../../core/android/SDL_android.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+#include "android/keycodes.h"
+
+/* As of platform android-14, android/keycodes.h is missing these defines */
+#ifndef AKEYCODE_BUTTON_1
+#define AKEYCODE_BUTTON_1 188
+#define AKEYCODE_BUTTON_2 189
+#define AKEYCODE_BUTTON_3 190
+#define AKEYCODE_BUTTON_4 191
+#define AKEYCODE_BUTTON_5 192
+#define AKEYCODE_BUTTON_6 193
+#define AKEYCODE_BUTTON_7 194
+#define AKEYCODE_BUTTON_8 195
+#define AKEYCODE_BUTTON_9 196
+#define AKEYCODE_BUTTON_10 197
+#define AKEYCODE_BUTTON_11 198
+#define AKEYCODE_BUTTON_12 199
+#define AKEYCODE_BUTTON_13 200
+#define AKEYCODE_BUTTON_14 201
+#define AKEYCODE_BUTTON_15 202
+#define AKEYCODE_BUTTON_16 203
+#endif
+
+#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
+#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
+#define ANDROID_MAX_NBUTTONS 36
+
+static SDL_joylist_item * JoystickByDeviceId(int device_id);
+
+static SDL_joylist_item *SDL_joylist = NULL;
+static SDL_joylist_item *SDL_joylist_tail = NULL;
+static int numjoysticks = 0;
+
+
+/* Public domain CRC implementation adapted from:
+ http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
+*/
+static Uint32 crc32_for_byte(Uint32 r)
+{
+ int i;
+ for(i = 0; i < 8; ++i) {
+ r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
+ }
+ return r ^ (Uint32)0xFF000000L;
+}
+
+static Uint32 crc32(const void *data, int count)
+{
+ Uint32 crc = 0;
+ int i;
+ for(i = 0; i < count; ++i) {
+ crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
+ }
+ return crc;
+}
+
+/* Function to convert Android keyCodes into SDL ones.
+ * This code manipulation is done to get a sequential list of codes.
+ * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
+ */
+static int
+keycode_to_SDL(int keycode)
+{
+ /* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
+ int button = 0;
+ switch (keycode) {
+ /* Some gamepad buttons (API 9) */
+ case AKEYCODE_BUTTON_A:
+ button = SDL_CONTROLLER_BUTTON_A;
+ break;
+ case AKEYCODE_BUTTON_B:
+ button = SDL_CONTROLLER_BUTTON_B;
+ break;
+ case AKEYCODE_BUTTON_X:
+ button = SDL_CONTROLLER_BUTTON_X;
+ break;
+ case AKEYCODE_BUTTON_Y:
+ button = SDL_CONTROLLER_BUTTON_Y;
+ break;
+ case AKEYCODE_BUTTON_L1:
+ button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
+ break;
+ case AKEYCODE_BUTTON_R1:
+ button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+ break;
+ case AKEYCODE_BUTTON_THUMBL:
+ button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
+ break;
+ case AKEYCODE_BUTTON_THUMBR:
+ button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
+ break;
+ case AKEYCODE_BUTTON_START:
+ button = SDL_CONTROLLER_BUTTON_START;
+ break;
+ case AKEYCODE_BACK:
+ case AKEYCODE_BUTTON_SELECT:
+ button = SDL_CONTROLLER_BUTTON_BACK;
+ break;
+ case AKEYCODE_BUTTON_MODE:
+ button = SDL_CONTROLLER_BUTTON_GUIDE;
+ break;
+ case AKEYCODE_BUTTON_L2:
+ button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
+ break;
+ case AKEYCODE_BUTTON_R2:
+ button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
+ break;
+ case AKEYCODE_BUTTON_C:
+ button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
+ break;
+ case AKEYCODE_BUTTON_Z:
+ button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
+ break;
+
+ /* D-Pad key codes (API 1) */
+ case AKEYCODE_DPAD_UP:
+ button = SDL_CONTROLLER_BUTTON_DPAD_UP;
+ break;
+ case AKEYCODE_DPAD_DOWN:
+ button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
+ break;
+ case AKEYCODE_DPAD_LEFT:
+ button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
+ break;
+ case AKEYCODE_DPAD_RIGHT:
+ button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
+ break;
+ case AKEYCODE_DPAD_CENTER:
+ /* This is handled better by applications as the A button */
+ /*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
+ button = SDL_CONTROLLER_BUTTON_A;
+ break;
+
+ /* More gamepad buttons (API 12), these get mapped to 20...35*/
+ case AKEYCODE_BUTTON_1:
+ case AKEYCODE_BUTTON_2:
+ case AKEYCODE_BUTTON_3:
+ case AKEYCODE_BUTTON_4:
+ case AKEYCODE_BUTTON_5:
+ case AKEYCODE_BUTTON_6:
+ case AKEYCODE_BUTTON_7:
+ case AKEYCODE_BUTTON_8:
+ case AKEYCODE_BUTTON_9:
+ case AKEYCODE_BUTTON_10:
+ case AKEYCODE_BUTTON_11:
+ case AKEYCODE_BUTTON_12:
+ case AKEYCODE_BUTTON_13:
+ case AKEYCODE_BUTTON_14:
+ case AKEYCODE_BUTTON_15:
+ case AKEYCODE_BUTTON_16:
+ button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
+ break;
+
+ default:
+ return -1;
+ /* break; -Wunreachable-code-break */
+ }
+
+ /* This is here in case future generations, probably with six fingers per hand,
+ * happily add new cases up above and forget to update the max number of buttons.
+ */
+ SDL_assert(button < ANDROID_MAX_NBUTTONS);
+ return button;
+}
+
+static SDL_Scancode
+button_to_scancode(int button)
+{
+ switch (button) {
+ case SDL_CONTROLLER_BUTTON_A:
+ return SDL_SCANCODE_RETURN;
+ case SDL_CONTROLLER_BUTTON_B:
+ return SDL_SCANCODE_ESCAPE;
+ case SDL_CONTROLLER_BUTTON_BACK:
+ return SDL_SCANCODE_ESCAPE;
+ case SDL_CONTROLLER_BUTTON_DPAD_UP:
+ return SDL_SCANCODE_UP;
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+ return SDL_SCANCODE_DOWN;
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+ return SDL_SCANCODE_LEFT;
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+ return SDL_SCANCODE_RIGHT;
+ }
+
+ /* Unsupported button */
+ return SDL_SCANCODE_UNKNOWN;
+}
+
+int
+Android_OnPadDown(int device_id, int keycode)
+{
+ SDL_joylist_item *item;
+ int button = keycode_to_SDL(keycode);
+ if (button >= 0) {
+ item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
+ } else {
+ SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+int
+Android_OnPadUp(int device_id, int keycode)
+{
+ SDL_joylist_item *item;
+ int button = keycode_to_SDL(keycode);
+ if (button >= 0) {
+ item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
+ } else {
+ SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+int
+Android_OnJoy(int device_id, int axis, float value)
+{
+ /* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
+ SDL_joylist_item *item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
+ }
+
+ return 0;
+}
+
+int
+Android_OnHat(int device_id, int hat_id, int x, int y)
+{
+ const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
+ const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
+ const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
+ const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
+
+ if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
+ SDL_joylist_item *item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ int dpad_state = 0;
+ int dpad_delta;
+ if (x < 0) {
+ dpad_state |= DPAD_LEFT_MASK;
+ } else if (x > 0) {
+ dpad_state |= DPAD_RIGHT_MASK;
+ }
+ if (y < 0) {
+ dpad_state |= DPAD_UP_MASK;
+ } else if (y > 0) {
+ dpad_state |= DPAD_DOWN_MASK;
+ }
+
+ dpad_delta = (dpad_state ^ item->dpad_state);
+ if (dpad_delta) {
+ if (dpad_delta & DPAD_UP_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ if (dpad_delta & DPAD_DOWN_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ if (dpad_delta & DPAD_LEFT_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ if (dpad_delta & DPAD_RIGHT_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ item->dpad_state = dpad_state;
+ }
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+
+int
+Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
+{
+ SDL_joylist_item *item;
+ SDL_JoystickGUID guid;
+ Uint16 *guid16 = (Uint16 *)guid.data;
+ int i;
+ int axis_mask;
+
+
+ if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
+ /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
+ if (naxes < 2 && nhats < 1) {
+ return -1;
+ }
+ }
+
+ if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
+ return -1;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
+ /* The HIDAPI driver is taking care of this device */
+ return -1;
+ }
+#endif
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
+#endif
+
+ /* Add the available buttons and axes
+ The axis mask should probably come from Java where there is more information about the axes...
+ */
+ axis_mask = 0;
+ if (!is_accelerometer) {
+ if (naxes >= 2) {
+ axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
+ }
+ if (naxes >= 4) {
+ axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
+ }
+ if (naxes >= 6) {
+ axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
+ }
+ }
+
+ if (nhats > 0) {
+ /* Hat is translated into DPAD buttons */
+ button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
+ (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
+ (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
+ (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
+ nhats = 0;
+ }
+
+ SDL_memset(guid.data, 0, sizeof(guid.data));
+
+ /* We only need 16 bits for each of these; space them out to fill 128. */
+ /* Byteswap so devices get same GUID on little/big endian platforms. */
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
+ *guid16++ = 0;
+
+ if (vendor_id && product_id) {
+ *guid16++ = SDL_SwapLE16(vendor_id);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product_id);
+ *guid16++ = 0;
+ } else {
+ Uint32 crc = crc32(desc, SDL_strlen(desc));
+ SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
+ guid16 += 2;
+ *(Uint32 *)guid16 = SDL_SwapLE32(crc);
+ guid16 += 2;
+ }
+
+ *guid16++ = SDL_SwapLE16(button_mask);
+ *guid16++ = SDL_SwapLE16(axis_mask);
+
+ item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
+ if (item == NULL) {
+ return -1;
+ }
+
+ SDL_zerop(item);
+ item->guid = guid;
+ item->device_id = device_id;
+ item->name = SDL_strdup(name);
+ if (item->name == NULL) {
+ SDL_free(item);
+ return -1;
+ }
+
+ item->is_accelerometer = is_accelerometer;
+ if (button_mask == 0xFFFFFFFF) {
+ item->nbuttons = ANDROID_MAX_NBUTTONS;
+ } else {
+ for (i = 0; i < sizeof(button_mask)*8; ++i) {
+ if (button_mask & (1 << i)) {
+ item->nbuttons = i+1;
+ }
+ }
+ }
+ item->naxes = naxes;
+ item->nhats = nhats;
+ item->nballs = nballs;
+ item->device_instance = SDL_GetNextJoystickInstanceID();
+ if (SDL_joylist_tail == NULL) {
+ SDL_joylist = SDL_joylist_tail = item;
+ } else {
+ SDL_joylist_tail->next = item;
+ SDL_joylist_tail = item;
+ }
+
+ /* Need to increment the joystick count before we post the event */
+ ++numjoysticks;
+
+ SDL_PrivateJoystickAdded(item->device_instance);
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Added joystick %s with device_id %d", name, device_id);
+#endif
+
+ return numjoysticks;
+}
+
+int
+Android_RemoveJoystick(int device_id)
+{
+ SDL_joylist_item *item = SDL_joylist;
+ SDL_joylist_item *prev = NULL;
+
+ /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
+ while (item != NULL) {
+ if (item->device_id == device_id) {
+ break;
+ }
+ prev = item;
+ item = item->next;
+ }
+
+ if (item == NULL) {
+ return -1;
+ }
+
+ if (item->joystick) {
+ item->joystick->hwdata = NULL;
+ }
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_joylist == item);
+ SDL_joylist = item->next;
+ }
+ if (item == SDL_joylist_tail) {
+ SDL_joylist_tail = prev;
+ }
+
+ /* Need to decrement the joystick count before we post the event */
+ --numjoysticks;
+
+ SDL_PrivateJoystickRemoved(item->device_instance);
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Removed joystick with device_id %d", device_id);
+#endif
+
+ SDL_free(item->name);
+ SDL_free(item);
+ return numjoysticks;
+}
+
+
+static void ANDROID_JoystickDetect();
+
+static int
+ANDROID_JoystickInit(void)
+{
+ ANDROID_JoystickDetect();
+
+ if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
+ /* Default behavior, accelerometer as joystick */
+ Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
+ }
+ return 0;
+
+}
+
+static int
+ANDROID_JoystickGetCount(void)
+{
+ return numjoysticks;
+}
+
+static void
+ANDROID_JoystickDetect(void)
+{
+ /* Support for device connect/disconnect is API >= 16 only,
+ * so we poll every three seconds
+ * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
+ */
+ static Uint32 timeout = 0;
+ if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ timeout = SDL_GetTicks() + 3000;
+ Android_JNI_PollInputDevices();
+ }
+}
+
+static SDL_joylist_item *
+JoystickByDevIndex(int device_index)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ if ((device_index < 0) || (device_index >= numjoysticks)) {
+ return NULL;
+ }
+
+ while (device_index > 0) {
+ SDL_assert(item != NULL);
+ device_index--;
+ item = item->next;
+ }
+
+ return item;
+}
+
+static SDL_joylist_item *
+JoystickByDeviceId(int device_id)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ while (item != NULL) {
+ if (item->device_id == device_id) {
+ return item;
+ }
+ item = item->next;
+ }
+
+ /* Joystick not found, try adding it */
+ ANDROID_JoystickDetect();
+
+ while (item != NULL) {
+ if (item->device_id == device_id) {
+ return item;
+ }
+ item = item->next;
+ }
+
+ return NULL;
+}
+
+static const char *
+ANDROID_JoystickGetDeviceName(int device_index)
+{
+ return JoystickByDevIndex(device_index)->name;
+}
+
+static int
+ANDROID_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+ANDROID_JoystickGetDeviceGUID(int device_index)
+{
+ return JoystickByDevIndex(device_index)->guid;
+}
+
+static SDL_JoystickID
+ANDROID_JoystickGetDeviceInstanceID(int device_index)
+{
+ return JoystickByDevIndex(device_index)->device_instance;
+}
+
+static int
+ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_joylist_item *item = JoystickByDevIndex(device_index);
+
+ if (item == NULL) {
+ return SDL_SetError("No such device");
+ }
+
+ if (item->joystick != NULL) {
+ return SDL_SetError("Joystick already opened");
+ }
+
+ joystick->instance_id = item->device_instance;
+ joystick->hwdata = (struct joystick_hwdata *) item;
+ item->joystick = joystick;
+ joystick->nhats = item->nhats;
+ joystick->nballs = item->nballs;
+ joystick->nbuttons = item->nbuttons;
+ joystick->naxes = item->naxes;
+
+ return (0);
+}
+
+static int
+ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+static void
+ANDROID_JoystickUpdate(SDL_Joystick * joystick)
+{
+ SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
+
+ if (item == NULL) {
+ return;
+ }
+
+ if (item->is_accelerometer) {
+ int i;
+ Sint16 value;
+ float values[3];
+
+ if (Android_JNI_GetAccelerometerValues(values)) {
+ for (i = 0; i < 3; i++) {
+ if (values[i] > 1.0f) {
+ values[i] = 1.0f;
+ } else if (values[i] < -1.0f) {
+ values[i] = -1.0f;
+ }
+
+ value = (Sint16)(values[i] * 32767.0f);
+ SDL_PrivateJoystickAxis(item->joystick, i, value);
+ }
+ }
+ }
+}
+
+static void
+ANDROID_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
+ if (item) {
+ item->joystick = NULL;
+ }
+}
+
+static void
+ANDROID_JoystickQuit(void)
+{
+/* We don't have any way to scan for joysticks at init, so don't wipe the list
+ * of joysticks here in case this is a reinit.
+ */
+#if 0
+ SDL_joylist_item *item = NULL;
+ SDL_joylist_item *next = NULL;
+
+ for (item = SDL_joylist; item; item = next) {
+ next = item->next;
+ SDL_free(item->name);
+ SDL_free(item);
+ }
+
+ SDL_joylist = SDL_joylist_tail = NULL;
+
+ numjoysticks = 0;
+#endif /* 0 */
+}
+
+SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
+{
+ ANDROID_JoystickInit,
+ ANDROID_JoystickGetCount,
+ ANDROID_JoystickDetect,
+ ANDROID_JoystickGetDeviceName,
+ ANDROID_JoystickGetDevicePlayerIndex,
+ ANDROID_JoystickGetDeviceGUID,
+ ANDROID_JoystickGetDeviceInstanceID,
+ ANDROID_JoystickOpen,
+ ANDROID_JoystickRumble,
+ ANDROID_JoystickUpdate,
+ ANDROID_JoystickClose,
+ ANDROID_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h
new file mode 100644
index 0000000..20d7381
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick_c.h
@@ -0,0 +1,59 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_ANDROID
+
+#ifndef SDL_sysjoystick_c_h_
+#define SDL_sysjoystick_c_h_
+
+#include "../SDL_sysjoystick.h"
+
+extern int Android_OnPadDown(int device_id, int keycode);
+extern int Android_OnPadUp(int device_id, int keycode);
+extern int Android_OnJoy(int device_id, int axisnum, float value);
+extern int Android_OnHat(int device_id, int hat_id, int x, int y);
+extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs);
+extern int Android_RemoveJoystick(int device_id);
+
+/* A linked list of available joysticks */
+typedef struct SDL_joylist_item
+{
+ int device_instance;
+ int device_id; /* Android's device id */
+ char *name; /* "SideWinder 3D Pro" or whatever */
+ SDL_JoystickGUID guid;
+ SDL_bool is_accelerometer;
+ SDL_Joystick *joystick;
+ int nbuttons, naxes, nhats, nballs;
+ int dpad_state;
+
+ struct SDL_joylist_item *next;
+} SDL_joylist_item;
+
+typedef SDL_joylist_item joystick_hwdata;
+
+#endif /* SDL_sysjoystick_c_h_ */
+
+#endif /* SDL_JOYSTICK_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c
new file mode 100644
index 0000000..679b80c
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/bsd/SDL_sysjoystick.c
@@ -0,0 +1,708 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_USBHID
+
+/*
+ * Joystick driver for the uhid(4) interface found in OpenBSD,
+ * NetBSD and FreeBSD.
+ *
+ * Maintainer: <vedge at csoft.org>
+ */
+
+#include <sys/param.h>
+
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+
+#ifndef __FreeBSD_kernel_version
+#define __FreeBSD_kernel_version __FreeBSD_version
+#endif
+
+#if defined(HAVE_USB_H)
+#include <usb.h>
+#endif
+#ifdef __DragonFly__
+#include <bus/usb/usb.h>
+#include <bus/usb/usbhid.h>
+#else
+#include <dev/usb/usb.h>
+#include <dev/usb/usbhid.h>
+#endif
+
+#if defined(HAVE_USBHID_H)
+#include <usbhid.h>
+#elif defined(HAVE_LIBUSB_H)
+#include <libusb.h>
+#elif defined(HAVE_LIBUSBHID_H)
+#include <libusbhid.h>
+#endif
+
+#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__)
+#ifndef __DragonFly__
+#include <osreldate.h>
+#endif
+#if __FreeBSD_kernel_version > 800063
+#include <dev/usb/usb_ioctl.h>
+#endif
+#include <sys/joystick.h>
+#endif
+
+#if SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
+#include <machine/joystick.h>
+#endif
+
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+#define MAX_UHID_JOYS 64
+#define MAX_JOY_JOYS 2
+#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS)
+
+
+struct report
+{
+#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
+ void *buf; /* Buffer */
+#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)
+ struct usb_gen_descriptor *buf; /* Buffer */
+#else
+ struct usb_ctl_report *buf; /* Buffer */
+#endif
+ size_t size; /* Buffer size */
+ int rid; /* Report ID */
+ enum
+ {
+ SREPORT_UNINIT,
+ SREPORT_CLEAN,
+ SREPORT_DIRTY
+ } status;
+};
+
+static struct
+{
+ int uhid_report;
+ hid_kind_t kind;
+ const char *name;
+} const repinfo[] = {
+ {UHID_INPUT_REPORT, hid_input, "input"},
+ {UHID_OUTPUT_REPORT, hid_output, "output"},
+ {UHID_FEATURE_REPORT, hid_feature, "feature"}
+};
+
+enum
+{
+ REPORT_INPUT = 0,
+ REPORT_OUTPUT = 1,
+ REPORT_FEATURE = 2
+};
+
+enum
+{
+ JOYAXE_X,
+ JOYAXE_Y,
+ JOYAXE_Z,
+ JOYAXE_SLIDER,
+ JOYAXE_WHEEL,
+ JOYAXE_RX,
+ JOYAXE_RY,
+ JOYAXE_RZ,
+ JOYAXE_count
+};
+
+struct joystick_hwdata
+{
+ int fd;
+ char *path;
+ enum
+ {
+ BSDJOY_UHID, /* uhid(4) */
+ BSDJOY_JOY /* joy(4) */
+ } type;
+ struct report_desc *repdesc;
+ struct report inreport;
+ int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,.. */
+};
+
+static char *joynames[MAX_JOYS];
+static char *joydevnames[MAX_JOYS];
+
+static int report_alloc(struct report *, struct report_desc *, int);
+static void report_free(struct report *);
+
+#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063)
+#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data)
+#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000))
+#define REP_BUF_DATA(rep) ((rep)->buf)
+#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063))
+#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data)
+#else
+#define REP_BUF_DATA(rep) ((rep)->buf->data)
+#endif
+
+static int numjoysticks = 0;
+
+static int BSD_JoystickOpen(SDL_Joystick * joy, int device_index);
+static void BSD_JoystickClose(SDL_Joystick * joy);
+
+static int
+BSD_JoystickInit(void)
+{
+ char s[16];
+ int i, fd;
+
+ numjoysticks = 0;
+
+ SDL_memset(joynames, 0, sizeof(joynames));
+ SDL_memset(joydevnames, 0, sizeof(joydevnames));
+
+ for (i = 0; i < MAX_UHID_JOYS; i++) {
+ SDL_Joystick nj;
+
+ SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);
+
+ joynames[numjoysticks] = SDL_strdup(s);
+
+ if (BSD_JoystickOpen(&nj, numjoysticks) == 0) {
+ BSD_JoystickClose(&nj);
+ numjoysticks++;
+ } else {
+ SDL_free(joynames[numjoysticks]);
+ joynames[numjoysticks] = NULL;
+ }
+ }
+ for (i = 0; i < MAX_JOY_JOYS; i++) {
+ SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
+ fd = open(s, O_RDONLY);
+ if (fd != -1) {
+ joynames[numjoysticks++] = SDL_strdup(s);
+ close(fd);
+ }
+ }
+
+ /* Read the default USB HID usage table. */
+ hid_init(NULL);
+
+ return (numjoysticks);
+}
+
+static int
+BSD_JoystickGetCount(void)
+{
+ return numjoysticks;
+}
+
+static void
+BSD_JoystickDetect(void)
+{
+}
+
+static const char *
+BSD_JoystickGetDeviceName(int device_index)
+{
+ if (joydevnames[device_index] != NULL) {
+ return (joydevnames[device_index]);
+ }
+ return (joynames[device_index]);
+}
+
+static int
+BSD_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+static SDL_JoystickID
+BSD_JoystickGetDeviceInstanceID(int device_index)
+{
+ return device_index;
+}
+
+static int
+usage_to_joyaxe(unsigned usage)
+{
+ int joyaxe;
+ switch (usage) {
+ case HUG_X:
+ joyaxe = JOYAXE_X;
+ break;
+ case HUG_Y:
+ joyaxe = JOYAXE_Y;
+ break;
+ case HUG_Z:
+ joyaxe = JOYAXE_Z;
+ break;
+ case HUG_SLIDER:
+ joyaxe = JOYAXE_SLIDER;
+ break;
+ case HUG_WHEEL:
+ joyaxe = JOYAXE_WHEEL;
+ break;
+ case HUG_RX:
+ joyaxe = JOYAXE_RX;
+ break;
+ case HUG_RY:
+ joyaxe = JOYAXE_RY;
+ break;
+ case HUG_RZ:
+ joyaxe = JOYAXE_RZ;
+ break;
+ default:
+ joyaxe = -1;
+ }
+ return joyaxe;
+}
+
+static unsigned
+hatval_to_sdl(Sint32 hatval)
+{
+ static const unsigned hat_dir_map[8] = {
+ SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN,
+ SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP
+ };
+ unsigned result;
+ if ((hatval & 7) == hatval)
+ result = hat_dir_map[hatval];
+ else
+ result = SDL_HAT_CENTERED;
+ return result;
+}
+
+
+static int
+BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
+{
+ char *path = joynames[device_index];
+ struct joystick_hwdata *hw;
+ struct hid_item hitem;
+ struct hid_data *hdata;
+ struct report *rep = NULL;
+ int fd;
+ int i;
+
+ fd = open(path, O_RDONLY);
+ if (fd == -1) {
+ return SDL_SetError("%s: %s", path, strerror(errno));
+ }
+
+ joy->instance_id = device_index;
+ hw = (struct joystick_hwdata *)
+ SDL_malloc(sizeof(struct joystick_hwdata));
+ if (hw == NULL) {
+ close(fd);
+ return SDL_OutOfMemory();
+ }
+ joy->hwdata = hw;
+ hw->fd = fd;
+ hw->path = SDL_strdup(path);
+ if (!SDL_strncmp(path, "/dev/joy", 8)) {
+ hw->type = BSDJOY_JOY;
+ joy->naxes = 2;
+ joy->nbuttons = 2;
+ joy->nhats = 0;
+ joy->nballs = 0;
+ joydevnames[device_index] = SDL_strdup("Gameport joystick");
+ goto usbend;
+ } else {
+ hw->type = BSDJOY_UHID;
+ }
+
+ {
+ int ax;
+ for (ax = 0; ax < JOYAXE_count; ax++)
+ hw->axis_map[ax] = -1;
+ }
+ hw->repdesc = hid_get_report_desc(fd);
+ if (hw->repdesc == NULL) {
+ SDL_SetError("%s: USB_GET_REPORT_DESC: %s", hw->path,
+ strerror(errno));
+ goto usberr;
+ }
+ rep = &hw->inreport;
+#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__)
+ rep->rid = hid_get_report_id(fd);
+ if (rep->rid < 0) {
+#else
+ if (ioctl(fd, USB_GET_REPORT_ID, &rep->rid) < 0) {
+#endif
+ rep->rid = -1; /* XXX */
+ }
+#if defined(__NetBSD__)
+ usb_device_descriptor_t udd;
+ struct usb_string_desc usd;
+ if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1)
+ goto desc_failed;
+
+ /* Get default language */
+ usd.usd_string_index = USB_LANGUAGE_TABLE;
+ usd.usd_language_id = 0;
+ if (ioctl(fd, USB_GET_STRING_DESC, &usd) == -1 || usd.usd_desc.bLength < 4) {
+ usd.usd_language_id = 0;
+ } else {
+ usd.usd_language_id = UGETW(usd.usd_desc.bString[0]);
+ }
+
+ usd.usd_string_index = udd.iProduct;
+ if (ioctl(fd, USB_GET_STRING_DESC, &usd) == 0) {
+ char str[128];
+ char *new_name = NULL;
+ int i;
+ for (i = 0; i < (usd.usd_desc.bLength >> 1) - 1 && i < sizeof(str) - 1; i++) {
+ str[i] = UGETW(usd.usd_desc.bString[i]);
+ }
+ str[i] = '\0';
+ asprintf(&new_name, "%s @ %s", str, path);
+ if (new_name != NULL) {
+ SDL_free(joydevnames[numjoysticks]);
+ joydevnames[numjoysticks] = new_name;
+ }
+ }
+desc_failed:
+#endif
+ if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) {
+ goto usberr;
+ }
+ if (rep->size <= 0) {
+ SDL_SetError("%s: Input report descriptor has invalid length",
+ hw->path);
+ goto usberr;
+ }
+#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
+ hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid);
+#else
+ hdata = hid_start_parse(hw->repdesc, 1 << hid_input);
+#endif
+ if (hdata == NULL) {
+ SDL_SetError("%s: Cannot start HID parser", hw->path);
+ goto usberr;
+ }
+ joy->naxes = 0;
+ joy->nbuttons = 0;
+ joy->nhats = 0;
+ joy->nballs = 0;
+ for (i = 0; i < JOYAXE_count; i++)
+ hw->axis_map[i] = -1;
+
+ while (hid_get_item(hdata, &hitem) > 0) {
+ char *sp;
+ const char *s;
+
+ switch (hitem.kind) {
+ case hid_collection:
+ switch (HID_PAGE(hitem.usage)) {
+ case HUP_GENERIC_DESKTOP:
+ switch (HID_USAGE(hitem.usage)) {
+ case HUG_JOYSTICK:
+ case HUG_GAME_PAD:
+ s = hid_usage_in_page(hitem.usage);
+ sp = SDL_malloc(SDL_strlen(s) + 5);
+ SDL_snprintf(sp, SDL_strlen(s) + 5, "%s (%d)",
+ s, device_index);
+ joydevnames[device_index] = sp;
+ }
+ }
+ break;
+ case hid_input:
+ switch (HID_PAGE(hitem.usage)) {
+ case HUP_GENERIC_DESKTOP:
+ {
+ unsigned usage = HID_USAGE(hitem.usage);
+ int joyaxe = usage_to_joyaxe(usage);
+ if (joyaxe >= 0) {
+ hw->axis_map[joyaxe] = 1;
+ } else if (usage == HUG_HAT_SWITCH) {
+ joy->nhats++;
+ }
+ break;
+ }
+ case HUP_BUTTON:
+ joy->nbuttons++;
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ hid_end_parse(hdata);
+ for (i = 0; i < JOYAXE_count; i++)
+ if (hw->axis_map[i] > 0)
+ hw->axis_map[i] = joy->naxes++;
+
+ if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) {
+ SDL_SetError("%s: Not a joystick, ignoring", hw->path);
+ goto usberr;
+ }
+
+ usbend:
+ /* The poll blocks the event thread. */
+ fcntl(fd, F_SETFL, O_NONBLOCK);
+#ifdef __NetBSD__
+ /* Flush pending events */
+ if (rep) {
+ while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size)
+ ;
+ }
+#endif
+
+ return (0);
+ usberr:
+ close(hw->fd);
+ SDL_free(hw->path);
+ SDL_free(hw);
+ return (-1);
+}
+
+static void
+BSD_JoystickUpdate(SDL_Joystick * joy)
+{
+ struct hid_item hitem;
+ struct hid_data *hdata;
+ struct report *rep;
+ int nbutton, naxe = -1;
+ Sint32 v;
+
+#if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__)
+ struct joystick gameport;
+ static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;
+
+ if (joy->hwdata->type == BSDJOY_JOY) {
+ while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) {
+ if (abs(x - gameport.x) > 8) {
+ x = gameport.x;
+ if (x < xmin) {
+ xmin = x;
+ }
+ if (x > xmax) {
+ xmax = x;
+ }
+ if (xmin == xmax) {
+ xmin--;
+ xmax++;
+ }
+ v = (Sint32) x;
+ v -= (xmax + xmin + 1) / 2;
+ v *= 32768 / ((xmax - xmin + 1) / 2);
+ SDL_PrivateJoystickAxis(joy, 0, v);
+ }
+ if (abs(y - gameport.y) > 8) {
+ y = gameport.y;
+ if (y < ymin) {
+ ymin = y;
+ }
+ if (y > ymax) {
+ ymax = y;
+ }
+ if (ymin == ymax) {
+ ymin--;
+ ymax++;
+ }
+ v = (Sint32) y;
+ v -= (ymax + ymin + 1) / 2;
+ v *= 32768 / ((ymax - ymin + 1) / 2);
+ SDL_PrivateJoystickAxis(joy, 1, v);
+ }
+ SDL_PrivateJoystickButton(joy, 0, gameport.b1);
+ SDL_PrivateJoystickButton(joy, 1, gameport.b2);
+ }
+ return;
+ }
+#endif /* defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
+
+ rep = &joy->hwdata->inreport;
+
+ while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) {
+#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
+ hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid);
+#else
+ hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input);
+#endif
+ if (hdata == NULL) {
+ /*fprintf(stderr, "%s: Cannot start HID parser\n", joy->hwdata->path);*/
+ continue;
+ }
+
+ for (nbutton = 0; hid_get_item(hdata, &hitem) > 0;) {
+ switch (hitem.kind) {
+ case hid_input:
+ switch (HID_PAGE(hitem.usage)) {
+ case HUP_GENERIC_DESKTOP:
+ {
+ unsigned usage = HID_USAGE(hitem.usage);
+ int joyaxe = usage_to_joyaxe(usage);
+ if (joyaxe >= 0) {
+ naxe = joy->hwdata->axis_map[joyaxe];
+ /* scaleaxe */
+ v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+ v -= (hitem.logical_maximum +
+ hitem.logical_minimum + 1) / 2;
+ v *= 32768 /
+ ((hitem.logical_maximum -
+ hitem.logical_minimum + 1) / 2);
+ SDL_PrivateJoystickAxis(joy, naxe, v);
+ } else if (usage == HUG_HAT_SWITCH) {
+ v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+ SDL_PrivateJoystickHat(joy, 0,
+ hatval_to_sdl(v) -
+ hitem.logical_minimum);
+ }
+ break;
+ }
+ case HUP_BUTTON:
+ v = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+ SDL_PrivateJoystickButton(joy, nbutton, v);
+ nbutton++;
+ break;
+ default:
+ continue;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ hid_end_parse(hdata);
+ }
+}
+
+/* Function to close a joystick after use */
+static void
+BSD_JoystickClose(SDL_Joystick * joy)
+{
+ if (SDL_strncmp(joy->hwdata->path, "/dev/joy", 8)) {
+ report_free(&joy->hwdata->inreport);
+ hid_dispose_report_desc(joy->hwdata->repdesc);
+ }
+ close(joy->hwdata->fd);
+ SDL_free(joy->hwdata->path);
+ SDL_free(joy->hwdata);
+}
+
+static void
+BSD_JoystickQuit(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_JOYS; i++) {
+ SDL_free(joynames[i]);
+ SDL_free(joydevnames[i]);
+ }
+
+ return;
+}
+
+static SDL_JoystickGUID
+BSD_JoystickGetDeviceGUID( int device_index )
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = BSD_JoystickGetDeviceName( device_index );
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+static int
+report_alloc(struct report *r, struct report_desc *rd, int repind)
+{
+ int len;
+
+#ifdef __DragonFly__
+ len = hid_report_size(rd, r->rid, repinfo[repind].kind);
+#elif __FREEBSD__
+# if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__)
+# if (__FreeBSD_kernel_version <= 500111)
+ len = hid_report_size(rd, r->rid, repinfo[repind].kind);
+# else
+ len = hid_report_size(rd, repinfo[repind].kind, r->rid);
+# endif
+# else
+ len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
+# endif
+#else
+# ifdef USBHID_NEW
+ len = hid_report_size(rd, repinfo[repind].kind, r->rid);
+# else
+ len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
+# endif
+#endif
+
+ if (len < 0) {
+ return SDL_SetError("Negative HID report size");
+ }
+ r->size = len;
+
+ if (r->size > 0) {
+#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
+ r->buf = SDL_malloc(r->size);
+#else
+ r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) +
+ r->size);
+#endif
+ if (r->buf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ } else {
+ r->buf = NULL;
+ }
+
+ r->status = SREPORT_CLEAN;
+ return 0;
+}
+
+static void
+report_free(struct report *r)
+{
+ SDL_free(r->buf);
+ r->status = SREPORT_UNINIT;
+}
+
+static int
+BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+SDL_JoystickDriver SDL_BSD_JoystickDriver =
+{
+ BSD_JoystickInit,
+ BSD_JoystickGetCount,
+ BSD_JoystickDetect,
+ BSD_JoystickGetDeviceName,
+ BSD_JoystickGetDevicePlayerIndex,
+ BSD_JoystickGetDeviceGUID,
+ BSD_JoystickGetDeviceInstanceID,
+ BSD_JoystickOpen,
+ BSD_JoystickRumble,
+ BSD_JoystickUpdate,
+ BSD_JoystickClose,
+ BSD_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_USBHID */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/controller_type.h b/source/3rd-party/SDL2/src/joystick/controller_type.h
new file mode 100644
index 0000000..51ac20b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/controller_type.h
@@ -0,0 +1,427 @@
+/*
+ Copyright (C) Valve Corporation
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef CONTROLLER_TYPE_H
+#define CONTROLLER_TYPE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#ifndef __cplusplus
+#define inline SDL_INLINE
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Steam Controller models
+// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
+//-----------------------------------------------------------------------------
+typedef enum
+{
+ k_eControllerType_None = -1,
+ k_eControllerType_Unknown = 0,
+
+ // Steam Controllers
+ k_eControllerType_UnknownSteamController = 1,
+ k_eControllerType_SteamController = 2,
+ k_eControllerType_SteamControllerV2 = 3,
+
+ // Other Controllers
+ k_eControllerType_UnknownNonSteamController = 30,
+ k_eControllerType_XBox360Controller = 31,
+ k_eControllerType_XBoxOneController = 32,
+ k_eControllerType_PS3Controller = 33,
+ k_eControllerType_PS4Controller = 34,
+ k_eControllerType_WiiController = 35,
+ k_eControllerType_AppleController = 36,
+ k_eControllerType_AndroidController = 37,
+ k_eControllerType_SwitchProController = 38,
+ k_eControllerType_SwitchJoyConLeft = 39,
+ k_eControllerType_SwitchJoyConRight = 40,
+ k_eControllerType_SwitchJoyConPair = 41,
+ k_eControllerType_SwitchInputOnlyController = 42,
+ k_eControllerType_MobileTouch = 43,
+ k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value
+
+ // Keyboards and Mice
+ k_eControllertype_GenericKeyboard = 400,
+ k_eControllertype_GenericMouse = 800,
+} EControllerType;
+
+static inline SDL_bool BIsSteamController( EControllerType eType )
+{
+ return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 );
+}
+
+#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( nVID << 16 | nPID )
+typedef struct
+{
+ unsigned int m_unDeviceID;
+ EControllerType m_eControllerType;
+} ControllerDescription_t;
+
+static const ControllerDescription_t arrControllers[] = {
+ { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // GPD Win 2 X-Box Controller
+ { MAKE_CONTROLLER_ID( 0x044f, 0xb326 ), k_eControllerType_XBox360Controller }, // Thrustmaster Gamepad GP XID
+ { MAKE_CONTROLLER_ID( 0x045e, 0x028e ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad
+ { MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad v2
+ { MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver (XBOX)
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 Big Button IR
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller }, // Microsoft X-Box 360 pad
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02d1 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02dd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One pad (Firmware 2015)
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02e0 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth)
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One S pad (Bluetooth)
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController }, // Microsoft X-Box One Elite pad
+ { MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wireless Receiver
+ { MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F310
+ { MAKE_CONTROLLER_ID( 0x046d, 0xc21e ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F510
+ { MAKE_CONTROLLER_ID( 0x046d, 0xc21f ), k_eControllerType_XBox360Controller }, // Logitech Gamepad F710
+ { MAKE_CONTROLLER_ID( 0x046d, 0xc242 ), k_eControllerType_XBox360Controller }, // Logitech Chillstream Controller
+
+ { MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
+ { MAKE_CONTROLLER_ID( 0x0925, 0x0005 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
+ { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // Sony PS3 Controller
+ { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow ps3
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x006e ), k_eControllerType_PS3Controller }, // HORI horipad4 ps3
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS3Controller }, // HORI horipad4 ps4
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x005f ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps3
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x005e ), k_eControllerType_PS3Controller }, // HORI Fighting commander ps4
+ //{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps3 already in ps4 list.. does this work??
+ { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS3Controller }, // madcats fightpad pro ps4
+ { MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller }, // Venom Arcade Stick
+ { MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_PS3Controller }, // PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols
+ { MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x0810, 0x0001 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later
+ { MAKE_CONTROLLER_ID( 0x0810, 0x0003 ), k_eControllerType_PS3Controller }, // actually ps2 - maybe break out later
+ { MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller }, // Digiflip GP006
+ { MAKE_CONTROLLER_ID( 0x11ff, 0x3331 ), k_eControllerType_PS3Controller }, // SRXJ-PH2400
+ { MAKE_CONTROLLER_ID( 0x20bc, 0x5500 ), k_eControllerType_PS3Controller }, // ShanWan PS3
+ { MAKE_CONTROLLER_ID( 0x05b8, 0x1004 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller }, // Firestorm Dual Analog 3
+ { MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller }, // Horipad 3
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller }, // HORI BDA GP1
+ { MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller }, // Green Asia
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x006a ), k_eControllerType_PS3Controller }, // Real Arcade Pro 4
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x011e ), k_eControllerType_PS3Controller }, // Rock Candy PS4
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0214 ), k_eControllerType_PS3Controller }, // afterglow ps3
+ { MAKE_CONTROLLER_ID( 0x0925, 0x8866 ), k_eControllerType_PS3Controller }, // PS2 maybe break out later
+ { MAKE_CONTROLLER_ID( 0x0e8f, 0x310d ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_PS3Controller }, // JC-U4113SBK
+ { MAKE_CONTROLLER_ID( 0x0738, 0x8838 ), k_eControllerType_PS3Controller }, // Madcatz Fightstick Pro
+ { MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller }, // Afterglow PS3
+ { MAKE_CONTROLLER_ID( 0x0f30, 0x1100 ), k_eControllerType_PS3Controller }, // Quanba Q1 fight stick
+ { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_PS3Controller }, // ps2 maybe break out later
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0087 ), k_eControllerType_PS3Controller }, // HORI fighting mini stick
+ { MAKE_CONTROLLER_ID( 0x146b, 0x5500 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller }, //
+ { MAKE_CONTROLLER_ID( 0x8380, 0x0003 ), k_eControllerType_PS3Controller }, // BTP 2163
+ { MAKE_CONTROLLER_ID( 0x1345, 0x1000 ), k_eControllerType_PS3Controller }, // PS2 ACME GA-D5
+ { MAKE_CONTROLLER_ID( 0x0e8f, 0x3075 ), k_eControllerType_PS3Controller }, // SpeedLink Strike FX
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0128 ), k_eControllerType_PS3Controller }, // Rock Candy PS3
+ { MAKE_CONTROLLER_ID( 0x2c22, 0x2000 ), k_eControllerType_PS3Controller }, // Quanba Drone
+ { MAKE_CONTROLLER_ID( 0x06a3, 0xf622 ), k_eControllerType_PS3Controller }, // Cyborg V3
+ { MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller }, // Thrustmaster wireless 3-1
+ { MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller }, // gioteck vx2
+ { MAKE_CONTROLLER_ID( 0x05b8, 0x1006 ), k_eControllerType_PS3Controller }, // JC-U3412SBK
+ { MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller }, // Power A PS3
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller }, // From SDL
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller }, // PDP Afterglow Wireless PS3 controller
+
+ { MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller
+ { MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller }, // Sony PS4 Slim Controller
+ { MAKE_CONTROLLER_ID( 0x054c, 0x0ba0 ), k_eControllerType_PS4Controller }, // Sony PS4 Controller (Wireless dongle)
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x008a ), k_eControllerType_PS4Controller }, // HORI Real Arcade Pro 4
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0055 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS4Controller }, // HORIPAD 4 FPS Plus
+ { MAKE_CONTROLLER_ID( 0x0738, 0x8384 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE S+ PS4
+ { MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad Pro PS4
+ { MAKE_CONTROLLER_ID( 0x0C12, 0x0E10 ), k_eControllerType_PS4Controller }, // Armor Armor 3 Pad PS4
+ { MAKE_CONTROLLER_ID( 0x0C12, 0x1CF6 ), k_eControllerType_PS4Controller }, // EMIO PS4 Elite Controller
+ { MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller }, // Razer Raiju PS4 Controller
+ { MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller }, // Razer Panthera PS4 Controller
+ { MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller }, // STRIKEPAD PS4 Grip Add-on
+ { MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller - has gyro
+ { MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller }, // Nacon Revolution Pro Controller v2 - has gyro
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller }, // HORI TAC4 mousething
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller }, // HORI TAC PRO mousething
+ { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller }, // Hitbox Arcade Stick
+ { MAKE_CONTROLLER_ID( 0x0079, 0x181b ), k_eControllerType_PS4Controller }, // Venom Arcade Stick - XXX:this may not work and may need to be called a ps3 controller
+ { MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS4Controller }, // Mad Catz FightPad PRO - controller shaped with 6 face buttons
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/
+ { MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2+ PS4
+ { MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller }, // Mad Catz FightStick TE 2 PS4
+ { MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller }, // Armor 3 or Level Up Cobra - At least one variant has gyro
+ { MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller }, // Game:Pad 4
+ { MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller }, // "PS4 Fun Controller" added from user log
+
+ { MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition USB- untested and added for razer
+ { MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Tournament edition BT - untested and added for razer
+ { MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate USB - untested and added for razer
+ { MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller }, // Razer Raiju 2 Ultimate BT - untested and added for razer
+ { MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller }, // Razer Panthera Evo Fightstick - untested and added for razer
+
+ { MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller }, // Elecom JC-U3613M
+ { MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller }, // Saitek P3600
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4716 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4718 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightStick SE
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4728 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV FightPad
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4736 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon Gamepad
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4738 ), k_eControllerType_XBox360Controller }, // Mad Catz Wired Xbox 360 Controller (SFIV)
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4740 ), k_eControllerType_XBox360Controller }, // Mad Catz Beat Pad
+ { MAKE_CONTROLLER_ID( 0x0738, 0x4a01 ), k_eControllerType_XBoxOneController }, // Mad Catz FightStick TE 2
+ { MAKE_CONTROLLER_ID( 0x0738, 0xb726 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox controller - MW2
+ { MAKE_CONTROLLER_ID( 0x0738, 0xbeef ), k_eControllerType_XBox360Controller }, // Mad Catz JOYTECH NEO SE Advanced GamePad
+ { MAKE_CONTROLLER_ID( 0x0738, 0xcb02 ), k_eControllerType_XBox360Controller }, // Saitek Cyborg Rumble Pad - PC/Xbox 360
+ { MAKE_CONTROLLER_ID( 0x0738, 0xcb03 ), k_eControllerType_XBox360Controller }, // Saitek P3200 Rumble Pad - PC/Xbox 360
+ { MAKE_CONTROLLER_ID( 0x0738, 0xf738 ), k_eControllerType_XBox360Controller }, // Super SFIV FightStick TE S
+ { MAKE_CONTROLLER_ID( 0x0955, 0xb400 ), k_eControllerType_XBox360Controller }, // NVIDIA Shield streaming controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0105 ), k_eControllerType_XBox360Controller }, // HSM3 Xbox360 dancepad
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0113 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x011f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad Wired Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0131 ), k_eControllerType_XBox360Controller }, // PDP EA Sports Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0133 ), k_eControllerType_XBox360Controller }, // Xbox 360 Wired Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0139 ), k_eControllerType_XBoxOneController }, // Afterglow Prismatic Wired Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x013a ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0146 ), k_eControllerType_XBoxOneController }, // Rock Candy Wired Controller for Xbox One
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0147 ), k_eControllerType_XBoxOneController }, // PDP Marvel Xbox One Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x015c ), k_eControllerType_XBoxOneController }, // PDP Xbox One Arcade Stick
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0161 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0162 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0163 ), k_eControllerType_XBoxOneController }, // PDP Xbox One Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0164 ), k_eControllerType_XBoxOneController }, // PDP Battlefield One
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0165 ), k_eControllerType_XBoxOneController }, // PDP Titanfall 2
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0201 ), k_eControllerType_XBox360Controller }, // Pelican PL-3601 'TSZ' Wired Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0213 ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad for Xbox 360
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x021f ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0246 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2015
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x02a0 ), k_eControllerType_XBox360Controller }, // Counterfeit 360Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0301 ), k_eControllerType_XBox360Controller }, // Logic3 Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0346 ), k_eControllerType_XBoxOneController }, // Rock Candy Gamepad for Xbox One 2016
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0401 ), k_eControllerType_XBox360Controller }, // Logic3 Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0413 ), k_eControllerType_XBox360Controller }, // Afterglow AX.1 Gamepad for Xbox 360
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0501 ), k_eControllerType_XBox360Controller }, // PDP Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0xf501 ), k_eControllerType_XBox360Controller }, // Counterfeit 360 Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0xf900 ), k_eControllerType_XBox360Controller }, // PDP Afterglow AX.1
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x000a ), k_eControllerType_XBox360Controller }, // Hori Co. DOA4 FightStick
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x000c ), k_eControllerType_XBox360Controller }, // Hori PadEX Turbo
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x000d ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0016 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x001b ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0063 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro Hayabusa (USA) Xbox One
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0067 ), k_eControllerType_XBoxOneController }, // HORIPAD ONE
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0078 ), k_eControllerType_XBoxOneController }, // Hori Real Arcade Pro V Kai Xbox One
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x008c ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro 4
+ { MAKE_CONTROLLER_ID( 0x11c9, 0x55f0 ), k_eControllerType_XBox360Controller }, // Nacon GC-100XF
+ { MAKE_CONTROLLER_ID( 0x12ab, 0x0004 ), k_eControllerType_XBox360Controller }, // Honey Bee Xbox360 dancepad
+ { MAKE_CONTROLLER_ID( 0x12ab, 0x0301 ), k_eControllerType_XBox360Controller }, // PDP AFTERGLOW AX.1
+ { MAKE_CONTROLLER_ID( 0x12ab, 0x0303 ), k_eControllerType_XBox360Controller }, // Mortal Kombat Klassic FightStick
+ { MAKE_CONTROLLER_ID( 0x1430, 0x02a0 ), k_eControllerType_XBox360Controller }, // RedOctane Controller Adapter
+ { MAKE_CONTROLLER_ID( 0x1430, 0x4748 ), k_eControllerType_XBox360Controller }, // RedOctane Guitar Hero X-plorer
+ { MAKE_CONTROLLER_ID( 0x1430, 0xf801 ), k_eControllerType_XBox360Controller }, // RedOctane Controller
+ { MAKE_CONTROLLER_ID( 0x146b, 0x0601 ), k_eControllerType_XBox360Controller }, // BigBen Interactive XBOX 360 Controller
+ { MAKE_CONTROLLER_ID( 0x1532, 0x0037 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
+ { MAKE_CONTROLLER_ID( 0x1532, 0x0a00 ), k_eControllerType_XBoxOneController }, // Razer Atrox Arcade Stick
+ { MAKE_CONTROLLER_ID( 0x1532, 0x0a03 ), k_eControllerType_XBoxOneController }, // Razer Wildcat
+ { MAKE_CONTROLLER_ID( 0x15e4, 0x3f00 ), k_eControllerType_XBox360Controller }, // Power A Mini Pro Elite
+ { MAKE_CONTROLLER_ID( 0x15e4, 0x3f0a ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller
+ { MAKE_CONTROLLER_ID( 0x15e4, 0x3f10 ), k_eControllerType_XBox360Controller }, // Batarang Xbox 360 controller
+ { MAKE_CONTROLLER_ID( 0x162e, 0xbeef ), k_eControllerType_XBox360Controller }, // Joytech Neo-Se Take2
+ { MAKE_CONTROLLER_ID( 0x1689, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza Tournament Edition
+ { MAKE_CONTROLLER_ID( 0x1689, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza Classic Edition
+ { MAKE_CONTROLLER_ID( 0x1689, 0xfe00 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
+ { MAKE_CONTROLLER_ID( 0x1bad, 0x0002 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Guitar
+ { MAKE_CONTROLLER_ID( 0x1bad, 0x0003 ), k_eControllerType_XBox360Controller }, // Harmonix Rock Band Drumkit
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf016 ), k_eControllerType_XBox360Controller }, // Mad Catz Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf018 ), k_eControllerType_XBox360Controller }, // Mad Catz Street Fighter IV SE Fighting Stick
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf019 ), k_eControllerType_XBox360Controller }, // Mad Catz Brawlstick for Xbox 360
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf021 ), k_eControllerType_XBox360Controller }, // Mad Cats Ghost Recon FS GamePad
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf023 ), k_eControllerType_XBox360Controller }, // MLG Pro Circuit Controller (Xbox)
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf025 ), k_eControllerType_XBox360Controller }, // Mad Catz Call Of Duty
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf027 ), k_eControllerType_XBox360Controller }, // Mad Catz FPS Pro
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf028 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightPad
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf02e ), k_eControllerType_XBox360Controller }, // Mad Catz Fightpad
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf036 ), k_eControllerType_XBox360Controller }, // Mad Catz MicroCon GamePad Pro
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf038 ), k_eControllerType_XBox360Controller }, // Street Fighter IV FightStick TE
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf039 ), k_eControllerType_XBox360Controller }, // Mad Catz MvC2 TE
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf03a ), k_eControllerType_XBox360Controller }, // Mad Catz SFxT Fightstick Pro
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf03d ), k_eControllerType_XBox360Controller }, // Street Fighter IV Arcade Stick TE - Chun Li
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf03e ), k_eControllerType_XBox360Controller }, // Mad Catz MLG FightStick TE
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf03f ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick SoulCaliber
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf042 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TES+
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf080 ), k_eControllerType_XBox360Controller }, // Mad Catz FightStick TE2
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf501 ), k_eControllerType_XBox360Controller }, // HoriPad EX2 Turbo
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf502 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.VX SA
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf504 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro. EX
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf505 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick EX2B
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf506 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro.EX Premium VLX
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf900 ), k_eControllerType_XBox360Controller }, // Harmonix Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf901 ), k_eControllerType_XBox360Controller }, // Gamestop Xbox 360 Controller
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf902 ), k_eControllerType_XBox360Controller }, // Mad Catz Gamepad2
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf903 ), k_eControllerType_XBox360Controller }, // Tron Xbox 360 controller
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf904 ), k_eControllerType_XBox360Controller }, // PDP Versus Fighting Pad
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xf906 ), k_eControllerType_XBox360Controller }, // MortalKombat FightStick
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xfa01 ), k_eControllerType_XBox360Controller }, // MadCatz GamePad
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xfd00 ), k_eControllerType_XBox360Controller }, // Razer Onza TE
+ { MAKE_CONTROLLER_ID( 0x1bad, 0xfd01 ), k_eControllerType_XBox360Controller }, // Razer Onza
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5000 ), k_eControllerType_XBox360Controller }, // Razer Atrox Arcade Stick
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5300 ), k_eControllerType_XBox360Controller }, // PowerA MINI PROEX Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5303 ), k_eControllerType_XBox360Controller }, // Xbox Airflo wired controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x530a ), k_eControllerType_XBox360Controller }, // Xbox 360 Pro EX Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x531a ), k_eControllerType_XBox360Controller }, // PowerA Pro Ex
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5397 ), k_eControllerType_XBox360Controller }, // FUS1ON Tournament Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x541a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One Mini Wired Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x542a ), k_eControllerType_XBoxOneController }, // Xbox ONE spectra
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x543a ), k_eControllerType_XBoxOneController }, // PowerA Xbox One wired controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5500 ), k_eControllerType_XBox360Controller }, // Hori XBOX 360 EX 2 with Turbo
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5501 ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro VX-SA
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5502 ), k_eControllerType_XBox360Controller }, // Hori Fighting Stick VX Alt
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5503 ), k_eControllerType_XBox360Controller }, // Hori Fighting Edge
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5506 ), k_eControllerType_XBox360Controller }, // Hori SOULCALIBUR V Stick
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5510 ), k_eControllerType_XBox360Controller }, // Hori Fighting Commander ONE
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x550d ), k_eControllerType_XBox360Controller }, // Hori GEM Xbox controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x550e ), k_eControllerType_XBox360Controller }, // Hori Real Arcade Pro V Kai 360
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x551a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Pro Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x561a ), k_eControllerType_XBoxOneController }, // PowerA FUSION Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5b00 ), k_eControllerType_XBox360Controller }, // ThrustMaster Ferrari Italia 458 Racing Wheel
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5b02 ), k_eControllerType_XBox360Controller }, // Thrustmaster, Inc. GPX Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5b03 ), k_eControllerType_XBox360Controller }, // Thrustmaster Ferrari 458 Racing Wheel
+ { MAKE_CONTROLLER_ID( 0x24c6, 0x5d04 ), k_eControllerType_XBox360Controller }, // Razer Sabertooth
+ { MAKE_CONTROLLER_ID( 0x24c6, 0xfafa ), k_eControllerType_XBox360Controller }, // Aplay Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0xfafb ), k_eControllerType_XBox360Controller }, // Aplay Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 1
+ { MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller }, // Rock Candy Gamepad for Xbox 360
+ { MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller }, // Afterglow Gamepad 3
+
+ // These have been added via Minidump for unrecognized Xinput controller assert
+ { MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x045e, 0x02a2 ), k_eControllerType_XBox360Controller }, // Unknown Controller - Microsoft VID
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x1414 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0e6f, 0x0159 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x24c6, 0xfaff ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0086 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x006d ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00a4 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x1832 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x187f ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x1883 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x03eb, 0xff01 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x2c22, 0x2303 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0c12, 0x0ef8 ), k_eControllerType_XBox360Controller }, // Homemade fightstick based on brook pcb (with XInput driver??)
+ { MAKE_CONTROLLER_ID( 0x046d, 0x1000 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x1345, 0x6006 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+
+ { MAKE_CONTROLLER_ID( 0x056e, 0x2012 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00ae ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x046d, 0x0401 ), k_eControllerType_XBox360Controller }, // logitech xinput
+ { MAKE_CONTROLLER_ID( 0x046d, 0x0301 ), k_eControllerType_XBox360Controller }, // logitech xinput
+ { MAKE_CONTROLLER_ID( 0x046d, 0xcaa3 ), k_eControllerType_XBox360Controller }, // logitech xinput
+ { MAKE_CONTROLLER_ID( 0x046d, 0xc261 ), k_eControllerType_XBox360Controller }, // logitech xinput
+ { MAKE_CONTROLLER_ID( 0x046d, 0x0291 ), k_eControllerType_XBox360Controller }, // logitech xinput
+ { MAKE_CONTROLLER_ID( 0x0079, 0x18d3 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0001, 0x0001 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x188e ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x187c ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller }, // Unknown Controller
+ { MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller }, // Unknown Controller
+
+ { MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller }, // SteelSeries Nimbus/Stratus XL
+
+
+ //{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/ }, // Unknown Controller
+
+ { MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController }, // MFI Extended Gamepad (generic entry for iOS/tvOS)
+ { MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
+
+ // We currently don't support using a pair of Switch Joy-Con's as a single
+ // controller and we don't want to support using them individually for the
+ // time being, so these should be disabled until one of the above is true
+ // { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft }, // Nintendo Switch Joy-Con (Left)
+ // { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight }, // Nintendo Switch Joy-Con (Right)
+
+ // This same controller ID is spoofed by many 3rd-party Switch controllers.
+ // The ones we currently know of are:
+ // * Any 8bitdo controller with Switch support
+ // * ORTZ Gaming Wireless Pro Controller
+ // * ZhiXu Gamepad Wireless
+ // * Sunwaytek Wireless Motion Controller for Nintendo Switch
+ { MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController }, // Nintendo Switch Pro Controller
+
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController }, // HORIPAD for Nintendo Switch
+ { MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController }, // PowerA Wired Controller Plus
+ { MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController }, // HORI Pokken Tournament DX Pro Pad
+
+
+ // Valve products - don't add to public list
+ { MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch }, // Streaming mobile touch virtual controls
+ { MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController }, // Valve Legacy Steam Controller (CHELL)
+ { MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (D0G)
+ { MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
+ { MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 }, // Valve Bluetooth Steam Controller (D0G)
+ { MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController }, // Valve wireless Steam Controller
+ { MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController }, // Valve wired Steam Controller (HEADCRAB)
+};
+
+
+#if 0 /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */
+static inline const ControllerDescription_t * GetControllerArray( int* nLength /* Out */)
+{
+ *nLength = sizeof( arrControllers ) / sizeof( arrControllers[0] );
+ return arrControllers;
+}
+#endif
+
+static inline EControllerType GuessControllerType( int nVID, int nPID )
+{
+ unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID );
+ int iIndex;
+ for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex )
+ {
+ if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID )
+ {
+ return arrControllers[ iIndex ].m_eControllerType;
+ }
+ }
+#undef MAKE_CONTROLLER_ID
+
+ return k_eControllerType_UnknownNonSteamController;
+}
+
+#endif // CONSTANTS_H
+
diff --git a/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c
new file mode 100644
index 0000000..8af3b96
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick.c
@@ -0,0 +1,1019 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_IOKIT
+
+#include "SDL_events.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+#include "SDL_sysjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */
+
+
+#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
+
+#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
+
+/* The base object of the HID Manager API */
+static IOHIDManagerRef hidman = NULL;
+
+/* Linked list of all available devices */
+static recDevice *gpDeviceList = NULL;
+
+void FreeRumbleEffectData(FFEFFECT *effect)
+{
+ if (!effect) {
+ return;
+ }
+ SDL_free(effect->rgdwAxes);
+ SDL_free(effect->rglDirection);
+ SDL_free(effect->lpvTypeSpecificParams);
+ SDL_free(effect);
+}
+
+FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
+{
+ FFEFFECT *effect;
+ FFPERIODIC *periodic;
+
+ /* Create the effect */
+ effect = (FFEFFECT *)SDL_calloc(1, sizeof(*effect));
+ if (!effect) {
+ return NULL;
+ }
+ effect->dwSize = sizeof(*effect);
+ effect->dwGain = 10000;
+ effect->dwFlags = FFEFF_OBJECTOFFSETS;
+ effect->dwDuration = duration_ms * 1000; /* In microseconds. */
+ effect->dwTriggerButton = FFEB_NOTRIGGER;
+
+ effect->cAxes = 2;
+ effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
+ if (!effect->rgdwAxes) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+
+ effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
+ if (!effect->rglDirection) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+ effect->dwFlags |= FFEFF_CARTESIAN;
+
+ periodic = (FFPERIODIC *)SDL_calloc(1, sizeof(*periodic));
+ if (!periodic) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+ periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
+ periodic->dwPeriod = 1000000;
+
+ effect->cbTypeSpecificParams = sizeof(*periodic);
+ effect->lpvTypeSpecificParams = periodic;
+
+ return effect;
+}
+
+static recDevice *GetDeviceForIndex(int device_index)
+{
+ recDevice *device = gpDeviceList;
+ while (device) {
+ if (!device->removed) {
+ if (device_index == 0)
+ break;
+
+ --device_index;
+ }
+ device = device->pNext;
+ }
+ return device;
+}
+
+static void
+FreeElementList(recElement *pElement)
+{
+ while (pElement) {
+ recElement *pElementNext = pElement->pNext;
+ SDL_free(pElement);
+ pElement = pElementNext;
+ }
+}
+
+static recDevice *
+FreeDevice(recDevice *removeDevice)
+{
+ recDevice *pDeviceNext = NULL;
+ if (removeDevice) {
+ if (removeDevice->deviceRef) {
+ IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
+ removeDevice->deviceRef = NULL;
+ }
+
+ /* save next device prior to disposing of this device */
+ pDeviceNext = removeDevice->pNext;
+
+ if ( gpDeviceList == removeDevice ) {
+ gpDeviceList = pDeviceNext;
+ } else {
+ recDevice *device = gpDeviceList;
+ while (device->pNext != removeDevice) {
+ device = device->pNext;
+ }
+ device->pNext = pDeviceNext;
+ }
+ removeDevice->pNext = NULL;
+
+ /* free element lists */
+ FreeElementList(removeDevice->firstAxis);
+ FreeElementList(removeDevice->firstButton);
+ FreeElementList(removeDevice->firstHat);
+
+ SDL_free(removeDevice);
+ }
+ return pDeviceNext;
+}
+
+static SDL_bool
+GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue)
+{
+ SInt32 value = 0;
+ int returnValue = SDL_FALSE;
+
+ if (pDevice && pElement) {
+ IOHIDValueRef valueRef;
+ if (IOHIDDeviceGetValue(pDevice->deviceRef, pElement->elementRef, &valueRef) == kIOReturnSuccess) {
+ value = (SInt32) IOHIDValueGetIntegerValue(valueRef);
+
+ /* record min and max for auto calibration */
+ if (value < pElement->minReport) {
+ pElement->minReport = value;
+ }
+ if (value > pElement->maxReport) {
+ pElement->maxReport = value;
+ }
+ *pValue = value;
+
+ returnValue = SDL_TRUE;
+ }
+ }
+ return returnValue;
+}
+
+static SDL_bool
+GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue)
+{
+ const float deviceScale = max - min;
+ const float readScale = pElement->maxReport - pElement->minReport;
+ int returnValue = SDL_FALSE;
+ if (GetHIDElementState(pDevice, pElement, pValue))
+ {
+ if (readScale == 0) {
+ returnValue = SDL_TRUE; /* no scaling at all */
+ }
+ else
+ {
+ *pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min;
+ returnValue = SDL_TRUE;
+ }
+ }
+ return returnValue;
+}
+
+static void
+JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
+{
+ recDevice *device = (recDevice *) ctx;
+ device->removed = SDL_TRUE;
+ device->deviceRef = NULL; // deviceRef was invalidated due to the remove
+ if (device->ffeffect_ref) {
+ FFDeviceReleaseEffect(device->ffdevice, device->ffeffect_ref);
+ device->ffeffect_ref = NULL;
+ }
+ if (device->ffeffect) {
+ FreeRumbleEffectData(device->ffeffect);
+ device->ffeffect = NULL;
+ }
+ if (device->ffdevice) {
+ FFReleaseDevice(device->ffdevice);
+ device->ffdevice = NULL;
+ device->ff_initialized = SDL_FALSE;
+ }
+#if SDL_HAPTIC_IOKIT
+ MacHaptic_MaybeRemoveDevice(device->ffservice);
+#endif
+
+ SDL_PrivateJoystickRemoved(device->instance_id);
+}
+
+
+static void AddHIDElement(const void *value, void *parameter);
+
+/* Call AddHIDElement() on all elements in an array of IOHIDElementRefs */
+static void
+AddHIDElements(CFArrayRef array, recDevice *pDevice)
+{
+ const CFRange range = { 0, CFArrayGetCount(array) };
+ CFArrayApplyFunction(array, range, AddHIDElement, pDevice);
+}
+
+static SDL_bool
+ElementAlreadyAdded(const IOHIDElementCookie cookie, const recElement *listitem) {
+ while (listitem) {
+ if (listitem->cookie == cookie) {
+ return SDL_TRUE;
+ }
+ listitem = listitem->pNext;
+ }
+ return SDL_FALSE;
+}
+
+/* See if we care about this HID element, and if so, note it in our recDevice. */
+static void
+AddHIDElement(const void *value, void *parameter)
+{
+ recDevice *pDevice = (recDevice *) parameter;
+ IOHIDElementRef refElement = (IOHIDElementRef) value;
+ const CFTypeID elementTypeID = refElement ? CFGetTypeID(refElement) : 0;
+
+ if (refElement && (elementTypeID == IOHIDElementGetTypeID())) {
+ const IOHIDElementCookie cookie = IOHIDElementGetCookie(refElement);
+ const uint32_t usagePage = IOHIDElementGetUsagePage(refElement);
+ const uint32_t usage = IOHIDElementGetUsage(refElement);
+ recElement *element = NULL;
+ recElement **headElement = NULL;
+
+ /* look at types of interest */
+ switch (IOHIDElementGetType(refElement)) {
+ case kIOHIDElementTypeInput_Misc:
+ case kIOHIDElementTypeInput_Button:
+ case kIOHIDElementTypeInput_Axis: {
+ switch (usagePage) { /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */
+ case kHIDPage_GenericDesktop:
+ switch (usage) {
+ case kHIDUsage_GD_X:
+ case kHIDUsage_GD_Y:
+ case kHIDUsage_GD_Z:
+ case kHIDUsage_GD_Rx:
+ case kHIDUsage_GD_Ry:
+ case kHIDUsage_GD_Rz:
+ case kHIDUsage_GD_Slider:
+ case kHIDUsage_GD_Dial:
+ case kHIDUsage_GD_Wheel:
+ if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) {
+ element = (recElement *) SDL_calloc(1, sizeof (recElement));
+ if (element) {
+ pDevice->axes++;
+ headElement = &(pDevice->firstAxis);
+ }
+ }
+ break;
+
+ case kHIDUsage_GD_Hatswitch:
+ if (!ElementAlreadyAdded(cookie, pDevice->firstHat)) {
+ element = (recElement *) SDL_calloc(1, sizeof (recElement));
+ if (element) {
+ pDevice->hats++;
+ headElement = &(pDevice->firstHat);
+ }
+ }
+ break;
+ case kHIDUsage_GD_DPadUp:
+ case kHIDUsage_GD_DPadDown:
+ case kHIDUsage_GD_DPadRight:
+ case kHIDUsage_GD_DPadLeft:
+ case kHIDUsage_GD_Start:
+ case kHIDUsage_GD_Select:
+ case kHIDUsage_GD_SystemMainMenu:
+ if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
+ element = (recElement *) SDL_calloc(1, sizeof (recElement));
+ if (element) {
+ pDevice->buttons++;
+ headElement = &(pDevice->firstButton);
+ }
+ }
+ break;
+ }
+ break;
+
+ case kHIDPage_Simulation:
+ switch (usage) {
+ case kHIDUsage_Sim_Rudder:
+ case kHIDUsage_Sim_Throttle:
+ case kHIDUsage_Sim_Accelerator:
+ case kHIDUsage_Sim_Brake:
+ if (!ElementAlreadyAdded(cookie, pDevice->firstAxis)) {
+ element = (recElement *) SDL_calloc(1, sizeof (recElement));
+ if (element) {
+ pDevice->axes++;
+ headElement = &(pDevice->firstAxis);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case kHIDPage_Button:
+ case kHIDPage_Consumer: /* e.g. 'pause' button on Steelseries MFi gamepads. */
+ if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
+ element = (recElement *) SDL_calloc(1, sizeof (recElement));
+ if (element) {
+ pDevice->buttons++;
+ headElement = &(pDevice->firstButton);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ break;
+
+ case kIOHIDElementTypeCollection: {
+ CFArrayRef array = IOHIDElementGetChildren(refElement);
+ if (array) {
+ AddHIDElements(array, pDevice);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (element && headElement) { /* add to list */
+ recElement *elementPrevious = NULL;
+ recElement *elementCurrent = *headElement;
+ while (elementCurrent && usage >= elementCurrent->usage) {
+ elementPrevious = elementCurrent;
+ elementCurrent = elementCurrent->pNext;
+ }
+ if (elementPrevious) {
+ elementPrevious->pNext = element;
+ } else {
+ *headElement = element;
+ }
+
+ element->elementRef = refElement;
+ element->usagePage = usagePage;
+ element->usage = usage;
+ element->pNext = elementCurrent;
+
+ element->minReport = element->min = (SInt32) IOHIDElementGetLogicalMin(refElement);
+ element->maxReport = element->max = (SInt32) IOHIDElementGetLogicalMax(refElement);
+ element->cookie = IOHIDElementGetCookie(refElement);
+
+ pDevice->elements++;
+ }
+ }
+}
+
+static SDL_bool
+GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
+{
+ Sint32 vendor = 0;
+ Sint32 product = 0;
+ Sint32 version = 0;
+ CFTypeRef refCF = NULL;
+ CFArrayRef array = NULL;
+ Uint16 *guid16 = (Uint16 *)pDevice->guid.data;
+
+ /* get usage page and usage */
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsagePageKey));
+ if (refCF) {
+ CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usagePage);
+ }
+ if (pDevice->usagePage != kHIDPage_GenericDesktop) {
+ return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */
+ }
+
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDPrimaryUsageKey));
+ if (refCF) {
+ CFNumberGetValue(refCF, kCFNumberSInt32Type, &pDevice->usage);
+ }
+
+ if ((pDevice->usage != kHIDUsage_GD_Joystick &&
+ pDevice->usage != kHIDUsage_GD_GamePad &&
+ pDevice->usage != kHIDUsage_GD_MultiAxisController)) {
+ return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */
+ }
+
+ pDevice->deviceRef = hidDevice;
+
+ /* get device name */
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductKey));
+ if (!refCF) {
+ /* Maybe we can't get "AwesomeJoystick2000", but we can get "Logitech"? */
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
+ }
+ if ((!refCF) || (!CFStringGetCString(refCF, pDevice->product, sizeof (pDevice->product), kCFStringEncodingUTF8))) {
+ SDL_strlcpy(pDevice->product, "Unidentified joystick", sizeof (pDevice->product));
+ }
+
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVendorIDKey));
+ if (refCF) {
+ CFNumberGetValue(refCF, kCFNumberSInt32Type, &vendor);
+ }
+
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductIDKey));
+ if (refCF) {
+ CFNumberGetValue(refCF, kCFNumberSInt32Type, &product);
+ }
+
+ refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVersionNumberKey));
+ if (refCF) {
+ CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor, product, version)) {
+ /* The HIDAPI driver is taking care of this device */
+ return 0;
+ }
+#endif
+
+ SDL_memset(pDevice->guid.data, 0, sizeof(pDevice->guid.data));
+
+ if (vendor && product) {
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16((Uint16)vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16((Uint16)product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16((Uint16)version);
+ *guid16++ = 0;
+ } else {
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
+ *guid16++ = 0;
+ SDL_strlcpy((char*)guid16, pDevice->product, sizeof(pDevice->guid.data) - 4);
+ }
+
+ array = IOHIDDeviceCopyMatchingElements(hidDevice, NULL, kIOHIDOptionsTypeNone);
+ if (array) {
+ AddHIDElements(array, pDevice);
+ CFRelease(array);
+ }
+
+ return SDL_TRUE;
+}
+
+static SDL_bool
+JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
+{
+ recDevice *i;
+ for (i = gpDeviceList; i != NULL; i = i->pNext) {
+ if (i->deviceRef == ioHIDDeviceObject) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+
+static void
+JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject)
+{
+ recDevice *device;
+ int device_index = 0;
+ io_service_t ioservice;
+
+ if (res != kIOReturnSuccess) {
+ return;
+ }
+
+ if (JoystickAlreadyKnown(ioHIDDeviceObject)) {
+ return; /* IOKit sent us a duplicate. */
+ }
+
+ device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
+ if (!device) {
+ SDL_OutOfMemory();
+ return;
+ }
+
+ if (!GetDeviceInfo(ioHIDDeviceObject, device)) {
+ SDL_free(device);
+ return; /* not a device we care about, probably. */
+ }
+
+ if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) {
+ SDL_free(device);
+ return;
+ }
+
+ /* Get notified when this device is disconnected. */
+ IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
+ IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
+
+ /* Allocate an instance ID for this device */
+ device->instance_id = SDL_GetNextJoystickInstanceID();
+
+ /* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */
+ ioservice = IOHIDDeviceGetService(ioHIDDeviceObject);
+ if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) {
+ device->ffservice = ioservice;
+#if SDL_HAPTIC_IOKIT
+ MacHaptic_MaybeAddDevice(ioservice);
+#endif
+ }
+
+ /* Add device to the end of the list */
+ if ( !gpDeviceList ) {
+ gpDeviceList = device;
+ } else {
+ recDevice *curdevice;
+
+ curdevice = gpDeviceList;
+ while ( curdevice->pNext ) {
+ ++device_index;
+ curdevice = curdevice->pNext;
+ }
+ curdevice->pNext = device;
+ ++device_index; /* bump by one since we counted by pNext. */
+ }
+
+ SDL_PrivateJoystickAdded(device->instance_id);
+}
+
+static SDL_bool
+ConfigHIDManager(CFArrayRef matchingArray)
+{
+ CFRunLoopRef runloop = CFRunLoopGetCurrent();
+
+ if (IOHIDManagerOpen(hidman, kIOHIDOptionsTypeNone) != kIOReturnSuccess) {
+ return SDL_FALSE;
+ }
+
+ IOHIDManagerSetDeviceMatchingMultiple(hidman, matchingArray);
+ IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL);
+ IOHIDManagerScheduleWithRunLoop(hidman, runloop, SDL_JOYSTICK_RUNLOOP_MODE);
+
+ while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
+ /* no-op. Callback fires once per existing device. */
+ }
+
+ /* future hotplug events will come through SDL_JOYSTICK_RUNLOOP_MODE now. */
+
+ return SDL_TRUE; /* good to go. */
+}
+
+
+static CFDictionaryRef
+CreateHIDDeviceMatchDictionary(const UInt32 page, const UInt32 usage, int *okay)
+{
+ CFDictionaryRef retval = NULL;
+ CFNumberRef pageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
+ CFNumberRef usageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
+ const void *keys[2] = { (void *) CFSTR(kIOHIDDeviceUsagePageKey), (void *) CFSTR(kIOHIDDeviceUsageKey) };
+ const void *vals[2] = { (void *) pageNumRef, (void *) usageNumRef };
+
+ if (pageNumRef && usageNumRef) {
+ retval = CFDictionaryCreate(kCFAllocatorDefault, keys, vals, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
+ }
+
+ if (pageNumRef) {
+ CFRelease(pageNumRef);
+ }
+ if (usageNumRef) {
+ CFRelease(usageNumRef);
+ }
+
+ if (!retval) {
+ *okay = 0;
+ }
+
+ return retval;
+}
+
+static SDL_bool
+CreateHIDManager(void)
+{
+ SDL_bool retval = SDL_FALSE;
+ int okay = 1;
+ const void *vals[] = {
+ (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, &okay),
+ (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad, &okay),
+ (void *) CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController, &okay),
+ };
+ const size_t numElements = SDL_arraysize(vals);
+ CFArrayRef array = okay ? CFArrayCreate(kCFAllocatorDefault, vals, numElements, &kCFTypeArrayCallBacks) : NULL;
+ size_t i;
+
+ for (i = 0; i < numElements; i++) {
+ if (vals[i]) {
+ CFRelease((CFTypeRef) vals[i]);
+ }
+ }
+
+ if (array) {
+ hidman = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
+ if (hidman != NULL) {
+ retval = ConfigHIDManager(array);
+ }
+ CFRelease(array);
+ }
+
+ return retval;
+}
+
+
+static int
+DARWIN_JoystickInit(void)
+{
+ if (gpDeviceList) {
+ return SDL_SetError("Joystick: Device list already inited.");
+ }
+
+ if (!CreateHIDManager()) {
+ return SDL_SetError("Joystick: Couldn't initialize HID Manager");
+ }
+
+ return 0;
+}
+
+static int
+DARWIN_JoystickGetCount(void)
+{
+ recDevice *device = gpDeviceList;
+ int nJoySticks = 0;
+
+ while (device) {
+ if (!device->removed) {
+ nJoySticks++;
+ }
+ device = device->pNext;
+ }
+
+ return nJoySticks;
+}
+
+static void
+DARWIN_JoystickDetect(void)
+{
+ recDevice *device = gpDeviceList;
+ while (device) {
+ if (device->removed) {
+ device = FreeDevice(device);
+ } else {
+ device = device->pNext;
+ }
+ }
+
+ /* run this after the checks above so we don't set device->removed and delete the device before
+ DARWIN_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */
+ while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
+ /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
+ }
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *
+DARWIN_JoystickGetDeviceName(int device_index)
+{
+ recDevice *device = GetDeviceForIndex(device_index);
+ return device ? device->product : "UNKNOWN";
+}
+
+static int
+DARWIN_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+DARWIN_JoystickGetDeviceGUID( int device_index )
+{
+ recDevice *device = GetDeviceForIndex(device_index);
+ SDL_JoystickGUID guid;
+ if (device) {
+ guid = device->guid;
+ } else {
+ SDL_zero(guid);
+ }
+ return guid;
+}
+
+static SDL_JoystickID
+DARWIN_JoystickGetDeviceInstanceID(int device_index)
+{
+ recDevice *device = GetDeviceForIndex(device_index);
+ return device ? device->instance_id : 0;
+}
+
+static int
+DARWIN_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ recDevice *device = GetDeviceForIndex(device_index);
+
+ joystick->instance_id = device->instance_id;
+ joystick->hwdata = device;
+ joystick->name = device->product;
+
+ joystick->naxes = device->axes;
+ joystick->nhats = device->hats;
+ joystick->nballs = 0;
+ joystick->nbuttons = device->buttons;
+ return 0;
+}
+
+/*
+ * Like strerror but for force feedback errors.
+ */
+static const char *
+FFStrError(unsigned int err)
+{
+ switch (err) {
+ case FFERR_DEVICEFULL:
+ return "device full";
+ /* This should be valid, but for some reason isn't defined... */
+ /* case FFERR_DEVICENOTREG:
+ return "device not registered"; */
+ case FFERR_DEVICEPAUSED:
+ return "device paused";
+ case FFERR_DEVICERELEASED:
+ return "device released";
+ case FFERR_EFFECTPLAYING:
+ return "effect playing";
+ case FFERR_EFFECTTYPEMISMATCH:
+ return "effect type mismatch";
+ case FFERR_EFFECTTYPENOTSUPPORTED:
+ return "effect type not supported";
+ case FFERR_GENERIC:
+ return "undetermined error";
+ case FFERR_HASEFFECTS:
+ return "device has effects";
+ case FFERR_INCOMPLETEEFFECT:
+ return "incomplete effect";
+ case FFERR_INTERNAL:
+ return "internal fault";
+ case FFERR_INVALIDDOWNLOADID:
+ return "invalid download id";
+ case FFERR_INVALIDPARAM:
+ return "invalid parameter";
+ case FFERR_MOREDATA:
+ return "more data";
+ case FFERR_NOINTERFACE:
+ return "interface not supported";
+ case FFERR_NOTDOWNLOADED:
+ return "effect is not downloaded";
+ case FFERR_NOTINITIALIZED:
+ return "object has not been initialized";
+ case FFERR_OUTOFMEMORY:
+ return "out of memory";
+ case FFERR_UNPLUGGED:
+ return "device is unplugged";
+ case FFERR_UNSUPPORTED:
+ return "function call unsupported";
+ case FFERR_UNSUPPORTEDAXIS:
+ return "axis unsupported";
+
+ default:
+ return "unknown error";
+ }
+}
+
+static int
+DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_ms)
+{
+ HRESULT result;
+
+ if (!device->ffdevice) {
+ result = FFCreateDevice(device->ffservice, &device->ffdevice);
+ if (result != FF_OK) {
+ return SDL_SetError("Unable to create force feedback device from service: %s", FFStrError(result));
+ }
+ }
+
+ /* Reset and then enable actuators */
+ result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_RESET);
+ if (result != FF_OK) {
+ return SDL_SetError("Unable to reset force feedback device: %s", FFStrError(result));
+ }
+
+ result = FFDeviceSendForceFeedbackCommand(device->ffdevice, FFSFFC_SETACTUATORSON);
+ if (result != FF_OK) {
+ return SDL_SetError("Unable to enable force feedback actuators: %s", FFStrError(result));
+ }
+
+ /* Create the effect */
+ device->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
+ if (!device->ffeffect) {
+ return SDL_OutOfMemory();
+ }
+
+ result = FFDeviceCreateEffect(device->ffdevice, kFFEffectType_Sine_ID,
+ device->ffeffect, &device->ffeffect_ref);
+ if (result != FF_OK) {
+ return SDL_SetError("Haptic: Unable to create effect: %s", FFStrError(result));
+ }
+ return 0;
+}
+
+static int
+DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ HRESULT result;
+ recDevice *device = joystick->hwdata;
+
+ /* Scale and average the two rumble strengths */
+ Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
+
+ if (!device->ffservice) {
+ return SDL_Unsupported();
+ }
+
+ if (device->ff_initialized) {
+ FFPERIODIC *periodic = ((FFPERIODIC *)device->ffeffect->lpvTypeSpecificParams);
+ device->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
+ periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
+
+ result = FFEffectSetParameters(device->ffeffect_ref, device->ffeffect,
+ (FFEP_DURATION | FFEP_TYPESPECIFICPARAMS));
+ if (result != FF_OK) {
+ return SDL_SetError("Unable to update rumble effect: %s", FFStrError(result));
+ }
+ } else {
+ if (DARWIN_JoystickInitRumble(device, magnitude, duration_ms) < 0) {
+ return -1;
+ }
+ device->ff_initialized = SDL_TRUE;
+ }
+
+ result = FFEffectStart(device->ffeffect_ref, 1, 0);
+ if (result != FF_OK) {
+ return SDL_SetError("Unable to run the rumble effect: %s", FFStrError(result));
+ }
+ return 0;
+}
+
+static void
+DARWIN_JoystickUpdate(SDL_Joystick * joystick)
+{
+ recDevice *device = joystick->hwdata;
+ recElement *element;
+ SInt32 value, range;
+ int i;
+
+ if (!device) {
+ return;
+ }
+
+ if (device->removed) { /* device was unplugged; ignore it. */
+ if (joystick->hwdata) {
+ joystick->force_recentering = SDL_TRUE;
+ joystick->hwdata = NULL;
+ }
+ return;
+ }
+
+ element = device->firstAxis;
+ i = 0;
+
+ int goodRead = SDL_FALSE;
+ while (element) {
+ goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
+ if (goodRead) {
+ SDL_PrivateJoystickAxis(joystick, i, value);
+ }
+
+ element = element->pNext;
+ ++i;
+ }
+
+ element = device->firstButton;
+ i = 0;
+ while (element) {
+ goodRead = GetHIDElementState(device, element, &value);
+ if (goodRead) {
+ if (value > 1) { /* handle pressure-sensitive buttons */
+ value = 1;
+ }
+ SDL_PrivateJoystickButton(joystick, i, value);
+ }
+
+ element = element->pNext;
+ ++i;
+ }
+
+ element = device->firstHat;
+ i = 0;
+
+ while (element) {
+ Uint8 pos = 0;
+
+ range = (element->max - element->min + 1);
+ goodRead = GetHIDElementState(device, element, &value);
+ if (goodRead) {
+ value -= element->min;
+ if (range == 4) { /* 4 position hatswitch - scale up value */
+ value *= 2;
+ } else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
+ value = -1;
+ }
+ switch (value) {
+ case 0:
+ pos = SDL_HAT_UP;
+ break;
+ case 1:
+ pos = SDL_HAT_RIGHTUP;
+ break;
+ case 2:
+ pos = SDL_HAT_RIGHT;
+ break;
+ case 3:
+ pos = SDL_HAT_RIGHTDOWN;
+ break;
+ case 4:
+ pos = SDL_HAT_DOWN;
+ break;
+ case 5:
+ pos = SDL_HAT_LEFTDOWN;
+ break;
+ case 6:
+ pos = SDL_HAT_LEFT;
+ break;
+ case 7:
+ pos = SDL_HAT_LEFTUP;
+ break;
+ default:
+ /* Every other value is mapped to center. We do that because some
+ * joysticks use 8 and some 15 for this value, and apparently
+ * there are even more variants out there - so we try to be generous.
+ */
+ pos = SDL_HAT_CENTERED;
+ break;
+ }
+
+ SDL_PrivateJoystickHat(joystick, i, pos);
+ }
+
+ element = element->pNext;
+ ++i;
+ }
+}
+
+static void
+DARWIN_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+static void
+DARWIN_JoystickQuit(void)
+{
+ while (FreeDevice(gpDeviceList)) {
+ /* spin */
+ }
+
+ if (hidman) {
+ IOHIDManagerUnscheduleFromRunLoop(hidman, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
+ IOHIDManagerClose(hidman, kIOHIDOptionsTypeNone);
+ CFRelease(hidman);
+ hidman = NULL;
+ }
+}
+
+SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
+{
+ DARWIN_JoystickInit,
+ DARWIN_JoystickGetCount,
+ DARWIN_JoystickDetect,
+ DARWIN_JoystickGetDeviceName,
+ DARWIN_JoystickGetDevicePlayerIndex,
+ DARWIN_JoystickGetDeviceGUID,
+ DARWIN_JoystickGetDeviceInstanceID,
+ DARWIN_JoystickOpen,
+ DARWIN_JoystickRumble,
+ DARWIN_JoystickUpdate,
+ DARWIN_JoystickClose,
+ DARWIN_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_IOKIT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h
new file mode 100644
index 0000000..2168f91
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h
@@ -0,0 +1,79 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_JOYSTICK_IOKIT_H
+#define SDL_JOYSTICK_IOKIT_H
+
+#include <IOKit/hid/IOHIDLib.h>
+#include <ForceFeedback/ForceFeedback.h>
+#include <ForceFeedback/ForceFeedbackConstants.h>
+
+struct recElement
+{
+ IOHIDElementRef elementRef;
+ IOHIDElementCookie cookie;
+ uint32_t usagePage, usage; /* HID usage */
+ SInt32 min; /* reported min value possible */
+ SInt32 max; /* reported max value possible */
+
+ /* runtime variables used for auto-calibration */
+ SInt32 minReport; /* min returned value */
+ SInt32 maxReport; /* max returned value */
+
+ struct recElement *pNext; /* next element in list */
+};
+typedef struct recElement recElement;
+
+struct joystick_hwdata
+{
+ IOHIDDeviceRef deviceRef; /* HIDManager device handle */
+ io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
+ FFDeviceObjectReference ffdevice;
+ FFEFFECT *ffeffect;
+ FFEffectObjectReference ffeffect_ref;
+ SDL_bool ff_initialized;
+
+ char product[256]; /* name of product */
+ uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */
+ uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */
+
+ int axes; /* number of axis (calculated, not reported by device) */
+ int buttons; /* number of buttons (calculated, not reported by device) */
+ int hats; /* number of hat switches (calculated, not reported by device) */
+ int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */
+
+ recElement *firstAxis;
+ recElement *firstButton;
+ recElement *firstHat;
+
+ SDL_bool removed;
+
+ int instance_id;
+ SDL_JoystickGUID guid;
+
+ struct joystick_hwdata *pNext; /* next device */
+};
+typedef struct joystick_hwdata recDevice;
+
+#endif /* SDL_JOYSTICK_IOKIT_H */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c
new file mode 100644
index 0000000..ce0965d
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/dummy/SDL_sysjoystick.c
@@ -0,0 +1,120 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
+
+/* This is the dummy implementation of the SDL joystick API */
+
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+
+static int
+DUMMY_JoystickInit(void)
+{
+ return 0;
+}
+
+static int
+DUMMY_JoystickGetCount(void)
+{
+ return 0;
+}
+
+static void
+DUMMY_JoystickDetect(void)
+{
+}
+
+static const char *
+DUMMY_JoystickGetDeviceName(int device_index)
+{
+ return NULL;
+}
+
+static int
+DUMMY_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+DUMMY_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickGUID guid;
+ SDL_zero(guid);
+ return guid;
+}
+
+static SDL_JoystickID
+DUMMY_JoystickGetDeviceInstanceID(int device_index)
+{
+ return -1;
+}
+
+static int
+DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ return SDL_SetError("Logic error: No joysticks available");
+}
+
+static int
+DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+static void
+DUMMY_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+static void
+DUMMY_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+static void
+DUMMY_JoystickQuit(void)
+{
+}
+
+SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
+{
+ DUMMY_JoystickInit,
+ DUMMY_JoystickGetCount,
+ DUMMY_JoystickDetect,
+ DUMMY_JoystickGetDeviceName,
+ DUMMY_JoystickGetDevicePlayerIndex,
+ DUMMY_JoystickGetDeviceGUID,
+ DUMMY_JoystickGetDeviceInstanceID,
+ DUMMY_JoystickOpen,
+ DUMMY_JoystickRumble,
+ DUMMY_JoystickUpdate,
+ DUMMY_JoystickClose,
+ DUMMY_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c
new file mode 100644
index 0000000..d551c8a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick.c
@@ -0,0 +1,415 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
+
+#include <stdio.h> /* For the definition of NULL */
+#include "SDL_error.h"
+#include "SDL_events.h"
+
+#include "SDL_joystick.h"
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_log.h"
+#include "SDL_sysjoystick_c.h"
+#include "../SDL_joystick_c.h"
+
+static SDL_joylist_item * JoystickByIndex(int index);
+
+static SDL_joylist_item *SDL_joylist = NULL;
+static SDL_joylist_item *SDL_joylist_tail = NULL;
+static int numjoysticks = 0;
+static int instance_counter = 0;
+
+static EM_BOOL
+Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
+{
+ int i;
+
+ SDL_joylist_item *item;
+
+ if (JoystickByIndex(gamepadEvent->index) != NULL) {
+ return 1;
+ }
+
+ item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
+ if (item == NULL) {
+ return 1;
+ }
+
+ SDL_zerop(item);
+ item->index = gamepadEvent->index;
+
+ item->name = SDL_strdup(gamepadEvent->id);
+ if ( item->name == NULL ) {
+ SDL_free(item);
+ return 1;
+ }
+
+ item->mapping = SDL_strdup(gamepadEvent->mapping);
+ if ( item->mapping == NULL ) {
+ SDL_free(item->name);
+ SDL_free(item);
+ return 1;
+ }
+
+ item->naxes = gamepadEvent->numAxes;
+ item->nbuttons = gamepadEvent->numButtons;
+ item->device_instance = instance_counter++;
+
+ item->timestamp = gamepadEvent->timestamp;
+
+ for( i = 0; i < item->naxes; i++) {
+ item->axis[i] = gamepadEvent->axis[i];
+ }
+
+ for( i = 0; i < item->nbuttons; i++) {
+ item->analogButton[i] = gamepadEvent->analogButton[i];
+ item->digitalButton[i] = gamepadEvent->digitalButton[i];
+ }
+
+ if (SDL_joylist_tail == NULL) {
+ SDL_joylist = SDL_joylist_tail = item;
+ } else {
+ SDL_joylist_tail->next = item;
+ SDL_joylist_tail = item;
+ }
+
+ ++numjoysticks;
+
+ SDL_PrivateJoystickAdded(numjoysticks - 1);
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Number of joysticks is %d", numjoysticks);
+#endif
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Added joystick with index %d", item->index);
+#endif
+
+ return 1;
+}
+
+static EM_BOOL
+Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
+{
+ SDL_joylist_item *item = SDL_joylist;
+ SDL_joylist_item *prev = NULL;
+
+ while (item != NULL) {
+ if (item->index == gamepadEvent->index) {
+ break;
+ }
+ prev = item;
+ item = item->next;
+ }
+
+ if (item == NULL) {
+ return 1;
+ }
+
+ if (item->joystick) {
+ item->joystick->hwdata = NULL;
+ }
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_joylist == item);
+ SDL_joylist = item->next;
+ }
+ if (item == SDL_joylist_tail) {
+ SDL_joylist_tail = prev;
+ }
+
+ /* Need to decrement the joystick count before we post the event */
+ --numjoysticks;
+
+ SDL_PrivateJoystickRemoved(item->device_instance);
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Removed joystick with id %d", item->device_instance);
+#endif
+ SDL_free(item->name);
+ SDL_free(item->mapping);
+ SDL_free(item);
+ return 1;
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+static void
+EMSCRIPTEN_JoystickQuit(void)
+{
+ SDL_joylist_item *item = NULL;
+ SDL_joylist_item *next = NULL;
+
+ for (item = SDL_joylist; item; item = next) {
+ next = item->next;
+ SDL_free(item->mapping);
+ SDL_free(item->name);
+ SDL_free(item);
+ }
+
+ SDL_joylist = SDL_joylist_tail = NULL;
+
+ numjoysticks = 0;
+ instance_counter = 0;
+
+ emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
+ emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
+}
+
+/* Function to scan the system for joysticks.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+static int
+EMSCRIPTEN_JoystickInit(void)
+{
+ int retval, i, numjs;
+ EmscriptenGamepadEvent gamepadState;
+
+ numjoysticks = 0;
+ numjs = emscripten_get_num_gamepads();
+
+ /* Check if gamepad is supported by browser */
+ if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
+ return SDL_SetError("Gamepads not supported");
+ }
+
+ /* handle already connected gamepads */
+ if (numjs > 0) {
+ for(i = 0; i < numjs; i++) {
+ retval = emscripten_get_gamepad_status(i, &gamepadState);
+ if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
+ Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
+ &gamepadState,
+ NULL);
+ }
+ }
+ }
+
+ retval = emscripten_set_gamepadconnected_callback(NULL,
+ 0,
+ Emscripten_JoyStickConnected);
+
+ if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+ EMSCRIPTEN_JoystickQuit();
+ return SDL_SetError("Could not set gamepad connect callback");
+ }
+
+ retval = emscripten_set_gamepaddisconnected_callback(NULL,
+ 0,
+ Emscripten_JoyStickDisconnected);
+ if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+ EMSCRIPTEN_JoystickQuit();
+ return SDL_SetError("Could not set gamepad disconnect callback");
+ }
+
+ return 0;
+}
+
+/* Returns item matching given SDL device index. */
+static SDL_joylist_item *
+JoystickByDeviceIndex(int device_index)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ while (0 < device_index) {
+ --device_index;
+ item = item->next;
+ }
+
+ return item;
+}
+
+/* Returns item matching given HTML gamepad index. */
+static SDL_joylist_item *
+JoystickByIndex(int index)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ if (index < 0) {
+ return NULL;
+ }
+
+ while (item != NULL) {
+ if (item->index == index) {
+ break;
+ }
+ item = item->next;
+ }
+
+ return item;
+}
+
+static int
+EMSCRIPTEN_JoystickGetCount(void)
+{
+ return numjoysticks;
+}
+
+static void
+EMSCRIPTEN_JoystickDetect(void)
+{
+}
+
+static const char *
+EMSCRIPTEN_JoystickGetDeviceName(int device_index)
+{
+ return JoystickByDeviceIndex(device_index)->name;
+}
+
+static int
+EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickID
+EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
+{
+ return JoystickByDeviceIndex(device_index)->device_instance;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+static int
+EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
+
+ if (item == NULL ) {
+ return SDL_SetError("No such device");
+ }
+
+ if (item->joystick != NULL) {
+ return SDL_SetError("Joystick already opened");
+ }
+
+ joystick->instance_id = item->device_instance;
+ joystick->hwdata = (struct joystick_hwdata *) item;
+ item->joystick = joystick;
+
+ /* HTML5 Gamepad API doesn't say anything about these */
+ joystick->nhats = 0;
+ joystick->nballs = 0;
+
+ joystick->nbuttons = item->nbuttons;
+ joystick->naxes = item->naxes;
+
+ return (0);
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+static void
+EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
+{
+ EmscriptenGamepadEvent gamepadState;
+ SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
+ int i, result, buttonState;
+
+ if (item) {
+ result = emscripten_get_gamepad_status(item->index, &gamepadState);
+ if( result == EMSCRIPTEN_RESULT_SUCCESS) {
+ if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
+ for(i = 0; i < item->nbuttons; i++) {
+ if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
+ buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
+ SDL_PrivateJoystickButton(item->joystick, i, buttonState);
+ }
+
+ /* store values to compare them in the next update */
+ item->analogButton[i] = gamepadState.analogButton[i];
+ item->digitalButton[i] = gamepadState.digitalButton[i];
+ }
+
+ for(i = 0; i < item->naxes; i++) {
+ if(item->axis[i] != gamepadState.axis[i]) {
+ /* do we need to do conversion? */
+ SDL_PrivateJoystickAxis(item->joystick, i,
+ (Sint16) (32767.*gamepadState.axis[i]));
+ }
+
+ /* store to compare in next update */
+ item->axis[i] = gamepadState.axis[i];
+ }
+
+ item->timestamp = gamepadState.timestamp;
+ }
+ }
+ }
+}
+
+/* Function to close a joystick after use */
+static void
+EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
+ if (item) {
+ item->joystick = NULL;
+ }
+}
+
+static SDL_JoystickGUID
+EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
+ SDL_zero(guid);
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+ return guid;
+}
+
+static int
+EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
+{
+ EMSCRIPTEN_JoystickInit,
+ EMSCRIPTEN_JoystickGetCount,
+ EMSCRIPTEN_JoystickDetect,
+ EMSCRIPTEN_JoystickGetDeviceName,
+ EMSCRIPTEN_JoystickGetDevicePlayerIndex,
+ EMSCRIPTEN_JoystickGetDeviceGUID,
+ EMSCRIPTEN_JoystickGetDeviceInstanceID,
+ EMSCRIPTEN_JoystickOpen,
+ EMSCRIPTEN_JoystickRumble,
+ EMSCRIPTEN_JoystickUpdate,
+ EMSCRIPTEN_JoystickClose,
+ EMSCRIPTEN_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h
new file mode 100644
index 0000000..0c2be1d
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h
@@ -0,0 +1,52 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
+#include "../SDL_sysjoystick.h"
+
+
+#include <emscripten/html5.h>
+
+/* A linked list of available joysticks */
+typedef struct SDL_joylist_item
+{
+ int index;
+ char *name;
+ char *mapping;
+ SDL_JoystickID device_instance;
+ SDL_Joystick *joystick;
+ int nbuttons;
+ int naxes;
+ double timestamp;
+ double axis[64];
+ double analogButton[64];
+ EM_BOOL digitalButton[64];
+
+ struct SDL_joylist_item *next;
+} SDL_joylist_item;
+
+typedef SDL_joylist_item joystick_hwdata;
+
+#endif /* SDL_JOYSTICK_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc b/source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
new file mode 100644
index 0000000..9fa8ca9
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
@@ -0,0 +1,278 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HAIKU
+
+/* This is the Haiku implementation of the SDL joystick API */
+
+#include <support/String.h>
+#include <device/Joystick.h>
+
+extern "C"
+{
+
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+
+/* The maximum number of joysticks we'll detect */
+#define MAX_JOYSTICKS 16
+
+/* A list of available joysticks */
+ static char *SDL_joyport[MAX_JOYSTICKS];
+ static char *SDL_joyname[MAX_JOYSTICKS];
+
+/* The private structure used to keep track of a joystick */
+ struct joystick_hwdata
+ {
+ BJoystick *stick;
+ uint8 *new_hats;
+ int16 *new_axes;
+ };
+
+ static int numjoysticks = 0;
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+ static int HAIKU_JoystickInit(void)
+ {
+ BJoystick joystick;
+ int i;
+ int32 nports;
+ char name[B_OS_NAME_LENGTH];
+
+ /* Search for attached joysticks */
+ nports = joystick.CountDevices();
+ numjoysticks = 0;
+ SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
+ SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
+ for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
+ {
+ if (joystick.GetDeviceName(i, name) == B_OK) {
+ if (joystick.Open(name) != B_ERROR) {
+ BString stick_name;
+ joystick.GetControllerName(&stick_name);
+ SDL_joyport[numjoysticks] = SDL_strdup(name);
+ SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String());
+ numjoysticks++;
+ joystick.Close();
+ }
+ }
+ }
+ return (numjoysticks);
+ }
+
+ static int HAIKU_JoystickGetCount(void)
+ {
+ return numjoysticks;
+ }
+
+ static void HAIKU_JoystickDetect(void)
+ {
+ }
+
+/* Function to get the device-dependent name of a joystick */
+ static const char *HAIKU_JoystickGetDeviceName(int device_index)
+ {
+ return SDL_joyname[device_index];
+ }
+
+ static int HAIKU_JoystickGetDevicePlayerIndex(int device_index)
+ {
+ return -1;
+ }
+
+/* Function to perform the mapping from device index to the instance id for this index */
+ static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index)
+ {
+ return device_index;
+ }
+
+ static void HAIKU_JoystickClose(SDL_Joystick * joystick);
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+ static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index)
+ {
+ BJoystick *stick;
+
+ /* Create the joystick data structure */
+ joystick->instance_id = device_index;
+ joystick->hwdata = (struct joystick_hwdata *)
+ SDL_malloc(sizeof(*joystick->hwdata));
+ if (joystick->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+ stick = new BJoystick;
+ joystick->hwdata->stick = stick;
+
+ /* Open the requested joystick for use */
+ if (stick->Open(SDL_joyport[device_index]) == B_ERROR) {
+ HAIKU_JoystickClose(joystick);
+ return SDL_SetError("Unable to open joystick");
+ }
+
+ /* Set the joystick to calibrated mode */
+ stick->EnableCalibration();
+
+ /* Get the number of buttons, hats, and axes on the joystick */
+ joystick->nbuttons = stick->CountButtons();
+ joystick->naxes = stick->CountAxes();
+ joystick->nhats = stick->CountHats();
+
+ joystick->hwdata->new_axes = (int16 *)
+ SDL_malloc(joystick->naxes * sizeof(int16));
+ joystick->hwdata->new_hats = (uint8 *)
+ SDL_malloc(joystick->nhats * sizeof(uint8));
+ if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
+ HAIKU_JoystickClose(joystick);
+ return SDL_OutOfMemory();
+ }
+
+ /* We're done! */
+ return 0;
+ }
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+ static void HAIKU_JoystickUpdate(SDL_Joystick * joystick)
+ {
+ static const Uint8 hat_map[9] = {
+ SDL_HAT_CENTERED,
+ SDL_HAT_UP,
+ SDL_HAT_RIGHTUP,
+ SDL_HAT_RIGHT,
+ SDL_HAT_RIGHTDOWN,
+ SDL_HAT_DOWN,
+ SDL_HAT_LEFTDOWN,
+ SDL_HAT_LEFT,
+ SDL_HAT_LEFTUP
+ };
+
+ BJoystick *stick;
+ int i;
+ int16 *axes;
+ uint8 *hats;
+ uint32 buttons;
+
+ /* Set up data pointers */
+ stick = joystick->hwdata->stick;
+ axes = joystick->hwdata->new_axes;
+ hats = joystick->hwdata->new_hats;
+
+ /* Get the new joystick state */
+ stick->Update();
+ stick->GetAxisValues(axes);
+ stick->GetHatValues(hats);
+ buttons = stick->ButtonValues();
+
+ /* Generate axis motion events */
+ for (i = 0; i < joystick->naxes; ++i) {
+ SDL_PrivateJoystickAxis(joystick, i, axes[i]);
+ }
+
+ /* Generate hat change events */
+ for (i = 0; i < joystick->nhats; ++i) {
+ SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
+ }
+
+ /* Generate button events */
+ for (i = 0; i < joystick->nbuttons; ++i) {
+ SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01));
+ buttons >>= 1;
+ }
+ }
+
+/* Function to close a joystick after use */
+ static void HAIKU_JoystickClose(SDL_Joystick * joystick)
+ {
+ if (joystick->hwdata) {
+ joystick->hwdata->stick->Close();
+ delete joystick->hwdata->stick;
+ SDL_free(joystick->hwdata->new_hats);
+ SDL_free(joystick->hwdata->new_axes);
+ SDL_free(joystick->hwdata);
+ }
+ }
+
+/* Function to perform any system-specific joystick related cleanup */
+ static void HAIKU_JoystickQuit(void)
+ {
+ int i;
+
+ for (i = 0; i < numjoysticks; ++i) {
+ SDL_free(SDL_joyport[i]);
+ }
+ SDL_joyport[0] = NULL;
+
+ for (i = 0; i < numjoysticks; ++i) {
+ SDL_free(SDL_joyname[i]);
+ }
+ SDL_joyname[0] = NULL;
+ }
+
+ static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index )
+ {
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = HAIKU_JoystickGetDeviceName( device_index );
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+ }
+
+ static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+ {
+ return SDL_Unsupported();
+ }
+
+ SDL_JoystickDriver SDL_HAIKU_JoystickDriver =
+ {
+ HAIKU_JoystickInit,
+ HAIKU_JoystickGetCount,
+ HAIKU_JoystickDetect,
+ HAIKU_JoystickGetDeviceName,
+ HAIKU_JoystickGetDevicePlayerIndex,
+ HAIKU_JoystickGetDeviceGUID,
+ HAIKU_JoystickGetDeviceInstanceID,
+ HAIKU_JoystickOpen,
+ HAIKU_JoystickRumble,
+ HAIKU_JoystickUpdate,
+ HAIKU_JoystickClose,
+ HAIKU_JoystickQuit,
+ };
+
+} // extern "C"
+
+#endif /* SDL_JOYSTICK_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
new file mode 100644
index 0000000..cdd478a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -0,0 +1,566 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+/* This driver supports both simplified reports and the extended input reports enabled by Steam.
+ Code and logic contributed by Valve Corporation under the SDL zlib license.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_PS4
+
+#define SONY_USB_VID 0x054C
+#define SONY_DS4_PID 0x05C4
+#define SONY_DS4_DONGLE_PID 0x0BA0
+#define SONY_DS4_SLIM_PID 0x09CC
+
+#define RAZER_USB_VID 0x1532
+#define RAZER_PANTHERA_PID 0X0401
+#define RAZER_PANTHERA_EVO_PID 0x1008
+
+#define USB_PACKET_LENGTH 64
+
+#define VOLUME_CHECK_INTERVAL_MS (10 * 1000)
+
+typedef enum
+{
+ k_EPS4ReportIdUsbState = 1,
+ k_EPS4ReportIdUsbEffects = 5,
+ k_EPS4ReportIdBluetoothState = 17,
+ k_EPS4ReportIdBluetoothEffects = 17,
+ k_EPS4ReportIdDisconnectMessage = 226,
+} EPS4ReportId;
+
+typedef enum
+{
+ k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
+ k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
+ k_ePS4FeatureReportIdSerialNumber = 0x12,
+} EPS4FeatureReportID;
+
+typedef struct
+{
+ Uint8 ucLeftJoystickX;
+ Uint8 ucLeftJoystickY;
+ Uint8 ucRightJoystickX;
+ Uint8 ucRightJoystickY;
+ Uint8 rgucButtonsHatAndCounter[ 3 ];
+ Uint8 ucTriggerLeft;
+ Uint8 ucTriggerRight;
+ Uint8 _rgucPad0[ 3 ];
+ Sint16 sGyroX;
+ Sint16 sGyroY;
+ Sint16 sGyroZ;
+ Sint16 sAccelX;
+ Sint16 sAccelY;
+ Sint16 sAccelZ;
+ Uint8 _rgucPad1[ 5 ];
+ Uint8 ucBatteryLevel;
+ Uint8 _rgucPad2[ 4 ];
+ Uint8 ucTrackpadCounter1;
+ Uint8 rgucTrackpadData1[ 3 ];
+ Uint8 ucTrackpadCounter2;
+ Uint8 rgucTrackpadData2[ 3 ];
+} PS4StatePacket_t;
+
+typedef struct
+{
+ Uint8 ucRumbleRight;
+ Uint8 ucRumbleLeft;
+ Uint8 ucLedRed;
+ Uint8 ucLedGreen;
+ Uint8 ucLedBlue;
+ Uint8 ucLedDelayOn;
+ Uint8 ucLedDelayOff;
+ Uint8 _rgucPad0[ 8 ];
+ Uint8 ucVolumeLeft;
+ Uint8 ucVolumeRight;
+ Uint8 ucVolumeMic;
+ Uint8 ucVolumeSpeaker;
+} DS4EffectsState_t;
+
+typedef struct {
+ SDL_bool is_dongle;
+ SDL_bool is_bluetooth;
+ SDL_bool audio_supported;
+ SDL_bool rumble_supported;
+ Uint8 volume;
+ Uint32 last_volume_check;
+ Uint32 rumble_expiration;
+ PS4StatePacket_t last_state;
+} SDL_DriverPS4_Context;
+
+
+/* Public domain CRC implementation adapted from:
+ http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
+*/
+static Uint32 crc32_for_byte(Uint32 r)
+{
+ int i;
+ for(i = 0; i < 8; ++i) {
+ r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
+ }
+ return r ^ (Uint32)0xFF000000L;
+}
+
+static Uint32 crc32(Uint32 crc, const void *data, int count)
+{
+ int i;
+ for(i = 0; i < count; ++i) {
+ crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
+ }
+ return crc;
+}
+
+#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
+#include "../../core/windows/SDL_windows.h"
+
+#ifndef NTDDI_VISTA
+#define NTDDI_VISTA 0x06000000
+#endif
+#ifndef _WIN32_WINNT_VISTA
+#define _WIN32_WINNT_VISTA 0x0600
+#endif
+
+/* Define Vista for the Audio related includes below to work */
+#undef NTDDI_VERSION
+#define NTDDI_VERSION NTDDI_VISTA
+#undef _WIN32_WINNT
+#define _WIN32_WINNT _WIN32_WINNT_VISTA
+#define COBJMACROS
+#include <mmdeviceapi.h>
+#include <audioclient.h>
+#include <endpointvolume.h>
+
+#undef DEFINE_GUID
+#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
+DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
+DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6);
+DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A);
+#endif
+
+
+
+static float GetSystemVolume(void)
+{
+ float volume = -1.0f; /* Return this if we can't get system volume */
+
+#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
+ HRESULT hr = WIN_CoInitialize();
+ if (SUCCEEDED(hr)) {
+ IMMDeviceEnumerator *pEnumerator;
+
+ /* This should gracefully fail on XP and succeed on everything Vista and above */
+ hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator);
+ if (SUCCEEDED(hr)) {
+ IMMDevice *pDevice;
+
+ hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice);
+ if (SUCCEEDED(hr)) {
+ IAudioEndpointVolume *pEndpointVolume;
+
+ hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume);
+ if (SUCCEEDED(hr)) {
+ IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume);
+ IUnknown_Release(pEndpointVolume);
+ }
+ IUnknown_Release(pDevice);
+ }
+ IUnknown_Release(pEnumerator);
+ }
+ WIN_CoUninitialize();
+ }
+#endif /* __WIN32__ */
+
+ return volume;
+}
+
+static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
+{
+ const int k_nVolumeFitRatio = 15;
+ const int k_nVolumeFitOffset = 9;
+ float fVolLog;
+
+ if (fVolume > 1.0f || fVolume < 0.0f) {
+ fVolume = 0.30f;
+ }
+ fVolLog = SDL_logf(fVolume * 100);
+
+ return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset);
+}
+
+static SDL_bool
+HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+ return SDL_IsJoystickPS4(vendor_id, product_id);
+}
+
+static const char *
+HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ if (vendor_id == SONY_USB_VID) {
+ return "PS4 Controller";
+ }
+ return NULL;
+}
+
+static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
+{
+ Uint8 report[USB_PACKET_LENGTH + 1];
+
+ SDL_memset(report, 0, sizeof(report));
+ report[0] = report_id;
+ if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
+ return SDL_FALSE;
+ }
+ SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
+ return SDL_TRUE;
+}
+
+static SDL_bool CheckUSBConnected(hid_device *dev)
+{
+ int i;
+ Uint8 data[16];
+
+ /* This will fail if we're on Bluetooth */
+ if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
+ for (i = 0; i < sizeof(data); ++i) {
+ if (data[i] != 0x00) {
+ return SDL_TRUE;
+ }
+ }
+ /* Maybe the dongle without a connected controller? */
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
+{
+ /* The Razer Panthera fight stick hangs when trying to rumble */
+ if (vendor_id == RAZER_USB_VID &&
+ (product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+static SDL_bool
+HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverPS4_Context *ctx;
+
+ ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ *context = ctx;
+
+ /* Check for type of connection */
+ ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
+ if (ctx->is_dongle) {
+ ctx->is_bluetooth = SDL_FALSE;
+ } else if (vendor_id == SONY_USB_VID) {
+ ctx->is_bluetooth = !CheckUSBConnected(dev);
+ } else {
+ /* Third party controllers appear to all be wired */
+ ctx->is_bluetooth = SDL_FALSE;
+ }
+#ifdef DEBUG_PS4
+ SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
+#endif
+
+ /* Check to see if audio is supported */
+ if (vendor_id == SONY_USB_VID &&
+ (product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
+ ctx->audio_supported = SDL_TRUE;
+ }
+
+ if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) {
+ if (ctx->is_bluetooth) {
+ ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
+ } else {
+ ctx->rumble_supported = SDL_TRUE;
+ }
+ }
+
+ /* Initialize LED and effect state */
+ HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
+ DS4EffectsState_t *effects;
+ Uint8 data[78];
+ int report_size, offset;
+
+ if (!ctx->rumble_supported) {
+ return SDL_Unsupported();
+ }
+
+ /* In order to send rumble, we have to send a complete effect packet */
+ SDL_memset(data, 0, sizeof(data));
+
+ if (ctx->is_bluetooth) {
+ data[0] = k_EPS4ReportIdBluetoothEffects;
+ data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
+ data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
+
+ report_size = 78;
+ offset = 6;
+ } else {
+ data[0] = k_EPS4ReportIdUsbEffects;
+ data[1] = 0x07; /* Magic value */
+
+ report_size = 32;
+ offset = 4;
+ }
+ effects = (DS4EffectsState_t *)&data[offset];
+
+ effects->ucRumbleLeft = (low_frequency_rumble >> 8);
+ effects->ucRumbleRight = (high_frequency_rumble >> 8);
+
+ effects->ucLedRed = 0;
+ effects->ucLedGreen = 0;
+ effects->ucLedBlue = 80;
+
+ if (ctx->audio_supported) {
+ Uint32 now = SDL_GetTicks();
+ if (!ctx->last_volume_check ||
+ SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) {
+ ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume());
+ ctx->last_volume_check = now;
+ }
+
+ effects->ucVolumeRight = ctx->volume;
+ effects->ucVolumeLeft = ctx->volume;
+ effects->ucVolumeSpeaker = ctx->volume;
+ effects->ucVolumeMic = 0xFF;
+ }
+
+ if (ctx->is_bluetooth) {
+ /* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
+ Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
+ Uint32 unCRC;
+ unCRC = crc32(0, &ubHdr, 1);
+ unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
+ SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
+ }
+
+ if (hid_write(dev, data, report_size) != report_size) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+static void
+HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
+ {
+ Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ {
+ Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data) {
+ case 0:
+ dpad_up = SDL_TRUE;
+ break;
+ case 1:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 2:
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 4:
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ break;
+ case 7:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+ }
+
+ if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
+ Uint8 data = packet->rgucButtonsHatAndCounter[1];
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
+ Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)packet->ucTriggerLeft * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)packet->ucTriggerRight * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = ((int)packet->ucRightJoystickX * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = ((int)packet->ucRightJoystickY * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ if (packet->ucBatteryLevel & 0x10) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ /* Battery level ranges from 0 to 10 */
+ int level = (packet->ucBatteryLevel & 0xF);
+ if (level == 0) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
+ } else if (level <= 2) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
+ } else if (level <= 7) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
+ } else {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
+ }
+ }
+
+ SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
+}
+
+static SDL_bool
+HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+ switch (data[0]) {
+ case k_EPS4ReportIdUsbState:
+ HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
+ break;
+ case k_EPS4ReportIdBluetoothState:
+ /* Bluetooth state packets have two additional bytes at the beginning */
+ HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
+ break;
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
+#endif
+ break;
+ }
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_PS4,
+ SDL_TRUE,
+ HIDAPI_DriverPS4_IsSupportedDevice,
+ HIDAPI_DriverPS4_GetDeviceName,
+ HIDAPI_DriverPS4_Init,
+ HIDAPI_DriverPS4_Rumble,
+ HIDAPI_DriverPS4_Update,
+ HIDAPI_DriverPS4_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
new file mode 100644
index 0000000..16e4ea3
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -0,0 +1,905 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+/* This driver supports the Nintendo Switch Pro controller.
+ Code and logic contributed by Valve Corporation under the SDL zlib license.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
+
+typedef enum {
+ k_eSwitchInputReportIDs_SubcommandReply = 0x21,
+ k_eSwitchInputReportIDs_FullControllerState = 0x30,
+ k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
+ k_eSwitchInputReportIDs_CommandAck = 0x81,
+} ESwitchInputReportIDs;
+
+typedef enum {
+ k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
+ k_eSwitchOutputReportIDs_Rumble = 0x10,
+ k_eSwitchOutputReportIDs_Proprietary = 0x80,
+} ESwitchOutputReportIDs;
+
+typedef enum {
+ k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
+ k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
+ k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
+ k_eSwitchSubcommandIDs_SetHCIState = 0x06,
+ k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
+ k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
+ k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
+ k_eSwitchSubcommandIDs_EnableIMU = 0x40,
+ k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
+ k_eSwitchSubcommandIDs_EnableVibration = 0x48,
+} ESwitchSubcommandIDs;
+
+typedef enum {
+ k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
+ k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
+ k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
+ k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
+ k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
+} ESwitchProprietaryCommandIDs;
+
+typedef enum {
+ k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
+ k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
+ k_eSwitchDeviceInfoControllerType_ProController = 0x3,
+} ESwitchDeviceInfoControllerType;
+
+#define k_unSwitchOutputPacketDataLength 49
+#define k_unSwitchMaxOutputPacketLength 64
+#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
+#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
+
+#define k_unSPIStickCalibrationStartOffset 0x603D
+#define k_unSPIStickCalibrationEndOffset 0x604E
+#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1)
+
+#pragma pack(1)
+typedef struct
+{
+ Uint8 rgucButtons[2];
+ Uint8 ucStickHat;
+ Sint16 sJoystickLeft[2];
+ Sint16 sJoystickRight[2];
+} SwitchSimpleStatePacket_t;
+
+typedef struct
+{
+ Uint8 ucCounter;
+ Uint8 ucBatteryAndConnection;
+ Uint8 rgucButtons[3];
+ Uint8 rgucJoystickLeft[3];
+ Uint8 rgucJoystickRight[3];
+ Uint8 ucVibrationCode;
+} SwitchControllerStatePacket_t;
+
+typedef struct
+{
+ SwitchControllerStatePacket_t controllerState;
+
+ struct {
+ Sint16 sAccelX;
+ Sint16 sAccelY;
+ Sint16 sAccelZ;
+
+ Sint16 sGyroX;
+ Sint16 sGyroY;
+ Sint16 sGyroZ;
+ } imuState[3];
+} SwitchStatePacket_t;
+
+typedef struct
+{
+ Uint32 unAddress;
+ Uint8 ucLength;
+} SwitchSPIOpData_t;
+
+typedef struct
+{
+ SwitchControllerStatePacket_t m_controllerState;
+
+ Uint8 ucSubcommandAck;
+ Uint8 ucSubcommandID;
+
+ #define k_unSubcommandDataBytes 35
+ union {
+ Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ];
+
+ struct {
+ SwitchSPIOpData_t opData;
+ Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ];
+ } spiReadData;
+
+ struct {
+ Uint8 rgucFirmwareVersion[2];
+ Uint8 ucDeviceType;
+ Uint8 ucFiller1;
+ Uint8 rgucMACAddress[6];
+ Uint8 ucFiller2;
+ Uint8 ucColorLocation;
+ } deviceInfo;
+ };
+} SwitchSubcommandInputPacket_t;
+
+typedef struct
+{
+ Uint8 rgucData[4];
+} SwitchRumbleData_t;
+
+typedef struct
+{
+ Uint8 ucPacketType;
+ Uint8 ucPacketNumber;
+ SwitchRumbleData_t rumbleData[2];
+} SwitchCommonOutputPacket_t;
+
+typedef struct
+{
+ SwitchCommonOutputPacket_t commonData;
+
+ Uint8 ucSubcommandID;
+ Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ];
+} SwitchSubcommandOutputPacket_t;
+
+typedef struct
+{
+ Uint8 ucPacketType;
+ Uint8 ucProprietaryID;
+
+ Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ];
+} SwitchProprietaryOutputPacket_t;
+#pragma pack()
+
+typedef struct {
+ hid_device *dev;
+ SDL_bool m_bIsUsingBluetooth;
+ Uint8 m_nCommandNumber;
+ SwitchCommonOutputPacket_t m_RumblePacket;
+ Uint32 m_nRumbleExpiration;
+ Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
+ SwitchSimpleStatePacket_t m_lastSimpleState;
+ SwitchStatePacket_t m_lastFullState;
+
+ struct StickCalibrationData {
+ struct {
+ Sint16 sCenter;
+ Sint16 sMin;
+ Sint16 sMax;
+ } axis[2];
+ } m_StickCalData[2];
+
+ struct StickExtents {
+ struct {
+ Sint16 sMin;
+ Sint16 sMax;
+ } axis[2];
+ } m_StickExtents[2];
+} SDL_DriverSwitch_Context;
+
+
+static SDL_bool
+HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+ return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
+}
+
+static const char *
+HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ /* Give a user friendly name for this controller */
+ if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) {
+ return "Nintendo Switch Pro Controller";
+ }
+ return NULL;
+}
+
+static int ReadInput(SDL_DriverSwitch_Context *ctx)
+{
+ return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
+}
+
+static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
+{
+ return hid_write(ctx->dev, data, size);
+}
+
+static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
+{
+ /* Average response time for messages is ~30ms */
+ Uint32 TimeoutMs = 100;
+ Uint32 startTicks = SDL_GetTicks();
+
+ int nRead = 0;
+ while ((nRead = ReadInput(ctx)) != -1) {
+ if (nRead > 0) {
+ if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
+ SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ];
+ if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
+ return reply;
+ }
+ }
+ } else {
+ SDL_Delay(1);
+ }
+
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
+ break;
+ }
+ }
+ return NULL;
+}
+
+static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
+{
+ /* Average response time for messages is ~30ms */
+ Uint32 TimeoutMs = 100;
+ Uint32 startTicks = SDL_GetTicks();
+
+ int nRead = 0;
+ while ((nRead = ReadInput(ctx)) != -1) {
+ if (nRead > 0) {
+ if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) {
+ return SDL_TRUE;
+ }
+ } else {
+ SDL_Delay(1);
+ }
+
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
+ break;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
+{
+ SDL_memset(outPacket, 0, sizeof(*outPacket));
+
+ outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
+ outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
+
+ SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
+
+ outPacket->ucSubcommandID = ucCommandID;
+ SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
+
+ ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
+}
+
+static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
+{
+ Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
+ const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
+
+ if (ucLen > k_unSwitchOutputPacketDataLength) {
+ return SDL_FALSE;
+ }
+
+ if (ucLen < unWriteSize) {
+ SDL_memcpy(rgucBuf, pBuf, ucLen);
+ SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen);
+ pBuf = rgucBuf;
+ ucLen = (Uint8)unWriteSize;
+ }
+ return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0);
+}
+
+static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
+{
+ int nRetries = 5;
+ SwitchSubcommandInputPacket_t *reply = NULL;
+
+ while (!reply && nRetries--) {
+ SwitchSubcommandOutputPacket_t commandPacket;
+ ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
+
+ if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
+ continue;
+ }
+
+ reply = ReadSubcommandReply(ctx, ucCommandID);
+ }
+
+ if (ppReply) {
+ *ppReply = reply;
+ }
+ return reply != NULL;
+}
+
+static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
+{
+ int nRetries = 5;
+
+ while (nRetries--) {
+ SwitchProprietaryOutputPacket_t packet;
+
+ if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
+ return SDL_FALSE;
+ }
+
+ packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
+ packet.ucProprietaryID = ucCommand;
+ SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
+
+ if (!WritePacket(ctx, &packet, sizeof(packet))) {
+ continue;
+ }
+
+ if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
+{
+ pRumble->rgucData[0] = 0x00;
+ pRumble->rgucData[1] = 0x01;
+ pRumble->rgucData[2] = 0x40;
+ pRumble->rgucData[3] = 0x40;
+}
+
+static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
+{
+ if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
+ // High-band frequency and low-band amplitude are actually nine-bits each so they
+ // take a bit from the high-band amplitude and low-band frequency bytes respectively
+ pRumble->rgucData[0] = usHighFreq & 0xFF;
+ pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
+
+ pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
+ pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
+
+#ifdef DEBUG_RUMBLE
+ SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
+ usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
+ ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
+#endif
+ } else {
+ SetNeutralRumble(pRumble);
+ }
+}
+
+static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
+{
+ /* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
+ * to be retained for subsequent rumble or subcommand packets sent to the controller
+ */
+ ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
+ ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
+ ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
+
+ return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
+}
+
+static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
+{
+ /* We have to send a connection handshake to the controller when communicating over USB
+ * before we're able to send it other commands. Luckily this command is not supported
+ * over Bluetooth, so we can use the controller's lack of response as a way to
+ * determine if the connection is over USB or Bluetooth
+ */
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
+ return SDL_FALSE;
+ }
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
+ return SDL_FALSE;
+ }
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
+{
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
+
+}
+static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
+{
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL);
+}
+
+static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
+{
+ Uint8 ucLedIntensity = 0;
+ Uint8 rgucBuffer[4];
+
+ if (brightness > 0) {
+ if (brightness < 65) {
+ ucLedIntensity = (brightness + 5) / 10;
+ } else {
+ ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
+ }
+ }
+
+ rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */
+ rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */
+ rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */
+ rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */
+
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
+}
+
+static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
+{
+ Uint8 led_data = (1 << slot);
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
+}
+
+static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
+{
+ Uint8 *pStickCal;
+ size_t stick, axis;
+ SwitchSubcommandInputPacket_t *reply = NULL;
+
+ /* Read Calibration Info */
+ SwitchSPIOpData_t readParams;
+ readParams.unAddress = k_unSPIStickCalibrationStartOffset;
+ readParams.ucLength = k_unSPIStickCalibrationLength;
+
+ if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
+ return SDL_FALSE;
+ }
+
+ /* Stick calibration values are 12-bits each and are packed by bit
+ * For whatever reason the fields are in a different order for each stick
+ * Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
+ * Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
+ */
+ pStickCal = reply->spiReadData.rgucReadData;
+
+ /* Left stick */
+ ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */
+ ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */
+ ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */
+ ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */
+ ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */
+ ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */
+
+ /* Right stick */
+ ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */
+ ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */
+ ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */
+ ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */
+ ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */
+ ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */
+
+ /* Filter out any values that were uninitialized (0xFFF) in the SPI read */
+ for (stick = 0; stick < 2; ++stick) {
+ for (axis = 0; axis < 2; ++axis) {
+ if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
+ ctx->m_StickCalData[stick].axis[axis].sCenter = 0;
+ }
+ if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
+ ctx->m_StickCalData[stick].axis[axis].sMax = 0;
+ }
+ if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
+ ctx->m_StickCalData[stick].axis[axis].sMin = 0;
+ }
+ }
+ }
+
+ if (ctx->m_bIsUsingBluetooth) {
+ for (stick = 0; stick < 2; ++stick) {
+ for(axis = 0; axis < 2; ++axis) {
+ ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
+ ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
+ }
+ }
+ } else {
+ for (stick = 0; stick < 2; ++stick) {
+ for(axis = 0; axis < 2; ++axis) {
+ ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
+ ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
+ }
+ }
+ }
+ return SDL_TRUE;
+}
+
+static float fsel(float fComparand, float fValGE, float fLT)
+{
+ return fComparand >= 0 ? fValGE : fLT;
+}
+
+static float RemapVal(float val, float A, float B, float C, float D)
+{
+ if (A == B) {
+ return fsel(val - B , D , C);
+ }
+ return C + (D - C) * (val - A) / (B - A);
+}
+
+static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter)
+{
+ sRawValue -= sCenter;
+
+ if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
+ ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
+ }
+ if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
+ ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
+ }
+
+ if (sRawValue > 0) {
+ return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16));
+ } else {
+ return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0));
+ }
+}
+
+static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
+{
+ return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter);
+}
+
+static SDL_bool
+HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverSwitch_Context *ctx;
+ Uint8 input_mode;
+
+ ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ ctx->dev = dev;
+
+ *context = ctx;
+
+ /* Initialize rumble data */
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
+
+ /* Try setting up USB mode, and if that fails we're using Bluetooth */
+ if (!BTrySetupUSB(ctx)) {
+ ctx->m_bIsUsingBluetooth = SDL_TRUE;
+ }
+
+ if (!LoadStickCalibration(ctx)) {
+ SDL_SetError("Couldn't load stick calibration");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+
+ if (!SetVibrationEnabled(ctx, 1)) {
+ SDL_SetError("Couldn't enable vibration");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+
+ /* Set the desired input mode */
+ if (ctx->m_bIsUsingBluetooth) {
+ input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
+ } else {
+ input_mode = k_eSwitchInputReportIDs_FullControllerState;
+ }
+ if (!SetInputMode(ctx, input_mode)) {
+ SDL_SetError("Couldn't set input mode");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+
+ /* Start sending USB reports */
+ if (!ctx->m_bIsUsingBluetooth) {
+ /* ForceUSB doesn't generate an ACK, so don't wait for a reply */
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
+ SDL_SetError("Couldn't start USB reports");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+ }
+
+ /* Set the LED state */
+ SetHomeLED(ctx, 100);
+ SetSlotLED(ctx, (joystick->instance_id % 4));
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
+
+ /* Experimentally determined rumble values. These will only matter on some controllers as tested ones
+ * seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
+ *
+ * More information about these values can be found here:
+ * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
+ */
+ const Uint16 k_usHighFreq = 0x0074;
+ const Uint8 k_ucHighFreqAmp = 0xBE;
+ const Uint8 k_ucLowFreq = 0x3D;
+ const Uint16 k_usLowFreqAmp = 0x806F;
+
+ if (low_frequency_rumble) {
+ EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
+ } else {
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
+ }
+
+ if (high_frequency_rumble) {
+ EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
+ } else {
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
+ }
+
+ if (!WriteRumble(ctx)) {
+ SDL_SetError("Couldn't send rumble packet");
+ return -1;
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->m_nRumbleExpiration = 0;
+ }
+ return 0;
+}
+
+static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
+{
+ /* 0x8000 is the neutral value for all joystick axes */
+ const Uint16 usJoystickCenter = 0x8000;
+ Sint16 axis;
+
+ if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
+ Uint8 data = packet->rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+
+ axis = (data & 0x40) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+
+ if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
+ Uint8 data = packet->rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (packet->ucStickHat) {
+ case 0:
+ dpad_up = SDL_TRUE;
+ break;
+ case 1:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 2:
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 4:
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ break;
+ case 7:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+
+ axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+
+ axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+
+ axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ ctx->m_lastSimpleState = *packet;
+}
+
+static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
+ Uint8 data = packet->controllerState.rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+
+ if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
+ Uint8 data = packet->controllerState.rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
+ Uint8 data = packet->controllerState.rgucButtons[2];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ }
+
+ axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 0, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+
+ axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
+ axis = ApplyStickCalibration(ctx, 0, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+
+ axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 1, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+
+ axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
+ axis = ApplyStickCalibration(ctx, 1, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
+
+ /* High nibble of battery/connection byte is battery level, low nibble is connection status
+ * LSB of connection nibble is USB/Switch connection status
+ */
+ if (packet->controllerState.ucBatteryAndConnection & 0x1) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ /* LSB of the battery nibble is used to report charging.
+ * The battery level is reported from 0(empty)-8(full)
+ */
+ int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
+ if (level == 0) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
+ } else if (level <= 2) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
+ } else if (level <= 6) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
+ } else {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
+ }
+ }
+
+ ctx->m_lastFullState = *packet;
+}
+
+static SDL_bool
+HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
+ int size;
+
+ while ((size = ReadInput(ctx)) > 0) {
+ switch (ctx->m_rgucReadBuffer[0]) {
+ case k_eSwitchInputReportIDs_SimpleControllerState:
+ HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
+ break;
+ case k_eSwitchInputReportIDs_FullControllerState:
+ HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (ctx->m_nRumbleExpiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
+ HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
+
+ /* Restore simple input mode for other applications */
+ SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
+
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
+ SDL_TRUE,
+ HIDAPI_DriverSwitch_IsSupportedDevice,
+ HIDAPI_DriverSwitch_GetDeviceName,
+ HIDAPI_DriverSwitch_Init,
+ HIDAPI_DriverSwitch_Rumble,
+ HIDAPI_DriverSwitch_Update,
+ HIDAPI_DriverSwitch_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
new file mode 100644
index 0000000..84c63c6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -0,0 +1,787 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
+
+#ifdef __WIN32__
+#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+/* This requires the Windows 10 SDK to build */
+/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+#include "../../core/windows/SDL_xinput.h"
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+#include "../../core/windows/SDL_windows.h"
+#define COBJMACROS
+#include "windows.gaming.input.h"
+#endif
+
+#define USB_PACKET_LENGTH 64
+
+
+typedef struct {
+ Uint8 last_state[USB_PACKET_LENGTH];
+ Uint32 rumble_expiration;
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ SDL_bool xinput_enabled;
+ Uint8 xinput_slot;
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ SDL_bool coinitialized;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
+#endif
+} SDL_DriverXbox360_Context;
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+static Uint8 xinput_slots;
+
+static void
+HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
+{
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ xinput_slots |= (0x01 << xinput_slot);
+ }
+}
+
+static void
+HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
+{
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ xinput_slots &= ~(0x01 << xinput_slot);
+ }
+}
+
+static SDL_bool
+HIDAPI_DriverXbox360_MissingXInputSlot()
+{
+ return xinput_slots != 0x0F;
+}
+
+static Uint8
+HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
+{
+ DWORD user_index;
+ int match_count;
+ Uint8 match_slot;
+
+ if (!XINPUTGETSTATE) {
+ return XUSER_INDEX_ANY;
+ }
+
+ match_count = 0;
+ for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
+ XINPUT_STATE_EX xinput_state;
+
+ if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
+ if (xinput_state.Gamepad.wButtons == wButtons) {
+ ++match_count;
+ match_slot = (Uint8)user_index;
+ }
+ }
+ }
+ if (match_count == 1) {
+ return match_slot;
+ }
+ return XUSER_INDEX_ANY;
+}
+
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+
+static void
+HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
+{
+ /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
+ if (FAILED(WIN_CoInitialize())) {
+ return;
+ }
+ ctx->coinitialized = SDL_TRUE;
+
+ {
+ static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
+ HRESULT hr;
+ HMODULE hModule = LoadLibraryA("combase.dll");
+ if (hModule != NULL) {
+ typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
+ typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
+ typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
+
+ WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
+ WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
+ RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
+ if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
+ LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
+ HSTRING hNamespaceString;
+
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+ }
+ FreeLibrary(hModule);
+ }
+ }
+}
+
+static Uint8
+HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
+{
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
+ Uint8 buttons = 0;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
+ if (SUCCEEDED(hr)) {
+ if (state.Buttons & GamepadButtons_A) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
+ }
+ if (state.Buttons & GamepadButtons_B) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
+ }
+ if (state.Buttons & GamepadButtons_X) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
+ }
+ if (state.Buttons & GamepadButtons_Y) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
+ }
+ }
+ return buttons;
+}
+
+static void
+HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
+{
+ HRESULT hr;
+ __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
+ if (SUCCEEDED(hr)) {
+ unsigned int i, num_gamepads;
+
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
+ if (SUCCEEDED(hr)) {
+ int match_count;
+ unsigned int match_slot;
+
+ match_count = 0;
+ for (i = 0; i < num_gamepads; ++i) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
+ if (SUCCEEDED(hr)) {
+ Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
+ if (buttons == gamepad_buttons) {
+ ++match_count;
+ match_slot = i;
+ }
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
+ }
+ }
+ if (match_count == 1) {
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
+ if (SUCCEEDED(hr)) {
+ }
+ }
+ }
+ __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
+ }
+}
+
+static void
+HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
+{
+ if (ctx->gamepad_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
+ ctx->gamepad_statics = NULL;
+ }
+ if (ctx->gamepad) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
+ ctx->gamepad = NULL;
+ }
+
+ if (ctx->coinitialized) {
+ WIN_CoUninitialize();
+ ctx->coinitialized = SDL_FALSE;
+ }
+}
+
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
+
+static SDL_bool
+HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+#if defined(__MACOSX__) || defined(__WIN32__)
+ if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
+ /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
+ return SDL_FALSE;
+ }
+ return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
+#else
+ return SDL_IsJoystickXbox360(vendor_id, product_id);
+#endif
+}
+
+static const char *
+HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ return HIDAPI_XboxControllerName(vendor_id, product_id);
+}
+
+static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
+{
+ const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
+
+ if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_bool
+HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverXbox360_Context *ctx;
+
+ ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
+ if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
+ ctx->xinput_enabled = SDL_FALSE;
+ }
+ ctx->xinput_slot = XUSER_INDEX_ANY;
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
+#endif
+ *context = ctx;
+
+ /* Set the controller LED */
+ SetSlotLED(dev, (joystick->instance_id % 4));
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+
+#ifdef __WIN32__
+ SDL_bool rumbled = SDL_FALSE;
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ if (!rumbled && ctx->gamepad) {
+ HRESULT hr;
+
+ ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
+ ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
+ if (SUCCEEDED(hr)) {
+ rumbled = SDL_TRUE;
+ }
+ }
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
+ XINPUT_VIBRATION XVibration;
+
+ if (!XINPUTSETSTATE) {
+ return SDL_Unsupported();
+ }
+
+ XVibration.wLeftMotorSpeed = low_frequency_rumble;
+ XVibration.wRightMotorSpeed = high_frequency_rumble;
+ if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
+ rumbled = SDL_TRUE;
+ } else {
+ return SDL_SetError("XInputSetState() failed");
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+#else /* !__WIN32__ */
+
+#ifdef __MACOSX__
+ /* On Mac OS X the 360Controller driver uses this short report,
+ and we need to prefix it with a magic token so hidapi passes it through untouched
+ */
+ Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
+
+ rumble_packet[6+2] = (low_frequency_rumble >> 8);
+ rumble_packet[6+3] = (high_frequency_rumble >> 8);
+#else
+ Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
+
+ rumble_packet[3] = (low_frequency_rumble >> 8);
+ rumble_packet[4] = (high_frequency_rumble >> 8);
+#endif
+
+ if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+#endif /* __WIN32__ */
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+#ifdef __WIN32__
+ /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
+ however with this interface there is no rumble support, no guide button,
+ and the left and right triggers are tied together as a single axis.
+
+ We use XInput and Windows.Gaming.Input to make up for these shortcomings.
+ */
+static void
+HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+ SDL_bool has_trigger_data = SDL_FALSE;
+
+ if (ctx->last_state[10] != data[10]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[11] != data[11]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+
+ switch (data[11] & 0x3C) {
+ case 4:
+ dpad_up = SDL_TRUE;
+ break;
+ case 8:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 12:
+ dpad_right = SDL_TRUE;
+ break;
+ case 16:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 20:
+ dpad_down = SDL_TRUE;
+ break;
+ case 24:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 28:
+ dpad_left = SDL_TRUE;
+ break;
+ case 32:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = (int)*(Uint16*)(&data[0]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = (int)*(Uint16*)(&data[2]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = (int)*(Uint16*)(&data[4]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = (int)*(Uint16*)(&data[6]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ if (ctx->gamepad_statics && !ctx->gamepad) {
+ Uint8 buttons = 0;
+
+ if (data[10] & 0x01) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
+ }
+ if (data[10] & 0x02) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
+ }
+ if (data[10] & 0x04) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
+ }
+ if (data[10] & 0x08) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
+ }
+ if (buttons != 0) {
+ HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
+ }
+ }
+
+ if (ctx->gamepad) {
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
+ if (SUCCEEDED(hr)) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
+ has_trigger_data = SDL_TRUE;
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (ctx->xinput_enabled) {
+ if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
+ WORD wButtons = 0;
+
+ if (data[10] & 0x01) {
+ wButtons |= XINPUT_GAMEPAD_A;
+ }
+ if (data[10] & 0x02) {
+ wButtons |= XINPUT_GAMEPAD_B;
+ }
+ if (data[10] & 0x04) {
+ wButtons |= XINPUT_GAMEPAD_X;
+ }
+ if (data[10] & 0x08) {
+ wButtons |= XINPUT_GAMEPAD_Y;
+ }
+ if (wButtons != 0) {
+ Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
+ ctx->xinput_slot = xinput_slot;
+ }
+ }
+ }
+
+ if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
+ XINPUT_STATE_EX xinput_state;
+
+ if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
+ has_trigger_data = SDL_TRUE;
+ }
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+ if (!has_trigger_data) {
+ axis = (data[9] * 257) - 32768;
+ if (data[9] < 0x80) {
+ axis = -axis * 2 - 32769;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ } else if (data[9] > 0x80) {
+ axis = axis * 2 - 32767;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ } else {
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
+ }
+ }
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+#else
+
+static void
+HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+#ifdef __MACOSX__
+ const SDL_bool invert_y_axes = SDL_FALSE;
+#else
+ const SDL_bool invert_y_axes = SDL_TRUE;
+#endif
+
+ if (ctx->last_state[2] != data[2]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[3] != data[3]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)data[4] * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)data[5] * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = *(Sint16*)(&data[6]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = *(Sint16*)(&data[8]);
+ if (invert_y_axes) {
+ axis = ~axis;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = *(Sint16*)(&data[10]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = *(Sint16*)(&data[12]);
+ if (invert_y_axes) {
+ axis = ~axis;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+#endif /* __WIN32__ */
+
+#ifdef __MACOSX__
+static void
+HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+
+ if (ctx->last_state[14] != data[14]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[15] != data[15]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[16] != data[16]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[13] != data[13]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data[13]) {
+ case 1:
+ dpad_up = SDL_TRUE;
+ break;
+ case 2:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ break;
+ case 4:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 7:
+ dpad_left = SDL_TRUE;
+ break;
+ case 8:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = (int)*(Uint16*)(&data[1]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = (int)*(Uint16*)(&data[3]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = (int)*(Uint16*)(&data[5]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = (int)*(Uint16*)(&data[7]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+
+ axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static void
+HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+}
+#endif /* __MACOSX__ */
+
+static SDL_bool
+HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+#ifdef __WIN32__
+ HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
+#else
+ switch (data[0]) {
+ case 0x00:
+ HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+#ifdef __MACOSX__
+ case 0x01:
+ HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+ case 0x02:
+ HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
+ break;
+#endif
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
+ SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
+ data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
+ data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
+#endif
+ break;
+ }
+#endif /* __WIN32__ */
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (ctx->xinput_enabled) {
+ HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
+ WIN_UnloadXInputDLL();
+ }
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
+#endif
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_XBOX,
+ SDL_TRUE,
+ HIDAPI_DriverXbox360_IsSupportedDevice,
+ HIDAPI_DriverXbox360_GetDeviceName,
+ HIDAPI_DriverXbox360_Init,
+ HIDAPI_DriverXbox360_Rumble,
+ HIDAPI_DriverXbox360_Update,
+ HIDAPI_DriverXbox360_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
new file mode 100644
index 0000000..2cd593f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
@@ -0,0 +1,324 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
+
+#define USB_PACKET_LENGTH 64
+
+/*
+ * This packet is required for all Xbox One pads with 2015
+ * or later firmware installed (or present from the factory).
+ */
+static const Uint8 xboxone_fw2015_init[] = {
+ 0x05, 0x20, 0x00, 0x01, 0x00
+};
+
+/*
+ * This packet is required for the Titanfall 2 Xbox One pads
+ * (0x0e6f:0x0165) to finish initialization and for Hori pads
+ * (0x0f0d:0x0067) to make the analog sticks work.
+ */
+static const Uint8 xboxone_hori_init[] = {
+ 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
+ 0x00, 0x00, 0x00, 0x80, 0x00
+};
+
+/*
+ * This packet is required for some of the PDP pads to start
+ * sending input reports. These pads include: (0x0e6f:0x02ab),
+ * (0x0e6f:0x02a4).
+ */
+static const Uint8 xboxone_pdp_init1[] = {
+ 0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
+};
+
+/*
+ * This packet is required for some of the PDP pads to start
+ * sending input reports. These pads include: (0x0e6f:0x02ab),
+ * (0x0e6f:0x02a4).
+ */
+static const Uint8 xboxone_pdp_init2[] = {
+ 0x06, 0x20, 0x00, 0x02, 0x01, 0x00
+};
+
+/*
+ * A specific rumble packet is required for some PowerA pads to start
+ * sending input reports. One of those pads is (0x24c6:0x543a).
+ */
+static const Uint8 xboxone_rumblebegin_init[] = {
+ 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
+ 0x1D, 0x1D, 0xFF, 0x00, 0x00
+};
+
+/*
+ * A rumble packet with zero FF intensity will immediately
+ * terminate the rumbling required to init PowerA pads.
+ * This should happen fast enough that the motors don't
+ * spin up to enough speed to actually vibrate the gamepad.
+ */
+static const Uint8 xboxone_rumbleend_init[] = {
+ 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+/*
+ * This specifies the selection of init packets that a gamepad
+ * will be sent on init *and* the order in which they will be
+ * sent. The correct sequence number will be added when the
+ * packet is going to be sent.
+ */
+typedef struct {
+ Uint16 vendor_id;
+ Uint16 product_id;
+ const Uint8 *data;
+ int size;
+} SDL_DriverXboxOne_InitPacket;
+
+static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
+ { 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
+ { 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
+ { 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
+ { 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
+ { 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
+ { 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
+ { 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
+ { 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
+ { 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
+ { 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
+ { 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
+ { 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
+ { 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
+ { 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
+ { 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
+};
+
+typedef struct {
+ Uint8 sequence;
+ Uint8 last_state[USB_PACKET_LENGTH];
+ Uint32 rumble_expiration;
+} SDL_DriverXboxOne_Context;
+
+
+static SDL_bool
+HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+ return SDL_IsJoystickXboxOne(vendor_id, product_id);
+}
+
+static const char *
+HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ return HIDAPI_XboxControllerName(vendor_id, product_id);
+}
+
+static SDL_bool
+HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverXboxOne_Context *ctx;
+ int i;
+ Uint8 init_packet[USB_PACKET_LENGTH];
+
+ ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ *context = ctx;
+
+ /* Send the controller init data */
+ for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
+ const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
+ if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
+ SDL_memcpy(init_packet, packet->data, packet->size);
+ init_packet[2] = ctx->sequence++;
+ if (hid_write(dev, init_packet, packet->size) != packet->size) {
+ SDL_SetError("Couldn't write Xbox One initialization packet");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+ }
+ }
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
+ Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
+
+ /* The Rock Candy Xbox One Controller limits the range of
+ low frequency rumble strength in the range of [0 - 0x99]
+ high frequency rumble strength in the range of [0 - 0x82]
+
+ I think the valid range of rumble at the firmware level is [0 - 0x7F]
+ */
+ rumble_packet[2] = ctx->sequence++;
+ rumble_packet[8] = (low_frequency_rumble >> 9);
+ rumble_packet[9] = (high_frequency_rumble >> 9);
+
+ if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+static void
+HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+
+ if (ctx->last_state[4] != data[4]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[5] != data[5]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = *(Sint16*)(&data[10]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = *(Sint16*)(&data[12]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+ axis = *(Sint16*)(&data[14]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = *(Sint16*)(&data[16]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static void
+HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
+{
+ if (data[1] == 0x30) {
+ /* The Xbox One S controller needs acks for mode reports */
+ const Uint8 seqnum = data[2];
+ const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
+ hid_write(dev, ack, sizeof(ack));
+ }
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+}
+
+static SDL_bool
+HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+ switch (data[0]) {
+ case 0x20:
+ HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+ case 0x07:
+ HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
+ break;
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
+#endif
+ break;
+ }
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_XBOX,
+ SDL_TRUE,
+ HIDAPI_DriverXboxOne_IsSupportedDevice,
+ HIDAPI_DriverXboxOne_GetDeviceName,
+ HIDAPI_DriverXboxOne_Init,
+ HIDAPI_DriverXboxOne_Rumble,
+ HIDAPI_DriverXboxOne_Update,
+ HIDAPI_DriverXboxOne_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
new file mode 100644
index 0000000..064cb82
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -0,0 +1,1071 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_endian.h"
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+#if defined(__WIN32__)
+#include "../../core/windows/SDL_windows.h"
+#endif
+
+#if defined(__MACOSX__)
+#include <CoreFoundation/CoreFoundation.h>
+#include <mach/mach.h>
+#include <IOKit/IOKitLib.h>
+#include <IOKit/usb/USBSpec.h>
+#endif
+
+#if defined(__LINUX__)
+#include "../../core/linux/SDL_udev.h"
+#ifdef SDL_USE_LIBUDEV
+#include <poll.h>
+#endif
+#endif
+
+struct joystick_hwdata
+{
+ SDL_HIDAPI_DeviceDriver *driver;
+ void *context;
+
+ SDL_mutex *mutex;
+ hid_device *dev;
+};
+
+typedef struct _SDL_HIDAPI_Device
+{
+ SDL_JoystickID instance_id;
+ char *name;
+ char *path;
+ Uint16 vendor_id;
+ Uint16 product_id;
+ Uint16 version;
+ SDL_JoystickGUID guid;
+ int interface_number; /* Available on Windows and Linux */
+ Uint16 usage_page; /* Available on Windows and Mac OS X */
+ Uint16 usage; /* Available on Windows and Mac OS X */
+ SDL_HIDAPI_DeviceDriver *driver;
+
+ /* Used during scanning for device changes */
+ SDL_bool seen;
+
+ struct _SDL_HIDAPI_Device *next;
+} SDL_HIDAPI_Device;
+
+static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
+#ifdef SDL_JOYSTICK_HIDAPI_PS4
+ &SDL_HIDAPI_DriverPS4,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_STEAM
+ &SDL_HIDAPI_DriverSteam,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
+ &SDL_HIDAPI_DriverSwitch,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
+ &SDL_HIDAPI_DriverXbox360,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
+ &SDL_HIDAPI_DriverXboxOne,
+#endif
+};
+static SDL_HIDAPI_Device *SDL_HIDAPI_devices;
+static int SDL_HIDAPI_numjoysticks = 0;
+
+#if defined(SDL_USE_LIBUDEV)
+static const SDL_UDEV_Symbols * usyms = NULL;
+#endif
+
+static struct
+{
+ SDL_bool m_bHaveDevicesChanged;
+ SDL_bool m_bCanGetNotifications;
+ Uint32 m_unLastDetect;
+
+#if defined(__WIN32__)
+ SDL_threadID m_nThreadID;
+ WNDCLASSEXA m_wndClass;
+ HWND m_hwndMsg;
+ HDEVNOTIFY m_hNotify;
+ double m_flLastWin32MessageCheck;
+#endif
+
+#if defined(__MACOSX__)
+ IONotificationPortRef m_notificationPort;
+ mach_port_t m_notificationMach;
+#endif
+
+#if defined(SDL_USE_LIBUDEV)
+ struct udev *m_pUdev;
+ struct udev_monitor *m_pUdevMonitor;
+ int m_nUdevFd;
+#endif
+} SDL_HIDAPI_discovery;
+
+
+#ifdef __WIN32__
+struct _DEV_BROADCAST_HDR
+{
+ DWORD dbch_size;
+ DWORD dbch_devicetype;
+ DWORD dbch_reserved;
+};
+
+typedef struct _DEV_BROADCAST_DEVICEINTERFACE_A
+{
+ DWORD dbcc_size;
+ DWORD dbcc_devicetype;
+ DWORD dbcc_reserved;
+ GUID dbcc_classguid;
+ char dbcc_name[ 1 ];
+} DEV_BROADCAST_DEVICEINTERFACE_A, *PDEV_BROADCAST_DEVICEINTERFACE_A;
+
+typedef struct _DEV_BROADCAST_HDR DEV_BROADCAST_HDR;
+#define DBT_DEVICEARRIVAL 0x8000 /* system detected a new device */
+#define DBT_DEVICEREMOVECOMPLETE 0x8004 /* device was removed from the system */
+#define DBT_DEVTYP_DEVICEINTERFACE 0x00000005 /* device interface class */
+#define DBT_DEVNODES_CHANGED 0x0007
+#define DBT_CONFIGCHANGED 0x0018
+#define DBT_DEVICETYPESPECIFIC 0x8005 /* type specific event */
+#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */
+
+#include <initguid.h>
+DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED);
+
+static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message) {
+ case WM_DEVICECHANGE:
+ switch (wParam) {
+ case DBT_DEVICEARRIVAL:
+ case DBT_DEVICEREMOVECOMPLETE:
+ if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+ }
+ break;
+ }
+ return TRUE;
+ }
+
+ return DefWindowProc(hwnd, message, wParam, lParam);
+}
+#endif /* __WIN32__ */
+
+
+#if defined(__MACOSX__)
+static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
+{
+ /* Must drain the iterator, or we won't receive new notifications */
+ io_object_t entry;
+ while ((entry = IOIteratorNext(portIterator)) != 0) {
+ IOObjectRelease(entry);
+ *(SDL_bool*)context = SDL_TRUE;
+ }
+}
+#endif /* __MACOSX__ */
+
+static void
+HIDAPI_InitializeDiscovery()
+{
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE;
+ SDL_HIDAPI_discovery.m_unLastDetect = 0;
+
+#if defined(__WIN32__)
+ SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID();
+
+ SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
+ SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
+ SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
+ SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
+ SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX);
+
+ RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass);
+ SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+
+ {
+ DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;
+ SDL_memset( &devBroadcast, 0x0, sizeof( devBroadcast ) );
+
+ devBroadcast.dbcc_size = sizeof( devBroadcast );
+ devBroadcast.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ devBroadcast.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
+
+ /* DEVICE_NOTIFY_ALL_INTERFACE_CLASSES is important, makes GUID_DEVINTERFACE_USB_DEVICE ignored,
+ * but that seems to be necessary to get a notice after each individual usb input device actually
+ * installs, rather than just as the composite device is seen.
+ */
+ SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification( SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES );
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = ( SDL_HIDAPI_discovery.m_hNotify != 0 );
+ }
+#endif /* __WIN32__ */
+
+#if defined(__MACOSX__)
+ SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMasterPortDefault);
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ {
+ CFMutableDictionaryRef matchingDict = IOServiceMatching("IOUSBDevice");
+
+ /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */
+ io_iterator_t portIterator = 0;
+ io_object_t entry;
+ if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) {
+ /* Must drain the existing iterator, or we won't receive new notifications */
+ while ((entry = IOIteratorNext(portIterator)) != 0) {
+ IOObjectRelease(entry);
+ }
+ } else {
+ IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
+ SDL_HIDAPI_discovery.m_notificationPort = nil;
+ }
+ }
+ {
+ CFMutableDictionaryRef matchingDict = IOServiceMatching("IOBluetoothDevice");
+
+ /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */
+ io_iterator_t portIterator = 0;
+ io_object_t entry;
+ if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) {
+ /* Must drain the existing iterator, or we won't receive new notifications */
+ while ((entry = IOIteratorNext(portIterator)) != 0) {
+ IOObjectRelease(entry);
+ }
+ } else {
+ IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
+ SDL_HIDAPI_discovery.m_notificationPort = nil;
+ }
+ }
+ }
+
+ SDL_HIDAPI_discovery.m_notificationMach = MACH_PORT_NULL;
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ SDL_HIDAPI_discovery.m_notificationMach = IONotificationPortGetMachPort(SDL_HIDAPI_discovery.m_notificationPort);
+ }
+
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL);
+
+#endif // __MACOSX__
+
+#if defined(SDL_USE_LIBUDEV)
+ SDL_HIDAPI_discovery.m_pUdev = NULL;
+ SDL_HIDAPI_discovery.m_pUdevMonitor = NULL;
+ SDL_HIDAPI_discovery.m_nUdevFd = -1;
+
+ usyms = SDL_UDEV_GetUdevSyms();
+ if (usyms) {
+ SDL_HIDAPI_discovery.m_pUdev = usyms->udev_new();
+ }
+ if (SDL_HIDAPI_discovery.m_pUdev) {
+ SDL_HIDAPI_discovery.m_pUdevMonitor = usyms->udev_monitor_new_from_netlink(SDL_HIDAPI_discovery.m_pUdev, "udev");
+ if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
+ usyms->udev_monitor_enable_receiving(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ SDL_HIDAPI_discovery.m_nUdevFd = usyms->udev_monitor_get_fd(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_TRUE;
+ }
+ }
+
+#endif /* SDL_USE_LIBUDEV */
+}
+
+static void
+HIDAPI_UpdateDiscovery()
+{
+ if (!SDL_HIDAPI_discovery.m_bCanGetNotifications) {
+ const Uint32 SDL_HIDAPI_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */
+ Uint32 now = SDL_GetTicks();
+ if (!SDL_HIDAPI_discovery.m_unLastDetect || SDL_TICKS_PASSED(now, SDL_HIDAPI_discovery.m_unLastDetect + SDL_HIDAPI_DETECT_INTERVAL_MS)) {
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+ SDL_HIDAPI_discovery.m_unLastDetect = now;
+ }
+ return;
+ }
+
+#if defined(__WIN32__)
+#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
+ /* We'll only get messages on the same thread that created the window */
+ if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
+ MSG msg;
+ while (PeekMessage(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0, PM_NOREMOVE)) {
+ if (GetMessageA(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0) != 0) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ }
+ }
+#endif
+#endif /* __WIN32__ */
+
+#if defined(__MACOSX__)
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ struct { mach_msg_header_t hdr; char payload[ 4096 ]; } msg;
+ while (mach_msg(&msg.hdr, MACH_RCV_MSG | MACH_RCV_TIMEOUT, 0, sizeof(msg), SDL_HIDAPI_discovery.m_notificationMach, 0, MACH_PORT_NULL) == KERN_SUCCESS) {
+ IODispatchCalloutFromMessage(NULL, &msg.hdr, SDL_HIDAPI_discovery.m_notificationPort);
+ }
+ }
+#endif
+
+#if defined(SDL_USE_LIBUDEV)
+ if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) {
+ /* Drain all notification events.
+ * We don't expect a lot of device notifications so just
+ * do a new discovery on any kind or number of notifications.
+ * This could be made more restrictive if necessary.
+ */
+ for (;;) {
+ struct pollfd PollUdev;
+ struct udev_device *pUdevDevice;
+
+ PollUdev.fd = SDL_HIDAPI_discovery.m_nUdevFd;
+ PollUdev.events = POLLIN;
+ if (poll(&PollUdev, 1, 0) != 1) {
+ break;
+ }
+
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+
+ pUdevDevice = usyms->udev_monitor_receive_device(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ if (pUdevDevice) {
+ usyms->udev_device_unref(pUdevDevice);
+ }
+ }
+ }
+#endif
+}
+
+static void
+HIDAPI_ShutdownDiscovery()
+{
+#if defined(__WIN32__)
+ if (SDL_HIDAPI_discovery.m_hNotify)
+ UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify);
+
+ if (SDL_HIDAPI_discovery.m_hwndMsg) {
+ DestroyWindow(SDL_HIDAPI_discovery.m_hwndMsg);
+ }
+
+ UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance);
+#endif
+
+#if defined(__MACOSX__)
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
+ }
+#endif
+
+#if defined(SDL_USE_LIBUDEV)
+ if (usyms) {
+ if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
+ usyms->udev_monitor_unref(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ }
+ if (SDL_HIDAPI_discovery.m_pUdev) {
+ usyms->udev_unref(SDL_HIDAPI_discovery.m_pUdev);
+ }
+ SDL_UDEV_ReleaseUdevSyms();
+ usyms = NULL;
+ }
+#endif
+}
+
+
+const char *
+HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id)
+{
+ static struct
+ {
+ Uint32 vidpid;
+ const char *name;
+ } names[] = {
+ { MAKE_VIDPID(0x0079, 0x18d4), "GPD Win 2 X-Box Controller" },
+ { MAKE_VIDPID(0x044f, 0xb326), "Thrustmaster Gamepad GP XID" },
+ { MAKE_VIDPID(0x045e, 0x028e), "Microsoft X-Box 360 pad" },
+ { MAKE_VIDPID(0x045e, 0x028f), "Microsoft X-Box 360 pad v2" },
+ { MAKE_VIDPID(0x045e, 0x0291), "Xbox 360 Wireless Receiver (XBOX)" },
+ { MAKE_VIDPID(0x045e, 0x02d1), "Microsoft X-Box One pad" },
+ { MAKE_VIDPID(0x045e, 0x02dd), "Microsoft X-Box One pad (Firmware 2015)" },
+ { MAKE_VIDPID(0x045e, 0x02e3), "Microsoft X-Box One Elite pad" },
+ { MAKE_VIDPID(0x045e, 0x02ea), "Microsoft X-Box One S pad" },
+ { MAKE_VIDPID(0x045e, 0x02ff), "Microsoft X-Box One pad" },
+ { MAKE_VIDPID(0x045e, 0x0719), "Xbox 360 Wireless Receiver" },
+ { MAKE_VIDPID(0x046d, 0xc21d), "Logitech Gamepad F310" },
+ { MAKE_VIDPID(0x046d, 0xc21e), "Logitech Gamepad F510" },
+ { MAKE_VIDPID(0x046d, 0xc21f), "Logitech Gamepad F710" },
+ { MAKE_VIDPID(0x046d, 0xc242), "Logitech Chillstream Controller" },
+ { MAKE_VIDPID(0x046d, 0xcaa3), "Logitech DriveFx Racing Wheel" },
+ { MAKE_VIDPID(0x056e, 0x2004), "Elecom JC-U3613M" },
+ { MAKE_VIDPID(0x06a3, 0xf51a), "Saitek P3600" },
+ { MAKE_VIDPID(0x0738, 0x4716), "Mad Catz Wired Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0738, 0x4718), "Mad Catz Street Fighter IV FightStick SE" },
+ { MAKE_VIDPID(0x0738, 0x4726), "Mad Catz Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0738, 0x4728), "Mad Catz Street Fighter IV FightPad" },
+ { MAKE_VIDPID(0x0738, 0x4736), "Mad Catz MicroCon Gamepad" },
+ { MAKE_VIDPID(0x0738, 0x4738), "Mad Catz Wired Xbox 360 Controller (SFIV)" },
+ { MAKE_VIDPID(0x0738, 0x4740), "Mad Catz Beat Pad" },
+ { MAKE_VIDPID(0x0738, 0x4758), "Mad Catz Arcade Game Stick" },
+ { MAKE_VIDPID(0x0738, 0x4a01), "Mad Catz FightStick TE 2" },
+ { MAKE_VIDPID(0x0738, 0x9871), "Mad Catz Portable Drum" },
+ { MAKE_VIDPID(0x0738, 0xb726), "Mad Catz Xbox controller - MW2" },
+ { MAKE_VIDPID(0x0738, 0xb738), "Mad Catz MVC2TE Stick 2" },
+ { MAKE_VIDPID(0x0738, 0xbeef), "Mad Catz JOYTECH NEO SE Advanced GamePad" },
+ { MAKE_VIDPID(0x0738, 0xcb02), "Saitek Cyborg Rumble Pad - PC/Xbox 360" },
+ { MAKE_VIDPID(0x0738, 0xcb03), "Saitek P3200 Rumble Pad - PC/Xbox 360" },
+ { MAKE_VIDPID(0x0738, 0xcb29), "Saitek Aviator Stick AV8R02" },
+ { MAKE_VIDPID(0x0738, 0xf738), "Super SFIV FightStick TE S" },
+ { MAKE_VIDPID(0x07ff, 0xffff), "Mad Catz GamePad" },
+ { MAKE_VIDPID(0x0e6f, 0x0105), "HSM3 Xbox360 dancepad" },
+ { MAKE_VIDPID(0x0e6f, 0x0113), "Afterglow AX.1 Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x011f), "Rock Candy Gamepad Wired Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0131), "PDP EA Sports Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0133), "Xbox 360 Wired Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0139), "Afterglow Prismatic Wired Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x013a), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0146), "Rock Candy Wired Controller for Xbox One" },
+ { MAKE_VIDPID(0x0e6f, 0x0147), "PDP Marvel Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x015c), "PDP Xbox One Arcade Stick" },
+ { MAKE_VIDPID(0x0e6f, 0x0161), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0162), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0163), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0164), "PDP Battlefield One" },
+ { MAKE_VIDPID(0x0e6f, 0x0165), "PDP Titanfall 2" },
+ { MAKE_VIDPID(0x0e6f, 0x0201), "Pelican PL-3601 'TSZ' Wired Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0213), "Afterglow Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x021f), "Rock Candy Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x0246), "Rock Candy Gamepad for Xbox One 2015" },
+ { MAKE_VIDPID(0x0e6f, 0x02a4), "PDP Wired Controller for Xbox One - Stealth Series" },
+ { MAKE_VIDPID(0x0e6f, 0x02ab), "PDP Controller for Xbox One" },
+ { MAKE_VIDPID(0x0e6f, 0x0301), "Logic3 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0346), "Rock Candy Gamepad for Xbox One 2016" },
+ { MAKE_VIDPID(0x0e6f, 0x0401), "Logic3 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0413), "Afterglow AX.1 Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x0501), "PDP Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0xf900), "PDP Afterglow AX.1" },
+ { MAKE_VIDPID(0x0f0d, 0x000a), "Hori Co. DOA4 FightStick" },
+ { MAKE_VIDPID(0x0f0d, 0x000c), "Hori PadEX Turbo" },
+ { MAKE_VIDPID(0x0f0d, 0x000d), "Hori Fighting Stick EX2" },
+ { MAKE_VIDPID(0x0f0d, 0x0016), "Hori Real Arcade Pro.EX" },
+ { MAKE_VIDPID(0x0f0d, 0x001b), "Hori Real Arcade Pro VX" },
+ { MAKE_VIDPID(0x0f0d, 0x0063), "Hori Real Arcade Pro Hayabusa (USA) Xbox One" },
+ { MAKE_VIDPID(0x0f0d, 0x0067), "HORIPAD ONE" },
+ { MAKE_VIDPID(0x0f0d, 0x0078), "Hori Real Arcade Pro V Kai Xbox One" },
+ { MAKE_VIDPID(0x11c9, 0x55f0), "Nacon GC-100XF" },
+ { MAKE_VIDPID(0x12ab, 0x0004), "Honey Bee Xbox360 dancepad" },
+ { MAKE_VIDPID(0x12ab, 0x0301), "PDP AFTERGLOW AX.1" },
+ { MAKE_VIDPID(0x12ab, 0x0303), "Mortal Kombat Klassic FightStick" },
+ { MAKE_VIDPID(0x1430, 0x4748), "RedOctane Guitar Hero X-plorer" },
+ { MAKE_VIDPID(0x1430, 0xf801), "RedOctane Controller" },
+ { MAKE_VIDPID(0x146b, 0x0601), "BigBen Interactive XBOX 360 Controller" },
+ { MAKE_VIDPID(0x1532, 0x0037), "Razer Sabertooth" },
+ { MAKE_VIDPID(0x1532, 0x0a00), "Razer Atrox Arcade Stick" },
+ { MAKE_VIDPID(0x1532, 0x0a03), "Razer Wildcat" },
+ { MAKE_VIDPID(0x15e4, 0x3f00), "Power A Mini Pro Elite" },
+ { MAKE_VIDPID(0x15e4, 0x3f0a), "Xbox Airflo wired controller" },
+ { MAKE_VIDPID(0x15e4, 0x3f10), "Batarang Xbox 360 controller" },
+ { MAKE_VIDPID(0x162e, 0xbeef), "Joytech Neo-Se Take2" },
+ { MAKE_VIDPID(0x1689, 0xfd00), "Razer Onza Tournament Edition" },
+ { MAKE_VIDPID(0x1689, 0xfd01), "Razer Onza Classic Edition" },
+ { MAKE_VIDPID(0x1689, 0xfe00), "Razer Sabertooth" },
+ { MAKE_VIDPID(0x1bad, 0x0002), "Harmonix Rock Band Guitar" },
+ { MAKE_VIDPID(0x1bad, 0x0003), "Harmonix Rock Band Drumkit" },
+ { MAKE_VIDPID(0x1bad, 0x0130), "Ion Drum Rocker" },
+ { MAKE_VIDPID(0x1bad, 0xf016), "Mad Catz Xbox 360 Controller" },
+ { MAKE_VIDPID(0x1bad, 0xf018), "Mad Catz Street Fighter IV SE Fighting Stick" },
+ { MAKE_VIDPID(0x1bad, 0xf019), "Mad Catz Brawlstick for Xbox 360" },
+ { MAKE_VIDPID(0x1bad, 0xf021), "Mad Cats Ghost Recon FS GamePad" },
+ { MAKE_VIDPID(0x1bad, 0xf023), "MLG Pro Circuit Controller (Xbox)" },
+ { MAKE_VIDPID(0x1bad, 0xf025), "Mad Catz Call Of Duty" },
+ { MAKE_VIDPID(0x1bad, 0xf027), "Mad Catz FPS Pro" },
+ { MAKE_VIDPID(0x1bad, 0xf028), "Street Fighter IV FightPad" },
+ { MAKE_VIDPID(0x1bad, 0xf02e), "Mad Catz Fightpad" },
+ { MAKE_VIDPID(0x1bad, 0xf030), "Mad Catz Xbox 360 MC2 MicroCon Racing Wheel" },
+ { MAKE_VIDPID(0x1bad, 0xf036), "Mad Catz MicroCon GamePad Pro" },
+ { MAKE_VIDPID(0x1bad, 0xf038), "Street Fighter IV FightStick TE" },
+ { MAKE_VIDPID(0x1bad, 0xf039), "Mad Catz MvC2 TE" },
+ { MAKE_VIDPID(0x1bad, 0xf03a), "Mad Catz SFxT Fightstick Pro" },
+ { MAKE_VIDPID(0x1bad, 0xf03d), "Street Fighter IV Arcade Stick TE - Chun Li" },
+ { MAKE_VIDPID(0x1bad, 0xf03e), "Mad Catz MLG FightStick TE" },
+ { MAKE_VIDPID(0x1bad, 0xf03f), "Mad Catz FightStick SoulCaliber" },
+ { MAKE_VIDPID(0x1bad, 0xf042), "Mad Catz FightStick TES+" },
+ { MAKE_VIDPID(0x1bad, 0xf080), "Mad Catz FightStick TE2" },
+ { MAKE_VIDPID(0x1bad, 0xf501), "HoriPad EX2 Turbo" },
+ { MAKE_VIDPID(0x1bad, 0xf502), "Hori Real Arcade Pro.VX SA" },
+ { MAKE_VIDPID(0x1bad, 0xf503), "Hori Fighting Stick VX" },
+ { MAKE_VIDPID(0x1bad, 0xf504), "Hori Real Arcade Pro. EX" },
+ { MAKE_VIDPID(0x1bad, 0xf505), "Hori Fighting Stick EX2B" },
+ { MAKE_VIDPID(0x1bad, 0xf506), "Hori Real Arcade Pro.EX Premium VLX" },
+ { MAKE_VIDPID(0x1bad, 0xf900), "Harmonix Xbox 360 Controller" },
+ { MAKE_VIDPID(0x1bad, 0xf901), "Gamestop Xbox 360 Controller" },
+ { MAKE_VIDPID(0x1bad, 0xf903), "Tron Xbox 360 controller" },
+ { MAKE_VIDPID(0x1bad, 0xf904), "PDP Versus Fighting Pad" },
+ { MAKE_VIDPID(0x1bad, 0xf906), "MortalKombat FightStick" },
+ { MAKE_VIDPID(0x1bad, 0xfa01), "MadCatz GamePad" },
+ { MAKE_VIDPID(0x1bad, 0xfd00), "Razer Onza TE" },
+ { MAKE_VIDPID(0x1bad, 0xfd01), "Razer Onza" },
+ { MAKE_VIDPID(0x24c6, 0x5000), "Razer Atrox Arcade Stick" },
+ { MAKE_VIDPID(0x24c6, 0x5300), "PowerA MINI PROEX Controller" },
+ { MAKE_VIDPID(0x24c6, 0x5303), "Xbox Airflo wired controller" },
+ { MAKE_VIDPID(0x24c6, 0x530a), "Xbox 360 Pro EX Controller" },
+ { MAKE_VIDPID(0x24c6, 0x531a), "PowerA Pro Ex" },
+ { MAKE_VIDPID(0x24c6, 0x5397), "FUS1ON Tournament Controller" },
+ { MAKE_VIDPID(0x24c6, 0x541a), "PowerA Xbox One Mini Wired Controller" },
+ { MAKE_VIDPID(0x24c6, 0x542a), "Xbox ONE spectra" },
+ { MAKE_VIDPID(0x24c6, 0x543a), "PowerA Xbox One wired controller" },
+ { MAKE_VIDPID(0x24c6, 0x5500), "Hori XBOX 360 EX 2 with Turbo" },
+ { MAKE_VIDPID(0x24c6, 0x5501), "Hori Real Arcade Pro VX-SA" },
+ { MAKE_VIDPID(0x24c6, 0x5502), "Hori Fighting Stick VX Alt" },
+ { MAKE_VIDPID(0x24c6, 0x5503), "Hori Fighting Edge" },
+ { MAKE_VIDPID(0x24c6, 0x5506), "Hori SOULCALIBUR V Stick" },
+ { MAKE_VIDPID(0x24c6, 0x550d), "Hori GEM Xbox controller" },
+ { MAKE_VIDPID(0x24c6, 0x550e), "Hori Real Arcade Pro V Kai 360" },
+ { MAKE_VIDPID(0x24c6, 0x551a), "PowerA FUSION Pro Controller" },
+ { MAKE_VIDPID(0x24c6, 0x561a), "PowerA FUSION Controller" },
+ { MAKE_VIDPID(0x24c6, 0x5b00), "ThrustMaster Ferrari 458 Racing Wheel" },
+ { MAKE_VIDPID(0x24c6, 0x5b02), "Thrustmaster, Inc. GPX Controller" },
+ { MAKE_VIDPID(0x24c6, 0x5b03), "Thrustmaster Ferrari 458 Racing Wheel" },
+ { MAKE_VIDPID(0x24c6, 0x5d04), "Razer Sabertooth" },
+ { MAKE_VIDPID(0x24c6, 0xfafe), "Rock Candy Gamepad for Xbox 360" },
+ };
+ int i;
+ Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id);
+
+ for (i = 0; i < SDL_arraysize(names); ++i) {
+ if (vidpid == names[i].vidpid) {
+ return names[i].name;
+ }
+ }
+ return NULL;
+}
+
+static SDL_bool
+HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version)
+{
+ int i;
+
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ if (driver->enabled && driver->IsSupportedDevice(vendor_id, product_id, version, -1)) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_HIDAPI_DeviceDriver *
+HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
+{
+ const Uint16 USAGE_PAGE_GENERIC_DESKTOP = 0x0001;
+ const Uint16 USAGE_JOYSTICK = 0x0004;
+ const Uint16 USAGE_GAMEPAD = 0x0005;
+ const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
+ int i;
+
+ if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
+ return NULL;
+ }
+
+ if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
+ return NULL;
+ }
+ if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) {
+ return NULL;
+ }
+
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->version, device->interface_number)) {
+ return driver;
+ }
+ }
+ return NULL;
+}
+
+static SDL_HIDAPI_Device *
+HIDAPI_GetJoystickByIndex(int device_index)
+{
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ while (device) {
+ if (device->driver) {
+ if (device_index == 0) {
+ break;
+ }
+ --device_index;
+ }
+ device = device->next;
+ }
+ return device;
+}
+
+static SDL_HIDAPI_Device *
+HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id)
+{
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ while (device) {
+ if (device->vendor_id == vendor_id && device->product_id == product_id &&
+ SDL_strcmp(device->path, path) == 0) {
+ break;
+ }
+ device = device->next;
+ }
+ return device;
+}
+
+static void SDLCALL
+SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+ int i;
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ SDL_bool enabled = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0)));
+
+ if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI) == 0) {
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
+ }
+ } else {
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ if (SDL_strcmp(name, driver->hint) == 0) {
+ driver->enabled = enabled;
+ break;
+ }
+ }
+ }
+
+ /* Update device list if driver availability changes */
+ while (device) {
+ if (device->driver) {
+ if (!device->driver->enabled) {
+ device->driver = NULL;
+
+ --SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickRemoved(device->instance_id);
+ }
+ } else {
+ device->driver = HIDAPI_GetDeviceDriver(device);
+ if (device->driver) {
+ device->instance_id = SDL_GetNextJoystickInstanceID();
+
+ ++SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickAdded(device->instance_id);
+ }
+ }
+ device = device->next;
+ }
+}
+
+static void HIDAPI_JoystickDetect(void);
+
+static int
+HIDAPI_JoystickInit(void)
+{
+ int i;
+
+ if (hid_init() < 0) {
+ SDL_SetError("Couldn't initialize hidapi");
+ return -1;
+ }
+
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
+ }
+ SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
+ SDL_HIDAPIDriverHintChanged, NULL);
+ HIDAPI_InitializeDiscovery();
+ HIDAPI_JoystickDetect();
+ return 0;
+}
+
+static int
+HIDAPI_JoystickGetCount(void)
+{
+ return SDL_HIDAPI_numjoysticks;
+}
+
+static void
+HIDAPI_AddDevice(struct hid_device_info *info)
+{
+ SDL_HIDAPI_Device *device;
+ SDL_HIDAPI_Device *curr, *last = NULL;
+
+ for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
+ continue;
+ }
+
+ device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device));
+ if (!device) {
+ return;
+ }
+ device->instance_id = -1;
+ device->seen = SDL_TRUE;
+ device->vendor_id = info->vendor_id;
+ device->product_id = info->product_id;
+ device->version = info->release_number;
+ device->interface_number = info->interface_number;
+ device->usage_page = info->usage_page;
+ device->usage = info->usage;
+ {
+ /* FIXME: Is there any way to tell whether this is a Bluetooth device? */
+ const Uint16 vendor = device->vendor_id;
+ const Uint16 product = device->product_id;
+ const Uint16 version = device->version;
+ Uint16 *guid16 = (Uint16 *)device->guid.data;
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is a HIDAPI device for special handling elsewhere */
+ device->guid.data[14] = 'h';
+ device->guid.data[15] = 0;
+ }
+
+ /* Need the device name before getting the driver to know whether to ignore this device */
+ if (!device->name && info->manufacturer_string && info->product_string) {
+ char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
+ char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
+ if (!manufacturer_string && !product_string) {
+ if (sizeof(wchar_t) == sizeof(Uint16)) {
+ manufacturer_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
+ product_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
+ } else if (sizeof(wchar_t) == sizeof(Uint32)) {
+ manufacturer_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
+ product_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
+ }
+ }
+ if (manufacturer_string && product_string) {
+ size_t name_size = (SDL_strlen(manufacturer_string) + 1 + SDL_strlen(product_string) + 1);
+ device->name = (char *)SDL_malloc(name_size);
+ if (device->name) {
+ SDL_snprintf(device->name, name_size, "%s %s", manufacturer_string, product_string);
+ }
+ }
+ if (manufacturer_string) {
+ SDL_free(manufacturer_string);
+ }
+ if (product_string) {
+ SDL_free(product_string);
+ }
+ }
+ if (!device->name) {
+ size_t name_size = (6 + 1 + 6 + 1);
+ device->name = (char *)SDL_malloc(name_size);
+ if (!device->name) {
+ SDL_free(device);
+ return;
+ }
+ SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id);
+ }
+
+ device->driver = HIDAPI_GetDeviceDriver(device);
+
+ if (device->driver) {
+ const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
+ if (name) {
+ SDL_free(device->name);
+ device->name = SDL_strdup(name);
+ }
+ }
+
+ device->path = SDL_strdup(info->path);
+ if (!device->path) {
+ SDL_free(device->name);
+ SDL_free(device);
+ return;
+ }
+
+#ifdef DEBUG_HIDAPI
+ SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE");
+#endif
+
+ /* Add it to the list */
+ if (last) {
+ last->next = device;
+ } else {
+ SDL_HIDAPI_devices = device;
+ }
+
+ if (device->driver) {
+ /* It's a joystick! */
+ device->instance_id = SDL_GetNextJoystickInstanceID();
+
+ ++SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickAdded(device->instance_id);
+ }
+}
+
+
+static void
+HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event)
+{
+ SDL_HIDAPI_Device *curr, *last;
+ for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
+ if (curr == device) {
+ if (last) {
+ last->next = curr->next;
+ } else {
+ SDL_HIDAPI_devices = curr->next;
+ }
+
+ if (device->driver && send_event) {
+ /* Need to decrement the joystick count before we post the event */
+ --SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickRemoved(device->instance_id);
+ }
+
+ SDL_free(device->name);
+ SDL_free(device->path);
+ SDL_free(device);
+ return;
+ }
+ }
+}
+
+static void
+HIDAPI_UpdateDeviceList(void)
+{
+ SDL_HIDAPI_Device *device;
+ struct hid_device_info *devs, *info;
+
+ /* Prepare the existing device list */
+ device = SDL_HIDAPI_devices;
+ while (device) {
+ device->seen = SDL_FALSE;
+ device = device->next;
+ }
+
+ /* Enumerate the devices */
+ devs = hid_enumerate(0, 0);
+ if (devs) {
+ for (info = devs; info; info = info->next) {
+ device = HIDAPI_GetJoystickByInfo(info->path, info->vendor_id, info->product_id);
+ if (device) {
+ device->seen = SDL_TRUE;
+ } else {
+ HIDAPI_AddDevice(info);
+ }
+ }
+ hid_free_enumeration(devs);
+ }
+
+ /* Remove any devices that weren't seen */
+ device = SDL_HIDAPI_devices;
+ while (device) {
+ SDL_HIDAPI_Device *next = device->next;
+
+ if (!device->seen) {
+ HIDAPI_DelDevice(device, SDL_TRUE);
+ }
+ device = next;
+ }
+}
+
+SDL_bool
+HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version)
+{
+ SDL_HIDAPI_Device *device;
+
+ /* Don't update the device list for devices we know aren't supported */
+ if (!HIDAPI_IsDeviceSupported(vendor_id, product_id, version)) {
+ return SDL_FALSE;
+ }
+
+ /* Make sure the device list is completely up to date when we check for device presence */
+ HIDAPI_UpdateDeviceList();
+
+ device = SDL_HIDAPI_devices;
+ while (device) {
+ if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) {
+ return SDL_TRUE;
+ }
+ device = device->next;
+ }
+ return SDL_FALSE;
+}
+
+static void
+HIDAPI_JoystickDetect(void)
+{
+ HIDAPI_UpdateDiscovery();
+ if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) {
+ /* FIXME: We probably need to schedule an update in a few seconds as well */
+ HIDAPI_UpdateDeviceList();
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE;
+ }
+}
+
+static const char *
+HIDAPI_JoystickGetDeviceName(int device_index)
+{
+ return HIDAPI_GetJoystickByIndex(device_index)->name;
+}
+
+static int
+HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+HIDAPI_JoystickGetDeviceGUID(int device_index)
+{
+ return HIDAPI_GetJoystickByIndex(device_index)->guid;
+}
+
+static SDL_JoystickID
+HIDAPI_JoystickGetDeviceInstanceID(int device_index)
+{
+ return HIDAPI_GetJoystickByIndex(device_index)->instance_id;
+}
+
+static int
+HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index);
+ struct joystick_hwdata *hwdata;
+
+ hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
+ if (!hwdata) {
+ return SDL_OutOfMemory();
+ }
+
+ hwdata->driver = device->driver;
+ hwdata->dev = hid_open_path(device->path, 0);
+ if (!hwdata->dev) {
+ SDL_free(hwdata);
+ return SDL_SetError("Couldn't open HID device %s", device->path);
+ }
+ hwdata->mutex = SDL_CreateMutex();
+
+ if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) {
+ hid_close(hwdata->dev);
+ SDL_free(hwdata);
+ return -1;
+ }
+
+ joystick->hwdata = hwdata;
+ return 0;
+}
+
+static int
+HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
+ int result;
+
+ SDL_LockMutex(hwdata->mutex);
+ result = driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms);
+ SDL_UnlockMutex(hwdata->mutex);
+ return result;
+}
+
+static void
+HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
+ SDL_bool succeeded;
+
+ SDL_LockMutex(hwdata->mutex);
+ succeeded = driver->Update(joystick, hwdata->dev, hwdata->context);
+ SDL_UnlockMutex(hwdata->mutex);
+
+ if (!succeeded) {
+ SDL_HIDAPI_Device *device;
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
+ if (device->instance_id == joystick->instance_id) {
+ HIDAPI_DelDevice(device, SDL_TRUE);
+ break;
+ }
+ }
+ }
+}
+
+static void
+HIDAPI_JoystickClose(SDL_Joystick * joystick)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
+ driver->Quit(joystick, hwdata->dev, hwdata->context);
+
+ hid_close(hwdata->dev);
+ SDL_DestroyMutex(hwdata->mutex);
+ SDL_free(hwdata);
+ joystick->hwdata = NULL;
+}
+
+static void
+HIDAPI_JoystickQuit(void)
+{
+ int i;
+
+ HIDAPI_ShutdownDiscovery();
+
+ while (SDL_HIDAPI_devices) {
+ HIDAPI_DelDevice(SDL_HIDAPI_devices, SDL_FALSE);
+ }
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
+ }
+ SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
+ SDL_HIDAPIDriverHintChanged, NULL);
+ SDL_HIDAPI_numjoysticks = 0;
+
+ hid_exit();
+}
+
+SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
+{
+ HIDAPI_JoystickInit,
+ HIDAPI_JoystickGetCount,
+ HIDAPI_JoystickDetect,
+ HIDAPI_JoystickGetDeviceName,
+ HIDAPI_JoystickGetDevicePlayerIndex,
+ HIDAPI_JoystickGetDeviceGUID,
+ HIDAPI_JoystickGetDeviceInstanceID,
+ HIDAPI_JoystickOpen,
+ HIDAPI_JoystickRumble,
+ HIDAPI_JoystickUpdate,
+ HIDAPI_JoystickClose,
+ HIDAPI_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
new file mode 100644
index 0000000..18a4483
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -0,0 +1,74 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_JOYSTICK_HIDAPI_H
+#define SDL_JOYSTICK_HIDAPI_H
+
+#include "../../hidapi/hidapi/hidapi.h"
+
+/* This is the full set of HIDAPI drivers available */
+#define SDL_JOYSTICK_HIDAPI_PS4
+#define SDL_JOYSTICK_HIDAPI_SWITCH
+#define SDL_JOYSTICK_HIDAPI_XBOX360
+#define SDL_JOYSTICK_HIDAPI_XBOXONE
+
+#ifdef __WINDOWS__
+/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
+#undef SDL_JOYSTICK_HIDAPI_XBOXONE
+/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
+#undef SDL_JOYSTICK_HIDAPI_XBOX360
+#endif
+
+#ifdef __MACOSX__
+/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
+#undef SDL_JOYSTICK_HIDAPI_XBOXONE
+#endif
+
+typedef struct _SDL_HIDAPI_DeviceDriver
+{
+ const char *hint;
+ SDL_bool enabled;
+ SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
+ const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
+ SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
+ int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+ SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
+ void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
+
+} SDL_HIDAPI_DeviceDriver;
+
+/* HIDAPI device support */
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
+
+/* Return true if a HID device is present and supported as a joystick */
+extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
+
+/* Return the name of an Xbox 360 or Xbox One controller */
+extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
+
+#endif /* SDL_JOYSTICK_HIDAPI_H */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m
new file mode 100644
index 0000000..d85efad
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -0,0 +1,734 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+/* This is the iOS implementation of the SDL joystick API */
+#include "SDL_sysjoystick_c.h"
+
+/* needed for SDL_IPHONE_MAX_GFORCE macro */
+#include "SDL_config_iphoneos.h"
+
+#include "SDL_assert.h"
+#include "SDL_events.h"
+#include "SDL_joystick.h"
+#include "SDL_hints.h"
+#include "SDL_stdinc.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+
+#if !SDL_EVENTS_DISABLED
+#include "../../events/SDL_events_c.h"
+#endif
+
+#if !TARGET_OS_TV
+#import <CoreMotion/CoreMotion.h>
+#endif
+
+#ifdef SDL_JOYSTICK_MFI
+#import <GameController/GameController.h>
+
+static id connectObserver = nil;
+static id disconnectObserver = nil;
+#endif /* SDL_JOYSTICK_MFI */
+
+#if !TARGET_OS_TV
+static const char *accelerometerName = "iOS Accelerometer";
+static CMMotionManager *motionManager = nil;
+#endif /* !TARGET_OS_TV */
+
+static SDL_JoystickDeviceItem *deviceList = NULL;
+
+static int numjoysticks = 0;
+int SDL_AppleTVRemoteOpenedAsJoystick = 0;
+
+static SDL_JoystickDeviceItem *
+GetDeviceForIndex(int device_index)
+{
+ SDL_JoystickDeviceItem *device = deviceList;
+ int i = 0;
+
+ while (i < device_index) {
+ if (device == NULL) {
+ return NULL;
+ }
+ device = device->next;
+ i++;
+ }
+
+ return device;
+}
+
+static void
+IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
+{
+#ifdef SDL_JOYSTICK_MFI
+ const Uint16 VENDOR_APPLE = 0x05AC;
+ Uint16 *guid16 = (Uint16 *)device->guid.data;
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ Uint8 subtype = 0;
+
+ const char *name = NULL;
+ /* Explicitly retain the controller because SDL_JoystickDeviceItem is a
+ * struct, and ARC doesn't work with structs. */
+ device->controller = (__bridge GCController *) CFBridgingRetain(controller);
+
+ if (controller.vendorName) {
+ name = controller.vendorName.UTF8String;
+ }
+
+ if (!name) {
+ name = "MFi Gamepad";
+ }
+
+ device->name = SDL_strdup(name);
+
+ if (controller.extendedGamepad) {
+ vendor = VENDOR_APPLE;
+ product = 1;
+ subtype = 1;
+ device->naxes = 6; /* 2 thumbsticks and 2 triggers */
+ device->nhats = 1; /* d-pad */
+ device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
+ } else if (controller.gamepad) {
+ vendor = VENDOR_APPLE;
+ product = 2;
+ subtype = 2;
+ device->naxes = 0; /* no traditional analog inputs */
+ device->nhats = 1; /* d-pad */
+ device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
+ }
+#if TARGET_OS_TV
+ else if (controller.microGamepad) {
+ vendor = VENDOR_APPLE;
+ product = 3;
+ subtype = 3;
+ device->naxes = 2; /* treat the touch surface as two axes */
+ device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
+ device->nbuttons = 3; /* AX, pause button */
+
+ controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
+ }
+#endif /* TARGET_OS_TV */
+
+ /* We only need 16 bits for each of these; space them out to fill 128. */
+ /* Byteswap so devices get same GUID on little/big endian platforms. */
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is an MFI controller and what subtype it is */
+ device->guid.data[14] = 'm';
+ device->guid.data[15] = subtype;
+
+ /* This will be set when the first button press of the controller is
+ * detected. */
+ controller.playerIndex = -1;
+
+#endif /* SDL_JOYSTICK_MFI */
+}
+
+static void
+IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
+{
+ SDL_JoystickDeviceItem *device = deviceList;
+
+#if TARGET_OS_TV
+ if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
+ /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
+ if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
+ return;
+ }
+ }
+#endif
+
+ while (device != NULL) {
+ if (device->controller == controller) {
+ return;
+ }
+ device = device->next;
+ }
+
+ device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
+ if (device == NULL) {
+ return;
+ }
+
+ device->accelerometer = accelerometer;
+ device->instance_id = SDL_GetNextJoystickInstanceID();
+
+ if (accelerometer) {
+#if TARGET_OS_TV
+ SDL_free(device);
+ return;
+#else
+ device->name = SDL_strdup(accelerometerName);
+ device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
+ device->nhats = 0;
+ device->nbuttons = 0;
+
+ /* Use the accelerometer name as a GUID. */
+ SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
+#endif /* TARGET_OS_TV */
+ } else if (controller) {
+ IOS_AddMFIJoystickDevice(device, controller);
+ }
+
+ if (deviceList == NULL) {
+ deviceList = device;
+ } else {
+ SDL_JoystickDeviceItem *lastdevice = deviceList;
+ while (lastdevice->next != NULL) {
+ lastdevice = lastdevice->next;
+ }
+ lastdevice->next = device;
+ }
+
+ ++numjoysticks;
+
+ SDL_PrivateJoystickAdded(device->instance_id);
+}
+
+static SDL_JoystickDeviceItem *
+IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
+{
+ SDL_JoystickDeviceItem *prev = NULL;
+ SDL_JoystickDeviceItem *next = NULL;
+ SDL_JoystickDeviceItem *item = deviceList;
+
+ if (device == NULL) {
+ return NULL;
+ }
+
+ next = device->next;
+
+ while (item != NULL) {
+ if (item == device) {
+ break;
+ }
+ prev = item;
+ item = item->next;
+ }
+
+ /* Unlink the device item from the device list. */
+ if (prev) {
+ prev->next = device->next;
+ } else if (device == deviceList) {
+ deviceList = device->next;
+ }
+
+ if (device->joystick) {
+ device->joystick->hwdata = NULL;
+ }
+
+#ifdef SDL_JOYSTICK_MFI
+ @autoreleasepool {
+ if (device->controller) {
+ /* The controller was explicitly retained in the struct, so it
+ * should be explicitly released before freeing the struct. */
+ GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
+ controller.controllerPausedHandler = nil;
+ device->controller = nil;
+ }
+ }
+#endif /* SDL_JOYSTICK_MFI */
+
+ --numjoysticks;
+
+ SDL_PrivateJoystickRemoved(device->instance_id);
+
+ SDL_free(device->name);
+ SDL_free(device);
+
+ return next;
+}
+
+#if TARGET_OS_TV
+static void SDLCALL
+SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue)
+{
+ BOOL allowRotation = newValue != NULL && *newValue != '0';
+
+ @autoreleasepool {
+ for (GCController *controller in [GCController controllers]) {
+ if (controller.microGamepad) {
+ controller.microGamepad.allowsRotation = allowRotation;
+ }
+ }
+ }
+}
+#endif /* TARGET_OS_TV */
+
+static int
+IOS_JoystickInit(void)
+{
+ @autoreleasepool {
+ NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+
+#if !TARGET_OS_TV
+ if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
+ /* Default behavior, accelerometer as joystick */
+ IOS_AddJoystickDevice(nil, SDL_TRUE);
+ }
+#endif /* !TARGET_OS_TV */
+
+#ifdef SDL_JOYSTICK_MFI
+ /* GameController.framework was added in iOS 7. */
+ if (![GCController class]) {
+ return 0;
+ }
+
+ for (GCController *controller in [GCController controllers]) {
+ IOS_AddJoystickDevice(controller, SDL_FALSE);
+ }
+
+#if TARGET_OS_TV
+ SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
+ SDL_AppleTVRemoteRotationHintChanged, NULL);
+#endif /* TARGET_OS_TV */
+
+ connectObserver = [center addObserverForName:GCControllerDidConnectNotification
+ object:nil
+ queue:nil
+ usingBlock:^(NSNotification *note) {
+ GCController *controller = note.object;
+ IOS_AddJoystickDevice(controller, SDL_FALSE);
+ }];
+
+ disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
+ object:nil
+ queue:nil
+ usingBlock:^(NSNotification *note) {
+ GCController *controller = note.object;
+ SDL_JoystickDeviceItem *device = deviceList;
+ while (device != NULL) {
+ if (device->controller == controller) {
+ IOS_RemoveJoystickDevice(device);
+ break;
+ }
+ device = device->next;
+ }
+ }];
+#endif /* SDL_JOYSTICK_MFI */
+ }
+
+ return 0;
+}
+
+static int
+IOS_JoystickGetCount(void)
+{
+ return numjoysticks;
+}
+
+static void
+IOS_JoystickDetect(void)
+{
+}
+
+static const char *
+IOS_JoystickGetDeviceName(int device_index)
+{
+ SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
+ return device ? device->name : "Unknown";
+}
+
+static int
+IOS_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+IOS_JoystickGetDeviceGUID( int device_index )
+{
+ SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
+ SDL_JoystickGUID guid;
+ if (device) {
+ guid = device->guid;
+ } else {
+ SDL_zero(guid);
+ }
+ return guid;
+}
+
+static SDL_JoystickID
+IOS_JoystickGetDeviceInstanceID(int device_index)
+{
+ SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
+ return device ? device->instance_id : -1;
+}
+
+static int
+IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
+ if (device == NULL) {
+ return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
+ }
+
+ joystick->hwdata = device;
+ joystick->instance_id = device->instance_id;
+
+ joystick->naxes = device->naxes;
+ joystick->nhats = device->nhats;
+ joystick->nbuttons = device->nbuttons;
+ joystick->nballs = 0;
+
+ device->joystick = joystick;
+
+ @autoreleasepool {
+ if (device->accelerometer) {
+#if !TARGET_OS_TV
+ if (motionManager == nil) {
+ motionManager = [[CMMotionManager alloc] init];
+ }
+
+ /* Shorter times between updates can significantly increase CPU usage. */
+ motionManager.accelerometerUpdateInterval = 0.1;
+ [motionManager startAccelerometerUpdates];
+#endif /* !TARGET_OS_TV */
+ } else {
+#ifdef SDL_JOYSTICK_MFI
+ GCController *controller = device->controller;
+ controller.controllerPausedHandler = ^(GCController *c) {
+ if (joystick->hwdata) {
+ ++joystick->hwdata->num_pause_presses;
+ }
+ };
+#endif /* SDL_JOYSTICK_MFI */
+ }
+ }
+ if (device->remote) {
+ ++SDL_AppleTVRemoteOpenedAsJoystick;
+ }
+
+ return 0;
+}
+
+static void
+IOS_AccelerometerUpdate(SDL_Joystick * joystick)
+{
+#if !TARGET_OS_TV
+ const float maxgforce = SDL_IPHONE_MAX_GFORCE;
+ const SInt16 maxsint16 = 0x7FFF;
+ CMAcceleration accel;
+
+ @autoreleasepool {
+ if (!motionManager.isAccelerometerActive) {
+ return;
+ }
+
+ accel = motionManager.accelerometerData.acceleration;
+ }
+
+ /*
+ Convert accelerometer data from floating point to Sint16, which is what
+ the joystick system expects.
+
+ To do the conversion, the data is first clamped onto the interval
+ [-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
+ by MAX_SINT16 so that it is mapped to the full range of an Sint16.
+
+ You can customize the clamped range of this function by modifying the
+ SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
+
+ Once converted to Sint16, the accelerometer data no longer has coherent
+ units. You can convert the data back to units of g-force by multiplying
+ it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
+ */
+
+ /* clamp the data */
+ accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
+ accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
+ accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
+
+ /* pass in data mapped to range of SInt16 */
+ SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
+ SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
+ SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
+#endif /* !TARGET_OS_TV */
+}
+
+#ifdef SDL_JOYSTICK_MFI
+static Uint8
+IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
+{
+ Uint8 hat = 0;
+
+ if (dpad.up.isPressed) {
+ hat |= SDL_HAT_UP;
+ } else if (dpad.down.isPressed) {
+ hat |= SDL_HAT_DOWN;
+ }
+
+ if (dpad.left.isPressed) {
+ hat |= SDL_HAT_LEFT;
+ } else if (dpad.right.isPressed) {
+ hat |= SDL_HAT_RIGHT;
+ }
+
+ if (hat == 0) {
+ return SDL_HAT_CENTERED;
+ }
+
+ return hat;
+}
+#endif
+
+static void
+IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
+{
+#if SDL_JOYSTICK_MFI
+ @autoreleasepool {
+ GCController *controller = joystick->hwdata->controller;
+ Uint8 hatstate = SDL_HAT_CENTERED;
+ int i;
+ int updateplayerindex = 0;
+
+ if (controller.extendedGamepad) {
+ GCExtendedGamepad *gamepad = controller.extendedGamepad;
+
+ /* Axis order matches the XInput Windows mappings. */
+ Sint16 axes[] = {
+ (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767),
+ (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767),
+ (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768),
+ (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767),
+ (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767),
+ (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768),
+ };
+
+ /* Button order matches the XInput Windows mappings. */
+ Uint8 buttons[] = {
+ gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
+ gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
+ gamepad.leftShoulder.isPressed,
+ gamepad.rightShoulder.isPressed,
+ };
+
+ hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
+
+ for (i = 0; i < SDL_arraysize(axes); i++) {
+ /* The triggers (axes 2 and 5) are resting at -32768 but SDL
+ * initializes its values to 0. We only want to make sure the
+ * player index is up to date if the user actually moves an axis. */
+ if ((i != 2 && i != 5) || axes[i] != -32768) {
+ updateplayerindex |= (joystick->axes[i].value != axes[i]);
+ }
+ SDL_PrivateJoystickAxis(joystick, i, axes[i]);
+ }
+
+ for (i = 0; i < SDL_arraysize(buttons); i++) {
+ updateplayerindex |= (joystick->buttons[i] != buttons[i]);
+ SDL_PrivateJoystickButton(joystick, i, buttons[i]);
+ }
+ } else if (controller.gamepad) {
+ GCGamepad *gamepad = controller.gamepad;
+
+ /* Button order matches the XInput Windows mappings. */
+ Uint8 buttons[] = {
+ gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
+ gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
+ gamepad.leftShoulder.isPressed,
+ gamepad.rightShoulder.isPressed,
+ };
+
+ hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
+
+ for (i = 0; i < SDL_arraysize(buttons); i++) {
+ updateplayerindex |= (joystick->buttons[i] != buttons[i]);
+ SDL_PrivateJoystickButton(joystick, i, buttons[i]);
+ }
+ }
+#if TARGET_OS_TV
+ else if (controller.microGamepad) {
+ GCMicroGamepad *gamepad = controller.microGamepad;
+
+ Sint16 axes[] = {
+ (Sint16) (gamepad.dpad.xAxis.value * 32767),
+ (Sint16) (gamepad.dpad.yAxis.value * -32767),
+ };
+
+ for (i = 0; i < SDL_arraysize(axes); i++) {
+ updateplayerindex |= (joystick->axes[i].value != axes[i]);
+ SDL_PrivateJoystickAxis(joystick, i, axes[i]);
+ }
+
+ Uint8 buttons[] = {
+ gamepad.buttonA.isPressed,
+ gamepad.buttonX.isPressed,
+ };
+
+ for (i = 0; i < SDL_arraysize(buttons); i++) {
+ updateplayerindex |= (joystick->buttons[i] != buttons[i]);
+ SDL_PrivateJoystickButton(joystick, i, buttons[i]);
+ }
+ }
+#endif /* TARGET_OS_TV */
+
+ if (joystick->nhats > 0) {
+ updateplayerindex |= (joystick->hats[0] != hatstate);
+ SDL_PrivateJoystickHat(joystick, 0, hatstate);
+ }
+
+ for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
+ const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */
+ SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED);
+ SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED);
+ updateplayerindex = YES;
+ }
+ joystick->hwdata->num_pause_presses = 0;
+
+ if (updateplayerindex && controller.playerIndex == -1) {
+ BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
+
+ /* Find the player index of all other connected controllers. */
+ for (GCController *c in [GCController controllers]) {
+ if (c != controller && c.playerIndex >= 0) {
+ usedPlayerIndexSlots[c.playerIndex] = YES;
+ }
+ }
+
+ /* Set this controller's player index to the first unused index.
+ * FIXME: This logic isn't great... but SDL doesn't expose this
+ * concept in its external API, so we don't have much to go on. */
+ for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) {
+ if (!usedPlayerIndexSlots[i]) {
+ controller.playerIndex = i;
+ break;
+ }
+ }
+ }
+ }
+#endif /* SDL_JOYSTICK_MFI */
+}
+
+static int
+IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+static void
+IOS_JoystickUpdate(SDL_Joystick * joystick)
+{
+ SDL_JoystickDeviceItem *device = joystick->hwdata;
+
+ if (device == NULL) {
+ return;
+ }
+
+ if (device->accelerometer) {
+ IOS_AccelerometerUpdate(joystick);
+ } else if (device->controller) {
+ IOS_MFIJoystickUpdate(joystick);
+ }
+}
+
+static void
+IOS_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_JoystickDeviceItem *device = joystick->hwdata;
+
+ if (device == NULL) {
+ return;
+ }
+
+ device->joystick = NULL;
+
+ @autoreleasepool {
+ if (device->accelerometer) {
+#if !TARGET_OS_TV
+ [motionManager stopAccelerometerUpdates];
+#endif /* !TARGET_OS_TV */
+ } else if (device->controller) {
+#ifdef SDL_JOYSTICK_MFI
+ GCController *controller = device->controller;
+ controller.controllerPausedHandler = nil;
+ controller.playerIndex = -1;
+#endif
+ }
+ }
+ if (device->remote) {
+ --SDL_AppleTVRemoteOpenedAsJoystick;
+ }
+}
+
+static void
+IOS_JoystickQuit(void)
+{
+ @autoreleasepool {
+#ifdef SDL_JOYSTICK_MFI
+ NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+
+ if (connectObserver) {
+ [center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
+ connectObserver = nil;
+ }
+
+ if (disconnectObserver) {
+ [center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
+ disconnectObserver = nil;
+ }
+
+#if TARGET_OS_TV
+ SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
+ SDL_AppleTVRemoteRotationHintChanged, NULL);
+#endif /* TARGET_OS_TV */
+#endif /* SDL_JOYSTICK_MFI */
+
+ while (deviceList != NULL) {
+ IOS_RemoveJoystickDevice(deviceList);
+ }
+
+#if !TARGET_OS_TV
+ motionManager = nil;
+#endif /* !TARGET_OS_TV */
+ }
+
+ numjoysticks = 0;
+}
+
+SDL_JoystickDriver SDL_IOS_JoystickDriver =
+{
+ IOS_JoystickInit,
+ IOS_JoystickGetCount,
+ IOS_JoystickDetect,
+ IOS_JoystickGetDeviceName,
+ IOS_JoystickGetDevicePlayerIndex,
+ IOS_JoystickGetDeviceGUID,
+ IOS_JoystickGetDeviceInstanceID,
+ IOS_JoystickOpen,
+ IOS_JoystickRumble,
+ IOS_JoystickUpdate,
+ IOS_JoystickClose,
+ IOS_JoystickQuit,
+};
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h
new file mode 100644
index 0000000..12aa296
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h
@@ -0,0 +1,57 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_JOYSTICK_IOS_H
+#define SDL_JOYSTICK_IOS_H
+
+#include "SDL_stdinc.h"
+#include "../SDL_sysjoystick.h"
+
+@class GCController;
+
+typedef struct joystick_hwdata
+{
+ SDL_bool accelerometer;
+ SDL_bool remote;
+
+ GCController __unsafe_unretained *controller;
+ int num_pause_presses;
+ Uint32 pause_button_down_time;
+
+ char *name;
+ SDL_Joystick *joystick;
+ SDL_JoystickID instance_id;
+ SDL_JoystickGUID guid;
+
+ int naxes;
+ int nbuttons;
+ int nhats;
+
+ struct joystick_hwdata *next;
+} joystick_hwdata;
+
+typedef joystick_hwdata SDL_JoystickDeviceItem;
+
+#endif /* SDL_JOYSTICK_IOS_H */
+
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c
new file mode 100644
index 0000000..06a2d9a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick.c
@@ -0,0 +1,1121 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_LINUX
+
+#ifndef SDL_INPUT_LINUXEV
+#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
+#endif
+
+/* This is the Linux implementation of the SDL joystick API */
+
+#include <sys/stat.h>
+#include <errno.h> /* errno, strerror */
+#include <fcntl.h>
+#include <limits.h> /* For the definition of PATH_MAX */
+#include <sys/ioctl.h>
+#include <unistd.h>
+#include <linux/joystick.h>
+
+#include "SDL_assert.h"
+#include "SDL_joystick.h"
+#include "SDL_endian.h"
+#include "../../events/SDL_events_c.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+#include "../steam/SDL_steamcontroller.h"
+#include "SDL_sysjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+/* This isn't defined in older Linux kernel headers */
+#ifndef SYN_DROPPED
+#define SYN_DROPPED 3
+#endif
+
+#include "../../core/linux/SDL_udev.h"
+
+static int MaybeAddDevice(const char *path);
+#if SDL_USE_LIBUDEV
+static int MaybeRemoveDevice(const char *path);
+static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
+#endif /* SDL_USE_LIBUDEV */
+
+
+/* A linked list of available joysticks */
+typedef struct SDL_joylist_item
+{
+ int device_instance;
+ char *path; /* "/dev/input/event2" or whatever */
+ char *name; /* "SideWinder 3D Pro" or whatever */
+ SDL_JoystickGUID guid;
+ dev_t devnum;
+ struct joystick_hwdata *hwdata;
+ struct SDL_joylist_item *next;
+
+ /* Steam Controller support */
+ SDL_bool m_bSteamController;
+} SDL_joylist_item;
+
+static SDL_joylist_item *SDL_joylist = NULL;
+static SDL_joylist_item *SDL_joylist_tail = NULL;
+static int numjoysticks = 0;
+
+
+#define test_bit(nr, addr) \
+ (((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
+#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
+
+static int
+IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *guid)
+{
+ /* This list is taken from:
+ https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
+ */
+ static Uint32 joystick_blacklist[] = {
+ /* Microsoft Microsoft Wireless Optical Desktop® 2.10 */
+ /* Microsoft Wireless Desktop - Comfort Edition */
+ MAKE_VIDPID(0x045e, 0x009d),
+
+ /* Microsoft Microsoft® Digital Media Pro Keyboard */
+ /* Microsoft Corp. Digital Media Pro Keyboard */
+ MAKE_VIDPID(0x045e, 0x00b0),
+
+ /* Microsoft Microsoft® Digital Media Keyboard */
+ /* Microsoft Corp. Digital Media Keyboard 1.0A */
+ MAKE_VIDPID(0x045e, 0x00b4),
+
+ /* Microsoft Microsoft® Digital Media Keyboard 3000 */
+ MAKE_VIDPID(0x045e, 0x0730),
+
+ /* Microsoft Microsoft® 2.4GHz Transceiver v6.0 */
+ /* Microsoft Microsoft® 2.4GHz Transceiver v8.0 */
+ /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */
+ /* Microsoft Wireless Mobile Mouse 1000 */
+ /* Microsoft Wireless Desktop 3000 */
+ MAKE_VIDPID(0x045e, 0x0745),
+
+ /* Microsoft® SideWinder(TM) 2.4GHz Transceiver */
+ MAKE_VIDPID(0x045e, 0x0748),
+
+ /* Microsoft Corp. Wired Keyboard 600 */
+ MAKE_VIDPID(0x045e, 0x0750),
+
+ /* Microsoft Corp. Sidewinder X4 keyboard */
+ MAKE_VIDPID(0x045e, 0x0768),
+
+ /* Microsoft Corp. Arc Touch Mouse Transceiver */
+ MAKE_VIDPID(0x045e, 0x0773),
+
+ /* Microsoft® 2.4GHz Transceiver v9.0 */
+ /* Microsoft® Nano Transceiver v2.1 */
+ /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */
+ MAKE_VIDPID(0x045e, 0x07a5),
+
+ /* Microsoft® Nano Transceiver v1.0 */
+ /* Microsoft Wireless Keyboard 800 */
+ MAKE_VIDPID(0x045e, 0x07b2),
+
+ /* Microsoft® Nano Transceiver v2.0 */
+ MAKE_VIDPID(0x045e, 0x0800),
+
+ /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */
+ MAKE_VIDPID(0x056a, 0x0010), /* Wacom ET-0405 Graphire */
+ MAKE_VIDPID(0x056a, 0x0011), /* Wacom ET-0405A Graphire2 (4x5) */
+ MAKE_VIDPID(0x056a, 0x0012), /* Wacom ET-0507A Graphire2 (5x7) */
+ MAKE_VIDPID(0x056a, 0x0013), /* Wacom CTE-430 Graphire3 (4x5) */
+ MAKE_VIDPID(0x056a, 0x0014), /* Wacom CTE-630 Graphire3 (6x8) */
+ MAKE_VIDPID(0x056a, 0x0015), /* Wacom CTE-440 Graphire4 (4x5) */
+ MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire4 (6x8) */
+ MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun (4x5) */
+ MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire 4 6x8 */
+ MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun 4x5 */
+ MAKE_VIDPID(0x056a, 0x0018), /* Wacom CTE-650 Bamboo Fun 6x8 */
+ MAKE_VIDPID(0x056a, 0x0019), /* Wacom CTE-631 Bamboo One */
+ MAKE_VIDPID(0x056a, 0x00d1), /* Wacom Bamboo Pen and Touch CTH-460 */
+
+ MAKE_VIDPID(0x09da, 0x054f), /* A4 Tech Co., G7 750 mouse */
+ MAKE_VIDPID(0x09da, 0x3043), /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */
+ MAKE_VIDPID(0x09da, 0x31b5), /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */
+ MAKE_VIDPID(0x09da, 0x3997), /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */
+ MAKE_VIDPID(0x09da, 0x3f8b), /* A4 Tech Co., Ltd Bloody V8 mouse */
+ MAKE_VIDPID(0x09da, 0x51f4), /* Modecom MC-5006 Keyboard */
+ MAKE_VIDPID(0x09da, 0x5589), /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */
+ MAKE_VIDPID(0x09da, 0x7b22), /* A4 Tech Co., Ltd Bloody V5 */
+ MAKE_VIDPID(0x09da, 0x7f2d), /* A4 Tech Co., Ltd Bloody R3 mouse */
+ MAKE_VIDPID(0x09da, 0x8090), /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */
+ MAKE_VIDPID(0x09da, 0x9066), /* A4 Tech Co., Sharkoon Fireglider Optical */
+ MAKE_VIDPID(0x09da, 0x9090), /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */
+ MAKE_VIDPID(0x09da, 0x90c0), /* A4 Tech Co., Ltd X7 G800V keyboard */
+ MAKE_VIDPID(0x09da, 0xf012), /* A4 Tech Co., Ltd Bloody V7 mouse */
+ MAKE_VIDPID(0x09da, 0xf32a), /* A4 Tech Co., Ltd Bloody B540 keyboard */
+ MAKE_VIDPID(0x09da, 0xf613), /* A4 Tech Co., Ltd Bloody V2 mouse */
+ MAKE_VIDPID(0x09da, 0xf624), /* A4 Tech Co., Ltd Bloody B120 Keyboard */
+
+ MAKE_VIDPID(0x1d57, 0xad03), /* [T3] 2.4GHz and IR Air Mouse Remote Control */
+
+ MAKE_VIDPID(0x1e7d, 0x2e4a), /* Roccat Tyon Mouse */
+
+ MAKE_VIDPID(0x20a0, 0x422d), /* Winkeyless.kr Keyboards */
+
+ MAKE_VIDPID(0x2516, 0x001f), /* Cooler Master Storm Mizar Mouse */
+ MAKE_VIDPID(0x2516, 0x0028), /* Cooler Master Storm Alcor Mouse */
+ };
+ struct input_id inpid;
+ int i;
+ Uint32 id;
+ Uint16 *guid16 = (Uint16 *)guid->data;
+
+#if !SDL_USE_LIBUDEV
+ /* When udev is enabled we only get joystick devices here, so there's no need to test them */
+ unsigned long evbit[NBITS(EV_MAX)] = { 0 };
+ unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
+ unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
+
+ if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) ||
+ (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) ||
+ (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) {
+ return (0);
+ }
+
+ if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
+ test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
+ return 0;
+ }
+#endif
+
+ if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) {
+ return 0;
+ }
+
+ if (ioctl(fd, EVIOCGID, &inpid) < 0) {
+ return 0;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(inpid.vendor, inpid.product, inpid.version)) {
+ /* The HIDAPI driver is taking care of this device */
+ return 0;
+ }
+#endif
+
+ /* Check the joystick blacklist */
+ id = MAKE_VIDPID(inpid.vendor, inpid.product);
+ for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
+ if (id == joystick_blacklist[i]) {
+ return 0;
+ }
+ }
+
+#ifdef DEBUG_JOYSTICK
+ printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
+#endif
+
+ SDL_memset(guid->data, 0, sizeof(guid->data));
+
+ /* We only need 16 bits for each of these; space them out to fill 128. */
+ /* Byteswap so devices get same GUID on little/big endian platforms. */
+ *guid16++ = SDL_SwapLE16(inpid.bustype);
+ *guid16++ = 0;
+
+ if (inpid.vendor && inpid.product) {
+ *guid16++ = SDL_SwapLE16(inpid.vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(inpid.product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(inpid.version);
+ *guid16++ = 0;
+ } else {
+ SDL_strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
+ }
+
+ if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
+ return 0;
+ }
+ return 1;
+}
+
+#if SDL_USE_LIBUDEV
+static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
+{
+ if (devpath == NULL) {
+ return;
+ }
+
+ switch (udev_type) {
+ case SDL_UDEV_DEVICEADDED:
+ if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
+ return;
+ }
+ MaybeAddDevice(devpath);
+ break;
+
+ case SDL_UDEV_DEVICEREMOVED:
+ MaybeRemoveDevice(devpath);
+ break;
+
+ default:
+ break;
+ }
+
+}
+#endif /* SDL_USE_LIBUDEV */
+
+
+/* !!! FIXME: I would love to dump this code and use libudev instead. */
+static int
+MaybeAddDevice(const char *path)
+{
+ struct stat sb;
+ int fd = -1;
+ int isstick = 0;
+ char namebuf[128];
+ SDL_JoystickGUID guid;
+ SDL_joylist_item *item;
+
+ if (path == NULL) {
+ return -1;
+ }
+
+ if (stat(path, &sb) == -1) {
+ return -1;
+ }
+
+ /* Check to make sure it's not already in list. */
+ for (item = SDL_joylist; item != NULL; item = item->next) {
+ if (sb.st_rdev == item->devnum) {
+ return -1; /* already have this one */
+ }
+ }
+
+ fd = open(path, O_RDONLY, 0);
+ if (fd < 0) {
+ return -1;
+ }
+
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Checking %s\n", path);
+#endif
+
+ isstick = IsJoystick(fd, namebuf, sizeof (namebuf), &guid);
+ close(fd);
+ if (!isstick) {
+ return -1;
+ }
+
+ item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
+ if (item == NULL) {
+ return -1;
+ }
+
+ SDL_zerop(item);
+ item->devnum = sb.st_rdev;
+ item->path = SDL_strdup(path);
+ item->name = SDL_strdup(namebuf);
+ item->guid = guid;
+
+ if ((item->path == NULL) || (item->name == NULL)) {
+ SDL_free(item->path);
+ SDL_free(item->name);
+ SDL_free(item);
+ return -1;
+ }
+
+ item->device_instance = SDL_GetNextJoystickInstanceID();
+ if (SDL_joylist_tail == NULL) {
+ SDL_joylist = SDL_joylist_tail = item;
+ } else {
+ SDL_joylist_tail->next = item;
+ SDL_joylist_tail = item;
+ }
+
+ /* Need to increment the joystick count before we post the event */
+ ++numjoysticks;
+
+ SDL_PrivateJoystickAdded(item->device_instance);
+
+ return numjoysticks;
+}
+
+#if SDL_USE_LIBUDEV
+/* !!! FIXME: I would love to dump this code and use libudev instead. */
+static int
+MaybeRemoveDevice(const char *path)
+{
+ SDL_joylist_item *item;
+ SDL_joylist_item *prev = NULL;
+
+ if (path == NULL) {
+ return -1;
+ }
+
+ for (item = SDL_joylist; item != NULL; item = item->next) {
+ /* found it, remove it. */
+ if (SDL_strcmp(path, item->path) == 0) {
+ const int retval = item->device_instance;
+ if (item->hwdata) {
+ item->hwdata->item = NULL;
+ }
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_joylist == item);
+ SDL_joylist = item->next;
+ }
+ if (item == SDL_joylist_tail) {
+ SDL_joylist_tail = prev;
+ }
+
+ /* Need to decrement the joystick count before we post the event */
+ --numjoysticks;
+
+ SDL_PrivateJoystickRemoved(item->device_instance);
+
+ SDL_free(item->path);
+ SDL_free(item->name);
+ SDL_free(item);
+ return retval;
+ }
+ prev = item;
+ }
+
+ return -1;
+}
+#endif
+
+#if ! SDL_USE_LIBUDEV
+static int
+JoystickInitWithoutUdev(void)
+{
+ int i;
+ char path[PATH_MAX];
+
+ /* !!! FIXME: only finds sticks if they're called /dev/input/event[0..31] */
+ /* !!! FIXME: we could at least readdir() through /dev/input...? */
+ /* !!! FIXME: (or delete this and rely on libudev?) */
+ for (i = 0; i < 32; i++) {
+ SDL_snprintf(path, SDL_arraysize(path), "/dev/input/event%d", i);
+ MaybeAddDevice(path);
+ }
+
+ return 0;
+}
+#endif
+
+#if SDL_USE_LIBUDEV
+static int
+JoystickInitWithUdev(void)
+{
+ if (SDL_UDEV_Init() < 0) {
+ return SDL_SetError("Could not initialize UDEV");
+ }
+
+ /* Set up the udev callback */
+ if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
+ SDL_UDEV_Quit();
+ return SDL_SetError("Could not set up joystick <-> udev callback");
+ }
+
+ /* Force a scan to build the initial device list */
+ SDL_UDEV_Scan();
+
+ return 0;
+}
+#endif
+
+static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
+{
+ SDL_joylist_item *item;
+
+ item = (SDL_joylist_item *) SDL_calloc(1, sizeof (SDL_joylist_item));
+ if (item == NULL) {
+ return SDL_FALSE;
+ }
+
+ item->path = SDL_strdup("");
+ item->name = SDL_strdup(name);
+ item->guid = guid;
+ item->m_bSteamController = SDL_TRUE;
+
+ if ((item->path == NULL) || (item->name == NULL)) {
+ SDL_free(item->path);
+ SDL_free(item->name);
+ SDL_free(item);
+ return SDL_FALSE;
+ }
+
+ *device_instance = item->device_instance = SDL_GetNextJoystickInstanceID();
+ if (SDL_joylist_tail == NULL) {
+ SDL_joylist = SDL_joylist_tail = item;
+ } else {
+ SDL_joylist_tail->next = item;
+ SDL_joylist_tail = item;
+ }
+
+ /* Need to increment the joystick count before we post the event */
+ ++numjoysticks;
+
+ SDL_PrivateJoystickAdded(item->device_instance);
+
+ return SDL_TRUE;
+}
+
+static void SteamControllerDisconnectedCallback(int device_instance)
+{
+ SDL_joylist_item *item;
+ SDL_joylist_item *prev = NULL;
+
+ for (item = SDL_joylist; item != NULL; item = item->next) {
+ /* found it, remove it. */
+ if (item->device_instance == device_instance) {
+ if (item->hwdata) {
+ item->hwdata->item = NULL;
+ }
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_joylist == item);
+ SDL_joylist = item->next;
+ }
+ if (item == SDL_joylist_tail) {
+ SDL_joylist_tail = prev;
+ }
+
+ /* Need to decrement the joystick count before we post the event */
+ --numjoysticks;
+
+ SDL_PrivateJoystickRemoved(item->device_instance);
+
+ SDL_free(item->name);
+ SDL_free(item);
+ return;
+ }
+ prev = item;
+ }
+}
+
+static int
+LINUX_JoystickInit(void)
+{
+ /* First see if the user specified one or more joysticks to use */
+ if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) {
+ char *envcopy, *envpath, *delim;
+ envcopy = SDL_strdup(SDL_getenv("SDL_JOYSTICK_DEVICE"));
+ envpath = envcopy;
+ while (envpath != NULL) {
+ delim = SDL_strchr(envpath, ':');
+ if (delim != NULL) {
+ *delim++ = '\0';
+ }
+ MaybeAddDevice(envpath);
+ envpath = delim;
+ }
+ SDL_free(envcopy);
+ }
+
+ SDL_InitSteamControllers(SteamControllerConnectedCallback,
+ SteamControllerDisconnectedCallback);
+
+#if SDL_USE_LIBUDEV
+ return JoystickInitWithUdev();
+#else
+ return JoystickInitWithoutUdev();
+#endif
+}
+
+static int
+LINUX_JoystickGetCount(void)
+{
+ return numjoysticks;
+}
+
+static void
+LINUX_JoystickDetect(void)
+{
+#if SDL_USE_LIBUDEV
+ SDL_UDEV_Poll();
+#endif
+
+ SDL_UpdateSteamControllers();
+}
+
+static SDL_joylist_item *
+JoystickByDevIndex(int device_index)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ if ((device_index < 0) || (device_index >= numjoysticks)) {
+ return NULL;
+ }
+
+ while (device_index > 0) {
+ SDL_assert(item != NULL);
+ device_index--;
+ item = item->next;
+ }
+
+ return item;
+}
+
+/* Function to get the device-dependent name of a joystick */
+static const char *
+LINUX_JoystickGetDeviceName(int device_index)
+{
+ return JoystickByDevIndex(device_index)->name;
+}
+
+static int
+LINUX_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+LINUX_JoystickGetDeviceGUID( int device_index )
+{
+ return JoystickByDevIndex(device_index)->guid;
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+static SDL_JoystickID
+LINUX_JoystickGetDeviceInstanceID(int device_index)
+{
+ return JoystickByDevIndex(device_index)->device_instance;
+}
+
+static int
+allocate_hatdata(SDL_Joystick * joystick)
+{
+ int i;
+
+ joystick->hwdata->hats =
+ (struct hwdata_hat *) SDL_malloc(joystick->nhats *
+ sizeof(struct hwdata_hat));
+ if (joystick->hwdata->hats == NULL) {
+ return (-1);
+ }
+ for (i = 0; i < joystick->nhats; ++i) {
+ joystick->hwdata->hats[i].axis[0] = 1;
+ joystick->hwdata->hats[i].axis[1] = 1;
+ }
+ return (0);
+}
+
+static int
+allocate_balldata(SDL_Joystick * joystick)
+{
+ int i;
+
+ joystick->hwdata->balls =
+ (struct hwdata_ball *) SDL_malloc(joystick->nballs *
+ sizeof(struct hwdata_ball));
+ if (joystick->hwdata->balls == NULL) {
+ return (-1);
+ }
+ for (i = 0; i < joystick->nballs; ++i) {
+ joystick->hwdata->balls[i].axis[0] = 0;
+ joystick->hwdata->balls[i].axis[1] = 0;
+ }
+ return (0);
+}
+
+static void
+ConfigJoystick(SDL_Joystick * joystick, int fd)
+{
+ int i, t;
+ unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
+ unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
+ unsigned long relbit[NBITS(REL_MAX)] = { 0 };
+ unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
+
+ /* See if this device uses the new unified event API */
+ if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
+ (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) &&
+ (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) {
+
+ /* Get the number of buttons, axes, and other thingamajigs */
+ for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
+ if (test_bit(i, keybit)) {
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Joystick has button: 0x%x\n", i);
+#endif
+ joystick->hwdata->key_map[i] = joystick->nbuttons;
+ ++joystick->nbuttons;
+ }
+ }
+ for (i = 0; i < BTN_JOYSTICK; ++i) {
+ if (test_bit(i, keybit)) {
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Joystick has button: 0x%x\n", i);
+#endif
+ joystick->hwdata->key_map[i] = joystick->nbuttons;
+ ++joystick->nbuttons;
+ }
+ }
+ for (i = 0; i < ABS_MAX; ++i) {
+ /* Skip hats */
+ if (i == ABS_HAT0X) {
+ i = ABS_HAT3Y;
+ continue;
+ }
+ if (test_bit(i, absbit)) {
+ struct input_absinfo absinfo;
+
+ if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
+ continue;
+ }
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Joystick has absolute axis: 0x%.2x\n", i);
+ printf("Values = { %d, %d, %d, %d, %d }\n",
+ absinfo.value, absinfo.minimum, absinfo.maximum,
+ absinfo.fuzz, absinfo.flat);
+#endif /* DEBUG_INPUT_EVENTS */
+ joystick->hwdata->abs_map[i] = joystick->naxes;
+ if (absinfo.minimum == absinfo.maximum) {
+ joystick->hwdata->abs_correct[i].used = 0;
+ } else {
+ joystick->hwdata->abs_correct[i].used = 1;
+ joystick->hwdata->abs_correct[i].coef[0] =
+ (absinfo.maximum + absinfo.minimum) - 2 * absinfo.flat;
+ joystick->hwdata->abs_correct[i].coef[1] =
+ (absinfo.maximum + absinfo.minimum) + 2 * absinfo.flat;
+ t = ((absinfo.maximum - absinfo.minimum) - 4 * absinfo.flat);
+ if (t != 0) {
+ joystick->hwdata->abs_correct[i].coef[2] =
+ (1 << 28) / t;
+ } else {
+ joystick->hwdata->abs_correct[i].coef[2] = 0;
+ }
+ }
+ ++joystick->naxes;
+ }
+ }
+ for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
+ if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
+ struct input_absinfo absinfo;
+
+ if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
+ continue;
+ }
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Joystick has hat %d\n", (i - ABS_HAT0X) / 2);
+ printf("Values = { %d, %d, %d, %d, %d }\n",
+ absinfo.value, absinfo.minimum, absinfo.maximum,
+ absinfo.fuzz, absinfo.flat);
+#endif /* DEBUG_INPUT_EVENTS */
+ ++joystick->nhats;
+ }
+ }
+ if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
+ ++joystick->nballs;
+ }
+
+ /* Allocate data to keep track of these thingamajigs */
+ if (joystick->nhats > 0) {
+ if (allocate_hatdata(joystick) < 0) {
+ joystick->nhats = 0;
+ }
+ }
+ if (joystick->nballs > 0) {
+ if (allocate_balldata(joystick) < 0) {
+ joystick->nballs = 0;
+ }
+ }
+ }
+
+ if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
+ if (test_bit(FF_RUMBLE, ffbit)) {
+ joystick->hwdata->ff_rumble = SDL_TRUE;
+ }
+ if (test_bit(FF_SINE, ffbit)) {
+ joystick->hwdata->ff_sine = SDL_TRUE;
+ }
+ }
+}
+
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+static int
+LINUX_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_joylist_item *item = JoystickByDevIndex(device_index);
+
+ if (item == NULL) {
+ return SDL_SetError("No such device");
+ }
+
+ joystick->instance_id = item->device_instance;
+ joystick->hwdata = (struct joystick_hwdata *)
+ SDL_calloc(1, sizeof(*joystick->hwdata));
+ if (joystick->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ joystick->hwdata->item = item;
+ joystick->hwdata->guid = item->guid;
+ joystick->hwdata->effect.id = -1;
+ joystick->hwdata->m_bSteamController = item->m_bSteamController;
+
+ if (item->m_bSteamController) {
+ joystick->hwdata->fd = -1;
+ SDL_GetSteamControllerInputs(&joystick->nbuttons,
+ &joystick->naxes,
+ &joystick->nhats);
+ } else {
+ int fd = open(item->path, O_RDWR, 0);
+ if (fd < 0) {
+ SDL_free(joystick->hwdata);
+ joystick->hwdata = NULL;
+ return SDL_SetError("Unable to open %s", item->path);
+ }
+
+ joystick->hwdata->fd = fd;
+ joystick->hwdata->fname = SDL_strdup(item->path);
+ if (joystick->hwdata->fname == NULL) {
+ SDL_free(joystick->hwdata);
+ joystick->hwdata = NULL;
+ close(fd);
+ return SDL_OutOfMemory();
+ }
+
+ /* Set the joystick to non-blocking read mode */
+ fcntl(fd, F_SETFL, O_NONBLOCK);
+
+ /* Get the number of buttons and axes on the joystick */
+ ConfigJoystick(joystick, fd);
+ }
+
+ SDL_assert(item->hwdata == NULL);
+ item->hwdata = joystick->hwdata;
+
+ /* mark joystick as fresh and ready */
+ joystick->hwdata->fresh = 1;
+
+ return (0);
+}
+
+static int
+LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ struct input_event event;
+
+ if (joystick->hwdata->ff_rumble) {
+ struct ff_effect *effect = &joystick->hwdata->effect;
+
+ effect->type = FF_RUMBLE;
+ effect->replay.length = SDL_min(duration_ms, 32767);
+ effect->u.rumble.strong_magnitude = low_frequency_rumble;
+ effect->u.rumble.weak_magnitude = high_frequency_rumble;
+ } else if (joystick->hwdata->ff_sine) {
+ /* Scale and average the two rumble strengths */
+ Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
+ struct ff_effect *effect = &joystick->hwdata->effect;
+
+ effect->type = FF_PERIODIC;
+ effect->replay.length = SDL_min(duration_ms, 32767);
+ effect->u.periodic.waveform = FF_SINE;
+ effect->u.periodic.magnitude = magnitude;
+ } else {
+ return SDL_Unsupported();
+ }
+
+ if (ioctl(joystick->hwdata->fd, EVIOCSFF, &joystick->hwdata->effect) < 0) {
+ return SDL_SetError("Couldn't update rumble effect: %s", strerror(errno));
+ }
+
+ event.type = EV_FF;
+ event.code = joystick->hwdata->effect.id;
+ event.value = 1;
+ if (write(joystick->hwdata->fd, &event, sizeof(event)) < 0) {
+ return SDL_SetError("Couldn't start rumble effect: %s", strerror(errno));
+ }
+ return 0;
+}
+
+static SDL_INLINE void
+HandleHat(SDL_Joystick * stick, Uint8 hat, int axis, int value)
+{
+ struct hwdata_hat *the_hat;
+ const Uint8 position_map[3][3] = {
+ {SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP},
+ {SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT},
+ {SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN}
+ };
+
+ the_hat = &stick->hwdata->hats[hat];
+ if (value < 0) {
+ value = 0;
+ } else if (value == 0) {
+ value = 1;
+ } else if (value > 0) {
+ value = 2;
+ }
+ if (value != the_hat->axis[axis]) {
+ the_hat->axis[axis] = value;
+ SDL_PrivateJoystickHat(stick, hat,
+ position_map[the_hat->
+ axis[1]][the_hat->axis[0]]);
+ }
+}
+
+static SDL_INLINE void
+HandleBall(SDL_Joystick * stick, Uint8 ball, int axis, int value)
+{
+ stick->hwdata->balls[ball].axis[axis] += value;
+}
+
+
+static SDL_INLINE int
+AxisCorrect(SDL_Joystick * joystick, int which, int value)
+{
+ struct axis_correct *correct;
+
+ correct = &joystick->hwdata->abs_correct[which];
+ if (correct->used) {
+ value *= 2;
+ if (value > correct->coef[0]) {
+ if (value < correct->coef[1]) {
+ return 0;
+ }
+ value -= correct->coef[1];
+ } else {
+ value -= correct->coef[0];
+ }
+ value *= correct->coef[2];
+ value >>= 13;
+ }
+
+ /* Clamp and return */
+ if (value < -32768)
+ return -32768;
+ if (value > 32767)
+ return 32767;
+
+ return value;
+}
+
+static SDL_INLINE void
+PollAllValues(SDL_Joystick * joystick)
+{
+ struct input_absinfo absinfo;
+ int a, b = 0;
+
+ /* Poll all axis */
+ for (a = ABS_X; b < ABS_MAX; a++) {
+ switch (a) {
+ case ABS_HAT0X:
+ case ABS_HAT0Y:
+ case ABS_HAT1X:
+ case ABS_HAT1Y:
+ case ABS_HAT2X:
+ case ABS_HAT2Y:
+ case ABS_HAT3X:
+ case ABS_HAT3Y:
+ /* ingore hats */
+ break;
+ default:
+ if (joystick->hwdata->abs_correct[b].used) {
+ if (ioctl(joystick->hwdata->fd, EVIOCGABS(a), &absinfo) >= 0) {
+ absinfo.value = AxisCorrect(joystick, b, absinfo.value);
+
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Joystick : Re-read Axis %d (%d) val= %d\n",
+ joystick->hwdata->abs_map[b], a, absinfo.value);
+#endif
+ SDL_PrivateJoystickAxis(joystick,
+ joystick->hwdata->abs_map[b],
+ absinfo.value);
+ }
+ }
+ b++;
+ }
+ }
+}
+
+static SDL_INLINE void
+HandleInputEvents(SDL_Joystick * joystick)
+{
+ struct input_event events[32];
+ int i, len;
+ int code;
+
+ if (joystick->hwdata->fresh) {
+ PollAllValues(joystick);
+ joystick->hwdata->fresh = 0;
+ }
+
+ while ((len = read(joystick->hwdata->fd, events, (sizeof events))) > 0) {
+ len /= sizeof(events[0]);
+ for (i = 0; i < len; ++i) {
+ code = events[i].code;
+ switch (events[i].type) {
+ case EV_KEY:
+ SDL_PrivateJoystickButton(joystick,
+ joystick->hwdata->key_map[code],
+ events[i].value);
+ break;
+ case EV_ABS:
+ switch (code) {
+ case ABS_HAT0X:
+ case ABS_HAT0Y:
+ case ABS_HAT1X:
+ case ABS_HAT1Y:
+ case ABS_HAT2X:
+ case ABS_HAT2Y:
+ case ABS_HAT3X:
+ case ABS_HAT3Y:
+ code -= ABS_HAT0X;
+ HandleHat(joystick, code / 2, code % 2, events[i].value);
+ break;
+ default:
+ events[i].value =
+ AxisCorrect(joystick, code, events[i].value);
+ SDL_PrivateJoystickAxis(joystick,
+ joystick->hwdata->abs_map[code],
+ events[i].value);
+ break;
+ }
+ break;
+ case EV_REL:
+ switch (code) {
+ case REL_X:
+ case REL_Y:
+ code -= REL_X;
+ HandleBall(joystick, code / 2, code % 2, events[i].value);
+ break;
+ default:
+ break;
+ }
+ break;
+ case EV_SYN:
+ switch (code) {
+ case SYN_DROPPED :
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Event SYN_DROPPED detected\n");
+#endif
+ PollAllValues(joystick);
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+}
+
+static void
+LINUX_JoystickUpdate(SDL_Joystick * joystick)
+{
+ int i;
+
+ if (joystick->hwdata->m_bSteamController) {
+ SDL_UpdateSteamController(joystick);
+ return;
+ }
+
+ HandleInputEvents(joystick);
+
+ /* Deliver ball motion updates */
+ for (i = 0; i < joystick->nballs; ++i) {
+ int xrel, yrel;
+
+ xrel = joystick->hwdata->balls[i].axis[0];
+ yrel = joystick->hwdata->balls[i].axis[1];
+ if (xrel || yrel) {
+ joystick->hwdata->balls[i].axis[0] = 0;
+ joystick->hwdata->balls[i].axis[1] = 0;
+ SDL_PrivateJoystickBall(joystick, (Uint8) i, xrel, yrel);
+ }
+ }
+}
+
+/* Function to close a joystick after use */
+static void
+LINUX_JoystickClose(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata) {
+ if (joystick->hwdata->effect.id >= 0) {
+ ioctl(joystick->hwdata->fd, EVIOCRMFF, joystick->hwdata->effect.id);
+ joystick->hwdata->effect.id = -1;
+ }
+ if (joystick->hwdata->fd >= 0) {
+ close(joystick->hwdata->fd);
+ }
+ if (joystick->hwdata->item) {
+ joystick->hwdata->item->hwdata = NULL;
+ }
+ SDL_free(joystick->hwdata->hats);
+ SDL_free(joystick->hwdata->balls);
+ SDL_free(joystick->hwdata->fname);
+ SDL_free(joystick->hwdata);
+ }
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+static void
+LINUX_JoystickQuit(void)
+{
+ SDL_joylist_item *item = NULL;
+ SDL_joylist_item *next = NULL;
+
+ for (item = SDL_joylist; item; item = next) {
+ next = item->next;
+ SDL_free(item->path);
+ SDL_free(item->name);
+ SDL_free(item);
+ }
+
+ SDL_joylist = SDL_joylist_tail = NULL;
+
+ numjoysticks = 0;
+
+#if SDL_USE_LIBUDEV
+ SDL_UDEV_DelCallback(joystick_udev_callback);
+ SDL_UDEV_Quit();
+#endif
+
+ SDL_QuitSteamControllers();
+}
+
+SDL_JoystickDriver SDL_LINUX_JoystickDriver =
+{
+ LINUX_JoystickInit,
+ LINUX_JoystickGetCount,
+ LINUX_JoystickDetect,
+ LINUX_JoystickGetDeviceName,
+ LINUX_JoystickGetDevicePlayerIndex,
+ LINUX_JoystickGetDeviceGUID,
+ LINUX_JoystickGetDeviceInstanceID,
+ LINUX_JoystickOpen,
+ LINUX_JoystickRumble,
+ LINUX_JoystickUpdate,
+ LINUX_JoystickClose,
+ LINUX_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_LINUX */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h
new file mode 100644
index 0000000..83d5937
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/linux/SDL_sysjoystick_c.h
@@ -0,0 +1,69 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_sysjoystick_c_h_
+#define SDL_sysjoystick_c_h_
+
+#include <linux/input.h>
+
+struct SDL_joylist_item;
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+ int fd;
+ struct SDL_joylist_item *item;
+ SDL_JoystickGUID guid;
+ char *fname; /* Used in haptic subsystem */
+
+ SDL_bool ff_rumble;
+ SDL_bool ff_sine;
+ struct ff_effect effect;
+
+ /* The current Linux joystick driver maps hats to two axes */
+ struct hwdata_hat
+ {
+ int axis[2];
+ } *hats;
+ /* The current Linux joystick driver maps balls to two axes */
+ struct hwdata_ball
+ {
+ int axis[2];
+ } *balls;
+
+ /* Support for the Linux 2.4 unified input interface */
+ Uint8 key_map[KEY_MAX];
+ Uint8 abs_map[ABS_MAX];
+ struct axis_correct
+ {
+ int used;
+ int coef[3];
+ } abs_correct[ABS_MAX];
+
+ int fresh;
+
+ /* Steam Controller support */
+ SDL_bool m_bSteamController;
+};
+
+#endif /* SDL_sysjoystick_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c
new file mode 100644
index 0000000..262da85
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/psp/SDL_sysjoystick.c
@@ -0,0 +1,264 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_JOYSTICK_PSP
+
+/* This is the PSP implementation of the SDL joystick API */
+#include <pspctrl.h>
+#include <pspkernel.h>
+
+#include <stdio.h> /* For the definition of NULL */
+#include <stdlib.h>
+
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+#include "SDL_events.h"
+#include "SDL_error.h"
+#include "SDL_mutex.h"
+#include "SDL_timer.h"
+#include "../../thread/SDL_systhread.h"
+
+/* Current pad state */
+static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
+static SDL_sem *pad_sem = NULL;
+static SDL_Thread *thread = NULL;
+static int running = 0;
+static const enum PspCtrlButtons button_map[] = {
+ PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
+ PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
+ PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
+ PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
+static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
+
+typedef struct
+{
+ int x;
+ int y;
+} point;
+
+/* 4 points define the bezier-curve. */
+static point a = { 0, 0 };
+static point b = { 50, 0 };
+static point c = { 78, 32767 };
+static point d = { 128, 32767 };
+
+/* simple linear interpolation between two points */
+static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
+{
+ dest->x = a->x + (b->x - a->x)*t;
+ dest->y = a->y + (b->y - a->y)*t;
+}
+
+/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
+static int calc_bezier_y(float t)
+{
+ point ab, bc, cd, abbc, bccd, dest;
+ lerp (&ab, &a, &b, t); /* point between a and b */
+ lerp (&bc, &b, &c, t); /* point between b and c */
+ lerp (&cd, &c, &d, t); /* point between c and d */
+ lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
+ lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
+ lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
+ return dest.y;
+}
+
+/*
+ * Collect pad data about once per frame
+ */
+int JoystickUpdate(void *data)
+{
+ while (running) {
+ SDL_SemWait(pad_sem);
+ sceCtrlPeekBufferPositive(&pad, 1);
+ SDL_SemPost(pad_sem);
+ /* Delay 1/60th of a second */
+ sceKernelDelayThread(1000000 / 60);
+ }
+ return 0;
+}
+
+
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return number of joysticks, or -1 on an unrecoverable fatal error.
+ */
+int SDL_SYS_JoystickInit(void)
+{
+ int i;
+
+ /* Setup input */
+ sceCtrlSetSamplingCycle(0);
+ sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
+
+ /* Start thread to read data */
+ if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
+ return SDL_SetError("Can't create input semaphore");
+ }
+ running = 1;
+ if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
+ return SDL_SetError("Can't create input thread");
+ }
+
+ /* Create an accurate map from analog inputs (0 to 255)
+ to SDL joystick positions (-32768 to 32767) */
+ for (i = 0; i < 128; i++)
+ {
+ float t = (float)i/127.0f;
+ analog_map[i+128] = calc_bezier_y(t);
+ analog_map[127-i] = -1 * analog_map[i+128];
+ }
+
+ return 1;
+}
+
+int SDL_SYS_NumJoysticks(void)
+{
+ return 1;
+}
+
+void SDL_SYS_JoystickDetect(void)
+{
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+{
+ return "PSP builtin joypad";
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+{
+ return device_index;
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+ if (index == 0)
+ return "PSP controller";
+
+ SDL_SetError("No joystick available with that index");
+ return(NULL);
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
+{
+ joystick->nbuttons = 14;
+ joystick->naxes = 2;
+ joystick->nhats = 0;
+
+ return 0;
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+ int i;
+ enum PspCtrlButtons buttons;
+ enum PspCtrlButtons changed;
+ unsigned char x, y;
+ static enum PspCtrlButtons old_buttons = 0;
+ static unsigned char old_x = 0, old_y = 0;
+
+ SDL_SemWait(pad_sem);
+ buttons = pad.Buttons;
+ x = pad.Lx;
+ y = pad.Ly;
+ SDL_SemPost(pad_sem);
+
+ /* Axes */
+ if(old_x != x) {
+ SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
+ old_x = x;
+ }
+ if(old_y != y) {
+ SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
+ old_y = y;
+ }
+
+ /* Buttons */
+ changed = old_buttons ^ buttons;
+ old_buttons = buttons;
+ if(changed) {
+ for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
+ if(changed & button_map[i]) {
+ SDL_PrivateJoystickButton(
+ joystick, i,
+ (buttons & button_map[i]) ?
+ SDL_PRESSED : SDL_RELEASED);
+ }
+ }
+ }
+
+ sceKernelDelayThread(0);
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void SDL_SYS_JoystickQuit(void)
+{
+ /* Cleanup Threads and Semaphore. */
+ running = 0;
+ SDL_WaitThread(thread, NULL);
+ SDL_DestroySemaphore(pad_sem);
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = joystick->name;
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+#endif /* SDL_JOYSTICK_PSP */
+
+/* vim: ts=4 sw=4
+ */
diff --git a/source/3rd-party/SDL2/src/joystick/sort_controllers.py b/source/3rd-party/SDL2/src/joystick/sort_controllers.py
new file mode 100644
index 0000000..32f065a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/sort_controllers.py
@@ -0,0 +1,78 @@
+#!/usr/bin/env python
+#
+# Script to sort the game controller database entries in SDL_gamecontroller.c
+
+import re
+
+
+filename = "SDL_gamecontrollerdb.h"
+input = open(filename)
+output = open(filename + ".new", "w")
+parsing_controllers = False
+controllers = []
+controller_guids = {}
+split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
+
+def save_controller(line):
+ global controllers
+ match = split_pattern.match(line)
+ entry = [ match.group(1), match.group(2), match.group(3) ]
+ bindings = sorted(match.group(4).split(","))
+ if (bindings[0] == ""):
+ bindings.pop(0)
+ entry.extend(",".join(bindings) + ",")
+ entry.append(match.group(5))
+ controllers.append(entry)
+
+def write_controllers():
+ global controllers
+ global controller_guids
+ # Check for duplicates
+ for entry in controllers:
+ if (entry[1] in controller_guids):
+ current_name = entry[2]
+ existing_name = controller_guids[entry[1]][2]
+ print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name))
+
+ if (not current_name.startswith("(DUPE)")):
+ entry[2] = "(DUPE) " + current_name
+
+ if (not existing_name.startswith("(DUPE)")):
+ controller_guids[entry[1]][2] = "(DUPE) " + existing_name
+
+ controller_guids[entry[1]] = entry
+
+ for entry in sorted(controllers, key=lambda entry: entry[2]+"-"+entry[1]):
+ line = "".join(entry) + "\n"
+ line = line.replace("\t", " ")
+ if not line.endswith(",\n") and not line.endswith("*/\n"):
+ print("Warning: '%s' is missing a comma at the end of the line" % (line))
+ output.write(line)
+
+ controllers = []
+ controller_guids = {}
+
+for line in input:
+ if (parsing_controllers):
+ if (line.startswith("{")):
+ output.write(line)
+ elif (line.startswith(" NULL")):
+ parsing_controllers = False
+ write_controllers()
+ output.write(line)
+ elif (line.startswith("#if")):
+ print("Parsing " + line.strip())
+ output.write(line)
+ elif (line.startswith("#endif")):
+ write_controllers()
+ output.write(line)
+ else:
+ save_controller(line)
+ else:
+ if (line.startswith("static const char *s_ControllerMappings")):
+ parsing_controllers = True
+
+ output.write(line)
+
+output.close()
+print("Finished writing %s.new" % filename)
diff --git a/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c
new file mode 100644
index 0000000..1edaa94
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.c
@@ -0,0 +1,52 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+#include "SDL_steamcontroller.h"
+
+
+void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
+ SteamControllerDisconnectedCallback_t disconnectedCallback)
+{
+}
+
+void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
+{
+ *nbuttons = 0;
+ *naxes = 0;
+ *nhats = 0;
+}
+
+void SDL_UpdateSteamControllers(void)
+{
+}
+
+void SDL_UpdateSteamController(SDL_Joystick *joystick)
+{
+}
+
+void SDL_QuitSteamControllers(void)
+{
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h
new file mode 100644
index 0000000..81b8879
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/steam/SDL_steamcontroller.h
@@ -0,0 +1,39 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_steamcontroller_h_
+#define SDL_steamcontroller_h_
+
+#include "../../SDL_internal.h"
+
+typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
+typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
+
+void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
+ SteamControllerDisconnectedCallback_t disconnectedCallback);
+void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
+void SDL_UpdateSteamControllers(void);
+void SDL_UpdateSteamController(SDL_Joystick *joystick);
+void SDL_QuitSteamControllers(void);
+
+#endif /* SDL_steamcontroller_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c
new file mode 100644
index 0000000..67d7d25
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c
@@ -0,0 +1,1155 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+
+#if SDL_JOYSTICK_DINPUT
+
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_dinputjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL 0x80000000
+#endif
+
+#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
+#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
+
+#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
+
+/* external variables referenced. */
+extern HWND SDL_HelperWindow;
+
+/* local variables */
+static SDL_bool coinitialized = SDL_FALSE;
+static LPDIRECTINPUT8 dinput = NULL;
+static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
+static UINT SDL_RawDevListCount = 0;
+
+/* Taken from Wine - Thanks! */
+static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
+ { &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+};
+
+const DIDATAFORMAT SDL_c_dfDIJoystick2 = {
+ sizeof(DIDATAFORMAT),
+ sizeof(DIOBJECTDATAFORMAT),
+ DIDF_ABSAXIS,
+ sizeof(DIJOYSTATE2),
+ SDL_arraysize(dfDIJoystick2),
+ dfDIJoystick2
+};
+
+/* Convert a DirectInput return code to a text message */
+static int
+SetDIerror(const char *function, HRESULT code)
+{
+ /*
+ return SDL_SetError("%s() [%s]: %s", function,
+ DXGetErrorString9A(code), DXGetErrorDescription9A(code));
+ */
+ return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
+}
+
+static SDL_bool
+SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
+{
+ static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+
+ static const GUID *s_XInputProductGUID[] = {
+ &IID_ValveStreamingGamepad,
+ &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
+ &IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */
+ &IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */
+ &IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */
+ &IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */
+ &IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */
+ &IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */
+ &IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */
+ };
+
+ size_t iDevice;
+ UINT i;
+
+ if (!SDL_XINPUT_Enabled()) {
+ return SDL_FALSE;
+ }
+
+ /* Check for well known XInput device GUIDs */
+ /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
+ for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
+ if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
+ return SDL_TRUE;
+ }
+ }
+
+ /* Go through RAWINPUT (WinXP and later) to find HID devices. */
+ /* Cache this if we end up using it. */
+ if (SDL_RawDevList == NULL) {
+ if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
+ return SDL_FALSE; /* oh well. */
+ }
+
+ SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
+ if (SDL_RawDevList == NULL) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+
+ if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ SDL_free(SDL_RawDevList);
+ SDL_RawDevList = NULL;
+ return SDL_FALSE; /* oh well. */
+ }
+ }
+
+ for (i = 0; i < SDL_RawDevListCount; i++) {
+ RID_DEVICE_INFO rdi;
+ char devName[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = SDL_arraysize(devName);
+
+ rdi.cbSize = sizeof(rdi);
+ if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+ (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
+ (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+ (SDL_strstr(devName, "IG_") != NULL)) {
+ return SDL_TRUE;
+ }
+ }
+
+ return SDL_FALSE;
+}
+
+void FreeRumbleEffectData(DIEFFECT *effect)
+{
+ if (!effect) {
+ return;
+ }
+ SDL_free(effect->rgdwAxes);
+ SDL_free(effect->rglDirection);
+ SDL_free(effect->lpvTypeSpecificParams);
+ SDL_free(effect);
+}
+
+DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
+{
+ DIEFFECT *effect;
+ DIPERIODIC *periodic;
+
+ /* Create the effect */
+ effect = (DIEFFECT *)SDL_calloc(1, sizeof(*effect));
+ if (!effect) {
+ return NULL;
+ }
+ effect->dwSize = sizeof(*effect);
+ effect->dwGain = 10000;
+ effect->dwFlags = DIEFF_OBJECTOFFSETS;
+ effect->dwDuration = duration_ms * 1000; /* In microseconds. */
+ effect->dwTriggerButton = DIEB_NOTRIGGER;
+
+ effect->cAxes = 2;
+ effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
+ if (!effect->rgdwAxes) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+
+ effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
+ if (!effect->rglDirection) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+ effect->dwFlags |= DIEFF_CARTESIAN;
+
+ periodic = (DIPERIODIC *)SDL_calloc(1, sizeof(*periodic));
+ if (!periodic) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+ periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
+ periodic->dwPeriod = 1000000;
+
+ effect->cbTypeSpecificParams = sizeof(*periodic);
+ effect->lpvTypeSpecificParams = periodic;
+
+ return effect;
+}
+
+int
+SDL_DINPUT_JoystickInit(void)
+{
+ HRESULT result;
+ HINSTANCE instance;
+
+ result = WIN_CoInitialize();
+ if (FAILED(result)) {
+ return SetDIerror("CoInitialize", result);
+ }
+
+ coinitialized = SDL_TRUE;
+
+ result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
+ &IID_IDirectInput8, (LPVOID)&dinput);
+
+ if (FAILED(result)) {
+ return SetDIerror("CoCreateInstance", result);
+ }
+
+ /* Because we used CoCreateInstance, we need to Initialize it, first. */
+ instance = GetModuleHandle(NULL);
+ if (instance == NULL) {
+ return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
+ }
+ result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
+
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInput::Initialize", result);
+ }
+ return 0;
+}
+
+/* helper function for direct input, gets called for each connected joystick */
+static BOOL CALLBACK
+EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
+{
+ JoyStick_DeviceData *pNewJoystick;
+ JoyStick_DeviceData *pPrevJoystick = NULL;
+ const DWORD devtype = (pdidInstance->dwDevType & 0xFF);
+ Uint16 *guid16;
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ WCHAR hidPath[MAX_PATH];
+
+ if (devtype == DI8DEVTYPE_SUPPLEMENTAL) {
+ /* Add any supplemental devices that should be ignored here */
+#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID)
+ static DWORD ignored_devices[] = {
+ MAKE_TABLE_ENTRY(0, 0)
+ };
+#undef MAKE_TABLE_ENTRY
+ unsigned int i;
+
+ for (i = 0; i < SDL_arraysize(ignored_devices); ++i) {
+ if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) {
+ return DIENUM_CONTINUE;
+ }
+ }
+ }
+
+ if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
+ return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
+ }
+
+ {
+ HRESULT result;
+ LPDIRECTINPUTDEVICE8 device;
+ LPDIRECTINPUTDEVICE8 InputDevice;
+ DIPROPGUIDANDPATH dipdw2;
+
+ result = IDirectInput8_CreateDevice(dinput, &(pdidInstance->guidInstance), &device, NULL);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ /* Now get the IDirectInputDevice8 interface, instead. */
+ result = IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8, (LPVOID *)&InputDevice);
+ /* We are done with this object. Use the stored one from now on. */
+ IDirectInputDevice8_Release(device);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+ dipdw2.diph.dwSize = sizeof(dipdw2);
+ dipdw2.diph.dwHeaderSize = sizeof(dipdw2.diph);
+ dipdw2.diph.dwObj = 0; // device property
+ dipdw2.diph.dwHow = DIPH_DEVICE;
+
+ result = IDirectInputDevice8_GetProperty(InputDevice, DIPROP_GUIDANDPATH, &dipdw2.diph);
+ IDirectInputDevice8_Release(InputDevice);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ /* Get device path, compare that instead of GUID, additionally update GUIDs of joysticks with matching paths, in case they're not open yet. */
+ SDL_wcslcpy(hidPath, dipdw2.wszPath, SDL_arraysize(hidPath));
+ }
+
+ pNewJoystick = *(JoyStick_DeviceData **)pContext;
+ while (pNewJoystick) {
+ if (SDL_wcscmp(pNewJoystick->hidPath, hidPath) == 0) {
+ /* if we are replacing the front of the list then update it */
+ if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
+ *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
+ } else if (pPrevJoystick) {
+ pPrevJoystick->pNext = pNewJoystick->pNext;
+ }
+
+ // Update with new guid/etc, if it has changed
+ pNewJoystick->dxdevice = *pdidInstance;
+
+ pNewJoystick->pNext = SYS_Joystick;
+ SYS_Joystick = pNewJoystick;
+
+ return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
+ }
+
+ pPrevJoystick = pNewJoystick;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+
+ pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+ if (!pNewJoystick) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ SDL_zerop(pNewJoystick);
+ SDL_wcslcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath));
+ pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
+ if (!pNewJoystick->joystickname) {
+ SDL_free(pNewJoystick);
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
+ sizeof(DIDEVICEINSTANCE));
+
+ SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data));
+
+ guid16 = (Uint16 *)pNewJoystick->guid.data;
+ if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) {
+ vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1);
+ product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1);
+ version = 0;
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+ } else {
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
+ *guid16++ = 0;
+ SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
+ }
+
+ if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
+ SDL_free(pNewJoystick);
+ return DIENUM_CONTINUE;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor, product, 0)) {
+ /* The HIDAPI driver is taking care of this device */
+ SDL_free(pNewJoystick);
+ return DIENUM_CONTINUE;
+ }
+#endif
+
+ WINDOWS_AddJoystickDevice(pNewJoystick);
+
+ return DIENUM_CONTINUE; /* get next device, please */
+}
+
+void
+SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+ IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
+
+ if (SDL_RawDevList) {
+ SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
+ SDL_RawDevList = NULL;
+ }
+ SDL_RawDevListCount = 0;
+}
+
+static BOOL CALLBACK
+EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
+{
+ SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
+ HRESULT result;
+ input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
+
+ if (dev->dwType & DIDFT_BUTTON) {
+ in->type = BUTTON;
+ in->num = joystick->nbuttons;
+ in->ofs = DIJOFS_BUTTON(in->num);
+ joystick->nbuttons++;
+ } else if (dev->dwType & DIDFT_POV) {
+ in->type = HAT;
+ in->num = joystick->nhats;
+ in->ofs = DIJOFS_POV(in->num);
+ joystick->nhats++;
+ } else if (dev->dwType & DIDFT_AXIS) {
+ DIPROPRANGE diprg;
+ DIPROPDWORD dilong;
+
+ in->type = AXIS;
+ in->num = joystick->naxes;
+ if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_X;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_Y;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_Z;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_RX;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_RY;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_RZ;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
+ in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
+ ++joystick->hwdata->NumSliders;
+ } else {
+ return DIENUM_CONTINUE; /* not an axis we can grok */
+ }
+
+ diprg.diph.dwSize = sizeof(diprg);
+ diprg.diph.dwHeaderSize = sizeof(diprg.diph);
+ diprg.diph.dwObj = dev->dwType;
+ diprg.diph.dwHow = DIPH_BYID;
+ diprg.lMin = SDL_JOYSTICK_AXIS_MIN;
+ diprg.lMax = SDL_JOYSTICK_AXIS_MAX;
+
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_RANGE, &diprg.diph);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* don't use this axis */
+ }
+
+ /* Set dead zone to 0. */
+ dilong.diph.dwSize = sizeof(dilong);
+ dilong.diph.dwHeaderSize = sizeof(dilong.diph);
+ dilong.diph.dwObj = dev->dwType;
+ dilong.diph.dwHow = DIPH_BYID;
+ dilong.dwData = 0;
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_DEADZONE, &dilong.diph);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* don't use this axis */
+ }
+
+ joystick->naxes++;
+ } else {
+ /* not supported at this time */
+ return DIENUM_CONTINUE;
+ }
+
+ joystick->hwdata->NumInputs++;
+
+ if (joystick->hwdata->NumInputs == MAX_INPUTS) {
+ return DIENUM_STOP; /* too many */
+ }
+
+ return DIENUM_CONTINUE;
+}
+
+/* Sort using the data offset into the DInput struct.
+ * This gives a reasonable ordering for the inputs.
+ */
+static int
+SortDevFunc(const void *a, const void *b)
+{
+ const input_t *inputA = (const input_t*)a;
+ const input_t *inputB = (const input_t*)b;
+
+ if (inputA->ofs < inputB->ofs)
+ return -1;
+ if (inputA->ofs > inputB->ofs)
+ return 1;
+ return 0;
+}
+
+/* Sort the input objects and recalculate the indices for each input. */
+static void
+SortDevObjects(SDL_Joystick *joystick)
+{
+ input_t *inputs = joystick->hwdata->Inputs;
+ int nButtons = 0;
+ int nHats = 0;
+ int nAxis = 0;
+ int n;
+
+ SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
+
+ for (n = 0; n < joystick->hwdata->NumInputs; n++) {
+ switch (inputs[n].type) {
+ case BUTTON:
+ inputs[n].num = nButtons;
+ nButtons++;
+ break;
+
+ case HAT:
+ inputs[n].num = nHats;
+ nHats++;
+ break;
+
+ case AXIS:
+ inputs[n].num = nAxis;
+ nAxis++;
+ break;
+ }
+ }
+}
+
+int
+SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ HRESULT result;
+ LPDIRECTINPUTDEVICE8 device;
+ DIPROPDWORD dipdw;
+
+ joystick->hwdata->buffered = SDL_TRUE;
+ joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
+
+ SDL_zero(dipdw);
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+
+ result =
+ IDirectInput8_CreateDevice(dinput,
+ &(joystickdevice->dxdevice.guidInstance), &device, NULL);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInput::CreateDevice", result);
+ }
+
+ /* Now get the IDirectInputDevice8 interface, instead. */
+ result = IDirectInputDevice8_QueryInterface(device,
+ &IID_IDirectInputDevice8,
+ (LPVOID *)& joystick->
+ hwdata->InputDevice);
+ /* We are done with this object. Use the stored one from now on. */
+ IDirectInputDevice8_Release(device);
+
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::QueryInterface", result);
+ }
+
+ /* Acquire shared access. Exclusive access is required for forces,
+ * though. */
+ result =
+ IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
+ InputDevice, SDL_HelperWindow,
+ DISCL_EXCLUSIVE |
+ DISCL_BACKGROUND);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
+ }
+
+ /* Use the extended data structure: DIJOYSTATE2. */
+ result =
+ IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
+ &SDL_c_dfDIJoystick2);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
+ }
+
+ /* Get device capabilities */
+ result =
+ IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
+ &joystick->hwdata->Capabilities);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
+ }
+
+ /* Force capable? */
+ if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::Acquire", result);
+ }
+
+ /* reset all actuators. */
+ result =
+ IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
+ InputDevice,
+ DISFFC_RESET);
+
+ /* Not necessarily supported, ignore if not supported.
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
+ }
+ */
+
+ result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
+
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::Unacquire", result);
+ }
+
+ /* Turn on auto-centering for a ForceFeedback device (until told
+ * otherwise). */
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = DIPROPAUTOCENTER_ON;
+
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_AUTOCENTER, &dipdw.diph);
+
+ /* Not necessarily supported, ignore if not supported.
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetProperty", result);
+ }
+ */
+ }
+
+ /* What buttons and axes does it have? */
+ IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
+ EnumDevObjectsCallback, joystick,
+ DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
+
+ /* Reorder the input objects. Some devices do not report the X axis as
+ * the first axis, for example. */
+ SortDevObjects(joystick);
+
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = INPUT_QSIZE;
+
+ /* Set the buffer size */
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_BUFFERSIZE, &dipdw.diph);
+
+ if (result == DI_POLLEDDEVICE) {
+ /* This device doesn't support buffering, so we're forced
+ * to use less reliable polling. */
+ joystick->hwdata->buffered = SDL_FALSE;
+ } else if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetProperty", result);
+ }
+ return 0;
+}
+
+static int
+SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms)
+{
+ HRESULT result;
+
+ /* Reset and then enable actuators */
+ result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (SUCCEEDED(result)) {
+ result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
+ }
+ }
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_RESET)", result);
+ }
+
+ result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_SETACTUATORSON);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_SETACTUATORSON)", result);
+ }
+
+ /* Create the effect */
+ joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
+ if (!joystick->hwdata->ffeffect) {
+ return SDL_OutOfMemory();
+ }
+
+ result = IDirectInputDevice8_CreateEffect(joystick->hwdata->InputDevice, &GUID_Sine,
+ joystick->hwdata->ffeffect, &joystick->hwdata->ffeffect_ref, NULL);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::CreateEffect", result);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ HRESULT result;
+
+ /* Scale and average the two rumble strengths */
+ Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
+
+ if (!(joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK)) {
+ return SDL_Unsupported();
+ }
+
+ if (joystick->hwdata->ff_initialized) {
+ DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams);
+ joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
+ periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
+
+ result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
+ if (result == DIERR_INPUTLOST) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (SUCCEEDED(result)) {
+ result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
+ }
+ }
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetParameters", result);
+ }
+ } else {
+ if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) {
+ return -1;
+ }
+ joystick->hwdata->ff_initialized = SDL_TRUE;
+ }
+
+ result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (SUCCEEDED(result)) {
+ result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
+ }
+ }
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::Start", result);
+ }
+ return 0;
+}
+
+static Uint8
+TranslatePOV(DWORD value)
+{
+ const int HAT_VALS[] = {
+ SDL_HAT_UP,
+ SDL_HAT_UP | SDL_HAT_RIGHT,
+ SDL_HAT_RIGHT,
+ SDL_HAT_DOWN | SDL_HAT_RIGHT,
+ SDL_HAT_DOWN,
+ SDL_HAT_DOWN | SDL_HAT_LEFT,
+ SDL_HAT_LEFT,
+ SDL_HAT_UP | SDL_HAT_LEFT
+ };
+
+ if (LOWORD(value) == 0xFFFF)
+ return SDL_HAT_CENTERED;
+
+ /* Round the value up: */
+ value += 4500 / 2;
+ value %= 36000;
+ value /= 4500;
+
+ if (value >= 8)
+ return SDL_HAT_CENTERED; /* shouldn't happen */
+
+ return HAT_VALS[value];
+}
+
+static void
+UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
+{
+ int i;
+ HRESULT result;
+ DWORD numevents;
+ DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
+
+ numevents = INPUT_QSIZE;
+ result =
+ IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
+ sizeof(DIDEVICEOBJECTDATA), evtbuf,
+ &numevents, 0);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ result =
+ IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
+ sizeof(DIDEVICEOBJECTDATA),
+ evtbuf, &numevents, 0);
+ }
+
+ /* Handle the events or punt */
+ if (FAILED(result)) {
+ return;
+ }
+
+ for (i = 0; i < (int)numevents; ++i) {
+ int j;
+
+ for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
+ const input_t *in = &joystick->hwdata->Inputs[j];
+
+ if (evtbuf[i].dwOfs != in->ofs)
+ continue;
+
+ switch (in->type) {
+ case AXIS:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
+ break;
+ case BUTTON:
+ SDL_PrivateJoystickButton(joystick, in->num,
+ (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
+ break;
+ case HAT:
+ {
+ Uint8 pos = TranslatePOV(evtbuf[i].dwData);
+ SDL_PrivateJoystickHat(joystick, in->num, pos);
+ }
+ break;
+ }
+ }
+ }
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+static void
+UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
+{
+ DIJOYSTATE2 state;
+ HRESULT result;
+ int i;
+
+ result =
+ IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
+ sizeof(DIJOYSTATE2), &state);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ result =
+ IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
+ sizeof(DIJOYSTATE2), &state);
+ }
+
+ if (result != DI_OK) {
+ return;
+ }
+
+ /* Set each known axis, button and POV. */
+ for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
+ const input_t *in = &joystick->hwdata->Inputs[i];
+
+ switch (in->type) {
+ case AXIS:
+ switch (in->ofs) {
+ case DIJOFS_X:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
+ break;
+ case DIJOFS_Y:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
+ break;
+ case DIJOFS_Z:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
+ break;
+ case DIJOFS_RX:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
+ break;
+ case DIJOFS_RY:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
+ break;
+ case DIJOFS_RZ:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
+ break;
+ case DIJOFS_SLIDER(0):
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
+ break;
+ case DIJOFS_SLIDER(1):
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
+ break;
+ }
+ break;
+
+ case BUTTON:
+ SDL_PrivateJoystickButton(joystick, in->num,
+ (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
+ break;
+ case HAT:
+ {
+ Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
+ SDL_PrivateJoystickHat(joystick, in->num, pos);
+ break;
+ }
+ }
+ }
+}
+
+void
+SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+ HRESULT result;
+
+ result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
+ }
+
+ if (joystick->hwdata->buffered) {
+ UpdateDINPUTJoystickState_Buffered(joystick);
+ } else {
+ UpdateDINPUTJoystickState_Polled(joystick);
+ }
+}
+
+void
+SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata->ffeffect_ref) {
+ IDirectInputEffect_Unload(joystick->hwdata->ffeffect_ref);
+ joystick->hwdata->ffeffect_ref = NULL;
+ }
+ if (joystick->hwdata->ffeffect) {
+ FreeRumbleEffectData(joystick->hwdata->ffeffect);
+ joystick->hwdata->ffeffect = NULL;
+ }
+ IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
+ IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
+ joystick->hwdata->ff_initialized = SDL_FALSE;
+}
+
+void
+SDL_DINPUT_JoystickQuit(void)
+{
+ if (dinput != NULL) {
+ IDirectInput8_Release(dinput);
+ dinput = NULL;
+ }
+
+ if (coinitialized) {
+ WIN_CoUninitialize();
+ coinitialized = SDL_FALSE;
+ }
+}
+
+#else /* !SDL_JOYSTICK_DINPUT */
+
+typedef struct JoyStick_DeviceData JoyStick_DeviceData;
+
+int
+SDL_DINPUT_JoystickInit(void)
+{
+ return 0;
+}
+
+void
+SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_DINPUT_JoystickQuit(void)
+{
+}
+
+#endif /* SDL_JOYSTICK_DINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
new file mode 100644
index 0000000..9f29fc7
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
@@ -0,0 +1,31 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+extern int SDL_DINPUT_JoystickInit(void);
+extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
+extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
+extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
+extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
+extern void SDL_DINPUT_JoystickQuit(void);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c
new file mode 100644
index 0000000..60e3fcb
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c
@@ -0,0 +1,452 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_WINMM
+
+/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
+
+#include "../../core/windows/SDL_windows.h"
+#include <mmsystem.h>
+#include <regstr.h>
+
+#include "SDL_events.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+#ifdef REGSTR_VAL_JOYOEMNAME
+#undef REGSTR_VAL_JOYOEMNAME
+#endif
+#define REGSTR_VAL_JOYOEMNAME "OEMName"
+
+#define MAX_JOYSTICKS 16
+#define MAX_AXES 6 /* each joystick can have up to 6 axes */
+#define MAX_BUTTONS 32 /* and 32 buttons */
+#define JOY_BUTTON_FLAG(n) (1<<n)
+
+
+/* array to hold joystick ID values */
+static UINT SYS_JoystickID[MAX_JOYSTICKS];
+static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
+static char *SYS_JoystickName[MAX_JOYSTICKS];
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+ /* joystick ID */
+ UINT id;
+
+ /* values used to translate device-specific coordinates into
+ SDL-standard ranges */
+ struct _transaxis
+ {
+ int offset;
+ float scale;
+ } transaxis[6];
+};
+
+/* Convert a Windows Multimedia API return code to a text message */
+static void SetMMerror(char *function, int code);
+
+
+static char *
+GetJoystickName(int index, const char *szRegKey)
+{
+ /* added 7/24/2004 by Eckhard Stolberg */
+ /*
+ see if there is a joystick for the current
+ index (1-16) listed in the registry
+ */
+ char *name = NULL;
+ HKEY hTopKey;
+ HKEY hKey;
+ DWORD regsize;
+ LONG regresult;
+ char regkey[256];
+ char regvalue[256];
+ char regname[256];
+
+ SDL_snprintf(regkey, SDL_arraysize(regkey),
+#ifdef UNICODE
+ "%S\\%s\\%S",
+#else
+ "%s\\%s\\%s",
+#endif
+ REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
+ hTopKey = HKEY_LOCAL_MACHINE;
+ regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
+ if (regresult != ERROR_SUCCESS) {
+ hTopKey = HKEY_CURRENT_USER;
+ regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
+ }
+ if (regresult != ERROR_SUCCESS) {
+ return NULL;
+ }
+
+ /* find the registry key name for the joystick's properties */
+ regsize = sizeof(regname);
+ SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
+ REGSTR_VAL_JOYOEMNAME);
+ regresult =
+ RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, &regsize);
+ RegCloseKey(hKey);
+
+ if (regresult != ERROR_SUCCESS) {
+ return NULL;
+ }
+
+ /* open that registry key */
+ SDL_snprintf(regkey, SDL_arraysize(regkey),
+#ifdef UNICODE
+ "%S\\%s",
+#else
+ "%s\\%s",
+#endif
+ REGSTR_PATH_JOYOEM, regname);
+ regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
+ if (regresult != ERROR_SUCCESS) {
+ return NULL;
+ }
+
+ /* find the size for the OEM name text */
+ regsize = sizeof(regvalue);
+ regresult =
+ RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, &regsize);
+ if (regresult == ERROR_SUCCESS) {
+ /* allocate enough memory for the OEM name text ... */
+ name = (char *) SDL_malloc(regsize);
+ if (name) {
+ /* ... and read it from the registry */
+ regresult = RegQueryValueExA(hKey,
+ REGSTR_VAL_JOYOEMNAME, 0, 0,
+ (LPBYTE) name, &regsize);
+ }
+ }
+ RegCloseKey(hKey);
+
+ return (name);
+}
+
+static int SDL_SYS_numjoysticks = 0;
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int
+SDL_SYS_JoystickInit(void)
+{
+ int i;
+ int maxdevs;
+ JOYINFOEX joyinfo;
+ JOYCAPSA joycaps;
+ MMRESULT result;
+
+ /* Reset the joystick ID & name mapping tables */
+ for (i = 0; i < MAX_JOYSTICKS; ++i) {
+ SYS_JoystickID[i] = 0;
+ SYS_JoystickName[i] = NULL;
+ }
+
+ /* Loop over all potential joystick devices */
+ SDL_SYS_numjoysticks = 0;
+ maxdevs = joyGetNumDevs();
+ for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
+
+ joyinfo.dwSize = sizeof(joyinfo);
+ joyinfo.dwFlags = JOY_RETURNALL;
+ result = joyGetPosEx(i, &joyinfo);
+ if (result == JOYERR_NOERROR) {
+ result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
+ if (result == JOYERR_NOERROR) {
+ SYS_JoystickID[SDL_SYS_numjoysticks] = i;
+ SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
+ SYS_JoystickName[SDL_SYS_numjoysticks] =
+ GetJoystickName(i, joycaps.szRegKey);
+ SDL_SYS_numjoysticks++;
+ }
+ }
+ }
+ return (SDL_SYS_numjoysticks);
+}
+
+int
+SDL_SYS_NumJoysticks(void)
+{
+ return SDL_SYS_numjoysticks;
+}
+
+void
+SDL_SYS_JoystickDetect(void)
+{
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *
+SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+{
+ if (SYS_JoystickName[device_index] != NULL) {
+ return (SYS_JoystickName[device_index]);
+ } else {
+ return (SYS_Joystick[device_index].szPname);
+ }
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+{
+ return device_index;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int
+SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ int index, i;
+ int caps_flags[MAX_AXES - 2] =
+ { JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
+ int axis_min[MAX_AXES], axis_max[MAX_AXES];
+
+
+ /* shortcut */
+ index = device_index;
+ axis_min[0] = SYS_Joystick[index].wXmin;
+ axis_max[0] = SYS_Joystick[index].wXmax;
+ axis_min[1] = SYS_Joystick[index].wYmin;
+ axis_max[1] = SYS_Joystick[index].wYmax;
+ axis_min[2] = SYS_Joystick[index].wZmin;
+ axis_max[2] = SYS_Joystick[index].wZmax;
+ axis_min[3] = SYS_Joystick[index].wRmin;
+ axis_max[3] = SYS_Joystick[index].wRmax;
+ axis_min[4] = SYS_Joystick[index].wUmin;
+ axis_max[4] = SYS_Joystick[index].wUmax;
+ axis_min[5] = SYS_Joystick[index].wVmin;
+ axis_max[5] = SYS_Joystick[index].wVmax;
+
+ /* allocate memory for system specific hardware data */
+ joystick->instance_id = device_index;
+ joystick->hwdata =
+ (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
+ if (joystick->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+ /* set hardware data */
+ joystick->hwdata->id = SYS_JoystickID[index];
+ for (i = 0; i < MAX_AXES; ++i) {
+ if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
+ joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i];
+ joystick->hwdata->transaxis[i].scale =
+ (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]);
+ } else {
+ joystick->hwdata->transaxis[i].offset = 0;
+ joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
+ }
+ }
+
+ /* fill nbuttons, naxes, and nhats fields */
+ joystick->nbuttons = SYS_Joystick[index].wNumButtons;
+ joystick->naxes = SYS_Joystick[index].wNumAxes;
+ if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
+ joystick->nhats = 1;
+ } else {
+ joystick->nhats = 0;
+ }
+ return (0);
+}
+
+static Uint8
+TranslatePOV(DWORD value)
+{
+ Uint8 pos;
+
+ pos = SDL_HAT_CENTERED;
+ if (value != JOY_POVCENTERED) {
+ if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
+ pos |= SDL_HAT_UP;
+ }
+ if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
+ pos |= SDL_HAT_RIGHT;
+ }
+ if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
+ pos |= SDL_HAT_DOWN;
+ }
+ if (value > JOY_POVBACKWARD) {
+ pos |= SDL_HAT_LEFT;
+ }
+ }
+ return (pos);
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void
+SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
+{
+ MMRESULT result;
+ int i;
+ DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
+ JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
+ };
+ DWORD pos[MAX_AXES];
+ struct _transaxis *transaxis;
+ int value;
+ JOYINFOEX joyinfo;
+
+ joyinfo.dwSize = sizeof(joyinfo);
+ joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
+ if (!joystick->hats) {
+ joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
+ }
+ result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
+ if (result != JOYERR_NOERROR) {
+ SetMMerror("joyGetPosEx", result);
+ return;
+ }
+
+ /* joystick motion events */
+ pos[0] = joyinfo.dwXpos;
+ pos[1] = joyinfo.dwYpos;
+ pos[2] = joyinfo.dwZpos;
+ pos[3] = joyinfo.dwRpos;
+ pos[4] = joyinfo.dwUpos;
+ pos[5] = joyinfo.dwVpos;
+
+ transaxis = joystick->hwdata->transaxis;
+ for (i = 0; i < joystick->naxes; i++) {
+ if (joyinfo.dwFlags & flags[i]) {
+ value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale);
+ SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
+ }
+ }
+
+ /* joystick button events */
+ if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
+ for (i = 0; i < joystick->nbuttons; ++i) {
+ if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
+ SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED);
+ } else {
+ SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED);
+ }
+ }
+ }
+
+ /* joystick hat events */
+ if (joyinfo.dwFlags & JOY_RETURNPOV) {
+ SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV));
+ }
+}
+
+/* Function to close a joystick after use */
+void
+SDL_SYS_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_free(joystick->hwdata);
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void
+SDL_SYS_JoystickQuit(void)
+{
+ int i;
+ for (i = 0; i < MAX_JOYSTICKS; i++) {
+ SDL_free(SYS_JoystickName[i]);
+ SYS_JoystickName[i] = NULL;
+ }
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = joystick->name;
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+
+/* implementation functions */
+void
+SetMMerror(char *function, int code)
+{
+ static char *error;
+ static char errbuf[1024];
+
+ errbuf[0] = 0;
+ switch (code) {
+ case MMSYSERR_NODRIVER:
+ error = "Joystick driver not present";
+ break;
+
+ case MMSYSERR_INVALPARAM:
+ case JOYERR_PARMS:
+ error = "Invalid parameter(s)";
+ break;
+
+ case MMSYSERR_BADDEVICEID:
+ error = "Bad device ID";
+ break;
+
+ case JOYERR_UNPLUGGED:
+ error = "Joystick not attached";
+ break;
+
+ case JOYERR_NOCANDO:
+ error = "Can't capture joystick input";
+ break;
+
+ default:
+ SDL_snprintf(errbuf, SDL_arraysize(errbuf),
+ "%s: Unknown Multimedia system error: 0x%x",
+ function, code);
+ break;
+ }
+
+ if (!errbuf[0]) {
+ SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
+ error);
+ }
+ SDL_SetError("%s", errbuf);
+}
+
+#endif /* SDL_JOYSTICK_WINMM */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c
new file mode 100644
index 0000000..71b72e6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c
@@ -0,0 +1,571 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
+
+/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
+ * A. Formiga's WINMM driver.
+ *
+ * Hats and sliders are completely untested; the app I'm writing this for mostly
+ * doesn't use them and I don't own any joysticks with them.
+ *
+ * We don't bother to use event notification here. It doesn't seem to work
+ * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
+ * let it return 0 events. */
+
+#include "SDL_error.h"
+#include "SDL_assert.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_mutex.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../../thread/SDL_systhread.h"
+#include "../../core/windows/SDL_windows.h"
+#if !defined(__WINRT__)
+#include <dbt.h>
+#endif
+
+#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_dinputjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+
+#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
+#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
+
+
+#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
+#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
+#endif
+
+/* local variables */
+static SDL_bool s_bDeviceAdded = SDL_FALSE;
+static SDL_bool s_bDeviceRemoved = SDL_FALSE;
+static SDL_cond *s_condJoystickThread = NULL;
+static SDL_mutex *s_mutexJoyStickEnum = NULL;
+static SDL_Thread *s_threadJoystick = NULL;
+static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
+
+JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
+
+static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
+
+#ifdef __WINRT__
+
+typedef struct
+{
+ int unused;
+} SDL_DeviceNotificationData;
+
+static void
+SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
+{
+}
+
+static int
+SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
+{
+ return 0;
+}
+
+static SDL_bool
+SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
+{
+ return SDL_FALSE;
+}
+
+#else /* !__WINRT__ */
+
+typedef struct
+{
+ HRESULT coinitialized;
+ WNDCLASSEX wincl;
+ HWND messageWindow;
+ HDEVNOTIFY hNotify;
+} SDL_DeviceNotificationData;
+
+#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200
+#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201
+
+/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
+static LRESULT CALLBACK
+SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message) {
+ case WM_DEVICECHANGE:
+ switch (wParam) {
+ case DBT_DEVICEARRIVAL:
+ case DBT_DEVICEREMOVECOMPLETE:
+ if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+ /* notify 300ms and 2 seconds later to ensure all APIs have updated status */
+ SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL);
+ SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL);
+ }
+ break;
+ }
+ return 0;
+ case WM_TIMER:
+ KillTimer(hwnd, wParam);
+ s_bWindowsDeviceChanged = SDL_TRUE;
+ return 0;
+ }
+
+ return DefWindowProc (hwnd, message, wParam, lParam);
+}
+
+static void
+SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
+{
+ if (data->hNotify)
+ UnregisterDeviceNotification(data->hNotify);
+
+ if (data->messageWindow)
+ DestroyWindow(data->messageWindow);
+
+ UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
+
+ if (data->coinitialized == S_OK) {
+ WIN_CoUninitialize();
+ }
+}
+
+static int
+SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
+{
+ DEV_BROADCAST_DEVICEINTERFACE dbh;
+ GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
+
+ SDL_zerop(data);
+
+ data->coinitialized = WIN_CoInitialize();
+
+ data->wincl.hInstance = GetModuleHandle(NULL);
+ data->wincl.lpszClassName = L"Message";
+ data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
+ data->wincl.cbSize = sizeof (WNDCLASSEX);
+
+ if (!RegisterClassEx(&data->wincl)) {
+ WIN_SetError("Failed to create register class for joystick autodetect");
+ SDL_CleanupDeviceNotification(data);
+ return -1;
+ }
+
+ data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+ if (!data->messageWindow) {
+ WIN_SetError("Failed to create message window for joystick autodetect");
+ SDL_CleanupDeviceNotification(data);
+ return -1;
+ }
+
+ SDL_zero(dbh);
+ dbh.dbcc_size = sizeof(dbh);
+ dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+ data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
+ if (!data->hNotify) {
+ WIN_SetError("Failed to create notify device for joystick autodetect");
+ SDL_CleanupDeviceNotification(data);
+ return -1;
+ }
+ return 0;
+}
+
+static SDL_bool
+SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
+{
+ MSG msg;
+ int lastret = 1;
+
+ if (!data->messageWindow) {
+ return SDL_FALSE; /* device notifications require a window */
+ }
+
+ SDL_UnlockMutex(mutex);
+ while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) {
+ lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */
+ if (lastret > 0) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ }
+ SDL_LockMutex(mutex);
+ return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
+}
+
+#endif /* __WINRT__ */
+
+/* Function/thread to scan the system for joysticks. */
+static int
+SDL_JoystickThread(void *_data)
+{
+ SDL_DeviceNotificationData notification_data;
+
+#if SDL_JOYSTICK_XINPUT
+ SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
+ SDL_zero(bOpenedXInputDevices);
+#endif
+
+ if (SDL_CreateDeviceNotification(&notification_data) < 0) {
+ return -1;
+ }
+
+ SDL_LockMutex(s_mutexJoyStickEnum);
+ while (s_bJoystickThreadQuit == SDL_FALSE) {
+ SDL_bool bXInputChanged = SDL_FALSE;
+
+ if (SDL_WaitForDeviceNotification(&notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
+#if SDL_JOYSTICK_XINPUT
+ /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
+ SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
+ if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
+ /* scan for any change in XInput devices */
+ Uint8 userId;
+ for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
+ XINPUT_CAPABILITIES capabilities;
+ const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
+ const SDL_bool available = (result == ERROR_SUCCESS);
+ if (bOpenedXInputDevices[userId] != available) {
+ bXInputChanged = SDL_TRUE;
+ bOpenedXInputDevices[userId] = available;
+ }
+ }
+ }
+#else
+ /* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */
+ break;
+#endif /* SDL_JOYSTICK_XINPUT */
+ }
+
+ if (s_bWindowsDeviceChanged || bXInputChanged) {
+ s_bDeviceRemoved = SDL_TRUE;
+ s_bDeviceAdded = SDL_TRUE;
+ s_bWindowsDeviceChanged = SDL_FALSE;
+ }
+ }
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+ SDL_CleanupDeviceNotification(&notification_data);
+
+ return 1;
+}
+
+void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
+{
+ device->send_add_event = SDL_TRUE;
+ device->nInstanceID = SDL_GetNextJoystickInstanceID();
+ device->pNext = SYS_Joystick;
+ SYS_Joystick = device;
+
+ s_bDeviceAdded = SDL_TRUE;
+}
+
+static void WINDOWS_JoystickDetect(void);
+static void WINDOWS_JoystickQuit(void);
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+static int
+WINDOWS_JoystickInit(void)
+{
+ if (SDL_DINPUT_JoystickInit() < 0) {
+ WINDOWS_JoystickQuit();
+ return -1;
+ }
+
+ if (SDL_XINPUT_JoystickInit() < 0) {
+ WINDOWS_JoystickQuit();
+ return -1;
+ }
+
+ s_mutexJoyStickEnum = SDL_CreateMutex();
+ s_condJoystickThread = SDL_CreateCond();
+ s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
+
+ WINDOWS_JoystickDetect();
+
+ if (!s_threadJoystick) {
+ /* spin up the thread to detect hotplug of devices */
+ s_bJoystickThreadQuit = SDL_FALSE;
+ s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
+ }
+ return 0;
+}
+
+/* return the number of joysticks that are connected right now */
+static int
+WINDOWS_JoystickGetCount(void)
+{
+ int nJoysticks = 0;
+ JoyStick_DeviceData *device = SYS_Joystick;
+ while (device) {
+ nJoysticks++;
+ device = device->pNext;
+ }
+
+ return nJoysticks;
+}
+
+/* detect any new joysticks being inserted into the system */
+static void
+WINDOWS_JoystickDetect(void)
+{
+ JoyStick_DeviceData *pCurList = NULL;
+
+ /* only enum the devices if the joystick thread told us something changed */
+ if (!s_bDeviceAdded && !s_bDeviceRemoved) {
+ return; /* thread hasn't signaled, nothing to do right now. */
+ }
+
+ SDL_LockMutex(s_mutexJoyStickEnum);
+
+ s_bDeviceAdded = SDL_FALSE;
+ s_bDeviceRemoved = SDL_FALSE;
+
+ pCurList = SYS_Joystick;
+ SYS_Joystick = NULL;
+
+ /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
+ SDL_DINPUT_JoystickDetect(&pCurList);
+
+ /* Look for XInput devices. Do this last, so they're first in the final list. */
+ SDL_XINPUT_JoystickDetect(&pCurList);
+
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+ while (pCurList) {
+ JoyStick_DeviceData *pListNext = NULL;
+
+ if (pCurList->bXInputDevice) {
+ SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
+ } else {
+ SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
+ }
+
+ SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
+
+ pListNext = pCurList->pNext;
+ SDL_free(pCurList->joystickname);
+ SDL_free(pCurList);
+ pCurList = pListNext;
+ }
+
+ if (s_bDeviceAdded) {
+ JoyStick_DeviceData *pNewJoystick;
+ int device_index = 0;
+ s_bDeviceAdded = SDL_FALSE;
+ pNewJoystick = SYS_Joystick;
+ while (pNewJoystick) {
+ if (pNewJoystick->send_add_event) {
+ if (pNewJoystick->bXInputDevice) {
+ SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
+ } else {
+ SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
+ }
+
+ SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID);
+
+ pNewJoystick->send_add_event = SDL_FALSE;
+ }
+ device_index++;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+ }
+}
+
+/* Function to get the device-dependent name of a joystick */
+static const char *
+WINDOWS_JoystickGetDeviceName(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+
+ for (; device_index > 0; device_index--)
+ device = device->pNext;
+
+ return device->joystickname;
+}
+
+static int
+WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+ int index;
+
+ for (index = device_index; index > 0; index--)
+ device = device->pNext;
+
+ return device->bXInputDevice ? (int)device->XInputUserId : -1;
+}
+
+/* return the stable device guid for this device index */
+static SDL_JoystickGUID
+WINDOWS_JoystickGetDeviceGUID(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+ int index;
+
+ for (index = device_index; index > 0; index--)
+ device = device->pNext;
+
+ return device->guid;
+}
+
+/* Function to perform the mapping between current device instance and this joysticks instance id */
+static SDL_JoystickID
+WINDOWS_JoystickGetDeviceInstanceID(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+ int index;
+
+ for (index = device_index; index > 0; index--)
+ device = device->pNext;
+
+ return device->nInstanceID;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+static int
+WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ JoyStick_DeviceData *joystickdevice = SYS_Joystick;
+
+ for (; device_index > 0; device_index--)
+ joystickdevice = joystickdevice->pNext;
+
+ /* allocate memory for system specific hardware data */
+ joystick->instance_id = joystickdevice->nInstanceID;
+ joystick->hwdata =
+ (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
+ if (joystick->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(joystick->hwdata);
+ joystick->hwdata->guid = joystickdevice->guid;
+
+ if (joystickdevice->bXInputDevice) {
+ return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
+ } else {
+ return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
+ }
+}
+
+static int
+WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ if (joystick->hwdata->bXInputDevice) {
+ return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
+ } else {
+ return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
+ }
+}
+
+static void
+WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
+{
+ if (!joystick->hwdata) {
+ return;
+ }
+
+ if (joystick->hwdata->bXInputDevice) {
+ SDL_XINPUT_JoystickUpdate(joystick);
+ } else {
+ SDL_DINPUT_JoystickUpdate(joystick);
+ }
+}
+
+/* Function to close a joystick after use */
+static void
+WINDOWS_JoystickClose(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata->bXInputDevice) {
+ SDL_XINPUT_JoystickClose(joystick);
+ } else {
+ SDL_DINPUT_JoystickClose(joystick);
+ }
+
+ SDL_free(joystick->hwdata);
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+static void
+WINDOWS_JoystickQuit(void)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+
+ while (device) {
+ JoyStick_DeviceData *device_next = device->pNext;
+ SDL_free(device->joystickname);
+ SDL_free(device);
+ device = device_next;
+ }
+ SYS_Joystick = NULL;
+
+ if (s_threadJoystick) {
+ SDL_LockMutex(s_mutexJoyStickEnum);
+ s_bJoystickThreadQuit = SDL_TRUE;
+ SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+#ifndef __WINRT__
+ PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
+#endif
+ SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
+
+ SDL_DestroyMutex(s_mutexJoyStickEnum);
+ SDL_DestroyCond(s_condJoystickThread);
+ s_condJoystickThread= NULL;
+ s_mutexJoyStickEnum = NULL;
+ s_threadJoystick = NULL;
+ }
+
+ SDL_DINPUT_JoystickQuit();
+ SDL_XINPUT_JoystickQuit();
+
+ s_bDeviceAdded = SDL_FALSE;
+ s_bDeviceRemoved = SDL_FALSE;
+}
+
+SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
+{
+ WINDOWS_JoystickInit,
+ WINDOWS_JoystickGetCount,
+ WINDOWS_JoystickDetect,
+ WINDOWS_JoystickGetDeviceName,
+ WINDOWS_JoystickGetDevicePlayerIndex,
+ WINDOWS_JoystickGetDeviceGUID,
+ WINDOWS_JoystickGetDeviceInstanceID,
+ WINDOWS_JoystickOpen,
+ WINDOWS_JoystickRumble,
+ WINDOWS_JoystickUpdate,
+ WINDOWS_JoystickClose,
+ WINDOWS_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
new file mode 100644
index 0000000..611f7e6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
@@ -0,0 +1,95 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+#include "../../core/windows/SDL_windows.h"
+#include "../../core/windows/SDL_directx.h"
+
+#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
+
+typedef struct JoyStick_DeviceData
+{
+ SDL_JoystickGUID guid;
+ char *joystickname;
+ Uint8 send_add_event;
+ SDL_JoystickID nInstanceID;
+ SDL_bool bXInputDevice;
+ BYTE SubType;
+ Uint8 XInputUserId;
+ DIDEVICEINSTANCE dxdevice;
+ WCHAR hidPath[MAX_PATH];
+ struct JoyStick_DeviceData *pNext;
+} JoyStick_DeviceData;
+
+extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
+
+typedef enum Type
+{
+ BUTTON,
+ AXIS,
+ HAT
+} Type;
+
+typedef struct input_t
+{
+ /* DirectInput offset for this input type: */
+ DWORD ofs;
+
+ /* Button, axis or hat: */
+ Type type;
+
+ /* SDL input offset: */
+ Uint8 num;
+} input_t;
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+ SDL_JoystickGUID guid;
+ Uint32 rumble_expiration;
+
+#if SDL_JOYSTICK_DINPUT
+ LPDIRECTINPUTDEVICE8 InputDevice;
+ DIDEVCAPS Capabilities;
+ SDL_bool buffered;
+ input_t Inputs[MAX_INPUTS];
+ int NumInputs;
+ int NumSliders;
+ SDL_bool ff_initialized;
+ DIEFFECT *ffeffect;
+ LPDIRECTINPUTEFFECT ffeffect_ref;
+#endif
+
+ SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
+ SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
+ Uint8 userid; /* XInput userid index for this joystick */
+ DWORD dwPacketNumber;
+};
+
+#if SDL_JOYSTICK_DINPUT
+extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
+#endif
+
+extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c
new file mode 100644
index 0000000..6bbe475
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c
@@ -0,0 +1,560 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+
+#if SDL_JOYSTICK_XINPUT
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_timer.h"
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool s_bXInputEnabled = SDL_TRUE;
+static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
+
+
+static SDL_bool
+SDL_XInputUseOldJoystickMapping()
+{
+#ifdef __WINRT__
+ /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
+ /* FIXME: Why are Win8/10 different here? -flibit */
+ return (NTDDI_VERSION < NTDDI_WIN10);
+#else
+ static int s_XInputUseOldJoystickMapping = -1;
+ if (s_XInputUseOldJoystickMapping < 0) {
+ s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
+ }
+ return (s_XInputUseOldJoystickMapping > 0);
+#endif
+}
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+ return s_bXInputEnabled;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+ s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
+
+ if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
+ s_bXInputEnabled = SDL_FALSE; /* oh well. */
+ }
+ return 0;
+}
+
+static char *
+GetXInputName(const Uint8 userid, BYTE SubType)
+{
+ char name[32];
+
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
+ } else {
+ switch (SubType) {
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
+ case XINPUT_DEVSUBTYPE_GUITAR_BASS:
+ SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
+ break;
+ default:
+ SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
+ break;
+ }
+ }
+ return SDL_strdup(name);
+}
+
+/* We can't really tell what device is being used for XInput, but we can guess
+ and we'll be correct for the case where only one device is connected.
+ */
+static void
+GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
+{
+#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
+
+ PRAWINPUTDEVICELIST devices = NULL;
+ UINT i, j, device_count = 0;
+
+ if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
+ return; /* oh well. */
+ }
+
+ devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
+ if (devices == NULL) {
+ return;
+ }
+
+ if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ SDL_free(devices);
+ return; /* oh well. */
+ }
+
+ for (i = 0; i < device_count; i++) {
+ RID_DEVICE_INFO rdi;
+ char devName[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = SDL_arraysize(devName);
+
+ rdi.cbSize = sizeof(rdi);
+ if ((devices[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+ (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+ (SDL_strstr(devName, "IG_") != NULL)) {
+ SDL_bool found = SDL_FALSE;
+ for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
+ if (j == userid) {
+ continue;
+ }
+ if (!s_arrXInputDevicePath[j]) {
+ continue;
+ }
+ if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
+ found = SDL_TRUE;
+ break;
+ }
+ }
+ if (found) {
+ /* We already have this device in our XInput device list */
+ continue;
+ }
+
+ /* We don't actually know if this is the right device for this
+ * userid, but we'll record it so we'll at least be consistent
+ * when the raw device list changes.
+ */
+ *pVID = (Uint16)rdi.hid.dwVendorId;
+ *pPID = (Uint16)rdi.hid.dwProductId;
+ *pVersion = (Uint16)rdi.hid.dwVersionNumber;
+ if (s_arrXInputDevicePath[userid]) {
+ SDL_free(s_arrXInputDevicePath[userid]);
+ }
+ s_arrXInputDevicePath[userid] = SDL_strdup(devName);
+ break;
+ }
+ }
+ SDL_free(devices);
+#endif /* ifndef __WINRT__ */
+}
+
+static void
+AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
+{
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ JoyStick_DeviceData *pPrevJoystick = NULL;
+ JoyStick_DeviceData *pNewJoystick = *pContext;
+
+ if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
+ return;
+
+ if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
+ return;
+
+ while (pNewJoystick) {
+ if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
+ /* if we are replacing the front of the list then update it */
+ if (pNewJoystick == *pContext) {
+ *pContext = pNewJoystick->pNext;
+ } else if (pPrevJoystick) {
+ pPrevJoystick->pNext = pNewJoystick->pNext;
+ }
+
+ pNewJoystick->pNext = SYS_Joystick;
+ SYS_Joystick = pNewJoystick;
+ return; /* already in the list. */
+ }
+
+ pPrevJoystick = pNewJoystick;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+
+ pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+ if (!pNewJoystick) {
+ return; /* better luck next time? */
+ }
+ SDL_zerop(pNewJoystick);
+
+ pNewJoystick->joystickname = GetXInputName(userid, SubType);
+ if (!pNewJoystick->joystickname) {
+ SDL_free(pNewJoystick);
+ return; /* better luck next time? */
+ }
+
+ pNewJoystick->bXInputDevice = SDL_TRUE;
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_zero(pNewJoystick->guid);
+ } else {
+ Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
+
+ GuessXInputDevice(userid, &vendor, &product, &version);
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is an XInput device and what subtype it is */
+ pNewJoystick->guid.data[14] = 'x';
+ pNewJoystick->guid.data[15] = SubType;
+ }
+ pNewJoystick->SubType = SubType;
+ pNewJoystick->XInputUserId = userid;
+
+ if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
+ SDL_free(pNewJoystick);
+ return;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor, product, version)) {
+ /* The HIDAPI driver is taking care of this device */
+ SDL_free(pNewJoystick);
+ return;
+ }
+#endif
+
+ WINDOWS_AddJoystickDevice(pNewJoystick);
+}
+
+static void
+DelXInputDevice(Uint8 userid)
+{
+ if (s_arrXInputDevicePath[userid]) {
+ SDL_free(s_arrXInputDevicePath[userid]);
+ s_arrXInputDevicePath[userid] = NULL;
+ }
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+ int iuserid;
+
+ if (!s_bXInputEnabled) {
+ return;
+ }
+
+ /* iterate in reverse, so these are in the final list in ascending numeric order. */
+ for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
+ const Uint8 userid = (Uint8)iuserid;
+ XINPUT_CAPABILITIES capabilities;
+ if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
+ AddXInputDevice(userid, capabilities.SubType, pContext);
+ } else {
+ DelXInputDevice(userid);
+ }
+ }
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ const Uint8 userId = joystickdevice->XInputUserId;
+ XINPUT_CAPABILITIES capabilities;
+ XINPUT_VIBRATION state;
+
+ SDL_assert(s_bXInputEnabled);
+ SDL_assert(XINPUTGETCAPABILITIES);
+ SDL_assert(XINPUTSETSTATE);
+ SDL_assert(userId < XUSER_MAX_COUNT);
+
+ joystick->player_index = userId;
+
+ joystick->hwdata->bXInputDevice = SDL_TRUE;
+
+ if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
+ SDL_free(joystick->hwdata);
+ joystick->hwdata = NULL;
+ return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
+ }
+ SDL_zero(state);
+ joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
+ joystick->hwdata->userid = userId;
+
+ /* The XInput API has a hard coded button/axis mapping, so we just match it */
+ if (SDL_XInputUseOldJoystickMapping()) {
+ joystick->naxes = 6;
+ joystick->nbuttons = 15;
+ } else {
+ joystick->naxes = 6;
+ joystick->nbuttons = 11;
+ joystick->nhats = 1;
+ }
+ return 0;
+}
+
+static void
+UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
+ SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
+ if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
+ ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ switch (pBatteryInformation->BatteryLevel) {
+ case BATTERY_LEVEL_EMPTY:
+ ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
+ break;
+ case BATTERY_LEVEL_LOW:
+ ePowerLevel = SDL_JOYSTICK_POWER_LOW;
+ break;
+ case BATTERY_LEVEL_MEDIUM:
+ ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
+ break;
+ default:
+ case BATTERY_LEVEL_FULL:
+ ePowerLevel = SDL_JOYSTICK_POWER_FULL;
+ break;
+ }
+ }
+
+ SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
+ }
+}
+
+static void
+UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
+ XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+
+ SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+ SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+ SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+ SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
+}
+
+static void
+UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+ Uint8 hat = SDL_HAT_CENTERED;
+
+ SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
+ SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
+ SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
+ SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
+ hat |= SDL_HAT_UP;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
+ hat |= SDL_HAT_DOWN;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
+ hat |= SDL_HAT_LEFT;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
+ hat |= SDL_HAT_RIGHT;
+ }
+ SDL_PrivateJoystickHat(joystick, 0, hat);
+
+ UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
+}
+
+int
+SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ XINPUT_VIBRATION XVibration;
+
+ if (!XINPUTSETSTATE) {
+ return SDL_Unsupported();
+ }
+
+ XVibration.wLeftMotorSpeed = low_frequency_rumble;
+ XVibration.wRightMotorSpeed = high_frequency_rumble;
+ if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
+ return SDL_SetError("XInputSetState() failed");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ joystick->hwdata->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+ HRESULT result;
+ XINPUT_STATE_EX XInputState;
+ XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
+
+ if (!XINPUTGETSTATE)
+ return;
+
+ result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
+ if (result == ERROR_DEVICE_NOT_CONNECTED) {
+ return;
+ }
+
+ SDL_zero(XBatteryInformation);
+ if (XINPUTGETBATTERYINFORMATION) {
+ result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
+ }
+
+ /* only fire events if the data changed from last time */
+ if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
+ if (SDL_XInputUseOldJoystickMapping()) {
+ UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
+ } else {
+ UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
+ }
+ joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
+ }
+
+ if (joystick->hwdata->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
+ SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
+ }
+ }
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+ if (s_bXInputEnabled) {
+ WIN_UnloadXInputDLL();
+ }
+}
+
+#else /* !SDL_JOYSTICK_XINPUT */
+
+typedef struct JoyStick_DeviceData JoyStick_DeviceData;
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+ return SDL_FALSE;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+ return 0;
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+}
+
+#endif /* SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
new file mode 100644
index 0000000..8d57b62
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
@@ -0,0 +1,34 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../../core/windows/SDL_xinput.h"
+
+extern SDL_bool SDL_XINPUT_Enabled(void);
+extern int SDL_XINPUT_JoystickInit(void);
+extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
+extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
+extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
+extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
+extern void SDL_XINPUT_JoystickQuit(void);
+
+/* vi: set ts=4 sw=4 expandtab: */