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diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+#include "../../core/windows/SDL_windows.h"
+#include "../../core/windows/SDL_directx.h"
+
+#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
+
+typedef struct JoyStick_DeviceData
+{
+ SDL_JoystickGUID guid;
+ char *joystickname;
+ Uint8 send_add_event;
+ SDL_JoystickID nInstanceID;
+ SDL_bool bXInputDevice;
+ BYTE SubType;
+ Uint8 XInputUserId;
+ DIDEVICEINSTANCE dxdevice;
+ WCHAR hidPath[MAX_PATH];
+ struct JoyStick_DeviceData *pNext;
+} JoyStick_DeviceData;
+
+extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
+
+typedef enum Type
+{
+ BUTTON,
+ AXIS,
+ HAT
+} Type;
+
+typedef struct input_t
+{
+ /* DirectInput offset for this input type: */
+ DWORD ofs;
+
+ /* Button, axis or hat: */
+ Type type;
+
+ /* SDL input offset: */
+ Uint8 num;
+} input_t;
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+ SDL_JoystickGUID guid;
+ Uint32 rumble_expiration;
+
+#if SDL_JOYSTICK_DINPUT
+ LPDIRECTINPUTDEVICE8 InputDevice;
+ DIDEVCAPS Capabilities;
+ SDL_bool buffered;
+ input_t Inputs[MAX_INPUTS];
+ int NumInputs;
+ int NumSliders;
+ SDL_bool ff_initialized;
+ DIEFFECT *ffeffect;
+ LPDIRECTINPUTEFFECT ffeffect_ref;
+#endif
+
+ SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
+ SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
+ Uint8 userid; /* XInput userid index for this joystick */
+ DWORD dwPacketNumber;
+};
+
+#if SDL_JOYSTICK_DINPUT
+extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
+#endif
+
+extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
+
+/* vi: set ts=4 sw=4 expandtab: */