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-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c1155
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h31
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c452
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c571
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h95
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c560
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h34
7 files changed, 2898 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c
new file mode 100644
index 0000000..67d7d25
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick.c
@@ -0,0 +1,1155 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+
+#if SDL_JOYSTICK_DINPUT
+
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_dinputjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL 0x80000000
+#endif
+
+#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
+#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
+
+#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
+
+/* external variables referenced. */
+extern HWND SDL_HelperWindow;
+
+/* local variables */
+static SDL_bool coinitialized = SDL_FALSE;
+static LPDIRECTINPUT8 dinput = NULL;
+static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
+static UINT SDL_RawDevListCount = 0;
+
+/* Taken from Wine - Thanks! */
+static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
+ { &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+ { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+};
+
+const DIDATAFORMAT SDL_c_dfDIJoystick2 = {
+ sizeof(DIDATAFORMAT),
+ sizeof(DIOBJECTDATAFORMAT),
+ DIDF_ABSAXIS,
+ sizeof(DIJOYSTATE2),
+ SDL_arraysize(dfDIJoystick2),
+ dfDIJoystick2
+};
+
+/* Convert a DirectInput return code to a text message */
+static int
+SetDIerror(const char *function, HRESULT code)
+{
+ /*
+ return SDL_SetError("%s() [%s]: %s", function,
+ DXGetErrorString9A(code), DXGetErrorDescription9A(code));
+ */
+ return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
+}
+
+static SDL_bool
+SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
+{
+ static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+
+ static const GUID *s_XInputProductGUID[] = {
+ &IID_ValveStreamingGamepad,
+ &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
+ &IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */
+ &IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */
+ &IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */
+ &IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */
+ &IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */
+ &IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */
+ &IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */
+ };
+
+ size_t iDevice;
+ UINT i;
+
+ if (!SDL_XINPUT_Enabled()) {
+ return SDL_FALSE;
+ }
+
+ /* Check for well known XInput device GUIDs */
+ /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
+ for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
+ if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
+ return SDL_TRUE;
+ }
+ }
+
+ /* Go through RAWINPUT (WinXP and later) to find HID devices. */
+ /* Cache this if we end up using it. */
+ if (SDL_RawDevList == NULL) {
+ if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
+ return SDL_FALSE; /* oh well. */
+ }
+
+ SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
+ if (SDL_RawDevList == NULL) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+
+ if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ SDL_free(SDL_RawDevList);
+ SDL_RawDevList = NULL;
+ return SDL_FALSE; /* oh well. */
+ }
+ }
+
+ for (i = 0; i < SDL_RawDevListCount; i++) {
+ RID_DEVICE_INFO rdi;
+ char devName[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = SDL_arraysize(devName);
+
+ rdi.cbSize = sizeof(rdi);
+ if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+ (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
+ (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+ (SDL_strstr(devName, "IG_") != NULL)) {
+ return SDL_TRUE;
+ }
+ }
+
+ return SDL_FALSE;
+}
+
+void FreeRumbleEffectData(DIEFFECT *effect)
+{
+ if (!effect) {
+ return;
+ }
+ SDL_free(effect->rgdwAxes);
+ SDL_free(effect->rglDirection);
+ SDL_free(effect->lpvTypeSpecificParams);
+ SDL_free(effect);
+}
+
+DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
+{
+ DIEFFECT *effect;
+ DIPERIODIC *periodic;
+
+ /* Create the effect */
+ effect = (DIEFFECT *)SDL_calloc(1, sizeof(*effect));
+ if (!effect) {
+ return NULL;
+ }
+ effect->dwSize = sizeof(*effect);
+ effect->dwGain = 10000;
+ effect->dwFlags = DIEFF_OBJECTOFFSETS;
+ effect->dwDuration = duration_ms * 1000; /* In microseconds. */
+ effect->dwTriggerButton = DIEB_NOTRIGGER;
+
+ effect->cAxes = 2;
+ effect->rgdwAxes = (DWORD *)SDL_calloc(effect->cAxes, sizeof(DWORD));
+ if (!effect->rgdwAxes) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+
+ effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG));
+ if (!effect->rglDirection) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+ effect->dwFlags |= DIEFF_CARTESIAN;
+
+ periodic = (DIPERIODIC *)SDL_calloc(1, sizeof(*periodic));
+ if (!periodic) {
+ FreeRumbleEffectData(effect);
+ return NULL;
+ }
+ periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
+ periodic->dwPeriod = 1000000;
+
+ effect->cbTypeSpecificParams = sizeof(*periodic);
+ effect->lpvTypeSpecificParams = periodic;
+
+ return effect;
+}
+
+int
+SDL_DINPUT_JoystickInit(void)
+{
+ HRESULT result;
+ HINSTANCE instance;
+
+ result = WIN_CoInitialize();
+ if (FAILED(result)) {
+ return SetDIerror("CoInitialize", result);
+ }
+
+ coinitialized = SDL_TRUE;
+
+ result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
+ &IID_IDirectInput8, (LPVOID)&dinput);
+
+ if (FAILED(result)) {
+ return SetDIerror("CoCreateInstance", result);
+ }
+
+ /* Because we used CoCreateInstance, we need to Initialize it, first. */
+ instance = GetModuleHandle(NULL);
+ if (instance == NULL) {
+ return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
+ }
+ result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
+
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInput::Initialize", result);
+ }
+ return 0;
+}
+
+/* helper function for direct input, gets called for each connected joystick */
+static BOOL CALLBACK
+EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
+{
+ JoyStick_DeviceData *pNewJoystick;
+ JoyStick_DeviceData *pPrevJoystick = NULL;
+ const DWORD devtype = (pdidInstance->dwDevType & 0xFF);
+ Uint16 *guid16;
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ WCHAR hidPath[MAX_PATH];
+
+ if (devtype == DI8DEVTYPE_SUPPLEMENTAL) {
+ /* Add any supplemental devices that should be ignored here */
+#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID)
+ static DWORD ignored_devices[] = {
+ MAKE_TABLE_ENTRY(0, 0)
+ };
+#undef MAKE_TABLE_ENTRY
+ unsigned int i;
+
+ for (i = 0; i < SDL_arraysize(ignored_devices); ++i) {
+ if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) {
+ return DIENUM_CONTINUE;
+ }
+ }
+ }
+
+ if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
+ return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
+ }
+
+ {
+ HRESULT result;
+ LPDIRECTINPUTDEVICE8 device;
+ LPDIRECTINPUTDEVICE8 InputDevice;
+ DIPROPGUIDANDPATH dipdw2;
+
+ result = IDirectInput8_CreateDevice(dinput, &(pdidInstance->guidInstance), &device, NULL);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ /* Now get the IDirectInputDevice8 interface, instead. */
+ result = IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8, (LPVOID *)&InputDevice);
+ /* We are done with this object. Use the stored one from now on. */
+ IDirectInputDevice8_Release(device);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+ dipdw2.diph.dwSize = sizeof(dipdw2);
+ dipdw2.diph.dwHeaderSize = sizeof(dipdw2.diph);
+ dipdw2.diph.dwObj = 0; // device property
+ dipdw2.diph.dwHow = DIPH_DEVICE;
+
+ result = IDirectInputDevice8_GetProperty(InputDevice, DIPROP_GUIDANDPATH, &dipdw2.diph);
+ IDirectInputDevice8_Release(InputDevice);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ /* Get device path, compare that instead of GUID, additionally update GUIDs of joysticks with matching paths, in case they're not open yet. */
+ SDL_wcslcpy(hidPath, dipdw2.wszPath, SDL_arraysize(hidPath));
+ }
+
+ pNewJoystick = *(JoyStick_DeviceData **)pContext;
+ while (pNewJoystick) {
+ if (SDL_wcscmp(pNewJoystick->hidPath, hidPath) == 0) {
+ /* if we are replacing the front of the list then update it */
+ if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
+ *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
+ } else if (pPrevJoystick) {
+ pPrevJoystick->pNext = pNewJoystick->pNext;
+ }
+
+ // Update with new guid/etc, if it has changed
+ pNewJoystick->dxdevice = *pdidInstance;
+
+ pNewJoystick->pNext = SYS_Joystick;
+ SYS_Joystick = pNewJoystick;
+
+ return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
+ }
+
+ pPrevJoystick = pNewJoystick;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+
+ pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+ if (!pNewJoystick) {
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ SDL_zerop(pNewJoystick);
+ SDL_wcslcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath));
+ pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
+ if (!pNewJoystick->joystickname) {
+ SDL_free(pNewJoystick);
+ return DIENUM_CONTINUE; /* better luck next time? */
+ }
+
+ SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
+ sizeof(DIDEVICEINSTANCE));
+
+ SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data));
+
+ guid16 = (Uint16 *)pNewJoystick->guid.data;
+ if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) {
+ vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1);
+ product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1);
+ version = 0;
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+ } else {
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
+ *guid16++ = 0;
+ SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
+ }
+
+ if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
+ SDL_free(pNewJoystick);
+ return DIENUM_CONTINUE;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor, product, 0)) {
+ /* The HIDAPI driver is taking care of this device */
+ SDL_free(pNewJoystick);
+ return DIENUM_CONTINUE;
+ }
+#endif
+
+ WINDOWS_AddJoystickDevice(pNewJoystick);
+
+ return DIENUM_CONTINUE; /* get next device, please */
+}
+
+void
+SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+ IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
+
+ if (SDL_RawDevList) {
+ SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
+ SDL_RawDevList = NULL;
+ }
+ SDL_RawDevListCount = 0;
+}
+
+static BOOL CALLBACK
+EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
+{
+ SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
+ HRESULT result;
+ input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
+
+ if (dev->dwType & DIDFT_BUTTON) {
+ in->type = BUTTON;
+ in->num = joystick->nbuttons;
+ in->ofs = DIJOFS_BUTTON(in->num);
+ joystick->nbuttons++;
+ } else if (dev->dwType & DIDFT_POV) {
+ in->type = HAT;
+ in->num = joystick->nhats;
+ in->ofs = DIJOFS_POV(in->num);
+ joystick->nhats++;
+ } else if (dev->dwType & DIDFT_AXIS) {
+ DIPROPRANGE diprg;
+ DIPROPDWORD dilong;
+
+ in->type = AXIS;
+ in->num = joystick->naxes;
+ if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_X;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_Y;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_Z;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_RX;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_RY;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
+ in->ofs = DIJOFS_RZ;
+ else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
+ in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
+ ++joystick->hwdata->NumSliders;
+ } else {
+ return DIENUM_CONTINUE; /* not an axis we can grok */
+ }
+
+ diprg.diph.dwSize = sizeof(diprg);
+ diprg.diph.dwHeaderSize = sizeof(diprg.diph);
+ diprg.diph.dwObj = dev->dwType;
+ diprg.diph.dwHow = DIPH_BYID;
+ diprg.lMin = SDL_JOYSTICK_AXIS_MIN;
+ diprg.lMax = SDL_JOYSTICK_AXIS_MAX;
+
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_RANGE, &diprg.diph);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* don't use this axis */
+ }
+
+ /* Set dead zone to 0. */
+ dilong.diph.dwSize = sizeof(dilong);
+ dilong.diph.dwHeaderSize = sizeof(dilong.diph);
+ dilong.diph.dwObj = dev->dwType;
+ dilong.diph.dwHow = DIPH_BYID;
+ dilong.dwData = 0;
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_DEADZONE, &dilong.diph);
+ if (FAILED(result)) {
+ return DIENUM_CONTINUE; /* don't use this axis */
+ }
+
+ joystick->naxes++;
+ } else {
+ /* not supported at this time */
+ return DIENUM_CONTINUE;
+ }
+
+ joystick->hwdata->NumInputs++;
+
+ if (joystick->hwdata->NumInputs == MAX_INPUTS) {
+ return DIENUM_STOP; /* too many */
+ }
+
+ return DIENUM_CONTINUE;
+}
+
+/* Sort using the data offset into the DInput struct.
+ * This gives a reasonable ordering for the inputs.
+ */
+static int
+SortDevFunc(const void *a, const void *b)
+{
+ const input_t *inputA = (const input_t*)a;
+ const input_t *inputB = (const input_t*)b;
+
+ if (inputA->ofs < inputB->ofs)
+ return -1;
+ if (inputA->ofs > inputB->ofs)
+ return 1;
+ return 0;
+}
+
+/* Sort the input objects and recalculate the indices for each input. */
+static void
+SortDevObjects(SDL_Joystick *joystick)
+{
+ input_t *inputs = joystick->hwdata->Inputs;
+ int nButtons = 0;
+ int nHats = 0;
+ int nAxis = 0;
+ int n;
+
+ SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
+
+ for (n = 0; n < joystick->hwdata->NumInputs; n++) {
+ switch (inputs[n].type) {
+ case BUTTON:
+ inputs[n].num = nButtons;
+ nButtons++;
+ break;
+
+ case HAT:
+ inputs[n].num = nHats;
+ nHats++;
+ break;
+
+ case AXIS:
+ inputs[n].num = nAxis;
+ nAxis++;
+ break;
+ }
+ }
+}
+
+int
+SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ HRESULT result;
+ LPDIRECTINPUTDEVICE8 device;
+ DIPROPDWORD dipdw;
+
+ joystick->hwdata->buffered = SDL_TRUE;
+ joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
+
+ SDL_zero(dipdw);
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+
+ result =
+ IDirectInput8_CreateDevice(dinput,
+ &(joystickdevice->dxdevice.guidInstance), &device, NULL);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInput::CreateDevice", result);
+ }
+
+ /* Now get the IDirectInputDevice8 interface, instead. */
+ result = IDirectInputDevice8_QueryInterface(device,
+ &IID_IDirectInputDevice8,
+ (LPVOID *)& joystick->
+ hwdata->InputDevice);
+ /* We are done with this object. Use the stored one from now on. */
+ IDirectInputDevice8_Release(device);
+
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::QueryInterface", result);
+ }
+
+ /* Acquire shared access. Exclusive access is required for forces,
+ * though. */
+ result =
+ IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
+ InputDevice, SDL_HelperWindow,
+ DISCL_EXCLUSIVE |
+ DISCL_BACKGROUND);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
+ }
+
+ /* Use the extended data structure: DIJOYSTATE2. */
+ result =
+ IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
+ &SDL_c_dfDIJoystick2);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
+ }
+
+ /* Get device capabilities */
+ result =
+ IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
+ &joystick->hwdata->Capabilities);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
+ }
+
+ /* Force capable? */
+ if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::Acquire", result);
+ }
+
+ /* reset all actuators. */
+ result =
+ IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
+ InputDevice,
+ DISFFC_RESET);
+
+ /* Not necessarily supported, ignore if not supported.
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
+ }
+ */
+
+ result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
+
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::Unacquire", result);
+ }
+
+ /* Turn on auto-centering for a ForceFeedback device (until told
+ * otherwise). */
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = DIPROPAUTOCENTER_ON;
+
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_AUTOCENTER, &dipdw.diph);
+
+ /* Not necessarily supported, ignore if not supported.
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetProperty", result);
+ }
+ */
+ }
+
+ /* What buttons and axes does it have? */
+ IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
+ EnumDevObjectsCallback, joystick,
+ DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
+
+ /* Reorder the input objects. Some devices do not report the X axis as
+ * the first axis, for example. */
+ SortDevObjects(joystick);
+
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = INPUT_QSIZE;
+
+ /* Set the buffer size */
+ result =
+ IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+ DIPROP_BUFFERSIZE, &dipdw.diph);
+
+ if (result == DI_POLLEDDEVICE) {
+ /* This device doesn't support buffering, so we're forced
+ * to use less reliable polling. */
+ joystick->hwdata->buffered = SDL_FALSE;
+ } else if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetProperty", result);
+ }
+ return 0;
+}
+
+static int
+SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms)
+{
+ HRESULT result;
+
+ /* Reset and then enable actuators */
+ result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (SUCCEEDED(result)) {
+ result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_RESET);
+ }
+ }
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_RESET)", result);
+ }
+
+ result = IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->InputDevice, DISFFC_SETACTUATORSON);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand(DISFFC_SETACTUATORSON)", result);
+ }
+
+ /* Create the effect */
+ joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
+ if (!joystick->hwdata->ffeffect) {
+ return SDL_OutOfMemory();
+ }
+
+ result = IDirectInputDevice8_CreateEffect(joystick->hwdata->InputDevice, &GUID_Sine,
+ joystick->hwdata->ffeffect, &joystick->hwdata->ffeffect_ref, NULL);
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::CreateEffect", result);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ HRESULT result;
+
+ /* Scale and average the two rumble strengths */
+ Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
+
+ if (!(joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK)) {
+ return SDL_Unsupported();
+ }
+
+ if (joystick->hwdata->ff_initialized) {
+ DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams);
+ joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
+ periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
+
+ result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
+ if (result == DIERR_INPUTLOST) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (SUCCEEDED(result)) {
+ result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
+ }
+ }
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::SetParameters", result);
+ }
+ } else {
+ if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) {
+ return -1;
+ }
+ joystick->hwdata->ff_initialized = SDL_TRUE;
+ }
+
+ result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTEXCLUSIVEACQUIRED) {
+ result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ if (SUCCEEDED(result)) {
+ result = IDirectInputEffect_Start(joystick->hwdata->ffeffect_ref, 1, 0);
+ }
+ }
+ if (FAILED(result)) {
+ return SetDIerror("IDirectInputDevice8::Start", result);
+ }
+ return 0;
+}
+
+static Uint8
+TranslatePOV(DWORD value)
+{
+ const int HAT_VALS[] = {
+ SDL_HAT_UP,
+ SDL_HAT_UP | SDL_HAT_RIGHT,
+ SDL_HAT_RIGHT,
+ SDL_HAT_DOWN | SDL_HAT_RIGHT,
+ SDL_HAT_DOWN,
+ SDL_HAT_DOWN | SDL_HAT_LEFT,
+ SDL_HAT_LEFT,
+ SDL_HAT_UP | SDL_HAT_LEFT
+ };
+
+ if (LOWORD(value) == 0xFFFF)
+ return SDL_HAT_CENTERED;
+
+ /* Round the value up: */
+ value += 4500 / 2;
+ value %= 36000;
+ value /= 4500;
+
+ if (value >= 8)
+ return SDL_HAT_CENTERED; /* shouldn't happen */
+
+ return HAT_VALS[value];
+}
+
+static void
+UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
+{
+ int i;
+ HRESULT result;
+ DWORD numevents;
+ DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
+
+ numevents = INPUT_QSIZE;
+ result =
+ IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
+ sizeof(DIDEVICEOBJECTDATA), evtbuf,
+ &numevents, 0);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ result =
+ IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
+ sizeof(DIDEVICEOBJECTDATA),
+ evtbuf, &numevents, 0);
+ }
+
+ /* Handle the events or punt */
+ if (FAILED(result)) {
+ return;
+ }
+
+ for (i = 0; i < (int)numevents; ++i) {
+ int j;
+
+ for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
+ const input_t *in = &joystick->hwdata->Inputs[j];
+
+ if (evtbuf[i].dwOfs != in->ofs)
+ continue;
+
+ switch (in->type) {
+ case AXIS:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
+ break;
+ case BUTTON:
+ SDL_PrivateJoystickButton(joystick, in->num,
+ (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
+ break;
+ case HAT:
+ {
+ Uint8 pos = TranslatePOV(evtbuf[i].dwData);
+ SDL_PrivateJoystickHat(joystick, in->num, pos);
+ }
+ break;
+ }
+ }
+ }
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+static void
+UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
+{
+ DIJOYSTATE2 state;
+ HRESULT result;
+ int i;
+
+ result =
+ IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
+ sizeof(DIJOYSTATE2), &state);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ result =
+ IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
+ sizeof(DIJOYSTATE2), &state);
+ }
+
+ if (result != DI_OK) {
+ return;
+ }
+
+ /* Set each known axis, button and POV. */
+ for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
+ const input_t *in = &joystick->hwdata->Inputs[i];
+
+ switch (in->type) {
+ case AXIS:
+ switch (in->ofs) {
+ case DIJOFS_X:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
+ break;
+ case DIJOFS_Y:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
+ break;
+ case DIJOFS_Z:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
+ break;
+ case DIJOFS_RX:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
+ break;
+ case DIJOFS_RY:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
+ break;
+ case DIJOFS_RZ:
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
+ break;
+ case DIJOFS_SLIDER(0):
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
+ break;
+ case DIJOFS_SLIDER(1):
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
+ break;
+ }
+ break;
+
+ case BUTTON:
+ SDL_PrivateJoystickButton(joystick, in->num,
+ (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
+ break;
+ case HAT:
+ {
+ Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
+ SDL_PrivateJoystickHat(joystick, in->num, pos);
+ break;
+ }
+ }
+ }
+}
+
+void
+SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+ HRESULT result;
+
+ result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
+ if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+ IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+ IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
+ }
+
+ if (joystick->hwdata->buffered) {
+ UpdateDINPUTJoystickState_Buffered(joystick);
+ } else {
+ UpdateDINPUTJoystickState_Polled(joystick);
+ }
+}
+
+void
+SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata->ffeffect_ref) {
+ IDirectInputEffect_Unload(joystick->hwdata->ffeffect_ref);
+ joystick->hwdata->ffeffect_ref = NULL;
+ }
+ if (joystick->hwdata->ffeffect) {
+ FreeRumbleEffectData(joystick->hwdata->ffeffect);
+ joystick->hwdata->ffeffect = NULL;
+ }
+ IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
+ IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
+ joystick->hwdata->ff_initialized = SDL_FALSE;
+}
+
+void
+SDL_DINPUT_JoystickQuit(void)
+{
+ if (dinput != NULL) {
+ IDirectInput8_Release(dinput);
+ dinput = NULL;
+ }
+
+ if (coinitialized) {
+ WIN_CoUninitialize();
+ coinitialized = SDL_FALSE;
+ }
+}
+
+#else /* !SDL_JOYSTICK_DINPUT */
+
+typedef struct JoyStick_DeviceData JoyStick_DeviceData;
+
+int
+SDL_DINPUT_JoystickInit(void)
+{
+ return 0;
+}
+
+void
+SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_DINPUT_JoystickQuit(void)
+{
+}
+
+#endif /* SDL_JOYSTICK_DINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
new file mode 100644
index 0000000..9f29fc7
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
@@ -0,0 +1,31 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+extern int SDL_DINPUT_JoystickInit(void);
+extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
+extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
+extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
+extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
+extern void SDL_DINPUT_JoystickQuit(void);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c
new file mode 100644
index 0000000..60e3fcb
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_mmjoystick.c
@@ -0,0 +1,452 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_WINMM
+
+/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
+
+#include "../../core/windows/SDL_windows.h"
+#include <mmsystem.h>
+#include <regstr.h>
+
+#include "SDL_events.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+#ifdef REGSTR_VAL_JOYOEMNAME
+#undef REGSTR_VAL_JOYOEMNAME
+#endif
+#define REGSTR_VAL_JOYOEMNAME "OEMName"
+
+#define MAX_JOYSTICKS 16
+#define MAX_AXES 6 /* each joystick can have up to 6 axes */
+#define MAX_BUTTONS 32 /* and 32 buttons */
+#define JOY_BUTTON_FLAG(n) (1<<n)
+
+
+/* array to hold joystick ID values */
+static UINT SYS_JoystickID[MAX_JOYSTICKS];
+static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
+static char *SYS_JoystickName[MAX_JOYSTICKS];
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+ /* joystick ID */
+ UINT id;
+
+ /* values used to translate device-specific coordinates into
+ SDL-standard ranges */
+ struct _transaxis
+ {
+ int offset;
+ float scale;
+ } transaxis[6];
+};
+
+/* Convert a Windows Multimedia API return code to a text message */
+static void SetMMerror(char *function, int code);
+
+
+static char *
+GetJoystickName(int index, const char *szRegKey)
+{
+ /* added 7/24/2004 by Eckhard Stolberg */
+ /*
+ see if there is a joystick for the current
+ index (1-16) listed in the registry
+ */
+ char *name = NULL;
+ HKEY hTopKey;
+ HKEY hKey;
+ DWORD regsize;
+ LONG regresult;
+ char regkey[256];
+ char regvalue[256];
+ char regname[256];
+
+ SDL_snprintf(regkey, SDL_arraysize(regkey),
+#ifdef UNICODE
+ "%S\\%s\\%S",
+#else
+ "%s\\%s\\%s",
+#endif
+ REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
+ hTopKey = HKEY_LOCAL_MACHINE;
+ regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
+ if (regresult != ERROR_SUCCESS) {
+ hTopKey = HKEY_CURRENT_USER;
+ regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
+ }
+ if (regresult != ERROR_SUCCESS) {
+ return NULL;
+ }
+
+ /* find the registry key name for the joystick's properties */
+ regsize = sizeof(regname);
+ SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
+ REGSTR_VAL_JOYOEMNAME);
+ regresult =
+ RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, &regsize);
+ RegCloseKey(hKey);
+
+ if (regresult != ERROR_SUCCESS) {
+ return NULL;
+ }
+
+ /* open that registry key */
+ SDL_snprintf(regkey, SDL_arraysize(regkey),
+#ifdef UNICODE
+ "%S\\%s",
+#else
+ "%s\\%s",
+#endif
+ REGSTR_PATH_JOYOEM, regname);
+ regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
+ if (regresult != ERROR_SUCCESS) {
+ return NULL;
+ }
+
+ /* find the size for the OEM name text */
+ regsize = sizeof(regvalue);
+ regresult =
+ RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, &regsize);
+ if (regresult == ERROR_SUCCESS) {
+ /* allocate enough memory for the OEM name text ... */
+ name = (char *) SDL_malloc(regsize);
+ if (name) {
+ /* ... and read it from the registry */
+ regresult = RegQueryValueExA(hKey,
+ REGSTR_VAL_JOYOEMNAME, 0, 0,
+ (LPBYTE) name, &regsize);
+ }
+ }
+ RegCloseKey(hKey);
+
+ return (name);
+}
+
+static int SDL_SYS_numjoysticks = 0;
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int
+SDL_SYS_JoystickInit(void)
+{
+ int i;
+ int maxdevs;
+ JOYINFOEX joyinfo;
+ JOYCAPSA joycaps;
+ MMRESULT result;
+
+ /* Reset the joystick ID & name mapping tables */
+ for (i = 0; i < MAX_JOYSTICKS; ++i) {
+ SYS_JoystickID[i] = 0;
+ SYS_JoystickName[i] = NULL;
+ }
+
+ /* Loop over all potential joystick devices */
+ SDL_SYS_numjoysticks = 0;
+ maxdevs = joyGetNumDevs();
+ for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
+
+ joyinfo.dwSize = sizeof(joyinfo);
+ joyinfo.dwFlags = JOY_RETURNALL;
+ result = joyGetPosEx(i, &joyinfo);
+ if (result == JOYERR_NOERROR) {
+ result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
+ if (result == JOYERR_NOERROR) {
+ SYS_JoystickID[SDL_SYS_numjoysticks] = i;
+ SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
+ SYS_JoystickName[SDL_SYS_numjoysticks] =
+ GetJoystickName(i, joycaps.szRegKey);
+ SDL_SYS_numjoysticks++;
+ }
+ }
+ }
+ return (SDL_SYS_numjoysticks);
+}
+
+int
+SDL_SYS_NumJoysticks(void)
+{
+ return SDL_SYS_numjoysticks;
+}
+
+void
+SDL_SYS_JoystickDetect(void)
+{
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *
+SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+{
+ if (SYS_JoystickName[device_index] != NULL) {
+ return (SYS_JoystickName[device_index]);
+ } else {
+ return (SYS_Joystick[device_index].szPname);
+ }
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+{
+ return device_index;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int
+SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ int index, i;
+ int caps_flags[MAX_AXES - 2] =
+ { JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
+ int axis_min[MAX_AXES], axis_max[MAX_AXES];
+
+
+ /* shortcut */
+ index = device_index;
+ axis_min[0] = SYS_Joystick[index].wXmin;
+ axis_max[0] = SYS_Joystick[index].wXmax;
+ axis_min[1] = SYS_Joystick[index].wYmin;
+ axis_max[1] = SYS_Joystick[index].wYmax;
+ axis_min[2] = SYS_Joystick[index].wZmin;
+ axis_max[2] = SYS_Joystick[index].wZmax;
+ axis_min[3] = SYS_Joystick[index].wRmin;
+ axis_max[3] = SYS_Joystick[index].wRmax;
+ axis_min[4] = SYS_Joystick[index].wUmin;
+ axis_max[4] = SYS_Joystick[index].wUmax;
+ axis_min[5] = SYS_Joystick[index].wVmin;
+ axis_max[5] = SYS_Joystick[index].wVmax;
+
+ /* allocate memory for system specific hardware data */
+ joystick->instance_id = device_index;
+ joystick->hwdata =
+ (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
+ if (joystick->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+ /* set hardware data */
+ joystick->hwdata->id = SYS_JoystickID[index];
+ for (i = 0; i < MAX_AXES; ++i) {
+ if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
+ joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i];
+ joystick->hwdata->transaxis[i].scale =
+ (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]);
+ } else {
+ joystick->hwdata->transaxis[i].offset = 0;
+ joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
+ }
+ }
+
+ /* fill nbuttons, naxes, and nhats fields */
+ joystick->nbuttons = SYS_Joystick[index].wNumButtons;
+ joystick->naxes = SYS_Joystick[index].wNumAxes;
+ if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
+ joystick->nhats = 1;
+ } else {
+ joystick->nhats = 0;
+ }
+ return (0);
+}
+
+static Uint8
+TranslatePOV(DWORD value)
+{
+ Uint8 pos;
+
+ pos = SDL_HAT_CENTERED;
+ if (value != JOY_POVCENTERED) {
+ if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
+ pos |= SDL_HAT_UP;
+ }
+ if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
+ pos |= SDL_HAT_RIGHT;
+ }
+ if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
+ pos |= SDL_HAT_DOWN;
+ }
+ if (value > JOY_POVBACKWARD) {
+ pos |= SDL_HAT_LEFT;
+ }
+ }
+ return (pos);
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void
+SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
+{
+ MMRESULT result;
+ int i;
+ DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
+ JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
+ };
+ DWORD pos[MAX_AXES];
+ struct _transaxis *transaxis;
+ int value;
+ JOYINFOEX joyinfo;
+
+ joyinfo.dwSize = sizeof(joyinfo);
+ joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
+ if (!joystick->hats) {
+ joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
+ }
+ result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
+ if (result != JOYERR_NOERROR) {
+ SetMMerror("joyGetPosEx", result);
+ return;
+ }
+
+ /* joystick motion events */
+ pos[0] = joyinfo.dwXpos;
+ pos[1] = joyinfo.dwYpos;
+ pos[2] = joyinfo.dwZpos;
+ pos[3] = joyinfo.dwRpos;
+ pos[4] = joyinfo.dwUpos;
+ pos[5] = joyinfo.dwVpos;
+
+ transaxis = joystick->hwdata->transaxis;
+ for (i = 0; i < joystick->naxes; i++) {
+ if (joyinfo.dwFlags & flags[i]) {
+ value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale);
+ SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
+ }
+ }
+
+ /* joystick button events */
+ if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
+ for (i = 0; i < joystick->nbuttons; ++i) {
+ if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
+ SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED);
+ } else {
+ SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED);
+ }
+ }
+ }
+
+ /* joystick hat events */
+ if (joyinfo.dwFlags & JOY_RETURNPOV) {
+ SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV));
+ }
+}
+
+/* Function to close a joystick after use */
+void
+SDL_SYS_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_free(joystick->hwdata);
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void
+SDL_SYS_JoystickQuit(void)
+{
+ int i;
+ for (i = 0; i < MAX_JOYSTICKS; i++) {
+ SDL_free(SYS_JoystickName[i]);
+ SYS_JoystickName[i] = NULL;
+ }
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = joystick->name;
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+
+/* implementation functions */
+void
+SetMMerror(char *function, int code)
+{
+ static char *error;
+ static char errbuf[1024];
+
+ errbuf[0] = 0;
+ switch (code) {
+ case MMSYSERR_NODRIVER:
+ error = "Joystick driver not present";
+ break;
+
+ case MMSYSERR_INVALPARAM:
+ case JOYERR_PARMS:
+ error = "Invalid parameter(s)";
+ break;
+
+ case MMSYSERR_BADDEVICEID:
+ error = "Bad device ID";
+ break;
+
+ case JOYERR_UNPLUGGED:
+ error = "Joystick not attached";
+ break;
+
+ case JOYERR_NOCANDO:
+ error = "Can't capture joystick input";
+ break;
+
+ default:
+ SDL_snprintf(errbuf, SDL_arraysize(errbuf),
+ "%s: Unknown Multimedia system error: 0x%x",
+ function, code);
+ break;
+ }
+
+ if (!errbuf[0]) {
+ SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
+ error);
+ }
+ SDL_SetError("%s", errbuf);
+}
+
+#endif /* SDL_JOYSTICK_WINMM */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c
new file mode 100644
index 0000000..71b72e6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick.c
@@ -0,0 +1,571 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
+
+/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
+ * A. Formiga's WINMM driver.
+ *
+ * Hats and sliders are completely untested; the app I'm writing this for mostly
+ * doesn't use them and I don't own any joysticks with them.
+ *
+ * We don't bother to use event notification here. It doesn't seem to work
+ * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
+ * let it return 0 events. */
+
+#include "SDL_error.h"
+#include "SDL_assert.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_mutex.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../../thread/SDL_systhread.h"
+#include "../../core/windows/SDL_windows.h"
+#if !defined(__WINRT__)
+#include <dbt.h>
+#endif
+
+#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_dinputjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+
+#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
+#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
+
+
+#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
+#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
+#endif
+
+/* local variables */
+static SDL_bool s_bDeviceAdded = SDL_FALSE;
+static SDL_bool s_bDeviceRemoved = SDL_FALSE;
+static SDL_cond *s_condJoystickThread = NULL;
+static SDL_mutex *s_mutexJoyStickEnum = NULL;
+static SDL_Thread *s_threadJoystick = NULL;
+static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
+
+JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
+
+static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
+
+#ifdef __WINRT__
+
+typedef struct
+{
+ int unused;
+} SDL_DeviceNotificationData;
+
+static void
+SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
+{
+}
+
+static int
+SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
+{
+ return 0;
+}
+
+static SDL_bool
+SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
+{
+ return SDL_FALSE;
+}
+
+#else /* !__WINRT__ */
+
+typedef struct
+{
+ HRESULT coinitialized;
+ WNDCLASSEX wincl;
+ HWND messageWindow;
+ HDEVNOTIFY hNotify;
+} SDL_DeviceNotificationData;
+
+#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200
+#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201
+
+/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
+static LRESULT CALLBACK
+SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message) {
+ case WM_DEVICECHANGE:
+ switch (wParam) {
+ case DBT_DEVICEARRIVAL:
+ case DBT_DEVICEREMOVECOMPLETE:
+ if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+ /* notify 300ms and 2 seconds later to ensure all APIs have updated status */
+ SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL);
+ SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL);
+ }
+ break;
+ }
+ return 0;
+ case WM_TIMER:
+ KillTimer(hwnd, wParam);
+ s_bWindowsDeviceChanged = SDL_TRUE;
+ return 0;
+ }
+
+ return DefWindowProc (hwnd, message, wParam, lParam);
+}
+
+static void
+SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
+{
+ if (data->hNotify)
+ UnregisterDeviceNotification(data->hNotify);
+
+ if (data->messageWindow)
+ DestroyWindow(data->messageWindow);
+
+ UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
+
+ if (data->coinitialized == S_OK) {
+ WIN_CoUninitialize();
+ }
+}
+
+static int
+SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
+{
+ DEV_BROADCAST_DEVICEINTERFACE dbh;
+ GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
+
+ SDL_zerop(data);
+
+ data->coinitialized = WIN_CoInitialize();
+
+ data->wincl.hInstance = GetModuleHandle(NULL);
+ data->wincl.lpszClassName = L"Message";
+ data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
+ data->wincl.cbSize = sizeof (WNDCLASSEX);
+
+ if (!RegisterClassEx(&data->wincl)) {
+ WIN_SetError("Failed to create register class for joystick autodetect");
+ SDL_CleanupDeviceNotification(data);
+ return -1;
+ }
+
+ data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+ if (!data->messageWindow) {
+ WIN_SetError("Failed to create message window for joystick autodetect");
+ SDL_CleanupDeviceNotification(data);
+ return -1;
+ }
+
+ SDL_zero(dbh);
+ dbh.dbcc_size = sizeof(dbh);
+ dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+ data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
+ if (!data->hNotify) {
+ WIN_SetError("Failed to create notify device for joystick autodetect");
+ SDL_CleanupDeviceNotification(data);
+ return -1;
+ }
+ return 0;
+}
+
+static SDL_bool
+SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
+{
+ MSG msg;
+ int lastret = 1;
+
+ if (!data->messageWindow) {
+ return SDL_FALSE; /* device notifications require a window */
+ }
+
+ SDL_UnlockMutex(mutex);
+ while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) {
+ lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */
+ if (lastret > 0) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ }
+ SDL_LockMutex(mutex);
+ return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
+}
+
+#endif /* __WINRT__ */
+
+/* Function/thread to scan the system for joysticks. */
+static int
+SDL_JoystickThread(void *_data)
+{
+ SDL_DeviceNotificationData notification_data;
+
+#if SDL_JOYSTICK_XINPUT
+ SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
+ SDL_zero(bOpenedXInputDevices);
+#endif
+
+ if (SDL_CreateDeviceNotification(&notification_data) < 0) {
+ return -1;
+ }
+
+ SDL_LockMutex(s_mutexJoyStickEnum);
+ while (s_bJoystickThreadQuit == SDL_FALSE) {
+ SDL_bool bXInputChanged = SDL_FALSE;
+
+ if (SDL_WaitForDeviceNotification(&notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
+#if SDL_JOYSTICK_XINPUT
+ /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
+ SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
+ if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
+ /* scan for any change in XInput devices */
+ Uint8 userId;
+ for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
+ XINPUT_CAPABILITIES capabilities;
+ const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
+ const SDL_bool available = (result == ERROR_SUCCESS);
+ if (bOpenedXInputDevices[userId] != available) {
+ bXInputChanged = SDL_TRUE;
+ bOpenedXInputDevices[userId] = available;
+ }
+ }
+ }
+#else
+ /* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */
+ break;
+#endif /* SDL_JOYSTICK_XINPUT */
+ }
+
+ if (s_bWindowsDeviceChanged || bXInputChanged) {
+ s_bDeviceRemoved = SDL_TRUE;
+ s_bDeviceAdded = SDL_TRUE;
+ s_bWindowsDeviceChanged = SDL_FALSE;
+ }
+ }
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+ SDL_CleanupDeviceNotification(&notification_data);
+
+ return 1;
+}
+
+void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
+{
+ device->send_add_event = SDL_TRUE;
+ device->nInstanceID = SDL_GetNextJoystickInstanceID();
+ device->pNext = SYS_Joystick;
+ SYS_Joystick = device;
+
+ s_bDeviceAdded = SDL_TRUE;
+}
+
+static void WINDOWS_JoystickDetect(void);
+static void WINDOWS_JoystickQuit(void);
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+static int
+WINDOWS_JoystickInit(void)
+{
+ if (SDL_DINPUT_JoystickInit() < 0) {
+ WINDOWS_JoystickQuit();
+ return -1;
+ }
+
+ if (SDL_XINPUT_JoystickInit() < 0) {
+ WINDOWS_JoystickQuit();
+ return -1;
+ }
+
+ s_mutexJoyStickEnum = SDL_CreateMutex();
+ s_condJoystickThread = SDL_CreateCond();
+ s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
+
+ WINDOWS_JoystickDetect();
+
+ if (!s_threadJoystick) {
+ /* spin up the thread to detect hotplug of devices */
+ s_bJoystickThreadQuit = SDL_FALSE;
+ s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
+ }
+ return 0;
+}
+
+/* return the number of joysticks that are connected right now */
+static int
+WINDOWS_JoystickGetCount(void)
+{
+ int nJoysticks = 0;
+ JoyStick_DeviceData *device = SYS_Joystick;
+ while (device) {
+ nJoysticks++;
+ device = device->pNext;
+ }
+
+ return nJoysticks;
+}
+
+/* detect any new joysticks being inserted into the system */
+static void
+WINDOWS_JoystickDetect(void)
+{
+ JoyStick_DeviceData *pCurList = NULL;
+
+ /* only enum the devices if the joystick thread told us something changed */
+ if (!s_bDeviceAdded && !s_bDeviceRemoved) {
+ return; /* thread hasn't signaled, nothing to do right now. */
+ }
+
+ SDL_LockMutex(s_mutexJoyStickEnum);
+
+ s_bDeviceAdded = SDL_FALSE;
+ s_bDeviceRemoved = SDL_FALSE;
+
+ pCurList = SYS_Joystick;
+ SYS_Joystick = NULL;
+
+ /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
+ SDL_DINPUT_JoystickDetect(&pCurList);
+
+ /* Look for XInput devices. Do this last, so they're first in the final list. */
+ SDL_XINPUT_JoystickDetect(&pCurList);
+
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+ while (pCurList) {
+ JoyStick_DeviceData *pListNext = NULL;
+
+ if (pCurList->bXInputDevice) {
+ SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
+ } else {
+ SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
+ }
+
+ SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
+
+ pListNext = pCurList->pNext;
+ SDL_free(pCurList->joystickname);
+ SDL_free(pCurList);
+ pCurList = pListNext;
+ }
+
+ if (s_bDeviceAdded) {
+ JoyStick_DeviceData *pNewJoystick;
+ int device_index = 0;
+ s_bDeviceAdded = SDL_FALSE;
+ pNewJoystick = SYS_Joystick;
+ while (pNewJoystick) {
+ if (pNewJoystick->send_add_event) {
+ if (pNewJoystick->bXInputDevice) {
+ SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
+ } else {
+ SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
+ }
+
+ SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID);
+
+ pNewJoystick->send_add_event = SDL_FALSE;
+ }
+ device_index++;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+ }
+}
+
+/* Function to get the device-dependent name of a joystick */
+static const char *
+WINDOWS_JoystickGetDeviceName(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+
+ for (; device_index > 0; device_index--)
+ device = device->pNext;
+
+ return device->joystickname;
+}
+
+static int
+WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+ int index;
+
+ for (index = device_index; index > 0; index--)
+ device = device->pNext;
+
+ return device->bXInputDevice ? (int)device->XInputUserId : -1;
+}
+
+/* return the stable device guid for this device index */
+static SDL_JoystickGUID
+WINDOWS_JoystickGetDeviceGUID(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+ int index;
+
+ for (index = device_index; index > 0; index--)
+ device = device->pNext;
+
+ return device->guid;
+}
+
+/* Function to perform the mapping between current device instance and this joysticks instance id */
+static SDL_JoystickID
+WINDOWS_JoystickGetDeviceInstanceID(int device_index)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+ int index;
+
+ for (index = device_index; index > 0; index--)
+ device = device->pNext;
+
+ return device->nInstanceID;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+static int
+WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ JoyStick_DeviceData *joystickdevice = SYS_Joystick;
+
+ for (; device_index > 0; device_index--)
+ joystickdevice = joystickdevice->pNext;
+
+ /* allocate memory for system specific hardware data */
+ joystick->instance_id = joystickdevice->nInstanceID;
+ joystick->hwdata =
+ (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
+ if (joystick->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(joystick->hwdata);
+ joystick->hwdata->guid = joystickdevice->guid;
+
+ if (joystickdevice->bXInputDevice) {
+ return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
+ } else {
+ return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
+ }
+}
+
+static int
+WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ if (joystick->hwdata->bXInputDevice) {
+ return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
+ } else {
+ return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
+ }
+}
+
+static void
+WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
+{
+ if (!joystick->hwdata) {
+ return;
+ }
+
+ if (joystick->hwdata->bXInputDevice) {
+ SDL_XINPUT_JoystickUpdate(joystick);
+ } else {
+ SDL_DINPUT_JoystickUpdate(joystick);
+ }
+}
+
+/* Function to close a joystick after use */
+static void
+WINDOWS_JoystickClose(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata->bXInputDevice) {
+ SDL_XINPUT_JoystickClose(joystick);
+ } else {
+ SDL_DINPUT_JoystickClose(joystick);
+ }
+
+ SDL_free(joystick->hwdata);
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+static void
+WINDOWS_JoystickQuit(void)
+{
+ JoyStick_DeviceData *device = SYS_Joystick;
+
+ while (device) {
+ JoyStick_DeviceData *device_next = device->pNext;
+ SDL_free(device->joystickname);
+ SDL_free(device);
+ device = device_next;
+ }
+ SYS_Joystick = NULL;
+
+ if (s_threadJoystick) {
+ SDL_LockMutex(s_mutexJoyStickEnum);
+ s_bJoystickThreadQuit = SDL_TRUE;
+ SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+#ifndef __WINRT__
+ PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
+#endif
+ SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
+
+ SDL_DestroyMutex(s_mutexJoyStickEnum);
+ SDL_DestroyCond(s_condJoystickThread);
+ s_condJoystickThread= NULL;
+ s_mutexJoyStickEnum = NULL;
+ s_threadJoystick = NULL;
+ }
+
+ SDL_DINPUT_JoystickQuit();
+ SDL_XINPUT_JoystickQuit();
+
+ s_bDeviceAdded = SDL_FALSE;
+ s_bDeviceRemoved = SDL_FALSE;
+}
+
+SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
+{
+ WINDOWS_JoystickInit,
+ WINDOWS_JoystickGetCount,
+ WINDOWS_JoystickDetect,
+ WINDOWS_JoystickGetDeviceName,
+ WINDOWS_JoystickGetDevicePlayerIndex,
+ WINDOWS_JoystickGetDeviceGUID,
+ WINDOWS_JoystickGetDeviceInstanceID,
+ WINDOWS_JoystickOpen,
+ WINDOWS_JoystickRumble,
+ WINDOWS_JoystickUpdate,
+ WINDOWS_JoystickClose,
+ WINDOWS_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
new file mode 100644
index 0000000..611f7e6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
@@ -0,0 +1,95 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+#include "../../core/windows/SDL_windows.h"
+#include "../../core/windows/SDL_directx.h"
+
+#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
+
+typedef struct JoyStick_DeviceData
+{
+ SDL_JoystickGUID guid;
+ char *joystickname;
+ Uint8 send_add_event;
+ SDL_JoystickID nInstanceID;
+ SDL_bool bXInputDevice;
+ BYTE SubType;
+ Uint8 XInputUserId;
+ DIDEVICEINSTANCE dxdevice;
+ WCHAR hidPath[MAX_PATH];
+ struct JoyStick_DeviceData *pNext;
+} JoyStick_DeviceData;
+
+extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
+
+typedef enum Type
+{
+ BUTTON,
+ AXIS,
+ HAT
+} Type;
+
+typedef struct input_t
+{
+ /* DirectInput offset for this input type: */
+ DWORD ofs;
+
+ /* Button, axis or hat: */
+ Type type;
+
+ /* SDL input offset: */
+ Uint8 num;
+} input_t;
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+ SDL_JoystickGUID guid;
+ Uint32 rumble_expiration;
+
+#if SDL_JOYSTICK_DINPUT
+ LPDIRECTINPUTDEVICE8 InputDevice;
+ DIDEVCAPS Capabilities;
+ SDL_bool buffered;
+ input_t Inputs[MAX_INPUTS];
+ int NumInputs;
+ int NumSliders;
+ SDL_bool ff_initialized;
+ DIEFFECT *ffeffect;
+ LPDIRECTINPUTEFFECT ffeffect_ref;
+#endif
+
+ SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
+ SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
+ Uint8 userid; /* XInput userid index for this joystick */
+ DWORD dwPacketNumber;
+};
+
+#if SDL_JOYSTICK_DINPUT
+extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
+#endif
+
+extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c
new file mode 100644
index 0000000..6bbe475
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c
@@ -0,0 +1,560 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+
+#if SDL_JOYSTICK_XINPUT
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_timer.h"
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool s_bXInputEnabled = SDL_TRUE;
+static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
+
+
+static SDL_bool
+SDL_XInputUseOldJoystickMapping()
+{
+#ifdef __WINRT__
+ /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
+ /* FIXME: Why are Win8/10 different here? -flibit */
+ return (NTDDI_VERSION < NTDDI_WIN10);
+#else
+ static int s_XInputUseOldJoystickMapping = -1;
+ if (s_XInputUseOldJoystickMapping < 0) {
+ s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
+ }
+ return (s_XInputUseOldJoystickMapping > 0);
+#endif
+}
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+ return s_bXInputEnabled;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+ s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
+
+ if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
+ s_bXInputEnabled = SDL_FALSE; /* oh well. */
+ }
+ return 0;
+}
+
+static char *
+GetXInputName(const Uint8 userid, BYTE SubType)
+{
+ char name[32];
+
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
+ } else {
+ switch (SubType) {
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
+ case XINPUT_DEVSUBTYPE_GUITAR_BASS:
+ SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
+ break;
+ default:
+ SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
+ break;
+ }
+ }
+ return SDL_strdup(name);
+}
+
+/* We can't really tell what device is being used for XInput, but we can guess
+ and we'll be correct for the case where only one device is connected.
+ */
+static void
+GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
+{
+#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
+
+ PRAWINPUTDEVICELIST devices = NULL;
+ UINT i, j, device_count = 0;
+
+ if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
+ return; /* oh well. */
+ }
+
+ devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
+ if (devices == NULL) {
+ return;
+ }
+
+ if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ SDL_free(devices);
+ return; /* oh well. */
+ }
+
+ for (i = 0; i < device_count; i++) {
+ RID_DEVICE_INFO rdi;
+ char devName[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = SDL_arraysize(devName);
+
+ rdi.cbSize = sizeof(rdi);
+ if ((devices[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+ (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+ (SDL_strstr(devName, "IG_") != NULL)) {
+ SDL_bool found = SDL_FALSE;
+ for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
+ if (j == userid) {
+ continue;
+ }
+ if (!s_arrXInputDevicePath[j]) {
+ continue;
+ }
+ if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
+ found = SDL_TRUE;
+ break;
+ }
+ }
+ if (found) {
+ /* We already have this device in our XInput device list */
+ continue;
+ }
+
+ /* We don't actually know if this is the right device for this
+ * userid, but we'll record it so we'll at least be consistent
+ * when the raw device list changes.
+ */
+ *pVID = (Uint16)rdi.hid.dwVendorId;
+ *pPID = (Uint16)rdi.hid.dwProductId;
+ *pVersion = (Uint16)rdi.hid.dwVersionNumber;
+ if (s_arrXInputDevicePath[userid]) {
+ SDL_free(s_arrXInputDevicePath[userid]);
+ }
+ s_arrXInputDevicePath[userid] = SDL_strdup(devName);
+ break;
+ }
+ }
+ SDL_free(devices);
+#endif /* ifndef __WINRT__ */
+}
+
+static void
+AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
+{
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ JoyStick_DeviceData *pPrevJoystick = NULL;
+ JoyStick_DeviceData *pNewJoystick = *pContext;
+
+ if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
+ return;
+
+ if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
+ return;
+
+ while (pNewJoystick) {
+ if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
+ /* if we are replacing the front of the list then update it */
+ if (pNewJoystick == *pContext) {
+ *pContext = pNewJoystick->pNext;
+ } else if (pPrevJoystick) {
+ pPrevJoystick->pNext = pNewJoystick->pNext;
+ }
+
+ pNewJoystick->pNext = SYS_Joystick;
+ SYS_Joystick = pNewJoystick;
+ return; /* already in the list. */
+ }
+
+ pPrevJoystick = pNewJoystick;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+
+ pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+ if (!pNewJoystick) {
+ return; /* better luck next time? */
+ }
+ SDL_zerop(pNewJoystick);
+
+ pNewJoystick->joystickname = GetXInputName(userid, SubType);
+ if (!pNewJoystick->joystickname) {
+ SDL_free(pNewJoystick);
+ return; /* better luck next time? */
+ }
+
+ pNewJoystick->bXInputDevice = SDL_TRUE;
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_zero(pNewJoystick->guid);
+ } else {
+ Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
+
+ GuessXInputDevice(userid, &vendor, &product, &version);
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is an XInput device and what subtype it is */
+ pNewJoystick->guid.data[14] = 'x';
+ pNewJoystick->guid.data[15] = SubType;
+ }
+ pNewJoystick->SubType = SubType;
+ pNewJoystick->XInputUserId = userid;
+
+ if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
+ SDL_free(pNewJoystick);
+ return;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor, product, version)) {
+ /* The HIDAPI driver is taking care of this device */
+ SDL_free(pNewJoystick);
+ return;
+ }
+#endif
+
+ WINDOWS_AddJoystickDevice(pNewJoystick);
+}
+
+static void
+DelXInputDevice(Uint8 userid)
+{
+ if (s_arrXInputDevicePath[userid]) {
+ SDL_free(s_arrXInputDevicePath[userid]);
+ s_arrXInputDevicePath[userid] = NULL;
+ }
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+ int iuserid;
+
+ if (!s_bXInputEnabled) {
+ return;
+ }
+
+ /* iterate in reverse, so these are in the final list in ascending numeric order. */
+ for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
+ const Uint8 userid = (Uint8)iuserid;
+ XINPUT_CAPABILITIES capabilities;
+ if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
+ AddXInputDevice(userid, capabilities.SubType, pContext);
+ } else {
+ DelXInputDevice(userid);
+ }
+ }
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ const Uint8 userId = joystickdevice->XInputUserId;
+ XINPUT_CAPABILITIES capabilities;
+ XINPUT_VIBRATION state;
+
+ SDL_assert(s_bXInputEnabled);
+ SDL_assert(XINPUTGETCAPABILITIES);
+ SDL_assert(XINPUTSETSTATE);
+ SDL_assert(userId < XUSER_MAX_COUNT);
+
+ joystick->player_index = userId;
+
+ joystick->hwdata->bXInputDevice = SDL_TRUE;
+
+ if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
+ SDL_free(joystick->hwdata);
+ joystick->hwdata = NULL;
+ return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
+ }
+ SDL_zero(state);
+ joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
+ joystick->hwdata->userid = userId;
+
+ /* The XInput API has a hard coded button/axis mapping, so we just match it */
+ if (SDL_XInputUseOldJoystickMapping()) {
+ joystick->naxes = 6;
+ joystick->nbuttons = 15;
+ } else {
+ joystick->naxes = 6;
+ joystick->nbuttons = 11;
+ joystick->nhats = 1;
+ }
+ return 0;
+}
+
+static void
+UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
+ SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
+ if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
+ ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ switch (pBatteryInformation->BatteryLevel) {
+ case BATTERY_LEVEL_EMPTY:
+ ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
+ break;
+ case BATTERY_LEVEL_LOW:
+ ePowerLevel = SDL_JOYSTICK_POWER_LOW;
+ break;
+ case BATTERY_LEVEL_MEDIUM:
+ ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
+ break;
+ default:
+ case BATTERY_LEVEL_FULL:
+ ePowerLevel = SDL_JOYSTICK_POWER_FULL;
+ break;
+ }
+ }
+
+ SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
+ }
+}
+
+static void
+UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
+ XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+
+ SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+ SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+ SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+ SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
+}
+
+static void
+UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+ Uint8 hat = SDL_HAT_CENTERED;
+
+ SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
+ SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
+ SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
+ SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
+ hat |= SDL_HAT_UP;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
+ hat |= SDL_HAT_DOWN;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
+ hat |= SDL_HAT_LEFT;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
+ hat |= SDL_HAT_RIGHT;
+ }
+ SDL_PrivateJoystickHat(joystick, 0, hat);
+
+ UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
+}
+
+int
+SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ XINPUT_VIBRATION XVibration;
+
+ if (!XINPUTSETSTATE) {
+ return SDL_Unsupported();
+ }
+
+ XVibration.wLeftMotorSpeed = low_frequency_rumble;
+ XVibration.wRightMotorSpeed = high_frequency_rumble;
+ if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
+ return SDL_SetError("XInputSetState() failed");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ joystick->hwdata->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+ HRESULT result;
+ XINPUT_STATE_EX XInputState;
+ XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
+
+ if (!XINPUTGETSTATE)
+ return;
+
+ result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
+ if (result == ERROR_DEVICE_NOT_CONNECTED) {
+ return;
+ }
+
+ SDL_zero(XBatteryInformation);
+ if (XINPUTGETBATTERYINFORMATION) {
+ result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
+ }
+
+ /* only fire events if the data changed from last time */
+ if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
+ if (SDL_XInputUseOldJoystickMapping()) {
+ UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
+ } else {
+ UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
+ }
+ joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
+ }
+
+ if (joystick->hwdata->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
+ SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
+ }
+ }
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+ if (s_bXInputEnabled) {
+ WIN_UnloadXInputDLL();
+ }
+}
+
+#else /* !SDL_JOYSTICK_XINPUT */
+
+typedef struct JoyStick_DeviceData JoyStick_DeviceData;
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+ return SDL_FALSE;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+ return 0;
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+}
+
+#endif /* SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
new file mode 100644
index 0000000..8d57b62
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
@@ -0,0 +1,34 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../../core/windows/SDL_xinput.h"
+
+extern SDL_bool SDL_XINPUT_Enabled(void);
+extern int SDL_XINPUT_JoystickInit(void);
+extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
+extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
+extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
+extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
+extern void SDL_XINPUT_JoystickQuit(void);
+
+/* vi: set ts=4 sw=4 expandtab: */