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Diffstat (limited to 'source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c')
-rw-r--r--source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c560
1 files changed, 560 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c
new file mode 100644
index 0000000..6bbe475
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/windows/SDL_xinputjoystick.c
@@ -0,0 +1,560 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+
+#if SDL_JOYSTICK_XINPUT
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_timer.h"
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool s_bXInputEnabled = SDL_TRUE;
+static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
+
+
+static SDL_bool
+SDL_XInputUseOldJoystickMapping()
+{
+#ifdef __WINRT__
+ /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
+ /* FIXME: Why are Win8/10 different here? -flibit */
+ return (NTDDI_VERSION < NTDDI_WIN10);
+#else
+ static int s_XInputUseOldJoystickMapping = -1;
+ if (s_XInputUseOldJoystickMapping < 0) {
+ s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
+ }
+ return (s_XInputUseOldJoystickMapping > 0);
+#endif
+}
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+ return s_bXInputEnabled;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+ s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
+
+ if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
+ s_bXInputEnabled = SDL_FALSE; /* oh well. */
+ }
+ return 0;
+}
+
+static char *
+GetXInputName(const Uint8 userid, BYTE SubType)
+{
+ char name[32];
+
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
+ } else {
+ switch (SubType) {
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
+ case XINPUT_DEVSUBTYPE_GUITAR_BASS:
+ SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
+ break;
+ default:
+ SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
+ break;
+ }
+ }
+ return SDL_strdup(name);
+}
+
+/* We can't really tell what device is being used for XInput, but we can guess
+ and we'll be correct for the case where only one device is connected.
+ */
+static void
+GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
+{
+#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
+
+ PRAWINPUTDEVICELIST devices = NULL;
+ UINT i, j, device_count = 0;
+
+ if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
+ return; /* oh well. */
+ }
+
+ devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
+ if (devices == NULL) {
+ return;
+ }
+
+ if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ SDL_free(devices);
+ return; /* oh well. */
+ }
+
+ for (i = 0; i < device_count; i++) {
+ RID_DEVICE_INFO rdi;
+ char devName[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = SDL_arraysize(devName);
+
+ rdi.cbSize = sizeof(rdi);
+ if ((devices[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+ (GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+ (SDL_strstr(devName, "IG_") != NULL)) {
+ SDL_bool found = SDL_FALSE;
+ for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
+ if (j == userid) {
+ continue;
+ }
+ if (!s_arrXInputDevicePath[j]) {
+ continue;
+ }
+ if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
+ found = SDL_TRUE;
+ break;
+ }
+ }
+ if (found) {
+ /* We already have this device in our XInput device list */
+ continue;
+ }
+
+ /* We don't actually know if this is the right device for this
+ * userid, but we'll record it so we'll at least be consistent
+ * when the raw device list changes.
+ */
+ *pVID = (Uint16)rdi.hid.dwVendorId;
+ *pPID = (Uint16)rdi.hid.dwProductId;
+ *pVersion = (Uint16)rdi.hid.dwVersionNumber;
+ if (s_arrXInputDevicePath[userid]) {
+ SDL_free(s_arrXInputDevicePath[userid]);
+ }
+ s_arrXInputDevicePath[userid] = SDL_strdup(devName);
+ break;
+ }
+ }
+ SDL_free(devices);
+#endif /* ifndef __WINRT__ */
+}
+
+static void
+AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
+{
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ JoyStick_DeviceData *pPrevJoystick = NULL;
+ JoyStick_DeviceData *pNewJoystick = *pContext;
+
+ if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
+ return;
+
+ if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
+ return;
+
+ while (pNewJoystick) {
+ if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
+ /* if we are replacing the front of the list then update it */
+ if (pNewJoystick == *pContext) {
+ *pContext = pNewJoystick->pNext;
+ } else if (pPrevJoystick) {
+ pPrevJoystick->pNext = pNewJoystick->pNext;
+ }
+
+ pNewJoystick->pNext = SYS_Joystick;
+ SYS_Joystick = pNewJoystick;
+ return; /* already in the list. */
+ }
+
+ pPrevJoystick = pNewJoystick;
+ pNewJoystick = pNewJoystick->pNext;
+ }
+
+ pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+ if (!pNewJoystick) {
+ return; /* better luck next time? */
+ }
+ SDL_zerop(pNewJoystick);
+
+ pNewJoystick->joystickname = GetXInputName(userid, SubType);
+ if (!pNewJoystick->joystickname) {
+ SDL_free(pNewJoystick);
+ return; /* better luck next time? */
+ }
+
+ pNewJoystick->bXInputDevice = SDL_TRUE;
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_zero(pNewJoystick->guid);
+ } else {
+ Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
+
+ GuessXInputDevice(userid, &vendor, &product, &version);
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is an XInput device and what subtype it is */
+ pNewJoystick->guid.data[14] = 'x';
+ pNewJoystick->guid.data[15] = SubType;
+ }
+ pNewJoystick->SubType = SubType;
+ pNewJoystick->XInputUserId = userid;
+
+ if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
+ SDL_free(pNewJoystick);
+ return;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor, product, version)) {
+ /* The HIDAPI driver is taking care of this device */
+ SDL_free(pNewJoystick);
+ return;
+ }
+#endif
+
+ WINDOWS_AddJoystickDevice(pNewJoystick);
+}
+
+static void
+DelXInputDevice(Uint8 userid)
+{
+ if (s_arrXInputDevicePath[userid]) {
+ SDL_free(s_arrXInputDevicePath[userid]);
+ s_arrXInputDevicePath[userid] = NULL;
+ }
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+ int iuserid;
+
+ if (!s_bXInputEnabled) {
+ return;
+ }
+
+ /* iterate in reverse, so these are in the final list in ascending numeric order. */
+ for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
+ const Uint8 userid = (Uint8)iuserid;
+ XINPUT_CAPABILITIES capabilities;
+ if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
+ AddXInputDevice(userid, capabilities.SubType, pContext);
+ } else {
+ DelXInputDevice(userid);
+ }
+ }
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ const Uint8 userId = joystickdevice->XInputUserId;
+ XINPUT_CAPABILITIES capabilities;
+ XINPUT_VIBRATION state;
+
+ SDL_assert(s_bXInputEnabled);
+ SDL_assert(XINPUTGETCAPABILITIES);
+ SDL_assert(XINPUTSETSTATE);
+ SDL_assert(userId < XUSER_MAX_COUNT);
+
+ joystick->player_index = userId;
+
+ joystick->hwdata->bXInputDevice = SDL_TRUE;
+
+ if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
+ SDL_free(joystick->hwdata);
+ joystick->hwdata = NULL;
+ return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
+ }
+ SDL_zero(state);
+ joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
+ joystick->hwdata->userid = userId;
+
+ /* The XInput API has a hard coded button/axis mapping, so we just match it */
+ if (SDL_XInputUseOldJoystickMapping()) {
+ joystick->naxes = 6;
+ joystick->nbuttons = 15;
+ } else {
+ joystick->naxes = 6;
+ joystick->nbuttons = 11;
+ joystick->nhats = 1;
+ }
+ return 0;
+}
+
+static void
+UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
+ SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
+ if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
+ ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ switch (pBatteryInformation->BatteryLevel) {
+ case BATTERY_LEVEL_EMPTY:
+ ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
+ break;
+ case BATTERY_LEVEL_LOW:
+ ePowerLevel = SDL_JOYSTICK_POWER_LOW;
+ break;
+ case BATTERY_LEVEL_MEDIUM:
+ ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
+ break;
+ default:
+ case BATTERY_LEVEL_FULL:
+ ePowerLevel = SDL_JOYSTICK_POWER_FULL;
+ break;
+ }
+ }
+
+ SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
+ }
+}
+
+static void
+UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
+ XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+
+ SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+ SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+ SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+ SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
+}
+
+static void
+UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+ Uint8 hat = SDL_HAT_CENTERED;
+
+ SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
+ SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
+ SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
+ SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
+ hat |= SDL_HAT_UP;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
+ hat |= SDL_HAT_DOWN;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
+ hat |= SDL_HAT_LEFT;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
+ hat |= SDL_HAT_RIGHT;
+ }
+ SDL_PrivateJoystickHat(joystick, 0, hat);
+
+ UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
+}
+
+int
+SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ XINPUT_VIBRATION XVibration;
+
+ if (!XINPUTSETSTATE) {
+ return SDL_Unsupported();
+ }
+
+ XVibration.wLeftMotorSpeed = low_frequency_rumble;
+ XVibration.wRightMotorSpeed = high_frequency_rumble;
+ if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
+ return SDL_SetError("XInputSetState() failed");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ joystick->hwdata->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+ HRESULT result;
+ XINPUT_STATE_EX XInputState;
+ XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
+
+ if (!XINPUTGETSTATE)
+ return;
+
+ result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
+ if (result == ERROR_DEVICE_NOT_CONNECTED) {
+ return;
+ }
+
+ SDL_zero(XBatteryInformation);
+ if (XINPUTGETBATTERYINFORMATION) {
+ result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
+ }
+
+ /* only fire events if the data changed from last time */
+ if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
+ if (SDL_XInputUseOldJoystickMapping()) {
+ UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
+ } else {
+ UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
+ }
+ joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
+ }
+
+ if (joystick->hwdata->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
+ SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
+ }
+ }
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+ if (s_bXInputEnabled) {
+ WIN_UnloadXInputDLL();
+ }
+}
+
+#else /* !SDL_JOYSTICK_XINPUT */
+
+typedef struct JoyStick_DeviceData JoyStick_DeviceData;
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+ return SDL_FALSE;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+ return 0;
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+}
+
+#endif /* SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */