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Diffstat (limited to 'source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c')
-rw-r--r--source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c710
1 files changed, 710 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c
new file mode 100644
index 0000000..69b657f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/android/SDL_sysjoystick.c
@@ -0,0 +1,710 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_ANDROID
+
+#include <stdio.h> /* For the definition of NULL */
+#include "SDL_error.h"
+#include "SDL_events.h"
+
+#include "SDL_joystick.h"
+#include "SDL_hints.h"
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_log.h"
+#include "SDL_sysjoystick_c.h"
+#include "../SDL_joystick_c.h"
+#include "../../events/SDL_keyboard_c.h"
+#include "../../core/android/SDL_android.h"
+#include "../hidapi/SDL_hidapijoystick_c.h"
+
+#include "android/keycodes.h"
+
+/* As of platform android-14, android/keycodes.h is missing these defines */
+#ifndef AKEYCODE_BUTTON_1
+#define AKEYCODE_BUTTON_1 188
+#define AKEYCODE_BUTTON_2 189
+#define AKEYCODE_BUTTON_3 190
+#define AKEYCODE_BUTTON_4 191
+#define AKEYCODE_BUTTON_5 192
+#define AKEYCODE_BUTTON_6 193
+#define AKEYCODE_BUTTON_7 194
+#define AKEYCODE_BUTTON_8 195
+#define AKEYCODE_BUTTON_9 196
+#define AKEYCODE_BUTTON_10 197
+#define AKEYCODE_BUTTON_11 198
+#define AKEYCODE_BUTTON_12 199
+#define AKEYCODE_BUTTON_13 200
+#define AKEYCODE_BUTTON_14 201
+#define AKEYCODE_BUTTON_15 202
+#define AKEYCODE_BUTTON_16 203
+#endif
+
+#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
+#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
+#define ANDROID_MAX_NBUTTONS 36
+
+static SDL_joylist_item * JoystickByDeviceId(int device_id);
+
+static SDL_joylist_item *SDL_joylist = NULL;
+static SDL_joylist_item *SDL_joylist_tail = NULL;
+static int numjoysticks = 0;
+
+
+/* Public domain CRC implementation adapted from:
+ http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
+*/
+static Uint32 crc32_for_byte(Uint32 r)
+{
+ int i;
+ for(i = 0; i < 8; ++i) {
+ r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
+ }
+ return r ^ (Uint32)0xFF000000L;
+}
+
+static Uint32 crc32(const void *data, int count)
+{
+ Uint32 crc = 0;
+ int i;
+ for(i = 0; i < count; ++i) {
+ crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
+ }
+ return crc;
+}
+
+/* Function to convert Android keyCodes into SDL ones.
+ * This code manipulation is done to get a sequential list of codes.
+ * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
+ */
+static int
+keycode_to_SDL(int keycode)
+{
+ /* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
+ int button = 0;
+ switch (keycode) {
+ /* Some gamepad buttons (API 9) */
+ case AKEYCODE_BUTTON_A:
+ button = SDL_CONTROLLER_BUTTON_A;
+ break;
+ case AKEYCODE_BUTTON_B:
+ button = SDL_CONTROLLER_BUTTON_B;
+ break;
+ case AKEYCODE_BUTTON_X:
+ button = SDL_CONTROLLER_BUTTON_X;
+ break;
+ case AKEYCODE_BUTTON_Y:
+ button = SDL_CONTROLLER_BUTTON_Y;
+ break;
+ case AKEYCODE_BUTTON_L1:
+ button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
+ break;
+ case AKEYCODE_BUTTON_R1:
+ button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+ break;
+ case AKEYCODE_BUTTON_THUMBL:
+ button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
+ break;
+ case AKEYCODE_BUTTON_THUMBR:
+ button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
+ break;
+ case AKEYCODE_BUTTON_START:
+ button = SDL_CONTROLLER_BUTTON_START;
+ break;
+ case AKEYCODE_BACK:
+ case AKEYCODE_BUTTON_SELECT:
+ button = SDL_CONTROLLER_BUTTON_BACK;
+ break;
+ case AKEYCODE_BUTTON_MODE:
+ button = SDL_CONTROLLER_BUTTON_GUIDE;
+ break;
+ case AKEYCODE_BUTTON_L2:
+ button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
+ break;
+ case AKEYCODE_BUTTON_R2:
+ button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
+ break;
+ case AKEYCODE_BUTTON_C:
+ button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
+ break;
+ case AKEYCODE_BUTTON_Z:
+ button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
+ break;
+
+ /* D-Pad key codes (API 1) */
+ case AKEYCODE_DPAD_UP:
+ button = SDL_CONTROLLER_BUTTON_DPAD_UP;
+ break;
+ case AKEYCODE_DPAD_DOWN:
+ button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
+ break;
+ case AKEYCODE_DPAD_LEFT:
+ button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
+ break;
+ case AKEYCODE_DPAD_RIGHT:
+ button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
+ break;
+ case AKEYCODE_DPAD_CENTER:
+ /* This is handled better by applications as the A button */
+ /*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
+ button = SDL_CONTROLLER_BUTTON_A;
+ break;
+
+ /* More gamepad buttons (API 12), these get mapped to 20...35*/
+ case AKEYCODE_BUTTON_1:
+ case AKEYCODE_BUTTON_2:
+ case AKEYCODE_BUTTON_3:
+ case AKEYCODE_BUTTON_4:
+ case AKEYCODE_BUTTON_5:
+ case AKEYCODE_BUTTON_6:
+ case AKEYCODE_BUTTON_7:
+ case AKEYCODE_BUTTON_8:
+ case AKEYCODE_BUTTON_9:
+ case AKEYCODE_BUTTON_10:
+ case AKEYCODE_BUTTON_11:
+ case AKEYCODE_BUTTON_12:
+ case AKEYCODE_BUTTON_13:
+ case AKEYCODE_BUTTON_14:
+ case AKEYCODE_BUTTON_15:
+ case AKEYCODE_BUTTON_16:
+ button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
+ break;
+
+ default:
+ return -1;
+ /* break; -Wunreachable-code-break */
+ }
+
+ /* This is here in case future generations, probably with six fingers per hand,
+ * happily add new cases up above and forget to update the max number of buttons.
+ */
+ SDL_assert(button < ANDROID_MAX_NBUTTONS);
+ return button;
+}
+
+static SDL_Scancode
+button_to_scancode(int button)
+{
+ switch (button) {
+ case SDL_CONTROLLER_BUTTON_A:
+ return SDL_SCANCODE_RETURN;
+ case SDL_CONTROLLER_BUTTON_B:
+ return SDL_SCANCODE_ESCAPE;
+ case SDL_CONTROLLER_BUTTON_BACK:
+ return SDL_SCANCODE_ESCAPE;
+ case SDL_CONTROLLER_BUTTON_DPAD_UP:
+ return SDL_SCANCODE_UP;
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+ return SDL_SCANCODE_DOWN;
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+ return SDL_SCANCODE_LEFT;
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+ return SDL_SCANCODE_RIGHT;
+ }
+
+ /* Unsupported button */
+ return SDL_SCANCODE_UNKNOWN;
+}
+
+int
+Android_OnPadDown(int device_id, int keycode)
+{
+ SDL_joylist_item *item;
+ int button = keycode_to_SDL(keycode);
+ if (button >= 0) {
+ item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
+ } else {
+ SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+int
+Android_OnPadUp(int device_id, int keycode)
+{
+ SDL_joylist_item *item;
+ int button = keycode_to_SDL(keycode);
+ if (button >= 0) {
+ item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
+ } else {
+ SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+int
+Android_OnJoy(int device_id, int axis, float value)
+{
+ /* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
+ SDL_joylist_item *item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
+ }
+
+ return 0;
+}
+
+int
+Android_OnHat(int device_id, int hat_id, int x, int y)
+{
+ const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
+ const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
+ const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
+ const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
+
+ if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
+ SDL_joylist_item *item = JoystickByDeviceId(device_id);
+ if (item && item->joystick) {
+ int dpad_state = 0;
+ int dpad_delta;
+ if (x < 0) {
+ dpad_state |= DPAD_LEFT_MASK;
+ } else if (x > 0) {
+ dpad_state |= DPAD_RIGHT_MASK;
+ }
+ if (y < 0) {
+ dpad_state |= DPAD_UP_MASK;
+ } else if (y > 0) {
+ dpad_state |= DPAD_DOWN_MASK;
+ }
+
+ dpad_delta = (dpad_state ^ item->dpad_state);
+ if (dpad_delta) {
+ if (dpad_delta & DPAD_UP_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ if (dpad_delta & DPAD_DOWN_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ if (dpad_delta & DPAD_LEFT_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ if (dpad_delta & DPAD_RIGHT_MASK) {
+ SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ item->dpad_state = dpad_state;
+ }
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+
+int
+Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
+{
+ SDL_joylist_item *item;
+ SDL_JoystickGUID guid;
+ Uint16 *guid16 = (Uint16 *)guid.data;
+ int i;
+ int axis_mask;
+
+
+ if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
+ /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
+ if (naxes < 2 && nhats < 1) {
+ return -1;
+ }
+ }
+
+ if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
+ return -1;
+ }
+
+#ifdef SDL_JOYSTICK_HIDAPI
+ if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
+ /* The HIDAPI driver is taking care of this device */
+ return -1;
+ }
+#endif
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
+#endif
+
+ /* Add the available buttons and axes
+ The axis mask should probably come from Java where there is more information about the axes...
+ */
+ axis_mask = 0;
+ if (!is_accelerometer) {
+ if (naxes >= 2) {
+ axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
+ }
+ if (naxes >= 4) {
+ axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
+ }
+ if (naxes >= 6) {
+ axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
+ }
+ }
+
+ if (nhats > 0) {
+ /* Hat is translated into DPAD buttons */
+ button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
+ (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
+ (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
+ (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
+ nhats = 0;
+ }
+
+ SDL_memset(guid.data, 0, sizeof(guid.data));
+
+ /* We only need 16 bits for each of these; space them out to fill 128. */
+ /* Byteswap so devices get same GUID on little/big endian platforms. */
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
+ *guid16++ = 0;
+
+ if (vendor_id && product_id) {
+ *guid16++ = SDL_SwapLE16(vendor_id);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product_id);
+ *guid16++ = 0;
+ } else {
+ Uint32 crc = crc32(desc, SDL_strlen(desc));
+ SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
+ guid16 += 2;
+ *(Uint32 *)guid16 = SDL_SwapLE32(crc);
+ guid16 += 2;
+ }
+
+ *guid16++ = SDL_SwapLE16(button_mask);
+ *guid16++ = SDL_SwapLE16(axis_mask);
+
+ item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
+ if (item == NULL) {
+ return -1;
+ }
+
+ SDL_zerop(item);
+ item->guid = guid;
+ item->device_id = device_id;
+ item->name = SDL_strdup(name);
+ if (item->name == NULL) {
+ SDL_free(item);
+ return -1;
+ }
+
+ item->is_accelerometer = is_accelerometer;
+ if (button_mask == 0xFFFFFFFF) {
+ item->nbuttons = ANDROID_MAX_NBUTTONS;
+ } else {
+ for (i = 0; i < sizeof(button_mask)*8; ++i) {
+ if (button_mask & (1 << i)) {
+ item->nbuttons = i+1;
+ }
+ }
+ }
+ item->naxes = naxes;
+ item->nhats = nhats;
+ item->nballs = nballs;
+ item->device_instance = SDL_GetNextJoystickInstanceID();
+ if (SDL_joylist_tail == NULL) {
+ SDL_joylist = SDL_joylist_tail = item;
+ } else {
+ SDL_joylist_tail->next = item;
+ SDL_joylist_tail = item;
+ }
+
+ /* Need to increment the joystick count before we post the event */
+ ++numjoysticks;
+
+ SDL_PrivateJoystickAdded(item->device_instance);
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Added joystick %s with device_id %d", name, device_id);
+#endif
+
+ return numjoysticks;
+}
+
+int
+Android_RemoveJoystick(int device_id)
+{
+ SDL_joylist_item *item = SDL_joylist;
+ SDL_joylist_item *prev = NULL;
+
+ /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
+ while (item != NULL) {
+ if (item->device_id == device_id) {
+ break;
+ }
+ prev = item;
+ item = item->next;
+ }
+
+ if (item == NULL) {
+ return -1;
+ }
+
+ if (item->joystick) {
+ item->joystick->hwdata = NULL;
+ }
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_joylist == item);
+ SDL_joylist = item->next;
+ }
+ if (item == SDL_joylist_tail) {
+ SDL_joylist_tail = prev;
+ }
+
+ /* Need to decrement the joystick count before we post the event */
+ --numjoysticks;
+
+ SDL_PrivateJoystickRemoved(item->device_instance);
+
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Removed joystick with device_id %d", device_id);
+#endif
+
+ SDL_free(item->name);
+ SDL_free(item);
+ return numjoysticks;
+}
+
+
+static void ANDROID_JoystickDetect();
+
+static int
+ANDROID_JoystickInit(void)
+{
+ ANDROID_JoystickDetect();
+
+ if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
+ /* Default behavior, accelerometer as joystick */
+ Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
+ }
+ return 0;
+
+}
+
+static int
+ANDROID_JoystickGetCount(void)
+{
+ return numjoysticks;
+}
+
+static void
+ANDROID_JoystickDetect(void)
+{
+ /* Support for device connect/disconnect is API >= 16 only,
+ * so we poll every three seconds
+ * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
+ */
+ static Uint32 timeout = 0;
+ if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ timeout = SDL_GetTicks() + 3000;
+ Android_JNI_PollInputDevices();
+ }
+}
+
+static SDL_joylist_item *
+JoystickByDevIndex(int device_index)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ if ((device_index < 0) || (device_index >= numjoysticks)) {
+ return NULL;
+ }
+
+ while (device_index > 0) {
+ SDL_assert(item != NULL);
+ device_index--;
+ item = item->next;
+ }
+
+ return item;
+}
+
+static SDL_joylist_item *
+JoystickByDeviceId(int device_id)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ while (item != NULL) {
+ if (item->device_id == device_id) {
+ return item;
+ }
+ item = item->next;
+ }
+
+ /* Joystick not found, try adding it */
+ ANDROID_JoystickDetect();
+
+ while (item != NULL) {
+ if (item->device_id == device_id) {
+ return item;
+ }
+ item = item->next;
+ }
+
+ return NULL;
+}
+
+static const char *
+ANDROID_JoystickGetDeviceName(int device_index)
+{
+ return JoystickByDevIndex(device_index)->name;
+}
+
+static int
+ANDROID_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+ANDROID_JoystickGetDeviceGUID(int device_index)
+{
+ return JoystickByDevIndex(device_index)->guid;
+}
+
+static SDL_JoystickID
+ANDROID_JoystickGetDeviceInstanceID(int device_index)
+{
+ return JoystickByDevIndex(device_index)->device_instance;
+}
+
+static int
+ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_joylist_item *item = JoystickByDevIndex(device_index);
+
+ if (item == NULL) {
+ return SDL_SetError("No such device");
+ }
+
+ if (item->joystick != NULL) {
+ return SDL_SetError("Joystick already opened");
+ }
+
+ joystick->instance_id = item->device_instance;
+ joystick->hwdata = (struct joystick_hwdata *) item;
+ item->joystick = joystick;
+ joystick->nhats = item->nhats;
+ joystick->nballs = item->nballs;
+ joystick->nbuttons = item->nbuttons;
+ joystick->naxes = item->naxes;
+
+ return (0);
+}
+
+static int
+ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ return SDL_Unsupported();
+}
+
+static void
+ANDROID_JoystickUpdate(SDL_Joystick * joystick)
+{
+ SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
+
+ if (item == NULL) {
+ return;
+ }
+
+ if (item->is_accelerometer) {
+ int i;
+ Sint16 value;
+ float values[3];
+
+ if (Android_JNI_GetAccelerometerValues(values)) {
+ for (i = 0; i < 3; i++) {
+ if (values[i] > 1.0f) {
+ values[i] = 1.0f;
+ } else if (values[i] < -1.0f) {
+ values[i] = -1.0f;
+ }
+
+ value = (Sint16)(values[i] * 32767.0f);
+ SDL_PrivateJoystickAxis(item->joystick, i, value);
+ }
+ }
+ }
+}
+
+static void
+ANDROID_JoystickClose(SDL_Joystick * joystick)
+{
+ SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
+ if (item) {
+ item->joystick = NULL;
+ }
+}
+
+static void
+ANDROID_JoystickQuit(void)
+{
+/* We don't have any way to scan for joysticks at init, so don't wipe the list
+ * of joysticks here in case this is a reinit.
+ */
+#if 0
+ SDL_joylist_item *item = NULL;
+ SDL_joylist_item *next = NULL;
+
+ for (item = SDL_joylist; item; item = next) {
+ next = item->next;
+ SDL_free(item->name);
+ SDL_free(item);
+ }
+
+ SDL_joylist = SDL_joylist_tail = NULL;
+
+ numjoysticks = 0;
+#endif /* 0 */
+}
+
+SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
+{
+ ANDROID_JoystickInit,
+ ANDROID_JoystickGetCount,
+ ANDROID_JoystickDetect,
+ ANDROID_JoystickGetDeviceName,
+ ANDROID_JoystickGetDevicePlayerIndex,
+ ANDROID_JoystickGetDeviceGUID,
+ ANDROID_JoystickGetDeviceInstanceID,
+ ANDROID_JoystickOpen,
+ ANDROID_JoystickRumble,
+ ANDROID_JoystickUpdate,
+ ANDROID_JoystickClose,
+ ANDROID_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */