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Diffstat (limited to 'source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c')
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c787
1 files changed, 787 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
new file mode 100644
index 0000000..84c63c6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -0,0 +1,787 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
+
+#ifdef __WIN32__
+#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+/* This requires the Windows 10 SDK to build */
+/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+#include "../../core/windows/SDL_xinput.h"
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+#include "../../core/windows/SDL_windows.h"
+#define COBJMACROS
+#include "windows.gaming.input.h"
+#endif
+
+#define USB_PACKET_LENGTH 64
+
+
+typedef struct {
+ Uint8 last_state[USB_PACKET_LENGTH];
+ Uint32 rumble_expiration;
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ SDL_bool xinput_enabled;
+ Uint8 xinput_slot;
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ SDL_bool coinitialized;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
+#endif
+} SDL_DriverXbox360_Context;
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+static Uint8 xinput_slots;
+
+static void
+HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
+{
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ xinput_slots |= (0x01 << xinput_slot);
+ }
+}
+
+static void
+HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
+{
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ xinput_slots &= ~(0x01 << xinput_slot);
+ }
+}
+
+static SDL_bool
+HIDAPI_DriverXbox360_MissingXInputSlot()
+{
+ return xinput_slots != 0x0F;
+}
+
+static Uint8
+HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
+{
+ DWORD user_index;
+ int match_count;
+ Uint8 match_slot;
+
+ if (!XINPUTGETSTATE) {
+ return XUSER_INDEX_ANY;
+ }
+
+ match_count = 0;
+ for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
+ XINPUT_STATE_EX xinput_state;
+
+ if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
+ if (xinput_state.Gamepad.wButtons == wButtons) {
+ ++match_count;
+ match_slot = (Uint8)user_index;
+ }
+ }
+ }
+ if (match_count == 1) {
+ return match_slot;
+ }
+ return XUSER_INDEX_ANY;
+}
+
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+
+static void
+HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
+{
+ /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
+ if (FAILED(WIN_CoInitialize())) {
+ return;
+ }
+ ctx->coinitialized = SDL_TRUE;
+
+ {
+ static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
+ HRESULT hr;
+ HMODULE hModule = LoadLibraryA("combase.dll");
+ if (hModule != NULL) {
+ typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
+ typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
+ typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
+
+ WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
+ WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
+ RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
+ if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
+ LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
+ HSTRING hNamespaceString;
+
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+ }
+ FreeLibrary(hModule);
+ }
+ }
+}
+
+static Uint8
+HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
+{
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
+ Uint8 buttons = 0;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
+ if (SUCCEEDED(hr)) {
+ if (state.Buttons & GamepadButtons_A) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
+ }
+ if (state.Buttons & GamepadButtons_B) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
+ }
+ if (state.Buttons & GamepadButtons_X) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
+ }
+ if (state.Buttons & GamepadButtons_Y) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
+ }
+ }
+ return buttons;
+}
+
+static void
+HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
+{
+ HRESULT hr;
+ __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
+ if (SUCCEEDED(hr)) {
+ unsigned int i, num_gamepads;
+
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
+ if (SUCCEEDED(hr)) {
+ int match_count;
+ unsigned int match_slot;
+
+ match_count = 0;
+ for (i = 0; i < num_gamepads; ++i) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
+ if (SUCCEEDED(hr)) {
+ Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
+ if (buttons == gamepad_buttons) {
+ ++match_count;
+ match_slot = i;
+ }
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
+ }
+ }
+ if (match_count == 1) {
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
+ if (SUCCEEDED(hr)) {
+ }
+ }
+ }
+ __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
+ }
+}
+
+static void
+HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
+{
+ if (ctx->gamepad_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
+ ctx->gamepad_statics = NULL;
+ }
+ if (ctx->gamepad) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
+ ctx->gamepad = NULL;
+ }
+
+ if (ctx->coinitialized) {
+ WIN_CoUninitialize();
+ ctx->coinitialized = SDL_FALSE;
+ }
+}
+
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
+
+static SDL_bool
+HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+#if defined(__MACOSX__) || defined(__WIN32__)
+ if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
+ /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
+ return SDL_FALSE;
+ }
+ return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
+#else
+ return SDL_IsJoystickXbox360(vendor_id, product_id);
+#endif
+}
+
+static const char *
+HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ return HIDAPI_XboxControllerName(vendor_id, product_id);
+}
+
+static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
+{
+ const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
+
+ if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_bool
+HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverXbox360_Context *ctx;
+
+ ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
+ if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
+ ctx->xinput_enabled = SDL_FALSE;
+ }
+ ctx->xinput_slot = XUSER_INDEX_ANY;
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
+#endif
+ *context = ctx;
+
+ /* Set the controller LED */
+ SetSlotLED(dev, (joystick->instance_id % 4));
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+
+#ifdef __WIN32__
+ SDL_bool rumbled = SDL_FALSE;
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ if (!rumbled && ctx->gamepad) {
+ HRESULT hr;
+
+ ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
+ ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
+ if (SUCCEEDED(hr)) {
+ rumbled = SDL_TRUE;
+ }
+ }
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
+ XINPUT_VIBRATION XVibration;
+
+ if (!XINPUTSETSTATE) {
+ return SDL_Unsupported();
+ }
+
+ XVibration.wLeftMotorSpeed = low_frequency_rumble;
+ XVibration.wRightMotorSpeed = high_frequency_rumble;
+ if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
+ rumbled = SDL_TRUE;
+ } else {
+ return SDL_SetError("XInputSetState() failed");
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+#else /* !__WIN32__ */
+
+#ifdef __MACOSX__
+ /* On Mac OS X the 360Controller driver uses this short report,
+ and we need to prefix it with a magic token so hidapi passes it through untouched
+ */
+ Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
+
+ rumble_packet[6+2] = (low_frequency_rumble >> 8);
+ rumble_packet[6+3] = (high_frequency_rumble >> 8);
+#else
+ Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
+
+ rumble_packet[3] = (low_frequency_rumble >> 8);
+ rumble_packet[4] = (high_frequency_rumble >> 8);
+#endif
+
+ if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+#endif /* __WIN32__ */
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+#ifdef __WIN32__
+ /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
+ however with this interface there is no rumble support, no guide button,
+ and the left and right triggers are tied together as a single axis.
+
+ We use XInput and Windows.Gaming.Input to make up for these shortcomings.
+ */
+static void
+HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+ SDL_bool has_trigger_data = SDL_FALSE;
+
+ if (ctx->last_state[10] != data[10]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[11] != data[11]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+
+ switch (data[11] & 0x3C) {
+ case 4:
+ dpad_up = SDL_TRUE;
+ break;
+ case 8:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 12:
+ dpad_right = SDL_TRUE;
+ break;
+ case 16:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 20:
+ dpad_down = SDL_TRUE;
+ break;
+ case 24:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 28:
+ dpad_left = SDL_TRUE;
+ break;
+ case 32:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = (int)*(Uint16*)(&data[0]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = (int)*(Uint16*)(&data[2]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = (int)*(Uint16*)(&data[4]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = (int)*(Uint16*)(&data[6]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ if (ctx->gamepad_statics && !ctx->gamepad) {
+ Uint8 buttons = 0;
+
+ if (data[10] & 0x01) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
+ }
+ if (data[10] & 0x02) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
+ }
+ if (data[10] & 0x04) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
+ }
+ if (data[10] & 0x08) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
+ }
+ if (buttons != 0) {
+ HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
+ }
+ }
+
+ if (ctx->gamepad) {
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
+ if (SUCCEEDED(hr)) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
+ has_trigger_data = SDL_TRUE;
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (ctx->xinput_enabled) {
+ if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
+ WORD wButtons = 0;
+
+ if (data[10] & 0x01) {
+ wButtons |= XINPUT_GAMEPAD_A;
+ }
+ if (data[10] & 0x02) {
+ wButtons |= XINPUT_GAMEPAD_B;
+ }
+ if (data[10] & 0x04) {
+ wButtons |= XINPUT_GAMEPAD_X;
+ }
+ if (data[10] & 0x08) {
+ wButtons |= XINPUT_GAMEPAD_Y;
+ }
+ if (wButtons != 0) {
+ Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
+ ctx->xinput_slot = xinput_slot;
+ }
+ }
+ }
+
+ if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
+ XINPUT_STATE_EX xinput_state;
+
+ if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
+ has_trigger_data = SDL_TRUE;
+ }
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+ if (!has_trigger_data) {
+ axis = (data[9] * 257) - 32768;
+ if (data[9] < 0x80) {
+ axis = -axis * 2 - 32769;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ } else if (data[9] > 0x80) {
+ axis = axis * 2 - 32767;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ } else {
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
+ }
+ }
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+#else
+
+static void
+HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+#ifdef __MACOSX__
+ const SDL_bool invert_y_axes = SDL_FALSE;
+#else
+ const SDL_bool invert_y_axes = SDL_TRUE;
+#endif
+
+ if (ctx->last_state[2] != data[2]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[3] != data[3]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)data[4] * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)data[5] * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = *(Sint16*)(&data[6]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = *(Sint16*)(&data[8]);
+ if (invert_y_axes) {
+ axis = ~axis;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = *(Sint16*)(&data[10]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = *(Sint16*)(&data[12]);
+ if (invert_y_axes) {
+ axis = ~axis;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+#endif /* __WIN32__ */
+
+#ifdef __MACOSX__
+static void
+HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+
+ if (ctx->last_state[14] != data[14]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[15] != data[15]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[16] != data[16]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[13] != data[13]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data[13]) {
+ case 1:
+ dpad_up = SDL_TRUE;
+ break;
+ case 2:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ break;
+ case 4:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 7:
+ dpad_left = SDL_TRUE;
+ break;
+ case 8:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = (int)*(Uint16*)(&data[1]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = (int)*(Uint16*)(&data[3]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = (int)*(Uint16*)(&data[5]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = (int)*(Uint16*)(&data[7]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+
+ axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static void
+HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+}
+#endif /* __MACOSX__ */
+
+static SDL_bool
+HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+#ifdef __WIN32__
+ HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
+#else
+ switch (data[0]) {
+ case 0x00:
+ HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+#ifdef __MACOSX__
+ case 0x01:
+ HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+ case 0x02:
+ HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
+ break;
+#endif
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
+ SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
+ data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
+ data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
+#endif
+ break;
+ }
+#endif /* __WIN32__ */
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (ctx->xinput_enabled) {
+ HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
+ WIN_UnloadXInputDLL();
+ }
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
+#endif
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_XBOX,
+ SDL_TRUE,
+ HIDAPI_DriverXbox360_IsSupportedDevice,
+ HIDAPI_DriverXbox360_GetDeviceName,
+ HIDAPI_DriverXbox360_Init,
+ HIDAPI_DriverXbox360_Rumble,
+ HIDAPI_DriverXbox360_Update,
+ HIDAPI_DriverXbox360_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */