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-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c566
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c905
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c787
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c324
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c1071
-rw-r--r--source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h74
6 files changed, 3727 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
new file mode 100644
index 0000000..cdd478a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -0,0 +1,566 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+/* This driver supports both simplified reports and the extended input reports enabled by Steam.
+ Code and logic contributed by Valve Corporation under the SDL zlib license.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_PS4
+
+#define SONY_USB_VID 0x054C
+#define SONY_DS4_PID 0x05C4
+#define SONY_DS4_DONGLE_PID 0x0BA0
+#define SONY_DS4_SLIM_PID 0x09CC
+
+#define RAZER_USB_VID 0x1532
+#define RAZER_PANTHERA_PID 0X0401
+#define RAZER_PANTHERA_EVO_PID 0x1008
+
+#define USB_PACKET_LENGTH 64
+
+#define VOLUME_CHECK_INTERVAL_MS (10 * 1000)
+
+typedef enum
+{
+ k_EPS4ReportIdUsbState = 1,
+ k_EPS4ReportIdUsbEffects = 5,
+ k_EPS4ReportIdBluetoothState = 17,
+ k_EPS4ReportIdBluetoothEffects = 17,
+ k_EPS4ReportIdDisconnectMessage = 226,
+} EPS4ReportId;
+
+typedef enum
+{
+ k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
+ k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
+ k_ePS4FeatureReportIdSerialNumber = 0x12,
+} EPS4FeatureReportID;
+
+typedef struct
+{
+ Uint8 ucLeftJoystickX;
+ Uint8 ucLeftJoystickY;
+ Uint8 ucRightJoystickX;
+ Uint8 ucRightJoystickY;
+ Uint8 rgucButtonsHatAndCounter[ 3 ];
+ Uint8 ucTriggerLeft;
+ Uint8 ucTriggerRight;
+ Uint8 _rgucPad0[ 3 ];
+ Sint16 sGyroX;
+ Sint16 sGyroY;
+ Sint16 sGyroZ;
+ Sint16 sAccelX;
+ Sint16 sAccelY;
+ Sint16 sAccelZ;
+ Uint8 _rgucPad1[ 5 ];
+ Uint8 ucBatteryLevel;
+ Uint8 _rgucPad2[ 4 ];
+ Uint8 ucTrackpadCounter1;
+ Uint8 rgucTrackpadData1[ 3 ];
+ Uint8 ucTrackpadCounter2;
+ Uint8 rgucTrackpadData2[ 3 ];
+} PS4StatePacket_t;
+
+typedef struct
+{
+ Uint8 ucRumbleRight;
+ Uint8 ucRumbleLeft;
+ Uint8 ucLedRed;
+ Uint8 ucLedGreen;
+ Uint8 ucLedBlue;
+ Uint8 ucLedDelayOn;
+ Uint8 ucLedDelayOff;
+ Uint8 _rgucPad0[ 8 ];
+ Uint8 ucVolumeLeft;
+ Uint8 ucVolumeRight;
+ Uint8 ucVolumeMic;
+ Uint8 ucVolumeSpeaker;
+} DS4EffectsState_t;
+
+typedef struct {
+ SDL_bool is_dongle;
+ SDL_bool is_bluetooth;
+ SDL_bool audio_supported;
+ SDL_bool rumble_supported;
+ Uint8 volume;
+ Uint32 last_volume_check;
+ Uint32 rumble_expiration;
+ PS4StatePacket_t last_state;
+} SDL_DriverPS4_Context;
+
+
+/* Public domain CRC implementation adapted from:
+ http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
+*/
+static Uint32 crc32_for_byte(Uint32 r)
+{
+ int i;
+ for(i = 0; i < 8; ++i) {
+ r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
+ }
+ return r ^ (Uint32)0xFF000000L;
+}
+
+static Uint32 crc32(Uint32 crc, const void *data, int count)
+{
+ int i;
+ for(i = 0; i < count; ++i) {
+ crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
+ }
+ return crc;
+}
+
+#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
+#include "../../core/windows/SDL_windows.h"
+
+#ifndef NTDDI_VISTA
+#define NTDDI_VISTA 0x06000000
+#endif
+#ifndef _WIN32_WINNT_VISTA
+#define _WIN32_WINNT_VISTA 0x0600
+#endif
+
+/* Define Vista for the Audio related includes below to work */
+#undef NTDDI_VERSION
+#define NTDDI_VERSION NTDDI_VISTA
+#undef _WIN32_WINNT
+#define _WIN32_WINNT _WIN32_WINNT_VISTA
+#define COBJMACROS
+#include <mmdeviceapi.h>
+#include <audioclient.h>
+#include <endpointvolume.h>
+
+#undef DEFINE_GUID
+#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
+DEFINE_GUID(SDL_CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C, 0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
+DEFINE_GUID(SDL_IID_IMMDeviceEnumerator, 0xA95664D2, 0x9614, 0x4F35, 0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6);
+DEFINE_GUID(SDL_IID_IAudioEndpointVolume, 0x5CDF2C82, 0x841E, 0x4546, 0x97, 0x22, 0x0C, 0xF7, 0x40, 0x78, 0x22, 0x9A);
+#endif
+
+
+
+static float GetSystemVolume(void)
+{
+ float volume = -1.0f; /* Return this if we can't get system volume */
+
+#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
+ HRESULT hr = WIN_CoInitialize();
+ if (SUCCEEDED(hr)) {
+ IMMDeviceEnumerator *pEnumerator;
+
+ /* This should gracefully fail on XP and succeed on everything Vista and above */
+ hr = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &SDL_IID_IMMDeviceEnumerator, (LPVOID*)&pEnumerator);
+ if (SUCCEEDED(hr)) {
+ IMMDevice *pDevice;
+
+ hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &pDevice);
+ if (SUCCEEDED(hr)) {
+ IAudioEndpointVolume *pEndpointVolume;
+
+ hr = IMMDevice_Activate(pDevice, &SDL_IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (LPVOID*)&pEndpointVolume);
+ if (SUCCEEDED(hr)) {
+ IAudioEndpointVolume_GetMasterVolumeLevelScalar(pEndpointVolume, &volume);
+ IUnknown_Release(pEndpointVolume);
+ }
+ IUnknown_Release(pDevice);
+ }
+ IUnknown_Release(pEnumerator);
+ }
+ WIN_CoUninitialize();
+ }
+#endif /* __WIN32__ */
+
+ return volume;
+}
+
+static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
+{
+ const int k_nVolumeFitRatio = 15;
+ const int k_nVolumeFitOffset = 9;
+ float fVolLog;
+
+ if (fVolume > 1.0f || fVolume < 0.0f) {
+ fVolume = 0.30f;
+ }
+ fVolLog = SDL_logf(fVolume * 100);
+
+ return (Uint8)((fVolLog * k_nVolumeFitRatio) + k_nVolumeFitOffset);
+}
+
+static SDL_bool
+HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+ return SDL_IsJoystickPS4(vendor_id, product_id);
+}
+
+static const char *
+HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ if (vendor_id == SONY_USB_VID) {
+ return "PS4 Controller";
+ }
+ return NULL;
+}
+
+static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
+{
+ Uint8 report[USB_PACKET_LENGTH + 1];
+
+ SDL_memset(report, 0, sizeof(report));
+ report[0] = report_id;
+ if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
+ return SDL_FALSE;
+ }
+ SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
+ return SDL_TRUE;
+}
+
+static SDL_bool CheckUSBConnected(hid_device *dev)
+{
+ int i;
+ Uint8 data[16];
+
+ /* This will fail if we're on Bluetooth */
+ if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
+ for (i = 0; i < sizeof(data); ++i) {
+ if (data[i] != 0x00) {
+ return SDL_TRUE;
+ }
+ }
+ /* Maybe the dongle without a connected controller? */
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
+{
+ /* The Razer Panthera fight stick hangs when trying to rumble */
+ if (vendor_id == RAZER_USB_VID &&
+ (product_id == RAZER_PANTHERA_PID || product_id == RAZER_PANTHERA_EVO_PID)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+static SDL_bool
+HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverPS4_Context *ctx;
+
+ ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ *context = ctx;
+
+ /* Check for type of connection */
+ ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
+ if (ctx->is_dongle) {
+ ctx->is_bluetooth = SDL_FALSE;
+ } else if (vendor_id == SONY_USB_VID) {
+ ctx->is_bluetooth = !CheckUSBConnected(dev);
+ } else {
+ /* Third party controllers appear to all be wired */
+ ctx->is_bluetooth = SDL_FALSE;
+ }
+#ifdef DEBUG_PS4
+ SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
+#endif
+
+ /* Check to see if audio is supported */
+ if (vendor_id == SONY_USB_VID &&
+ (product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
+ ctx->audio_supported = SDL_TRUE;
+ }
+
+ if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) {
+ if (ctx->is_bluetooth) {
+ ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
+ } else {
+ ctx->rumble_supported = SDL_TRUE;
+ }
+ }
+
+ /* Initialize LED and effect state */
+ HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
+ DS4EffectsState_t *effects;
+ Uint8 data[78];
+ int report_size, offset;
+
+ if (!ctx->rumble_supported) {
+ return SDL_Unsupported();
+ }
+
+ /* In order to send rumble, we have to send a complete effect packet */
+ SDL_memset(data, 0, sizeof(data));
+
+ if (ctx->is_bluetooth) {
+ data[0] = k_EPS4ReportIdBluetoothEffects;
+ data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
+ data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
+
+ report_size = 78;
+ offset = 6;
+ } else {
+ data[0] = k_EPS4ReportIdUsbEffects;
+ data[1] = 0x07; /* Magic value */
+
+ report_size = 32;
+ offset = 4;
+ }
+ effects = (DS4EffectsState_t *)&data[offset];
+
+ effects->ucRumbleLeft = (low_frequency_rumble >> 8);
+ effects->ucRumbleRight = (high_frequency_rumble >> 8);
+
+ effects->ucLedRed = 0;
+ effects->ucLedGreen = 0;
+ effects->ucLedBlue = 80;
+
+ if (ctx->audio_supported) {
+ Uint32 now = SDL_GetTicks();
+ if (!ctx->last_volume_check ||
+ SDL_TICKS_PASSED(now, ctx->last_volume_check + VOLUME_CHECK_INTERVAL_MS)) {
+ ctx->volume = GetPlaystationVolumeFromFloat(GetSystemVolume());
+ ctx->last_volume_check = now;
+ }
+
+ effects->ucVolumeRight = ctx->volume;
+ effects->ucVolumeLeft = ctx->volume;
+ effects->ucVolumeSpeaker = ctx->volume;
+ effects->ucVolumeMic = 0xFF;
+ }
+
+ if (ctx->is_bluetooth) {
+ /* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
+ Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
+ Uint32 unCRC;
+ unCRC = crc32(0, &ubHdr, 1);
+ unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
+ SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
+ }
+
+ if (hid_write(dev, data, report_size) != report_size) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+static void
+HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
+ {
+ Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ }
+ {
+ Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data) {
+ case 0:
+ dpad_up = SDL_TRUE;
+ break;
+ case 1:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 2:
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 4:
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ break;
+ case 7:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+ }
+
+ if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
+ Uint8 data = packet->rgucButtonsHatAndCounter[1];
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
+ Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)packet->ucTriggerLeft * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)packet->ucTriggerRight * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = ((int)packet->ucRightJoystickX * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = ((int)packet->ucRightJoystickY * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ if (packet->ucBatteryLevel & 0x10) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ /* Battery level ranges from 0 to 10 */
+ int level = (packet->ucBatteryLevel & 0xF);
+ if (level == 0) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
+ } else if (level <= 2) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
+ } else if (level <= 7) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
+ } else {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
+ }
+ }
+
+ SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
+}
+
+static SDL_bool
+HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+ switch (data[0]) {
+ case k_EPS4ReportIdUsbState:
+ HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
+ break;
+ case k_EPS4ReportIdBluetoothState:
+ /* Bluetooth state packets have two additional bytes at the beginning */
+ HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
+ break;
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
+#endif
+ break;
+ }
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_PS4,
+ SDL_TRUE,
+ HIDAPI_DriverPS4_IsSupportedDevice,
+ HIDAPI_DriverPS4_GetDeviceName,
+ HIDAPI_DriverPS4_Init,
+ HIDAPI_DriverPS4_Rumble,
+ HIDAPI_DriverPS4_Update,
+ HIDAPI_DriverPS4_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
new file mode 100644
index 0000000..16e4ea3
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -0,0 +1,905 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+/* This driver supports the Nintendo Switch Pro controller.
+ Code and logic contributed by Valve Corporation under the SDL zlib license.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
+
+typedef enum {
+ k_eSwitchInputReportIDs_SubcommandReply = 0x21,
+ k_eSwitchInputReportIDs_FullControllerState = 0x30,
+ k_eSwitchInputReportIDs_SimpleControllerState = 0x3F,
+ k_eSwitchInputReportIDs_CommandAck = 0x81,
+} ESwitchInputReportIDs;
+
+typedef enum {
+ k_eSwitchOutputReportIDs_RumbleAndSubcommand = 0x01,
+ k_eSwitchOutputReportIDs_Rumble = 0x10,
+ k_eSwitchOutputReportIDs_Proprietary = 0x80,
+} ESwitchOutputReportIDs;
+
+typedef enum {
+ k_eSwitchSubcommandIDs_BluetoothManualPair = 0x01,
+ k_eSwitchSubcommandIDs_RequestDeviceInfo = 0x02,
+ k_eSwitchSubcommandIDs_SetInputReportMode = 0x03,
+ k_eSwitchSubcommandIDs_SetHCIState = 0x06,
+ k_eSwitchSubcommandIDs_SPIFlashRead = 0x10,
+ k_eSwitchSubcommandIDs_SetPlayerLights = 0x30,
+ k_eSwitchSubcommandIDs_SetHomeLight = 0x38,
+ k_eSwitchSubcommandIDs_EnableIMU = 0x40,
+ k_eSwitchSubcommandIDs_SetIMUSensitivity = 0x41,
+ k_eSwitchSubcommandIDs_EnableVibration = 0x48,
+} ESwitchSubcommandIDs;
+
+typedef enum {
+ k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
+ k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
+ k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
+ k_eSwitchProprietaryCommandIDs_ClearUSB = 0x05,
+ k_eSwitchProprietaryCommandIDs_ResetMCU = 0x06,
+} ESwitchProprietaryCommandIDs;
+
+typedef enum {
+ k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
+ k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
+ k_eSwitchDeviceInfoControllerType_ProController = 0x3,
+} ESwitchDeviceInfoControllerType;
+
+#define k_unSwitchOutputPacketDataLength 49
+#define k_unSwitchMaxOutputPacketLength 64
+#define k_unSwitchBluetoothPacketLength k_unSwitchOutputPacketDataLength
+#define k_unSwitchUSBPacketLength k_unSwitchMaxOutputPacketLength
+
+#define k_unSPIStickCalibrationStartOffset 0x603D
+#define k_unSPIStickCalibrationEndOffset 0x604E
+#define k_unSPIStickCalibrationLength (k_unSPIStickCalibrationEndOffset - k_unSPIStickCalibrationStartOffset + 1)
+
+#pragma pack(1)
+typedef struct
+{
+ Uint8 rgucButtons[2];
+ Uint8 ucStickHat;
+ Sint16 sJoystickLeft[2];
+ Sint16 sJoystickRight[2];
+} SwitchSimpleStatePacket_t;
+
+typedef struct
+{
+ Uint8 ucCounter;
+ Uint8 ucBatteryAndConnection;
+ Uint8 rgucButtons[3];
+ Uint8 rgucJoystickLeft[3];
+ Uint8 rgucJoystickRight[3];
+ Uint8 ucVibrationCode;
+} SwitchControllerStatePacket_t;
+
+typedef struct
+{
+ SwitchControllerStatePacket_t controllerState;
+
+ struct {
+ Sint16 sAccelX;
+ Sint16 sAccelY;
+ Sint16 sAccelZ;
+
+ Sint16 sGyroX;
+ Sint16 sGyroY;
+ Sint16 sGyroZ;
+ } imuState[3];
+} SwitchStatePacket_t;
+
+typedef struct
+{
+ Uint32 unAddress;
+ Uint8 ucLength;
+} SwitchSPIOpData_t;
+
+typedef struct
+{
+ SwitchControllerStatePacket_t m_controllerState;
+
+ Uint8 ucSubcommandAck;
+ Uint8 ucSubcommandID;
+
+ #define k_unSubcommandDataBytes 35
+ union {
+ Uint8 rgucSubcommandData[ k_unSubcommandDataBytes ];
+
+ struct {
+ SwitchSPIOpData_t opData;
+ Uint8 rgucReadData[ k_unSubcommandDataBytes - sizeof(SwitchSPIOpData_t) ];
+ } spiReadData;
+
+ struct {
+ Uint8 rgucFirmwareVersion[2];
+ Uint8 ucDeviceType;
+ Uint8 ucFiller1;
+ Uint8 rgucMACAddress[6];
+ Uint8 ucFiller2;
+ Uint8 ucColorLocation;
+ } deviceInfo;
+ };
+} SwitchSubcommandInputPacket_t;
+
+typedef struct
+{
+ Uint8 rgucData[4];
+} SwitchRumbleData_t;
+
+typedef struct
+{
+ Uint8 ucPacketType;
+ Uint8 ucPacketNumber;
+ SwitchRumbleData_t rumbleData[2];
+} SwitchCommonOutputPacket_t;
+
+typedef struct
+{
+ SwitchCommonOutputPacket_t commonData;
+
+ Uint8 ucSubcommandID;
+ Uint8 rgucSubcommandData[ k_unSwitchOutputPacketDataLength - sizeof(SwitchCommonOutputPacket_t) - 1 ];
+} SwitchSubcommandOutputPacket_t;
+
+typedef struct
+{
+ Uint8 ucPacketType;
+ Uint8 ucProprietaryID;
+
+ Uint8 rgucProprietaryData[ k_unSwitchOutputPacketDataLength - 1 - 1 ];
+} SwitchProprietaryOutputPacket_t;
+#pragma pack()
+
+typedef struct {
+ hid_device *dev;
+ SDL_bool m_bIsUsingBluetooth;
+ Uint8 m_nCommandNumber;
+ SwitchCommonOutputPacket_t m_RumblePacket;
+ Uint32 m_nRumbleExpiration;
+ Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
+ SwitchSimpleStatePacket_t m_lastSimpleState;
+ SwitchStatePacket_t m_lastFullState;
+
+ struct StickCalibrationData {
+ struct {
+ Sint16 sCenter;
+ Sint16 sMin;
+ Sint16 sMax;
+ } axis[2];
+ } m_StickCalData[2];
+
+ struct StickExtents {
+ struct {
+ Sint16 sMin;
+ Sint16 sMax;
+ } axis[2];
+ } m_StickExtents[2];
+} SDL_DriverSwitch_Context;
+
+
+static SDL_bool
+HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+ return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
+}
+
+static const char *
+HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ /* Give a user friendly name for this controller */
+ if (SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id)) {
+ return "Nintendo Switch Pro Controller";
+ }
+ return NULL;
+}
+
+static int ReadInput(SDL_DriverSwitch_Context *ctx)
+{
+ return hid_read_timeout(ctx->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
+}
+
+static int WriteOutput(SDL_DriverSwitch_Context *ctx, Uint8 *data, int size)
+{
+ return hid_write(ctx->dev, data, size);
+}
+
+static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
+{
+ /* Average response time for messages is ~30ms */
+ Uint32 TimeoutMs = 100;
+ Uint32 startTicks = SDL_GetTicks();
+
+ int nRead = 0;
+ while ((nRead = ReadInput(ctx)) != -1) {
+ if (nRead > 0) {
+ if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
+ SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[ 1 ];
+ if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
+ return reply;
+ }
+ }
+ } else {
+ SDL_Delay(1);
+ }
+
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
+ break;
+ }
+ }
+ return NULL;
+}
+
+static SDL_bool ReadProprietaryReply(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs expectedID)
+{
+ /* Average response time for messages is ~30ms */
+ Uint32 TimeoutMs = 100;
+ Uint32 startTicks = SDL_GetTicks();
+
+ int nRead = 0;
+ while ((nRead = ReadInput(ctx)) != -1) {
+ if (nRead > 0) {
+ if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_CommandAck && ctx->m_rgucReadBuffer[ 1 ] == expectedID) {
+ return SDL_TRUE;
+ }
+ } else {
+ SDL_Delay(1);
+ }
+
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), startTicks + TimeoutMs)) {
+ break;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandOutputPacket_t *outPacket)
+{
+ SDL_memset(outPacket, 0, sizeof(*outPacket));
+
+ outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
+ outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
+
+ SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
+
+ outPacket->ucSubcommandID = ucCommandID;
+ SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);
+
+ ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
+}
+
+static SDL_bool WritePacket(SDL_DriverSwitch_Context *ctx, void *pBuf, Uint8 ucLen)
+{
+ Uint8 rgucBuf[k_unSwitchMaxOutputPacketLength];
+ const size_t unWriteSize = ctx->m_bIsUsingBluetooth ? k_unSwitchBluetoothPacketLength : k_unSwitchUSBPacketLength;
+
+ if (ucLen > k_unSwitchOutputPacketDataLength) {
+ return SDL_FALSE;
+ }
+
+ if (ucLen < unWriteSize) {
+ SDL_memcpy(rgucBuf, pBuf, ucLen);
+ SDL_memset(rgucBuf+ucLen, 0, unWriteSize-ucLen);
+ pBuf = rgucBuf;
+ ucLen = (Uint8)unWriteSize;
+ }
+ return (WriteOutput(ctx, (Uint8 *)pBuf, ucLen) >= 0);
+}
+
+static SDL_bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs ucCommandID, Uint8 *pBuf, Uint8 ucLen, SwitchSubcommandInputPacket_t **ppReply)
+{
+ int nRetries = 5;
+ SwitchSubcommandInputPacket_t *reply = NULL;
+
+ while (!reply && nRetries--) {
+ SwitchSubcommandOutputPacket_t commandPacket;
+ ConstructSubcommand(ctx, ucCommandID, pBuf, ucLen, &commandPacket);
+
+ if (!WritePacket(ctx, &commandPacket, sizeof(commandPacket))) {
+ continue;
+ }
+
+ reply = ReadSubcommandReply(ctx, ucCommandID);
+ }
+
+ if (ppReply) {
+ *ppReply = reply;
+ }
+ return reply != NULL;
+}
+
+static SDL_bool WriteProprietary(SDL_DriverSwitch_Context *ctx, ESwitchProprietaryCommandIDs ucCommand, Uint8 *pBuf, Uint8 ucLen, SDL_bool waitForReply)
+{
+ int nRetries = 5;
+
+ while (nRetries--) {
+ SwitchProprietaryOutputPacket_t packet;
+
+ if ((!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData)) {
+ return SDL_FALSE;
+ }
+
+ packet.ucPacketType = k_eSwitchOutputReportIDs_Proprietary;
+ packet.ucProprietaryID = ucCommand;
+ SDL_memcpy(packet.rgucProprietaryData, pBuf, ucLen);
+
+ if (!WritePacket(ctx, &packet, sizeof(packet))) {
+ continue;
+ }
+
+ if (!waitForReply || ReadProprietaryReply(ctx, ucCommand)) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static void SetNeutralRumble(SwitchRumbleData_t *pRumble)
+{
+ pRumble->rgucData[0] = 0x00;
+ pRumble->rgucData[1] = 0x01;
+ pRumble->rgucData[2] = 0x40;
+ pRumble->rgucData[3] = 0x40;
+}
+
+static void EncodeRumble(SwitchRumbleData_t *pRumble, Uint16 usHighFreq, Uint8 ucHighFreqAmp, Uint8 ucLowFreq, Uint16 usLowFreqAmp)
+{
+ if (ucHighFreqAmp > 0 || usLowFreqAmp > 0) {
+ // High-band frequency and low-band amplitude are actually nine-bits each so they
+ // take a bit from the high-band amplitude and low-band frequency bytes respectively
+ pRumble->rgucData[0] = usHighFreq & 0xFF;
+ pRumble->rgucData[1] = ucHighFreqAmp | ((usHighFreq >> 8) & 0x01);
+
+ pRumble->rgucData[2] = ucLowFreq | ((usLowFreqAmp >> 8) & 0x80);
+ pRumble->rgucData[3] = usLowFreqAmp & 0xFF;
+
+#ifdef DEBUG_RUMBLE
+ SDL_Log("Freq: %.2X %.2X %.2X, Amp: %.2X %.2X %.2X\n",
+ usHighFreq & 0xFF, ((usHighFreq >> 8) & 0x01), ucLowFreq,
+ ucHighFreqAmp, ((usLowFreqAmp >> 8) & 0x80), usLowFreqAmp & 0xFF);
+#endif
+ } else {
+ SetNeutralRumble(pRumble);
+ }
+}
+
+static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
+{
+ /* Write into m_RumblePacket rather than a temporary buffer to allow the current rumble state
+ * to be retained for subsequent rumble or subcommand packets sent to the controller
+ */
+ ctx->m_RumblePacket.ucPacketType = k_eSwitchOutputReportIDs_Rumble;
+ ctx->m_RumblePacket.ucPacketNumber = ctx->m_nCommandNumber;
+ ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
+
+ return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
+}
+
+static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
+{
+ /* We have to send a connection handshake to the controller when communicating over USB
+ * before we're able to send it other commands. Luckily this command is not supported
+ * over Bluetooth, so we can use the controller's lack of response as a way to
+ * determine if the connection is over USB or Bluetooth
+ */
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
+ return SDL_FALSE;
+ }
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
+ return SDL_FALSE;
+ }
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_bool SetVibrationEnabled(SDL_DriverSwitch_Context *ctx, Uint8 enabled)
+{
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableVibration, &enabled, sizeof(enabled), NULL);
+
+}
+static SDL_bool SetInputMode(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
+{
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetInputReportMode, &input_mode, 1, NULL);
+}
+
+static SDL_bool SetHomeLED(SDL_DriverSwitch_Context *ctx, Uint8 brightness)
+{
+ Uint8 ucLedIntensity = 0;
+ Uint8 rgucBuffer[4];
+
+ if (brightness > 0) {
+ if (brightness < 65) {
+ ucLedIntensity = (brightness + 5) / 10;
+ } else {
+ ucLedIntensity = (Uint8)SDL_ceilf(0xF * SDL_powf((float)brightness / 100.f, 2.13f));
+ }
+ }
+
+ rgucBuffer[0] = (0x0 << 4) | 0x1; /* 0 mini cycles (besides first), cycle duration 8ms */
+ rgucBuffer[1] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* LED start intensity (0x0-0xF), 0 cycles (LED stays on at start intensity after first cycle) */
+ rgucBuffer[2] = ((ucLedIntensity & 0xF) << 4) | 0x0; /* First cycle LED intensity, 0x0 intensity for second cycle */
+ rgucBuffer[3] = (0x0 << 4) | 0x0; /* 8ms fade transition to first cycle, 8ms first cycle LED duration */
+
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetHomeLight, rgucBuffer, sizeof(rgucBuffer), NULL);
+}
+
+static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
+{
+ Uint8 led_data = (1 << slot);
+ return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
+}
+
+static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
+{
+ Uint8 *pStickCal;
+ size_t stick, axis;
+ SwitchSubcommandInputPacket_t *reply = NULL;
+
+ /* Read Calibration Info */
+ SwitchSPIOpData_t readParams;
+ readParams.unAddress = k_unSPIStickCalibrationStartOffset;
+ readParams.ucLength = k_unSPIStickCalibrationLength;
+
+ if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
+ return SDL_FALSE;
+ }
+
+ /* Stick calibration values are 12-bits each and are packed by bit
+ * For whatever reason the fields are in a different order for each stick
+ * Left: X-Max, Y-Max, X-Center, Y-Center, X-Min, Y-Min
+ * Right: X-Center, Y-Center, X-Min, Y-Min, X-Max, Y-Max
+ */
+ pStickCal = reply->spiReadData.rgucReadData;
+
+ /* Left stick */
+ ctx->m_StickCalData[0].axis[0].sMax = ((pStickCal[1] << 8) & 0xF00) | pStickCal[0]; /* X Axis max above center */
+ ctx->m_StickCalData[0].axis[1].sMax = (pStickCal[2] << 4) | (pStickCal[1] >> 4); /* Y Axis max above center */
+ ctx->m_StickCalData[0].axis[0].sCenter = ((pStickCal[4] << 8) & 0xF00) | pStickCal[3]; /* X Axis center */
+ ctx->m_StickCalData[0].axis[1].sCenter = (pStickCal[5] << 4) | (pStickCal[4] >> 4); /* Y Axis center */
+ ctx->m_StickCalData[0].axis[0].sMin = ((pStickCal[7] << 8) & 0xF00) | pStickCal[6]; /* X Axis min below center */
+ ctx->m_StickCalData[0].axis[1].sMin = (pStickCal[8] << 4) | (pStickCal[7] >> 4); /* Y Axis min below center */
+
+ /* Right stick */
+ ctx->m_StickCalData[1].axis[0].sCenter = ((pStickCal[10] << 8) & 0xF00) | pStickCal[9]; /* X Axis center */
+ ctx->m_StickCalData[1].axis[1].sCenter = (pStickCal[11] << 4) | (pStickCal[10] >> 4); /* Y Axis center */
+ ctx->m_StickCalData[1].axis[0].sMin = ((pStickCal[13] << 8) & 0xF00) | pStickCal[12]; /* X Axis min below center */
+ ctx->m_StickCalData[1].axis[1].sMin = (pStickCal[14] << 4) | (pStickCal[13] >> 4); /* Y Axis min below center */
+ ctx->m_StickCalData[1].axis[0].sMax = ((pStickCal[16] << 8) & 0xF00) | pStickCal[15]; /* X Axis max above center */
+ ctx->m_StickCalData[1].axis[1].sMax = (pStickCal[17] << 4) | (pStickCal[16] >> 4); /* Y Axis max above center */
+
+ /* Filter out any values that were uninitialized (0xFFF) in the SPI read */
+ for (stick = 0; stick < 2; ++stick) {
+ for (axis = 0; axis < 2; ++axis) {
+ if (ctx->m_StickCalData[stick].axis[axis].sCenter == 0xFFF) {
+ ctx->m_StickCalData[stick].axis[axis].sCenter = 0;
+ }
+ if (ctx->m_StickCalData[stick].axis[axis].sMax == 0xFFF) {
+ ctx->m_StickCalData[stick].axis[axis].sMax = 0;
+ }
+ if (ctx->m_StickCalData[stick].axis[axis].sMin == 0xFFF) {
+ ctx->m_StickCalData[stick].axis[axis].sMin = 0;
+ }
+ }
+ }
+
+ if (ctx->m_bIsUsingBluetooth) {
+ for (stick = 0; stick < 2; ++stick) {
+ for(axis = 0; axis < 2; ++axis) {
+ ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
+ ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(SDL_MAX_SINT16 * 0.5f);
+ }
+ }
+ } else {
+ for (stick = 0; stick < 2; ++stick) {
+ for(axis = 0; axis < 2; ++axis) {
+ ctx->m_StickExtents[stick].axis[axis].sMin = -(Sint16)(ctx->m_StickCalData[stick].axis[axis].sMin * 0.7f);
+ ctx->m_StickExtents[stick].axis[axis].sMax = (Sint16)(ctx->m_StickCalData[stick].axis[axis].sMax * 0.7f);
+ }
+ }
+ }
+ return SDL_TRUE;
+}
+
+static float fsel(float fComparand, float fValGE, float fLT)
+{
+ return fComparand >= 0 ? fValGE : fLT;
+}
+
+static float RemapVal(float val, float A, float B, float C, float D)
+{
+ if (A == B) {
+ return fsel(val - B , D , C);
+ }
+ return C + (D - C) * (val - A) / (B - A);
+}
+
+static Sint16 ApplyStickCalibrationCentered(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue, Sint16 sCenter)
+{
+ sRawValue -= sCenter;
+
+ if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
+ ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
+ }
+ if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
+ ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
+ }
+
+ if (sRawValue > 0) {
+ return (Sint16)(RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16));
+ } else {
+ return (Sint16)(RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0));
+ }
+}
+
+static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
+{
+ return ApplyStickCalibrationCentered(ctx, nStick, nAxis, sRawValue, ctx->m_StickCalData[nStick].axis[nAxis].sCenter);
+}
+
+static SDL_bool
+HIDAPI_DriverSwitch_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverSwitch_Context *ctx;
+ Uint8 input_mode;
+
+ ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ ctx->dev = dev;
+
+ *context = ctx;
+
+ /* Initialize rumble data */
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
+
+ /* Try setting up USB mode, and if that fails we're using Bluetooth */
+ if (!BTrySetupUSB(ctx)) {
+ ctx->m_bIsUsingBluetooth = SDL_TRUE;
+ }
+
+ if (!LoadStickCalibration(ctx)) {
+ SDL_SetError("Couldn't load stick calibration");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+
+ if (!SetVibrationEnabled(ctx, 1)) {
+ SDL_SetError("Couldn't enable vibration");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+
+ /* Set the desired input mode */
+ if (ctx->m_bIsUsingBluetooth) {
+ input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
+ } else {
+ input_mode = k_eSwitchInputReportIDs_FullControllerState;
+ }
+ if (!SetInputMode(ctx, input_mode)) {
+ SDL_SetError("Couldn't set input mode");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+
+ /* Start sending USB reports */
+ if (!ctx->m_bIsUsingBluetooth) {
+ /* ForceUSB doesn't generate an ACK, so don't wait for a reply */
+ if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
+ SDL_SetError("Couldn't start USB reports");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+ }
+
+ /* Set the LED state */
+ SetHomeLED(ctx, 100);
+ SetSlotLED(ctx, (joystick->instance_id % 4));
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverSwitch_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
+
+ /* Experimentally determined rumble values. These will only matter on some controllers as tested ones
+ * seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
+ *
+ * More information about these values can be found here:
+ * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
+ */
+ const Uint16 k_usHighFreq = 0x0074;
+ const Uint8 k_ucHighFreqAmp = 0xBE;
+ const Uint8 k_ucLowFreq = 0x3D;
+ const Uint16 k_usLowFreqAmp = 0x806F;
+
+ if (low_frequency_rumble) {
+ EncodeRumble(&ctx->m_RumblePacket.rumbleData[0], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
+ } else {
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
+ }
+
+ if (high_frequency_rumble) {
+ EncodeRumble(&ctx->m_RumblePacket.rumbleData[1], k_usHighFreq, k_ucHighFreqAmp, k_ucLowFreq, k_usLowFreqAmp);
+ } else {
+ SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
+ }
+
+ if (!WriteRumble(ctx)) {
+ SDL_SetError("Couldn't send rumble packet");
+ return -1;
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->m_nRumbleExpiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->m_nRumbleExpiration = 0;
+ }
+ return 0;
+}
+
+static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchSimpleStatePacket_t *packet)
+{
+ /* 0x8000 is the neutral value for all joystick axes */
+ const Uint16 usJoystickCenter = 0x8000;
+ Sint16 axis;
+
+ if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
+ Uint8 data = packet->rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+
+ axis = (data & 0x40) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+
+ if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
+ Uint8 data = packet->rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (packet->ucStickHat) {
+ case 0:
+ dpad_up = SDL_TRUE;
+ break;
+ case 1:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 2:
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 4:
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ break;
+ case 7:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = ApplyStickCalibrationCentered(ctx, 0, 0, packet->sJoystickLeft[0], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+
+ axis = ApplyStickCalibrationCentered(ctx, 0, 1, packet->sJoystickLeft[1], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+
+ axis = ApplyStickCalibrationCentered(ctx, 1, 0, packet->sJoystickRight[0], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+
+ axis = ApplyStickCalibrationCentered(ctx, 1, 1, packet->sJoystickRight[1], (Sint16)usJoystickCenter);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ ctx->m_lastSimpleState = *packet;
+}
+
+static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
+ Uint8 data = packet->controllerState.rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+
+ if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
+ Uint8 data = packet->controllerState.rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
+ Uint8 data = packet->controllerState.rgucButtons[2];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ }
+
+ axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 0, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+
+ axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
+ axis = ApplyStickCalibration(ctx, 0, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+
+ axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 1, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+
+ axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
+ axis = ApplyStickCalibration(ctx, 1, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
+
+ /* High nibble of battery/connection byte is battery level, low nibble is connection status
+ * LSB of connection nibble is USB/Switch connection status
+ */
+ if (packet->controllerState.ucBatteryAndConnection & 0x1) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+ } else {
+ /* LSB of the battery nibble is used to report charging.
+ * The battery level is reported from 0(empty)-8(full)
+ */
+ int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4;
+ if (level == 0) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
+ } else if (level <= 2) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
+ } else if (level <= 6) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
+ } else {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
+ }
+ }
+
+ ctx->m_lastFullState = *packet;
+}
+
+static SDL_bool
+HIDAPI_DriverSwitch_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
+ int size;
+
+ while ((size = ReadInput(ctx)) > 0) {
+ switch (ctx->m_rgucReadBuffer[0]) {
+ case k_eSwitchInputReportIDs_SimpleControllerState:
+ HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
+ break;
+ case k_eSwitchInputReportIDs_FullControllerState:
+ HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (ctx->m_nRumbleExpiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->m_nRumbleExpiration)) {
+ HIDAPI_DriverSwitch_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverSwitch_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)context;
+
+ /* Restore simple input mode for other applications */
+ SetInputMode(ctx, k_eSwitchInputReportIDs_SimpleControllerState);
+
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
+ SDL_TRUE,
+ HIDAPI_DriverSwitch_IsSupportedDevice,
+ HIDAPI_DriverSwitch_GetDeviceName,
+ HIDAPI_DriverSwitch_Init,
+ HIDAPI_DriverSwitch_Rumble,
+ HIDAPI_DriverSwitch_Update,
+ HIDAPI_DriverSwitch_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
new file mode 100644
index 0000000..84c63c6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -0,0 +1,787 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
+
+#ifdef __WIN32__
+#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+/* This requires the Windows 10 SDK to build */
+/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+#include "../../core/windows/SDL_xinput.h"
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+#include "../../core/windows/SDL_windows.h"
+#define COBJMACROS
+#include "windows.gaming.input.h"
+#endif
+
+#define USB_PACKET_LENGTH 64
+
+
+typedef struct {
+ Uint8 last_state[USB_PACKET_LENGTH];
+ Uint32 rumble_expiration;
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ SDL_bool xinput_enabled;
+ Uint8 xinput_slot;
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ SDL_bool coinitialized;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
+#endif
+} SDL_DriverXbox360_Context;
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+static Uint8 xinput_slots;
+
+static void
+HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
+{
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ xinput_slots |= (0x01 << xinput_slot);
+ }
+}
+
+static void
+HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
+{
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ xinput_slots &= ~(0x01 << xinput_slot);
+ }
+}
+
+static SDL_bool
+HIDAPI_DriverXbox360_MissingXInputSlot()
+{
+ return xinput_slots != 0x0F;
+}
+
+static Uint8
+HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
+{
+ DWORD user_index;
+ int match_count;
+ Uint8 match_slot;
+
+ if (!XINPUTGETSTATE) {
+ return XUSER_INDEX_ANY;
+ }
+
+ match_count = 0;
+ for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
+ XINPUT_STATE_EX xinput_state;
+
+ if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
+ if (xinput_state.Gamepad.wButtons == wButtons) {
+ ++match_count;
+ match_slot = (Uint8)user_index;
+ }
+ }
+ }
+ if (match_count == 1) {
+ return match_slot;
+ }
+ return XUSER_INDEX_ANY;
+}
+
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+
+static void
+HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
+{
+ /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
+ if (FAILED(WIN_CoInitialize())) {
+ return;
+ }
+ ctx->coinitialized = SDL_TRUE;
+
+ {
+ static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
+ HRESULT hr;
+ HMODULE hModule = LoadLibraryA("combase.dll");
+ if (hModule != NULL) {
+ typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
+ typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
+ typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
+
+ WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
+ WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
+ RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
+ if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
+ LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
+ HSTRING hNamespaceString;
+
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+ }
+ FreeLibrary(hModule);
+ }
+ }
+}
+
+static Uint8
+HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
+{
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
+ Uint8 buttons = 0;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
+ if (SUCCEEDED(hr)) {
+ if (state.Buttons & GamepadButtons_A) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
+ }
+ if (state.Buttons & GamepadButtons_B) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
+ }
+ if (state.Buttons & GamepadButtons_X) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
+ }
+ if (state.Buttons & GamepadButtons_Y) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
+ }
+ }
+ return buttons;
+}
+
+static void
+HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
+{
+ HRESULT hr;
+ __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
+ if (SUCCEEDED(hr)) {
+ unsigned int i, num_gamepads;
+
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
+ if (SUCCEEDED(hr)) {
+ int match_count;
+ unsigned int match_slot;
+
+ match_count = 0;
+ for (i = 0; i < num_gamepads; ++i) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
+ if (SUCCEEDED(hr)) {
+ Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
+ if (buttons == gamepad_buttons) {
+ ++match_count;
+ match_slot = i;
+ }
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
+ }
+ }
+ if (match_count == 1) {
+ hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
+ if (SUCCEEDED(hr)) {
+ }
+ }
+ }
+ __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
+ }
+}
+
+static void
+HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
+{
+ if (ctx->gamepad_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
+ ctx->gamepad_statics = NULL;
+ }
+ if (ctx->gamepad) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
+ ctx->gamepad = NULL;
+ }
+
+ if (ctx->coinitialized) {
+ WIN_CoUninitialize();
+ ctx->coinitialized = SDL_FALSE;
+ }
+}
+
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
+
+static SDL_bool
+HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+#if defined(__MACOSX__) || defined(__WIN32__)
+ if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
+ /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
+ return SDL_FALSE;
+ }
+ return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
+#else
+ return SDL_IsJoystickXbox360(vendor_id, product_id);
+#endif
+}
+
+static const char *
+HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ return HIDAPI_XboxControllerName(vendor_id, product_id);
+}
+
+static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
+{
+ const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
+
+ if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_bool
+HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverXbox360_Context *ctx;
+
+ ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
+ if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
+ ctx->xinput_enabled = SDL_FALSE;
+ }
+ ctx->xinput_slot = XUSER_INDEX_ANY;
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
+#endif
+ *context = ctx;
+
+ /* Set the controller LED */
+ SetSlotLED(dev, (joystick->instance_id % 4));
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+
+#ifdef __WIN32__
+ SDL_bool rumbled = SDL_FALSE;
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ if (!rumbled && ctx->gamepad) {
+ HRESULT hr;
+
+ ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
+ ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
+ if (SUCCEEDED(hr)) {
+ rumbled = SDL_TRUE;
+ }
+ }
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
+ XINPUT_VIBRATION XVibration;
+
+ if (!XINPUTSETSTATE) {
+ return SDL_Unsupported();
+ }
+
+ XVibration.wLeftMotorSpeed = low_frequency_rumble;
+ XVibration.wRightMotorSpeed = high_frequency_rumble;
+ if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
+ rumbled = SDL_TRUE;
+ } else {
+ return SDL_SetError("XInputSetState() failed");
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+#else /* !__WIN32__ */
+
+#ifdef __MACOSX__
+ /* On Mac OS X the 360Controller driver uses this short report,
+ and we need to prefix it with a magic token so hidapi passes it through untouched
+ */
+ Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
+
+ rumble_packet[6+2] = (low_frequency_rumble >> 8);
+ rumble_packet[6+3] = (high_frequency_rumble >> 8);
+#else
+ Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
+
+ rumble_packet[3] = (low_frequency_rumble >> 8);
+ rumble_packet[4] = (high_frequency_rumble >> 8);
+#endif
+
+ if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+#endif /* __WIN32__ */
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+#ifdef __WIN32__
+ /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
+ however with this interface there is no rumble support, no guide button,
+ and the left and right triggers are tied together as a single axis.
+
+ We use XInput and Windows.Gaming.Input to make up for these shortcomings.
+ */
+static void
+HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+ SDL_bool has_trigger_data = SDL_FALSE;
+
+ if (ctx->last_state[10] != data[10]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[11] != data[11]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+
+ switch (data[11] & 0x3C) {
+ case 4:
+ dpad_up = SDL_TRUE;
+ break;
+ case 8:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 12:
+ dpad_right = SDL_TRUE;
+ break;
+ case 16:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 20:
+ dpad_down = SDL_TRUE;
+ break;
+ case 24:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 28:
+ dpad_left = SDL_TRUE;
+ break;
+ case 32:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = (int)*(Uint16*)(&data[0]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = (int)*(Uint16*)(&data[2]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = (int)*(Uint16*)(&data[4]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = (int)*(Uint16*)(&data[6]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ if (ctx->gamepad_statics && !ctx->gamepad) {
+ Uint8 buttons = 0;
+
+ if (data[10] & 0x01) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
+ }
+ if (data[10] & 0x02) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
+ }
+ if (data[10] & 0x04) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
+ }
+ if (data[10] & 0x08) {
+ buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
+ }
+ if (buttons != 0) {
+ HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
+ }
+ }
+
+ if (ctx->gamepad) {
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
+ if (SUCCEEDED(hr)) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
+ has_trigger_data = SDL_TRUE;
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (ctx->xinput_enabled) {
+ if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
+ WORD wButtons = 0;
+
+ if (data[10] & 0x01) {
+ wButtons |= XINPUT_GAMEPAD_A;
+ }
+ if (data[10] & 0x02) {
+ wButtons |= XINPUT_GAMEPAD_B;
+ }
+ if (data[10] & 0x04) {
+ wButtons |= XINPUT_GAMEPAD_X;
+ }
+ if (data[10] & 0x08) {
+ wButtons |= XINPUT_GAMEPAD_Y;
+ }
+ if (wButtons != 0) {
+ Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
+ if (xinput_slot != XUSER_INDEX_ANY) {
+ HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
+ ctx->xinput_slot = xinput_slot;
+ }
+ }
+ }
+
+ if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
+ XINPUT_STATE_EX xinput_state;
+
+ if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
+ has_trigger_data = SDL_TRUE;
+ }
+ }
+ }
+#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
+
+ if (!has_trigger_data) {
+ axis = (data[9] * 257) - 32768;
+ if (data[9] < 0x80) {
+ axis = -axis * 2 - 32769;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ } else if (data[9] > 0x80) {
+ axis = axis * 2 - 32767;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ } else {
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
+ }
+ }
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+#else
+
+static void
+HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+#ifdef __MACOSX__
+ const SDL_bool invert_y_axes = SDL_FALSE;
+#else
+ const SDL_bool invert_y_axes = SDL_TRUE;
+#endif
+
+ if (ctx->last_state[2] != data[2]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[3] != data[3]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)data[4] * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)data[5] * 257) - 32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = *(Sint16*)(&data[6]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = *(Sint16*)(&data[8]);
+ if (invert_y_axes) {
+ axis = ~axis;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = *(Sint16*)(&data[10]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = *(Sint16*)(&data[12]);
+ if (invert_y_axes) {
+ axis = ~axis;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+#endif /* __WIN32__ */
+
+#ifdef __MACOSX__
+static void
+HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+
+ if (ctx->last_state[14] != data[14]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[15] != data[15]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[16] != data[16]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[13] != data[13]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data[13]) {
+ case 1:
+ dpad_up = SDL_TRUE;
+ break;
+ case 2:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ break;
+ case 4:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 7:
+ dpad_left = SDL_TRUE;
+ break;
+ case 8:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ axis = (int)*(Uint16*)(&data[1]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = (int)*(Uint16*)(&data[3]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = (int)*(Uint16*)(&data[5]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = (int)*(Uint16*)(&data[7]) - 0x8000;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+
+ axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+
+ axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static void
+HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
+{
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+}
+#endif /* __MACOSX__ */
+
+static SDL_bool
+HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+#ifdef __WIN32__
+ HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
+#else
+ switch (data[0]) {
+ case 0x00:
+ HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+#ifdef __MACOSX__
+ case 0x01:
+ HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+ case 0x02:
+ HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
+ break;
+#endif
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
+ SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
+ data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
+ data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
+#endif
+ break;
+ }
+#endif /* __WIN32__ */
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
+ SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
+#endif
+
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
+ if (ctx->xinput_enabled) {
+ HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
+ WIN_UnloadXInputDLL();
+ }
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
+ HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
+#endif
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_XBOX,
+ SDL_TRUE,
+ HIDAPI_DriverXbox360_IsSupportedDevice,
+ HIDAPI_DriverXbox360_GetDeviceName,
+ HIDAPI_DriverXbox360_Init,
+ HIDAPI_DriverXbox360_Rumble,
+ HIDAPI_DriverXbox360_Update,
+ HIDAPI_DriverXbox360_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
new file mode 100644
index 0000000..2cd593f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
@@ -0,0 +1,324 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
+
+#define USB_PACKET_LENGTH 64
+
+/*
+ * This packet is required for all Xbox One pads with 2015
+ * or later firmware installed (or present from the factory).
+ */
+static const Uint8 xboxone_fw2015_init[] = {
+ 0x05, 0x20, 0x00, 0x01, 0x00
+};
+
+/*
+ * This packet is required for the Titanfall 2 Xbox One pads
+ * (0x0e6f:0x0165) to finish initialization and for Hori pads
+ * (0x0f0d:0x0067) to make the analog sticks work.
+ */
+static const Uint8 xboxone_hori_init[] = {
+ 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
+ 0x00, 0x00, 0x00, 0x80, 0x00
+};
+
+/*
+ * This packet is required for some of the PDP pads to start
+ * sending input reports. These pads include: (0x0e6f:0x02ab),
+ * (0x0e6f:0x02a4).
+ */
+static const Uint8 xboxone_pdp_init1[] = {
+ 0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
+};
+
+/*
+ * This packet is required for some of the PDP pads to start
+ * sending input reports. These pads include: (0x0e6f:0x02ab),
+ * (0x0e6f:0x02a4).
+ */
+static const Uint8 xboxone_pdp_init2[] = {
+ 0x06, 0x20, 0x00, 0x02, 0x01, 0x00
+};
+
+/*
+ * A specific rumble packet is required for some PowerA pads to start
+ * sending input reports. One of those pads is (0x24c6:0x543a).
+ */
+static const Uint8 xboxone_rumblebegin_init[] = {
+ 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
+ 0x1D, 0x1D, 0xFF, 0x00, 0x00
+};
+
+/*
+ * A rumble packet with zero FF intensity will immediately
+ * terminate the rumbling required to init PowerA pads.
+ * This should happen fast enough that the motors don't
+ * spin up to enough speed to actually vibrate the gamepad.
+ */
+static const Uint8 xboxone_rumbleend_init[] = {
+ 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+/*
+ * This specifies the selection of init packets that a gamepad
+ * will be sent on init *and* the order in which they will be
+ * sent. The correct sequence number will be added when the
+ * packet is going to be sent.
+ */
+typedef struct {
+ Uint16 vendor_id;
+ Uint16 product_id;
+ const Uint8 *data;
+ int size;
+} SDL_DriverXboxOne_InitPacket;
+
+static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
+ { 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
+ { 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
+ { 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
+ { 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
+ { 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
+ { 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
+ { 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
+ { 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
+ { 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
+ { 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
+ { 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
+ { 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
+ { 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
+ { 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
+ { 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
+};
+
+typedef struct {
+ Uint8 sequence;
+ Uint8 last_state[USB_PACKET_LENGTH];
+ Uint32 rumble_expiration;
+} SDL_DriverXboxOne_Context;
+
+
+static SDL_bool
+HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
+{
+ return SDL_IsJoystickXboxOne(vendor_id, product_id);
+}
+
+static const char *
+HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ return HIDAPI_XboxControllerName(vendor_id, product_id);
+}
+
+static SDL_bool
+HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
+{
+ SDL_DriverXboxOne_Context *ctx;
+ int i;
+ Uint8 init_packet[USB_PACKET_LENGTH];
+
+ ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ *context = ctx;
+
+ /* Send the controller init data */
+ for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
+ const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
+ if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
+ SDL_memcpy(init_packet, packet->data, packet->size);
+ init_packet[2] = ctx->sequence++;
+ if (hid_write(dev, init_packet, packet->size) != packet->size) {
+ SDL_SetError("Couldn't write Xbox One initialization packet");
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+ }
+ }
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
+ Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
+
+ /* The Rock Candy Xbox One Controller limits the range of
+ low frequency rumble strength in the range of [0 - 0x99]
+ high frequency rumble strength in the range of [0 - 0x82]
+
+ I think the valid range of rumble at the firmware level is [0 - 0x7F]
+ */
+ rumble_packet[2] = ctx->sequence++;
+ rumble_packet[8] = (low_frequency_rumble >> 9);
+ rumble_packet[9] = (high_frequency_rumble >> 9);
+
+ if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+
+ if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
+ ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
+ } else {
+ ctx->rumble_expiration = 0;
+ }
+ return 0;
+}
+
+static void
+HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+
+ if (ctx->last_state[4] != data[4]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[5] != data[5]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
+ if (axis == 32704) {
+ axis = 32767;
+ }
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ axis = *(Sint16*)(&data[10]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = *(Sint16*)(&data[12]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+ axis = *(Sint16*)(&data[14]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = *(Sint16*)(&data[16]);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static void
+HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
+{
+ if (data[1] == 0x30) {
+ /* The Xbox One S controller needs acks for mode reports */
+ const Uint8 seqnum = data[2];
+ const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
+ hid_write(dev, ack, sizeof(ack));
+ }
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+}
+
+static SDL_bool
+HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size;
+
+ while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
+ switch (data[0]) {
+ case 0x20:
+ HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
+ break;
+ case 0x07:
+ HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
+ break;
+ default:
+#ifdef DEBUG_JOYSTICK
+ SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
+#endif
+ break;
+ }
+ }
+
+ if (ctx->rumble_expiration) {
+ Uint32 now = SDL_GetTicks();
+ if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
+ HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
+ }
+ }
+
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
+{
+ SDL_free(context);
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_XBOX,
+ SDL_TRUE,
+ HIDAPI_DriverXboxOne_IsSupportedDevice,
+ HIDAPI_DriverXboxOne_GetDeviceName,
+ HIDAPI_DriverXboxOne_Init,
+ HIDAPI_DriverXboxOne_Rumble,
+ HIDAPI_DriverXboxOne_Update,
+ HIDAPI_DriverXboxOne_Quit
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
new file mode 100644
index 0000000..064cb82
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -0,0 +1,1071 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_endian.h"
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+
+#if defined(__WIN32__)
+#include "../../core/windows/SDL_windows.h"
+#endif
+
+#if defined(__MACOSX__)
+#include <CoreFoundation/CoreFoundation.h>
+#include <mach/mach.h>
+#include <IOKit/IOKitLib.h>
+#include <IOKit/usb/USBSpec.h>
+#endif
+
+#if defined(__LINUX__)
+#include "../../core/linux/SDL_udev.h"
+#ifdef SDL_USE_LIBUDEV
+#include <poll.h>
+#endif
+#endif
+
+struct joystick_hwdata
+{
+ SDL_HIDAPI_DeviceDriver *driver;
+ void *context;
+
+ SDL_mutex *mutex;
+ hid_device *dev;
+};
+
+typedef struct _SDL_HIDAPI_Device
+{
+ SDL_JoystickID instance_id;
+ char *name;
+ char *path;
+ Uint16 vendor_id;
+ Uint16 product_id;
+ Uint16 version;
+ SDL_JoystickGUID guid;
+ int interface_number; /* Available on Windows and Linux */
+ Uint16 usage_page; /* Available on Windows and Mac OS X */
+ Uint16 usage; /* Available on Windows and Mac OS X */
+ SDL_HIDAPI_DeviceDriver *driver;
+
+ /* Used during scanning for device changes */
+ SDL_bool seen;
+
+ struct _SDL_HIDAPI_Device *next;
+} SDL_HIDAPI_Device;
+
+static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
+#ifdef SDL_JOYSTICK_HIDAPI_PS4
+ &SDL_HIDAPI_DriverPS4,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_STEAM
+ &SDL_HIDAPI_DriverSteam,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
+ &SDL_HIDAPI_DriverSwitch,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
+ &SDL_HIDAPI_DriverXbox360,
+#endif
+#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
+ &SDL_HIDAPI_DriverXboxOne,
+#endif
+};
+static SDL_HIDAPI_Device *SDL_HIDAPI_devices;
+static int SDL_HIDAPI_numjoysticks = 0;
+
+#if defined(SDL_USE_LIBUDEV)
+static const SDL_UDEV_Symbols * usyms = NULL;
+#endif
+
+static struct
+{
+ SDL_bool m_bHaveDevicesChanged;
+ SDL_bool m_bCanGetNotifications;
+ Uint32 m_unLastDetect;
+
+#if defined(__WIN32__)
+ SDL_threadID m_nThreadID;
+ WNDCLASSEXA m_wndClass;
+ HWND m_hwndMsg;
+ HDEVNOTIFY m_hNotify;
+ double m_flLastWin32MessageCheck;
+#endif
+
+#if defined(__MACOSX__)
+ IONotificationPortRef m_notificationPort;
+ mach_port_t m_notificationMach;
+#endif
+
+#if defined(SDL_USE_LIBUDEV)
+ struct udev *m_pUdev;
+ struct udev_monitor *m_pUdevMonitor;
+ int m_nUdevFd;
+#endif
+} SDL_HIDAPI_discovery;
+
+
+#ifdef __WIN32__
+struct _DEV_BROADCAST_HDR
+{
+ DWORD dbch_size;
+ DWORD dbch_devicetype;
+ DWORD dbch_reserved;
+};
+
+typedef struct _DEV_BROADCAST_DEVICEINTERFACE_A
+{
+ DWORD dbcc_size;
+ DWORD dbcc_devicetype;
+ DWORD dbcc_reserved;
+ GUID dbcc_classguid;
+ char dbcc_name[ 1 ];
+} DEV_BROADCAST_DEVICEINTERFACE_A, *PDEV_BROADCAST_DEVICEINTERFACE_A;
+
+typedef struct _DEV_BROADCAST_HDR DEV_BROADCAST_HDR;
+#define DBT_DEVICEARRIVAL 0x8000 /* system detected a new device */
+#define DBT_DEVICEREMOVECOMPLETE 0x8004 /* device was removed from the system */
+#define DBT_DEVTYP_DEVICEINTERFACE 0x00000005 /* device interface class */
+#define DBT_DEVNODES_CHANGED 0x0007
+#define DBT_CONFIGCHANGED 0x0018
+#define DBT_DEVICETYPESPECIFIC 0x8005 /* type specific event */
+#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */
+
+#include <initguid.h>
+DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED);
+
+static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message) {
+ case WM_DEVICECHANGE:
+ switch (wParam) {
+ case DBT_DEVICEARRIVAL:
+ case DBT_DEVICEREMOVECOMPLETE:
+ if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+ }
+ break;
+ }
+ return TRUE;
+ }
+
+ return DefWindowProc(hwnd, message, wParam, lParam);
+}
+#endif /* __WIN32__ */
+
+
+#if defined(__MACOSX__)
+static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
+{
+ /* Must drain the iterator, or we won't receive new notifications */
+ io_object_t entry;
+ while ((entry = IOIteratorNext(portIterator)) != 0) {
+ IOObjectRelease(entry);
+ *(SDL_bool*)context = SDL_TRUE;
+ }
+}
+#endif /* __MACOSX__ */
+
+static void
+HIDAPI_InitializeDiscovery()
+{
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_FALSE;
+ SDL_HIDAPI_discovery.m_unLastDetect = 0;
+
+#if defined(__WIN32__)
+ SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID();
+
+ SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
+ SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
+ SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
+ SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
+ SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX);
+
+ RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass);
+ SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+
+ {
+ DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;
+ SDL_memset( &devBroadcast, 0x0, sizeof( devBroadcast ) );
+
+ devBroadcast.dbcc_size = sizeof( devBroadcast );
+ devBroadcast.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ devBroadcast.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
+
+ /* DEVICE_NOTIFY_ALL_INTERFACE_CLASSES is important, makes GUID_DEVINTERFACE_USB_DEVICE ignored,
+ * but that seems to be necessary to get a notice after each individual usb input device actually
+ * installs, rather than just as the composite device is seen.
+ */
+ SDL_HIDAPI_discovery.m_hNotify = RegisterDeviceNotification( SDL_HIDAPI_discovery.m_hwndMsg, &devBroadcast, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES );
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = ( SDL_HIDAPI_discovery.m_hNotify != 0 );
+ }
+#endif /* __WIN32__ */
+
+#if defined(__MACOSX__)
+ SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMasterPortDefault);
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ {
+ CFMutableDictionaryRef matchingDict = IOServiceMatching("IOUSBDevice");
+
+ /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */
+ io_iterator_t portIterator = 0;
+ io_object_t entry;
+ if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) {
+ /* Must drain the existing iterator, or we won't receive new notifications */
+ while ((entry = IOIteratorNext(portIterator)) != 0) {
+ IOObjectRelease(entry);
+ }
+ } else {
+ IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
+ SDL_HIDAPI_discovery.m_notificationPort = nil;
+ }
+ }
+ {
+ CFMutableDictionaryRef matchingDict = IOServiceMatching("IOBluetoothDevice");
+
+ /* Note: IOServiceAddMatchingNotification consumes the reference to matchingDict */
+ io_iterator_t portIterator = 0;
+ io_object_t entry;
+ if (IOServiceAddMatchingNotification(SDL_HIDAPI_discovery.m_notificationPort, kIOMatchedNotification, matchingDict, CallbackIOServiceFunc, &SDL_HIDAPI_discovery.m_bHaveDevicesChanged, &portIterator) == 0) {
+ /* Must drain the existing iterator, or we won't receive new notifications */
+ while ((entry = IOIteratorNext(portIterator)) != 0) {
+ IOObjectRelease(entry);
+ }
+ } else {
+ IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
+ SDL_HIDAPI_discovery.m_notificationPort = nil;
+ }
+ }
+ }
+
+ SDL_HIDAPI_discovery.m_notificationMach = MACH_PORT_NULL;
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ SDL_HIDAPI_discovery.m_notificationMach = IONotificationPortGetMachPort(SDL_HIDAPI_discovery.m_notificationPort);
+ }
+
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = (SDL_HIDAPI_discovery.m_notificationMach != MACH_PORT_NULL);
+
+#endif // __MACOSX__
+
+#if defined(SDL_USE_LIBUDEV)
+ SDL_HIDAPI_discovery.m_pUdev = NULL;
+ SDL_HIDAPI_discovery.m_pUdevMonitor = NULL;
+ SDL_HIDAPI_discovery.m_nUdevFd = -1;
+
+ usyms = SDL_UDEV_GetUdevSyms();
+ if (usyms) {
+ SDL_HIDAPI_discovery.m_pUdev = usyms->udev_new();
+ }
+ if (SDL_HIDAPI_discovery.m_pUdev) {
+ SDL_HIDAPI_discovery.m_pUdevMonitor = usyms->udev_monitor_new_from_netlink(SDL_HIDAPI_discovery.m_pUdev, "udev");
+ if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
+ usyms->udev_monitor_enable_receiving(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ SDL_HIDAPI_discovery.m_nUdevFd = usyms->udev_monitor_get_fd(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ SDL_HIDAPI_discovery.m_bCanGetNotifications = SDL_TRUE;
+ }
+ }
+
+#endif /* SDL_USE_LIBUDEV */
+}
+
+static void
+HIDAPI_UpdateDiscovery()
+{
+ if (!SDL_HIDAPI_discovery.m_bCanGetNotifications) {
+ const Uint32 SDL_HIDAPI_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */
+ Uint32 now = SDL_GetTicks();
+ if (!SDL_HIDAPI_discovery.m_unLastDetect || SDL_TICKS_PASSED(now, SDL_HIDAPI_discovery.m_unLastDetect + SDL_HIDAPI_DETECT_INTERVAL_MS)) {
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+ SDL_HIDAPI_discovery.m_unLastDetect = now;
+ }
+ return;
+ }
+
+#if defined(__WIN32__)
+#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
+ /* We'll only get messages on the same thread that created the window */
+ if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
+ MSG msg;
+ while (PeekMessage(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0, PM_NOREMOVE)) {
+ if (GetMessageA(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0) != 0) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ }
+ }
+#endif
+#endif /* __WIN32__ */
+
+#if defined(__MACOSX__)
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ struct { mach_msg_header_t hdr; char payload[ 4096 ]; } msg;
+ while (mach_msg(&msg.hdr, MACH_RCV_MSG | MACH_RCV_TIMEOUT, 0, sizeof(msg), SDL_HIDAPI_discovery.m_notificationMach, 0, MACH_PORT_NULL) == KERN_SUCCESS) {
+ IODispatchCalloutFromMessage(NULL, &msg.hdr, SDL_HIDAPI_discovery.m_notificationPort);
+ }
+ }
+#endif
+
+#if defined(SDL_USE_LIBUDEV)
+ if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) {
+ /* Drain all notification events.
+ * We don't expect a lot of device notifications so just
+ * do a new discovery on any kind or number of notifications.
+ * This could be made more restrictive if necessary.
+ */
+ for (;;) {
+ struct pollfd PollUdev;
+ struct udev_device *pUdevDevice;
+
+ PollUdev.fd = SDL_HIDAPI_discovery.m_nUdevFd;
+ PollUdev.events = POLLIN;
+ if (poll(&PollUdev, 1, 0) != 1) {
+ break;
+ }
+
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_TRUE;
+
+ pUdevDevice = usyms->udev_monitor_receive_device(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ if (pUdevDevice) {
+ usyms->udev_device_unref(pUdevDevice);
+ }
+ }
+ }
+#endif
+}
+
+static void
+HIDAPI_ShutdownDiscovery()
+{
+#if defined(__WIN32__)
+ if (SDL_HIDAPI_discovery.m_hNotify)
+ UnregisterDeviceNotification(SDL_HIDAPI_discovery.m_hNotify);
+
+ if (SDL_HIDAPI_discovery.m_hwndMsg) {
+ DestroyWindow(SDL_HIDAPI_discovery.m_hwndMsg);
+ }
+
+ UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance);
+#endif
+
+#if defined(__MACOSX__)
+ if (SDL_HIDAPI_discovery.m_notificationPort) {
+ IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
+ }
+#endif
+
+#if defined(SDL_USE_LIBUDEV)
+ if (usyms) {
+ if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
+ usyms->udev_monitor_unref(SDL_HIDAPI_discovery.m_pUdevMonitor);
+ }
+ if (SDL_HIDAPI_discovery.m_pUdev) {
+ usyms->udev_unref(SDL_HIDAPI_discovery.m_pUdev);
+ }
+ SDL_UDEV_ReleaseUdevSyms();
+ usyms = NULL;
+ }
+#endif
+}
+
+
+const char *
+HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id)
+{
+ static struct
+ {
+ Uint32 vidpid;
+ const char *name;
+ } names[] = {
+ { MAKE_VIDPID(0x0079, 0x18d4), "GPD Win 2 X-Box Controller" },
+ { MAKE_VIDPID(0x044f, 0xb326), "Thrustmaster Gamepad GP XID" },
+ { MAKE_VIDPID(0x045e, 0x028e), "Microsoft X-Box 360 pad" },
+ { MAKE_VIDPID(0x045e, 0x028f), "Microsoft X-Box 360 pad v2" },
+ { MAKE_VIDPID(0x045e, 0x0291), "Xbox 360 Wireless Receiver (XBOX)" },
+ { MAKE_VIDPID(0x045e, 0x02d1), "Microsoft X-Box One pad" },
+ { MAKE_VIDPID(0x045e, 0x02dd), "Microsoft X-Box One pad (Firmware 2015)" },
+ { MAKE_VIDPID(0x045e, 0x02e3), "Microsoft X-Box One Elite pad" },
+ { MAKE_VIDPID(0x045e, 0x02ea), "Microsoft X-Box One S pad" },
+ { MAKE_VIDPID(0x045e, 0x02ff), "Microsoft X-Box One pad" },
+ { MAKE_VIDPID(0x045e, 0x0719), "Xbox 360 Wireless Receiver" },
+ { MAKE_VIDPID(0x046d, 0xc21d), "Logitech Gamepad F310" },
+ { MAKE_VIDPID(0x046d, 0xc21e), "Logitech Gamepad F510" },
+ { MAKE_VIDPID(0x046d, 0xc21f), "Logitech Gamepad F710" },
+ { MAKE_VIDPID(0x046d, 0xc242), "Logitech Chillstream Controller" },
+ { MAKE_VIDPID(0x046d, 0xcaa3), "Logitech DriveFx Racing Wheel" },
+ { MAKE_VIDPID(0x056e, 0x2004), "Elecom JC-U3613M" },
+ { MAKE_VIDPID(0x06a3, 0xf51a), "Saitek P3600" },
+ { MAKE_VIDPID(0x0738, 0x4716), "Mad Catz Wired Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0738, 0x4718), "Mad Catz Street Fighter IV FightStick SE" },
+ { MAKE_VIDPID(0x0738, 0x4726), "Mad Catz Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0738, 0x4728), "Mad Catz Street Fighter IV FightPad" },
+ { MAKE_VIDPID(0x0738, 0x4736), "Mad Catz MicroCon Gamepad" },
+ { MAKE_VIDPID(0x0738, 0x4738), "Mad Catz Wired Xbox 360 Controller (SFIV)" },
+ { MAKE_VIDPID(0x0738, 0x4740), "Mad Catz Beat Pad" },
+ { MAKE_VIDPID(0x0738, 0x4758), "Mad Catz Arcade Game Stick" },
+ { MAKE_VIDPID(0x0738, 0x4a01), "Mad Catz FightStick TE 2" },
+ { MAKE_VIDPID(0x0738, 0x9871), "Mad Catz Portable Drum" },
+ { MAKE_VIDPID(0x0738, 0xb726), "Mad Catz Xbox controller - MW2" },
+ { MAKE_VIDPID(0x0738, 0xb738), "Mad Catz MVC2TE Stick 2" },
+ { MAKE_VIDPID(0x0738, 0xbeef), "Mad Catz JOYTECH NEO SE Advanced GamePad" },
+ { MAKE_VIDPID(0x0738, 0xcb02), "Saitek Cyborg Rumble Pad - PC/Xbox 360" },
+ { MAKE_VIDPID(0x0738, 0xcb03), "Saitek P3200 Rumble Pad - PC/Xbox 360" },
+ { MAKE_VIDPID(0x0738, 0xcb29), "Saitek Aviator Stick AV8R02" },
+ { MAKE_VIDPID(0x0738, 0xf738), "Super SFIV FightStick TE S" },
+ { MAKE_VIDPID(0x07ff, 0xffff), "Mad Catz GamePad" },
+ { MAKE_VIDPID(0x0e6f, 0x0105), "HSM3 Xbox360 dancepad" },
+ { MAKE_VIDPID(0x0e6f, 0x0113), "Afterglow AX.1 Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x011f), "Rock Candy Gamepad Wired Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0131), "PDP EA Sports Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0133), "Xbox 360 Wired Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0139), "Afterglow Prismatic Wired Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x013a), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0146), "Rock Candy Wired Controller for Xbox One" },
+ { MAKE_VIDPID(0x0e6f, 0x0147), "PDP Marvel Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x015c), "PDP Xbox One Arcade Stick" },
+ { MAKE_VIDPID(0x0e6f, 0x0161), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0162), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0163), "PDP Xbox One Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0164), "PDP Battlefield One" },
+ { MAKE_VIDPID(0x0e6f, 0x0165), "PDP Titanfall 2" },
+ { MAKE_VIDPID(0x0e6f, 0x0201), "Pelican PL-3601 'TSZ' Wired Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0213), "Afterglow Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x021f), "Rock Candy Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x0246), "Rock Candy Gamepad for Xbox One 2015" },
+ { MAKE_VIDPID(0x0e6f, 0x02a4), "PDP Wired Controller for Xbox One - Stealth Series" },
+ { MAKE_VIDPID(0x0e6f, 0x02ab), "PDP Controller for Xbox One" },
+ { MAKE_VIDPID(0x0e6f, 0x0301), "Logic3 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0346), "Rock Candy Gamepad for Xbox One 2016" },
+ { MAKE_VIDPID(0x0e6f, 0x0401), "Logic3 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0x0413), "Afterglow AX.1 Gamepad for Xbox 360" },
+ { MAKE_VIDPID(0x0e6f, 0x0501), "PDP Xbox 360 Controller" },
+ { MAKE_VIDPID(0x0e6f, 0xf900), "PDP Afterglow AX.1" },
+ { MAKE_VIDPID(0x0f0d, 0x000a), "Hori Co. DOA4 FightStick" },
+ { MAKE_VIDPID(0x0f0d, 0x000c), "Hori PadEX Turbo" },
+ { MAKE_VIDPID(0x0f0d, 0x000d), "Hori Fighting Stick EX2" },
+ { MAKE_VIDPID(0x0f0d, 0x0016), "Hori Real Arcade Pro.EX" },
+ { MAKE_VIDPID(0x0f0d, 0x001b), "Hori Real Arcade Pro VX" },
+ { MAKE_VIDPID(0x0f0d, 0x0063), "Hori Real Arcade Pro Hayabusa (USA) Xbox One" },
+ { MAKE_VIDPID(0x0f0d, 0x0067), "HORIPAD ONE" },
+ { MAKE_VIDPID(0x0f0d, 0x0078), "Hori Real Arcade Pro V Kai Xbox One" },
+ { MAKE_VIDPID(0x11c9, 0x55f0), "Nacon GC-100XF" },
+ { MAKE_VIDPID(0x12ab, 0x0004), "Honey Bee Xbox360 dancepad" },
+ { MAKE_VIDPID(0x12ab, 0x0301), "PDP AFTERGLOW AX.1" },
+ { MAKE_VIDPID(0x12ab, 0x0303), "Mortal Kombat Klassic FightStick" },
+ { MAKE_VIDPID(0x1430, 0x4748), "RedOctane Guitar Hero X-plorer" },
+ { MAKE_VIDPID(0x1430, 0xf801), "RedOctane Controller" },
+ { MAKE_VIDPID(0x146b, 0x0601), "BigBen Interactive XBOX 360 Controller" },
+ { MAKE_VIDPID(0x1532, 0x0037), "Razer Sabertooth" },
+ { MAKE_VIDPID(0x1532, 0x0a00), "Razer Atrox Arcade Stick" },
+ { MAKE_VIDPID(0x1532, 0x0a03), "Razer Wildcat" },
+ { MAKE_VIDPID(0x15e4, 0x3f00), "Power A Mini Pro Elite" },
+ { MAKE_VIDPID(0x15e4, 0x3f0a), "Xbox Airflo wired controller" },
+ { MAKE_VIDPID(0x15e4, 0x3f10), "Batarang Xbox 360 controller" },
+ { MAKE_VIDPID(0x162e, 0xbeef), "Joytech Neo-Se Take2" },
+ { MAKE_VIDPID(0x1689, 0xfd00), "Razer Onza Tournament Edition" },
+ { MAKE_VIDPID(0x1689, 0xfd01), "Razer Onza Classic Edition" },
+ { MAKE_VIDPID(0x1689, 0xfe00), "Razer Sabertooth" },
+ { MAKE_VIDPID(0x1bad, 0x0002), "Harmonix Rock Band Guitar" },
+ { MAKE_VIDPID(0x1bad, 0x0003), "Harmonix Rock Band Drumkit" },
+ { MAKE_VIDPID(0x1bad, 0x0130), "Ion Drum Rocker" },
+ { MAKE_VIDPID(0x1bad, 0xf016), "Mad Catz Xbox 360 Controller" },
+ { MAKE_VIDPID(0x1bad, 0xf018), "Mad Catz Street Fighter IV SE Fighting Stick" },
+ { MAKE_VIDPID(0x1bad, 0xf019), "Mad Catz Brawlstick for Xbox 360" },
+ { MAKE_VIDPID(0x1bad, 0xf021), "Mad Cats Ghost Recon FS GamePad" },
+ { MAKE_VIDPID(0x1bad, 0xf023), "MLG Pro Circuit Controller (Xbox)" },
+ { MAKE_VIDPID(0x1bad, 0xf025), "Mad Catz Call Of Duty" },
+ { MAKE_VIDPID(0x1bad, 0xf027), "Mad Catz FPS Pro" },
+ { MAKE_VIDPID(0x1bad, 0xf028), "Street Fighter IV FightPad" },
+ { MAKE_VIDPID(0x1bad, 0xf02e), "Mad Catz Fightpad" },
+ { MAKE_VIDPID(0x1bad, 0xf030), "Mad Catz Xbox 360 MC2 MicroCon Racing Wheel" },
+ { MAKE_VIDPID(0x1bad, 0xf036), "Mad Catz MicroCon GamePad Pro" },
+ { MAKE_VIDPID(0x1bad, 0xf038), "Street Fighter IV FightStick TE" },
+ { MAKE_VIDPID(0x1bad, 0xf039), "Mad Catz MvC2 TE" },
+ { MAKE_VIDPID(0x1bad, 0xf03a), "Mad Catz SFxT Fightstick Pro" },
+ { MAKE_VIDPID(0x1bad, 0xf03d), "Street Fighter IV Arcade Stick TE - Chun Li" },
+ { MAKE_VIDPID(0x1bad, 0xf03e), "Mad Catz MLG FightStick TE" },
+ { MAKE_VIDPID(0x1bad, 0xf03f), "Mad Catz FightStick SoulCaliber" },
+ { MAKE_VIDPID(0x1bad, 0xf042), "Mad Catz FightStick TES+" },
+ { MAKE_VIDPID(0x1bad, 0xf080), "Mad Catz FightStick TE2" },
+ { MAKE_VIDPID(0x1bad, 0xf501), "HoriPad EX2 Turbo" },
+ { MAKE_VIDPID(0x1bad, 0xf502), "Hori Real Arcade Pro.VX SA" },
+ { MAKE_VIDPID(0x1bad, 0xf503), "Hori Fighting Stick VX" },
+ { MAKE_VIDPID(0x1bad, 0xf504), "Hori Real Arcade Pro. EX" },
+ { MAKE_VIDPID(0x1bad, 0xf505), "Hori Fighting Stick EX2B" },
+ { MAKE_VIDPID(0x1bad, 0xf506), "Hori Real Arcade Pro.EX Premium VLX" },
+ { MAKE_VIDPID(0x1bad, 0xf900), "Harmonix Xbox 360 Controller" },
+ { MAKE_VIDPID(0x1bad, 0xf901), "Gamestop Xbox 360 Controller" },
+ { MAKE_VIDPID(0x1bad, 0xf903), "Tron Xbox 360 controller" },
+ { MAKE_VIDPID(0x1bad, 0xf904), "PDP Versus Fighting Pad" },
+ { MAKE_VIDPID(0x1bad, 0xf906), "MortalKombat FightStick" },
+ { MAKE_VIDPID(0x1bad, 0xfa01), "MadCatz GamePad" },
+ { MAKE_VIDPID(0x1bad, 0xfd00), "Razer Onza TE" },
+ { MAKE_VIDPID(0x1bad, 0xfd01), "Razer Onza" },
+ { MAKE_VIDPID(0x24c6, 0x5000), "Razer Atrox Arcade Stick" },
+ { MAKE_VIDPID(0x24c6, 0x5300), "PowerA MINI PROEX Controller" },
+ { MAKE_VIDPID(0x24c6, 0x5303), "Xbox Airflo wired controller" },
+ { MAKE_VIDPID(0x24c6, 0x530a), "Xbox 360 Pro EX Controller" },
+ { MAKE_VIDPID(0x24c6, 0x531a), "PowerA Pro Ex" },
+ { MAKE_VIDPID(0x24c6, 0x5397), "FUS1ON Tournament Controller" },
+ { MAKE_VIDPID(0x24c6, 0x541a), "PowerA Xbox One Mini Wired Controller" },
+ { MAKE_VIDPID(0x24c6, 0x542a), "Xbox ONE spectra" },
+ { MAKE_VIDPID(0x24c6, 0x543a), "PowerA Xbox One wired controller" },
+ { MAKE_VIDPID(0x24c6, 0x5500), "Hori XBOX 360 EX 2 with Turbo" },
+ { MAKE_VIDPID(0x24c6, 0x5501), "Hori Real Arcade Pro VX-SA" },
+ { MAKE_VIDPID(0x24c6, 0x5502), "Hori Fighting Stick VX Alt" },
+ { MAKE_VIDPID(0x24c6, 0x5503), "Hori Fighting Edge" },
+ { MAKE_VIDPID(0x24c6, 0x5506), "Hori SOULCALIBUR V Stick" },
+ { MAKE_VIDPID(0x24c6, 0x550d), "Hori GEM Xbox controller" },
+ { MAKE_VIDPID(0x24c6, 0x550e), "Hori Real Arcade Pro V Kai 360" },
+ { MAKE_VIDPID(0x24c6, 0x551a), "PowerA FUSION Pro Controller" },
+ { MAKE_VIDPID(0x24c6, 0x561a), "PowerA FUSION Controller" },
+ { MAKE_VIDPID(0x24c6, 0x5b00), "ThrustMaster Ferrari 458 Racing Wheel" },
+ { MAKE_VIDPID(0x24c6, 0x5b02), "Thrustmaster, Inc. GPX Controller" },
+ { MAKE_VIDPID(0x24c6, 0x5b03), "Thrustmaster Ferrari 458 Racing Wheel" },
+ { MAKE_VIDPID(0x24c6, 0x5d04), "Razer Sabertooth" },
+ { MAKE_VIDPID(0x24c6, 0xfafe), "Rock Candy Gamepad for Xbox 360" },
+ };
+ int i;
+ Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id);
+
+ for (i = 0; i < SDL_arraysize(names); ++i) {
+ if (vidpid == names[i].vidpid) {
+ return names[i].name;
+ }
+ }
+ return NULL;
+}
+
+static SDL_bool
+HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version)
+{
+ int i;
+
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ if (driver->enabled && driver->IsSupportedDevice(vendor_id, product_id, version, -1)) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_HIDAPI_DeviceDriver *
+HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
+{
+ const Uint16 USAGE_PAGE_GENERIC_DESKTOP = 0x0001;
+ const Uint16 USAGE_JOYSTICK = 0x0004;
+ const Uint16 USAGE_GAMEPAD = 0x0005;
+ const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
+ int i;
+
+ if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
+ return NULL;
+ }
+
+ if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
+ return NULL;
+ }
+ if (device->usage && device->usage != USAGE_JOYSTICK && device->usage != USAGE_GAMEPAD && device->usage != USAGE_MULTIAXISCONTROLLER) {
+ return NULL;
+ }
+
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->version, device->interface_number)) {
+ return driver;
+ }
+ }
+ return NULL;
+}
+
+static SDL_HIDAPI_Device *
+HIDAPI_GetJoystickByIndex(int device_index)
+{
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ while (device) {
+ if (device->driver) {
+ if (device_index == 0) {
+ break;
+ }
+ --device_index;
+ }
+ device = device->next;
+ }
+ return device;
+}
+
+static SDL_HIDAPI_Device *
+HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id)
+{
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ while (device) {
+ if (device->vendor_id == vendor_id && device->product_id == product_id &&
+ SDL_strcmp(device->path, path) == 0) {
+ break;
+ }
+ device = device->next;
+ }
+ return device;
+}
+
+static void SDLCALL
+SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+ int i;
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ SDL_bool enabled = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0)));
+
+ if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI) == 0) {
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
+ }
+ } else {
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ if (SDL_strcmp(name, driver->hint) == 0) {
+ driver->enabled = enabled;
+ break;
+ }
+ }
+ }
+
+ /* Update device list if driver availability changes */
+ while (device) {
+ if (device->driver) {
+ if (!device->driver->enabled) {
+ device->driver = NULL;
+
+ --SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickRemoved(device->instance_id);
+ }
+ } else {
+ device->driver = HIDAPI_GetDeviceDriver(device);
+ if (device->driver) {
+ device->instance_id = SDL_GetNextJoystickInstanceID();
+
+ ++SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickAdded(device->instance_id);
+ }
+ }
+ device = device->next;
+ }
+}
+
+static void HIDAPI_JoystickDetect(void);
+
+static int
+HIDAPI_JoystickInit(void)
+{
+ int i;
+
+ if (hid_init() < 0) {
+ SDL_SetError("Couldn't initialize hidapi");
+ return -1;
+ }
+
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
+ }
+ SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
+ SDL_HIDAPIDriverHintChanged, NULL);
+ HIDAPI_InitializeDiscovery();
+ HIDAPI_JoystickDetect();
+ return 0;
+}
+
+static int
+HIDAPI_JoystickGetCount(void)
+{
+ return SDL_HIDAPI_numjoysticks;
+}
+
+static void
+HIDAPI_AddDevice(struct hid_device_info *info)
+{
+ SDL_HIDAPI_Device *device;
+ SDL_HIDAPI_Device *curr, *last = NULL;
+
+ for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
+ continue;
+ }
+
+ device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device));
+ if (!device) {
+ return;
+ }
+ device->instance_id = -1;
+ device->seen = SDL_TRUE;
+ device->vendor_id = info->vendor_id;
+ device->product_id = info->product_id;
+ device->version = info->release_number;
+ device->interface_number = info->interface_number;
+ device->usage_page = info->usage_page;
+ device->usage = info->usage;
+ {
+ /* FIXME: Is there any way to tell whether this is a Bluetooth device? */
+ const Uint16 vendor = device->vendor_id;
+ const Uint16 product = device->product_id;
+ const Uint16 version = device->version;
+ Uint16 *guid16 = (Uint16 *)device->guid.data;
+
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is a HIDAPI device for special handling elsewhere */
+ device->guid.data[14] = 'h';
+ device->guid.data[15] = 0;
+ }
+
+ /* Need the device name before getting the driver to know whether to ignore this device */
+ if (!device->name && info->manufacturer_string && info->product_string) {
+ char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
+ char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
+ if (!manufacturer_string && !product_string) {
+ if (sizeof(wchar_t) == sizeof(Uint16)) {
+ manufacturer_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
+ product_string = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
+ } else if (sizeof(wchar_t) == sizeof(Uint32)) {
+ manufacturer_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
+ product_string = SDL_iconv_string("UTF-8", "UCS-4-INTERNAL", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
+ }
+ }
+ if (manufacturer_string && product_string) {
+ size_t name_size = (SDL_strlen(manufacturer_string) + 1 + SDL_strlen(product_string) + 1);
+ device->name = (char *)SDL_malloc(name_size);
+ if (device->name) {
+ SDL_snprintf(device->name, name_size, "%s %s", manufacturer_string, product_string);
+ }
+ }
+ if (manufacturer_string) {
+ SDL_free(manufacturer_string);
+ }
+ if (product_string) {
+ SDL_free(product_string);
+ }
+ }
+ if (!device->name) {
+ size_t name_size = (6 + 1 + 6 + 1);
+ device->name = (char *)SDL_malloc(name_size);
+ if (!device->name) {
+ SDL_free(device);
+ return;
+ }
+ SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id);
+ }
+
+ device->driver = HIDAPI_GetDeviceDriver(device);
+
+ if (device->driver) {
+ const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
+ if (name) {
+ SDL_free(device->name);
+ device->name = SDL_strdup(name);
+ }
+ }
+
+ device->path = SDL_strdup(info->path);
+ if (!device->path) {
+ SDL_free(device->name);
+ SDL_free(device);
+ return;
+ }
+
+#ifdef DEBUG_HIDAPI
+ SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE");
+#endif
+
+ /* Add it to the list */
+ if (last) {
+ last->next = device;
+ } else {
+ SDL_HIDAPI_devices = device;
+ }
+
+ if (device->driver) {
+ /* It's a joystick! */
+ device->instance_id = SDL_GetNextJoystickInstanceID();
+
+ ++SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickAdded(device->instance_id);
+ }
+}
+
+
+static void
+HIDAPI_DelDevice(SDL_HIDAPI_Device *device, SDL_bool send_event)
+{
+ SDL_HIDAPI_Device *curr, *last;
+ for (curr = SDL_HIDAPI_devices, last = NULL; curr; last = curr, curr = curr->next) {
+ if (curr == device) {
+ if (last) {
+ last->next = curr->next;
+ } else {
+ SDL_HIDAPI_devices = curr->next;
+ }
+
+ if (device->driver && send_event) {
+ /* Need to decrement the joystick count before we post the event */
+ --SDL_HIDAPI_numjoysticks;
+
+ SDL_PrivateJoystickRemoved(device->instance_id);
+ }
+
+ SDL_free(device->name);
+ SDL_free(device->path);
+ SDL_free(device);
+ return;
+ }
+ }
+}
+
+static void
+HIDAPI_UpdateDeviceList(void)
+{
+ SDL_HIDAPI_Device *device;
+ struct hid_device_info *devs, *info;
+
+ /* Prepare the existing device list */
+ device = SDL_HIDAPI_devices;
+ while (device) {
+ device->seen = SDL_FALSE;
+ device = device->next;
+ }
+
+ /* Enumerate the devices */
+ devs = hid_enumerate(0, 0);
+ if (devs) {
+ for (info = devs; info; info = info->next) {
+ device = HIDAPI_GetJoystickByInfo(info->path, info->vendor_id, info->product_id);
+ if (device) {
+ device->seen = SDL_TRUE;
+ } else {
+ HIDAPI_AddDevice(info);
+ }
+ }
+ hid_free_enumeration(devs);
+ }
+
+ /* Remove any devices that weren't seen */
+ device = SDL_HIDAPI_devices;
+ while (device) {
+ SDL_HIDAPI_Device *next = device->next;
+
+ if (!device->seen) {
+ HIDAPI_DelDevice(device, SDL_TRUE);
+ }
+ device = next;
+ }
+}
+
+SDL_bool
+HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version)
+{
+ SDL_HIDAPI_Device *device;
+
+ /* Don't update the device list for devices we know aren't supported */
+ if (!HIDAPI_IsDeviceSupported(vendor_id, product_id, version)) {
+ return SDL_FALSE;
+ }
+
+ /* Make sure the device list is completely up to date when we check for device presence */
+ HIDAPI_UpdateDeviceList();
+
+ device = SDL_HIDAPI_devices;
+ while (device) {
+ if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) {
+ return SDL_TRUE;
+ }
+ device = device->next;
+ }
+ return SDL_FALSE;
+}
+
+static void
+HIDAPI_JoystickDetect(void)
+{
+ HIDAPI_UpdateDiscovery();
+ if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) {
+ /* FIXME: We probably need to schedule an update in a few seconds as well */
+ HIDAPI_UpdateDeviceList();
+ SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE;
+ }
+}
+
+static const char *
+HIDAPI_JoystickGetDeviceName(int device_index)
+{
+ return HIDAPI_GetJoystickByIndex(device_index)->name;
+}
+
+static int
+HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static SDL_JoystickGUID
+HIDAPI_JoystickGetDeviceGUID(int device_index)
+{
+ return HIDAPI_GetJoystickByIndex(device_index)->guid;
+}
+
+static SDL_JoystickID
+HIDAPI_JoystickGetDeviceInstanceID(int device_index)
+{
+ return HIDAPI_GetJoystickByIndex(device_index)->instance_id;
+}
+
+static int
+HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ SDL_HIDAPI_Device *device = HIDAPI_GetJoystickByIndex(device_index);
+ struct joystick_hwdata *hwdata;
+
+ hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
+ if (!hwdata) {
+ return SDL_OutOfMemory();
+ }
+
+ hwdata->driver = device->driver;
+ hwdata->dev = hid_open_path(device->path, 0);
+ if (!hwdata->dev) {
+ SDL_free(hwdata);
+ return SDL_SetError("Couldn't open HID device %s", device->path);
+ }
+ hwdata->mutex = SDL_CreateMutex();
+
+ if (!device->driver->Init(joystick, hwdata->dev, device->vendor_id, device->product_id, &hwdata->context)) {
+ hid_close(hwdata->dev);
+ SDL_free(hwdata);
+ return -1;
+ }
+
+ joystick->hwdata = hwdata;
+ return 0;
+}
+
+static int
+HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
+ int result;
+
+ SDL_LockMutex(hwdata->mutex);
+ result = driver->Rumble(joystick, hwdata->dev, hwdata->context, low_frequency_rumble, high_frequency_rumble, duration_ms);
+ SDL_UnlockMutex(hwdata->mutex);
+ return result;
+}
+
+static void
+HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
+ SDL_bool succeeded;
+
+ SDL_LockMutex(hwdata->mutex);
+ succeeded = driver->Update(joystick, hwdata->dev, hwdata->context);
+ SDL_UnlockMutex(hwdata->mutex);
+
+ if (!succeeded) {
+ SDL_HIDAPI_Device *device;
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
+ if (device->instance_id == joystick->instance_id) {
+ HIDAPI_DelDevice(device, SDL_TRUE);
+ break;
+ }
+ }
+ }
+}
+
+static void
+HIDAPI_JoystickClose(SDL_Joystick * joystick)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
+ driver->Quit(joystick, hwdata->dev, hwdata->context);
+
+ hid_close(hwdata->dev);
+ SDL_DestroyMutex(hwdata->mutex);
+ SDL_free(hwdata);
+ joystick->hwdata = NULL;
+}
+
+static void
+HIDAPI_JoystickQuit(void)
+{
+ int i;
+
+ HIDAPI_ShutdownDiscovery();
+
+ while (SDL_HIDAPI_devices) {
+ HIDAPI_DelDevice(SDL_HIDAPI_devices, SDL_FALSE);
+ }
+ for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
+ SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
+ SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
+ }
+ SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
+ SDL_HIDAPIDriverHintChanged, NULL);
+ SDL_HIDAPI_numjoysticks = 0;
+
+ hid_exit();
+}
+
+SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
+{
+ HIDAPI_JoystickInit,
+ HIDAPI_JoystickGetCount,
+ HIDAPI_JoystickDetect,
+ HIDAPI_JoystickGetDeviceName,
+ HIDAPI_JoystickGetDevicePlayerIndex,
+ HIDAPI_JoystickGetDeviceGUID,
+ HIDAPI_JoystickGetDeviceInstanceID,
+ HIDAPI_JoystickOpen,
+ HIDAPI_JoystickRumble,
+ HIDAPI_JoystickUpdate,
+ HIDAPI_JoystickClose,
+ HIDAPI_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
new file mode 100644
index 0000000..18a4483
--- /dev/null
+++ b/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -0,0 +1,74 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_JOYSTICK_HIDAPI_H
+#define SDL_JOYSTICK_HIDAPI_H
+
+#include "../../hidapi/hidapi/hidapi.h"
+
+/* This is the full set of HIDAPI drivers available */
+#define SDL_JOYSTICK_HIDAPI_PS4
+#define SDL_JOYSTICK_HIDAPI_SWITCH
+#define SDL_JOYSTICK_HIDAPI_XBOX360
+#define SDL_JOYSTICK_HIDAPI_XBOXONE
+
+#ifdef __WINDOWS__
+/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
+#undef SDL_JOYSTICK_HIDAPI_XBOXONE
+/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
+#undef SDL_JOYSTICK_HIDAPI_XBOX360
+#endif
+
+#ifdef __MACOSX__
+/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
+#undef SDL_JOYSTICK_HIDAPI_XBOXONE
+#endif
+
+typedef struct _SDL_HIDAPI_DeviceDriver
+{
+ const char *hint;
+ SDL_bool enabled;
+ SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
+ const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
+ SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
+ int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+ SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
+ void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
+
+} SDL_HIDAPI_DeviceDriver;
+
+/* HIDAPI device support */
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
+
+/* Return true if a HID device is present and supported as a joystick */
+extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
+
+/* Return the name of an Xbox 360 or Xbox One controller */
+extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
+
+#endif /* SDL_JOYSTICK_HIDAPI_H */
+
+/* vi: set ts=4 sw=4 expandtab: */