diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h')
-rw-r--r-- | source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h b/source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h new file mode 100644 index 0000000..34322f2 --- /dev/null +++ b/source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h @@ -0,0 +1,73 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_yuv_sw_c_h_ +#define SDL_yuv_sw_c_h_ + +#include "../SDL_internal.h" + +#include "SDL_video.h" + +/* This is the software implementation of the YUV texture support */ + +struct SDL_SW_YUVTexture +{ + Uint32 format; + Uint32 target_format; + int w, h; + Uint8 *pixels; + + /* These are just so we don't have to allocate them separately */ + Uint16 pitches[3]; + Uint8 *planes[3]; + + /* This is a temporary surface in case we have to stretch copy */ + SDL_Surface *stretch; + SDL_Surface *display; +}; + +typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; + +SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h); +int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, + int *pitch); +int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + const void *pixels, int pitch); +int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); +int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + void **pixels, int *pitch); +void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata); +int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, + Uint32 target_format, int w, int h, void *pixels, + int pitch); +void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata); + +/* FIXME: This breaks on various versions of GCC and should be rewritten using intrinsics */ +#if 0 /* (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES && !defined(__clang__) */ +#define USE_MMX_ASSEMBLY 1 +#endif + +#endif /* SDL_yuv_sw_c_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |