summaryrefslogtreecommitdiff
path: root/source/3rd-party/SDL2/src/render
diff options
context:
space:
mode:
Diffstat (limited to 'source/3rd-party/SDL2/src/render')
-rw-r--r--source/3rd-party/SDL2/src/render/SDL_d3dmath.c136
-rw-r--r--source/3rd-party/SDL2/src/render/SDL_d3dmath.h72
-rw-r--r--source/3rd-party/SDL2/src/render/SDL_render.c2293
-rw-r--r--source/3rd-party/SDL2/src/render/SDL_sysrender.h214
-rw-r--r--source/3rd-party/SDL2/src/render/SDL_yuv_sw.c414
-rw-r--r--source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h73
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d/SDL_render_d3d.c1813
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.c274
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.h34
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d11/SDL_render_d3d11.c2555
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.cpp116
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.h40
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.c1957
-rw-r--r--source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h43
-rw-r--r--source/3rd-party/SDL2/src/render/metal/SDL_render_metal.m1455
-rw-r--r--source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal.metal109
-rw-r--r--source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_ios.h1899
-rw-r--r--source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_osx.h1903
-rw-r--r--source/3rd-party/SDL2/src/render/metal/build-metal-shaders.sh18
-rw-r--r--source/3rd-party/SDL2/src/render/opengl/SDL_glfuncs.h478
-rw-r--r--source/3rd-party/SDL2/src/render/opengl/SDL_render_gl.c1678
-rw-r--r--source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.c524
-rw-r--r--source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.h53
-rw-r--r--source/3rd-party/SDL2/src/render/opengles/SDL_glesfuncs.h65
-rw-r--r--source/3rd-party/SDL2/src/render/opengles/SDL_render_gles.c1278
-rw-r--r--source/3rd-party/SDL2/src/render/opengles2/SDL_gles2funcs.h80
-rw-r--r--source/3rd-party/SDL2/src/render/opengles2/SDL_render_gles2.c2261
-rw-r--r--source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.c573
-rw-r--r--source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.h70
-rw-r--r--source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c1016
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.c336
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.h33
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_blendline.c777
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_blendline.h33
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_blendpoint.c341
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_blendpoint.h33
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_draw.h576
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_drawline.c209
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_drawline.h33
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_drawpoint.c114
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_drawpoint.h33
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_render_sw.c887
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_render_sw_c.h29
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_rotate.c534
-rw-r--r--source/3rd-party/SDL2/src/render/software/SDL_rotate.h32
45 files changed, 27494 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/render/SDL_d3dmath.c b/source/3rd-party/SDL2/src/render/SDL_d3dmath.c
new file mode 100644
index 0000000..47eafb2
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/SDL_d3dmath.c
@@ -0,0 +1,136 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
+#include "SDL_stdinc.h"
+
+#include "SDL_d3dmath.h"
+
+/* Direct3D matrix math functions */
+
+Float4X4 MatrixIdentity()
+{
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = 1.0f;
+ m.v._22 = 1.0f;
+ m.v._33 = 1.0f;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2)
+{
+ Float4X4 m;
+ m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41;
+ m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42;
+ m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43;
+ m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44;
+ m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41;
+ m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42;
+ m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43;
+ m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44;
+ m.v._31 = M1.v._31 * M2.v._11 + M1.v._32 * M2.v._21 + M1.v._33 * M2.v._31 + M1.v._34 * M2.v._41;
+ m.v._32 = M1.v._31 * M2.v._12 + M1.v._32 * M2.v._22 + M1.v._33 * M2.v._32 + M1.v._34 * M2.v._42;
+ m.v._33 = M1.v._31 * M2.v._13 + M1.v._32 * M2.v._23 + M1.v._33 * M2.v._33 + M1.v._34 * M2.v._43;
+ m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44;
+ m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41;
+ m.v._42 = M1.v._41 * M2.v._12 + M1.v._42 * M2.v._22 + M1.v._43 * M2.v._32 + M1.v._44 * M2.v._42;
+ m.v._43 = M1.v._41 * M2.v._13 + M1.v._42 * M2.v._23 + M1.v._43 * M2.v._33 + M1.v._44 * M2.v._43;
+ m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44;
+ return m;
+}
+
+Float4X4 MatrixScaling(float x, float y, float z)
+{
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = x;
+ m.v._22 = y;
+ m.v._33 = z;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+Float4X4 MatrixTranslation(float x, float y, float z)
+{
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = 1.0f;
+ m.v._22 = 1.0f;
+ m.v._33 = 1.0f;
+ m.v._44 = 1.0f;
+ m.v._41 = x;
+ m.v._42 = y;
+ m.v._43 = z;
+ return m;
+}
+
+Float4X4 MatrixRotationX(float r)
+{
+ float sinR = SDL_sinf(r);
+ float cosR = SDL_cosf(r);
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = 1.0f;
+ m.v._22 = cosR;
+ m.v._23 = sinR;
+ m.v._32 = -sinR;
+ m.v._33 = cosR;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+Float4X4 MatrixRotationY(float r)
+{
+ float sinR = SDL_sinf(r);
+ float cosR = SDL_cosf(r);
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = cosR;
+ m.v._13 = -sinR;
+ m.v._22 = 1.0f;
+ m.v._31 = sinR;
+ m.v._33 = cosR;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+Float4X4 MatrixRotationZ(float r)
+{
+ float sinR = SDL_sinf(r);
+ float cosR = SDL_cosf(r);
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = cosR;
+ m.v._12 = sinR;
+ m.v._21 = -sinR;
+ m.v._22 = cosR;
+ m.v._33 = 1.0f;
+ m.v._44 = 1.0f;
+ return m;
+
+}
+
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/SDL_d3dmath.h b/source/3rd-party/SDL2/src/render/SDL_d3dmath.h
new file mode 100644
index 0000000..8555a17
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/SDL_d3dmath.h
@@ -0,0 +1,72 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
+
+/* Direct3D matrix math functions */
+
+typedef struct
+{
+ float x;
+ float y;
+} Float2;
+
+typedef struct
+{
+ float x;
+ float y;
+ float z;
+} Float3;
+
+typedef struct
+{
+ float x;
+ float y;
+ float z;
+ float w;
+} Float4;
+
+typedef struct
+{
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ } v;
+ float m[4][4];
+ };
+} Float4X4;
+
+
+Float4X4 MatrixIdentity();
+Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
+Float4X4 MatrixScaling(float x, float y, float z);
+Float4X4 MatrixTranslation(float x, float y, float z);
+Float4X4 MatrixRotationX(float r);
+Float4X4 MatrixRotationY(float r);
+Float4X4 MatrixRotationZ(float r);
+
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/SDL_render.c b/source/3rd-party/SDL2/src/render/SDL_render.c
new file mode 100644
index 0000000..4985b16
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/SDL_render.c
@@ -0,0 +1,2293 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* The SDL 2D rendering system */
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_render.h"
+#include "SDL_sysrender.h"
+#include "software/SDL_render_sw_c.h"
+
+
+#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
+
+#define CHECK_RENDERER_MAGIC(renderer, retval) \
+ SDL_assert(renderer && renderer->magic == &renderer_magic); \
+ if (!renderer || renderer->magic != &renderer_magic) { \
+ SDL_SetError("Invalid renderer"); \
+ return retval; \
+ }
+
+#define CHECK_TEXTURE_MAGIC(texture, retval) \
+ SDL_assert(texture && texture->magic == &texture_magic); \
+ if (!texture || texture->magic != &texture_magic) { \
+ SDL_SetError("Invalid texture"); \
+ return retval; \
+ }
+
+/* Predefined blend modes */
+#define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \
+ srcAlphaFactor, dstAlphaFactor, alphaOperation) \
+ (SDL_BlendMode)(((Uint32)colorOperation << 0) | \
+ ((Uint32)srcColorFactor << 4) | \
+ ((Uint32)dstColorFactor << 8) | \
+ ((Uint32)alphaOperation << 16) | \
+ ((Uint32)srcAlphaFactor << 20) | \
+ ((Uint32)dstAlphaFactor << 24))
+
+#define SDL_BLENDMODE_NONE_FULL \
+ SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \
+ SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)
+
+#define SDL_BLENDMODE_BLEND_FULL \
+ SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
+ SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
+
+#define SDL_BLENDMODE_ADD_FULL \
+ SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
+ SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
+
+#define SDL_BLENDMODE_MOD_FULL \
+ SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \
+ SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
+
+#if !SDL_RENDER_DISABLED
+static const SDL_RenderDriver *render_drivers[] = {
+#if SDL_VIDEO_RENDER_D3D
+ &D3D_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_D3D11
+ &D3D11_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_OGL
+ &GL_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_OGL_ES2
+ &GLES2_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_OGL_ES
+ &GLES_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_DIRECTFB
+ &DirectFB_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_METAL
+ &METAL_RenderDriver,
+#endif
+#if SDL_VIDEO_RENDER_PSP
+ &PSP_RenderDriver,
+#endif
+ &SW_RenderDriver
+};
+#endif /* !SDL_RENDER_DISABLED */
+
+static char renderer_magic;
+static char texture_magic;
+
+static int UpdateLogicalSize(SDL_Renderer *renderer);
+
+int
+SDL_GetNumRenderDrivers(void)
+{
+#if !SDL_RENDER_DISABLED
+ return SDL_arraysize(render_drivers);
+#else
+ return 0;
+#endif
+}
+
+int
+SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
+{
+#if !SDL_RENDER_DISABLED
+ if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
+ return SDL_SetError("index must be in the range of 0 - %d",
+ SDL_GetNumRenderDrivers() - 1);
+ }
+ *info = render_drivers[index]->info;
+ return 0;
+#else
+ return SDL_SetError("SDL not built with rendering support");
+#endif
+}
+
+static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
+{
+ SDL_LockMutex(renderer->target_mutex);
+ *logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
+ *logical_h = renderer->target ? renderer->logical_h_backup : renderer->logical_h;
+ *viewport = renderer->target ? renderer->viewport_backup : renderer->viewport;
+ *scale = renderer->target ? renderer->scale_backup : renderer->scale;
+ SDL_UnlockMutex(renderer->target_mutex);
+}
+
+static int SDLCALL
+SDL_RendererEventWatch(void *userdata, SDL_Event *event)
+{
+ SDL_Renderer *renderer = (SDL_Renderer *)userdata;
+
+ if (event->type == SDL_WINDOWEVENT) {
+ SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
+ if (window == renderer->window) {
+ if (renderer->WindowEvent) {
+ renderer->WindowEvent(renderer, &event->window);
+ }
+
+ if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ /* Make sure we're operating on the default render target */
+ SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
+ if (saved_target) {
+ SDL_SetRenderTarget(renderer, NULL);
+ }
+
+ if (renderer->logical_w) {
+ UpdateLogicalSize(renderer);
+ } else {
+ /* Window was resized, reset viewport */
+ int w, h;
+
+ if (renderer->GetOutputSize) {
+ renderer->GetOutputSize(renderer, &w, &h);
+ } else {
+ SDL_GetWindowSize(renderer->window, &w, &h);
+ }
+
+ if (renderer->target) {
+ renderer->viewport_backup.x = 0;
+ renderer->viewport_backup.y = 0;
+ renderer->viewport_backup.w = w;
+ renderer->viewport_backup.h = h;
+ } else {
+ renderer->viewport.x = 0;
+ renderer->viewport.y = 0;
+ renderer->viewport.w = w;
+ renderer->viewport.h = h;
+ renderer->UpdateViewport(renderer);
+ }
+ }
+
+ if (saved_target) {
+ SDL_SetRenderTarget(renderer, saved_target);
+ }
+ } else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
+ renderer->hidden = SDL_TRUE;
+ } else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
+ if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
+ renderer->hidden = SDL_FALSE;
+ }
+ } else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
+ renderer->hidden = SDL_TRUE;
+ } else if (event->window.event == SDL_WINDOWEVENT_RESTORED ||
+ event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
+ if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
+ renderer->hidden = SDL_FALSE;
+ }
+ }
+ }
+ } else if (event->type == SDL_MOUSEMOTION) {
+ SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
+ if (window == renderer->window) {
+ int logical_w, logical_h;
+ SDL_Rect viewport;
+ SDL_FPoint scale;
+ GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
+ if (logical_w) {
+ event->motion.x -= (int)(viewport.x * renderer->dpi_scale.x);
+ event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
+ event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
+ event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
+ if (event->motion.xrel > 0) {
+ event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
+ } else if (event->motion.xrel < 0) {
+ event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
+ }
+ if (event->motion.yrel > 0) {
+ event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
+ } else if (event->motion.yrel < 0) {
+ event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
+ }
+ }
+ }
+ } else if (event->type == SDL_MOUSEBUTTONDOWN ||
+ event->type == SDL_MOUSEBUTTONUP) {
+ SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
+ if (window == renderer->window) {
+ int logical_w, logical_h;
+ SDL_Rect viewport;
+ SDL_FPoint scale;
+ GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
+ if (logical_w) {
+ event->button.x -= (int)(viewport.x * renderer->dpi_scale.x);
+ event->button.y -= (int)(viewport.y * renderer->dpi_scale.y);
+ event->button.x = (int)(event->button.x / (scale.x * renderer->dpi_scale.x));
+ event->button.y = (int)(event->button.y / (scale.y * renderer->dpi_scale.y));
+ }
+ }
+ } else if (event->type == SDL_FINGERDOWN ||
+ event->type == SDL_FINGERUP ||
+ event->type == SDL_FINGERMOTION) {
+ int logical_w, logical_h;
+ SDL_Rect viewport;
+ SDL_FPoint scale;
+ GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
+ if (logical_w) {
+ int w = 1;
+ int h = 1;
+ SDL_GetRendererOutputSize(renderer, &w, &h);
+
+ event->tfinger.x *= (w - 1);
+ event->tfinger.y *= (h - 1);
+
+ event->tfinger.x -= (viewport.x * renderer->dpi_scale.x);
+ event->tfinger.y -= (viewport.y * renderer->dpi_scale.y);
+ event->tfinger.x = (event->tfinger.x / (scale.x * renderer->dpi_scale.x));
+ event->tfinger.y = (event->tfinger.y / (scale.y * renderer->dpi_scale.y));
+
+ if (logical_w > 1) {
+ event->tfinger.x = event->tfinger.x / (logical_w - 1);
+ } else {
+ event->tfinger.x = 0.5f;
+ }
+ if (logical_h > 1) {
+ event->tfinger.y = event->tfinger.y / (logical_h - 1);
+ } else {
+ event->tfinger.y = 0.5f;
+ }
+ }
+ }
+
+ return 0;
+}
+
+int
+SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
+ SDL_Window **window, SDL_Renderer **renderer)
+{
+ *window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ width, height, window_flags);
+ if (!*window) {
+ *renderer = NULL;
+ return -1;
+ }
+
+ *renderer = SDL_CreateRenderer(*window, -1, 0);
+ if (!*renderer) {
+ return -1;
+ }
+
+ return 0;
+}
+
+SDL_Renderer *
+SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
+{
+#if !SDL_RENDER_DISABLED
+ SDL_Renderer *renderer = NULL;
+ int n = SDL_GetNumRenderDrivers();
+ const char *hint;
+
+ if (!window) {
+ SDL_SetError("Invalid window");
+ return NULL;
+ }
+
+ if (SDL_GetRenderer(window)) {
+ SDL_SetError("Renderer already associated with window");
+ return NULL;
+ }
+
+ if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) {
+ if (SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE)) {
+ flags |= SDL_RENDERER_PRESENTVSYNC;
+ } else {
+ flags &= ~SDL_RENDERER_PRESENTVSYNC;
+ }
+ }
+
+ if (index < 0) {
+ hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
+ if (hint) {
+ for (index = 0; index < n; ++index) {
+ const SDL_RenderDriver *driver = render_drivers[index];
+
+ if (SDL_strcasecmp(hint, driver->info.name) == 0) {
+ /* Create a new renderer instance */
+ renderer = driver->CreateRenderer(window, flags);
+ break;
+ }
+ }
+ }
+
+ if (!renderer) {
+ for (index = 0; index < n; ++index) {
+ const SDL_RenderDriver *driver = render_drivers[index];
+
+ if ((driver->info.flags & flags) == flags) {
+ /* Create a new renderer instance */
+ renderer = driver->CreateRenderer(window, flags);
+ if (renderer) {
+ /* Yay, we got one! */
+ break;
+ }
+ }
+ }
+ }
+ if (index == n) {
+ SDL_SetError("Couldn't find matching render driver");
+ return NULL;
+ }
+ } else {
+ if (index >= SDL_GetNumRenderDrivers()) {
+ SDL_SetError("index must be -1 or in the range of 0 - %d",
+ SDL_GetNumRenderDrivers() - 1);
+ return NULL;
+ }
+ /* Create a new renderer instance */
+ renderer = render_drivers[index]->CreateRenderer(window, flags);
+ }
+
+ if (renderer) {
+ renderer->magic = &renderer_magic;
+ renderer->window = window;
+ renderer->target_mutex = SDL_CreateMutex();
+ renderer->scale.x = 1.0f;
+ renderer->scale.y = 1.0f;
+ renderer->dpi_scale.x = 1.0f;
+ renderer->dpi_scale.y = 1.0f;
+
+ if (window && renderer->GetOutputSize) {
+ int window_w, window_h;
+ int output_w, output_h;
+ if (renderer->GetOutputSize(renderer, &output_w, &output_h) == 0) {
+ SDL_GetWindowSize(renderer->window, &window_w, &window_h);
+ renderer->dpi_scale.x = (float)window_w / output_w;
+ renderer->dpi_scale.y = (float)window_h / output_h;
+ }
+ }
+
+ if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
+ renderer->hidden = SDL_TRUE;
+ } else {
+ renderer->hidden = SDL_FALSE;
+ }
+
+ SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
+
+ SDL_RenderSetViewport(renderer, NULL);
+
+ SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
+
+ SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
+ "Created renderer: %s", renderer->info.name);
+ }
+ return renderer;
+#else
+ SDL_SetError("SDL not built with rendering support");
+ return NULL;
+#endif
+}
+
+SDL_Renderer *
+SDL_CreateSoftwareRenderer(SDL_Surface * surface)
+{
+#if !SDL_RENDER_DISABLED
+ SDL_Renderer *renderer;
+
+ renderer = SW_CreateRendererForSurface(surface);
+
+ if (renderer) {
+ renderer->magic = &renderer_magic;
+ renderer->target_mutex = SDL_CreateMutex();
+ renderer->scale.x = 1.0f;
+ renderer->scale.y = 1.0f;
+
+ SDL_RenderSetViewport(renderer, NULL);
+ }
+ return renderer;
+#else
+ SDL_SetError("SDL not built with rendering support");
+ return NULL;
+#endif /* !SDL_RENDER_DISABLED */
+}
+
+SDL_Renderer *
+SDL_GetRenderer(SDL_Window * window)
+{
+ return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
+}
+
+int
+SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ *info = renderer->info;
+ return 0;
+}
+
+int
+SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (renderer->target) {
+ return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
+ } else if (renderer->GetOutputSize) {
+ return renderer->GetOutputSize(renderer, w, h);
+ } else if (renderer->window) {
+ SDL_GetWindowSize(renderer->window, w, h);
+ return 0;
+ } else {
+ SDL_assert(0 && "This should never happen");
+ return SDL_SetError("Renderer doesn't support querying output size");
+ }
+}
+
+static SDL_bool
+IsSupportedBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ switch (blendMode)
+ {
+ /* These are required to be supported by all renderers */
+ case SDL_BLENDMODE_NONE:
+ case SDL_BLENDMODE_BLEND:
+ case SDL_BLENDMODE_ADD:
+ case SDL_BLENDMODE_MOD:
+ return SDL_TRUE;
+
+ default:
+ return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode);
+ }
+}
+
+static SDL_bool
+IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
+{
+ Uint32 i;
+
+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
+ if (renderer->info.texture_formats[i] == format) {
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static Uint32
+GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
+{
+ Uint32 i;
+
+ if (SDL_ISPIXELFORMAT_FOURCC(format)) {
+ /* Look for an exact match */
+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
+ if (renderer->info.texture_formats[i] == format) {
+ return renderer->info.texture_formats[i];
+ }
+ }
+ } else {
+ SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
+
+ /* We just want to match the first format that has the same channels */
+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
+ if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
+ SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
+ return renderer->info.texture_formats[i];
+ }
+ }
+ }
+ return renderer->info.texture_formats[0];
+}
+
+
+static SDL_ScaleMode SDL_GetScaleMode(void)
+{
+ const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
+
+ if (!hint || SDL_strcasecmp(hint, "nearest") == 0) {
+ return SDL_ScaleModeNearest;
+ } else if (SDL_strcasecmp(hint, "linear") == 0) {
+ return SDL_ScaleModeLinear;
+ } else if (SDL_strcasecmp(hint, "best") == 0) {
+ return SDL_ScaleModeBest;
+ } else {
+ return (SDL_ScaleMode)SDL_atoi(hint);
+ }
+}
+
+SDL_Texture *
+SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
+{
+ SDL_Texture *texture;
+
+ CHECK_RENDERER_MAGIC(renderer, NULL);
+
+ if (!format) {
+ format = renderer->info.texture_formats[0];
+ }
+ if (SDL_BYTESPERPIXEL(format) == 0) {
+ SDL_SetError("Invalid texture format");
+ return NULL;
+ }
+ if (SDL_ISPIXELFORMAT_INDEXED(format)) {
+ SDL_SetError("Palettized textures are not supported");
+ return NULL;
+ }
+ if (w <= 0 || h <= 0) {
+ SDL_SetError("Texture dimensions can't be 0");
+ return NULL;
+ }
+ if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) ||
+ (renderer->info.max_texture_height && h > renderer->info.max_texture_height)) {
+ SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height);
+ return NULL;
+ }
+ texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
+ if (!texture) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ texture->magic = &texture_magic;
+ texture->format = format;
+ texture->access = access;
+ texture->w = w;
+ texture->h = h;
+ texture->r = 255;
+ texture->g = 255;
+ texture->b = 255;
+ texture->a = 255;
+ texture->scaleMode = SDL_GetScaleMode();
+ texture->renderer = renderer;
+ texture->next = renderer->textures;
+ if (renderer->textures) {
+ renderer->textures->prev = texture;
+ }
+ renderer->textures = texture;
+
+ if (IsSupportedFormat(renderer, format)) {
+ if (renderer->CreateTexture(renderer, texture) < 0) {
+ SDL_DestroyTexture(texture);
+ return NULL;
+ }
+ } else {
+ texture->native = SDL_CreateTexture(renderer,
+ GetClosestSupportedFormat(renderer, format),
+ access, w, h);
+ if (!texture->native) {
+ SDL_DestroyTexture(texture);
+ return NULL;
+ }
+
+ /* Swap textures to have texture before texture->native in the list */
+ texture->native->next = texture->next;
+ if (texture->native->next) {
+ texture->native->next->prev = texture->native;
+ }
+ texture->prev = texture->native->prev;
+ if (texture->prev) {
+ texture->prev->next = texture;
+ }
+ texture->native->prev = texture;
+ texture->next = texture->native;
+ renderer->textures = texture;
+
+ if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+ texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
+ if (!texture->yuv) {
+ SDL_DestroyTexture(texture);
+ return NULL;
+ }
+ } else if (access == SDL_TEXTUREACCESS_STREAMING) {
+ /* The pitch is 4 byte aligned */
+ texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
+ texture->pixels = SDL_calloc(1, texture->pitch * h);
+ if (!texture->pixels) {
+ SDL_DestroyTexture(texture);
+ return NULL;
+ }
+ }
+ }
+ return texture;
+}
+
+SDL_Texture *
+SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
+{
+ const SDL_PixelFormat *fmt;
+ SDL_bool needAlpha;
+ Uint32 i;
+ Uint32 format;
+ SDL_Texture *texture;
+
+ CHECK_RENDERER_MAGIC(renderer, NULL);
+
+ if (!surface) {
+ SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
+ return NULL;
+ }
+
+ /* See what the best texture format is */
+ fmt = surface->format;
+ if (fmt->Amask || SDL_HasColorKey(surface)) {
+ needAlpha = SDL_TRUE;
+ } else {
+ needAlpha = SDL_FALSE;
+ }
+ format = renderer->info.texture_formats[0];
+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
+ if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
+ SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
+ format = renderer->info.texture_formats[i];
+ break;
+ }
+ }
+
+ texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
+ surface->w, surface->h);
+ if (!texture) {
+ return NULL;
+ }
+
+ if (format == surface->format->format) {
+ if (SDL_MUSTLOCK(surface)) {
+ SDL_LockSurface(surface);
+ SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
+ SDL_UnlockSurface(surface);
+ } else {
+ SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
+ }
+ } else {
+ SDL_PixelFormat *dst_fmt;
+ SDL_Surface *temp = NULL;
+
+ /* Set up a destination surface for the texture update */
+ dst_fmt = SDL_AllocFormat(format);
+ if (!dst_fmt) {
+ SDL_DestroyTexture(texture);
+ return NULL;
+ }
+ temp = SDL_ConvertSurface(surface, dst_fmt, 0);
+ SDL_FreeFormat(dst_fmt);
+ if (temp) {
+ SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
+ SDL_FreeSurface(temp);
+ } else {
+ SDL_DestroyTexture(texture);
+ return NULL;
+ }
+ }
+
+ {
+ Uint8 r, g, b, a;
+ SDL_BlendMode blendMode;
+
+ SDL_GetSurfaceColorMod(surface, &r, &g, &b);
+ SDL_SetTextureColorMod(texture, r, g, b);
+
+ SDL_GetSurfaceAlphaMod(surface, &a);
+ SDL_SetTextureAlphaMod(texture, a);
+
+ if (SDL_HasColorKey(surface)) {
+ /* We converted to a texture with alpha format */
+ SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
+ } else {
+ SDL_GetSurfaceBlendMode(surface, &blendMode);
+ SDL_SetTextureBlendMode(texture, blendMode);
+ }
+ }
+ return texture;
+}
+
+int
+SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
+ int *w, int *h)
+{
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (format) {
+ *format = texture->format;
+ }
+ if (access) {
+ *access = texture->access;
+ }
+ if (w) {
+ *w = texture->w;
+ }
+ if (h) {
+ *h = texture->h;
+ }
+ return 0;
+}
+
+int
+SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ renderer = texture->renderer;
+ if (r < 255 || g < 255 || b < 255) {
+ texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
+ } else {
+ texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
+ }
+ texture->r = r;
+ texture->g = g;
+ texture->b = b;
+ if (texture->native) {
+ return SDL_SetTextureColorMod(texture->native, r, g, b);
+ } else if (renderer->SetTextureColorMod) {
+ return renderer->SetTextureColorMod(renderer, texture);
+ } else {
+ return 0;
+ }
+}
+
+int
+SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
+ Uint8 * b)
+{
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (r) {
+ *r = texture->r;
+ }
+ if (g) {
+ *g = texture->g;
+ }
+ if (b) {
+ *b = texture->b;
+ }
+ return 0;
+}
+
+int
+SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ renderer = texture->renderer;
+ if (alpha < 255) {
+ texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
+ } else {
+ texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
+ }
+ texture->a = alpha;
+ if (texture->native) {
+ return SDL_SetTextureAlphaMod(texture->native, alpha);
+ } else if (renderer->SetTextureAlphaMod) {
+ return renderer->SetTextureAlphaMod(renderer, texture);
+ } else {
+ return 0;
+ }
+}
+
+int
+SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
+{
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (alpha) {
+ *alpha = texture->a;
+ }
+ return 0;
+}
+
+int
+SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ renderer = texture->renderer;
+ if (!IsSupportedBlendMode(renderer, blendMode)) {
+ return SDL_Unsupported();
+ }
+ texture->blendMode = blendMode;
+ if (texture->native) {
+ return SDL_SetTextureBlendMode(texture->native, blendMode);
+ } else if (renderer->SetTextureBlendMode) {
+ return renderer->SetTextureBlendMode(renderer, texture);
+ } else {
+ return 0;
+ }
+}
+
+int
+SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
+{
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (blendMode) {
+ *blendMode = texture->blendMode;
+ }
+ return 0;
+}
+
+static int
+SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
+ const void *pixels, int pitch)
+{
+ SDL_Texture *native = texture->native;
+ SDL_Rect full_rect;
+
+ if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
+ return -1;
+ }
+
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = texture->w;
+ full_rect.h = texture->h;
+ rect = &full_rect;
+
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ /* We can lock the texture and copy to it */
+ void *native_pixels = NULL;
+ int native_pitch = 0;
+
+ if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
+ return -1;
+ }
+ SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
+ rect->w, rect->h, native_pixels, native_pitch);
+ SDL_UnlockTexture(native);
+ } else {
+ /* Use a temporary buffer for updating */
+ const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
+ const size_t alloclen = rect->h * temp_pitch;
+ if (alloclen > 0) {
+ void *temp_pixels = SDL_malloc(alloclen);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+ SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
+ rect->w, rect->h, temp_pixels, temp_pitch);
+ SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
+ SDL_free(temp_pixels);
+ }
+ }
+ return 0;
+}
+
+static int
+SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
+ const void *pixels, int pitch)
+{
+ SDL_Texture *native = texture->native;
+
+ if (!rect->w || !rect->h) {
+ return 0; /* nothing to do. */
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ /* We can lock the texture and copy to it */
+ void *native_pixels = NULL;
+ int native_pitch = 0;
+
+ if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
+ return -1;
+ }
+ SDL_ConvertPixels(rect->w, rect->h,
+ texture->format, pixels, pitch,
+ native->format, native_pixels, native_pitch);
+ SDL_UnlockTexture(native);
+ } else {
+ /* Use a temporary buffer for updating */
+ const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
+ const size_t alloclen = rect->h * temp_pitch;
+ if (alloclen > 0) {
+ void *temp_pixels = SDL_malloc(alloclen);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+ SDL_ConvertPixels(rect->w, rect->h,
+ texture->format, pixels, pitch,
+ native->format, temp_pixels, temp_pitch);
+ SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
+ SDL_free(temp_pixels);
+ }
+ }
+ return 0;
+}
+
+int
+SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
+ const void *pixels, int pitch)
+{
+ SDL_Renderer *renderer;
+ SDL_Rect full_rect;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (!pixels) {
+ return SDL_InvalidParamError("pixels");
+ }
+ if (!pitch) {
+ return SDL_InvalidParamError("pitch");
+ }
+
+ if (!rect) {
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = texture->w;
+ full_rect.h = texture->h;
+ rect = &full_rect;
+ }
+
+ if ((rect->w == 0) || (rect->h == 0)) {
+ return 0; /* nothing to do. */
+ } else if (texture->yuv) {
+ return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
+ } else if (texture->native) {
+ return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
+ } else {
+ renderer = texture->renderer;
+ return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
+ }
+}
+
+static int
+SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ SDL_Texture *native = texture->native;
+ SDL_Rect full_rect;
+
+ if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) {
+ return -1;
+ }
+
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = texture->w;
+ full_rect.h = texture->h;
+ rect = &full_rect;
+
+ if (!rect->w || !rect->h) {
+ return 0; /* nothing to do. */
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ /* We can lock the texture and copy to it */
+ void *native_pixels = NULL;
+ int native_pitch = 0;
+
+ if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
+ return -1;
+ }
+ SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
+ rect->w, rect->h, native_pixels, native_pitch);
+ SDL_UnlockTexture(native);
+ } else {
+ /* Use a temporary buffer for updating */
+ const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
+ const size_t alloclen = rect->h * temp_pitch;
+ if (alloclen > 0) {
+ void *temp_pixels = SDL_malloc(alloclen);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+ SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
+ rect->w, rect->h, temp_pixels, temp_pitch);
+ SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
+ SDL_free(temp_pixels);
+ }
+ }
+ return 0;
+}
+
+int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ SDL_Renderer *renderer;
+ SDL_Rect full_rect;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (!Yplane) {
+ return SDL_InvalidParamError("Yplane");
+ }
+ if (!Ypitch) {
+ return SDL_InvalidParamError("Ypitch");
+ }
+ if (!Uplane) {
+ return SDL_InvalidParamError("Uplane");
+ }
+ if (!Upitch) {
+ return SDL_InvalidParamError("Upitch");
+ }
+ if (!Vplane) {
+ return SDL_InvalidParamError("Vplane");
+ }
+ if (!Vpitch) {
+ return SDL_InvalidParamError("Vpitch");
+ }
+
+ if (texture->format != SDL_PIXELFORMAT_YV12 &&
+ texture->format != SDL_PIXELFORMAT_IYUV) {
+ return SDL_SetError("Texture format must by YV12 or IYUV");
+ }
+
+ if (!rect) {
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = texture->w;
+ full_rect.h = texture->h;
+ rect = &full_rect;
+ }
+
+ if (!rect->w || !rect->h) {
+ return 0; /* nothing to do. */
+ }
+
+ if (texture->yuv) {
+ return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
+ } else {
+ SDL_assert(!texture->native);
+ renderer = texture->renderer;
+ SDL_assert(renderer->UpdateTextureYUV);
+ if (renderer->UpdateTextureYUV) {
+ return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
+ } else {
+ return SDL_Unsupported();
+ }
+ }
+}
+
+static int
+SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
+ void **pixels, int *pitch)
+{
+ return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
+}
+
+static int
+SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
+ void **pixels, int *pitch)
+{
+ texture->locked_rect = *rect;
+ *pixels = (void *) ((Uint8 *) texture->pixels +
+ rect->y * texture->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = texture->pitch;
+ return 0;
+}
+
+int
+SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
+ void **pixels, int *pitch)
+{
+ SDL_Renderer *renderer;
+ SDL_Rect full_rect;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+ return SDL_SetError("SDL_LockTexture(): texture must be streaming");
+ }
+
+ if (!rect) {
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = texture->w;
+ full_rect.h = texture->h;
+ rect = &full_rect;
+ }
+
+ if (texture->yuv) {
+ return SDL_LockTextureYUV(texture, rect, pixels, pitch);
+ } else if (texture->native) {
+ return SDL_LockTextureNative(texture, rect, pixels, pitch);
+ } else {
+ renderer = texture->renderer;
+ return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
+ }
+}
+
+static void
+SDL_UnlockTextureYUV(SDL_Texture * texture)
+{
+ SDL_Texture *native = texture->native;
+ void *native_pixels = NULL;
+ int native_pitch = 0;
+ SDL_Rect rect;
+
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+
+ if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
+ return;
+ }
+ SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
+ rect.w, rect.h, native_pixels, native_pitch);
+ SDL_UnlockTexture(native);
+}
+
+static void
+SDL_UnlockTextureNative(SDL_Texture * texture)
+{
+ SDL_Texture *native = texture->native;
+ void *native_pixels = NULL;
+ int native_pitch = 0;
+ const SDL_Rect *rect = &texture->locked_rect;
+ const void* pixels = (void *) ((Uint8 *) texture->pixels +
+ rect->y * texture->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ int pitch = texture->pitch;
+
+ if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
+ return;
+ }
+ SDL_ConvertPixels(rect->w, rect->h,
+ texture->format, pixels, pitch,
+ native->format, native_pixels, native_pitch);
+ SDL_UnlockTexture(native);
+}
+
+void
+SDL_UnlockTexture(SDL_Texture * texture)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, );
+
+ if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+ return;
+ }
+ if (texture->yuv) {
+ SDL_UnlockTextureYUV(texture);
+ } else if (texture->native) {
+ SDL_UnlockTextureNative(texture);
+ } else {
+ renderer = texture->renderer;
+ renderer->UnlockTexture(renderer, texture);
+ }
+}
+
+SDL_bool
+SDL_RenderTargetSupported(SDL_Renderer *renderer)
+{
+ if (!renderer || !renderer->SetRenderTarget) {
+ return SDL_FALSE;
+ }
+ return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
+}
+
+int
+SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+ if (!SDL_RenderTargetSupported(renderer)) {
+ return SDL_Unsupported();
+ }
+ if (texture == renderer->target) {
+ /* Nothing to do! */
+ return 0;
+ }
+
+ /* texture == NULL is valid and means reset the target to the window */
+ if (texture) {
+ CHECK_TEXTURE_MAGIC(texture, -1);
+ if (renderer != texture->renderer) {
+ return SDL_SetError("Texture was not created with this renderer");
+ }
+ if (texture->access != SDL_TEXTUREACCESS_TARGET) {
+ return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET");
+ }
+ if (texture->native) {
+ /* Always render to the native texture */
+ texture = texture->native;
+ }
+ }
+
+ SDL_LockMutex(renderer->target_mutex);
+
+ if (texture && !renderer->target) {
+ /* Make a backup of the viewport */
+ renderer->viewport_backup = renderer->viewport;
+ renderer->clip_rect_backup = renderer->clip_rect;
+ renderer->clipping_enabled_backup = renderer->clipping_enabled;
+ renderer->scale_backup = renderer->scale;
+ renderer->logical_w_backup = renderer->logical_w;
+ renderer->logical_h_backup = renderer->logical_h;
+ }
+ renderer->target = texture;
+
+ if (renderer->SetRenderTarget(renderer, texture) < 0) {
+ SDL_UnlockMutex(renderer->target_mutex);
+ return -1;
+ }
+
+ if (texture) {
+ renderer->viewport.x = 0;
+ renderer->viewport.y = 0;
+ renderer->viewport.w = texture->w;
+ renderer->viewport.h = texture->h;
+ SDL_zero(renderer->clip_rect);
+ renderer->clipping_enabled = SDL_FALSE;
+ renderer->scale.x = 1.0f;
+ renderer->scale.y = 1.0f;
+ renderer->logical_w = texture->w;
+ renderer->logical_h = texture->h;
+ } else {
+ renderer->viewport = renderer->viewport_backup;
+ renderer->clip_rect = renderer->clip_rect_backup;
+ renderer->clipping_enabled = renderer->clipping_enabled_backup;
+ renderer->scale = renderer->scale_backup;
+ renderer->logical_w = renderer->logical_w_backup;
+ renderer->logical_h = renderer->logical_h_backup;
+ }
+
+ SDL_UnlockMutex(renderer->target_mutex);
+
+ if (renderer->UpdateViewport(renderer) < 0) {
+ return -1;
+ }
+ if (renderer->UpdateClipRect(renderer) < 0) {
+ return -1;
+ }
+
+ /* All set! */
+ return 0;
+}
+
+SDL_Texture *
+SDL_GetRenderTarget(SDL_Renderer *renderer)
+{
+ return renderer->target;
+}
+
+static int
+UpdateLogicalSize(SDL_Renderer *renderer)
+{
+ int w = 1, h = 1;
+ float want_aspect;
+ float real_aspect;
+ float scale;
+ SDL_Rect viewport;
+ /* 0 is for letterbox, 1 is for overscan */
+ int scale_policy = 0;
+ const char *hint;
+
+ if (!renderer->logical_w || !renderer->logical_h) {
+ return 0;
+ }
+ if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
+ return -1;
+ }
+
+ hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
+ if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
+#if SDL_VIDEO_RENDER_D3D
+ SDL_bool overscan_supported = SDL_TRUE;
+ /* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
+ which the overscan implementation relies on.
+ */
+ if (SDL_strcasecmp(SDL_GetCurrentVideoDriver(), "direct3d") == 0) {
+ overscan_supported = SDL_FALSE;
+ }
+ if (overscan_supported) {
+ scale_policy = 1;
+ }
+#else
+ scale_policy = 1;
+#endif
+ }
+
+ want_aspect = (float)renderer->logical_w / renderer->logical_h;
+ real_aspect = (float)w / h;
+
+ /* Clear the scale because we're setting viewport in output coordinates */
+ SDL_RenderSetScale(renderer, 1.0f, 1.0f);
+
+ if (renderer->integer_scale) {
+ if (want_aspect > real_aspect) {
+ scale = (float)(w / renderer->logical_w);
+ } else {
+ scale = (float)(h / renderer->logical_h);
+ }
+ viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
+ viewport.x = (w - viewport.w) / 2;
+ viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
+ viewport.y = (h - viewport.h) / 2;
+
+ SDL_RenderSetViewport(renderer, &viewport);
+ } else if (SDL_fabs(want_aspect-real_aspect) < 0.0001) {
+ /* The aspect ratios are the same, just scale appropriately */
+ scale = (float)w / renderer->logical_w;
+ SDL_RenderSetViewport(renderer, NULL);
+ } else if (want_aspect > real_aspect) {
+ if (scale_policy == 1) {
+ /* We want a wider aspect ratio than is available -
+ zoom so logical height matches the real height
+ and the width will grow off the screen
+ */
+ scale = (float)h / renderer->logical_h;
+ viewport.y = 0;
+ viewport.h = h;
+ viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
+ viewport.x = (w - viewport.w) / 2;
+ SDL_RenderSetViewport(renderer, &viewport);
+ } else {
+ /* We want a wider aspect ratio than is available - letterbox it */
+ scale = (float)w / renderer->logical_w;
+ viewport.x = 0;
+ viewport.w = w;
+ viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
+ viewport.y = (h - viewport.h) / 2;
+ SDL_RenderSetViewport(renderer, &viewport);
+ }
+ } else {
+ if (scale_policy == 1) {
+ /* We want a narrower aspect ratio than is available -
+ zoom so logical width matches the real width
+ and the height will grow off the screen
+ */
+ scale = (float)w / renderer->logical_w;
+ viewport.x = 0;
+ viewport.w = w;
+ viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
+ viewport.y = (h - viewport.h) / 2;
+ SDL_RenderSetViewport(renderer, &viewport);
+ } else {
+ /* We want a narrower aspect ratio than is available - use side-bars */
+ scale = (float)h / renderer->logical_h;
+ viewport.y = 0;
+ viewport.h = h;
+ viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
+ viewport.x = (w - viewport.w) / 2;
+ SDL_RenderSetViewport(renderer, &viewport);
+ }
+ }
+
+ /* Set the new scale */
+ SDL_RenderSetScale(renderer, scale, scale);
+
+ return 0;
+}
+
+int
+SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!w || !h) {
+ /* Clear any previous logical resolution */
+ renderer->logical_w = 0;
+ renderer->logical_h = 0;
+ SDL_RenderSetViewport(renderer, NULL);
+ SDL_RenderSetScale(renderer, 1.0f, 1.0f);
+ return 0;
+ }
+
+ renderer->logical_w = w;
+ renderer->logical_h = h;
+
+ return UpdateLogicalSize(renderer);
+}
+
+void
+SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)
+{
+ CHECK_RENDERER_MAGIC(renderer, );
+
+ if (w) {
+ *w = renderer->logical_w;
+ }
+ if (h) {
+ *h = renderer->logical_h;
+ }
+}
+
+int
+SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ renderer->integer_scale = enable;
+
+ return UpdateLogicalSize(renderer);
+}
+
+SDL_bool
+SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, SDL_FALSE);
+
+ return renderer->integer_scale;
+}
+
+int
+SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (rect) {
+ renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
+ renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
+ renderer->viewport.w = (int)SDL_ceil(rect->w * renderer->scale.x);
+ renderer->viewport.h = (int)SDL_ceil(rect->h * renderer->scale.y);
+ } else {
+ renderer->viewport.x = 0;
+ renderer->viewport.y = 0;
+ if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
+ return -1;
+ }
+ }
+ return renderer->UpdateViewport(renderer);
+}
+
+void
+SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
+{
+ CHECK_RENDERER_MAGIC(renderer, );
+
+ if (rect) {
+ rect->x = (int)(renderer->viewport.x / renderer->scale.x);
+ rect->y = (int)(renderer->viewport.y / renderer->scale.y);
+ rect->w = (int)(renderer->viewport.w / renderer->scale.x);
+ rect->h = (int)(renderer->viewport.h / renderer->scale.y);
+ }
+}
+
+int
+SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1)
+
+ if (rect) {
+ renderer->clipping_enabled = SDL_TRUE;
+ renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
+ renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
+ renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x);
+ renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y);
+ } else {
+ renderer->clipping_enabled = SDL_FALSE;
+ SDL_zero(renderer->clip_rect);
+ }
+ return renderer->UpdateClipRect(renderer);
+}
+
+void
+SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
+{
+ CHECK_RENDERER_MAGIC(renderer, )
+
+ if (rect) {
+ rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
+ rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
+ rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
+ rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
+ }
+}
+
+SDL_bool
+SDL_RenderIsClipEnabled(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
+ return renderer->clipping_enabled;
+}
+
+int
+SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ renderer->scale.x = scaleX;
+ renderer->scale.y = scaleY;
+ return 0;
+}
+
+void
+SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)
+{
+ CHECK_RENDERER_MAGIC(renderer, );
+
+ if (scaleX) {
+ *scaleX = renderer->scale.x;
+ }
+ if (scaleY) {
+ *scaleY = renderer->scale.y;
+ }
+}
+
+int
+SDL_SetRenderDrawColor(SDL_Renderer * renderer,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ renderer->r = r;
+ renderer->g = g;
+ renderer->b = b;
+ renderer->a = a;
+ return 0;
+}
+
+int
+SDL_GetRenderDrawColor(SDL_Renderer * renderer,
+ Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (r) {
+ *r = renderer->r;
+ }
+ if (g) {
+ *g = renderer->g;
+ }
+ if (b) {
+ *b = renderer->b;
+ }
+ if (a) {
+ *a = renderer->a;
+ }
+ return 0;
+}
+
+int
+SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!IsSupportedBlendMode(renderer, blendMode)) {
+ return SDL_Unsupported();
+ }
+ renderer->blendMode = blendMode;
+ return 0;
+}
+
+int
+SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ *blendMode = renderer->blendMode;
+ return 0;
+}
+
+int
+SDL_RenderClear(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+ return renderer->RenderClear(renderer);
+}
+
+int
+SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
+{
+ SDL_Point point;
+
+ point.x = x;
+ point.y = y;
+ return SDL_RenderDrawPoints(renderer, &point, 1);
+}
+
+static int
+RenderDrawPointsWithRects(SDL_Renderer * renderer,
+ const SDL_Point * points, int count)
+{
+ SDL_FRect *frects;
+ int i;
+ int status;
+
+ frects = SDL_stack_alloc(SDL_FRect, count);
+ if (!frects) {
+ return SDL_OutOfMemory();
+ }
+ for (i = 0; i < count; ++i) {
+ frects[i].x = points[i].x * renderer->scale.x;
+ frects[i].y = points[i].y * renderer->scale.y;
+ frects[i].w = renderer->scale.x;
+ frects[i].h = renderer->scale.y;
+ }
+
+ status = renderer->RenderFillRects(renderer, frects, count);
+
+ SDL_stack_free(frects);
+
+ return status;
+}
+
+int
+SDL_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_Point * points, int count)
+{
+ SDL_FPoint *fpoints;
+ int i;
+ int status;
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!points) {
+ return SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
+ }
+ if (count < 1) {
+ return 0;
+ }
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+
+ if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
+ return RenderDrawPointsWithRects(renderer, points, count);
+ }
+
+ fpoints = SDL_stack_alloc(SDL_FPoint, count);
+ if (!fpoints) {
+ return SDL_OutOfMemory();
+ }
+ for (i = 0; i < count; ++i) {
+ fpoints[i].x = points[i].x * renderer->scale.x;
+ fpoints[i].y = points[i].y * renderer->scale.y;
+ }
+
+ status = renderer->RenderDrawPoints(renderer, fpoints, count);
+
+ SDL_stack_free(fpoints);
+
+ return status;
+}
+
+int
+SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
+{
+ SDL_Point points[2];
+
+ points[0].x = x1;
+ points[0].y = y1;
+ points[1].x = x2;
+ points[1].y = y2;
+ return SDL_RenderDrawLines(renderer, points, 2);
+}
+
+static int
+RenderDrawLinesWithRects(SDL_Renderer * renderer,
+ const SDL_Point * points, int count)
+{
+ SDL_FRect *frect;
+ SDL_FRect *frects;
+ SDL_FPoint fpoints[2];
+ int i, nrects;
+ int status;
+
+ frects = SDL_stack_alloc(SDL_FRect, count-1);
+ if (!frects) {
+ return SDL_OutOfMemory();
+ }
+
+ status = 0;
+ nrects = 0;
+ for (i = 0; i < count-1; ++i) {
+ if (points[i].x == points[i+1].x) {
+ int minY = SDL_min(points[i].y, points[i+1].y);
+ int maxY = SDL_max(points[i].y, points[i+1].y);
+
+ frect = &frects[nrects++];
+ frect->x = points[i].x * renderer->scale.x;
+ frect->y = minY * renderer->scale.y;
+ frect->w = renderer->scale.x;
+ frect->h = (maxY - minY + 1) * renderer->scale.y;
+ } else if (points[i].y == points[i+1].y) {
+ int minX = SDL_min(points[i].x, points[i+1].x);
+ int maxX = SDL_max(points[i].x, points[i+1].x);
+
+ frect = &frects[nrects++];
+ frect->x = minX * renderer->scale.x;
+ frect->y = points[i].y * renderer->scale.y;
+ frect->w = (maxX - minX + 1) * renderer->scale.x;
+ frect->h = renderer->scale.y;
+ } else {
+ /* FIXME: We can't use a rect for this line... */
+ fpoints[0].x = points[i].x * renderer->scale.x;
+ fpoints[0].y = points[i].y * renderer->scale.y;
+ fpoints[1].x = points[i+1].x * renderer->scale.x;
+ fpoints[1].y = points[i+1].y * renderer->scale.y;
+ status += renderer->RenderDrawLines(renderer, fpoints, 2);
+ }
+ }
+
+ status += renderer->RenderFillRects(renderer, frects, nrects);
+
+ SDL_stack_free(frects);
+
+ if (status < 0) {
+ status = -1;
+ }
+ return status;
+}
+
+int
+SDL_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_Point * points, int count)
+{
+ SDL_FPoint *fpoints;
+ int i;
+ int status;
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!points) {
+ return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
+ }
+ if (count < 2) {
+ return 0;
+ }
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+
+ if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
+ return RenderDrawLinesWithRects(renderer, points, count);
+ }
+
+ fpoints = SDL_stack_alloc(SDL_FPoint, count);
+ if (!fpoints) {
+ return SDL_OutOfMemory();
+ }
+ for (i = 0; i < count; ++i) {
+ fpoints[i].x = points[i].x * renderer->scale.x;
+ fpoints[i].y = points[i].y * renderer->scale.y;
+ }
+
+ status = renderer->RenderDrawLines(renderer, fpoints, count);
+
+ SDL_stack_free(fpoints);
+
+ return status;
+}
+
+int
+SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+ SDL_Rect full_rect;
+ SDL_Point points[5];
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ /* If 'rect' == NULL, then outline the whole surface */
+ if (!rect) {
+ SDL_RenderGetViewport(renderer, &full_rect);
+ full_rect.x = 0;
+ full_rect.y = 0;
+ rect = &full_rect;
+ }
+
+ points[0].x = rect->x;
+ points[0].y = rect->y;
+ points[1].x = rect->x+rect->w-1;
+ points[1].y = rect->y;
+ points[2].x = rect->x+rect->w-1;
+ points[2].y = rect->y+rect->h-1;
+ points[3].x = rect->x;
+ points[3].y = rect->y+rect->h-1;
+ points[4].x = rect->x;
+ points[4].y = rect->y;
+ return SDL_RenderDrawLines(renderer, points, 5);
+}
+
+int
+SDL_RenderDrawRects(SDL_Renderer * renderer,
+ const SDL_Rect * rects, int count)
+{
+ int i;
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!rects) {
+ return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
+ }
+ if (count < 1) {
+ return 0;
+ }
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+
+ for (i = 0; i < count; ++i) {
+ if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+int
+SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+ SDL_Rect full_rect = { 0, 0, 0, 0 };
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ /* If 'rect' == NULL, then outline the whole surface */
+ if (!rect) {
+ SDL_RenderGetViewport(renderer, &full_rect);
+ full_rect.x = 0;
+ full_rect.y = 0;
+ rect = &full_rect;
+ }
+ return SDL_RenderFillRects(renderer, rect, 1);
+}
+
+int
+SDL_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_Rect * rects, int count)
+{
+ SDL_FRect *frects;
+ int i;
+ int status;
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!rects) {
+ return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
+ }
+ if (count < 1) {
+ return 0;
+ }
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+
+ frects = SDL_stack_alloc(SDL_FRect, count);
+ if (!frects) {
+ return SDL_OutOfMemory();
+ }
+ for (i = 0; i < count; ++i) {
+ frects[i].x = rects[i].x * renderer->scale.x;
+ frects[i].y = rects[i].y * renderer->scale.y;
+ frects[i].w = rects[i].w * renderer->scale.x;
+ frects[i].h = rects[i].h * renderer->scale.y;
+ }
+
+ status = renderer->RenderFillRects(renderer, frects, count);
+
+ SDL_stack_free(frects);
+
+ return status;
+}
+
+int
+SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_Rect * dstrect)
+{
+ SDL_Rect real_srcrect = { 0, 0, 0, 0 };
+ SDL_Rect real_dstrect = { 0, 0, 0, 0 };
+ SDL_FRect frect;
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (renderer != texture->renderer) {
+ return SDL_SetError("Texture was not created with this renderer");
+ }
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+
+ real_srcrect.x = 0;
+ real_srcrect.y = 0;
+ real_srcrect.w = texture->w;
+ real_srcrect.h = texture->h;
+ if (srcrect) {
+ if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
+ return 0;
+ }
+ }
+
+ SDL_RenderGetViewport(renderer, &real_dstrect);
+ real_dstrect.x = 0;
+ real_dstrect.y = 0;
+ if (dstrect) {
+ if (!SDL_HasIntersection(dstrect, &real_dstrect)) {
+ return 0;
+ }
+ real_dstrect = *dstrect;
+ }
+
+ if (texture->native) {
+ texture = texture->native;
+ }
+
+ frect.x = real_dstrect.x * renderer->scale.x;
+ frect.y = real_dstrect.y * renderer->scale.y;
+ frect.w = real_dstrect.w * renderer->scale.x;
+ frect.h = real_dstrect.h * renderer->scale.y;
+
+ return renderer->RenderCopy(renderer, texture, &real_srcrect, &frect);
+}
+
+
+int
+SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_Rect * dstrect,
+ const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
+{
+ SDL_Rect real_srcrect = { 0, 0, 0, 0 };
+ SDL_Rect real_dstrect = { 0, 0, 0, 0 };
+ SDL_Point real_center;
+ SDL_FRect frect;
+ SDL_FPoint fcenter;
+
+ if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rotation or flipping */
+ return SDL_RenderCopy(renderer, texture, srcrect, dstrect);
+ }
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+ CHECK_TEXTURE_MAGIC(texture, -1);
+
+ if (renderer != texture->renderer) {
+ return SDL_SetError("Texture was not created with this renderer");
+ }
+ if (!renderer->RenderCopyEx) {
+ return SDL_SetError("Renderer does not support RenderCopyEx");
+ }
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return 0;
+ }
+
+ real_srcrect.x = 0;
+ real_srcrect.y = 0;
+ real_srcrect.w = texture->w;
+ real_srcrect.h = texture->h;
+ if (srcrect) {
+ if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
+ return 0;
+ }
+ }
+
+ /* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */
+ if (dstrect) {
+ real_dstrect = *dstrect;
+ } else {
+ SDL_RenderGetViewport(renderer, &real_dstrect);
+ real_dstrect.x = 0;
+ real_dstrect.y = 0;
+ }
+
+ if (texture->native) {
+ texture = texture->native;
+ }
+
+ if (center) {
+ real_center = *center;
+ } else {
+ real_center.x = real_dstrect.w/2;
+ real_center.y = real_dstrect.h/2;
+ }
+
+ frect.x = real_dstrect.x * renderer->scale.x;
+ frect.y = real_dstrect.y * renderer->scale.y;
+ frect.w = real_dstrect.w * renderer->scale.x;
+ frect.h = real_dstrect.h * renderer->scale.y;
+
+ fcenter.x = real_center.x * renderer->scale.x;
+ fcenter.y = real_center.y * renderer->scale.y;
+
+ return renderer->RenderCopyEx(renderer, texture, &real_srcrect, &frect, angle, &fcenter, flip);
+}
+
+int
+SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch)
+{
+ SDL_Rect real_rect;
+
+ CHECK_RENDERER_MAGIC(renderer, -1);
+
+ if (!renderer->RenderReadPixels) {
+ return SDL_Unsupported();
+ }
+
+ if (!format) {
+ format = SDL_GetWindowPixelFormat(renderer->window);
+ }
+
+ real_rect.x = renderer->viewport.x;
+ real_rect.y = renderer->viewport.y;
+ real_rect.w = renderer->viewport.w;
+ real_rect.h = renderer->viewport.h;
+ if (rect) {
+ if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
+ return 0;
+ }
+ if (real_rect.y > rect->y) {
+ pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
+ }
+ if (real_rect.x > rect->x) {
+ int bpp = SDL_BYTESPERPIXEL(format);
+ pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
+ }
+ }
+
+ return renderer->RenderReadPixels(renderer, &real_rect,
+ format, pixels, pitch);
+}
+
+void
+SDL_RenderPresent(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, );
+
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
+ return;
+ }
+ renderer->RenderPresent(renderer);
+}
+
+void
+SDL_DestroyTexture(SDL_Texture * texture)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, );
+
+ renderer = texture->renderer;
+ if (texture == renderer->target) {
+ SDL_SetRenderTarget(renderer, NULL);
+ }
+
+ texture->magic = NULL;
+
+ if (texture->next) {
+ texture->next->prev = texture->prev;
+ }
+ if (texture->prev) {
+ texture->prev->next = texture->next;
+ } else {
+ renderer->textures = texture->next;
+ }
+
+ if (texture->native) {
+ SDL_DestroyTexture(texture->native);
+ }
+ if (texture->yuv) {
+ SDL_SW_DestroyYUVTexture(texture->yuv);
+ }
+ SDL_free(texture->pixels);
+
+ renderer->DestroyTexture(renderer, texture);
+ SDL_free(texture);
+}
+
+void
+SDL_DestroyRenderer(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, );
+
+ SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
+
+ /* Free existing textures for this renderer */
+ while (renderer->textures) {
+ SDL_Texture *tex = renderer->textures; (void) tex;
+ SDL_DestroyTexture(renderer->textures);
+ SDL_assert(tex != renderer->textures); /* satisfy static analysis. */
+ }
+
+ if (renderer->window) {
+ SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);
+ }
+
+ /* It's no longer magical... */
+ renderer->magic = NULL;
+
+ /* Free the target mutex */
+ SDL_DestroyMutex(renderer->target_mutex);
+ renderer->target_mutex = NULL;
+
+ /* Free the renderer instance */
+ renderer->DestroyRenderer(renderer);
+}
+
+int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+ renderer = texture->renderer;
+ if (texture->native) {
+ return SDL_GL_BindTexture(texture->native, texw, texh);
+ } else if (renderer && renderer->GL_BindTexture) {
+ return renderer->GL_BindTexture(renderer, texture, texw, texh);
+ } else {
+ return SDL_Unsupported();
+ }
+}
+
+int SDL_GL_UnbindTexture(SDL_Texture *texture)
+{
+ SDL_Renderer *renderer;
+
+ CHECK_TEXTURE_MAGIC(texture, -1);
+ renderer = texture->renderer;
+ if (texture->native) {
+ return SDL_GL_UnbindTexture(texture->native);
+ } else if (renderer && renderer->GL_UnbindTexture) {
+ return renderer->GL_UnbindTexture(renderer, texture);
+ }
+
+ return SDL_Unsupported();
+}
+
+void *
+SDL_RenderGetMetalLayer(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, NULL);
+
+ if (renderer->GetMetalLayer) {
+ return renderer->GetMetalLayer(renderer);
+ }
+ return NULL;
+}
+
+void *
+SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)
+{
+ CHECK_RENDERER_MAGIC(renderer, NULL);
+
+ if (renderer->GetMetalCommandEncoder) {
+ return renderer->GetMetalCommandEncoder(renderer);
+ }
+ return NULL;
+}
+
+static SDL_BlendMode
+SDL_GetShortBlendMode(SDL_BlendMode blendMode)
+{
+ if (blendMode == SDL_BLENDMODE_NONE_FULL) {
+ return SDL_BLENDMODE_NONE;
+ }
+ if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
+ return SDL_BLENDMODE_BLEND;
+ }
+ if (blendMode == SDL_BLENDMODE_ADD_FULL) {
+ return SDL_BLENDMODE_ADD;
+ }
+ if (blendMode == SDL_BLENDMODE_MOD_FULL) {
+ return SDL_BLENDMODE_MOD;
+ }
+ return blendMode;
+}
+
+static SDL_BlendMode
+SDL_GetLongBlendMode(SDL_BlendMode blendMode)
+{
+ if (blendMode == SDL_BLENDMODE_NONE) {
+ return SDL_BLENDMODE_NONE_FULL;
+ }
+ if (blendMode == SDL_BLENDMODE_BLEND) {
+ return SDL_BLENDMODE_BLEND_FULL;
+ }
+ if (blendMode == SDL_BLENDMODE_ADD) {
+ return SDL_BLENDMODE_ADD_FULL;
+ }
+ if (blendMode == SDL_BLENDMODE_MOD) {
+ return SDL_BLENDMODE_MOD_FULL;
+ }
+ return blendMode;
+}
+
+SDL_BlendMode
+SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
+ SDL_BlendOperation colorOperation,
+ SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor,
+ SDL_BlendOperation alphaOperation)
+{
+ SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation,
+ srcAlphaFactor, dstAlphaFactor, alphaOperation);
+ return SDL_GetShortBlendMode(blendMode);
+}
+
+SDL_BlendFactor
+SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
+{
+ blendMode = SDL_GetLongBlendMode(blendMode);
+ return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF);
+}
+
+SDL_BlendFactor
+SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
+{
+ blendMode = SDL_GetLongBlendMode(blendMode);
+ return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF);
+}
+
+SDL_BlendOperation
+SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
+{
+ blendMode = SDL_GetLongBlendMode(blendMode);
+ return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF);
+}
+
+SDL_BlendFactor
+SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
+{
+ blendMode = SDL_GetLongBlendMode(blendMode);
+ return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF);
+}
+
+SDL_BlendFactor
+SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
+{
+ blendMode = SDL_GetLongBlendMode(blendMode);
+ return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF);
+}
+
+SDL_BlendOperation
+SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
+{
+ blendMode = SDL_GetLongBlendMode(blendMode);
+ return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/SDL_sysrender.h b/source/3rd-party/SDL2/src/render/SDL_sysrender.h
new file mode 100644
index 0000000..940bebc
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/SDL_sysrender.h
@@ -0,0 +1,214 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#ifndef SDL_sysrender_h_
+#define SDL_sysrender_h_
+
+#include "SDL_render.h"
+#include "SDL_events.h"
+#include "SDL_mutex.h"
+#include "SDL_yuv_sw_c.h"
+
+/* The SDL 2D rendering system */
+
+typedef struct SDL_RenderDriver SDL_RenderDriver;
+
+typedef enum
+{
+ SDL_ScaleModeNearest,
+ SDL_ScaleModeLinear,
+ SDL_ScaleModeBest
+} SDL_ScaleMode;
+
+typedef struct
+{
+ float x;
+ float y;
+} SDL_FPoint;
+
+typedef struct
+{
+ float x;
+ float y;
+ float w;
+ float h;
+} SDL_FRect;
+
+/* Define the SDL texture structure */
+struct SDL_Texture
+{
+ const void *magic;
+ Uint32 format; /**< The pixel format of the texture */
+ int access; /**< SDL_TextureAccess */
+ int w; /**< The width of the texture */
+ int h; /**< The height of the texture */
+ int modMode; /**< The texture modulation mode */
+ SDL_BlendMode blendMode; /**< The texture blend mode */
+ SDL_ScaleMode scaleMode; /**< The texture scale mode */
+ Uint8 r, g, b, a; /**< Texture modulation values */
+
+ SDL_Renderer *renderer;
+
+ /* Support for formats not supported directly by the renderer */
+ SDL_Texture *native;
+ SDL_SW_YUVTexture *yuv;
+ void *pixels;
+ int pitch;
+ SDL_Rect locked_rect;
+
+ void *driverdata; /**< Driver specific texture representation */
+
+ SDL_Texture *prev;
+ SDL_Texture *next;
+};
+
+/* Define the SDL renderer structure */
+struct SDL_Renderer
+{
+ const void *magic;
+
+ void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
+ int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
+ SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+ int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+ int (*SetTextureColorMod) (SDL_Renderer * renderer,
+ SDL_Texture * texture);
+ int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
+ SDL_Texture * texture);
+ int (*SetTextureBlendMode) (SDL_Renderer * renderer,
+ SDL_Texture * texture);
+ int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+ int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+ int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+ void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+ int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
+ int (*UpdateViewport) (SDL_Renderer * renderer);
+ int (*UpdateClipRect) (SDL_Renderer * renderer);
+ int (*RenderClear) (SDL_Renderer * renderer);
+ int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count);
+ int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count);
+ int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_FRect * rects,
+ int count);
+ int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+ int (*RenderCopyEx) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+ int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch);
+ void (*RenderPresent) (SDL_Renderer * renderer);
+ void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+
+ void (*DestroyRenderer) (SDL_Renderer * renderer);
+
+ int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
+ int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
+
+ void *(*GetMetalLayer) (SDL_Renderer * renderer);
+ void *(*GetMetalCommandEncoder) (SDL_Renderer * renderer);
+
+ /* The current renderer info */
+ SDL_RendererInfo info;
+
+ /* The window associated with the renderer */
+ SDL_Window *window;
+ SDL_bool hidden;
+
+ /* The logical resolution for rendering */
+ int logical_w;
+ int logical_h;
+ int logical_w_backup;
+ int logical_h_backup;
+
+ /* Whether or not to force the viewport to even integer intervals */
+ SDL_bool integer_scale;
+
+ /* The drawable area within the window */
+ SDL_Rect viewport;
+ SDL_Rect viewport_backup;
+
+ /* The clip rectangle within the window */
+ SDL_Rect clip_rect;
+ SDL_Rect clip_rect_backup;
+
+ /* Wether or not the clipping rectangle is used. */
+ SDL_bool clipping_enabled;
+ SDL_bool clipping_enabled_backup;
+
+ /* The render output coordinate scale */
+ SDL_FPoint scale;
+ SDL_FPoint scale_backup;
+
+ /* The pixel to point coordinate scale */
+ SDL_FPoint dpi_scale;
+
+ /* The list of textures */
+ SDL_Texture *textures;
+ SDL_Texture *target;
+ SDL_mutex *target_mutex;
+
+ Uint8 r, g, b, a; /**< Color for drawing operations values */
+ SDL_BlendMode blendMode; /**< The drawing blend mode */
+
+ void *driverdata;
+};
+
+/* Define the SDL render driver structure */
+struct SDL_RenderDriver
+{
+ SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
+
+ /* Info about the renderer capabilities */
+ SDL_RendererInfo info;
+};
+
+/* Not all of these are available in a given build. Use #ifdefs, etc. */
+extern SDL_RenderDriver D3D_RenderDriver;
+extern SDL_RenderDriver D3D11_RenderDriver;
+extern SDL_RenderDriver GL_RenderDriver;
+extern SDL_RenderDriver GLES2_RenderDriver;
+extern SDL_RenderDriver GLES_RenderDriver;
+extern SDL_RenderDriver DirectFB_RenderDriver;
+extern SDL_RenderDriver METAL_RenderDriver;
+extern SDL_RenderDriver PSP_RenderDriver;
+extern SDL_RenderDriver SW_RenderDriver;
+
+/* Blend mode functions */
+extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
+extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
+extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
+extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
+extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
+extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
+
+#endif /* SDL_sysrender_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/SDL_yuv_sw.c b/source/3rd-party/SDL2/src/render/SDL_yuv_sw.c
new file mode 100644
index 0000000..c227cdc
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/SDL_yuv_sw.c
@@ -0,0 +1,414 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* This is the software implementation of the YUV texture support */
+
+#include "SDL_assert.h"
+
+#include "SDL_yuv_sw_c.h"
+
+
+SDL_SW_YUVTexture *
+SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
+{
+ SDL_SW_YUVTexture *swdata;
+
+ switch (format) {
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YUY2:
+ case SDL_PIXELFORMAT_UYVY:
+ case SDL_PIXELFORMAT_YVYU:
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ break;
+ default:
+ SDL_SetError("Unsupported YUV format");
+ return NULL;
+ }
+
+ swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata));
+ if (!swdata) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ swdata->format = format;
+ swdata->target_format = SDL_PIXELFORMAT_UNKNOWN;
+ swdata->w = w;
+ swdata->h = h;
+ {
+ const int sz_plane = w * h;
+ const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2);
+ const int sz_plane_packed = ((w + 1) / 2) * h;
+ int dst_size = 0;
+ switch(format)
+ {
+ case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */
+ case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */
+ dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
+ break;
+
+ case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+ case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+ case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+ dst_size = 4 * sz_plane_packed;
+ break;
+
+ case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */
+ case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */
+ dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
+ break;
+
+ default:
+ SDL_assert(0 && "We should never get here (caught above)");
+ break;
+ }
+ swdata->pixels = (Uint8 *) SDL_malloc(dst_size);
+ if (!swdata->pixels) {
+ SDL_SW_DestroyYUVTexture(swdata);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ }
+
+ /* Find the pitch and offset values for the texture */
+ switch (format) {
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ swdata->pitches[0] = w;
+ swdata->pitches[1] = (swdata->pitches[0] + 1) / 2;
+ swdata->pitches[2] = (swdata->pitches[0] + 1) / 2;
+ swdata->planes[0] = swdata->pixels;
+ swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h;
+ swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * ((h + 1) / 2);
+ break;
+ case SDL_PIXELFORMAT_YUY2:
+ case SDL_PIXELFORMAT_UYVY:
+ case SDL_PIXELFORMAT_YVYU:
+ swdata->pitches[0] = ((w + 1) / 2) * 4;
+ swdata->planes[0] = swdata->pixels;
+ break;
+
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ swdata->pitches[0] = w;
+ swdata->pitches[1] = 2 * ((swdata->pitches[0] + 1) / 2);
+ swdata->planes[0] = swdata->pixels;
+ swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h;
+ break;
+
+ default:
+ SDL_assert(0 && "We should never get here (caught above)");
+ break;
+ }
+
+ /* We're all done.. */
+ return (swdata);
+}
+
+int
+SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
+ int *pitch)
+{
+ *pixels = swdata->planes[0];
+ *pitch = swdata->pitches[0];
+ return 0;
+}
+
+int
+SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
+ const void *pixels, int pitch)
+{
+ switch (swdata->format) {
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ if (rect->x == 0 && rect->y == 0 &&
+ rect->w == swdata->w && rect->h == swdata->h) {
+ SDL_memcpy(swdata->pixels, pixels,
+ (swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2));
+ } else {
+ Uint8 *src, *dst;
+ int row;
+ size_t length;
+
+ /* Copy the Y plane */
+ src = (Uint8 *) pixels;
+ dst = swdata->pixels + rect->y * swdata->w + rect->x;
+ length = rect->w;
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += swdata->w;
+ }
+
+ /* Copy the next plane */
+ src = (Uint8 *) pixels + rect->h * pitch;
+ dst = swdata->pixels + swdata->h * swdata->w;
+ dst += rect->y/2 * ((swdata->w + 1) / 2) + rect->x/2;
+ length = (rect->w + 1) / 2;
+ for (row = 0; row < (rect->h + 1)/2; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += (pitch + 1)/2;
+ dst += (swdata->w + 1)/2;
+ }
+
+ /* Copy the next plane */
+ src = (Uint8 *) pixels + rect->h * pitch + ((rect->h + 1) / 2) * ((pitch + 1) / 2);
+ dst = swdata->pixels + swdata->h * swdata->w +
+ ((swdata->h + 1)/2) * ((swdata->w+1) / 2);
+ dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2;
+ length = (rect->w + 1) / 2;
+ for (row = 0; row < (rect->h + 1)/2; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += (pitch + 1)/2;
+ dst += (swdata->w + 1)/2;
+ }
+ }
+ break;
+ case SDL_PIXELFORMAT_YUY2:
+ case SDL_PIXELFORMAT_UYVY:
+ case SDL_PIXELFORMAT_YVYU:
+ {
+ Uint8 *src, *dst;
+ int row;
+ size_t length;
+
+ src = (Uint8 *) pixels;
+ dst =
+ swdata->planes[0] + rect->y * swdata->pitches[0] +
+ rect->x * 2;
+ length = 4 * ((rect->w + 1) / 2);
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += swdata->pitches[0];
+ }
+ }
+ break;
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ {
+ if (rect->x == 0 && rect->y == 0 && rect->w == swdata->w && rect->h == swdata->h) {
+ SDL_memcpy(swdata->pixels, pixels,
+ (swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2));
+ } else {
+
+ Uint8 *src, *dst;
+ int row;
+ size_t length;
+
+ /* Copy the Y plane */
+ src = (Uint8 *) pixels;
+ dst = swdata->pixels + rect->y * swdata->w + rect->x;
+ length = rect->w;
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += swdata->w;
+ }
+
+ /* Copy the next plane */
+ src = (Uint8 *) pixels + rect->h * pitch;
+ dst = swdata->pixels + swdata->h * swdata->w;
+ dst += 2 * ((rect->y + 1)/2) * ((swdata->w + 1) / 2) + 2 * (rect->x/2);
+ length = 2 * ((rect->w + 1) / 2);
+ for (row = 0; row < (rect->h + 1)/2; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += 2 * ((pitch + 1)/2);
+ dst += 2 * ((swdata->w + 1)/2);
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+int
+SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ const Uint8 *src;
+ Uint8 *dst;
+ int row;
+ size_t length;
+
+ /* Copy the Y plane */
+ src = Yplane;
+ dst = swdata->pixels + rect->y * swdata->w + rect->x;
+ length = rect->w;
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += Ypitch;
+ dst += swdata->w;
+ }
+
+ /* Copy the U plane */
+ src = Uplane;
+ if (swdata->format == SDL_PIXELFORMAT_IYUV) {
+ dst = swdata->pixels + swdata->h * swdata->w;
+ } else {
+ dst = swdata->pixels + swdata->h * swdata->w +
+ ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
+ }
+ dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2;
+ length = (rect->w + 1) / 2;
+ for (row = 0; row < (rect->h + 1)/2; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += Upitch;
+ dst += (swdata->w + 1)/2;
+ }
+
+ /* Copy the V plane */
+ src = Vplane;
+ if (swdata->format == SDL_PIXELFORMAT_YV12) {
+ dst = swdata->pixels + swdata->h * swdata->w;
+ } else {
+ dst = swdata->pixels + swdata->h * swdata->w +
+ ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
+ }
+ dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2;
+ length = (rect->w + 1) / 2;
+ for (row = 0; row < (rect->h + 1)/2; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += Vpitch;
+ dst += (swdata->w + 1)/2;
+ }
+ return 0;
+}
+
+int
+SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
+ void **pixels, int *pitch)
+{
+ switch (swdata->format) {
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ if (rect
+ && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w
+ || rect->h != swdata->h)) {
+ return SDL_SetError
+ ("YV12, IYUV, NV12, NV21 textures only support full surface locks");
+ }
+ break;
+ }
+
+ if (rect) {
+ *pixels = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2;
+ } else {
+ *pixels = swdata->planes[0];
+ }
+ *pitch = swdata->pitches[0];
+ return 0;
+}
+
+void
+SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata)
+{
+}
+
+int
+SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
+ Uint32 target_format, int w, int h, void *pixels,
+ int pitch)
+{
+ int stretch;
+
+ /* Make sure we're set up to display in the desired format */
+ if (target_format != swdata->target_format && swdata->display) {
+ SDL_FreeSurface(swdata->display);
+ swdata->display = NULL;
+ }
+
+ stretch = 0;
+ if (srcrect->x || srcrect->y || srcrect->w < swdata->w || srcrect->h < swdata->h) {
+ /* The source rectangle has been clipped.
+ Using a scratch surface is easier than adding clipped
+ source support to all the blitters, plus that would
+ slow them down in the general unclipped case.
+ */
+ stretch = 1;
+ } else if ((srcrect->w != w) || (srcrect->h != h)) {
+ stretch = 1;
+ }
+ if (stretch) {
+ int bpp;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+
+ if (swdata->display) {
+ swdata->display->w = w;
+ swdata->display->h = h;
+ swdata->display->pixels = pixels;
+ swdata->display->pitch = pitch;
+ } else {
+ /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */
+ SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask,
+ &Bmask, &Amask);
+ swdata->display =
+ SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask,
+ Gmask, Bmask, Amask);
+ if (!swdata->display) {
+ return (-1);
+ }
+ }
+ if (!swdata->stretch) {
+ /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */
+ SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask,
+ &Bmask, &Amask);
+ swdata->stretch =
+ SDL_CreateRGBSurface(0, swdata->w, swdata->h, bpp, Rmask,
+ Gmask, Bmask, Amask);
+ if (!swdata->stretch) {
+ return (-1);
+ }
+ }
+ pixels = swdata->stretch->pixels;
+ pitch = swdata->stretch->pitch;
+ }
+ if (SDL_ConvertPixels(swdata->w, swdata->h, swdata->format,
+ swdata->planes[0], swdata->pitches[0],
+ target_format, pixels, pitch) < 0) {
+ return -1;
+ }
+ if (stretch) {
+ SDL_Rect rect = *srcrect;
+ SDL_SoftStretch(swdata->stretch, &rect, swdata->display, NULL);
+ }
+ return 0;
+}
+
+void
+SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata)
+{
+ if (swdata) {
+ SDL_free(swdata->pixels);
+ SDL_FreeSurface(swdata->stretch);
+ SDL_FreeSurface(swdata->display);
+ SDL_free(swdata);
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h b/source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h
new file mode 100644
index 0000000..34322f2
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/SDL_yuv_sw_c.h
@@ -0,0 +1,73 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_yuv_sw_c_h_
+#define SDL_yuv_sw_c_h_
+
+#include "../SDL_internal.h"
+
+#include "SDL_video.h"
+
+/* This is the software implementation of the YUV texture support */
+
+struct SDL_SW_YUVTexture
+{
+ Uint32 format;
+ Uint32 target_format;
+ int w, h;
+ Uint8 *pixels;
+
+ /* These are just so we don't have to allocate them separately */
+ Uint16 pitches[3];
+ Uint8 *planes[3];
+
+ /* This is a temporary surface in case we have to stretch copy */
+ SDL_Surface *stretch;
+ SDL_Surface *display;
+};
+
+typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
+
+SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
+int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
+ int *pitch);
+int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
+ const void *pixels, int pitch);
+int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
+ void **pixels, int *pitch);
+void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
+int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
+ Uint32 target_format, int w, int h, void *pixels,
+ int pitch);
+void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);
+
+/* FIXME: This breaks on various versions of GCC and should be rewritten using intrinsics */
+#if 0 /* (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES && !defined(__clang__) */
+#define USE_MMX_ASSEMBLY 1
+#endif
+
+#endif /* SDL_yuv_sw_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d/SDL_render_d3d.c b/source/3rd-party/SDL2/src/render/direct3d/SDL_render_d3d.c
new file mode 100644
index 0000000..69a9dff
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d/SDL_render_d3d.c
@@ -0,0 +1,1813 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_render.h"
+#include "SDL_system.h"
+
+#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
+
+#include "../../core/windows/SDL_windows.h"
+
+#include "SDL_hints.h"
+#include "SDL_loadso.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysrender.h"
+#include "../SDL_d3dmath.h"
+#include "../../video/windows/SDL_windowsvideo.h"
+
+#if SDL_VIDEO_RENDER_D3D
+#define D3D_DEBUG_INFO
+#include <d3d9.h>
+#endif
+
+#include "SDL_shaders_d3d.h"
+
+
+/* Direct3D renderer implementation */
+
+static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void D3D_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static SDL_bool D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D_UpdateViewport(SDL_Renderer * renderer);
+static int D3D_UpdateClipRect(SDL_Renderer * renderer);
+static int D3D_RenderClear(SDL_Renderer * renderer);
+static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int D3D_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int D3D_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+static int D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
+static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch);
+static void D3D_RenderPresent(SDL_Renderer * renderer);
+static void D3D_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void D3D_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver D3D_RenderDriver = {
+ D3D_CreateRenderer,
+ {
+ "direct3d",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+ 1,
+ {SDL_PIXELFORMAT_ARGB8888},
+ 0,
+ 0}
+};
+
+typedef struct
+{
+ void* d3dDLL;
+ IDirect3D9 *d3d;
+ IDirect3DDevice9 *device;
+ UINT adapter;
+ D3DPRESENT_PARAMETERS pparams;
+ SDL_bool updateSize;
+ SDL_bool beginScene;
+ SDL_bool enableSeparateAlphaBlend;
+ D3DTEXTUREFILTERTYPE scaleMode[8];
+ IDirect3DSurface9 *defaultRenderTarget;
+ IDirect3DSurface9 *currentRenderTarget;
+ void* d3dxDLL;
+ LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS];
+} D3D_RenderData;
+
+typedef struct
+{
+ SDL_bool dirty;
+ int w, h;
+ DWORD usage;
+ Uint32 format;
+ D3DFORMAT d3dfmt;
+ IDirect3DTexture9 *texture;
+ IDirect3DTexture9 *staging;
+} D3D_TextureRep;
+
+typedef struct
+{
+ D3D_TextureRep texture;
+ D3DTEXTUREFILTERTYPE scaleMode;
+
+ /* YV12 texture support */
+ SDL_bool yuv;
+ D3D_TextureRep utexture;
+ D3D_TextureRep vtexture;
+ Uint8 *pixels;
+ int pitch;
+ SDL_Rect locked_rect;
+} D3D_TextureData;
+
+typedef struct
+{
+ float x, y, z;
+ DWORD color;
+ float u, v;
+} Vertex;
+
+static int
+D3D_SetError(const char *prefix, HRESULT result)
+{
+ const char *error;
+
+ switch (result) {
+ case D3DERR_WRONGTEXTUREFORMAT:
+ error = "WRONGTEXTUREFORMAT";
+ break;
+ case D3DERR_UNSUPPORTEDCOLOROPERATION:
+ error = "UNSUPPORTEDCOLOROPERATION";
+ break;
+ case D3DERR_UNSUPPORTEDCOLORARG:
+ error = "UNSUPPORTEDCOLORARG";
+ break;
+ case D3DERR_UNSUPPORTEDALPHAOPERATION:
+ error = "UNSUPPORTEDALPHAOPERATION";
+ break;
+ case D3DERR_UNSUPPORTEDALPHAARG:
+ error = "UNSUPPORTEDALPHAARG";
+ break;
+ case D3DERR_TOOMANYOPERATIONS:
+ error = "TOOMANYOPERATIONS";
+ break;
+ case D3DERR_CONFLICTINGTEXTUREFILTER:
+ error = "CONFLICTINGTEXTUREFILTER";
+ break;
+ case D3DERR_UNSUPPORTEDFACTORVALUE:
+ error = "UNSUPPORTEDFACTORVALUE";
+ break;
+ case D3DERR_CONFLICTINGRENDERSTATE:
+ error = "CONFLICTINGRENDERSTATE";
+ break;
+ case D3DERR_UNSUPPORTEDTEXTUREFILTER:
+ error = "UNSUPPORTEDTEXTUREFILTER";
+ break;
+ case D3DERR_CONFLICTINGTEXTUREPALETTE:
+ error = "CONFLICTINGTEXTUREPALETTE";
+ break;
+ case D3DERR_DRIVERINTERNALERROR:
+ error = "DRIVERINTERNALERROR";
+ break;
+ case D3DERR_NOTFOUND:
+ error = "NOTFOUND";
+ break;
+ case D3DERR_MOREDATA:
+ error = "MOREDATA";
+ break;
+ case D3DERR_DEVICELOST:
+ error = "DEVICELOST";
+ break;
+ case D3DERR_DEVICENOTRESET:
+ error = "DEVICENOTRESET";
+ break;
+ case D3DERR_NOTAVAILABLE:
+ error = "NOTAVAILABLE";
+ break;
+ case D3DERR_OUTOFVIDEOMEMORY:
+ error = "OUTOFVIDEOMEMORY";
+ break;
+ case D3DERR_INVALIDDEVICE:
+ error = "INVALIDDEVICE";
+ break;
+ case D3DERR_INVALIDCALL:
+ error = "INVALIDCALL";
+ break;
+ case D3DERR_DRIVERINVALIDCALL:
+ error = "DRIVERINVALIDCALL";
+ break;
+ case D3DERR_WASSTILLDRAWING:
+ error = "WASSTILLDRAWING";
+ break;
+ default:
+ error = "UNKNOWN";
+ break;
+ }
+ return SDL_SetError("%s: %s", prefix, error);
+}
+
+static D3DFORMAT
+PixelFormatToD3DFMT(Uint32 format)
+{
+ switch (format) {
+ case SDL_PIXELFORMAT_RGB565:
+ return D3DFMT_R5G6B5;
+ case SDL_PIXELFORMAT_RGB888:
+ return D3DFMT_X8R8G8B8;
+ case SDL_PIXELFORMAT_ARGB8888:
+ return D3DFMT_A8R8G8B8;
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ return D3DFMT_L8;
+ default:
+ return D3DFMT_UNKNOWN;
+ }
+}
+
+static Uint32
+D3DFMTToPixelFormat(D3DFORMAT format)
+{
+ switch (format) {
+ case D3DFMT_R5G6B5:
+ return SDL_PIXELFORMAT_RGB565;
+ case D3DFMT_X8R8G8B8:
+ return SDL_PIXELFORMAT_RGB888;
+ case D3DFMT_A8R8G8B8:
+ return SDL_PIXELFORMAT_ARGB8888;
+ default:
+ return SDL_PIXELFORMAT_UNKNOWN;
+ }
+}
+
+static void
+D3D_InitRenderState(D3D_RenderData *data)
+{
+ D3DMATRIX matrix;
+
+ IDirect3DDevice9 *device = data->device;
+
+ IDirect3DDevice9_SetVertexShader(device, NULL);
+ IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
+ IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
+ IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+
+ /* Enable color modulation by diffuse color */
+ IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP,
+ D3DTOP_MODULATE);
+ IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1,
+ D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2,
+ D3DTA_DIFFUSE);
+
+ /* Enable alpha modulation by diffuse alpha */
+ IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP,
+ D3DTOP_MODULATE);
+ IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1,
+ D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG2,
+ D3DTA_DIFFUSE);
+
+ /* Enable separate alpha blend function, if possible */
+ if (data->enableSeparateAlphaBlend) {
+ IDirect3DDevice9_SetRenderState(device, D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
+ }
+
+ /* Disable second texture stage, since we're done */
+ IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP,
+ D3DTOP_DISABLE);
+ IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_ALPHAOP,
+ D3DTOP_DISABLE);
+
+ /* Set an identity world and view matrix */
+ matrix.m[0][0] = 1.0f;
+ matrix.m[0][1] = 0.0f;
+ matrix.m[0][2] = 0.0f;
+ matrix.m[0][3] = 0.0f;
+ matrix.m[1][0] = 0.0f;
+ matrix.m[1][1] = 1.0f;
+ matrix.m[1][2] = 0.0f;
+ matrix.m[1][3] = 0.0f;
+ matrix.m[2][0] = 0.0f;
+ matrix.m[2][1] = 0.0f;
+ matrix.m[2][2] = 1.0f;
+ matrix.m[2][3] = 0.0f;
+ matrix.m[3][0] = 0.0f;
+ matrix.m[3][1] = 0.0f;
+ matrix.m[3][2] = 0.0f;
+ matrix.m[3][3] = 1.0f;
+ IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &matrix);
+ IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
+
+ /* Reset our current scale mode */
+ SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
+
+ /* Start the render with beginScene */
+ data->beginScene = SDL_TRUE;
+}
+
+static int
+D3D_Reset(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ HRESULT result;
+ SDL_Texture *texture;
+
+ /* Release the default render target before reset */
+ if (data->defaultRenderTarget) {
+ IDirect3DSurface9_Release(data->defaultRenderTarget);
+ data->defaultRenderTarget = NULL;
+ }
+ if (data->currentRenderTarget != NULL) {
+ IDirect3DSurface9_Release(data->currentRenderTarget);
+ data->currentRenderTarget = NULL;
+ }
+
+ /* Release application render targets */
+ for (texture = renderer->textures; texture; texture = texture->next) {
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ D3D_DestroyTexture(renderer, texture);
+ } else {
+ D3D_RecreateTexture(renderer, texture);
+ }
+ }
+
+ result = IDirect3DDevice9_Reset(data->device, &data->pparams);
+ if (FAILED(result)) {
+ if (result == D3DERR_DEVICELOST) {
+ /* Don't worry about it, we'll reset later... */
+ return 0;
+ } else {
+ return D3D_SetError("Reset()", result);
+ }
+ }
+
+ /* Allocate application render targets */
+ for (texture = renderer->textures; texture; texture = texture->next) {
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ D3D_CreateTexture(renderer, texture);
+ }
+ }
+
+ IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
+ D3D_InitRenderState(data);
+ D3D_SetRenderTargetInternal(renderer, renderer->target);
+ D3D_UpdateViewport(renderer);
+
+ /* Let the application know that render targets were reset */
+ {
+ SDL_Event event;
+ event.type = SDL_RENDER_TARGETS_RESET;
+ SDL_PushEvent(&event);
+ }
+
+ return 0;
+}
+
+static int
+D3D_ActivateRenderer(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ HRESULT result;
+
+ if (data->updateSize) {
+ SDL_Window *window = renderer->window;
+ int w, h;
+ Uint32 window_flags = SDL_GetWindowFlags(window);
+
+ SDL_GetWindowSize(window, &w, &h);
+ data->pparams.BackBufferWidth = w;
+ data->pparams.BackBufferHeight = h;
+ if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ SDL_DisplayMode fullscreen_mode;
+ SDL_GetWindowDisplayMode(window, &fullscreen_mode);
+ data->pparams.Windowed = FALSE;
+ data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
+ data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
+ } else {
+ data->pparams.Windowed = TRUE;
+ data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
+ data->pparams.FullScreen_RefreshRateInHz = 0;
+ }
+ if (D3D_Reset(renderer) < 0) {
+ return -1;
+ }
+
+ data->updateSize = SDL_FALSE;
+ }
+ if (data->beginScene) {
+ result = IDirect3DDevice9_BeginScene(data->device);
+ if (result == D3DERR_DEVICELOST) {
+ if (D3D_Reset(renderer) < 0) {
+ return -1;
+ }
+ result = IDirect3DDevice9_BeginScene(data->device);
+ }
+ if (FAILED(result)) {
+ return D3D_SetError("BeginScene()", result);
+ }
+ data->beginScene = SDL_FALSE;
+ }
+ return 0;
+}
+
+SDL_Renderer *
+D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ SDL_Renderer *renderer;
+ D3D_RenderData *data;
+ SDL_SysWMinfo windowinfo;
+ HRESULT result;
+ D3DPRESENT_PARAMETERS pparams;
+ IDirect3DSwapChain9 *chain;
+ D3DCAPS9 caps;
+ DWORD device_flags;
+ Uint32 window_flags;
+ int w, h;
+ SDL_DisplayMode fullscreen_mode;
+ int displayIndex;
+
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ SDL_free(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ if (!D3D_LoadDLL(&data->d3dDLL, &data->d3d)) {
+ SDL_free(renderer);
+ SDL_free(data);
+ SDL_SetError("Unable to create Direct3D interface");
+ return NULL;
+ }
+
+ renderer->WindowEvent = D3D_WindowEvent;
+ renderer->SupportsBlendMode = D3D_SupportsBlendMode;
+ renderer->CreateTexture = D3D_CreateTexture;
+ renderer->UpdateTexture = D3D_UpdateTexture;
+ renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
+ renderer->LockTexture = D3D_LockTexture;
+ renderer->UnlockTexture = D3D_UnlockTexture;
+ renderer->SetRenderTarget = D3D_SetRenderTarget;
+ renderer->UpdateViewport = D3D_UpdateViewport;
+ renderer->UpdateClipRect = D3D_UpdateClipRect;
+ renderer->RenderClear = D3D_RenderClear;
+ renderer->RenderDrawPoints = D3D_RenderDrawPoints;
+ renderer->RenderDrawLines = D3D_RenderDrawLines;
+ renderer->RenderFillRects = D3D_RenderFillRects;
+ renderer->RenderCopy = D3D_RenderCopy;
+ renderer->RenderCopyEx = D3D_RenderCopyEx;
+ renderer->RenderReadPixels = D3D_RenderReadPixels;
+ renderer->RenderPresent = D3D_RenderPresent;
+ renderer->DestroyTexture = D3D_DestroyTexture;
+ renderer->DestroyRenderer = D3D_DestroyRenderer;
+ renderer->info = D3D_RenderDriver.info;
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+ renderer->driverdata = data;
+
+ SDL_VERSION(&windowinfo.version);
+ SDL_GetWindowWMInfo(window, &windowinfo);
+
+ window_flags = SDL_GetWindowFlags(window);
+ SDL_GetWindowSize(window, &w, &h);
+ SDL_GetWindowDisplayMode(window, &fullscreen_mode);
+
+ SDL_zero(pparams);
+ pparams.hDeviceWindow = windowinfo.info.win.window;
+ pparams.BackBufferWidth = w;
+ pparams.BackBufferHeight = h;
+ pparams.BackBufferCount = 1;
+ pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ pparams.Windowed = FALSE;
+ pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
+ pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
+ } else {
+ pparams.Windowed = TRUE;
+ pparams.BackBufferFormat = D3DFMT_UNKNOWN;
+ pparams.FullScreen_RefreshRateInHz = 0;
+ }
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+
+ /* Get the adapter for the display that the window is on */
+ displayIndex = SDL_GetWindowDisplayIndex(window);
+ data->adapter = SDL_Direct3D9GetAdapterIndex(displayIndex);
+
+ IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
+
+ device_flags = D3DCREATE_FPU_PRESERVE;
+ if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
+ device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
+ } else {
+ device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ }
+
+ if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
+ device_flags |= D3DCREATE_MULTITHREADED;
+ }
+
+ result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
+ D3DDEVTYPE_HAL,
+ pparams.hDeviceWindow,
+ device_flags,
+ &pparams, &data->device);
+ if (FAILED(result)) {
+ D3D_DestroyRenderer(renderer);
+ D3D_SetError("CreateDevice()", result);
+ return NULL;
+ }
+
+ /* Get presentation parameters to fill info */
+ result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
+ if (FAILED(result)) {
+ D3D_DestroyRenderer(renderer);
+ D3D_SetError("GetSwapChain()", result);
+ return NULL;
+ }
+ result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
+ if (FAILED(result)) {
+ IDirect3DSwapChain9_Release(chain);
+ D3D_DestroyRenderer(renderer);
+ D3D_SetError("GetPresentParameters()", result);
+ return NULL;
+ }
+ IDirect3DSwapChain9_Release(chain);
+ if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+ data->pparams = pparams;
+
+ IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
+ renderer->info.max_texture_width = caps.MaxTextureWidth;
+ renderer->info.max_texture_height = caps.MaxTextureHeight;
+ if (caps.NumSimultaneousRTs >= 2) {
+ renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
+ }
+
+ if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) {
+ data->enableSeparateAlphaBlend = SDL_TRUE;
+ }
+
+ /* Store the default render target */
+ IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
+ data->currentRenderTarget = NULL;
+
+ /* Set up parameters for rendering */
+ D3D_InitRenderState(data);
+
+ if (caps.MaxSimultaneousTextures >= 3) {
+ int i;
+ for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
+ result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]);
+ if (FAILED(result)) {
+ D3D_SetError("CreatePixelShader()", result);
+ }
+ }
+ if (data->shaders[SHADER_YUV_JPEG] && data->shaders[SHADER_YUV_BT601] && data->shaders[SHADER_YUV_BT709]) {
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
+ }
+ }
+ return renderer;
+}
+
+static void
+D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ data->updateSize = SDL_TRUE;
+ }
+}
+
+static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
+{
+ switch (factor) {
+ case SDL_BLENDFACTOR_ZERO:
+ return D3DBLEND_ZERO;
+ case SDL_BLENDFACTOR_ONE:
+ return D3DBLEND_ONE;
+ case SDL_BLENDFACTOR_SRC_COLOR:
+ return D3DBLEND_SRCCOLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
+ return D3DBLEND_INVSRCCOLOR;
+ case SDL_BLENDFACTOR_SRC_ALPHA:
+ return D3DBLEND_SRCALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
+ return D3DBLEND_INVSRCALPHA;
+ case SDL_BLENDFACTOR_DST_COLOR:
+ return D3DBLEND_DESTCOLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
+ return D3DBLEND_INVDESTCOLOR;
+ case SDL_BLENDFACTOR_DST_ALPHA:
+ return D3DBLEND_DESTALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
+ return D3DBLEND_INVDESTALPHA;
+ default:
+ return (D3DBLEND)0;
+ }
+}
+
+static SDL_bool
+D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+
+ if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
+ !GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor)) {
+ return SDL_FALSE;
+ }
+ if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->enableSeparateAlphaBlend) {
+ return SDL_FALSE;
+ }
+ if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int
+D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD usage, Uint32 format, D3DFORMAT d3dfmt, int w, int h)
+{
+ HRESULT result;
+
+ texture->dirty = SDL_FALSE;
+ texture->w = w;
+ texture->h = h;
+ texture->usage = usage;
+ texture->format = format;
+ texture->d3dfmt = d3dfmt;
+
+ result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
+ PixelFormatToD3DFMT(format),
+ D3DPOOL_DEFAULT, &texture->texture, NULL);
+ if (FAILED(result)) {
+ return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
+ }
+ return 0;
+}
+
+
+static int
+D3D_CreateStagingTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture)
+{
+ HRESULT result;
+
+ if (texture->staging == NULL) {
+ result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, 0,
+ texture->d3dfmt, D3DPOOL_SYSTEMMEM, &texture->staging, NULL);
+ if (FAILED(result)) {
+ return D3D_SetError("CreateTexture(D3DPOOL_SYSTEMMEM)", result);
+ }
+ }
+ return 0;
+}
+
+static int
+D3D_BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
+{
+ HRESULT result;
+
+ if (texture->dirty && texture->staging) {
+ if (!texture->texture) {
+ result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, texture->usage,
+ PixelFormatToD3DFMT(texture->format), D3DPOOL_DEFAULT, &texture->texture, NULL);
+ if (FAILED(result)) {
+ return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
+ }
+ }
+
+ result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
+ if (FAILED(result)) {
+ return D3D_SetError("UpdateTexture()", result);
+ }
+ texture->dirty = SDL_FALSE;
+ }
+ result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
+ if (FAILED(result)) {
+ return D3D_SetError("SetTexture()", result);
+ }
+ return 0;
+}
+
+static int
+D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture)
+{
+ if (texture->texture) {
+ IDirect3DTexture9_Release(texture->texture);
+ texture->texture = NULL;
+ }
+ if (texture->staging) {
+ IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
+ texture->dirty = SDL_TRUE;
+ }
+ return 0;
+}
+
+static int
+D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, int x, int y, int w, int h, const void *pixels, int pitch)
+{
+ RECT d3drect;
+ D3DLOCKED_RECT locked;
+ const Uint8 *src;
+ Uint8 *dst;
+ int row, length;
+ HRESULT result;
+
+ if (D3D_CreateStagingTexture(device, texture) < 0) {
+ return -1;
+ }
+
+ d3drect.left = x;
+ d3drect.right = x + w;
+ d3drect.top = y;
+ d3drect.bottom = y + h;
+
+ result = IDirect3DTexture9_LockRect(texture->staging, 0, &locked, &d3drect, 0);
+ if (FAILED(result)) {
+ return D3D_SetError("LockRect()", result);
+ }
+
+ src = (const Uint8 *)pixels;
+ dst = (Uint8 *)locked.pBits;
+ length = w * SDL_BYTESPERPIXEL(texture->format);
+ if (length == pitch && length == locked.Pitch) {
+ SDL_memcpy(dst, src, length*h);
+ } else {
+ if (length > pitch) {
+ length = pitch;
+ }
+ if (length > locked.Pitch) {
+ length = locked.Pitch;
+ }
+ for (row = 0; row < h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += locked.Pitch;
+ }
+ }
+ result = IDirect3DTexture9_UnlockRect(texture->staging, 0);
+ if (FAILED(result)) {
+ return D3D_SetError("UnlockRect()", result);
+ }
+ texture->dirty = SDL_TRUE;
+
+ return 0;
+}
+
+static void
+D3D_DestroyTextureRep(D3D_TextureRep *texture)
+{
+ if (texture->texture) {
+ IDirect3DTexture9_Release(texture->texture);
+ texture->texture = NULL;
+ }
+ if (texture->staging) {
+ IDirect3DTexture9_Release(texture->staging);
+ texture->staging = NULL;
+ }
+}
+
+static int
+D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ D3D_TextureData *texturedata;
+ DWORD usage;
+
+ texturedata = (D3D_TextureData *) SDL_calloc(1, sizeof(*texturedata));
+ if (!texturedata) {
+ return SDL_OutOfMemory();
+ }
+ texturedata->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
+
+ texture->driverdata = texturedata;
+
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ usage = D3DUSAGE_RENDERTARGET;
+ } else {
+ usage = 0;
+ }
+
+ if (D3D_CreateTextureRep(data->device, &texturedata->texture, usage, texture->format, PixelFormatToD3DFMT(texture->format), texture->w, texture->h) < 0) {
+ return -1;
+ }
+
+ if (texture->format == SDL_PIXELFORMAT_YV12 ||
+ texture->format == SDL_PIXELFORMAT_IYUV) {
+ texturedata->yuv = SDL_TRUE;
+
+ if (D3D_CreateTextureRep(data->device, &texturedata->utexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2) < 0) {
+ return -1;
+ }
+
+ if (D3D_CreateTextureRep(data->device, &texturedata->vtexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2) < 0) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+static int
+D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
+ D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
+
+ if (!texturedata) {
+ return 0;
+ }
+
+ if (D3D_RecreateTextureRep(data->device, &texturedata->texture) < 0) {
+ return -1;
+ }
+
+ if (texturedata->yuv) {
+ if (D3D_RecreateTextureRep(data->device, &texturedata->utexture) < 0) {
+ return -1;
+ }
+
+ if (D3D_RecreateTextureRep(data->device, &texturedata->vtexture) < 0) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+static int
+D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
+ D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
+
+ if (!texturedata) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ if (D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
+ return -1;
+ }
+
+ if (texturedata->yuv) {
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+
+ if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->vtexture : &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2) < 0) {
+ return -1;
+ }
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
+ if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->utexture : &texturedata->vtexture, rect->x / 2, (rect->y + 1) / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2) < 0) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+static int
+D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
+ D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
+
+ if (!texturedata) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ if (D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
+ return -1;
+ }
+ if (D3D_UpdateTextureRep(data->device, &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch) < 0) {
+ return -1;
+ }
+ if (D3D_UpdateTextureRep(data->device, &texturedata->vtexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch) < 0) {
+ return -1;
+ }
+ return 0;
+}
+
+static int
+D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
+ D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
+ IDirect3DDevice9 *device = data->device;
+
+ if (!texturedata) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ texturedata->locked_rect = *rect;
+
+ if (texturedata->yuv) {
+ /* It's more efficient to upload directly... */
+ if (!texturedata->pixels) {
+ texturedata->pitch = texture->w;
+ texturedata->pixels = (Uint8 *)SDL_malloc((texture->h * texturedata->pitch * 3) / 2);
+ if (!texturedata->pixels) {
+ return SDL_OutOfMemory();
+ }
+ }
+ *pixels =
+ (void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = texturedata->pitch;
+ } else {
+ RECT d3drect;
+ D3DLOCKED_RECT locked;
+ HRESULT result;
+
+ if (D3D_CreateStagingTexture(device, &texturedata->texture) < 0) {
+ return -1;
+ }
+
+ d3drect.left = rect->x;
+ d3drect.right = rect->x + rect->w;
+ d3drect.top = rect->y;
+ d3drect.bottom = rect->y + rect->h;
+
+ result = IDirect3DTexture9_LockRect(texturedata->texture.staging, 0, &locked, &d3drect, 0);
+ if (FAILED(result)) {
+ return D3D_SetError("LockRect()", result);
+ }
+ *pixels = locked.pBits;
+ *pitch = locked.Pitch;
+ }
+ return 0;
+}
+
+static void
+D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ /*D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;*/
+ D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
+
+ if (!texturedata) {
+ return;
+ }
+
+ if (texturedata->yuv) {
+ const SDL_Rect *rect = &texturedata->locked_rect;
+ void *pixels =
+ (void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
+ } else {
+ IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
+ texturedata->texture.dirty = SDL_TRUE;
+ }
+}
+
+static int
+D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ D3D_TextureData *texturedata;
+ D3D_TextureRep *texturerep;
+ HRESULT result;
+ IDirect3DDevice9 *device = data->device;
+
+ /* Release the previous render target if it wasn't the default one */
+ if (data->currentRenderTarget != NULL) {
+ IDirect3DSurface9_Release(data->currentRenderTarget);
+ data->currentRenderTarget = NULL;
+ }
+
+ if (texture == NULL) {
+ IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
+ return 0;
+ }
+
+ texturedata = (D3D_TextureData *)texture->driverdata;
+ if (!texturedata) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ /* Make sure the render target is updated if it was locked and written to */
+ texturerep = &texturedata->texture;
+ if (texturerep->dirty && texturerep->staging) {
+ if (!texturerep->texture) {
+ result = IDirect3DDevice9_CreateTexture(device, texturerep->w, texturerep->h, 1, texturerep->usage,
+ PixelFormatToD3DFMT(texturerep->format), D3DPOOL_DEFAULT, &texturerep->texture, NULL);
+ if (FAILED(result)) {
+ return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
+ }
+ }
+
+ result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texturerep->staging, (IDirect3DBaseTexture9 *)texturerep->texture);
+ if (FAILED(result)) {
+ return D3D_SetError("UpdateTexture()", result);
+ }
+ texturerep->dirty = SDL_FALSE;
+ }
+
+ result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture.texture, 0, &data->currentRenderTarget);
+ if(FAILED(result)) {
+ return D3D_SetError("GetSurfaceLevel()", result);
+ }
+ result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
+ if(FAILED(result)) {
+ return D3D_SetError("SetRenderTarget()", result);
+ }
+
+ return 0;
+}
+
+static int
+D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ return D3D_SetRenderTargetInternal(renderer, texture);
+}
+
+static int
+D3D_UpdateViewport(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ D3DVIEWPORT9 viewport;
+ D3DMATRIX matrix;
+
+ /* Set the viewport */
+ viewport.X = renderer->viewport.x;
+ viewport.Y = renderer->viewport.y;
+ viewport.Width = renderer->viewport.w;
+ viewport.Height = renderer->viewport.h;
+ viewport.MinZ = 0.0f;
+ viewport.MaxZ = 1.0f;
+ IDirect3DDevice9_SetViewport(data->device, &viewport);
+
+ /* Set an orthographic projection matrix */
+ if (renderer->viewport.w && renderer->viewport.h) {
+ matrix.m[0][0] = 2.0f / renderer->viewport.w;
+ matrix.m[0][1] = 0.0f;
+ matrix.m[0][2] = 0.0f;
+ matrix.m[0][3] = 0.0f;
+ matrix.m[1][0] = 0.0f;
+ matrix.m[1][1] = -2.0f / renderer->viewport.h;
+ matrix.m[1][2] = 0.0f;
+ matrix.m[1][3] = 0.0f;
+ matrix.m[2][0] = 0.0f;
+ matrix.m[2][1] = 0.0f;
+ matrix.m[2][2] = 1.0f;
+ matrix.m[2][3] = 0.0f;
+ matrix.m[3][0] = -1.0f;
+ matrix.m[3][1] = 1.0f;
+ matrix.m[3][2] = 0.0f;
+ matrix.m[3][3] = 1.0f;
+ IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &matrix);
+ }
+
+ return 0;
+}
+
+static int
+D3D_UpdateClipRect(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+
+ if (renderer->clipping_enabled) {
+ const SDL_Rect *rect = &renderer->clip_rect;
+ RECT r;
+ HRESULT result;
+
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
+ r.left = renderer->viewport.x + rect->x;
+ r.top = renderer->viewport.y + rect->y;
+ r.right = renderer->viewport.x + rect->x + rect->w;
+ r.bottom = renderer->viewport.y + rect->y + rect->h;
+
+ result = IDirect3DDevice9_SetScissorRect(data->device, &r);
+ if (result != D3D_OK) {
+ D3D_SetError("SetScissor()", result);
+ return -1;
+ }
+ } else {
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
+ }
+ return 0;
+}
+
+static int
+D3D_RenderClear(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ DWORD color;
+ HRESULT result;
+ int BackBufferWidth, BackBufferHeight;
+
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+
+ if (renderer->target) {
+ BackBufferWidth = renderer->target->w;
+ BackBufferHeight = renderer->target->h;
+ } else {
+ BackBufferWidth = data->pparams.BackBufferWidth;
+ BackBufferHeight = data->pparams.BackBufferHeight;
+ }
+
+ if (renderer->clipping_enabled) {
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
+ }
+
+ /* Don't reset the viewport if we don't have to! */
+ if (!renderer->viewport.x && !renderer->viewport.y &&
+ renderer->viewport.w == BackBufferWidth &&
+ renderer->viewport.h == BackBufferHeight) {
+ result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
+ } else {
+ D3DVIEWPORT9 viewport;
+
+ /* Clear is defined to clear the entire render target */
+ viewport.X = 0;
+ viewport.Y = 0;
+ viewport.Width = BackBufferWidth;
+ viewport.Height = BackBufferHeight;
+ viewport.MinZ = 0.0f;
+ viewport.MaxZ = 1.0f;
+ IDirect3DDevice9_SetViewport(data->device, &viewport);
+
+ result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
+
+ /* Reset the viewport */
+ viewport.X = renderer->viewport.x;
+ viewport.Y = renderer->viewport.y;
+ viewport.Width = renderer->viewport.w;
+ viewport.Height = renderer->viewport.h;
+ viewport.MinZ = 0.0f;
+ viewport.MaxZ = 1.0f;
+ IDirect3DDevice9_SetViewport(data->device, &viewport);
+ }
+
+ if (renderer->clipping_enabled) {
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
+ }
+
+ if (FAILED(result)) {
+ return D3D_SetError("Clear()", result);
+ }
+ return 0;
+}
+
+static void
+D3D_SetBlendMode(D3D_RenderData * data, SDL_BlendMode blendMode)
+{
+ if (blendMode == SDL_BLENDMODE_NONE) {
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
+ } else {
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE);
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
+ GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)));
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
+ if (data->enableSeparateAlphaBlend) {
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)));
+ IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
+ }
+ }
+}
+
+static int
+D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ DWORD color;
+ Vertex *vertices;
+ int i;
+ HRESULT result;
+
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ D3D_SetBlendMode(data, renderer->blendMode);
+
+ result =
+ IDirect3DDevice9_SetTexture(data->device, 0,
+ (IDirect3DBaseTexture9 *) 0);
+ if (FAILED(result)) {
+ return D3D_SetError("SetTexture()", result);
+ }
+
+ color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+
+ vertices = SDL_stack_alloc(Vertex, count);
+ for (i = 0; i < count; ++i) {
+ vertices[i].x = points[i].x;
+ vertices[i].y = points[i].y;
+ vertices[i].z = 0.0f;
+ vertices[i].color = color;
+ vertices[i].u = 0.0f;
+ vertices[i].v = 0.0f;
+ }
+ result =
+ IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
+ vertices, sizeof(*vertices));
+ SDL_stack_free(vertices);
+ if (FAILED(result)) {
+ return D3D_SetError("DrawPrimitiveUP()", result);
+ }
+ return 0;
+}
+
+static int
+D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ DWORD color;
+ Vertex *vertices;
+ int i;
+ HRESULT result;
+
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ D3D_SetBlendMode(data, renderer->blendMode);
+
+ result =
+ IDirect3DDevice9_SetTexture(data->device, 0,
+ (IDirect3DBaseTexture9 *) 0);
+ if (FAILED(result)) {
+ return D3D_SetError("SetTexture()", result);
+ }
+
+ color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+
+ vertices = SDL_stack_alloc(Vertex, count);
+ for (i = 0; i < count; ++i) {
+ vertices[i].x = points[i].x;
+ vertices[i].y = points[i].y;
+ vertices[i].z = 0.0f;
+ vertices[i].color = color;
+ vertices[i].u = 0.0f;
+ vertices[i].v = 0.0f;
+ }
+ result =
+ IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
+ vertices, sizeof(*vertices));
+
+ /* DirectX 9 has the same line rasterization semantics as GDI,
+ so we need to close the endpoint of the line */
+ if (count == 2 ||
+ points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
+ vertices[0].x = points[count-1].x;
+ vertices[0].y = points[count-1].y;
+ result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
+ }
+
+ SDL_stack_free(vertices);
+ if (FAILED(result)) {
+ return D3D_SetError("DrawPrimitiveUP()", result);
+ }
+ return 0;
+}
+
+static int
+D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
+ int count)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ DWORD color;
+ int i;
+ float minx, miny, maxx, maxy;
+ Vertex vertices[4];
+ HRESULT result;
+
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ D3D_SetBlendMode(data, renderer->blendMode);
+
+ result =
+ IDirect3DDevice9_SetTexture(data->device, 0,
+ (IDirect3DBaseTexture9 *) 0);
+ if (FAILED(result)) {
+ return D3D_SetError("SetTexture()", result);
+ }
+
+ color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+
+ for (i = 0; i < count; ++i) {
+ const SDL_FRect *rect = &rects[i];
+
+ minx = rect->x;
+ miny = rect->y;
+ maxx = rect->x + rect->w;
+ maxy = rect->y + rect->h;
+
+ vertices[0].x = minx;
+ vertices[0].y = miny;
+ vertices[0].z = 0.0f;
+ vertices[0].color = color;
+ vertices[0].u = 0.0f;
+ vertices[0].v = 0.0f;
+
+ vertices[1].x = maxx;
+ vertices[1].y = miny;
+ vertices[1].z = 0.0f;
+ vertices[1].color = color;
+ vertices[1].u = 0.0f;
+ vertices[1].v = 0.0f;
+
+ vertices[2].x = maxx;
+ vertices[2].y = maxy;
+ vertices[2].z = 0.0f;
+ vertices[2].color = color;
+ vertices[2].u = 0.0f;
+ vertices[2].v = 0.0f;
+
+ vertices[3].x = minx;
+ vertices[3].y = maxy;
+ vertices[3].z = 0.0f;
+ vertices[3].color = color;
+ vertices[3].u = 0.0f;
+ vertices[3].v = 0.0f;
+
+ result =
+ IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
+ 2, vertices, sizeof(*vertices));
+ if (FAILED(result)) {
+ return D3D_SetError("DrawPrimitiveUP()", result);
+ }
+ }
+ return 0;
+}
+
+static void
+D3D_UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
+{
+ if (texturedata->scaleMode != data->scaleMode[index]) {
+ IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER,
+ texturedata->scaleMode);
+ IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER,
+ texturedata->scaleMode);
+ IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSU,
+ D3DTADDRESS_CLAMP);
+ IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSV,
+ D3DTADDRESS_CLAMP);
+ data->scaleMode[index] = texturedata->scaleMode;
+ }
+}
+
+static int
+D3D_RenderSetupTextureState(SDL_Renderer * renderer, SDL_Texture * texture, LPDIRECT3DPIXELSHADER9 *shader)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ D3D_TextureData *texturedata;
+
+ *shader = NULL;
+
+ texturedata = (D3D_TextureData *)texture->driverdata;
+ if (!texturedata) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ D3D_UpdateTextureScaleMode(data, texturedata, 0);
+
+ if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
+ return -1;
+ }
+
+ if (texturedata->yuv) {
+ switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ *shader = data->shaders[SHADER_YUV_JPEG];
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ *shader = data->shaders[SHADER_YUV_BT601];
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ *shader = data->shaders[SHADER_YUV_BT709];
+ break;
+ default:
+ return SDL_SetError("Unsupported YUV conversion mode");
+ }
+
+ D3D_UpdateTextureScaleMode(data, texturedata, 1);
+ D3D_UpdateTextureScaleMode(data, texturedata, 2);
+
+ if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
+ return -1;
+ }
+ if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+static int
+D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ LPDIRECT3DPIXELSHADER9 shader;
+ float minx, miny, maxx, maxy;
+ float minu, maxu, minv, maxv;
+ DWORD color;
+ Vertex vertices[4];
+ HRESULT result;
+
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ minx = dstrect->x - 0.5f;
+ miny = dstrect->y - 0.5f;
+ maxx = dstrect->x + dstrect->w - 0.5f;
+ maxy = dstrect->y + dstrect->h - 0.5f;
+
+ minu = (float) srcrect->x / texture->w;
+ maxu = (float) (srcrect->x + srcrect->w) / texture->w;
+ minv = (float) srcrect->y / texture->h;
+ maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+
+ color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
+
+ vertices[0].x = minx;
+ vertices[0].y = miny;
+ vertices[0].z = 0.0f;
+ vertices[0].color = color;
+ vertices[0].u = minu;
+ vertices[0].v = minv;
+
+ vertices[1].x = maxx;
+ vertices[1].y = miny;
+ vertices[1].z = 0.0f;
+ vertices[1].color = color;
+ vertices[1].u = maxu;
+ vertices[1].v = minv;
+
+ vertices[2].x = maxx;
+ vertices[2].y = maxy;
+ vertices[2].z = 0.0f;
+ vertices[2].color = color;
+ vertices[2].u = maxu;
+ vertices[2].v = maxv;
+
+ vertices[3].x = minx;
+ vertices[3].y = maxy;
+ vertices[3].z = 0.0f;
+ vertices[3].color = color;
+ vertices[3].u = minu;
+ vertices[3].v = maxv;
+
+ D3D_SetBlendMode(data, texture->blendMode);
+
+ if (D3D_RenderSetupTextureState(renderer, texture, &shader) < 0) {
+ return -1;
+ }
+
+ if (shader) {
+ result = IDirect3DDevice9_SetPixelShader(data->device, shader);
+ if (FAILED(result)) {
+ return D3D_SetError("SetShader()", result);
+ }
+ }
+ result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
+ vertices, sizeof(*vertices));
+ if (FAILED(result)) {
+ D3D_SetError("DrawPrimitiveUP()", result);
+ }
+ if (shader) {
+ IDirect3DDevice9_SetPixelShader(data->device, NULL);
+ }
+ return FAILED(result) ? -1 : 0;
+}
+
+
+static int
+D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ LPDIRECT3DPIXELSHADER9 shader = NULL;
+ float minx, miny, maxx, maxy;
+ float minu, maxu, minv, maxv;
+ float centerx, centery;
+ DWORD color;
+ Vertex vertices[4];
+ Float4X4 modelMatrix;
+ HRESULT result;
+
+ if (D3D_ActivateRenderer(renderer) < 0) {
+ return -1;
+ }
+
+ centerx = center->x;
+ centery = center->y;
+
+ minx = -centerx;
+ maxx = dstrect->w - centerx;
+ miny = -centery;
+ maxy = dstrect->h - centery;
+
+ minu = (float) srcrect->x / texture->w;
+ maxu = (float) (srcrect->x + srcrect->w) / texture->w;
+ minv = (float) srcrect->y / texture->h;
+ maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ float tmp = maxu;
+ maxu = minu;
+ minu = tmp;
+ }
+ if (flip & SDL_FLIP_VERTICAL) {
+ float tmp = maxv;
+ maxv = minv;
+ minv = tmp;
+ }
+
+ color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
+
+ vertices[0].x = minx;
+ vertices[0].y = miny;
+ vertices[0].z = 0.0f;
+ vertices[0].color = color;
+ vertices[0].u = minu;
+ vertices[0].v = minv;
+
+ vertices[1].x = maxx;
+ vertices[1].y = miny;
+ vertices[1].z = 0.0f;
+ vertices[1].color = color;
+ vertices[1].u = maxu;
+ vertices[1].v = minv;
+
+ vertices[2].x = maxx;
+ vertices[2].y = maxy;
+ vertices[2].z = 0.0f;
+ vertices[2].color = color;
+ vertices[2].u = maxu;
+ vertices[2].v = maxv;
+
+ vertices[3].x = minx;
+ vertices[3].y = maxy;
+ vertices[3].z = 0.0f;
+ vertices[3].color = color;
+ vertices[3].u = minu;
+ vertices[3].v = maxv;
+
+ D3D_SetBlendMode(data, texture->blendMode);
+
+ if (D3D_RenderSetupTextureState(renderer, texture, &shader) < 0) {
+ return -1;
+ }
+
+ /* Rotate and translate */
+ modelMatrix = MatrixMultiply(
+ MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
+ MatrixTranslation(dstrect->x + center->x - 0.5f, dstrect->y + center->y - 0.5f, 0));
+ IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
+
+ if (shader) {
+ result = IDirect3DDevice9_SetPixelShader(data->device, shader);
+ if (FAILED(result)) {
+ D3D_SetError("SetShader()", result);
+ goto done;
+ }
+ }
+ result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
+ vertices, sizeof(*vertices));
+ if (FAILED(result)) {
+ D3D_SetError("DrawPrimitiveUP()", result);
+ }
+done:
+ if (shader) {
+ IDirect3DDevice9_SetPixelShader(data->device, NULL);
+ }
+
+ modelMatrix = MatrixIdentity();
+ IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
+
+ return FAILED(result) ? -1 : 0;
+}
+
+static int
+D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ D3DSURFACE_DESC desc;
+ LPDIRECT3DSURFACE9 backBuffer;
+ LPDIRECT3DSURFACE9 surface;
+ RECT d3drect;
+ D3DLOCKED_RECT locked;
+ HRESULT result;
+
+ if (data->currentRenderTarget) {
+ backBuffer = data->currentRenderTarget;
+ } else {
+ backBuffer = data->defaultRenderTarget;
+ }
+
+ result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
+ if (FAILED(result)) {
+ IDirect3DSurface9_Release(backBuffer);
+ return D3D_SetError("GetDesc()", result);
+ }
+
+ result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
+ if (FAILED(result)) {
+ IDirect3DSurface9_Release(backBuffer);
+ return D3D_SetError("CreateOffscreenPlainSurface()", result);
+ }
+
+ result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
+ if (FAILED(result)) {
+ IDirect3DSurface9_Release(surface);
+ IDirect3DSurface9_Release(backBuffer);
+ return D3D_SetError("GetRenderTargetData()", result);
+ }
+
+ d3drect.left = rect->x;
+ d3drect.right = rect->x + rect->w;
+ d3drect.top = rect->y;
+ d3drect.bottom = rect->y + rect->h;
+
+ result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
+ if (FAILED(result)) {
+ IDirect3DSurface9_Release(surface);
+ IDirect3DSurface9_Release(backBuffer);
+ return D3D_SetError("LockRect()", result);
+ }
+
+ SDL_ConvertPixels(rect->w, rect->h,
+ D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,
+ format, pixels, pitch);
+
+ IDirect3DSurface9_UnlockRect(surface);
+
+ IDirect3DSurface9_Release(surface);
+
+ return 0;
+}
+
+static void
+D3D_RenderPresent(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+ HRESULT result;
+
+ if (!data->beginScene) {
+ IDirect3DDevice9_EndScene(data->device);
+ data->beginScene = SDL_TRUE;
+ }
+
+ result = IDirect3DDevice9_TestCooperativeLevel(data->device);
+ if (result == D3DERR_DEVICELOST) {
+ /* We'll reset later */
+ return;
+ }
+ if (result == D3DERR_DEVICENOTRESET) {
+ D3D_Reset(renderer);
+ }
+ result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
+ if (FAILED(result)) {
+ D3D_SetError("Present()", result);
+ }
+}
+
+static void
+D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
+
+ if (!data) {
+ return;
+ }
+ D3D_DestroyTextureRep(&data->texture);
+ D3D_DestroyTextureRep(&data->utexture);
+ D3D_DestroyTextureRep(&data->vtexture);
+ SDL_free(data->pixels);
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+static void
+D3D_DestroyRenderer(SDL_Renderer * renderer)
+{
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+
+ if (data) {
+ int i;
+
+ /* Release the render target */
+ if (data->defaultRenderTarget) {
+ IDirect3DSurface9_Release(data->defaultRenderTarget);
+ data->defaultRenderTarget = NULL;
+ }
+ if (data->currentRenderTarget != NULL) {
+ IDirect3DSurface9_Release(data->currentRenderTarget);
+ data->currentRenderTarget = NULL;
+ }
+ for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
+ if (data->shaders[i]) {
+ IDirect3DPixelShader9_Release(data->shaders[i]);
+ data->shaders[i] = NULL;
+ }
+ }
+ if (data->device) {
+ IDirect3DDevice9_Release(data->device);
+ data->device = NULL;
+ }
+ if (data->d3d) {
+ IDirect3D9_Release(data->d3d);
+ SDL_UnloadObject(data->d3dDLL);
+ }
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
+
+#ifdef __WIN32__
+/* This function needs to always exist on Windows, for the Dynamic API. */
+IDirect3DDevice9 *
+SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
+{
+ IDirect3DDevice9 *device = NULL;
+
+#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
+ D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+
+ /* Make sure that this is a D3D renderer */
+ if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
+ SDL_SetError("Renderer is not a D3D renderer");
+ return NULL;
+ }
+
+ device = data->device;
+ if (device) {
+ IDirect3DDevice9_AddRef(device);
+ }
+#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
+
+ return device;
+}
+#endif /* __WIN32__ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.c b/source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.c
new file mode 100644
index 0000000..b95fddc
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.c
@@ -0,0 +1,274 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_render.h"
+#include "SDL_system.h"
+
+#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
+
+#include "../../core/windows/SDL_windows.h"
+
+#include <d3d9.h>
+
+#include "SDL_shaders_d3d.h"
+
+/* The shaders here were compiled with:
+
+ fxc /T ps_2_0 /Fo"<OUTPUT FILE>" "<INPUT FILE>"
+
+ Shader object code was converted to a list of DWORDs via the following
+ *nix style command (available separately from Windows + MSVC):
+
+ hexdump -v -e '6/4 "0x%08.8x, " "\n"' <FILE>
+*/
+
+/* --- D3D9_PixelShader_YUV_JPEG.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureU : register(t1);
+ Texture2D theTextureV : register(t2);
+ SamplerState theSampler = sampler_state
+ {
+ addressU = Clamp;
+ addressV = Clamp;
+ mipfilter = NONE;
+ minfilter = LINEAR;
+ magfilter = LINEAR;
+ };
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {0.0, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
+ const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
+ const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.y = theTextureU.Sample(theSampler, input.tex).r;
+ yuv.z = theTextureV.Sample(theSampler, input.tex).r;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+*/
+static const DWORD D3D9_PixelShader_YUV_JPEG[] = {
+ 0xffff0200, 0x0044fffe, 0x42415443, 0x0000001c, 0x000000d7, 0xffff0200,
+ 0x00000003, 0x0000001c, 0x00000100, 0x000000d0, 0x00000058, 0x00010003,
+ 0x00000001, 0x00000070, 0x00000000, 0x00000080, 0x00020003, 0x00000001,
+ 0x00000098, 0x00000000, 0x000000a8, 0x00000003, 0x00000001, 0x000000c0,
+ 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478,
+ 0xab005565, 0x00070004, 0x00040001, 0x00000001, 0x00000000, 0x53656874,
+ 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478, 0xab005665, 0x00070004,
+ 0x00040001, 0x00000001, 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265,
+ 0x65546568, 0x72757478, 0xab005965, 0x00070004, 0x00040001, 0x00000001,
+ 0x00000000, 0x325f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820,
+ 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072,
+ 0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x05000051, 0xa00f0000,
+ 0x00000000, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f800000, 0x00000000, 0x3fb374bc, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000,
+ 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000042,
+ 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0xb0e40000,
+ 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0x80040000,
+ 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000008,
+ 0x80010001, 0x80e40000, 0xa0e40001, 0x03000008, 0x80020001, 0x80e40000,
+ 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
+ 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
+ 0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
+};
+
+/* --- D3D9_PixelShader_YUV_BT601.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureU : register(t1);
+ Texture2D theTextureV : register(t2);
+ SamplerState theSampler = sampler_state
+ {
+ addressU = Clamp;
+ addressV = Clamp;
+ mipfilter = NONE;
+ minfilter = LINEAR;
+ magfilter = LINEAR;
+ };
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
+ const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
+ const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.y = theTextureU.Sample(theSampler, input.tex).r;
+ yuv.z = theTextureV.Sample(theSampler, input.tex).r;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+*/
+static const DWORD D3D9_PixelShader_YUV_BT601[] = {
+ 0xffff0200, 0x0044fffe, 0x42415443, 0x0000001c, 0x000000d7, 0xffff0200,
+ 0x00000003, 0x0000001c, 0x00000100, 0x000000d0, 0x00000058, 0x00010003,
+ 0x00000001, 0x00000070, 0x00000000, 0x00000080, 0x00020003, 0x00000001,
+ 0x00000098, 0x00000000, 0x000000a8, 0x00000003, 0x00000001, 0x000000c0,
+ 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478,
+ 0xab005565, 0x00070004, 0x00040001, 0x00000001, 0x00000000, 0x53656874,
+ 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478, 0xab005665, 0x00070004,
+ 0x00040001, 0x00000001, 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265,
+ 0x65546568, 0x72757478, 0xab005965, 0x00070004, 0x00040001, 0x00000001,
+ 0x00000000, 0x325f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820,
+ 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072,
+ 0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x00000000, 0x3fcc49ba, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000,
+ 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000042,
+ 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0xb0e40000,
+ 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0x80040000,
+ 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000008,
+ 0x80010001, 0x80e40000, 0xa0e40001, 0x03000008, 0x80020001, 0x80e40000,
+ 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
+ 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
+ 0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
+};
+
+/* --- D3D9_PixelShader_YUV_BT709.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureU : register(t1);
+ Texture2D theTextureV : register(t2);
+ SamplerState theSampler = sampler_state
+ {
+ addressU = Clamp;
+ addressV = Clamp;
+ mipfilter = NONE;
+ minfilter = LINEAR;
+ magfilter = LINEAR;
+ };
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
+ const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
+ const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.y = theTextureU.Sample(theSampler, input.tex).r;
+ yuv.z = theTextureV.Sample(theSampler, input.tex).r;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+*/
+static const DWORD D3D9_PixelShader_YUV_BT709[] = {
+ 0xffff0200, 0x0044fffe, 0x42415443, 0x0000001c, 0x000000d7, 0xffff0200,
+ 0x00000003, 0x0000001c, 0x00000100, 0x000000d0, 0x00000058, 0x00010003,
+ 0x00000001, 0x00000070, 0x00000000, 0x00000080, 0x00020003, 0x00000001,
+ 0x00000098, 0x00000000, 0x000000a8, 0x00000003, 0x00000001, 0x000000c0,
+ 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478,
+ 0xab005565, 0x00070004, 0x00040001, 0x00000001, 0x00000000, 0x53656874,
+ 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478, 0xab005665, 0x00070004,
+ 0x00040001, 0x00000001, 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265,
+ 0x65546568, 0x72757478, 0xab005965, 0x00070004, 0x00040001, 0x00000001,
+ 0x00000000, 0x325f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820,
+ 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072,
+ 0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x00000000, 0x3fe57732, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000,
+ 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000042,
+ 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0xb0e40000,
+ 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0x80040000,
+ 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000008,
+ 0x80010001, 0x80e40000, 0xa0e40001, 0x03000008, 0x80020001, 0x80e40000,
+ 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
+ 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
+ 0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
+};
+
+
+static const DWORD *D3D9_shaders[] = {
+ D3D9_PixelShader_YUV_JPEG,
+ D3D9_PixelShader_YUV_BT601,
+ D3D9_PixelShader_YUV_BT709,
+};
+
+HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader)
+{
+ return IDirect3DDevice9_CreatePixelShader(d3dDevice, D3D9_shaders[shader], pixelShader);
+}
+
+#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.h b/source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.h
new file mode 100644
index 0000000..8549582
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d/SDL_shaders_d3d.h
@@ -0,0 +1,34 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+/* D3D9 shader implementation */
+
+typedef enum {
+ SHADER_YUV_JPEG,
+ SHADER_YUV_BT601,
+ SHADER_YUV_BT709,
+ NUM_SHADERS
+} D3D9_Shader;
+
+extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_d3d11.c b/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_d3d11.c
new file mode 100644
index 0000000..7a37039
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_d3d11.c
@@ -0,0 +1,2555 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
+
+#define COBJMACROS
+#include "../../core/windows/SDL_windows.h"
+#include "SDL_hints.h"
+#include "SDL_loadso.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysrender.h"
+#include "../SDL_d3dmath.h"
+
+#include <d3d11_1.h>
+
+#include "SDL_shaders_d3d11.h"
+
+#ifdef __WINRT__
+
+#if NTDDI_VERSION > NTDDI_WIN8
+#include <DXGI1_3.h>
+#endif
+
+#include "SDL_render_winrt.h"
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+#include <windows.ui.xaml.media.dxinterop.h>
+/* TODO, WinRT, XAML: get the ISwapChainBackgroundPanelNative from something other than a global var */
+extern ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative;
+#endif /* WINAPI_FAMILY == WINAPI_FAMILY_APP */
+
+#endif /* __WINRT__ */
+
+
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+
+#define SAFE_RELEASE(X) if ((X)) { IUnknown_Release(SDL_static_cast(IUnknown*, X)); X = NULL; }
+
+
+/* Vertex shader, common values */
+typedef struct
+{
+ Float4X4 model;
+ Float4X4 projectionAndView;
+} VertexShaderConstants;
+
+/* Per-vertex data */
+typedef struct
+{
+ Float3 pos;
+ Float2 tex;
+ Float4 color;
+} VertexPositionColor;
+
+/* Per-texture data */
+typedef struct
+{
+ ID3D11Texture2D *mainTexture;
+ ID3D11ShaderResourceView *mainTextureResourceView;
+ ID3D11RenderTargetView *mainTextureRenderTargetView;
+ ID3D11Texture2D *stagingTexture;
+ int lockedTexturePositionX;
+ int lockedTexturePositionY;
+ D3D11_FILTER scaleMode;
+
+ /* YV12 texture support */
+ SDL_bool yuv;
+ ID3D11Texture2D *mainTextureU;
+ ID3D11ShaderResourceView *mainTextureResourceViewU;
+ ID3D11Texture2D *mainTextureV;
+ ID3D11ShaderResourceView *mainTextureResourceViewV;
+
+ /* NV12 texture support */
+ SDL_bool nv12;
+ ID3D11Texture2D *mainTextureNV;
+ ID3D11ShaderResourceView *mainTextureResourceViewNV;
+
+ Uint8 *pixels;
+ int pitch;
+ SDL_Rect locked_rect;
+} D3D11_TextureData;
+
+/* Blend mode data */
+typedef struct
+{
+ SDL_BlendMode blendMode;
+ ID3D11BlendState *blendState;
+} D3D11_BlendMode;
+
+/* Private renderer data */
+typedef struct
+{
+ void *hDXGIMod;
+ void *hD3D11Mod;
+ IDXGIFactory2 *dxgiFactory;
+ IDXGIAdapter *dxgiAdapter;
+ ID3D11Device1 *d3dDevice;
+ ID3D11DeviceContext1 *d3dContext;
+ IDXGISwapChain1 *swapChain;
+ DXGI_SWAP_EFFECT swapEffect;
+ ID3D11RenderTargetView *mainRenderTargetView;
+ ID3D11RenderTargetView *currentOffscreenRenderTargetView;
+ ID3D11InputLayout *inputLayout;
+ ID3D11Buffer *vertexBuffer;
+ ID3D11VertexShader *vertexShader;
+ ID3D11PixelShader *pixelShaders[NUM_SHADERS];
+ int blendModesCount;
+ D3D11_BlendMode *blendModes;
+ ID3D11SamplerState *nearestPixelSampler;
+ ID3D11SamplerState *linearSampler;
+ D3D_FEATURE_LEVEL featureLevel;
+
+ /* Rasterizers */
+ ID3D11RasterizerState *mainRasterizer;
+ ID3D11RasterizerState *clippedRasterizer;
+
+ /* Vertex buffer constants */
+ VertexShaderConstants vertexShaderConstantsData;
+ ID3D11Buffer *vertexShaderConstants;
+
+ /* Cached renderer properties */
+ DXGI_MODE_ROTATION rotation;
+ ID3D11RenderTargetView *currentRenderTargetView;
+ ID3D11RasterizerState *currentRasterizerState;
+ ID3D11BlendState *currentBlendState;
+ ID3D11PixelShader *currentShader;
+ ID3D11ShaderResourceView *currentShaderResource;
+ ID3D11SamplerState *currentSampler;
+} D3D11_RenderData;
+
+
+/* Define D3D GUIDs here so we don't have to include uuid.lib.
+*
+* Fix for SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3437:
+* The extra 'SDL_' was added to the start of each IID's name, in order
+* to prevent build errors on both MinGW-w64 and WinRT/UWP.
+* (SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3336 led to
+* linker errors in WinRT/UWP builds.)
+*/
+
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-const-variable"
+#endif
+
+static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
+static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
+static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
+static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
+static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
+static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
+static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
+
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+
+
+/* Direct3D 11.1 renderer implementation */
+static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void D3D11_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static SDL_bool D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *srcPixels,
+ int srcPitch);
+static int D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+static int D3D11_UpdateViewport(SDL_Renderer * renderer);
+static int D3D11_UpdateClipRect(SDL_Renderer * renderer);
+static int D3D11_RenderClear(SDL_Renderer * renderer);
+static int D3D11_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int D3D11_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int D3D11_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+static int D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
+static int D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch);
+static void D3D11_RenderPresent(SDL_Renderer * renderer);
+static void D3D11_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void D3D11_DestroyRenderer(SDL_Renderer * renderer);
+
+/* Direct3D 11.1 Internal Functions */
+static HRESULT D3D11_CreateDeviceResources(SDL_Renderer * renderer);
+static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer);
+static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer);
+static HRESULT D3D11_HandleDeviceLost(SDL_Renderer * renderer);
+static void D3D11_ReleaseMainRenderTargetView(SDL_Renderer * renderer);
+
+SDL_RenderDriver D3D11_RenderDriver = {
+ D3D11_CreateRenderer,
+ {
+ "direct3d11",
+ (
+ SDL_RENDERER_ACCELERATED |
+ SDL_RENDERER_PRESENTVSYNC |
+ SDL_RENDERER_TARGETTEXTURE
+ ), /* flags. see SDL_RendererFlags */
+ 6, /* num_texture_formats */
+ { /* texture_formats */
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_PIXELFORMAT_RGB888,
+ SDL_PIXELFORMAT_YV12,
+ SDL_PIXELFORMAT_IYUV,
+ SDL_PIXELFORMAT_NV12,
+ SDL_PIXELFORMAT_NV21
+ },
+ 0, /* max_texture_width: will be filled in later */
+ 0 /* max_texture_height: will be filled in later */
+ }
+};
+
+
+Uint32
+D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
+{
+ switch (dxgiFormat) {
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return SDL_PIXELFORMAT_ARGB8888;
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ return SDL_PIXELFORMAT_RGB888;
+ default:
+ return SDL_PIXELFORMAT_UNKNOWN;
+ }
+}
+
+static DXGI_FORMAT
+SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
+{
+ switch (sdlFormat) {
+ case SDL_PIXELFORMAT_ARGB8888:
+ return DXGI_FORMAT_B8G8R8A8_UNORM;
+ case SDL_PIXELFORMAT_RGB888:
+ return DXGI_FORMAT_B8G8R8X8_UNORM;
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_NV12: /* For the Y texture */
+ case SDL_PIXELFORMAT_NV21: /* For the Y texture */
+ return DXGI_FORMAT_R8_UNORM;
+ default:
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+SDL_Renderer *
+D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ SDL_Renderer *renderer;
+ D3D11_RenderData *data;
+
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ data = (D3D11_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ renderer->WindowEvent = D3D11_WindowEvent;
+ renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
+ renderer->CreateTexture = D3D11_CreateTexture;
+ renderer->UpdateTexture = D3D11_UpdateTexture;
+ renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
+ renderer->LockTexture = D3D11_LockTexture;
+ renderer->UnlockTexture = D3D11_UnlockTexture;
+ renderer->SetRenderTarget = D3D11_SetRenderTarget;
+ renderer->UpdateViewport = D3D11_UpdateViewport;
+ renderer->UpdateClipRect = D3D11_UpdateClipRect;
+ renderer->RenderClear = D3D11_RenderClear;
+ renderer->RenderDrawPoints = D3D11_RenderDrawPoints;
+ renderer->RenderDrawLines = D3D11_RenderDrawLines;
+ renderer->RenderFillRects = D3D11_RenderFillRects;
+ renderer->RenderCopy = D3D11_RenderCopy;
+ renderer->RenderCopyEx = D3D11_RenderCopyEx;
+ renderer->RenderReadPixels = D3D11_RenderReadPixels;
+ renderer->RenderPresent = D3D11_RenderPresent;
+ renderer->DestroyTexture = D3D11_DestroyTexture;
+ renderer->DestroyRenderer = D3D11_DestroyRenderer;
+ renderer->info = D3D11_RenderDriver.info;
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+ renderer->driverdata = data;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ /* VSync is required in Windows Phone, at least for Win Phone 8.0 and 8.1.
+ * Failure to use it seems to either result in:
+ *
+ * - with the D3D11 debug runtime turned OFF, vsync seemingly gets turned
+ * off (framerate doesn't get capped), but nothing appears on-screen
+ *
+ * - with the D3D11 debug runtime turned ON, vsync gets automatically
+ * turned back on, and the following gets output to the debug console:
+ *
+ * DXGI ERROR: IDXGISwapChain::Present: Interval 0 is not supported, changed to Interval 1. [ UNKNOWN ERROR #1024: ]
+ */
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+#else
+ if ((flags & SDL_RENDERER_PRESENTVSYNC)) {
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+#endif
+
+ /* HACK: make sure the SDL_Renderer references the SDL_Window data now, in
+ * order to give init functions access to the underlying window handle:
+ */
+ renderer->window = window;
+
+ /* Initialize Direct3D resources */
+ if (FAILED(D3D11_CreateDeviceResources(renderer))) {
+ D3D11_DestroyRenderer(renderer);
+ return NULL;
+ }
+ if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) {
+ D3D11_DestroyRenderer(renderer);
+ return NULL;
+ }
+
+ return renderer;
+}
+
+static void
+D3D11_ReleaseAll(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ SDL_Texture *texture = NULL;
+
+ /* Release all textures */
+ for (texture = renderer->textures; texture; texture = texture->next) {
+ D3D11_DestroyTexture(renderer, texture);
+ }
+
+ /* Release/reset everything else */
+ if (data) {
+ int i;
+
+ SAFE_RELEASE(data->dxgiFactory);
+ SAFE_RELEASE(data->dxgiAdapter);
+ SAFE_RELEASE(data->d3dDevice);
+ SAFE_RELEASE(data->d3dContext);
+ SAFE_RELEASE(data->swapChain);
+ SAFE_RELEASE(data->mainRenderTargetView);
+ SAFE_RELEASE(data->currentOffscreenRenderTargetView);
+ SAFE_RELEASE(data->inputLayout);
+ SAFE_RELEASE(data->vertexBuffer);
+ SAFE_RELEASE(data->vertexShader);
+ for (i = 0; i < SDL_arraysize(data->pixelShaders); ++i) {
+ SAFE_RELEASE(data->pixelShaders[i]);
+ }
+ if (data->blendModesCount > 0) {
+ for (i = 0; i < data->blendModesCount; ++i) {
+ SAFE_RELEASE(data->blendModes[i].blendState);
+ }
+ SDL_free(data->blendModes);
+
+ data->blendModesCount = 0;
+ }
+ SAFE_RELEASE(data->nearestPixelSampler);
+ SAFE_RELEASE(data->linearSampler);
+ SAFE_RELEASE(data->mainRasterizer);
+ SAFE_RELEASE(data->clippedRasterizer);
+ SAFE_RELEASE(data->vertexShaderConstants);
+
+ data->swapEffect = (DXGI_SWAP_EFFECT) 0;
+ data->rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
+ data->currentRenderTargetView = NULL;
+ data->currentRasterizerState = NULL;
+ data->currentBlendState = NULL;
+ data->currentShader = NULL;
+ data->currentShaderResource = NULL;
+ data->currentSampler = NULL;
+
+ /* Unload the D3D libraries. This should be done last, in order
+ * to prevent IUnknown::Release() calls from crashing.
+ */
+ if (data->hD3D11Mod) {
+ SDL_UnloadObject(data->hD3D11Mod);
+ data->hD3D11Mod = NULL;
+ }
+ if (data->hDXGIMod) {
+ SDL_UnloadObject(data->hDXGIMod);
+ data->hDXGIMod = NULL;
+ }
+ }
+}
+
+static void
+D3D11_DestroyRenderer(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_ReleaseAll(renderer);
+ if (data) {
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+static D3D11_BLEND GetBlendFunc(SDL_BlendFactor factor)
+{
+ switch (factor) {
+ case SDL_BLENDFACTOR_ZERO:
+ return D3D11_BLEND_ZERO;
+ case SDL_BLENDFACTOR_ONE:
+ return D3D11_BLEND_ONE;
+ case SDL_BLENDFACTOR_SRC_COLOR:
+ return D3D11_BLEND_SRC_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
+ return D3D11_BLEND_INV_SRC_COLOR;
+ case SDL_BLENDFACTOR_SRC_ALPHA:
+ return D3D11_BLEND_SRC_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
+ return D3D11_BLEND_INV_SRC_ALPHA;
+ case SDL_BLENDFACTOR_DST_COLOR:
+ return D3D11_BLEND_DEST_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
+ return D3D11_BLEND_INV_DEST_COLOR;
+ case SDL_BLENDFACTOR_DST_ALPHA:
+ return D3D11_BLEND_DEST_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
+ return D3D11_BLEND_INV_DEST_ALPHA;
+ default:
+ return (D3D11_BLEND)0;
+ }
+}
+
+static D3D11_BLEND_OP GetBlendEquation(SDL_BlendOperation operation)
+{
+ switch (operation) {
+ case SDL_BLENDOPERATION_ADD:
+ return D3D11_BLEND_OP_ADD;
+ case SDL_BLENDOPERATION_SUBTRACT:
+ return D3D11_BLEND_OP_SUBTRACT;
+ case SDL_BLENDOPERATION_REV_SUBTRACT:
+ return D3D11_BLEND_OP_REV_SUBTRACT;
+ case SDL_BLENDOPERATION_MINIMUM:
+ return D3D11_BLEND_OP_MIN;
+ case SDL_BLENDOPERATION_MAXIMUM:
+ return D3D11_BLEND_OP_MAX;
+ default:
+ return (D3D11_BLEND_OP)0;
+ }
+}
+
+static SDL_bool
+D3D11_CreateBlendState(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+ ID3D11BlendState *blendState = NULL;
+ D3D11_BlendMode *blendModes;
+ HRESULT result = S_OK;
+
+ D3D11_BLEND_DESC blendDesc;
+ SDL_zero(blendDesc);
+ blendDesc.AlphaToCoverageEnable = FALSE;
+ blendDesc.IndependentBlendEnable = FALSE;
+ blendDesc.RenderTarget[0].BlendEnable = TRUE;
+ blendDesc.RenderTarget[0].SrcBlend = GetBlendFunc(srcColorFactor);
+ blendDesc.RenderTarget[0].DestBlend = GetBlendFunc(dstColorFactor);
+ blendDesc.RenderTarget[0].BlendOp = GetBlendEquation(colorOperation);
+ blendDesc.RenderTarget[0].SrcBlendAlpha = GetBlendFunc(srcAlphaFactor);
+ blendDesc.RenderTarget[0].DestBlendAlpha = GetBlendFunc(dstAlphaFactor);
+ blendDesc.RenderTarget[0].BlendOpAlpha = GetBlendEquation(alphaOperation);
+ blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, &blendState);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBlendState"), result);
+ return SDL_FALSE;
+ }
+
+ blendModes = (D3D11_BlendMode *)SDL_realloc(data->blendModes, (data->blendModesCount + 1) * sizeof(*blendModes));
+ if (!blendModes) {
+ SAFE_RELEASE(blendState);
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+ blendModes[data->blendModesCount].blendMode = blendMode;
+ blendModes[data->blendModesCount].blendState = blendState;
+ data->blendModes = blendModes;
+ ++data->blendModesCount;
+
+ return SDL_TRUE;
+}
+
+/* Create resources that depend on the device. */
+static HRESULT
+D3D11_CreateDeviceResources(SDL_Renderer * renderer)
+{
+ typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
+ PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
+ ID3D11Device *d3dDevice = NULL;
+ ID3D11DeviceContext *d3dContext = NULL;
+ IDXGIDevice1 *dxgiDevice = NULL;
+ HRESULT result = S_OK;
+ UINT creationFlags;
+ int i;
+
+ /* This array defines the set of DirectX hardware feature levels this app will support.
+ * Note the ordering should be preserved.
+ * Don't forget to declare your application's minimum required feature level in its
+ * description. All applications are assumed to support 9.1 unless otherwise stated.
+ */
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1
+ };
+
+ D3D11_BUFFER_DESC constantBufferDesc;
+ D3D11_SAMPLER_DESC samplerDesc;
+ D3D11_RASTERIZER_DESC rasterDesc;
+
+#ifdef __WINRT__
+ CreateDXGIFactoryFunc = CreateDXGIFactory1;
+ D3D11CreateDeviceFunc = D3D11CreateDevice;
+#else
+ data->hDXGIMod = SDL_LoadObject("dxgi.dll");
+ if (!data->hDXGIMod) {
+ result = E_FAIL;
+ goto done;
+ }
+
+ CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(data->hDXGIMod, "CreateDXGIFactory");
+ if (!CreateDXGIFactoryFunc) {
+ result = E_FAIL;
+ goto done;
+ }
+
+ data->hD3D11Mod = SDL_LoadObject("d3d11.dll");
+ if (!data->hD3D11Mod) {
+ result = E_FAIL;
+ goto done;
+ }
+
+ D3D11CreateDeviceFunc = (PFN_D3D11_CREATE_DEVICE)SDL_LoadFunction(data->hD3D11Mod, "D3D11CreateDevice");
+ if (!D3D11CreateDeviceFunc) {
+ result = E_FAIL;
+ goto done;
+ }
+#endif /* __WINRT__ */
+
+ result = CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, (void **)&data->dxgiFactory);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("CreateDXGIFactory"), result);
+ goto done;
+ }
+
+ /* FIXME: Should we use the default adapter? */
+ result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("D3D11CreateDevice"), result);
+ goto done;
+ }
+
+ /* This flag adds support for surfaces with a different color channel ordering
+ * than the API default. It is required for compatibility with Direct2D.
+ */
+ creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
+
+ /* Make sure Direct3D's debugging feature gets used, if the app requests it. */
+ if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) {
+ creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
+ }
+
+ /* Create the Direct3D 11 API device object and a corresponding context. */
+ result = D3D11CreateDeviceFunc(
+ data->dxgiAdapter,
+ D3D_DRIVER_TYPE_UNKNOWN,
+ NULL,
+ creationFlags, /* Set set debug and Direct2D compatibility flags. */
+ featureLevels, /* List of feature levels this app can support. */
+ SDL_arraysize(featureLevels),
+ D3D11_SDK_VERSION, /* Always set this to D3D11_SDK_VERSION for Windows Store apps. */
+ &d3dDevice, /* Returns the Direct3D device created. */
+ &data->featureLevel, /* Returns feature level of device created. */
+ &d3dContext /* Returns the device immediate context. */
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("D3D11CreateDevice"), result);
+ goto done;
+ }
+
+ result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_ID3D11Device1, (void **)&data->d3dDevice);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to ID3D11Device1"), result);
+ goto done;
+ }
+
+ result = ID3D11DeviceContext_QueryInterface(d3dContext, &SDL_IID_ID3D11DeviceContext1, (void **)&data->d3dContext);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext to ID3D11DeviceContext1"), result);
+ goto done;
+ }
+
+ result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_IDXGIDevice1, (void **)&dxgiDevice);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to IDXGIDevice1"), result);
+ goto done;
+ }
+
+ /* Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
+ * ensures that the application will only render after each VSync, minimizing power consumption.
+ */
+ result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIDevice1::SetMaximumFrameLatency"), result);
+ goto done;
+ }
+
+ /* Make note of the maximum texture size
+ * Max texture sizes are documented on MSDN, at:
+ * http://msdn.microsoft.com/en-us/library/windows/apps/ff476876.aspx
+ */
+ switch (data->featureLevel) {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ renderer->info.max_texture_width = renderer->info.max_texture_height = 16384;
+ break;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ renderer->info.max_texture_width = renderer->info.max_texture_height = 8192;
+ break;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ renderer->info.max_texture_width = renderer->info.max_texture_height = 4096;
+ break;
+
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ renderer->info.max_texture_width = renderer->info.max_texture_height = 2048;
+ break;
+
+ default:
+ SDL_SetError("%s, Unexpected feature level: %d", __FUNCTION__, data->featureLevel);
+ result = E_FAIL;
+ goto done;
+ }
+
+ if (D3D11_CreateVertexShader(data->d3dDevice, &data->vertexShader, &data->inputLayout) < 0) {
+ goto done;
+ }
+
+ for (i = 0; i < SDL_arraysize(data->pixelShaders); ++i) {
+ if (D3D11_CreatePixelShader(data->d3dDevice, (D3D11_Shader)i, &data->pixelShaders[i]) < 0) {
+ goto done;
+ }
+ }
+
+ /* Setup space to hold vertex shader constants: */
+ SDL_zero(constantBufferDesc);
+ constantBufferDesc.ByteWidth = sizeof(VertexShaderConstants);
+ constantBufferDesc.Usage = D3D11_USAGE_DEFAULT;
+ constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ result = ID3D11Device_CreateBuffer(data->d3dDevice,
+ &constantBufferDesc,
+ NULL,
+ &data->vertexShaderConstants
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex shader constants]"), result);
+ goto done;
+ }
+
+ /* Create samplers to use when drawing textures: */
+ SDL_zero(samplerDesc);
+ samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ samplerDesc.MipLODBias = 0.0f;
+ samplerDesc.MaxAnisotropy = 1;
+ samplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+ samplerDesc.MinLOD = 0.0f;
+ samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
+ result = ID3D11Device_CreateSamplerState(data->d3dDevice,
+ &samplerDesc,
+ &data->nearestPixelSampler
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateSamplerState [nearest-pixel filter]"), result);
+ goto done;
+ }
+
+ samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ result = ID3D11Device_CreateSamplerState(data->d3dDevice,
+ &samplerDesc,
+ &data->linearSampler
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateSamplerState [linear filter]"), result);
+ goto done;
+ }
+
+ /* Setup Direct3D rasterizer states */
+ SDL_zero(rasterDesc);
+ rasterDesc.AntialiasedLineEnable = FALSE;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.ScissorEnable = FALSE;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRasterizerState [main rasterizer]"), result);
+ goto done;
+ }
+
+ rasterDesc.ScissorEnable = TRUE;
+ result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRasterizerState [clipped rasterizer]"), result);
+ goto done;
+ }
+
+ /* Create blending states: */
+ if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) ||
+ !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_ADD) ||
+ !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_MOD)) {
+ /* D3D11_CreateBlendMode will set the SDL error, if it fails */
+ goto done;
+ }
+
+ /* Setup render state that doesn't change */
+ ID3D11DeviceContext_IASetInputLayout(data->d3dContext, data->inputLayout);
+ ID3D11DeviceContext_VSSetShader(data->d3dContext, data->vertexShader, NULL, 0);
+ ID3D11DeviceContext_VSSetConstantBuffers(data->d3dContext, 0, 1, &data->vertexShaderConstants);
+
+done:
+ SAFE_RELEASE(d3dDevice);
+ SAFE_RELEASE(d3dContext);
+ SAFE_RELEASE(dxgiDevice);
+ return result;
+}
+
+#ifdef __WIN32__
+
+static DXGI_MODE_ROTATION
+D3D11_GetCurrentRotation()
+{
+ /* FIXME */
+ return DXGI_MODE_ROTATION_IDENTITY;
+}
+
+#endif /* __WIN32__ */
+
+static BOOL
+D3D11_IsDisplayRotated90Degrees(DXGI_MODE_ROTATION rotation)
+{
+ switch (rotation) {
+ case DXGI_MODE_ROTATION_ROTATE90:
+ case DXGI_MODE_ROTATION_ROTATE270:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+static int
+D3D11_GetRotationForCurrentRenderTarget(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+ if (data->currentOffscreenRenderTargetView) {
+ return DXGI_MODE_ROTATION_IDENTITY;
+ } else {
+ return data->rotation;
+ }
+}
+
+static int
+D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset)
+{
+ const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
+ switch (rotation) {
+ case DXGI_MODE_ROTATION_IDENTITY:
+ outRect->left = sdlRect->x;
+ outRect->right = sdlRect->x + sdlRect->w;
+ outRect->top = sdlRect->y;
+ outRect->bottom = sdlRect->y + sdlRect->h;
+ if (includeViewportOffset) {
+ outRect->left += renderer->viewport.x;
+ outRect->right += renderer->viewport.x;
+ outRect->top += renderer->viewport.y;
+ outRect->bottom += renderer->viewport.y;
+ }
+ break;
+ case DXGI_MODE_ROTATION_ROTATE270:
+ outRect->left = sdlRect->y;
+ outRect->right = sdlRect->y + sdlRect->h;
+ outRect->top = renderer->viewport.w - sdlRect->x - sdlRect->w;
+ outRect->bottom = renderer->viewport.w - sdlRect->x;
+ break;
+ case DXGI_MODE_ROTATION_ROTATE180:
+ outRect->left = renderer->viewport.w - sdlRect->x - sdlRect->w;
+ outRect->right = renderer->viewport.w - sdlRect->x;
+ outRect->top = renderer->viewport.h - sdlRect->y - sdlRect->h;
+ outRect->bottom = renderer->viewport.h - sdlRect->y;
+ break;
+ case DXGI_MODE_ROTATION_ROTATE90:
+ outRect->left = renderer->viewport.h - sdlRect->y - sdlRect->h;
+ outRect->right = renderer->viewport.h - sdlRect->y;
+ outRect->top = sdlRect->x;
+ outRect->bottom = sdlRect->x + sdlRect->h;
+ break;
+ default:
+ return SDL_SetError("The physical display is in an unknown or unsupported rotation");
+ }
+ return 0;
+}
+
+static HRESULT
+D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+#ifdef __WINRT__
+ IUnknown *coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer);
+ const BOOL usingXAML = (coreWindow == NULL);
+#else
+ IUnknown *coreWindow = NULL;
+ const BOOL usingXAML = FALSE;
+#endif
+ HRESULT result = S_OK;
+
+ /* Create a swap chain using the same adapter as the existing Direct3D device. */
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc;
+ SDL_zero(swapChainDesc);
+ swapChainDesc.Width = w;
+ swapChainDesc.Height = h;
+ swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; /* This is the most common swap chain format. */
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1; /* Don't use multi-sampling. */
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.BufferCount = 2; /* Use double-buffering to minimize latency. */
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH; /* On phone, only stretch and aspect-ratio stretch scaling are allowed. */
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; /* On phone, no swap effects are supported. */
+ /* TODO, WinRT: see if Win 8.x DXGI_SWAP_CHAIN_DESC1 settings are available on Windows Phone 8.1, and if there's any advantage to having them on */
+#else
+ if (usingXAML) {
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ } else {
+ swapChainDesc.Scaling = DXGI_SCALING_NONE;
+ }
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */
+#endif
+ swapChainDesc.Flags = 0;
+
+ if (coreWindow) {
+ result = IDXGIFactory2_CreateSwapChainForCoreWindow(data->dxgiFactory,
+ (IUnknown *)data->d3dDevice,
+ coreWindow,
+ &swapChainDesc,
+ NULL, /* Allow on all displays. */
+ &data->swapChain
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory2::CreateSwapChainForCoreWindow"), result);
+ goto done;
+ }
+ } else if (usingXAML) {
+ result = IDXGIFactory2_CreateSwapChainForComposition(data->dxgiFactory,
+ (IUnknown *)data->d3dDevice,
+ &swapChainDesc,
+ NULL,
+ &data->swapChain);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory2::CreateSwapChainForComposition"), result);
+ goto done;
+ }
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+ result = ISwapChainBackgroundPanelNative_SetSwapChain(WINRT_GlobalSwapChainBackgroundPanelNative, (IDXGISwapChain *) data->swapChain);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ISwapChainBackgroundPanelNative::SetSwapChain"), result);
+ goto done;
+ }
+#else
+ SDL_SetError(SDL_COMPOSE_ERROR("XAML support is not yet available for Windows Phone"));
+ result = E_FAIL;
+ goto done;
+#endif
+ } else {
+#ifdef __WIN32__
+ SDL_SysWMinfo windowinfo;
+ SDL_VERSION(&windowinfo.version);
+ SDL_GetWindowWMInfo(renderer->window, &windowinfo);
+
+ result = IDXGIFactory2_CreateSwapChainForHwnd(data->dxgiFactory,
+ (IUnknown *)data->d3dDevice,
+ windowinfo.info.win.window,
+ &swapChainDesc,
+ NULL,
+ NULL, /* Allow on all displays. */
+ &data->swapChain
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory2::CreateSwapChainForHwnd"), result);
+ goto done;
+ }
+
+ IDXGIFactory_MakeWindowAssociation(data->dxgiFactory, windowinfo.info.win.window, DXGI_MWA_NO_WINDOW_CHANGES);
+#else
+ SDL_SetError(__FUNCTION__", Unable to find something to attach a swap chain to");
+ goto done;
+#endif /* ifdef __WIN32__ / else */
+ }
+ data->swapEffect = swapChainDesc.SwapEffect;
+
+done:
+ SAFE_RELEASE(coreWindow);
+ return result;
+}
+
+
+/* Initialize all resources that change when the window's size changes. */
+static HRESULT
+D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+ ID3D11Texture2D *backBuffer = NULL;
+ HRESULT result = S_OK;
+ int w, h;
+
+ /* Release the previous render target view */
+ D3D11_ReleaseMainRenderTargetView(renderer);
+
+ /* The width and height of the swap chain must be based on the display's
+ * non-rotated size.
+ */
+ SDL_GetWindowSize(renderer->window, &w, &h);
+ data->rotation = D3D11_GetCurrentRotation();
+ /* SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation); */
+ if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
+ int tmp = w;
+ w = h;
+ h = tmp;
+ }
+
+ if (data->swapChain) {
+ /* IDXGISwapChain::ResizeBuffers is not available on Windows Phone 8. */
+#if !defined(__WINRT__) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
+ /* If the swap chain already exists, resize it. */
+ result = IDXGISwapChain_ResizeBuffers(data->swapChain,
+ 0,
+ w, h,
+ DXGI_FORMAT_UNKNOWN,
+ 0
+ );
+ if (result == DXGI_ERROR_DEVICE_REMOVED) {
+ /* If the device was removed for any reason, a new device and swap chain will need to be created. */
+ D3D11_HandleDeviceLost(renderer);
+
+ /* Everything is set up now. Do not continue execution of this method. HandleDeviceLost will reenter this method
+ * and correctly set up the new device.
+ */
+ goto done;
+ } else if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::ResizeBuffers"), result);
+ goto done;
+ }
+#endif
+ } else {
+ result = D3D11_CreateSwapChain(renderer, w, h);
+ if (FAILED(result)) {
+ goto done;
+ }
+ }
+
+#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+ /* Set the proper rotation for the swap chain.
+ *
+ * To note, the call for this, IDXGISwapChain1::SetRotation, is not necessary
+ * on Windows Phone 8.0, nor is it supported there.
+ *
+ * IDXGISwapChain1::SetRotation does seem to be available on Windows Phone 8.1,
+ * however I've yet to find a way to make it work. It might have something to
+ * do with IDXGISwapChain::ResizeBuffers appearing to not being available on
+ * Windows Phone 8.1 (it wasn't on Windows Phone 8.0), but I'm not 100% sure of this.
+ * The call doesn't appear to be entirely necessary though, and is a performance-related
+ * call, at least according to the following page on MSDN:
+ * http://code.msdn.microsoft.com/windowsapps/DXGI-swap-chain-rotation-21d13d71
+ * -- David L.
+ *
+ * TODO, WinRT: reexamine the docs for IDXGISwapChain1::SetRotation, see if might be available, usable, and prudent-to-call on WinPhone 8.1
+ */
+ if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
+ result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::SetRotation"), result);
+ goto done;
+ }
+ }
+#endif
+
+ result = IDXGISwapChain_GetBuffer(data->swapChain,
+ 0,
+ &SDL_IID_ID3D11Texture2D,
+ (void **)&backBuffer
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::GetBuffer [back-buffer]"), result);
+ goto done;
+ }
+
+ /* Create a render target view of the swap chain back buffer. */
+ result = ID3D11Device_CreateRenderTargetView(data->d3dDevice,
+ (ID3D11Resource *)backBuffer,
+ NULL,
+ &data->mainRenderTargetView
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device::CreateRenderTargetView"), result);
+ goto done;
+ }
+
+ if (D3D11_UpdateViewport(renderer) != 0) {
+ /* D3D11_UpdateViewport will set the SDL error if it fails. */
+ result = E_FAIL;
+ goto done;
+ }
+
+done:
+ SAFE_RELEASE(backBuffer);
+ return result;
+}
+
+/* This method is called when the window's size changes. */
+static HRESULT
+D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
+{
+ return D3D11_CreateWindowSizeDependentResources(renderer);
+}
+
+HRESULT
+D3D11_HandleDeviceLost(SDL_Renderer * renderer)
+{
+ HRESULT result = S_OK;
+
+ D3D11_ReleaseAll(renderer);
+
+ result = D3D11_CreateDeviceResources(renderer);
+ if (FAILED(result)) {
+ /* D3D11_CreateDeviceResources will set the SDL error */
+ return result;
+ }
+
+ result = D3D11_UpdateForWindowSizeChange(renderer);
+ if (FAILED(result)) {
+ /* D3D11_UpdateForWindowSizeChange will set the SDL error */
+ return result;
+ }
+
+ /* Let the application know that the device has been reset */
+ {
+ SDL_Event event;
+ event.type = SDL_RENDER_DEVICE_RESET;
+ SDL_PushEvent(&event);
+ }
+
+ return S_OK;
+}
+
+void
+D3D11_Trim(SDL_Renderer * renderer)
+{
+#ifdef __WINRT__
+#if NTDDI_VERSION > NTDDI_WIN8
+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+ HRESULT result = S_OK;
+ IDXGIDevice3 *dxgiDevice = NULL;
+
+ result = ID3D11Device_QueryInterface(data->d3dDevice, &SDL_IID_IDXGIDevice3, &dxgiDevice);
+ if (FAILED(result)) {
+ //WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result);
+ return;
+ }
+
+ IDXGIDevice3_Trim(dxgiDevice);
+ SAFE_RELEASE(dxgiDevice);
+#endif
+#endif
+}
+
+static void
+D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ D3D11_UpdateForWindowSizeChange(renderer);
+ }
+}
+
+static SDL_bool
+D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+
+ if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
+ !GetBlendEquation(colorOperation) ||
+ !GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor) ||
+ !GetBlendEquation(alphaOperation)) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int
+D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_TextureData *textureData;
+ HRESULT result;
+ DXGI_FORMAT textureFormat = SDLPixelFormatToDXGIFormat(texture->format);
+ D3D11_TEXTURE2D_DESC textureDesc;
+ D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
+
+ if (textureFormat == DXGI_FORMAT_UNKNOWN) {
+ return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified",
+ __FUNCTION__, texture->format);
+ }
+
+ textureData = (D3D11_TextureData*) SDL_calloc(1, sizeof(*textureData));
+ if (!textureData) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ textureData->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+
+ texture->driverdata = textureData;
+
+ SDL_zero(textureDesc);
+ textureDesc.Width = texture->w;
+ textureDesc.Height = texture->h;
+ textureDesc.MipLevels = 1;
+ textureDesc.ArraySize = 1;
+ textureDesc.Format = textureFormat;
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.SampleDesc.Quality = 0;
+ textureDesc.MiscFlags = 0;
+
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ textureDesc.Usage = D3D11_USAGE_DYNAMIC;
+ textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ } else {
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.CPUAccessFlags = 0;
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ } else {
+ textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ }
+
+ result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+ &textureDesc,
+ NULL,
+ &textureData->mainTexture
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
+ return -1;
+ }
+
+ if (texture->format == SDL_PIXELFORMAT_YV12 ||
+ texture->format == SDL_PIXELFORMAT_IYUV) {
+ textureData->yuv = SDL_TRUE;
+
+ textureDesc.Width = (textureDesc.Width + 1) / 2;
+ textureDesc.Height = (textureDesc.Height + 1) / 2;
+
+ result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+ &textureDesc,
+ NULL,
+ &textureData->mainTextureU
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
+ return -1;
+ }
+
+ result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+ &textureDesc,
+ NULL,
+ &textureData->mainTextureV
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
+ return -1;
+ }
+ }
+
+ if (texture->format == SDL_PIXELFORMAT_NV12 ||
+ texture->format == SDL_PIXELFORMAT_NV21) {
+ D3D11_TEXTURE2D_DESC nvTextureDesc = textureDesc;
+
+ textureData->nv12 = SDL_TRUE;
+
+ nvTextureDesc.Format = DXGI_FORMAT_R8G8_UNORM;
+ nvTextureDesc.Width = (textureDesc.Width + 1) / 2;
+ nvTextureDesc.Height = (textureDesc.Height + 1) / 2;
+
+ result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+ &nvTextureDesc,
+ NULL,
+ &textureData->mainTextureNV
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
+ return -1;
+ }
+ }
+
+ resourceViewDesc.Format = textureDesc.Format;
+ resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ resourceViewDesc.Texture2D.MostDetailedMip = 0;
+ resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels;
+ result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
+ (ID3D11Resource *)textureData->mainTexture,
+ &resourceViewDesc,
+ &textureData->mainTextureResourceView
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
+ return -1;
+ }
+
+ if (textureData->yuv) {
+ result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
+ (ID3D11Resource *)textureData->mainTextureU,
+ &resourceViewDesc,
+ &textureData->mainTextureResourceViewU
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
+ return -1;
+ }
+ result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
+ (ID3D11Resource *)textureData->mainTextureV,
+ &resourceViewDesc,
+ &textureData->mainTextureResourceViewV
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
+ return -1;
+ }
+ }
+
+ if (textureData->nv12) {
+ D3D11_SHADER_RESOURCE_VIEW_DESC nvResourceViewDesc = resourceViewDesc;
+
+ nvResourceViewDesc.Format = DXGI_FORMAT_R8G8_UNORM;
+
+ result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
+ (ID3D11Resource *)textureData->mainTextureNV,
+ &nvResourceViewDesc,
+ &textureData->mainTextureResourceViewNV
+ );
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
+ return -1;
+ }
+ }
+
+ if (texture->access & SDL_TEXTUREACCESS_TARGET) {
+ D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
+ renderTargetViewDesc.Format = textureDesc.Format;
+ renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ renderTargetViewDesc.Texture2D.MipSlice = 0;
+
+ result = ID3D11Device_CreateRenderTargetView(rendererData->d3dDevice,
+ (ID3D11Resource *)textureData->mainTexture,
+ &renderTargetViewDesc,
+ &textureData->mainTextureRenderTargetView);
+ if (FAILED(result)) {
+ D3D11_DestroyTexture(renderer, texture);
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRenderTargetView"), result);
+ return -1;
+ }
+ }
+
+ return 0;
+}
+
+static void
+D3D11_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture)
+{
+ D3D11_TextureData *data = (D3D11_TextureData *)texture->driverdata;
+
+ if (!data) {
+ return;
+ }
+
+ SAFE_RELEASE(data->mainTexture);
+ SAFE_RELEASE(data->mainTextureResourceView);
+ SAFE_RELEASE(data->mainTextureRenderTargetView);
+ SAFE_RELEASE(data->stagingTexture);
+ SAFE_RELEASE(data->mainTextureU);
+ SAFE_RELEASE(data->mainTextureResourceViewU);
+ SAFE_RELEASE(data->mainTextureV);
+ SAFE_RELEASE(data->mainTextureResourceViewV);
+ SDL_free(data->pixels);
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+static int
+D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *texture, int bpp, int x, int y, int w, int h, const void *pixels, int pitch)
+{
+ ID3D11Texture2D *stagingTexture;
+ const Uint8 *src;
+ Uint8 *dst;
+ int row;
+ UINT length;
+ HRESULT result;
+ D3D11_TEXTURE2D_DESC stagingTextureDesc;
+ D3D11_MAPPED_SUBRESOURCE textureMemory;
+
+ /* Create a 'staging' texture, which will be used to write to a portion of the main texture. */
+ ID3D11Texture2D_GetDesc(texture, &stagingTextureDesc);
+ stagingTextureDesc.Width = w;
+ stagingTextureDesc.Height = h;
+ stagingTextureDesc.BindFlags = 0;
+ stagingTextureDesc.MiscFlags = 0;
+ stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
+ result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+ &stagingTextureDesc,
+ NULL,
+ &stagingTexture);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
+ return -1;
+ }
+
+ /* Get a write-only pointer to data in the staging texture: */
+ result = ID3D11DeviceContext_Map(rendererData->d3dContext,
+ (ID3D11Resource *)stagingTexture,
+ 0,
+ D3D11_MAP_WRITE,
+ 0,
+ &textureMemory
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
+ SAFE_RELEASE(stagingTexture);
+ return -1;
+ }
+
+ src = (const Uint8 *)pixels;
+ dst = textureMemory.pData;
+ length = w * bpp;
+ if (length == pitch && length == textureMemory.RowPitch) {
+ SDL_memcpy(dst, src, length*h);
+ } else {
+ if (length > (UINT)pitch) {
+ length = pitch;
+ }
+ if (length > textureMemory.RowPitch) {
+ length = textureMemory.RowPitch;
+ }
+ for (row = 0; row < h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += textureMemory.RowPitch;
+ }
+ }
+
+ /* Commit the pixel buffer's changes back to the staging texture: */
+ ID3D11DeviceContext_Unmap(rendererData->d3dContext,
+ (ID3D11Resource *)stagingTexture,
+ 0);
+
+ /* Copy the staging texture's contents back to the texture: */
+ ID3D11DeviceContext_CopySubresourceRegion(rendererData->d3dContext,
+ (ID3D11Resource *)texture,
+ 0,
+ x,
+ y,
+ 0,
+ (ID3D11Resource *)stagingTexture,
+ 0,
+ NULL);
+
+ SAFE_RELEASE(stagingTexture);
+
+ return 0;
+}
+
+static int
+D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void * srcPixels,
+ int srcPitch)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
+ D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
+
+ if (!textureData) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch) < 0) {
+ return -1;
+ }
+
+ if (textureData->yuv) {
+ /* Skip to the correct offset into the next texture */
+ srcPixels = (const void*)((const Uint8*)srcPixels + rect->h * srcPitch);
+
+ if (D3D11_UpdateTextureInternal(rendererData, texture->format == SDL_PIXELFORMAT_YV12 ? textureData->mainTextureV : textureData->mainTextureU, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2) < 0) {
+ return -1;
+ }
+
+ /* Skip to the correct offset into the next texture */
+ srcPixels = (const void*)((const Uint8*)srcPixels + ((rect->h + 1) / 2) * ((srcPitch + 1) / 2));
+ if (D3D11_UpdateTextureInternal(rendererData, texture->format == SDL_PIXELFORMAT_YV12 ? textureData->mainTextureU : textureData->mainTextureV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2) < 0) {
+ return -1;
+ }
+ }
+
+ if (textureData->nv12) {
+ /* Skip to the correct offset into the next texture */
+ srcPixels = (const void*)((const Uint8*)srcPixels + rect->h * srcPitch);
+
+ if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, srcPixels, 2*((srcPitch + 1) / 2)) < 0) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+static int
+D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
+ D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
+
+ if (!textureData) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
+ return -1;
+ }
+ if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureU, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
+ return -1;
+ }
+ if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
+ return -1;
+ }
+ return 0;
+}
+
+static int
+D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
+ HRESULT result = S_OK;
+ D3D11_TEXTURE2D_DESC stagingTextureDesc;
+ D3D11_MAPPED_SUBRESOURCE textureMemory;
+
+ if (!textureData) {
+ SDL_SetError("Texture is not currently available");
+ return -1;
+ }
+
+ if (textureData->yuv || textureData->nv12) {
+ /* It's more efficient to upload directly... */
+ if (!textureData->pixels) {
+ textureData->pitch = texture->w;
+ textureData->pixels = (Uint8 *)SDL_malloc((texture->h * textureData->pitch * 3) / 2);
+ if (!textureData->pixels) {
+ return SDL_OutOfMemory();
+ }
+ }
+ textureData->locked_rect = *rect;
+ *pixels =
+ (void *)((Uint8 *)textureData->pixels + rect->y * textureData->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = textureData->pitch;
+ return 0;
+ }
+
+ if (textureData->stagingTexture) {
+ return SDL_SetError("texture is already locked");
+ }
+
+ /* Create a 'staging' texture, which will be used to write to a portion
+ * of the main texture. This is necessary, as Direct3D 11.1 does not
+ * have the ability to write a CPU-bound pixel buffer to a rectangular
+ * subrect of a texture. Direct3D 11.1 can, however, write a pixel
+ * buffer to an entire texture, hence the use of a staging texture.
+ *
+ * TODO, WinRT: consider avoiding the use of a staging texture in D3D11_LockTexture if/when the entire texture is being updated
+ */
+ ID3D11Texture2D_GetDesc(textureData->mainTexture, &stagingTextureDesc);
+ stagingTextureDesc.Width = rect->w;
+ stagingTextureDesc.Height = rect->h;
+ stagingTextureDesc.BindFlags = 0;
+ stagingTextureDesc.MiscFlags = 0;
+ stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
+ result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+ &stagingTextureDesc,
+ NULL,
+ &textureData->stagingTexture);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
+ return -1;
+ }
+
+ /* Get a write-only pointer to data in the staging texture: */
+ result = ID3D11DeviceContext_Map(rendererData->d3dContext,
+ (ID3D11Resource *)textureData->stagingTexture,
+ 0,
+ D3D11_MAP_WRITE,
+ 0,
+ &textureMemory
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
+ SAFE_RELEASE(textureData->stagingTexture);
+ return -1;
+ }
+
+ /* Make note of where the staging texture will be written to
+ * (on a call to SDL_UnlockTexture):
+ */
+ textureData->lockedTexturePositionX = rect->x;
+ textureData->lockedTexturePositionY = rect->y;
+
+ /* Make sure the caller has information on the texture's pixel buffer,
+ * then return:
+ */
+ *pixels = textureMemory.pData;
+ *pitch = textureMemory.RowPitch;
+ return 0;
+}
+
+static void
+D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
+
+ if (!textureData) {
+ return;
+ }
+
+ if (textureData->yuv || textureData->nv12) {
+ const SDL_Rect *rect = &textureData->locked_rect;
+ void *pixels =
+ (void *) ((Uint8 *) textureData->pixels + rect->y * textureData->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ D3D11_UpdateTexture(renderer, texture, rect, pixels, textureData->pitch);
+ return;
+ }
+
+ /* Commit the pixel buffer's changes back to the staging texture: */
+ ID3D11DeviceContext_Unmap(rendererData->d3dContext,
+ (ID3D11Resource *)textureData->stagingTexture,
+ 0);
+
+ /* Copy the staging texture's contents back to the main texture: */
+ ID3D11DeviceContext_CopySubresourceRegion(rendererData->d3dContext,
+ (ID3D11Resource *)textureData->mainTexture,
+ 0,
+ textureData->lockedTexturePositionX,
+ textureData->lockedTexturePositionY,
+ 0,
+ (ID3D11Resource *)textureData->stagingTexture,
+ 0,
+ NULL);
+
+ SAFE_RELEASE(textureData->stagingTexture);
+}
+
+static int
+D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_TextureData *textureData = NULL;
+
+ if (texture == NULL) {
+ rendererData->currentOffscreenRenderTargetView = NULL;
+ return 0;
+ }
+
+ textureData = (D3D11_TextureData *) texture->driverdata;
+
+ if (!textureData->mainTextureRenderTargetView) {
+ return SDL_SetError("specified texture is not a render target");
+ }
+
+ rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;
+
+ return 0;
+}
+
+static void
+D3D11_SetModelMatrix(SDL_Renderer *renderer, const Float4X4 *matrix)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+
+ if (matrix) {
+ data->vertexShaderConstantsData.model = *matrix;
+ } else {
+ data->vertexShaderConstantsData.model = MatrixIdentity();
+ }
+
+ ID3D11DeviceContext_UpdateSubresource(data->d3dContext,
+ (ID3D11Resource *)data->vertexShaderConstants,
+ 0,
+ NULL,
+ &data->vertexShaderConstantsData,
+ 0,
+ 0
+ );
+}
+
+static int
+D3D11_UpdateViewport(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ Float4X4 projection;
+ Float4X4 view;
+ SDL_FRect orientationAlignedViewport;
+ BOOL swapDimensions;
+ D3D11_VIEWPORT viewport;
+ const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
+
+ if (renderer->viewport.w == 0 || renderer->viewport.h == 0) {
+ /* If the viewport is empty, assume that it is because
+ * SDL_CreateRenderer is calling it, and will call it again later
+ * with a non-empty viewport.
+ */
+ /* SDL_Log("%s, no viewport was set!\n", __FUNCTION__); */
+ return 0;
+ }
+
+ /* Make sure the SDL viewport gets rotated to that of the physical display's rotation.
+ * Keep in mind here that the Y-axis will be been inverted (from Direct3D's
+ * default coordinate system) so rotations will be done in the opposite
+ * direction of the DXGI_MODE_ROTATION enumeration.
+ */
+ switch (rotation) {
+ case DXGI_MODE_ROTATION_IDENTITY:
+ projection = MatrixIdentity();
+ break;
+ case DXGI_MODE_ROTATION_ROTATE270:
+ projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f));
+ break;
+ case DXGI_MODE_ROTATION_ROTATE180:
+ projection = MatrixRotationZ(SDL_static_cast(float, M_PI));
+ break;
+ case DXGI_MODE_ROTATION_ROTATE90:
+ projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f));
+ break;
+ default:
+ return SDL_SetError("An unknown DisplayOrientation is being used");
+ }
+
+ /* Update the view matrix */
+ view.m[0][0] = 2.0f / renderer->viewport.w;
+ view.m[0][1] = 0.0f;
+ view.m[0][2] = 0.0f;
+ view.m[0][3] = 0.0f;
+ view.m[1][0] = 0.0f;
+ view.m[1][1] = -2.0f / renderer->viewport.h;
+ view.m[1][2] = 0.0f;
+ view.m[1][3] = 0.0f;
+ view.m[2][0] = 0.0f;
+ view.m[2][1] = 0.0f;
+ view.m[2][2] = 1.0f;
+ view.m[2][3] = 0.0f;
+ view.m[3][0] = -1.0f;
+ view.m[3][1] = 1.0f;
+ view.m[3][2] = 0.0f;
+ view.m[3][3] = 1.0f;
+
+ /* Combine the projection + view matrix together now, as both only get
+ * set here (as of this writing, on Dec 26, 2013). When done, store it
+ * for eventual transfer to the GPU.
+ */
+ data->vertexShaderConstantsData.projectionAndView = MatrixMultiply(
+ view,
+ projection);
+
+ /* Reset the model matrix */
+ D3D11_SetModelMatrix(renderer, NULL);
+
+ /* Update the Direct3D viewport, which seems to be aligned to the
+ * swap buffer's coordinate space, which is always in either
+ * a landscape mode, for all Windows 8/RT devices, or a portrait mode,
+ * for Windows Phone devices.
+ */
+ swapDimensions = D3D11_IsDisplayRotated90Degrees(rotation);
+ if (swapDimensions) {
+ orientationAlignedViewport.x = (float) renderer->viewport.y;
+ orientationAlignedViewport.y = (float) renderer->viewport.x;
+ orientationAlignedViewport.w = (float) renderer->viewport.h;
+ orientationAlignedViewport.h = (float) renderer->viewport.w;
+ } else {
+ orientationAlignedViewport.x = (float) renderer->viewport.x;
+ orientationAlignedViewport.y = (float) renderer->viewport.y;
+ orientationAlignedViewport.w = (float) renderer->viewport.w;
+ orientationAlignedViewport.h = (float) renderer->viewport.h;
+ }
+ /* TODO, WinRT: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped) */
+
+ viewport.TopLeftX = orientationAlignedViewport.x;
+ viewport.TopLeftY = orientationAlignedViewport.y;
+ viewport.Width = orientationAlignedViewport.w;
+ viewport.Height = orientationAlignedViewport.h;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ /* SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}\n", __FUNCTION__, viewport.TopLeftX, viewport.TopLeftY, viewport.Width, viewport.Height); */
+ ID3D11DeviceContext_RSSetViewports(data->d3dContext, 1, &viewport);
+
+ return 0;
+}
+
+static int
+D3D11_UpdateClipRect(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+
+ if (!renderer->clipping_enabled) {
+ ID3D11DeviceContext_RSSetScissorRects(data->d3dContext, 0, NULL);
+ } else {
+ D3D11_RECT scissorRect;
+ if (D3D11_GetViewportAlignedD3DRect(renderer, &renderer->clip_rect, &scissorRect, TRUE) != 0) {
+ /* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
+ return -1;
+ }
+ ID3D11DeviceContext_RSSetScissorRects(data->d3dContext, 1, &scissorRect);
+ }
+
+ return 0;
+}
+
+static void
+D3D11_ReleaseMainRenderTargetView(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+ ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext, 0, NULL, NULL);
+ SAFE_RELEASE(data->mainRenderTargetView);
+}
+
+static ID3D11RenderTargetView *
+D3D11_GetCurrentRenderTargetView(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ if (data->currentOffscreenRenderTargetView) {
+ return data->currentOffscreenRenderTargetView;
+ } else {
+ return data->mainRenderTargetView;
+ }
+}
+
+static int
+D3D11_RenderClear(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ const float colorRGBA[] = {
+ (renderer->r / 255.0f),
+ (renderer->g / 255.0f),
+ (renderer->b / 255.0f),
+ (renderer->a / 255.0f)
+ };
+ ID3D11DeviceContext_ClearRenderTargetView(data->d3dContext,
+ D3D11_GetCurrentRenderTargetView(renderer),
+ colorRGBA
+ );
+ return 0;
+}
+
+static int
+D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
+ const void * vertexData, size_t dataSizeInBytes)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_BUFFER_DESC vertexBufferDesc;
+ HRESULT result = S_OK;
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+ const UINT stride = sizeof(VertexPositionColor);
+ const UINT offset = 0;
+
+ if (rendererData->vertexBuffer) {
+ ID3D11Buffer_GetDesc(rendererData->vertexBuffer, &vertexBufferDesc);
+ } else {
+ SDL_zero(vertexBufferDesc);
+ }
+
+ if (rendererData->vertexBuffer && vertexBufferDesc.ByteWidth >= dataSizeInBytes) {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = ID3D11DeviceContext_Map(rendererData->d3dContext,
+ (ID3D11Resource *)rendererData->vertexBuffer,
+ 0,
+ D3D11_MAP_WRITE_DISCARD,
+ 0,
+ &mappedResource
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [vertex buffer]"), result);
+ return -1;
+ }
+ SDL_memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
+ ID3D11DeviceContext_Unmap(rendererData->d3dContext, (ID3D11Resource *)rendererData->vertexBuffer, 0);
+ } else {
+ SAFE_RELEASE(rendererData->vertexBuffer);
+
+ vertexBufferDesc.ByteWidth = (UINT) dataSizeInBytes;
+ vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ SDL_zero(vertexBufferData);
+ vertexBufferData.pSysMem = vertexData;
+ vertexBufferData.SysMemPitch = 0;
+ vertexBufferData.SysMemSlicePitch = 0;
+
+ result = ID3D11Device_CreateBuffer(rendererData->d3dDevice,
+ &vertexBufferDesc,
+ &vertexBufferData,
+ &rendererData->vertexBuffer
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex buffer]"), result);
+ return -1;
+ }
+
+ ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
+ 0,
+ 1,
+ &rendererData->vertexBuffer,
+ &stride,
+ &offset
+ );
+ }
+
+ return 0;
+}
+
+static void
+D3D11_RenderStartDrawOp(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
+ ID3D11RasterizerState *rasterizerState;
+ ID3D11RenderTargetView *renderTargetView = D3D11_GetCurrentRenderTargetView(renderer);
+ if (renderTargetView != rendererData->currentRenderTargetView) {
+ ID3D11DeviceContext_OMSetRenderTargets(rendererData->d3dContext,
+ 1,
+ &renderTargetView,
+ NULL
+ );
+ rendererData->currentRenderTargetView = renderTargetView;
+ }
+
+ if (!renderer->clipping_enabled) {
+ rasterizerState = rendererData->mainRasterizer;
+ } else {
+ rasterizerState = rendererData->clippedRasterizer;
+ }
+ if (rasterizerState != rendererData->currentRasterizerState) {
+ ID3D11DeviceContext_RSSetState(rendererData->d3dContext, rasterizerState);
+ rendererData->currentRasterizerState = rasterizerState;
+ }
+}
+
+static void
+D3D11_RenderSetBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
+ ID3D11BlendState *blendState = NULL;
+ if (blendMode != SDL_BLENDMODE_NONE) {
+ int i;
+ for (i = 0; i < rendererData->blendModesCount; ++i) {
+ if (blendMode == rendererData->blendModes[i].blendMode) {
+ blendState = rendererData->blendModes[i].blendState;
+ break;
+ }
+ }
+ if (!blendState) {
+ if (D3D11_CreateBlendState(renderer, blendMode)) {
+ /* Successfully created the blend state, try again */
+ D3D11_RenderSetBlendMode(renderer, blendMode);
+ }
+ return;
+ }
+ }
+ if (blendState != rendererData->currentBlendState) {
+ ID3D11DeviceContext_OMSetBlendState(rendererData->d3dContext, blendState, 0, 0xFFFFFFFF);
+ rendererData->currentBlendState = blendState;
+ }
+}
+
+static void
+D3D11_SetPixelShader(SDL_Renderer * renderer,
+ ID3D11PixelShader * shader,
+ int numShaderResources,
+ ID3D11ShaderResourceView ** shaderResources,
+ ID3D11SamplerState * sampler)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ ID3D11ShaderResourceView *shaderResource;
+ if (shader != rendererData->currentShader) {
+ ID3D11DeviceContext_PSSetShader(rendererData->d3dContext, shader, NULL, 0);
+ rendererData->currentShader = shader;
+ }
+ if (numShaderResources > 0) {
+ shaderResource = shaderResources[0];
+ } else {
+ shaderResource = NULL;
+ }
+ if (shaderResource != rendererData->currentShaderResource) {
+ ID3D11DeviceContext_PSSetShaderResources(rendererData->d3dContext, 0, numShaderResources, shaderResources);
+ rendererData->currentShaderResource = shaderResource;
+ }
+ if (sampler != rendererData->currentSampler) {
+ ID3D11DeviceContext_PSSetSamplers(rendererData->d3dContext, 0, 1, &sampler);
+ rendererData->currentSampler = sampler;
+ }
+}
+
+static void
+D3D11_RenderFinishDrawOp(SDL_Renderer * renderer,
+ D3D11_PRIMITIVE_TOPOLOGY primitiveTopology,
+ UINT vertexCount)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+
+ ID3D11DeviceContext_IASetPrimitiveTopology(rendererData->d3dContext, primitiveTopology);
+ ID3D11DeviceContext_Draw(rendererData->d3dContext, vertexCount, 0);
+}
+
+static int
+D3D11_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ float r, g, b, a;
+ VertexPositionColor *vertices;
+ int i;
+
+ r = (float)(renderer->r / 255.0f);
+ g = (float)(renderer->g / 255.0f);
+ b = (float)(renderer->b / 255.0f);
+ a = (float)(renderer->a / 255.0f);
+
+ vertices = SDL_stack_alloc(VertexPositionColor, count);
+ for (i = 0; i < count; ++i) {
+ const VertexPositionColor v = { { points[i].x + 0.5f, points[i].y + 0.5f, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
+ vertices[i] = v;
+ }
+
+ D3D11_RenderStartDrawOp(renderer);
+ D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
+ if (D3D11_UpdateVertexBuffer(renderer, vertices, (unsigned int)count * sizeof(VertexPositionColor)) != 0) {
+ SDL_stack_free(vertices);
+ return -1;
+ }
+
+ D3D11_SetPixelShader(
+ renderer,
+ rendererData->pixelShaders[SHADER_SOLID],
+ 0,
+ NULL,
+ NULL);
+
+ D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, count);
+ SDL_stack_free(vertices);
+ return 0;
+}
+
+static int
+D3D11_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ float r, g, b, a;
+ VertexPositionColor *vertices;
+ int i;
+
+ r = (float)(renderer->r / 255.0f);
+ g = (float)(renderer->g / 255.0f);
+ b = (float)(renderer->b / 255.0f);
+ a = (float)(renderer->a / 255.0f);
+
+ vertices = SDL_stack_alloc(VertexPositionColor, count);
+ for (i = 0; i < count; ++i) {
+ const VertexPositionColor v = { { points[i].x + 0.5f, points[i].y + 0.5f, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
+ vertices[i] = v;
+ }
+
+ D3D11_RenderStartDrawOp(renderer);
+ D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
+ if (D3D11_UpdateVertexBuffer(renderer, vertices, (unsigned int)count * sizeof(VertexPositionColor)) != 0) {
+ SDL_stack_free(vertices);
+ return -1;
+ }
+
+ D3D11_SetPixelShader(
+ renderer,
+ rendererData->pixelShaders[SHADER_SOLID],
+ 0,
+ NULL,
+ NULL);
+
+ D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, count);
+
+ if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
+ ID3D11DeviceContext_IASetPrimitiveTopology(rendererData->d3dContext, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+ ID3D11DeviceContext_Draw(rendererData->d3dContext, 1, count - 1);
+ }
+
+ SDL_stack_free(vertices);
+ return 0;
+}
+
+static int
+D3D11_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ float r, g, b, a;
+ int i;
+
+ r = (float)(renderer->r / 255.0f);
+ g = (float)(renderer->g / 255.0f);
+ b = (float)(renderer->b / 255.0f);
+ a = (float)(renderer->a / 255.0f);
+
+ for (i = 0; i < count; ++i) {
+ VertexPositionColor vertices[] = {
+ { { rects[i].x, rects[i].y, 0.0f }, { 0.0f, 0.0f}, {r, g, b, a} },
+ { { rects[i].x, rects[i].y + rects[i].h, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } },
+ { { rects[i].x + rects[i].w, rects[i].y, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } },
+ { { rects[i].x + rects[i].w, rects[i].y + rects[i].h, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } },
+ };
+
+ D3D11_RenderStartDrawOp(renderer);
+ D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
+ if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
+ return -1;
+ }
+
+ D3D11_SetPixelShader(
+ renderer,
+ rendererData->pixelShaders[SHADER_SOLID],
+ 0,
+ NULL,
+ NULL);
+
+ D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, SDL_arraysize(vertices));
+ }
+
+ return 0;
+}
+
+static int
+D3D11_RenderSetupSampler(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+ D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
+ ID3D11SamplerState *textureSampler;
+
+ switch (textureData->scaleMode) {
+ case D3D11_FILTER_MIN_MAG_MIP_POINT:
+ textureSampler = rendererData->nearestPixelSampler;
+ break;
+ case D3D11_FILTER_MIN_MAG_MIP_LINEAR:
+ textureSampler = rendererData->linearSampler;
+ break;
+ default:
+ return SDL_SetError("Unknown scale mode: %d\n", textureData->scaleMode);
+ }
+
+ if (textureData->yuv) {
+ ID3D11ShaderResourceView *shaderResources[] = {
+ textureData->mainTextureResourceView,
+ textureData->mainTextureResourceViewU,
+ textureData->mainTextureResourceViewV
+ };
+ D3D11_Shader shader;
+
+ switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ shader = SHADER_YUV_JPEG;
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ shader = SHADER_YUV_BT601;
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ shader = SHADER_YUV_BT709;
+ break;
+ default:
+ return SDL_SetError("Unsupported YUV conversion mode");
+ }
+
+ D3D11_SetPixelShader(
+ renderer,
+ rendererData->pixelShaders[shader],
+ SDL_arraysize(shaderResources),
+ shaderResources,
+ textureSampler);
+
+ } else if (textureData->nv12) {
+ ID3D11ShaderResourceView *shaderResources[] = {
+ textureData->mainTextureResourceView,
+ textureData->mainTextureResourceViewNV,
+ };
+ D3D11_Shader shader;
+
+ switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_JPEG : SHADER_NV21_JPEG;
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_BT601 : SHADER_NV21_BT601;
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_BT709 : SHADER_NV21_BT709;
+ break;
+ default:
+ return SDL_SetError("Unsupported YUV conversion mode");
+ }
+
+ D3D11_SetPixelShader(
+ renderer,
+ rendererData->pixelShaders[shader],
+ SDL_arraysize(shaderResources),
+ shaderResources,
+ textureSampler);
+
+ } else {
+ D3D11_SetPixelShader(
+ renderer,
+ rendererData->pixelShaders[SHADER_RGB],
+ 1,
+ &textureData->mainTextureResourceView,
+ textureSampler);
+ }
+
+ return 0;
+}
+
+static int
+D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ float minu, maxu, minv, maxv;
+ Float4 color;
+ VertexPositionColor vertices[4];
+
+ D3D11_RenderStartDrawOp(renderer);
+ D3D11_RenderSetBlendMode(renderer, texture->blendMode);
+
+ minu = (float) srcrect->x / texture->w;
+ maxu = (float) (srcrect->x + srcrect->w) / texture->w;
+ minv = (float) srcrect->y / texture->h;
+ maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+
+ color.x = 1.0f; /* red */
+ color.y = 1.0f; /* green */
+ color.z = 1.0f; /* blue */
+ color.w = 1.0f; /* alpha */
+ if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
+ color.x = (float)(texture->r / 255.0f); /* red */
+ color.y = (float)(texture->g / 255.0f); /* green */
+ color.z = (float)(texture->b / 255.0f); /* blue */
+ }
+ if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
+ color.w = (float)(texture->a / 255.0f); /* alpha */
+ }
+
+ vertices[0].pos.x = dstrect->x;
+ vertices[0].pos.y = dstrect->y;
+ vertices[0].pos.z = 0.0f;
+ vertices[0].tex.x = minu;
+ vertices[0].tex.y = minv;
+ vertices[0].color = color;
+
+ vertices[1].pos.x = dstrect->x;
+ vertices[1].pos.y = dstrect->y + dstrect->h;
+ vertices[1].pos.z = 0.0f;
+ vertices[1].tex.x = minu;
+ vertices[1].tex.y = maxv;
+ vertices[1].color = color;
+
+ vertices[2].pos.x = dstrect->x + dstrect->w;
+ vertices[2].pos.y = dstrect->y;
+ vertices[2].pos.z = 0.0f;
+ vertices[2].tex.x = maxu;
+ vertices[2].tex.y = minv;
+ vertices[2].color = color;
+
+ vertices[3].pos.x = dstrect->x + dstrect->w;
+ vertices[3].pos.y = dstrect->y + dstrect->h;
+ vertices[3].pos.z = 0.0f;
+ vertices[3].tex.x = maxu;
+ vertices[3].tex.y = maxv;
+ vertices[3].color = color;
+
+ if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
+ return -1;
+ }
+
+ if (D3D11_RenderSetupSampler(renderer, texture) < 0) {
+ return -1;
+ }
+
+ D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, sizeof(vertices) / sizeof(VertexPositionColor));
+
+ return 0;
+}
+
+static int
+D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
+{
+ float minu, maxu, minv, maxv;
+ Float4 color;
+ Float4X4 modelMatrix;
+ float minx, maxx, miny, maxy;
+ VertexPositionColor vertices[4];
+
+ D3D11_RenderStartDrawOp(renderer);
+ D3D11_RenderSetBlendMode(renderer, texture->blendMode);
+
+ minu = (float) srcrect->x / texture->w;
+ maxu = (float) (srcrect->x + srcrect->w) / texture->w;
+ minv = (float) srcrect->y / texture->h;
+ maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+
+ color.x = 1.0f; /* red */
+ color.y = 1.0f; /* green */
+ color.z = 1.0f; /* blue */
+ color.w = 1.0f; /* alpha */
+ if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
+ color.x = (float)(texture->r / 255.0f); /* red */
+ color.y = (float)(texture->g / 255.0f); /* green */
+ color.z = (float)(texture->b / 255.0f); /* blue */
+ }
+ if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
+ color.w = (float)(texture->a / 255.0f); /* alpha */
+ }
+
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ float tmp = maxu;
+ maxu = minu;
+ minu = tmp;
+ }
+ if (flip & SDL_FLIP_VERTICAL) {
+ float tmp = maxv;
+ maxv = minv;
+ minv = tmp;
+ }
+
+ modelMatrix = MatrixMultiply(
+ MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
+ MatrixTranslation(dstrect->x + center->x, dstrect->y + center->y, 0)
+ );
+ D3D11_SetModelMatrix(renderer, &modelMatrix);
+
+ minx = -center->x;
+ maxx = dstrect->w - center->x;
+ miny = -center->y;
+ maxy = dstrect->h - center->y;
+
+ vertices[0].pos.x = minx;
+ vertices[0].pos.y = miny;
+ vertices[0].pos.z = 0.0f;
+ vertices[0].tex.x = minu;
+ vertices[0].tex.y = minv;
+ vertices[0].color = color;
+
+ vertices[1].pos.x = minx;
+ vertices[1].pos.y = maxy;
+ vertices[1].pos.z = 0.0f;
+ vertices[1].tex.x = minu;
+ vertices[1].tex.y = maxv;
+ vertices[1].color = color;
+
+ vertices[2].pos.x = maxx;
+ vertices[2].pos.y = miny;
+ vertices[2].pos.z = 0.0f;
+ vertices[2].tex.x = maxu;
+ vertices[2].tex.y = minv;
+ vertices[2].color = color;
+
+ vertices[3].pos.x = maxx;
+ vertices[3].pos.y = maxy;
+ vertices[3].pos.z = 0.0f;
+ vertices[3].tex.x = maxu;
+ vertices[3].tex.y = maxv;
+ vertices[3].color = color;
+
+ if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
+ return -1;
+ }
+
+ if (D3D11_RenderSetupSampler(renderer, texture) < 0) {
+ return -1;
+ }
+
+ D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, sizeof(vertices) / sizeof(VertexPositionColor));
+
+ D3D11_SetModelMatrix(renderer, NULL);
+
+ return 0;
+}
+
+static int
+D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch)
+{
+ D3D11_RenderData * data = (D3D11_RenderData *) renderer->driverdata;
+ ID3D11Texture2D *backBuffer = NULL;
+ ID3D11Texture2D *stagingTexture = NULL;
+ HRESULT result;
+ int status = -1;
+ D3D11_TEXTURE2D_DESC stagingTextureDesc;
+ D3D11_RECT srcRect = {0, 0, 0, 0};
+ D3D11_BOX srcBox;
+ D3D11_MAPPED_SUBRESOURCE textureMemory;
+
+ /* Retrieve a pointer to the back buffer: */
+ result = IDXGISwapChain_GetBuffer(data->swapChain,
+ 0,
+ &SDL_IID_ID3D11Texture2D,
+ (void **)&backBuffer
+ );
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::GetBuffer [get back buffer]"), result);
+ goto done;
+ }
+
+ /* Create a staging texture to copy the screen's data to: */
+ ID3D11Texture2D_GetDesc(backBuffer, &stagingTextureDesc);
+ stagingTextureDesc.Width = rect->w;
+ stagingTextureDesc.Height = rect->h;
+ stagingTextureDesc.BindFlags = 0;
+ stagingTextureDesc.MiscFlags = 0;
+ stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
+ result = ID3D11Device_CreateTexture2D(data->d3dDevice,
+ &stagingTextureDesc,
+ NULL,
+ &stagingTexture);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
+ goto done;
+ }
+
+ /* Copy the desired portion of the back buffer to the staging texture: */
+ if (D3D11_GetViewportAlignedD3DRect(renderer, rect, &srcRect, FALSE) != 0) {
+ /* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
+ goto done;
+ }
+
+ srcBox.left = srcRect.left;
+ srcBox.right = srcRect.right;
+ srcBox.top = srcRect.top;
+ srcBox.bottom = srcRect.bottom;
+ srcBox.front = 0;
+ srcBox.back = 1;
+ ID3D11DeviceContext_CopySubresourceRegion(data->d3dContext,
+ (ID3D11Resource *)stagingTexture,
+ 0,
+ 0, 0, 0,
+ (ID3D11Resource *)backBuffer,
+ 0,
+ &srcBox);
+
+ /* Map the staging texture's data to CPU-accessible memory: */
+ result = ID3D11DeviceContext_Map(data->d3dContext,
+ (ID3D11Resource *)stagingTexture,
+ 0,
+ D3D11_MAP_READ,
+ 0,
+ &textureMemory);
+ if (FAILED(result)) {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
+ goto done;
+ }
+
+ /* Copy the data into the desired buffer, converting pixels to the
+ * desired format at the same time:
+ */
+ if (SDL_ConvertPixels(
+ rect->w, rect->h,
+ D3D11_DXGIFormatToSDLPixelFormat(stagingTextureDesc.Format),
+ textureMemory.pData,
+ textureMemory.RowPitch,
+ format,
+ pixels,
+ pitch) != 0) {
+ /* When SDL_ConvertPixels fails, it'll have already set the format.
+ * Get the error message, and attach some extra data to it.
+ */
+ char errorMessage[1024];
+ SDL_snprintf(errorMessage, sizeof(errorMessage), "%s, Convert Pixels failed: %s", __FUNCTION__, SDL_GetError());
+ SDL_SetError("%s", errorMessage);
+ goto done;
+ }
+
+ /* Unmap the texture: */
+ ID3D11DeviceContext_Unmap(data->d3dContext,
+ (ID3D11Resource *)stagingTexture,
+ 0);
+
+ status = 0;
+
+done:
+ SAFE_RELEASE(backBuffer);
+ SAFE_RELEASE(stagingTexture);
+ return status;
+}
+
+static void
+D3D11_RenderPresent(SDL_Renderer * renderer)
+{
+ D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+ UINT syncInterval;
+ UINT presentFlags;
+ HRESULT result;
+ DXGI_PRESENT_PARAMETERS parameters;
+
+ SDL_zero(parameters);
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ syncInterval = 1;
+ presentFlags = 0;
+ result = IDXGISwapChain_Present(data->swapChain, syncInterval, presentFlags);
+#else
+ if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
+ syncInterval = 1;
+ presentFlags = 0;
+ } else {
+ syncInterval = 0;
+ presentFlags = DXGI_PRESENT_DO_NOT_WAIT;
+ }
+
+ /* The application may optionally specify "dirty" or "scroll"
+ * rects to improve efficiency in certain scenarios.
+ * This option is not available on Windows Phone 8, to note.
+ */
+ result = IDXGISwapChain1_Present1(data->swapChain, syncInterval, presentFlags, &parameters);
+#endif
+
+ /* Discard the contents of the render target.
+ * This is a valid operation only when the existing contents will be entirely
+ * overwritten. If dirty or scroll rects are used, this call should be removed.
+ */
+ ID3D11DeviceContext1_DiscardView(data->d3dContext, (ID3D11View*)data->mainRenderTargetView);
+
+ /* When the present flips, it unbinds the current view, so bind it again on the next draw call */
+ data->currentRenderTargetView = NULL;
+
+ if (FAILED(result) && result != DXGI_ERROR_WAS_STILL_DRAWING) {
+ /* If the device was removed either by a disconnect or a driver upgrade, we
+ * must recreate all device resources.
+ *
+ * TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvage debug info from users' machines
+ */
+ if ( result == DXGI_ERROR_DEVICE_REMOVED ) {
+ D3D11_HandleDeviceLost(renderer);
+ } else if (result == DXGI_ERROR_INVALID_CALL) {
+ /* We probably went through a fullscreen <-> windowed transition */
+ D3D11_CreateWindowSizeDependentResources(renderer);
+ } else {
+ WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
+ }
+ }
+}
+
+#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.cpp b/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
new file mode 100644
index 0000000..2f2c3e5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
@@ -0,0 +1,116 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
+
+#include "SDL_syswm.h"
+#include "../../video/winrt/SDL_winrtvideo_cpp.h"
+extern "C" {
+#include "../SDL_sysrender.h"
+}
+
+#include <windows.ui.core.h>
+#include <windows.graphics.display.h>
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+#include <windows.ui.xaml.media.dxinterop.h>
+#endif
+
+using namespace Windows::UI::Core;
+using namespace Windows::Graphics::Display;
+
+#include <DXGI.h>
+
+#include "SDL_render_winrt.h"
+
+
+extern "C" void *
+D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
+{
+ SDL_Window * sdlWindow = renderer->window;
+ if ( ! renderer->window ) {
+ return NULL;
+ }
+
+ SDL_SysWMinfo sdlWindowInfo;
+ SDL_VERSION(&sdlWindowInfo.version);
+ if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
+ return NULL;
+ }
+
+ if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
+ return NULL;
+ }
+
+ if (!sdlWindowInfo.info.winrt.window) {
+ return NULL;
+ }
+
+ ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
+ if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
+ return NULL;
+ }
+
+ IUnknown *coreWindowAsIUnknown = NULL;
+ coreWindow->QueryInterface(&coreWindowAsIUnknown);
+ coreWindow->Release();
+
+ return coreWindowAsIUnknown;
+}
+
+extern "C" DXGI_MODE_ROTATION
+D3D11_GetCurrentRotation()
+{
+ const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
+
+ switch (currentOrientation) {
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ /* Windows Phone rotations */
+ case DisplayOrientations::Landscape:
+ return DXGI_MODE_ROTATION_ROTATE90;
+ case DisplayOrientations::Portrait:
+ return DXGI_MODE_ROTATION_IDENTITY;
+ case DisplayOrientations::LandscapeFlipped:
+ return DXGI_MODE_ROTATION_ROTATE270;
+ case DisplayOrientations::PortraitFlipped:
+ return DXGI_MODE_ROTATION_ROTATE180;
+#else
+ /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
+ case DisplayOrientations::Landscape:
+ return DXGI_MODE_ROTATION_IDENTITY;
+ case DisplayOrientations::Portrait:
+ return DXGI_MODE_ROTATION_ROTATE270;
+ case DisplayOrientations::LandscapeFlipped:
+ return DXGI_MODE_ROTATION_ROTATE180;
+ case DisplayOrientations::PortraitFlipped:
+ return DXGI_MODE_ROTATION_ROTATE90;
+#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
+ }
+
+ return DXGI_MODE_ROTATION_IDENTITY;
+}
+
+
+#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.h b/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.h
new file mode 100644
index 0000000..7bb8fb7
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d11/SDL_render_winrt.h
@@ -0,0 +1,40 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
+
+#include "SDL_render.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer);
+DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.c b/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.c
new file mode 100644
index 0000000..f1277b9
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.c
@@ -0,0 +1,1957 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
+
+#include "SDL_stdinc.h"
+
+#define COBJMACROS
+#include "../../core/windows/SDL_windows.h"
+#include <d3d11_1.h>
+
+#include "SDL_shaders_d3d11.h"
+
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+
+
+/* Direct3D 11.x shaders
+
+ SDL's shaders are compiled into SDL itself, to simplify distribution.
+
+ All Direct3D 11.x shaders were compiled with the following:
+
+ fxc /E"main" /T "<TYPE>" /Fo"<OUTPUT FILE>" "<INPUT FILE>"
+
+ Variables:
+ - <TYPE>: the type of shader. A table of utilized shader types is
+ listed below.
+ - <OUTPUT FILE>: where to store compiled output
+ - <INPUT FILE>: where to read shader source code from
+
+ Shader types:
+ - ps_4_0_level_9_1: Pixel shader for Windows 8+, including Windows RT
+ - vs_4_0_level_9_1: Vertex shader for Windows 8+, including Windows RT
+ - ps_4_0_level_9_3: Pixel shader for Windows Phone 8
+ - vs_4_0_level_9_3: Vertex shader for Windows Phone 8
+
+
+ Shader object code was converted to a list of DWORDs via the following
+ *nix style command (available separately from Windows + MSVC):
+
+ hexdump -v -e '6/4 "0x%08.8x, " "\n"' <FILE>
+ */
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#define D3D11_USE_SHADER_MODEL_4_0_level_9_3
+#else
+#define D3D11_USE_SHADER_MODEL_4_0_level_9_1
+#endif
+
+/* The color-only-rendering pixel shader:
+
+ --- D3D11_PixelShader_Colors.hlsl ---
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ return input.color;
+ }
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_Colors[] = {
+ 0x43425844, 0xd74c28fe, 0xa1eb8804, 0x269d512a, 0x7699723d, 0x00000001,
+ 0x00000240, 0x00000006, 0x00000038, 0x00000084, 0x000000c4, 0x00000140,
+ 0x00000198, 0x0000020c, 0x396e6f41, 0x00000044, 0x00000044, 0xffff0200,
+ 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
+ 0x00240000, 0xffff0200, 0x0200001f, 0x80000000, 0xb00f0001, 0x02000001,
+ 0x800f0800, 0xb0e40001, 0x0000ffff, 0x52444853, 0x00000038, 0x00000040,
+ 0x0000000e, 0x03001062, 0x001010f2, 0x00000002, 0x03000065, 0x001020f2,
+ 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x00000050, 0x00000000, 0x00000000,
+ 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d,
+ 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072,
+ 0x6c69706d, 0x39207265, 0x2e30332e, 0x30303239, 0x3336312e, 0xab003438,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000003, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_Colors[] = {
+ 0x43425844, 0x93f6ccfc, 0x5f919270, 0x7a11aa4f, 0x9148e931, 0x00000001,
+ 0x00000240, 0x00000006, 0x00000038, 0x00000084, 0x000000c4, 0x00000140,
+ 0x00000198, 0x0000020c, 0x396e6f41, 0x00000044, 0x00000044, 0xffff0200,
+ 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
+ 0x00240000, 0xffff0201, 0x0200001f, 0x80000000, 0xb00f0001, 0x02000001,
+ 0x800f0800, 0xb0e40001, 0x0000ffff, 0x52444853, 0x00000038, 0x00000040,
+ 0x0000000e, 0x03001062, 0x001010f2, 0x00000002, 0x03000065, 0x001020f2,
+ 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x00000050, 0x00000000, 0x00000000,
+ 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d,
+ 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072,
+ 0x6c69706d, 0x39207265, 0x2e30332e, 0x30303239, 0x3336312e, 0xab003438,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000003, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'colors' pixel shader is not defined."
+#endif
+
+/* The texture-rendering pixel shader:
+
+ --- D3D11_PixelShader_Textures.hlsl ---
+ Texture2D theTexture : register(t0);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ return theTexture.Sample(theSampler, input.tex) * input.color;
+ }
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_Textures[] = {
+ 0x43425844, 0x6299b59f, 0x155258f2, 0x873ab86a, 0xfcbb6dcd, 0x00000001,
+ 0x00000330, 0x00000006, 0x00000038, 0x000000c0, 0x0000015c, 0x000001d8,
+ 0x00000288, 0x000002fc, 0x396e6f41, 0x00000080, 0x00000080, 0xffff0200,
+ 0x00000058, 0x00000028, 0x00280000, 0x00280000, 0x00280000, 0x00240001,
+ 0x00280000, 0x00000000, 0xffff0200, 0x0200001f, 0x80000000, 0xb0030000,
+ 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000, 0xa00f0800,
+ 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000005, 0x800f0000,
+ 0x80e40000, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff,
+ 0x52444853, 0x00000094, 0x00000040, 0x00000025, 0x0300005a, 0x00106000,
+ 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
+ 0x00101e46, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x00000003,
+ 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000a8,
+ 0x00000000, 0x00000000, 0x00000002, 0x0000001c, 0xffff0400, 0x00000100,
+ 0x00000072, 0x0000005c, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000001, 0x00000067, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x53656874,
+ 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x694d0065, 0x736f7263,
+ 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43,
+ 0x72656c69, 0x332e3920, 0x32392e30, 0x312e3030, 0x34383336, 0xababab00,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_Textures[] = {
+ 0x43425844, 0x5876569a, 0x01b6c87e, 0x8447454f, 0xc7f3ef10, 0x00000001,
+ 0x00000330, 0x00000006, 0x00000038, 0x000000c0, 0x0000015c, 0x000001d8,
+ 0x00000288, 0x000002fc, 0x396e6f41, 0x00000080, 0x00000080, 0xffff0200,
+ 0x00000058, 0x00000028, 0x00280000, 0x00280000, 0x00280000, 0x00240001,
+ 0x00280000, 0x00000000, 0xffff0201, 0x0200001f, 0x80000000, 0xb0030000,
+ 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000, 0xa00f0800,
+ 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000005, 0x800f0000,
+ 0x80e40000, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff,
+ 0x52444853, 0x00000094, 0x00000040, 0x00000025, 0x0300005a, 0x00106000,
+ 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
+ 0x00101e46, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x00000003,
+ 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000a8,
+ 0x00000000, 0x00000000, 0x00000002, 0x0000001c, 0xffff0400, 0x00000100,
+ 0x00000072, 0x0000005c, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000001, 0x00000067, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x53656874,
+ 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x694d0065, 0x736f7263,
+ 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43,
+ 0x72656c69, 0x332e3920, 0x32392e30, 0x312e3030, 0x34383336, 0xababab00,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'textures' pixel shader is not defined"
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_YUV_JPEG.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureU : register(t1);
+ Texture2D theTextureV : register(t2);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {0.0, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
+ const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
+ const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.y = theTextureU.Sample(theSampler, input.tex).r;
+ yuv.z = theTextureV.Sample(theSampler, input.tex).r;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_YUV_JPEG[] = {
+ 0x43425844, 0x10359e9c, 0x92c3d2c4, 0x00bf0cd5, 0x5ce8c499, 0x00000001,
+ 0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
+ 0x00000540, 0x000005b4, 0x396e6f41, 0x0000019c, 0x0000019c, 0xffff0200,
+ 0x0000016c, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
+ 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0200, 0x05000051,
+ 0xa00f0000, 0x00000000, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051,
+ 0xa00f0001, 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000, 0x05000051,
+ 0xa00f0002, 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051,
+ 0xa00f0003, 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f,
+ 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
+ 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
+ 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800,
+ 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002,
+ 0xb0e40000, 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001,
+ 0x80040000, 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000,
+ 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004, 0x80010001,
+ 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000,
+ 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
+ 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
+ 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853,
+ 0x000001d8, 0x00000040, 0x00000076, 0x0300005a, 0x00106000, 0x00000000,
+ 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000,
+ 0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555,
+ 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
+ 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
+ 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
+ 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x09000045, 0x001000f2,
+ 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000002, 0x00106000,
+ 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x0010000a, 0x00000001,
+ 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000, 0x00004002,
+ 0x00000000, 0xbf008081, 0xbf008081, 0x00000000, 0x0a00000f, 0x00100012,
+ 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f800000, 0x3fb374bc,
+ 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001, 0x00100246,
+ 0x00000000, 0x00004002, 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000,
+ 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000, 0x00004002,
+ 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x05000036, 0x00100082,
+ 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2, 0x00000000,
+ 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e, 0x54415453,
+ 0x00000074, 0x0000000c, 0x00000002, 0x00000000, 0x00000003, 0x00000005,
+ 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x46454452, 0x00000100, 0x00000000, 0x00000000, 0x00000004, 0x0000001c,
+ 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x000000a7,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001,
+ 0x0000000d, 0x000000b3, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
+ 0x00000001, 0x00000001, 0x0000000d, 0x000000bf, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000d, 0x53656874,
+ 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568,
+ 0x72757478, 0x74005565, 0x65546568, 0x72757478, 0x4d005665, 0x6f726369,
+ 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320,
+ 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030, 0x34383336, 0xababab00,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_YUV_JPEG[] = {
+ 0x43425844, 0x616d6673, 0x83174178, 0x15aac25d, 0x2a340487, 0x00000001,
+ 0x000005c0, 0x00000006, 0x00000038, 0x000001b4, 0x00000394, 0x00000410,
+ 0x00000518, 0x0000058c, 0x396e6f41, 0x00000174, 0x00000174, 0xffff0200,
+ 0x00000144, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
+ 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0201, 0x05000051,
+ 0xa00f0000, 0x00000000, 0xbf008081, 0x3f800000, 0x3fb374bc, 0x05000051,
+ 0xa00f0001, 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051,
+ 0xa00f0002, 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f,
+ 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
+ 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
+ 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40801,
+ 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800, 0x02000001, 0x80020001,
+ 0x80000000, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40802, 0x02000001,
+ 0x80040001, 0x80000000, 0x03000002, 0x80070000, 0x80e40001, 0xa0d40000,
+ 0x0400005a, 0x80010001, 0x80e80000, 0xa0ee0000, 0xa0000000, 0x03000008,
+ 0x80020001, 0x80e40000, 0xa0e40001, 0x0400005a, 0x80040001, 0x80e40000,
+ 0xa0e40002, 0xa0aa0002, 0x02000001, 0x80080001, 0xa0aa0000, 0x03000005,
+ 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000,
+ 0x0000ffff, 0x52444853, 0x000001d8, 0x00000040, 0x00000076, 0x0300005a,
+ 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
+ 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04001858, 0x00107000,
+ 0x00000002, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03001062,
+ 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
+ 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045, 0x001000f2,
+ 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000,
+ 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001,
+ 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
+ 0x00000002, 0x00106000, 0x00000000, 0x05000036, 0x00100042, 0x00000000,
+ 0x0010000a, 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246,
+ 0x00000000, 0x00004002, 0x00000000, 0xbf008081, 0xbf008081, 0x00000000,
+ 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002,
+ 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000, 0x0a000010, 0x00100022,
+ 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f800000, 0xbeb02de0,
+ 0xbf36cf42, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046,
+ 0x00000000, 0x00004002, 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000,
+ 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038,
+ 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x0000000c, 0x00000002, 0x00000000,
+ 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x00000100, 0x00000000, 0x00000000,
+ 0x00000004, 0x0000001c, 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c,
+ 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000001, 0x000000a7, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
+ 0x00000000, 0x00000001, 0x0000000d, 0x000000b3, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x000000bf,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001,
+ 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
+ 0x74005965, 0x65546568, 0x72757478, 0x74005565, 0x65546568, 0x72757478,
+ 0x4d005665, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
+ 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030,
+ 0x34383336, 0xababab00, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
+ 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
+ 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
+ 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
+ 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
+ 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_YUV_BT601.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureU : register(t1);
+ Texture2D theTextureV : register(t2);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
+ const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
+ const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.y = theTextureU.Sample(theSampler, input.tex).r;
+ yuv.z = theTextureV.Sample(theSampler, input.tex).r;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_YUV_BT601[] = {
+ 0x43425844, 0x628ec838, 0xbe9cec6a, 0xc9ee10bb, 0x63283218, 0x00000001,
+ 0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
+ 0x00000540, 0x000005b4, 0x396e6f41, 0x0000019c, 0x0000019c, 0xffff0200,
+ 0x0000016c, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
+ 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0200, 0x05000051,
+ 0xa00f0000, 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051,
+ 0xa00f0001, 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000, 0x05000051,
+ 0xa00f0002, 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x05000051,
+ 0xa00f0003, 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x0200001f,
+ 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
+ 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
+ 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800,
+ 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002,
+ 0xb0e40000, 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001,
+ 0x80040000, 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000,
+ 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004, 0x80010001,
+ 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000,
+ 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
+ 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
+ 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853,
+ 0x000001d8, 0x00000040, 0x00000076, 0x0300005a, 0x00106000, 0x00000000,
+ 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000,
+ 0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555,
+ 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
+ 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
+ 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
+ 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x09000045, 0x001000f2,
+ 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000002, 0x00106000,
+ 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x0010000a, 0x00000001,
+ 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000, 0x00004002,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x00000000, 0x0a00000f, 0x00100012,
+ 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f950b0f, 0x3fcc49ba,
+ 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001, 0x00100246,
+ 0x00000000, 0x00004002, 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000,
+ 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000, 0x00004002,
+ 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x05000036, 0x00100082,
+ 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2, 0x00000000,
+ 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e, 0x54415453,
+ 0x00000074, 0x0000000c, 0x00000002, 0x00000000, 0x00000003, 0x00000005,
+ 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x46454452, 0x00000100, 0x00000000, 0x00000000, 0x00000004, 0x0000001c,
+ 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x000000a7,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001,
+ 0x0000000d, 0x000000b3, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
+ 0x00000001, 0x00000001, 0x0000000d, 0x000000bf, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000d, 0x53656874,
+ 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568,
+ 0x72757478, 0x74005565, 0x65546568, 0x72757478, 0x4d005665, 0x6f726369,
+ 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320,
+ 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030, 0x34383336, 0xababab00,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_YUV_BT601[] = {
+ 0x43425844, 0x692b159b, 0xf58723cc, 0xf4ceac9e, 0x35eec738, 0x00000001,
+ 0x000005c0, 0x00000006, 0x00000038, 0x000001b4, 0x00000394, 0x00000410,
+ 0x00000518, 0x0000058c, 0x396e6f41, 0x00000174, 0x00000174, 0xffff0200,
+ 0x00000144, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
+ 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0201, 0x05000051,
+ 0xa00f0000, 0xbd808081, 0xbf008081, 0x3f800000, 0x00000000, 0x05000051,
+ 0xa00f0001, 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x400119ce, 0x05000051,
+ 0xa00f0002, 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x0200001f,
+ 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
+ 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
+ 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40801,
+ 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800, 0x02000001, 0x80020001,
+ 0x80000000, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40802, 0x02000001,
+ 0x80040001, 0x80000000, 0x03000002, 0x80070000, 0x80e40001, 0xa0d40000,
+ 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001, 0x03000008,
+ 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000,
+ 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000, 0x03000005,
+ 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000,
+ 0x0000ffff, 0x52444853, 0x000001d8, 0x00000040, 0x00000076, 0x0300005a,
+ 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
+ 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04001858, 0x00107000,
+ 0x00000002, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03001062,
+ 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
+ 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045, 0x001000f2,
+ 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000,
+ 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001,
+ 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
+ 0x00000002, 0x00106000, 0x00000000, 0x05000036, 0x00100042, 0x00000000,
+ 0x0010000a, 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246,
+ 0x00000000, 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081, 0x00000000,
+ 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002,
+ 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000, 0x0a000010, 0x00100022,
+ 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f, 0xbec89a02,
+ 0xbf5020c5, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046,
+ 0x00000000, 0x00004002, 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000,
+ 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038,
+ 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x0000000c, 0x00000002, 0x00000000,
+ 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x00000100, 0x00000000, 0x00000000,
+ 0x00000004, 0x0000001c, 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c,
+ 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000001, 0x000000a7, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
+ 0x00000000, 0x00000001, 0x0000000d, 0x000000b3, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x000000bf,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001,
+ 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
+ 0x74005965, 0x65546568, 0x72757478, 0x74005565, 0x65546568, 0x72757478,
+ 0x4d005665, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
+ 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030,
+ 0x34383336, 0xababab00, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
+ 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
+ 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
+ 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
+ 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
+ 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_YUV_BT709.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureU : register(t1);
+ Texture2D theTextureV : register(t2);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
+ const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
+ const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.y = theTextureU.Sample(theSampler, input.tex).r;
+ yuv.z = theTextureV.Sample(theSampler, input.tex).r;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_YUV_BT709[] = {
+ 0x43425844, 0x5045fa84, 0xc2908cce, 0x278dacc3, 0xd4276f8f, 0x00000001,
+ 0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
+ 0x00000540, 0x000005b4, 0x396e6f41, 0x0000019c, 0x0000019c, 0xffff0200,
+ 0x0000016c, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
+ 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0200, 0x05000051,
+ 0xa00f0000, 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051,
+ 0xa00f0001, 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000, 0x05000051,
+ 0xa00f0002, 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x05000051,
+ 0xa00f0003, 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x0200001f,
+ 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
+ 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
+ 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800,
+ 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002,
+ 0xb0e40000, 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001,
+ 0x80040000, 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000,
+ 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004, 0x80010001,
+ 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000,
+ 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
+ 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
+ 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853,
+ 0x000001d8, 0x00000040, 0x00000076, 0x0300005a, 0x00106000, 0x00000000,
+ 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000,
+ 0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555,
+ 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
+ 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
+ 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
+ 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x09000045, 0x001000f2,
+ 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000002, 0x00106000,
+ 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x0010000a, 0x00000001,
+ 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000, 0x00004002,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x00000000, 0x0a00000f, 0x00100012,
+ 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f950b0f, 0x3fe57732,
+ 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001, 0x00100246,
+ 0x00000000, 0x00004002, 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000,
+ 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000, 0x00004002,
+ 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x05000036, 0x00100082,
+ 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2, 0x00000000,
+ 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e, 0x54415453,
+ 0x00000074, 0x0000000c, 0x00000002, 0x00000000, 0x00000003, 0x00000005,
+ 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x46454452, 0x00000100, 0x00000000, 0x00000000, 0x00000004, 0x0000001c,
+ 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x000000a7,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001,
+ 0x0000000d, 0x000000b3, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
+ 0x00000001, 0x00000001, 0x0000000d, 0x000000bf, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000d, 0x53656874,
+ 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568,
+ 0x72757478, 0x74005565, 0x65546568, 0x72757478, 0x4d005665, 0x6f726369,
+ 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320,
+ 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030, 0x34383336, 0xababab00,
+ 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
+ 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_YUV_BT709[] = {
+ 0x43425844, 0x72d13260, 0xf6c36f65, 0x8b9b28f5, 0x5010733c, 0x00000001,
+ 0x000005c0, 0x00000006, 0x00000038, 0x000001b4, 0x00000394, 0x00000410,
+ 0x00000518, 0x0000058c, 0x396e6f41, 0x00000174, 0x00000174, 0xffff0200,
+ 0x00000144, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
+ 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0201, 0x05000051,
+ 0xa00f0000, 0xbd808081, 0xbf008081, 0x3f800000, 0x00000000, 0x05000051,
+ 0xa00f0001, 0x3f950b0f, 0x3fe57732, 0x00000000, 0x40073190, 0x05000051,
+ 0xa00f0002, 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x0200001f,
+ 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
+ 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
+ 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40801,
+ 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800, 0x02000001, 0x80020001,
+ 0x80000000, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40802, 0x02000001,
+ 0x80040001, 0x80000000, 0x03000002, 0x80070000, 0x80e40001, 0xa0d40000,
+ 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001, 0x03000008,
+ 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000,
+ 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000, 0x03000005,
+ 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000,
+ 0x0000ffff, 0x52444853, 0x000001d8, 0x00000040, 0x00000076, 0x0300005a,
+ 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
+ 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04001858, 0x00107000,
+ 0x00000002, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03001062,
+ 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
+ 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045, 0x001000f2,
+ 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000,
+ 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001,
+ 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
+ 0x00000002, 0x00106000, 0x00000000, 0x05000036, 0x00100042, 0x00000000,
+ 0x0010000a, 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246,
+ 0x00000000, 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081, 0x00000000,
+ 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002,
+ 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000, 0x0a000010, 0x00100022,
+ 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f, 0xbe5a511a,
+ 0xbf086c22, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046,
+ 0x00000000, 0x00004002, 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000,
+ 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038,
+ 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x0000000c, 0x00000002, 0x00000000,
+ 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x00000100, 0x00000000, 0x00000000,
+ 0x00000004, 0x0000001c, 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c,
+ 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000001, 0x000000a7, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
+ 0x00000000, 0x00000001, 0x0000000d, 0x000000b3, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x000000bf,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001,
+ 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
+ 0x74005965, 0x65546568, 0x72757478, 0x74005565, 0x65546568, 0x72757478,
+ 0x4d005665, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
+ 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030,
+ 0x34383336, 0xababab00, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
+ 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
+ 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
+ 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
+ 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
+ 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_NV12_JPEG.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureUV : register(t1);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {0.0, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
+ const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
+ const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_NV12_JPEG[] = {
+ 0x43425844, 0x8fb9c77a, 0xe9e39686, 0x62b0e0e9, 0xd2bf8183, 0x00000001,
+ 0x00000548, 0x00000006, 0x00000038, 0x000001b0, 0x00000348, 0x000003c4,
+ 0x000004a0, 0x00000514, 0x396e6f41, 0x00000170, 0x00000170, 0xffff0200,
+ 0x00000144, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0200, 0x05000051, 0xa00f0000,
+ 0x00000000, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
+ 0x02000001, 0x80060000, 0x80d20001, 0x03000002, 0x80070000, 0x80e40000,
+ 0xa0e40000, 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004,
+ 0x80010001, 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001,
+ 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003,
+ 0xa0aa0003, 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000,
+ 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff,
+ 0x52444853, 0x00000190, 0x00000040, 0x00000064, 0x0300005a, 0x00106000,
+ 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858,
+ 0x00107000, 0x00000001, 0x00005555, 0x03001062, 0x00101032, 0x00000001,
+ 0x03001062, 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
+ 0x02000068, 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045,
+ 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001,
+ 0x00106000, 0x00000000, 0x05000036, 0x00100062, 0x00000000, 0x00100106,
+ 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000,
+ 0x00004002, 0x00000000, 0xbf008081, 0xbf008081, 0x00000000, 0x0a00000f,
+ 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f800000,
+ 0x3fb374bc, 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001,
+ 0x00100246, 0x00000000, 0x00004002, 0x3f800000, 0xbeb02de0, 0xbf36cf42,
+ 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000,
+ 0x00004002, 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x05000036,
+ 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2,
+ 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e,
+ 0x54415453, 0x00000074, 0x0000000a, 0x00000002, 0x00000000, 0x00000003,
+ 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x46454452, 0x000000d4, 0x00000000, 0x00000000, 0x00000003,
+ 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0, 0x0000007c, 0x00000003,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
+ 0x00000087, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000,
+ 0x00000001, 0x0000000d, 0x00000093, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x53656874, 0x6c706d61,
+ 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568, 0x72757478,
+ 0x00565565, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53,
+ 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265, 0x392e332e, 0x2e303036,
+ 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
+ 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
+ 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
+ 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
+ 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
+ 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_NV12_JPEG[] = {
+ 0x43425844, 0xe33e5d8b, 0x1b5f6461, 0x1afee99f, 0xcc345c04, 0x00000001,
+ 0x00000520, 0x00000006, 0x00000038, 0x00000188, 0x00000320, 0x0000039c,
+ 0x00000478, 0x000004ec, 0x396e6f41, 0x00000148, 0x00000148, 0xffff0200,
+ 0x0000011c, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0201, 0x05000051, 0xa00f0000,
+ 0x00000000, 0xbf008081, 0x3f800000, 0x3fb374bc, 0x05000051, 0xa00f0001,
+ 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800,
+ 0x02000001, 0x80060001, 0x80d00000, 0x03000002, 0x80070000, 0x80e40001,
+ 0xa0d40000, 0x0400005a, 0x80010001, 0x80e80000, 0xa0ee0000, 0xa0000000,
+ 0x03000008, 0x80020001, 0x80e40000, 0xa0e40001, 0x0400005a, 0x80040001,
+ 0x80e40000, 0xa0e40002, 0xa0aa0002, 0x02000001, 0x80080001, 0xa0aa0000,
+ 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800,
+ 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
+ 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00100062,
+ 0x00000000, 0x00100106, 0x00000001, 0x0a000000, 0x00100072, 0x00000000,
+ 0x00100246, 0x00000000, 0x00004002, 0x00000000, 0xbf008081, 0xbf008081,
+ 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000,
+ 0x00004002, 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000, 0x0a000010,
+ 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f800000,
+ 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001,
+ 0x00100046, 0x00000000, 0x00004002, 0x3f800000, 0x3fe2d0e5, 0x00000000,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000,
+ 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46,
+ 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4, 0x00000000,
+ 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0,
+ 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093, 0x00000002,
+ 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d,
+ 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965,
+ 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f, 0x52282074,
+ 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265,
+ 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c,
+ 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554,
+ 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001,
+ 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_NV12_BT601.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureUV : register(t1);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
+ const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
+ const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_NV12_BT601[] = {
+ 0x43425844, 0xd1d24a0c, 0x337c447a, 0x22b55cff, 0xb5c9c74b, 0x00000001,
+ 0x00000548, 0x00000006, 0x00000038, 0x000001b0, 0x00000348, 0x000003c4,
+ 0x000004a0, 0x00000514, 0x396e6f41, 0x00000170, 0x00000170, 0xffff0200,
+ 0x00000144, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0200, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
+ 0x02000001, 0x80060000, 0x80d20001, 0x03000002, 0x80070000, 0x80e40000,
+ 0xa0e40000, 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004,
+ 0x80010001, 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001,
+ 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003,
+ 0xa0aa0003, 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000,
+ 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff,
+ 0x52444853, 0x00000190, 0x00000040, 0x00000064, 0x0300005a, 0x00106000,
+ 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858,
+ 0x00107000, 0x00000001, 0x00005555, 0x03001062, 0x00101032, 0x00000001,
+ 0x03001062, 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
+ 0x02000068, 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045,
+ 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001,
+ 0x00106000, 0x00000000, 0x05000036, 0x00100062, 0x00000000, 0x00100106,
+ 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000,
+ 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081, 0x00000000, 0x0a00000f,
+ 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f950b0f,
+ 0x3fcc49ba, 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001,
+ 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f, 0xbec89a02, 0xbf5020c5,
+ 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000,
+ 0x00004002, 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x05000036,
+ 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2,
+ 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e,
+ 0x54415453, 0x00000074, 0x0000000a, 0x00000002, 0x00000000, 0x00000003,
+ 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x46454452, 0x000000d4, 0x00000000, 0x00000000, 0x00000003,
+ 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0, 0x0000007c, 0x00000003,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
+ 0x00000087, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000,
+ 0x00000001, 0x0000000d, 0x00000093, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x53656874, 0x6c706d61,
+ 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568, 0x72757478,
+ 0x00565565, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53,
+ 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265, 0x392e332e, 0x2e303036,
+ 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
+ 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
+ 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
+ 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
+ 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
+ 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_NV12_BT601[] = {
+ 0x43425844, 0x84b8b692, 0x589b9edd, 0x51ef2f0b, 0xf7247962, 0x00000001,
+ 0x00000520, 0x00000006, 0x00000038, 0x00000188, 0x00000320, 0x0000039c,
+ 0x00000478, 0x000004ec, 0x396e6f41, 0x00000148, 0x00000148, 0xffff0200,
+ 0x0000011c, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0201, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0x3f800000, 0x00000000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x400119ce, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800,
+ 0x02000001, 0x80060001, 0x80d00000, 0x03000002, 0x80070000, 0x80e40001,
+ 0xa0d40000, 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001,
+ 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001,
+ 0x80e40000, 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000,
+ 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800,
+ 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
+ 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00100062,
+ 0x00000000, 0x00100106, 0x00000001, 0x0a000000, 0x00100072, 0x00000000,
+ 0x00100246, 0x00000000, 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081,
+ 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000,
+ 0x00004002, 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000, 0x0a000010,
+ 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f,
+ 0xbec89a02, 0xbf5020c5, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001,
+ 0x00100046, 0x00000000, 0x00004002, 0x3f950b0f, 0x400119ce, 0x00000000,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000,
+ 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46,
+ 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4, 0x00000000,
+ 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0,
+ 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093, 0x00000002,
+ 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d,
+ 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965,
+ 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f, 0x52282074,
+ 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265,
+ 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c,
+ 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554,
+ 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001,
+ 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_NV12_BT709.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureUV : register(t1);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
+ const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
+ const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_NV12_BT709[] = {
+ 0x43425844, 0x40d1b8d5, 0xaf4b78b5, 0x907fd0b5, 0xa2d23686, 0x00000001,
+ 0x00000548, 0x00000006, 0x00000038, 0x000001b0, 0x00000348, 0x000003c4,
+ 0x000004a0, 0x00000514, 0x396e6f41, 0x00000170, 0x00000170, 0xffff0200,
+ 0x00000144, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0200, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
+ 0x02000001, 0x80060000, 0x80d20001, 0x03000002, 0x80070000, 0x80e40000,
+ 0xa0e40000, 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004,
+ 0x80010001, 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001,
+ 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003,
+ 0xa0aa0003, 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000,
+ 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff,
+ 0x52444853, 0x00000190, 0x00000040, 0x00000064, 0x0300005a, 0x00106000,
+ 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858,
+ 0x00107000, 0x00000001, 0x00005555, 0x03001062, 0x00101032, 0x00000001,
+ 0x03001062, 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
+ 0x02000068, 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045,
+ 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001,
+ 0x00106000, 0x00000000, 0x05000036, 0x00100062, 0x00000000, 0x00100106,
+ 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000,
+ 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081, 0x00000000, 0x0a00000f,
+ 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f950b0f,
+ 0x3fe57732, 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001,
+ 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f, 0xbe5a511a, 0xbf086c22,
+ 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000,
+ 0x00004002, 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x05000036,
+ 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2,
+ 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e,
+ 0x54415453, 0x00000074, 0x0000000a, 0x00000002, 0x00000000, 0x00000003,
+ 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x46454452, 0x000000d4, 0x00000000, 0x00000000, 0x00000003,
+ 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0, 0x0000007c, 0x00000003,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
+ 0x00000087, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000,
+ 0x00000001, 0x0000000d, 0x00000093, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x53656874, 0x6c706d61,
+ 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568, 0x72757478,
+ 0x00565565, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53,
+ 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265, 0x392e332e, 0x2e303036,
+ 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
+ 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
+ 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
+ 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
+ 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
+ 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_NV12_BT709[] = {
+ 0x43425844, 0xa3bba187, 0x71b6afa9, 0x15998682, 0x2d545cae, 0x00000001,
+ 0x00000520, 0x00000006, 0x00000038, 0x00000188, 0x00000320, 0x0000039c,
+ 0x00000478, 0x000004ec, 0x396e6f41, 0x00000148, 0x00000148, 0xffff0200,
+ 0x0000011c, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0201, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0x3f800000, 0x00000000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fe57732, 0x00000000, 0x40073190, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800,
+ 0x02000001, 0x80060001, 0x80d00000, 0x03000002, 0x80070000, 0x80e40001,
+ 0xa0d40000, 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001,
+ 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001,
+ 0x80e40000, 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000,
+ 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800,
+ 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
+ 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00100062,
+ 0x00000000, 0x00100106, 0x00000001, 0x0a000000, 0x00100072, 0x00000000,
+ 0x00100246, 0x00000000, 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081,
+ 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000,
+ 0x00004002, 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000, 0x0a000010,
+ 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f,
+ 0xbe5a511a, 0xbf086c22, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001,
+ 0x00100046, 0x00000000, 0x00004002, 0x3f950b0f, 0x40073190, 0x00000000,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000,
+ 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46,
+ 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4, 0x00000000,
+ 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0,
+ 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093, 0x00000002,
+ 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d,
+ 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965,
+ 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f, 0x52282074,
+ 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265,
+ 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c,
+ 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554,
+ 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001,
+ 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_NV21_JPEG.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureUV : register(t1);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {0.0, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
+ const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
+ const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_NV21_JPEG[] = {
+ 0x43425844, 0x9c41f579, 0xfd1019d8, 0x7c27e3ae, 0x52e3a5ff, 0x00000001,
+ 0x00000554, 0x00000006, 0x00000038, 0x000001bc, 0x00000354, 0x000003d0,
+ 0x000004ac, 0x00000520, 0x396e6f41, 0x0000017c, 0x0000017c, 0xffff0200,
+ 0x00000150, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0200, 0x05000051, 0xa00f0000,
+ 0x00000000, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
+ 0x02000001, 0x80020000, 0x80550001, 0x02000001, 0x80040000, 0x80000001,
+ 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000005, 0x80080000,
+ 0x80000000, 0xa0000001, 0x04000004, 0x80010001, 0x80aa0000, 0xa0550001,
+ 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a,
+ 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003, 0x02000001, 0x80080001,
+ 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001,
+ 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040,
+ 0x00000064, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000,
+ 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555,
+ 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
+ 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
+ 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
+ 0x00100062, 0x00000000, 0x00100456, 0x00000001, 0x0a000000, 0x00100072,
+ 0x00000000, 0x00100246, 0x00000000, 0x00004002, 0x00000000, 0xbf008081,
+ 0xbf008081, 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086,
+ 0x00000000, 0x00004002, 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000,
+ 0x0a000010, 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002,
+ 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x0a00000f, 0x00100042,
+ 0x00000001, 0x00100046, 0x00000000, 0x00004002, 0x3f800000, 0x3fe2d0e5,
+ 0x00000000, 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001,
+ 0x3f800000, 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001,
+ 0x00101e46, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a,
+ 0x00000002, 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4,
+ 0x00000000, 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100,
+ 0x000000a0, 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001,
+ 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
+ 0x74005965, 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f,
+ 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
+ 0x36207265, 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349,
+ 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
+ 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c,
+ 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_NV21_JPEG[] = {
+ 0x43425844, 0x5705ccc9, 0xeb57571d, 0x8ce556e0, 0x2adef743, 0x00000001,
+ 0x00000520, 0x00000006, 0x00000038, 0x00000188, 0x00000320, 0x0000039c,
+ 0x00000478, 0x000004ec, 0x396e6f41, 0x00000148, 0x00000148, 0xffff0200,
+ 0x0000011c, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0201, 0x05000051, 0xa00f0000,
+ 0x00000000, 0xbf008081, 0x3f800000, 0x3fb374bc, 0x05000051, 0xa00f0001,
+ 0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800,
+ 0x02000001, 0x80060001, 0x80c40000, 0x03000002, 0x80070000, 0x80e40001,
+ 0xa0d40000, 0x0400005a, 0x80010001, 0x80e80000, 0xa0ee0000, 0xa0000000,
+ 0x03000008, 0x80020001, 0x80e40000, 0xa0e40001, 0x0400005a, 0x80040001,
+ 0x80e40000, 0xa0e40002, 0xa0aa0002, 0x02000001, 0x80080001, 0xa0aa0000,
+ 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800,
+ 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
+ 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00100062,
+ 0x00000000, 0x00100456, 0x00000001, 0x0a000000, 0x00100072, 0x00000000,
+ 0x00100246, 0x00000000, 0x00004002, 0x00000000, 0xbf008081, 0xbf008081,
+ 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000,
+ 0x00004002, 0x3f800000, 0x3fb374bc, 0x00000000, 0x00000000, 0x0a000010,
+ 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f800000,
+ 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001,
+ 0x00100046, 0x00000000, 0x00004002, 0x3f800000, 0x3fe2d0e5, 0x00000000,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000,
+ 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46,
+ 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4, 0x00000000,
+ 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0,
+ 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093, 0x00000002,
+ 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d,
+ 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965,
+ 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f, 0x52282074,
+ 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265,
+ 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c,
+ 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554,
+ 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001,
+ 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_NV21_BT601.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureUV : register(t1);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
+ const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
+ const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_NV21_BT601[] = {
+ 0x43425844, 0x7fc6cfdc, 0xba87a4ff, 0xa72685a6, 0xa051b38c, 0x00000001,
+ 0x00000554, 0x00000006, 0x00000038, 0x000001bc, 0x00000354, 0x000003d0,
+ 0x000004ac, 0x00000520, 0x396e6f41, 0x0000017c, 0x0000017c, 0xffff0200,
+ 0x00000150, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0200, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
+ 0x02000001, 0x80020000, 0x80550001, 0x02000001, 0x80040000, 0x80000001,
+ 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000005, 0x80080000,
+ 0x80000000, 0xa0000001, 0x04000004, 0x80010001, 0x80aa0000, 0xa0550001,
+ 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a,
+ 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003, 0x02000001, 0x80080001,
+ 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001,
+ 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040,
+ 0x00000064, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000,
+ 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555,
+ 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
+ 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
+ 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
+ 0x00100062, 0x00000000, 0x00100456, 0x00000001, 0x0a000000, 0x00100072,
+ 0x00000000, 0x00100246, 0x00000000, 0x00004002, 0xbd808081, 0xbf008081,
+ 0xbf008081, 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086,
+ 0x00000000, 0x00004002, 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000,
+ 0x0a000010, 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002,
+ 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x0a00000f, 0x00100042,
+ 0x00000001, 0x00100046, 0x00000000, 0x00004002, 0x3f950b0f, 0x400119ce,
+ 0x00000000, 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001,
+ 0x3f800000, 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001,
+ 0x00101e46, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a,
+ 0x00000002, 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4,
+ 0x00000000, 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100,
+ 0x000000a0, 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001,
+ 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
+ 0x74005965, 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f,
+ 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
+ 0x36207265, 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349,
+ 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
+ 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c,
+ 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_NV21_BT601[] = {
+ 0x43425844, 0x1e92bca4, 0xfeb04e20, 0x3f4226b1, 0xc89c58ad, 0x00000001,
+ 0x00000520, 0x00000006, 0x00000038, 0x00000188, 0x00000320, 0x0000039c,
+ 0x00000478, 0x000004ec, 0x396e6f41, 0x00000148, 0x00000148, 0xffff0200,
+ 0x0000011c, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0201, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0x3f800000, 0x00000000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x400119ce, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800,
+ 0x02000001, 0x80060001, 0x80c40000, 0x03000002, 0x80070000, 0x80e40001,
+ 0xa0d40000, 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001,
+ 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001,
+ 0x80e40000, 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000,
+ 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800,
+ 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
+ 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00100062,
+ 0x00000000, 0x00100456, 0x00000001, 0x0a000000, 0x00100072, 0x00000000,
+ 0x00100246, 0x00000000, 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081,
+ 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000,
+ 0x00004002, 0x3f950b0f, 0x3fcc49ba, 0x00000000, 0x00000000, 0x0a000010,
+ 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f,
+ 0xbec89a02, 0xbf5020c5, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001,
+ 0x00100046, 0x00000000, 0x00004002, 0x3f950b0f, 0x400119ce, 0x00000000,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000,
+ 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46,
+ 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4, 0x00000000,
+ 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0,
+ 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093, 0x00000002,
+ 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d,
+ 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965,
+ 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f, 0x52282074,
+ 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265,
+ 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c,
+ 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554,
+ 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001,
+ 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The yuv-rendering pixel shader:
+
+ --- D3D11_PixelShader_NV21_BT709.hlsl ---
+ Texture2D theTextureY : register(t0);
+ Texture2D theTextureUV : register(t1);
+ SamplerState theSampler : register(s0);
+
+ struct PixelShaderInput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ float4 main(PixelShaderInput input) : SV_TARGET
+ {
+ const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
+ const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
+ const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
+ const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
+
+ float4 Output;
+
+ float3 yuv;
+ yuv.x = theTextureY.Sample(theSampler, input.tex).r;
+ yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
+
+ yuv += offset;
+ Output.r = dot(yuv, Rcoeff);
+ Output.g = dot(yuv, Gcoeff);
+ Output.b = dot(yuv, Bcoeff);
+ Output.a = 1.0f;
+
+ return Output * input.color;
+ }
+
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_PixelShader_NV21_BT709[] = {
+ 0x43425844, 0x754ba6c4, 0xe321a747, 0x23680787, 0x6bb1bdcc, 0x00000001,
+ 0x00000554, 0x00000006, 0x00000038, 0x000001bc, 0x00000354, 0x000003d0,
+ 0x000004ac, 0x00000520, 0x396e6f41, 0x0000017c, 0x0000017c, 0xffff0200,
+ 0x00000150, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0200, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x05000051, 0xa00f0003,
+ 0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40800, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801,
+ 0x02000001, 0x80020000, 0x80550001, 0x02000001, 0x80040000, 0x80000001,
+ 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000005, 0x80080000,
+ 0x80000000, 0xa0000001, 0x04000004, 0x80010001, 0x80aa0000, 0xa0550001,
+ 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a,
+ 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003, 0x02000001, 0x80080001,
+ 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001,
+ 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040,
+ 0x00000064, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000,
+ 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555,
+ 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
+ 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
+ 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
+ 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
+ 0x00100062, 0x00000000, 0x00100456, 0x00000001, 0x0a000000, 0x00100072,
+ 0x00000000, 0x00100246, 0x00000000, 0x00004002, 0xbd808081, 0xbf008081,
+ 0xbf008081, 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086,
+ 0x00000000, 0x00004002, 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000,
+ 0x0a000010, 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002,
+ 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x0a00000f, 0x00100042,
+ 0x00000001, 0x00100046, 0x00000000, 0x00004002, 0x3f950b0f, 0x40073190,
+ 0x00000000, 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001,
+ 0x3f800000, 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001,
+ 0x00101e46, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a,
+ 0x00000002, 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4,
+ 0x00000000, 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100,
+ 0x000000a0, 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005,
+ 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093,
+ 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001,
+ 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
+ 0x74005965, 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f,
+ 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
+ 0x36207265, 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349,
+ 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
+ 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c,
+ 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_PixelShader_NV21_BT709[] = {
+ 0x43425844, 0xb6219b20, 0xb71bbcf7, 0xf361cc45, 0xc4d5f5be, 0x00000001,
+ 0x00000520, 0x00000006, 0x00000038, 0x00000188, 0x00000320, 0x0000039c,
+ 0x00000478, 0x000004ec, 0x396e6f41, 0x00000148, 0x00000148, 0xffff0200,
+ 0x0000011c, 0x0000002c, 0x002c0000, 0x002c0000, 0x002c0000, 0x00240002,
+ 0x002c0000, 0x00000000, 0x00010001, 0xffff0201, 0x05000051, 0xa00f0000,
+ 0xbd808081, 0xbf008081, 0x3f800000, 0x00000000, 0x05000051, 0xa00f0001,
+ 0x3f950b0f, 0x3fe57732, 0x00000000, 0x40073190, 0x05000051, 0xa00f0002,
+ 0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x0200001f, 0x80000000,
+ 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x90000000,
+ 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x03000042, 0x800f0000,
+ 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800,
+ 0x02000001, 0x80060001, 0x80c40000, 0x03000002, 0x80070000, 0x80e40001,
+ 0xa0d40000, 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001,
+ 0x03000008, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001,
+ 0x80e40000, 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000,
+ 0x03000005, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800,
+ 0x80e40000, 0x0000ffff, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
+ 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062,
+ 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03000065,
+ 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
+ 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
+ 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001,
+ 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00100062,
+ 0x00000000, 0x00100456, 0x00000001, 0x0a000000, 0x00100072, 0x00000000,
+ 0x00100246, 0x00000000, 0x00004002, 0xbd808081, 0xbf008081, 0xbf008081,
+ 0x00000000, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000,
+ 0x00004002, 0x3f950b0f, 0x3fe57732, 0x00000000, 0x00000000, 0x0a000010,
+ 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f950b0f,
+ 0xbe5a511a, 0xbf086c22, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001,
+ 0x00100046, 0x00000000, 0x00004002, 0x3f950b0f, 0x40073190, 0x00000000,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000,
+ 0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46,
+ 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x0000000a, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x000000d4, 0x00000000,
+ 0x00000000, 0x00000003, 0x0000001c, 0xffff0400, 0x00000100, 0x000000a0,
+ 0x0000007c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000087, 0x00000002, 0x00000005, 0x00000004,
+ 0xffffffff, 0x00000000, 0x00000001, 0x0000000d, 0x00000093, 0x00000002,
+ 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d,
+ 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965,
+ 0x65546568, 0x72757478, 0x00565565, 0x7263694d, 0x666f736f, 0x52282074,
+ 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x36207265,
+ 0x392e332e, 0x2e303036, 0x38333631, 0xabab0034, 0x4e475349, 0x0000006c,
+ 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554,
+ 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001,
+ 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
+};
+#else
+#error "An appropriate 'yuv' pixel shader is not defined."
+#endif
+
+/* The sole vertex shader:
+
+ --- D3D11_VertexShader.hlsl ---
+ #pragma pack_matrix( row_major )
+
+ cbuffer VertexShaderConstants : register(b0)
+ {
+ matrix model;
+ matrix projectionAndView;
+ };
+
+ struct VertexShaderInput
+ {
+ float3 pos : POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ struct VertexShaderOutput
+ {
+ float4 pos : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float4 color : COLOR0;
+ };
+
+ VertexShaderOutput main(VertexShaderInput input)
+ {
+ VertexShaderOutput output;
+ float4 pos = float4(input.pos, 1.0f);
+
+ // Transform the vertex position into projected space.
+ pos = mul(pos, model);
+ pos = mul(pos, projectionAndView);
+ output.pos = pos;
+
+ // Pass through texture coordinates and color values without transformation
+ output.tex = input.tex;
+ output.color = input.color;
+
+ return output;
+ }
+*/
+#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
+static const DWORD D3D11_VertexShader[] = {
+ 0x43425844, 0x62dfae5f, 0x3e8bd8df, 0x9ec97127, 0x5044eefb, 0x00000001,
+ 0x00000598, 0x00000006, 0x00000038, 0x0000016c, 0x00000334, 0x000003b0,
+ 0x000004b4, 0x00000524, 0x396e6f41, 0x0000012c, 0x0000012c, 0xfffe0200,
+ 0x000000f8, 0x00000034, 0x00240001, 0x00300000, 0x00300000, 0x00240000,
+ 0x00300001, 0x00000000, 0x00010008, 0x00000000, 0x00000000, 0xfffe0200,
+ 0x0200001f, 0x80000005, 0x900f0000, 0x0200001f, 0x80010005, 0x900f0001,
+ 0x0200001f, 0x80020005, 0x900f0002, 0x03000005, 0x800f0000, 0x90550000,
+ 0xa0e40002, 0x04000004, 0x800f0000, 0x90000000, 0xa0e40001, 0x80e40000,
+ 0x04000004, 0x800f0000, 0x90aa0000, 0xa0e40003, 0x80e40000, 0x03000002,
+ 0x800f0000, 0x80e40000, 0xa0e40004, 0x03000005, 0x800f0001, 0x80550000,
+ 0xa0e40006, 0x04000004, 0x800f0001, 0x80000000, 0xa0e40005, 0x80e40001,
+ 0x04000004, 0x800f0001, 0x80aa0000, 0xa0e40007, 0x80e40001, 0x04000004,
+ 0x800f0000, 0x80ff0000, 0xa0e40008, 0x80e40001, 0x04000004, 0xc0030000,
+ 0x80ff0000, 0xa0e40000, 0x80e40000, 0x02000001, 0xc00c0000, 0x80e40000,
+ 0x02000001, 0xe0030000, 0x90e40001, 0x02000001, 0xe00f0001, 0x90e40002,
+ 0x0000ffff, 0x52444853, 0x000001c0, 0x00010040, 0x00000070, 0x04000059,
+ 0x00208e46, 0x00000000, 0x00000008, 0x0300005f, 0x00101072, 0x00000000,
+ 0x0300005f, 0x00101032, 0x00000001, 0x0300005f, 0x001010f2, 0x00000002,
+ 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102032,
+ 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x02000068, 0x00000002,
+ 0x08000038, 0x001000f2, 0x00000000, 0x00101556, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000001, 0x0a000032, 0x001000f2, 0x00000000, 0x00101006,
+ 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000,
+ 0x0a000032, 0x001000f2, 0x00000000, 0x00101aa6, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000002, 0x00100e46, 0x00000000, 0x08000000, 0x001000f2,
+ 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000003,
+ 0x08000038, 0x001000f2, 0x00000001, 0x00100556, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000005, 0x0a000032, 0x001000f2, 0x00000001, 0x00100006,
+ 0x00000000, 0x00208e46, 0x00000000, 0x00000004, 0x00100e46, 0x00000001,
+ 0x0a000032, 0x001000f2, 0x00000001, 0x00100aa6, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000006, 0x00100e46, 0x00000001, 0x0a000032, 0x001020f2,
+ 0x00000000, 0x00100ff6, 0x00000000, 0x00208e46, 0x00000000, 0x00000007,
+ 0x00100e46, 0x00000001, 0x05000036, 0x00102032, 0x00000001, 0x00101046,
+ 0x00000001, 0x05000036, 0x001020f2, 0x00000002, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x0000000b, 0x00000002, 0x00000000,
+ 0x00000006, 0x00000003, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x000000fc, 0x00000001, 0x00000054,
+ 0x00000001, 0x0000001c, 0xfffe0400, 0x00000100, 0x000000c6, 0x0000003c,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000001, 0x74726556, 0x68537865, 0x72656461, 0x736e6f43, 0x746e6174,
+ 0xabab0073, 0x0000003c, 0x00000002, 0x0000006c, 0x00000080, 0x00000000,
+ 0x00000000, 0x0000009c, 0x00000000, 0x00000040, 0x00000002, 0x000000a4,
+ 0x00000000, 0x000000b4, 0x00000040, 0x00000040, 0x00000002, 0x000000a4,
+ 0x00000000, 0x65646f6d, 0xabab006c, 0x00030002, 0x00040004, 0x00000000,
+ 0x00000000, 0x6a6f7270, 0x69746365, 0x6e416e6f, 0x65695664, 0x694d0077,
+ 0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564,
+ 0x706d6f43, 0x72656c69, 0x332e3920, 0x32392e30, 0x312e3030, 0x34383336,
+ 0xababab00, 0x4e475349, 0x00000068, 0x00000003, 0x00000008, 0x00000050,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000707, 0x00000059,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000062,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x49534f50,
+ 0x4e4f4954, 0x58455400, 0x524f4f43, 0x4f430044, 0x00524f4c, 0x4e47534f,
+ 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
+ 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000c03, 0x00000065, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000002, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f
+};
+#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
+static const DWORD D3D11_VertexShader[] = {
+ 0x43425844, 0x01a24e41, 0x696af551, 0x4b2a87d1, 0x82ea03f6, 0x00000001,
+ 0x00000598, 0x00000006, 0x00000038, 0x0000016c, 0x00000334, 0x000003b0,
+ 0x000004b4, 0x00000524, 0x396e6f41, 0x0000012c, 0x0000012c, 0xfffe0200,
+ 0x000000f8, 0x00000034, 0x00240001, 0x00300000, 0x00300000, 0x00240000,
+ 0x00300001, 0x00000000, 0x00010008, 0x00000000, 0x00000000, 0xfffe0201,
+ 0x0200001f, 0x80000005, 0x900f0000, 0x0200001f, 0x80010005, 0x900f0001,
+ 0x0200001f, 0x80020005, 0x900f0002, 0x03000005, 0x800f0000, 0x90550000,
+ 0xa0e40002, 0x04000004, 0x800f0000, 0x90000000, 0xa0e40001, 0x80e40000,
+ 0x04000004, 0x800f0000, 0x90aa0000, 0xa0e40003, 0x80e40000, 0x03000002,
+ 0x800f0000, 0x80e40000, 0xa0e40004, 0x03000005, 0x800f0001, 0x80550000,
+ 0xa0e40006, 0x04000004, 0x800f0001, 0x80000000, 0xa0e40005, 0x80e40001,
+ 0x04000004, 0x800f0001, 0x80aa0000, 0xa0e40007, 0x80e40001, 0x04000004,
+ 0x800f0000, 0x80ff0000, 0xa0e40008, 0x80e40001, 0x04000004, 0xc0030000,
+ 0x80ff0000, 0xa0e40000, 0x80e40000, 0x02000001, 0xc00c0000, 0x80e40000,
+ 0x02000001, 0xe0030000, 0x90e40001, 0x02000001, 0xe00f0001, 0x90e40002,
+ 0x0000ffff, 0x52444853, 0x000001c0, 0x00010040, 0x00000070, 0x04000059,
+ 0x00208e46, 0x00000000, 0x00000008, 0x0300005f, 0x00101072, 0x00000000,
+ 0x0300005f, 0x00101032, 0x00000001, 0x0300005f, 0x001010f2, 0x00000002,
+ 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102032,
+ 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x02000068, 0x00000002,
+ 0x08000038, 0x001000f2, 0x00000000, 0x00101556, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000001, 0x0a000032, 0x001000f2, 0x00000000, 0x00101006,
+ 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000,
+ 0x0a000032, 0x001000f2, 0x00000000, 0x00101aa6, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000002, 0x00100e46, 0x00000000, 0x08000000, 0x001000f2,
+ 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000003,
+ 0x08000038, 0x001000f2, 0x00000001, 0x00100556, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000005, 0x0a000032, 0x001000f2, 0x00000001, 0x00100006,
+ 0x00000000, 0x00208e46, 0x00000000, 0x00000004, 0x00100e46, 0x00000001,
+ 0x0a000032, 0x001000f2, 0x00000001, 0x00100aa6, 0x00000000, 0x00208e46,
+ 0x00000000, 0x00000006, 0x00100e46, 0x00000001, 0x0a000032, 0x001020f2,
+ 0x00000000, 0x00100ff6, 0x00000000, 0x00208e46, 0x00000000, 0x00000007,
+ 0x00100e46, 0x00000001, 0x05000036, 0x00102032, 0x00000001, 0x00101046,
+ 0x00000001, 0x05000036, 0x001020f2, 0x00000002, 0x00101e46, 0x00000002,
+ 0x0100003e, 0x54415453, 0x00000074, 0x0000000b, 0x00000002, 0x00000000,
+ 0x00000006, 0x00000003, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x46454452, 0x000000fc, 0x00000001, 0x00000054,
+ 0x00000001, 0x0000001c, 0xfffe0400, 0x00000100, 0x000000c6, 0x0000003c,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
+ 0x00000001, 0x74726556, 0x68537865, 0x72656461, 0x736e6f43, 0x746e6174,
+ 0xabab0073, 0x0000003c, 0x00000002, 0x0000006c, 0x00000080, 0x00000000,
+ 0x00000000, 0x0000009c, 0x00000000, 0x00000040, 0x00000002, 0x000000a4,
+ 0x00000000, 0x000000b4, 0x00000040, 0x00000040, 0x00000002, 0x000000a4,
+ 0x00000000, 0x65646f6d, 0xabab006c, 0x00030002, 0x00040004, 0x00000000,
+ 0x00000000, 0x6a6f7270, 0x69746365, 0x6e416e6f, 0x65695664, 0x694d0077,
+ 0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564,
+ 0x706d6f43, 0x72656c69, 0x332e3920, 0x32392e30, 0x312e3030, 0x34383336,
+ 0xababab00, 0x4e475349, 0x00000068, 0x00000003, 0x00000008, 0x00000050,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000707, 0x00000059,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000062,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x49534f50,
+ 0x4e4f4954, 0x58455400, 0x524f4f43, 0x4f430044, 0x00524f4c, 0x4e47534f,
+ 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
+ 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000c03, 0x00000065, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000002, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f
+};
+#else
+#error "An appropriate vertex shader is not defined."
+#endif
+
+static struct
+{
+ const void *shader_data;
+ SIZE_T shader_size;
+} D3D11_shaders[] = {
+ { D3D11_PixelShader_Colors, sizeof(D3D11_PixelShader_Colors) },
+ { D3D11_PixelShader_Textures, sizeof(D3D11_PixelShader_Textures) },
+ { D3D11_PixelShader_YUV_JPEG, sizeof(D3D11_PixelShader_YUV_JPEG) },
+ { D3D11_PixelShader_YUV_BT601, sizeof(D3D11_PixelShader_YUV_BT601) },
+ { D3D11_PixelShader_YUV_BT709, sizeof(D3D11_PixelShader_YUV_BT709) },
+ { D3D11_PixelShader_NV12_JPEG, sizeof(D3D11_PixelShader_NV12_JPEG) },
+ { D3D11_PixelShader_NV12_BT601, sizeof(D3D11_PixelShader_NV12_BT601) },
+ { D3D11_PixelShader_NV12_BT709, sizeof(D3D11_PixelShader_NV12_BT709) },
+ { D3D11_PixelShader_NV21_JPEG, sizeof(D3D11_PixelShader_NV21_JPEG) },
+ { D3D11_PixelShader_NV21_BT601, sizeof(D3D11_PixelShader_NV21_BT601) },
+ { D3D11_PixelShader_NV21_BT709, sizeof(D3D11_PixelShader_NV21_BT709) },
+};
+
+int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout)
+{
+ /* Declare how the input layout for SDL's vertex shader will be setup: */
+ const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+ HRESULT result;
+
+ /* Load in SDL's one and only vertex shader: */
+ result = ID3D11Device_CreateVertexShader(d3dDevice,
+ D3D11_VertexShader,
+ sizeof(D3D11_VertexShader),
+ NULL,
+ vertexShader
+ );
+ if (FAILED(result)) {
+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateVertexShader"), result);
+ }
+
+ /* Create an input layout for SDL's vertex shader: */
+ result = ID3D11Device_CreateInputLayout(d3dDevice,
+ vertexDesc,
+ ARRAYSIZE(vertexDesc),
+ D3D11_VertexShader,
+ sizeof(D3D11_VertexShader),
+ inputLayout
+ );
+ if (FAILED(result)) {
+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateInputLayout"), result);
+ }
+ return 0;
+}
+
+int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader)
+{
+ HRESULT result;
+
+ result = ID3D11Device_CreatePixelShader(d3dDevice,
+ D3D11_shaders[shader].shader_data,
+ D3D11_shaders[shader].shader_size,
+ NULL,
+ pixelShader
+ );
+ if (FAILED(result)) {
+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreatePixelShader"), result);
+ }
+ return 0;
+}
+
+#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h b/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h
new file mode 100644
index 0000000..b28b572
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h
@@ -0,0 +1,43 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+/* D3D11 shader implementation */
+
+typedef enum {
+ SHADER_SOLID,
+ SHADER_RGB,
+ SHADER_YUV_JPEG,
+ SHADER_YUV_BT601,
+ SHADER_YUV_BT709,
+ SHADER_NV12_JPEG,
+ SHADER_NV12_BT601,
+ SHADER_NV12_BT709,
+ SHADER_NV21_JPEG,
+ SHADER_NV21_BT601,
+ SHADER_NV21_BT709,
+ NUM_SHADERS
+} D3D11_Shader;
+
+extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout);
+extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/metal/SDL_render_metal.m b/source/3rd-party/SDL2/src/render/metal/SDL_render_metal.m
new file mode 100644
index 0000000..5b4d8ea
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/metal/SDL_render_metal.m
@@ -0,0 +1,1455 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_assert.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysrender.h"
+
+#ifdef __MACOSX__
+#include "../../video/cocoa/SDL_cocoametalview.h"
+#else
+#include "../../video/uikit/SDL_uikitmetalview.h"
+#endif
+#include <Availability.h>
+#import <Metal/Metal.h>
+#import <QuartzCore/CAMetalLayer.h>
+
+/* Regenerate these with build-metal-shaders.sh */
+#ifdef __MACOSX__
+#include "SDL_shaders_metal_osx.h"
+#else
+#include "SDL_shaders_metal_ios.h"
+#endif
+
+/* Apple Metal renderer implementation */
+
+static SDL_Renderer *METAL_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void METAL_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
+static SDL_bool METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+static int METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+static int METAL_UpdateViewport(SDL_Renderer * renderer);
+static int METAL_UpdateClipRect(SDL_Renderer * renderer);
+static int METAL_RenderClear(SDL_Renderer * renderer);
+static int METAL_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int METAL_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int METAL_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+static int METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch);
+static void METAL_RenderPresent(SDL_Renderer * renderer);
+static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static void METAL_DestroyRenderer(SDL_Renderer * renderer);
+static void *METAL_GetMetalLayer(SDL_Renderer * renderer);
+static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer);
+
+SDL_RenderDriver METAL_RenderDriver = {
+ METAL_CreateRenderer,
+ {
+ "metal",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+ 6,
+ {
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_PIXELFORMAT_ABGR8888,
+ SDL_PIXELFORMAT_YV12,
+ SDL_PIXELFORMAT_IYUV,
+ SDL_PIXELFORMAT_NV12,
+ SDL_PIXELFORMAT_NV21
+ },
+ 0, 0,
+ }
+};
+
+/* macOS requires constants in a buffer to have a 256 byte alignment. */
+#ifdef __MACOSX__
+#define CONSTANT_ALIGN 256
+#else
+#define CONSTANT_ALIGN 4
+#endif
+
+#define ALIGN_CONSTANTS(size) ((size + CONSTANT_ALIGN - 1) & (~(CONSTANT_ALIGN - 1)))
+
+static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
+static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
+static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
+static const size_t CONSTANTS_OFFSET_DECODE_BT601 = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_JPEG + sizeof(float) * 4 * 4);
+static const size_t CONSTANTS_OFFSET_DECODE_BT709 = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_BT601 + sizeof(float) * 4 * 4);
+static const size_t CONSTANTS_OFFSET_CLEAR_VERTS = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_BT709 + sizeof(float) * 4 * 4);
+static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_CLEAR_VERTS + sizeof(float) * 6;
+
+typedef enum SDL_MetalVertexFunction
+{
+ SDL_METAL_VERTEX_SOLID,
+ SDL_METAL_VERTEX_COPY,
+} SDL_MetalVertexFunction;
+
+typedef enum SDL_MetalFragmentFunction
+{
+ SDL_METAL_FRAGMENT_SOLID = 0,
+ SDL_METAL_FRAGMENT_COPY,
+ SDL_METAL_FRAGMENT_YUV,
+ SDL_METAL_FRAGMENT_NV12,
+ SDL_METAL_FRAGMENT_NV21,
+ SDL_METAL_FRAGMENT_COUNT,
+} SDL_MetalFragmentFunction;
+
+typedef struct METAL_PipelineState
+{
+ SDL_BlendMode blendMode;
+ void *pipe;
+} METAL_PipelineState;
+
+typedef struct METAL_PipelineCache
+{
+ METAL_PipelineState *states;
+ int count;
+ SDL_MetalVertexFunction vertexFunction;
+ SDL_MetalFragmentFunction fragmentFunction;
+ MTLPixelFormat renderTargetFormat;
+ const char *label;
+} METAL_PipelineCache;
+
+/* Each shader combination used by drawing functions has a separate pipeline
+ * cache, and we have a separate list of caches for each render target pixel
+ * format. This is more efficient than iterating over a global cache to find
+ * the pipeline based on the specified shader combination and RT pixel format,
+ * since we know what the RT pixel format is when we set the render target, and
+ * we know what the shader combination is inside each drawing function's code. */
+typedef struct METAL_ShaderPipelines
+{
+ MTLPixelFormat renderTargetFormat;
+ METAL_PipelineCache caches[SDL_METAL_FRAGMENT_COUNT];
+} METAL_ShaderPipelines;
+
+@interface METAL_RenderData : NSObject
+ @property (nonatomic, retain) id<MTLDevice> mtldevice;
+ @property (nonatomic, retain) id<MTLCommandQueue> mtlcmdqueue;
+ @property (nonatomic, retain) id<MTLCommandBuffer> mtlcmdbuffer;
+ @property (nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
+ @property (nonatomic, retain) id<MTLLibrary> mtllibrary;
+ @property (nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
+ @property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
+ @property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
+ @property (nonatomic, retain) id<MTLBuffer> mtlbufconstants;
+ @property (nonatomic, retain) CAMetalLayer *mtllayer;
+ @property (nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
+ @property (nonatomic, assign) METAL_ShaderPipelines *activepipelines;
+ @property (nonatomic, assign) METAL_ShaderPipelines *allpipelines;
+ @property (nonatomic, assign) int pipelinescount;
+@end
+
+@implementation METAL_RenderData
+#if !__has_feature(objc_arc)
+- (void)dealloc
+{
+ [_mtldevice release];
+ [_mtlcmdqueue release];
+ [_mtlcmdbuffer release];
+ [_mtlcmdencoder release];
+ [_mtllibrary release];
+ [_mtlbackbuffer release];
+ [_mtlsamplernearest release];
+ [_mtlsamplerlinear release];
+ [_mtlbufconstants release];
+ [_mtllayer release];
+ [_mtlpassdesc release];
+ [super dealloc];
+}
+#endif
+@end
+
+@interface METAL_TextureData : NSObject
+ @property (nonatomic, retain) id<MTLTexture> mtltexture;
+ @property (nonatomic, retain) id<MTLTexture> mtltexture_uv;
+ @property (nonatomic, retain) id<MTLSamplerState> mtlsampler;
+ @property (nonatomic, assign) SDL_MetalFragmentFunction fragmentFunction;
+ @property (nonatomic, assign) BOOL yuv;
+ @property (nonatomic, assign) BOOL nv12;
+ @property (nonatomic, assign) size_t conversionBufferOffset;
+@end
+
+@implementation METAL_TextureData
+#if !__has_feature(objc_arc)
+- (void)dealloc
+{
+ [_mtltexture release];
+ [_mtltexture_uv release];
+ [_mtlsampler release];
+ [super dealloc];
+}
+#endif
+@end
+
+static int
+IsMetalAvailable(const SDL_SysWMinfo *syswm)
+{
+ if (syswm->subsystem != SDL_SYSWM_COCOA && syswm->subsystem != SDL_SYSWM_UIKIT) {
+ return SDL_SetError("Metal render target only supports Cocoa and UIKit video targets at the moment.");
+ }
+
+ // this checks a weak symbol.
+#if (defined(__MACOSX__) && (MAC_OS_X_VERSION_MIN_REQUIRED < 101100))
+ if (MTLCreateSystemDefaultDevice == NULL) { // probably on 10.10 or lower.
+ return SDL_SetError("Metal framework not available on this system");
+ }
+#endif
+
+ return 0;
+}
+
+static const MTLBlendOperation invalidBlendOperation = (MTLBlendOperation)0xFFFFFFFF;
+static const MTLBlendFactor invalidBlendFactor = (MTLBlendFactor)0xFFFFFFFF;
+
+static MTLBlendOperation
+GetBlendOperation(SDL_BlendOperation operation)
+{
+ switch (operation) {
+ case SDL_BLENDOPERATION_ADD: return MTLBlendOperationAdd;
+ case SDL_BLENDOPERATION_SUBTRACT: return MTLBlendOperationSubtract;
+ case SDL_BLENDOPERATION_REV_SUBTRACT: return MTLBlendOperationReverseSubtract;
+ case SDL_BLENDOPERATION_MINIMUM: return MTLBlendOperationMin;
+ case SDL_BLENDOPERATION_MAXIMUM: return MTLBlendOperationMax;
+ default: return invalidBlendOperation;
+ }
+}
+
+static MTLBlendFactor
+GetBlendFactor(SDL_BlendFactor factor)
+{
+ switch (factor) {
+ case SDL_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
+ case SDL_BLENDFACTOR_ONE: return MTLBlendFactorOne;
+ case SDL_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
+ case SDL_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
+ case SDL_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
+ case SDL_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
+ default: return invalidBlendFactor;
+ }
+}
+
+static NSString *
+GetVertexFunctionName(SDL_MetalVertexFunction function)
+{
+ switch (function) {
+ case SDL_METAL_VERTEX_SOLID: return @"SDL_Solid_vertex";
+ case SDL_METAL_VERTEX_COPY: return @"SDL_Copy_vertex";
+ default: return nil;
+ }
+}
+
+static NSString *
+GetFragmentFunctionName(SDL_MetalFragmentFunction function)
+{
+ switch (function) {
+ case SDL_METAL_FRAGMENT_SOLID: return @"SDL_Solid_fragment";
+ case SDL_METAL_FRAGMENT_COPY: return @"SDL_Copy_fragment";
+ case SDL_METAL_FRAGMENT_YUV: return @"SDL_YUV_fragment";
+ case SDL_METAL_FRAGMENT_NV12: return @"SDL_NV12_fragment";
+ case SDL_METAL_FRAGMENT_NV21: return @"SDL_NV21_fragment";
+ default: return nil;
+ }
+}
+
+static id<MTLRenderPipelineState>
+MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
+ NSString *blendlabel, SDL_BlendMode blendmode)
+{
+ id<MTLFunction> mtlvertfn = [data.mtllibrary newFunctionWithName:GetVertexFunctionName(cache->vertexFunction)];
+ id<MTLFunction> mtlfragfn = [data.mtllibrary newFunctionWithName:GetFragmentFunctionName(cache->fragmentFunction)];
+ SDL_assert(mtlvertfn != nil);
+ SDL_assert(mtlfragfn != nil);
+
+ MTLRenderPipelineDescriptor *mtlpipedesc = [[MTLRenderPipelineDescriptor alloc] init];
+ mtlpipedesc.vertexFunction = mtlvertfn;
+ mtlpipedesc.fragmentFunction = mtlfragfn;
+
+ MTLRenderPipelineColorAttachmentDescriptor *rtdesc = mtlpipedesc.colorAttachments[0];
+
+ rtdesc.pixelFormat = cache->renderTargetFormat;
+
+ if (blendmode != SDL_BLENDMODE_NONE) {
+ rtdesc.blendingEnabled = YES;
+ rtdesc.sourceRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcColorFactor(blendmode));
+ rtdesc.destinationRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeDstColorFactor(blendmode));
+ rtdesc.rgbBlendOperation = GetBlendOperation(SDL_GetBlendModeColorOperation(blendmode));
+ rtdesc.sourceAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blendmode));
+ rtdesc.destinationAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeDstAlphaFactor(blendmode));
+ rtdesc.alphaBlendOperation = GetBlendOperation(SDL_GetBlendModeAlphaOperation(blendmode));
+ } else {
+ rtdesc.blendingEnabled = NO;
+ }
+
+ mtlpipedesc.label = [@(cache->label) stringByAppendingString:blendlabel];
+
+ NSError *err = nil;
+ id<MTLRenderPipelineState> state = [data.mtldevice newRenderPipelineStateWithDescriptor:mtlpipedesc error:&err];
+ SDL_assert(err == nil);
+
+ METAL_PipelineState pipeline;
+ pipeline.blendMode = blendmode;
+ pipeline.pipe = (void *)CFBridgingRetain(state);
+
+ METAL_PipelineState *states = SDL_realloc(cache->states, (cache->count + 1) * sizeof(pipeline));
+
+#if !__has_feature(objc_arc)
+ [mtlpipedesc release]; // !!! FIXME: can these be reused for each creation, or does the pipeline obtain it?
+ [mtlvertfn release];
+ [mtlfragfn release];
+ [state release];
+#endif
+
+ if (states) {
+ states[cache->count++] = pipeline;
+ cache->states = states;
+ return (__bridge id<MTLRenderPipelineState>)pipeline.pipe;
+ } else {
+ CFBridgingRelease(pipeline.pipe);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+}
+
+static void
+MakePipelineCache(METAL_RenderData *data, METAL_PipelineCache *cache, const char *label,
+ MTLPixelFormat rtformat, SDL_MetalVertexFunction vertfn, SDL_MetalFragmentFunction fragfn)
+{
+ SDL_zerop(cache);
+
+ cache->vertexFunction = vertfn;
+ cache->fragmentFunction = fragfn;
+ cache->renderTargetFormat = rtformat;
+ cache->label = label;
+
+ /* Create pipeline states for the default blend modes. Custom blend modes
+ * will be added to the cache on-demand. */
+ MakePipelineState(data, cache, @" (blend=none)", SDL_BLENDMODE_NONE);
+ MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
+ MakePipelineState(data, cache, @" (blend=add)", SDL_BLENDMODE_ADD);
+ MakePipelineState(data, cache, @" (blend=mod)", SDL_BLENDMODE_MOD);
+}
+
+static void
+DestroyPipelineCache(METAL_PipelineCache *cache)
+{
+ if (cache != NULL) {
+ for (int i = 0; i < cache->count; i++) {
+ CFBridgingRelease(cache->states[i].pipe);
+ }
+
+ SDL_free(cache->states);
+ }
+}
+
+void
+MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MTLPixelFormat rtformat)
+{
+ SDL_zerop(pipelines);
+
+ pipelines->renderTargetFormat = rtformat;
+
+ MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_SOLID], "SDL primitives pipeline", rtformat, SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
+ MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_COPY], "SDL copy pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
+ MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_YUV], "SDL YUV pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_YUV);
+ MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV12], "SDL NV12 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV12);
+ MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV21], "SDL NV21 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV21);
+}
+
+static METAL_ShaderPipelines *
+ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
+{
+ METAL_ShaderPipelines *allpipelines = data.allpipelines;
+ int count = data.pipelinescount;
+
+ for (int i = 0; i < count; i++) {
+ if (allpipelines[i].renderTargetFormat == rtformat) {
+ return &allpipelines[i];
+ }
+ }
+
+ allpipelines = SDL_realloc(allpipelines, (count + 1) * sizeof(METAL_ShaderPipelines));
+
+ if (allpipelines == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ MakeShaderPipelines(data, &allpipelines[count], rtformat);
+
+ data.allpipelines = allpipelines;
+ data.pipelinescount = count + 1;
+
+ return &data.allpipelines[count];
+}
+
+static void
+DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
+{
+ if (allpipelines != NULL) {
+ for (int i = 0; i < count; i++) {
+ for (int cache = 0; cache < SDL_METAL_FRAGMENT_COUNT; cache++) {
+ DestroyPipelineCache(&allpipelines[i].caches[cache]);
+ }
+ }
+
+ SDL_free(allpipelines);
+ }
+}
+
+static inline id<MTLRenderPipelineState>
+ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
+{
+ METAL_PipelineCache *cache = &pipelines->caches[fragfn];
+
+ for (int i = 0; i < cache->count; i++) {
+ if (cache->states[i].blendMode == blendmode) {
+ return (__bridge id<MTLRenderPipelineState>)cache->states[i].pipe;
+ }
+ }
+
+ return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
+}
+
+static SDL_Renderer *
+METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
+{ @autoreleasepool {
+ SDL_Renderer *renderer = NULL;
+ METAL_RenderData *data = NULL;
+ id<MTLDevice> mtldevice = nil;
+ SDL_SysWMinfo syswm;
+
+ SDL_VERSION(&syswm.version);
+ if (!SDL_GetWindowWMInfo(window, &syswm)) {
+ return NULL;
+ }
+
+ if (IsMetalAvailable(&syswm) == -1) {
+ return NULL;
+ }
+
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ // !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
+ mtldevice = MTLCreateSystemDefaultDevice();
+
+ if (mtldevice == nil) {
+ SDL_free(renderer);
+ SDL_SetError("Failed to obtain Metal device");
+ return NULL;
+ }
+
+ // !!! FIXME: error checking on all of this.
+ data = [[METAL_RenderData alloc] init];
+
+ renderer->driverdata = (void*)CFBridgingRetain(data);
+ renderer->window = window;
+
+#ifdef __MACOSX__
+ NSView *view = Cocoa_Mtl_AddMetalView(window);
+ CAMetalLayer *layer = (CAMetalLayer *)[view layer];
+
+ layer.device = mtldevice;
+
+ //layer.colorspace = nil;
+
+#else
+ UIView *view = UIKit_Mtl_AddMetalView(window);
+ CAMetalLayer *layer = (CAMetalLayer *)[view layer];
+#endif
+
+ // Necessary for RenderReadPixels.
+ layer.framebufferOnly = NO;
+
+ data.mtldevice = layer.device;
+ data.mtllayer = layer;
+ id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
+ data.mtlcmdqueue = mtlcmdqueue;
+ data.mtlcmdqueue.label = @"SDL Metal Renderer";
+ data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
+
+ NSError *err = nil;
+
+ // The compiled .metallib is embedded in a static array in a header file
+ // but the original shader source code is in SDL_shaders_metal.metal.
+ dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
+ id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
+ data.mtllibrary = mtllibrary;
+ SDL_assert(err == nil);
+#if !__has_feature(objc_arc)
+ dispatch_release(mtllibdata);
+#endif
+ data.mtllibrary.label = @"SDL Metal renderer shader library";
+
+ /* Do some shader pipeline state loading up-front rather than on demand. */
+ data.pipelinescount = 0;
+ data.allpipelines = NULL;
+ ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
+
+ MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
+
+ samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
+ samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
+ id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
+ data.mtlsamplernearest = mtlsamplernearest;
+
+ samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
+ samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
+ id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
+ data.mtlsamplerlinear = mtlsamplerlinear;
+
+ /* Note: matrices are column major. */
+ float identitytransform[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+
+ float halfpixeltransform[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.5f, 0.5f, 0.0f, 1.0f,
+ };
+
+ /* Metal pads float3s to 16 bytes. */
+ float decodetransformJPEG[4*4] = {
+ 0.0, -0.501960814, -0.501960814, 0.0, /* offset */
+ 1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
+ 1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
+ 1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
+ };
+
+ float decodetransformBT601[4*4] = {
+ -0.0627451017, -0.501960814, -0.501960814, 0.0, /* offset */
+ 1.1644, 0.0000, 1.5960, 0.0, /* Rcoeff */
+ 1.1644, -0.3918, -0.8130, 0.0, /* Gcoeff */
+ 1.1644, 2.0172, 0.0000, 0.0, /* Bcoeff */
+ };
+
+ float decodetransformBT709[4*4] = {
+ 0.0, -0.501960814, -0.501960814, 0.0, /* offset */
+ 1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
+ 1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
+ 1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
+ };
+
+ float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
+
+ id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
+ mtlbufconstantstaging.label = @"SDL constant staging data";
+
+ id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
+ data.mtlbufconstants = mtlbufconstants;
+ data.mtlbufconstants.label = @"SDL constant data";
+
+ char *constantdata = [mtlbufconstantstaging contents];
+ SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
+ SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
+ SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_JPEG, decodetransformJPEG, sizeof(decodetransformJPEG));
+ SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601, decodetransformBT601, sizeof(decodetransformBT601));
+ SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709, decodetransformBT709, sizeof(decodetransformBT709));
+ SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
+
+ id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
+ id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
+
+ [blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
+
+ [blitcmd endEncoding];
+ [cmdbuffer commit];
+
+ // !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
+
+ renderer->WindowEvent = METAL_WindowEvent;
+ renderer->GetOutputSize = METAL_GetOutputSize;
+ renderer->SupportsBlendMode = METAL_SupportsBlendMode;
+ renderer->CreateTexture = METAL_CreateTexture;
+ renderer->UpdateTexture = METAL_UpdateTexture;
+ renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
+ renderer->LockTexture = METAL_LockTexture;
+ renderer->UnlockTexture = METAL_UnlockTexture;
+ renderer->SetRenderTarget = METAL_SetRenderTarget;
+ renderer->UpdateViewport = METAL_UpdateViewport;
+ renderer->UpdateClipRect = METAL_UpdateClipRect;
+ renderer->RenderClear = METAL_RenderClear;
+ renderer->RenderDrawPoints = METAL_RenderDrawPoints;
+ renderer->RenderDrawLines = METAL_RenderDrawLines;
+ renderer->RenderFillRects = METAL_RenderFillRects;
+ renderer->RenderCopy = METAL_RenderCopy;
+ renderer->RenderCopyEx = METAL_RenderCopyEx;
+ renderer->RenderReadPixels = METAL_RenderReadPixels;
+ renderer->RenderPresent = METAL_RenderPresent;
+ renderer->DestroyTexture = METAL_DestroyTexture;
+ renderer->DestroyRenderer = METAL_DestroyRenderer;
+ renderer->GetMetalLayer = METAL_GetMetalLayer;
+ renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
+
+ renderer->info = METAL_RenderDriver.info;
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+
+#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
+ if (@available(macOS 10.13, *)) {
+ data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
+ } else
+#endif
+ {
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+
+ /* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
+ int maxtexsize = 4096;
+#if defined(__MACOSX__)
+ maxtexsize = 16384;
+#elif defined(__TVOS__)
+ maxtexsize = 8192;
+#ifdef __TVOS_11_0
+ if (@available(tvOS 11.0, *)) {
+ if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
+ maxtexsize = 16384;
+ }
+ }
+#endif
+#else
+#ifdef __IPHONE_11_0
+ if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
+ maxtexsize = 16384;
+ } else
+#endif
+#ifdef __IPHONE_10_0
+ if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
+ maxtexsize = 16384;
+ } else
+#endif
+ if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
+ maxtexsize = 8192;
+ } else {
+ maxtexsize = 4096;
+ }
+#endif
+
+ renderer->info.max_texture_width = maxtexsize;
+ renderer->info.max_texture_height = maxtexsize;
+
+#if !__has_feature(objc_arc)
+ [mtlcmdqueue release];
+ [mtllibrary release];
+ [samplerdesc release];
+ [mtlsamplernearest release];
+ [mtlsamplerlinear release];
+ [mtlbufconstants release];
+ [view release];
+ [data release];
+ [mtldevice release];
+#endif
+
+ return renderer;
+}}
+
+static void
+METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
+{
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ /* Our SetRenderTarget just signals that the next render operation should
+ * set up a new render pass. This is where that work happens. */
+ if (data.mtlcmdencoder == nil) {
+ id<MTLTexture> mtltexture = nil;
+
+ if (renderer->target != NULL) {
+ METAL_TextureData *texdata = (__bridge METAL_TextureData *)renderer->target->driverdata;
+ mtltexture = texdata.mtltexture;
+ } else {
+ if (data.mtlbackbuffer == nil) {
+ /* The backbuffer's contents aren't guaranteed to persist after
+ * presenting, so we can leave it undefined when loading it. */
+ data.mtlbackbuffer = [data.mtllayer nextDrawable];
+ if (load == MTLLoadActionLoad) {
+ load = MTLLoadActionDontCare;
+ }
+ }
+ mtltexture = data.mtlbackbuffer.texture;
+ }
+
+ SDL_assert(mtltexture);
+
+ if (load == MTLLoadActionClear) {
+ MTLClearColor color = MTLClearColorMake(renderer->r/255.0, renderer->g/255.0, renderer->b/255.0, renderer->a/255.0);
+ data.mtlpassdesc.colorAttachments[0].clearColor = color;
+ }
+
+ data.mtlpassdesc.colorAttachments[0].loadAction = load;
+ data.mtlpassdesc.colorAttachments[0].texture = mtltexture;
+
+ data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
+ data.mtlcmdencoder = [data.mtlcmdbuffer renderCommandEncoderWithDescriptor:data.mtlpassdesc];
+
+ if (data.mtlbackbuffer != nil && mtltexture == data.mtlbackbuffer.texture) {
+ data.mtlcmdencoder.label = @"SDL metal renderer backbuffer";
+ } else {
+ data.mtlcmdencoder.label = @"SDL metal renderer render target";
+ }
+
+ data.activepipelines = ChooseShaderPipelines(data, mtltexture.pixelFormat);
+
+ /* Make sure the viewport and clip rect are set on the new render pass. */
+ METAL_UpdateViewport(renderer);
+ METAL_UpdateClipRect(renderer);
+ }
+}
+
+static void
+METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ if (event->event == SDL_WINDOWEVENT_SHOWN ||
+ event->event == SDL_WINDOWEVENT_HIDDEN) {
+ // !!! FIXME: write me
+ }
+}
+
+static int
+METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ if (w) {
+ *w = (int)data.mtllayer.drawableSize.width;
+ }
+ if (h) {
+ *h = (int)data.mtllayer.drawableSize.height;
+ }
+ return 0;
+}}
+
+static SDL_bool
+METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+
+ if (GetBlendFactor(srcColorFactor) == invalidBlendFactor ||
+ GetBlendFactor(srcAlphaFactor) == invalidBlendFactor ||
+ GetBlendOperation(colorOperation) == invalidBlendOperation ||
+ GetBlendFactor(dstColorFactor) == invalidBlendFactor ||
+ GetBlendFactor(dstAlphaFactor) == invalidBlendFactor ||
+ GetBlendOperation(alphaOperation) == invalidBlendOperation) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int
+METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ MTLPixelFormat pixfmt;
+
+ switch (texture->format) {
+ case SDL_PIXELFORMAT_ABGR8888:
+ pixfmt = MTLPixelFormatRGBA8Unorm;
+ break;
+ case SDL_PIXELFORMAT_ARGB8888:
+ pixfmt = MTLPixelFormatBGRA8Unorm;
+ break;
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ pixfmt = MTLPixelFormatR8Unorm;
+ break;
+ default:
+ return SDL_SetError("Texture format %s not supported by Metal", SDL_GetPixelFormatName(texture->format));
+ }
+
+ MTLTextureDescriptor *mtltexdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixfmt
+ width:(NSUInteger)texture->w height:(NSUInteger)texture->h mipmapped:NO];
+
+ /* Not available in iOS 8. */
+ if ([mtltexdesc respondsToSelector:@selector(usage)]) {
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ mtltexdesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
+ } else {
+ mtltexdesc.usage = MTLTextureUsageShaderRead;
+ }
+ }
+
+ id<MTLTexture> mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
+ if (mtltexture == nil) {
+ return SDL_SetError("Texture allocation failed");
+ }
+
+ id<MTLTexture> mtltexture_uv = nil;
+
+ BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12);
+ BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21);
+
+ if (yuv) {
+ mtltexdesc.pixelFormat = MTLPixelFormatR8Unorm;
+ mtltexdesc.width = (texture->w + 1) / 2;
+ mtltexdesc.height = (texture->h + 1) / 2;
+ mtltexdesc.textureType = MTLTextureType2DArray;
+ mtltexdesc.arrayLength = 2;
+ } else if (nv12) {
+ mtltexdesc.pixelFormat = MTLPixelFormatRG8Unorm;
+ mtltexdesc.width = (texture->w + 1) / 2;
+ mtltexdesc.height = (texture->h + 1) / 2;
+ }
+
+ if (yuv || nv12) {
+ mtltexture_uv = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
+ if (mtltexture_uv == nil) {
+#if !__has_feature(objc_arc)
+ [mtltexture release];
+#endif
+ return SDL_SetError("Texture allocation failed");
+ }
+ }
+
+ METAL_TextureData *texturedata = [[METAL_TextureData alloc] init];
+ if (texture->scaleMode == SDL_ScaleModeNearest) {
+ texturedata.mtlsampler = data.mtlsamplernearest;
+ } else {
+ texturedata.mtlsampler = data.mtlsamplerlinear;
+ }
+ texturedata.mtltexture = mtltexture;
+ texturedata.mtltexture_uv = mtltexture_uv;
+
+ texturedata.yuv = yuv;
+ texturedata.nv12 = nv12;
+
+ if (yuv) {
+ texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+ texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
+ } else if (texture->format == SDL_PIXELFORMAT_NV21) {
+ texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV21;
+ } else {
+ texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
+ }
+
+ if (yuv || nv12) {
+ size_t offset = 0;
+ SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionModeForResolution(texture->w, texture->h);
+ switch (mode) {
+ case SDL_YUV_CONVERSION_JPEG: offset = CONSTANTS_OFFSET_DECODE_JPEG; break;
+ case SDL_YUV_CONVERSION_BT601: offset = CONSTANTS_OFFSET_DECODE_BT601; break;
+ case SDL_YUV_CONVERSION_BT709: offset = CONSTANTS_OFFSET_DECODE_BT709; break;
+ default: offset = 0; break;
+ }
+ texturedata.conversionBufferOffset = offset;
+ }
+
+ texture->driverdata = (void*)CFBridgingRetain(texturedata);
+
+#if !__has_feature(objc_arc)
+ [texturedata release];
+ [mtltexture release];
+ [mtltexture_uv release];
+#endif
+
+ return 0;
+}}
+
+static int
+METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{ @autoreleasepool {
+ METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+
+ /* !!! FIXME: replaceRegion does not do any synchronization, so it might
+ * !!! FIXME: stomp on a previous frame's data that's currently being read
+ * !!! FIXME: by the GPU. */
+ [texturedata.mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h)
+ mipmapLevel:0
+ withBytes:pixels
+ bytesPerRow:pitch];
+
+ if (texturedata.yuv) {
+ int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
+ int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+ [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
+ mipmapLevel:0
+ slice:Uslice
+ withBytes:pixels
+ bytesPerRow:(pitch + 1) / 2
+ bytesPerImage:0];
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1)/2));
+ [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
+ mipmapLevel:0
+ slice:Vslice
+ withBytes:pixels
+ bytesPerRow:(pitch + 1) / 2
+ bytesPerImage:0];
+ }
+
+ if (texturedata.nv12) {
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+ [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
+ mipmapLevel:0
+ slice:0
+ withBytes:pixels
+ bytesPerRow:2 * ((pitch + 1) / 2)
+ bytesPerImage:0];
+ }
+
+ return 0;
+}}
+
+static int
+METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{ @autoreleasepool {
+ METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+ const int Uslice = 0;
+ const int Vslice = 1;
+
+ /* Bail out if we're supposed to update an empty rectangle */
+ if (rect->w <= 0 || rect->h <= 0) {
+ return 0;
+ }
+
+ [texturedata.mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h)
+ mipmapLevel:0
+ withBytes:Yplane
+ bytesPerRow:Ypitch];
+
+ [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
+ mipmapLevel:0
+ slice:Uslice
+ withBytes:Uplane
+ bytesPerRow:Upitch
+ bytesPerImage:0];
+
+ [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
+ mipmapLevel:0
+ slice:Vslice
+ withBytes:Vplane
+ bytesPerRow:Vpitch
+ bytesPerImage:0];
+
+ return 0;
+}}
+
+static int
+METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ return SDL_Unsupported(); // !!! FIXME: write me
+}
+
+static void
+METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ // !!! FIXME: write me
+}
+
+static int
+METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ if (data.mtlcmdencoder) {
+ /* End encoding for the previous render target so we can set up a new
+ * render pass for this one. */
+ [data.mtlcmdencoder endEncoding];
+ [data.mtlcmdbuffer commit];
+
+ data.mtlcmdencoder = nil;
+ data.mtlcmdbuffer = nil;
+ }
+
+ /* We don't begin a new render pass right away - we delay it until an actual
+ * draw or clear happens. That way we can use hardware clears when possible,
+ * which are only available when beginning a new render pass. */
+ return 0;
+}}
+
+static int
+METAL_SetOrthographicProjection(SDL_Renderer *renderer, int w, int h)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ float projection[4][4];
+
+ if (!w || !h) {
+ return 0;
+ }
+
+ /* Prepare an orthographic projection */
+ projection[0][0] = 2.0f / w;
+ projection[0][1] = 0.0f;
+ projection[0][2] = 0.0f;
+ projection[0][3] = 0.0f;
+ projection[1][0] = 0.0f;
+ projection[1][1] = -2.0f / h;
+ projection[1][2] = 0.0f;
+ projection[1][3] = 0.0f;
+ projection[2][0] = 0.0f;
+ projection[2][1] = 0.0f;
+ projection[2][2] = 0.0f;
+ projection[2][3] = 0.0f;
+ projection[3][0] = -1.0f;
+ projection[3][1] = 1.0f;
+ projection[3][2] = 0.0f;
+ projection[3][3] = 1.0f;
+
+ // !!! FIXME: This should be in a buffer...
+ [data.mtlcmdencoder setVertexBytes:projection length:sizeof(float)*16 atIndex:2];
+ return 0;
+}}
+
+static int
+METAL_UpdateViewport(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ if (data.mtlcmdencoder) {
+ MTLViewport viewport;
+ viewport.originX = renderer->viewport.x;
+ viewport.originY = renderer->viewport.y;
+ viewport.width = renderer->viewport.w;
+ viewport.height = renderer->viewport.h;
+ viewport.znear = 0.0;
+ viewport.zfar = 1.0;
+ [data.mtlcmdencoder setViewport:viewport];
+ METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
+ }
+ return 0;
+}}
+
+static int
+METAL_UpdateClipRect(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ if (data.mtlcmdencoder) {
+ MTLScissorRect mtlrect;
+ // !!! FIXME: should this care about the viewport?
+ if (renderer->clipping_enabled) {
+ const SDL_Rect *rect = &renderer->clip_rect;
+ mtlrect.x = renderer->viewport.x + rect->x;
+ mtlrect.y = renderer->viewport.x + rect->y;
+ mtlrect.width = rect->w;
+ mtlrect.height = rect->h;
+ } else {
+ mtlrect.x = renderer->viewport.x;
+ mtlrect.y = renderer->viewport.y;
+ mtlrect.width = renderer->viewport.w;
+ mtlrect.height = renderer->viewport.h;
+ }
+ if (mtlrect.width > 0 && mtlrect.height > 0) {
+ [data.mtlcmdencoder setScissorRect:mtlrect];
+ }
+ }
+ return 0;
+}}
+
+static int
+METAL_RenderClear(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ /* Since we set up the render command encoder lazily when a draw is
+ * requested, we can do the fast path hardware clear if no draws have
+ * happened since the last SetRenderTarget. */
+ if (data.mtlcmdencoder == nil) {
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear);
+ } else {
+ // !!! FIXME: render color should live in a dedicated uniform buffer.
+ const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
+
+ MTLViewport viewport; // RenderClear ignores the viewport state, though, so reset that.
+ viewport.originX = viewport.originY = 0.0;
+ viewport.width = data.mtlpassdesc.colorAttachments[0].texture.width;
+ viewport.height = data.mtlpassdesc.colorAttachments[0].texture.height;
+ viewport.znear = 0.0;
+ viewport.zfar = 1.0;
+
+ // Slow path for clearing: draw a filled fullscreen triangle.
+ METAL_SetOrthographicProjection(renderer, 1, 1);
+ [data.mtlcmdencoder setViewport:viewport];
+ [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, SDL_BLENDMODE_NONE)];
+ [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_CLEAR_VERTS atIndex:0];
+ [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
+ [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
+
+ // reset the viewport for the rest of our usual drawing work...
+ viewport.originX = renderer->viewport.x;
+ viewport.originY = renderer->viewport.y;
+ viewport.width = renderer->viewport.w;
+ viewport.height = renderer->viewport.h;
+ viewport.znear = 0.0;
+ viewport.zfar = 1.0;
+ [data.mtlcmdencoder setViewport:viewport];
+ METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
+ }
+
+ return 0;
+}}
+
+// normalize a value from 0.0f to len into 0.0f to 1.0f.
+static inline float
+normtex(const float _val, const float len)
+{
+ return _val / len;
+}
+
+static int
+DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count,
+ const MTLPrimitiveType primtype)
+{ @autoreleasepool {
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+
+ const size_t vertlen = (sizeof (float) * 2) * count;
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ // !!! FIXME: render color should live in a dedicated uniform buffer.
+ const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
+
+ [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, renderer->blendMode)];
+ [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
+
+ [data.mtlcmdencoder setVertexBytes:points length:vertlen atIndex:0];
+ [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM atIndex:3];
+ [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
+
+ return 0;
+}}
+
+static int
+METAL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
+{
+ return DrawVerts(renderer, points, count, MTLPrimitiveTypePoint);
+}
+
+static int
+METAL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
+{
+ return DrawVerts(renderer, points, count, MTLPrimitiveTypeLineStrip);
+}
+
+static int
+METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
+{ @autoreleasepool {
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ // !!! FIXME: render color should live in a dedicated uniform buffer.
+ const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
+
+ [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, renderer->blendMode)];
+ [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
+ [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
+
+ for (int i = 0; i < count; i++, rects++) {
+ if ((rects->w <= 0.0f) || (rects->h <= 0.0f)) continue;
+
+ const float verts[] = {
+ rects->x, rects->y + rects->h,
+ rects->x, rects->y,
+ rects->x + rects->w, rects->y + rects->h,
+ rects->x + rects->w, rects->y
+ };
+
+ [data.mtlcmdencoder setVertexBytes:verts length:sizeof(verts) atIndex:0];
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+ }
+
+ return 0;
+}}
+
+static void
+METAL_SetupRenderCopy(METAL_RenderData *data, SDL_Texture *texture, METAL_TextureData *texturedata)
+{
+ float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ if (texture->modMode) {
+ color[0] = ((float)texture->r) / 255.0f;
+ color[1] = ((float)texture->g) / 255.0f;
+ color[2] = ((float)texture->b) / 255.0f;
+ color[3] = ((float)texture->a) / 255.0f;
+ }
+
+ [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, texturedata.fragmentFunction, texture->blendMode)];
+ [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
+ [data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
+
+ [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
+
+ if (texturedata.yuv || texturedata.nv12) {
+ [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
+ [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
+ }
+}
+
+static int
+METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{ @autoreleasepool {
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+ const float texw = (float) texturedata.mtltexture.width;
+ const float texh = (float) texturedata.mtltexture.height;
+
+ METAL_SetupRenderCopy(data, texture, texturedata);
+
+ const float xy[] = {
+ dstrect->x, dstrect->y + dstrect->h,
+ dstrect->x, dstrect->y,
+ dstrect->x + dstrect->w, dstrect->y + dstrect->h,
+ dstrect->x + dstrect->w, dstrect->y
+ };
+
+ const float uv[] = {
+ normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh),
+ normtex(srcrect->x, texw), normtex(srcrect->y, texh),
+ normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh),
+ normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh)
+ };
+
+ [data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
+ [data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
+ [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+
+ return 0;
+}}
+
+static int
+METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{ @autoreleasepool {
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+ const float texw = (float) texturedata.mtltexture.width;
+ const float texh = (float) texturedata.mtltexture.height;
+ float transform[16];
+ float minu, maxu, minv, maxv;
+
+ METAL_SetupRenderCopy(data, texture, texturedata);
+
+ minu = normtex(srcrect->x, texw);
+ maxu = normtex(srcrect->x + srcrect->w, texw);
+ minv = normtex(srcrect->y, texh);
+ maxv = normtex(srcrect->y + srcrect->h, texh);
+
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ float tmp = maxu;
+ maxu = minu;
+ minu = tmp;
+ }
+ if (flip & SDL_FLIP_VERTICAL) {
+ float tmp = maxv;
+ maxv = minv;
+ minv = tmp;
+ }
+
+ const float uv[] = {
+ minu, maxv,
+ minu, minv,
+ maxu, maxv,
+ maxu, minv
+ };
+
+ const float xy[] = {
+ -center->x, dstrect->h - center->y,
+ -center->x, -center->y,
+ dstrect->w - center->x, dstrect->h - center->y,
+ dstrect->w - center->x, -center->y
+ };
+
+ {
+ float rads = (float)(M_PI * (float) angle / 180.0f);
+ float c = cosf(rads), s = sinf(rads);
+ SDL_memset(transform, 0, sizeof(transform));
+
+ transform[10] = transform[15] = 1.0f;
+
+ /* Rotation */
+ transform[0] = c;
+ transform[1] = s;
+ transform[4] = -s;
+ transform[5] = c;
+
+ /* Translation */
+ transform[12] = dstrect->x + center->x;
+ transform[13] = dstrect->y + center->y;
+ }
+
+ [data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
+ [data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
+ [data.mtlcmdencoder setVertexBytes:transform length:sizeof(transform) atIndex:3];
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+
+ return 0;
+}}
+
+static int
+METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ /* Make sure we have a valid MTLTexture to read from, and an active command
+ * buffer we can wait for. */
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+
+ /* Wait for the current command buffer to finish, so we don't read from the
+ * texture before the GPU finishes rendering to it. */
+ if (data.mtlcmdencoder) {
+ [data.mtlcmdencoder endEncoding];
+ [data.mtlcmdbuffer commit];
+ [data.mtlcmdbuffer waitUntilCompleted];
+
+ data.mtlcmdencoder = nil;
+ data.mtlcmdbuffer = nil;
+ }
+
+ id<MTLTexture> mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
+ MTLRegion mtlregion = MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h);
+
+ // we only do BGRA8 or RGBA8 at the moment, so 4 will do.
+ const int temp_pitch = rect->w * 4;
+ void *temp_pixels = SDL_malloc(temp_pitch * rect->h);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+
+ [mtltexture getBytes:temp_pixels bytesPerRow:temp_pitch fromRegion:mtlregion mipmapLevel:0];
+
+ const Uint32 temp_format = (mtltexture.pixelFormat == MTLPixelFormatBGRA8Unorm) ? SDL_PIXELFORMAT_ARGB8888 : SDL_PIXELFORMAT_ABGR8888;
+ const int status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, pixel_format, pixels, pitch);
+ SDL_free(temp_pixels);
+
+ /* Set up an active command buffer and encoder once we're done. It will use
+ * the same texture that was active before (even if it's part of the swap
+ * chain), since we didn't clear that when waiting for the command buffer to
+ * complete. */
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+
+ return status;
+}}
+
+static void
+METAL_RenderPresent(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+
+ if (data.mtlcmdencoder != nil) {
+ [data.mtlcmdencoder endEncoding];
+ }
+ if (data.mtlbackbuffer != nil) {
+ [data.mtlcmdbuffer presentDrawable:data.mtlbackbuffer];
+ }
+ if (data.mtlcmdbuffer != nil) {
+ [data.mtlcmdbuffer commit];
+ }
+ data.mtlcmdencoder = nil;
+ data.mtlcmdbuffer = nil;
+ data.mtlbackbuffer = nil;
+}}
+
+static void
+METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{ @autoreleasepool {
+ CFBridgingRelease(texture->driverdata);
+ texture->driverdata = NULL;
+}}
+
+static void
+METAL_DestroyRenderer(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ if (renderer->driverdata) {
+ METAL_RenderData *data = CFBridgingRelease(renderer->driverdata);
+
+ if (data.mtlcmdencoder != nil) {
+ [data.mtlcmdencoder endEncoding];
+ }
+
+ DestroyAllPipelines(data.allpipelines, data.pipelinescount);
+ }
+
+ SDL_free(renderer);
+}}
+
+static void *
+METAL_GetMetalLayer(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ return (__bridge void*)data.mtllayer;
+}}
+
+static void *
+METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
+{ @autoreleasepool {
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ return (__bridge void*)data.mtlcmdencoder;
+}}
+
+#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal.metal b/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal.metal
new file mode 100644
index 0000000..8df3b75
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal.metal
@@ -0,0 +1,109 @@
+#include <metal_texture>
+#include <metal_matrix>
+
+using namespace metal;
+
+struct SolidVertexOutput
+{
+ float4 position [[position]];
+ float pointSize [[point_size]];
+};
+
+vertex SolidVertexOutput SDL_Solid_vertex(const device float2 *position [[buffer(0)]],
+ constant float4x4 &projection [[buffer(2)]],
+ constant float4x4 &transform [[buffer(3)]],
+ uint vid [[vertex_id]])
+{
+ SolidVertexOutput v;
+ v.position = (projection * transform) * float4(position[vid], 0.0f, 1.0f);
+ v.pointSize = 1.0f;
+ return v;
+}
+
+fragment float4 SDL_Solid_fragment(constant float4 &col [[buffer(0)]])
+{
+ return col;
+}
+
+struct CopyVertexOutput
+{
+ float4 position [[position]];
+ float2 texcoord;
+};
+
+vertex CopyVertexOutput SDL_Copy_vertex(const device float2 *position [[buffer(0)]],
+ const device float2 *texcoords [[buffer(1)]],
+ constant float4x4 &projection [[buffer(2)]],
+ constant float4x4 &transform [[buffer(3)]],
+ uint vid [[vertex_id]])
+{
+ CopyVertexOutput v;
+ v.position = (projection * transform) * float4(position[vid], 0.0f, 1.0f);
+ v.texcoord = texcoords[vid];
+ return v;
+}
+
+fragment float4 SDL_Copy_fragment(CopyVertexOutput vert [[stage_in]],
+ constant float4 &col [[buffer(0)]],
+ texture2d<float> tex [[texture(0)]],
+ sampler s [[sampler(0)]])
+{
+ return tex.sample(s, vert.texcoord) * col;
+}
+
+struct YUVDecode
+{
+ float3 offset;
+ float3 Rcoeff;
+ float3 Gcoeff;
+ float3 Bcoeff;
+};
+
+fragment float4 SDL_YUV_fragment(CopyVertexOutput vert [[stage_in]],
+ constant float4 &col [[buffer(0)]],
+ constant YUVDecode &decode [[buffer(1)]],
+ texture2d<float> texY [[texture(0)]],
+ texture2d_array<float> texUV [[texture(1)]],
+ sampler s [[sampler(0)]])
+{
+ float3 yuv;
+ yuv.x = texY.sample(s, vert.texcoord).r;
+ yuv.y = texUV.sample(s, vert.texcoord, 0).r;
+ yuv.z = texUV.sample(s, vert.texcoord, 1).r;
+
+ yuv += decode.offset;
+
+ return col * float4(dot(yuv, decode.Rcoeff), dot(yuv, decode.Gcoeff), dot(yuv, decode.Bcoeff), 1.0);
+}
+
+fragment float4 SDL_NV12_fragment(CopyVertexOutput vert [[stage_in]],
+ constant float4 &col [[buffer(0)]],
+ constant YUVDecode &decode [[buffer(1)]],
+ texture2d<float> texY [[texture(0)]],
+ texture2d<float> texUV [[texture(1)]],
+ sampler s [[sampler(0)]])
+{
+ float3 yuv;
+ yuv.x = texY.sample(s, vert.texcoord).r;
+ yuv.yz = texUV.sample(s, vert.texcoord).rg;
+
+ yuv += decode.offset;
+
+ return col * float4(dot(yuv, decode.Rcoeff), dot(yuv, decode.Gcoeff), dot(yuv, decode.Bcoeff), 1.0);
+}
+
+fragment float4 SDL_NV21_fragment(CopyVertexOutput vert [[stage_in]],
+ constant float4 &col [[buffer(0)]],
+ constant YUVDecode &decode [[buffer(1)]],
+ texture2d<float> texY [[texture(0)]],
+ texture2d<float> texUV [[texture(1)]],
+ sampler s [[sampler(0)]])
+{
+ float3 yuv;
+ yuv.x = texY.sample(s, vert.texcoord).r;
+ yuv.yz = texUV.sample(s, vert.texcoord).gr;
+
+ yuv += decode.offset;
+
+ return col * float4(dot(yuv, decode.Rcoeff), dot(yuv, decode.Gcoeff), dot(yuv, decode.Bcoeff), 1.0);
+}
diff --git a/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_ios.h b/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_ios.h
new file mode 100644
index 0000000..1c93252
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_ios.h
@@ -0,0 +1,1899 @@
+const unsigned char sdl_metallib[] = {
+ 0x4d, 0x54, 0x4c, 0x42, 0x01, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xd8, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xa8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x54, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
+ 0x4e, 0x41, 0x4d, 0x45, 0x11, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x53, 0x6f,
+ 0x6c, 0x69, 0x64, 0x5f, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x54,
+ 0x59, 0x50, 0x45, 0x01, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00,
+ 0xa1, 0x91, 0x35, 0x76, 0xce, 0x36, 0x38, 0x71, 0xba, 0x1c, 0x81, 0x62,
+ 0xda, 0x7c, 0x6b, 0x94, 0xc7, 0x88, 0x39, 0xd4, 0x91, 0xc2, 0xe7, 0xf9,
+ 0x21, 0x8c, 0x74, 0x25, 0xa9, 0xb0, 0x81, 0x85, 0x4f, 0x46, 0x46, 0x54,
+ 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x77, 0x00, 0x00, 0x00,
+ 0x4e, 0x41, 0x4d, 0x45, 0x10, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43, 0x6f,
+ 0x70, 0x79, 0x5f, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x54, 0x59,
+ 0x50, 0x45, 0x01, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x71,
+ 0xbb, 0x07, 0x58, 0x1b, 0x7c, 0x44, 0xaa, 0x03, 0xc8, 0xab, 0x11, 0xe4,
+ 0x63, 0xdb, 0xe3, 0xe6, 0xce, 0x52, 0x97, 0x34, 0x82, 0xf0, 0x46, 0x70,
+ 0xaa, 0xa9, 0x31, 0x51, 0x3c, 0xe8, 0x39, 0x4f, 0x46, 0x46, 0x54, 0x18,
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+ 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x7a, 0x00, 0x00, 0x00, 0x4e,
+ 0x41, 0x4d, 0x45, 0x13, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x53, 0x6f, 0x6c,
+ 0x69, 0x64, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x00,
+ 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48, 0x20,
+ 0x00, 0x4a, 0x07, 0x48, 0xd3, 0xb7, 0x7a, 0x3a, 0x01, 0x6c, 0xaa, 0x80,
+ 0xde, 0x84, 0x6e, 0x3c, 0x9a, 0xdd, 0x55, 0x90, 0x43, 0xa6, 0xdd, 0xbb,
+ 0xd6, 0xeb, 0xea, 0x81, 0x62, 0xf6, 0x50, 0x04, 0x95, 0x4f, 0x46, 0x46,
+ 0x54, 0x18, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x16, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08,
+ 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x79, 0x00, 0x00,
+ 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x12, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43,
+ 0x6f, 0x70, 0x79, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74,
+ 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48,
+ 0x20, 0x00, 0x4c, 0xaa, 0x05, 0x27, 0x1a, 0x40, 0x5c, 0xe3, 0xd5, 0x46,
+ 0x38, 0xad, 0x07, 0xe7, 0x70, 0xdf, 0xde, 0x83, 0x74, 0x96, 0x26, 0x6e,
+ 0x35, 0x7b, 0xc9, 0xc5, 0x46, 0x08, 0x51, 0xb4, 0x13, 0xa8, 0x4f, 0x46,
+ 0x46, 0x54, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00,
+ 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x78, 0x00,
+ 0x00, 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x11, 0x00, 0x53, 0x44, 0x4c, 0x5f,
+ 0x59, 0x55, 0x56, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74,
+ 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48,
+ 0x20, 0x00, 0xc9, 0x73, 0x33, 0x9a, 0x36, 0x6d, 0x15, 0x10, 0xa2, 0x81,
+ 0xaa, 0xbf, 0x27, 0xb1, 0x22, 0xc6, 0x0a, 0x7b, 0x68, 0x66, 0xdb, 0xe9,
+ 0xab, 0x19, 0x22, 0x40, 0x87, 0x6b, 0x10, 0x93, 0xc5, 0xf5, 0x4f, 0x46,
+ 0x46, 0x54, 0x18, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x2a, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00,
+ 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x79, 0x00,
+ 0x00, 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x12, 0x00, 0x53, 0x44, 0x4c, 0x5f,
+ 0x4e, 0x56, 0x31, 0x32, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e,
+ 0x74, 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53,
+ 0x48, 0x20, 0x00, 0x59, 0x54, 0x77, 0x75, 0xe5, 0xb6, 0xd5, 0x2e, 0xf7,
+ 0xb1, 0x9d, 0xd1, 0x75, 0x39, 0x4c, 0x97, 0x0f, 0x40, 0x58, 0xaa, 0xc9,
+ 0x42, 0xe8, 0x03, 0x29, 0x1e, 0x93, 0x63, 0x0c, 0x91, 0x38, 0xc8, 0x4f,
+ 0x46, 0x46, 0x54, 0x18, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x38, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01,
+ 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x79,
+ 0x00, 0x00, 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x12, 0x00, 0x53, 0x44, 0x4c,
+ 0x5f, 0x4e, 0x56, 0x32, 0x31, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65,
+ 0x6e, 0x74, 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41,
+ 0x53, 0x48, 0x20, 0x00, 0x77, 0x01, 0x3e, 0x26, 0x2e, 0xc2, 0xe2, 0x34,
+ 0x70, 0xcf, 0x0c, 0x9e, 0x0d, 0xed, 0x69, 0xa4, 0x2a, 0x9c, 0x80, 0x06,
+ 0x52, 0xd1, 0x4b, 0x77, 0x6d, 0xda, 0x29, 0x27, 0x51, 0x25, 0xf4, 0x92,
+ 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x46,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00,
+ 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x30, 0x0b, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xc9, 0x02, 0x00, 0x00,
+ 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
+ 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
+ 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
+ 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21,
+ 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48,
+ 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x51, 0x18, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0x20, 0x00,
+ 0x16, 0xa0, 0xda, 0x60, 0x08, 0x02, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x18,
+ 0x80, 0x05, 0xa8, 0x36, 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03,
+ 0x20, 0x01, 0x15, 0x31, 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3,
+ 0x40, 0x0f, 0xec, 0x90, 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee,
+ 0x40, 0x0e, 0xe5, 0x40, 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9,
+ 0x40, 0x0e, 0xe5, 0xd0, 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80,
+ 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3,
+ 0x3c, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43,
+ 0x3a, 0xb0, 0x43, 0x1b, 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03,
+ 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5,
+ 0x30, 0x0f, 0xf3, 0xd0, 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9,
+ 0x30, 0x0f, 0xe5, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4,
+ 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43,
+ 0x1b, 0x98, 0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3,
+ 0x3b, 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03,
+ 0x3b, 0xa4, 0x43, 0x3b, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0,
+ 0xe0, 0x0e, 0xef, 0xd0, 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5,
+ 0xd0, 0x06, 0xf0, 0xf0, 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xe5, 0xc0, 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef,
+ 0xe0, 0x0e, 0x6d, 0xc0, 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee,
+ 0xf0, 0x0e, 0x6d, 0x90, 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6,
+ 0x00, 0x0f, 0x6d, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83,
+ 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43,
+ 0x3d, 0xb4, 0x03, 0x3c, 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43,
+ 0x39, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00,
+ 0xe1, 0x0e, 0xef, 0xd0, 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00,
+ 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1,
+ 0x3c, 0xa4, 0xc3, 0x39, 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43,
+ 0x39, 0xc8, 0xc3, 0x3b, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41,
+ 0x3b, 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3,
+ 0x50, 0x0e, 0x00, 0x31, 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d,
+ 0x00, 0x0f, 0xf2, 0xf0, 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef,
+ 0x20, 0x0f, 0x6d, 0x20, 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04,
+ 0x3d, 0x84, 0x83, 0x3c, 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43,
+ 0x39, 0x84, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d,
+ 0x60, 0x0e, 0xf0, 0x10, 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3,
+ 0x10, 0x0e, 0xe6, 0x50, 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed,
+ 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03,
+ 0x40, 0xd4, 0xc3, 0x3c, 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03,
+ 0x3d, 0xb4, 0x81, 0x39, 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6,
+ 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18, 0x08, 0x00, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x50, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x70, 0x9f, 0x34, 0x45, 0x94,
+ 0x30, 0xf9, 0xac, 0xb3, 0x20, 0xc3, 0x4b, 0x44, 0x13, 0x71, 0xa1, 0xd4,
+ 0xf4, 0x50, 0x93, 0xff, 0x00, 0x82, 0x42, 0x0c, 0x58, 0x08, 0x60, 0x18,
+ 0x41, 0x00, 0x06, 0x11, 0x86, 0x20, 0x09, 0xc2, 0x4c, 0xd3, 0x38, 0xb0,
+ 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x41, 0x3b, 0x94, 0x03, 0x3d, 0x84,
+ 0x03, 0x3b, 0xe8, 0x81, 0x1e, 0xb4, 0x43, 0x38, 0xd0, 0x83, 0x3c, 0xa4,
+ 0x03, 0x3e, 0xa0, 0xa0, 0x0c, 0x22, 0x18, 0xc2, 0x1c, 0x01, 0x18, 0x94,
+ 0x42, 0x90, 0x73, 0x10, 0xa5, 0x81, 0x00, 0x32, 0x73, 0x04, 0xa0, 0x30,
+ 0x88, 0x10, 0x08, 0x53, 0x00, 0x23, 0x00, 0xc3, 0x08, 0x04, 0x32, 0x47,
+ 0x10, 0x50, 0x00, 0x00, 0x13, 0xa8, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03,
+ 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83,
+ 0x74, 0x78, 0x87, 0x79, 0xc8, 0x03, 0x37, 0x80, 0x03, 0x37, 0x80, 0x83,
+ 0x0d, 0xef, 0x51, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe9, 0x10,
+ 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
+ 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xe9, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xe9, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80,
+ 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20,
+ 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60,
+ 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x74, 0xa0,
+ 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xf6, 0x40, 0x07, 0x78, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x90, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xf6, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x90,
+ 0x07, 0x72, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50,
+ 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20,
+ 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60,
+ 0x0f, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xa0,
+ 0x07, 0x75, 0x10, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x70, 0x20,
+ 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10,
+ 0x07, 0x70, 0x20, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xee, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x43, 0x18, 0x05, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x2c, 0x10, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x42,
+ 0x25, 0x30, 0x02, 0x50, 0x80, 0x01, 0x05, 0x51, 0x04, 0x05, 0x52, 0x06,
+ 0xd4, 0x46, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
+ 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84,
+ 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d,
+ 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c,
+ 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26,
+ 0x65, 0x88, 0xb0, 0x00, 0x43, 0x0c, 0x24, 0x40, 0x08, 0x44, 0x60, 0xd1,
+ 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0x59, 0x06, 0x24, 0x40, 0x02, 0x44,
+ 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56,
+ 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x58, 0x0a, 0x72, 0x61, 0x69, 0x72,
+ 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73,
+ 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c,
+ 0x65, 0x43, 0x84, 0xe5, 0x20, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd,
+ 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d,
+ 0x95, 0xb9, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11, 0x96, 0x84, 0x61, 0x10,
+ 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2,
+ 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56,
+ 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x58, 0x16,
+ 0x32, 0x61, 0x69, 0x72, 0x2e, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
+ 0x6e, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2,
+ 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85,
+ 0xd1, 0xd1, 0x90, 0x09, 0x4b, 0x93, 0x73, 0x09, 0x93, 0x3b, 0xfb, 0x72,
+ 0x0b, 0x6b, 0x2b, 0x23, 0x02, 0xf7, 0x36, 0x97, 0x46, 0x97, 0xf6, 0xe6,
+ 0x36, 0x44, 0x59, 0x9a, 0xc5, 0x59, 0x9e, 0x05, 0x5a, 0x22, 0x3a, 0x61,
+ 0x69, 0x72, 0x2e, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x69, 0x7a,
+ 0x65, 0x2c, 0xcc, 0xd8, 0xde, 0xc2, 0xe8, 0x98, 0xc0, 0xbd, 0xa5, 0xb9,
+ 0xd1, 0x4d, 0xa5, 0xe9, 0x95, 0x0d, 0x51, 0x96, 0x69, 0x71, 0x16, 0x6a,
+ 0x81, 0x96, 0x6a, 0x08, 0xb1, 0x48, 0x8b, 0x45, 0x25, 0x2c, 0x4d, 0xce,
+ 0x45, 0xac, 0xce, 0xcc, 0xac, 0x4c, 0x8e, 0x52, 0x58, 0x9a, 0x9c, 0x0b,
+ 0xdb, 0xdb, 0x58, 0x18, 0x5d, 0xda, 0x9b, 0xdb, 0x57, 0x9a, 0x1b, 0x59,
+ 0x19, 0x1e, 0x91, 0xb0, 0x34, 0x39, 0x17, 0xb9, 0xb2, 0x30, 0x32, 0x46,
+ 0x61, 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x74, 0x79, 0x70, 0x65,
+ 0x5f, 0x73, 0x69, 0x7a, 0x65, 0xbc, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4,
+ 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xc2, 0xd8, 0xd2, 0xce, 0xdc,
+ 0xbe, 0xe6, 0xd2, 0xf4, 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xc9,
+ 0x0c, 0xe1, 0x10, 0x61, 0xc1, 0x96, 0x0c, 0x11, 0x90, 0x60, 0xd1, 0x96,
+ 0x0d, 0x21, 0x16, 0x0e, 0x21, 0x16, 0x67, 0xe9, 0x16, 0x68, 0x89, 0xf8,
+ 0x84, 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd,
+ 0xa5, 0xe9, 0x95, 0x11, 0x31, 0x63, 0x7b, 0x0b, 0xa3, 0xa3, 0xc1, 0xa3,
+ 0xa1, 0x02, 0x27, 0xf7, 0xa6, 0x56, 0x36, 0x46, 0x97, 0xf6, 0xe6, 0x36,
+ 0x04, 0x0c, 0x90, 0x60, 0xc1, 0x96, 0x0f, 0x19, 0x96, 0x0c, 0x29, 0x90,
+ 0x60, 0xd1, 0x96, 0x0d, 0x19, 0x16, 0x0e, 0x31, 0x16, 0x67, 0x01, 0x83,
+ 0x05, 0x5a, 0xc2, 0x80, 0x09, 0x9d, 0x5c, 0x98, 0xdb, 0x9c, 0xd9, 0x9b,
+ 0x5c, 0xdb, 0x10, 0x30, 0x40, 0x8a, 0x05, 0x5b, 0x3e, 0x64, 0x58, 0x32,
+ 0xe4, 0x40, 0x82, 0x45, 0x5b, 0x36, 0x64, 0x58, 0x38, 0xc4, 0x58, 0x9c,
+ 0x05, 0x0c, 0x16, 0x68, 0x19, 0x03, 0x36, 0x61, 0x69, 0x72, 0x2e, 0x76,
+ 0x65, 0x72, 0x74, 0x65, 0x78, 0x5f, 0x69, 0x64, 0x24, 0xea, 0xd2, 0xdc,
+ 0xe8, 0x38, 0xd8, 0xa5, 0x91, 0x0d, 0x61, 0x90, 0x63, 0x29, 0x83, 0xc5,
+ 0x59, 0xcc, 0x60, 0x81, 0x96, 0x33, 0x18, 0x82, 0x2c, 0xde, 0x22, 0x06,
+ 0x0b, 0x19, 0x2c, 0x68, 0x30, 0xc4, 0x50, 0x80, 0xe5, 0x5a, 0xd2, 0x80,
+ 0xcf, 0x5b, 0x9b, 0x5b, 0x1a, 0xdc, 0x1b, 0x5d, 0x99, 0x1b, 0x1d, 0xc8,
+ 0x18, 0x5a, 0x98, 0x1c, 0x9f, 0xa9, 0xb4, 0x36, 0x38, 0xb6, 0x32, 0x90,
+ 0xa1, 0x95, 0x15, 0x10, 0x2a, 0xa1, 0xa0, 0xa0, 0x21, 0xc2, 0xc2, 0x06,
+ 0x43, 0x8c, 0x65, 0x0d, 0x96, 0x36, 0x68, 0x90, 0x21, 0xc6, 0xe2, 0x06,
+ 0x8b, 0x1b, 0x34, 0xc8, 0x08, 0x85, 0x1d, 0xd8, 0xc1, 0x1e, 0xda, 0xc1,
+ 0x0d, 0xd2, 0x81, 0x1c, 0xca, 0xc1, 0x1d, 0xe8, 0x61, 0x4a, 0x10, 0x8c,
+ 0x58, 0xc2, 0x21, 0x1d, 0xe4, 0xc1, 0x0d, 0xec, 0xa1, 0x1c, 0xe4, 0x61,
+ 0x1e, 0xd2, 0xe1, 0x1d, 0xdc, 0x61, 0x4a, 0x20, 0x8c, 0xa0, 0xc2, 0x21,
+ 0x1d, 0xe4, 0xc1, 0x0d, 0xd8, 0x21, 0x1c, 0xdc, 0xe1, 0x1c, 0xea, 0x21,
+ 0x1c, 0xce, 0xa1, 0x1c, 0x7e, 0xc1, 0x1e, 0xca, 0x41, 0x1e, 0xe6, 0x21,
+ 0x1d, 0xde, 0xc1, 0x1d, 0xa6, 0x04, 0xc4, 0x88, 0x29, 0x1c, 0xd2, 0x41,
+ 0x1e, 0xdc, 0x60, 0x1c, 0xde, 0xa1, 0x1d, 0xe0, 0x21, 0x1d, 0xd8, 0xa1,
+ 0x1c, 0x7e, 0xe1, 0x1d, 0xe0, 0x81, 0x1e, 0xd2, 0xe1, 0x1d, 0xdc, 0x61,
+ 0x1e, 0xa6, 0x10, 0x06, 0xa2, 0x30, 0x23, 0x94, 0x70, 0x48, 0x07, 0x79,
+ 0x70, 0x03, 0x7b, 0x28, 0x07, 0x79, 0xa0, 0x87, 0x72, 0xc0, 0x87, 0x29,
+ 0x81, 0x1a, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
+ 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
+ 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
+ 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
+ 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
+ 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
+ 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76,
+ 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e,
+ 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e,
+ 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61,
+ 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
+ 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76,
+ 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
+ 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
+ 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71,
+ 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e,
+ 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1,
+ 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61,
+ 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
+ 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8,
+ 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
+ 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7,
+ 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78,
+ 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f,
+ 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f,
+ 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1,
+ 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0,
+ 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0,
+ 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b,
+ 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c,
+ 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0xb1, 0x5d, 0xf9, 0xb3, 0xce, 0x82,
+ 0x0c, 0x7f, 0x45, 0x44, 0x13, 0x71, 0x01, 0x00, 0x61, 0x20, 0x00, 0x00,
+ 0x69, 0x00, 0x00, 0x00, 0x13, 0x04, 0x47, 0x2c, 0x10, 0x00, 0x00, 0x00,
+ 0x0a, 0x00, 0x00, 0x00, 0x14, 0xe7, 0x20, 0x84, 0x60, 0x9a, 0x46, 0x00,
+ 0xa8, 0x95, 0x41, 0x11, 0x94, 0x00, 0xa1, 0x42, 0x98, 0x01, 0xa0, 0x31,
+ 0x03, 0x40, 0x62, 0x06, 0x80, 0xc2, 0x0c, 0x00, 0x81, 0x11, 0x80, 0x31,
+ 0x02, 0x10, 0x04, 0x41, 0xfc, 0x03, 0x00, 0x00, 0x33, 0x11, 0x0c, 0x12,
+ 0x14, 0x33, 0x11, 0x0c, 0x12, 0x14, 0xe3, 0x11, 0xd1, 0x94, 0x4d, 0x14,
+ 0x94, 0x59, 0x82, 0x60, 0xa0, 0x02, 0xb1, 0x03, 0xe0, 0x0c, 0x86, 0x0b,
+ 0x9a, 0x8c, 0x47, 0x50, 0x57, 0x17, 0x50, 0x50, 0x06, 0x19, 0x82, 0x65,
+ 0xb2, 0xc0, 0x90, 0xcf, 0x2c, 0x81, 0x30, 0x50, 0x81, 0x90, 0x42, 0x50,
+ 0x09, 0x03, 0x15, 0x01, 0x11, 0x44, 0xc2, 0x18, 0x42, 0x21, 0xcc, 0x31,
+ 0x40, 0x01, 0x19, 0x0c, 0x32, 0x04, 0x51, 0x76, 0x45, 0x93, 0xf1, 0x88,
+ 0x2f, 0x0c, 0xce, 0x20, 0xa0, 0xa0, 0x58, 0x40, 0xc8, 0xc7, 0x02, 0x04,
+ 0x3e, 0xa6, 0xb0, 0x01, 0x0c, 0x86, 0x1b, 0x02, 0x0e, 0x0c, 0x66, 0x19,
+ 0x06, 0x21, 0x18, 0x8f, 0xb0, 0xce, 0xa0, 0x0d, 0xa2, 0xc1, 0x88, 0x80,
+ 0x28, 0x00, 0x9b, 0xde, 0x00, 0x06, 0xc3, 0x0d, 0xc1, 0x07, 0x06, 0xb3,
+ 0x0c, 0x44, 0x10, 0x8c, 0x47, 0x64, 0x6a, 0x00, 0x07, 0x6a, 0x40, 0x41,
+ 0x19, 0x8f, 0xd8, 0xd8, 0x40, 0x0e, 0xc6, 0x80, 0x82, 0x32, 0x1e, 0xd1,
+ 0xb9, 0x01, 0x1d, 0x98, 0x01, 0x05, 0x65, 0x3c, 0xe2, 0x83, 0x03, 0x3b,
+ 0x48, 0x03, 0x0a, 0xca, 0x78, 0x04, 0x18, 0xc8, 0x01, 0x1e, 0xc8, 0xc1,
+ 0x60, 0x44, 0x80, 0x14, 0xc0, 0x78, 0x44, 0x18, 0xcc, 0x41, 0x1e, 0xa8,
+ 0xc1, 0x60, 0x44, 0x70, 0x14, 0xc0, 0x78, 0x84, 0x18, 0xd0, 0x81, 0x1e,
+ 0xb0, 0xc1, 0x60, 0x44, 0x60, 0x14, 0xc0, 0x78, 0xc4, 0x18, 0xd4, 0xc1,
+ 0x1e, 0xb8, 0xc1, 0x60, 0x44, 0x50, 0x14, 0xc0, 0xc9, 0x41, 0x8b, 0xf1,
+ 0x04, 0x3b, 0x08, 0x28, 0x20, 0x83, 0x0c, 0x41, 0x1b, 0xd0, 0xc1, 0x1c,
+ 0x43, 0xb0, 0x06, 0x7d, 0x30, 0xc7, 0x10, 0xac, 0x01, 0x1f, 0x0c, 0x32,
+ 0x04, 0x6e, 0x60, 0x07, 0x16, 0x48, 0xf2, 0x99, 0x25, 0x28, 0x06, 0x2a,
+ 0x10, 0x95, 0x20, 0xaa, 0x62, 0xa0, 0x22, 0x20, 0x88, 0xa8, 0x18, 0x43,
+ 0x28, 0x84, 0x39, 0x86, 0x39, 0x08, 0x4e, 0x61, 0x90, 0x21, 0xa0, 0x03,
+ 0x3e, 0xb8, 0xa2, 0xc9, 0x78, 0x84, 0x1c, 0x90, 0x82, 0x2a, 0x04, 0x14,
+ 0x14, 0x0b, 0x08, 0xf9, 0x58, 0x80, 0xc0, 0xc7, 0x94, 0x57, 0x80, 0xc1,
+ 0x70, 0x43, 0xf0, 0x07, 0x60, 0x30, 0xcb, 0x60, 0x14, 0xc1, 0x6c, 0x43,
+ 0x1f, 0x0c, 0xc0, 0x6c, 0x43, 0xb0, 0x07, 0x41, 0x06, 0x01, 0x31, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x5b, 0x86, 0x21, 0x78, 0x83, 0x2d, 0x03, 0x12,
+ 0xbc, 0xc1, 0x96, 0x61, 0x0a, 0xde, 0x60, 0xcb, 0xa0, 0x05, 0x6f, 0xb0,
+ 0x65, 0x80, 0x83, 0xe0, 0x0d, 0xb6, 0x0c, 0x7e, 0x10, 0xbc, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b,
+ 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x88, 0x0b, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
+ 0xdf, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
+ 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
+ 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
+ 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24,
+ 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72,
+ 0x24, 0x07, 0xc8, 0x48, 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0,
+ 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00,
+ 0x1b, 0x8c, 0x20, 0x00, 0x16, 0xa0, 0xda, 0x60, 0x08, 0x02, 0xb0, 0x00,
+ 0xd5, 0x06, 0x63, 0x18, 0x80, 0x05, 0xa8, 0x36, 0x18, 0x04, 0x01, 0x2c,
+ 0x40, 0xb5, 0x81, 0x5c, 0x8a, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09,
+ 0xa8, 0x88, 0x71, 0x78, 0x07, 0x79, 0x90, 0x87, 0x72, 0x18, 0x07, 0x7a,
+ 0x60, 0x87, 0x7c, 0x68, 0x03, 0x79, 0x78, 0x87, 0x7a, 0x70, 0x07, 0x72,
+ 0x28, 0x07, 0x72, 0x68, 0x03, 0x72, 0x48, 0x07, 0x7b, 0x48, 0x07, 0x72,
+ 0x28, 0x87, 0x36, 0x98, 0x87, 0x78, 0x90, 0x07, 0x7a, 0x68, 0x03, 0x73,
+ 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xcc, 0x21,
+ 0x1c, 0xd8, 0x61, 0x1e, 0xca, 0x01, 0x20, 0xc8, 0x21, 0x1d, 0xe6, 0x21,
+ 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0xa1, 0x0d, 0xe8, 0x21, 0x1c, 0xd2, 0x81,
+ 0x1d, 0xda, 0x60, 0x1c, 0xc2, 0x81, 0x1d, 0xd8, 0x61, 0x1e, 0x00, 0x73,
+ 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x76, 0x28, 0x87, 0x79,
+ 0x98, 0x87, 0x36, 0x80, 0x07, 0x79, 0x28, 0x87, 0x71, 0x48, 0x87, 0x79,
+ 0x28, 0x87, 0x36, 0x30, 0x07, 0x78, 0x68, 0x87, 0x70, 0x20, 0x07, 0x80,
+ 0x1e, 0xe4, 0xa1, 0x1e, 0xca, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda, 0xc0,
+ 0x1c, 0xe4, 0x21, 0x1c, 0xda, 0xa1, 0x1c, 0xda, 0x00, 0x1e, 0xde, 0x21,
+ 0x1d, 0xdc, 0x81, 0x1e, 0xca, 0x41, 0x1e, 0xda, 0xa0, 0x1c, 0xd8, 0x21,
+ 0x1d, 0xda, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x06, 0x77,
+ 0x78, 0x87, 0x36, 0x30, 0x07, 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36,
+ 0x80, 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36,
+ 0x28, 0x07, 0x76, 0x48, 0x87, 0x76, 0x68, 0x03, 0x77, 0x78, 0x07, 0x77,
+ 0x68, 0x03, 0x76, 0x28, 0x87, 0x70, 0x30, 0x07, 0x80, 0x70, 0x87, 0x77,
+ 0x68, 0x83, 0x74, 0x70, 0x07, 0x73, 0x98, 0x87, 0x36, 0x30, 0x07, 0x78,
+ 0x68, 0x83, 0x76, 0x08, 0x07, 0x7a, 0x40, 0x07, 0x80, 0x1e, 0xe4, 0xa1,
+ 0x1e, 0xca, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda, 0x40, 0x1d, 0xea, 0xa1,
+ 0x1d, 0xe0, 0xa1, 0x0d, 0xe8, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61,
+ 0x1e, 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x77,
+ 0x78, 0x87, 0x36, 0x70, 0x87, 0x70, 0x70, 0x87, 0x79, 0x68, 0x03, 0x73,
+ 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41,
+ 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d, 0xe6, 0x21,
+ 0x1d, 0xce, 0xc1, 0x1d, 0xca, 0x81, 0x1c, 0xda, 0x40, 0x1f, 0xca, 0x41,
+ 0x1e, 0xde, 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21,
+ 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72,
+ 0x00, 0x88, 0x79, 0xa0, 0x87, 0x70, 0x18, 0x87, 0x75, 0x68, 0x03, 0x78,
+ 0x90, 0x87, 0x77, 0xa0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79,
+ 0x68, 0x03, 0x71, 0xa8, 0x07, 0x73, 0x30, 0x87, 0x72, 0x90, 0x87, 0x36,
+ 0x98, 0x87, 0x74, 0xd0, 0x87, 0x72, 0x00, 0xf0, 0x00, 0x20, 0xe8, 0x21,
+ 0x1c, 0xe4, 0xe1, 0x1c, 0xca, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xca, 0x21,
+ 0x1c, 0xe8, 0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xe6, 0x01, 0x68, 0x03, 0x73,
+ 0x80, 0x87, 0x38, 0xb0, 0x03, 0x80, 0xa8, 0x07, 0x77, 0x98, 0x87, 0x70,
+ 0x30, 0x87, 0x72, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70,
+ 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xa2,
+ 0x1e, 0xe6, 0xa1, 0x1c, 0xda, 0x60, 0x1e, 0xde, 0xc1, 0x1c, 0xe8, 0xa1,
+ 0x0d, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8, 0x01, 0x30, 0x87, 0x70,
+ 0x60, 0x87, 0x79, 0x28, 0x07, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x13, 0x8a, 0x40, 0x18, 0x88, 0x02, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x50, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0xe7,
+ 0x49, 0x53, 0x44, 0x09, 0x93, 0xcf, 0x39, 0x0f, 0xf6, 0x12, 0xd1, 0x44,
+ 0x5c, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x3f, 0x80, 0xa0, 0x10, 0x03, 0x16,
+ 0x82, 0x18, 0x44, 0x10, 0x82, 0x24, 0x08, 0x33, 0x4d, 0xe3, 0xc0, 0x0e,
+ 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06, 0xed, 0x50, 0x0e, 0xf4, 0x10, 0x0e,
+ 0xec, 0xa0, 0x07, 0x7a, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xf2, 0x90, 0x0e,
+ 0xf8, 0x80, 0x82, 0x32, 0x88, 0x60, 0x08, 0x73, 0x04, 0x60, 0x50, 0x8c,
+ 0x41, 0xc8, 0x39, 0x88, 0xd2, 0x40, 0x00, 0x99, 0x39, 0x02, 0x50, 0x18,
+ 0x44, 0x08, 0x84, 0x29, 0x80, 0x11, 0x80, 0x61, 0x04, 0x02, 0x99, 0x23,
+ 0x08, 0x28, 0x00, 0x00, 0x13, 0xa8, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03,
+ 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83,
+ 0x74, 0x78, 0x87, 0x79, 0xc8, 0x03, 0x37, 0x80, 0x03, 0x37, 0x80, 0x83,
+ 0x0d, 0xef, 0x51, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe9, 0x10,
+ 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
+ 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xe9, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xe9, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80,
+ 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20,
+ 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60,
+ 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x74, 0xa0,
+ 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xf6, 0x40, 0x07, 0x78, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x90, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xf6, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x90,
+ 0x07, 0x72, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50,
+ 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20,
+ 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60,
+ 0x0f, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xa0,
+ 0x07, 0x75, 0x10, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x70, 0x20,
+ 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10,
+ 0x07, 0x70, 0x20, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xee, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x43, 0x18, 0x05, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x2c, 0x10, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x42,
+ 0x25, 0x50, 0x10, 0x23, 0x00, 0x05, 0x18, 0x50, 0x04, 0x05, 0x52, 0x06,
+ 0x85, 0x40, 0x6d, 0x04, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0xd3, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e,
+ 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e,
+ 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5,
+ 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25,
+ 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0xb0, 0x00, 0x43, 0x0c, 0x24, 0x40,
+ 0x04, 0x64, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0x59, 0x06,
+ 0x24, 0x40, 0x02, 0x64, 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6,
+ 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36,
+ 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x58, 0x0a,
+ 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65,
+ 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x84, 0xe5, 0x20, 0x19, 0x84, 0xa5,
+ 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9,
+ 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95,
+ 0xd1, 0x8d, 0xa1, 0x7d, 0x95, 0xb9, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11,
+ 0x96, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97,
+ 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6,
+ 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56,
+ 0x36, 0x44, 0x58, 0x16, 0x32, 0x61, 0x69, 0x72, 0x2e, 0x70, 0x6f, 0x73,
+ 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4,
+ 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68,
+ 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1, 0x90, 0x09, 0x4b, 0x93, 0x73, 0x09,
+ 0x93, 0x3b, 0xfb, 0x72, 0x0b, 0x6b, 0x2b, 0x23, 0x02, 0xf7, 0x36, 0x97,
+ 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x44, 0x59, 0x9a, 0xc5, 0x59, 0x9e, 0x05,
+ 0x5a, 0x22, 0x46, 0x61, 0x69, 0x72, 0x2e, 0x76, 0x65, 0x72, 0x74, 0x65,
+ 0x78, 0x5f, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0xcc, 0xce, 0xca, 0xdc,
+ 0xca, 0xe4, 0xc2, 0xe8, 0xca, 0xc8, 0x50, 0x70, 0xe8, 0xca, 0xf0, 0xc6,
+ 0xde, 0xde, 0xe4, 0xc8, 0x88, 0xec, 0x64, 0xbe, 0xcc, 0x52, 0x68, 0x98,
+ 0xb1, 0xbd, 0x85, 0xd1, 0xc9, 0x10, 0xa1, 0x2b, 0xc3, 0x1b, 0x7b, 0x7b,
+ 0x93, 0x23, 0x1b, 0xc2, 0x2c, 0xd3, 0x42, 0x2d, 0xce, 0x52, 0x2d, 0xd0,
+ 0x62, 0x0d, 0x21, 0x16, 0x69, 0xb9, 0xa8, 0x84, 0xa5, 0xc9, 0xb9, 0x88,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x51, 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b,
+ 0x1b, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3,
+ 0x23, 0x12, 0x96, 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c,
+ 0x4d, 0xce, 0x25, 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b,
+ 0x2e, 0x4d, 0xaf, 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9,
+ 0x17, 0x5d, 0x1e, 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7,
+ 0x5c, 0x9a, 0x5e, 0xd9, 0x10, 0x0e, 0x19, 0x96, 0x6c, 0xd1, 0x90, 0x01,
+ 0x09, 0x96, 0x6d, 0xe1, 0x10, 0x61, 0xe9, 0x10, 0x61, 0x71, 0x96, 0x6a,
+ 0x81, 0x96, 0x88, 0x09, 0x5d, 0x19, 0xde, 0xd8, 0xdb, 0x9b, 0x1c, 0xd9,
+ 0xdc, 0x10, 0x0e, 0x09, 0x96, 0x6c, 0xd1, 0x90, 0x00, 0x09, 0x96, 0x6d,
+ 0xe1, 0x10, 0x61, 0xe9, 0x10, 0x61, 0x71, 0x96, 0x6a, 0x81, 0x96, 0x8f,
+ 0x4f, 0x58, 0x9a, 0x9c, 0x8b, 0x58, 0x9d, 0x99, 0x59, 0x99, 0xdc, 0xd7,
+ 0x5c, 0x9a, 0x5e, 0x19, 0x11, 0x33, 0xb6, 0xb7, 0x30, 0x3a, 0x1a, 0x3c,
+ 0x1a, 0x2a, 0x70, 0x72, 0x6f, 0x6a, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e,
+ 0x43, 0xc0, 0x00, 0x29, 0x96, 0x6c, 0x09, 0x03, 0x84, 0x58, 0x34, 0xa4,
+ 0x40, 0x82, 0x65, 0x5b, 0x38, 0x84, 0x58, 0x3a, 0xc4, 0x58, 0x9c, 0x45,
+ 0x0c, 0x16, 0x68, 0x19, 0x03, 0x26, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66,
+ 0x6f, 0x72, 0x6d, 0x43, 0xc0, 0x00, 0x39, 0x96, 0x6c, 0x09, 0x03, 0x84,
+ 0x58, 0x34, 0xe4, 0x40, 0x82, 0x65, 0x5b, 0x38, 0x84, 0x58, 0x3a, 0xc4,
+ 0x58, 0x9c, 0x45, 0x0c, 0x16, 0x68, 0x29, 0x03, 0x36, 0x61, 0x69, 0x72,
+ 0x2e, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x5f, 0x69, 0x64, 0x24, 0xea,
+ 0xd2, 0xdc, 0xe8, 0x38, 0xd8, 0xa5, 0x91, 0x0d, 0x61, 0x10, 0x64, 0x39,
+ 0x83, 0xc5, 0x59, 0xd0, 0x60, 0x81, 0x96, 0x34, 0x18, 0xa2, 0x2c, 0xde,
+ 0x02, 0x06, 0x0b, 0x19, 0x2c, 0x66, 0xb0, 0xa8, 0xc1, 0x10, 0x43, 0x01,
+ 0x16, 0x6c, 0x59, 0x03, 0x3e, 0x6f, 0x6d, 0x6e, 0x69, 0x70, 0x6f, 0x74,
+ 0x65, 0x6e, 0x74, 0x20, 0x63, 0x68, 0x61, 0x72, 0x7c, 0xa6, 0xd2, 0xda,
+ 0xe0, 0xd8, 0xca, 0x40, 0x86, 0x56, 0x56, 0x40, 0xa8, 0x84, 0x82, 0x82,
+ 0x86, 0x08, 0x8b, 0x1b, 0x0c, 0x31, 0x96, 0x36, 0x58, 0xde, 0xa0, 0x49,
+ 0x86, 0x18, 0x0b, 0x1c, 0x2c, 0x70, 0xd0, 0x24, 0x23, 0x14, 0x76, 0x60,
+ 0x07, 0x7b, 0x68, 0x07, 0x37, 0x48, 0x07, 0x72, 0x28, 0x07, 0x77, 0xa0,
+ 0x87, 0x29, 0x41, 0x30, 0x62, 0x09, 0x87, 0x74, 0x90, 0x07, 0x37, 0xb0,
+ 0x87, 0x72, 0x90, 0x87, 0x79, 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x81,
+ 0x30, 0x82, 0x0a, 0x87, 0x74, 0x90, 0x07, 0x37, 0x60, 0x87, 0x70, 0x70,
+ 0x87, 0x73, 0xa8, 0x87, 0x70, 0x38, 0x87, 0x72, 0xf8, 0x05, 0x7b, 0x28,
+ 0x07, 0x79, 0x98, 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x12, 0x10, 0x23,
+ 0xa6, 0x70, 0x48, 0x07, 0x79, 0x70, 0x83, 0x71, 0x78, 0x87, 0x76, 0x80,
+ 0x87, 0x74, 0x60, 0x87, 0x72, 0xf8, 0x85, 0x77, 0x80, 0x07, 0x7a, 0x48,
+ 0x87, 0x77, 0x70, 0x87, 0x79, 0x98, 0x42, 0x18, 0x88, 0xc2, 0x8c, 0x50,
+ 0xc2, 0x21, 0x1d, 0xe4, 0xc1, 0x0d, 0xec, 0xa1, 0x1c, 0xe4, 0x81, 0x1e,
+ 0xca, 0x01, 0x1f, 0xa6, 0x04, 0x6c, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
+ 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
+ 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
+ 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
+ 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
+ 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
+ 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
+ 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
+ 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
+ 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
+ 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
+ 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
+ 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
+ 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
+ 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
+ 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
+ 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
+ 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
+ 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
+ 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
+ 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
+ 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83,
+ 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87,
+ 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90,
+ 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20,
+ 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc,
+ 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66,
+ 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24,
+ 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07,
+ 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00,
+ 0x71, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0xf0, 0xb0, 0x5d,
+ 0xf9, 0x73, 0xce, 0x83, 0xfd, 0x15, 0x11, 0x4d, 0xc4, 0x05, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x13, 0x04, 0x47, 0x2c,
+ 0x10, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x14, 0xe7, 0x20, 0x86,
+ 0x80, 0xa2, 0x46, 0x00, 0xa8, 0x95, 0x41, 0x11, 0x94, 0x00, 0xa1, 0x19,
+ 0x00, 0x1a, 0x33, 0x00, 0x24, 0x66, 0x00, 0x28, 0xcc, 0x00, 0x10, 0x18,
+ 0x23, 0x00, 0x41, 0x10, 0xc4, 0xbf, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x33, 0x11, 0x0c, 0x12, 0x14, 0x33, 0x11, 0x0c, 0x12, 0x14, 0xe3, 0x11,
+ 0xd0, 0x94, 0x4d, 0x14, 0x94, 0x59, 0x82, 0x60, 0xa0, 0x02, 0xb1, 0x03,
+ 0xe0, 0x0c, 0x86, 0x0b, 0x9a, 0x8c, 0x47, 0x4c, 0x57, 0x17, 0x50, 0x50,
+ 0x06, 0x19, 0x82, 0x45, 0xb2, 0xc0, 0x90, 0xcf, 0x2c, 0x81, 0x30, 0x50,
+ 0x81, 0x98, 0x42, 0x50, 0x09, 0x03, 0x15, 0x01, 0x11, 0x44, 0xc2, 0x18,
+ 0x42, 0x21, 0xcc, 0x31, 0x40, 0x01, 0x19, 0x0c, 0x32, 0x04, 0x11, 0x76,
+ 0x45, 0x93, 0xf1, 0x08, 0x2f, 0x0c, 0xce, 0x20, 0xa0, 0xa0, 0x58, 0x40,
+ 0xc8, 0xc7, 0x02, 0x04, 0x3e, 0xa6, 0xb4, 0x01, 0x0c, 0x86, 0x1b, 0x82,
+ 0x33, 0x00, 0x83, 0x59, 0x86, 0x41, 0x08, 0xc6, 0x23, 0xac, 0x33, 0x68,
+ 0x83, 0x68, 0x30, 0x22, 0x20, 0x0a, 0xc0, 0x26, 0x38, 0x80, 0xc1, 0x70,
+ 0x43, 0xa0, 0x06, 0x60, 0x30, 0xcb, 0x40, 0x04, 0xc1, 0x78, 0x44, 0xa6,
+ 0x06, 0x70, 0xa0, 0x06, 0x14, 0x94, 0xf1, 0x88, 0x8d, 0x0d, 0xe4, 0x40,
+ 0x0c, 0x28, 0x28, 0xe3, 0x11, 0x9d, 0x1b, 0xd0, 0x41, 0x19, 0x50, 0x50,
+ 0xc6, 0x23, 0x3e, 0x38, 0xb0, 0x03, 0x34, 0xa0, 0xa0, 0x8c, 0x47, 0x80,
+ 0x81, 0x1c, 0xe0, 0x81, 0x1c, 0x0c, 0x46, 0x04, 0x48, 0x01, 0x8c, 0x47,
+ 0x84, 0xc1, 0x1c, 0xe4, 0x41, 0x1a, 0x0c, 0x46, 0x04, 0x47, 0x01, 0x8c,
+ 0x47, 0x88, 0x01, 0x1d, 0xe8, 0xc1, 0x1a, 0x0c, 0x46, 0x04, 0x46, 0x01,
+ 0x8c, 0x47, 0x8c, 0x41, 0x1d, 0xec, 0x41, 0x1b, 0x0c, 0x46, 0x04, 0x45,
+ 0x01, 0x5c, 0x1c, 0xb4, 0x18, 0x4f, 0xb0, 0x83, 0x80, 0x02, 0x32, 0xc8,
+ 0x10, 0xb0, 0xc1, 0x1c, 0xcc, 0x31, 0x04, 0x6a, 0xe0, 0x07, 0x73, 0x0c,
+ 0x01, 0x1b, 0xf4, 0xc1, 0x20, 0x43, 0xe0, 0x06, 0x75, 0x60, 0x81, 0x24,
+ 0x9f, 0x59, 0x82, 0x62, 0xa0, 0x02, 0x61, 0x09, 0xa2, 0x2a, 0x06, 0x2a,
+ 0x02, 0x82, 0x88, 0x8a, 0x31, 0x84, 0x42, 0x98, 0x63, 0x98, 0x83, 0xe0,
+ 0x14, 0x06, 0x19, 0x02, 0x3a, 0xd8, 0x83, 0x2b, 0x9a, 0x8c, 0x47, 0xc8,
+ 0x01, 0x29, 0xa8, 0x42, 0x40, 0x41, 0xb1, 0x80, 0x90, 0x8f, 0x05, 0x08,
+ 0x7c, 0x4c, 0x81, 0x05, 0x18, 0x0c, 0x37, 0x04, 0xaa, 0x00, 0x06, 0xb3,
+ 0x0c, 0x46, 0x11, 0x8c, 0x27, 0xa0, 0x02, 0x45, 0x01, 0x99, 0x6d, 0x00,
+ 0x85, 0x02, 0x98, 0x6d, 0x08, 0x84, 0x20, 0x83, 0x80, 0x18, 0x00, 0x00,
+ 0x0a, 0x00, 0x00, 0x00, 0x5b, 0x86, 0x21, 0x88, 0x83, 0x2d, 0x03, 0x12,
+ 0xc4, 0xc1, 0x96, 0x61, 0x0a, 0xe2, 0x60, 0xcb, 0xa0, 0x05, 0x71, 0xb0,
+ 0x65, 0x80, 0x83, 0x20, 0x0e, 0xb6, 0x0c, 0x7e, 0x10, 0xc4, 0xc1, 0x96,
+ 0xa1, 0x14, 0x82, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b,
+ 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x90, 0x08, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
+ 0x21, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
+ 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
+ 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
+ 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24,
+ 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72,
+ 0x24, 0x07, 0xc8, 0x08, 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0,
+ 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00,
+ 0x1b, 0x8c, 0x20, 0x00, 0x16, 0xa0, 0xda, 0x40, 0x2e, 0xc2, 0xff, 0xff,
+ 0xff, 0xff, 0x0f, 0x80, 0x04, 0x54, 0xc4, 0x38, 0xbc, 0x83, 0x3c, 0xc8,
+ 0x43, 0x39, 0x8c, 0x03, 0x3d, 0xb0, 0x43, 0x3e, 0xb4, 0x81, 0x3c, 0xbc,
+ 0x43, 0x3d, 0xb8, 0x03, 0x39, 0x94, 0x03, 0x39, 0xb4, 0x01, 0x39, 0xa4,
+ 0x83, 0x3d, 0xa4, 0x03, 0x39, 0x94, 0x43, 0x1b, 0xcc, 0x43, 0x3c, 0xc8,
+ 0x03, 0x3d, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1b, 0xb4, 0x43, 0x38, 0xd0,
+ 0x03, 0x3a, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x10,
+ 0xe4, 0x90, 0x0e, 0xf3, 0x10, 0x0e, 0xe2, 0xc0, 0x0e, 0xe5, 0xd0, 0x06,
+ 0xf4, 0x10, 0x0e, 0xe9, 0xc0, 0x0e, 0x6d, 0x30, 0x0e, 0xe1, 0xc0, 0x0e,
+ 0xec, 0x30, 0x0f, 0x80, 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00,
+ 0x04, 0x3b, 0x94, 0xc3, 0x3c, 0xcc, 0x43, 0x1b, 0xc0, 0x83, 0x3c, 0x94,
+ 0xc3, 0x38, 0xa4, 0xc3, 0x3c, 0x94, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4,
+ 0x43, 0x38, 0x90, 0x03, 0x40, 0x0f, 0xf2, 0x50, 0x0f, 0xe5, 0x00, 0x10,
+ 0xee, 0xf0, 0x0e, 0x6d, 0x60, 0x0e, 0xf2, 0x10, 0x0e, 0xed, 0x50, 0x0e,
+ 0x6d, 0x00, 0x0f, 0xef, 0x90, 0x0e, 0xee, 0x40, 0x0f, 0xe5, 0x20, 0x0f,
+ 0x6d, 0x50, 0x0e, 0xec, 0x90, 0x0e, 0xed, 0x00, 0xd0, 0x83, 0x3c, 0xd4,
+ 0x43, 0x39, 0x00, 0x83, 0x3b, 0xbc, 0x43, 0x1b, 0x98, 0x83, 0x3c, 0x84,
+ 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3, 0x3b, 0xa4, 0x83, 0x3b, 0xd0,
+ 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03, 0x3b, 0xa4, 0x43, 0x3b, 0xb4,
+ 0x81, 0x3b, 0xbc, 0x83, 0x3b, 0xb4, 0x01, 0x3b, 0x94, 0x43, 0x38, 0x98,
+ 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0x41, 0x3a, 0xb8, 0x83, 0x39, 0xcc,
+ 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41, 0x3b, 0x84, 0x03, 0x3d, 0xa0,
+ 0x03, 0x40, 0x0f, 0xf2, 0x50, 0x0f, 0xe5, 0x00, 0x10, 0xee, 0xf0, 0x0e,
+ 0x6d, 0xa0, 0x0e, 0xf5, 0xd0, 0x0e, 0xf0, 0xd0, 0x06, 0xf4, 0x10, 0x0e,
+ 0xe2, 0xc0, 0x0e, 0xe5, 0x30, 0x0f, 0x80, 0x39, 0x84, 0x03, 0x3b, 0xcc,
+ 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xb8, 0x43, 0x38, 0xb8,
+ 0xc3, 0x3c, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1b, 0xb4, 0x43, 0x38, 0xd0,
+ 0x03, 0x3a, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0x00, 0xe1, 0x0e,
+ 0xef, 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xe7, 0xe0, 0x0e, 0xe5, 0x40, 0x0e,
+ 0x6d, 0xa0, 0x0f, 0xe5, 0x20, 0x0f, 0xef, 0x30, 0x0f, 0x6d, 0x60, 0x0e,
+ 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80, 0x39, 0x84,
+ 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0xc4, 0x3c, 0xd0, 0x43, 0x38, 0x8c,
+ 0xc3, 0x3a, 0xb4, 0x01, 0x3c, 0xc8, 0xc3, 0x3b, 0xd0, 0x43, 0x39, 0x8c,
+ 0x03, 0x3d, 0xbc, 0x83, 0x3c, 0xb4, 0x81, 0x38, 0xd4, 0x83, 0x39, 0x98,
+ 0x43, 0x39, 0xc8, 0x43, 0x1b, 0xcc, 0x43, 0x3a, 0xe8, 0x43, 0x39, 0x00,
+ 0x78, 0x00, 0x10, 0xf4, 0x10, 0x0e, 0xf2, 0x70, 0x0e, 0xe5, 0x40, 0x0f,
+ 0x6d, 0x60, 0x0e, 0xe5, 0x10, 0x0e, 0xf4, 0x50, 0x0f, 0xf2, 0x50, 0x0e,
+ 0xf3, 0x00, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1c, 0xd8, 0x01, 0x40, 0xd4,
+ 0x83, 0x3b, 0xcc, 0x43, 0x38, 0x98, 0x43, 0x39, 0xb4, 0x81, 0x39, 0xc0,
+ 0x43, 0x1b, 0xb4, 0x43, 0x38, 0xd0, 0x03, 0x3a, 0x00, 0xf4, 0x20, 0x0f,
+ 0xf5, 0x50, 0x0e, 0x00, 0x51, 0x0f, 0xf3, 0x50, 0x0e, 0x6d, 0x30, 0x0f,
+ 0xef, 0x60, 0x0e, 0xf4, 0xd0, 0x06, 0xe6, 0xc0, 0x0e, 0xef, 0x10, 0x0e,
+ 0xf4, 0x00, 0x98, 0x43, 0x38, 0xb0, 0xc3, 0x3c, 0x94, 0x03, 0x00, 0x00,
+ 0x49, 0x18, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x84, 0x40, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c,
+ 0x10, 0x24, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x88, 0x10, 0x08, 0x45,
+ 0x08, 0xa1, 0x19, 0x08, 0x98, 0x23, 0x00, 0x83, 0x39, 0x02, 0x50, 0x18,
+ 0x01, 0x00, 0x00, 0x00, 0x13, 0xa8, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03,
+ 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83,
+ 0x74, 0x78, 0x87, 0x79, 0xc8, 0x03, 0x37, 0x80, 0x03, 0x37, 0x80, 0x83,
+ 0x0d, 0xef, 0x51, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe9, 0x10,
+ 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
+ 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xe9, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xe9, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80,
+ 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20,
+ 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60,
+ 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x74, 0xa0,
+ 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xf6, 0x40, 0x07, 0x78, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x90, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xf6, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x90,
+ 0x07, 0x72, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50,
+ 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20,
+ 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60,
+ 0x0f, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xa0,
+ 0x07, 0x75, 0x10, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x70, 0x20,
+ 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10,
+ 0x07, 0x70, 0x20, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xee, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x43, 0x18, 0x02, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x2c, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x0c,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xb2,
+ 0x11, 0x80, 0x12, 0x28, 0x90, 0x82, 0xa0, 0x1b, 0x01, 0x00, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10,
+ 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09,
+ 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6,
+ 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05,
+ 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0x50, 0x00,
+ 0x43, 0x0c, 0x43, 0x30, 0x08, 0x23, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6,
+ 0x36, 0x04, 0x29, 0x06, 0x43, 0x30, 0x04, 0x23, 0xe0, 0x16, 0x96, 0x26,
+ 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6,
+ 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56,
+ 0x36, 0x44, 0x28, 0x0a, 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61,
+ 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x84, 0xe2,
+ 0x20, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1,
+ 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95,
+ 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d, 0x95, 0xb9, 0x85, 0x89,
+ 0xb1, 0x95, 0x0d, 0x11, 0x8a, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7, 0x32,
+ 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97, 0x66,
+ 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x28, 0x16, 0x46, 0x61, 0x69, 0x72,
+ 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x61, 0x72, 0x67,
+ 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8,
+ 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd,
+ 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0x8a, 0xc6, 0x08, 0x0a, 0xa7, 0x78, 0x86,
+ 0x08, 0x05, 0x44, 0x25, 0x2c, 0x4d, 0xce, 0x45, 0xac, 0xce, 0xcc, 0xac,
+ 0x4c, 0x8e, 0x4f, 0x58, 0x9a, 0x9c, 0x8b, 0x58, 0x9d, 0x99, 0x59, 0x99,
+ 0xdc, 0xd7, 0x5c, 0x9a, 0x5e, 0x19, 0xa5, 0xb0, 0x34, 0x39, 0x17, 0xb6,
+ 0xb7, 0xb1, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xaf, 0x34, 0x37, 0xb2, 0x32,
+ 0x3c, 0x22, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65, 0x61, 0x64, 0x8c, 0xc2,
+ 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe,
+ 0xe6, 0xd2, 0xf4, 0xca, 0x78, 0x85, 0xa5, 0xc9, 0xb9, 0x84, 0xc9, 0x9d,
+ 0x7d, 0xd1, 0xe5, 0xc1, 0x95, 0x7d, 0x85, 0xb1, 0xa5, 0x9d, 0xb9, 0x7d,
+ 0xcd, 0xa5, 0xe9, 0x95, 0x91, 0x09, 0x4b, 0x93, 0x73, 0x09, 0x93, 0x3b,
+ 0xfb, 0x72, 0x0b, 0x6b, 0x2b, 0xe3, 0x30, 0xf6, 0xc6, 0x36, 0x04, 0x0c,
+ 0x8c, 0xa0, 0x90, 0x8a, 0xc9, 0x18, 0x0a, 0xca, 0x08, 0x0c, 0xa1, 0xa8,
+ 0x0a, 0xcb, 0x18, 0x8a, 0xcb, 0x18, 0x0a, 0xa7, 0x78, 0x0a, 0xac, 0xc8,
+ 0x86, 0x08, 0x85, 0x36, 0xc4, 0x20, 0x80, 0x22, 0x2a, 0x36, 0x3e, 0x6f,
+ 0x6d, 0x6e, 0x69, 0x70, 0x6f, 0x74, 0x65, 0x6e, 0x74, 0x20, 0x63, 0x68,
+ 0x61, 0x72, 0x7c, 0xa6, 0xd2, 0xda, 0xe0, 0xd8, 0xca, 0x40, 0x86, 0x56,
+ 0x56, 0x40, 0xa8, 0x84, 0x82, 0x82, 0x86, 0x08, 0x85, 0x37, 0xc4, 0x28,
+ 0xba, 0xe2, 0x3b, 0x8a, 0x21, 0x46, 0x01, 0x06, 0x05, 0x18, 0x1c, 0xc5,
+ 0x08, 0x85, 0x1d, 0xd8, 0xc1, 0x1e, 0xda, 0xc1, 0x0d, 0xd2, 0x81, 0x1c,
+ 0xca, 0xc1, 0x1d, 0xe8, 0x61, 0x4a, 0x10, 0x8c, 0x58, 0xc2, 0x21, 0x1d,
+ 0xe4, 0xc1, 0x0d, 0xec, 0xa1, 0x1c, 0xe4, 0x61, 0x1e, 0xd2, 0xe1, 0x1d,
+ 0xdc, 0x61, 0x4a, 0x20, 0x8c, 0xa0, 0xc2, 0x21, 0x1d, 0xe4, 0xc1, 0x0d,
+ 0xd8, 0x21, 0x1c, 0xdc, 0xe1, 0x1c, 0xea, 0x21, 0x1c, 0xce, 0xa1, 0x1c,
+ 0x7e, 0xc1, 0x1e, 0xca, 0x41, 0x1e, 0xe6, 0x21, 0x1d, 0xde, 0xc1, 0x1d,
+ 0xa6, 0x04, 0xc4, 0x88, 0x29, 0x1c, 0xd2, 0x41, 0x1e, 0xdc, 0x60, 0x1c,
+ 0xde, 0xa1, 0x1d, 0xe0, 0x21, 0x1d, 0xd8, 0xa1, 0x1c, 0x7e, 0xe1, 0x1d,
+ 0xe0, 0x81, 0x1e, 0xd2, 0xe1, 0x1d, 0xdc, 0x61, 0x1e, 0xa6, 0x10, 0x06,
+ 0xa2, 0x30, 0x23, 0x98, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x73, 0x90,
+ 0x87, 0x70, 0x38, 0x87, 0x76, 0x28, 0x07, 0x77, 0xa0, 0x87, 0x29, 0x01,
+ 0x07, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
+ 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
+ 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
+ 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
+ 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
+ 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
+ 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76,
+ 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e,
+ 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e,
+ 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61,
+ 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
+ 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76,
+ 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
+ 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
+ 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71,
+ 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e,
+ 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1,
+ 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61,
+ 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
+ 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8,
+ 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
+ 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7,
+ 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78,
+ 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f,
+ 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f,
+ 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1,
+ 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0,
+ 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0,
+ 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b,
+ 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c,
+ 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x06, 0x20, 0xb1, 0x5d, 0xf9, 0xb3, 0xce, 0x82,
+ 0x0c, 0x7f, 0x11, 0x01, 0x06, 0x43, 0x34, 0x13, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x13, 0x04, 0x01, 0x05,
+ 0x25, 0x83, 0x80, 0x18, 0x02, 0x00, 0x00, 0x00, 0x5b, 0x06, 0x20, 0x08,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0x60, 0x0a, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde,
+ 0x21, 0x0c, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
+ 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
+ 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02,
+ 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49,
+ 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80,
+ 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48, 0x11, 0x62, 0xa8, 0xa0,
+ 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00,
+ 0x89, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00, 0x16, 0xa0, 0xda, 0x60,
+ 0x08, 0x05, 0xb0, 0x00, 0xd5, 0x06, 0x73, 0x19, 0xfe, 0xff, 0xff, 0xff,
+ 0x7f, 0x00, 0x18, 0x40, 0x02, 0x2a, 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4,
+ 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xd8, 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde,
+ 0xa1, 0x1e, 0xdc, 0x81, 0x1c, 0xca, 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2,
+ 0xc1, 0x1e, 0xd2, 0x81, 0x1c, 0xca, 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4,
+ 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8,
+ 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08,
+ 0x72, 0x48, 0x87, 0x79, 0x08, 0x07, 0x71, 0x60, 0x87, 0x72, 0x68, 0x03,
+ 0x7a, 0x08, 0x87, 0x74, 0x60, 0x87, 0x36, 0x18, 0x87, 0x70, 0x60, 0x07,
+ 0x76, 0x98, 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00,
+ 0x82, 0x1d, 0xca, 0x61, 0x1e, 0xe6, 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca,
+ 0x61, 0x1c, 0xd2, 0x61, 0x1e, 0xca, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda,
+ 0x21, 0x1c, 0xc8, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08,
+ 0x77, 0x78, 0x87, 0x36, 0x30, 0x07, 0x79, 0x08, 0x87, 0x76, 0x28, 0x87,
+ 0x36, 0x80, 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87,
+ 0x36, 0x28, 0x07, 0x76, 0x48, 0x87, 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea,
+ 0xa1, 0x1c, 0x80, 0xc1, 0x1d, 0xde, 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2,
+ 0xa1, 0x1d, 0xca, 0xa1, 0x0d, 0xe0, 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8,
+ 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xca, 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda,
+ 0xc0, 0x1d, 0xde, 0xc1, 0x1d, 0xda, 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc,
+ 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda, 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6,
+ 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0,
+ 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87,
+ 0x36, 0x50, 0x87, 0x7a, 0x68, 0x07, 0x78, 0x68, 0x03, 0x7a, 0x08, 0x07,
+ 0x71, 0x60, 0x87, 0x72, 0x98, 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d, 0xe6,
+ 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d, 0xdc, 0x21, 0x1c, 0xdc,
+ 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8,
+ 0x01, 0x1d, 0x00, 0x7a, 0x90, 0x87, 0x7a, 0x28, 0x07, 0x80, 0x70, 0x87,
+ 0x77, 0x68, 0x83, 0x79, 0x48, 0x87, 0x73, 0x70, 0x87, 0x72, 0x20, 0x87,
+ 0x36, 0xd0, 0x87, 0x72, 0x90, 0x87, 0x77, 0x98, 0x87, 0x36, 0x30, 0x07,
+ 0x78, 0x68, 0x83, 0x76, 0x08, 0x07, 0x7a, 0x40, 0x07, 0xc0, 0x1c, 0xc2,
+ 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x62, 0x1e, 0xe8, 0x21, 0x1c, 0xc6,
+ 0x61, 0x1d, 0xda, 0x00, 0x1e, 0xe4, 0xe1, 0x1d, 0xe8, 0xa1, 0x1c, 0xc6,
+ 0x81, 0x1e, 0xde, 0x41, 0x1e, 0xda, 0x40, 0x1c, 0xea, 0xc1, 0x1c, 0xcc,
+ 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xf4, 0xa1, 0x1c, 0x00,
+ 0x3c, 0x00, 0x08, 0x7a, 0x08, 0x07, 0x79, 0x38, 0x87, 0x72, 0xa0, 0x87,
+ 0x36, 0x30, 0x87, 0x72, 0x08, 0x07, 0x7a, 0xa8, 0x07, 0x79, 0x28, 0x87,
+ 0x79, 0x00, 0xda, 0xc0, 0x1c, 0xe0, 0x21, 0x0e, 0xec, 0x00, 0x20, 0xea,
+ 0xc1, 0x1d, 0xe6, 0x21, 0x1c, 0xcc, 0xa1, 0x1c, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x7a, 0x90, 0x87,
+ 0x7a, 0x28, 0x07, 0x80, 0xa8, 0x87, 0x79, 0x28, 0x87, 0x36, 0x98, 0x87,
+ 0x77, 0x30, 0x07, 0x7a, 0x68, 0x03, 0x73, 0x60, 0x87, 0x77, 0x08, 0x07,
+ 0x7a, 0x00, 0xcc, 0x21, 0x1c, 0xd8, 0x61, 0x1e, 0xca, 0x01, 0xd8, 0x40,
+ 0x10, 0x01, 0xb0, 0x6c, 0x20, 0x0a, 0x01, 0x58, 0x36, 0x20, 0xc6, 0xff,
+ 0xff, 0xff, 0xff, 0x0f, 0x00, 0x03, 0x48, 0x40, 0x05, 0x00, 0x00, 0x00,
+ 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x86, 0x40, 0x18,
+ 0x26, 0x0c, 0x44, 0x61, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
+ 0x1e, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
+ 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
+ 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x48, 0x33, 0x00,
+ 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83, 0x08, 0x81, 0x70, 0x94,
+ 0x34, 0x45, 0x94, 0x30, 0xf9, 0xff, 0x44, 0x5c, 0x13, 0x15, 0x11, 0xbf,
+ 0x3d, 0xfc, 0xd3, 0x18, 0x01, 0x30, 0x88, 0x40, 0x04, 0x17, 0x49, 0x53,
+ 0x44, 0x09, 0x93, 0xff, 0x4b, 0x00, 0xf3, 0x2c, 0x44, 0xf4, 0x4f, 0x63,
+ 0x04, 0xc0, 0x20, 0x82, 0x21, 0x14, 0x23, 0x04, 0x31, 0xca, 0x21, 0x34,
+ 0x47, 0x10, 0xcc, 0x11, 0x80, 0xc1, 0x30, 0x82, 0xb0, 0x14, 0x24, 0x94,
+ 0x23, 0x14, 0x53, 0x80, 0xda, 0x40, 0xc0, 0x1c, 0x01, 0x28, 0x8c, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x13, 0xa8, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03,
+ 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83,
+ 0x74, 0x78, 0x87, 0x79, 0xc8, 0x03, 0x37, 0x80, 0x03, 0x37, 0x80, 0x83,
+ 0x0d, 0xef, 0x51, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe9, 0x10,
+ 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
+ 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xe9, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xe9, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80,
+ 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20,
+ 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60,
+ 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x74, 0xa0,
+ 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
+ 0x06, 0xf6, 0x40, 0x07, 0x78, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60,
+ 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x90, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xf6, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x90,
+ 0x07, 0x72, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50,
+ 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20,
+ 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60,
+ 0x0f, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xa0,
+ 0x07, 0x75, 0x10, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x70, 0x20,
+ 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10,
+ 0x07, 0x70, 0x20, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0,
+ 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0,
+ 0x06, 0xee, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x43, 0x98, 0x04, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x21, 0x8c, 0x03, 0x04, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16,
+ 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x5a,
+ 0x25, 0x30, 0x02, 0x50, 0x20, 0x05, 0x51, 0x04, 0x65, 0x50, 0x08, 0x04,
+ 0x47, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
+ 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84,
+ 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d,
+ 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c,
+ 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26,
+ 0x65, 0x88, 0xf0, 0x00, 0x43, 0x8c, 0x45, 0x58, 0x8a, 0x65, 0x60, 0xd1,
+ 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0x79, 0x86, 0x45, 0x58, 0x84, 0x65,
+ 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56,
+ 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x78, 0x0a, 0x72, 0x61, 0x69, 0x72,
+ 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73,
+ 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c,
+ 0x65, 0x43, 0x84, 0xe7, 0x20, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd,
+ 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d,
+ 0x95, 0xb9, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11, 0x9e, 0x84, 0x61, 0x10,
+ 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2,
+ 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56,
+ 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x78, 0x16,
+ 0x46, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f,
+ 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2,
+ 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca,
+ 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0x9e, 0x66, 0x19,
+ 0x1e, 0xe7, 0x79, 0x86, 0x08, 0x0f, 0x44, 0x26, 0x2c, 0x4d, 0xce, 0x05,
+ 0xee, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd, 0x8d, 0x4a, 0x58, 0x9a, 0x9c,
+ 0xcb, 0x58, 0x99, 0x1b, 0x5d, 0x99, 0x1c, 0xa5, 0xb0, 0x34, 0x39, 0x17,
+ 0xb7, 0xb7, 0x2f, 0xb8, 0x32, 0xb9, 0x39, 0xb8, 0xb2, 0x31, 0xba, 0x34,
+ 0xbb, 0x32, 0x32, 0x61, 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x6e,
+ 0x61, 0x6d, 0x65, 0x44, 0xe0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc,
+ 0x86, 0x40, 0xcb, 0xf0, 0x48, 0xcf, 0xf4, 0x50, 0x8f, 0xf3, 0x3c, 0x4f,
+ 0xf5, 0x58, 0x94, 0xc2, 0xd2, 0xe4, 0x5c, 0xcc, 0xe4, 0xc2, 0xce, 0xda,
+ 0xca, 0xdc, 0xe8, 0xbe, 0xd2, 0xdc, 0xe0, 0xea, 0xe8, 0x98, 0x9d, 0x95,
+ 0xb9, 0x95, 0xc9, 0x85, 0xd1, 0x95, 0x91, 0xa1, 0xe0, 0xd0, 0x95, 0xe1,
+ 0x8d, 0xbd, 0xbd, 0xc9, 0x91, 0x11, 0xd9, 0xc9, 0x7c, 0x99, 0xa5, 0xf0,
+ 0x09, 0x4b, 0x93, 0x73, 0x81, 0x2b, 0x93, 0x9b, 0x83, 0x2b, 0x1b, 0xa3,
+ 0x4b, 0xb3, 0x2b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x27, 0x43, 0x84,
+ 0xae, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x8e, 0x6c, 0x88, 0xb4, 0x08, 0x0f,
+ 0xf6, 0x64, 0xcf, 0xf4, 0x68, 0x8f, 0xf3, 0x6c, 0x4f, 0xf5, 0x70, 0x54,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xc4, 0xea, 0xcc, 0xcc, 0xca, 0xe4, 0xf8, 0x84,
+ 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd, 0xa5,
+ 0xe9, 0x95, 0x51, 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b, 0xa3,
+ 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12, 0x96,
+ 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce, 0x25,
+ 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d, 0xaf,
+ 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d, 0x1e,
+ 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a, 0x5e,
+ 0x19, 0x87, 0xb1, 0x37, 0xb6, 0x21, 0x60, 0xb0, 0x18, 0x8f, 0xf7, 0x7c,
+ 0x0b, 0xf1, 0x80, 0xc1, 0x32, 0x2c, 0xc2, 0x13, 0x06, 0x8f, 0x18, 0x2c,
+ 0xc4, 0x33, 0x06, 0x0b, 0xf1, 0x38, 0xcf, 0xf3, 0x54, 0x0f, 0x19, 0x70,
+ 0x09, 0x4b, 0x93, 0x73, 0xa1, 0x2b, 0xc3, 0xa3, 0xab, 0x93, 0x2b, 0xa3,
+ 0x12, 0x96, 0x26, 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56, 0x46, 0x8c,
+ 0xae, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x4c, 0x86, 0x8c, 0xc7, 0x8c, 0xed,
+ 0x2d, 0x8c, 0x8e, 0x05, 0x64, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0xcc, 0x87,
+ 0x03, 0x5d, 0x19, 0xde, 0x10, 0x6a, 0x39, 0x1e, 0x33, 0x78, 0xc0, 0x60,
+ 0x19, 0x16, 0xe1, 0x39, 0x83, 0xc7, 0x79, 0xd0, 0xe0, 0xa9, 0x9e, 0x34,
+ 0xe0, 0x12, 0x96, 0x26, 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56, 0x26,
+ 0xc7, 0x63, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0x4c, 0x8e, 0xc1, 0xdc, 0x10,
+ 0x69, 0x41, 0x9e, 0x35, 0x78, 0xc0, 0x60, 0x19, 0x16, 0xe1, 0x71, 0x1e,
+ 0x36, 0x78, 0xaa, 0xa7, 0x0d, 0x86, 0x28, 0xcf, 0xf5, 0x74, 0x4f, 0x19,
+ 0x3c, 0x6a, 0xf0, 0xb8, 0xc1, 0x10, 0x23, 0x01, 0x9e, 0xe8, 0x79, 0x03,
+ 0x3e, 0x6f, 0x6d, 0x6e, 0x69, 0x70, 0x6f, 0x74, 0x65, 0x6e, 0x74, 0x20,
+ 0x63, 0x68, 0x61, 0x72, 0x7c, 0xa6, 0xd2, 0xda, 0xe0, 0xd8, 0xca, 0x40,
+ 0x86, 0x56, 0x56, 0x40, 0xa8, 0x84, 0x82, 0x82, 0x86, 0x08, 0x8f, 0x1c,
+ 0x0c, 0x31, 0x9e, 0x38, 0x78, 0xe6, 0x00, 0x4a, 0x86, 0x18, 0x0f, 0x1d,
+ 0x3c, 0x74, 0x00, 0x25, 0x23, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07,
+ 0x37, 0x48, 0x07, 0x72, 0x28, 0x07, 0x77, 0xa0, 0x87, 0x29, 0x41, 0x30,
+ 0x62, 0x09, 0x87, 0x74, 0x90, 0x07, 0x37, 0xb0, 0x87, 0x72, 0x90, 0x87,
+ 0x79, 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x81, 0x30, 0x82, 0x0a, 0x87,
+ 0x74, 0x90, 0x07, 0x37, 0x60, 0x87, 0x70, 0x70, 0x87, 0x73, 0xa8, 0x87,
+ 0x70, 0x38, 0x87, 0x72, 0xf8, 0x05, 0x7b, 0x28, 0x07, 0x79, 0x98, 0x87,
+ 0x74, 0x78, 0x07, 0x77, 0x98, 0x12, 0x10, 0x23, 0xa6, 0x70, 0x48, 0x07,
+ 0x79, 0x70, 0x83, 0x71, 0x78, 0x87, 0x76, 0x80, 0x87, 0x74, 0x60, 0x87,
+ 0x72, 0xf8, 0x85, 0x77, 0x80, 0x07, 0x7a, 0x48, 0x87, 0x77, 0x70, 0x87,
+ 0x79, 0x98, 0x42, 0x18, 0x88, 0xc2, 0x8c, 0x60, 0xc2, 0x21, 0x1d, 0xe4,
+ 0xc1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xe1, 0x1c, 0xda, 0xa1, 0x1c, 0xdc,
+ 0x81, 0x1e, 0xa6, 0x04, 0x70, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
+ 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
+ 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
+ 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
+ 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
+ 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
+ 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
+ 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
+ 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
+ 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
+ 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
+ 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
+ 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
+ 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
+ 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
+ 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
+ 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
+ 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
+ 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
+ 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
+ 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
+ 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83,
+ 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87,
+ 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90,
+ 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20,
+ 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc,
+ 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66,
+ 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24,
+ 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07,
+ 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00,
+ 0x71, 0x20, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x10, 0xb1, 0x5d,
+ 0xf9, 0x73, 0xce, 0x83, 0xfd, 0x45, 0x04, 0x18, 0x0c, 0xd1, 0x4c, 0x16,
+ 0xb0, 0x01, 0x48, 0xe4, 0x4b, 0x00, 0xf3, 0x2c, 0xc4, 0x3f, 0x11, 0xd7,
+ 0x44, 0x45, 0xc4, 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x0d, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
+ 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc4, 0x46, 0x00, 0x48,
+ 0xd5, 0xc0, 0x08, 0x00, 0x81, 0x11, 0x00, 0x00, 0x23, 0x06, 0x8a, 0x10,
+ 0x48, 0x46, 0x81, 0x0c, 0x84, 0x10, 0x10, 0x52, 0x2c, 0x10, 0xe4, 0x93,
+ 0x41, 0x40, 0x0c, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5b, 0x86, 0x20, 0xa8,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0x6c, 0x0e, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde,
+ 0x21, 0x0c, 0x00, 0x00, 0x98, 0x03, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
+ 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
+ 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02,
+ 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49,
+ 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80,
+ 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48, 0x11, 0x62, 0xa8, 0xa0,
+ 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00,
+ 0x03, 0x01, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00, 0x16, 0xa0, 0xda, 0x60,
+ 0x08, 0x04, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x38, 0x80, 0x05, 0xa8, 0x36,
+ 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03, 0xc0, 0x00, 0x12, 0x31,
+ 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xec, 0x90,
+ 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee, 0x40, 0x0e, 0xe5, 0x40,
+ 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9, 0x40, 0x0e, 0xe5, 0xd0,
+ 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80, 0x39, 0x84, 0x03, 0x3b,
+ 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3, 0x3c, 0x84, 0x83, 0x38,
+ 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43, 0x3a, 0xb0, 0x43, 0x1b,
+ 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0,
+ 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5, 0x30, 0x0f, 0xf3, 0xd0,
+ 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9, 0x30, 0x0f, 0xe5, 0xd0,
+ 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4, 0x00, 0xd0, 0x83, 0x3c,
+ 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0x98, 0x83, 0x3c,
+ 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3, 0x3b, 0xa4, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03, 0x3b, 0xa4, 0x43, 0x3b,
+ 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0, 0xe0, 0x0e, 0xef, 0xd0,
+ 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5, 0xd0, 0x06, 0xf0, 0xf0,
+ 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2, 0xd0, 0x06, 0xe5, 0xc0,
+ 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef, 0xe0, 0x0e, 0x6d, 0xc0,
+ 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee, 0xf0, 0x0e, 0x6d, 0x90,
+ 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0x6d, 0xd0,
+ 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39,
+ 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43, 0x3d, 0xb4, 0x03, 0x3c,
+ 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xcc, 0x03, 0x60,
+ 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xe1, 0x0e, 0xef, 0xd0,
+ 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d,
+ 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1, 0x3c, 0xa4, 0xc3, 0x39,
+ 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43, 0x39, 0xc8, 0xc3, 0x3b,
+ 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41, 0x3b, 0x84, 0x03, 0x3d,
+ 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0x31,
+ 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d, 0x00, 0x0f, 0xf2, 0xf0,
+ 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20, 0x0f, 0x6d, 0x20,
+ 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2, 0xd0, 0x06, 0xf3, 0x90,
+ 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04, 0x3d, 0x84, 0x83, 0x3c,
+ 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43, 0x39, 0x84, 0x03, 0x3d,
+ 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d, 0x60, 0x0e, 0xf0, 0x10,
+ 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3, 0x10, 0x0e, 0xe6, 0x50,
+ 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80,
+ 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xd4, 0xc3, 0x3c,
+ 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03, 0x3d, 0xb4, 0x81, 0x39,
+ 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30,
+ 0x0f, 0xe5, 0x00, 0x6c, 0x50, 0x95, 0xe2, 0xff, 0xff, 0xff, 0xff, 0x07,
+ 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xd8,
+ 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e, 0xdc, 0x81, 0x1c, 0xca,
+ 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e, 0xd2, 0x81, 0x1c, 0xca,
+ 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07,
+ 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x72, 0x48, 0x87, 0x79, 0x08, 0x07,
+ 0x71, 0x60, 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08, 0x87, 0x74, 0x60, 0x87,
+ 0x36, 0x18, 0x87, 0x70, 0x60, 0x07, 0x76, 0x98, 0x07, 0xc0, 0x1c, 0xc2,
+ 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d, 0xca, 0x61, 0x1e, 0xe6,
+ 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c, 0xd2, 0x61, 0x1e, 0xca,
+ 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c, 0xc8, 0x01, 0xa0, 0x07,
+ 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x30, 0x07,
+ 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36, 0x80, 0x87, 0x77, 0x48, 0x07,
+ 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36, 0x28, 0x07, 0x76, 0x48, 0x87,
+ 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x80, 0xc1, 0x1d, 0xde,
+ 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d, 0xca, 0xa1, 0x0d, 0xe0,
+ 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xca,
+ 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d, 0xde, 0xc1, 0x1d, 0xda,
+ 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda,
+ 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda,
+ 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87,
+ 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x70, 0x87, 0x70, 0x70, 0x87,
+ 0x79, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07,
+ 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde,
+ 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xce, 0xc1, 0x1d, 0xca, 0x81, 0x1c, 0xda,
+ 0x40, 0x1f, 0xca, 0x41, 0x1e, 0xde, 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07,
+ 0x76, 0x98, 0x87, 0x72, 0x00, 0x88, 0x79, 0xa0, 0x87, 0x70, 0x18, 0x87,
+ 0x75, 0x68, 0x03, 0x78, 0x90, 0x87, 0x77, 0xa0, 0x87, 0x72, 0x18, 0x07,
+ 0x7a, 0x78, 0x07, 0x79, 0x68, 0x03, 0x71, 0xa8, 0x07, 0x73, 0x30, 0x87,
+ 0x72, 0x90, 0x87, 0x36, 0x98, 0x87, 0x74, 0xd0, 0x87, 0x72, 0x00, 0xf0,
+ 0x00, 0x20, 0xe8, 0x21, 0x1c, 0xe4, 0xe1, 0x1c, 0xca, 0x81, 0x1e, 0xda,
+ 0xc0, 0x1c, 0xca, 0x21, 0x1c, 0xe8, 0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xe6,
+ 0x01, 0x68, 0x03, 0x73, 0x80, 0x87, 0x38, 0xb0, 0x03, 0x80, 0xa8, 0x07,
+ 0x77, 0x98, 0x87, 0x70, 0x30, 0x87, 0x72, 0x68, 0x03, 0x73, 0x80, 0x87,
+ 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea,
+ 0xa1, 0x1c, 0x00, 0xa2, 0x1e, 0xe6, 0xa1, 0x1c, 0xda, 0x60, 0x1e, 0xde,
+ 0xc1, 0x1c, 0xe8, 0xa1, 0x0d, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8,
+ 0x01, 0x30, 0x87, 0x70, 0x60, 0x87, 0x79, 0x28, 0x07, 0x60, 0x03, 0x61,
+ 0x04, 0xc0, 0xb2, 0x81, 0x38, 0x04, 0x60, 0xd9, 0x80, 0x20, 0xff, 0xff,
+ 0xff, 0xff, 0x3f, 0x00, 0x0c, 0x20, 0x01, 0xd5, 0x06, 0x22, 0xf9, 0xff,
+ 0xff, 0xff, 0xff, 0x01, 0x90, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18, 0x88, 0x09, 0x41, 0x31,
+ 0x61, 0x30, 0x0e, 0x64, 0x42, 0x90, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
+ 0x31, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
+ 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
+ 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x78, 0x33, 0x00,
+ 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83, 0x08, 0x81, 0x30, 0x8c,
+ 0x30, 0x00, 0x07, 0x49, 0x53, 0x44, 0x09, 0x93, 0x2f, 0xbb, 0x6f, 0x47,
+ 0x08, 0xce, 0x40, 0x20, 0x82, 0x10, 0x42, 0x06, 0x11, 0x0a, 0xe1, 0x28,
+ 0x69, 0x8a, 0x28, 0x61, 0xf2, 0xff, 0x89, 0xb8, 0x26, 0x2a, 0x22, 0x7e,
+ 0x7b, 0xf8, 0xa7, 0x31, 0x02, 0x60, 0x10, 0xe1, 0x08, 0x4e, 0x93, 0xa6,
+ 0x88, 0x12, 0x26, 0xff, 0x9f, 0x88, 0x6b, 0xa2, 0x22, 0xe2, 0xb7, 0x87,
+ 0x1f, 0x88, 0x22, 0x00, 0xfb, 0xa7, 0x31, 0x02, 0x60, 0x10, 0x21, 0x09,
+ 0x2e, 0x92, 0xa6, 0x88, 0x12, 0x26, 0xff, 0x97, 0x00, 0xe6, 0x59, 0x88,
+ 0xe8, 0x9f, 0xc6, 0x08, 0x80, 0x41, 0x84, 0x45, 0x28, 0x48, 0x08, 0x62,
+ 0x18, 0xa4, 0x18, 0xb5, 0x32, 0x00, 0x42, 0xe8, 0xcd, 0x11, 0x80, 0xc1,
+ 0x1c, 0x41, 0x30, 0x8c, 0x20, 0x44, 0x25, 0x09, 0x8a, 0x89, 0x28, 0xa7,
+ 0x04, 0x44, 0x0b, 0x12, 0x10, 0x13, 0x72, 0x4a, 0x40, 0x76, 0x20, 0x60,
+ 0x18, 0x61, 0x88, 0x86, 0x11, 0x88, 0x68, 0x8e, 0x00, 0x14, 0x06, 0x11,
+ 0x08, 0x61, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0xa8, 0x70, 0x48,
+ 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60,
+ 0x87, 0x72, 0x68, 0x83, 0x74, 0x78, 0x87, 0x79, 0xc8, 0x03, 0x37, 0x80,
+ 0x03, 0x37, 0x80, 0x83, 0x0d, 0xef, 0x51, 0x0e, 0x6d, 0x00, 0x0f, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
+ 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d,
+ 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9,
+ 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76,
+ 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a,
+ 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x30, 0x07, 0x72,
+ 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
+ 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78,
+ 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x76,
+ 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xf6,
+ 0x20, 0x07, 0x74, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0xd0, 0x06, 0xf6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a,
+ 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x40, 0x07, 0x78, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xf6, 0x60, 0x07, 0x74,
+ 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xf6,
+ 0x90, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71,
+ 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0x60, 0x0f, 0x71, 0x90, 0x07, 0x72, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76,
+ 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x75,
+ 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75,
+ 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75,
+ 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xd0, 0x06, 0xf6,
+ 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72,
+ 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xd0, 0x06, 0xe6,
+ 0x80, 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71,
+ 0x20, 0x07, 0x78, 0xd0, 0x06, 0xee, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x76,
+ 0xa0, 0x07, 0x73, 0x20, 0x07, 0x43, 0x18, 0x07, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x21, 0x0c, 0x04, 0x04, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x10, 0xa6, 0x02, 0x02, 0x60, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x60, 0x08, 0x73, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x90, 0x05, 0x02, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x8a,
+ 0x23, 0x00, 0x25, 0x50, 0x20, 0x05, 0x18, 0x50, 0x10, 0x45, 0x50, 0x06,
+ 0x05, 0x54, 0x60, 0x85, 0x50, 0x0a, 0xc5, 0x40, 0x7b, 0x04, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10,
+ 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09,
+ 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6,
+ 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05,
+ 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0x80, 0x01,
+ 0x43, 0x8c, 0xa8, 0x88, 0x90, 0x88, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6,
+ 0x36, 0x04, 0xc1, 0x86, 0xa8, 0x88, 0x8a, 0x88, 0xe0, 0x16, 0x96, 0x26,
+ 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6,
+ 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56,
+ 0x36, 0x44, 0xc0, 0x0a, 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61,
+ 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x04, 0xec,
+ 0x20, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1,
+ 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95,
+ 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d, 0x95, 0xb9, 0x85, 0x89,
+ 0xb1, 0x95, 0x0d, 0x11, 0xb0, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7, 0x32,
+ 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97, 0x66,
+ 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xc0, 0x16, 0x46, 0x61, 0x69, 0x72,
+ 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x61, 0x72, 0x67,
+ 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8,
+ 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd,
+ 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0xb0, 0x26, 0x22, 0x30, 0x07, 0x7b, 0x86,
+ 0x08, 0x18, 0x44, 0x26, 0x2c, 0x4d, 0xce, 0x05, 0xee, 0x6d, 0x2e, 0x8d,
+ 0x2e, 0xed, 0xcd, 0x8d, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x58, 0x99, 0x1b,
+ 0x5d, 0x99, 0x1c, 0xa5, 0xb0, 0x34, 0x39, 0x17, 0xb7, 0xb7, 0x2f, 0xb8,
+ 0x32, 0xb9, 0x39, 0xb8, 0xb2, 0x31, 0xba, 0x34, 0xbb, 0x32, 0x32, 0x61,
+ 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x6e, 0x61, 0x6d, 0x65, 0x44,
+ 0xe0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x86, 0x40, 0x11, 0x81,
+ 0x49, 0xd8, 0x84, 0x51, 0x98, 0x83, 0x3d, 0x58, 0x85, 0x59, 0x94, 0xc2,
+ 0xd2, 0xe4, 0x5c, 0xcc, 0xe4, 0xc2, 0xce, 0xda, 0xca, 0xdc, 0xe8, 0xbe,
+ 0xd2, 0xdc, 0xe0, 0xea, 0xe8, 0x98, 0x9d, 0x95, 0xb9, 0x95, 0xc9, 0x85,
+ 0xd1, 0x95, 0x91, 0xa1, 0xe0, 0xd0, 0x95, 0xe1, 0x8d, 0xbd, 0xbd, 0xc9,
+ 0x91, 0x11, 0xd9, 0xc9, 0x7c, 0x99, 0xa5, 0xf0, 0x09, 0x4b, 0x93, 0x73,
+ 0x81, 0x2b, 0x93, 0x9b, 0x83, 0x2b, 0x1b, 0xa3, 0x4b, 0xb3, 0x2b, 0xa3,
+ 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x27, 0x43, 0x84, 0xae, 0x0c, 0x6f, 0xec,
+ 0xed, 0x4d, 0x8e, 0x6c, 0x88, 0x14, 0x15, 0x18, 0x86, 0x65, 0xd8, 0x84,
+ 0x69, 0x98, 0x83, 0x6d, 0x58, 0x85, 0x71, 0x54, 0xc2, 0xd2, 0xe4, 0x5c,
+ 0xc4, 0xea, 0xcc, 0xcc, 0xca, 0xe4, 0xf8, 0x84, 0xa5, 0xc9, 0xb9, 0x88,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd, 0xa5, 0xe9, 0x95, 0x51, 0x0a,
+ 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0xfb,
+ 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12, 0x96, 0x26, 0xe7, 0x22, 0x57,
+ 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce, 0x25, 0x4c, 0xee, 0xec, 0x8b,
+ 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d, 0xaf, 0x8c, 0x57, 0x58, 0x9a,
+ 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d, 0x1e, 0x5c, 0xd9, 0x57, 0x18,
+ 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a, 0x5e, 0x19, 0x87, 0xb1, 0x37,
+ 0xb6, 0x21, 0x60, 0x10, 0x25, 0x98, 0x87, 0x7d, 0x91, 0x81, 0x81, 0x41,
+ 0x44, 0x44, 0x05, 0x16, 0x06, 0x98, 0x18, 0x44, 0x06, 0x36, 0x06, 0x91,
+ 0x81, 0x39, 0xd8, 0x83, 0x55, 0x18, 0x19, 0x90, 0x0a, 0x4b, 0x93, 0x73,
+ 0x99, 0xa3, 0x93, 0xab, 0x1b, 0xa3, 0xfb, 0xa2, 0xcb, 0x83, 0x2b, 0xfb,
+ 0x4a, 0x73, 0x33, 0x7b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x37, 0x43,
+ 0xe3, 0xcd, 0xcc, 0x6c, 0xae, 0x8c, 0x8e, 0x86, 0xd4, 0xd8, 0x5b, 0x99,
+ 0x99, 0x19, 0x8d, 0xa3, 0xb1, 0xb7, 0x32, 0x33, 0x33, 0x1a, 0x42, 0x63,
+ 0x6f, 0x65, 0x66, 0x66, 0x43, 0xd0, 0x20, 0x22, 0x22, 0x23, 0x22, 0xb0,
+ 0x33, 0xc0, 0xd0, 0x20, 0x32, 0x22, 0x23, 0x22, 0xb0, 0x33, 0xc0, 0xd2,
+ 0x20, 0x5a, 0x22, 0x23, 0x22, 0xb0, 0x33, 0xc0, 0xd4, 0x20, 0x62, 0x22,
+ 0x23, 0x22, 0xb0, 0x33, 0xc0, 0xd6, 0x80, 0x49, 0x56, 0x95, 0x15, 0x51,
+ 0xd9, 0xd8, 0x1b, 0x59, 0x19, 0x0d, 0xb2, 0xb2, 0xb1, 0x37, 0xb2, 0xb2,
+ 0x21, 0x64, 0x10, 0x29, 0x98, 0x87, 0x7d, 0xd1, 0x81, 0x81, 0x41, 0x54,
+ 0x44, 0x05, 0x16, 0x06, 0x98, 0x19, 0x60, 0x6c, 0x80, 0x89, 0x41, 0x74,
+ 0x60, 0x63, 0x10, 0x19, 0x98, 0x83, 0xb5, 0x01, 0x56, 0x61, 0x6e, 0xc0,
+ 0x25, 0x2c, 0x4d, 0xce, 0x85, 0xae, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x8c,
+ 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x19, 0x31,
+ 0xba, 0x32, 0x3c, 0xba, 0x3a, 0xb9, 0x32, 0x19, 0x32, 0x1e, 0x33, 0xb6,
+ 0xb7, 0x30, 0x3a, 0x16, 0x90, 0xb9, 0xb0, 0x36, 0x38, 0xb6, 0x32, 0x1f,
+ 0x12, 0x74, 0x65, 0x78, 0x59, 0x43, 0xa8, 0xa8, 0xc1, 0xe0, 0x00, 0x03,
+ 0x83, 0x88, 0x88, 0x0a, 0x2c, 0x0e, 0x30, 0x07, 0x93, 0x03, 0xac, 0xc2,
+ 0xe6, 0x80, 0x1e, 0x5d, 0x19, 0x1e, 0x5d, 0x9d, 0x5c, 0x99, 0x0c, 0xd9,
+ 0x57, 0x98, 0x9c, 0x5c, 0x58, 0x1e, 0x8f, 0x19, 0xdb, 0x5b, 0x18, 0x1d,
+ 0x0b, 0xc8, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x99, 0x0f, 0x0b, 0xba, 0x32,
+ 0xbc, 0x2a, 0xab, 0x21, 0x54, 0xe4, 0x60, 0x70, 0x80, 0x81, 0x41, 0x54,
+ 0x44, 0x05, 0x16, 0x07, 0x98, 0x83, 0xd5, 0x01, 0x56, 0x61, 0x76, 0xc0,
+ 0x25, 0x2c, 0x4d, 0xce, 0x65, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0x4c, 0x8e,
+ 0xc7, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x99, 0x1c, 0x83, 0xb9, 0x21, 0x52,
+ 0xf4, 0x60, 0x78, 0x80, 0x81, 0x41, 0x44, 0x44, 0x05, 0xe6, 0x60, 0x79,
+ 0x80, 0x55, 0x98, 0x1e, 0x0c, 0x71, 0xb0, 0x0b, 0xeb, 0xb0, 0x32, 0xc0,
+ 0xde, 0x00, 0xa3, 0x03, 0xec, 0x0e, 0xb0, 0x3d, 0x18, 0x62, 0x38, 0x00,
+ 0x16, 0x61, 0x7c, 0xc0, 0xe7, 0xad, 0xcd, 0x2d, 0x0d, 0xee, 0x8d, 0xae,
+ 0xcc, 0x8d, 0x0e, 0x64, 0x0c, 0x2d, 0x4c, 0x8e, 0xcf, 0x54, 0x5a, 0x1b,
+ 0x1c, 0x5b, 0x19, 0xc8, 0xd0, 0xca, 0x0a, 0x08, 0x95, 0x50, 0x50, 0xd0,
+ 0x10, 0x01, 0xfb, 0x83, 0x21, 0x06, 0xe6, 0x07, 0x18, 0x28, 0x6c, 0xd0,
+ 0x10, 0x03, 0x0b, 0x05, 0x2c, 0x14, 0x36, 0x68, 0x84, 0xc2, 0x0e, 0xec,
+ 0x60, 0x0f, 0xed, 0xe0, 0x06, 0xe9, 0x40, 0x0e, 0xe5, 0xe0, 0x0e, 0xf4,
+ 0x30, 0x25, 0x08, 0x46, 0x2c, 0xe1, 0x90, 0x0e, 0xf2, 0xe0, 0x06, 0xf6,
+ 0x50, 0x0e, 0xf2, 0x30, 0x0f, 0xe9, 0xf0, 0x0e, 0xee, 0x30, 0x25, 0x10,
+ 0x46, 0x50, 0xe1, 0x90, 0x0e, 0xf2, 0xe0, 0x06, 0xec, 0x10, 0x0e, 0xee,
+ 0x70, 0x0e, 0xf5, 0x10, 0x0e, 0xe7, 0x50, 0x0e, 0xbf, 0x60, 0x0f, 0xe5,
+ 0x20, 0x0f, 0xf3, 0x90, 0x0e, 0xef, 0xe0, 0x0e, 0x53, 0x02, 0x62, 0xc4,
+ 0x14, 0x0e, 0xe9, 0x20, 0x0f, 0x6e, 0x30, 0x0e, 0xef, 0xd0, 0x0e, 0xf0,
+ 0x90, 0x0e, 0xec, 0x50, 0x0e, 0xbf, 0xf0, 0x0e, 0xf0, 0x40, 0x0f, 0xe9,
+ 0xf0, 0x0e, 0xee, 0x30, 0x0f, 0x53, 0x08, 0x03, 0x51, 0x98, 0x11, 0x4c,
+ 0x38, 0xa4, 0x83, 0x3c, 0xb8, 0x81, 0x39, 0xc8, 0x43, 0x38, 0x9c, 0x43,
+ 0x3b, 0x94, 0x83, 0x3b, 0xd0, 0xc3, 0x94, 0xa0, 0x0f, 0x00, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
+ 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
+ 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
+ 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
+ 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
+ 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
+ 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
+ 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
+ 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
+ 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
+ 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
+ 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
+ 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
+ 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
+ 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
+ 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
+ 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
+ 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
+ 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
+ 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
+ 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
+ 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58,
+ 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18,
+ 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2,
+ 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec,
+ 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e,
+ 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d,
+ 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83,
+ 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60,
+ 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0,
+ 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0x26, 0x10, 0x06, 0x00, 0x12, 0xf9, 0x12, 0xc0, 0x3c, 0x0b, 0xf1, 0x4f,
+ 0xc4, 0x35, 0x51, 0x11, 0xf1, 0xdb, 0xc3, 0x0f, 0x44, 0x11, 0x80, 0xf9,
+ 0x15, 0x5e, 0xdc, 0xb6, 0x05, 0x34, 0x00, 0x12, 0xf9, 0x83, 0x33, 0xf9,
+ 0xd5, 0x5d, 0xdc, 0xb6, 0x0d, 0x6c, 0x00, 0x12, 0xf9, 0x12, 0xc0, 0x3c,
+ 0x0b, 0xf1, 0x4f, 0xc4, 0x35, 0x51, 0x11, 0xf1, 0xdb, 0x83, 0x5f, 0xe1,
+ 0xc5, 0x6d, 0x1b, 0x00, 0xc4, 0x76, 0xe5, 0x2f, 0xbb, 0xef, 0x5f, 0x44,
+ 0x80, 0xc1, 0x10, 0xcd, 0x04, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
+ 0x3e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00,
+ 0x0b, 0x00, 0x00, 0x00, 0xa4, 0xe7, 0x20, 0x88, 0x22, 0xe1, 0x28, 0xcf,
+ 0x31, 0x10, 0x1c, 0x37, 0xd6, 0x00, 0x04, 0x02, 0xcd, 0x11, 0x00, 0x8a,
+ 0x33, 0x00, 0x24, 0x6b, 0x60, 0x04, 0x80, 0xc8, 0x0c, 0x00, 0x85, 0x19,
+ 0x00, 0x02, 0x63, 0x04, 0x20, 0x08, 0x82, 0xf8, 0x37, 0x02, 0x00, 0x00,
+ 0x23, 0x06, 0xca, 0x10, 0x80, 0x81, 0xc3, 0x44, 0x06, 0x52, 0x04, 0x23,
+ 0x06, 0xcb, 0x10, 0x88, 0x81, 0xd3, 0x48, 0x60, 0x70, 0x24, 0x86, 0x30,
+ 0x86, 0x10, 0x84, 0xc1, 0x20, 0xc3, 0x60, 0x34, 0x73, 0x0c, 0x81, 0x20,
+ 0x06, 0x23, 0x06, 0xcb, 0x10, 0x98, 0x81, 0x14, 0x59, 0x63, 0xb0, 0x34,
+ 0x8a, 0x31, 0x86, 0x10, 0x94, 0xc1, 0x1c, 0xc3, 0x10, 0x84, 0xc1, 0x20,
+ 0x43, 0xc0, 0x4c, 0x87, 0x8d, 0xa5, 0xa0, 0xd8, 0x10, 0xc0, 0x87, 0xb8,
+ 0x32, 0xc8, 0x20, 0x40, 0xd6, 0x78, 0x43, 0x17, 0x06, 0x6c, 0x70, 0xc1,
+ 0x58, 0x0a, 0xca, 0x20, 0x43, 0x40, 0x69, 0x23, 0x06, 0x05, 0x11, 0xd0,
+ 0x41, 0x11, 0xcc, 0x31, 0x58, 0x81, 0x1c, 0x8c, 0x37, 0x8c, 0xc1, 0x19,
+ 0xb8, 0xc1, 0x05, 0x63, 0x29, 0x28, 0x83, 0x0c, 0x81, 0x06, 0x06, 0x23,
+ 0x06, 0x05, 0x11, 0xe8, 0xc1, 0x12, 0xcc, 0x31, 0x18, 0xc1, 0x1d, 0x8c,
+ 0x37, 0xa4, 0x41, 0x1b, 0xcc, 0xc1, 0x05, 0x63, 0x29, 0x28, 0x83, 0x0c,
+ 0x01, 0x18, 0x98, 0xc1, 0x88, 0x41, 0x41, 0x04, 0xa0, 0x10, 0x05, 0x73,
+ 0x0c, 0x46, 0x90, 0x07, 0x73, 0x0c, 0x81, 0x18, 0xe4, 0x81, 0x05, 0x95,
+ 0x7c, 0x32, 0x08, 0x88, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x5b, 0x06, 0x26, 0x10, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0xf0, 0x0d, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x79, 0x03, 0x00, 0x00,
+ 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
+ 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
+ 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
+ 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21,
+ 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48,
+ 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x51, 0x18, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00,
+ 0x16, 0xa0, 0xda, 0x60, 0x08, 0x04, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x38,
+ 0x80, 0x05, 0xa8, 0x36, 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03,
+ 0xc0, 0x00, 0x12, 0x31, 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3,
+ 0x40, 0x0f, 0xec, 0x90, 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee,
+ 0x40, 0x0e, 0xe5, 0x40, 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9,
+ 0x40, 0x0e, 0xe5, 0xd0, 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80,
+ 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3,
+ 0x3c, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43,
+ 0x3a, 0xb0, 0x43, 0x1b, 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03,
+ 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5,
+ 0x30, 0x0f, 0xf3, 0xd0, 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9,
+ 0x30, 0x0f, 0xe5, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4,
+ 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43,
+ 0x1b, 0x98, 0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3,
+ 0x3b, 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03,
+ 0x3b, 0xa4, 0x43, 0x3b, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0,
+ 0xe0, 0x0e, 0xef, 0xd0, 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5,
+ 0xd0, 0x06, 0xf0, 0xf0, 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xe5, 0xc0, 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef,
+ 0xe0, 0x0e, 0x6d, 0xc0, 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee,
+ 0xf0, 0x0e, 0x6d, 0x90, 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6,
+ 0x00, 0x0f, 0x6d, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83,
+ 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43,
+ 0x3d, 0xb4, 0x03, 0x3c, 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43,
+ 0x39, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00,
+ 0xe1, 0x0e, 0xef, 0xd0, 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00,
+ 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1,
+ 0x3c, 0xa4, 0xc3, 0x39, 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43,
+ 0x39, 0xc8, 0xc3, 0x3b, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41,
+ 0x3b, 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3,
+ 0x50, 0x0e, 0x00, 0x31, 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d,
+ 0x00, 0x0f, 0xf2, 0xf0, 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef,
+ 0x20, 0x0f, 0x6d, 0x20, 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04,
+ 0x3d, 0x84, 0x83, 0x3c, 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43,
+ 0x39, 0x84, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d,
+ 0x60, 0x0e, 0xf0, 0x10, 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3,
+ 0x10, 0x0e, 0xe6, 0x50, 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed,
+ 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03,
+ 0x40, 0xd4, 0xc3, 0x3c, 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03,
+ 0x3d, 0xb4, 0x81, 0x39, 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6,
+ 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x6c, 0x50, 0x95, 0xe2, 0xff,
+ 0xff, 0xff, 0xff, 0x07, 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c,
+ 0xc6, 0x81, 0x1e, 0xd8, 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e,
+ 0xdc, 0x81, 0x1c, 0xca, 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e,
+ 0xd2, 0x81, 0x1c, 0xca, 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x72, 0x48,
+ 0x87, 0x79, 0x08, 0x07, 0x71, 0x60, 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08,
+ 0x87, 0x74, 0x60, 0x87, 0x36, 0x18, 0x87, 0x70, 0x60, 0x07, 0x76, 0x98,
+ 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d,
+ 0xca, 0x61, 0x1e, 0xe6, 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c,
+ 0xd2, 0x61, 0x1e, 0xca, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c,
+ 0xc8, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78,
+ 0x87, 0x36, 0x30, 0x07, 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36, 0x80,
+ 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36, 0x28,
+ 0x07, 0x76, 0x48, 0x87, 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c,
+ 0x80, 0xc1, 0x1d, 0xde, 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d,
+ 0xca, 0xa1, 0x0d, 0xe0, 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c,
+ 0xe4, 0xa1, 0x0d, 0xca, 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d,
+ 0xde, 0xc1, 0x1d, 0xda, 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20,
+ 0xdc, 0xe1, 0x1d, 0xda, 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d,
+ 0xcc, 0x01, 0x1e, 0xda, 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0,
+ 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x70,
+ 0x87, 0x70, 0x70, 0x87, 0x79, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68,
+ 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c,
+ 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xce, 0xc1, 0x1d,
+ 0xca, 0x81, 0x1c, 0xda, 0x40, 0x1f, 0xca, 0x41, 0x1e, 0xde, 0x61, 0x1e,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x88, 0x79, 0xa0,
+ 0x87, 0x70, 0x18, 0x87, 0x75, 0x68, 0x03, 0x78, 0x90, 0x87, 0x77, 0xa0,
+ 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, 0x68, 0x03, 0x71, 0xa8,
+ 0x07, 0x73, 0x30, 0x87, 0x72, 0x90, 0x87, 0x36, 0x98, 0x87, 0x74, 0xd0,
+ 0x87, 0x72, 0x00, 0xf0, 0x00, 0x20, 0xe8, 0x21, 0x1c, 0xe4, 0xe1, 0x1c,
+ 0xca, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xca, 0x21, 0x1c, 0xe8, 0xa1, 0x1e,
+ 0xe4, 0xa1, 0x1c, 0xe6, 0x01, 0x68, 0x03, 0x73, 0x80, 0x87, 0x38, 0xb0,
+ 0x03, 0x80, 0xa8, 0x07, 0x77, 0x98, 0x87, 0x70, 0x30, 0x87, 0x72, 0x68,
+ 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00,
+ 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xa2, 0x1e, 0xe6, 0xa1, 0x1c,
+ 0xda, 0x60, 0x1e, 0xde, 0xc1, 0x1c, 0xe8, 0xa1, 0x0d, 0xcc, 0x81, 0x1d,
+ 0xde, 0x21, 0x1c, 0xe8, 0x01, 0x30, 0x87, 0x70, 0x60, 0x87, 0x79, 0x28,
+ 0x07, 0x60, 0x03, 0x61, 0x04, 0xc0, 0xb2, 0x81, 0x38, 0x04, 0x60, 0xd9,
+ 0x80, 0x20, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x0c, 0x20, 0x01, 0xd5,
+ 0x06, 0x22, 0xf9, 0xff, 0xff, 0xff, 0xff, 0x01, 0x90, 0x00, 0x00, 0x00,
+ 0x49, 0x18, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18,
+ 0x88, 0x09, 0x41, 0x31, 0x61, 0x30, 0x0e, 0x64, 0x42, 0x90, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x68, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83,
+ 0x08, 0x81, 0x30, 0x8c, 0x30, 0x00, 0x07, 0x49, 0x53, 0x44, 0x09, 0x93,
+ 0x2f, 0xbb, 0x6f, 0x47, 0x08, 0xce, 0x40, 0x20, 0x82, 0x10, 0x42, 0x06,
+ 0x11, 0x0a, 0xe1, 0x28, 0x69, 0x8a, 0x28, 0x61, 0xf2, 0xff, 0x89, 0xb8,
+ 0x26, 0x2a, 0x22, 0x7e, 0x7b, 0xf8, 0xa7, 0x31, 0x02, 0x60, 0x10, 0xe1,
+ 0x08, 0x2e, 0x92, 0xa6, 0x88, 0x12, 0x26, 0xff, 0x97, 0x00, 0xe6, 0x59,
+ 0x88, 0xe8, 0x9f, 0xc6, 0x08, 0x80, 0x41, 0x84, 0x44, 0x28, 0x48, 0x08,
+ 0x62, 0x18, 0x84, 0x14, 0xad, 0x32, 0x00, 0x42, 0xa8, 0xcd, 0x11, 0x04,
+ 0x73, 0x04, 0x60, 0x30, 0x8c, 0x20, 0x40, 0x05, 0x09, 0x48, 0x89, 0x17,
+ 0x1f, 0x20, 0x39, 0x10, 0x30, 0x8c, 0x30, 0x40, 0xc3, 0x08, 0x04, 0x34,
+ 0x47, 0x00, 0x0a, 0x83, 0x08, 0x84, 0x30, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x13, 0xa8, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70,
+ 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83, 0x74, 0x78, 0x87, 0x79,
+ 0xc8, 0x03, 0x37, 0x80, 0x03, 0x37, 0x80, 0x83, 0x0d, 0xef, 0x51, 0x0e,
+ 0x6d, 0x00, 0x0f, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
+ 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x7a, 0x80, 0x07,
+ 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x78, 0xa0, 0x07,
+ 0x78, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07,
+ 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07,
+ 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x60, 0x07,
+ 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06,
+ 0xe6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07,
+ 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
+ 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0, 0x07,
+ 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06,
+ 0xf6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07,
+ 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x73, 0x20, 0x07,
+ 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x30, 0x07, 0x72, 0xa0, 0x07,
+ 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x40, 0x07,
+ 0x78, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06,
+ 0xf6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07,
+ 0x74, 0xd0, 0x06, 0xf6, 0x90, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x20, 0x07,
+ 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07,
+ 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07,
+ 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x90, 0x07, 0x72, 0xa0, 0x07,
+ 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06,
+ 0xf6, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07,
+ 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x75, 0x10, 0x07,
+ 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07,
+ 0x72, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07,
+ 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07,
+ 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07,
+ 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xee, 0x80, 0x07,
+ 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x43, 0x18, 0x06,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x21, 0x8c, 0x03, 0x04,
+ 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x10, 0x66, 0x02, 0x02, 0x60,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x0a, 0x00, 0x00, 0x00,
+ 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47,
+ 0xc6, 0x04, 0x43, 0x82, 0x23, 0x00, 0x25, 0x50, 0x20, 0x05, 0x18, 0x50,
+ 0x10, 0x45, 0x50, 0x06, 0x05, 0x54, 0x60, 0x85, 0x50, 0x0a, 0xc5, 0x40,
+ 0x77, 0x04, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x0d, 0x01, 0x00, 0x00,
+ 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84,
+ 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d,
+ 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c,
+ 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26,
+ 0x65, 0x88, 0x40, 0x01, 0x43, 0x0c, 0x88, 0x80, 0x0e, 0x68, 0x60, 0xd1,
+ 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0xa1, 0x06, 0x88, 0x80, 0x08, 0x68,
+ 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56,
+ 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xa0, 0x0a, 0x72, 0x61, 0x69, 0x72,
+ 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73,
+ 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c,
+ 0x65, 0x43, 0x04, 0xea, 0x20, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd,
+ 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d,
+ 0x95, 0xb9, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11, 0xa8, 0x84, 0x61, 0x10,
+ 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2,
+ 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56,
+ 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xa0, 0x16,
+ 0x46, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f,
+ 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2,
+ 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca,
+ 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0xa8, 0x06, 0x1a,
+ 0x28, 0x87, 0x7a, 0x86, 0x08, 0x14, 0x44, 0x26, 0x2c, 0x4d, 0xce, 0x05,
+ 0xee, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd, 0x8d, 0x4a, 0x58, 0x9a, 0x9c,
+ 0xcb, 0x58, 0x99, 0x1b, 0x5d, 0x99, 0x1c, 0xa5, 0xb0, 0x34, 0x39, 0x17,
+ 0xb7, 0xb7, 0x2f, 0xb8, 0x32, 0xb9, 0x39, 0xb8, 0xb2, 0x31, 0xba, 0x34,
+ 0xbb, 0x32, 0x32, 0x61, 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x6e,
+ 0x61, 0x6d, 0x65, 0x44, 0xe0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc,
+ 0x86, 0x40, 0xd0, 0x40, 0x49, 0xd4, 0x44, 0x51, 0x94, 0x43, 0x3d, 0x54,
+ 0x45, 0x59, 0x94, 0xc2, 0xd2, 0xe4, 0x5c, 0xcc, 0xe4, 0xc2, 0xce, 0xda,
+ 0xca, 0xdc, 0xe8, 0xbe, 0xd2, 0xdc, 0xe0, 0xea, 0xe8, 0x98, 0x9d, 0x95,
+ 0xb9, 0x95, 0xc9, 0x85, 0xd1, 0x95, 0x91, 0xa1, 0xe0, 0xd0, 0x95, 0xe1,
+ 0x8d, 0xbd, 0xbd, 0xc9, 0x91, 0x11, 0xd9, 0xc9, 0x7c, 0x99, 0xa5, 0xf0,
+ 0x09, 0x4b, 0x93, 0x73, 0x81, 0x2b, 0x93, 0x9b, 0x83, 0x2b, 0x1b, 0xa3,
+ 0x4b, 0xb3, 0x2b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x27, 0x43, 0x84,
+ 0xae, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x8e, 0x6c, 0x88, 0x04, 0x11, 0x14,
+ 0x46, 0x65, 0xd4, 0x44, 0x69, 0x94, 0x43, 0x6d, 0x54, 0x45, 0x71, 0x54,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xc4, 0xea, 0xcc, 0xcc, 0xca, 0xe4, 0xf8, 0x84,
+ 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd, 0xa5,
+ 0xe9, 0x95, 0x51, 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b, 0xa3,
+ 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12, 0x96,
+ 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce, 0x25,
+ 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d, 0xaf,
+ 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d, 0x1e,
+ 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a, 0x5e,
+ 0x19, 0x87, 0xb1, 0x37, 0xb6, 0x21, 0x60, 0x00, 0x21, 0x94, 0x47, 0x7d,
+ 0x50, 0x41, 0x81, 0x01, 0x34, 0x40, 0x04, 0x15, 0x06, 0x94, 0x18, 0x40,
+ 0x05, 0x35, 0x06, 0x50, 0x41, 0x39, 0xd4, 0x43, 0x55, 0x14, 0x19, 0x90,
+ 0x0a, 0x4b, 0x93, 0x73, 0x99, 0xa3, 0x93, 0xab, 0x1b, 0xa3, 0xfb, 0xa2,
+ 0xcb, 0x83, 0x2b, 0xfb, 0x4a, 0x73, 0x33, 0x7b, 0xa3, 0x61, 0xc6, 0xf6,
+ 0x16, 0x46, 0x37, 0x43, 0xe3, 0xcd, 0xcc, 0x6c, 0xae, 0x8c, 0x8e, 0x86,
+ 0xd4, 0xd8, 0x5b, 0x99, 0x99, 0x19, 0x8d, 0xa3, 0xb1, 0xb7, 0x32, 0x33,
+ 0x33, 0x1a, 0x42, 0x63, 0x6f, 0x65, 0x66, 0x66, 0x43, 0xd0, 0x00, 0x1a,
+ 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd0, 0x00, 0x2a, 0xa0, 0x02, 0x1a,
+ 0xa8, 0x33, 0xa0, 0xd2, 0x00, 0x52, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0,
+ 0xd4, 0x00, 0x5a, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd6, 0x80, 0x49,
+ 0x56, 0x95, 0x15, 0x51, 0xd9, 0xd8, 0x1b, 0x59, 0x19, 0x0d, 0xb2, 0xb2,
+ 0xb1, 0x37, 0xb2, 0xb2, 0x21, 0x64, 0x00, 0x25, 0x94, 0x47, 0x7d, 0x90,
+ 0x41, 0x81, 0x01, 0x44, 0x40, 0x04, 0x15, 0x06, 0x94, 0x19, 0x50, 0x6c,
+ 0x40, 0x89, 0x01, 0x64, 0x50, 0x63, 0x00, 0x15, 0x94, 0x43, 0xb5, 0x01,
+ 0x55, 0x51, 0x6e, 0xc0, 0x25, 0x2c, 0x4d, 0xce, 0x85, 0xae, 0x0c, 0x8f,
+ 0xae, 0x4e, 0xae, 0x8c, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x5c, 0x58, 0x1b,
+ 0x1c, 0x5b, 0x19, 0x31, 0xba, 0x32, 0x3c, 0xba, 0x3a, 0xb9, 0x32, 0x19,
+ 0x32, 0x1e, 0x33, 0xb6, 0xb7, 0x30, 0x3a, 0x16, 0x90, 0xb9, 0xb0, 0x36,
+ 0x38, 0xb6, 0x32, 0x1f, 0x12, 0x74, 0x65, 0x78, 0x59, 0x43, 0x28, 0x88,
+ 0xa1, 0xe0, 0x80, 0x02, 0x03, 0x68, 0x80, 0x08, 0x2a, 0x0e, 0x28, 0x87,
+ 0x92, 0x03, 0xaa, 0xa2, 0xe6, 0x80, 0x05, 0x5d, 0x19, 0x5e, 0x95, 0xd5,
+ 0x10, 0x0a, 0x6a, 0x28, 0x38, 0xa0, 0xc0, 0x00, 0x22, 0x20, 0x82, 0x8a,
+ 0x03, 0xca, 0xa1, 0xe4, 0x80, 0xaa, 0xa8, 0x3a, 0xe0, 0x12, 0x96, 0x26,
+ 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56, 0x26, 0xc7, 0x63, 0x2e, 0xac,
+ 0x0d, 0x8e, 0xad, 0x4c, 0x8e, 0xc1, 0xdc, 0x10, 0x09, 0x72, 0xa8, 0x3b,
+ 0xa0, 0xc0, 0x00, 0x1a, 0x20, 0x82, 0x72, 0x28, 0x3c, 0xa0, 0x2a, 0x2a,
+ 0x0f, 0x86, 0x38, 0xd4, 0x45, 0x75, 0x54, 0x19, 0x50, 0x6f, 0x40, 0xd1,
+ 0x01, 0x65, 0x07, 0x94, 0x1e, 0x0c, 0x31, 0x18, 0x80, 0x8a, 0xa8, 0x3d,
+ 0xe0, 0xf3, 0xd6, 0xe6, 0x96, 0x06, 0xf7, 0x46, 0x57, 0xe6, 0x46, 0x07,
+ 0x32, 0x86, 0x16, 0x26, 0xc7, 0x67, 0x2a, 0xad, 0x0d, 0x8e, 0xad, 0x0c,
+ 0x64, 0x68, 0x65, 0x05, 0x84, 0x4a, 0x28, 0x28, 0x68, 0x88, 0x40, 0xf9,
+ 0xc1, 0x10, 0x83, 0xea, 0x03, 0xea, 0x0f, 0xae, 0x67, 0x88, 0x41, 0x81,
+ 0x02, 0x05, 0x0a, 0xd7, 0x33, 0x42, 0x61, 0x07, 0x76, 0xb0, 0x87, 0x76,
+ 0x70, 0x83, 0x74, 0x20, 0x87, 0x72, 0x70, 0x07, 0x7a, 0x98, 0x12, 0x04,
+ 0x23, 0x96, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x7b, 0x28, 0x07, 0x79,
+ 0x98, 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x12, 0x08, 0x23, 0xa8, 0x70,
+ 0x48, 0x07, 0x79, 0x70, 0x03, 0x76, 0x08, 0x07, 0x77, 0x38, 0x87, 0x7a,
+ 0x08, 0x87, 0x73, 0x28, 0x87, 0x5f, 0xb0, 0x87, 0x72, 0x90, 0x87, 0x79,
+ 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x01, 0x31, 0x62, 0x0a, 0x87, 0x74,
+ 0x90, 0x07, 0x37, 0x18, 0x87, 0x77, 0x68, 0x07, 0x78, 0x48, 0x07, 0x76,
+ 0x28, 0x87, 0x5f, 0x78, 0x07, 0x78, 0xa0, 0x87, 0x74, 0x78, 0x07, 0x77,
+ 0x98, 0x87, 0x29, 0x84, 0x81, 0x28, 0xcc, 0x08, 0x26, 0x1c, 0xd2, 0x41,
+ 0x1e, 0xdc, 0xc0, 0x1c, 0xe4, 0x21, 0x1c, 0xce, 0xa1, 0x1d, 0xca, 0xc1,
+ 0x1d, 0xe8, 0x61, 0x4a, 0xc0, 0x07, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
+ 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
+ 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
+ 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
+ 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
+ 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
+ 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
+ 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
+ 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
+ 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
+ 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
+ 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
+ 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
+ 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
+ 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
+ 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
+ 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
+ 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
+ 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
+ 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
+ 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
+ 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83,
+ 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87,
+ 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90,
+ 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20,
+ 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc,
+ 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66,
+ 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24,
+ 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07,
+ 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00,
+ 0x71, 0x20, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x16, 0xd0, 0x00, 0x48,
+ 0xe4, 0x0f, 0xce, 0xe4, 0x57, 0x77, 0x71, 0xdb, 0x26, 0xb0, 0x01, 0x48,
+ 0xe4, 0x4b, 0x00, 0xf3, 0x2c, 0xc4, 0x3f, 0x11, 0xd7, 0x44, 0x45, 0xc4,
+ 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x6d, 0x00, 0x11, 0xdb, 0x95, 0xff,
+ 0xf9, 0xd6, 0xf6, 0x5f, 0x44, 0x80, 0xc1, 0x10, 0xcd, 0x04, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
+ 0x10, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x64, 0xe7, 0x20, 0x06,
+ 0x02, 0xe9, 0xa8, 0x8e, 0x35, 0x00, 0x03, 0x31, 0xc7, 0x30, 0x10, 0xdd,
+ 0x1c, 0xc3, 0xd0, 0x75, 0xf4, 0x6a, 0x60, 0x04, 0x80, 0xe0, 0x0c, 0x00,
+ 0xc5, 0x11, 0x00, 0xaa, 0x63, 0x0d, 0x40, 0x20, 0x10, 0x99, 0x01, 0xa0,
+ 0x30, 0x03, 0x40, 0x60, 0x8c, 0x00, 0x04, 0x41, 0x10, 0xff, 0x46, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0xca, 0x10, 0x88, 0x01, 0xe4, 0x4c,
+ 0x89, 0x81, 0x04, 0x23, 0x06, 0xca, 0x10, 0x8c, 0x01, 0xf4, 0x50, 0xca,
+ 0x91, 0x08, 0x83, 0x0c, 0x42, 0xc1, 0x0c, 0x32, 0x08, 0x86, 0x33, 0xc8,
+ 0x20, 0x04, 0xd0, 0x20, 0x43, 0x90, 0x48, 0x77, 0x8d, 0xa5, 0xa0, 0xd8,
+ 0x10, 0xc0, 0x87, 0xb6, 0x32, 0xc8, 0x20, 0x34, 0xcf, 0x78, 0x03, 0x07,
+ 0x06, 0x6b, 0x70, 0xc1, 0x58, 0x0a, 0xca, 0x20, 0x43, 0x10, 0x4d, 0x23,
+ 0x06, 0x05, 0x11, 0xc8, 0x41, 0x11, 0xcc, 0x31, 0x4c, 0x41, 0x1c, 0x8c,
+ 0x37, 0x88, 0x81, 0x19, 0xb4, 0xc1, 0x05, 0x63, 0x29, 0x28, 0x83, 0x0c,
+ 0xc1, 0x95, 0x8d, 0x18, 0x14, 0x44, 0x80, 0x07, 0x4b, 0x30, 0xc7, 0x60,
+ 0x04, 0x76, 0x30, 0xde, 0x80, 0x06, 0x6c, 0x20, 0x07, 0x17, 0x8c, 0xa5,
+ 0xa0, 0x0c, 0x32, 0x04, 0xdd, 0x37, 0x62, 0x50, 0x10, 0x81, 0x1f, 0x44,
+ 0xc1, 0x1c, 0x83, 0x11, 0xe0, 0xc1, 0x1c, 0x43, 0xf0, 0xe1, 0x81, 0x05,
+ 0x95, 0x7c, 0x32, 0x08, 0x88, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x5b, 0x86, 0x24, 0x08, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0xf8, 0x0d, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x7b, 0x03, 0x00, 0x00,
+ 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
+ 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
+ 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
+ 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21,
+ 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48,
+ 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x51, 0x18, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00,
+ 0x16, 0xa0, 0xda, 0x60, 0x08, 0x04, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x38,
+ 0x80, 0x05, 0xa8, 0x36, 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03,
+ 0xc0, 0x00, 0x12, 0x31, 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3,
+ 0x40, 0x0f, 0xec, 0x90, 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee,
+ 0x40, 0x0e, 0xe5, 0x40, 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9,
+ 0x40, 0x0e, 0xe5, 0xd0, 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80,
+ 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3,
+ 0x3c, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43,
+ 0x3a, 0xb0, 0x43, 0x1b, 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03,
+ 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5,
+ 0x30, 0x0f, 0xf3, 0xd0, 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9,
+ 0x30, 0x0f, 0xe5, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4,
+ 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43,
+ 0x1b, 0x98, 0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3,
+ 0x3b, 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03,
+ 0x3b, 0xa4, 0x43, 0x3b, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0,
+ 0xe0, 0x0e, 0xef, 0xd0, 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5,
+ 0xd0, 0x06, 0xf0, 0xf0, 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xe5, 0xc0, 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef,
+ 0xe0, 0x0e, 0x6d, 0xc0, 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee,
+ 0xf0, 0x0e, 0x6d, 0x90, 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6,
+ 0x00, 0x0f, 0x6d, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83,
+ 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43,
+ 0x3d, 0xb4, 0x03, 0x3c, 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43,
+ 0x39, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00,
+ 0xe1, 0x0e, 0xef, 0xd0, 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00,
+ 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1,
+ 0x3c, 0xa4, 0xc3, 0x39, 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43,
+ 0x39, 0xc8, 0xc3, 0x3b, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41,
+ 0x3b, 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3,
+ 0x50, 0x0e, 0x00, 0x31, 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d,
+ 0x00, 0x0f, 0xf2, 0xf0, 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef,
+ 0x20, 0x0f, 0x6d, 0x20, 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04,
+ 0x3d, 0x84, 0x83, 0x3c, 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43,
+ 0x39, 0x84, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d,
+ 0x60, 0x0e, 0xf0, 0x10, 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3,
+ 0x10, 0x0e, 0xe6, 0x50, 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed,
+ 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03,
+ 0x40, 0xd4, 0xc3, 0x3c, 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03,
+ 0x3d, 0xb4, 0x81, 0x39, 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6,
+ 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x6c, 0x50, 0x95, 0xe2, 0xff,
+ 0xff, 0xff, 0xff, 0x07, 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c,
+ 0xc6, 0x81, 0x1e, 0xd8, 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e,
+ 0xdc, 0x81, 0x1c, 0xca, 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e,
+ 0xd2, 0x81, 0x1c, 0xca, 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x72, 0x48,
+ 0x87, 0x79, 0x08, 0x07, 0x71, 0x60, 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08,
+ 0x87, 0x74, 0x60, 0x87, 0x36, 0x18, 0x87, 0x70, 0x60, 0x07, 0x76, 0x98,
+ 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d,
+ 0xca, 0x61, 0x1e, 0xe6, 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c,
+ 0xd2, 0x61, 0x1e, 0xca, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c,
+ 0xc8, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78,
+ 0x87, 0x36, 0x30, 0x07, 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36, 0x80,
+ 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36, 0x28,
+ 0x07, 0x76, 0x48, 0x87, 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c,
+ 0x80, 0xc1, 0x1d, 0xde, 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d,
+ 0xca, 0xa1, 0x0d, 0xe0, 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c,
+ 0xe4, 0xa1, 0x0d, 0xca, 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d,
+ 0xde, 0xc1, 0x1d, 0xda, 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20,
+ 0xdc, 0xe1, 0x1d, 0xda, 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d,
+ 0xcc, 0x01, 0x1e, 0xda, 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0,
+ 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x70,
+ 0x87, 0x70, 0x70, 0x87, 0x79, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68,
+ 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c,
+ 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xce, 0xc1, 0x1d,
+ 0xca, 0x81, 0x1c, 0xda, 0x40, 0x1f, 0xca, 0x41, 0x1e, 0xde, 0x61, 0x1e,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x88, 0x79, 0xa0,
+ 0x87, 0x70, 0x18, 0x87, 0x75, 0x68, 0x03, 0x78, 0x90, 0x87, 0x77, 0xa0,
+ 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, 0x68, 0x03, 0x71, 0xa8,
+ 0x07, 0x73, 0x30, 0x87, 0x72, 0x90, 0x87, 0x36, 0x98, 0x87, 0x74, 0xd0,
+ 0x87, 0x72, 0x00, 0xf0, 0x00, 0x20, 0xe8, 0x21, 0x1c, 0xe4, 0xe1, 0x1c,
+ 0xca, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xca, 0x21, 0x1c, 0xe8, 0xa1, 0x1e,
+ 0xe4, 0xa1, 0x1c, 0xe6, 0x01, 0x68, 0x03, 0x73, 0x80, 0x87, 0x38, 0xb0,
+ 0x03, 0x80, 0xa8, 0x07, 0x77, 0x98, 0x87, 0x70, 0x30, 0x87, 0x72, 0x68,
+ 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00,
+ 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xa2, 0x1e, 0xe6, 0xa1, 0x1c,
+ 0xda, 0x60, 0x1e, 0xde, 0xc1, 0x1c, 0xe8, 0xa1, 0x0d, 0xcc, 0x81, 0x1d,
+ 0xde, 0x21, 0x1c, 0xe8, 0x01, 0x30, 0x87, 0x70, 0x60, 0x87, 0x79, 0x28,
+ 0x07, 0x60, 0x03, 0x61, 0x04, 0xc0, 0xb2, 0x81, 0x38, 0x04, 0x60, 0xd9,
+ 0x80, 0x20, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x0c, 0x20, 0x01, 0xd5,
+ 0x06, 0x22, 0xf9, 0xff, 0xff, 0xff, 0xff, 0x01, 0x90, 0x00, 0x00, 0x00,
+ 0x49, 0x18, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18,
+ 0x88, 0x09, 0x41, 0x31, 0x61, 0x30, 0x0e, 0x64, 0x42, 0x90, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x68, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83,
+ 0x08, 0x81, 0x30, 0x8c, 0x30, 0x00, 0x07, 0x49, 0x53, 0x44, 0x09, 0x93,
+ 0x2f, 0xbb, 0x6f, 0x47, 0x08, 0xce, 0x40, 0x20, 0x82, 0x10, 0x42, 0x06,
+ 0x11, 0x0a, 0xe1, 0x28, 0x69, 0x8a, 0x28, 0x61, 0xf2, 0xff, 0x89, 0xb8,
+ 0x26, 0x2a, 0x22, 0x7e, 0x7b, 0xf8, 0xa7, 0x31, 0x02, 0x60, 0x10, 0xe1,
+ 0x08, 0x2e, 0x92, 0xa6, 0x88, 0x12, 0x26, 0xff, 0x97, 0x00, 0xe6, 0x59,
+ 0x88, 0xe8, 0x9f, 0xc6, 0x08, 0x80, 0x41, 0x84, 0x44, 0x28, 0x48, 0x08,
+ 0x62, 0x18, 0x84, 0x14, 0xad, 0x32, 0x00, 0x42, 0xa8, 0xcd, 0x11, 0x04,
+ 0x73, 0x04, 0x60, 0x30, 0x8c, 0x20, 0x40, 0x05, 0x09, 0x48, 0x89, 0x17,
+ 0x1f, 0x20, 0x39, 0x10, 0x30, 0x8c, 0x30, 0x40, 0xc3, 0x08, 0x04, 0x34,
+ 0x47, 0x00, 0x0a, 0x83, 0x08, 0x84, 0x30, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x13, 0xa8, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70,
+ 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83, 0x74, 0x78, 0x87, 0x79,
+ 0xc8, 0x03, 0x37, 0x80, 0x03, 0x37, 0x80, 0x83, 0x0d, 0xef, 0x51, 0x0e,
+ 0x6d, 0x00, 0x0f, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
+ 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x7a, 0x80, 0x07,
+ 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x78, 0xa0, 0x07,
+ 0x78, 0xd0, 0x06, 0xe9, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07,
+ 0x7a, 0x10, 0x07, 0x76, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07,
+ 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x60, 0x07,
+ 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06,
+ 0xe6, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07,
+ 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
+ 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0, 0x07,
+ 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06,
+ 0xf6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07,
+ 0x76, 0xd0, 0x06, 0xf6, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x73, 0x20, 0x07,
+ 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x30, 0x07, 0x72, 0xa0, 0x07,
+ 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xf6, 0x40, 0x07,
+ 0x78, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06,
+ 0xf6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07,
+ 0x74, 0xd0, 0x06, 0xf6, 0x90, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x20, 0x07,
+ 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07,
+ 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07,
+ 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x90, 0x07, 0x72, 0xa0, 0x07,
+ 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06,
+ 0xf6, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07,
+ 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x75, 0x10, 0x07,
+ 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07, 0x72, 0xa0, 0x07, 0x75, 0x10, 0x07,
+ 0x72, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07,
+ 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07,
+ 0x74, 0xd0, 0x06, 0xe6, 0x80, 0x07, 0x70, 0xa0, 0x07, 0x71, 0x20, 0x07,
+ 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xee, 0x80, 0x07,
+ 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x43, 0x18, 0x06,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x21, 0x8c, 0x03, 0x04,
+ 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x10, 0x66, 0x02, 0x02, 0x60,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x0a, 0x00, 0x00, 0x00,
+ 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47,
+ 0xc6, 0x04, 0x43, 0x82, 0x23, 0x00, 0x25, 0x50, 0x20, 0x05, 0x18, 0x50,
+ 0x10, 0x45, 0x50, 0x06, 0x05, 0x54, 0x60, 0x85, 0x50, 0x0a, 0xc5, 0x40,
+ 0x77, 0x04, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x0d, 0x01, 0x00, 0x00,
+ 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84,
+ 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d,
+ 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c,
+ 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26,
+ 0x65, 0x88, 0x40, 0x01, 0x43, 0x0c, 0x88, 0x80, 0x0e, 0x68, 0x60, 0xd1,
+ 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0xa1, 0x06, 0x88, 0x80, 0x08, 0x68,
+ 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56,
+ 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xa0, 0x0a, 0x72, 0x61, 0x69, 0x72,
+ 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73,
+ 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c,
+ 0x65, 0x43, 0x04, 0xea, 0x20, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd,
+ 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d,
+ 0x95, 0xb9, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11, 0xa8, 0x84, 0x61, 0x10,
+ 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2,
+ 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56,
+ 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xa0, 0x16,
+ 0x46, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f,
+ 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2,
+ 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca,
+ 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0xa8, 0x06, 0x1a,
+ 0x28, 0x87, 0x7a, 0x86, 0x08, 0x14, 0x44, 0x26, 0x2c, 0x4d, 0xce, 0x05,
+ 0xee, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd, 0x8d, 0x4a, 0x58, 0x9a, 0x9c,
+ 0xcb, 0x58, 0x99, 0x1b, 0x5d, 0x99, 0x1c, 0xa5, 0xb0, 0x34, 0x39, 0x17,
+ 0xb7, 0xb7, 0x2f, 0xb8, 0x32, 0xb9, 0x39, 0xb8, 0xb2, 0x31, 0xba, 0x34,
+ 0xbb, 0x32, 0x32, 0x61, 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x6e,
+ 0x61, 0x6d, 0x65, 0x44, 0xe0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc,
+ 0x86, 0x40, 0xd0, 0x40, 0x49, 0xd4, 0x44, 0x51, 0x94, 0x43, 0x3d, 0x54,
+ 0x45, 0x59, 0x94, 0xc2, 0xd2, 0xe4, 0x5c, 0xcc, 0xe4, 0xc2, 0xce, 0xda,
+ 0xca, 0xdc, 0xe8, 0xbe, 0xd2, 0xdc, 0xe0, 0xea, 0xe8, 0x98, 0x9d, 0x95,
+ 0xb9, 0x95, 0xc9, 0x85, 0xd1, 0x95, 0x91, 0xa1, 0xe0, 0xd0, 0x95, 0xe1,
+ 0x8d, 0xbd, 0xbd, 0xc9, 0x91, 0x11, 0xd9, 0xc9, 0x7c, 0x99, 0xa5, 0xf0,
+ 0x09, 0x4b, 0x93, 0x73, 0x81, 0x2b, 0x93, 0x9b, 0x83, 0x2b, 0x1b, 0xa3,
+ 0x4b, 0xb3, 0x2b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x27, 0x43, 0x84,
+ 0xae, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x8e, 0x6c, 0x88, 0x04, 0x11, 0x14,
+ 0x46, 0x65, 0xd4, 0x44, 0x69, 0x94, 0x43, 0x6d, 0x54, 0x45, 0x71, 0x54,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xc4, 0xea, 0xcc, 0xcc, 0xca, 0xe4, 0xf8, 0x84,
+ 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd, 0xa5,
+ 0xe9, 0x95, 0x51, 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b, 0xa3,
+ 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12, 0x96,
+ 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce, 0x25,
+ 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d, 0xaf,
+ 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d, 0x1e,
+ 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a, 0x5e,
+ 0x19, 0x87, 0xb1, 0x37, 0xb6, 0x21, 0x60, 0x00, 0x21, 0x94, 0x47, 0x7d,
+ 0x50, 0x41, 0x81, 0x01, 0x34, 0x40, 0x04, 0x15, 0x06, 0x94, 0x18, 0x40,
+ 0x05, 0x35, 0x06, 0x50, 0x41, 0x39, 0xd4, 0x43, 0x55, 0x14, 0x19, 0x90,
+ 0x0a, 0x4b, 0x93, 0x73, 0x99, 0xa3, 0x93, 0xab, 0x1b, 0xa3, 0xfb, 0xa2,
+ 0xcb, 0x83, 0x2b, 0xfb, 0x4a, 0x73, 0x33, 0x7b, 0xa3, 0x61, 0xc6, 0xf6,
+ 0x16, 0x46, 0x37, 0x43, 0xe3, 0xcd, 0xcc, 0x6c, 0xae, 0x8c, 0x8e, 0x86,
+ 0xd4, 0xd8, 0x5b, 0x99, 0x99, 0x19, 0x8d, 0xa3, 0xb1, 0xb7, 0x32, 0x33,
+ 0x33, 0x1a, 0x42, 0x63, 0x6f, 0x65, 0x66, 0x66, 0x43, 0xd0, 0x00, 0x1a,
+ 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd0, 0x00, 0x2a, 0xa0, 0x02, 0x1a,
+ 0xa8, 0x33, 0xa0, 0xd2, 0x00, 0x52, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0,
+ 0xd4, 0x00, 0x5a, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd6, 0x80, 0x49,
+ 0x56, 0x95, 0x15, 0x51, 0xd9, 0xd8, 0x1b, 0x59, 0x19, 0x0d, 0xb2, 0xb2,
+ 0xb1, 0x37, 0xb2, 0xb2, 0x21, 0x64, 0x00, 0x25, 0x94, 0x47, 0x7d, 0x90,
+ 0x41, 0x81, 0x01, 0x44, 0x40, 0x04, 0x15, 0x06, 0x94, 0x19, 0x50, 0x6c,
+ 0x40, 0x89, 0x01, 0x64, 0x50, 0x63, 0x00, 0x15, 0x94, 0x43, 0xb5, 0x01,
+ 0x55, 0x51, 0x6e, 0xc0, 0x25, 0x2c, 0x4d, 0xce, 0x85, 0xae, 0x0c, 0x8f,
+ 0xae, 0x4e, 0xae, 0x8c, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x5c, 0x58, 0x1b,
+ 0x1c, 0x5b, 0x19, 0x31, 0xba, 0x32, 0x3c, 0xba, 0x3a, 0xb9, 0x32, 0x19,
+ 0x32, 0x1e, 0x33, 0xb6, 0xb7, 0x30, 0x3a, 0x16, 0x90, 0xb9, 0xb0, 0x36,
+ 0x38, 0xb6, 0x32, 0x1f, 0x12, 0x74, 0x65, 0x78, 0x59, 0x43, 0x28, 0x88,
+ 0xa1, 0xe0, 0x80, 0x02, 0x03, 0x68, 0x80, 0x08, 0x2a, 0x0e, 0x28, 0x87,
+ 0x92, 0x03, 0xaa, 0xa2, 0xe6, 0x80, 0x05, 0x5d, 0x19, 0x5e, 0x95, 0xd5,
+ 0x10, 0x0a, 0x6a, 0x28, 0x38, 0xa0, 0xc0, 0x00, 0x22, 0x20, 0x82, 0x8a,
+ 0x03, 0xca, 0xa1, 0xe4, 0x80, 0xaa, 0xa8, 0x3a, 0xe0, 0x12, 0x96, 0x26,
+ 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56, 0x26, 0xc7, 0x63, 0x2e, 0xac,
+ 0x0d, 0x8e, 0xad, 0x4c, 0x8e, 0xc1, 0xdc, 0x10, 0x09, 0x72, 0xa8, 0x3b,
+ 0xa0, 0xc0, 0x00, 0x1a, 0x20, 0x82, 0x72, 0x28, 0x3c, 0xa0, 0x2a, 0x2a,
+ 0x0f, 0x86, 0x38, 0xd4, 0x45, 0x75, 0x54, 0x19, 0x50, 0x6f, 0x40, 0xd1,
+ 0x01, 0x65, 0x07, 0x94, 0x1e, 0x0c, 0x31, 0x18, 0x80, 0x8a, 0xa8, 0x3d,
+ 0xe0, 0xf3, 0xd6, 0xe6, 0x96, 0x06, 0xf7, 0x46, 0x57, 0xe6, 0x46, 0x07,
+ 0x32, 0x86, 0x16, 0x26, 0xc7, 0x67, 0x2a, 0xad, 0x0d, 0x8e, 0xad, 0x0c,
+ 0x64, 0x68, 0x65, 0x05, 0x84, 0x4a, 0x28, 0x28, 0x68, 0x88, 0x40, 0xf9,
+ 0xc1, 0x10, 0x83, 0xea, 0x03, 0xea, 0x0f, 0xae, 0x67, 0x88, 0x41, 0x81,
+ 0x02, 0x05, 0x0a, 0xd7, 0x33, 0x42, 0x61, 0x07, 0x76, 0xb0, 0x87, 0x76,
+ 0x70, 0x83, 0x74, 0x20, 0x87, 0x72, 0x70, 0x07, 0x7a, 0x98, 0x12, 0x04,
+ 0x23, 0x96, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x7b, 0x28, 0x07, 0x79,
+ 0x98, 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x12, 0x08, 0x23, 0xa8, 0x70,
+ 0x48, 0x07, 0x79, 0x70, 0x03, 0x76, 0x08, 0x07, 0x77, 0x38, 0x87, 0x7a,
+ 0x08, 0x87, 0x73, 0x28, 0x87, 0x5f, 0xb0, 0x87, 0x72, 0x90, 0x87, 0x79,
+ 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x01, 0x31, 0x62, 0x0a, 0x87, 0x74,
+ 0x90, 0x07, 0x37, 0x18, 0x87, 0x77, 0x68, 0x07, 0x78, 0x48, 0x07, 0x76,
+ 0x28, 0x87, 0x5f, 0x78, 0x07, 0x78, 0xa0, 0x87, 0x74, 0x78, 0x07, 0x77,
+ 0x98, 0x87, 0x29, 0x84, 0x81, 0x28, 0xcc, 0x08, 0x26, 0x1c, 0xd2, 0x41,
+ 0x1e, 0xdc, 0xc0, 0x1c, 0xe4, 0x21, 0x1c, 0xce, 0xa1, 0x1d, 0xca, 0xc1,
+ 0x1d, 0xe8, 0x61, 0x4a, 0xc0, 0x07, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
+ 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
+ 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
+ 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
+ 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
+ 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
+ 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
+ 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
+ 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
+ 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
+ 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
+ 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
+ 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
+ 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
+ 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
+ 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
+ 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
+ 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
+ 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
+ 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
+ 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
+ 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83,
+ 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87,
+ 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90,
+ 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20,
+ 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc,
+ 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66,
+ 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24,
+ 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07,
+ 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00,
+ 0x71, 0x20, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x16, 0xd0, 0x00, 0x48,
+ 0xe4, 0x0f, 0xce, 0xe4, 0x57, 0x77, 0x71, 0xdb, 0x26, 0xb0, 0x01, 0x48,
+ 0xe4, 0x4b, 0x00, 0xf3, 0x2c, 0xc4, 0x3f, 0x11, 0xd7, 0x44, 0x45, 0xc4,
+ 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x6d, 0x00, 0x11, 0xdb, 0x95, 0xff,
+ 0xf9, 0xda, 0xf5, 0x5f, 0x44, 0x80, 0xc1, 0x10, 0xcd, 0x04, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
+ 0x10, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x64, 0xe7, 0x20, 0x06,
+ 0x02, 0xf1, 0xa8, 0x8e, 0x35, 0x00, 0x03, 0x31, 0xc7, 0x30, 0x10, 0xde,
+ 0x1c, 0xc3, 0xe0, 0x79, 0x63, 0x0d, 0x40, 0x20, 0xd0, 0xab, 0x81, 0x11,
+ 0x00, 0x82, 0x33, 0x00, 0x14, 0x47, 0x00, 0xc6, 0x12, 0x02, 0x80, 0xc8,
+ 0x0c, 0x00, 0x89, 0x19, 0x00, 0x0a, 0x33, 0x00, 0x04, 0xc6, 0x08, 0x40,
+ 0x10, 0x04, 0xf1, 0x6f, 0x04, 0x00, 0x00, 0x00, 0x23, 0x06, 0xca, 0x10,
+ 0x90, 0x81, 0x04, 0x55, 0xca, 0x91, 0x04, 0x23, 0x06, 0xca, 0x10, 0x94,
+ 0x81, 0x14, 0x59, 0x0b, 0xa2, 0x08, 0x83, 0x0c, 0x41, 0x81, 0x0c, 0x32,
+ 0x0c, 0xc6, 0x33, 0xc8, 0x20, 0x20, 0xd1, 0x20, 0x83, 0x10, 0x4c, 0x83,
+ 0x0c, 0xc1, 0x52, 0x9d, 0x36, 0x96, 0x82, 0x62, 0x43, 0x00, 0x1f, 0xf2,
+ 0xca, 0x20, 0x83, 0xe0, 0x58, 0xe3, 0x0d, 0xdf, 0x18, 0xb8, 0xc1, 0x05,
+ 0x63, 0x29, 0x28, 0x83, 0x0c, 0x81, 0xa4, 0x8d, 0x18, 0x14, 0x44, 0x50,
+ 0x07, 0x45, 0x30, 0xc7, 0x40, 0x05, 0x74, 0x30, 0xde, 0x50, 0x06, 0x69,
+ 0x00, 0x07, 0x17, 0x8c, 0xa5, 0xa0, 0x0c, 0x32, 0x04, 0x18, 0x18, 0x8c,
+ 0x18, 0x14, 0x44, 0xb0, 0x07, 0x4b, 0x30, 0xc7, 0x60, 0x04, 0x79, 0x30,
+ 0xde, 0xb0, 0x06, 0x6f, 0x50, 0x07, 0x17, 0x8c, 0xa5, 0xa0, 0x0c, 0x32,
+ 0x04, 0x9e, 0x19, 0x8c, 0x18, 0x14, 0x44, 0x10, 0x0a, 0x51, 0x30, 0xc7,
+ 0x60, 0x04, 0x7b, 0x30, 0xc7, 0x10, 0x80, 0xc1, 0x1e, 0x58, 0x50, 0xc9,
+ 0x27, 0x83, 0x80, 0x18, 0x02, 0x00, 0x00, 0x00, 0x5b, 0x06, 0x25, 0x08,
+ 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+const unsigned int sdl_metallib_len = 22744;
diff --git a/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_osx.h b/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_osx.h
new file mode 100644
index 0000000..787c6fe
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/metal/SDL_shaders_metal_osx.h
@@ -0,0 +1,1903 @@
+const unsigned char sdl_metallib[] = {
+ 0x4d, 0x54, 0x4c, 0x42, 0x01, 0x80, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x59, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xa8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x54, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
+ 0x4e, 0x41, 0x4d, 0x45, 0x11, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x53, 0x6f,
+ 0x6c, 0x69, 0x64, 0x5f, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x54,
+ 0x59, 0x50, 0x45, 0x01, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00,
+ 0xcb, 0x86, 0x8e, 0x78, 0x90, 0x1d, 0xa9, 0xc3, 0xb9, 0xec, 0xcd, 0xec,
+ 0x69, 0xba, 0x3d, 0x7e, 0x97, 0xb5, 0xa9, 0x05, 0x01, 0xbe, 0x87, 0xd8,
+ 0x0c, 0xca, 0x1a, 0xb4, 0x91, 0x54, 0x7e, 0x29, 0x4f, 0x46, 0x46, 0x54,
+ 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x77, 0x00, 0x00, 0x00,
+ 0x4e, 0x41, 0x4d, 0x45, 0x10, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43, 0x6f,
+ 0x70, 0x79, 0x5f, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x54, 0x59,
+ 0x50, 0x45, 0x01, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0xf5,
+ 0xc6, 0xe3, 0x26, 0x71, 0xe3, 0x1c, 0x45, 0x4d, 0xb1, 0xdb, 0x0e, 0x1a,
+ 0x29, 0x85, 0x9d, 0xa7, 0x04, 0x40, 0x91, 0x18, 0x99, 0x5c, 0x9f, 0xdb,
+ 0x7c, 0x30, 0xd1, 0x67, 0x59, 0xd8, 0xa4, 0x4f, 0x46, 0x46, 0x54, 0x18,
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+ 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x7a, 0x00, 0x00, 0x00, 0x4e,
+ 0x41, 0x4d, 0x45, 0x13, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x53, 0x6f, 0x6c,
+ 0x69, 0x64, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x00,
+ 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48, 0x20,
+ 0x00, 0x31, 0xa8, 0x6b, 0xb7, 0x4d, 0x8a, 0x56, 0xc7, 0x91, 0xa4, 0x37,
+ 0xfd, 0xa6, 0xbf, 0x79, 0xd1, 0x55, 0x8c, 0xd5, 0x1b, 0x88, 0x69, 0x8e,
+ 0x6c, 0xf0, 0x53, 0x1b, 0xd3, 0x35, 0xfe, 0x3f, 0x01, 0x4f, 0x46, 0x46,
+ 0x54, 0x18, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08,
+ 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x79, 0x00, 0x00,
+ 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x12, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43,
+ 0x6f, 0x70, 0x79, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74,
+ 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48,
+ 0x20, 0x00, 0x52, 0xe7, 0xfc, 0x67, 0x4e, 0xed, 0x7a, 0xa8, 0x44, 0x82,
+ 0xb2, 0x41, 0x3c, 0xdb, 0x9e, 0xe8, 0x5b, 0xbb, 0x30, 0x60, 0xf8, 0xa1,
+ 0x94, 0xac, 0xb4, 0x80, 0xaa, 0x08, 0xa6, 0xa0, 0xe6, 0xfd, 0x4f, 0x46,
+ 0x46, 0x54, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00,
+ 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x78, 0x00,
+ 0x00, 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x11, 0x00, 0x53, 0x44, 0x4c, 0x5f,
+ 0x59, 0x55, 0x56, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74,
+ 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48,
+ 0x20, 0x00, 0x28, 0x59, 0x9d, 0x20, 0x32, 0xc7, 0x94, 0x63, 0xa8, 0xda,
+ 0x9c, 0xac, 0x28, 0xb8, 0x01, 0xc3, 0x5f, 0x48, 0xf6, 0x74, 0x09, 0x1a,
+ 0xd9, 0x84, 0x91, 0x19, 0xc6, 0xe7, 0x4e, 0x94, 0x47, 0xce, 0x4f, 0x46,
+ 0x46, 0x54, 0x18, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x2a, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00,
+ 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x79, 0x00,
+ 0x00, 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x12, 0x00, 0x53, 0x44, 0x4c, 0x5f,
+ 0x4e, 0x56, 0x31, 0x32, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e,
+ 0x74, 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53,
+ 0x48, 0x20, 0x00, 0x08, 0x35, 0xd4, 0x21, 0x2f, 0xca, 0x8d, 0x22, 0xb2,
+ 0xa3, 0x9a, 0xd8, 0xd9, 0x46, 0x6d, 0x01, 0x7d, 0x06, 0x95, 0x04, 0x7a,
+ 0x94, 0xdf, 0x2b, 0xd2, 0x21, 0xea, 0x99, 0x9f, 0x2b, 0xda, 0x65, 0x4f,
+ 0x46, 0x46, 0x54, 0x18, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x38, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01,
+ 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x79,
+ 0x00, 0x00, 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x12, 0x00, 0x53, 0x44, 0x4c,
+ 0x5f, 0x4e, 0x56, 0x32, 0x31, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65,
+ 0x6e, 0x74, 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, 0x48, 0x41,
+ 0x53, 0x48, 0x20, 0x00, 0xe0, 0x53, 0xda, 0x06, 0xef, 0x80, 0x49, 0x61,
+ 0xf6, 0x9e, 0xee, 0xfe, 0x49, 0xb6, 0xd2, 0xce, 0xb8, 0xea, 0x5f, 0x9a,
+ 0xf4, 0x77, 0x35, 0xe7, 0xd3, 0xfc, 0x0f, 0xf6, 0x01, 0xe5, 0x90, 0xd6,
+ 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x46,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00,
+ 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54,
+ 0x04, 0x00, 0x00, 0x00, 0x45, 0x4e, 0x44, 0x54, 0x04, 0x00, 0x00, 0x00,
+ 0x45, 0x4e, 0x44, 0x54, 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x38, 0x0b, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xcb, 0x02, 0x00, 0x00,
+ 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
+ 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
+ 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
+ 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21,
+ 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48,
+ 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x51, 0x18, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0x20, 0x00,
+ 0x16, 0xa0, 0xda, 0x60, 0x08, 0x02, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x18,
+ 0x80, 0x05, 0xa8, 0x36, 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03,
+ 0x20, 0x01, 0x15, 0x31, 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3,
+ 0x40, 0x0f, 0xec, 0x90, 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee,
+ 0x40, 0x0e, 0xe5, 0x40, 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9,
+ 0x40, 0x0e, 0xe5, 0xd0, 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80,
+ 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3,
+ 0x3c, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43,
+ 0x3a, 0xb0, 0x43, 0x1b, 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03,
+ 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5,
+ 0x30, 0x0f, 0xf3, 0xd0, 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9,
+ 0x30, 0x0f, 0xe5, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4,
+ 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43,
+ 0x1b, 0x98, 0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3,
+ 0x3b, 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03,
+ 0x3b, 0xa4, 0x43, 0x3b, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0,
+ 0xe0, 0x0e, 0xef, 0xd0, 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5,
+ 0xd0, 0x06, 0xf0, 0xf0, 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xe5, 0xc0, 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef,
+ 0xe0, 0x0e, 0x6d, 0xc0, 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee,
+ 0xf0, 0x0e, 0x6d, 0x90, 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6,
+ 0x00, 0x0f, 0x6d, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83,
+ 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43,
+ 0x3d, 0xb4, 0x03, 0x3c, 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43,
+ 0x39, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00,
+ 0xe1, 0x0e, 0xef, 0xd0, 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00,
+ 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1,
+ 0x3c, 0xa4, 0xc3, 0x39, 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43,
+ 0x39, 0xc8, 0xc3, 0x3b, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41,
+ 0x3b, 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3,
+ 0x50, 0x0e, 0x00, 0x31, 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d,
+ 0x00, 0x0f, 0xf2, 0xf0, 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef,
+ 0x20, 0x0f, 0x6d, 0x20, 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04,
+ 0x3d, 0x84, 0x83, 0x3c, 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43,
+ 0x39, 0x84, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d,
+ 0x60, 0x0e, 0xf0, 0x10, 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3,
+ 0x10, 0x0e, 0xe6, 0x50, 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed,
+ 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03,
+ 0x40, 0xd4, 0xc3, 0x3c, 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03,
+ 0x3d, 0xb4, 0x81, 0x39, 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6,
+ 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18, 0x08, 0x00, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x50, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x70, 0x9f, 0x34, 0x45, 0x94,
+ 0x30, 0xf9, 0xac, 0xb3, 0x20, 0xc3, 0x4b, 0x44, 0x13, 0x71, 0xa1, 0xd4,
+ 0xf4, 0x50, 0x93, 0xff, 0x00, 0x82, 0x42, 0x0c, 0x58, 0x08, 0x60, 0x18,
+ 0x41, 0x00, 0x06, 0x11, 0x86, 0x20, 0x09, 0xc2, 0x4c, 0xd3, 0x38, 0xb0,
+ 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x41, 0x3b, 0x94, 0x03, 0x3d, 0x84,
+ 0x03, 0x3b, 0xe8, 0x81, 0x1e, 0xb4, 0x43, 0x38, 0xd0, 0x83, 0x3c, 0xa4,
+ 0x03, 0x3e, 0xa0, 0xa0, 0x0c, 0x22, 0x18, 0xc2, 0x1c, 0x01, 0x18, 0x94,
+ 0x42, 0x90, 0x73, 0x10, 0xa5, 0x81, 0x00, 0x32, 0x73, 0x04, 0xa0, 0x30,
+ 0x88, 0x10, 0x08, 0x53, 0x00, 0x23, 0x00, 0xc3, 0x08, 0x04, 0x32, 0x47,
+ 0x10, 0x50, 0x00, 0x00, 0x13, 0xb2, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03,
+ 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83,
+ 0x76, 0x08, 0x87, 0x71, 0x78, 0x87, 0x79, 0xc0, 0x87, 0x38, 0x80, 0x03,
+ 0x37, 0x88, 0x83, 0x38, 0x70, 0x03, 0x38, 0xd8, 0xf0, 0x1e, 0xe5, 0xd0,
+ 0x06, 0xf0, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x78, 0xa0,
+ 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80,
+ 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x6d, 0x90, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60,
+ 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x6d, 0x60, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a, 0x10,
+ 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60,
+ 0x0f, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60,
+ 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x40, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0,
+ 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x73, 0x20, 0x07, 0x7a, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x74, 0x80,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60,
+ 0x0f, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
+ 0x07, 0x6d, 0x60, 0x0f, 0x79, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x20,
+ 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20,
+ 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x79, 0x20, 0x07, 0x7a, 0x20,
+ 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60,
+ 0x0f, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0,
+ 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x50, 0x07, 0x71, 0x20,
+ 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20,
+ 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10,
+ 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40,
+ 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0x30, 0x84, 0x51, 0x00,
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90,
+ 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x42, 0x25, 0x30, 0x02, 0x50,
+ 0x80, 0x01, 0x05, 0x51, 0x04, 0x05, 0x52, 0x06, 0xd4, 0x46, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10,
+ 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09,
+ 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6,
+ 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05,
+ 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0xb0, 0x00,
+ 0x43, 0x0c, 0x24, 0x40, 0x08, 0x44, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6,
+ 0x36, 0x04, 0x59, 0x06, 0x24, 0x40, 0x02, 0x44, 0xe0, 0x16, 0x96, 0x26,
+ 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6,
+ 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56,
+ 0x36, 0x44, 0x58, 0x0a, 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61,
+ 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x84, 0xe5,
+ 0x60, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1,
+ 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95,
+ 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d, 0x91, 0xa5, 0xcd, 0x85,
+ 0x89, 0xb1, 0x95, 0x0d, 0x11, 0x96, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7,
+ 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97,
+ 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96,
+ 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x58, 0x16, 0x32, 0x61, 0x69,
+ 0x72, 0x2e, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x8c, 0xc2,
+ 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe,
+ 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1, 0x90,
+ 0x09, 0x4b, 0x93, 0x73, 0x09, 0x93, 0x3b, 0xfb, 0x72, 0x0b, 0x6b, 0x2b,
+ 0x23, 0x02, 0xf7, 0x36, 0x97, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x44, 0x59,
+ 0x9a, 0xc5, 0x59, 0x9e, 0x05, 0x5a, 0x22, 0x3a, 0x61, 0x69, 0x72, 0x2e,
+ 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x69, 0x7a, 0x65, 0x2c, 0xcc,
+ 0xd8, 0xde, 0xc2, 0xe8, 0x98, 0xc0, 0xbd, 0xa5, 0xb9, 0xd1, 0x4d, 0xa5,
+ 0xe9, 0x95, 0x0d, 0x51, 0x96, 0x69, 0x71, 0x16, 0x6a, 0x81, 0x96, 0x6a,
+ 0x08, 0xb1, 0x48, 0x8b, 0x45, 0x25, 0x2c, 0x4d, 0xce, 0x45, 0xac, 0xce,
+ 0xcc, 0xac, 0x4c, 0x8e, 0x52, 0x58, 0x9a, 0x9c, 0x0b, 0xdb, 0xdb, 0x58,
+ 0x18, 0x5d, 0xda, 0x9b, 0xdb, 0x57, 0x9a, 0x1b, 0x59, 0x19, 0x1e, 0x91,
+ 0xb0, 0x34, 0x39, 0x17, 0xb9, 0xb2, 0x30, 0x32, 0x46, 0x61, 0x69, 0x72,
+ 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x74, 0x79, 0x70, 0x65, 0x5f, 0x73, 0x69,
+ 0x7a, 0x65, 0xbc, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8,
+ 0xf2, 0xe0, 0xca, 0xbe, 0xc2, 0xd8, 0xd2, 0xce, 0xdc, 0xbe, 0xe6, 0xd2,
+ 0xf4, 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xc9, 0x0c, 0xe1, 0x10,
+ 0x61, 0xc1, 0x96, 0x0c, 0x11, 0x90, 0x60, 0xd1, 0x96, 0x0d, 0x21, 0x16,
+ 0x0e, 0x21, 0x16, 0x67, 0xe9, 0x16, 0x68, 0x89, 0xf8, 0x84, 0xa5, 0xc9,
+ 0xb9, 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd, 0xa5, 0xe9, 0x95,
+ 0x11, 0x31, 0x63, 0x7b, 0x0b, 0xa3, 0xa3, 0xc1, 0xa3, 0xa1, 0x02, 0x27,
+ 0xf7, 0xa6, 0x56, 0x36, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x04, 0x0c, 0x90,
+ 0x60, 0xc1, 0x96, 0x0f, 0x19, 0x96, 0x0c, 0x29, 0x90, 0x60, 0xd1, 0x96,
+ 0x0d, 0x19, 0x16, 0x0e, 0x31, 0x16, 0x67, 0x01, 0x83, 0x05, 0x5a, 0xc2,
+ 0x80, 0x09, 0x9d, 0x5c, 0x98, 0xdb, 0x9c, 0xd9, 0x9b, 0x5c, 0xdb, 0x10,
+ 0x30, 0x40, 0x8a, 0x05, 0x5b, 0x3e, 0x64, 0x58, 0x32, 0xe4, 0x40, 0x82,
+ 0x45, 0x5b, 0x36, 0x64, 0x58, 0x38, 0xc4, 0x58, 0x9c, 0x05, 0x0c, 0x16,
+ 0x68, 0x19, 0x03, 0x36, 0x61, 0x69, 0x72, 0x2e, 0x76, 0x65, 0x72, 0x74,
+ 0x65, 0x78, 0x5f, 0x69, 0x64, 0x24, 0xea, 0xd2, 0xdc, 0xe8, 0x38, 0xd8,
+ 0xa5, 0x91, 0x0d, 0x61, 0x90, 0x63, 0x29, 0x83, 0xc5, 0x59, 0xcc, 0x60,
+ 0x81, 0x96, 0x33, 0x18, 0x82, 0x2c, 0xde, 0x22, 0x06, 0x0b, 0x19, 0x2c,
+ 0x68, 0x30, 0xc4, 0x50, 0x80, 0xe5, 0x5a, 0xd2, 0x80, 0xcf, 0x5b, 0x9b,
+ 0x5b, 0x1a, 0xdc, 0x1b, 0x5d, 0x99, 0x1b, 0x1d, 0xc8, 0x18, 0x5a, 0x98,
+ 0x1c, 0x9f, 0xa9, 0xb4, 0x36, 0x38, 0xb6, 0x32, 0x90, 0xa1, 0x95, 0x15,
+ 0x10, 0x2a, 0xa1, 0xa0, 0xa0, 0x21, 0xc2, 0xc2, 0x06, 0x43, 0x8c, 0x65,
+ 0x0d, 0x96, 0x36, 0x68, 0x90, 0x21, 0xc6, 0xe2, 0x06, 0x8b, 0x1b, 0x34,
+ 0xc8, 0x08, 0x85, 0x1d, 0xd8, 0xc1, 0x1e, 0xda, 0xc1, 0x0d, 0xd2, 0x81,
+ 0x1c, 0xca, 0xc1, 0x1d, 0xe8, 0x61, 0x4a, 0x10, 0x8c, 0x58, 0xc2, 0x21,
+ 0x1d, 0xe4, 0xc1, 0x0d, 0xec, 0xa1, 0x1c, 0xe4, 0x61, 0x1e, 0xd2, 0xe1,
+ 0x1d, 0xdc, 0x61, 0x4a, 0x20, 0x8c, 0xa0, 0xc2, 0x21, 0x1d, 0xe4, 0xc1,
+ 0x0d, 0xd8, 0x21, 0x1c, 0xdc, 0xe1, 0x1c, 0xea, 0x21, 0x1c, 0xce, 0xa1,
+ 0x1c, 0x7e, 0xc1, 0x1e, 0xca, 0x41, 0x1e, 0xe6, 0x21, 0x1d, 0xde, 0xc1,
+ 0x1d, 0xa6, 0x04, 0xc4, 0x88, 0x29, 0x1c, 0xd2, 0x41, 0x1e, 0xdc, 0x60,
+ 0x1c, 0xde, 0xa1, 0x1d, 0xe0, 0x21, 0x1d, 0xd8, 0xa1, 0x1c, 0x7e, 0xe1,
+ 0x1d, 0xe0, 0x81, 0x1e, 0xd2, 0xe1, 0x1d, 0xdc, 0x61, 0x1e, 0xa6, 0x10,
+ 0x06, 0xa2, 0x30, 0x23, 0x94, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x7b,
+ 0x28, 0x07, 0x79, 0xa0, 0x87, 0x72, 0xc0, 0x87, 0x29, 0x81, 0x1a, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
+ 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
+ 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
+ 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
+ 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
+ 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
+ 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
+ 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
+ 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
+ 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
+ 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
+ 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
+ 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
+ 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
+ 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
+ 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
+ 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
+ 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
+ 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
+ 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
+ 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
+ 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58,
+ 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18,
+ 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2,
+ 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec,
+ 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e,
+ 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d,
+ 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83,
+ 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60,
+ 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0,
+ 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x06, 0x00, 0xb1, 0x5d, 0xf9, 0xb3, 0xce, 0x82, 0x0c, 0x7f, 0x45, 0x44,
+ 0x13, 0x71, 0x01, 0x00, 0x61, 0x20, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00,
+ 0x13, 0x04, 0x47, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
+ 0x14, 0x47, 0x00, 0xa8, 0x95, 0x41, 0x11, 0x94, 0x00, 0xa1, 0x42, 0x20,
+ 0x31, 0x03, 0x40, 0x61, 0x06, 0x80, 0xc0, 0x08, 0xc0, 0x18, 0x01, 0x08,
+ 0x82, 0x20, 0xfe, 0x01, 0x33, 0x11, 0x0c, 0x12, 0x14, 0x33, 0x11, 0x0c,
+ 0x12, 0x14, 0xe3, 0x11, 0x0e, 0x64, 0x41, 0x14, 0x94, 0x59, 0x82, 0x60,
+ 0xa0, 0x02, 0x81, 0x03, 0xe0, 0x0c, 0x86, 0x0b, 0x9a, 0x8c, 0x47, 0x44,
+ 0x94, 0x16, 0x50, 0x50, 0x06, 0x19, 0x82, 0x25, 0xb2, 0xc0, 0x90, 0xcf,
+ 0x2c, 0x81, 0x30, 0x50, 0x81, 0xf8, 0x41, 0x50, 0x09, 0x03, 0x15, 0x01,
+ 0x11, 0x44, 0xc2, 0x18, 0x42, 0x21, 0xcc, 0x31, 0x40, 0x41, 0x18, 0x0c,
+ 0x32, 0x04, 0xd1, 0x75, 0x45, 0x93, 0xf1, 0x08, 0xce, 0x23, 0x83, 0x80,
+ 0x82, 0x62, 0x01, 0x21, 0x1f, 0x0b, 0x10, 0xf8, 0x98, 0x92, 0x06, 0x30,
+ 0x18, 0x6e, 0x08, 0x34, 0x30, 0x98, 0x65, 0x18, 0x84, 0x60, 0x3c, 0xc2,
+ 0x22, 0x03, 0x35, 0x88, 0x06, 0x23, 0x02, 0xa2, 0x00, 0x6c, 0x62, 0x03,
+ 0x18, 0x0c, 0x37, 0x04, 0x1d, 0x18, 0xcc, 0x32, 0x10, 0x41, 0x30, 0x1e,
+ 0x91, 0x9d, 0x41, 0x1b, 0x9c, 0x01, 0x05, 0x65, 0x3c, 0x62, 0x4b, 0x83,
+ 0x37, 0x08, 0x03, 0x0a, 0xca, 0x78, 0x44, 0xb7, 0x06, 0x71, 0x40, 0x06,
+ 0x14, 0x94, 0xf1, 0x88, 0xaf, 0x0d, 0xe6, 0xe0, 0x0c, 0x28, 0x28, 0xe3,
+ 0x11, 0x60, 0xf0, 0x06, 0x75, 0xf0, 0x06, 0x83, 0x11, 0x01, 0x52, 0x00,
+ 0xe3, 0x11, 0x61, 0x00, 0x07, 0x76, 0x80, 0x06, 0x83, 0x11, 0xc1, 0x51,
+ 0x00, 0xe3, 0x11, 0x62, 0x10, 0x07, 0x77, 0xa0, 0x06, 0x83, 0x11, 0x81,
+ 0x51, 0x00, 0xe3, 0x11, 0x63, 0x20, 0x07, 0x78, 0xc0, 0x06, 0x83, 0x11,
+ 0x41, 0x51, 0x00, 0xf7, 0x06, 0x2d, 0xc6, 0x13, 0xe6, 0x20, 0xa0, 0x80,
+ 0x8c, 0x21, 0x04, 0x7c, 0x30, 0xc7, 0xc0, 0x06, 0x41, 0x1f, 0x8c, 0x21,
+ 0x0c, 0x7f, 0x30, 0xc7, 0x20, 0x04, 0xa0, 0x30, 0xc7, 0x10, 0xb8, 0x41,
+ 0x1f, 0xcc, 0x31, 0x04, 0x6e, 0xc0, 0x07, 0x83, 0x0c, 0x41, 0x1c, 0xdc,
+ 0x81, 0x05, 0x95, 0x7c, 0x66, 0x09, 0x8a, 0x81, 0x0a, 0x44, 0x25, 0x88,
+ 0xaa, 0x18, 0xa8, 0x08, 0x08, 0x22, 0x2a, 0xc6, 0x10, 0x0a, 0x61, 0x8e,
+ 0xc1, 0x0e, 0x82, 0x53, 0x18, 0x64, 0x08, 0xee, 0xa0, 0x0f, 0xae, 0x68,
+ 0x32, 0x1e, 0x51, 0x07, 0xa4, 0xa0, 0x0a, 0x01, 0x05, 0xc5, 0x02, 0x42,
+ 0x3e, 0x16, 0x20, 0xf0, 0x31, 0xe5, 0x15, 0x60, 0x30, 0xdc, 0x10, 0x80,
+ 0x02, 0x18, 0xcc, 0x32, 0x18, 0x45, 0x30, 0xdb, 0x00, 0x0a, 0x03, 0x30,
+ 0xdb, 0x10, 0xf8, 0x41, 0x90, 0x41, 0x40, 0x0c, 0x08, 0x00, 0x00, 0x00,
+ 0x5b, 0x86, 0x21, 0x78, 0x83, 0x2d, 0x03, 0x12, 0xbc, 0xc1, 0x96, 0x61,
+ 0x0a, 0xde, 0x60, 0xcb, 0xa0, 0x05, 0x6f, 0xb0, 0x65, 0x80, 0x83, 0xe0,
+ 0x0d, 0xb6, 0x0c, 0xa1, 0x10, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b,
+ 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x90, 0x0b, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
+ 0xe1, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
+ 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
+ 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
+ 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24,
+ 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72,
+ 0x24, 0x07, 0xc8, 0x48, 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0,
+ 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00,
+ 0x1b, 0x8c, 0x20, 0x00, 0x16, 0xa0, 0xda, 0x60, 0x08, 0x02, 0xb0, 0x00,
+ 0xd5, 0x06, 0x63, 0x18, 0x80, 0x05, 0xa8, 0x36, 0x18, 0x04, 0x01, 0x2c,
+ 0x40, 0xb5, 0x81, 0x5c, 0x8a, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09,
+ 0xa8, 0x88, 0x71, 0x78, 0x07, 0x79, 0x90, 0x87, 0x72, 0x18, 0x07, 0x7a,
+ 0x60, 0x87, 0x7c, 0x68, 0x03, 0x79, 0x78, 0x87, 0x7a, 0x70, 0x07, 0x72,
+ 0x28, 0x07, 0x72, 0x68, 0x03, 0x72, 0x48, 0x07, 0x7b, 0x48, 0x07, 0x72,
+ 0x28, 0x87, 0x36, 0x98, 0x87, 0x78, 0x90, 0x07, 0x7a, 0x68, 0x03, 0x73,
+ 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xcc, 0x21,
+ 0x1c, 0xd8, 0x61, 0x1e, 0xca, 0x01, 0x20, 0xc8, 0x21, 0x1d, 0xe6, 0x21,
+ 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0xa1, 0x0d, 0xe8, 0x21, 0x1c, 0xd2, 0x81,
+ 0x1d, 0xda, 0x60, 0x1c, 0xc2, 0x81, 0x1d, 0xd8, 0x61, 0x1e, 0x00, 0x73,
+ 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x76, 0x28, 0x87, 0x79,
+ 0x98, 0x87, 0x36, 0x80, 0x07, 0x79, 0x28, 0x87, 0x71, 0x48, 0x87, 0x79,
+ 0x28, 0x87, 0x36, 0x30, 0x07, 0x78, 0x68, 0x87, 0x70, 0x20, 0x07, 0x80,
+ 0x1e, 0xe4, 0xa1, 0x1e, 0xca, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda, 0xc0,
+ 0x1c, 0xe4, 0x21, 0x1c, 0xda, 0xa1, 0x1c, 0xda, 0x00, 0x1e, 0xde, 0x21,
+ 0x1d, 0xdc, 0x81, 0x1e, 0xca, 0x41, 0x1e, 0xda, 0xa0, 0x1c, 0xd8, 0x21,
+ 0x1d, 0xda, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x06, 0x77,
+ 0x78, 0x87, 0x36, 0x30, 0x07, 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36,
+ 0x80, 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36,
+ 0x28, 0x07, 0x76, 0x48, 0x87, 0x76, 0x68, 0x03, 0x77, 0x78, 0x07, 0x77,
+ 0x68, 0x03, 0x76, 0x28, 0x87, 0x70, 0x30, 0x07, 0x80, 0x70, 0x87, 0x77,
+ 0x68, 0x83, 0x74, 0x70, 0x07, 0x73, 0x98, 0x87, 0x36, 0x30, 0x07, 0x78,
+ 0x68, 0x83, 0x76, 0x08, 0x07, 0x7a, 0x40, 0x07, 0x80, 0x1e, 0xe4, 0xa1,
+ 0x1e, 0xca, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda, 0x40, 0x1d, 0xea, 0xa1,
+ 0x1d, 0xe0, 0xa1, 0x0d, 0xe8, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61,
+ 0x1e, 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x77,
+ 0x78, 0x87, 0x36, 0x70, 0x87, 0x70, 0x70, 0x87, 0x79, 0x68, 0x03, 0x73,
+ 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41,
+ 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d, 0xe6, 0x21,
+ 0x1d, 0xce, 0xc1, 0x1d, 0xca, 0x81, 0x1c, 0xda, 0x40, 0x1f, 0xca, 0x41,
+ 0x1e, 0xde, 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21,
+ 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72,
+ 0x00, 0x88, 0x79, 0xa0, 0x87, 0x70, 0x18, 0x87, 0x75, 0x68, 0x03, 0x78,
+ 0x90, 0x87, 0x77, 0xa0, 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79,
+ 0x68, 0x03, 0x71, 0xa8, 0x07, 0x73, 0x30, 0x87, 0x72, 0x90, 0x87, 0x36,
+ 0x98, 0x87, 0x74, 0xd0, 0x87, 0x72, 0x00, 0xf0, 0x00, 0x20, 0xe8, 0x21,
+ 0x1c, 0xe4, 0xe1, 0x1c, 0xca, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xca, 0x21,
+ 0x1c, 0xe8, 0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xe6, 0x01, 0x68, 0x03, 0x73,
+ 0x80, 0x87, 0x38, 0xb0, 0x03, 0x80, 0xa8, 0x07, 0x77, 0x98, 0x87, 0x70,
+ 0x30, 0x87, 0x72, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70,
+ 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xa2,
+ 0x1e, 0xe6, 0xa1, 0x1c, 0xda, 0x60, 0x1e, 0xde, 0xc1, 0x1c, 0xe8, 0xa1,
+ 0x0d, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8, 0x01, 0x30, 0x87, 0x70,
+ 0x60, 0x87, 0x79, 0x28, 0x07, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x13, 0x8a, 0x40, 0x18, 0x88, 0x02, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x50, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0xe7,
+ 0x49, 0x53, 0x44, 0x09, 0x93, 0xcf, 0x39, 0x0f, 0xf6, 0x12, 0xd1, 0x44,
+ 0x5c, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x3f, 0x80, 0xa0, 0x10, 0x03, 0x16,
+ 0x82, 0x18, 0x44, 0x10, 0x82, 0x24, 0x08, 0x33, 0x4d, 0xe3, 0xc0, 0x0e,
+ 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06, 0xed, 0x50, 0x0e, 0xf4, 0x10, 0x0e,
+ 0xec, 0xa0, 0x07, 0x7a, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xf2, 0x90, 0x0e,
+ 0xf8, 0x80, 0x82, 0x32, 0x88, 0x60, 0x08, 0x73, 0x04, 0x60, 0x50, 0x8c,
+ 0x41, 0xc8, 0x39, 0x88, 0xd2, 0x40, 0x00, 0x99, 0x39, 0x02, 0x50, 0x18,
+ 0x44, 0x08, 0x84, 0x29, 0x80, 0x11, 0x80, 0x61, 0x04, 0x02, 0x99, 0x23,
+ 0x08, 0x28, 0x00, 0x00, 0x13, 0xb2, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03,
+ 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83,
+ 0x76, 0x08, 0x87, 0x71, 0x78, 0x87, 0x79, 0xc0, 0x87, 0x38, 0x80, 0x03,
+ 0x37, 0x88, 0x83, 0x38, 0x70, 0x03, 0x38, 0xd8, 0xf0, 0x1e, 0xe5, 0xd0,
+ 0x06, 0xf0, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x78, 0xa0,
+ 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80,
+ 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x6d, 0x90, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60,
+ 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
+ 0x07, 0x6d, 0x60, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0,
+ 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a, 0x10,
+ 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60,
+ 0x0f, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60,
+ 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x40, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0,
+ 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x73, 0x20, 0x07, 0x7a, 0x30,
+ 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x74, 0x80,
+ 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60,
+ 0x0f, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
+ 0x07, 0x6d, 0x60, 0x0f, 0x79, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x20,
+ 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20,
+ 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x79, 0x20, 0x07, 0x7a, 0x20,
+ 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60,
+ 0x0f, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0,
+ 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6, 0x50, 0x07, 0x71, 0x20,
+ 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20,
+ 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10,
+ 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40,
+ 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80,
+ 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0,
+ 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0x30, 0x84, 0x51, 0x00,
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x00, 0x00,
+ 0x09, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90,
+ 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x42, 0x25, 0x50, 0x10, 0x23,
+ 0x00, 0x05, 0x18, 0x50, 0x04, 0x05, 0x52, 0x06, 0x85, 0x40, 0x6d, 0x04,
+ 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00,
+ 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84,
+ 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d,
+ 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c,
+ 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26,
+ 0x65, 0x88, 0xb0, 0x00, 0x43, 0x0c, 0x24, 0x40, 0x04, 0x64, 0x60, 0xd1,
+ 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0x59, 0x06, 0x24, 0x40, 0x02, 0x64,
+ 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56,
+ 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x58, 0x0a, 0x72, 0x61, 0x69, 0x72,
+ 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73,
+ 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c,
+ 0x65, 0x43, 0x84, 0xe5, 0x60, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd,
+ 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d,
+ 0x91, 0xa5, 0xcd, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11, 0x96, 0x84, 0x61,
+ 0x10, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6,
+ 0xe2, 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6,
+ 0x56, 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x58,
+ 0x16, 0x32, 0x61, 0x69, 0x72, 0x2e, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69,
+ 0x6f, 0x6e, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8,
+ 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd,
+ 0x85, 0xd1, 0xd1, 0x90, 0x09, 0x4b, 0x93, 0x73, 0x09, 0x93, 0x3b, 0xfb,
+ 0x72, 0x0b, 0x6b, 0x2b, 0x23, 0x02, 0xf7, 0x36, 0x97, 0x46, 0x97, 0xf6,
+ 0xe6, 0x36, 0x44, 0x59, 0x9a, 0xc5, 0x59, 0x9e, 0x05, 0x5a, 0x22, 0x46,
+ 0x61, 0x69, 0x72, 0x2e, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x5f, 0x6f,
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0xcc, 0xce, 0xca, 0xdc, 0xca, 0xe4, 0xc2,
+ 0xe8, 0xca, 0xc8, 0x50, 0x70, 0xe8, 0xca, 0xf0, 0xc6, 0xde, 0xde, 0xe4,
+ 0xc8, 0x88, 0xec, 0x64, 0xbe, 0xcc, 0x52, 0x68, 0x98, 0xb1, 0xbd, 0x85,
+ 0xd1, 0xc9, 0x10, 0xa1, 0x2b, 0xc3, 0x1b, 0x7b, 0x7b, 0x93, 0x23, 0x1b,
+ 0xc2, 0x2c, 0xd3, 0x42, 0x2d, 0xce, 0x52, 0x2d, 0xd0, 0x62, 0x0d, 0x21,
+ 0x16, 0x69, 0xb9, 0xa8, 0x84, 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99,
+ 0x95, 0xc9, 0x51, 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b, 0xa3,
+ 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12, 0x96,
+ 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce, 0x25,
+ 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d, 0xaf,
+ 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d, 0x1e,
+ 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a, 0x5e,
+ 0xd9, 0x10, 0x0e, 0x19, 0x96, 0x6c, 0xd1, 0x90, 0x01, 0x09, 0x96, 0x6d,
+ 0xe1, 0x10, 0x61, 0xe9, 0x10, 0x61, 0x71, 0x96, 0x6a, 0x81, 0x96, 0x88,
+ 0x09, 0x5d, 0x19, 0xde, 0xd8, 0xdb, 0x9b, 0x1c, 0xd9, 0xdc, 0x10, 0x0e,
+ 0x09, 0x96, 0x6c, 0xd1, 0x90, 0x00, 0x09, 0x96, 0x6d, 0xe1, 0x10, 0x61,
+ 0xe9, 0x10, 0x61, 0x71, 0x96, 0x6a, 0x81, 0x96, 0x8f, 0x4f, 0x58, 0x9a,
+ 0x9c, 0x8b, 0x58, 0x9d, 0x99, 0x59, 0x99, 0xdc, 0xd7, 0x5c, 0x9a, 0x5e,
+ 0x19, 0x11, 0x33, 0xb6, 0xb7, 0x30, 0x3a, 0x1a, 0x3c, 0x1a, 0x2a, 0x70,
+ 0x72, 0x6f, 0x6a, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x43, 0xc0, 0x00,
+ 0x29, 0x96, 0x6c, 0x09, 0x03, 0x84, 0x58, 0x34, 0xa4, 0x40, 0x82, 0x65,
+ 0x5b, 0x38, 0x84, 0x58, 0x3a, 0xc4, 0x58, 0x9c, 0x45, 0x0c, 0x16, 0x68,
+ 0x19, 0x03, 0x26, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d,
+ 0x43, 0xc0, 0x00, 0x39, 0x96, 0x6c, 0x09, 0x03, 0x84, 0x58, 0x34, 0xe4,
+ 0x40, 0x82, 0x65, 0x5b, 0x38, 0x84, 0x58, 0x3a, 0xc4, 0x58, 0x9c, 0x45,
+ 0x0c, 0x16, 0x68, 0x29, 0x03, 0x36, 0x61, 0x69, 0x72, 0x2e, 0x76, 0x65,
+ 0x72, 0x74, 0x65, 0x78, 0x5f, 0x69, 0x64, 0x24, 0xea, 0xd2, 0xdc, 0xe8,
+ 0x38, 0xd8, 0xa5, 0x91, 0x0d, 0x61, 0x10, 0x64, 0x39, 0x83, 0xc5, 0x59,
+ 0xd0, 0x60, 0x81, 0x96, 0x34, 0x18, 0xa2, 0x2c, 0xde, 0x02, 0x06, 0x0b,
+ 0x19, 0x2c, 0x66, 0xb0, 0xa8, 0xc1, 0x10, 0x43, 0x01, 0x16, 0x6c, 0x59,
+ 0x03, 0x3e, 0x6f, 0x6d, 0x6e, 0x69, 0x70, 0x6f, 0x74, 0x65, 0x6e, 0x74,
+ 0x20, 0x63, 0x68, 0x61, 0x72, 0x7c, 0xa6, 0xd2, 0xda, 0xe0, 0xd8, 0xca,
+ 0x40, 0x86, 0x56, 0x56, 0x40, 0xa8, 0x84, 0x82, 0x82, 0x86, 0x08, 0x8b,
+ 0x1b, 0x0c, 0x31, 0x96, 0x36, 0x58, 0xde, 0xa0, 0x49, 0x86, 0x18, 0x0b,
+ 0x1c, 0x2c, 0x70, 0xd0, 0x24, 0x23, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x48, 0x07, 0x72, 0x28, 0x07, 0x77, 0xa0, 0x87, 0x29, 0x41,
+ 0x30, 0x62, 0x09, 0x87, 0x74, 0x90, 0x07, 0x37, 0xb0, 0x87, 0x72, 0x90,
+ 0x87, 0x79, 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x81, 0x30, 0x82, 0x0a,
+ 0x87, 0x74, 0x90, 0x07, 0x37, 0x60, 0x87, 0x70, 0x70, 0x87, 0x73, 0xa8,
+ 0x87, 0x70, 0x38, 0x87, 0x72, 0xf8, 0x05, 0x7b, 0x28, 0x07, 0x79, 0x98,
+ 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x12, 0x10, 0x23, 0xa6, 0x70, 0x48,
+ 0x07, 0x79, 0x70, 0x83, 0x71, 0x78, 0x87, 0x76, 0x80, 0x87, 0x74, 0x60,
+ 0x87, 0x72, 0xf8, 0x85, 0x77, 0x80, 0x07, 0x7a, 0x48, 0x87, 0x77, 0x70,
+ 0x87, 0x79, 0x98, 0x42, 0x18, 0x88, 0xc2, 0x8c, 0x50, 0xc2, 0x21, 0x1d,
+ 0xe4, 0xc1, 0x0d, 0xec, 0xa1, 0x1c, 0xe4, 0x81, 0x1e, 0xca, 0x01, 0x1f,
+ 0xa6, 0x04, 0x6c, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
+ 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
+ 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
+ 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
+ 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
+ 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
+ 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76,
+ 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e,
+ 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e,
+ 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61,
+ 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
+ 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76,
+ 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
+ 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
+ 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71,
+ 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e,
+ 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1,
+ 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61,
+ 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
+ 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8,
+ 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
+ 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7,
+ 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78,
+ 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f,
+ 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f,
+ 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1,
+ 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0,
+ 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0,
+ 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b,
+ 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c,
+ 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x06, 0xf0, 0xb0, 0x5d, 0xf9, 0x73, 0xce, 0x83,
+ 0xfd, 0x15, 0x11, 0x4d, 0xc4, 0x05, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
+ 0x6d, 0x00, 0x00, 0x00, 0x13, 0x04, 0x47, 0x2c, 0x10, 0x00, 0x00, 0x00,
+ 0x07, 0x00, 0x00, 0x00, 0x14, 0x47, 0x00, 0xa8, 0x95, 0x41, 0x11, 0x94,
+ 0x00, 0x8d, 0x19, 0x00, 0x0a, 0x33, 0x00, 0x04, 0xc6, 0x08, 0x40, 0x10,
+ 0x04, 0xf1, 0x6f, 0x04, 0x00, 0x00, 0x00, 0x00, 0x33, 0x11, 0x0c, 0x12,
+ 0x14, 0x33, 0x11, 0x0c, 0x12, 0x14, 0xe3, 0x11, 0x0d, 0x64, 0x41, 0x14,
+ 0x94, 0x59, 0x82, 0x60, 0xa0, 0x02, 0x81, 0x03, 0xe0, 0x0c, 0x86, 0x0b,
+ 0x9a, 0x8c, 0x47, 0x40, 0x94, 0x16, 0x50, 0x50, 0x06, 0x19, 0x82, 0x05,
+ 0xb2, 0xc0, 0x90, 0xcf, 0x2c, 0x81, 0x30, 0x50, 0x81, 0x80, 0x42, 0x50,
+ 0x09, 0x03, 0x15, 0x01, 0x11, 0x44, 0xc2, 0x18, 0x42, 0x21, 0xcc, 0x31,
+ 0x40, 0x41, 0x18, 0x0c, 0x32, 0x04, 0x91, 0x75, 0x45, 0x93, 0xf1, 0x88,
+ 0xcd, 0x23, 0x83, 0x80, 0x82, 0x62, 0x01, 0x21, 0x1f, 0x0b, 0x10, 0xf8,
+ 0x98, 0xa2, 0x06, 0x30, 0x18, 0x6e, 0x08, 0xc8, 0x00, 0x0c, 0x66, 0x19,
+ 0x06, 0x21, 0x18, 0x8f, 0xb0, 0xc8, 0x40, 0x0d, 0xa2, 0xc1, 0x88, 0x80,
+ 0x28, 0x00, 0x9b, 0xda, 0x00, 0x06, 0xc3, 0x0d, 0xc1, 0x19, 0x80, 0xc1,
+ 0x2c, 0x03, 0x11, 0x04, 0xe3, 0x11, 0xd9, 0x19, 0xb4, 0xc1, 0x19, 0x50,
+ 0x50, 0xc6, 0x23, 0xb6, 0x34, 0x78, 0x03, 0x30, 0xa0, 0xa0, 0x8c, 0x47,
+ 0x74, 0x6b, 0x10, 0x07, 0x63, 0x40, 0x41, 0x19, 0x8f, 0xf8, 0xda, 0x60,
+ 0x0e, 0xcc, 0x80, 0x82, 0x32, 0x1e, 0x01, 0x06, 0x6f, 0x50, 0x07, 0x6f,
+ 0x30, 0x18, 0x11, 0x20, 0x05, 0x30, 0x1e, 0x11, 0x06, 0x70, 0x60, 0x07,
+ 0x67, 0x30, 0x18, 0x11, 0x1c, 0x05, 0x30, 0x1e, 0x21, 0x06, 0x71, 0x70,
+ 0x07, 0x69, 0x30, 0x18, 0x11, 0x18, 0x05, 0x30, 0x1e, 0x31, 0x06, 0x72,
+ 0x80, 0x07, 0x6b, 0x30, 0x18, 0x11, 0x14, 0x05, 0x70, 0x6e, 0xd0, 0x62,
+ 0x3c, 0x61, 0x0e, 0x02, 0x0a, 0xc8, 0x18, 0x42, 0xc0, 0x07, 0x73, 0x0c,
+ 0x6c, 0x10, 0xf4, 0xc1, 0x18, 0xc2, 0x00, 0x0a, 0x73, 0x0c, 0x42, 0x10,
+ 0x0a, 0x73, 0x0c, 0x41, 0x1b, 0xf8, 0xc1, 0x1c, 0x43, 0xf0, 0x06, 0x7d,
+ 0x30, 0xc8, 0x10, 0xc4, 0x81, 0x1d, 0x58, 0x50, 0xc9, 0x67, 0x96, 0xa0,
+ 0x18, 0xa8, 0x40, 0x58, 0x82, 0xa8, 0x8a, 0x81, 0x8a, 0x80, 0x20, 0xa2,
+ 0x62, 0x0c, 0xa1, 0x10, 0xe6, 0x18, 0xec, 0x20, 0x38, 0x85, 0x41, 0x86,
+ 0xe0, 0x0e, 0xf8, 0xe0, 0x8a, 0x26, 0xe3, 0x11, 0x75, 0x40, 0x0a, 0xaa,
+ 0x10, 0x50, 0x50, 0x2c, 0x20, 0xe4, 0x63, 0x01, 0x02, 0x1f, 0x53, 0x60,
+ 0x01, 0x06, 0xc3, 0x0d, 0x81, 0x2a, 0x80, 0xc1, 0x2c, 0x83, 0x51, 0x04,
+ 0xe3, 0x09, 0xa8, 0x70, 0x51, 0x40, 0x66, 0x1b, 0x44, 0xa1, 0x00, 0x66,
+ 0x1b, 0x02, 0x21, 0xc8, 0x20, 0x20, 0x06, 0x00, 0x0a, 0x00, 0x00, 0x00,
+ 0x5b, 0x86, 0x21, 0x88, 0x83, 0x2d, 0x03, 0x12, 0xc4, 0xc1, 0x96, 0x61,
+ 0x0a, 0xe2, 0x60, 0xcb, 0xa0, 0x05, 0x71, 0xb0, 0x65, 0x80, 0x83, 0x20,
+ 0x0e, 0xb6, 0x0c, 0xa1, 0x10, 0xc4, 0xc1, 0x96, 0x01, 0x15, 0x82, 0x38,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0x98, 0x08, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde,
+ 0x21, 0x0c, 0x00, 0x00, 0x23, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
+ 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
+ 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02,
+ 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49,
+ 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80,
+ 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x08, 0x11, 0x62, 0xa8, 0xa0,
+ 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00,
+ 0x81, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0x20, 0x00, 0x16, 0xa0, 0xda, 0x40,
+ 0x2e, 0xc2, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x80, 0x04, 0x54, 0xc4, 0x38,
+ 0xbc, 0x83, 0x3c, 0xc8, 0x43, 0x39, 0x8c, 0x03, 0x3d, 0xb0, 0x43, 0x3e,
+ 0xb4, 0x81, 0x3c, 0xbc, 0x43, 0x3d, 0xb8, 0x03, 0x39, 0x94, 0x03, 0x39,
+ 0xb4, 0x01, 0x39, 0xa4, 0x83, 0x3d, 0xa4, 0x03, 0x39, 0x94, 0x43, 0x1b,
+ 0xcc, 0x43, 0x3c, 0xc8, 0x03, 0x3d, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1b,
+ 0xb4, 0x43, 0x38, 0xd0, 0x03, 0x3a, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30,
+ 0x0f, 0xe5, 0x00, 0x10, 0xe4, 0x90, 0x0e, 0xf3, 0x10, 0x0e, 0xe2, 0xc0,
+ 0x0e, 0xe5, 0xd0, 0x06, 0xf4, 0x10, 0x0e, 0xe9, 0xc0, 0x0e, 0x6d, 0x30,
+ 0x0e, 0xe1, 0xc0, 0x0e, 0xec, 0x30, 0x0f, 0x80, 0x39, 0x84, 0x03, 0x3b,
+ 0xcc, 0x43, 0x39, 0x00, 0x04, 0x3b, 0x94, 0xc3, 0x3c, 0xcc, 0x43, 0x1b,
+ 0xc0, 0x83, 0x3c, 0x94, 0xc3, 0x38, 0xa4, 0xc3, 0x3c, 0x94, 0x43, 0x1b,
+ 0x98, 0x03, 0x3c, 0xb4, 0x43, 0x38, 0x90, 0x03, 0x40, 0x0f, 0xf2, 0x50,
+ 0x0f, 0xe5, 0x00, 0x10, 0xee, 0xf0, 0x0e, 0x6d, 0x60, 0x0e, 0xf2, 0x10,
+ 0x0e, 0xed, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0xef, 0x90, 0x0e, 0xee, 0x40,
+ 0x0f, 0xe5, 0x20, 0x0f, 0x6d, 0x50, 0x0e, 0xec, 0x90, 0x0e, 0xed, 0x00,
+ 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x83, 0x3b, 0xbc, 0x43, 0x1b,
+ 0x98, 0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3, 0x3b,
+ 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03, 0x3b,
+ 0xa4, 0x43, 0x3b, 0xb4, 0x81, 0x3b, 0xbc, 0x83, 0x3b, 0xb4, 0x01, 0x3b,
+ 0x94, 0x43, 0x38, 0x98, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0x41, 0x3a,
+ 0xb8, 0x83, 0x39, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41, 0x3b,
+ 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x40, 0x0f, 0xf2, 0x50, 0x0f, 0xe5, 0x00,
+ 0x10, 0xee, 0xf0, 0x0e, 0x6d, 0xa0, 0x0e, 0xf5, 0xd0, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xf4, 0x10, 0x0e, 0xe2, 0xc0, 0x0e, 0xe5, 0x30, 0x0f, 0x80, 0x39,
+ 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b,
+ 0xb8, 0x43, 0x38, 0xb8, 0xc3, 0x3c, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1b,
+ 0xb4, 0x43, 0x38, 0xd0, 0x03, 0x3a, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50,
+ 0x0e, 0x00, 0xe1, 0x0e, 0xef, 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xe7, 0xe0,
+ 0x0e, 0xe5, 0x40, 0x0e, 0x6d, 0xa0, 0x0f, 0xe5, 0x20, 0x0f, 0xef, 0x30,
+ 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80,
+ 0x0e, 0x80, 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0xc4, 0x3c,
+ 0xd0, 0x43, 0x38, 0x8c, 0xc3, 0x3a, 0xb4, 0x01, 0x3c, 0xc8, 0xc3, 0x3b,
+ 0xd0, 0x43, 0x39, 0x8c, 0x03, 0x3d, 0xbc, 0x83, 0x3c, 0xb4, 0x81, 0x38,
+ 0xd4, 0x83, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0xcc, 0x43, 0x3a,
+ 0xe8, 0x43, 0x39, 0x00, 0x78, 0x00, 0x10, 0xf4, 0x10, 0x0e, 0xf2, 0x70,
+ 0x0e, 0xe5, 0x40, 0x0f, 0x6d, 0x60, 0x0e, 0xe5, 0x10, 0x0e, 0xf4, 0x50,
+ 0x0f, 0xf2, 0x50, 0x0e, 0xf3, 0x00, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1c,
+ 0xd8, 0x01, 0x40, 0xd4, 0x83, 0x3b, 0xcc, 0x43, 0x38, 0x98, 0x43, 0x39,
+ 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1b, 0xb4, 0x43, 0x38, 0xd0, 0x03, 0x3a,
+ 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0x00, 0x51, 0x0f, 0xf3, 0x50,
+ 0x0e, 0x6d, 0x30, 0x0f, 0xef, 0x60, 0x0e, 0xf4, 0xd0, 0x06, 0xe6, 0xc0,
+ 0x0e, 0xef, 0x10, 0x0e, 0xf4, 0x00, 0x98, 0x43, 0x38, 0xb0, 0xc3, 0x3c,
+ 0x94, 0x03, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x13, 0x84, 0x40, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
+ 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84,
+ 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c,
+ 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x24, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30,
+ 0x88, 0x10, 0x08, 0x45, 0x08, 0xa1, 0x19, 0x08, 0x98, 0x23, 0x00, 0x83,
+ 0x39, 0x02, 0x50, 0x18, 0x01, 0x00, 0x00, 0x00, 0x13, 0xb2, 0x70, 0x48,
+ 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60,
+ 0x87, 0x72, 0x68, 0x83, 0x76, 0x08, 0x87, 0x71, 0x78, 0x87, 0x79, 0xc0,
+ 0x87, 0x38, 0x80, 0x03, 0x37, 0x88, 0x83, 0x38, 0x70, 0x03, 0x38, 0xd8,
+ 0xf0, 0x1e, 0xe5, 0xd0, 0x06, 0xf0, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x90, 0x0e, 0x71,
+ 0xa0, 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x80, 0x07, 0x7a,
+ 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x90, 0x0e, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78,
+ 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72,
+ 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76,
+ 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x40, 0x07, 0x7a,
+ 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x60, 0x0f, 0x74, 0x80, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
+ 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x79, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0x60, 0x0f, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78,
+ 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x79,
+ 0x20, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75,
+ 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72,
+ 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x00, 0x07, 0x72,
+ 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71,
+ 0x00, 0x07, 0x72, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0x30, 0x84, 0x21, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8,
+ 0x02, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x0c,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xb2,
+ 0x11, 0x80, 0x12, 0x28, 0x90, 0x82, 0xa0, 0x1b, 0x01, 0x00, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10,
+ 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09,
+ 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6,
+ 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05,
+ 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0x50, 0x00,
+ 0x43, 0x0c, 0x43, 0x30, 0x08, 0x23, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6,
+ 0x36, 0x04, 0x29, 0x06, 0x43, 0x30, 0x04, 0x23, 0xe0, 0x16, 0x96, 0x26,
+ 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6,
+ 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56,
+ 0x36, 0x44, 0x28, 0x0a, 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61,
+ 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x84, 0xe2,
+ 0x60, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1,
+ 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95,
+ 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d, 0x91, 0xa5, 0xcd, 0x85,
+ 0x89, 0xb1, 0x95, 0x0d, 0x11, 0x8a, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7,
+ 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97,
+ 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96,
+ 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x28, 0x16, 0x46, 0x61, 0x69,
+ 0x72, 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x61, 0x72,
+ 0x67, 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe,
+ 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1,
+ 0xbd, 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0x8a, 0xc6, 0x08, 0x0a, 0xa7, 0x78,
+ 0x86, 0x08, 0x05, 0x44, 0x25, 0x2c, 0x4d, 0xce, 0x45, 0xac, 0xce, 0xcc,
+ 0xac, 0x4c, 0x8e, 0x4f, 0x58, 0x9a, 0x9c, 0x8b, 0x58, 0x9d, 0x99, 0x59,
+ 0x99, 0xdc, 0xd7, 0x5c, 0x9a, 0x5e, 0x19, 0xa5, 0xb0, 0x34, 0x39, 0x17,
+ 0xb6, 0xb7, 0xb1, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xaf, 0x34, 0x37, 0xb2,
+ 0x32, 0x3c, 0x22, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65, 0x61, 0x64, 0x8c,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca,
+ 0xbe, 0xe6, 0xd2, 0xf4, 0xca, 0x78, 0x85, 0xa5, 0xc9, 0xb9, 0x84, 0xc9,
+ 0x9d, 0x7d, 0xd1, 0xe5, 0xc1, 0x95, 0x7d, 0x85, 0xb1, 0xa5, 0x9d, 0xb9,
+ 0x7d, 0xcd, 0xa5, 0xe9, 0x95, 0x91, 0x09, 0x4b, 0x93, 0x73, 0x09, 0x93,
+ 0x3b, 0xfb, 0x72, 0x0b, 0x6b, 0x2b, 0xe3, 0x30, 0xf6, 0xc6, 0x36, 0x04,
+ 0x0c, 0x8c, 0xa0, 0x90, 0x8a, 0xc9, 0x18, 0x0a, 0xca, 0x08, 0x0c, 0xa1,
+ 0xa8, 0x0a, 0xcb, 0x18, 0x8a, 0xcb, 0x18, 0x0a, 0xa7, 0x78, 0x0a, 0xac,
+ 0xc8, 0x86, 0x08, 0x85, 0x36, 0xc4, 0x20, 0x80, 0x22, 0x2a, 0x36, 0x3e,
+ 0x6f, 0x6d, 0x6e, 0x69, 0x70, 0x6f, 0x74, 0x65, 0x6e, 0x74, 0x20, 0x63,
+ 0x68, 0x61, 0x72, 0x7c, 0xa6, 0xd2, 0xda, 0xe0, 0xd8, 0xca, 0x40, 0x86,
+ 0x56, 0x56, 0x40, 0xa8, 0x84, 0x82, 0x82, 0x86, 0x08, 0x85, 0x37, 0xc4,
+ 0x28, 0xba, 0xe2, 0x3b, 0x8a, 0x21, 0x46, 0x01, 0x06, 0x05, 0x18, 0x1c,
+ 0xc5, 0x08, 0x85, 0x1d, 0xd8, 0xc1, 0x1e, 0xda, 0xc1, 0x0d, 0xd2, 0x81,
+ 0x1c, 0xca, 0xc1, 0x1d, 0xe8, 0x61, 0x4a, 0x10, 0x8c, 0x58, 0xc2, 0x21,
+ 0x1d, 0xe4, 0xc1, 0x0d, 0xec, 0xa1, 0x1c, 0xe4, 0x61, 0x1e, 0xd2, 0xe1,
+ 0x1d, 0xdc, 0x61, 0x4a, 0x20, 0x8c, 0xa0, 0xc2, 0x21, 0x1d, 0xe4, 0xc1,
+ 0x0d, 0xd8, 0x21, 0x1c, 0xdc, 0xe1, 0x1c, 0xea, 0x21, 0x1c, 0xce, 0xa1,
+ 0x1c, 0x7e, 0xc1, 0x1e, 0xca, 0x41, 0x1e, 0xe6, 0x21, 0x1d, 0xde, 0xc1,
+ 0x1d, 0xa6, 0x04, 0xc4, 0x88, 0x29, 0x1c, 0xd2, 0x41, 0x1e, 0xdc, 0x60,
+ 0x1c, 0xde, 0xa1, 0x1d, 0xe0, 0x21, 0x1d, 0xd8, 0xa1, 0x1c, 0x7e, 0xe1,
+ 0x1d, 0xe0, 0x81, 0x1e, 0xd2, 0xe1, 0x1d, 0xdc, 0x61, 0x1e, 0xa6, 0x10,
+ 0x06, 0xa2, 0x30, 0x23, 0x98, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x73,
+ 0x90, 0x87, 0x70, 0x38, 0x87, 0x76, 0x28, 0x07, 0x77, 0xa0, 0x87, 0x29,
+ 0x01, 0x07, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
+ 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
+ 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
+ 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
+ 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
+ 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
+ 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76,
+ 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e,
+ 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e,
+ 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61,
+ 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
+ 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76,
+ 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
+ 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
+ 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71,
+ 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e,
+ 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1,
+ 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61,
+ 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
+ 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8,
+ 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
+ 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7,
+ 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78,
+ 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f,
+ 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f,
+ 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1,
+ 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0,
+ 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0,
+ 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b,
+ 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c,
+ 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x06, 0x20, 0xb1, 0x5d, 0xf9, 0xb3, 0xce, 0x82,
+ 0x0c, 0x7f, 0x11, 0x01, 0x06, 0x43, 0x34, 0x13, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x13, 0x04, 0x01, 0x05,
+ 0x25, 0x83, 0x80, 0x18, 0x02, 0x00, 0x00, 0x00, 0x5b, 0x06, 0x20, 0x08,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x68, 0x0a, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x97, 0x02, 0x00, 0x00,
+ 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
+ 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
+ 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
+ 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21,
+ 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48,
+ 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x51, 0x18, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00,
+ 0x16, 0xa0, 0xda, 0x60, 0x08, 0x05, 0xb0, 0x00, 0xd5, 0x06, 0x73, 0x19,
+ 0xfe, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x18, 0x40, 0x02, 0x2a, 0x62, 0x1c,
+ 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xd8, 0x21, 0x1f,
+ 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e, 0xdc, 0x81, 0x1c, 0xca, 0x81, 0x1c,
+ 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e, 0xd2, 0x81, 0x1c, 0xca, 0xa1, 0x0d,
+ 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d,
+ 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07, 0x76, 0x98,
+ 0x87, 0x72, 0x00, 0x08, 0x72, 0x48, 0x87, 0x79, 0x08, 0x07, 0x71, 0x60,
+ 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08, 0x87, 0x74, 0x60, 0x87, 0x36, 0x18,
+ 0x87, 0x70, 0x60, 0x07, 0x76, 0x98, 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d,
+ 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d, 0xca, 0x61, 0x1e, 0xe6, 0xa1, 0x0d,
+ 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c, 0xd2, 0x61, 0x1e, 0xca, 0xa1, 0x0d,
+ 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c, 0xc8, 0x01, 0xa0, 0x07, 0x79, 0xa8,
+ 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x30, 0x07, 0x79, 0x08,
+ 0x87, 0x76, 0x28, 0x87, 0x36, 0x80, 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0,
+ 0x87, 0x72, 0x90, 0x87, 0x36, 0x28, 0x07, 0x76, 0x48, 0x87, 0x76, 0x00,
+ 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x80, 0xc1, 0x1d, 0xde, 0xa1, 0x0d,
+ 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d, 0xca, 0xa1, 0x0d, 0xe0, 0xe1, 0x1d,
+ 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xca, 0x81, 0x1d,
+ 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d, 0xde, 0xc1, 0x1d, 0xda, 0x80, 0x1d,
+ 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda, 0x20, 0x1d,
+ 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0xa0, 0x1d,
+ 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00,
+ 0x08, 0x77, 0x78, 0x87, 0x36, 0x50, 0x87, 0x7a, 0x68, 0x07, 0x78, 0x68,
+ 0x03, 0x7a, 0x08, 0x07, 0x71, 0x60, 0x87, 0x72, 0x98, 0x07, 0xc0, 0x1c,
+ 0xc2, 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d,
+ 0xdc, 0x21, 0x1c, 0xdc, 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d,
+ 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x7a, 0x90, 0x87, 0x7a, 0x28,
+ 0x07, 0x80, 0x70, 0x87, 0x77, 0x68, 0x83, 0x79, 0x48, 0x87, 0x73, 0x70,
+ 0x87, 0x72, 0x20, 0x87, 0x36, 0xd0, 0x87, 0x72, 0x90, 0x87, 0x77, 0x98,
+ 0x87, 0x36, 0x30, 0x07, 0x78, 0x68, 0x83, 0x76, 0x08, 0x07, 0x7a, 0x40,
+ 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x62, 0x1e,
+ 0xe8, 0x21, 0x1c, 0xc6, 0x61, 0x1d, 0xda, 0x00, 0x1e, 0xe4, 0xe1, 0x1d,
+ 0xe8, 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xde, 0x41, 0x1e, 0xda, 0x40, 0x1c,
+ 0xea, 0xc1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xe6, 0x21, 0x1d,
+ 0xf4, 0xa1, 0x1c, 0x00, 0x3c, 0x00, 0x08, 0x7a, 0x08, 0x07, 0x79, 0x38,
+ 0x87, 0x72, 0xa0, 0x87, 0x36, 0x30, 0x87, 0x72, 0x08, 0x07, 0x7a, 0xa8,
+ 0x07, 0x79, 0x28, 0x87, 0x79, 0x00, 0xda, 0xc0, 0x1c, 0xe0, 0x21, 0x0e,
+ 0xec, 0x00, 0x20, 0xea, 0xc1, 0x1d, 0xe6, 0x21, 0x1c, 0xcc, 0xa1, 0x1c,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x7a, 0x90, 0x87, 0x7a, 0x28, 0x07, 0x80, 0xa8, 0x87, 0x79, 0x28,
+ 0x87, 0x36, 0x98, 0x87, 0x77, 0x30, 0x07, 0x7a, 0x68, 0x03, 0x73, 0x60,
+ 0x87, 0x77, 0x08, 0x07, 0x7a, 0x00, 0xcc, 0x21, 0x1c, 0xd8, 0x61, 0x1e,
+ 0xca, 0x01, 0xd8, 0x40, 0x10, 0x01, 0xb0, 0x6c, 0x20, 0x0a, 0x01, 0x58,
+ 0x36, 0x20, 0xc6, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x03, 0x48, 0x40,
+ 0x05, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x13, 0x86, 0x40, 0x18, 0x26, 0x0c, 0x44, 0x61, 0x00, 0x00, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x48, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83,
+ 0x08, 0x81, 0x70, 0x94, 0x34, 0x45, 0x94, 0x30, 0xf9, 0xff, 0x44, 0x5c,
+ 0x13, 0x15, 0x11, 0xbf, 0x3d, 0xfc, 0xd3, 0x18, 0x01, 0x30, 0x88, 0x40,
+ 0x04, 0x17, 0x49, 0x53, 0x44, 0x09, 0x93, 0xff, 0x4b, 0x00, 0xf3, 0x2c,
+ 0x44, 0xf4, 0x4f, 0x63, 0x04, 0xc0, 0x20, 0x82, 0x21, 0x14, 0x23, 0x04,
+ 0x31, 0xca, 0x21, 0x34, 0x47, 0x10, 0xcc, 0x11, 0x80, 0xc1, 0x30, 0x82,
+ 0xb0, 0x14, 0x24, 0x94, 0x23, 0x14, 0x53, 0x80, 0xda, 0x40, 0xc0, 0x1c,
+ 0x01, 0x28, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0xb2, 0x70, 0x48,
+ 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60,
+ 0x87, 0x72, 0x68, 0x83, 0x76, 0x08, 0x87, 0x71, 0x78, 0x87, 0x79, 0xc0,
+ 0x87, 0x38, 0x80, 0x03, 0x37, 0x88, 0x83, 0x38, 0x70, 0x03, 0x38, 0xd8,
+ 0xf0, 0x1e, 0xe5, 0xd0, 0x06, 0xf0, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x90, 0x0e, 0x71,
+ 0xa0, 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x80, 0x07, 0x7a,
+ 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x90, 0x0e, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78,
+ 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72,
+ 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76,
+ 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x40, 0x07, 0x7a,
+ 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x60, 0x0f, 0x74, 0x80, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
+ 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x79, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0x60, 0x0f, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78,
+ 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x79,
+ 0x20, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75,
+ 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72,
+ 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x00, 0x07, 0x72,
+ 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71,
+ 0x00, 0x07, 0x72, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0x30, 0x84, 0x49, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
+ 0xc2, 0x38, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x81,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x5a,
+ 0x25, 0x30, 0x02, 0x50, 0x20, 0x05, 0x51, 0x04, 0x65, 0x50, 0x08, 0x04,
+ 0x47, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
+ 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84,
+ 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d,
+ 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c,
+ 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26,
+ 0x65, 0x88, 0xf0, 0x00, 0x43, 0x8c, 0x45, 0x58, 0x8a, 0x65, 0x60, 0xd1,
+ 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0x79, 0x86, 0x45, 0x58, 0x84, 0x65,
+ 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56,
+ 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36,
+ 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x78, 0x0a, 0x72, 0x61, 0x69, 0x72,
+ 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73,
+ 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c,
+ 0x65, 0x43, 0x84, 0xe7, 0x60, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd,
+ 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89,
+ 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d,
+ 0x91, 0xa5, 0xcd, 0x85, 0x89, 0xb1, 0x95, 0x0d, 0x11, 0x9e, 0x84, 0x61,
+ 0x10, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6,
+ 0xe2, 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6,
+ 0x56, 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0x78,
+ 0x16, 0x46, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72,
+ 0x5f, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c,
+ 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda,
+ 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0x9e, 0x66,
+ 0x19, 0x1e, 0xe7, 0x79, 0x86, 0x08, 0x0f, 0x44, 0x26, 0x2c, 0x4d, 0xce,
+ 0x05, 0xee, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd, 0x8d, 0x4a, 0x58, 0x9a,
+ 0x9c, 0xcb, 0x58, 0x99, 0x1b, 0x5d, 0x99, 0x1c, 0xa5, 0xb0, 0x34, 0x39,
+ 0x17, 0xb7, 0xb7, 0x2f, 0xb8, 0x32, 0xb9, 0x39, 0xb8, 0xb2, 0x31, 0xba,
+ 0x34, 0xbb, 0x32, 0x32, 0x61, 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f,
+ 0x6e, 0x61, 0x6d, 0x65, 0x44, 0xe0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde,
+ 0xdc, 0x86, 0x40, 0xcb, 0xf0, 0x48, 0xcf, 0xf4, 0x50, 0x8f, 0xf3, 0x3c,
+ 0x4f, 0xf5, 0x58, 0x94, 0xc2, 0xd2, 0xe4, 0x5c, 0xcc, 0xe4, 0xc2, 0xce,
+ 0xda, 0xca, 0xdc, 0xe8, 0xbe, 0xd2, 0xdc, 0xe0, 0xea, 0xe8, 0x98, 0x9d,
+ 0x95, 0xb9, 0x95, 0xc9, 0x85, 0xd1, 0x95, 0x91, 0xa1, 0xe0, 0xd0, 0x95,
+ 0xe1, 0x8d, 0xbd, 0xbd, 0xc9, 0x91, 0x11, 0xd9, 0xc9, 0x7c, 0x99, 0xa5,
+ 0xf0, 0x09, 0x4b, 0x93, 0x73, 0x81, 0x2b, 0x93, 0x9b, 0x83, 0x2b, 0x1b,
+ 0xa3, 0x4b, 0xb3, 0x2b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x27, 0x43,
+ 0x84, 0xae, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x8e, 0x6c, 0x88, 0xb4, 0x08,
+ 0x0f, 0xf6, 0x64, 0xcf, 0xf4, 0x68, 0x8f, 0xf3, 0x6c, 0x4f, 0xf5, 0x70,
+ 0x54, 0xc2, 0xd2, 0xe4, 0x5c, 0xc4, 0xea, 0xcc, 0xcc, 0xca, 0xe4, 0xf8,
+ 0x84, 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd,
+ 0xa5, 0xe9, 0x95, 0x51, 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b,
+ 0xa3, 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12,
+ 0x96, 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce,
+ 0x25, 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d,
+ 0xaf, 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d,
+ 0x1e, 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a,
+ 0x5e, 0x19, 0x87, 0xb1, 0x37, 0xb6, 0x21, 0x60, 0xb0, 0x18, 0x8f, 0xf7,
+ 0x7c, 0x0b, 0xf1, 0x80, 0xc1, 0x32, 0x2c, 0xc2, 0x13, 0x06, 0x8f, 0x18,
+ 0x2c, 0xc4, 0x33, 0x06, 0x0b, 0xf1, 0x38, 0xcf, 0xf3, 0x54, 0x0f, 0x19,
+ 0x70, 0x09, 0x4b, 0x93, 0x73, 0xa1, 0x2b, 0xc3, 0xa3, 0xab, 0x93, 0x2b,
+ 0xa3, 0x12, 0x96, 0x26, 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56, 0x46,
+ 0x8c, 0xae, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x4c, 0x86, 0x8c, 0xc7, 0x8c,
+ 0xed, 0x2d, 0x8c, 0x8e, 0x05, 0x64, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0xcc,
+ 0x87, 0x03, 0x5d, 0x19, 0xde, 0x10, 0x6a, 0x39, 0x1e, 0x33, 0x78, 0xc0,
+ 0x60, 0x19, 0x16, 0xe1, 0x39, 0x83, 0xc7, 0x79, 0xd0, 0xe0, 0xa9, 0x9e,
+ 0x34, 0xe0, 0x12, 0x96, 0x26, 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56,
+ 0x26, 0xc7, 0x63, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0x4c, 0x8e, 0xc1, 0xdc,
+ 0x10, 0x69, 0x41, 0x9e, 0x35, 0x78, 0xc0, 0x60, 0x19, 0x16, 0xe1, 0x71,
+ 0x1e, 0x36, 0x78, 0xaa, 0xa7, 0x0d, 0x86, 0x28, 0xcf, 0xf5, 0x74, 0x4f,
+ 0x19, 0x3c, 0x6a, 0xf0, 0xb8, 0xc1, 0x10, 0x23, 0x01, 0x9e, 0xe8, 0x79,
+ 0x03, 0x3e, 0x6f, 0x6d, 0x6e, 0x69, 0x70, 0x6f, 0x74, 0x65, 0x6e, 0x74,
+ 0x20, 0x63, 0x68, 0x61, 0x72, 0x7c, 0xa6, 0xd2, 0xda, 0xe0, 0xd8, 0xca,
+ 0x40, 0x86, 0x56, 0x56, 0x40, 0xa8, 0x84, 0x82, 0x82, 0x86, 0x08, 0x8f,
+ 0x1c, 0x0c, 0x31, 0x9e, 0x38, 0x78, 0xe6, 0x00, 0x4a, 0x86, 0x18, 0x0f,
+ 0x1d, 0x3c, 0x74, 0x00, 0x25, 0x23, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x48, 0x07, 0x72, 0x28, 0x07, 0x77, 0xa0, 0x87, 0x29, 0x41,
+ 0x30, 0x62, 0x09, 0x87, 0x74, 0x90, 0x07, 0x37, 0xb0, 0x87, 0x72, 0x90,
+ 0x87, 0x79, 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x81, 0x30, 0x82, 0x0a,
+ 0x87, 0x74, 0x90, 0x07, 0x37, 0x60, 0x87, 0x70, 0x70, 0x87, 0x73, 0xa8,
+ 0x87, 0x70, 0x38, 0x87, 0x72, 0xf8, 0x05, 0x7b, 0x28, 0x07, 0x79, 0x98,
+ 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x12, 0x10, 0x23, 0xa6, 0x70, 0x48,
+ 0x07, 0x79, 0x70, 0x83, 0x71, 0x78, 0x87, 0x76, 0x80, 0x87, 0x74, 0x60,
+ 0x87, 0x72, 0xf8, 0x85, 0x77, 0x80, 0x07, 0x7a, 0x48, 0x87, 0x77, 0x70,
+ 0x87, 0x79, 0x98, 0x42, 0x18, 0x88, 0xc2, 0x8c, 0x60, 0xc2, 0x21, 0x1d,
+ 0xe4, 0xc1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xe1, 0x1c, 0xda, 0xa1, 0x1c,
+ 0xdc, 0x81, 0x1e, 0xa6, 0x04, 0x70, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
+ 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
+ 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
+ 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
+ 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
+ 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
+ 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
+ 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
+ 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
+ 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
+ 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
+ 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
+ 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
+ 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
+ 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
+ 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
+ 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
+ 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
+ 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
+ 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
+ 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
+ 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58, 0x87, 0x72, 0x70, 0x83,
+ 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18, 0x87, 0x74, 0xa0, 0x87,
+ 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2, 0x50, 0x0e, 0xe4, 0x90,
+ 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec, 0x50, 0x0e, 0x33, 0x20,
+ 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e, 0xd2, 0x21, 0x1c, 0xdc,
+ 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d, 0xea, 0x01, 0x1e, 0x66,
+ 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83, 0x3b, 0xcc, 0x50, 0x24,
+ 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60, 0x87, 0x77, 0x78, 0x07,
+ 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0, 0x50, 0x0e, 0x00, 0x00,
+ 0x71, 0x20, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x10, 0xb1, 0x5d,
+ 0xf9, 0x73, 0xce, 0x83, 0xfd, 0x45, 0x04, 0x18, 0x0c, 0xd1, 0x4c, 0x16,
+ 0xb0, 0x01, 0x48, 0xe4, 0x4b, 0x00, 0xf3, 0x2c, 0xc4, 0x3f, 0x11, 0xd7,
+ 0x44, 0x45, 0xc4, 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x0d, 0x00, 0x00,
+ 0x61, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
+ 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc4, 0x46, 0x00, 0x48,
+ 0xd5, 0xc0, 0x08, 0x00, 0x81, 0x11, 0x00, 0x00, 0x23, 0x06, 0x8a, 0x10,
+ 0x48, 0x46, 0x81, 0x0c, 0x84, 0x10, 0x10, 0x52, 0x2c, 0x10, 0xe4, 0x93,
+ 0x41, 0x40, 0x0c, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5b, 0x86, 0x20, 0xa8,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x74, 0x0e, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x9a, 0x03, 0x00, 0x00,
+ 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
+ 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
+ 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
+ 0x38, 0x08, 0x18, 0x49, 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21,
+ 0x23, 0xc4, 0x52, 0x80, 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48,
+ 0x11, 0x62, 0xa8, 0xa0, 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x51, 0x18, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00,
+ 0x16, 0xa0, 0xda, 0x60, 0x08, 0x04, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x38,
+ 0x80, 0x05, 0xa8, 0x36, 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03,
+ 0xc0, 0x00, 0x12, 0x31, 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3,
+ 0x40, 0x0f, 0xec, 0x90, 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee,
+ 0x40, 0x0e, 0xe5, 0x40, 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9,
+ 0x40, 0x0e, 0xe5, 0xd0, 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80,
+ 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3,
+ 0x3c, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43,
+ 0x3a, 0xb0, 0x43, 0x1b, 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03,
+ 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5,
+ 0x30, 0x0f, 0xf3, 0xd0, 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9,
+ 0x30, 0x0f, 0xe5, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4,
+ 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43,
+ 0x1b, 0x98, 0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3,
+ 0x3b, 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03,
+ 0x3b, 0xa4, 0x43, 0x3b, 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0,
+ 0xe0, 0x0e, 0xef, 0xd0, 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5,
+ 0xd0, 0x06, 0xf0, 0xf0, 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xe5, 0xc0, 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef,
+ 0xe0, 0x0e, 0x6d, 0xc0, 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee,
+ 0xf0, 0x0e, 0x6d, 0x90, 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6,
+ 0x00, 0x0f, 0x6d, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83,
+ 0x3c, 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43,
+ 0x3d, 0xb4, 0x03, 0x3c, 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43,
+ 0x39, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00,
+ 0xe1, 0x0e, 0xef, 0xd0, 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d,
+ 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00,
+ 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1,
+ 0x3c, 0xa4, 0xc3, 0x39, 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43,
+ 0x39, 0xc8, 0xc3, 0x3b, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41,
+ 0x3b, 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3,
+ 0x50, 0x0e, 0x00, 0x31, 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d,
+ 0x00, 0x0f, 0xf2, 0xf0, 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef,
+ 0x20, 0x0f, 0x6d, 0x20, 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2,
+ 0xd0, 0x06, 0xf3, 0x90, 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04,
+ 0x3d, 0x84, 0x83, 0x3c, 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43,
+ 0x39, 0x84, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d,
+ 0x60, 0x0e, 0xf0, 0x10, 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3,
+ 0x10, 0x0e, 0xe6, 0x50, 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed,
+ 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03,
+ 0x40, 0xd4, 0xc3, 0x3c, 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03,
+ 0x3d, 0xb4, 0x81, 0x39, 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6,
+ 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x6c, 0x50, 0x95, 0xe2, 0xff,
+ 0xff, 0xff, 0xff, 0x07, 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c,
+ 0xc6, 0x81, 0x1e, 0xd8, 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e,
+ 0xdc, 0x81, 0x1c, 0xca, 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e,
+ 0xd2, 0x81, 0x1c, 0xca, 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x72, 0x48,
+ 0x87, 0x79, 0x08, 0x07, 0x71, 0x60, 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08,
+ 0x87, 0x74, 0x60, 0x87, 0x36, 0x18, 0x87, 0x70, 0x60, 0x07, 0x76, 0x98,
+ 0x07, 0xc0, 0x1c, 0xc2, 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d,
+ 0xca, 0x61, 0x1e, 0xe6, 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c,
+ 0xd2, 0x61, 0x1e, 0xca, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c,
+ 0xc8, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78,
+ 0x87, 0x36, 0x30, 0x07, 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36, 0x80,
+ 0x87, 0x77, 0x48, 0x07, 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36, 0x28,
+ 0x07, 0x76, 0x48, 0x87, 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c,
+ 0x80, 0xc1, 0x1d, 0xde, 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d,
+ 0xca, 0xa1, 0x0d, 0xe0, 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c,
+ 0xe4, 0xa1, 0x0d, 0xca, 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d,
+ 0xde, 0xc1, 0x1d, 0xda, 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20,
+ 0xdc, 0xe1, 0x1d, 0xda, 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d,
+ 0xcc, 0x01, 0x1e, 0xda, 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0,
+ 0x07, 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x70,
+ 0x87, 0x70, 0x70, 0x87, 0x79, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68,
+ 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c,
+ 0x00, 0xc2, 0x1d, 0xde, 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xce, 0xc1, 0x1d,
+ 0xca, 0x81, 0x1c, 0xda, 0x40, 0x1f, 0xca, 0x41, 0x1e, 0xde, 0x61, 0x1e,
+ 0xda, 0xc0, 0x1c, 0xe0, 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d,
+ 0x00, 0x73, 0x08, 0x07, 0x76, 0x98, 0x87, 0x72, 0x00, 0x88, 0x79, 0xa0,
+ 0x87, 0x70, 0x18, 0x87, 0x75, 0x68, 0x03, 0x78, 0x90, 0x87, 0x77, 0xa0,
+ 0x87, 0x72, 0x18, 0x07, 0x7a, 0x78, 0x07, 0x79, 0x68, 0x03, 0x71, 0xa8,
+ 0x07, 0x73, 0x30, 0x87, 0x72, 0x90, 0x87, 0x36, 0x98, 0x87, 0x74, 0xd0,
+ 0x87, 0x72, 0x00, 0xf0, 0x00, 0x20, 0xe8, 0x21, 0x1c, 0xe4, 0xe1, 0x1c,
+ 0xca, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xca, 0x21, 0x1c, 0xe8, 0xa1, 0x1e,
+ 0xe4, 0xa1, 0x1c, 0xe6, 0x01, 0x68, 0x03, 0x73, 0x80, 0x87, 0x38, 0xb0,
+ 0x03, 0x80, 0xa8, 0x07, 0x77, 0x98, 0x87, 0x70, 0x30, 0x87, 0x72, 0x68,
+ 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00,
+ 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xa2, 0x1e, 0xe6, 0xa1, 0x1c,
+ 0xda, 0x60, 0x1e, 0xde, 0xc1, 0x1c, 0xe8, 0xa1, 0x0d, 0xcc, 0x81, 0x1d,
+ 0xde, 0x21, 0x1c, 0xe8, 0x01, 0x30, 0x87, 0x70, 0x60, 0x87, 0x79, 0x28,
+ 0x07, 0x60, 0x03, 0x61, 0x04, 0xc0, 0xb2, 0x81, 0x38, 0x04, 0x60, 0xd9,
+ 0x80, 0x20, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x0c, 0x20, 0x01, 0xd5,
+ 0x06, 0x22, 0xf9, 0xff, 0xff, 0xff, 0xff, 0x01, 0x90, 0x00, 0x00, 0x00,
+ 0x49, 0x18, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18,
+ 0x88, 0x09, 0x41, 0x31, 0x61, 0x30, 0x0e, 0x64, 0x42, 0x90, 0x00, 0x00,
+ 0x89, 0x20, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09,
+ 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3,
+ 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
+ 0x10, 0x78, 0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83,
+ 0x08, 0x81, 0x30, 0x8c, 0x30, 0x00, 0x07, 0x49, 0x53, 0x44, 0x09, 0x93,
+ 0x2f, 0xbb, 0x6f, 0x47, 0x08, 0xce, 0x40, 0x20, 0x82, 0x10, 0x42, 0x06,
+ 0x11, 0x0a, 0xe1, 0x28, 0x69, 0x8a, 0x28, 0x61, 0xf2, 0xff, 0x89, 0xb8,
+ 0x26, 0x2a, 0x22, 0x7e, 0x7b, 0xf8, 0xa7, 0x31, 0x02, 0x60, 0x10, 0xe1,
+ 0x08, 0x4e, 0x93, 0xa6, 0x88, 0x12, 0x26, 0xff, 0x9f, 0x88, 0x6b, 0xa2,
+ 0x22, 0xe2, 0xb7, 0x87, 0x1f, 0x88, 0x22, 0x00, 0xfb, 0xa7, 0x31, 0x02,
+ 0x60, 0x10, 0x21, 0x09, 0x2e, 0x92, 0xa6, 0x88, 0x12, 0x26, 0xff, 0x97,
+ 0x00, 0xe6, 0x59, 0x88, 0xe8, 0x9f, 0xc6, 0x08, 0x80, 0x41, 0x84, 0x45,
+ 0x28, 0x48, 0x08, 0x62, 0x18, 0xa4, 0x18, 0xb5, 0x32, 0x00, 0x42, 0xe8,
+ 0xcd, 0x11, 0x80, 0xc1, 0x1c, 0x41, 0x30, 0x8c, 0x20, 0x44, 0x25, 0x09,
+ 0x8a, 0x89, 0x28, 0xa7, 0x04, 0x44, 0x0b, 0x12, 0x10, 0x13, 0x72, 0x4a,
+ 0x40, 0x76, 0x20, 0x60, 0x18, 0x61, 0x88, 0x86, 0x11, 0x88, 0x68, 0x8e,
+ 0x00, 0x14, 0x06, 0x11, 0x08, 0x61, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x13, 0xb2, 0x70, 0x48, 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70,
+ 0x80, 0x07, 0x78, 0x60, 0x87, 0x72, 0x68, 0x83, 0x76, 0x08, 0x87, 0x71,
+ 0x78, 0x87, 0x79, 0xc0, 0x87, 0x38, 0x80, 0x03, 0x37, 0x88, 0x83, 0x38,
+ 0x70, 0x03, 0x38, 0xd8, 0xf0, 0x1e, 0xe5, 0xd0, 0x06, 0xf0, 0xa0, 0x07,
+ 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
+ 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06,
+ 0xe9, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e,
+ 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07,
+ 0x6d, 0x90, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
+ 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07,
+ 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07,
+ 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e,
+ 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
+ 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07,
+ 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x60, 0x07,
+ 0x7a, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x60, 0x0f,
+ 0x72, 0x40, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07,
+ 0x6d, 0x60, 0x0f, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
+ 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x74, 0x80, 0x07, 0x7a, 0x60, 0x07,
+ 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x76, 0x40, 0x07,
+ 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0f,
+ 0x79, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07,
+ 0x72, 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07,
+ 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06,
+ 0xf6, 0x10, 0x07, 0x79, 0x20, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07,
+ 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x50, 0x07,
+ 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07,
+ 0x76, 0xd0, 0x06, 0xf6, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07,
+ 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x6d, 0x60, 0x0f,
+ 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07,
+ 0x74, 0xa0, 0x07, 0x71, 0x00, 0x07, 0x72, 0x40, 0x07, 0x6d, 0x60, 0x0e,
+ 0x78, 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07,
+ 0x72, 0x80, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07,
+ 0x7a, 0x30, 0x07, 0x72, 0x30, 0x84, 0x71, 0x00, 0x00, 0x08, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x18, 0xc2, 0x40, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x0c, 0x61, 0x2a, 0x20, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x86, 0x30, 0x17, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x59, 0x20, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14,
+ 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x8a,
+ 0x23, 0x00, 0x25, 0x50, 0x20, 0x05, 0x18, 0x50, 0x10, 0x45, 0x50, 0x06,
+ 0x05, 0x54, 0x60, 0x85, 0x50, 0x0a, 0xc5, 0x40, 0x7b, 0x04, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10,
+ 0xd7, 0x20, 0x08, 0x0e, 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09,
+ 0xc4, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6,
+ 0x25, 0x06, 0x04, 0xa5, 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05,
+ 0x07, 0x46, 0xc6, 0x25, 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0x80, 0x01,
+ 0x43, 0x8c, 0xa8, 0x88, 0x90, 0x88, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6,
+ 0x36, 0x04, 0xc1, 0x86, 0xa8, 0x88, 0x8a, 0x88, 0xe0, 0x16, 0x96, 0x26,
+ 0xe7, 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6,
+ 0xf6, 0x26, 0xd7, 0x36, 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56,
+ 0x36, 0x44, 0xc0, 0x0a, 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61,
+ 0x74, 0x68, 0x5f, 0x65, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x04, 0xec,
+ 0x60, 0x19, 0x84, 0xa5, 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1,
+ 0x95, 0xb9, 0x98, 0xc9, 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95,
+ 0xc9, 0x7d, 0x99, 0x95, 0xd1, 0x8d, 0xa1, 0x7d, 0x91, 0xa5, 0xcd, 0x85,
+ 0x89, 0xb1, 0x95, 0x0d, 0x11, 0xb0, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7,
+ 0x32, 0xf6, 0xd6, 0x06, 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97,
+ 0x66, 0x57, 0xf6, 0x45, 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96,
+ 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xc0, 0x16, 0x46, 0x61, 0x69,
+ 0x72, 0x2e, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x61, 0x72,
+ 0x67, 0x65, 0x74, 0x8c, 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe,
+ 0xe8, 0xf2, 0xe0, 0xca, 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1,
+ 0xbd, 0x85, 0xd1, 0xd1, 0x0c, 0x41, 0xb0, 0x26, 0x22, 0x30, 0x07, 0x7b,
+ 0x86, 0x08, 0x18, 0x44, 0x26, 0x2c, 0x4d, 0xce, 0x05, 0xee, 0x6d, 0x2e,
+ 0x8d, 0x2e, 0xed, 0xcd, 0x8d, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x58, 0x99,
+ 0x1b, 0x5d, 0x99, 0x1c, 0xa5, 0xb0, 0x34, 0x39, 0x17, 0xb7, 0xb7, 0x2f,
+ 0xb8, 0x32, 0xb9, 0x39, 0xb8, 0xb2, 0x31, 0xba, 0x34, 0xbb, 0x32, 0x32,
+ 0x61, 0x69, 0x72, 0x2e, 0x61, 0x72, 0x67, 0x5f, 0x6e, 0x61, 0x6d, 0x65,
+ 0x44, 0xe0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x86, 0x40, 0x11,
+ 0x81, 0x49, 0xd8, 0x84, 0x51, 0x98, 0x83, 0x3d, 0x58, 0x85, 0x59, 0x94,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xcc, 0xe4, 0xc2, 0xce, 0xda, 0xca, 0xdc, 0xe8,
+ 0xbe, 0xd2, 0xdc, 0xe0, 0xea, 0xe8, 0x98, 0x9d, 0x95, 0xb9, 0x95, 0xc9,
+ 0x85, 0xd1, 0x95, 0x91, 0xa1, 0xe0, 0xd0, 0x95, 0xe1, 0x8d, 0xbd, 0xbd,
+ 0xc9, 0x91, 0x11, 0xd9, 0xc9, 0x7c, 0x99, 0xa5, 0xf0, 0x09, 0x4b, 0x93,
+ 0x73, 0x81, 0x2b, 0x93, 0x9b, 0x83, 0x2b, 0x1b, 0xa3, 0x4b, 0xb3, 0x2b,
+ 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x27, 0x43, 0x84, 0xae, 0x0c, 0x6f,
+ 0xec, 0xed, 0x4d, 0x8e, 0x6c, 0x88, 0x14, 0x15, 0x18, 0x86, 0x65, 0xd8,
+ 0x84, 0x69, 0x98, 0x83, 0x6d, 0x58, 0x85, 0x71, 0x54, 0xc2, 0xd2, 0xe4,
+ 0x5c, 0xc4, 0xea, 0xcc, 0xcc, 0xca, 0xe4, 0xf8, 0x84, 0xa5, 0xc9, 0xb9,
+ 0x88, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0xcd, 0xa5, 0xe9, 0x95, 0x51,
+ 0x0a, 0x4b, 0x93, 0x73, 0x61, 0x7b, 0x1b, 0x0b, 0xa3, 0x4b, 0x7b, 0x73,
+ 0xfb, 0x4a, 0x73, 0x23, 0x2b, 0xc3, 0x23, 0x12, 0x96, 0x26, 0xe7, 0x22,
+ 0x57, 0x16, 0x46, 0xc6, 0x28, 0x2c, 0x4d, 0xce, 0x25, 0x4c, 0xee, 0xec,
+ 0x8b, 0x2e, 0x0f, 0xae, 0xec, 0x6b, 0x2e, 0x4d, 0xaf, 0x8c, 0x57, 0x58,
+ 0x9a, 0x9c, 0x4b, 0x98, 0xdc, 0xd9, 0x17, 0x5d, 0x1e, 0x5c, 0xd9, 0x57,
+ 0x18, 0x5b, 0xda, 0x99, 0xdb, 0xd7, 0x5c, 0x9a, 0x5e, 0x19, 0x87, 0xb1,
+ 0x37, 0xb6, 0x21, 0x60, 0x10, 0x25, 0x98, 0x87, 0x7d, 0x91, 0x81, 0x81,
+ 0x41, 0x44, 0x44, 0x05, 0x16, 0x06, 0x98, 0x18, 0x44, 0x06, 0x36, 0x06,
+ 0x91, 0x81, 0x39, 0xd8, 0x83, 0x55, 0x18, 0x19, 0x90, 0x0a, 0x4b, 0x93,
+ 0x73, 0x99, 0xa3, 0x93, 0xab, 0x1b, 0xa3, 0xfb, 0xa2, 0xcb, 0x83, 0x2b,
+ 0xfb, 0x4a, 0x73, 0x33, 0x7b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x37,
+ 0x43, 0xe3, 0xcd, 0xcc, 0x6c, 0xae, 0x8c, 0x8e, 0x86, 0xd4, 0xd8, 0x5b,
+ 0x99, 0x99, 0x19, 0x8d, 0xa3, 0xb1, 0xb7, 0x32, 0x33, 0x33, 0x1a, 0x42,
+ 0x63, 0x6f, 0x65, 0x66, 0x66, 0x43, 0xd0, 0x20, 0x22, 0x22, 0x23, 0x22,
+ 0xb0, 0x33, 0xc0, 0xd0, 0x20, 0x32, 0x22, 0x23, 0x22, 0xb0, 0x33, 0xc0,
+ 0xd2, 0x20, 0x5a, 0x22, 0x23, 0x22, 0xb0, 0x33, 0xc0, 0xd4, 0x20, 0x62,
+ 0x22, 0x23, 0x22, 0xb0, 0x33, 0xc0, 0xd6, 0x80, 0x49, 0x56, 0x95, 0x15,
+ 0x51, 0xd9, 0xd8, 0x1b, 0x59, 0x19, 0x0d, 0xb2, 0xb2, 0xb1, 0x37, 0xb2,
+ 0xb2, 0x21, 0x64, 0x10, 0x29, 0x98, 0x87, 0x7d, 0xd1, 0x81, 0x81, 0x41,
+ 0x54, 0x44, 0x05, 0x16, 0x06, 0x98, 0x19, 0x60, 0x6c, 0x80, 0x89, 0x41,
+ 0x74, 0x60, 0x63, 0x10, 0x19, 0x98, 0x83, 0xb5, 0x01, 0x56, 0x61, 0x6e,
+ 0xc0, 0x25, 0x2c, 0x4d, 0xce, 0x85, 0xae, 0x0c, 0x8f, 0xae, 0x4e, 0xae,
+ 0x8c, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x19,
+ 0x31, 0xba, 0x32, 0x3c, 0xba, 0x3a, 0xb9, 0x32, 0x19, 0x32, 0x1e, 0x33,
+ 0xb6, 0xb7, 0x30, 0x3a, 0x16, 0x90, 0xb9, 0xb0, 0x36, 0x38, 0xb6, 0x32,
+ 0x1f, 0x12, 0x74, 0x65, 0x78, 0x59, 0x43, 0xa8, 0xa8, 0xc1, 0xe0, 0x00,
+ 0x03, 0x83, 0x88, 0x88, 0x0a, 0x2c, 0x0e, 0x30, 0x07, 0x93, 0x03, 0xac,
+ 0xc2, 0xe6, 0x80, 0x1e, 0x5d, 0x19, 0x1e, 0x5d, 0x9d, 0x5c, 0x99, 0x0c,
+ 0xd9, 0x57, 0x98, 0x9c, 0x5c, 0x58, 0x1e, 0x8f, 0x19, 0xdb, 0x5b, 0x18,
+ 0x1d, 0x0b, 0xc8, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x99, 0x0f, 0x0b, 0xba,
+ 0x32, 0xbc, 0x2a, 0xab, 0x21, 0x54, 0xe4, 0x60, 0x70, 0x80, 0x81, 0x41,
+ 0x54, 0x44, 0x05, 0x16, 0x07, 0x98, 0x83, 0xd5, 0x01, 0x56, 0x61, 0x76,
+ 0xc0, 0x25, 0x2c, 0x4d, 0xce, 0x65, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0x4c,
+ 0x8e, 0xc7, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x99, 0x1c, 0x83, 0xb9, 0x21,
+ 0x52, 0xf4, 0x60, 0x78, 0x80, 0x81, 0x41, 0x44, 0x44, 0x05, 0xe6, 0x60,
+ 0x79, 0x80, 0x55, 0x98, 0x1e, 0x0c, 0x71, 0xb0, 0x0b, 0xeb, 0xb0, 0x32,
+ 0xc0, 0xde, 0x00, 0xa3, 0x03, 0xec, 0x0e, 0xb0, 0x3d, 0x18, 0x62, 0x38,
+ 0x00, 0x16, 0x61, 0x7c, 0xc0, 0xe7, 0xad, 0xcd, 0x2d, 0x0d, 0xee, 0x8d,
+ 0xae, 0xcc, 0x8d, 0x0e, 0x64, 0x0c, 0x2d, 0x4c, 0x8e, 0xcf, 0x54, 0x5a,
+ 0x1b, 0x1c, 0x5b, 0x19, 0xc8, 0xd0, 0xca, 0x0a, 0x08, 0x95, 0x50, 0x50,
+ 0xd0, 0x10, 0x01, 0xfb, 0x83, 0x21, 0x06, 0xe6, 0x07, 0x18, 0x28, 0x6c,
+ 0xd0, 0x10, 0x03, 0x0b, 0x05, 0x2c, 0x14, 0x36, 0x68, 0x84, 0xc2, 0x0e,
+ 0xec, 0x60, 0x0f, 0xed, 0xe0, 0x06, 0xe9, 0x40, 0x0e, 0xe5, 0xe0, 0x0e,
+ 0xf4, 0x30, 0x25, 0x08, 0x46, 0x2c, 0xe1, 0x90, 0x0e, 0xf2, 0xe0, 0x06,
+ 0xf6, 0x50, 0x0e, 0xf2, 0x30, 0x0f, 0xe9, 0xf0, 0x0e, 0xee, 0x30, 0x25,
+ 0x10, 0x46, 0x50, 0xe1, 0x90, 0x0e, 0xf2, 0xe0, 0x06, 0xec, 0x10, 0x0e,
+ 0xee, 0x70, 0x0e, 0xf5, 0x10, 0x0e, 0xe7, 0x50, 0x0e, 0xbf, 0x60, 0x0f,
+ 0xe5, 0x20, 0x0f, 0xf3, 0x90, 0x0e, 0xef, 0xe0, 0x0e, 0x53, 0x02, 0x62,
+ 0xc4, 0x14, 0x0e, 0xe9, 0x20, 0x0f, 0x6e, 0x30, 0x0e, 0xef, 0xd0, 0x0e,
+ 0xf0, 0x90, 0x0e, 0xec, 0x50, 0x0e, 0xbf, 0xf0, 0x0e, 0xf0, 0x40, 0x0f,
+ 0xe9, 0xf0, 0x0e, 0xee, 0x30, 0x0f, 0x53, 0x08, 0x03, 0x51, 0x98, 0x11,
+ 0x4c, 0x38, 0xa4, 0x83, 0x3c, 0xb8, 0x81, 0x39, 0xc8, 0x43, 0x38, 0x9c,
+ 0x43, 0x3b, 0x94, 0x83, 0x3b, 0xd0, 0xc3, 0x94, 0xa0, 0x0f, 0x00, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
+ 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
+ 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
+ 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
+ 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
+ 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
+ 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
+ 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
+ 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
+ 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
+ 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
+ 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
+ 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
+ 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
+ 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
+ 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
+ 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
+ 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
+ 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
+ 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
+ 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
+ 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58,
+ 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18,
+ 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2,
+ 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec,
+ 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e,
+ 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d,
+ 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83,
+ 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60,
+ 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0,
+ 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0x26, 0x10, 0x06, 0x00, 0x12, 0xf9, 0x12, 0xc0, 0x3c, 0x0b, 0xf1, 0x4f,
+ 0xc4, 0x35, 0x51, 0x11, 0xf1, 0xdb, 0xc3, 0x0f, 0x44, 0x11, 0x80, 0xf9,
+ 0x15, 0x5e, 0xdc, 0xb6, 0x05, 0x34, 0x00, 0x12, 0xf9, 0x83, 0x33, 0xf9,
+ 0xd5, 0x5d, 0xdc, 0xb6, 0x0d, 0x6c, 0x00, 0x12, 0xf9, 0x12, 0xc0, 0x3c,
+ 0x0b, 0xf1, 0x4f, 0xc4, 0x35, 0x51, 0x11, 0xf1, 0xdb, 0x83, 0x5f, 0xe1,
+ 0xc5, 0x6d, 0x1b, 0x00, 0xc4, 0x76, 0xe5, 0x2f, 0xbb, 0xef, 0x5f, 0x44,
+ 0x80, 0xc1, 0x10, 0xcd, 0x04, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
+ 0x3e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00,
+ 0x0b, 0x00, 0x00, 0x00, 0xa4, 0xe7, 0x20, 0x88, 0x22, 0xe1, 0x28, 0xcf,
+ 0x31, 0x10, 0x1c, 0x37, 0xd6, 0x00, 0x04, 0x02, 0xcd, 0x11, 0x00, 0x8a,
+ 0x33, 0x00, 0x24, 0x6b, 0x60, 0x04, 0x80, 0xc8, 0x0c, 0x00, 0x85, 0x19,
+ 0x00, 0x02, 0x63, 0x04, 0x20, 0x08, 0x82, 0xf8, 0x37, 0x02, 0x00, 0x00,
+ 0x23, 0x06, 0xca, 0x10, 0x80, 0x81, 0xc3, 0x44, 0x06, 0x52, 0x04, 0x23,
+ 0x06, 0xcb, 0x10, 0x88, 0x81, 0xd3, 0x48, 0x60, 0x70, 0x24, 0x86, 0x30,
+ 0x86, 0x10, 0x84, 0xc1, 0x20, 0xc3, 0x60, 0x34, 0x73, 0x0c, 0x81, 0x20,
+ 0x06, 0x23, 0x06, 0xcb, 0x10, 0x98, 0x81, 0x14, 0x59, 0x63, 0xb0, 0x34,
+ 0x8a, 0x31, 0x86, 0x10, 0x94, 0xc1, 0x1c, 0xc3, 0x10, 0x84, 0xc1, 0x20,
+ 0x43, 0xc0, 0x4c, 0x87, 0x8d, 0xa5, 0xa0, 0xd8, 0x10, 0xc0, 0x87, 0xb8,
+ 0x32, 0xc8, 0x20, 0x40, 0xd6, 0x78, 0x43, 0x17, 0x06, 0x6c, 0x70, 0xc1,
+ 0x58, 0x0a, 0xca, 0x20, 0x43, 0x40, 0x69, 0x23, 0x06, 0x05, 0x11, 0xd0,
+ 0x41, 0x11, 0xcc, 0x31, 0x58, 0x81, 0x1c, 0x8c, 0x37, 0x8c, 0xc1, 0x19,
+ 0xb8, 0xc1, 0x05, 0x63, 0x29, 0x28, 0x83, 0x0c, 0x81, 0x06, 0x06, 0x23,
+ 0x06, 0x05, 0x11, 0xe8, 0xc1, 0x12, 0xcc, 0x31, 0x18, 0xc1, 0x1d, 0x8c,
+ 0x37, 0xa4, 0x41, 0x1b, 0xcc, 0xc1, 0x05, 0x63, 0x29, 0x28, 0x83, 0x0c,
+ 0x01, 0x18, 0x98, 0xc1, 0x88, 0x41, 0x41, 0x04, 0xa0, 0x10, 0x05, 0x73,
+ 0x0c, 0x46, 0x90, 0x07, 0x73, 0x0c, 0x81, 0x18, 0xe4, 0x81, 0x05, 0x95,
+ 0x7c, 0x32, 0x08, 0x88, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x5b, 0x06, 0x26, 0x10, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0xf8, 0x0d, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde,
+ 0x21, 0x0c, 0x00, 0x00, 0x7b, 0x03, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
+ 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
+ 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02,
+ 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49,
+ 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80,
+ 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48, 0x11, 0x62, 0xa8, 0xa0,
+ 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00,
+ 0x03, 0x01, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00, 0x16, 0xa0, 0xda, 0x60,
+ 0x08, 0x04, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x38, 0x80, 0x05, 0xa8, 0x36,
+ 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03, 0xc0, 0x00, 0x12, 0x31,
+ 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xec, 0x90,
+ 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee, 0x40, 0x0e, 0xe5, 0x40,
+ 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9, 0x40, 0x0e, 0xe5, 0xd0,
+ 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80, 0x39, 0x84, 0x03, 0x3b,
+ 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3, 0x3c, 0x84, 0x83, 0x38,
+ 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43, 0x3a, 0xb0, 0x43, 0x1b,
+ 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0,
+ 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5, 0x30, 0x0f, 0xf3, 0xd0,
+ 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9, 0x30, 0x0f, 0xe5, 0xd0,
+ 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4, 0x00, 0xd0, 0x83, 0x3c,
+ 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0x98, 0x83, 0x3c,
+ 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3, 0x3b, 0xa4, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03, 0x3b, 0xa4, 0x43, 0x3b,
+ 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0, 0xe0, 0x0e, 0xef, 0xd0,
+ 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5, 0xd0, 0x06, 0xf0, 0xf0,
+ 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2, 0xd0, 0x06, 0xe5, 0xc0,
+ 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef, 0xe0, 0x0e, 0x6d, 0xc0,
+ 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee, 0xf0, 0x0e, 0x6d, 0x90,
+ 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0x6d, 0xd0,
+ 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39,
+ 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43, 0x3d, 0xb4, 0x03, 0x3c,
+ 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xcc, 0x03, 0x60,
+ 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xe1, 0x0e, 0xef, 0xd0,
+ 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d,
+ 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1, 0x3c, 0xa4, 0xc3, 0x39,
+ 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43, 0x39, 0xc8, 0xc3, 0x3b,
+ 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41, 0x3b, 0x84, 0x03, 0x3d,
+ 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0x31,
+ 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d, 0x00, 0x0f, 0xf2, 0xf0,
+ 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20, 0x0f, 0x6d, 0x20,
+ 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2, 0xd0, 0x06, 0xf3, 0x90,
+ 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04, 0x3d, 0x84, 0x83, 0x3c,
+ 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43, 0x39, 0x84, 0x03, 0x3d,
+ 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d, 0x60, 0x0e, 0xf0, 0x10,
+ 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3, 0x10, 0x0e, 0xe6, 0x50,
+ 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80,
+ 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xd4, 0xc3, 0x3c,
+ 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03, 0x3d, 0xb4, 0x81, 0x39,
+ 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30,
+ 0x0f, 0xe5, 0x00, 0x6c, 0x50, 0x95, 0xe2, 0xff, 0xff, 0xff, 0xff, 0x07,
+ 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xd8,
+ 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e, 0xdc, 0x81, 0x1c, 0xca,
+ 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e, 0xd2, 0x81, 0x1c, 0xca,
+ 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07,
+ 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x72, 0x48, 0x87, 0x79, 0x08, 0x07,
+ 0x71, 0x60, 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08, 0x87, 0x74, 0x60, 0x87,
+ 0x36, 0x18, 0x87, 0x70, 0x60, 0x07, 0x76, 0x98, 0x07, 0xc0, 0x1c, 0xc2,
+ 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d, 0xca, 0x61, 0x1e, 0xe6,
+ 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c, 0xd2, 0x61, 0x1e, 0xca,
+ 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c, 0xc8, 0x01, 0xa0, 0x07,
+ 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x30, 0x07,
+ 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36, 0x80, 0x87, 0x77, 0x48, 0x07,
+ 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36, 0x28, 0x07, 0x76, 0x48, 0x87,
+ 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x80, 0xc1, 0x1d, 0xde,
+ 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d, 0xca, 0xa1, 0x0d, 0xe0,
+ 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xca,
+ 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d, 0xde, 0xc1, 0x1d, 0xda,
+ 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda,
+ 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda,
+ 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87,
+ 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x70, 0x87, 0x70, 0x70, 0x87,
+ 0x79, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07,
+ 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde,
+ 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xce, 0xc1, 0x1d, 0xca, 0x81, 0x1c, 0xda,
+ 0x40, 0x1f, 0xca, 0x41, 0x1e, 0xde, 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07,
+ 0x76, 0x98, 0x87, 0x72, 0x00, 0x88, 0x79, 0xa0, 0x87, 0x70, 0x18, 0x87,
+ 0x75, 0x68, 0x03, 0x78, 0x90, 0x87, 0x77, 0xa0, 0x87, 0x72, 0x18, 0x07,
+ 0x7a, 0x78, 0x07, 0x79, 0x68, 0x03, 0x71, 0xa8, 0x07, 0x73, 0x30, 0x87,
+ 0x72, 0x90, 0x87, 0x36, 0x98, 0x87, 0x74, 0xd0, 0x87, 0x72, 0x00, 0xf0,
+ 0x00, 0x20, 0xe8, 0x21, 0x1c, 0xe4, 0xe1, 0x1c, 0xca, 0x81, 0x1e, 0xda,
+ 0xc0, 0x1c, 0xca, 0x21, 0x1c, 0xe8, 0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xe6,
+ 0x01, 0x68, 0x03, 0x73, 0x80, 0x87, 0x38, 0xb0, 0x03, 0x80, 0xa8, 0x07,
+ 0x77, 0x98, 0x87, 0x70, 0x30, 0x87, 0x72, 0x68, 0x03, 0x73, 0x80, 0x87,
+ 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea,
+ 0xa1, 0x1c, 0x00, 0xa2, 0x1e, 0xe6, 0xa1, 0x1c, 0xda, 0x60, 0x1e, 0xde,
+ 0xc1, 0x1c, 0xe8, 0xa1, 0x0d, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8,
+ 0x01, 0x30, 0x87, 0x70, 0x60, 0x87, 0x79, 0x28, 0x07, 0x60, 0x03, 0x61,
+ 0x04, 0xc0, 0xb2, 0x81, 0x38, 0x04, 0x60, 0xd9, 0x80, 0x20, 0xff, 0xff,
+ 0xff, 0xff, 0x3f, 0x00, 0x0c, 0x20, 0x01, 0xd5, 0x06, 0x22, 0xf9, 0xff,
+ 0xff, 0xff, 0xff, 0x01, 0x90, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18, 0x88, 0x09, 0x41, 0x31,
+ 0x61, 0x30, 0x0e, 0x64, 0x42, 0x90, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
+ 0x28, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
+ 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
+ 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x68, 0x33, 0x00,
+ 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83, 0x08, 0x81, 0x30, 0x8c,
+ 0x30, 0x00, 0x07, 0x49, 0x53, 0x44, 0x09, 0x93, 0x2f, 0xbb, 0x6f, 0x47,
+ 0x08, 0xce, 0x40, 0x20, 0x82, 0x10, 0x42, 0x06, 0x11, 0x0a, 0xe1, 0x28,
+ 0x69, 0x8a, 0x28, 0x61, 0xf2, 0xff, 0x89, 0xb8, 0x26, 0x2a, 0x22, 0x7e,
+ 0x7b, 0xf8, 0xa7, 0x31, 0x02, 0x60, 0x10, 0xe1, 0x08, 0x2e, 0x92, 0xa6,
+ 0x88, 0x12, 0x26, 0xff, 0x97, 0x00, 0xe6, 0x59, 0x88, 0xe8, 0x9f, 0xc6,
+ 0x08, 0x80, 0x41, 0x84, 0x44, 0x28, 0x48, 0x08, 0x62, 0x18, 0x84, 0x14,
+ 0xad, 0x32, 0x00, 0x42, 0xa8, 0xcd, 0x11, 0x04, 0x73, 0x04, 0x60, 0x30,
+ 0x8c, 0x20, 0x40, 0x05, 0x09, 0x48, 0x89, 0x17, 0x1f, 0x20, 0x39, 0x10,
+ 0x30, 0x8c, 0x30, 0x40, 0xc3, 0x08, 0x04, 0x34, 0x47, 0x00, 0x0a, 0x83,
+ 0x08, 0x84, 0x30, 0x02, 0x00, 0x00, 0x00, 0x00, 0x13, 0xb2, 0x70, 0x48,
+ 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60,
+ 0x87, 0x72, 0x68, 0x83, 0x76, 0x08, 0x87, 0x71, 0x78, 0x87, 0x79, 0xc0,
+ 0x87, 0x38, 0x80, 0x03, 0x37, 0x88, 0x83, 0x38, 0x70, 0x03, 0x38, 0xd8,
+ 0xf0, 0x1e, 0xe5, 0xd0, 0x06, 0xf0, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x90, 0x0e, 0x71,
+ 0xa0, 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x80, 0x07, 0x7a,
+ 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x90, 0x0e, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78,
+ 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72,
+ 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76,
+ 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x40, 0x07, 0x7a,
+ 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x60, 0x0f, 0x74, 0x80, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
+ 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x79, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0x60, 0x0f, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78,
+ 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x79,
+ 0x20, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75,
+ 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72,
+ 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x00, 0x07, 0x72,
+ 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71,
+ 0x00, 0x07, 0x72, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0x30, 0x84, 0x61, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
+ 0xc2, 0x38, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x61,
+ 0x26, 0x20, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb2, 0x40, 0x00,
+ 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90,
+ 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x82, 0x23, 0x00, 0x25, 0x50,
+ 0x20, 0x05, 0x18, 0x50, 0x10, 0x45, 0x50, 0x06, 0x05, 0x54, 0x60, 0x85,
+ 0x50, 0x0a, 0xc5, 0x40, 0x77, 0x04, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x0d, 0x01, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e,
+ 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e,
+ 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5,
+ 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25,
+ 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0x40, 0x01, 0x43, 0x0c, 0x88, 0x80,
+ 0x0e, 0x68, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0xa1, 0x06,
+ 0x88, 0x80, 0x08, 0x68, 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6,
+ 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36,
+ 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xa0, 0x0a,
+ 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65,
+ 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x04, 0xea, 0x60, 0x19, 0x84, 0xa5,
+ 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9,
+ 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95,
+ 0xd1, 0x8d, 0xa1, 0x7d, 0x91, 0xa5, 0xcd, 0x85, 0x89, 0xb1, 0x95, 0x0d,
+ 0x11, 0xa8, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06,
+ 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45,
+ 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6,
+ 0x56, 0x36, 0x44, 0xa0, 0x16, 0x46, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65,
+ 0x6e, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x8c,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca,
+ 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1,
+ 0x0c, 0x41, 0xa8, 0x06, 0x1a, 0x28, 0x87, 0x7a, 0x86, 0x08, 0x14, 0x44,
+ 0x26, 0x2c, 0x4d, 0xce, 0x05, 0xee, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd,
+ 0x8d, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x58, 0x99, 0x1b, 0x5d, 0x99, 0x1c,
+ 0xa5, 0xb0, 0x34, 0x39, 0x17, 0xb7, 0xb7, 0x2f, 0xb8, 0x32, 0xb9, 0x39,
+ 0xb8, 0xb2, 0x31, 0xba, 0x34, 0xbb, 0x32, 0x32, 0x61, 0x69, 0x72, 0x2e,
+ 0x61, 0x72, 0x67, 0x5f, 0x6e, 0x61, 0x6d, 0x65, 0x44, 0xe0, 0xde, 0xe6,
+ 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x86, 0x40, 0xd0, 0x40, 0x49, 0xd4, 0x44,
+ 0x51, 0x94, 0x43, 0x3d, 0x54, 0x45, 0x59, 0x94, 0xc2, 0xd2, 0xe4, 0x5c,
+ 0xcc, 0xe4, 0xc2, 0xce, 0xda, 0xca, 0xdc, 0xe8, 0xbe, 0xd2, 0xdc, 0xe0,
+ 0xea, 0xe8, 0x98, 0x9d, 0x95, 0xb9, 0x95, 0xc9, 0x85, 0xd1, 0x95, 0x91,
+ 0xa1, 0xe0, 0xd0, 0x95, 0xe1, 0x8d, 0xbd, 0xbd, 0xc9, 0x91, 0x11, 0xd9,
+ 0xc9, 0x7c, 0x99, 0xa5, 0xf0, 0x09, 0x4b, 0x93, 0x73, 0x81, 0x2b, 0x93,
+ 0x9b, 0x83, 0x2b, 0x1b, 0xa3, 0x4b, 0xb3, 0x2b, 0xa3, 0x61, 0xc6, 0xf6,
+ 0x16, 0x46, 0x27, 0x43, 0x84, 0xae, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x8e,
+ 0x6c, 0x88, 0x04, 0x11, 0x14, 0x46, 0x65, 0xd4, 0x44, 0x69, 0x94, 0x43,
+ 0x6d, 0x54, 0x45, 0x71, 0x54, 0xc2, 0xd2, 0xe4, 0x5c, 0xc4, 0xea, 0xcc,
+ 0xcc, 0xca, 0xe4, 0xf8, 0x84, 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99,
+ 0x95, 0xc9, 0x7d, 0xcd, 0xa5, 0xe9, 0x95, 0x51, 0x0a, 0x4b, 0x93, 0x73,
+ 0x61, 0x7b, 0x1b, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23,
+ 0x2b, 0xc3, 0x23, 0x12, 0x96, 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6,
+ 0x28, 0x2c, 0x4d, 0xce, 0x25, 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae,
+ 0xec, 0x6b, 0x2e, 0x4d, 0xaf, 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98,
+ 0xdc, 0xd9, 0x17, 0x5d, 0x1e, 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99,
+ 0xdb, 0xd7, 0x5c, 0x9a, 0x5e, 0x19, 0x87, 0xb1, 0x37, 0xb6, 0x21, 0x60,
+ 0x00, 0x21, 0x94, 0x47, 0x7d, 0x50, 0x41, 0x81, 0x01, 0x34, 0x40, 0x04,
+ 0x15, 0x06, 0x94, 0x18, 0x40, 0x05, 0x35, 0x06, 0x50, 0x41, 0x39, 0xd4,
+ 0x43, 0x55, 0x14, 0x19, 0x90, 0x0a, 0x4b, 0x93, 0x73, 0x99, 0xa3, 0x93,
+ 0xab, 0x1b, 0xa3, 0xfb, 0xa2, 0xcb, 0x83, 0x2b, 0xfb, 0x4a, 0x73, 0x33,
+ 0x7b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x37, 0x43, 0xe3, 0xcd, 0xcc,
+ 0x6c, 0xae, 0x8c, 0x8e, 0x86, 0xd4, 0xd8, 0x5b, 0x99, 0x99, 0x19, 0x8d,
+ 0xa3, 0xb1, 0xb7, 0x32, 0x33, 0x33, 0x1a, 0x42, 0x63, 0x6f, 0x65, 0x66,
+ 0x66, 0x43, 0xd0, 0x00, 0x1a, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd0,
+ 0x00, 0x2a, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd2, 0x00, 0x52, 0xa0,
+ 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd4, 0x00, 0x5a, 0xa0, 0x02, 0x1a, 0xa8,
+ 0x33, 0xa0, 0xd6, 0x80, 0x49, 0x56, 0x95, 0x15, 0x51, 0xd9, 0xd8, 0x1b,
+ 0x59, 0x19, 0x0d, 0xb2, 0xb2, 0xb1, 0x37, 0xb2, 0xb2, 0x21, 0x64, 0x00,
+ 0x25, 0x94, 0x47, 0x7d, 0x90, 0x41, 0x81, 0x01, 0x44, 0x40, 0x04, 0x15,
+ 0x06, 0x94, 0x19, 0x50, 0x6c, 0x40, 0x89, 0x01, 0x64, 0x50, 0x63, 0x00,
+ 0x15, 0x94, 0x43, 0xb5, 0x01, 0x55, 0x51, 0x6e, 0xc0, 0x25, 0x2c, 0x4d,
+ 0xce, 0x85, 0xae, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x8c, 0x4a, 0x58, 0x9a,
+ 0x9c, 0xcb, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x19, 0x31, 0xba, 0x32, 0x3c,
+ 0xba, 0x3a, 0xb9, 0x32, 0x19, 0x32, 0x1e, 0x33, 0xb6, 0xb7, 0x30, 0x3a,
+ 0x16, 0x90, 0xb9, 0xb0, 0x36, 0x38, 0xb6, 0x32, 0x1f, 0x12, 0x74, 0x65,
+ 0x78, 0x59, 0x43, 0x28, 0x88, 0xa1, 0xe0, 0x80, 0x02, 0x03, 0x68, 0x80,
+ 0x08, 0x2a, 0x0e, 0x28, 0x87, 0x92, 0x03, 0xaa, 0xa2, 0xe6, 0x80, 0x05,
+ 0x5d, 0x19, 0x5e, 0x95, 0xd5, 0x10, 0x0a, 0x6a, 0x28, 0x38, 0xa0, 0xc0,
+ 0x00, 0x22, 0x20, 0x82, 0x8a, 0x03, 0xca, 0xa1, 0xe4, 0x80, 0xaa, 0xa8,
+ 0x3a, 0xe0, 0x12, 0x96, 0x26, 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56,
+ 0x26, 0xc7, 0x63, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0x4c, 0x8e, 0xc1, 0xdc,
+ 0x10, 0x09, 0x72, 0xa8, 0x3b, 0xa0, 0xc0, 0x00, 0x1a, 0x20, 0x82, 0x72,
+ 0x28, 0x3c, 0xa0, 0x2a, 0x2a, 0x0f, 0x86, 0x38, 0xd4, 0x45, 0x75, 0x54,
+ 0x19, 0x50, 0x6f, 0x40, 0xd1, 0x01, 0x65, 0x07, 0x94, 0x1e, 0x0c, 0x31,
+ 0x18, 0x80, 0x8a, 0xa8, 0x3d, 0xe0, 0xf3, 0xd6, 0xe6, 0x96, 0x06, 0xf7,
+ 0x46, 0x57, 0xe6, 0x46, 0x07, 0x32, 0x86, 0x16, 0x26, 0xc7, 0x67, 0x2a,
+ 0xad, 0x0d, 0x8e, 0xad, 0x0c, 0x64, 0x68, 0x65, 0x05, 0x84, 0x4a, 0x28,
+ 0x28, 0x68, 0x88, 0x40, 0xf9, 0xc1, 0x10, 0x83, 0xea, 0x03, 0xea, 0x0f,
+ 0xae, 0x67, 0x88, 0x41, 0x81, 0x02, 0x05, 0x0a, 0xd7, 0x33, 0x42, 0x61,
+ 0x07, 0x76, 0xb0, 0x87, 0x76, 0x70, 0x83, 0x74, 0x20, 0x87, 0x72, 0x70,
+ 0x07, 0x7a, 0x98, 0x12, 0x04, 0x23, 0x96, 0x70, 0x48, 0x07, 0x79, 0x70,
+ 0x03, 0x7b, 0x28, 0x07, 0x79, 0x98, 0x87, 0x74, 0x78, 0x07, 0x77, 0x98,
+ 0x12, 0x08, 0x23, 0xa8, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x76, 0x08,
+ 0x07, 0x77, 0x38, 0x87, 0x7a, 0x08, 0x87, 0x73, 0x28, 0x87, 0x5f, 0xb0,
+ 0x87, 0x72, 0x90, 0x87, 0x79, 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x01,
+ 0x31, 0x62, 0x0a, 0x87, 0x74, 0x90, 0x07, 0x37, 0x18, 0x87, 0x77, 0x68,
+ 0x07, 0x78, 0x48, 0x07, 0x76, 0x28, 0x87, 0x5f, 0x78, 0x07, 0x78, 0xa0,
+ 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x87, 0x29, 0x84, 0x81, 0x28, 0xcc,
+ 0x08, 0x26, 0x1c, 0xd2, 0x41, 0x1e, 0xdc, 0xc0, 0x1c, 0xe4, 0x21, 0x1c,
+ 0xce, 0xa1, 0x1d, 0xca, 0xc1, 0x1d, 0xe8, 0x61, 0x4a, 0xc0, 0x07, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
+ 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
+ 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
+ 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
+ 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
+ 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
+ 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
+ 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
+ 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
+ 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
+ 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
+ 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
+ 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
+ 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
+ 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
+ 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
+ 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
+ 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
+ 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
+ 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
+ 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
+ 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58,
+ 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18,
+ 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2,
+ 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec,
+ 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e,
+ 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d,
+ 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83,
+ 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60,
+ 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0,
+ 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
+ 0x16, 0xd0, 0x00, 0x48, 0xe4, 0x0f, 0xce, 0xe4, 0x57, 0x77, 0x71, 0xdb,
+ 0x26, 0xb0, 0x01, 0x48, 0xe4, 0x4b, 0x00, 0xf3, 0x2c, 0xc4, 0x3f, 0x11,
+ 0xd7, 0x44, 0x45, 0xc4, 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x6d, 0x00,
+ 0x11, 0xdb, 0x95, 0xff, 0xf9, 0xd6, 0xf6, 0x5f, 0x44, 0x80, 0xc1, 0x10,
+ 0xcd, 0x04, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00,
+ 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
+ 0x64, 0xe7, 0x20, 0x06, 0x02, 0xe9, 0xa8, 0x8e, 0x35, 0x00, 0x03, 0x31,
+ 0xc7, 0x30, 0x10, 0xdd, 0x1c, 0xc3, 0xd0, 0x75, 0xf4, 0x6a, 0x60, 0x04,
+ 0x80, 0xe0, 0x0c, 0x00, 0xc5, 0x11, 0x00, 0xaa, 0x63, 0x0d, 0x40, 0x20,
+ 0x10, 0x99, 0x01, 0xa0, 0x30, 0x03, 0x40, 0x60, 0x8c, 0x00, 0x04, 0x41,
+ 0x10, 0xff, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0xca, 0x10,
+ 0x88, 0x01, 0xe4, 0x4c, 0x89, 0x81, 0x04, 0x23, 0x06, 0xca, 0x10, 0x8c,
+ 0x01, 0xf4, 0x50, 0xca, 0x91, 0x08, 0x83, 0x0c, 0x42, 0xc1, 0x0c, 0x32,
+ 0x08, 0x86, 0x33, 0xc8, 0x20, 0x04, 0xd0, 0x20, 0x43, 0x90, 0x48, 0x77,
+ 0x8d, 0xa5, 0xa0, 0xd8, 0x10, 0xc0, 0x87, 0xb6, 0x32, 0xc8, 0x20, 0x34,
+ 0xcf, 0x78, 0x03, 0x07, 0x06, 0x6b, 0x70, 0xc1, 0x58, 0x0a, 0xca, 0x20,
+ 0x43, 0x10, 0x4d, 0x23, 0x06, 0x05, 0x11, 0xc8, 0x41, 0x11, 0xcc, 0x31,
+ 0x4c, 0x41, 0x1c, 0x8c, 0x37, 0x88, 0x81, 0x19, 0xb4, 0xc1, 0x05, 0x63,
+ 0x29, 0x28, 0x83, 0x0c, 0xc1, 0x95, 0x8d, 0x18, 0x14, 0x44, 0x80, 0x07,
+ 0x4b, 0x30, 0xc7, 0x60, 0x04, 0x76, 0x30, 0xde, 0x80, 0x06, 0x6c, 0x20,
+ 0x07, 0x17, 0x8c, 0xa5, 0xa0, 0x0c, 0x32, 0x04, 0xdd, 0x37, 0x62, 0x50,
+ 0x10, 0x81, 0x1f, 0x44, 0xc1, 0x1c, 0x83, 0x11, 0xe0, 0xc1, 0x1c, 0x43,
+ 0xf0, 0xe1, 0x81, 0x05, 0x95, 0x7c, 0x32, 0x08, 0x88, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x5b, 0x86, 0x24, 0x08, 0x05, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xde, 0xc0, 0x17, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
+ 0x00, 0x0e, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x42, 0x43, 0xc0, 0xde,
+ 0x21, 0x0c, 0x00, 0x00, 0x7d, 0x03, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91,
+ 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
+ 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02,
+ 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x49,
+ 0x0a, 0x32, 0x44, 0x24, 0x48, 0x0a, 0x90, 0x21, 0x23, 0xc4, 0x52, 0x80,
+ 0x0c, 0x19, 0x21, 0x72, 0x24, 0x07, 0xc8, 0x48, 0x11, 0x62, 0xa8, 0xa0,
+ 0xa8, 0x40, 0xc6, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x51, 0x18, 0x00, 0x00,
+ 0x03, 0x01, 0x00, 0x00, 0x1b, 0x8c, 0x60, 0x00, 0x16, 0xa0, 0xda, 0x60,
+ 0x08, 0x04, 0xb0, 0x00, 0xd5, 0x06, 0x63, 0x38, 0x80, 0x05, 0xa8, 0x36,
+ 0x90, 0x0b, 0xf1, 0xff, 0xff, 0xff, 0xff, 0x03, 0xc0, 0x00, 0x12, 0x31,
+ 0x0e, 0xef, 0x20, 0x0f, 0xf2, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xec, 0x90,
+ 0x0f, 0x6d, 0x20, 0x0f, 0xef, 0x50, 0x0f, 0xee, 0x40, 0x0e, 0xe5, 0x40,
+ 0x0e, 0x6d, 0x40, 0x0e, 0xe9, 0x60, 0x0f, 0xe9, 0x40, 0x0e, 0xe5, 0xd0,
+ 0x06, 0xf3, 0x10, 0x0f, 0xf2, 0x40, 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x80, 0x39, 0x84, 0x03, 0x3b,
+ 0xcc, 0x43, 0x39, 0x00, 0x04, 0x39, 0xa4, 0xc3, 0x3c, 0x84, 0x83, 0x38,
+ 0xb0, 0x43, 0x39, 0xb4, 0x01, 0x3d, 0x84, 0x43, 0x3a, 0xb0, 0x43, 0x1b,
+ 0x8c, 0x43, 0x38, 0xb0, 0x03, 0x3b, 0xcc, 0x03, 0x60, 0x0e, 0xe1, 0xc0,
+ 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xc1, 0x0e, 0xe5, 0x30, 0x0f, 0xf3, 0xd0,
+ 0x06, 0xf0, 0x20, 0x0f, 0xe5, 0x30, 0x0e, 0xe9, 0x30, 0x0f, 0xe5, 0xd0,
+ 0x06, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xe4, 0x00, 0xd0, 0x83, 0x3c,
+ 0xd4, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0x98, 0x83, 0x3c,
+ 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3, 0x3b, 0xa4, 0x83, 0x3b,
+ 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03, 0x3b, 0xa4, 0x43, 0x3b,
+ 0x00, 0xf4, 0x20, 0x0f, 0xf5, 0x50, 0x0e, 0xc0, 0xe0, 0x0e, 0xef, 0xd0,
+ 0x06, 0xe6, 0x20, 0x0f, 0xe1, 0xd0, 0x0e, 0xe5, 0xd0, 0x06, 0xf0, 0xf0,
+ 0x0e, 0xe9, 0xe0, 0x0e, 0xf4, 0x50, 0x0e, 0xf2, 0xd0, 0x06, 0xe5, 0xc0,
+ 0x0e, 0xe9, 0xd0, 0x0e, 0x6d, 0xe0, 0x0e, 0xef, 0xe0, 0x0e, 0x6d, 0xc0,
+ 0x0e, 0xe5, 0x10, 0x0e, 0xe6, 0x00, 0x10, 0xee, 0xf0, 0x0e, 0x6d, 0x90,
+ 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0x6d, 0xd0,
+ 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0xd0, 0x83, 0x3c, 0xd4, 0x43, 0x39,
+ 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0xa8, 0x43, 0x3d, 0xb4, 0x03, 0x3c,
+ 0xb4, 0x01, 0x3d, 0x84, 0x83, 0x38, 0xb0, 0x43, 0x39, 0xcc, 0x03, 0x60,
+ 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0xe1, 0x0e, 0xef, 0xd0,
+ 0x06, 0xee, 0x10, 0x0e, 0xee, 0x30, 0x0f, 0x6d, 0x60, 0x0e, 0xf0, 0xd0,
+ 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d,
+ 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0xc1, 0x3c, 0xa4, 0xc3, 0x39,
+ 0xb8, 0x43, 0x39, 0x90, 0x43, 0x1b, 0xe8, 0x43, 0x39, 0xc8, 0xc3, 0x3b,
+ 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41, 0x3b, 0x84, 0x03, 0x3d,
+ 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x50, 0x0e, 0x00, 0x31,
+ 0x0f, 0xf4, 0x10, 0x0e, 0xe3, 0xb0, 0x0e, 0x6d, 0x00, 0x0f, 0xf2, 0xf0,
+ 0x0e, 0xf4, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20, 0x0f, 0x6d, 0x20,
+ 0x0e, 0xf5, 0x60, 0x0e, 0xe6, 0x50, 0x0e, 0xf2, 0xd0, 0x06, 0xf3, 0x90,
+ 0x0e, 0xfa, 0x50, 0x0e, 0x00, 0x1e, 0x00, 0x04, 0x3d, 0x84, 0x83, 0x3c,
+ 0x9c, 0x43, 0x39, 0xd0, 0x43, 0x1b, 0x98, 0x43, 0x39, 0x84, 0x03, 0x3d,
+ 0xd4, 0x83, 0x3c, 0x94, 0xc3, 0x3c, 0x00, 0x6d, 0x60, 0x0e, 0xf0, 0x10,
+ 0x07, 0x76, 0x00, 0x10, 0xf5, 0xe0, 0x0e, 0xf3, 0x10, 0x0e, 0xe6, 0x50,
+ 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x06, 0xed, 0x10, 0x0e, 0xf4, 0x80,
+ 0x0e, 0x00, 0x3d, 0xc8, 0x43, 0x3d, 0x94, 0x03, 0x40, 0xd4, 0xc3, 0x3c,
+ 0x94, 0x43, 0x1b, 0xcc, 0xc3, 0x3b, 0x98, 0x03, 0x3d, 0xb4, 0x81, 0x39,
+ 0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30,
+ 0x0f, 0xe5, 0x00, 0x6c, 0x50, 0x95, 0xe2, 0xff, 0xff, 0xff, 0xff, 0x07,
+ 0x62, 0x1c, 0xde, 0x41, 0x1e, 0xe4, 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xd8,
+ 0x21, 0x1f, 0xda, 0x40, 0x1e, 0xde, 0xa1, 0x1e, 0xdc, 0x81, 0x1c, 0xca,
+ 0x81, 0x1c, 0xda, 0x80, 0x1c, 0xd2, 0xc1, 0x1e, 0xd2, 0x81, 0x1c, 0xca,
+ 0xa1, 0x0d, 0xe6, 0x21, 0x1e, 0xe4, 0x81, 0x1e, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07,
+ 0x76, 0x98, 0x87, 0x72, 0x00, 0x08, 0x72, 0x48, 0x87, 0x79, 0x08, 0x07,
+ 0x71, 0x60, 0x87, 0x72, 0x68, 0x03, 0x7a, 0x08, 0x87, 0x74, 0x60, 0x87,
+ 0x36, 0x18, 0x87, 0x70, 0x60, 0x07, 0x76, 0x98, 0x07, 0xc0, 0x1c, 0xc2,
+ 0x81, 0x1d, 0xe6, 0xa1, 0x1c, 0x00, 0x82, 0x1d, 0xca, 0x61, 0x1e, 0xe6,
+ 0xa1, 0x0d, 0xe0, 0x41, 0x1e, 0xca, 0x61, 0x1c, 0xd2, 0x61, 0x1e, 0xca,
+ 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda, 0x21, 0x1c, 0xc8, 0x01, 0xa0, 0x07,
+ 0x79, 0xa8, 0x87, 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x30, 0x07,
+ 0x79, 0x08, 0x87, 0x76, 0x28, 0x87, 0x36, 0x80, 0x87, 0x77, 0x48, 0x07,
+ 0x77, 0xa0, 0x87, 0x72, 0x90, 0x87, 0x36, 0x28, 0x07, 0x76, 0x48, 0x87,
+ 0x76, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x80, 0xc1, 0x1d, 0xde,
+ 0xa1, 0x0d, 0xcc, 0x41, 0x1e, 0xc2, 0xa1, 0x1d, 0xca, 0xa1, 0x0d, 0xe0,
+ 0xe1, 0x1d, 0xd2, 0xc1, 0x1d, 0xe8, 0xa1, 0x1c, 0xe4, 0xa1, 0x0d, 0xca,
+ 0x81, 0x1d, 0xd2, 0xa1, 0x1d, 0xda, 0xc0, 0x1d, 0xde, 0xc1, 0x1d, 0xda,
+ 0x80, 0x1d, 0xca, 0x21, 0x1c, 0xcc, 0x01, 0x20, 0xdc, 0xe1, 0x1d, 0xda,
+ 0x20, 0x1d, 0xdc, 0xc1, 0x1c, 0xe6, 0xa1, 0x0d, 0xcc, 0x01, 0x1e, 0xda,
+ 0xa0, 0x1d, 0xc2, 0x81, 0x1e, 0xd0, 0x01, 0xa0, 0x07, 0x79, 0xa8, 0x87,
+ 0x72, 0x00, 0x08, 0x77, 0x78, 0x87, 0x36, 0x70, 0x87, 0x70, 0x70, 0x87,
+ 0x79, 0x68, 0x03, 0x73, 0x80, 0x87, 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07,
+ 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea, 0xa1, 0x1c, 0x00, 0xc2, 0x1d, 0xde,
+ 0xa1, 0x0d, 0xe6, 0x21, 0x1d, 0xce, 0xc1, 0x1d, 0xca, 0x81, 0x1c, 0xda,
+ 0x40, 0x1f, 0xca, 0x41, 0x1e, 0xde, 0x61, 0x1e, 0xda, 0xc0, 0x1c, 0xe0,
+ 0xa1, 0x0d, 0xda, 0x21, 0x1c, 0xe8, 0x01, 0x1d, 0x00, 0x73, 0x08, 0x07,
+ 0x76, 0x98, 0x87, 0x72, 0x00, 0x88, 0x79, 0xa0, 0x87, 0x70, 0x18, 0x87,
+ 0x75, 0x68, 0x03, 0x78, 0x90, 0x87, 0x77, 0xa0, 0x87, 0x72, 0x18, 0x07,
+ 0x7a, 0x78, 0x07, 0x79, 0x68, 0x03, 0x71, 0xa8, 0x07, 0x73, 0x30, 0x87,
+ 0x72, 0x90, 0x87, 0x36, 0x98, 0x87, 0x74, 0xd0, 0x87, 0x72, 0x00, 0xf0,
+ 0x00, 0x20, 0xe8, 0x21, 0x1c, 0xe4, 0xe1, 0x1c, 0xca, 0x81, 0x1e, 0xda,
+ 0xc0, 0x1c, 0xca, 0x21, 0x1c, 0xe8, 0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xe6,
+ 0x01, 0x68, 0x03, 0x73, 0x80, 0x87, 0x38, 0xb0, 0x03, 0x80, 0xa8, 0x07,
+ 0x77, 0x98, 0x87, 0x70, 0x30, 0x87, 0x72, 0x68, 0x03, 0x73, 0x80, 0x87,
+ 0x36, 0x68, 0x87, 0x70, 0xa0, 0x07, 0x74, 0x00, 0xe8, 0x41, 0x1e, 0xea,
+ 0xa1, 0x1c, 0x00, 0xa2, 0x1e, 0xe6, 0xa1, 0x1c, 0xda, 0x60, 0x1e, 0xde,
+ 0xc1, 0x1c, 0xe8, 0xa1, 0x0d, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8,
+ 0x01, 0x30, 0x87, 0x70, 0x60, 0x87, 0x79, 0x28, 0x07, 0x60, 0x03, 0x61,
+ 0x04, 0xc0, 0xb2, 0x81, 0x38, 0x04, 0x60, 0xd9, 0x80, 0x20, 0xff, 0xff,
+ 0xff, 0xff, 0x3f, 0x00, 0x0c, 0x20, 0x01, 0xd5, 0x06, 0x22, 0xf9, 0xff,
+ 0xff, 0xff, 0xff, 0x01, 0x90, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x13, 0x88, 0x40, 0x18, 0x88, 0x09, 0x41, 0x31,
+ 0x61, 0x30, 0x0e, 0x64, 0x42, 0x90, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
+ 0x28, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
+ 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
+ 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x68, 0x33, 0x00,
+ 0xc3, 0x08, 0x04, 0x30, 0x8c, 0x20, 0x00, 0x83, 0x08, 0x81, 0x30, 0x8c,
+ 0x30, 0x00, 0x07, 0x49, 0x53, 0x44, 0x09, 0x93, 0x2f, 0xbb, 0x6f, 0x47,
+ 0x08, 0xce, 0x40, 0x20, 0x82, 0x10, 0x42, 0x06, 0x11, 0x0a, 0xe1, 0x28,
+ 0x69, 0x8a, 0x28, 0x61, 0xf2, 0xff, 0x89, 0xb8, 0x26, 0x2a, 0x22, 0x7e,
+ 0x7b, 0xf8, 0xa7, 0x31, 0x02, 0x60, 0x10, 0xe1, 0x08, 0x2e, 0x92, 0xa6,
+ 0x88, 0x12, 0x26, 0xff, 0x97, 0x00, 0xe6, 0x59, 0x88, 0xe8, 0x9f, 0xc6,
+ 0x08, 0x80, 0x41, 0x84, 0x44, 0x28, 0x48, 0x08, 0x62, 0x18, 0x84, 0x14,
+ 0xad, 0x32, 0x00, 0x42, 0xa8, 0xcd, 0x11, 0x04, 0x73, 0x04, 0x60, 0x30,
+ 0x8c, 0x20, 0x40, 0x05, 0x09, 0x48, 0x89, 0x17, 0x1f, 0x20, 0x39, 0x10,
+ 0x30, 0x8c, 0x30, 0x40, 0xc3, 0x08, 0x04, 0x34, 0x47, 0x00, 0x0a, 0x83,
+ 0x08, 0x84, 0x30, 0x02, 0x00, 0x00, 0x00, 0x00, 0x13, 0xb2, 0x70, 0x48,
+ 0x07, 0x79, 0xb0, 0x03, 0x3a, 0x68, 0x83, 0x70, 0x80, 0x07, 0x78, 0x60,
+ 0x87, 0x72, 0x68, 0x83, 0x76, 0x08, 0x87, 0x71, 0x78, 0x87, 0x79, 0xc0,
+ 0x87, 0x38, 0x80, 0x03, 0x37, 0x88, 0x83, 0x38, 0x70, 0x03, 0x38, 0xd8,
+ 0xf0, 0x1e, 0xe5, 0xd0, 0x06, 0xf0, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x90, 0x0e, 0x71,
+ 0xa0, 0x07, 0x78, 0xa0, 0x07, 0x78, 0xd0, 0x06, 0xe9, 0x80, 0x07, 0x7a,
+ 0x80, 0x07, 0x7a, 0x80, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x76, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x90, 0x0e, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x76, 0x40, 0x07, 0x7a,
+ 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78,
+ 0x00, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72,
+ 0x80, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x60, 0x07, 0x7a, 0x10, 0x07, 0x76,
+ 0xa0, 0x07, 0x71, 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x40, 0x07, 0x7a,
+ 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x73,
+ 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
+ 0x60, 0x0f, 0x74, 0x80, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
+ 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
+ 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0x60, 0x0f, 0x79, 0x60, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0x60, 0x0f, 0x71, 0x20, 0x07, 0x78, 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78,
+ 0xa0, 0x07, 0x71, 0x20, 0x07, 0x78, 0xd0, 0x06, 0xf6, 0x10, 0x07, 0x79,
+ 0x20, 0x07, 0x7a, 0x20, 0x07, 0x75, 0x60, 0x07, 0x7a, 0x20, 0x07, 0x75,
+ 0x60, 0x07, 0x6d, 0x60, 0x0f, 0x72, 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72,
+ 0x50, 0x07, 0x76, 0xa0, 0x07, 0x72, 0x50, 0x07, 0x76, 0xd0, 0x06, 0xf6,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a, 0x50, 0x07, 0x71, 0x20, 0x07, 0x7a,
+ 0x50, 0x07, 0x71, 0x20, 0x07, 0x6d, 0x60, 0x0f, 0x71, 0x00, 0x07, 0x72,
+ 0x40, 0x07, 0x7a, 0x10, 0x07, 0x70, 0x20, 0x07, 0x74, 0xa0, 0x07, 0x71,
+ 0x00, 0x07, 0x72, 0x40, 0x07, 0x6d, 0x60, 0x0e, 0x78, 0x00, 0x07, 0x7a,
+ 0x10, 0x07, 0x72, 0x80, 0x07, 0x7a, 0x10, 0x07, 0x72, 0x80, 0x07, 0x6d,
+ 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
+ 0x30, 0x84, 0x61, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
+ 0xc2, 0x38, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x61,
+ 0x26, 0x20, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb2, 0x40, 0x00,
+ 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90,
+ 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x82, 0x23, 0x00, 0x25, 0x50,
+ 0x20, 0x05, 0x18, 0x50, 0x10, 0x45, 0x50, 0x06, 0x05, 0x54, 0x60, 0x85,
+ 0x50, 0x0a, 0xc5, 0x40, 0x77, 0x04, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
+ 0x0d, 0x01, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x10, 0xd7, 0x20, 0x08, 0x0e,
+ 0x8e, 0xad, 0x0c, 0x84, 0x89, 0xc9, 0xaa, 0x09, 0xc4, 0xae, 0x4c, 0x6e,
+ 0x2e, 0xed, 0xcd, 0x0d, 0x04, 0x07, 0x46, 0xc6, 0x25, 0x06, 0x04, 0xa5,
+ 0xad, 0x8c, 0x2e, 0x8c, 0xcd, 0xac, 0xac, 0x05, 0x07, 0x46, 0xc6, 0x25,
+ 0xc6, 0x65, 0x86, 0x26, 0x65, 0x88, 0x40, 0x01, 0x43, 0x0c, 0x88, 0x80,
+ 0x0e, 0x68, 0x60, 0xd1, 0x54, 0x46, 0x17, 0xc6, 0x36, 0x04, 0xa1, 0x06,
+ 0x88, 0x80, 0x08, 0x68, 0xe0, 0x16, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6,
+ 0x06, 0x97, 0xc6, 0x56, 0xe6, 0x42, 0x56, 0xe6, 0xf6, 0x26, 0xd7, 0x36,
+ 0xf7, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6, 0x56, 0x36, 0x44, 0xa0, 0x0a,
+ 0x72, 0x61, 0x69, 0x72, 0x2e, 0x63, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x2e, 0x66, 0x61, 0x73, 0x74, 0x5f, 0x6d, 0x61, 0x74, 0x68, 0x5f, 0x65,
+ 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x43, 0x04, 0xea, 0x60, 0x19, 0x84, 0xa5,
+ 0xc9, 0xb9, 0x8c, 0xbd, 0xb5, 0xc1, 0xa5, 0xb1, 0x95, 0xb9, 0x98, 0xc9,
+ 0x85, 0xb5, 0x95, 0x89, 0xd5, 0x99, 0x99, 0x95, 0xc9, 0x7d, 0x99, 0x95,
+ 0xd1, 0x8d, 0xa1, 0x7d, 0x91, 0xa5, 0xcd, 0x85, 0x89, 0xb1, 0x95, 0x0d,
+ 0x11, 0xa8, 0x84, 0x61, 0x10, 0x96, 0x26, 0xe7, 0x32, 0xf6, 0xd6, 0x06,
+ 0x97, 0xc6, 0x56, 0xe6, 0xe2, 0x16, 0x46, 0x97, 0x66, 0x57, 0xf6, 0x45,
+ 0xf6, 0x56, 0x27, 0xc6, 0x56, 0xf6, 0x45, 0x96, 0x36, 0x17, 0x26, 0xc6,
+ 0x56, 0x36, 0x44, 0xa0, 0x16, 0x46, 0x61, 0x69, 0x72, 0x2e, 0x72, 0x65,
+ 0x6e, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x8c,
+ 0xc2, 0xd2, 0xe4, 0x5c, 0xc2, 0xe4, 0xce, 0xbe, 0xe8, 0xf2, 0xe0, 0xca,
+ 0xbe, 0xdc, 0xc2, 0xda, 0xca, 0x68, 0x98, 0xb1, 0xbd, 0x85, 0xd1, 0xd1,
+ 0x0c, 0x41, 0xa8, 0x06, 0x1a, 0x28, 0x87, 0x7a, 0x86, 0x08, 0x14, 0x44,
+ 0x26, 0x2c, 0x4d, 0xce, 0x05, 0xee, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd,
+ 0x8d, 0x4a, 0x58, 0x9a, 0x9c, 0xcb, 0x58, 0x99, 0x1b, 0x5d, 0x99, 0x1c,
+ 0xa5, 0xb0, 0x34, 0x39, 0x17, 0xb7, 0xb7, 0x2f, 0xb8, 0x32, 0xb9, 0x39,
+ 0xb8, 0xb2, 0x31, 0xba, 0x34, 0xbb, 0x32, 0x32, 0x61, 0x69, 0x72, 0x2e,
+ 0x61, 0x72, 0x67, 0x5f, 0x6e, 0x61, 0x6d, 0x65, 0x44, 0xe0, 0xde, 0xe6,
+ 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x86, 0x40, 0xd0, 0x40, 0x49, 0xd4, 0x44,
+ 0x51, 0x94, 0x43, 0x3d, 0x54, 0x45, 0x59, 0x94, 0xc2, 0xd2, 0xe4, 0x5c,
+ 0xcc, 0xe4, 0xc2, 0xce, 0xda, 0xca, 0xdc, 0xe8, 0xbe, 0xd2, 0xdc, 0xe0,
+ 0xea, 0xe8, 0x98, 0x9d, 0x95, 0xb9, 0x95, 0xc9, 0x85, 0xd1, 0x95, 0x91,
+ 0xa1, 0xe0, 0xd0, 0x95, 0xe1, 0x8d, 0xbd, 0xbd, 0xc9, 0x91, 0x11, 0xd9,
+ 0xc9, 0x7c, 0x99, 0xa5, 0xf0, 0x09, 0x4b, 0x93, 0x73, 0x81, 0x2b, 0x93,
+ 0x9b, 0x83, 0x2b, 0x1b, 0xa3, 0x4b, 0xb3, 0x2b, 0xa3, 0x61, 0xc6, 0xf6,
+ 0x16, 0x46, 0x27, 0x43, 0x84, 0xae, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x8e,
+ 0x6c, 0x88, 0x04, 0x11, 0x14, 0x46, 0x65, 0xd4, 0x44, 0x69, 0x94, 0x43,
+ 0x6d, 0x54, 0x45, 0x71, 0x54, 0xc2, 0xd2, 0xe4, 0x5c, 0xc4, 0xea, 0xcc,
+ 0xcc, 0xca, 0xe4, 0xf8, 0x84, 0xa5, 0xc9, 0xb9, 0x88, 0xd5, 0x99, 0x99,
+ 0x95, 0xc9, 0x7d, 0xcd, 0xa5, 0xe9, 0x95, 0x51, 0x0a, 0x4b, 0x93, 0x73,
+ 0x61, 0x7b, 0x1b, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0xfb, 0x4a, 0x73, 0x23,
+ 0x2b, 0xc3, 0x23, 0x12, 0x96, 0x26, 0xe7, 0x22, 0x57, 0x16, 0x46, 0xc6,
+ 0x28, 0x2c, 0x4d, 0xce, 0x25, 0x4c, 0xee, 0xec, 0x8b, 0x2e, 0x0f, 0xae,
+ 0xec, 0x6b, 0x2e, 0x4d, 0xaf, 0x8c, 0x57, 0x58, 0x9a, 0x9c, 0x4b, 0x98,
+ 0xdc, 0xd9, 0x17, 0x5d, 0x1e, 0x5c, 0xd9, 0x57, 0x18, 0x5b, 0xda, 0x99,
+ 0xdb, 0xd7, 0x5c, 0x9a, 0x5e, 0x19, 0x87, 0xb1, 0x37, 0xb6, 0x21, 0x60,
+ 0x00, 0x21, 0x94, 0x47, 0x7d, 0x50, 0x41, 0x81, 0x01, 0x34, 0x40, 0x04,
+ 0x15, 0x06, 0x94, 0x18, 0x40, 0x05, 0x35, 0x06, 0x50, 0x41, 0x39, 0xd4,
+ 0x43, 0x55, 0x14, 0x19, 0x90, 0x0a, 0x4b, 0x93, 0x73, 0x99, 0xa3, 0x93,
+ 0xab, 0x1b, 0xa3, 0xfb, 0xa2, 0xcb, 0x83, 0x2b, 0xfb, 0x4a, 0x73, 0x33,
+ 0x7b, 0xa3, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x37, 0x43, 0xe3, 0xcd, 0xcc,
+ 0x6c, 0xae, 0x8c, 0x8e, 0x86, 0xd4, 0xd8, 0x5b, 0x99, 0x99, 0x19, 0x8d,
+ 0xa3, 0xb1, 0xb7, 0x32, 0x33, 0x33, 0x1a, 0x42, 0x63, 0x6f, 0x65, 0x66,
+ 0x66, 0x43, 0xd0, 0x00, 0x1a, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd0,
+ 0x00, 0x2a, 0xa0, 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd2, 0x00, 0x52, 0xa0,
+ 0x02, 0x1a, 0xa8, 0x33, 0xa0, 0xd4, 0x00, 0x5a, 0xa0, 0x02, 0x1a, 0xa8,
+ 0x33, 0xa0, 0xd6, 0x80, 0x49, 0x56, 0x95, 0x15, 0x51, 0xd9, 0xd8, 0x1b,
+ 0x59, 0x19, 0x0d, 0xb2, 0xb2, 0xb1, 0x37, 0xb2, 0xb2, 0x21, 0x64, 0x00,
+ 0x25, 0x94, 0x47, 0x7d, 0x90, 0x41, 0x81, 0x01, 0x44, 0x40, 0x04, 0x15,
+ 0x06, 0x94, 0x19, 0x50, 0x6c, 0x40, 0x89, 0x01, 0x64, 0x50, 0x63, 0x00,
+ 0x15, 0x94, 0x43, 0xb5, 0x01, 0x55, 0x51, 0x6e, 0xc0, 0x25, 0x2c, 0x4d,
+ 0xce, 0x85, 0xae, 0x0c, 0x8f, 0xae, 0x4e, 0xae, 0x8c, 0x4a, 0x58, 0x9a,
+ 0x9c, 0xcb, 0x5c, 0x58, 0x1b, 0x1c, 0x5b, 0x19, 0x31, 0xba, 0x32, 0x3c,
+ 0xba, 0x3a, 0xb9, 0x32, 0x19, 0x32, 0x1e, 0x33, 0xb6, 0xb7, 0x30, 0x3a,
+ 0x16, 0x90, 0xb9, 0xb0, 0x36, 0x38, 0xb6, 0x32, 0x1f, 0x12, 0x74, 0x65,
+ 0x78, 0x59, 0x43, 0x28, 0x88, 0xa1, 0xe0, 0x80, 0x02, 0x03, 0x68, 0x80,
+ 0x08, 0x2a, 0x0e, 0x28, 0x87, 0x92, 0x03, 0xaa, 0xa2, 0xe6, 0x80, 0x05,
+ 0x5d, 0x19, 0x5e, 0x95, 0xd5, 0x10, 0x0a, 0x6a, 0x28, 0x38, 0xa0, 0xc0,
+ 0x00, 0x22, 0x20, 0x82, 0x8a, 0x03, 0xca, 0xa1, 0xe4, 0x80, 0xaa, 0xa8,
+ 0x3a, 0xe0, 0x12, 0x96, 0x26, 0xe7, 0x32, 0x17, 0xd6, 0x06, 0xc7, 0x56,
+ 0x26, 0xc7, 0x63, 0x2e, 0xac, 0x0d, 0x8e, 0xad, 0x4c, 0x8e, 0xc1, 0xdc,
+ 0x10, 0x09, 0x72, 0xa8, 0x3b, 0xa0, 0xc0, 0x00, 0x1a, 0x20, 0x82, 0x72,
+ 0x28, 0x3c, 0xa0, 0x2a, 0x2a, 0x0f, 0x86, 0x38, 0xd4, 0x45, 0x75, 0x54,
+ 0x19, 0x50, 0x6f, 0x40, 0xd1, 0x01, 0x65, 0x07, 0x94, 0x1e, 0x0c, 0x31,
+ 0x18, 0x80, 0x8a, 0xa8, 0x3d, 0xe0, 0xf3, 0xd6, 0xe6, 0x96, 0x06, 0xf7,
+ 0x46, 0x57, 0xe6, 0x46, 0x07, 0x32, 0x86, 0x16, 0x26, 0xc7, 0x67, 0x2a,
+ 0xad, 0x0d, 0x8e, 0xad, 0x0c, 0x64, 0x68, 0x65, 0x05, 0x84, 0x4a, 0x28,
+ 0x28, 0x68, 0x88, 0x40, 0xf9, 0xc1, 0x10, 0x83, 0xea, 0x03, 0xea, 0x0f,
+ 0xae, 0x67, 0x88, 0x41, 0x81, 0x02, 0x05, 0x0a, 0xd7, 0x33, 0x42, 0x61,
+ 0x07, 0x76, 0xb0, 0x87, 0x76, 0x70, 0x83, 0x74, 0x20, 0x87, 0x72, 0x70,
+ 0x07, 0x7a, 0x98, 0x12, 0x04, 0x23, 0x96, 0x70, 0x48, 0x07, 0x79, 0x70,
+ 0x03, 0x7b, 0x28, 0x07, 0x79, 0x98, 0x87, 0x74, 0x78, 0x07, 0x77, 0x98,
+ 0x12, 0x08, 0x23, 0xa8, 0x70, 0x48, 0x07, 0x79, 0x70, 0x03, 0x76, 0x08,
+ 0x07, 0x77, 0x38, 0x87, 0x7a, 0x08, 0x87, 0x73, 0x28, 0x87, 0x5f, 0xb0,
+ 0x87, 0x72, 0x90, 0x87, 0x79, 0x48, 0x87, 0x77, 0x70, 0x87, 0x29, 0x01,
+ 0x31, 0x62, 0x0a, 0x87, 0x74, 0x90, 0x07, 0x37, 0x18, 0x87, 0x77, 0x68,
+ 0x07, 0x78, 0x48, 0x07, 0x76, 0x28, 0x87, 0x5f, 0x78, 0x07, 0x78, 0xa0,
+ 0x87, 0x74, 0x78, 0x07, 0x77, 0x98, 0x87, 0x29, 0x84, 0x81, 0x28, 0xcc,
+ 0x08, 0x26, 0x1c, 0xd2, 0x41, 0x1e, 0xdc, 0xc0, 0x1c, 0xe4, 0x21, 0x1c,
+ 0xce, 0xa1, 0x1d, 0xca, 0xc1, 0x1d, 0xe8, 0x61, 0x4a, 0xc0, 0x07, 0x00,
+ 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
+ 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
+ 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
+ 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
+ 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
+ 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
+ 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
+ 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
+ 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
+ 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
+ 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
+ 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
+ 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
+ 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
+ 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
+ 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
+ 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
+ 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
+ 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
+ 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
+ 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
+ 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
+ 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc7, 0x69, 0x87, 0x70, 0x58,
+ 0x87, 0x72, 0x70, 0x83, 0x74, 0x68, 0x07, 0x78, 0x60, 0x87, 0x74, 0x18,
+ 0x87, 0x74, 0xa0, 0x87, 0x19, 0xce, 0x53, 0x0f, 0xee, 0x00, 0x0f, 0xf2,
+ 0x50, 0x0e, 0xe4, 0x90, 0x0e, 0xe3, 0x40, 0x0f, 0xe1, 0x20, 0x0e, 0xec,
+ 0x50, 0x0e, 0x33, 0x20, 0x28, 0x1d, 0xdc, 0xc1, 0x1e, 0xc2, 0x41, 0x1e,
+ 0xd2, 0x21, 0x1c, 0xdc, 0x81, 0x1e, 0xdc, 0xe0, 0x1c, 0xe4, 0xe1, 0x1d,
+ 0xea, 0x01, 0x1e, 0x66, 0x18, 0x51, 0x38, 0xb0, 0x43, 0x3a, 0x9c, 0x83,
+ 0x3b, 0xcc, 0x50, 0x24, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x60,
+ 0x87, 0x77, 0x78, 0x07, 0x78, 0x98, 0x51, 0x4c, 0xf4, 0x90, 0x0f, 0xf0,
+ 0x50, 0x0e, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
+ 0x16, 0xd0, 0x00, 0x48, 0xe4, 0x0f, 0xce, 0xe4, 0x57, 0x77, 0x71, 0xdb,
+ 0x26, 0xb0, 0x01, 0x48, 0xe4, 0x4b, 0x00, 0xf3, 0x2c, 0xc4, 0x3f, 0x11,
+ 0xd7, 0x44, 0x45, 0xc4, 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x6d, 0x00,
+ 0x11, 0xdb, 0x95, 0xff, 0xf9, 0xda, 0xf5, 0x5f, 0x44, 0x80, 0xc1, 0x10,
+ 0xcd, 0x04, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
+ 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
+ 0x64, 0xe7, 0x20, 0x06, 0x02, 0xf1, 0xa8, 0x8e, 0x35, 0x00, 0x03, 0x31,
+ 0xc7, 0x30, 0x10, 0xde, 0x1c, 0xc3, 0xe0, 0x79, 0x63, 0x0d, 0x40, 0x20,
+ 0xd0, 0xab, 0x81, 0x11, 0x00, 0x82, 0x33, 0x00, 0x14, 0x47, 0x00, 0xc6,
+ 0x12, 0x02, 0x80, 0xc8, 0x0c, 0x00, 0x89, 0x19, 0x00, 0x0a, 0x33, 0x00,
+ 0x04, 0xc6, 0x08, 0x40, 0x10, 0x04, 0xf1, 0x6f, 0x04, 0x00, 0x00, 0x00,
+ 0x23, 0x06, 0xca, 0x10, 0x90, 0x81, 0x04, 0x55, 0xca, 0x91, 0x04, 0x23,
+ 0x06, 0xca, 0x10, 0x94, 0x81, 0x14, 0x59, 0x0b, 0xa2, 0x08, 0x83, 0x0c,
+ 0x41, 0x81, 0x0c, 0x32, 0x0c, 0xc6, 0x33, 0xc8, 0x20, 0x20, 0xd1, 0x20,
+ 0x83, 0x10, 0x4c, 0x83, 0x0c, 0xc1, 0x52, 0x9d, 0x36, 0x96, 0x82, 0x62,
+ 0x43, 0x00, 0x1f, 0xf2, 0xca, 0x20, 0x83, 0xe0, 0x58, 0xe3, 0x0d, 0xdf,
+ 0x18, 0xb8, 0xc1, 0x05, 0x63, 0x29, 0x28, 0x83, 0x0c, 0x81, 0xa4, 0x8d,
+ 0x18, 0x14, 0x44, 0x50, 0x07, 0x45, 0x30, 0xc7, 0x40, 0x05, 0x74, 0x30,
+ 0xde, 0x50, 0x06, 0x69, 0x00, 0x07, 0x17, 0x8c, 0xa5, 0xa0, 0x0c, 0x32,
+ 0x04, 0x18, 0x18, 0x8c, 0x18, 0x14, 0x44, 0xb0, 0x07, 0x4b, 0x30, 0xc7,
+ 0x60, 0x04, 0x79, 0x30, 0xde, 0xb0, 0x06, 0x6f, 0x50, 0x07, 0x17, 0x8c,
+ 0xa5, 0xa0, 0x0c, 0x32, 0x04, 0x9e, 0x19, 0x8c, 0x18, 0x14, 0x44, 0x10,
+ 0x0a, 0x51, 0x30, 0xc7, 0x60, 0x04, 0x7b, 0x30, 0xc7, 0x10, 0x80, 0xc1,
+ 0x1e, 0x58, 0x50, 0xc9, 0x27, 0x83, 0x80, 0x18, 0x02, 0x00, 0x00, 0x00,
+ 0x5b, 0x06, 0x25, 0x08, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+const unsigned int sdl_metallib_len = 22792;
diff --git a/source/3rd-party/SDL2/src/render/metal/build-metal-shaders.sh b/source/3rd-party/SDL2/src/render/metal/build-metal-shaders.sh
new file mode 100644
index 0000000..8ebf63e
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/metal/build-metal-shaders.sh
@@ -0,0 +1,18 @@
+#!/bin/bash
+
+set -x
+set -e
+cd `dirname "$0"`
+
+generate_shaders()
+{
+ platform=$1
+ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal -std=$platform-metal1.1 -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal || exit $?
+ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal-ar rc sdl.metalar sdl.air || exit $?
+ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metallib -o sdl.metallib sdl.metalar || exit $?
+ xxd -i sdl.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal_$platform.h
+ rm -f sdl.air sdl.metalar sdl.metallib
+}
+
+generate_shaders osx
+generate_shaders ios
diff --git a/source/3rd-party/SDL2/src/render/opengl/SDL_glfuncs.h b/source/3rd-party/SDL2/src/render/opengl/SDL_glfuncs.h
new file mode 100644
index 0000000..02be0e1
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengl/SDL_glfuncs.h
@@ -0,0 +1,478 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* list of OpenGL functions sorted alphabetically
+ If you need to use a GL function from the SDL video subsystem,
+ change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
+*/
+#define SDL_PROC_UNUSED(ret,func,params)
+
+SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
+SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
+SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
+ (GLsizei, const GLuint *, GLboolean *))
+SDL_PROC_UNUSED(void, glArrayElement, (GLint))
+SDL_PROC(void, glBegin, (GLenum))
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC_UNUSED(void, glBitmap,
+ (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
+ const GLubyte *))
+SDL_PROC(void, glBlendEquation, (GLenum))
+SDL_PROC_UNUSED(void, glBlendFunc, (GLenum, GLenum))
+SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
+SDL_PROC_UNUSED(void, glCallList, (GLuint))
+SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
+SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
+SDL_PROC_UNUSED(void, glClearStencil, (GLint))
+SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
+SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
+SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
+SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
+SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
+SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glColor3fv, (const GLfloat *))
+SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
+SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
+SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
+SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
+SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
+SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
+SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
+SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
+SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
+SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
+SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
+SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
+SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
+SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
+SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
+SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
+SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
+SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
+SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
+SDL_PROC_UNUSED(void, glColor4ub,
+ (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
+SDL_PROC_UNUSED(void, glColor4ui,
+ (GLuint red, GLuint green, GLuint blue, GLuint alpha))
+SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
+SDL_PROC_UNUSED(void, glColor4us,
+ (GLushort red, GLushort green, GLushort blue, GLushort alpha))
+SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
+SDL_PROC_UNUSED(void, glColorMask,
+ (GLboolean red, GLboolean green, GLboolean blue,
+ GLboolean alpha))
+SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
+SDL_PROC_UNUSED(void, glColorPointer,
+ (GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glCopyPixels,
+ (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum type))
+SDL_PROC_UNUSED(void, glCopyTexImage1D,
+ (GLenum target, GLint level, GLenum internalFormat, GLint x,
+ GLint y, GLsizei width, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexImage2D,
+ (GLenum target, GLint level, GLenum internalFormat, GLint x,
+ GLint y, GLsizei width, GLsizei height, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
+ (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
+ GLsizei width))
+SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
+ (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
+SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
+SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
+SDL_PROC(void, glDepthFunc, (GLenum func))
+SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
+SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
+SDL_PROC(void, glDisable, (GLenum cap))
+SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
+SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
+SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
+SDL_PROC_UNUSED(void, glDrawElements,
+ (GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices))
+SDL_PROC(void, glDrawPixels,
+ (GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
+SDL_PROC_UNUSED(void, glEdgeFlagPointer,
+ (GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
+SDL_PROC(void, glEnable, (GLenum cap))
+SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
+SDL_PROC(void, glEnd, (void))
+SDL_PROC_UNUSED(void, glEndList, (void))
+SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
+SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
+SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
+SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
+SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
+SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
+SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
+SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
+SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
+SDL_PROC_UNUSED(void, glEvalMesh2,
+ (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
+SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
+SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
+SDL_PROC_UNUSED(void, glFeedbackBuffer,
+ (GLsizei size, GLenum type, GLfloat * buffer))
+SDL_PROC_UNUSED(void, glFinish, (void))
+SDL_PROC_UNUSED(void, glFlush, (void))
+SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
+SDL_PROC_UNUSED(void, glFrustum,
+ (GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble zNear, GLdouble zFar))
+SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
+SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
+SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
+SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
+SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
+SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetLightfv,
+ (GLenum light, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetLightiv,
+ (GLenum light, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
+SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
+SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
+SDL_PROC_UNUSED(void, glGetMaterialfv,
+ (GLenum face, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetMaterialiv,
+ (GLenum face, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
+SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
+SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
+SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params))
+SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
+SDL_PROC(const GLubyte *, glGetString, (GLenum name))
+SDL_PROC_UNUSED(void, glGetTexEnvfv,
+ (GLenum target, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexEnviv,
+ (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexGendv,
+ (GLenum coord, GLenum pname, GLdouble * params))
+SDL_PROC_UNUSED(void, glGetTexGenfv,
+ (GLenum coord, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexGeniv,
+ (GLenum coord, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexImage,
+ (GLenum target, GLint level, GLenum format, GLenum type,
+ GLvoid * pixels))
+SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
+ (GLenum target, GLint level, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
+ (GLenum target, GLint level, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexParameterfv,
+ (GLenum target, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexParameteriv,
+ (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
+SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
+SDL_PROC_UNUSED(void, glIndexPointer,
+ (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
+SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
+SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
+SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
+SDL_PROC_UNUSED(void, glIndexi, (GLint c))
+SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
+SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
+SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
+SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
+SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
+SDL_PROC_UNUSED(void, glInitNames, (void))
+SDL_PROC_UNUSED(void, glInterleavedArrays,
+ (GLenum format, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
+SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
+SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
+SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glLightfv,
+ (GLenum light, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glLightiv,
+ (GLenum light, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
+SDL_PROC(void, glLineWidth, (GLfloat width))
+SDL_PROC_UNUSED(void, glListBase, (GLuint base))
+SDL_PROC(void, glLoadIdentity, (void))
+SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
+SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
+SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
+SDL_PROC_UNUSED(void, glMap1d,
+ (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble * points))
+SDL_PROC_UNUSED(void, glMap1f,
+ (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat * points))
+SDL_PROC_UNUSED(void, glMap2d,
+ (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
+ GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
+ GLint vorder, const GLdouble * points))
+SDL_PROC_UNUSED(void, glMap2f,
+ (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
+ GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
+ GLint vorder, const GLfloat * points))
+SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
+SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
+SDL_PROC_UNUSED(void, glMapGrid2d,
+ (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
+ GLdouble v2))
+SDL_PROC_UNUSED(void, glMapGrid2f,
+ (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
+ GLfloat v2))
+SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glMaterialfv,
+ (GLenum face, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glMaterialiv,
+ (GLenum face, GLenum pname, const GLint * params))
+SDL_PROC(void, glMatrixMode, (GLenum mode))
+SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
+SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
+SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
+SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
+SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
+SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
+SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
+SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
+SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glNormalPointer,
+ (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC(void, glOrtho,
+ (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+ GLdouble zNear, GLdouble zFar))
+SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
+SDL_PROC_UNUSED(void, glPixelMapfv,
+ (GLenum map, GLsizei mapsize, const GLfloat * values))
+SDL_PROC_UNUSED(void, glPixelMapuiv,
+ (GLenum map, GLsizei mapsize, const GLuint * values))
+SDL_PROC_UNUSED(void, glPixelMapusv,
+ (GLenum map, GLsizei mapsize, const GLushort * values))
+SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
+SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
+SDL_PROC(void, glPointSize, (GLfloat size))
+SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
+SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
+SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
+SDL_PROC_UNUSED(void, glPopAttrib, (void))
+SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
+SDL_PROC(void, glPopMatrix, (void))
+SDL_PROC_UNUSED(void, glPopName, (void))
+SDL_PROC_UNUSED(void, glPrioritizeTextures,
+ (GLsizei n, const GLuint * textures,
+ const GLclampf * priorities))
+SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
+SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
+SDL_PROC(void, glPushMatrix, (void))
+SDL_PROC_UNUSED(void, glPushName, (GLuint name))
+SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
+SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
+SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
+SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
+SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
+SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
+SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
+SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glRasterPos4d,
+ (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos4f,
+ (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
+SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos4s,
+ (GLshort x, GLshort y, GLshort z, GLshort w))
+SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
+SDL_PROC(void, glReadBuffer, (GLenum mode))
+SDL_PROC(void, glReadPixels,
+ (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels))
+SDL_PROC_UNUSED(void, glRectd,
+ (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
+SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
+SDL_PROC(void, glRectf,
+ (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
+SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
+SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
+SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
+SDL_PROC_UNUSED(void, glRects,
+ (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
+SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
+SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
+SDL_PROC(void, glRotated,
+ (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC(void, glRotatef,
+ (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
+SDL_PROC(void, glShadeModel, (GLenum mode))
+SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
+SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
+SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
+SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
+SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
+SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
+SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
+SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
+SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
+SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
+SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
+SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
+SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
+SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
+SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
+SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
+SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord4d,
+ (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
+SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord4f,
+ (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
+SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord4s,
+ (GLshort s, GLshort t, GLshort r, GLshort q))
+SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoordPointer,
+ (GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer))
+SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexEnvfv,
+ (GLenum target, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexEnviv,
+ (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
+SDL_PROC_UNUSED(void, glTexGendv,
+ (GLenum coord, GLenum pname, const GLdouble * params))
+SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexGenfv,
+ (GLenum coord, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexGeniv,
+ (GLenum coord, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexImage1D,
+ (GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC(void, glTexImage2D,
+ (GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glTexParameterf,
+ (GLenum target, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexParameterfv,
+ (GLenum target, GLenum pname, const GLfloat * params))
+SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexParameteriv,
+ (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexSubImage1D,
+ (GLenum target, GLint level, GLint xoffset, GLsizei width,
+ GLenum format, GLenum type, const GLvoid * pixels))
+SDL_PROC(void, glTexSubImage2D,
+ (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
+SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
+SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
+SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
+SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
+SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC(void, glVertex3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
+SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
+SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertex4d,
+ (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex4f,
+ (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
+SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex4s,
+ (GLshort x, GLshort y, GLshort z, GLshort w))
+SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertexPointer,
+ (GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer))
+SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengl/SDL_render_gl.c b/source/3rd-party/SDL2/src/render/opengl/SDL_render_gl.c
new file mode 100644
index 0000000..f3e8326
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengl/SDL_render_gl.c
@@ -0,0 +1,1678 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
+
+#include "SDL_hints.h"
+#include "SDL_log.h"
+#include "SDL_assert.h"
+#include "SDL_opengl.h"
+#include "../SDL_sysrender.h"
+#include "SDL_shaders_gl.h"
+
+#ifdef __MACOSX__
+#include <OpenGL/OpenGL.h>
+#endif
+
+/* To prevent unnecessary window recreation,
+ * these should match the defaults selected in SDL_GL_ResetAttributes
+ */
+
+#define RENDERER_CONTEXT_MAJOR 2
+#define RENDERER_CONTEXT_MINOR 1
+
+/* OpenGL renderer implementation */
+
+/* Details on optimizing the texture path on Mac OS X:
+ http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
+*/
+
+/* Used to re-create the window with OpenGL capability */
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+
+static const float inv255f = 1.0f / 255.0f;
+
+static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void GL_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
+static SDL_bool GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+static int GL_UpdateViewport(SDL_Renderer * renderer);
+static int GL_UpdateClipRect(SDL_Renderer * renderer);
+static int GL_RenderClear(SDL_Renderer * renderer);
+static int GL_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int GL_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int GL_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+static int GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch);
+static void GL_RenderPresent(SDL_Renderer * renderer);
+static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static void GL_DestroyRenderer(SDL_Renderer * renderer);
+static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
+static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
+
+SDL_RenderDriver GL_RenderDriver = {
+ GL_CreateRenderer,
+ {
+ "opengl",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+ 1,
+ {SDL_PIXELFORMAT_ARGB8888},
+ 0,
+ 0}
+};
+
+typedef struct GL_FBOList GL_FBOList;
+
+struct GL_FBOList
+{
+ Uint32 w, h;
+ GLuint FBO;
+ GL_FBOList *next;
+};
+
+typedef struct
+{
+ SDL_GLContext context;
+
+ SDL_bool debug_enabled;
+ SDL_bool GL_ARB_debug_output_supported;
+ int errors;
+ char **error_messages;
+ GLDEBUGPROCARB next_error_callback;
+ GLvoid *next_error_userparam;
+
+ SDL_bool GL_ARB_texture_non_power_of_two_supported;
+ SDL_bool GL_ARB_texture_rectangle_supported;
+ struct {
+ GL_Shader shader;
+ Uint32 color;
+ SDL_BlendMode blendMode;
+ } current;
+
+ SDL_bool GL_EXT_framebuffer_object_supported;
+ GL_FBOList *framebuffers;
+
+ /* OpenGL functions */
+#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
+#include "SDL_glfuncs.h"
+#undef SDL_PROC
+
+ /* Multitexture support */
+ SDL_bool GL_ARB_multitexture_supported;
+ PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
+ GLint num_texture_units;
+
+ PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
+ PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
+ PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
+ PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
+ PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
+
+ /* Shader support */
+ GL_ShaderContext *shaders;
+
+} GL_RenderData;
+
+typedef struct
+{
+ GLuint texture;
+ GLenum type;
+ GLfloat texw;
+ GLfloat texh;
+ GLenum format;
+ GLenum formattype;
+ void *pixels;
+ int pitch;
+ SDL_Rect locked_rect;
+
+ /* YUV texture support */
+ SDL_bool yuv;
+ SDL_bool nv12;
+ GLuint utexture;
+ GLuint vtexture;
+
+ GL_FBOList *fbo;
+} GL_TextureData;
+
+SDL_FORCE_INLINE const char*
+GL_TranslateError (GLenum error)
+{
+#define GL_ERROR_TRANSLATE(e) case e: return #e;
+ switch (error) {
+ GL_ERROR_TRANSLATE(GL_INVALID_ENUM)
+ GL_ERROR_TRANSLATE(GL_INVALID_VALUE)
+ GL_ERROR_TRANSLATE(GL_INVALID_OPERATION)
+ GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY)
+ GL_ERROR_TRANSLATE(GL_NO_ERROR)
+ GL_ERROR_TRANSLATE(GL_STACK_OVERFLOW)
+ GL_ERROR_TRANSLATE(GL_STACK_UNDERFLOW)
+ GL_ERROR_TRANSLATE(GL_TABLE_TOO_LARGE)
+ default:
+ return "UNKNOWN";
+}
+#undef GL_ERROR_TRANSLATE
+}
+
+SDL_FORCE_INLINE void
+GL_ClearErrors(SDL_Renderer *renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (!data->debug_enabled)
+ {
+ return;
+ }
+ if (data->GL_ARB_debug_output_supported) {
+ if (data->errors) {
+ int i;
+ for (i = 0; i < data->errors; ++i) {
+ SDL_free(data->error_messages[i]);
+ }
+ SDL_free(data->error_messages);
+
+ data->errors = 0;
+ data->error_messages = NULL;
+ }
+ } else {
+ while (data->glGetError() != GL_NO_ERROR) {
+ continue;
+ }
+ }
+}
+
+SDL_FORCE_INLINE int
+GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ int ret = 0;
+
+ if (!data->debug_enabled)
+ {
+ return 0;
+ }
+ if (data->GL_ARB_debug_output_supported) {
+ if (data->errors) {
+ int i;
+ for (i = 0; i < data->errors; ++i) {
+ SDL_SetError("%s: %s (%d): %s %s", prefix, file, line, function, data->error_messages[i]);
+ ret = -1;
+ }
+ GL_ClearErrors(renderer);
+ }
+ } else {
+ /* check gl errors (can return multiple errors) */
+ for (;;) {
+ GLenum error = data->glGetError();
+ if (error != GL_NO_ERROR) {
+ if (prefix == NULL || prefix[0] == '\0') {
+ prefix = "generic";
+ }
+ SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
+ ret = -1;
+ } else {
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+#if 0
+#define GL_CheckError(prefix, renderer)
+#else
+#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
+#endif
+
+static int
+GL_LoadFunctions(GL_RenderData * data)
+{
+#ifdef __SDL_NOGETPROCADDR__
+#define SDL_PROC(ret,func,params) data->func=func;
+#else
+#define SDL_PROC(ret,func,params) \
+ do { \
+ data->func = SDL_GL_GetProcAddress(#func); \
+ if ( ! data->func ) { \
+ return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
+ } \
+ } while ( 0 );
+#endif /* __SDL_NOGETPROCADDR__ */
+
+#include "SDL_glfuncs.h"
+#undef SDL_PROC
+ return 0;
+}
+
+static SDL_GLContext SDL_CurrentContext = NULL;
+
+static int
+GL_ActivateRenderer(SDL_Renderer * renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context ||
+ SDL_GL_GetCurrentContext() != data->context) {
+ if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
+ return -1;
+ }
+ SDL_CurrentContext = data->context;
+
+ GL_UpdateViewport(renderer);
+ }
+
+ GL_ClearErrors(renderer);
+
+ return 0;
+}
+
+/* This is called if we need to invalidate all of the SDL OpenGL state */
+static void
+GL_ResetState(SDL_Renderer *renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (SDL_GL_GetCurrentContext() == data->context) {
+ GL_UpdateViewport(renderer);
+ } else {
+ GL_ActivateRenderer(renderer);
+ }
+
+ data->current.shader = SHADER_NONE;
+ data->current.color = 0xffffffff;
+ data->current.blendMode = SDL_BLENDMODE_INVALID;
+
+ data->glDisable(GL_DEPTH_TEST);
+ data->glDisable(GL_CULL_FACE);
+ /* This ended up causing video discrepancies between OpenGL and Direct3D */
+ /* data->glEnable(GL_LINE_SMOOTH); */
+
+ data->glMatrixMode(GL_MODELVIEW);
+ data->glLoadIdentity();
+
+ GL_CheckError("", renderer);
+}
+
+static void APIENTRY
+GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
+{
+ SDL_Renderer *renderer = (SDL_Renderer *) userParam;
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (type == GL_DEBUG_TYPE_ERROR_ARB) {
+ /* Record this error */
+ int errors = data->errors + 1;
+ char **error_messages = SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages));
+ if (error_messages) {
+ data->errors = errors;
+ data->error_messages = error_messages;
+ data->error_messages[data->errors-1] = SDL_strdup(message);
+ }
+ }
+
+ /* If there's another error callback, pass it along, otherwise log it */
+ if (data->next_error_callback) {
+ data->next_error_callback(source, type, id, severity, length, message, data->next_error_userparam);
+ } else {
+ if (type == GL_DEBUG_TYPE_ERROR_ARB) {
+ SDL_LogError(SDL_LOG_CATEGORY_RENDER, "%s", message);
+ } else {
+ SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "%s", message);
+ }
+ }
+}
+
+static GL_FBOList *
+GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h)
+{
+ GL_FBOList *result = data->framebuffers;
+
+ while (result && ((result->w != w) || (result->h != h))) {
+ result = result->next;
+ }
+
+ if (!result) {
+ result = SDL_malloc(sizeof(GL_FBOList));
+ if (result) {
+ result->w = w;
+ result->h = h;
+ data->glGenFramebuffersEXT(1, &result->FBO);
+ result->next = data->framebuffers;
+ data->framebuffers = result;
+ }
+ }
+ return result;
+}
+
+SDL_Renderer *
+GL_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ SDL_Renderer *renderer;
+ GL_RenderData *data;
+ GLint value;
+ Uint32 window_flags;
+ int profile_mask = 0, major = 0, minor = 0;
+ SDL_bool changed_window = SDL_FALSE;
+
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
+
+ window_flags = SDL_GetWindowFlags(window);
+ if (!(window_flags & SDL_WINDOW_OPENGL) ||
+ profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
+
+ changed_window = SDL_TRUE;
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
+
+ if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
+ goto error;
+ }
+ }
+
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ goto error;
+ }
+
+ data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ GL_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ goto error;
+ }
+
+ renderer->WindowEvent = GL_WindowEvent;
+ renderer->GetOutputSize = GL_GetOutputSize;
+ renderer->SupportsBlendMode = GL_SupportsBlendMode;
+ renderer->CreateTexture = GL_CreateTexture;
+ renderer->UpdateTexture = GL_UpdateTexture;
+ renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
+ renderer->LockTexture = GL_LockTexture;
+ renderer->UnlockTexture = GL_UnlockTexture;
+ renderer->SetRenderTarget = GL_SetRenderTarget;
+ renderer->UpdateViewport = GL_UpdateViewport;
+ renderer->UpdateClipRect = GL_UpdateClipRect;
+ renderer->RenderClear = GL_RenderClear;
+ renderer->RenderDrawPoints = GL_RenderDrawPoints;
+ renderer->RenderDrawLines = GL_RenderDrawLines;
+ renderer->RenderFillRects = GL_RenderFillRects;
+ renderer->RenderCopy = GL_RenderCopy;
+ renderer->RenderCopyEx = GL_RenderCopyEx;
+ renderer->RenderReadPixels = GL_RenderReadPixels;
+ renderer->RenderPresent = GL_RenderPresent;
+ renderer->DestroyTexture = GL_DestroyTexture;
+ renderer->DestroyRenderer = GL_DestroyRenderer;
+ renderer->GL_BindTexture = GL_BindTexture;
+ renderer->GL_UnbindTexture = GL_UnbindTexture;
+ renderer->info = GL_RenderDriver.info;
+ renderer->info.flags = SDL_RENDERER_ACCELERATED;
+ renderer->driverdata = data;
+ renderer->window = window;
+
+ data->context = SDL_GL_CreateContext(window);
+ if (!data->context) {
+ GL_DestroyRenderer(renderer);
+ goto error;
+ }
+ if (SDL_GL_MakeCurrent(window, data->context) < 0) {
+ GL_DestroyRenderer(renderer);
+ goto error;
+ }
+
+ if (GL_LoadFunctions(data) < 0) {
+ GL_DestroyRenderer(renderer);
+ goto error;
+ }
+
+#ifdef __MACOSX__
+ /* Enable multi-threaded rendering */
+ /* Disabled until Ryan finishes his VBO/PBO code...
+ CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
+ */
+#endif
+
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ SDL_GL_SetSwapInterval(1);
+ } else {
+ SDL_GL_SetSwapInterval(0);
+ }
+ if (SDL_GL_GetSwapInterval() > 0) {
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+
+ /* Check for debug output support */
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&
+ (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
+ data->debug_enabled = SDL_TRUE;
+ }
+ if (data->debug_enabled && SDL_GL_ExtensionSupported("GL_ARB_debug_output")) {
+ PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
+
+ data->GL_ARB_debug_output_supported = SDL_TRUE;
+ data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback);
+ data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
+ glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);
+
+ /* Make sure our callback is called when errors actually happen */
+ data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ }
+
+ if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
+ data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
+ SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
+ data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
+ }
+ if (data->GL_ARB_texture_rectangle_supported) {
+ data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
+ renderer->info.max_texture_width = value;
+ renderer->info.max_texture_height = value;
+ } else {
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ renderer->info.max_texture_width = value;
+ renderer->info.max_texture_height = value;
+ }
+
+ /* Check for multitexture support */
+ if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
+ data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
+ if (data->glActiveTextureARB) {
+ data->GL_ARB_multitexture_supported = SDL_TRUE;
+ data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
+ }
+ }
+
+ /* Check for shader support */
+ if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
+ data->shaders = GL_CreateShaderContext();
+ }
+ SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
+ data->shaders ? "ENABLED" : "DISABLED");
+
+ /* We support YV12 textures using 3 textures and a shader */
+ if (data->shaders && data->num_texture_units >= 3) {
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
+ }
+
+#ifdef __MACOSX__
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
+#endif
+
+ if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
+ data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
+ data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
+ SDL_GL_GetProcAddress("glGenFramebuffersEXT");
+ data->glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
+ SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
+ data->glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
+ SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
+ data->glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)
+ SDL_GL_GetProcAddress("glBindFramebufferEXT");
+ data->glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
+ SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
+ renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
+ }
+ data->framebuffers = NULL;
+
+ /* Set up parameters for rendering */
+ GL_ResetState(renderer);
+
+ return renderer;
+
+error:
+ if (changed_window) {
+ /* Uh oh, better try to put it back... */
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
+ SDL_RecreateWindow(window, window_flags);
+ }
+ return NULL;
+}
+
+static void
+GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
+ event->event == SDL_WINDOWEVENT_SHOWN ||
+ event->event == SDL_WINDOWEVENT_HIDDEN) {
+ /* Rebind the context to the window area and update matrices */
+ SDL_CurrentContext = NULL;
+ }
+}
+
+static int
+GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+ SDL_GL_GetDrawableSize(renderer->window, w, h);
+ return 0;
+}
+
+static GLenum GetBlendFunc(SDL_BlendFactor factor)
+{
+ switch (factor) {
+ case SDL_BLENDFACTOR_ZERO:
+ return GL_ZERO;
+ case SDL_BLENDFACTOR_ONE:
+ return GL_ONE;
+ case SDL_BLENDFACTOR_SRC_COLOR:
+ return GL_SRC_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
+ return GL_ONE_MINUS_SRC_COLOR;
+ case SDL_BLENDFACTOR_SRC_ALPHA:
+ return GL_SRC_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
+ return GL_ONE_MINUS_SRC_ALPHA;
+ case SDL_BLENDFACTOR_DST_COLOR:
+ return GL_DST_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
+ return GL_ONE_MINUS_DST_COLOR;
+ case SDL_BLENDFACTOR_DST_ALPHA:
+ return GL_DST_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
+ return GL_ONE_MINUS_DST_ALPHA;
+ default:
+ return GL_INVALID_ENUM;
+ }
+}
+
+static GLenum GetBlendEquation(SDL_BlendOperation operation)
+{
+ switch (operation) {
+ case SDL_BLENDOPERATION_ADD:
+ return GL_FUNC_ADD;
+ case SDL_BLENDOPERATION_SUBTRACT:
+ return GL_FUNC_SUBTRACT;
+ case SDL_BLENDOPERATION_REV_SUBTRACT:
+ return GL_FUNC_REVERSE_SUBTRACT;
+ default:
+ return GL_INVALID_ENUM;
+ }
+}
+
+static SDL_bool
+GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+
+ if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
+ GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
+ GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
+ GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
+ GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
+ GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
+ return SDL_FALSE;
+ }
+ if (colorOperation != alphaOperation) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+SDL_FORCE_INLINE int
+power_of_2(int input)
+{
+ int value = 1;
+
+ while (value < input) {
+ value <<= 1;
+ }
+ return value;
+}
+
+SDL_FORCE_INLINE SDL_bool
+convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
+ GLint* internalFormat, GLenum* format, GLenum* type)
+{
+ switch (pixel_format) {
+ case SDL_PIXELFORMAT_ARGB8888:
+ *internalFormat = GL_RGBA8;
+ *format = GL_BGRA;
+ *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ *internalFormat = GL_LUMINANCE;
+ *format = GL_LUMINANCE;
+ *type = GL_UNSIGNED_BYTE;
+ break;
+#ifdef __MACOSX__
+ case SDL_PIXELFORMAT_UYVY:
+ *internalFormat = GL_RGB8;
+ *format = GL_YCBCR_422_APPLE;
+ *type = GL_UNSIGNED_SHORT_8_8_APPLE;
+ break;
+#endif
+ default:
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int
+GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *data;
+ GLint internalFormat;
+ GLenum format, type;
+ int texture_w, texture_h;
+ GLenum scaleMode;
+
+ GL_ActivateRenderer(renderer);
+
+ if (texture->access == SDL_TEXTUREACCESS_TARGET &&
+ !renderdata->GL_EXT_framebuffer_object_supported) {
+ return SDL_SetError("Render targets not supported by OpenGL");
+ }
+
+ if (!convert_format(renderdata, texture->format, &internalFormat,
+ &format, &type)) {
+ return SDL_SetError("Texture format %s not supported by OpenGL",
+ SDL_GetPixelFormatName(texture->format));
+ }
+
+ data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ return SDL_OutOfMemory();
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ size_t size;
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+ size = texture->h * data->pitch;
+ if (texture->format == SDL_PIXELFORMAT_YV12 ||
+ texture->format == SDL_PIXELFORMAT_IYUV) {
+ /* Need to add size for the U and V planes */
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
+ }
+ if (texture->format == SDL_PIXELFORMAT_NV12 ||
+ texture->format == SDL_PIXELFORMAT_NV21) {
+ /* Need to add size for the U/V plane */
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
+ }
+ data->pixels = SDL_calloc(1, size);
+ if (!data->pixels) {
+ SDL_free(data);
+ return SDL_OutOfMemory();
+ }
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
+ } else {
+ data->fbo = NULL;
+ }
+
+ GL_CheckError("", renderer);
+ renderdata->glGenTextures(1, &data->texture);
+ if (GL_CheckError("glGenTextures()", renderer) < 0) {
+ if (data->pixels) {
+ SDL_free(data->pixels);
+ }
+ SDL_free(data);
+ return -1;
+ }
+ texture->driverdata = data;
+
+ if (renderdata->GL_ARB_texture_non_power_of_two_supported) {
+ data->type = GL_TEXTURE_2D;
+ texture_w = texture->w;
+ texture_h = texture->h;
+ data->texw = 1.0f;
+ data->texh = 1.0f;
+ } else if (renderdata->GL_ARB_texture_rectangle_supported) {
+ data->type = GL_TEXTURE_RECTANGLE_ARB;
+ texture_w = texture->w;
+ texture_h = texture->h;
+ data->texw = (GLfloat) texture_w;
+ data->texh = (GLfloat) texture_h;
+ } else {
+ data->type = GL_TEXTURE_2D;
+ texture_w = power_of_2(texture->w);
+ texture_h = power_of_2(texture->h);
+ data->texw = (GLfloat) (texture->w) / texture_w;
+ data->texh = (GLfloat) texture->h / texture_h;
+ }
+
+ data->format = format;
+ data->formattype = type;
+ scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+ renderdata->glEnable(data->type);
+ renderdata->glBindTexture(data->type, data->texture);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
+ /* According to the spec, CLAMP_TO_EDGE is the default for TEXTURE_RECTANGLE
+ and setting it causes an INVALID_ENUM error in the latest NVidia drivers.
+ */
+ if (data->type != GL_TEXTURE_RECTANGLE_ARB) {
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ }
+#ifdef __MACOSX__
+#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#endif
+#ifndef STORAGE_CACHED_APPLE
+#define STORAGE_CACHED_APPLE 0x85BE
+#endif
+#ifndef STORAGE_SHARED_APPLE
+#define STORAGE_SHARED_APPLE 0x85BF
+#endif
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
+ GL_STORAGE_SHARED_APPLE);
+ } else {
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
+ GL_STORAGE_CACHED_APPLE);
+ }
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING
+ && texture->format == SDL_PIXELFORMAT_ARGB8888
+ && (texture->w % 8) == 0) {
+ renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
+ (data->pitch / SDL_BYTESPERPIXEL(texture->format)));
+ renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+ texture_h, 0, format, type, data->pixels);
+ renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
+ }
+ else
+#endif
+ {
+ renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+ texture_h, 0, format, type, NULL);
+ }
+ renderdata->glDisable(data->type);
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+ return -1;
+ }
+
+ if (texture->format == SDL_PIXELFORMAT_YV12 ||
+ texture->format == SDL_PIXELFORMAT_IYUV) {
+ data->yuv = SDL_TRUE;
+
+ renderdata->glGenTextures(1, &data->utexture);
+ renderdata->glGenTextures(1, &data->vtexture);
+ renderdata->glEnable(data->type);
+
+ renderdata->glBindTexture(data->type, data->utexture);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+ scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+ scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexImage2D(data->type, 0, internalFormat, (texture_w+1)/2,
+ (texture_h+1)/2, 0, format, type, NULL);
+
+ renderdata->glBindTexture(data->type, data->vtexture);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+ scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+ scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexImage2D(data->type, 0, internalFormat, (texture_w+1)/2,
+ (texture_h+1)/2, 0, format, type, NULL);
+
+ renderdata->glDisable(data->type);
+ }
+
+ if (texture->format == SDL_PIXELFORMAT_NV12 ||
+ texture->format == SDL_PIXELFORMAT_NV21) {
+ data->nv12 = SDL_TRUE;
+
+ renderdata->glGenTextures(1, &data->utexture);
+ renderdata->glEnable(data->type);
+
+ renderdata->glBindTexture(data->type, data->utexture);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+ scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+ scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ renderdata->glTexImage2D(data->type, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2,
+ (texture_h+1)/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
+ renderdata->glDisable(data->type);
+ }
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
+ const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
+
+ SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
+
+ GL_ActivateRenderer(renderer);
+
+ renderdata->glEnable(data->type);
+ renderdata->glBindTexture(data->type, data->texture);
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
+ renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
+ rect->h, data->format, data->formattype,
+ pixels);
+ if (data->yuv) {
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
+ renderdata->glBindTexture(data->type, data->vtexture);
+ } else {
+ renderdata->glBindTexture(data->type, data->utexture);
+ }
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+ (rect->w+1)/2, (rect->h+1)/2,
+ data->format, data->formattype, pixels);
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
+ renderdata->glBindTexture(data->type, data->utexture);
+ } else {
+ renderdata->glBindTexture(data->type, data->vtexture);
+ }
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+ (rect->w+1)/2, (rect->h+1)/2,
+ data->format, data->formattype, pixels);
+ }
+
+ if (data->nv12) {
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+ renderdata->glBindTexture(data->type, data->utexture);
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+ (rect->w + 1)/2, (rect->h + 1)/2,
+ GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels);
+ }
+ renderdata->glDisable(data->type);
+
+ return GL_CheckError("glTexSubImage2D()", renderer);
+}
+
+static int
+GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
+
+ GL_ActivateRenderer(renderer);
+
+ renderdata->glEnable(data->type);
+ renderdata->glBindTexture(data->type, data->texture);
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch);
+ renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
+ rect->h, data->format, data->formattype,
+ Yplane);
+
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Upitch);
+ renderdata->glBindTexture(data->type, data->utexture);
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+ (rect->w + 1)/2, (rect->h + 1)/2,
+ data->format, data->formattype, Uplane);
+
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch);
+ renderdata->glBindTexture(data->type, data->vtexture);
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+ (rect->w + 1)/2, (rect->h + 1)/2,
+ data->format, data->formattype, Vplane);
+ renderdata->glDisable(data->type);
+
+ return GL_CheckError("glTexSubImage2D()", renderer);
+}
+
+static int
+GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
+
+ data->locked_rect = *rect;
+ *pixels =
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = data->pitch;
+ return 0;
+}
+
+static void
+GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
+ const SDL_Rect *rect;
+ void *pixels;
+
+ rect = &data->locked_rect;
+ pixels =
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
+}
+
+static int
+GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *texturedata;
+ GLenum status;
+
+ GL_ActivateRenderer(renderer);
+
+ if (!data->GL_EXT_framebuffer_object_supported) {
+ return SDL_SetError("Render targets not supported by OpenGL");
+ }
+
+ if (texture == NULL) {
+ data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ return 0;
+ }
+
+ texturedata = (GL_TextureData *) texture->driverdata;
+ data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, texturedata->fbo->FBO);
+ /* TODO: check if texture pixel format allows this operation */
+ data->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, texturedata->type, texturedata->texture, 0);
+ /* Check FBO status */
+ status = data->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return SDL_SetError("glFramebufferTexture2DEXT() failed");
+ }
+ return 0;
+}
+
+static int
+GL_UpdateViewport(SDL_Renderer * renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ /* We'll update the viewport after we rebind the context */
+ return 0;
+ }
+
+ if (renderer->target) {
+ data->glViewport(renderer->viewport.x, renderer->viewport.y,
+ renderer->viewport.w, renderer->viewport.h);
+ } else {
+ int w, h;
+
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+ data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
+ renderer->viewport.w, renderer->viewport.h);
+ }
+
+ data->glMatrixMode(GL_PROJECTION);
+ data->glLoadIdentity();
+ if (renderer->viewport.w && renderer->viewport.h) {
+ if (renderer->target) {
+ data->glOrtho((GLdouble) 0,
+ (GLdouble) renderer->viewport.w,
+ (GLdouble) 0,
+ (GLdouble) renderer->viewport.h,
+ 0.0, 1.0);
+ } else {
+ data->glOrtho((GLdouble) 0,
+ (GLdouble) renderer->viewport.w,
+ (GLdouble) renderer->viewport.h,
+ (GLdouble) 0,
+ 0.0, 1.0);
+ }
+ }
+ data->glMatrixMode(GL_MODELVIEW);
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GL_UpdateClipRect(SDL_Renderer * renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (renderer->clipping_enabled) {
+ const SDL_Rect *rect = &renderer->clip_rect;
+ data->glEnable(GL_SCISSOR_TEST);
+ if (renderer->target) {
+ data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
+ } else {
+ int w, h;
+
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+ data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
+ }
+ } else {
+ data->glDisable(GL_SCISSOR_TEST);
+ }
+ return 0;
+}
+
+static void
+GL_SetShader(GL_RenderData * data, GL_Shader shader)
+{
+ if (data->shaders && shader != data->current.shader) {
+ GL_SelectShader(data->shaders, shader);
+ data->current.shader = shader;
+ }
+}
+
+static void
+GL_SetColor(GL_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+
+ if (color != data->current.color) {
+ data->glColor4f((GLfloat) r * inv255f,
+ (GLfloat) g * inv255f,
+ (GLfloat) b * inv255f,
+ (GLfloat) a * inv255f);
+ data->current.color = color;
+ }
+}
+
+static void
+GL_SetBlendMode(GL_RenderData * data, SDL_BlendMode blendMode)
+{
+ if (blendMode != data->current.blendMode) {
+ if (blendMode == SDL_BLENDMODE_NONE) {
+ data->glDisable(GL_BLEND);
+ } else {
+ data->glEnable(GL_BLEND);
+ data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
+ data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
+ }
+ data->current.blendMode = blendMode;
+ }
+}
+
+static void
+GL_SetDrawingState(SDL_Renderer * renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ GL_ActivateRenderer(renderer);
+
+ GL_SetColor(data, renderer->r,
+ renderer->g,
+ renderer->b,
+ renderer->a);
+
+ GL_SetBlendMode(data, renderer->blendMode);
+
+ GL_SetShader(data, SHADER_SOLID);
+}
+
+static int
+GL_RenderClear(SDL_Renderer * renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ GL_ActivateRenderer(renderer);
+
+ data->glClearColor((GLfloat) renderer->r * inv255f,
+ (GLfloat) renderer->g * inv255f,
+ (GLfloat) renderer->b * inv255f,
+ (GLfloat) renderer->a * inv255f);
+
+ if (renderer->clipping_enabled) {
+ data->glDisable(GL_SCISSOR_TEST);
+ }
+
+ data->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (renderer->clipping_enabled) {
+ data->glEnable(GL_SCISSOR_TEST);
+ }
+
+ return 0;
+}
+
+static int
+GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ int i;
+
+ GL_SetDrawingState(renderer);
+
+ data->glBegin(GL_POINTS);
+ for (i = 0; i < count; ++i) {
+ data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
+ }
+ data->glEnd();
+
+ return 0;
+}
+
+static int
+GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ int i;
+
+ GL_SetDrawingState(renderer);
+
+ if (count > 2 &&
+ points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
+ data->glBegin(GL_LINE_LOOP);
+ /* GL_LINE_LOOP takes care of the final segment */
+ --count;
+ for (i = 0; i < count; ++i) {
+ data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
+ }
+ data->glEnd();
+ } else {
+#if defined(__MACOSX__) || defined(__WIN32__)
+#else
+ int x1, y1, x2, y2;
+#endif
+
+ data->glBegin(GL_LINE_STRIP);
+ for (i = 0; i < count; ++i) {
+ data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
+ }
+ data->glEnd();
+
+ /* The line is half open, so we need one more point to complete it.
+ * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
+ * If we have to, we can use vertical line and horizontal line textures
+ * for vertical and horizontal lines, and then create custom textures
+ * for diagonal lines and software render those. It's terrible, but at
+ * least it would be pixel perfect.
+ */
+ data->glBegin(GL_POINTS);
+#if defined(__MACOSX__) || defined(__WIN32__)
+ /* Mac OS X and Windows seem to always leave the last point open */
+ data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
+#else
+ /* Linux seems to leave the right-most or bottom-most point open */
+ x1 = points[0].x;
+ y1 = points[0].y;
+ x2 = points[count-1].x;
+ y2 = points[count-1].y;
+
+ if (x1 > x2) {
+ data->glVertex2f(0.5f + x1, 0.5f + y1);
+ } else if (x2 > x1) {
+ data->glVertex2f(0.5f + x2, 0.5f + y2);
+ }
+ if (y1 > y2) {
+ data->glVertex2f(0.5f + x1, 0.5f + y1);
+ } else if (y2 > y1) {
+ data->glVertex2f(0.5f + x2, 0.5f + y2);
+ }
+#endif
+ data->glEnd();
+ }
+ return GL_CheckError("", renderer);
+}
+
+static int
+GL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ int i;
+
+ GL_SetDrawingState(renderer);
+
+ for (i = 0; i < count; ++i) {
+ const SDL_FRect *rect = &rects[i];
+
+ data->glRectf(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
+ }
+ return GL_CheckError("", renderer);
+}
+
+static int
+GL_SetupCopy(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+
+ data->glEnable(texturedata->type);
+ if (texturedata->yuv) {
+ data->glActiveTextureARB(GL_TEXTURE2_ARB);
+ data->glBindTexture(texturedata->type, texturedata->vtexture);
+
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
+ data->glBindTexture(texturedata->type, texturedata->utexture);
+
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (texturedata->nv12) {
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
+ data->glBindTexture(texturedata->type, texturedata->utexture);
+
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ data->glBindTexture(texturedata->type, texturedata->texture);
+
+ if (texture->modMode) {
+ GL_SetColor(data, texture->r, texture->g, texture->b, texture->a);
+ } else {
+ GL_SetColor(data, 255, 255, 255, 255);
+ }
+
+ GL_SetBlendMode(data, texture->blendMode);
+
+ if (texturedata->yuv || texturedata->nv12) {
+ switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ if (texturedata->yuv) {
+ GL_SetShader(data, SHADER_YUV_JPEG);
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+ GL_SetShader(data, SHADER_NV12_JPEG);
+ } else {
+ GL_SetShader(data, SHADER_NV21_JPEG);
+ }
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ if (texturedata->yuv) {
+ GL_SetShader(data, SHADER_YUV_BT601);
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+ GL_SetShader(data, SHADER_NV12_BT601);
+ } else {
+ GL_SetShader(data, SHADER_NV21_BT601);
+ }
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ if (texturedata->yuv) {
+ GL_SetShader(data, SHADER_YUV_BT709);
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+ GL_SetShader(data, SHADER_NV12_BT709);
+ } else {
+ GL_SetShader(data, SHADER_NV21_BT709);
+ }
+ break;
+ default:
+ return SDL_SetError("Unsupported YUV conversion mode");
+ }
+ } else {
+ GL_SetShader(data, SHADER_RGB);
+ }
+ return 0;
+}
+
+static int
+GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+ GLfloat minx, miny, maxx, maxy;
+ GLfloat minu, maxu, minv, maxv;
+
+ GL_ActivateRenderer(renderer);
+
+ if (GL_SetupCopy(renderer, texture) < 0) {
+ return -1;
+ }
+
+ minx = dstrect->x;
+ miny = dstrect->y;
+ maxx = dstrect->x + dstrect->w;
+ maxy = dstrect->y + dstrect->h;
+
+ minu = (GLfloat) srcrect->x / texture->w;
+ minu *= texturedata->texw;
+ maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+ maxu *= texturedata->texw;
+ minv = (GLfloat) srcrect->y / texture->h;
+ minv *= texturedata->texh;
+ maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+ maxv *= texturedata->texh;
+
+ data->glBegin(GL_TRIANGLE_STRIP);
+ data->glTexCoord2f(minu, minv);
+ data->glVertex2f(minx, miny);
+ data->glTexCoord2f(maxu, minv);
+ data->glVertex2f(maxx, miny);
+ data->glTexCoord2f(minu, maxv);
+ data->glVertex2f(minx, maxy);
+ data->glTexCoord2f(maxu, maxv);
+ data->glVertex2f(maxx, maxy);
+ data->glEnd();
+
+ data->glDisable(texturedata->type);
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+ GLfloat minx, miny, maxx, maxy;
+ GLfloat centerx, centery;
+ GLfloat minu, maxu, minv, maxv;
+
+ GL_ActivateRenderer(renderer);
+
+ if (GL_SetupCopy(renderer, texture) < 0) {
+ return -1;
+ }
+
+ centerx = center->x;
+ centery = center->y;
+
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ minx = dstrect->w - centerx;
+ maxx = -centerx;
+ }
+ else {
+ minx = -centerx;
+ maxx = dstrect->w - centerx;
+ }
+
+ if (flip & SDL_FLIP_VERTICAL) {
+ miny = dstrect->h - centery;
+ maxy = -centery;
+ }
+ else {
+ miny = -centery;
+ maxy = dstrect->h - centery;
+ }
+
+ minu = (GLfloat) srcrect->x / texture->w;
+ minu *= texturedata->texw;
+ maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+ maxu *= texturedata->texw;
+ minv = (GLfloat) srcrect->y / texture->h;
+ minv *= texturedata->texh;
+ maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+ maxv *= texturedata->texh;
+
+ /* Translate to flip, rotate, translate to position */
+ data->glPushMatrix();
+ data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
+ data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);
+
+ data->glBegin(GL_TRIANGLE_STRIP);
+ data->glTexCoord2f(minu, minv);
+ data->glVertex2f(minx, miny);
+ data->glTexCoord2f(maxu, minv);
+ data->glVertex2f(maxx, miny);
+ data->glTexCoord2f(minu, maxv);
+ data->glVertex2f(minx, maxy);
+ data->glTexCoord2f(maxu, maxv);
+ data->glVertex2f(maxx, maxy);
+ data->glEnd();
+ data->glPopMatrix();
+
+ data->glDisable(texturedata->type);
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888;
+ void *temp_pixels;
+ int temp_pitch;
+ GLint internalFormat;
+ GLenum format, type;
+ Uint8 *src, *dst, *tmp;
+ int w, h, length, rows;
+ int status;
+
+ GL_ActivateRenderer(renderer);
+
+ if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
+ return SDL_SetError("Texture format %s not supported by OpenGL",
+ SDL_GetPixelFormatName(temp_format));
+ }
+
+ if (!rect->w || !rect->h) {
+ return 0; /* nothing to do. */
+ }
+
+ temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
+ temp_pixels = SDL_malloc(rect->h * temp_pitch);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+
+ SDL_GetRendererOutputSize(renderer, &w, &h);
+
+ data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ data->glPixelStorei(GL_PACK_ROW_LENGTH,
+ (temp_pitch / SDL_BYTESPERPIXEL(temp_format)));
+
+ data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
+ rect->w, rect->h, format, type, temp_pixels);
+
+ if (GL_CheckError("glReadPixels()", renderer) < 0) {
+ SDL_free(temp_pixels);
+ return -1;
+ }
+
+ /* Flip the rows to be top-down if necessary */
+ if (!renderer->target) {
+ length = rect->w * SDL_BYTESPERPIXEL(temp_format);
+ src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
+ dst = (Uint8*)temp_pixels;
+ tmp = SDL_stack_alloc(Uint8, length);
+ rows = rect->h / 2;
+ while (rows--) {
+ SDL_memcpy(tmp, dst, length);
+ SDL_memcpy(dst, src, length);
+ SDL_memcpy(src, tmp, length);
+ dst += temp_pitch;
+ src -= temp_pitch;
+ }
+ SDL_stack_free(tmp);
+ }
+
+ status = SDL_ConvertPixels(rect->w, rect->h,
+ temp_format, temp_pixels, temp_pitch,
+ pixel_format, pixels, pitch);
+ SDL_free(temp_pixels);
+
+ return status;
+}
+
+static void
+GL_RenderPresent(SDL_Renderer * renderer)
+{
+ GL_ActivateRenderer(renderer);
+
+ SDL_GL_SwapWindow(renderer->window);
+}
+
+static void
+GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
+
+ GL_ActivateRenderer(renderer);
+
+ if (!data) {
+ return;
+ }
+ if (data->texture) {
+ renderdata->glDeleteTextures(1, &data->texture);
+ }
+ if (data->yuv) {
+ renderdata->glDeleteTextures(1, &data->utexture);
+ renderdata->glDeleteTextures(1, &data->vtexture);
+ }
+ SDL_free(data->pixels);
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+static void
+GL_DestroyRenderer(SDL_Renderer * renderer)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+
+ if (data) {
+ if (data->context != NULL) {
+ /* make sure we delete the right resources! */
+ GL_ActivateRenderer(renderer);
+ }
+
+ GL_ClearErrors(renderer);
+ if (data->GL_ARB_debug_output_supported) {
+ PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
+
+ /* Uh oh, we don't have a safe way of removing ourselves from the callback chain, if it changed after we set our callback. */
+ /* For now, just always replace the callback with the original one */
+ glDebugMessageCallbackARBFunc(data->next_error_callback, data->next_error_userparam);
+ }
+ if (data->shaders) {
+ GL_DestroyShaderContext(data->shaders);
+ }
+ if (data->context) {
+ while (data->framebuffers) {
+ GL_FBOList *nextnode = data->framebuffers->next;
+ /* delete the framebuffer object */
+ data->glDeleteFramebuffersEXT(1, &data->framebuffers->FBO);
+ GL_CheckError("", renderer);
+ SDL_free(data->framebuffers);
+ data->framebuffers = nextnode;
+ }
+ SDL_GL_DeleteContext(data->context);
+ }
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+static int
+GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+ GL_ActivateRenderer(renderer);
+
+ data->glEnable(texturedata->type);
+ if (texturedata->yuv) {
+ data->glActiveTextureARB(GL_TEXTURE2_ARB);
+ data->glBindTexture(texturedata->type, texturedata->vtexture);
+
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
+ data->glBindTexture(texturedata->type, texturedata->utexture);
+
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ data->glBindTexture(texturedata->type, texturedata->texture);
+
+ if(texw) *texw = (float)texturedata->texw;
+ if(texh) *texh = (float)texturedata->texh;
+
+ return 0;
+}
+
+static int
+GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
+{
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+ GL_ActivateRenderer(renderer);
+
+ if (texturedata->yuv) {
+ data->glActiveTextureARB(GL_TEXTURE2_ARB);
+ data->glDisable(texturedata->type);
+
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
+ data->glDisable(texturedata->type);
+
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+
+ data->glDisable(texturedata->type);
+
+ return 0;
+}
+
+#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.c b/source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.c
new file mode 100644
index 0000000..251b54d
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.c
@@ -0,0 +1,524 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
+
+#include "SDL_stdinc.h"
+#include "SDL_log.h"
+#include "SDL_opengl.h"
+#include "SDL_video.h"
+#include "SDL_shaders_gl.h"
+
+/* OpenGL shader implementation */
+
+/* #define DEBUG_SHADERS */
+
+typedef struct
+{
+ GLhandleARB program;
+ GLhandleARB vert_shader;
+ GLhandleARB frag_shader;
+} GL_ShaderData;
+
+struct GL_ShaderContext
+{
+ GLenum (*glGetError)(void);
+
+ PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
+ PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
+ PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
+ PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
+ PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
+ PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
+ PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
+ PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
+ PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
+ PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
+ PFNGLUNIFORM1IARBPROC glUniform1iARB;
+ PFNGLUNIFORM1FARBPROC glUniform1fARB;
+ PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
+
+ SDL_bool GL_ARB_texture_rectangle_supported;
+
+ GL_ShaderData shaders[NUM_SHADERS];
+};
+
+#define COLOR_VERTEX_SHADER \
+"varying vec4 v_color;\n" \
+"\n" \
+"void main()\n" \
+"{\n" \
+" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" \
+" v_color = gl_Color;\n" \
+"}" \
+
+#define TEXTURE_VERTEX_SHADER \
+"varying vec4 v_color;\n" \
+"varying vec2 v_texCoord;\n" \
+"\n" \
+"void main()\n" \
+"{\n" \
+" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" \
+" v_color = gl_Color;\n" \
+" v_texCoord = vec2(gl_MultiTexCoord0);\n" \
+"}" \
+
+#define JPEG_SHADER_CONSTANTS \
+"// YUV offset \n" \
+"const vec3 offset = vec3(0, -0.501960814, -0.501960814);\n" \
+"\n" \
+"// RGB coefficients \n" \
+"const vec3 Rcoeff = vec3(1, 0.000, 1.402);\n" \
+"const vec3 Gcoeff = vec3(1, -0.3441, -0.7141);\n" \
+"const vec3 Bcoeff = vec3(1, 1.772, 0.000);\n" \
+
+#define BT601_SHADER_CONSTANTS \
+"// YUV offset \n" \
+"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
+"\n" \
+"// RGB coefficients \n" \
+"const vec3 Rcoeff = vec3(1.1644, 0.000, 1.596);\n" \
+"const vec3 Gcoeff = vec3(1.1644, -0.3918, -0.813);\n" \
+"const vec3 Bcoeff = vec3(1.1644, 2.0172, 0.000);\n" \
+
+#define BT709_SHADER_CONSTANTS \
+"// YUV offset \n" \
+"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
+"\n" \
+"// RGB coefficients \n" \
+"const vec3 Rcoeff = vec3(1.1644, 0.000, 1.7927);\n" \
+"const vec3 Gcoeff = vec3(1.1644, -0.2132, -0.5329);\n" \
+"const vec3 Bcoeff = vec3(1.1644, 2.1124, 0.000);\n" \
+
+#define YUV_SHADER_PROLOGUE \
+"varying vec4 v_color;\n" \
+"varying vec2 v_texCoord;\n" \
+"uniform sampler2D tex0; // Y \n" \
+"uniform sampler2D tex1; // U \n" \
+"uniform sampler2D tex2; // V \n" \
+"\n" \
+
+#define YUV_SHADER_BODY \
+"\n" \
+"void main()\n" \
+"{\n" \
+" vec2 tcoord;\n" \
+" vec3 yuv, rgb;\n" \
+"\n" \
+" // Get the Y value \n" \
+" tcoord = v_texCoord;\n" \
+" yuv.x = texture2D(tex0, tcoord).r;\n" \
+"\n" \
+" // Get the U and V values \n" \
+" tcoord *= UVCoordScale;\n" \
+" yuv.y = texture2D(tex1, tcoord).r;\n" \
+" yuv.z = texture2D(tex2, tcoord).r;\n" \
+"\n" \
+" // Do the color transform \n" \
+" yuv += offset;\n" \
+" rgb.r = dot(yuv, Rcoeff);\n" \
+" rgb.g = dot(yuv, Gcoeff);\n" \
+" rgb.b = dot(yuv, Bcoeff);\n" \
+"\n" \
+" // That was easy. :) \n" \
+" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
+"}" \
+
+#define NV12_SHADER_PROLOGUE \
+"varying vec4 v_color;\n" \
+"varying vec2 v_texCoord;\n" \
+"uniform sampler2D tex0; // Y \n" \
+"uniform sampler2D tex1; // U/V \n" \
+"\n" \
+
+#define NV12_SHADER_BODY \
+"\n" \
+"void main()\n" \
+"{\n" \
+" vec2 tcoord;\n" \
+" vec3 yuv, rgb;\n" \
+"\n" \
+" // Get the Y value \n" \
+" tcoord = v_texCoord;\n" \
+" yuv.x = texture2D(tex0, tcoord).r;\n" \
+"\n" \
+" // Get the U and V values \n" \
+" tcoord *= UVCoordScale;\n" \
+" yuv.yz = texture2D(tex1, tcoord).ra;\n" \
+"\n" \
+" // Do the color transform \n" \
+" yuv += offset;\n" \
+" rgb.r = dot(yuv, Rcoeff);\n" \
+" rgb.g = dot(yuv, Gcoeff);\n" \
+" rgb.b = dot(yuv, Bcoeff);\n" \
+"\n" \
+" // That was easy. :) \n" \
+" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
+"}" \
+
+#define NV21_SHADER_PROLOGUE \
+"varying vec4 v_color;\n" \
+"varying vec2 v_texCoord;\n" \
+"uniform sampler2D tex0; // Y \n" \
+"uniform sampler2D tex1; // U/V \n" \
+"\n" \
+
+#define NV21_SHADER_BODY \
+"\n" \
+"void main()\n" \
+"{\n" \
+" vec2 tcoord;\n" \
+" vec3 yuv, rgb;\n" \
+"\n" \
+" // Get the Y value \n" \
+" tcoord = v_texCoord;\n" \
+" yuv.x = texture2D(tex0, tcoord).r;\n" \
+"\n" \
+" // Get the U and V values \n" \
+" tcoord *= UVCoordScale;\n" \
+" yuv.yz = texture2D(tex1, tcoord).ar;\n" \
+"\n" \
+" // Do the color transform \n" \
+" yuv += offset;\n" \
+" rgb.r = dot(yuv, Rcoeff);\n" \
+" rgb.g = dot(yuv, Gcoeff);\n" \
+" rgb.b = dot(yuv, Bcoeff);\n" \
+"\n" \
+" // That was easy. :) \n" \
+" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
+"}" \
+
+/*
+ * NOTE: Always use sampler2D, etc here. We'll #define them to the
+ * texture_rectangle versions if we choose to use that extension.
+ */
+static const char *shader_source[NUM_SHADERS][2] =
+{
+ /* SHADER_NONE */
+ { NULL, NULL },
+
+ /* SHADER_SOLID */
+ {
+ /* vertex shader */
+ COLOR_VERTEX_SHADER,
+ /* fragment shader */
+"varying vec4 v_color;\n"
+"\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = v_color;\n"
+"}"
+ },
+
+ /* SHADER_RGB */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+"varying vec4 v_color;\n"
+"varying vec2 v_texCoord;\n"
+"uniform sampler2D tex0;\n"
+"\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
+"}"
+ },
+
+ /* SHADER_YUV_JPEG */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ YUV_SHADER_PROLOGUE
+ JPEG_SHADER_CONSTANTS
+ YUV_SHADER_BODY
+ },
+ /* SHADER_YUV_BT601 */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ YUV_SHADER_PROLOGUE
+ BT601_SHADER_CONSTANTS
+ YUV_SHADER_BODY
+ },
+ /* SHADER_YUV_BT709 */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ YUV_SHADER_PROLOGUE
+ BT709_SHADER_CONSTANTS
+ YUV_SHADER_BODY
+ },
+ /* SHADER_NV12_JPEG */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ NV12_SHADER_PROLOGUE
+ JPEG_SHADER_CONSTANTS
+ NV12_SHADER_BODY
+ },
+ /* SHADER_NV12_BT601 */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ NV12_SHADER_PROLOGUE
+ BT601_SHADER_CONSTANTS
+ NV12_SHADER_BODY
+ },
+ /* SHADER_NV12_BT709 */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ NV12_SHADER_PROLOGUE
+ BT709_SHADER_CONSTANTS
+ NV12_SHADER_BODY
+ },
+ /* SHADER_NV21_JPEG */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ NV21_SHADER_PROLOGUE
+ JPEG_SHADER_CONSTANTS
+ NV21_SHADER_BODY
+ },
+ /* SHADER_NV21_BT601 */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ NV21_SHADER_PROLOGUE
+ BT601_SHADER_CONSTANTS
+ NV21_SHADER_BODY
+ },
+ /* SHADER_NV21_BT709 */
+ {
+ /* vertex shader */
+ TEXTURE_VERTEX_SHADER,
+ /* fragment shader */
+ NV21_SHADER_PROLOGUE
+ BT709_SHADER_CONSTANTS
+ NV21_SHADER_BODY
+ },
+};
+
+static SDL_bool
+CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, const char *source)
+{
+ GLint status;
+ const char *sources[2];
+
+ sources[0] = defines;
+ sources[1] = source;
+
+ ctx->glShaderSourceARB(shader, SDL_arraysize(sources), sources, NULL);
+ ctx->glCompileShaderARB(shader);
+ ctx->glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
+ if (status == 0) {
+ GLint length;
+ char *info;
+
+ ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ info = SDL_stack_alloc(char, length+1);
+ ctx->glGetInfoLogARB(shader, length, NULL, info);
+ SDL_LogError(SDL_LOG_CATEGORY_RENDER,
+ "Failed to compile shader:\n%s%s\n%s", defines, source, info);
+#ifdef DEBUG_SHADERS
+ fprintf(stderr,
+ "Failed to compile shader:\n%s%s\n%s", defines, source, info);
+#endif
+ SDL_stack_free(info);
+
+ return SDL_FALSE;
+ } else {
+ return SDL_TRUE;
+ }
+}
+
+static SDL_bool
+CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
+{
+ const int num_tmus_bound = 4;
+ const char *vert_defines = "";
+ const char *frag_defines = "";
+ int i;
+ GLint location;
+
+ if (index == SHADER_NONE) {
+ return SDL_TRUE;
+ }
+
+ ctx->glGetError();
+
+ /* Make sure we use the correct sampler type for our texture type */
+ if (ctx->GL_ARB_texture_rectangle_supported) {
+ frag_defines =
+"#define sampler2D sampler2DRect\n"
+"#define texture2D texture2DRect\n"
+"#define UVCoordScale 0.5\n";
+ } else {
+ frag_defines =
+"#define UVCoordScale 1.0\n";
+ }
+
+ /* Create one program object to rule them all */
+ data->program = ctx->glCreateProgramObjectARB();
+
+ /* Create the vertex shader */
+ data->vert_shader = ctx->glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ if (!CompileShader(ctx, data->vert_shader, vert_defines, shader_source[index][0])) {
+ return SDL_FALSE;
+ }
+
+ /* Create the fragment shader */
+ data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ if (!CompileShader(ctx, data->frag_shader, frag_defines, shader_source[index][1])) {
+ return SDL_FALSE;
+ }
+
+ /* ... and in the darkness bind them */
+ ctx->glAttachObjectARB(data->program, data->vert_shader);
+ ctx->glAttachObjectARB(data->program, data->frag_shader);
+ ctx->glLinkProgramARB(data->program);
+
+ /* Set up some uniform variables */
+ ctx->glUseProgramObjectARB(data->program);
+ for (i = 0; i < num_tmus_bound; ++i) {
+ char tex_name[10];
+ SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
+ location = ctx->glGetUniformLocationARB(data->program, tex_name);
+ if (location >= 0) {
+ ctx->glUniform1iARB(location, i);
+ }
+ }
+ ctx->glUseProgramObjectARB(0);
+
+ return (ctx->glGetError() == GL_NO_ERROR);
+}
+
+static void
+DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
+{
+ ctx->glDeleteObjectARB(data->vert_shader);
+ ctx->glDeleteObjectARB(data->frag_shader);
+ ctx->glDeleteObjectARB(data->program);
+}
+
+GL_ShaderContext *
+GL_CreateShaderContext(void)
+{
+ GL_ShaderContext *ctx;
+ SDL_bool shaders_supported;
+ int i;
+
+ ctx = (GL_ShaderContext *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ return NULL;
+ }
+
+ if (!SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two") &&
+ (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
+ SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle"))) {
+ ctx->GL_ARB_texture_rectangle_supported = SDL_TRUE;
+ }
+
+ /* Check for shader support */
+ shaders_supported = SDL_FALSE;
+ if (SDL_GL_ExtensionSupported("GL_ARB_shader_objects") &&
+ SDL_GL_ExtensionSupported("GL_ARB_shading_language_100") &&
+ SDL_GL_ExtensionSupported("GL_ARB_vertex_shader") &&
+ SDL_GL_ExtensionSupported("GL_ARB_fragment_shader")) {
+ ctx->glGetError = (GLenum (*)(void)) SDL_GL_GetProcAddress("glGetError");
+ ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB");
+ ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB");
+ ctx->glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB");
+ ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB");
+ ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB");
+ ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB");
+ ctx->glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB");
+ ctx->glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB");
+ ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB");
+ ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB");
+ ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB");
+ ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB");
+ ctx->glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB");
+ if (ctx->glGetError &&
+ ctx->glAttachObjectARB &&
+ ctx->glCompileShaderARB &&
+ ctx->glCreateProgramObjectARB &&
+ ctx->glCreateShaderObjectARB &&
+ ctx->glDeleteObjectARB &&
+ ctx->glGetInfoLogARB &&
+ ctx->glGetObjectParameterivARB &&
+ ctx->glGetUniformLocationARB &&
+ ctx->glLinkProgramARB &&
+ ctx->glShaderSourceARB &&
+ ctx->glUniform1iARB &&
+ ctx->glUniform1fARB &&
+ ctx->glUseProgramObjectARB) {
+ shaders_supported = SDL_TRUE;
+ }
+ }
+
+ if (!shaders_supported) {
+ SDL_free(ctx);
+ return NULL;
+ }
+
+ /* Compile all the shaders */
+ for (i = 0; i < NUM_SHADERS; ++i) {
+ if (!CompileShaderProgram(ctx, i, &ctx->shaders[i])) {
+ GL_DestroyShaderContext(ctx);
+ return NULL;
+ }
+ }
+
+ /* We're done! */
+ return ctx;
+}
+
+void
+GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader)
+{
+ ctx->glUseProgramObjectARB(ctx->shaders[shader].program);
+}
+
+void
+GL_DestroyShaderContext(GL_ShaderContext *ctx)
+{
+ int i;
+
+ for (i = 0; i < NUM_SHADERS; ++i) {
+ DestroyShaderProgram(ctx, &ctx->shaders[i]);
+ }
+ SDL_free(ctx);
+}
+
+#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.h b/source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.h
new file mode 100644
index 0000000..3697521
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengl/SDL_shaders_gl.h
@@ -0,0 +1,53 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_shaders_gl_h_
+#define SDL_shaders_gl_h_
+
+#include "../../SDL_internal.h"
+
+/* OpenGL shader implementation */
+
+typedef enum {
+ SHADER_NONE,
+ SHADER_SOLID,
+ SHADER_RGB,
+ SHADER_YUV_JPEG,
+ SHADER_YUV_BT601,
+ SHADER_YUV_BT709,
+ SHADER_NV12_JPEG,
+ SHADER_NV12_BT601,
+ SHADER_NV12_BT709,
+ SHADER_NV21_JPEG,
+ SHADER_NV21_BT601,
+ SHADER_NV21_BT709,
+ NUM_SHADERS
+} GL_Shader;
+
+typedef struct GL_ShaderContext GL_ShaderContext;
+
+extern GL_ShaderContext * GL_CreateShaderContext(void);
+extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
+extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
+
+#endif /* SDL_shaders_gl_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengles/SDL_glesfuncs.h b/source/3rd-party/SDL2/src/render/opengles/SDL_glesfuncs.h
new file mode 100644
index 0000000..e00982b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengles/SDL_glesfuncs.h
@@ -0,0 +1,65 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
+SDL_PROC_OES(void, glBlendEquationOES, (GLenum))
+SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum))
+SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
+SDL_PROC(void, glDisable, (GLenum))
+SDL_PROC(void, glDisableClientState, (GLenum array))
+SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
+SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glEnable, (GLenum))
+SDL_PROC(void, glEnableClientState, (GLenum))
+SDL_PROC(void, glFinish, (void))
+SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
+SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
+SDL_PROC(void, glLoadIdentity, (void))
+SDL_PROC(void, glMatrixMode, (GLenum))
+SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glPixelStorei, (GLenum, GLint))
+SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
+SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
+SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
+SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
+SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
+SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
+SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
+SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
+SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
+SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
+SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
+SDL_PROC(void, glPushMatrix, (void))
+SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glPopMatrix, (void))
+SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengles/SDL_render_gles.c b/source/3rd-party/SDL2/src/render/opengles/SDL_render_gles.c
new file mode 100644
index 0000000..4007dff
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengles/SDL_render_gles.c
@@ -0,0 +1,1278 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
+
+#include "SDL_hints.h"
+#include "SDL_opengles.h"
+#include "../SDL_sysrender.h"
+
+/* To prevent unnecessary window recreation,
+ * these should match the defaults selected in SDL_GL_ResetAttributes
+ */
+
+#define RENDERER_CONTEXT_MAJOR 1
+#define RENDERER_CONTEXT_MINOR 1
+
+#if defined(SDL_VIDEO_DRIVER_PANDORA)
+
+/* Empty function stub to get OpenGL ES 1.x support without */
+/* OpenGL ES extension GL_OES_draw_texture supported */
+GL_API void GL_APIENTRY
+glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ return;
+}
+
+#endif /* SDL_VIDEO_DRIVER_PANDORA */
+
+/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
+
+/* Used to re-create the window with OpenGL ES capability */
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+
+static const float inv255f = 1.0f / 255.0f;
+
+static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void GLES_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
+static SDL_bool GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
+static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void GLES_UnlockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int GLES_SetRenderTarget(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int GLES_UpdateViewport(SDL_Renderer * renderer);
+static int GLES_UpdateClipRect(SDL_Renderer * renderer);
+static int GLES_RenderClear(SDL_Renderer * renderer);
+static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int GLES_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int GLES_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_FRect * dstrect);
+static int GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch);
+static void GLES_RenderPresent(SDL_Renderer * renderer);
+static void GLES_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void GLES_DestroyRenderer(SDL_Renderer * renderer);
+static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
+static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
+
+typedef struct GLES_FBOList GLES_FBOList;
+
+struct GLES_FBOList
+{
+ Uint32 w, h;
+ GLuint FBO;
+ GLES_FBOList *next;
+};
+
+
+SDL_RenderDriver GLES_RenderDriver = {
+ GLES_CreateRenderer,
+ {
+ "opengles",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+ 1,
+ {SDL_PIXELFORMAT_ABGR8888},
+ 0,
+ 0}
+};
+
+typedef struct
+{
+ SDL_GLContext context;
+ struct {
+ Uint32 color;
+ SDL_BlendMode blendMode;
+ SDL_bool tex_coords;
+ } current;
+
+#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
+#define SDL_PROC_OES SDL_PROC
+#include "SDL_glesfuncs.h"
+#undef SDL_PROC
+#undef SDL_PROC_OES
+ SDL_bool GL_OES_framebuffer_object_supported;
+ GLES_FBOList *framebuffers;
+ GLuint window_framebuffer;
+
+ SDL_bool GL_OES_blend_func_separate_supported;
+ SDL_bool GL_OES_blend_equation_separate_supported;
+ SDL_bool GL_OES_blend_subtract_supported;
+} GLES_RenderData;
+
+typedef struct
+{
+ GLuint texture;
+ GLenum type;
+ GLfloat texw;
+ GLfloat texh;
+ GLenum format;
+ GLenum formattype;
+ void *pixels;
+ int pitch;
+ GLES_FBOList *fbo;
+} GLES_TextureData;
+
+static int
+GLES_SetError(const char *prefix, GLenum result)
+{
+ const char *error;
+
+ switch (result) {
+ case GL_NO_ERROR:
+ error = "GL_NO_ERROR";
+ break;
+ case GL_INVALID_ENUM:
+ error = "GL_INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ error = "GL_INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ error = "GL_INVALID_OPERATION";
+ break;
+ case GL_STACK_OVERFLOW:
+ error = "GL_STACK_OVERFLOW";
+ break;
+ case GL_STACK_UNDERFLOW:
+ error = "GL_STACK_UNDERFLOW";
+ break;
+ case GL_OUT_OF_MEMORY:
+ error = "GL_OUT_OF_MEMORY";
+ break;
+ default:
+ error = "UNKNOWN";
+ break;
+ }
+ return SDL_SetError("%s: %s", prefix, error);
+}
+
+static int GLES_LoadFunctions(GLES_RenderData * data)
+{
+#if SDL_VIDEO_DRIVER_UIKIT
+#define __SDL_NOGETPROCADDR__
+#elif SDL_VIDEO_DRIVER_ANDROID
+#define __SDL_NOGETPROCADDR__
+#elif SDL_VIDEO_DRIVER_PANDORA
+#define __SDL_NOGETPROCADDR__
+#endif
+
+#ifdef __SDL_NOGETPROCADDR__
+#define SDL_PROC(ret,func,params) data->func=func;
+#define SDL_PROC_OES(ret,func,params) data->func=func;
+#else
+#define SDL_PROC(ret,func,params) \
+ do { \
+ data->func = SDL_GL_GetProcAddress(#func); \
+ if ( ! data->func ) { \
+ return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
+ } \
+ } while ( 0 );
+#define SDL_PROC_OES(ret,func,params) \
+ do { \
+ data->func = SDL_GL_GetProcAddress(#func); \
+ } while ( 0 );
+#endif /* __SDL_NOGETPROCADDR__ */
+
+#include "SDL_glesfuncs.h"
+#undef SDL_PROC
+#undef SDL_PROC_OES
+ return 0;
+}
+
+static SDL_GLContext SDL_CurrentContext = NULL;
+
+static GLES_FBOList *
+GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
+{
+ GLES_FBOList *result = data->framebuffers;
+ while ((result) && ((result->w != w) || (result->h != h)) ) {
+ result = result->next;
+ }
+ if (result == NULL) {
+ result = SDL_malloc(sizeof(GLES_FBOList));
+ result->w = w;
+ result->h = h;
+ data->glGenFramebuffersOES(1, &result->FBO);
+ result->next = data->framebuffers;
+ data->framebuffers = result;
+ }
+ return result;
+}
+
+
+static int
+GLES_ActivateRenderer(SDL_Renderer * renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
+ return -1;
+ }
+ SDL_CurrentContext = data->context;
+
+ GLES_UpdateViewport(renderer);
+ }
+ return 0;
+}
+
+/* This is called if we need to invalidate all of the SDL OpenGL state */
+static void
+GLES_ResetState(SDL_Renderer *renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ if (SDL_CurrentContext == data->context) {
+ GLES_UpdateViewport(renderer);
+ } else {
+ GLES_ActivateRenderer(renderer);
+ }
+
+ data->current.color = 0xffffffff;
+ data->current.blendMode = SDL_BLENDMODE_INVALID;
+ data->current.tex_coords = SDL_FALSE;
+
+ data->glDisable(GL_DEPTH_TEST);
+ data->glDisable(GL_CULL_FACE);
+
+ data->glMatrixMode(GL_MODELVIEW);
+ data->glLoadIdentity();
+
+ data->glEnableClientState(GL_VERTEX_ARRAY);
+ data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+SDL_Renderer *
+GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+
+ SDL_Renderer *renderer;
+ GLES_RenderData *data;
+ GLint value;
+ Uint32 window_flags;
+ int profile_mask = 0, major = 0, minor = 0;
+ SDL_bool changed_window = SDL_FALSE;
+
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
+
+ window_flags = SDL_GetWindowFlags(window);
+ if (!(window_flags & SDL_WINDOW_OPENGL) ||
+ profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
+
+ changed_window = SDL_TRUE;
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
+
+ if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
+ goto error;
+ }
+ }
+
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ goto error;
+ }
+
+ data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ GLES_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ goto error;
+ }
+
+ renderer->WindowEvent = GLES_WindowEvent;
+ renderer->GetOutputSize = GLES_GetOutputSize;
+ renderer->SupportsBlendMode = GLES_SupportsBlendMode;
+ renderer->CreateTexture = GLES_CreateTexture;
+ renderer->UpdateTexture = GLES_UpdateTexture;
+ renderer->LockTexture = GLES_LockTexture;
+ renderer->UnlockTexture = GLES_UnlockTexture;
+ renderer->SetRenderTarget = GLES_SetRenderTarget;
+ renderer->UpdateViewport = GLES_UpdateViewport;
+ renderer->UpdateClipRect = GLES_UpdateClipRect;
+ renderer->RenderClear = GLES_RenderClear;
+ renderer->RenderDrawPoints = GLES_RenderDrawPoints;
+ renderer->RenderDrawLines = GLES_RenderDrawLines;
+ renderer->RenderFillRects = GLES_RenderFillRects;
+ renderer->RenderCopy = GLES_RenderCopy;
+ renderer->RenderCopyEx = GLES_RenderCopyEx;
+ renderer->RenderReadPixels = GLES_RenderReadPixels;
+ renderer->RenderPresent = GLES_RenderPresent;
+ renderer->DestroyTexture = GLES_DestroyTexture;
+ renderer->DestroyRenderer = GLES_DestroyRenderer;
+ renderer->GL_BindTexture = GLES_BindTexture;
+ renderer->GL_UnbindTexture = GLES_UnbindTexture;
+ renderer->info = GLES_RenderDriver.info;
+ renderer->info.flags = SDL_RENDERER_ACCELERATED;
+ renderer->driverdata = data;
+ renderer->window = window;
+
+ data->context = SDL_GL_CreateContext(window);
+ if (!data->context) {
+ GLES_DestroyRenderer(renderer);
+ goto error;
+ }
+ if (SDL_GL_MakeCurrent(window, data->context) < 0) {
+ GLES_DestroyRenderer(renderer);
+ goto error;
+ }
+
+ if (GLES_LoadFunctions(data) < 0) {
+ GLES_DestroyRenderer(renderer);
+ goto error;
+ }
+
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ SDL_GL_SetSwapInterval(1);
+ } else {
+ SDL_GL_SetSwapInterval(0);
+ }
+ if (SDL_GL_GetSwapInterval() > 0) {
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+
+ value = 0;
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ renderer->info.max_texture_width = value;
+ value = 0;
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ renderer->info.max_texture_height = value;
+
+ /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
+ if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
+ data->GL_OES_framebuffer_object_supported = SDL_TRUE;
+ renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
+
+ value = 0;
+ data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
+ data->window_framebuffer = (GLuint)value;
+ }
+ data->framebuffers = NULL;
+
+ if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
+ data->GL_OES_blend_func_separate_supported = SDL_TRUE;
+ }
+ if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
+ data->GL_OES_blend_equation_separate_supported = SDL_TRUE;
+ }
+ if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
+ data->GL_OES_blend_subtract_supported = SDL_TRUE;
+ }
+
+ /* Set up parameters for rendering */
+ GLES_ResetState(renderer);
+
+ return renderer;
+
+error:
+ if (changed_window) {
+ /* Uh oh, better try to put it back... */
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
+ SDL_RecreateWindow(window, window_flags);
+ }
+ return NULL;
+}
+
+static void
+GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
+ event->event == SDL_WINDOWEVENT_SHOWN ||
+ event->event == SDL_WINDOWEVENT_HIDDEN) {
+ /* Rebind the context to the window area and update matrices */
+ SDL_CurrentContext = NULL;
+ }
+
+ if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
+ /* According to Apple documentation, we need to finish drawing NOW! */
+ data->glFinish();
+ }
+}
+
+static int
+GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+ SDL_GL_GetDrawableSize(renderer->window, w, h);
+ return 0;
+}
+
+static GLenum GetBlendFunc(SDL_BlendFactor factor)
+{
+ switch (factor) {
+ case SDL_BLENDFACTOR_ZERO:
+ return GL_ZERO;
+ case SDL_BLENDFACTOR_ONE:
+ return GL_ONE;
+ case SDL_BLENDFACTOR_SRC_COLOR:
+ return GL_SRC_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
+ return GL_ONE_MINUS_SRC_COLOR;
+ case SDL_BLENDFACTOR_SRC_ALPHA:
+ return GL_SRC_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
+ return GL_ONE_MINUS_SRC_ALPHA;
+ case SDL_BLENDFACTOR_DST_COLOR:
+ return GL_DST_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
+ return GL_ONE_MINUS_DST_COLOR;
+ case SDL_BLENDFACTOR_DST_ALPHA:
+ return GL_DST_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
+ return GL_ONE_MINUS_DST_ALPHA;
+ default:
+ return GL_INVALID_ENUM;
+ }
+}
+
+static GLenum GetBlendEquation(SDL_BlendOperation operation)
+{
+ switch (operation) {
+ case SDL_BLENDOPERATION_ADD:
+ return GL_FUNC_ADD_OES;
+ case SDL_BLENDOPERATION_SUBTRACT:
+ return GL_FUNC_SUBTRACT_OES;
+ case SDL_BLENDOPERATION_REV_SUBTRACT:
+ return GL_FUNC_REVERSE_SUBTRACT_OES;
+ default:
+ return GL_INVALID_ENUM;
+ }
+}
+
+static SDL_bool
+GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+
+ if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
+ GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
+ GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
+ GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
+ GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
+ GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
+ return SDL_FALSE;
+ }
+ if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
+ return SDL_FALSE;
+ }
+ if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
+ return SDL_FALSE;
+ }
+ if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_INLINE int
+power_of_2(int input)
+{
+ int value = 1;
+
+ while (value < input) {
+ value <<= 1;
+ }
+ return value;
+}
+
+static int
+GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *data;
+ GLint internalFormat;
+ GLenum format, type;
+ int texture_w, texture_h;
+ GLenum scaleMode;
+ GLenum result;
+
+ GLES_ActivateRenderer(renderer);
+
+ switch (texture->format) {
+ case SDL_PIXELFORMAT_ABGR8888:
+ internalFormat = GL_RGBA;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ return SDL_SetError("Texture format not supported");
+ }
+
+ data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ return SDL_OutOfMemory();
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+ data->pixels = SDL_calloc(1, texture->h * data->pitch);
+ if (!data->pixels) {
+ SDL_free(data);
+ return SDL_OutOfMemory();
+ }
+ }
+
+
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ if (!renderdata->GL_OES_framebuffer_object_supported) {
+ SDL_free(data);
+ return SDL_SetError("GL_OES_framebuffer_object not supported");
+ }
+ data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
+ } else {
+ data->fbo = NULL;
+ }
+
+
+ renderdata->glGetError();
+ renderdata->glEnable(GL_TEXTURE_2D);
+ renderdata->glGenTextures(1, &data->texture);
+ result = renderdata->glGetError();
+ if (result != GL_NO_ERROR) {
+ SDL_free(data);
+ return GLES_SetError("glGenTextures()", result);
+ }
+
+ data->type = GL_TEXTURE_2D;
+ /* no NPOV textures allowed in OpenGL ES (yet) */
+ texture_w = power_of_2(texture->w);
+ texture_h = power_of_2(texture->h);
+ data->texw = (GLfloat) texture->w / texture_w;
+ data->texh = (GLfloat) texture->h / texture_h;
+
+ data->format = format;
+ data->formattype = type;
+ scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+ renderdata->glBindTexture(data->type, data->texture);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+ texture_h, 0, format, type, NULL);
+ renderdata->glDisable(GL_TEXTURE_2D);
+
+ result = renderdata->glGetError();
+ if (result != GL_NO_ERROR) {
+ SDL_free(data);
+ return GLES_SetError("glTexImage2D()", result);
+ }
+
+ texture->driverdata = data;
+ return 0;
+}
+
+static int
+GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
+ Uint8 *blob = NULL;
+ Uint8 *src;
+ int srcPitch;
+ int y;
+
+ GLES_ActivateRenderer(renderer);
+
+ /* Bail out if we're supposed to update an empty rectangle */
+ if (rect->w <= 0 || rect->h <= 0) {
+ return 0;
+ }
+
+ /* Reformat the texture data into a tightly packed array */
+ srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
+ src = (Uint8 *)pixels;
+ if (pitch != srcPitch) {
+ blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
+ if (!blob) {
+ return SDL_OutOfMemory();
+ }
+ src = blob;
+ for (y = 0; y < rect->h; ++y) {
+ SDL_memcpy(src, pixels, srcPitch);
+ src += srcPitch;
+ pixels = (Uint8 *)pixels + pitch;
+ }
+ src = blob;
+ }
+
+ /* Create a texture subimage with the supplied data */
+ renderdata->glGetError();
+ renderdata->glEnable(data->type);
+ renderdata->glBindTexture(data->type, data->texture);
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ renderdata->glTexSubImage2D(data->type,
+ 0,
+ rect->x,
+ rect->y,
+ rect->w,
+ rect->h,
+ data->format,
+ data->formattype,
+ src);
+ renderdata->glDisable(data->type);
+ SDL_free(blob);
+
+ if (renderdata->glGetError() != GL_NO_ERROR) {
+ return SDL_SetError("Failed to update texture");
+ }
+ return 0;
+}
+
+static int
+GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
+
+ *pixels =
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = data->pitch;
+ return 0;
+}
+
+static void
+GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
+ SDL_Rect rect;
+
+ /* We do whole texture updates, at least for now */
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+ GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
+}
+
+static int
+GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *texturedata = NULL;
+ GLenum status;
+
+ if (!data->GL_OES_framebuffer_object_supported) {
+ return SDL_SetError("Can't enable render target support in this renderer");
+ }
+
+ if (texture == NULL) {
+ data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
+ return 0;
+ }
+
+ texturedata = (GLES_TextureData *) texture->driverdata;
+ data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
+ /* TODO: check if texture pixel format allows this operation */
+ data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
+ /* Check FBO status */
+ status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
+ if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
+ return SDL_SetError("glFramebufferTexture2DOES() failed");
+ }
+ return 0;
+}
+
+static int
+GLES_UpdateViewport(SDL_Renderer * renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ /* We'll update the viewport after we rebind the context */
+ return 0;
+ }
+
+ if (renderer->target) {
+ data->glViewport(renderer->viewport.x, renderer->viewport.y,
+ renderer->viewport.w, renderer->viewport.h);
+ } else {
+ int w, h;
+
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+ data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
+ renderer->viewport.w, renderer->viewport.h);
+ }
+
+ data->glMatrixMode(GL_PROJECTION);
+ data->glLoadIdentity();
+ if (renderer->viewport.w && renderer->viewport.h) {
+ if (renderer->target) {
+ data->glOrthof((GLfloat) 0,
+ (GLfloat) renderer->viewport.w,
+ (GLfloat) 0,
+ (GLfloat) renderer->viewport.h,
+ 0.0, 1.0);
+ } else {
+ data->glOrthof((GLfloat) 0,
+ (GLfloat) renderer->viewport.w,
+ (GLfloat) renderer->viewport.h,
+ (GLfloat) 0,
+ 0.0, 1.0);
+ }
+ }
+ data->glMatrixMode(GL_MODELVIEW);
+
+ return 0;
+}
+
+static int
+GLES_UpdateClipRect(SDL_Renderer * renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ /* We'll update the clip rect after we rebind the context */
+ return 0;
+ }
+
+ if (renderer->clipping_enabled) {
+ const SDL_Rect *rect = &renderer->clip_rect;
+ data->glEnable(GL_SCISSOR_TEST);
+ if (renderer->target) {
+ data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
+ } else {
+ int w, h;
+
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+ data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
+ }
+ } else {
+ data->glDisable(GL_SCISSOR_TEST);
+ }
+ return 0;
+}
+
+static void
+GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+
+ if (color != data->current.color) {
+ data->glColor4f((GLfloat) r * inv255f,
+ (GLfloat) g * inv255f,
+ (GLfloat) b * inv255f,
+ (GLfloat) a * inv255f);
+ data->current.color = color;
+ }
+}
+
+static void
+GLES_SetBlendMode(GLES_RenderData * data, SDL_BlendMode blendMode)
+{
+ if (blendMode != data->current.blendMode) {
+ if (blendMode == SDL_BLENDMODE_NONE) {
+ data->glDisable(GL_BLEND);
+ } else {
+ data->glEnable(GL_BLEND);
+ if (data->GL_OES_blend_func_separate_supported) {
+ data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
+ } else {
+ data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
+ }
+ if (data->GL_OES_blend_equation_separate_supported) {
+ data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
+ GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
+ } else if (data->GL_OES_blend_subtract_supported) {
+ data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
+ }
+ }
+ data->current.blendMode = blendMode;
+ }
+}
+
+static void
+GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
+{
+ if (enabled != data->current.tex_coords) {
+ if (enabled) {
+ data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ } else {
+ data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ data->current.tex_coords = enabled;
+ }
+}
+
+static void
+GLES_SetDrawingState(SDL_Renderer * renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ GLES_ActivateRenderer(renderer);
+
+ GLES_SetColor(data, (GLfloat) renderer->r,
+ (GLfloat) renderer->g,
+ (GLfloat) renderer->b,
+ (GLfloat) renderer->a);
+
+ GLES_SetBlendMode(data, renderer->blendMode);
+
+ GLES_SetTexCoords(data, SDL_FALSE);
+}
+
+static int
+GLES_RenderClear(SDL_Renderer * renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ GLES_ActivateRenderer(renderer);
+
+ data->glClearColor((GLfloat) renderer->r * inv255f,
+ (GLfloat) renderer->g * inv255f,
+ (GLfloat) renderer->b * inv255f,
+ (GLfloat) renderer->a * inv255f);
+
+ if (renderer->clipping_enabled) {
+ data->glDisable(GL_SCISSOR_TEST);
+ }
+
+ data->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (renderer->clipping_enabled) {
+ data->glEnable(GL_SCISSOR_TEST);
+ }
+
+ return 0;
+}
+
+static int
+GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLfloat *vertices;
+ int idx;
+
+ GLES_SetDrawingState(renderer);
+
+ /* Emit the specified vertices as points */
+ vertices = SDL_stack_alloc(GLfloat, count * 2);
+ for (idx = 0; idx < count; ++idx) {
+ GLfloat x = points[idx].x + 0.5f;
+ GLfloat y = points[idx].y + 0.5f;
+
+ vertices[idx * 2] = x;
+ vertices[(idx * 2) + 1] = y;
+ }
+
+ data->glVertexPointer(2, GL_FLOAT, 0, vertices);
+ data->glDrawArrays(GL_POINTS, 0, count);
+ SDL_stack_free(vertices);
+ return 0;
+}
+
+static int
+GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLfloat *vertices;
+ int idx;
+
+ GLES_SetDrawingState(renderer);
+
+ /* Emit a line strip including the specified vertices */
+ vertices = SDL_stack_alloc(GLfloat, count * 2);
+ for (idx = 0; idx < count; ++idx) {
+ GLfloat x = points[idx].x + 0.5f;
+ GLfloat y = points[idx].y + 0.5f;
+
+ vertices[idx * 2] = x;
+ vertices[(idx * 2) + 1] = y;
+ }
+
+ data->glVertexPointer(2, GL_FLOAT, 0, vertices);
+ if (count > 2 &&
+ points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
+ /* GL_LINE_LOOP takes care of the final segment */
+ --count;
+ data->glDrawArrays(GL_LINE_LOOP, 0, count);
+ } else {
+ data->glDrawArrays(GL_LINE_STRIP, 0, count);
+ /* We need to close the endpoint of the line */
+ data->glDrawArrays(GL_POINTS, count-1, 1);
+ }
+ SDL_stack_free(vertices);
+
+ return 0;
+}
+
+static int
+GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
+ int count)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ int i;
+
+ GLES_SetDrawingState(renderer);
+
+ for (i = 0; i < count; ++i) {
+ const SDL_FRect *rect = &rects[i];
+ GLfloat minx = rect->x;
+ GLfloat maxx = rect->x + rect->w;
+ GLfloat miny = rect->y;
+ GLfloat maxy = rect->y + rect->h;
+ GLfloat vertices[8];
+ vertices[0] = minx;
+ vertices[1] = miny;
+ vertices[2] = maxx;
+ vertices[3] = miny;
+ vertices[4] = minx;
+ vertices[5] = maxy;
+ vertices[6] = maxx;
+ vertices[7] = maxy;
+
+ data->glVertexPointer(2, GL_FLOAT, 0, vertices);
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+
+ return 0;
+}
+
+static int
+GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+ GLfloat minx, miny, maxx, maxy;
+ GLfloat minu, maxu, minv, maxv;
+ GLfloat vertices[8];
+ GLfloat texCoords[8];
+
+ GLES_ActivateRenderer(renderer);
+
+ data->glEnable(GL_TEXTURE_2D);
+
+ data->glBindTexture(texturedata->type, texturedata->texture);
+
+ if (texture->modMode) {
+ GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
+ } else {
+ GLES_SetColor(data, 255, 255, 255, 255);
+ }
+
+ GLES_SetBlendMode(data, texture->blendMode);
+
+ GLES_SetTexCoords(data, SDL_TRUE);
+
+ minx = dstrect->x;
+ miny = dstrect->y;
+ maxx = dstrect->x + dstrect->w;
+ maxy = dstrect->y + dstrect->h;
+
+ minu = (GLfloat) srcrect->x / texture->w;
+ minu *= texturedata->texw;
+ maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+ maxu *= texturedata->texw;
+ minv = (GLfloat) srcrect->y / texture->h;
+ minv *= texturedata->texh;
+ maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+ maxv *= texturedata->texh;
+
+ vertices[0] = minx;
+ vertices[1] = miny;
+ vertices[2] = maxx;
+ vertices[3] = miny;
+ vertices[4] = minx;
+ vertices[5] = maxy;
+ vertices[6] = maxx;
+ vertices[7] = maxy;
+
+ texCoords[0] = minu;
+ texCoords[1] = minv;
+ texCoords[2] = maxu;
+ texCoords[3] = minv;
+ texCoords[4] = minu;
+ texCoords[5] = maxv;
+ texCoords[6] = maxu;
+ texCoords[7] = maxv;
+
+ data->glVertexPointer(2, GL_FLOAT, 0, vertices);
+ data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ data->glDisable(GL_TEXTURE_2D);
+
+ return 0;
+}
+
+static int
+GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+ GLfloat minx, miny, maxx, maxy;
+ GLfloat minu, maxu, minv, maxv;
+ GLfloat centerx, centery;
+ GLfloat vertices[8];
+ GLfloat texCoords[8];
+
+
+ GLES_ActivateRenderer(renderer);
+
+ data->glEnable(GL_TEXTURE_2D);
+
+ data->glBindTexture(texturedata->type, texturedata->texture);
+
+ if (texture->modMode) {
+ GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
+ } else {
+ GLES_SetColor(data, 255, 255, 255, 255);
+ }
+
+ GLES_SetBlendMode(data, texture->blendMode);
+
+ GLES_SetTexCoords(data, SDL_TRUE);
+
+ centerx = center->x;
+ centery = center->y;
+
+ /* Rotate and translate */
+ data->glPushMatrix();
+ data->glTranslatef(dstrect->x + centerx, dstrect->y + centery, 0.0f);
+ data->glRotatef((GLfloat)angle, 0.0f, 0.0f, 1.0f);
+
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ minx = dstrect->w - centerx;
+ maxx = -centerx;
+ } else {
+ minx = -centerx;
+ maxx = dstrect->w - centerx;
+ }
+
+ if (flip & SDL_FLIP_VERTICAL) {
+ miny = dstrect->h - centery;
+ maxy = -centery;
+ } else {
+ miny = -centery;
+ maxy = dstrect->h - centery;
+ }
+
+ minu = (GLfloat) srcrect->x / texture->w;
+ minu *= texturedata->texw;
+ maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+ maxu *= texturedata->texw;
+ minv = (GLfloat) srcrect->y / texture->h;
+ minv *= texturedata->texh;
+ maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+ maxv *= texturedata->texh;
+
+ vertices[0] = minx;
+ vertices[1] = miny;
+ vertices[2] = maxx;
+ vertices[3] = miny;
+ vertices[4] = minx;
+ vertices[5] = maxy;
+ vertices[6] = maxx;
+ vertices[7] = maxy;
+
+ texCoords[0] = minu;
+ texCoords[1] = minv;
+ texCoords[2] = maxu;
+ texCoords[3] = minv;
+ texCoords[4] = minu;
+ texCoords[5] = maxv;
+ texCoords[6] = maxu;
+ texCoords[7] = maxv;
+ data->glVertexPointer(2, GL_FLOAT, 0, vertices);
+ data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ data->glPopMatrix();
+ data->glDisable(GL_TEXTURE_2D);
+
+ return 0;
+}
+
+static int
+GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
+ void *temp_pixels;
+ int temp_pitch;
+ Uint8 *src, *dst, *tmp;
+ int w, h, length, rows;
+ int status;
+
+ GLES_ActivateRenderer(renderer);
+
+ temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
+ temp_pixels = SDL_malloc(rect->h * temp_pitch);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+
+ SDL_GetRendererOutputSize(renderer, &w, &h);
+
+ data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
+ rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
+
+ /* Flip the rows to be top-down if necessary */
+ if (!renderer->target) {
+ length = rect->w * SDL_BYTESPERPIXEL(temp_format);
+ src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
+ dst = (Uint8*)temp_pixels;
+ tmp = SDL_stack_alloc(Uint8, length);
+ rows = rect->h / 2;
+ while (rows--) {
+ SDL_memcpy(tmp, dst, length);
+ SDL_memcpy(dst, src, length);
+ SDL_memcpy(src, tmp, length);
+ dst += temp_pitch;
+ src -= temp_pitch;
+ }
+ SDL_stack_free(tmp);
+ }
+
+ status = SDL_ConvertPixels(rect->w, rect->h,
+ temp_format, temp_pixels, temp_pitch,
+ pixel_format, pixels, pitch);
+ SDL_free(temp_pixels);
+
+ return status;
+}
+
+static void
+GLES_RenderPresent(SDL_Renderer * renderer)
+{
+ GLES_ActivateRenderer(renderer);
+
+ SDL_GL_SwapWindow(renderer->window);
+}
+
+static void
+GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
+
+ GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
+
+ GLES_ActivateRenderer(renderer);
+
+ if (!data) {
+ return;
+ }
+ if (data->texture) {
+ renderdata->glDeleteTextures(1, &data->texture);
+ }
+ SDL_free(data->pixels);
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+static void
+GLES_DestroyRenderer(SDL_Renderer * renderer)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+ if (data) {
+ if (data->context) {
+ while (data->framebuffers) {
+ GLES_FBOList *nextnode = data->framebuffers->next;
+ data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
+ SDL_free(data->framebuffers);
+ data->framebuffers = nextnode;
+ }
+ SDL_GL_DeleteContext(data->context);
+ }
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+ GLES_ActivateRenderer(renderer);
+
+ data->glEnable(GL_TEXTURE_2D);
+ data->glBindTexture(texturedata->type, texturedata->texture);
+
+ if (texw) {
+ *texw = (float)texturedata->texw;
+ }
+ if (texh) {
+ *texh = (float)texturedata->texh;
+ }
+
+ return 0;
+}
+
+static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
+{
+ GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+ GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+ GLES_ActivateRenderer(renderer);
+ data->glDisable(texturedata->type);
+
+ return 0;
+}
+
+#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengles2/SDL_gles2funcs.h b/source/3rd-party/SDL2/src/render/opengles2/SDL_gles2funcs.h
new file mode 100644
index 0000000..b6a1436
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengles2/SDL_gles2funcs.h
@@ -0,0 +1,80 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+SDL_PROC(void, glActiveTexture, (GLenum))
+SDL_PROC(void, glAttachShader, (GLuint, GLuint))
+SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum))
+SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC(void, glCompileShader, (GLuint))
+SDL_PROC(GLuint, glCreateProgram, (void))
+SDL_PROC(GLuint, glCreateShader, (GLenum))
+SDL_PROC(void, glDeleteProgram, (GLuint))
+SDL_PROC(void, glDeleteShader, (GLuint))
+SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
+SDL_PROC(void, glDisable, (GLenum))
+SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
+SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
+SDL_PROC(void, glEnable, (GLenum))
+SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
+SDL_PROC(void, glFinish, (void))
+SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
+SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
+SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
+SDL_PROC(const GLubyte *, glGetString, (GLenum))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
+SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
+SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
+SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
+SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
+SDL_PROC(void, glLinkProgram, (GLuint))
+SDL_PROC(void, glPixelStorei, (GLenum, GLint))
+SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
+SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
+SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
+#if __NACL__ || __ANDROID__
+SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *))
+#else
+SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
+#endif
+SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
+SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
+SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+SDL_PROC(void, glUniform1i, (GLint, GLint))
+SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
+SDL_PROC(void, glUseProgram, (GLuint))
+SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
+SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
+SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
+SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
+SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
+SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
+SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
+SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
+SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
+SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
+SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
+SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
diff --git a/source/3rd-party/SDL2/src/render/opengles2/SDL_render_gles2.c b/source/3rd-party/SDL2/src/render/opengles2/SDL_render_gles2.c
new file mode 100644
index 0000000..fe51b9a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengles2/SDL_render_gles2.c
@@ -0,0 +1,2261 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_opengles2.h"
+#include "../SDL_sysrender.h"
+#include "../../video/SDL_blit.h"
+#include "SDL_shaders_gles2.h"
+
+/* !!! FIXME: Emscripten makes these into WebGL calls, and WebGL doesn't offer
+ !!! FIXME: client-side arrays (without an Emscripten compatibility hack,
+ !!! FIXME: at least), but the current VBO code here is dramatically
+ !!! FIXME: slower on actual iOS devices, even though the iOS Simulator
+ !!! FIXME: is okay. Some time after 2.0.4 ships, we should revisit this,
+ !!! FIXME: fix the performance bottleneck, and make everything use VBOs.
+*/
+#ifdef __EMSCRIPTEN__
+#define SDL_GLES2_USE_VBOS 1
+#else
+#define SDL_GLES2_USE_VBOS 0
+#endif
+
+/* To prevent unnecessary window recreation,
+ * these should match the defaults selected in SDL_GL_ResetAttributes
+ */
+#define RENDERER_CONTEXT_MAJOR 2
+#define RENDERER_CONTEXT_MINOR 0
+
+/* Used to re-create the window with OpenGL ES capability */
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+
+/*************************************************************************************************
+ * Bootstrap data *
+ *************************************************************************************************/
+
+static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags);
+
+SDL_RenderDriver GLES2_RenderDriver = {
+ GLES2_CreateRenderer,
+ {
+ "opengles2",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+ 4,
+ {
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_PIXELFORMAT_ABGR8888,
+ SDL_PIXELFORMAT_RGB888,
+ SDL_PIXELFORMAT_BGR888
+ },
+ 0,
+ 0
+ }
+};
+
+/*************************************************************************************************
+ * Context structures *
+ *************************************************************************************************/
+
+typedef struct GLES2_FBOList GLES2_FBOList;
+
+struct GLES2_FBOList
+{
+ Uint32 w, h;
+ GLuint FBO;
+ GLES2_FBOList *next;
+};
+
+typedef struct GLES2_TextureData
+{
+ GLenum texture;
+ GLenum texture_type;
+ GLenum pixel_format;
+ GLenum pixel_type;
+ void *pixel_data;
+ int pitch;
+ /* YUV texture support */
+ SDL_bool yuv;
+ SDL_bool nv12;
+ GLenum texture_v;
+ GLenum texture_u;
+ GLES2_FBOList *fbo;
+} GLES2_TextureData;
+
+typedef struct GLES2_ShaderCacheEntry
+{
+ GLuint id;
+ GLES2_ShaderType type;
+ const GLES2_ShaderInstance *instance;
+ int references;
+ Uint8 modulation_r, modulation_g, modulation_b, modulation_a;
+ struct GLES2_ShaderCacheEntry *prev;
+ struct GLES2_ShaderCacheEntry *next;
+} GLES2_ShaderCacheEntry;
+
+typedef struct GLES2_ShaderCache
+{
+ int count;
+ GLES2_ShaderCacheEntry *head;
+} GLES2_ShaderCache;
+
+typedef struct GLES2_ProgramCacheEntry
+{
+ GLuint id;
+ GLES2_ShaderCacheEntry *vertex_shader;
+ GLES2_ShaderCacheEntry *fragment_shader;
+ GLuint uniform_locations[16];
+ Uint8 color_r, color_g, color_b, color_a;
+ Uint8 modulation_r, modulation_g, modulation_b, modulation_a;
+ GLfloat projection[4][4];
+ struct GLES2_ProgramCacheEntry *prev;
+ struct GLES2_ProgramCacheEntry *next;
+} GLES2_ProgramCacheEntry;
+
+typedef struct GLES2_ProgramCache
+{
+ int count;
+ GLES2_ProgramCacheEntry *head;
+ GLES2_ProgramCacheEntry *tail;
+} GLES2_ProgramCache;
+
+typedef enum
+{
+ GLES2_ATTRIBUTE_POSITION = 0,
+ GLES2_ATTRIBUTE_TEXCOORD = 1,
+ GLES2_ATTRIBUTE_ANGLE = 2,
+ GLES2_ATTRIBUTE_CENTER = 3,
+} GLES2_Attribute;
+
+typedef enum
+{
+ GLES2_UNIFORM_PROJECTION,
+ GLES2_UNIFORM_TEXTURE,
+ GLES2_UNIFORM_MODULATION,
+ GLES2_UNIFORM_COLOR,
+ GLES2_UNIFORM_TEXTURE_U,
+ GLES2_UNIFORM_TEXTURE_V
+} GLES2_Uniform;
+
+typedef enum
+{
+ GLES2_IMAGESOURCE_SOLID,
+ GLES2_IMAGESOURCE_TEXTURE_ABGR,
+ GLES2_IMAGESOURCE_TEXTURE_ARGB,
+ GLES2_IMAGESOURCE_TEXTURE_RGB,
+ GLES2_IMAGESOURCE_TEXTURE_BGR,
+ GLES2_IMAGESOURCE_TEXTURE_YUV,
+ GLES2_IMAGESOURCE_TEXTURE_NV12,
+ GLES2_IMAGESOURCE_TEXTURE_NV21,
+ GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES
+} GLES2_ImageSource;
+
+typedef struct GLES2_DriverContext
+{
+ SDL_GLContext *context;
+
+ SDL_bool debug_enabled;
+
+ struct {
+ SDL_BlendMode blendMode;
+ SDL_bool tex_coords;
+ } current;
+
+#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
+#include "SDL_gles2funcs.h"
+#undef SDL_PROC
+ GLES2_FBOList *framebuffers;
+ GLuint window_framebuffer;
+
+ int shader_format_count;
+ GLenum *shader_formats;
+ GLES2_ShaderCache shader_cache;
+ GLES2_ProgramCache program_cache;
+ GLES2_ProgramCacheEntry *current_program;
+ Uint8 clear_r, clear_g, clear_b, clear_a;
+
+#if SDL_GLES2_USE_VBOS
+ GLuint vertex_buffers[4];
+ GLsizeiptr vertex_buffer_size[4];
+#endif
+} GLES2_DriverContext;
+
+#define GLES2_MAX_CACHED_PROGRAMS 8
+
+
+SDL_FORCE_INLINE const char*
+GL_TranslateError (GLenum error)
+{
+#define GL_ERROR_TRANSLATE(e) case e: return #e;
+ switch (error) {
+ GL_ERROR_TRANSLATE(GL_INVALID_ENUM)
+ GL_ERROR_TRANSLATE(GL_INVALID_VALUE)
+ GL_ERROR_TRANSLATE(GL_INVALID_OPERATION)
+ GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY)
+ GL_ERROR_TRANSLATE(GL_NO_ERROR)
+ default:
+ return "UNKNOWN";
+}
+#undef GL_ERROR_TRANSLATE
+}
+
+SDL_FORCE_INLINE void
+GL_ClearErrors(SDL_Renderer *renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
+
+ if (!data->debug_enabled) {
+ return;
+ }
+ while (data->glGetError() != GL_NO_ERROR) {
+ continue;
+ }
+}
+
+SDL_FORCE_INLINE int
+GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
+ int ret = 0;
+
+ if (!data->debug_enabled) {
+ return 0;
+ }
+ /* check gl errors (can return multiple errors) */
+ for (;;) {
+ GLenum error = data->glGetError();
+ if (error != GL_NO_ERROR) {
+ if (prefix == NULL || prefix[0] == '\0') {
+ prefix = "generic";
+ }
+ SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
+ ret = -1;
+ } else {
+ break;
+ }
+ }
+ return ret;
+}
+
+#if 0
+#define GL_CheckError(prefix, renderer)
+#else
+#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
+#endif
+
+
+/*************************************************************************************************
+ * Renderer state APIs *
+ *************************************************************************************************/
+
+static int GLES2_ActivateRenderer(SDL_Renderer *renderer);
+static void GLES2_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int GLES2_UpdateViewport(SDL_Renderer * renderer);
+static void GLES2_DestroyRenderer(SDL_Renderer *renderer);
+static int GLES2_SetOrthographicProjection(SDL_Renderer *renderer);
+
+
+static SDL_GLContext SDL_CurrentContext = NULL;
+
+static int GLES2_LoadFunctions(GLES2_DriverContext * data)
+{
+#if SDL_VIDEO_DRIVER_UIKIT
+#define __SDL_NOGETPROCADDR__
+#elif SDL_VIDEO_DRIVER_ANDROID
+#define __SDL_NOGETPROCADDR__
+#elif SDL_VIDEO_DRIVER_PANDORA
+#define __SDL_NOGETPROCADDR__
+#endif
+
+#if defined __SDL_NOGETPROCADDR__
+#define SDL_PROC(ret,func,params) data->func=func;
+#else
+#define SDL_PROC(ret,func,params) \
+ do { \
+ data->func = SDL_GL_GetProcAddress(#func); \
+ if ( ! data->func ) { \
+ return SDL_SetError("Couldn't load GLES2 function %s: %s", #func, SDL_GetError()); \
+ } \
+ } while ( 0 );
+#endif /* __SDL_NOGETPROCADDR__ */
+
+#include "SDL_gles2funcs.h"
+#undef SDL_PROC
+ return 0;
+}
+
+static GLES2_FBOList *
+GLES2_GetFBO(GLES2_DriverContext *data, Uint32 w, Uint32 h)
+{
+ GLES2_FBOList *result = data->framebuffers;
+ while ((result) && ((result->w != w) || (result->h != h)) ) {
+ result = result->next;
+ }
+ if (result == NULL) {
+ result = SDL_malloc(sizeof(GLES2_FBOList));
+ result->w = w;
+ result->h = h;
+ data->glGenFramebuffers(1, &result->FBO);
+ result->next = data->framebuffers;
+ data->framebuffers = result;
+ }
+ return result;
+}
+
+static int
+GLES2_ActivateRenderer(SDL_Renderer * renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ /* Null out the current program to ensure we set it again */
+ data->current_program = NULL;
+
+ if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
+ return -1;
+ }
+ SDL_CurrentContext = data->context;
+
+ GLES2_UpdateViewport(renderer);
+ }
+
+ GL_ClearErrors(renderer);
+
+ return 0;
+}
+
+static void
+GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
+ event->event == SDL_WINDOWEVENT_SHOWN ||
+ event->event == SDL_WINDOWEVENT_HIDDEN) {
+ /* Rebind the context to the window area */
+ SDL_CurrentContext = NULL;
+ }
+
+ if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
+ /* According to Apple documentation, we need to finish drawing NOW! */
+ data->glFinish();
+ }
+}
+
+static int
+GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+ SDL_GL_GetDrawableSize(renderer->window, w, h);
+ return 0;
+}
+
+static GLenum GetBlendFunc(SDL_BlendFactor factor)
+{
+ switch (factor) {
+ case SDL_BLENDFACTOR_ZERO:
+ return GL_ZERO;
+ case SDL_BLENDFACTOR_ONE:
+ return GL_ONE;
+ case SDL_BLENDFACTOR_SRC_COLOR:
+ return GL_SRC_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
+ return GL_ONE_MINUS_SRC_COLOR;
+ case SDL_BLENDFACTOR_SRC_ALPHA:
+ return GL_SRC_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
+ return GL_ONE_MINUS_SRC_ALPHA;
+ case SDL_BLENDFACTOR_DST_COLOR:
+ return GL_DST_COLOR;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
+ return GL_ONE_MINUS_DST_COLOR;
+ case SDL_BLENDFACTOR_DST_ALPHA:
+ return GL_DST_ALPHA;
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
+ return GL_ONE_MINUS_DST_ALPHA;
+ default:
+ return GL_INVALID_ENUM;
+ }
+}
+
+static GLenum GetBlendEquation(SDL_BlendOperation operation)
+{
+ switch (operation) {
+ case SDL_BLENDOPERATION_ADD:
+ return GL_FUNC_ADD;
+ case SDL_BLENDOPERATION_SUBTRACT:
+ return GL_FUNC_SUBTRACT;
+ case SDL_BLENDOPERATION_REV_SUBTRACT:
+ return GL_FUNC_REVERSE_SUBTRACT;
+ default:
+ return GL_INVALID_ENUM;
+ }
+}
+
+static SDL_bool
+GLES2_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
+{
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
+
+ if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
+ GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
+ GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
+ GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
+ GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
+ GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static int
+GLES2_UpdateViewport(SDL_Renderer * renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ /* We'll update the viewport after we rebind the context */
+ return 0;
+ }
+
+ if (renderer->target) {
+ data->glViewport(renderer->viewport.x, renderer->viewport.y,
+ renderer->viewport.w, renderer->viewport.h);
+ } else {
+ int w, h;
+
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+ data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
+ renderer->viewport.w, renderer->viewport.h);
+ }
+
+ if (data->current_program) {
+ GLES2_SetOrthographicProjection(renderer);
+ }
+ return GL_CheckError("", renderer);
+}
+
+static int
+GLES2_UpdateClipRect(SDL_Renderer * renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ if (SDL_CurrentContext != data->context) {
+ /* We'll update the clip rect after we rebind the context */
+ return 0;
+ }
+
+ if (renderer->clipping_enabled) {
+ const SDL_Rect *rect = &renderer->clip_rect;
+ data->glEnable(GL_SCISSOR_TEST);
+ if (renderer->target) {
+ data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
+ } else {
+ int w, h;
+
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+ data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
+ }
+ } else {
+ data->glDisable(GL_SCISSOR_TEST);
+ }
+ return 0;
+}
+
+static void
+GLES2_DestroyRenderer(SDL_Renderer *renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ /* Deallocate everything */
+ if (data) {
+ GLES2_ActivateRenderer(renderer);
+
+ {
+ GLES2_ShaderCacheEntry *entry;
+ GLES2_ShaderCacheEntry *next;
+ entry = data->shader_cache.head;
+ while (entry) {
+ data->glDeleteShader(entry->id);
+ next = entry->next;
+ SDL_free(entry);
+ entry = next;
+ }
+ }
+ {
+ GLES2_ProgramCacheEntry *entry;
+ GLES2_ProgramCacheEntry *next;
+ entry = data->program_cache.head;
+ while (entry) {
+ data->glDeleteProgram(entry->id);
+ next = entry->next;
+ SDL_free(entry);
+ entry = next;
+ }
+ }
+ if (data->context) {
+ while (data->framebuffers) {
+ GLES2_FBOList *nextnode = data->framebuffers->next;
+ data->glDeleteFramebuffers(1, &data->framebuffers->FBO);
+ GL_CheckError("", renderer);
+ SDL_free(data->framebuffers);
+ data->framebuffers = nextnode;
+ }
+ SDL_GL_DeleteContext(data->context);
+ }
+ SDL_free(data->shader_formats);
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+/*************************************************************************************************
+ * Texture APIs *
+ *************************************************************************************************/
+
+static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
+static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
+ const void *pixels, int pitch);
+static int GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+static int GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
+ void **pixels, int *pitch);
+static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
+static int GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
+
+static int
+GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+ GLES2_DriverContext *renderdata = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *data;
+ GLenum format;
+ GLenum type;
+ GLenum scaleMode;
+
+ GLES2_ActivateRenderer(renderer);
+
+ /* Determine the corresponding GLES texture format params */
+ switch (texture->format)
+ {
+ case SDL_PIXELFORMAT_ARGB8888:
+ case SDL_PIXELFORMAT_ABGR8888:
+ case SDL_PIXELFORMAT_RGB888:
+ case SDL_PIXELFORMAT_BGR888:
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ break;
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_NV12:
+ case SDL_PIXELFORMAT_NV21:
+ format = GL_LUMINANCE;
+ type = GL_UNSIGNED_BYTE;
+ break;
+#ifdef GL_TEXTURE_EXTERNAL_OES
+ case SDL_PIXELFORMAT_EXTERNAL_OES:
+ format = GL_NONE;
+ type = GL_NONE;
+ break;
+#endif
+ default:
+ return SDL_SetError("Texture format not supported");
+ }
+
+ if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES &&
+ texture->access != SDL_TEXTUREACCESS_STATIC) {
+ return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES");
+ }
+
+ /* Allocate a texture struct */
+ data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
+ if (!data) {
+ return SDL_OutOfMemory();
+ }
+ data->texture = 0;
+#ifdef GL_TEXTURE_EXTERNAL_OES
+ data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
+#else
+ data->texture_type = GL_TEXTURE_2D;
+#endif
+ data->pixel_format = format;
+ data->pixel_type = type;
+ data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
+ data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
+ data->texture_u = 0;
+ data->texture_v = 0;
+ scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+
+ /* Allocate a blob for image renderdata */
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ size_t size;
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+ size = texture->h * data->pitch;
+ if (data->yuv) {
+ /* Need to add size for the U and V planes */
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
+ }
+ if (data->nv12) {
+ /* Need to add size for the U/V plane */
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
+ }
+ data->pixel_data = SDL_calloc(1, size);
+ if (!data->pixel_data) {
+ SDL_free(data);
+ return SDL_OutOfMemory();
+ }
+ }
+
+ /* Allocate the texture */
+ GL_CheckError("", renderer);
+
+ if (data->yuv) {
+ renderdata->glGenTextures(1, &data->texture_v);
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
+ return -1;
+ }
+ renderdata->glActiveTexture(GL_TEXTURE2);
+ renderdata->glBindTexture(data->texture_type, data->texture_v);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
+
+ renderdata->glGenTextures(1, &data->texture_u);
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
+ return -1;
+ }
+ renderdata->glActiveTexture(GL_TEXTURE1);
+ renderdata->glBindTexture(data->texture_type, data->texture_u);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+ return -1;
+ }
+ }
+
+ if (data->nv12) {
+ renderdata->glGenTextures(1, &data->texture_u);
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
+ return -1;
+ }
+ renderdata->glActiveTexture(GL_TEXTURE1);
+ renderdata->glBindTexture(data->texture_type, data->texture_u);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+ return -1;
+ }
+ }
+
+ renderdata->glGenTextures(1, &data->texture);
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
+ return -1;
+ }
+ texture->driverdata = data;
+ renderdata->glActiveTexture(GL_TEXTURE0);
+ renderdata->glBindTexture(data->texture_type, data->texture);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
+ renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+ return -1;
+ }
+ }
+
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+ data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
+ } else {
+ data->fbo = NULL;
+ }
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GLES2_TexSubImage2D(GLES2_DriverContext *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
+{
+ Uint8 *blob = NULL;
+ Uint8 *src;
+ int src_pitch;
+ int y;
+
+ if ((width == 0) || (height == 0) || (bpp == 0)) {
+ return 0; /* nothing to do */
+ }
+
+ /* Reformat the texture data into a tightly packed array */
+ src_pitch = width * bpp;
+ src = (Uint8 *)pixels;
+ if (pitch != src_pitch) {
+ blob = (Uint8 *)SDL_malloc(src_pitch * height);
+ if (!blob) {
+ return SDL_OutOfMemory();
+ }
+ src = blob;
+ for (y = 0; y < height; ++y)
+ {
+ SDL_memcpy(src, pixels, src_pitch);
+ src += src_pitch;
+ pixels = (Uint8 *)pixels + pitch;
+ }
+ src = blob;
+ }
+
+ data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
+ if (blob) {
+ SDL_free(blob);
+ }
+ return 0;
+}
+
+static int
+GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
+ const void *pixels, int pitch)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+ GLES2_ActivateRenderer(renderer);
+
+ /* Bail out if we're supposed to update an empty rectangle */
+ if (rect->w <= 0 || rect->h <= 0) {
+ return 0;
+ }
+
+ /* Create a texture subimage with the supplied data */
+ data->glBindTexture(tdata->texture_type, tdata->texture);
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x,
+ rect->y,
+ rect->w,
+ rect->h,
+ tdata->pixel_format,
+ tdata->pixel_type,
+ pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
+
+ if (tdata->yuv) {
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
+ } else {
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
+ }
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x / 2,
+ rect->y / 2,
+ (rect->w + 1) / 2,
+ (rect->h + 1) / 2,
+ tdata->pixel_format,
+ tdata->pixel_type,
+ pixels, (pitch + 1) / 2, 1);
+
+
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1)/2));
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
+ } else {
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
+ }
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x / 2,
+ rect->y / 2,
+ (rect->w + 1) / 2,
+ (rect->h + 1) / 2,
+ tdata->pixel_format,
+ tdata->pixel_type,
+ pixels, (pitch + 1) / 2, 1);
+ }
+
+ if (tdata->nv12) {
+ /* Skip to the correct offset into the next texture */
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x / 2,
+ rect->y / 2,
+ (rect->w + 1) / 2,
+ (rect->h + 1) / 2,
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_BYTE,
+ pixels, 2 * ((pitch + 1) / 2), 2);
+ }
+
+ return GL_CheckError("glTexSubImage2D()", renderer);
+}
+
+static int
+GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+ GLES2_ActivateRenderer(renderer);
+
+ /* Bail out if we're supposed to update an empty rectangle */
+ if (rect->w <= 0 || rect->h <= 0) {
+ return 0;
+ }
+
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x / 2,
+ rect->y / 2,
+ (rect->w + 1) / 2,
+ (rect->h + 1) / 2,
+ tdata->pixel_format,
+ tdata->pixel_type,
+ Vplane, Vpitch, 1);
+
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x / 2,
+ rect->y / 2,
+ (rect->w + 1) / 2,
+ (rect->h + 1) / 2,
+ tdata->pixel_format,
+ tdata->pixel_type,
+ Uplane, Upitch, 1);
+
+ data->glBindTexture(tdata->texture_type, tdata->texture);
+ GLES2_TexSubImage2D(data, tdata->texture_type,
+ rect->x,
+ rect->y,
+ rect->w,
+ rect->h,
+ tdata->pixel_format,
+ tdata->pixel_type,
+ Yplane, Ypitch, 1);
+
+ return GL_CheckError("glTexSubImage2D()", renderer);
+}
+
+static int
+GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
+ void **pixels, int *pitch)
+{
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+ /* Retrieve the buffer/pitch for the specified region */
+ *pixels = (Uint8 *)tdata->pixel_data +
+ (tdata->pitch * rect->y) +
+ (rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = tdata->pitch;
+
+ return 0;
+}
+
+static void
+GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+ SDL_Rect rect;
+
+ /* We do whole texture updates, at least for now */
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+ GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
+}
+
+static int
+GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
+ GLES2_TextureData *texturedata = NULL;
+ GLenum status;
+
+ if (texture == NULL) {
+ data->glBindFramebuffer(GL_FRAMEBUFFER, data->window_framebuffer);
+ } else {
+ texturedata = (GLES2_TextureData *) texture->driverdata;
+ data->glBindFramebuffer(GL_FRAMEBUFFER, texturedata->fbo->FBO);
+ /* TODO: check if texture pixel format allows this operation */
+ data->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texturedata->texture_type, texturedata->texture, 0);
+ /* Check FBO status */
+ status = data->glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ return SDL_SetError("glFramebufferTexture2D() failed");
+ }
+ }
+ return 0;
+}
+
+static void
+GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+ GLES2_ActivateRenderer(renderer);
+
+ /* Destroy the texture */
+ if (tdata) {
+ data->glDeleteTextures(1, &tdata->texture);
+ if (tdata->texture_v) {
+ data->glDeleteTextures(1, &tdata->texture_v);
+ }
+ if (tdata->texture_u) {
+ data->glDeleteTextures(1, &tdata->texture_u);
+ }
+ SDL_free(tdata->pixel_data);
+ SDL_free(tdata);
+ texture->driverdata = NULL;
+ }
+}
+
+/*************************************************************************************************
+ * Shader management functions *
+ *************************************************************************************************/
+
+static GLES2_ShaderCacheEntry *GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type);
+static void GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry);
+static GLES2_ProgramCacheEntry *GLES2_CacheProgram(SDL_Renderer *renderer,
+ GLES2_ShaderCacheEntry *vertex,
+ GLES2_ShaderCacheEntry *fragment);
+static int GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int h);
+
+static GLES2_ProgramCacheEntry *
+GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
+ GLES2_ShaderCacheEntry *fragment)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_ProgramCacheEntry *entry;
+ GLES2_ShaderCacheEntry *shaderEntry;
+ GLint linkSuccessful;
+
+ /* Check if we've already cached this program */
+ entry = data->program_cache.head;
+ while (entry) {
+ if (entry->vertex_shader == vertex && entry->fragment_shader == fragment) {
+ break;
+ }
+ entry = entry->next;
+ }
+ if (entry) {
+ if (data->program_cache.head != entry) {
+ if (entry->next) {
+ entry->next->prev = entry->prev;
+ }
+ if (entry->prev) {
+ entry->prev->next = entry->next;
+ }
+ entry->prev = NULL;
+ entry->next = data->program_cache.head;
+ data->program_cache.head->prev = entry;
+ data->program_cache.head = entry;
+ }
+ return entry;
+ }
+
+ /* Create a program cache entry */
+ entry = (GLES2_ProgramCacheEntry *)SDL_calloc(1, sizeof(GLES2_ProgramCacheEntry));
+ if (!entry) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ entry->vertex_shader = vertex;
+ entry->fragment_shader = fragment;
+
+ /* Create the program and link it */
+ entry->id = data->glCreateProgram();
+ data->glAttachShader(entry->id, vertex->id);
+ data->glAttachShader(entry->id, fragment->id);
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position");
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord");
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_ANGLE, "a_angle");
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_CENTER, "a_center");
+ data->glLinkProgram(entry->id);
+ data->glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful);
+ if (!linkSuccessful) {
+ data->glDeleteProgram(entry->id);
+ SDL_free(entry);
+ SDL_SetError("Failed to link shader program");
+ return NULL;
+ }
+
+ /* Predetermine locations of uniform variables */
+ entry->uniform_locations[GLES2_UNIFORM_PROJECTION] =
+ data->glGetUniformLocation(entry->id, "u_projection");
+ entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V] =
+ data->glGetUniformLocation(entry->id, "u_texture_v");
+ entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U] =
+ data->glGetUniformLocation(entry->id, "u_texture_u");
+ entry->uniform_locations[GLES2_UNIFORM_TEXTURE] =
+ data->glGetUniformLocation(entry->id, "u_texture");
+ entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
+ data->glGetUniformLocation(entry->id, "u_modulation");
+ entry->uniform_locations[GLES2_UNIFORM_COLOR] =
+ data->glGetUniformLocation(entry->id, "u_color");
+
+ entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 255;
+ entry->color_r = entry->color_g = entry->color_b = entry->color_a = 255;
+
+ data->glUseProgram(entry->id);
+ data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V], 2); /* always texture unit 2. */
+ data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U], 1); /* always texture unit 1. */
+ data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE], 0); /* always texture unit 0. */
+ data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);
+ data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_MODULATION], 1.0f, 1.0f, 1.0f, 1.0f);
+ data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_COLOR], 1.0f, 1.0f, 1.0f, 1.0f);
+
+ /* Cache the linked program */
+ if (data->program_cache.head) {
+ entry->next = data->program_cache.head;
+ data->program_cache.head->prev = entry;
+ } else {
+ data->program_cache.tail = entry;
+ }
+ data->program_cache.head = entry;
+ ++data->program_cache.count;
+
+ /* Increment the refcount of the shaders we're using */
+ ++vertex->references;
+ ++fragment->references;
+
+ /* Evict the last entry from the cache if we exceed the limit */
+ if (data->program_cache.count > GLES2_MAX_CACHED_PROGRAMS) {
+ shaderEntry = data->program_cache.tail->vertex_shader;
+ if (--shaderEntry->references <= 0) {
+ GLES2_EvictShader(renderer, shaderEntry);
+ }
+ shaderEntry = data->program_cache.tail->fragment_shader;
+ if (--shaderEntry->references <= 0) {
+ GLES2_EvictShader(renderer, shaderEntry);
+ }
+ data->glDeleteProgram(data->program_cache.tail->id);
+ data->program_cache.tail = data->program_cache.tail->prev;
+ SDL_free(data->program_cache.tail->next);
+ data->program_cache.tail->next = NULL;
+ --data->program_cache.count;
+ }
+ return entry;
+}
+
+static GLES2_ShaderCacheEntry *
+GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ const GLES2_Shader *shader;
+ const GLES2_ShaderInstance *instance = NULL;
+ GLES2_ShaderCacheEntry *entry = NULL;
+ GLint compileSuccessful = GL_FALSE;
+ int i, j;
+
+ /* Find the corresponding shader */
+ shader = GLES2_GetShader(type);
+ if (!shader) {
+ SDL_SetError("No shader matching the requested characteristics was found");
+ return NULL;
+ }
+
+ /* Find a matching shader instance that's supported on this hardware */
+ for (i = 0; i < shader->instance_count && !instance; ++i) {
+ for (j = 0; j < data->shader_format_count && !instance; ++j) {
+ if (!shader->instances[i]) {
+ continue;
+ }
+ if (shader->instances[i]->format != data->shader_formats[j]) {
+ continue;
+ }
+ instance = shader->instances[i];
+ }
+ }
+ if (!instance) {
+ SDL_SetError("The specified shader cannot be loaded on the current platform");
+ return NULL;
+ }
+
+ /* Check if we've already cached this shader */
+ entry = data->shader_cache.head;
+ while (entry) {
+ if (entry->instance == instance) {
+ break;
+ }
+ entry = entry->next;
+ }
+ if (entry) {
+ return entry;
+ }
+
+ /* Create a shader cache entry */
+ entry = (GLES2_ShaderCacheEntry *)SDL_calloc(1, sizeof(GLES2_ShaderCacheEntry));
+ if (!entry) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ entry->type = type;
+ entry->instance = instance;
+
+ /* Compile or load the selected shader instance */
+ entry->id = data->glCreateShader(instance->type);
+ if (instance->format == (GLenum)-1) {
+ data->glShaderSource(entry->id, 1, (const char **)(char *)&instance->data, NULL);
+ data->glCompileShader(entry->id);
+ data->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
+ } else {
+ data->glShaderBinary(1, &entry->id, instance->format, instance->data, instance->length);
+ compileSuccessful = GL_TRUE;
+ }
+ if (!compileSuccessful) {
+ char *info = NULL;
+ int length = 0;
+
+ data->glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
+ if (length > 0) {
+ info = SDL_stack_alloc(char, length);
+ if (info) {
+ data->glGetShaderInfoLog(entry->id, length, &length, info);
+ }
+ }
+ if (info) {
+ SDL_SetError("Failed to load the shader: %s", info);
+ SDL_stack_free(info);
+ } else {
+ SDL_SetError("Failed to load the shader");
+ }
+ data->glDeleteShader(entry->id);
+ SDL_free(entry);
+ return NULL;
+ }
+
+ /* Link the shader entry in at the front of the cache */
+ if (data->shader_cache.head) {
+ entry->next = data->shader_cache.head;
+ data->shader_cache.head->prev = entry;
+ }
+ data->shader_cache.head = entry;
+ ++data->shader_cache.count;
+ return entry;
+}
+
+static void
+GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ /* Unlink the shader from the cache */
+ if (entry->next) {
+ entry->next->prev = entry->prev;
+ }
+ if (entry->prev) {
+ entry->prev->next = entry->next;
+ }
+ if (data->shader_cache.head == entry) {
+ data->shader_cache.head = entry->next;
+ }
+ --data->shader_cache.count;
+
+ /* Deallocate the shader */
+ data->glDeleteShader(entry->id);
+ SDL_free(entry);
+}
+
+static int
+GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int h)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_ShaderCacheEntry *vertex = NULL;
+ GLES2_ShaderCacheEntry *fragment = NULL;
+ GLES2_ShaderType vtype, ftype;
+ GLES2_ProgramCacheEntry *program;
+
+ /* Select an appropriate shader pair for the specified modes */
+ vtype = GLES2_SHADER_VERTEX_DEFAULT;
+ switch (source) {
+ case GLES2_IMAGESOURCE_SOLID:
+ ftype = GLES2_SHADER_FRAGMENT_SOLID_SRC;
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_ABGR:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC;
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_ARGB:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC;
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_RGB:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC;
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_BGR:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC;
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_YUV:
+ switch (SDL_GetYUVConversionModeForResolution(w, h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG_SRC;
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601_SRC;
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709_SRC;
+ break;
+ default:
+ SDL_SetError("Unsupported YUV conversion mode: %d\n", SDL_GetYUVConversionModeForResolution(w, h));
+ goto fault;
+ }
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_NV12:
+ switch (SDL_GetYUVConversionModeForResolution(w, h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG_SRC;
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601_SRC;
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709_SRC;
+ break;
+ default:
+ SDL_SetError("Unsupported YUV conversion mode: %d\n", SDL_GetYUVConversionModeForResolution(w, h));
+ goto fault;
+ }
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_NV21:
+ switch (SDL_GetYUVConversionModeForResolution(w, h)) {
+ case SDL_YUV_CONVERSION_JPEG:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC;
+ break;
+ case SDL_YUV_CONVERSION_BT601:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC;
+ break;
+ case SDL_YUV_CONVERSION_BT709:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC;
+ break;
+ default:
+ SDL_SetError("Unsupported YUV conversion mode: %d\n", SDL_GetYUVConversionModeForResolution(w, h));
+ goto fault;
+ }
+ break;
+ case GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES:
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC;
+ break;
+ default:
+ goto fault;
+ }
+
+ /* Load the requested shaders */
+ vertex = GLES2_CacheShader(renderer, vtype);
+ if (!vertex) {
+ goto fault;
+ }
+ fragment = GLES2_CacheShader(renderer, ftype);
+ if (!fragment) {
+ goto fault;
+ }
+
+ /* Check if we need to change programs at all */
+ if (data->current_program &&
+ data->current_program->vertex_shader == vertex &&
+ data->current_program->fragment_shader == fragment) {
+ return 0;
+ }
+
+ /* Generate a matching program */
+ program = GLES2_CacheProgram(renderer, vertex, fragment);
+ if (!program) {
+ goto fault;
+ }
+
+ /* Select that program in OpenGL */
+ data->glUseProgram(program->id);
+
+ /* Set the current program */
+ data->current_program = program;
+
+ /* Activate an orthographic projection */
+ if (GLES2_SetOrthographicProjection(renderer) < 0) {
+ goto fault;
+ }
+
+ /* Clean up and return */
+ return 0;
+fault:
+ if (vertex && vertex->references <= 0) {
+ GLES2_EvictShader(renderer, vertex);
+ }
+ if (fragment && fragment->references <= 0) {
+ GLES2_EvictShader(renderer, fragment);
+ }
+ data->current_program = NULL;
+ return -1;
+}
+
+static int
+GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLfloat projection[4][4];
+
+ if (!renderer->viewport.w || !renderer->viewport.h) {
+ return 0;
+ }
+
+ /* Prepare an orthographic projection */
+ projection[0][0] = 2.0f / renderer->viewport.w;
+ projection[0][1] = 0.0f;
+ projection[0][2] = 0.0f;
+ projection[0][3] = 0.0f;
+ projection[1][0] = 0.0f;
+ if (renderer->target) {
+ projection[1][1] = 2.0f / renderer->viewport.h;
+ } else {
+ projection[1][1] = -2.0f / renderer->viewport.h;
+ }
+ projection[1][2] = 0.0f;
+ projection[1][3] = 0.0f;
+ projection[2][0] = 0.0f;
+ projection[2][1] = 0.0f;
+ projection[2][2] = 0.0f;
+ projection[2][3] = 0.0f;
+ projection[3][0] = -1.0f;
+ if (renderer->target) {
+ projection[3][1] = -1.0f;
+ } else {
+ projection[3][1] = 1.0f;
+ }
+ projection[3][2] = 0.0f;
+ projection[3][3] = 1.0f;
+
+ /* Set the projection matrix */
+ if (SDL_memcmp(data->current_program->projection, projection, sizeof (projection)) != 0) {
+ const GLuint locProjection = data->current_program->uniform_locations[GLES2_UNIFORM_PROJECTION];
+ data->glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
+ SDL_memcpy(data->current_program->projection, projection, sizeof (projection));
+ }
+
+ return 0;
+}
+
+/*************************************************************************************************
+ * Rendering functions *
+ *************************************************************************************************/
+
+static const float inv255f = 1.0f / 255.0f;
+
+static int GLES2_RenderClear(SDL_Renderer *renderer);
+static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
+static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
+static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);
+static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
+ const SDL_FRect *dstrect);
+static int GLES2_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+static int GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch);
+static void GLES2_RenderPresent(SDL_Renderer *renderer);
+
+static SDL_bool
+CompareColors(Uint8 r1, Uint8 g1, Uint8 b1, Uint8 a1,
+ Uint8 r2, Uint8 g2, Uint8 b2, Uint8 a2)
+{
+ Uint32 Pixel1, Pixel2;
+ RGBA8888_FROM_RGBA(Pixel1, r1, g1, b1, a1);
+ RGBA8888_FROM_RGBA(Pixel2, r2, g2, b2, a2);
+ return (Pixel1 == Pixel2);
+}
+
+static int
+GLES2_RenderClear(SDL_Renderer * renderer)
+{
+ Uint8 r, g, b, a;
+
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+ GLES2_ActivateRenderer(renderer);
+
+ if (!CompareColors(data->clear_r, data->clear_g, data->clear_b, data->clear_a,
+ renderer->r, renderer->g, renderer->b, renderer->a)) {
+
+ /* Select the color to clear with */
+ g = renderer->g;
+ a = renderer->a;
+
+ if (renderer->target &&
+ (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
+ renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
+ r = renderer->b;
+ b = renderer->r;
+ } else {
+ r = renderer->r;
+ b = renderer->b;
+ }
+
+ data->glClearColor((GLfloat) r * inv255f,
+ (GLfloat) g * inv255f,
+ (GLfloat) b * inv255f,
+ (GLfloat) a * inv255f);
+ data->clear_r = renderer->r;
+ data->clear_g = renderer->g;
+ data->clear_b = renderer->b;
+ data->clear_a = renderer->a;
+ }
+
+ if (renderer->clipping_enabled) {
+ data->glDisable(GL_SCISSOR_TEST);
+ }
+
+ data->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (renderer->clipping_enabled) {
+ data->glEnable(GL_SCISSOR_TEST);
+ }
+
+ return 0;
+}
+
+static void
+GLES2_SetBlendMode(GLES2_DriverContext *data, SDL_BlendMode blendMode)
+{
+ if (blendMode != data->current.blendMode) {
+ if (blendMode == SDL_BLENDMODE_NONE) {
+ data->glDisable(GL_BLEND);
+ } else {
+ data->glEnable(GL_BLEND);
+ data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
+ data->glBlendEquationSeparate(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
+ GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
+ }
+ data->current.blendMode = blendMode;
+ }
+}
+
+static void
+GLES2_SetTexCoords(GLES2_DriverContext * data, SDL_bool enabled)
+{
+ if (enabled != data->current.tex_coords) {
+ if (enabled) {
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
+ } else {
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
+ }
+ data->current.tex_coords = enabled;
+ }
+}
+
+static int
+GLES2_SetDrawingState(SDL_Renderer * renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_ProgramCacheEntry *program;
+ Uint8 r, g, b, a;
+
+ GLES2_ActivateRenderer(renderer);
+
+ GLES2_SetBlendMode(data, renderer->blendMode);
+
+ GLES2_SetTexCoords(data, SDL_FALSE);
+
+ /* Activate an appropriate shader and set the projection matrix */
+ if (GLES2_SelectProgram(renderer, GLES2_IMAGESOURCE_SOLID, 0, 0) < 0) {
+ return -1;
+ }
+
+ /* Select the color to draw with */
+ g = renderer->g;
+ a = renderer->a;
+
+ if (renderer->target &&
+ (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
+ renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
+ r = renderer->b;
+ b = renderer->r;
+ } else {
+ r = renderer->r;
+ b = renderer->b;
+ }
+
+ program = data->current_program;
+ if (!CompareColors(program->color_r, program->color_g, program->color_b, program->color_a, r, g, b, a)) {
+ /* Select the color to draw with */
+ data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
+ program->color_r = r;
+ program->color_g = g;
+ program->color_b = b;
+ program->color_a = a;
+ }
+
+ return 0;
+}
+
+static int
+GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
+ const void *vertexData, size_t dataSizeInBytes)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+
+#if !SDL_GLES2_USE_VBOS
+ data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, vertexData);
+#else
+ if (!data->vertex_buffers[attr]) {
+ data->glGenBuffers(1, &data->vertex_buffers[attr]);
+ }
+
+ data->glBindBuffer(GL_ARRAY_BUFFER, data->vertex_buffers[attr]);
+
+ if (data->vertex_buffer_size[attr] < dataSizeInBytes) {
+ data->glBufferData(GL_ARRAY_BUFFER, dataSizeInBytes, vertexData, GL_STREAM_DRAW);
+ data->vertex_buffer_size[attr] = dataSizeInBytes;
+ } else {
+ data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData);
+ }
+
+ data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, 0);
+#endif
+
+ return 0;
+}
+
+static int
+GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLfloat *vertices;
+ int idx;
+
+ if (GLES2_SetDrawingState(renderer) < 0) {
+ return -1;
+ }
+
+ /* Emit the specified vertices as points */
+ vertices = SDL_stack_alloc(GLfloat, count * 2);
+ for (idx = 0; idx < count; ++idx) {
+ GLfloat x = points[idx].x + 0.5f;
+ GLfloat y = points[idx].y + 0.5f;
+
+ vertices[idx * 2] = x;
+ vertices[(idx * 2) + 1] = y;
+ }
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
+ data->glDrawArrays(GL_POINTS, 0, count);
+ SDL_stack_free(vertices);
+ return 0;
+}
+
+static int
+GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLfloat *vertices;
+ int idx;
+
+ if (GLES2_SetDrawingState(renderer) < 0) {
+ return -1;
+ }
+
+ /* Emit a line strip including the specified vertices */
+ vertices = SDL_stack_alloc(GLfloat, count * 2);
+ for (idx = 0; idx < count; ++idx) {
+ GLfloat x = points[idx].x + 0.5f;
+ GLfloat y = points[idx].y + 0.5f;
+
+ vertices[idx * 2] = x;
+ vertices[(idx * 2) + 1] = y;
+ }
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
+ data->glDrawArrays(GL_LINE_STRIP, 0, count);
+
+ /* We need to close the endpoint of the line */
+ if (count == 2 ||
+ points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
+ data->glDrawArrays(GL_POINTS, count-1, 1);
+ }
+ SDL_stack_free(vertices);
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLfloat vertices[8];
+ int idx;
+
+ if (GLES2_SetDrawingState(renderer) < 0) {
+ return -1;
+ }
+
+ /* Emit a line loop for each rectangle */
+ for (idx = 0; idx < count; ++idx) {
+ const SDL_FRect *rect = &rects[idx];
+
+ GLfloat xMin = rect->x;
+ GLfloat xMax = (rect->x + rect->w);
+ GLfloat yMin = rect->y;
+ GLfloat yMax = (rect->y + rect->h);
+
+ vertices[0] = xMin;
+ vertices[1] = yMin;
+ vertices[2] = xMax;
+ vertices[3] = yMin;
+ vertices[4] = xMin;
+ vertices[5] = yMax;
+ vertices[6] = xMax;
+ vertices[7] = yMax;
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+ return GL_CheckError("", renderer);
+}
+
+static int
+GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+ GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
+ GLES2_ProgramCacheEntry *program;
+ Uint8 r, g, b, a;
+
+ /* Activate an appropriate shader and set the projection matrix */
+ if (renderer->target) {
+ /* Check if we need to do color mapping between the source and render target textures */
+ if (renderer->target->format != texture->format) {
+ switch (texture->format) {
+ case SDL_PIXELFORMAT_ARGB8888:
+ switch (renderer->target->format) {
+ case SDL_PIXELFORMAT_ABGR8888:
+ case SDL_PIXELFORMAT_BGR888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
+ break;
+ case SDL_PIXELFORMAT_RGB888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
+ break;
+ }
+ break;
+ case SDL_PIXELFORMAT_ABGR8888:
+ switch (renderer->target->format) {
+ case SDL_PIXELFORMAT_ARGB8888:
+ case SDL_PIXELFORMAT_RGB888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
+ break;
+ case SDL_PIXELFORMAT_BGR888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
+ break;
+ }
+ break;
+ case SDL_PIXELFORMAT_RGB888:
+ switch (renderer->target->format) {
+ case SDL_PIXELFORMAT_ABGR8888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
+ break;
+ case SDL_PIXELFORMAT_ARGB8888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
+ break;
+ case SDL_PIXELFORMAT_BGR888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
+ break;
+ }
+ break;
+ case SDL_PIXELFORMAT_BGR888:
+ switch (renderer->target->format) {
+ case SDL_PIXELFORMAT_ABGR8888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
+ break;
+ case SDL_PIXELFORMAT_ARGB8888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
+ break;
+ case SDL_PIXELFORMAT_RGB888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
+ break;
+ }
+ break;
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YV12:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV;
+ break;
+ case SDL_PIXELFORMAT_NV12:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV12;
+ break;
+ case SDL_PIXELFORMAT_NV21:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
+ break;
+ case SDL_PIXELFORMAT_EXTERNAL_OES:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
+ break;
+ default:
+ return SDL_SetError("Unsupported texture format");
+ }
+ } else {
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; /* Texture formats match, use the non color mapping shader (even if the formats are not ABGR) */
+ }
+ } else {
+ switch (texture->format) {
+ case SDL_PIXELFORMAT_ARGB8888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
+ break;
+ case SDL_PIXELFORMAT_ABGR8888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
+ break;
+ case SDL_PIXELFORMAT_RGB888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
+ break;
+ case SDL_PIXELFORMAT_BGR888:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
+ break;
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YV12:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV;
+ break;
+ case SDL_PIXELFORMAT_NV12:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV12;
+ break;
+ case SDL_PIXELFORMAT_NV21:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
+ break;
+ case SDL_PIXELFORMAT_EXTERNAL_OES:
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
+ break;
+ default:
+ return SDL_SetError("Unsupported texture format");
+ }
+ }
+
+ if (GLES2_SelectProgram(renderer, sourceType, texture->w, texture->h) < 0) {
+ return -1;
+ }
+
+ /* Select the target texture */
+ if (tdata->yuv) {
+ data->glActiveTexture(GL_TEXTURE2);
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
+
+ data->glActiveTexture(GL_TEXTURE1);
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
+
+ data->glActiveTexture(GL_TEXTURE0);
+ }
+ if (tdata->nv12) {
+ data->glActiveTexture(GL_TEXTURE1);
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
+
+ data->glActiveTexture(GL_TEXTURE0);
+ }
+ data->glBindTexture(tdata->texture_type, tdata->texture);
+
+ /* Configure color modulation */
+ g = texture->g;
+ a = texture->a;
+
+ if (renderer->target &&
+ (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
+ renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
+ r = texture->b;
+ b = texture->r;
+ } else {
+ r = texture->r;
+ b = texture->b;
+ }
+
+ program = data->current_program;
+
+ if (!CompareColors(program->modulation_r, program->modulation_g, program->modulation_b, program->modulation_a, r, g, b, a)) {
+ data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
+ program->modulation_r = r;
+ program->modulation_g = g;
+ program->modulation_b = b;
+ program->modulation_a = a;
+ }
+
+ /* Configure texture blending */
+ GLES2_SetBlendMode(data, texture->blendMode);
+
+ GLES2_SetTexCoords(data, SDL_TRUE);
+ return 0;
+}
+
+static int
+GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
+ const SDL_FRect *dstrect)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLfloat vertices[8];
+ GLfloat texCoords[8];
+
+ GLES2_ActivateRenderer(renderer);
+
+ if (GLES2_SetupCopy(renderer, texture) < 0) {
+ return -1;
+ }
+
+ /* Emit the textured quad */
+ vertices[0] = dstrect->x;
+ vertices[1] = dstrect->y;
+ vertices[2] = (dstrect->x + dstrect->w);
+ vertices[3] = dstrect->y;
+ vertices[4] = dstrect->x;
+ vertices[5] = (dstrect->y + dstrect->h);
+ vertices[6] = (dstrect->x + dstrect->w);
+ vertices[7] = (dstrect->y + dstrect->h);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
+ texCoords[0] = srcrect->x / (GLfloat)texture->w;
+ texCoords[1] = srcrect->y / (GLfloat)texture->h;
+ texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
+ texCoords[3] = srcrect->y / (GLfloat)texture->h;
+ texCoords[4] = srcrect->x / (GLfloat)texture->w;
+ texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
+ texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
+ texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
+ const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLfloat vertices[8];
+ GLfloat texCoords[8];
+ GLfloat translate[8];
+ GLfloat fAngle[8];
+ GLfloat tmp;
+ float radian_angle;
+
+ GLES2_ActivateRenderer(renderer);
+
+ if (GLES2_SetupCopy(renderer, texture) < 0) {
+ return -1;
+ }
+
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
+
+ radian_angle = (float)(M_PI * (360.0 - angle) / 180.0);
+ fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)SDL_sin(radian_angle);
+ /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */
+ fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)SDL_cos(radian_angle) - 1.0f;
+ /* Calculate the center of rotation */
+ translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x);
+ translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);
+
+ /* Emit the textured quad */
+ vertices[0] = dstrect->x;
+ vertices[1] = dstrect->y;
+ vertices[2] = (dstrect->x + dstrect->w);
+ vertices[3] = dstrect->y;
+ vertices[4] = dstrect->x;
+ vertices[5] = (dstrect->y + dstrect->h);
+ vertices[6] = (dstrect->x + dstrect->w);
+ vertices[7] = (dstrect->y + dstrect->h);
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ tmp = vertices[0];
+ vertices[0] = vertices[4] = vertices[2];
+ vertices[2] = vertices[6] = tmp;
+ }
+ if (flip & SDL_FLIP_VERTICAL) {
+ tmp = vertices[1];
+ vertices[1] = vertices[3] = vertices[5];
+ vertices[5] = vertices[7] = tmp;
+ }
+
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 1, GL_FLOAT, GL_FALSE, 0, &fAngle);
+ data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
+ data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 8 * sizeof(GLfloat));
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat));
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
+
+ texCoords[0] = srcrect->x / (GLfloat)texture->w;
+ texCoords[1] = srcrect->y / (GLfloat)texture->h;
+ texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
+ texCoords[3] = srcrect->y / (GLfloat)texture->h;
+ texCoords[4] = srcrect->x / (GLfloat)texture->w;
+ texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
+ texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
+ texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
+
+ return GL_CheckError("", renderer);
+}
+
+static int
+GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
+ size_t buflen;
+ void *temp_pixels;
+ int temp_pitch;
+ Uint8 *src, *dst, *tmp;
+ int w, h, length, rows;
+ int status;
+
+ GLES2_ActivateRenderer(renderer);
+
+ temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
+ buflen = (size_t) (rect->h * temp_pitch);
+ if (buflen == 0) {
+ return 0; /* nothing to do. */
+ }
+
+ temp_pixels = SDL_malloc(buflen);
+ if (!temp_pixels) {
+ return SDL_OutOfMemory();
+ }
+
+ SDL_GetRendererOutputSize(renderer, &w, &h);
+
+ data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
+ rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
+ if (GL_CheckError("glReadPixels()", renderer) < 0) {
+ return -1;
+ }
+
+ /* Flip the rows to be top-down if necessary */
+ if (!renderer->target) {
+ length = rect->w * SDL_BYTESPERPIXEL(temp_format);
+ src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
+ dst = (Uint8*)temp_pixels;
+ tmp = SDL_stack_alloc(Uint8, length);
+ rows = rect->h / 2;
+ while (rows--) {
+ SDL_memcpy(tmp, dst, length);
+ SDL_memcpy(dst, src, length);
+ SDL_memcpy(src, tmp, length);
+ dst += temp_pitch;
+ src -= temp_pitch;
+ }
+ SDL_stack_free(tmp);
+ }
+
+ status = SDL_ConvertPixels(rect->w, rect->h,
+ temp_format, temp_pixels, temp_pitch,
+ pixel_format, pixels, pitch);
+ SDL_free(temp_pixels);
+
+ return status;
+}
+
+static void
+GLES2_RenderPresent(SDL_Renderer *renderer)
+{
+ GLES2_ActivateRenderer(renderer);
+
+ /* Tell the video driver to swap buffers */
+ SDL_GL_SwapWindow(renderer->window);
+}
+
+
+/*************************************************************************************************
+ * Bind/unbinding of textures
+ *************************************************************************************************/
+static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
+static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
+
+static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
+ GLES2_ActivateRenderer(renderer);
+
+ data->glBindTexture(texturedata->texture_type, texturedata->texture);
+
+ if (texw) {
+ *texw = 1.0;
+ }
+ if (texh) {
+ *texh = 1.0;
+ }
+
+ return 0;
+}
+
+static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
+ GLES2_ActivateRenderer(renderer);
+
+ data->glBindTexture(texturedata->texture_type, 0);
+
+ return 0;
+}
+
+
+/*************************************************************************************************
+ * Renderer instantiation *
+ *************************************************************************************************/
+
+#ifdef ZUNE_HD
+#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
+#endif
+
+static void
+GLES2_ResetState(SDL_Renderer *renderer)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
+
+ if (SDL_CurrentContext == data->context) {
+ GLES2_UpdateViewport(renderer);
+ } else {
+ GLES2_ActivateRenderer(renderer);
+ }
+
+ data->current.blendMode = SDL_BLENDMODE_INVALID;
+ data->current.tex_coords = SDL_FALSE;
+
+ data->glActiveTexture(GL_TEXTURE0);
+ data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ data->glClearColor((GLfloat) data->clear_r * inv255f,
+ (GLfloat) data->clear_g * inv255f,
+ (GLfloat) data->clear_b * inv255f,
+ (GLfloat) data->clear_a * inv255f);
+
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
+
+ GL_CheckError("", renderer);
+}
+
+static SDL_Renderer *
+GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
+{
+ SDL_Renderer *renderer;
+ GLES2_DriverContext *data;
+ GLint nFormats;
+#ifndef ZUNE_HD
+ GLboolean hasCompiler;
+#endif
+ Uint32 window_flags = 0; /* -Wconditional-uninitialized */
+ GLint window_framebuffer;
+ GLint value;
+ int profile_mask = 0, major = 0, minor = 0;
+ SDL_bool changed_window = SDL_FALSE;
+
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask) < 0) {
+ goto error;
+ }
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major) < 0) {
+ goto error;
+ }
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor) < 0) {
+ goto error;
+ }
+
+ window_flags = SDL_GetWindowFlags(window);
+ /* OpenGL ES 3.0 is a superset of OpenGL ES 2.0 */
+ if (!(window_flags & SDL_WINDOW_OPENGL) ||
+ profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major < RENDERER_CONTEXT_MAJOR) {
+
+ changed_window = SDL_TRUE;
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
+
+ if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
+ goto error;
+ }
+ }
+
+ /* Create the renderer struct */
+ renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ goto error;
+ }
+
+ data = (GLES2_DriverContext *)SDL_calloc(1, sizeof(GLES2_DriverContext));
+ if (!data) {
+ GLES2_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ goto error;
+ }
+ renderer->info = GLES2_RenderDriver.info;
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+ renderer->driverdata = data;
+ renderer->window = window;
+
+ /* Create an OpenGL ES 2.0 context */
+ data->context = SDL_GL_CreateContext(window);
+ if (!data->context) {
+ GLES2_DestroyRenderer(renderer);
+ goto error;
+ }
+ if (SDL_GL_MakeCurrent(window, data->context) < 0) {
+ GLES2_DestroyRenderer(renderer);
+ goto error;
+ }
+
+ if (GLES2_LoadFunctions(data) < 0) {
+ GLES2_DestroyRenderer(renderer);
+ goto error;
+ }
+
+#if __WINRT__
+ /* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
+ * is turned on. Not doing so will freeze the screen's contents to that
+ * of the first drawn frame.
+ */
+ flags |= SDL_RENDERER_PRESENTVSYNC;
+#endif
+
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ SDL_GL_SetSwapInterval(1);
+ } else {
+ SDL_GL_SetSwapInterval(0);
+ }
+ if (SDL_GL_GetSwapInterval() > 0) {
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+
+ /* Check for debug output support */
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&
+ (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
+ data->debug_enabled = SDL_TRUE;
+ }
+
+ value = 0;
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ renderer->info.max_texture_width = value;
+ value = 0;
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ renderer->info.max_texture_height = value;
+
+ /* Determine supported shader formats */
+ /* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
+#ifdef ZUNE_HD
+ nFormats = 1;
+#else /* !ZUNE_HD */
+ data->glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &nFormats);
+ data->glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
+ if (hasCompiler) {
+ ++nFormats;
+ }
+#endif /* ZUNE_HD */
+ data->shader_formats = (GLenum *)SDL_calloc(nFormats, sizeof(GLenum));
+ if (!data->shader_formats) {
+ GLES2_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ goto error;
+ }
+ data->shader_format_count = nFormats;
+#ifdef ZUNE_HD
+ data->shader_formats[0] = GL_NVIDIA_PLATFORM_BINARY_NV;
+#else /* !ZUNE_HD */
+ data->glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)data->shader_formats);
+ if (hasCompiler) {
+ data->shader_formats[nFormats - 1] = (GLenum)-1;
+ }
+#endif /* ZUNE_HD */
+
+ data->framebuffers = NULL;
+ data->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &window_framebuffer);
+ data->window_framebuffer = (GLuint)window_framebuffer;
+
+ /* Populate the function pointers for the module */
+ renderer->WindowEvent = GLES2_WindowEvent;
+ renderer->GetOutputSize = GLES2_GetOutputSize;
+ renderer->SupportsBlendMode = GLES2_SupportsBlendMode;
+ renderer->CreateTexture = GLES2_CreateTexture;
+ renderer->UpdateTexture = GLES2_UpdateTexture;
+ renderer->UpdateTextureYUV = GLES2_UpdateTextureYUV;
+ renderer->LockTexture = GLES2_LockTexture;
+ renderer->UnlockTexture = GLES2_UnlockTexture;
+ renderer->SetRenderTarget = GLES2_SetRenderTarget;
+ renderer->UpdateViewport = GLES2_UpdateViewport;
+ renderer->UpdateClipRect = GLES2_UpdateClipRect;
+ renderer->RenderClear = GLES2_RenderClear;
+ renderer->RenderDrawPoints = GLES2_RenderDrawPoints;
+ renderer->RenderDrawLines = GLES2_RenderDrawLines;
+ renderer->RenderFillRects = GLES2_RenderFillRects;
+ renderer->RenderCopy = GLES2_RenderCopy;
+ renderer->RenderCopyEx = GLES2_RenderCopyEx;
+ renderer->RenderReadPixels = GLES2_RenderReadPixels;
+ renderer->RenderPresent = GLES2_RenderPresent;
+ renderer->DestroyTexture = GLES2_DestroyTexture;
+ renderer->DestroyRenderer = GLES2_DestroyRenderer;
+ renderer->GL_BindTexture = GLES2_BindTexture;
+ renderer->GL_UnbindTexture = GLES2_UnbindTexture;
+
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
+#ifdef GL_TEXTURE_EXTERNAL_OES
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
+#endif
+
+ GLES2_ResetState(renderer);
+
+ return renderer;
+
+error:
+ if (changed_window) {
+ /* Uh oh, better try to put it back... */
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
+ SDL_RecreateWindow(window, window_flags);
+ }
+ return NULL;
+}
+
+#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.c b/source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.c
new file mode 100644
index 0000000..f428a49
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.c
@@ -0,0 +1,573 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
+
+#include "SDL_video.h"
+#include "SDL_opengles2.h"
+#include "SDL_shaders_gles2.h"
+#include "SDL_stdinc.h"
+
+/*************************************************************************************************
+ * Vertex/fragment shader source *
+ *************************************************************************************************/
+/* Notes on a_angle:
+ * It is a vector containing sin and cos for rotation matrix
+ * To get correct rotation for most cases when a_angle is disabled cos
+ value is decremented by 1.0 to get proper output with 0.0 which is
+ default value
+*/
+static const Uint8 GLES2_VertexSrc_Default_[] = " \
+ uniform mat4 u_projection; \
+ attribute vec2 a_position; \
+ attribute vec2 a_texCoord; \
+ attribute vec2 a_angle; \
+ attribute vec2 a_center; \
+ varying vec2 v_texCoord; \
+ \
+ void main() \
+ { \
+ float s = a_angle[0]; \
+ float c = a_angle[1] + 1.0; \
+ mat2 rotationMatrix = mat2(c, -s, s, c); \
+ vec2 position = rotationMatrix * (a_position - a_center) + a_center; \
+ v_texCoord = a_texCoord; \
+ gl_Position = u_projection * vec4(position, 0.0, 1.0);\
+ gl_PointSize = 1.0; \
+ } \
+";
+
+static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
+ precision mediump float; \
+ uniform vec4 u_color; \
+ \
+ void main() \
+ { \
+ gl_FragColor = u_color; \
+ } \
+";
+
+static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
+ precision mediump float; \
+ uniform sampler2D u_texture; \
+ uniform vec4 u_modulation; \
+ varying vec2 v_texCoord; \
+ \
+ void main() \
+ { \
+ gl_FragColor = texture2D(u_texture, v_texCoord); \
+ gl_FragColor *= u_modulation; \
+ } \
+";
+
+/* ARGB to ABGR conversion */
+static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
+ precision mediump float; \
+ uniform sampler2D u_texture; \
+ uniform vec4 u_modulation; \
+ varying vec2 v_texCoord; \
+ \
+ void main() \
+ { \
+ vec4 abgr = texture2D(u_texture, v_texCoord); \
+ gl_FragColor = abgr; \
+ gl_FragColor.r = abgr.b; \
+ gl_FragColor.b = abgr.r; \
+ gl_FragColor *= u_modulation; \
+ } \
+";
+
+/* RGB to ABGR conversion */
+static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
+ precision mediump float; \
+ uniform sampler2D u_texture; \
+ uniform vec4 u_modulation; \
+ varying vec2 v_texCoord; \
+ \
+ void main() \
+ { \
+ vec4 abgr = texture2D(u_texture, v_texCoord); \
+ gl_FragColor = abgr; \
+ gl_FragColor.r = abgr.b; \
+ gl_FragColor.b = abgr.r; \
+ gl_FragColor.a = 1.0; \
+ gl_FragColor *= u_modulation; \
+ } \
+";
+
+/* BGR to ABGR conversion */
+static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
+ precision mediump float; \
+ uniform sampler2D u_texture; \
+ uniform vec4 u_modulation; \
+ varying vec2 v_texCoord; \
+ \
+ void main() \
+ { \
+ vec4 abgr = texture2D(u_texture, v_texCoord); \
+ gl_FragColor = abgr; \
+ gl_FragColor.a = 1.0; \
+ gl_FragColor *= u_modulation; \
+ } \
+";
+
+#define JPEG_SHADER_CONSTANTS \
+"// YUV offset \n" \
+"const vec3 offset = vec3(0, -0.501960814, -0.501960814);\n" \
+"\n" \
+"// RGB coefficients \n" \
+"const mat3 matrix = mat3( 1, 1, 1,\n" \
+" 0, -0.3441, 1.772,\n" \
+" 1.402, -0.7141, 0);\n" \
+
+#define BT601_SHADER_CONSTANTS \
+"// YUV offset \n" \
+"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
+"\n" \
+"// RGB coefficients \n" \
+"const mat3 matrix = mat3( 1.1644, 1.1644, 1.1644,\n" \
+" 0, -0.3918, 2.0172,\n" \
+" 1.596, -0.813, 0);\n" \
+
+#define BT709_SHADER_CONSTANTS \
+"// YUV offset \n" \
+"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
+"\n" \
+"// RGB coefficients \n" \
+"const mat3 matrix = mat3( 1.1644, 1.1644, 1.1644,\n" \
+" 0, -0.2132, 2.1124,\n" \
+" 1.7927, -0.5329, 0);\n" \
+
+
+#define YUV_SHADER_PROLOGUE \
+"precision mediump float;\n" \
+"uniform sampler2D u_texture;\n" \
+"uniform sampler2D u_texture_u;\n" \
+"uniform sampler2D u_texture_v;\n" \
+"uniform vec4 u_modulation;\n" \
+"varying vec2 v_texCoord;\n" \
+"\n" \
+
+#define YUV_SHADER_BODY \
+"\n" \
+"void main()\n" \
+"{\n" \
+" mediump vec3 yuv;\n" \
+" lowp vec3 rgb;\n" \
+"\n" \
+" // Get the YUV values \n" \
+" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
+" yuv.y = texture2D(u_texture_u, v_texCoord).r;\n" \
+" yuv.z = texture2D(u_texture_v, v_texCoord).r;\n" \
+"\n" \
+" // Do the color transform \n" \
+" yuv += offset;\n" \
+" rgb = matrix * yuv;\n" \
+"\n" \
+" // That was easy. :) \n" \
+" gl_FragColor = vec4(rgb, 1);\n" \
+" gl_FragColor *= u_modulation;\n" \
+"}" \
+
+#define NV12_SHADER_BODY \
+"\n" \
+"void main()\n" \
+"{\n" \
+" mediump vec3 yuv;\n" \
+" lowp vec3 rgb;\n" \
+"\n" \
+" // Get the YUV values \n" \
+" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
+" yuv.yz = texture2D(u_texture_u, v_texCoord).ra;\n" \
+"\n" \
+" // Do the color transform \n" \
+" yuv += offset;\n" \
+" rgb = matrix * yuv;\n" \
+"\n" \
+" // That was easy. :) \n" \
+" gl_FragColor = vec4(rgb, 1);\n" \
+" gl_FragColor *= u_modulation;\n" \
+"}" \
+
+#define NV21_SHADER_BODY \
+"\n" \
+"void main()\n" \
+"{\n" \
+" mediump vec3 yuv;\n" \
+" lowp vec3 rgb;\n" \
+"\n" \
+" // Get the YUV values \n" \
+" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
+" yuv.yz = texture2D(u_texture_u, v_texCoord).ar;\n" \
+"\n" \
+" // Do the color transform \n" \
+" yuv += offset;\n" \
+" rgb = matrix * yuv;\n" \
+"\n" \
+" // That was easy. :) \n" \
+" gl_FragColor = vec4(rgb, 1);\n" \
+" gl_FragColor *= u_modulation;\n" \
+"}" \
+
+/* YUV to ABGR conversion */
+static const Uint8 GLES2_FragmentSrc_TextureYUVJPEGSrc_[] = \
+ YUV_SHADER_PROLOGUE \
+ JPEG_SHADER_CONSTANTS \
+ YUV_SHADER_BODY \
+;
+static const Uint8 GLES2_FragmentSrc_TextureYUVBT601Src_[] = \
+ YUV_SHADER_PROLOGUE \
+ BT601_SHADER_CONSTANTS \
+ YUV_SHADER_BODY \
+;
+static const Uint8 GLES2_FragmentSrc_TextureYUVBT709Src_[] = \
+ YUV_SHADER_PROLOGUE \
+ BT709_SHADER_CONSTANTS \
+ YUV_SHADER_BODY \
+;
+
+/* NV12 to ABGR conversion */
+static const Uint8 GLES2_FragmentSrc_TextureNV12JPEGSrc_[] = \
+ YUV_SHADER_PROLOGUE \
+ JPEG_SHADER_CONSTANTS \
+ NV12_SHADER_BODY \
+;
+static const Uint8 GLES2_FragmentSrc_TextureNV12BT601Src_[] = \
+ YUV_SHADER_PROLOGUE \
+ BT601_SHADER_CONSTANTS \
+ NV12_SHADER_BODY \
+;
+static const Uint8 GLES2_FragmentSrc_TextureNV12BT709Src_[] = \
+ YUV_SHADER_PROLOGUE \
+ BT709_SHADER_CONSTANTS \
+ NV12_SHADER_BODY \
+;
+
+/* NV21 to ABGR conversion */
+static const Uint8 GLES2_FragmentSrc_TextureNV21JPEGSrc_[] = \
+ YUV_SHADER_PROLOGUE \
+ JPEG_SHADER_CONSTANTS \
+ NV21_SHADER_BODY \
+;
+static const Uint8 GLES2_FragmentSrc_TextureNV21BT601Src_[] = \
+ YUV_SHADER_PROLOGUE \
+ BT601_SHADER_CONSTANTS \
+ NV21_SHADER_BODY \
+;
+static const Uint8 GLES2_FragmentSrc_TextureNV21BT709Src_[] = \
+ YUV_SHADER_PROLOGUE \
+ BT709_SHADER_CONSTANTS \
+ NV21_SHADER_BODY \
+;
+
+/* Custom Android video format texture */
+static const Uint8 GLES2_FragmentSrc_TextureExternalOESSrc_[] = " \
+ #extension GL_OES_EGL_image_external : require\n\
+ precision mediump float; \
+ uniform samplerExternalOES u_texture; \
+ uniform vec4 u_modulation; \
+ varying vec2 v_texCoord; \
+ \
+ void main() \
+ { \
+ gl_FragColor = texture2D(u_texture, v_texCoord); \
+ gl_FragColor *= u_modulation; \
+ } \
+";
+
+static const GLES2_ShaderInstance GLES2_VertexSrc_Default = {
+ GL_VERTEX_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_VertexSrc_Default_),
+ GLES2_VertexSrc_Default_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_SolidSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_SolidSrc_),
+ GLES2_FragmentSrc_SolidSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureABGRSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureABGRSrc_),
+ GLES2_FragmentSrc_TextureABGRSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureARGBSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureARGBSrc_),
+ GLES2_FragmentSrc_TextureARGBSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureRGBSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureRGBSrc_),
+ GLES2_FragmentSrc_TextureRGBSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureBGRSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureBGRSrc_),
+ GLES2_FragmentSrc_TextureBGRSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureYUVJPEGSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureYUVJPEGSrc_),
+ GLES2_FragmentSrc_TextureYUVJPEGSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureYUVBT601Src = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureYUVBT601Src_),
+ GLES2_FragmentSrc_TextureYUVBT601Src_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureYUVBT709Src = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureYUVBT709Src_),
+ GLES2_FragmentSrc_TextureYUVBT709Src_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV12JPEGSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureNV12JPEGSrc_),
+ GLES2_FragmentSrc_TextureNV12JPEGSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV12BT601Src = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureNV12BT601Src_),
+ GLES2_FragmentSrc_TextureNV12BT601Src_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV21BT709Src = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureNV21BT709Src_),
+ GLES2_FragmentSrc_TextureNV21BT709Src_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV21JPEGSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureNV21JPEGSrc_),
+ GLES2_FragmentSrc_TextureNV21JPEGSrc_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV21BT601Src = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureNV21BT601Src_),
+ GLES2_FragmentSrc_TextureNV21BT601Src_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV12BT709Src = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureNV12BT709Src_),
+ GLES2_FragmentSrc_TextureNV12BT709Src_
+};
+
+static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureExternalOESSrc = {
+ GL_FRAGMENT_SHADER,
+ GLES2_SOURCE_SHADER,
+ sizeof(GLES2_FragmentSrc_TextureExternalOESSrc_),
+ GLES2_FragmentSrc_TextureExternalOESSrc_
+};
+
+
+/*************************************************************************************************
+ * Vertex/fragment shader definitions *
+ *************************************************************************************************/
+
+static GLES2_Shader GLES2_VertexShader_Default = {
+ 1,
+ {
+ &GLES2_VertexSrc_Default
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_SolidSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_SolidSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureABGRSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureABGRSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureARGBSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureARGBSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureRGBSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureRGBSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureBGRSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureBGRSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureYUVJPEGSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureYUVJPEGSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureYUVBT601Src = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureYUVBT601Src
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureYUVBT709Src = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureYUVBT709Src
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureNV12JPEGSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureNV12JPEGSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureNV12BT601Src = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureNV12BT601Src
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureNV12BT709Src = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureNV12BT709Src
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureNV21JPEGSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureNV21JPEGSrc
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureNV21BT601Src = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureNV21BT601Src
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureNV21BT709Src = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureNV21BT709Src
+ }
+};
+
+static GLES2_Shader GLES2_FragmentShader_TextureExternalOESSrc = {
+ 1,
+ {
+ &GLES2_FragmentSrc_TextureExternalOESSrc
+ }
+};
+
+
+/*************************************************************************************************
+ * Shader selector *
+ *************************************************************************************************/
+
+const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type)
+{
+ switch (type) {
+ case GLES2_SHADER_VERTEX_DEFAULT:
+ return &GLES2_VertexShader_Default;
+ case GLES2_SHADER_FRAGMENT_SOLID_SRC:
+ return &GLES2_FragmentShader_SolidSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC:
+ return &GLES2_FragmentShader_TextureABGRSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC:
+ return &GLES2_FragmentShader_TextureARGBSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC:
+ return &GLES2_FragmentShader_TextureRGBSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC:
+ return &GLES2_FragmentShader_TextureBGRSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG_SRC:
+ return &GLES2_FragmentShader_TextureYUVJPEGSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601_SRC:
+ return &GLES2_FragmentShader_TextureYUVBT601Src;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709_SRC:
+ return &GLES2_FragmentShader_TextureYUVBT709Src;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG_SRC:
+ return &GLES2_FragmentShader_TextureNV12JPEGSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601_SRC:
+ return &GLES2_FragmentShader_TextureNV12BT601Src;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709_SRC:
+ return &GLES2_FragmentShader_TextureNV12BT709Src;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC:
+ return &GLES2_FragmentShader_TextureNV21JPEGSrc;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC:
+ return &GLES2_FragmentShader_TextureNV21BT601Src;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC:
+ return &GLES2_FragmentShader_TextureNV21BT709Src;
+ case GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC:
+ return &GLES2_FragmentShader_TextureExternalOESSrc;
+ default:
+ return NULL;
+ }
+}
+
+#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.h b/source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.h
new file mode 100644
index 0000000..c16ce12
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/opengles2/SDL_shaders_gles2.h
@@ -0,0 +1,70 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_shaders_gles2_h_
+#define SDL_shaders_gles2_h_
+
+#if SDL_VIDEO_RENDER_OGL_ES2
+
+typedef struct GLES2_ShaderInstance
+{
+ GLenum type;
+ GLenum format;
+ int length;
+ const void *data;
+} GLES2_ShaderInstance;
+
+typedef struct GLES2_Shader
+{
+ int instance_count;
+ const GLES2_ShaderInstance *instances[4];
+} GLES2_Shader;
+
+typedef enum
+{
+ GLES2_SHADER_VERTEX_DEFAULT,
+ GLES2_SHADER_FRAGMENT_SOLID_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC,
+ GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC
+} GLES2_ShaderType;
+
+#define GLES2_SOURCE_SHADER (GLenum)-1
+
+const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type);
+
+#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
+
+#endif /* SDL_shaders_gles2_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c b/source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c
new file mode 100644
index 0000000..babc252
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c
@@ -0,0 +1,1016 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_PSP
+
+#include "SDL_hints.h"
+#include "../SDL_sysrender.h"
+
+#include <pspkernel.h>
+#include <pspdisplay.h>
+#include <pspgu.h>
+#include <pspgum.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <pspge.h>
+#include <stdarg.h>
+#include <stdlib.h>
+#include <vram.h>
+
+
+
+
+/* PSP renderer implementation, based on the PGE */
+
+
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+
+
+static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void PSP_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int PSP_SetTextureColorMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void PSP_UnlockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int PSP_SetRenderTarget(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int PSP_UpdateViewport(SDL_Renderer * renderer);
+static int PSP_RenderClear(SDL_Renderer * renderer);
+static int PSP_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int PSP_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int PSP_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_FRect * dstrect);
+static int PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch);
+static int PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+static void PSP_RenderPresent(SDL_Renderer * renderer);
+static void PSP_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void PSP_DestroyRenderer(SDL_Renderer * renderer);
+
+/*
+SDL_RenderDriver PSP_RenderDriver = {
+ PSP_CreateRenderer,
+ {
+ "PSP",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+ 1,
+ {SDL_PIXELFORMAT_ABGR8888},
+ 0,
+ 0}
+};
+*/
+SDL_RenderDriver PSP_RenderDriver = {
+ .CreateRenderer = PSP_CreateRenderer,
+ .info = {
+ .name = "PSP",
+ .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
+ .num_texture_formats = 4,
+ .texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
+ [1] = SDL_PIXELFORMAT_ABGR1555,
+ [2] = SDL_PIXELFORMAT_ABGR4444,
+ [3] = SDL_PIXELFORMAT_ABGR8888,
+ },
+ .max_texture_width = 512,
+ .max_texture_height = 512,
+ }
+};
+
+#define PSP_SCREEN_WIDTH 480
+#define PSP_SCREEN_HEIGHT 272
+
+#define PSP_FRAME_BUFFER_WIDTH 512
+#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH*PSP_SCREEN_HEIGHT)
+
+static unsigned int __attribute__((aligned(16))) DisplayList[262144];
+
+
+#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
+#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
+#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
+#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
+
+
+typedef struct
+{
+ void* frontbuffer ;
+ void* backbuffer ;
+ SDL_bool initialized ;
+ SDL_bool displayListAvail ;
+ unsigned int psm ;
+ unsigned int bpp ;
+
+ SDL_bool vsync;
+ unsigned int currentColor;
+ int currentBlendMode;
+
+} PSP_RenderData;
+
+
+typedef struct
+{
+ void *data; /**< Image data. */
+ unsigned int size; /**< Size of data in bytes. */
+ unsigned int width; /**< Image width. */
+ unsigned int height; /**< Image height. */
+ unsigned int textureWidth; /**< Texture width (power of two). */
+ unsigned int textureHeight; /**< Texture height (power of two). */
+ unsigned int bits; /**< Image bits per pixel. */
+ unsigned int format; /**< Image format - one of ::pgePixelFormat. */
+ unsigned int pitch;
+ SDL_bool swizzled; /**< Is image swizzled. */
+
+} PSP_TextureData;
+
+typedef struct
+{
+ float x, y, z;
+} VertV;
+
+
+typedef struct
+{
+ float u, v;
+ float x, y, z;
+
+} VertTV;
+
+
+/* Return next power of 2 */
+static int
+TextureNextPow2(unsigned int w)
+{
+ if(w == 0)
+ return 0;
+
+ unsigned int n = 2;
+
+ while(w > n)
+ n <<= 1;
+
+ return n;
+}
+
+
+static int
+PixelFormatToPSPFMT(Uint32 format)
+{
+ switch (format) {
+ case SDL_PIXELFORMAT_BGR565:
+ return GU_PSM_5650;
+ case SDL_PIXELFORMAT_ABGR1555:
+ return GU_PSM_5551;
+ case SDL_PIXELFORMAT_ABGR4444:
+ return GU_PSM_4444;
+ case SDL_PIXELFORMAT_ABGR8888:
+ return GU_PSM_8888;
+ default:
+ return GU_PSM_8888;
+ }
+}
+
+void
+StartDrawing(SDL_Renderer * renderer)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if(data->displayListAvail)
+ return;
+
+ sceGuStart(GU_DIRECT, DisplayList);
+ data->displayListAvail = SDL_TRUE;
+}
+
+
+int
+TextureSwizzle(PSP_TextureData *psp_texture)
+{
+ if(psp_texture->swizzled)
+ return 1;
+
+ int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
+ int height = psp_texture->size / bytewidth;
+
+ int rowblocks = (bytewidth>>4);
+ int rowblocksadd = (rowblocks-1)<<7;
+ unsigned int blockaddress = 0;
+ unsigned int *src = (unsigned int*) psp_texture->data;
+
+ unsigned char *data = NULL;
+ data = malloc(psp_texture->size);
+
+ int j;
+
+ for(j = 0; j < height; j++, blockaddress += 16)
+ {
+ unsigned int *block;
+
+ block = (unsigned int*)&data[blockaddress];
+
+ int i;
+
+ for(i = 0; i < rowblocks; i++)
+ {
+ *block++ = *src++;
+ *block++ = *src++;
+ *block++ = *src++;
+ *block++ = *src++;
+ block += 28;
+ }
+
+ if((j & 0x7) == 0x7)
+ blockaddress += rowblocksadd;
+ }
+
+ free(psp_texture->data);
+ psp_texture->data = data;
+ psp_texture->swizzled = SDL_TRUE;
+
+ return 1;
+}
+int TextureUnswizzle(PSP_TextureData *psp_texture)
+{
+ if(!psp_texture->swizzled)
+ return 1;
+
+ int blockx, blocky;
+
+ int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
+ int height = psp_texture->size / bytewidth;
+
+ int widthblocks = bytewidth/16;
+ int heightblocks = height/8;
+
+ int dstpitch = (bytewidth - 16)/4;
+ int dstrow = bytewidth * 8;
+
+ unsigned int *src = (unsigned int*) psp_texture->data;
+
+ unsigned char *data = NULL;
+
+ data = malloc(psp_texture->size);
+
+ if(!data)
+ return 0;
+
+ sceKernelDcacheWritebackAll();
+
+ int j;
+
+ unsigned char *ydst = (unsigned char *)data;
+
+ for(blocky = 0; blocky < heightblocks; ++blocky)
+ {
+ unsigned char *xdst = ydst;
+
+ for(blockx = 0; blockx < widthblocks; ++blockx)
+ {
+ unsigned int *block;
+
+ block = (unsigned int*)xdst;
+
+ for(j = 0; j < 8; ++j)
+ {
+ *(block++) = *(src++);
+ *(block++) = *(src++);
+ *(block++) = *(src++);
+ *(block++) = *(src++);
+ block += dstpitch;
+ }
+
+ xdst += 16;
+ }
+
+ ydst += dstrow;
+ }
+
+ free(psp_texture->data);
+
+ psp_texture->data = data;
+
+ psp_texture->swizzled = SDL_FALSE;
+
+ return 1;
+}
+
+SDL_Renderer *
+PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+
+ SDL_Renderer *renderer;
+ PSP_RenderData *data;
+ int pixelformat;
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ PSP_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+
+ renderer->WindowEvent = PSP_WindowEvent;
+ renderer->CreateTexture = PSP_CreateTexture;
+ renderer->SetTextureColorMod = PSP_SetTextureColorMod;
+ renderer->UpdateTexture = PSP_UpdateTexture;
+ renderer->LockTexture = PSP_LockTexture;
+ renderer->UnlockTexture = PSP_UnlockTexture;
+ renderer->SetRenderTarget = PSP_SetRenderTarget;
+ renderer->UpdateViewport = PSP_UpdateViewport;
+ renderer->RenderClear = PSP_RenderClear;
+ renderer->RenderDrawPoints = PSP_RenderDrawPoints;
+ renderer->RenderDrawLines = PSP_RenderDrawLines;
+ renderer->RenderFillRects = PSP_RenderFillRects;
+ renderer->RenderCopy = PSP_RenderCopy;
+ renderer->RenderReadPixels = PSP_RenderReadPixels;
+ renderer->RenderCopyEx = PSP_RenderCopyEx;
+ renderer->RenderPresent = PSP_RenderPresent;
+ renderer->DestroyTexture = PSP_DestroyTexture;
+ renderer->DestroyRenderer = PSP_DestroyRenderer;
+ renderer->info = PSP_RenderDriver.info;
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+ renderer->driverdata = data;
+ renderer->window = window;
+
+ if (data->initialized != SDL_FALSE)
+ return 0;
+ data->initialized = SDL_TRUE;
+
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ data->vsync = SDL_TRUE;
+ } else {
+ data->vsync = SDL_FALSE;
+ }
+
+ pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
+ switch(pixelformat)
+ {
+ case GU_PSM_4444:
+ case GU_PSM_5650:
+ case GU_PSM_5551:
+ data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
+ data->backbuffer = (unsigned int *)(0);
+ data->bpp = 2;
+ data->psm = pixelformat;
+ break;
+ default:
+ data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
+ data->backbuffer = (unsigned int *)(0);
+ data->bpp = 4;
+ data->psm = GU_PSM_8888;
+ break;
+ }
+
+ sceGuInit();
+ /* setup GU */
+ sceGuStart(GU_DIRECT, DisplayList);
+ sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
+
+
+ sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
+ sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+
+ data->frontbuffer = vabsptr(data->frontbuffer);
+ data->backbuffer = vabsptr(data->backbuffer);
+
+ /* Scissoring */
+ sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuEnable(GU_SCISSOR_TEST);
+
+ /* Backface culling */
+ sceGuFrontFace(GU_CCW);
+ sceGuEnable(GU_CULL_FACE);
+
+ /* Texturing */
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuTexWrap(GU_REPEAT, GU_REPEAT);
+
+ /* Blending */
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+
+ sceGuTexFilter(GU_LINEAR,GU_LINEAR);
+
+ sceGuFinish();
+ sceGuSync(0,0);
+ sceDisplayWaitVblankStartCB();
+ sceGuDisplay(GU_TRUE);
+
+ return renderer;
+}
+
+static void
+PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+
+}
+
+
+static int
+PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
+ PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
+
+ if(!psp_texture)
+ return -1;
+
+ psp_texture->swizzled = SDL_FALSE;
+ psp_texture->width = texture->w;
+ psp_texture->height = texture->h;
+ psp_texture->textureHeight = TextureNextPow2(texture->h);
+ psp_texture->textureWidth = TextureNextPow2(texture->w);
+ psp_texture->format = PixelFormatToPSPFMT(texture->format);
+
+ switch(psp_texture->format)
+ {
+ case GU_PSM_5650:
+ case GU_PSM_5551:
+ case GU_PSM_4444:
+ psp_texture->bits = 16;
+ break;
+
+ case GU_PSM_8888:
+ psp_texture->bits = 32;
+ break;
+
+ default:
+ return -1;
+ }
+
+ psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
+ psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
+ psp_texture->data = SDL_calloc(1, psp_texture->size);
+
+ if(!psp_texture->data)
+ {
+ SDL_free(psp_texture);
+ return SDL_OutOfMemory();
+ }
+ texture->driverdata = psp_texture;
+
+ return 0;
+}
+
+static int
+PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ return SDL_Unsupported();
+}
+
+void
+TextureActivate(SDL_Texture * texture)
+{
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+ int scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GU_NEAREST : GU_LINEAR;
+
+ /* Swizzling is useless with small textures. */
+ if (texture->w >= 16 || texture->h >= 16)
+ {
+ TextureSwizzle(psp_texture);
+ }
+
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuTexWrap(GU_REPEAT, GU_REPEAT);
+ sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
+ sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
+ /* GU_LINEAR good for scaling */
+ sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+}
+
+
+static int
+PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
+ const Uint8 *src;
+ Uint8 *dst;
+ int row, length,dpitch;
+ src = pixels;
+
+ PSP_LockTexture(renderer, texture,rect,(void **)&dst, &dpitch);
+ length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+ if (length == pitch && length == dpitch) {
+ SDL_memcpy(dst, src, length*rect->h);
+ } else {
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += dpitch;
+ }
+ }
+
+ sceKernelDcacheWritebackAll();
+ return 0;
+}
+
+static int
+PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+
+ *pixels =
+ (void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = psp_texture->pitch;
+ return 0;
+}
+
+static void
+PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+ SDL_Rect rect;
+
+ /* We do whole texture updates, at least for now */
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+ PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
+}
+
+static int
+PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+
+ return 0;
+}
+
+static int
+PSP_UpdateViewport(SDL_Renderer * renderer)
+{
+
+ return 0;
+}
+
+
+static void
+PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if (blendMode != data-> currentBlendMode) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_NONE:
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuDisable(GU_BLEND);
+ break;
+ case SDL_BLENDMODE_BLEND:
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
+ break;
+ case SDL_BLENDMODE_ADD:
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
+ break;
+ case SDL_BLENDMODE_MOD:
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
+ break;
+ }
+ data->currentBlendMode = blendMode;
+ }
+}
+
+
+
+static int
+PSP_RenderClear(SDL_Renderer * renderer)
+{
+ /* start list */
+ StartDrawing(renderer);
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ sceGuClearColor(color);
+ sceGuClearDepth(0);
+ sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
+
+ return 0;
+}
+
+static int
+PSP_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ int i;
+ StartDrawing(renderer);
+ VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
+
+ for (i = 0; i < count; ++i) {
+ vertices[i].x = points[i].x;
+ vertices[i].y = points[i].y;
+ vertices[i].z = 0.0f;
+ }
+ sceGuDisable(GU_TEXTURE_2D);
+ sceGuColor(color);
+ sceGuShadeModel(GU_FLAT);
+ sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuEnable(GU_TEXTURE_2D);
+
+ return 0;
+}
+
+static int
+PSP_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ int i;
+ StartDrawing(renderer);
+ VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
+
+ for (i = 0; i < count; ++i) {
+ vertices[i].x = points[i].x;
+ vertices[i].y = points[i].y;
+ vertices[i].z = 0.0f;
+ }
+
+ sceGuDisable(GU_TEXTURE_2D);
+ sceGuColor(color);
+ sceGuShadeModel(GU_FLAT);
+ sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuEnable(GU_TEXTURE_2D);
+
+ return 0;
+}
+
+static int
+PSP_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
+ int count)
+{
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ int i;
+ StartDrawing(renderer);
+
+ for (i = 0; i < count; ++i) {
+ const SDL_FRect *rect = &rects[i];
+ VertV* vertices = (VertV*)sceGuGetMemory((sizeof(VertV)<<1));
+ vertices[0].x = rect->x;
+ vertices[0].y = rect->y;
+ vertices[0].z = 0.0f;
+
+ vertices[1].x = rect->x + rect->w;
+ vertices[1].y = rect->y + rect->h;
+ vertices[1].z = 0.0f;
+
+ sceGuDisable(GU_TEXTURE_2D);
+ sceGuColor(color);
+ sceGuShadeModel(GU_FLAT);
+ sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuEnable(GU_TEXTURE_2D);
+ }
+
+ return 0;
+}
+
+
+#define PI 3.14159265358979f
+
+#define radToDeg(x) ((x)*180.f/PI)
+#define degToRad(x) ((x)*PI/180.f)
+
+float MathAbs(float x)
+{
+ float result;
+
+ __asm__ volatile (
+ "mtv %1, S000\n"
+ "vabs.s S000, S000\n"
+ "mfv %0, S000\n"
+ : "=r"(result) : "r"(x));
+
+ return result;
+}
+
+void MathSincos(float r, float *s, float *c)
+{
+ __asm__ volatile (
+ "mtv %2, S002\n"
+ "vcst.s S003, VFPU_2_PI\n"
+ "vmul.s S002, S002, S003\n"
+ "vrot.p C000, S002, [s, c]\n"
+ "mfv %0, S000\n"
+ "mfv %1, S001\n"
+ : "=r"(*s), "=r"(*c): "r"(r));
+}
+
+void Swap(float *a, float *b)
+{
+ float n=*a;
+ *a = *b;
+ *b = n;
+}
+
+static int
+PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ float x, y, width, height;
+ float u0, v0, u1, v1;
+ unsigned char alpha;
+
+ x = dstrect->x;
+ y = dstrect->y;
+ width = dstrect->w;
+ height = dstrect->h;
+
+ u0 = srcrect->x;
+ v0 = srcrect->y;
+ u1 = srcrect->x + srcrect->w;
+ v1 = srcrect->y + srcrect->h;
+
+ alpha = texture->a;
+
+ StartDrawing(renderer);
+ TextureActivate(texture);
+ PSP_SetBlendMode(renderer, renderer->blendMode);
+
+ if(alpha != 255)
+ {
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+ sceGuColor(GU_RGBA(255, 255, 255, alpha));
+ }else{
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuColor(0xFFFFFFFF);
+ }
+
+ if((MathAbs(u1) - MathAbs(u0)) < 64.0f)
+ {
+ VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
+
+ vertices[0].u = u0;
+ vertices[0].v = v0;
+ vertices[0].x = x;
+ vertices[0].y = y;
+ vertices[0].z = 0;
+
+ vertices[1].u = u1;
+ vertices[1].v = v1;
+ vertices[1].x = x + width;
+ vertices[1].y = y + height;
+ vertices[1].z = 0;
+
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+ else
+ {
+ float start, end;
+ float curU = u0;
+ float curX = x;
+ float endX = x + width;
+ float slice = 64.0f;
+ float ustep = (u1 - u0)/width * slice;
+
+ if(ustep < 0.0f)
+ ustep = -ustep;
+
+ for(start = 0, end = width; start < end; start += slice)
+ {
+ VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
+
+ float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
+ float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
+
+ vertices[0].u = curU;
+ vertices[0].v = v0;
+ vertices[0].x = curX;
+ vertices[0].y = y;
+ vertices[0].z = 0;
+
+ curU += sourceWidth;
+ curX += polyWidth;
+
+ vertices[1].u = curU;
+ vertices[1].v = v1;
+ vertices[1].x = curX;
+ vertices[1].y = (y + height);
+ vertices[1].z = 0;
+
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+ }
+
+ if(alpha != 255)
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ return 0;
+}
+
+static int
+PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch)
+
+{
+ return SDL_Unsupported();
+}
+
+
+static int
+PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+ float x, y, width, height;
+ float u0, v0, u1, v1;
+ unsigned char alpha;
+ float centerx, centery;
+
+ x = dstrect->x;
+ y = dstrect->y;
+ width = dstrect->w;
+ height = dstrect->h;
+
+ u0 = srcrect->x;
+ v0 = srcrect->y;
+ u1 = srcrect->x + srcrect->w;
+ v1 = srcrect->y + srcrect->h;
+
+ centerx = center->x;
+ centery = center->y;
+
+ alpha = texture->a;
+
+ StartDrawing(renderer);
+ TextureActivate(texture);
+ PSP_SetBlendMode(renderer, renderer->blendMode);
+
+ if(alpha != 255)
+ {
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+ sceGuColor(GU_RGBA(255, 255, 255, alpha));
+ }else{
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuColor(0xFFFFFFFF);
+ }
+
+/* x += width * 0.5f; */
+/* y += height * 0.5f; */
+ x += centerx;
+ y += centery;
+
+ float c, s;
+
+ MathSincos(degToRad(angle), &s, &c);
+
+/* width *= 0.5f; */
+/* height *= 0.5f; */
+ width -= centerx;
+ height -= centery;
+
+
+ float cw = c*width;
+ float sw = s*width;
+ float ch = c*height;
+ float sh = s*height;
+
+ VertTV* vertices = (VertTV*)sceGuGetMemory(sizeof(VertTV)<<2);
+
+ vertices[0].u = u0;
+ vertices[0].v = v0;
+ vertices[0].x = x - cw + sh;
+ vertices[0].y = y - sw - ch;
+ vertices[0].z = 0;
+
+ vertices[1].u = u0;
+ vertices[1].v = v1;
+ vertices[1].x = x - cw - sh;
+ vertices[1].y = y - sw + ch;
+ vertices[1].z = 0;
+
+ vertices[2].u = u1;
+ vertices[2].v = v1;
+ vertices[2].x = x + cw - sh;
+ vertices[2].y = y + sw + ch;
+ vertices[2].z = 0;
+
+ vertices[3].u = u1;
+ vertices[3].v = v0;
+ vertices[3].x = x + cw + sh;
+ vertices[3].y = y + sw - ch;
+ vertices[3].z = 0;
+
+ if (flip & SDL_FLIP_VERTICAL) {
+ Swap(&vertices[0].v, &vertices[2].v);
+ Swap(&vertices[1].v, &vertices[3].v);
+ }
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ Swap(&vertices[0].u, &vertices[2].u);
+ Swap(&vertices[1].u, &vertices[3].u);
+ }
+
+ sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
+
+ if(alpha != 255)
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ return 0;
+}
+
+static void
+PSP_RenderPresent(SDL_Renderer * renderer)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if(!data->displayListAvail)
+ return;
+
+ data->displayListAvail = SDL_FALSE;
+ sceGuFinish();
+ sceGuSync(0,0);
+
+/* if(data->vsync) */
+ sceDisplayWaitVblankStart();
+
+ data->backbuffer = data->frontbuffer;
+ data->frontbuffer = vabsptr(sceGuSwapBuffers());
+
+}
+
+static void
+PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+
+ if (renderdata == 0)
+ return;
+
+ if(psp_texture == 0)
+ return;
+
+ SDL_free(psp_texture->data);
+ SDL_free(psp_texture);
+ texture->driverdata = NULL;
+}
+
+static void
+PSP_DestroyRenderer(SDL_Renderer * renderer)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if (data) {
+ if (!data->initialized)
+ return;
+
+ StartDrawing(renderer);
+
+ sceGuTerm();
+/* vfree(data->backbuffer); */
+/* vfree(data->frontbuffer); */
+
+ data->initialized = SDL_FALSE;
+ data->displayListAvail = SDL_FALSE;
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_PSP */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.c b/source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.c
new file mode 100644
index 0000000..8a3f750
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.c
@@ -0,0 +1,336 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if !SDL_RENDER_DISABLED
+
+#include "SDL_draw.h"
+#include "SDL_blendfillrect.h"
+
+
+static int
+SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
+ break;
+ default:
+ FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
+ break;
+ default:
+ FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
+ break;
+ default:
+ FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
+ break;
+ default:
+ FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_PixelFormat *fmt = dst->format;
+ unsigned inva = 0xff - a;
+
+ switch (fmt->BytesPerPixel) {
+ case 2:
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
+ break;
+ default:
+ FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
+ break;
+ }
+ return 0;
+ case 4:
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
+ break;
+ default:
+ FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
+ break;
+ }
+ return 0;
+ default:
+ return SDL_Unsupported();
+ }
+}
+
+static int
+SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_PixelFormat *fmt = dst->format;
+ unsigned inva = 0xff - a;
+
+ switch (fmt->BytesPerPixel) {
+ case 4:
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
+ break;
+ case SDL_BLENDMODE_ADD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
+ break;
+ case SDL_BLENDMODE_MOD:
+ FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
+ break;
+ default:
+ FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
+ break;
+ }
+ return 0;
+ default:
+ return SDL_Unsupported();
+ }
+}
+
+int
+SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_Rect clipped;
+
+ if (!dst) {
+ return SDL_SetError("Passed NULL destination surface");
+ }
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if (dst->format->BitsPerPixel < 8) {
+ return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
+ }
+
+ /* If 'rect' == NULL, then fill the whole surface */
+ if (rect) {
+ /* Perform clipping */
+ if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
+ return 0;
+ }
+ rect = &clipped;
+ } else {
+ rect = &dst->clip_rect;
+ }
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(r, a);
+ g = DRAW_MUL(g, a);
+ b = DRAW_MUL(b, a);
+ }
+
+ switch (dst->format->BitsPerPixel) {
+ case 15:
+ switch (dst->format->Rmask) {
+ case 0x7C00:
+ return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
+ }
+ break;
+ case 16:
+ switch (dst->format->Rmask) {
+ case 0xF800:
+ return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
+ }
+ break;
+ case 32:
+ switch (dst->format->Rmask) {
+ case 0x00FF0000:
+ if (!dst->format->Amask) {
+ return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a);
+ } else {
+ return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
+ }
+ /* break; -Wunreachable-code-break */
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!dst->format->Amask) {
+ return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
+ } else {
+ return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
+ }
+}
+
+int
+SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_Rect rect;
+ int i;
+ int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
+ int status = 0;
+
+ if (!dst) {
+ return SDL_SetError("Passed NULL destination surface");
+ }
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if (dst->format->BitsPerPixel < 8) {
+ return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
+ }
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(r, a);
+ g = DRAW_MUL(g, a);
+ b = DRAW_MUL(b, a);
+ }
+
+ /* FIXME: Does this function pointer slow things down significantly? */
+ switch (dst->format->BitsPerPixel) {
+ case 15:
+ switch (dst->format->Rmask) {
+ case 0x7C00:
+ func = SDL_BlendFillRect_RGB555;
+ }
+ break;
+ case 16:
+ switch (dst->format->Rmask) {
+ case 0xF800:
+ func = SDL_BlendFillRect_RGB565;
+ }
+ break;
+ case 32:
+ switch (dst->format->Rmask) {
+ case 0x00FF0000:
+ if (!dst->format->Amask) {
+ func = SDL_BlendFillRect_RGB888;
+ } else {
+ func = SDL_BlendFillRect_ARGB8888;
+ }
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!func) {
+ if (!dst->format->Amask) {
+ func = SDL_BlendFillRect_RGB;
+ } else {
+ func = SDL_BlendFillRect_RGBA;
+ }
+ }
+
+ for (i = 0; i < count; ++i) {
+ /* Perform clipping */
+ if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) {
+ continue;
+ }
+ status = func(dst, &rect, blendMode, r, g, b, a);
+ }
+ return status;
+}
+
+#endif /* !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.h b/source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.h
new file mode 100644
index 0000000..3cac834
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_blendfillrect.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_blendfillrect_h_
+#define SDL_blendfillrect_h_
+
+#include "../../SDL_internal.h"
+
+
+extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+#endif /* SDL_blendfillrect_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_blendline.c b/source/3rd-party/SDL2/src/render/software/SDL_blendline.c
new file mode 100644
index 0000000..0ed0ccd
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_blendline.c
@@ -0,0 +1,777 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if !SDL_RENDER_DISABLED
+
+#include "SDL_draw.h"
+#include "SDL_blendline.h"
+#include "SDL_blendpoint.h"
+
+
+static void
+SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ const SDL_PixelFormat *fmt = dst->format;
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
+ break;
+ default:
+ HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
+ break;
+ default:
+ VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
+ break;
+ default:
+ DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
+ draw_end);
+ break;
+ }
+ }
+}
+
+static void
+SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
+ break;
+ default:
+ HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
+ break;
+ default:
+ VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
+ break;
+ default:
+ DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
+ draw_end);
+ break;
+ }
+ }
+}
+
+static void
+SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
+ break;
+ default:
+ HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
+ break;
+ default:
+ VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
+ break;
+ default:
+ DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
+ draw_end);
+ break;
+ }
+ }
+}
+
+static void
+SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ const SDL_PixelFormat *fmt = dst->format;
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
+ break;
+ default:
+ HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
+ break;
+ default:
+ VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
+ break;
+ default:
+ DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
+ draw_end);
+ break;
+ }
+ }
+}
+
+static void
+SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ const SDL_PixelFormat *fmt = dst->format;
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
+ break;
+ default:
+ HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
+ break;
+ default:
+ VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
+ break;
+ default:
+ DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
+ draw_end);
+ break;
+ }
+ }
+}
+
+static void
+SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
+ break;
+ default:
+ HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
+ break;
+ default:
+ VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
+ break;
+ default:
+ DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
+ draw_end);
+ break;
+ }
+ }
+}
+
+static void
+SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
+ SDL_bool draw_end)
+{
+ unsigned r, g, b, a, inva;
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(_r, _a);
+ g = DRAW_MUL(_g, _a);
+ b = DRAW_MUL(_b, _a);
+ a = _a;
+ } else {
+ r = _r;
+ g = _g;
+ b = _b;
+ a = _a;
+ }
+ inva = (a ^ 0xff);
+
+ if (y1 == y2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
+ break;
+ default:
+ HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
+ break;
+ }
+ } else if (x1 == x2) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
+ break;
+ default:
+ VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
+ break;
+ }
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
+ break;
+ default:
+ DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
+ break;
+ }
+ } else {
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_ADD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
+ draw_end);
+ break;
+ case SDL_BLENDMODE_MOD:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
+ draw_end);
+ break;
+ default:
+ AALINE(x1, y1, x2, y2,
+ DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
+ draw_end);
+ break;
+ }
+ }
+}
+
+typedef void (*BlendLineFunc) (SDL_Surface * dst,
+ int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a,
+ SDL_bool draw_end);
+
+static BlendLineFunc
+SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
+{
+ switch (fmt->BytesPerPixel) {
+ case 2:
+ if (fmt->Rmask == 0x7C00) {
+ return SDL_BlendLine_RGB555;
+ } else if (fmt->Rmask == 0xF800) {
+ return SDL_BlendLine_RGB565;
+ } else {
+ return SDL_BlendLine_RGB2;
+ }
+ /* break; -Wunreachable-code-break */
+ case 4:
+ if (fmt->Rmask == 0x00FF0000) {
+ if (fmt->Amask) {
+ return SDL_BlendLine_ARGB8888;
+ } else {
+ return SDL_BlendLine_RGB888;
+ }
+ } else {
+ if (fmt->Amask) {
+ return SDL_BlendLine_RGBA4;
+ } else {
+ return SDL_BlendLine_RGB4;
+ }
+ }
+ }
+ return NULL;
+}
+
+int
+SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ BlendLineFunc func;
+
+ if (!dst) {
+ return SDL_SetError("SDL_BlendLine(): Passed NULL destination surface");
+ }
+
+ func = SDL_CalculateBlendLineFunc(dst->format);
+ if (!func) {
+ return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
+ }
+
+ /* Perform clipping */
+ /* FIXME: We don't actually want to clip, as it may change line slope */
+ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+ return 0;
+ }
+
+ func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
+ return 0;
+}
+
+int
+SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int i;
+ int x1, y1;
+ int x2, y2;
+ SDL_bool draw_end;
+ BlendLineFunc func;
+
+ if (!dst) {
+ return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
+ }
+
+ func = SDL_CalculateBlendLineFunc(dst->format);
+ if (!func) {
+ return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
+ }
+
+ for (i = 1; i < count; ++i) {
+ x1 = points[i-1].x;
+ y1 = points[i-1].y;
+ x2 = points[i].x;
+ y2 = points[i].y;
+
+ /* Perform clipping */
+ /* FIXME: We don't actually want to clip, as it may change line slope */
+ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+ continue;
+ }
+
+ /* Draw the end if it was clipped */
+ draw_end = (x2 != points[i].x || y2 != points[i].y);
+
+ func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
+ }
+ if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
+ SDL_BlendPoint(dst, points[count-1].x, points[count-1].y,
+ blendMode, r, g, b, a);
+ }
+ return 0;
+}
+
+#endif /* !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_blendline.h b/source/3rd-party/SDL2/src/render/software/SDL_blendline.h
new file mode 100644
index 0000000..a48a498
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_blendline.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_blendline_h_
+#define SDL_blendline_h_
+
+#include "../../SDL_internal.h"
+
+
+extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+#endif /* SDL_blendline_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_blendpoint.c b/source/3rd-party/SDL2/src/render/software/SDL_blendpoint.c
new file mode 100644
index 0000000..37fb498
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_blendpoint.c
@@ -0,0 +1,341 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if !SDL_RENDER_DISABLED
+
+#include "SDL_draw.h"
+#include "SDL_blendpoint.h"
+
+
+static int
+SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
+ Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY_BLEND_RGB555(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY_ADD_RGB555(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY_MOD_RGB555(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY_RGB555(x, y);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
+ Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY_BLEND_RGB565(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY_ADD_RGB565(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY_MOD_RGB565(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY_RGB565(x, y);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
+ Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY_BLEND_RGB888(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY_ADD_RGB888(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY_MOD_RGB888(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY_RGB888(x, y);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ unsigned inva = 0xff - a;
+
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY_ARGB8888(x, y);
+ break;
+ }
+ return 0;
+}
+
+static int
+SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
+ Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_PixelFormat *fmt = dst->format;
+ unsigned inva = 0xff - a;
+
+ switch (fmt->BytesPerPixel) {
+ case 2:
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY2_BLEND_RGB(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY2_ADD_RGB(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY2_MOD_RGB(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY2_RGB(x, y);
+ break;
+ }
+ return 0;
+ case 4:
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY4_BLEND_RGB(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY4_ADD_RGB(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY4_MOD_RGB(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY4_RGB(x, y);
+ break;
+ }
+ return 0;
+ default:
+ return SDL_Unsupported();
+ }
+}
+
+static int
+SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
+ Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_PixelFormat *fmt = dst->format;
+ unsigned inva = 0xff - a;
+
+ switch (fmt->BytesPerPixel) {
+ case 4:
+ switch (blendMode) {
+ case SDL_BLENDMODE_BLEND:
+ DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
+ break;
+ case SDL_BLENDMODE_ADD:
+ DRAW_SETPIXELXY4_ADD_RGBA(x, y);
+ break;
+ case SDL_BLENDMODE_MOD:
+ DRAW_SETPIXELXY4_MOD_RGBA(x, y);
+ break;
+ default:
+ DRAW_SETPIXELXY4_RGBA(x, y);
+ break;
+ }
+ return 0;
+ default:
+ return SDL_Unsupported();
+ }
+}
+
+int
+SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
+ Uint8 g, Uint8 b, Uint8 a)
+{
+ if (!dst) {
+ return SDL_SetError("Passed NULL destination surface");
+ }
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if (dst->format->BitsPerPixel < 8) {
+ return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
+ }
+
+ /* Perform clipping */
+ if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
+ x >= (dst->clip_rect.x + dst->clip_rect.w) ||
+ y >= (dst->clip_rect.y + dst->clip_rect.h)) {
+ return 0;
+ }
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(r, a);
+ g = DRAW_MUL(g, a);
+ b = DRAW_MUL(b, a);
+ }
+
+ switch (dst->format->BitsPerPixel) {
+ case 15:
+ switch (dst->format->Rmask) {
+ case 0x7C00:
+ return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
+ }
+ break;
+ case 16:
+ switch (dst->format->Rmask) {
+ case 0xF800:
+ return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
+ }
+ break;
+ case 32:
+ switch (dst->format->Rmask) {
+ case 0x00FF0000:
+ if (!dst->format->Amask) {
+ return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
+ } else {
+ return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
+ }
+ /* break; -Wunreachable-code-break */
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!dst->format->Amask) {
+ return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
+ } else {
+ return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
+ }
+}
+
+int
+SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int minx, miny;
+ int maxx, maxy;
+ int i;
+ int x, y;
+ int (*func)(SDL_Surface * dst, int x, int y,
+ SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
+ int status = 0;
+
+ if (!dst) {
+ return SDL_SetError("Passed NULL destination surface");
+ }
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if (dst->format->BitsPerPixel < 8) {
+ return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
+ }
+
+ if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
+ r = DRAW_MUL(r, a);
+ g = DRAW_MUL(g, a);
+ b = DRAW_MUL(b, a);
+ }
+
+ /* FIXME: Does this function pointer slow things down significantly? */
+ switch (dst->format->BitsPerPixel) {
+ case 15:
+ switch (dst->format->Rmask) {
+ case 0x7C00:
+ func = SDL_BlendPoint_RGB555;
+ break;
+ }
+ break;
+ case 16:
+ switch (dst->format->Rmask) {
+ case 0xF800:
+ func = SDL_BlendPoint_RGB565;
+ break;
+ }
+ break;
+ case 32:
+ switch (dst->format->Rmask) {
+ case 0x00FF0000:
+ if (!dst->format->Amask) {
+ func = SDL_BlendPoint_RGB888;
+ } else {
+ func = SDL_BlendPoint_ARGB8888;
+ }
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!func) {
+ if (!dst->format->Amask) {
+ func = SDL_BlendPoint_RGB;
+ } else {
+ func = SDL_BlendPoint_RGBA;
+ }
+ }
+
+ minx = dst->clip_rect.x;
+ maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
+ miny = dst->clip_rect.y;
+ maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
+
+ for (i = 0; i < count; ++i) {
+ x = points[i].x;
+ y = points[i].y;
+
+ if (x < minx || x > maxx || y < miny || y > maxy) {
+ continue;
+ }
+ status = func(dst, x, y, blendMode, r, g, b, a);
+ }
+ return status;
+}
+
+#endif /* !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_blendpoint.h b/source/3rd-party/SDL2/src/render/software/SDL_blendpoint.h
new file mode 100644
index 0000000..188557c
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_blendpoint.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_blendpoint_h_
+#define SDL_blendpoint_h_
+
+#include "../../SDL_internal.h"
+
+
+extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+#endif /* SDL_blendpoint_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_draw.h b/source/3rd-party/SDL2/src/render/software/SDL_draw.h
new file mode 100644
index 0000000..945f2bc
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_draw.h
@@ -0,0 +1,576 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../../video/SDL_blit.h"
+
+/* This code assumes that r, g, b, a are the source color,
+ * and in the blend and add case, the RGB values are premultiplied by a.
+ */
+
+#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
+
+#define DRAW_FASTSETPIXEL(type) \
+ *pixel = (type) color
+
+#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8)
+#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16)
+#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32)
+
+#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \
+ *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
+ + (x) * bpp) = (type) color
+
+#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color)
+#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color)
+#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color)
+
+#define DRAW_SETPIXEL(setpixel) \
+do { \
+ unsigned sr = r, sg = g, sb = b, sa = a; (void) sa; \
+ setpixel; \
+} while (0)
+
+#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
+do { \
+ unsigned sr, sg, sb, sa = 0xFF; \
+ getpixel; \
+ sr = DRAW_MUL(inva, sr) + r; \
+ sg = DRAW_MUL(inva, sg) + g; \
+ sb = DRAW_MUL(inva, sb) + b; \
+ sa = DRAW_MUL(inva, sa) + a; \
+ setpixel; \
+} while (0)
+
+#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
+do { \
+ unsigned sr, sg, sb, sa; (void) sa; \
+ getpixel; \
+ sr += r; if (sr > 0xff) sr = 0xff; \
+ sg += g; if (sg > 0xff) sg = 0xff; \
+ sb += b; if (sb > 0xff) sb = 0xff; \
+ setpixel; \
+} while (0)
+
+#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
+do { \
+ unsigned sr, sg, sb, sa; (void) sa; \
+ getpixel; \
+ sr = DRAW_MUL(sr, r); \
+ sg = DRAW_MUL(sg, g); \
+ sb = DRAW_MUL(sb, b); \
+ setpixel; \
+} while (0)
+
+#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
+do { \
+ type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
+ + (x) * bpp); \
+ op; \
+} while (0)
+
+/*
+ * Define draw operators for RGB555
+ */
+
+#define DRAW_SETPIXEL_RGB555 \
+ DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_BLEND_RGB555 \
+ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
+ RGB555_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_ADD_RGB555 \
+ DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
+ RGB555_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_MOD_RGB555 \
+ DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
+ RGB555_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXELXY_RGB555(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
+
+#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
+
+#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
+
+#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
+
+/*
+ * Define draw operators for RGB565
+ */
+
+#define DRAW_SETPIXEL_RGB565 \
+ DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_BLEND_RGB565 \
+ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
+ RGB565_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_ADD_RGB565 \
+ DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
+ RGB565_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_MOD_RGB565 \
+ DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
+ RGB565_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXELXY_RGB565(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
+
+#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
+
+#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
+
+#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
+
+/*
+ * Define draw operators for RGB888
+ */
+
+#define DRAW_SETPIXEL_RGB888 \
+ DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_BLEND_RGB888 \
+ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
+ RGB888_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_ADD_RGB888 \
+ DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
+ RGB888_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXEL_MOD_RGB888 \
+ DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
+ RGB888_FROM_RGB(*pixel, sr, sg, sb))
+
+#define DRAW_SETPIXELXY_RGB888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
+
+#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
+
+#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
+
+#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
+
+/*
+ * Define draw operators for ARGB8888
+ */
+
+#define DRAW_SETPIXEL_ARGB8888 \
+ DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
+
+#define DRAW_SETPIXEL_BLEND_ARGB8888 \
+ DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
+ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
+
+#define DRAW_SETPIXEL_ADD_ARGB8888 \
+ DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
+ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
+
+#define DRAW_SETPIXEL_MOD_ARGB8888 \
+ DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
+ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
+
+#define DRAW_SETPIXELXY_ARGB8888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)
+
+#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)
+
+#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)
+
+#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)
+
+/*
+ * Define draw operators for general RGB
+ */
+
+#define DRAW_SETPIXEL_RGB \
+ DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
+
+#define DRAW_SETPIXEL_BLEND_RGB \
+ DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
+ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
+
+#define DRAW_SETPIXEL_ADD_RGB \
+ DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
+ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
+
+#define DRAW_SETPIXEL_MOD_RGB \
+ DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
+ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
+
+#define DRAW_SETPIXELXY2_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
+
+#define DRAW_SETPIXELXY4_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
+
+#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
+
+#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
+
+#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
+
+#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
+
+#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
+
+#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
+
+
+/*
+ * Define draw operators for general RGBA
+ */
+
+#define DRAW_SETPIXEL_RGBA \
+ DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
+
+#define DRAW_SETPIXEL_BLEND_RGBA \
+ DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
+ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
+
+#define DRAW_SETPIXEL_ADD_RGBA \
+ DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
+ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
+
+#define DRAW_SETPIXEL_MOD_RGBA \
+ DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
+ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
+
+#define DRAW_SETPIXELXY4_RGBA(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
+
+#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
+
+#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
+
+#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
+ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
+
+/*
+ * Define line drawing macro
+ */
+
+#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
+
+/* Horizontal line */
+#define HLINE(type, op, draw_end) \
+{ \
+ int length; \
+ int pitch = (dst->pitch / dst->format->BytesPerPixel); \
+ type *pixel; \
+ if (x1 <= x2) { \
+ pixel = (type *)dst->pixels + y1 * pitch + x1; \
+ length = draw_end ? (x2-x1+1) : (x2-x1); \
+ } else { \
+ pixel = (type *)dst->pixels + y1 * pitch + x2; \
+ if (!draw_end) { \
+ ++pixel; \
+ } \
+ length = draw_end ? (x1-x2+1) : (x1-x2); \
+ } \
+ while (length--) { \
+ op; \
+ ++pixel; \
+ } \
+}
+
+/* Vertical line */
+#define VLINE(type, op, draw_end) \
+{ \
+ int length; \
+ int pitch = (dst->pitch / dst->format->BytesPerPixel); \
+ type *pixel; \
+ if (y1 <= y2) { \
+ pixel = (type *)dst->pixels + y1 * pitch + x1; \
+ length = draw_end ? (y2-y1+1) : (y2-y1); \
+ } else { \
+ pixel = (type *)dst->pixels + y2 * pitch + x1; \
+ if (!draw_end) { \
+ pixel += pitch; \
+ } \
+ length = draw_end ? (y1-y2+1) : (y1-y2); \
+ } \
+ while (length--) { \
+ op; \
+ pixel += pitch; \
+ } \
+}
+
+/* Diagonal line */
+#define DLINE(type, op, draw_end) \
+{ \
+ int length; \
+ int pitch = (dst->pitch / dst->format->BytesPerPixel); \
+ type *pixel; \
+ if (y1 <= y2) { \
+ pixel = (type *)dst->pixels + y1 * pitch + x1; \
+ if (x1 <= x2) { \
+ ++pitch; \
+ } else { \
+ --pitch; \
+ } \
+ length = (y2-y1); \
+ } else { \
+ pixel = (type *)dst->pixels + y2 * pitch + x2; \
+ if (x2 <= x1) { \
+ ++pitch; \
+ } else { \
+ --pitch; \
+ } \
+ if (!draw_end) { \
+ pixel += pitch; \
+ } \
+ length = (y1-y2); \
+ } \
+ if (draw_end) { \
+ ++length; \
+ } \
+ while (length--) { \
+ op; \
+ pixel += pitch; \
+ } \
+}
+
+/* Bresenham's line algorithm */
+#define BLINE(x1, y1, x2, y2, op, draw_end) \
+{ \
+ int i, deltax, deltay, numpixels; \
+ int d, dinc1, dinc2; \
+ int x, xinc1, xinc2; \
+ int y, yinc1, yinc2; \
+ \
+ deltax = ABS(x2 - x1); \
+ deltay = ABS(y2 - y1); \
+ \
+ if (deltax >= deltay) { \
+ numpixels = deltax + 1; \
+ d = (2 * deltay) - deltax; \
+ dinc1 = deltay * 2; \
+ dinc2 = (deltay - deltax) * 2; \
+ xinc1 = 1; \
+ xinc2 = 1; \
+ yinc1 = 0; \
+ yinc2 = 1; \
+ } else { \
+ numpixels = deltay + 1; \
+ d = (2 * deltax) - deltay; \
+ dinc1 = deltax * 2; \
+ dinc2 = (deltax - deltay) * 2; \
+ xinc1 = 0; \
+ xinc2 = 1; \
+ yinc1 = 1; \
+ yinc2 = 1; \
+ } \
+ \
+ if (x1 > x2) { \
+ xinc1 = -xinc1; \
+ xinc2 = -xinc2; \
+ } \
+ if (y1 > y2) { \
+ yinc1 = -yinc1; \
+ yinc2 = -yinc2; \
+ } \
+ \
+ x = x1; \
+ y = y1; \
+ \
+ if (!draw_end) { \
+ --numpixels; \
+ } \
+ for (i = 0; i < numpixels; ++i) { \
+ op(x, y); \
+ if (d < 0) { \
+ d += dinc1; \
+ x += xinc1; \
+ y += yinc1; \
+ } else { \
+ d += dinc2; \
+ x += xinc2; \
+ y += yinc2; \
+ } \
+ } \
+}
+
+/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */
+#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
+{ \
+ Uint16 ErrorAdj, ErrorAcc; \
+ Uint16 ErrorAccTemp, Weighting; \
+ int DeltaX, DeltaY, Temp, XDir; \
+ unsigned r, g, b, a, inva; \
+ \
+ /* Draw the initial pixel, which is always exactly intersected by \
+ the line and so needs no weighting */ \
+ opaque_op(x1, y1); \
+ \
+ /* Draw the final pixel, which is always exactly intersected by the line \
+ and so needs no weighting */ \
+ if (draw_end) { \
+ opaque_op(x2, y2); \
+ } \
+ \
+ /* Make sure the line runs top to bottom */ \
+ if (y1 > y2) { \
+ Temp = y1; y1 = y2; y2 = Temp; \
+ Temp = x1; x1 = x2; x2 = Temp; \
+ } \
+ DeltaY = y2 - y1; \
+ \
+ if ((DeltaX = x2 - x1) >= 0) { \
+ XDir = 1; \
+ } else { \
+ XDir = -1; \
+ DeltaX = -DeltaX; /* make DeltaX positive */ \
+ } \
+ \
+ /* line is not horizontal, diagonal, or vertical */ \
+ ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \
+ \
+ /* Is this an X-major or Y-major line? */ \
+ if (DeltaY > DeltaX) { \
+ /* Y-major line; calculate 16-bit fixed-point fractional part of a \
+ pixel that X advances each time Y advances 1 pixel, truncating the \
+ result so that we won't overrun the endpoint along the X axis */ \
+ ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \
+ /* Draw all pixels other than the first and last */ \
+ while (--DeltaY) { \
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
+ if (ErrorAcc <= ErrorAccTemp) { \
+ /* The error accumulator turned over, so advance the X coord */ \
+ x1 += XDir; \
+ } \
+ y1++; /* Y-major, so always advance Y */ \
+ /* The IntensityBits most significant bits of ErrorAcc give us the \
+ intensity weighting for this pixel, and the complement of the \
+ weighting for the paired pixel */ \
+ Weighting = ErrorAcc >> 8; \
+ { \
+ a = DRAW_MUL(_a, (Weighting ^ 255)); \
+ r = DRAW_MUL(_r, a); \
+ g = DRAW_MUL(_g, a); \
+ b = DRAW_MUL(_b, a); \
+ inva = (a ^ 0xFF); \
+ blend_op(x1, y1); \
+ } \
+ { \
+ a = DRAW_MUL(_a, Weighting); \
+ r = DRAW_MUL(_r, a); \
+ g = DRAW_MUL(_g, a); \
+ b = DRAW_MUL(_b, a); \
+ inva = (a ^ 0xFF); \
+ blend_op(x1 + XDir, y1); \
+ } \
+ } \
+ } else { \
+ /* X-major line; calculate 16-bit fixed-point fractional part of a \
+ pixel that Y advances each time X advances 1 pixel, truncating the \
+ result to avoid overrunning the endpoint along the X axis */ \
+ ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \
+ /* Draw all pixels other than the first and last */ \
+ while (--DeltaX) { \
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
+ if (ErrorAcc <= ErrorAccTemp) { \
+ /* The error accumulator turned over, so advance the Y coord */ \
+ y1++; \
+ } \
+ x1 += XDir; /* X-major, so always advance X */ \
+ /* The IntensityBits most significant bits of ErrorAcc give us the \
+ intensity weighting for this pixel, and the complement of the \
+ weighting for the paired pixel */ \
+ Weighting = ErrorAcc >> 8; \
+ { \
+ a = DRAW_MUL(_a, (Weighting ^ 255)); \
+ r = DRAW_MUL(_r, a); \
+ g = DRAW_MUL(_g, a); \
+ b = DRAW_MUL(_b, a); \
+ inva = (a ^ 0xFF); \
+ blend_op(x1, y1); \
+ } \
+ { \
+ a = DRAW_MUL(_a, Weighting); \
+ r = DRAW_MUL(_r, a); \
+ g = DRAW_MUL(_g, a); \
+ b = DRAW_MUL(_b, a); \
+ inva = (a ^ 0xFF); \
+ blend_op(x1, y1 + 1); \
+ } \
+ } \
+ } \
+}
+
+#ifdef AA_LINES
+#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
+ WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
+#else
+#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
+ BLINE(x1, y1, x2, y2, opaque_op, draw_end)
+#endif
+
+/*
+ * Define fill rect macro
+ */
+
+#define FILLRECT(type, op) \
+do { \
+ int width = rect->w; \
+ int height = rect->h; \
+ int pitch = (dst->pitch / dst->format->BytesPerPixel); \
+ int skip = pitch - width; \
+ type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
+ while (height--) { \
+ { int n = (width+3)/4; \
+ switch (width & 3) { \
+ case 0: do { op; pixel++; /* fallthrough */ \
+ case 3: op; pixel++; /* fallthrough */ \
+ case 2: op; pixel++; /* fallthrough */ \
+ case 1: op; pixel++; /* fallthrough */ \
+ } while ( --n > 0 ); \
+ } \
+ } \
+ pixel += skip; \
+ } \
+} while (0)
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_drawline.c b/source/3rd-party/SDL2/src/render/software/SDL_drawline.c
new file mode 100644
index 0000000..eeb54ed
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_drawline.c
@@ -0,0 +1,209 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if !SDL_RENDER_DISABLED
+
+#include "SDL_draw.h"
+#include "SDL_drawline.h"
+#include "SDL_drawpoint.h"
+
+
+static void
+SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
+ SDL_bool draw_end)
+{
+ if (y1 == y2) {
+ int length;
+ int pitch = (dst->pitch / dst->format->BytesPerPixel);
+ Uint8 *pixel;
+ if (x1 <= x2) {
+ pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
+ length = draw_end ? (x2-x1+1) : (x2-x1);
+ } else {
+ pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
+ if (!draw_end) {
+ ++pixel;
+ }
+ length = draw_end ? (x1-x2+1) : (x1-x2);
+ }
+ SDL_memset(pixel, color, length);
+ } else if (x1 == x2) {
+ VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
+ } else {
+ BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
+ }
+}
+
+static void
+SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
+ SDL_bool draw_end)
+{
+ if (y1 == y2) {
+ HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
+ } else if (x1 == x2) {
+ VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
+ } else {
+ Uint8 _r, _g, _b, _a;
+ const SDL_PixelFormat * fmt = dst->format;
+ SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
+ if (fmt->Rmask == 0x7C00) {
+ AALINE(x1, y1, x2, y2,
+ DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
+ draw_end);
+ } else if (fmt->Rmask == 0xF800) {
+ AALINE(x1, y1, x2, y2,
+ DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
+ draw_end);
+ } else {
+ AALINE(x1, y1, x2, y2,
+ DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
+ draw_end);
+ }
+ }
+}
+
+static void
+SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
+ SDL_bool draw_end)
+{
+ if (y1 == y2) {
+ HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
+ } else if (x1 == x2) {
+ VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
+ } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
+ DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
+ } else {
+ Uint8 _r, _g, _b, _a;
+ const SDL_PixelFormat * fmt = dst->format;
+ SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
+ if (fmt->Rmask == 0x00FF0000) {
+ if (!fmt->Amask) {
+ AALINE(x1, y1, x2, y2,
+ DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888,
+ draw_end);
+ } else {
+ AALINE(x1, y1, x2, y2,
+ DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
+ draw_end);
+ }
+ } else {
+ AALINE(x1, y1, x2, y2,
+ DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
+ draw_end);
+ }
+ }
+}
+
+typedef void (*DrawLineFunc) (SDL_Surface * dst,
+ int x1, int y1, int x2, int y2,
+ Uint32 color, SDL_bool draw_end);
+
+static DrawLineFunc
+SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
+{
+ switch (fmt->BytesPerPixel) {
+ case 1:
+ if (fmt->BitsPerPixel < 8) {
+ break;
+ }
+ return SDL_DrawLine1;
+ case 2:
+ return SDL_DrawLine2;
+ case 4:
+ return SDL_DrawLine4;
+ }
+ return NULL;
+}
+
+int
+SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
+{
+ DrawLineFunc func;
+
+ if (!dst) {
+ return SDL_SetError("SDL_DrawLine(): Passed NULL destination surface");
+ }
+
+ func = SDL_CalculateDrawLineFunc(dst->format);
+ if (!func) {
+ return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
+ }
+
+ /* Perform clipping */
+ /* FIXME: We don't actually want to clip, as it may change line slope */
+ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+ return 0;
+ }
+
+ func(dst, x1, y1, x2, y2, color, SDL_TRUE);
+ return 0;
+}
+
+int
+SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
+ Uint32 color)
+{
+ int i;
+ int x1, y1;
+ int x2, y2;
+ SDL_bool draw_end;
+ DrawLineFunc func;
+
+ if (!dst) {
+ return SDL_SetError("SDL_DrawLines(): Passed NULL destination surface");
+ }
+
+ func = SDL_CalculateDrawLineFunc(dst->format);
+ if (!func) {
+ return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
+ }
+
+ for (i = 1; i < count; ++i) {
+ x1 = points[i-1].x;
+ y1 = points[i-1].y;
+ x2 = points[i].x;
+ y2 = points[i].y;
+
+ /* Perform clipping */
+ /* FIXME: We don't actually want to clip, as it may change line slope */
+ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+ continue;
+ }
+
+ /* Draw the end if it was clipped */
+ draw_end = (x2 != points[i].x || y2 != points[i].y);
+
+ func(dst, x1, y1, x2, y2, color, draw_end);
+ }
+ if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
+ SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
+ }
+ return 0;
+}
+
+#endif /* !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_drawline.h b/source/3rd-party/SDL2/src/render/software/SDL_drawline.h
new file mode 100644
index 0000000..4e8e2bd
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_drawline.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_drawline_h_
+#define SDL_drawline_h_
+
+#include "../../SDL_internal.h"
+
+
+extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
+extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
+
+#endif /* SDL_drawline_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_drawpoint.c b/source/3rd-party/SDL2/src/render/software/SDL_drawpoint.c
new file mode 100644
index 0000000..64a4e52
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_drawpoint.c
@@ -0,0 +1,114 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if !SDL_RENDER_DISABLED
+
+#include "SDL_draw.h"
+#include "SDL_drawpoint.h"
+
+
+int
+SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
+{
+ if (!dst) {
+ return SDL_SetError("Passed NULL destination surface");
+ }
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if (dst->format->BitsPerPixel < 8) {
+ return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
+ }
+
+ /* Perform clipping */
+ if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
+ x >= (dst->clip_rect.x + dst->clip_rect.w) ||
+ y >= (dst->clip_rect.y + dst->clip_rect.h)) {
+ return 0;
+ }
+
+ switch (dst->format->BytesPerPixel) {
+ case 1:
+ DRAW_FASTSETPIXELXY1(x, y);
+ break;
+ case 2:
+ DRAW_FASTSETPIXELXY2(x, y);
+ break;
+ case 3:
+ return SDL_Unsupported();
+ case 4:
+ DRAW_FASTSETPIXELXY4(x, y);
+ break;
+ }
+ return 0;
+}
+
+int
+SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
+ Uint32 color)
+{
+ int minx, miny;
+ int maxx, maxy;
+ int i;
+ int x, y;
+
+ if (!dst) {
+ return SDL_SetError("Passed NULL destination surface");
+ }
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if (dst->format->BitsPerPixel < 8) {
+ return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
+ }
+
+ minx = dst->clip_rect.x;
+ maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
+ miny = dst->clip_rect.y;
+ maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
+
+ for (i = 0; i < count; ++i) {
+ x = points[i].x;
+ y = points[i].y;
+
+ if (x < minx || x > maxx || y < miny || y > maxy) {
+ continue;
+ }
+
+ switch (dst->format->BytesPerPixel) {
+ case 1:
+ DRAW_FASTSETPIXELXY1(x, y);
+ break;
+ case 2:
+ DRAW_FASTSETPIXELXY2(x, y);
+ break;
+ case 3:
+ return SDL_Unsupported();
+ case 4:
+ DRAW_FASTSETPIXELXY4(x, y);
+ break;
+ }
+ }
+ return 0;
+}
+
+#endif /* !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_drawpoint.h b/source/3rd-party/SDL2/src/render/software/SDL_drawpoint.h
new file mode 100644
index 0000000..454774d
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_drawpoint.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_drawpoint_h_
+#define SDL_drawpoint_h_
+
+#include "../../SDL_internal.h"
+
+
+extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
+extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
+
+#endif /* SDL_drawpoint_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_render_sw.c b/source/3rd-party/SDL2/src/render/software/SDL_render_sw.c
new file mode 100644
index 0000000..709dfe8
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_render_sw.c
@@ -0,0 +1,887 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if !SDL_RENDER_DISABLED
+
+#include "../SDL_sysrender.h"
+#include "SDL_render_sw_c.h"
+#include "SDL_hints.h"
+
+#include "SDL_draw.h"
+#include "SDL_blendfillrect.h"
+#include "SDL_blendline.h"
+#include "SDL_blendpoint.h"
+#include "SDL_drawline.h"
+#include "SDL_drawpoint.h"
+#include "SDL_rotate.h"
+
+/* SDL surface based renderer implementation */
+
+static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void SW_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
+static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int SW_SetTextureColorMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+static int SW_UpdateViewport(SDL_Renderer * renderer);
+static int SW_UpdateClipRect(SDL_Renderer * renderer);
+static int SW_RenderClear(SDL_Renderer * renderer);
+static int SW_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int SW_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int SW_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
+static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch);
+static void SW_RenderPresent(SDL_Renderer * renderer);
+static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static void SW_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver SW_RenderDriver = {
+ SW_CreateRenderer,
+ {
+ "software",
+ SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
+ 8,
+ {
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_PIXELFORMAT_ABGR8888,
+ SDL_PIXELFORMAT_RGBA8888,
+ SDL_PIXELFORMAT_BGRA8888,
+ SDL_PIXELFORMAT_RGB888,
+ SDL_PIXELFORMAT_BGR888,
+ SDL_PIXELFORMAT_RGB565,
+ SDL_PIXELFORMAT_RGB555
+ },
+ 0,
+ 0}
+};
+
+typedef struct
+{
+ SDL_Surface *surface;
+ SDL_Surface *window;
+} SW_RenderData;
+
+
+static SDL_Surface *
+SW_ActivateRenderer(SDL_Renderer * renderer)
+{
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
+
+ if (!data->surface) {
+ data->surface = data->window;
+ }
+ if (!data->surface) {
+ SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
+ if (surface) {
+ data->surface = data->window = surface;
+
+ SW_UpdateViewport(renderer);
+ SW_UpdateClipRect(renderer);
+ }
+ }
+ return data->surface;
+}
+
+SDL_Renderer *
+SW_CreateRendererForSurface(SDL_Surface * surface)
+{
+ SDL_Renderer *renderer;
+ SW_RenderData *data;
+
+ if (!surface) {
+ SDL_SetError("Can't create renderer for NULL surface");
+ return NULL;
+ }
+
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ SW_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ data->surface = surface;
+ data->window = surface;
+
+ renderer->WindowEvent = SW_WindowEvent;
+ renderer->GetOutputSize = SW_GetOutputSize;
+ renderer->CreateTexture = SW_CreateTexture;
+ renderer->SetTextureColorMod = SW_SetTextureColorMod;
+ renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
+ renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
+ renderer->UpdateTexture = SW_UpdateTexture;
+ renderer->LockTexture = SW_LockTexture;
+ renderer->UnlockTexture = SW_UnlockTexture;
+ renderer->SetRenderTarget = SW_SetRenderTarget;
+ renderer->UpdateViewport = SW_UpdateViewport;
+ renderer->UpdateClipRect = SW_UpdateClipRect;
+ renderer->RenderClear = SW_RenderClear;
+ renderer->RenderDrawPoints = SW_RenderDrawPoints;
+ renderer->RenderDrawLines = SW_RenderDrawLines;
+ renderer->RenderFillRects = SW_RenderFillRects;
+ renderer->RenderCopy = SW_RenderCopy;
+ renderer->RenderCopyEx = SW_RenderCopyEx;
+ renderer->RenderReadPixels = SW_RenderReadPixels;
+ renderer->RenderPresent = SW_RenderPresent;
+ renderer->DestroyTexture = SW_DestroyTexture;
+ renderer->DestroyRenderer = SW_DestroyRenderer;
+ renderer->info = SW_RenderDriver.info;
+ renderer->driverdata = data;
+
+ SW_ActivateRenderer(renderer);
+
+ return renderer;
+}
+
+SDL_Renderer *
+SW_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ SDL_Surface *surface;
+
+ surface = SDL_GetWindowSurface(window);
+ if (!surface) {
+ return NULL;
+ }
+ return SW_CreateRendererForSurface(surface);
+}
+
+static void
+SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
+
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ data->surface = NULL;
+ data->window = NULL;
+ }
+}
+
+static int
+SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+
+ if (surface) {
+ if (w) {
+ *w = surface->w;
+ }
+ if (h) {
+ *h = surface->h;
+ }
+ return 0;
+ } else {
+ SDL_SetError("Software renderer doesn't have an output surface");
+ return -1;
+ }
+}
+
+static int
+SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ int bpp;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+
+ if (!SDL_PixelFormatEnumToMasks
+ (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+ return SDL_SetError("Unknown texture format");
+ }
+
+ texture->driverdata =
+ SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
+ Bmask, Amask);
+ SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
+ texture->b);
+ SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
+ SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
+
+ /* Only RLE encode textures without an alpha channel since the RLE coder
+ * discards the color values of pixels with an alpha value of zero.
+ */
+ if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
+ SDL_SetSurfaceRLE(texture->driverdata, 1);
+ }
+
+ if (!texture->driverdata) {
+ return -1;
+ }
+ return 0;
+}
+
+static int
+SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
+ * color mod) to avoid potentially frequent RLE encoding/decoding.
+ */
+ if ((texture->r & texture->g & texture->b) != 255) {
+ SDL_SetSurfaceRLE(surface, 0);
+ }
+ return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
+ texture->b);
+}
+
+static int
+SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
+ * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
+ */
+ if (texture->a != 255 && surface->format->Amask) {
+ SDL_SetSurfaceRLE(surface, 0);
+ }
+ return SDL_SetSurfaceAlphaMod(surface, texture->a);
+}
+
+static int
+SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
+ * them) to avoid potentially frequent RLE encoding/decoding.
+ */
+ if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
+ SDL_SetSurfaceRLE(surface, 0);
+ }
+ return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
+}
+
+static int
+SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ Uint8 *src, *dst;
+ int row;
+ size_t length;
+
+ if(SDL_MUSTLOCK(surface))
+ SDL_LockSurface(surface);
+ src = (Uint8 *) pixels;
+ dst = (Uint8 *) surface->pixels +
+ rect->y * surface->pitch +
+ rect->x * surface->format->BytesPerPixel;
+ length = rect->w * surface->format->BytesPerPixel;
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += surface->pitch;
+ }
+ if(SDL_MUSTLOCK(surface))
+ SDL_UnlockSurface(surface);
+ return 0;
+}
+
+static int
+SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+
+ *pixels =
+ (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
+ rect->x * surface->format->BytesPerPixel);
+ *pitch = surface->pitch;
+ return 0;
+}
+
+static void
+SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+}
+
+static int
+SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
+
+ if (texture ) {
+ data->surface = (SDL_Surface *) texture->driverdata;
+ } else {
+ data->surface = data->window;
+ }
+ return 0;
+}
+
+static int
+SW_UpdateViewport(SDL_Renderer * renderer)
+{
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
+ SDL_Surface *surface = data->surface;
+
+ if (!surface) {
+ /* We'll update the viewport after we recreate the surface */
+ return 0;
+ }
+
+ SDL_SetClipRect(data->surface, &renderer->viewport);
+ return 0;
+}
+
+static int
+SW_UpdateClipRect(SDL_Renderer * renderer)
+{
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
+ SDL_Surface *surface = data->surface;
+ if (surface) {
+ if (renderer->clipping_enabled) {
+ SDL_Rect clip_rect;
+ clip_rect = renderer->clip_rect;
+ clip_rect.x += renderer->viewport.x;
+ clip_rect.y += renderer->viewport.y;
+ SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
+ SDL_SetClipRect(surface, &clip_rect);
+ } else {
+ SDL_SetClipRect(surface, &renderer->viewport);
+ }
+ }
+ return 0;
+}
+
+static int
+SW_RenderClear(SDL_Renderer * renderer)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ Uint32 color;
+ SDL_Rect clip_rect;
+
+ if (!surface) {
+ return -1;
+ }
+
+ color = SDL_MapRGBA(surface->format,
+ renderer->r, renderer->g, renderer->b, renderer->a);
+
+ /* By definition the clear ignores the clip rect */
+ clip_rect = surface->clip_rect;
+ SDL_SetClipRect(surface, NULL);
+ SDL_FillRect(surface, NULL, color);
+ SDL_SetClipRect(surface, &clip_rect);
+ return 0;
+}
+
+static int
+SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ SDL_Point *final_points;
+ int i, status;
+
+ if (!surface) {
+ return -1;
+ }
+
+ final_points = SDL_stack_alloc(SDL_Point, count);
+ if (!final_points) {
+ return SDL_OutOfMemory();
+ }
+ if (renderer->viewport.x || renderer->viewport.y) {
+ int x = renderer->viewport.x;
+ int y = renderer->viewport.y;
+
+ for (i = 0; i < count; ++i) {
+ final_points[i].x = (int)(x + points[i].x);
+ final_points[i].y = (int)(y + points[i].y);
+ }
+ } else {
+ for (i = 0; i < count; ++i) {
+ final_points[i].x = (int)points[i].x;
+ final_points[i].y = (int)points[i].y;
+ }
+ }
+
+ /* Draw the points! */
+ if (renderer->blendMode == SDL_BLENDMODE_NONE) {
+ Uint32 color = SDL_MapRGBA(surface->format,
+ renderer->r, renderer->g, renderer->b,
+ renderer->a);
+
+ status = SDL_DrawPoints(surface, final_points, count, color);
+ } else {
+ status = SDL_BlendPoints(surface, final_points, count,
+ renderer->blendMode,
+ renderer->r, renderer->g, renderer->b,
+ renderer->a);
+ }
+ SDL_stack_free(final_points);
+
+ return status;
+}
+
+static int
+SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ SDL_Point *final_points;
+ int i, status;
+
+ if (!surface) {
+ return -1;
+ }
+
+ final_points = SDL_stack_alloc(SDL_Point, count);
+ if (!final_points) {
+ return SDL_OutOfMemory();
+ }
+ if (renderer->viewport.x || renderer->viewport.y) {
+ int x = renderer->viewport.x;
+ int y = renderer->viewport.y;
+
+ for (i = 0; i < count; ++i) {
+ final_points[i].x = (int)(x + points[i].x);
+ final_points[i].y = (int)(y + points[i].y);
+ }
+ } else {
+ for (i = 0; i < count; ++i) {
+ final_points[i].x = (int)points[i].x;
+ final_points[i].y = (int)points[i].y;
+ }
+ }
+
+ /* Draw the lines! */
+ if (renderer->blendMode == SDL_BLENDMODE_NONE) {
+ Uint32 color = SDL_MapRGBA(surface->format,
+ renderer->r, renderer->g, renderer->b,
+ renderer->a);
+
+ status = SDL_DrawLines(surface, final_points, count, color);
+ } else {
+ status = SDL_BlendLines(surface, final_points, count,
+ renderer->blendMode,
+ renderer->r, renderer->g, renderer->b,
+ renderer->a);
+ }
+ SDL_stack_free(final_points);
+
+ return status;
+}
+
+static int
+SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ SDL_Rect *final_rects;
+ int i, status;
+
+ if (!surface) {
+ return -1;
+ }
+
+ final_rects = SDL_stack_alloc(SDL_Rect, count);
+ if (!final_rects) {
+ return SDL_OutOfMemory();
+ }
+ if (renderer->viewport.x || renderer->viewport.y) {
+ int x = renderer->viewport.x;
+ int y = renderer->viewport.y;
+
+ for (i = 0; i < count; ++i) {
+ final_rects[i].x = (int)(x + rects[i].x);
+ final_rects[i].y = (int)(y + rects[i].y);
+ final_rects[i].w = SDL_max((int)rects[i].w, 1);
+ final_rects[i].h = SDL_max((int)rects[i].h, 1);
+ }
+ } else {
+ for (i = 0; i < count; ++i) {
+ final_rects[i].x = (int)rects[i].x;
+ final_rects[i].y = (int)rects[i].y;
+ final_rects[i].w = SDL_max((int)rects[i].w, 1);
+ final_rects[i].h = SDL_max((int)rects[i].h, 1);
+ }
+ }
+
+ if (renderer->blendMode == SDL_BLENDMODE_NONE) {
+ Uint32 color = SDL_MapRGBA(surface->format,
+ renderer->r, renderer->g, renderer->b,
+ renderer->a);
+ status = SDL_FillRects(surface, final_rects, count, color);
+ } else {
+ status = SDL_BlendFillRects(surface, final_rects, count,
+ renderer->blendMode,
+ renderer->r, renderer->g, renderer->b,
+ renderer->a);
+ }
+ SDL_stack_free(final_rects);
+
+ return status;
+}
+
+static int
+SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ SDL_Surface *src = (SDL_Surface *) texture->driverdata;
+ SDL_Rect final_rect;
+
+ if (!surface) {
+ return -1;
+ }
+
+ if (renderer->viewport.x || renderer->viewport.y) {
+ final_rect.x = (int)(renderer->viewport.x + dstrect->x);
+ final_rect.y = (int)(renderer->viewport.y + dstrect->y);
+ } else {
+ final_rect.x = (int)dstrect->x;
+ final_rect.y = (int)dstrect->y;
+ }
+ final_rect.w = (int)dstrect->w;
+ final_rect.h = (int)dstrect->h;
+
+ if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
+ return SDL_BlitSurface(src, srcrect, surface, &final_rect);
+ } else {
+ /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
+ * to avoid potentially frequent RLE encoding/decoding.
+ */
+ SDL_SetSurfaceRLE(surface, 0);
+ return SDL_BlitScaled(src, srcrect, surface, &final_rect);
+ }
+}
+
+static int
+SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ SDL_Surface *src = (SDL_Surface *) texture->driverdata;
+ SDL_Rect final_rect, tmp_rect;
+ SDL_Surface *src_clone, *src_rotated, *src_scaled;
+ SDL_Surface *mask = NULL, *mask_rotated = NULL;
+ int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
+ double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
+ SDL_BlendMode blendmode;
+ Uint8 alphaMod, rMod, gMod, bMod;
+ int applyModulation = SDL_FALSE;
+ int blitRequired = SDL_FALSE;
+ int isOpaque = SDL_FALSE;
+
+ if (!surface) {
+ return -1;
+ }
+
+ if (renderer->viewport.x || renderer->viewport.y) {
+ final_rect.x = (int)(renderer->viewport.x + dstrect->x);
+ final_rect.y = (int)(renderer->viewport.y + dstrect->y);
+ } else {
+ final_rect.x = (int)dstrect->x;
+ final_rect.y = (int)dstrect->y;
+ }
+ final_rect.w = (int)dstrect->w;
+ final_rect.h = (int)dstrect->h;
+
+ tmp_rect = final_rect;
+ tmp_rect.x = 0;
+ tmp_rect.y = 0;
+
+ /* It is possible to encounter an RLE encoded surface here and locking it is
+ * necessary because this code is going to access the pixel buffer directly.
+ */
+ if (SDL_MUSTLOCK(src)) {
+ SDL_LockSurface(src);
+ }
+
+ /* Clone the source surface but use its pixel buffer directly.
+ * The original source surface must be treated as read-only.
+ */
+ src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
+ src->format->Rmask, src->format->Gmask,
+ src->format->Bmask, src->format->Amask);
+ if (src_clone == NULL) {
+ if (SDL_MUSTLOCK(src)) {
+ SDL_UnlockSurface(src);
+ }
+ return -1;
+ }
+
+ SDL_GetSurfaceBlendMode(src, &blendmode);
+ SDL_GetSurfaceAlphaMod(src, &alphaMod);
+ SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
+
+ /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
+ if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
+ blitRequired = SDL_TRUE;
+ }
+
+ /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
+ if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
+ blitRequired = SDL_TRUE;
+ }
+
+ /* srcrect is not selecting the whole src surface, so cropping is needed */
+ if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
+ blitRequired = SDL_TRUE;
+ }
+
+ /* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */
+ if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) {
+ applyModulation = SDL_TRUE;
+ SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
+ SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
+ }
+
+ /* Opaque surfaces are much easier to handle with the NONE blend mode. */
+ if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
+ isOpaque = SDL_TRUE;
+ }
+
+ /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
+ * to clear the pixels in the destination surface. The other steps are explained below.
+ */
+ if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
+ mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
+ 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
+ if (mask == NULL) {
+ retval = -1;
+ } else {
+ SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
+ }
+ }
+
+ /* Create a new surface should there be a format mismatch or if scaling, cropping,
+ * or modulation is required. It's possible to use the source surface directly otherwise.
+ */
+ if (!retval && (blitRequired || applyModulation)) {
+ SDL_Rect scale_rect = tmp_rect;
+ src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
+ 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
+ if (src_scaled == NULL) {
+ retval = -1;
+ } else {
+ SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
+ retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
+ SDL_FreeSurface(src_clone);
+ src_clone = src_scaled;
+ src_scaled = NULL;
+ }
+ }
+
+ /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
+ SDL_SetSurfaceBlendMode(src_clone, blendmode);
+
+ if (!retval) {
+ SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
+ src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
+ if (src_rotated == NULL) {
+ retval = -1;
+ }
+ if (!retval && mask != NULL) {
+ /* The mask needed for the NONE blend mode gets rotated with the same parameters. */
+ mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
+ if (mask_rotated == NULL) {
+ retval = -1;
+ }
+ }
+ if (!retval) {
+ /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
+ abscenterx = final_rect.x + (int)center->x;
+ abscentery = final_rect.y + (int)center->y;
+ /* Compensate the angle inversion to match the behaviour of the other backends */
+ sangle = -sangle;
+
+ /* Top Left */
+ px = final_rect.x - abscenterx;
+ py = final_rect.y - abscentery;
+ p1x = px * cangle - py * sangle + abscenterx;
+ p1y = px * sangle + py * cangle + abscentery;
+
+ /* Top Right */
+ px = final_rect.x + final_rect.w - abscenterx;
+ py = final_rect.y - abscentery;
+ p2x = px * cangle - py * sangle + abscenterx;
+ p2y = px * sangle + py * cangle + abscentery;
+
+ /* Bottom Left */
+ px = final_rect.x - abscenterx;
+ py = final_rect.y + final_rect.h - abscentery;
+ p3x = px * cangle - py * sangle + abscenterx;
+ p3y = px * sangle + py * cangle + abscentery;
+
+ /* Bottom Right */
+ px = final_rect.x + final_rect.w - abscenterx;
+ py = final_rect.y + final_rect.h - abscentery;
+ p4x = px * cangle - py * sangle + abscenterx;
+ p4y = px * sangle + py * cangle + abscentery;
+
+ tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
+ tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
+ tmp_rect.w = dstwidth;
+ tmp_rect.h = dstheight;
+
+ /* The NONE blend mode needs some special care with non-opaque surfaces.
+ * Other blend modes or opaque surfaces can be blitted directly.
+ */
+ if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
+ if (applyModulation == SDL_FALSE) {
+ /* If the modulation wasn't already applied, make it happen now. */
+ SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
+ SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
+ }
+ retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
+ } else {
+ /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
+ * First, the area where the rotated pixels will be blitted to get set to zero.
+ * This is accomplished by simply blitting a mask with the NONE blend mode.
+ * The colorkey set by the rotate function will discard the correct pixels.
+ */
+ SDL_Rect mask_rect = tmp_rect;
+ SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
+ retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
+ if (!retval) {
+ /* The next step copies the alpha value. This is done with the BLEND blend mode and
+ * by modulating the source colors with 0. Since the destination is all zeros, this
+ * will effectively set the destination alpha to the source alpha.
+ */
+ SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
+ mask_rect = tmp_rect;
+ retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
+ if (!retval) {
+ /* The last step gets the color values in place. The ADD blend mode simply adds them to
+ * the destination (where the color values are all zero). However, because the ADD blend
+ * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
+ * to be created. This makes all source pixels opaque and the colors get copied correctly.
+ */
+ SDL_Surface *src_rotated_rgb;
+ src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
+ src_rotated->format->BitsPerPixel, src_rotated->pitch,
+ src_rotated->format->Rmask, src_rotated->format->Gmask,
+ src_rotated->format->Bmask, 0);
+ if (src_rotated_rgb == NULL) {
+ retval = -1;
+ } else {
+ SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
+ retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
+ SDL_FreeSurface(src_rotated_rgb);
+ }
+ }
+ }
+ SDL_FreeSurface(mask_rotated);
+ }
+ if (src_rotated != NULL) {
+ SDL_FreeSurface(src_rotated);
+ }
+ }
+ }
+
+ if (SDL_MUSTLOCK(src)) {
+ SDL_UnlockSurface(src);
+ }
+ if (mask != NULL) {
+ SDL_FreeSurface(mask);
+ }
+ if (src_clone != NULL) {
+ SDL_FreeSurface(src_clone);
+ }
+ return retval;
+}
+
+static int
+SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch)
+{
+ SDL_Surface *surface = SW_ActivateRenderer(renderer);
+ Uint32 src_format;
+ void *src_pixels;
+
+ if (!surface) {
+ return -1;
+ }
+
+ /* NOTE: The rect is already adjusted according to the viewport by
+ * SDL_RenderReadPixels.
+ */
+
+ if (rect->x < 0 || rect->x+rect->w > surface->w ||
+ rect->y < 0 || rect->y+rect->h > surface->h) {
+ return SDL_SetError("Tried to read outside of surface bounds");
+ }
+
+ src_format = surface->format->format;
+ src_pixels = (void*)((Uint8 *) surface->pixels +
+ rect->y * surface->pitch +
+ rect->x * surface->format->BytesPerPixel);
+
+ return SDL_ConvertPixels(rect->w, rect->h,
+ src_format, src_pixels, surface->pitch,
+ format, pixels, pitch);
+}
+
+static void
+SW_RenderPresent(SDL_Renderer * renderer)
+{
+ SDL_Window *window = renderer->window;
+
+ if (window) {
+ SDL_UpdateWindowSurface(window);
+ }
+}
+
+static void
+SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+
+ SDL_FreeSurface(surface);
+}
+
+static void
+SW_DestroyRenderer(SDL_Renderer * renderer)
+{
+ SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
+
+ SDL_free(data);
+ SDL_free(renderer);
+}
+
+#endif /* !SDL_RENDER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_render_sw_c.h b/source/3rd-party/SDL2/src/render/software/SDL_render_sw_c.h
new file mode 100644
index 0000000..f228517
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_render_sw_c.h
@@ -0,0 +1,29 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_render_sw_c_h_
+#define SDL_render_sw_c_h_
+
+extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface);
+
+#endif /* SDL_render_sw_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_rotate.c b/source/3rd-party/SDL2/src/render/software/SDL_rotate.c
new file mode 100644
index 0000000..09e099c
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_rotate.c
@@ -0,0 +1,534 @@
+/*
+
+SDL_rotate.c: rotates 32bit or 8bit surfaces
+
+Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
+
+Copyright (C) 2001-2011 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+#include "../../SDL_internal.h"
+
+#if defined(__WIN32__)
+#include "../../core/windows/SDL_windows.h"
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+#include "SDL_rotate.h"
+
+/* ---- Internally used structures */
+
+/* !
+\brief A 32 bit RGBA pixel.
+*/
+typedef struct tColorRGBA {
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 a;
+} tColorRGBA;
+
+/* !
+\brief A 8bit Y/palette pixel.
+*/
+typedef struct tColorY {
+ Uint8 y;
+} tColorY;
+
+/* !
+\brief Returns maximum of two numbers a and b.
+*/
+#define MAX(a,b) (((a) > (b)) ? (a) : (b))
+
+/* !
+\brief Number of guard rows added to destination surfaces.
+
+This is a simple but effective workaround for observed issues.
+These rows allocate extra memory and are then hidden from the surface.
+Rows are added to the end of destination surfaces when they are allocated.
+This catches any potential overflows which seem to happen with
+just the right src image dimensions and scale/rotation and can lead
+to a situation where the program can segfault.
+*/
+#define GUARD_ROWS (2)
+
+/* !
+\brief Returns colorkey info for a surface
+*/
+static Uint32
+_colorkey(SDL_Surface *src)
+{
+ Uint32 key = 0;
+ if (SDL_HasColorKey(src)) {
+ SDL_GetColorKey(src, &key);
+ }
+ return key;
+}
+
+
+/* !
+\brief Internal target surface sizing function for rotations with trig result return.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param dstwidth The calculated width of the destination surface.
+\param dstheight The calculated height of the destination surface.
+\param cangle The sine of the angle
+\param sangle The cosine of the angle
+
+*/
+void
+SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
+ int *dstwidth, int *dstheight,
+ double *cangle, double *sangle)
+{
+ /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
+ int angle90 = (int)(angle/90);
+ if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
+ angle90 %= 4;
+ if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
+ if(angle90 & 1) {
+ *dstwidth = height;
+ *dstheight = width;
+ *cangle = 0;
+ *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
+ } else {
+ *dstwidth = width;
+ *dstheight = height;
+ *cangle = angle90 == 0 ? 1 : -1;
+ *sangle = 0;
+ }
+ } else {
+ double x, y, cx, cy, sx, sy;
+ double radangle;
+ int dstwidthhalf, dstheighthalf;
+ /*
+ * Determine destination width and height by rotating a centered source box
+ */
+ radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */
+ *sangle = SDL_sin(radangle);
+ *cangle = SDL_cos(radangle);
+ x = (double)(width / 2);
+ y = (double)(height / 2);
+ cx = *cangle * x;
+ cy = *cangle * y;
+ sx = *sangle * x;
+ sy = *sangle * y;
+
+ dstwidthhalf = MAX((int)
+ SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
+ dstheighthalf = MAX((int)
+ SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1);
+ *dstwidth = 2 * dstwidthhalf;
+ *dstheight = 2 * dstheighthalf;
+ }
+}
+
+/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
+static void
+computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
+ int *sincx, int *sincy, int *signx, int *signy)
+{
+ int pitch = flipy ? -src->pitch : src->pitch;
+ if (flipx) {
+ bpp = -bpp;
+ }
+ switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
+ case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
+ case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
+ case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
+ case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
+ }
+ if (flipx) {
+ *signx = -*signx;
+ }
+ if (flipy) {
+ *signy = -*signy;
+ }
+}
+
+/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
+#define TRANSFORM_SURFACE_90(pixelType) \
+ int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
+ Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
+ \
+ computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
+ if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
+ if (signy < 0) sp += (src->h-1)*src->pitch; \
+ \
+ for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
+ if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */ \
+ SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
+ sp += dst->w*sizeof(pixelType); \
+ dp += dst->w*sizeof(pixelType); \
+ } else { \
+ for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
+ *(pixelType*)dp = *(pixelType*)sp; \
+ } \
+ } \
+ }
+
+static void
+transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
+{
+ TRANSFORM_SURFACE_90(tColorRGBA);
+}
+
+static void
+transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
+{
+ TRANSFORM_SURFACE_90(tColorY);
+}
+
+#undef TRANSFORM_SURFACE_90
+
+/* !
+\brief Internal 32 bit rotozoomer with optional anti-aliasing.
+
+Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface and applying optionally anti-aliasing
+by bilinear interpolation.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+\param smooth Flag indicating anti-aliasing should be used.
+*/
+static void
+_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
+{
+ int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
+ tColorRGBA c00, c01, c10, c11, cswap;
+ tColorRGBA *pc, *sp;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ sw = src->w - 1;
+ sh = src->h - 1;
+ pc = (tColorRGBA*) dst->pixels;
+ gap = dst->pitch - dst->w * 4;
+
+ /*
+ * Switch between interpolating and non-interpolating code
+ */
+ if (smooth) {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if (flipx) dx = sw - dx;
+ if (flipy) dy = sh - dy;
+ if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
+ sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
+ c00 = *sp;
+ sp += 1;
+ c01 = *sp;
+ sp += (src->pitch/4);
+ c11 = *sp;
+ sp -= 1;
+ c10 = *sp;
+ if (flipx) {
+ cswap = c00; c00=c01; c01=cswap;
+ cswap = c10; c10=c11; c11=cswap;
+ }
+ if (flipy) {
+ cswap = c00; c00=c10; c10=cswap;
+ cswap = c01; c01=c11; c11=cswap;
+ }
+ /*
+ * Interpolate colors
+ */
+ ex = (sdx & 0xffff);
+ ey = (sdy & 0xffff);
+ t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
+ t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
+ pc->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
+ t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
+ pc->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
+ t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
+ pc->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
+ t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
+ pc->a = (((t2 - t1) * ey) >> 16) + t1;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (tColorRGBA *) ((Uint8 *) pc + gap);
+ }
+ } else {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+ if(flipx) dx = sw - dx;
+ if(flipy) dy = sh - dy;
+ *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (tColorRGBA *) ((Uint8 *) pc + gap);
+ }
+ }
+}
+
+/* !
+
+\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
+
+Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+*/
+static void
+transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
+{
+ int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
+ tColorY *pc;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ pc = (tColorY*) dst->pixels;
+ gap = dst->pitch - dst->w;
+ /*
+ * Clear surface to colorkey
+ */
+ SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
+ /*
+ * Iterate through destination surface
+ */
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ *pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc += gap;
+ }
+}
+
+
+/* !
+\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
+
+Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
+'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
+then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
+surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
+The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
+mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
+surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
+When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
+
+\param src The surface to rotozoom.
+\param angle The angle to rotate in degrees.
+\param centerx The horizontal coordinate of the center of rotation
+\param zoomy The vertical coordinate of the center of rotation
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+\param flipx Set to 1 to flip the image horizontally
+\param flipy Set to 1 to flip the image vertically
+\param dstwidth The destination surface width
+\param dstheight The destination surface height
+\param cangle The angle cosine
+\param sangle The angle sine
+\return The new rotated surface.
+
+*/
+
+SDL_Surface *
+SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
+{
+ SDL_Surface *rz_dst;
+ int is8bit, angle90;
+ int i;
+ SDL_BlendMode blendmode;
+ Uint32 colorkey = 0;
+ int colorKeyAvailable = SDL_FALSE;
+ double sangleinv, cangleinv;
+
+ /* Sanity check */
+ if (src == NULL)
+ return NULL;
+
+ if (SDL_HasColorKey(src)) {
+ if (SDL_GetColorKey(src, &colorkey) == 0) {
+ colorKeyAvailable = SDL_TRUE;
+ }
+ }
+
+ /* This function requires a 32-bit surface or 8-bit surface with a colorkey */
+ is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
+ if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
+ return NULL;
+
+ /* Calculate target factors from sin/cos and zoom */
+ sangleinv = sangle*65536.0;
+ cangleinv = cangle*65536.0;
+
+ /* Alloc space to completely contain the rotated surface */
+ rz_dst = NULL;
+ if (is8bit) {
+ /* Target surface is 8 bit */
+ rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
+ if (rz_dst != NULL) {
+ for (i = 0; i < src->format->palette->ncolors; i++) {
+ rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
+ }
+ rz_dst->format->palette->ncolors = src->format->palette->ncolors;
+ }
+ } else {
+ /* Target surface is 32 bit with source RGBA ordering */
+ rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
+ src->format->Rmask, src->format->Gmask,
+ src->format->Bmask, src->format->Amask);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL)
+ return NULL;
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ SDL_GetSurfaceBlendMode(src, &blendmode);
+
+ if (colorKeyAvailable == SDL_TRUE) {
+ /* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
+ SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
+ SDL_FillRect(rz_dst, NULL, colorkey);
+ } else if (blendmode == SDL_BLENDMODE_NONE) {
+ blendmode = SDL_BLENDMODE_BLEND;
+ } else if (blendmode == SDL_BLENDMODE_MOD) {
+ /* Without a colorkey, the target texture has to be white for the MOD blend mode so
+ * that the pixels outside the rotated area don't affect the destination surface.
+ */
+ colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
+ SDL_FillRect(rz_dst, NULL, colorkey);
+ /* Setting a white colorkey for the destination surface makes the final blit discard
+ * all pixels outside of the rotated area. This doesn't interfere with anything because
+ * white pixels are already a no-op and the MOD blend mode does not interact with alpha.
+ */
+ SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
+ }
+
+ SDL_SetSurfaceBlendMode(rz_dst, blendmode);
+
+ /* Lock source surface */
+ if (SDL_MUSTLOCK(src)) {
+ SDL_LockSurface(src);
+ }
+
+ /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
+ * the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near
+ * multiples of 90 degrees.
+ */
+ angle90 = (int)(angle/90);
+ if (angle90 == angle/90) {
+ angle90 %= 4;
+ if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
+ } else {
+ angle90 = -1;
+ }
+
+ if (is8bit) {
+ /* Call the 8-bit transformation routine to do the rotation */
+ if(angle90 >= 0) {
+ transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
+ } else {
+ transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
+ flipx, flipy);
+ }
+ } else {
+ /* Call the 32-bit transformation routine to do the rotation */
+ if (angle90 >= 0) {
+ transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
+ } else {
+ _transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
+ flipx, flipy, smooth);
+ }
+ }
+
+ /* Unlock source surface */
+ if (SDL_MUSTLOCK(src)) {
+ SDL_UnlockSurface(src);
+ }
+
+ /* Return rotated surface */
+ return rz_dst;
+}
diff --git a/source/3rd-party/SDL2/src/render/software/SDL_rotate.h b/source/3rd-party/SDL2/src/render/software/SDL_rotate.h
new file mode 100644
index 0000000..54c0927
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/software/SDL_rotate.h
@@ -0,0 +1,32 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_rotate_h_
+#define SDL_rotate_h_
+
+#ifndef MIN
+#define MIN(a,b) (((a) < (b)) ? (a) : (b))
+#endif
+
+extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle);
+extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, int *dstwidth, int *dstheight, double *cangle, double *sangle);
+
+#endif /* SDL_rotate_h_ */