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Diffstat (limited to 'source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c')
-rw-r--r--source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c1016
1 files changed, 1016 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c b/source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c
new file mode 100644
index 0000000..babc252
--- /dev/null
+++ b/source/3rd-party/SDL2/src/render/psp/SDL_render_psp.c
@@ -0,0 +1,1016 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_RENDER_PSP
+
+#include "SDL_hints.h"
+#include "../SDL_sysrender.h"
+
+#include <pspkernel.h>
+#include <pspdisplay.h>
+#include <pspgu.h>
+#include <pspgum.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <pspge.h>
+#include <stdarg.h>
+#include <stdlib.h>
+#include <vram.h>
+
+
+
+
+/* PSP renderer implementation, based on the PGE */
+
+
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+
+
+static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
+static void PSP_WindowEvent(SDL_Renderer * renderer,
+ const SDL_WindowEvent *event);
+static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int PSP_SetTextureColorMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+static int PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+static void PSP_UnlockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int PSP_SetRenderTarget(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int PSP_UpdateViewport(SDL_Renderer * renderer);
+static int PSP_RenderClear(SDL_Renderer * renderer);
+static int PSP_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int PSP_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int PSP_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_FRect * dstrect);
+static int PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch);
+static int PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+static void PSP_RenderPresent(SDL_Renderer * renderer);
+static void PSP_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void PSP_DestroyRenderer(SDL_Renderer * renderer);
+
+/*
+SDL_RenderDriver PSP_RenderDriver = {
+ PSP_CreateRenderer,
+ {
+ "PSP",
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+ 1,
+ {SDL_PIXELFORMAT_ABGR8888},
+ 0,
+ 0}
+};
+*/
+SDL_RenderDriver PSP_RenderDriver = {
+ .CreateRenderer = PSP_CreateRenderer,
+ .info = {
+ .name = "PSP",
+ .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
+ .num_texture_formats = 4,
+ .texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
+ [1] = SDL_PIXELFORMAT_ABGR1555,
+ [2] = SDL_PIXELFORMAT_ABGR4444,
+ [3] = SDL_PIXELFORMAT_ABGR8888,
+ },
+ .max_texture_width = 512,
+ .max_texture_height = 512,
+ }
+};
+
+#define PSP_SCREEN_WIDTH 480
+#define PSP_SCREEN_HEIGHT 272
+
+#define PSP_FRAME_BUFFER_WIDTH 512
+#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH*PSP_SCREEN_HEIGHT)
+
+static unsigned int __attribute__((aligned(16))) DisplayList[262144];
+
+
+#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
+#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
+#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
+#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
+
+
+typedef struct
+{
+ void* frontbuffer ;
+ void* backbuffer ;
+ SDL_bool initialized ;
+ SDL_bool displayListAvail ;
+ unsigned int psm ;
+ unsigned int bpp ;
+
+ SDL_bool vsync;
+ unsigned int currentColor;
+ int currentBlendMode;
+
+} PSP_RenderData;
+
+
+typedef struct
+{
+ void *data; /**< Image data. */
+ unsigned int size; /**< Size of data in bytes. */
+ unsigned int width; /**< Image width. */
+ unsigned int height; /**< Image height. */
+ unsigned int textureWidth; /**< Texture width (power of two). */
+ unsigned int textureHeight; /**< Texture height (power of two). */
+ unsigned int bits; /**< Image bits per pixel. */
+ unsigned int format; /**< Image format - one of ::pgePixelFormat. */
+ unsigned int pitch;
+ SDL_bool swizzled; /**< Is image swizzled. */
+
+} PSP_TextureData;
+
+typedef struct
+{
+ float x, y, z;
+} VertV;
+
+
+typedef struct
+{
+ float u, v;
+ float x, y, z;
+
+} VertTV;
+
+
+/* Return next power of 2 */
+static int
+TextureNextPow2(unsigned int w)
+{
+ if(w == 0)
+ return 0;
+
+ unsigned int n = 2;
+
+ while(w > n)
+ n <<= 1;
+
+ return n;
+}
+
+
+static int
+PixelFormatToPSPFMT(Uint32 format)
+{
+ switch (format) {
+ case SDL_PIXELFORMAT_BGR565:
+ return GU_PSM_5650;
+ case SDL_PIXELFORMAT_ABGR1555:
+ return GU_PSM_5551;
+ case SDL_PIXELFORMAT_ABGR4444:
+ return GU_PSM_4444;
+ case SDL_PIXELFORMAT_ABGR8888:
+ return GU_PSM_8888;
+ default:
+ return GU_PSM_8888;
+ }
+}
+
+void
+StartDrawing(SDL_Renderer * renderer)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if(data->displayListAvail)
+ return;
+
+ sceGuStart(GU_DIRECT, DisplayList);
+ data->displayListAvail = SDL_TRUE;
+}
+
+
+int
+TextureSwizzle(PSP_TextureData *psp_texture)
+{
+ if(psp_texture->swizzled)
+ return 1;
+
+ int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
+ int height = psp_texture->size / bytewidth;
+
+ int rowblocks = (bytewidth>>4);
+ int rowblocksadd = (rowblocks-1)<<7;
+ unsigned int blockaddress = 0;
+ unsigned int *src = (unsigned int*) psp_texture->data;
+
+ unsigned char *data = NULL;
+ data = malloc(psp_texture->size);
+
+ int j;
+
+ for(j = 0; j < height; j++, blockaddress += 16)
+ {
+ unsigned int *block;
+
+ block = (unsigned int*)&data[blockaddress];
+
+ int i;
+
+ for(i = 0; i < rowblocks; i++)
+ {
+ *block++ = *src++;
+ *block++ = *src++;
+ *block++ = *src++;
+ *block++ = *src++;
+ block += 28;
+ }
+
+ if((j & 0x7) == 0x7)
+ blockaddress += rowblocksadd;
+ }
+
+ free(psp_texture->data);
+ psp_texture->data = data;
+ psp_texture->swizzled = SDL_TRUE;
+
+ return 1;
+}
+int TextureUnswizzle(PSP_TextureData *psp_texture)
+{
+ if(!psp_texture->swizzled)
+ return 1;
+
+ int blockx, blocky;
+
+ int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
+ int height = psp_texture->size / bytewidth;
+
+ int widthblocks = bytewidth/16;
+ int heightblocks = height/8;
+
+ int dstpitch = (bytewidth - 16)/4;
+ int dstrow = bytewidth * 8;
+
+ unsigned int *src = (unsigned int*) psp_texture->data;
+
+ unsigned char *data = NULL;
+
+ data = malloc(psp_texture->size);
+
+ if(!data)
+ return 0;
+
+ sceKernelDcacheWritebackAll();
+
+ int j;
+
+ unsigned char *ydst = (unsigned char *)data;
+
+ for(blocky = 0; blocky < heightblocks; ++blocky)
+ {
+ unsigned char *xdst = ydst;
+
+ for(blockx = 0; blockx < widthblocks; ++blockx)
+ {
+ unsigned int *block;
+
+ block = (unsigned int*)xdst;
+
+ for(j = 0; j < 8; ++j)
+ {
+ *(block++) = *(src++);
+ *(block++) = *(src++);
+ *(block++) = *(src++);
+ *(block++) = *(src++);
+ block += dstpitch;
+ }
+
+ xdst += 16;
+ }
+
+ ydst += dstrow;
+ }
+
+ free(psp_texture->data);
+
+ psp_texture->data = data;
+
+ psp_texture->swizzled = SDL_FALSE;
+
+ return 1;
+}
+
+SDL_Renderer *
+PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+
+ SDL_Renderer *renderer;
+ PSP_RenderData *data;
+ int pixelformat;
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ PSP_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+
+ renderer->WindowEvent = PSP_WindowEvent;
+ renderer->CreateTexture = PSP_CreateTexture;
+ renderer->SetTextureColorMod = PSP_SetTextureColorMod;
+ renderer->UpdateTexture = PSP_UpdateTexture;
+ renderer->LockTexture = PSP_LockTexture;
+ renderer->UnlockTexture = PSP_UnlockTexture;
+ renderer->SetRenderTarget = PSP_SetRenderTarget;
+ renderer->UpdateViewport = PSP_UpdateViewport;
+ renderer->RenderClear = PSP_RenderClear;
+ renderer->RenderDrawPoints = PSP_RenderDrawPoints;
+ renderer->RenderDrawLines = PSP_RenderDrawLines;
+ renderer->RenderFillRects = PSP_RenderFillRects;
+ renderer->RenderCopy = PSP_RenderCopy;
+ renderer->RenderReadPixels = PSP_RenderReadPixels;
+ renderer->RenderCopyEx = PSP_RenderCopyEx;
+ renderer->RenderPresent = PSP_RenderPresent;
+ renderer->DestroyTexture = PSP_DestroyTexture;
+ renderer->DestroyRenderer = PSP_DestroyRenderer;
+ renderer->info = PSP_RenderDriver.info;
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+ renderer->driverdata = data;
+ renderer->window = window;
+
+ if (data->initialized != SDL_FALSE)
+ return 0;
+ data->initialized = SDL_TRUE;
+
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ data->vsync = SDL_TRUE;
+ } else {
+ data->vsync = SDL_FALSE;
+ }
+
+ pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
+ switch(pixelformat)
+ {
+ case GU_PSM_4444:
+ case GU_PSM_5650:
+ case GU_PSM_5551:
+ data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
+ data->backbuffer = (unsigned int *)(0);
+ data->bpp = 2;
+ data->psm = pixelformat;
+ break;
+ default:
+ data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
+ data->backbuffer = (unsigned int *)(0);
+ data->bpp = 4;
+ data->psm = GU_PSM_8888;
+ break;
+ }
+
+ sceGuInit();
+ /* setup GU */
+ sceGuStart(GU_DIRECT, DisplayList);
+ sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
+
+
+ sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
+ sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+
+ data->frontbuffer = vabsptr(data->frontbuffer);
+ data->backbuffer = vabsptr(data->backbuffer);
+
+ /* Scissoring */
+ sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuEnable(GU_SCISSOR_TEST);
+
+ /* Backface culling */
+ sceGuFrontFace(GU_CCW);
+ sceGuEnable(GU_CULL_FACE);
+
+ /* Texturing */
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuTexWrap(GU_REPEAT, GU_REPEAT);
+
+ /* Blending */
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+
+ sceGuTexFilter(GU_LINEAR,GU_LINEAR);
+
+ sceGuFinish();
+ sceGuSync(0,0);
+ sceDisplayWaitVblankStartCB();
+ sceGuDisplay(GU_TRUE);
+
+ return renderer;
+}
+
+static void
+PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+
+}
+
+
+static int
+PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
+ PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
+
+ if(!psp_texture)
+ return -1;
+
+ psp_texture->swizzled = SDL_FALSE;
+ psp_texture->width = texture->w;
+ psp_texture->height = texture->h;
+ psp_texture->textureHeight = TextureNextPow2(texture->h);
+ psp_texture->textureWidth = TextureNextPow2(texture->w);
+ psp_texture->format = PixelFormatToPSPFMT(texture->format);
+
+ switch(psp_texture->format)
+ {
+ case GU_PSM_5650:
+ case GU_PSM_5551:
+ case GU_PSM_4444:
+ psp_texture->bits = 16;
+ break;
+
+ case GU_PSM_8888:
+ psp_texture->bits = 32;
+ break;
+
+ default:
+ return -1;
+ }
+
+ psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
+ psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
+ psp_texture->data = SDL_calloc(1, psp_texture->size);
+
+ if(!psp_texture->data)
+ {
+ SDL_free(psp_texture);
+ return SDL_OutOfMemory();
+ }
+ texture->driverdata = psp_texture;
+
+ return 0;
+}
+
+static int
+PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ return SDL_Unsupported();
+}
+
+void
+TextureActivate(SDL_Texture * texture)
+{
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+ int scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GU_NEAREST : GU_LINEAR;
+
+ /* Swizzling is useless with small textures. */
+ if (texture->w >= 16 || texture->h >= 16)
+ {
+ TextureSwizzle(psp_texture);
+ }
+
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuTexWrap(GU_REPEAT, GU_REPEAT);
+ sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
+ sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
+ /* GU_LINEAR good for scaling */
+ sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+}
+
+
+static int
+PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
+ const Uint8 *src;
+ Uint8 *dst;
+ int row, length,dpitch;
+ src = pixels;
+
+ PSP_LockTexture(renderer, texture,rect,(void **)&dst, &dpitch);
+ length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+ if (length == pitch && length == dpitch) {
+ SDL_memcpy(dst, src, length*rect->h);
+ } else {
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += dpitch;
+ }
+ }
+
+ sceKernelDcacheWritebackAll();
+ return 0;
+}
+
+static int
+PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+
+ *pixels =
+ (void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = psp_texture->pitch;
+ return 0;
+}
+
+static void
+PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+ SDL_Rect rect;
+
+ /* We do whole texture updates, at least for now */
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+ PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
+}
+
+static int
+PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+
+ return 0;
+}
+
+static int
+PSP_UpdateViewport(SDL_Renderer * renderer)
+{
+
+ return 0;
+}
+
+
+static void
+PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if (blendMode != data-> currentBlendMode) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_NONE:
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuDisable(GU_BLEND);
+ break;
+ case SDL_BLENDMODE_BLEND:
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
+ break;
+ case SDL_BLENDMODE_ADD:
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
+ break;
+ case SDL_BLENDMODE_MOD:
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
+ break;
+ }
+ data->currentBlendMode = blendMode;
+ }
+}
+
+
+
+static int
+PSP_RenderClear(SDL_Renderer * renderer)
+{
+ /* start list */
+ StartDrawing(renderer);
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ sceGuClearColor(color);
+ sceGuClearDepth(0);
+ sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
+
+ return 0;
+}
+
+static int
+PSP_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ int i;
+ StartDrawing(renderer);
+ VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
+
+ for (i = 0; i < count; ++i) {
+ vertices[i].x = points[i].x;
+ vertices[i].y = points[i].y;
+ vertices[i].z = 0.0f;
+ }
+ sceGuDisable(GU_TEXTURE_2D);
+ sceGuColor(color);
+ sceGuShadeModel(GU_FLAT);
+ sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuEnable(GU_TEXTURE_2D);
+
+ return 0;
+}
+
+static int
+PSP_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count)
+{
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ int i;
+ StartDrawing(renderer);
+ VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
+
+ for (i = 0; i < count; ++i) {
+ vertices[i].x = points[i].x;
+ vertices[i].y = points[i].y;
+ vertices[i].z = 0.0f;
+ }
+
+ sceGuDisable(GU_TEXTURE_2D);
+ sceGuColor(color);
+ sceGuShadeModel(GU_FLAT);
+ sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuEnable(GU_TEXTURE_2D);
+
+ return 0;
+}
+
+static int
+PSP_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
+ int count)
+{
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+ int i;
+ StartDrawing(renderer);
+
+ for (i = 0; i < count; ++i) {
+ const SDL_FRect *rect = &rects[i];
+ VertV* vertices = (VertV*)sceGuGetMemory((sizeof(VertV)<<1));
+ vertices[0].x = rect->x;
+ vertices[0].y = rect->y;
+ vertices[0].z = 0.0f;
+
+ vertices[1].x = rect->x + rect->w;
+ vertices[1].y = rect->y + rect->h;
+ vertices[1].z = 0.0f;
+
+ sceGuDisable(GU_TEXTURE_2D);
+ sceGuColor(color);
+ sceGuShadeModel(GU_FLAT);
+ sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ sceGuShadeModel(GU_SMOOTH);
+ sceGuEnable(GU_TEXTURE_2D);
+ }
+
+ return 0;
+}
+
+
+#define PI 3.14159265358979f
+
+#define radToDeg(x) ((x)*180.f/PI)
+#define degToRad(x) ((x)*PI/180.f)
+
+float MathAbs(float x)
+{
+ float result;
+
+ __asm__ volatile (
+ "mtv %1, S000\n"
+ "vabs.s S000, S000\n"
+ "mfv %0, S000\n"
+ : "=r"(result) : "r"(x));
+
+ return result;
+}
+
+void MathSincos(float r, float *s, float *c)
+{
+ __asm__ volatile (
+ "mtv %2, S002\n"
+ "vcst.s S003, VFPU_2_PI\n"
+ "vmul.s S002, S002, S003\n"
+ "vrot.p C000, S002, [s, c]\n"
+ "mfv %0, S000\n"
+ "mfv %1, S001\n"
+ : "=r"(*s), "=r"(*c): "r"(r));
+}
+
+void Swap(float *a, float *b)
+{
+ float n=*a;
+ *a = *b;
+ *b = n;
+}
+
+static int
+PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ float x, y, width, height;
+ float u0, v0, u1, v1;
+ unsigned char alpha;
+
+ x = dstrect->x;
+ y = dstrect->y;
+ width = dstrect->w;
+ height = dstrect->h;
+
+ u0 = srcrect->x;
+ v0 = srcrect->y;
+ u1 = srcrect->x + srcrect->w;
+ v1 = srcrect->y + srcrect->h;
+
+ alpha = texture->a;
+
+ StartDrawing(renderer);
+ TextureActivate(texture);
+ PSP_SetBlendMode(renderer, renderer->blendMode);
+
+ if(alpha != 255)
+ {
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+ sceGuColor(GU_RGBA(255, 255, 255, alpha));
+ }else{
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuColor(0xFFFFFFFF);
+ }
+
+ if((MathAbs(u1) - MathAbs(u0)) < 64.0f)
+ {
+ VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
+
+ vertices[0].u = u0;
+ vertices[0].v = v0;
+ vertices[0].x = x;
+ vertices[0].y = y;
+ vertices[0].z = 0;
+
+ vertices[1].u = u1;
+ vertices[1].v = v1;
+ vertices[1].x = x + width;
+ vertices[1].y = y + height;
+ vertices[1].z = 0;
+
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+ else
+ {
+ float start, end;
+ float curU = u0;
+ float curX = x;
+ float endX = x + width;
+ float slice = 64.0f;
+ float ustep = (u1 - u0)/width * slice;
+
+ if(ustep < 0.0f)
+ ustep = -ustep;
+
+ for(start = 0, end = width; start < end; start += slice)
+ {
+ VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
+
+ float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
+ float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
+
+ vertices[0].u = curU;
+ vertices[0].v = v0;
+ vertices[0].x = curX;
+ vertices[0].y = y;
+ vertices[0].z = 0;
+
+ curU += sourceWidth;
+ curX += polyWidth;
+
+ vertices[1].u = curU;
+ vertices[1].v = v1;
+ vertices[1].x = curX;
+ vertices[1].y = (y + height);
+ vertices[1].z = 0;
+
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+ }
+
+ if(alpha != 255)
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ return 0;
+}
+
+static int
+PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 pixel_format, void * pixels, int pitch)
+
+{
+ return SDL_Unsupported();
+}
+
+
+static int
+PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+ float x, y, width, height;
+ float u0, v0, u1, v1;
+ unsigned char alpha;
+ float centerx, centery;
+
+ x = dstrect->x;
+ y = dstrect->y;
+ width = dstrect->w;
+ height = dstrect->h;
+
+ u0 = srcrect->x;
+ v0 = srcrect->y;
+ u1 = srcrect->x + srcrect->w;
+ v1 = srcrect->y + srcrect->h;
+
+ centerx = center->x;
+ centery = center->y;
+
+ alpha = texture->a;
+
+ StartDrawing(renderer);
+ TextureActivate(texture);
+ PSP_SetBlendMode(renderer, renderer->blendMode);
+
+ if(alpha != 255)
+ {
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+ sceGuColor(GU_RGBA(255, 255, 255, alpha));
+ }else{
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuColor(0xFFFFFFFF);
+ }
+
+/* x += width * 0.5f; */
+/* y += height * 0.5f; */
+ x += centerx;
+ y += centery;
+
+ float c, s;
+
+ MathSincos(degToRad(angle), &s, &c);
+
+/* width *= 0.5f; */
+/* height *= 0.5f; */
+ width -= centerx;
+ height -= centery;
+
+
+ float cw = c*width;
+ float sw = s*width;
+ float ch = c*height;
+ float sh = s*height;
+
+ VertTV* vertices = (VertTV*)sceGuGetMemory(sizeof(VertTV)<<2);
+
+ vertices[0].u = u0;
+ vertices[0].v = v0;
+ vertices[0].x = x - cw + sh;
+ vertices[0].y = y - sw - ch;
+ vertices[0].z = 0;
+
+ vertices[1].u = u0;
+ vertices[1].v = v1;
+ vertices[1].x = x - cw - sh;
+ vertices[1].y = y - sw + ch;
+ vertices[1].z = 0;
+
+ vertices[2].u = u1;
+ vertices[2].v = v1;
+ vertices[2].x = x + cw - sh;
+ vertices[2].y = y + sw + ch;
+ vertices[2].z = 0;
+
+ vertices[3].u = u1;
+ vertices[3].v = v0;
+ vertices[3].x = x + cw + sh;
+ vertices[3].y = y + sw - ch;
+ vertices[3].z = 0;
+
+ if (flip & SDL_FLIP_VERTICAL) {
+ Swap(&vertices[0].v, &vertices[2].v);
+ Swap(&vertices[1].v, &vertices[3].v);
+ }
+ if (flip & SDL_FLIP_HORIZONTAL) {
+ Swap(&vertices[0].u, &vertices[2].u);
+ Swap(&vertices[1].u, &vertices[3].u);
+ }
+
+ sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
+
+ if(alpha != 255)
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ return 0;
+}
+
+static void
+PSP_RenderPresent(SDL_Renderer * renderer)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if(!data->displayListAvail)
+ return;
+
+ data->displayListAvail = SDL_FALSE;
+ sceGuFinish();
+ sceGuSync(0,0);
+
+/* if(data->vsync) */
+ sceDisplayWaitVblankStart();
+
+ data->backbuffer = data->frontbuffer;
+ data->frontbuffer = vabsptr(sceGuSwapBuffers());
+
+}
+
+static void
+PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
+ PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
+
+ if (renderdata == 0)
+ return;
+
+ if(psp_texture == 0)
+ return;
+
+ SDL_free(psp_texture->data);
+ SDL_free(psp_texture);
+ texture->driverdata = NULL;
+}
+
+static void
+PSP_DestroyRenderer(SDL_Renderer * renderer)
+{
+ PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+ if (data) {
+ if (!data->initialized)
+ return;
+
+ StartDrawing(renderer);
+
+ sceGuTerm();
+/* vfree(data->backbuffer); */
+/* vfree(data->frontbuffer); */
+
+ data->initialized = SDL_FALSE;
+ data->displayListAvail = SDL_FALSE;
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_PSP */
+
+/* vi: set ts=4 sw=4 expandtab: */
+