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-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_syscond.c224
-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex.c136
-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex_c.h22
-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_syssem.c161
-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c114
-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_systhread_c.h24
6 files changed, 681 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_syscond.c b/source/3rd-party/SDL2/src/thread/psp/SDL_syscond.c
new file mode 100644
index 0000000..4ed73e0
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_syscond.c
@@ -0,0 +1,224 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_THREAD_PSP
+
+/* An implementation of condition variables using semaphores and mutexes */
+/*
+ This implementation borrows heavily from the BeOS condition variable
+ implementation, written by Christopher Tate and Owen Smith. Thanks!
+ */
+
+#include "SDL_thread.h"
+
+struct SDL_cond
+{
+ SDL_mutex *lock;
+ int waiting;
+ int signals;
+ SDL_sem *wait_sem;
+ SDL_sem *wait_done;
+};
+
+/* Create a condition variable */
+SDL_cond *
+SDL_CreateCond(void)
+{
+ SDL_cond *cond;
+
+ cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
+ if (cond) {
+ cond->lock = SDL_CreateMutex();
+ cond->wait_sem = SDL_CreateSemaphore(0);
+ cond->wait_done = SDL_CreateSemaphore(0);
+ cond->waiting = cond->signals = 0;
+ if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
+ SDL_DestroyCond(cond);
+ cond = NULL;
+ }
+ } else {
+ SDL_OutOfMemory();
+ }
+ return (cond);
+}
+
+/* Destroy a condition variable */
+void
+SDL_DestroyCond(SDL_cond * cond)
+{
+ if (cond) {
+ if (cond->wait_sem) {
+ SDL_DestroySemaphore(cond->wait_sem);
+ }
+ if (cond->wait_done) {
+ SDL_DestroySemaphore(cond->wait_done);
+ }
+ if (cond->lock) {
+ SDL_DestroyMutex(cond->lock);
+ }
+ SDL_free(cond);
+ }
+}
+
+/* Restart one of the threads that are waiting on the condition variable */
+int
+SDL_CondSignal(SDL_cond * cond)
+{
+ if (!cond) {
+ return SDL_SetError("Passed a NULL condition variable");
+ }
+
+ /* If there are waiting threads not already signalled, then
+ signal the condition and wait for the thread to respond.
+ */
+ SDL_LockMutex(cond->lock);
+ if (cond->waiting > cond->signals) {
+ ++cond->signals;
+ SDL_SemPost(cond->wait_sem);
+ SDL_UnlockMutex(cond->lock);
+ SDL_SemWait(cond->wait_done);
+ } else {
+ SDL_UnlockMutex(cond->lock);
+ }
+
+ return 0;
+}
+
+/* Restart all threads that are waiting on the condition variable */
+int
+SDL_CondBroadcast(SDL_cond * cond)
+{
+ if (!cond) {
+ return SDL_SetError("Passed a NULL condition variable");
+ }
+
+ /* If there are waiting threads not already signalled, then
+ signal the condition and wait for the thread to respond.
+ */
+ SDL_LockMutex(cond->lock);
+ if (cond->waiting > cond->signals) {
+ int i, num_waiting;
+
+ num_waiting = (cond->waiting - cond->signals);
+ cond->signals = cond->waiting;
+ for (i = 0; i < num_waiting; ++i) {
+ SDL_SemPost(cond->wait_sem);
+ }
+ /* Now all released threads are blocked here, waiting for us.
+ Collect them all (and win fabulous prizes!) :-)
+ */
+ SDL_UnlockMutex(cond->lock);
+ for (i = 0; i < num_waiting; ++i) {
+ SDL_SemWait(cond->wait_done);
+ }
+ } else {
+ SDL_UnlockMutex(cond->lock);
+ }
+
+ return 0;
+}
+
+/* Wait on the condition variable for at most 'ms' milliseconds.
+ The mutex must be locked before entering this function!
+ The mutex is unlocked during the wait, and locked again after the wait.
+
+Typical use:
+
+Thread A:
+ SDL_LockMutex(lock);
+ while ( ! condition ) {
+ SDL_CondWait(cond, lock);
+ }
+ SDL_UnlockMutex(lock);
+
+Thread B:
+ SDL_LockMutex(lock);
+ ...
+ condition = true;
+ ...
+ SDL_CondSignal(cond);
+ SDL_UnlockMutex(lock);
+ */
+int
+SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
+{
+ int retval;
+
+ if (!cond) {
+ return SDL_SetError("Passed a NULL condition variable");
+ }
+
+ /* Obtain the protection mutex, and increment the number of waiters.
+ This allows the signal mechanism to only perform a signal if there
+ are waiting threads.
+ */
+ SDL_LockMutex(cond->lock);
+ ++cond->waiting;
+ SDL_UnlockMutex(cond->lock);
+
+ /* Unlock the mutex, as is required by condition variable semantics */
+ SDL_UnlockMutex(mutex);
+
+ /* Wait for a signal */
+ if (ms == SDL_MUTEX_MAXWAIT) {
+ retval = SDL_SemWait(cond->wait_sem);
+ } else {
+ retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
+ }
+
+ /* Let the signaler know we have completed the wait, otherwise
+ the signaler can race ahead and get the condition semaphore
+ if we are stopped between the mutex unlock and semaphore wait,
+ giving a deadlock. See the following URL for details:
+ http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
+ */
+ SDL_LockMutex(cond->lock);
+ if (cond->signals > 0) {
+ /* If we timed out, we need to eat a condition signal */
+ if (retval > 0) {
+ SDL_SemWait(cond->wait_sem);
+ }
+ /* We always notify the signal thread that we are done */
+ SDL_SemPost(cond->wait_done);
+
+ /* Signal handshake complete */
+ --cond->signals;
+ }
+ --cond->waiting;
+ SDL_UnlockMutex(cond->lock);
+
+ /* Lock the mutex, as is required by condition variable semantics */
+ SDL_LockMutex(mutex);
+
+ return retval;
+}
+
+/* Wait on the condition variable forever */
+int
+SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
+{
+ return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
+}
+
+#endif /* SDL_THREAD_PSP */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex.c b/source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex.c
new file mode 100644
index 0000000..e2db5eb
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex.c
@@ -0,0 +1,136 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_THREAD_PSP
+
+/* An implementation of mutexes using semaphores */
+
+#include "SDL_thread.h"
+#include "SDL_systhread_c.h"
+
+
+struct SDL_mutex
+{
+ int recursive;
+ SDL_threadID owner;
+ SDL_sem *sem;
+};
+
+/* Create a mutex */
+SDL_mutex *
+SDL_CreateMutex(void)
+{
+ SDL_mutex *mutex;
+
+ /* Allocate mutex memory */
+ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
+ if (mutex) {
+ /* Create the mutex semaphore, with initial value 1 */
+ mutex->sem = SDL_CreateSemaphore(1);
+ mutex->recursive = 0;
+ mutex->owner = 0;
+ if (!mutex->sem) {
+ SDL_free(mutex);
+ mutex = NULL;
+ }
+ } else {
+ SDL_OutOfMemory();
+ }
+ return mutex;
+}
+
+/* Free the mutex */
+void
+SDL_DestroyMutex(SDL_mutex * mutex)
+{
+ if (mutex) {
+ if (mutex->sem) {
+ SDL_DestroySemaphore(mutex->sem);
+ }
+ SDL_free(mutex);
+ }
+}
+
+/* Lock the semaphore */
+int
+SDL_mutexP(SDL_mutex * mutex)
+{
+#if SDL_THREADS_DISABLED
+ return 0;
+#else
+ SDL_threadID this_thread;
+
+ if (mutex == NULL) {
+ return SDL_SetError("Passed a NULL mutex");
+ }
+
+ this_thread = SDL_ThreadID();
+ if (mutex->owner == this_thread) {
+ ++mutex->recursive;
+ } else {
+ /* The order of operations is important.
+ We set the locking thread id after we obtain the lock
+ so unlocks from other threads will fail.
+ */
+ SDL_SemWait(mutex->sem);
+ mutex->owner = this_thread;
+ mutex->recursive = 0;
+ }
+
+ return 0;
+#endif /* SDL_THREADS_DISABLED */
+}
+
+/* Unlock the mutex */
+int
+SDL_mutexV(SDL_mutex * mutex)
+{
+#if SDL_THREADS_DISABLED
+ return 0;
+#else
+ if (mutex == NULL) {
+ return SDL_SetError("Passed a NULL mutex");
+ }
+
+ /* If we don't own the mutex, we can't unlock it */
+ if (SDL_ThreadID() != mutex->owner) {
+ return SDL_SetError("mutex not owned by this thread");
+ }
+
+ if (mutex->recursive) {
+ --mutex->recursive;
+ } else {
+ /* The order of operations is important.
+ First reset the owner so another thread doesn't lock
+ the mutex and set the ownership before we reset it,
+ then release the lock semaphore.
+ */
+ mutex->owner = 0;
+ SDL_SemPost(mutex->sem);
+ }
+ return 0;
+#endif /* SDL_THREADS_DISABLED */
+}
+
+#endif /* SDL_THREAD_PSP */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex_c.h b/source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex_c.h
new file mode 100644
index 0000000..2979437
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_sysmutex_c.h
@@ -0,0 +1,22 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_syssem.c b/source/3rd-party/SDL2/src/thread/psp/SDL_syssem.c
new file mode 100644
index 0000000..0c36434
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_syssem.c
@@ -0,0 +1,161 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_THREAD_PSP
+
+/* Semaphore functions for the PSP. */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+
+#include <pspthreadman.h>
+#include <pspkerror.h>
+
+struct SDL_semaphore {
+ SceUID semid;
+};
+
+
+/* Create a semaphore */
+SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
+{
+ SDL_sem *sem;
+
+ sem = (SDL_sem *) malloc(sizeof(*sem));
+ if (sem != NULL) {
+ /* TODO: Figure out the limit on the maximum value. */
+ sem->semid = sceKernelCreateSema("SDL sema", 0, initial_value, 255, NULL);
+ if (sem->semid < 0) {
+ SDL_SetError("Couldn't create semaphore");
+ free(sem);
+ sem = NULL;
+ }
+ } else {
+ SDL_OutOfMemory();
+ }
+
+ return sem;
+}
+
+/* Free the semaphore */
+void SDL_DestroySemaphore(SDL_sem *sem)
+{
+ if (sem != NULL) {
+ if (sem->semid > 0) {
+ sceKernelDeleteSema(sem->semid);
+ sem->semid = 0;
+ }
+
+ free(sem);
+ }
+}
+
+/* TODO: This routine is a bit overloaded.
+ * If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass
+ * NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
+ * is specified, convert it to microseconds. */
+int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
+{
+ Uint32 *pTimeout;
+ int res;
+
+ if (sem == NULL) {
+ SDL_SetError("Passed a NULL sem");
+ return 0;
+ }
+
+ if (timeout == 0) {
+ res = sceKernelPollSema(sem->semid, 1);
+ if (res < 0) {
+ return SDL_MUTEX_TIMEDOUT;
+ }
+ return 0;
+ }
+
+ if (timeout == SDL_MUTEX_MAXWAIT) {
+ pTimeout = NULL;
+ } else {
+ timeout *= 1000; /* Convert to microseconds. */
+ pTimeout = &timeout;
+ }
+
+ res = sceKernelWaitSema(sem->semid, 1, pTimeout);
+ switch (res) {
+ case SCE_KERNEL_ERROR_OK:
+ return 0;
+ case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
+ return SDL_MUTEX_TIMEDOUT;
+ default:
+ return SDL_SetError("sceKernelWaitSema() failed");
+ }
+}
+
+int SDL_SemTryWait(SDL_sem *sem)
+{
+ return SDL_SemWaitTimeout(sem, 0);
+}
+
+int SDL_SemWait(SDL_sem *sem)
+{
+ return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
+}
+
+/* Returns the current count of the semaphore */
+Uint32 SDL_SemValue(SDL_sem *sem)
+{
+ SceKernelSemaInfo info;
+
+ if (sem == NULL) {
+ SDL_SetError("Passed a NULL sem");
+ return 0;
+ }
+
+ if (sceKernelReferSemaStatus(sem->semid, &info) >= 0) {
+ return info.currentCount;
+ }
+
+ return 0;
+}
+
+int SDL_SemPost(SDL_sem *sem)
+{
+ int res;
+
+ if (sem == NULL) {
+ return SDL_SetError("Passed a NULL sem");
+ }
+
+ res = sceKernelSignalSema(sem->semid, 1);
+ if (res < 0) {
+ return SDL_SetError("sceKernelSignalSema() failed");
+ }
+
+ return 0;
+}
+
+#endif /* SDL_THREAD_PSP */
+
+/* vim: ts=4 sw=4
+ */
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c
new file mode 100644
index 0000000..284f182
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c
@@ -0,0 +1,114 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_THREAD_PSP
+
+/* PSP thread management routines for SDL */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "../SDL_systhread.h"
+#include "../SDL_thread_c.h"
+#include <pspkerneltypes.h>
+#include <pspthreadman.h>
+
+
+static int ThreadEntry(SceSize args, void *argp)
+{
+ SDL_RunThread(*(void **) argp);
+ return 0;
+}
+
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+ SceKernelThreadInfo status;
+ int priority = 32;
+
+ /* Set priority of new thread to the same as the current thread */
+ status.size = sizeof(SceKernelThreadInfo);
+ if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
+ priority = status.currentPriority;
+ }
+
+ thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
+ priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
+ PSP_THREAD_ATTR_VFPU, NULL);
+ if (thread->handle < 0) {
+ return SDL_SetError("sceKernelCreateThread() failed");
+ }
+
+ sceKernelStartThread(thread->handle, 4, &args);
+ return 0;
+}
+
+void SDL_SYS_SetupThread(const char *name)
+{
+ /* Do nothing. */
+}
+
+SDL_threadID SDL_ThreadID(void)
+{
+ return (SDL_threadID) sceKernelGetThreadId();
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+ sceKernelWaitThreadEnd(thread->handle, NULL);
+ sceKernelDeleteThread(thread->handle);
+}
+
+void SDL_SYS_DetachThread(SDL_Thread *thread)
+{
+ /* !!! FIXME: is this correct? */
+ sceKernelDeleteThread(thread->handle);
+}
+
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+ sceKernelTerminateDeleteThread(thread->handle);
+}
+
+int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
+{
+ int value;
+
+ if (priority == SDL_THREAD_PRIORITY_LOW) {
+ value = 19;
+ } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
+ value = -10;
+ } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
+ value = -20;
+ } else {
+ value = 0;
+ }
+
+ return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
+
+}
+
+#endif /* SDL_THREAD_PSP */
+
+/* vim: ts=4 sw=4
+ */
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_systhread_c.h b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread_c.h
new file mode 100644
index 0000000..ea26f81
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread_c.h
@@ -0,0 +1,24 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <pspkerneltypes.h>
+
+typedef SceUID SYS_ThreadHandle;