diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c')
-rw-r--r-- | source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c new file mode 100644 index 0000000..284f182 --- /dev/null +++ b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c @@ -0,0 +1,114 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_PSP + +/* PSP thread management routines for SDL */ + +#include <stdio.h> +#include <stdlib.h> + +#include "SDL_error.h" +#include "SDL_thread.h" +#include "../SDL_systhread.h" +#include "../SDL_thread_c.h" +#include <pspkerneltypes.h> +#include <pspthreadman.h> + + +static int ThreadEntry(SceSize args, void *argp) +{ + SDL_RunThread(*(void **) argp); + return 0; +} + +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) +{ + SceKernelThreadInfo status; + int priority = 32; + + /* Set priority of new thread to the same as the current thread */ + status.size = sizeof(SceKernelThreadInfo); + if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) { + priority = status.currentPriority; + } + + thread->handle = sceKernelCreateThread(thread->name, ThreadEntry, + priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000, + PSP_THREAD_ATTR_VFPU, NULL); + if (thread->handle < 0) { + return SDL_SetError("sceKernelCreateThread() failed"); + } + + sceKernelStartThread(thread->handle, 4, &args); + return 0; +} + +void SDL_SYS_SetupThread(const char *name) +{ + /* Do nothing. */ +} + +SDL_threadID SDL_ThreadID(void) +{ + return (SDL_threadID) sceKernelGetThreadId(); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + sceKernelWaitThreadEnd(thread->handle, NULL); + sceKernelDeleteThread(thread->handle); +} + +void SDL_SYS_DetachThread(SDL_Thread *thread) +{ + /* !!! FIXME: is this correct? */ + sceKernelDeleteThread(thread->handle); +} + +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + sceKernelTerminateDeleteThread(thread->handle); +} + +int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ + int value; + + if (priority == SDL_THREAD_PRIORITY_LOW) { + value = 19; + } else if (priority == SDL_THREAD_PRIORITY_HIGH) { + value = -10; + } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) { + value = -20; + } else { + value = 0; + } + + return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value); + +} + +#endif /* SDL_THREAD_PSP */ + +/* vim: ts=4 sw=4 + */ |