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/// ProFlares - v1.08- Copyright 2014-2015 All rights reserved - ProFlares.com
using UnityEngine;
using System.Collections.Generic;
using System;
public class ProFlareAtlas : MonoBehaviour {
[System.Serializable]
public class Element
{
public string name = "Flare Element";
public Rect UV = new Rect(0f, 0f, 1f, 1f);
public bool Imported;
}
public Texture2D texture;
public int elementNumber = 0;
public bool editElements = false;
[SerializeField] public List<Element> elementsList = new List<Element>();
public string[] elementNameList;
public void UpdateElementNameList(){
elementNameList = new string[elementsList.Count];
for(int i = 0; i < elementNameList.Length; i++)
elementNameList[i] = elementsList[i].name;
}
}
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