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authorchai <chaifix@163.com>2021-12-02 12:46:50 +0800
committerchai <chaifix@163.com>2021-12-02 12:46:50 +0800
commitb1d4e9866de19c70174553e543e81ef4473dee6c (patch)
treefa1518ce5e6580886d8f8b4d9772474cd6f67184 /Client/Source/Phy2DLite/Body.cpp
parent83fedef41f6dcea4dde010abb025b7ed647d0501 (diff)
*number -> fixed
Diffstat (limited to 'Client/Source/Phy2DLite/Body.cpp')
-rw-r--r--Client/Source/Phy2DLite/Body.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Client/Source/Phy2DLite/Body.cpp b/Client/Source/Phy2DLite/Body.cpp
index 993c3f8..7b1c3e3 100644
--- a/Client/Source/Phy2DLite/Body.cpp
+++ b/Client/Source/Phy2DLite/Body.cpp
@@ -20,7 +20,7 @@ Body::Body()
invI = _0;
}
-void Body::Set(const Vec2& w, number m)
+void Body::Set(const Vec2& w, fixed m)
{
position.Set(_0, _0);
rotation = _0;
@@ -35,9 +35,9 @@ void Body::Set(const Vec2& w, number m)
if (mass < NUMBER_MAX)
{
- invMass = (number)_1 / mass;
+ invMass = (fixed)_1 / mass;
I = mass * (width.x * width.x + width.y * width.y) / _12;
- invI = (number)_1 / I;
+ invI = (fixed)_1 / I;
}
else
{