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authorchai <215380520@qq.com>2023-10-27 23:07:25 +0800
committerchai <215380520@qq.com>2023-10-27 23:07:25 +0800
commit1956b074eb2a36558242df68ad8ca0f51e727203 (patch)
treeeb810a7cdba2b36b81548e58e26a80206e2205cf
parent766cdff5ffa72b65d7f106658d1603f47739b2ba (diff)
+ misc
-rw-r--r--ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2bin111939 -> 111939 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidxbin1282310 -> 0 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidxbin0 -> 58169 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidxbin0 -> 122898 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidxbin39507 -> 0 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidxbin0 -> 1284045 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidxbin32201 -> 0 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/v17/.suobin56832 -> 108032 bytes
-rw-r--r--ROUNDS/Properties/Resources.Designer.cs63
-rw-r--r--ROUNDS/Properties/Resources.resx101
-rw-r--r--ROUNDS/Properties/launchSettings.json9
-rw-r--r--ROUNDS/ROUNDS.csproj206
-rw-r--r--ROUNDS/_Player/GeneralInput.cs (renamed from ROUNDS/GeneralInput.cs)0
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json30
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dllbin908288 -> 908288 bytes
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdbbin485500 -> 484800 bytes
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dllbin0 -> 212480 bytes
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dllbin310272 -> 309248 bytes
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dllbin43008 -> 122368 bytes
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/System.Security.dllbin0 -> 183296 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dllbin908288 -> 908288 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdbbin485500 -> 484800 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig2
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cachebin236 -> 232 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cachebin145139 -> 139592 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers0
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache2
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt111
-rw-r--r--ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json12
-rw-r--r--ROUNDS/obj/project.assets.json8
-rw-r--r--ROUNDS/obj/project.nuget.cache4
31 files changed, 433 insertions, 115 deletions
diff --git a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2
index 6adddea..a483844 100644
--- a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2
+++ b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx
deleted file mode 100644
index 866c979..0000000
--- a/ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx
+++ /dev/null
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx
new file mode 100644
index 0000000..da17e01
--- /dev/null
+++ b/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx
new file mode 100644
index 0000000..d41cef9
--- /dev/null
+++ b/ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx
deleted file mode 100644
index b0b9cf7..0000000
--- a/ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx
+++ /dev/null
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx
new file mode 100644
index 0000000..56e3d3d
--- /dev/null
+++ b/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx
deleted file mode 100644
index 3753c3a..0000000
--- a/ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx
+++ /dev/null
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/v17/.suo b/ROUNDS/.vs/ROUNDS/v17/.suo
index 32c628f..e6cd5dc 100644
--- a/ROUNDS/.vs/ROUNDS/v17/.suo
+++ b/ROUNDS/.vs/ROUNDS/v17/.suo
Binary files differ
diff --git a/ROUNDS/Properties/Resources.Designer.cs b/ROUNDS/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..c3581eb
--- /dev/null
+++ b/ROUNDS/Properties/Resources.Designer.cs
@@ -0,0 +1,63 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// 此代码由工具生成。
+// 运行时版本:4.0.30319.42000
+//
+// 对此文件的更改可能会导致不正确的行为,并且如果
+// 重新生成代码,这些更改将会丢失。
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace ROUNDS.Properties {
+ using System;
+
+
+ /// <summary>
+ /// 一个强类型的资源类,用于查找本地化的字符串等。
+ /// </summary>
+ // 此类是由 StronglyTypedResourceBuilder
+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
+ // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+ // (以 /str 作为命令选项),或重新生成 VS 项目。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// 返回此类使用的缓存的 ResourceManager 实例。
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ROUNDS.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// 重写当前线程的 CurrentUICulture 属性,对
+ /// 使用此强类型资源类的所有资源查找执行重写。
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/ROUNDS/Properties/Resources.resx b/ROUNDS/Properties/Resources.resx
new file mode 100644
index 0000000..4fdb1b6
--- /dev/null
+++ b/ROUNDS/Properties/Resources.resx
@@ -0,0 +1,101 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 1.3
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">1.3</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1">this is my long string</data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ [base64 mime encoded serialized .NET Framework object]
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ [base64 mime encoded string representing a byte array form of the .NET Framework object]
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>1.3</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file
diff --git a/ROUNDS/Properties/launchSettings.json b/ROUNDS/Properties/launchSettings.json
new file mode 100644
index 0000000..8d089dc
--- /dev/null
+++ b/ROUNDS/Properties/launchSettings.json
@@ -0,0 +1,9 @@
+{
+ "profiles": {
+ "ROUNDS": {
+ "commandName": "Project",
+ "workingDirectory": "D:\\Games\\ROUNDS\\Rounds_Data\\Managed",
+ "nativeDebugging": false
+ }
+ }
+} \ No newline at end of file
diff --git a/ROUNDS/ROUNDS.csproj b/ROUNDS/ROUNDS.csproj
index 3c3f39d..eff937d 100644
--- a/ROUNDS/ROUNDS.csproj
+++ b/ROUNDS/ROUNDS.csproj
@@ -11,304 +11,310 @@
<PropertyGroup />
<ItemGroup>
<Reference Include="AmplifyColor">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\AmplifyColor.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\AmplifyColor.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BitpackersASMDEF">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath>
</Reference>
<Reference Include="ByteConverter">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\ByteConverter.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\ByteConverter.dll</HintPath>
</Reference>
<Reference Include="EmoCompressUtilsASMDEF">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath>
</Reference>
<Reference Include="FloatCrusher">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\FloatCrusher.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\FloatCrusher.dll</HintPath>
</Reference>
<Reference Include="HalfFloatASMDEF">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath>
</Reference>
<Reference Include="HalFloat">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\HalFloat.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\HalFloat.dll</HintPath>
</Reference>
<Reference Include="InControl">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\InControl.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\InControl.dll</HintPath>
+ </Reference>
+ <Reference Include="Mono.Posix">
+ <HintPath>..\..\Rounds_Data\Managed\Mono.Posix.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Mono.Security.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonChat">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonChat.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\PhotonChat.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonRealtime.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Demos">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Utilities">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath>
</Reference>
<Reference Include="PhotonWebSocket">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath>
</Reference>
<Reference Include="QuatCompress">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\QuatCompress.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\QuatCompress.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.CompatibilityLayer">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="SonigonAudioEngine.Runtime">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Configuration">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Configuration.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\System.Configuration.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.EnterpriseServices">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Security">
+ <HintPath>..\..\Rounds_Data\Managed\System.Security.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Internals">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
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<Reference Include="Unity.Postprocessing.Runtime">
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</Reference>
<Reference Include="Unity.TextMeshPro">
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.AIModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.ARModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.BaselibModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.ClothModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
- <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\websocket-sharp.dll</HintPath>
+ <HintPath>..\..\Rounds_Data\Managed\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/ROUNDS/GeneralInput.cs b/ROUNDS/_Player/GeneralInput.cs
index 0487def..0487def 100644
--- a/ROUNDS/GeneralInput.cs
+++ b/ROUNDS/_Player/GeneralInput.cs
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json
index b335122..41135fe 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json
+++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json
@@ -18,6 +18,7 @@
"HalfFloatASMDEF": "0.0.0.0",
"HalFloat": "1.0.0.0",
"InControl": "0.0.0.0",
+ "Mono.Posix": "4.0.0.0",
"Mono.Security": "4.0.0.0",
"Photon3Unity3D": "4.1.4.8",
"PhotonChat": "0.0.0.0",
@@ -37,6 +38,7 @@
"System.Diagnostics.StackTrace": "4.1.1.0",
"System.EnterpriseServices": "4.0.0.0",
"System.Globalization.Extensions": "4.1.1.0",
+ "System.Security": "4.0.0.0",
"System.ServiceModel.Internals": "0.0.0.0",
"System.Xml.XPath.XDocument": "4.1.1.0",
"Unity.Analytics.DataPrivacy": "0.0.0.0",
@@ -186,6 +188,14 @@
}
}
},
+ "Mono.Posix/4.0.0.0": {
+ "runtime": {
+ "Mono.Posix.dll": {
+ "assemblyVersion": "4.0.0.0",
+ "fileVersion": "4.0.0.0"
+ }
+ }
+ },
"Mono.Security/4.0.0.0": {
"runtime": {
"Mono.Security.dll": {
@@ -310,7 +320,7 @@
"runtime": {
"System.Configuration.dll": {
"assemblyVersion": "4.0.0.0",
- "fileVersion": "0.0.0.0"
+ "fileVersion": "4.6.57.0"
}
}
},
@@ -338,6 +348,14 @@
}
}
},
+ "System.Security/4.0.0.0": {
+ "runtime": {
+ "System.Security.dll": {
+ "assemblyVersion": "4.0.0.0",
+ "fileVersion": "4.6.57.0"
+ }
+ }
+ },
"System.ServiceModel.Internals/0.0.0.0": {
"runtime": {
"System.ServiceModel.Internals.dll": {
@@ -967,6 +985,11 @@
"serviceable": false,
"sha512": ""
},
+ "Mono.Posix/4.0.0.0": {
+ "type": "reference",
+ "serviceable": false,
+ "sha512": ""
+ },
"Mono.Security/4.0.0.0": {
"type": "reference",
"serviceable": false,
@@ -1062,6 +1085,11 @@
"serviceable": false,
"sha512": ""
},
+ "System.Security/4.0.0.0": {
+ "type": "reference",
+ "serviceable": false,
+ "sha512": ""
+ },
"System.ServiceModel.Internals/0.0.0.0": {
"type": "reference",
"serviceable": false,
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll
index 2870daf..7b29d37 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll
+++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll
Binary files differ
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb
index 7c1e353..1e041a9 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb
+++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb
Binary files differ
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll b/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll
new file mode 100644
index 0000000..2db3f3f
--- /dev/null
+++ b/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll
Binary files differ
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll b/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll
index a9377a7..db50b2c 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll
+++ b/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll
Binary files differ
diff --git a/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll b/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll
index 714c954..2185e7e 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll
+++ b/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll
Binary files differ
diff --git a/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll b/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll
new file mode 100644
index 0000000..f3927fa
--- /dev/null
+++ b/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
index 2870daf..7b29d37 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
+++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
index 7c1e353..1e041a9 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
+++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
index e80af31..3310772 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
@@ -1,3 +1,3 @@
is_global = true
build_property.RootNamespace = ROUNDS
-build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\
+build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
index f554f65..a888c9e 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
index 53a865b..9d0ca45 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
index f9f483a..ad9e109 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
@@ -1 +1 @@
-fd3f160051944d1de016472d977614e781ca5a2c
+1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
index c6d9d07..1372d10 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
@@ -107,3 +107,114 @@ D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\websocket-sh
D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete
D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll
D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\InControl.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Security.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb
diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
index 47f97c6..25d990e 100644
--- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
+++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
@@ -1,17 +1,17 @@
{
"format": 1,
"restore": {
- "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {}
+ "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {}
},
"projects": {
- "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {
+ "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {
"version": "1.0.0",
"restore": {
- "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"projectName": "Assembly-CSharp",
- "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
- "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\",
+ "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
@@ -59,7 +59,7 @@
"privateAssets": "all"
}
},
- "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json"
}
}
}
diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json
index e8b73d7..a8f23e4 100644
--- a/ROUNDS/obj/project.assets.json
+++ b/ROUNDS/obj/project.assets.json
@@ -14,11 +14,11 @@
"project": {
"version": "1.0.0",
"restore": {
- "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"projectName": "Assembly-CSharp",
- "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
- "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\",
+ "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
@@ -66,7 +66,7 @@
"privateAssets": "all"
}
},
- "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json"
}
}
}
diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache
index 94970c7..698c706 100644
--- a/ROUNDS/obj/project.nuget.cache
+++ b/ROUNDS/obj/project.nuget.cache
@@ -1,8 +1,8 @@
{
"version": 2,
- "dgSpecHash": "g9+dUSYJ0z+WUUe9SaWEOwzvksCFUhrXh05AZG0aXqSVrMxvjVFVEdVaIODCx5y9bM7mhNdslnf8W0Y9wpBkjg==",
+ "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==",
"success": true,
- "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"expectedPackageFiles": [],
"logs": []
} \ No newline at end of file