diff options
author | chai <215380520@qq.com> | 2023-10-27 23:07:25 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-10-27 23:07:25 +0800 |
commit | 1956b074eb2a36558242df68ad8ca0f51e727203 (patch) | |
tree | eb810a7cdba2b36b81548e58e26a80206e2205cf | |
parent | 766cdff5ffa72b65d7f106658d1603f47739b2ba (diff) |
+ misc
31 files changed, 433 insertions, 115 deletions
diff --git a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 Binary files differindex 6adddea..a483844 100644 --- a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 +++ b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx Binary files differdeleted file mode 100644 index 866c979..0000000 --- a/ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx +++ /dev/null diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx Binary files differnew file mode 100644 index 0000000..da17e01 --- /dev/null +++ b/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx Binary files differnew file mode 100644 index 0000000..d41cef9 --- /dev/null +++ b/ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx Binary files differdeleted file mode 100644 index b0b9cf7..0000000 --- a/ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx +++ /dev/null diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx Binary files differnew file mode 100644 index 0000000..56e3d3d --- /dev/null +++ b/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx Binary files differdeleted file mode 100644 index 3753c3a..0000000 --- a/ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx +++ /dev/null diff --git a/ROUNDS/.vs/ROUNDS/v17/.suo b/ROUNDS/.vs/ROUNDS/v17/.suo Binary files differindex 32c628f..e6cd5dc 100644 --- a/ROUNDS/.vs/ROUNDS/v17/.suo +++ b/ROUNDS/.vs/ROUNDS/v17/.suo diff --git a/ROUNDS/Properties/Resources.Designer.cs b/ROUNDS/Properties/Resources.Designer.cs new file mode 100644 index 0000000..c3581eb --- /dev/null +++ b/ROUNDS/Properties/Resources.Designer.cs @@ -0,0 +1,63 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// 此代码由工具生成。 +// 运行时版本:4.0.30319.42000 +// +// 对此文件的更改可能会导致不正确的行为,并且如果 +// 重新生成代码,这些更改将会丢失。 +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace ROUNDS.Properties { + using System; + + + /// <summary> + /// 一个强类型的资源类,用于查找本地化的字符串等。 + /// </summary> + // 此类是由 StronglyTypedResourceBuilder + // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 + // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen + // (以 /str 作为命令选项),或重新生成 VS 项目。 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// <summary> + /// 返回此类使用的缓存的 ResourceManager 实例。 + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ROUNDS.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// <summary> + /// 重写当前线程的 CurrentUICulture 属性,对 + /// 使用此强类型资源类的所有资源查找执行重写。 + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + } +} diff --git a/ROUNDS/Properties/Resources.resx b/ROUNDS/Properties/Resources.resx new file mode 100644 index 0000000..4fdb1b6 --- /dev/null +++ b/ROUNDS/Properties/Resources.resx @@ -0,0 +1,101 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 1.3 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">1.3</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1">this is my long string</data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + [base64 mime encoded serialized .NET Framework object] + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + [base64 mime encoded string representing a byte array form of the .NET Framework object] + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>1.3</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> +</root>
\ No newline at end of file diff --git a/ROUNDS/Properties/launchSettings.json b/ROUNDS/Properties/launchSettings.json new file mode 100644 index 0000000..8d089dc --- /dev/null +++ b/ROUNDS/Properties/launchSettings.json @@ -0,0 +1,9 @@ +{ + "profiles": { + "ROUNDS": { + "commandName": "Project", + "workingDirectory": "D:\\Games\\ROUNDS\\Rounds_Data\\Managed", + "nativeDebugging": false + } + } +}
\ No newline at end of file diff --git a/ROUNDS/ROUNDS.csproj b/ROUNDS/ROUNDS.csproj index 3c3f39d..eff937d 100644 --- a/ROUNDS/ROUNDS.csproj +++ b/ROUNDS/ROUNDS.csproj @@ -11,304 +11,310 @@ <PropertyGroup /> <ItemGroup> <Reference Include="AmplifyColor"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\AmplifyColor.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\AmplifyColor.dll</HintPath> </Reference> <Reference Include="Assembly-CSharp-firstpass"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> </Reference> <Reference Include="BitpackersASMDEF"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath> </Reference> <Reference Include="ByteConverter"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\ByteConverter.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\ByteConverter.dll</HintPath> </Reference> <Reference Include="EmoCompressUtilsASMDEF"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath> </Reference> <Reference Include="FloatCrusher"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\FloatCrusher.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\FloatCrusher.dll</HintPath> </Reference> <Reference Include="HalfFloatASMDEF"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath> </Reference> <Reference Include="HalFloat"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\HalFloat.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\HalFloat.dll</HintPath> </Reference> <Reference Include="InControl"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\InControl.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\InControl.dll</HintPath> + </Reference> + <Reference Include="Mono.Posix"> + <HintPath>..\..\Rounds_Data\Managed\Mono.Posix.dll</HintPath> </Reference> <Reference Include="Mono.Security"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Mono.Security.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Mono.Security.dll</HintPath> </Reference> <Reference Include="Photon3Unity3D"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath> </Reference> <Reference Include="PhotonChat"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonChat.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\PhotonChat.dll</HintPath> </Reference> <Reference Include="PhotonRealtime"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonRealtime.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\PhotonRealtime.dll</HintPath> </Reference> <Reference Include="PhotonUnityNetworking"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath> </Reference> <Reference Include="PhotonUnityNetworking.Demos"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath> </Reference> <Reference Include="PhotonUnityNetworking.Utilities"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath> </Reference> <Reference Include="PhotonWebSocket"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath> </Reference> <Reference Include="QuatCompress"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\QuatCompress.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\QuatCompress.dll</HintPath> </Reference> <Reference Include="Sirenix.OdinInspector.Attributes"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath> </Reference> <Reference Include="Sirenix.OdinInspector.CompatibilityLayer"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath> </Reference> <Reference Include="Sirenix.Serialization"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath> </Reference> <Reference Include="Sirenix.Serialization.Config"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath> </Reference> <Reference Include="Sirenix.Utilities"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath> </Reference> <Reference Include="SonigonAudioEngine.Runtime"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath> </Reference> <Reference Include="System.Configuration"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Configuration.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\System.Configuration.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.StackTrace"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath> </Reference> <Reference Include="System.EnterpriseServices"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath> </Reference> <Reference Include="System.Globalization.Extensions"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Security"> + <HintPath>..\..\Rounds_Data\Managed\System.Security.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Internals"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath.XDocument"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.DataPrivacy"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.StandardEvents"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll</HintPath> </Reference> <Reference Include="Unity.Postprocessing.Runtime"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath> </Reference> <Reference Include="UnityEngine"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEngine.AccessibilityModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AIModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AnimationModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ARModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AssetBundleModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AudioModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.BaselibModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClothModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterInputModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterRendererModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CoreModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CrashReportingModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DirectorModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.FileSystemHttpModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GameCenterModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GridModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.HotReloadModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ImageConversionModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.IMGUIModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.JSONSerializeModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.LocalizationModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEngine.ParticleSystemModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PerformanceReportingModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Physics2DModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PhysicsModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ProfilerModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Purchasing"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath> </Reference> <Reference Include="UnityEngine.ScreenCaptureModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SharedInternalsModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpatialTracking"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteMaskModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteShapeModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StreamingModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StyleSheetsModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubstanceModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainPhysicsModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextCoreModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextRenderingModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TilemapModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Timeline"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath> </Reference> <Reference Include="UnityEngine.TimelineModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TLSModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UmbraModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UNETModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityAnalyticsModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityConnectModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityTestProtocolModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAudioModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestTextureModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestWWWModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VehiclesModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VFXModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VideoModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VRModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.WindModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.XRModule"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath> </Reference> <Reference Include="websocket-sharp"> - <HintPath>C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\websocket-sharp.dll</HintPath> + <HintPath>..\..\Rounds_Data\Managed\websocket-sharp.dll</HintPath> </Reference> </ItemGroup> </Project>
\ No newline at end of file diff --git a/ROUNDS/GeneralInput.cs b/ROUNDS/_Player/GeneralInput.cs index 0487def..0487def 100644 --- a/ROUNDS/GeneralInput.cs +++ b/ROUNDS/_Player/GeneralInput.cs diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json index b335122..41135fe 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json +++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json @@ -18,6 +18,7 @@ "HalfFloatASMDEF": "0.0.0.0", "HalFloat": "1.0.0.0", "InControl": "0.0.0.0", + "Mono.Posix": "4.0.0.0", "Mono.Security": "4.0.0.0", "Photon3Unity3D": "4.1.4.8", "PhotonChat": "0.0.0.0", @@ -37,6 +38,7 @@ "System.Diagnostics.StackTrace": "4.1.1.0", "System.EnterpriseServices": "4.0.0.0", "System.Globalization.Extensions": "4.1.1.0", + "System.Security": "4.0.0.0", "System.ServiceModel.Internals": "0.0.0.0", "System.Xml.XPath.XDocument": "4.1.1.0", "Unity.Analytics.DataPrivacy": "0.0.0.0", @@ -186,6 +188,14 @@ } } }, + "Mono.Posix/4.0.0.0": { + "runtime": { + "Mono.Posix.dll": { + "assemblyVersion": "4.0.0.0", + "fileVersion": "4.0.0.0" + } + } + }, "Mono.Security/4.0.0.0": { "runtime": { "Mono.Security.dll": { @@ -310,7 +320,7 @@ "runtime": { "System.Configuration.dll": { "assemblyVersion": "4.0.0.0", - "fileVersion": "0.0.0.0" + "fileVersion": "4.6.57.0" } } }, @@ -338,6 +348,14 @@ } } }, + "System.Security/4.0.0.0": { + "runtime": { + "System.Security.dll": { + "assemblyVersion": "4.0.0.0", + "fileVersion": "4.6.57.0" + } + } + }, "System.ServiceModel.Internals/0.0.0.0": { "runtime": { "System.ServiceModel.Internals.dll": { @@ -967,6 +985,11 @@ "serviceable": false, "sha512": "" }, + "Mono.Posix/4.0.0.0": { + "type": "reference", + "serviceable": false, + "sha512": "" + }, "Mono.Security/4.0.0.0": { "type": "reference", "serviceable": false, @@ -1062,6 +1085,11 @@ "serviceable": false, "sha512": "" }, + "System.Security/4.0.0.0": { + "type": "reference", + "serviceable": false, + "sha512": "" + }, "System.ServiceModel.Internals/0.0.0.0": { "type": "reference", "serviceable": false, diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll Binary files differindex 2870daf..7b29d37 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll +++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb Binary files differindex 7c1e353..1e041a9 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb +++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb diff --git a/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll b/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll Binary files differnew file mode 100644 index 0000000..2db3f3f --- /dev/null +++ b/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll diff --git a/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll b/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll Binary files differindex a9377a7..db50b2c 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll +++ b/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll diff --git a/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll b/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll Binary files differindex 714c954..2185e7e 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll +++ b/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll diff --git a/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll b/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll Binary files differnew file mode 100644 index 0000000..f3927fa --- /dev/null +++ b/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll Binary files differindex 2870daf..7b29d37 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb Binary files differindex 7c1e353..1e041a9 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig index e80af31..3310772 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig @@ -1,3 +1,3 @@ is_global = true build_property.RootNamespace = ROUNDS -build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\ +build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache Binary files differindex f554f65..a888c9e 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache Binary files differindex 53a865b..9d0ca45 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache index f9f483a..ad9e109 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -fd3f160051944d1de016472d977614e781ca5a2c +1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5 diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt index c6d9d07..1372d10 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt @@ -107,3 +107,114 @@ D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\websocket-sh D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\InControl.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Security.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json index 47f97c6..25d990e 100644 --- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json @@ -1,17 +1,17 @@ { "format": 1, "restore": { - "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {} + "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {} }, "projects": { - "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": { + "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -59,7 +59,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json index e8b73d7..a8f23e4 100644 --- a/ROUNDS/obj/project.assets.json +++ b/ROUNDS/obj/project.assets.json @@ -14,11 +14,11 @@ "project": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -66,7 +66,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache index 94970c7..698c706 100644 --- a/ROUNDS/obj/project.nuget.cache +++ b/ROUNDS/obj/project.nuget.cache @@ -1,8 +1,8 @@ { "version": 2, - "dgSpecHash": "g9+dUSYJ0z+WUUe9SaWEOwzvksCFUhrXh05AZG0aXqSVrMxvjVFVEdVaIODCx5y9bM7mhNdslnf8W0Y9wpBkjg==", + "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==", "success": true, - "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "expectedPackageFiles": [], "logs": [] }
\ No newline at end of file |