diff options
author | chai <215380520@qq.com> | 2023-10-28 21:54:30 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-10-28 21:54:30 +0800 |
commit | 73fdcea6c81de3ffebd808a32e08da63480d7b94 (patch) | |
tree | 199685140fed73e93a3c035cafda042e5e96e0c8 | |
parent | 1bc3f5ce9e01496a5307b357e0636e6995d4ab85 (diff) |
*misc
29 files changed, 287 insertions, 141 deletions
diff --git a/Doc/代码.txt b/Doc/代码.txt new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Doc/代码.txt diff --git a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 Binary files differindex a483844..62e3f8e 100644 --- a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 +++ b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidx Binary files differdeleted file mode 100644 index b724439..0000000 --- a/ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidx +++ /dev/null diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx Binary files differdeleted file mode 100644 index da17e01..0000000 --- a/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx +++ /dev/null diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx Binary files differdeleted file mode 100644 index 56e3d3d..0000000 --- a/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx +++ /dev/null diff --git a/ROUNDS/.vs/ROUNDS/v17/.suo b/ROUNDS/.vs/ROUNDS/v17/.suo Binary files differindex e6cd5dc..c630da1 100644 --- a/ROUNDS/.vs/ROUNDS/v17/.suo +++ b/ROUNDS/.vs/ROUNDS/v17/.suo diff --git a/ROUNDS/Movement.cs b/ROUNDS/Movement.cs index 17d7b11..f62c82e 100644 --- a/ROUNDS/Movement.cs +++ b/ROUNDS/Movement.cs @@ -1,5 +1,8 @@ using UnityEngine; + + +// û public class Movement : MonoBehaviour { public float jumpForce; diff --git a/ROUNDS/ROUNDS.csproj b/ROUNDS/ROUNDS.csproj index eff937d..ce465f3 100644 --- a/ROUNDS/ROUNDS.csproj +++ b/ROUNDS/ROUNDS.csproj @@ -11,310 +11,310 @@ <PropertyGroup /> <ItemGroup> <Reference Include="AmplifyColor"> - <HintPath>..\..\Rounds_Data\Managed\AmplifyColor.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\AmplifyColor.dll</HintPath> </Reference> <Reference Include="Assembly-CSharp-firstpass"> - <HintPath>..\..\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> </Reference> <Reference Include="BitpackersASMDEF"> - <HintPath>..\..\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath> </Reference> <Reference Include="ByteConverter"> - <HintPath>..\..\Rounds_Data\Managed\ByteConverter.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\ByteConverter.dll</HintPath> </Reference> <Reference Include="EmoCompressUtilsASMDEF"> - <HintPath>..\..\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath> </Reference> <Reference Include="FloatCrusher"> - <HintPath>..\..\Rounds_Data\Managed\FloatCrusher.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\FloatCrusher.dll</HintPath> </Reference> <Reference Include="HalfFloatASMDEF"> - <HintPath>..\..\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath> </Reference> <Reference Include="HalFloat"> - <HintPath>..\..\Rounds_Data\Managed\HalFloat.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\HalFloat.dll</HintPath> </Reference> <Reference Include="InControl"> - <HintPath>..\..\Rounds_Data\Managed\InControl.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\InControl.dll</HintPath> </Reference> <Reference Include="Mono.Posix"> - <HintPath>..\..\Rounds_Data\Managed\Mono.Posix.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Mono.Posix.dll</HintPath> </Reference> <Reference Include="Mono.Security"> - <HintPath>..\..\Rounds_Data\Managed\Mono.Security.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Mono.Security.dll</HintPath> </Reference> <Reference Include="Photon3Unity3D"> - <HintPath>..\..\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath> </Reference> <Reference Include="PhotonChat"> - <HintPath>..\..\Rounds_Data\Managed\PhotonChat.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\PhotonChat.dll</HintPath> </Reference> <Reference Include="PhotonRealtime"> - <HintPath>..\..\Rounds_Data\Managed\PhotonRealtime.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\PhotonRealtime.dll</HintPath> </Reference> <Reference Include="PhotonUnityNetworking"> - <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath> </Reference> <Reference Include="PhotonUnityNetworking.Demos"> - <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath> </Reference> <Reference Include="PhotonUnityNetworking.Utilities"> - <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath> </Reference> <Reference Include="PhotonWebSocket"> - <HintPath>..\..\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath> </Reference> <Reference Include="QuatCompress"> - <HintPath>..\..\Rounds_Data\Managed\QuatCompress.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\QuatCompress.dll</HintPath> </Reference> <Reference Include="Sirenix.OdinInspector.Attributes"> - <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath> </Reference> <Reference Include="Sirenix.OdinInspector.CompatibilityLayer"> - <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath> </Reference> <Reference Include="Sirenix.Serialization"> - <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath> </Reference> <Reference Include="Sirenix.Serialization.Config"> - <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath> </Reference> <Reference Include="Sirenix.Utilities"> - <HintPath>..\..\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath> </Reference> <Reference Include="SonigonAudioEngine.Runtime"> - <HintPath>..\..\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath> </Reference> <Reference Include="System.Configuration"> - <HintPath>..\..\Rounds_Data\Managed\System.Configuration.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.Configuration.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.StackTrace"> - <HintPath>..\..\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath> </Reference> <Reference Include="System.EnterpriseServices"> - <HintPath>..\..\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath> </Reference> <Reference Include="System.Globalization.Extensions"> - <HintPath>..\..\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath> </Reference> <Reference Include="System.Security"> - <HintPath>..\..\Rounds_Data\Managed\System.Security.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.Security.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Internals"> - <HintPath>..\..\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath.XDocument"> - <HintPath>..\..\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.DataPrivacy"> - <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.StandardEvents"> - <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll</HintPath> </Reference> <Reference Include="Unity.Postprocessing.Runtime"> - <HintPath>..\..\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro"> - <HintPath>..\..\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath> </Reference> <Reference Include="UnityEngine"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEngine.AccessibilityModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AIModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AnimationModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ARModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AssetBundleModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AudioModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.BaselibModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClothModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterInputModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterRendererModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CoreModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CrashReportingModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DirectorModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.FileSystemHttpModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GameCenterModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GridModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.HotReloadModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ImageConversionModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.IMGUIModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.JSONSerializeModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.LocalizationModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEngine.ParticleSystemModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PerformanceReportingModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Physics2DModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PhysicsModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ProfilerModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Purchasing"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath> </Reference> <Reference Include="UnityEngine.ScreenCaptureModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SharedInternalsModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpatialTracking"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteMaskModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteShapeModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StreamingModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StyleSheetsModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubstanceModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainPhysicsModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextCoreModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextRenderingModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TilemapModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Timeline"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath> </Reference> <Reference Include="UnityEngine.TimelineModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TLSModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UmbraModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UNETModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityAnalyticsModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityConnectModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityTestProtocolModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAudioModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestTextureModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestWWWModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VehiclesModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VFXModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VideoModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VRModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.WindModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.XRModule"> - <HintPath>..\..\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath> </Reference> <Reference Include="websocket-sharp"> - <HintPath>..\..\Rounds_Data\Managed\websocket-sharp.dll</HintPath> + <HintPath>..\..\Game\Rounds_Data\Managed\websocket-sharp.dll</HintPath> </Reference> </ItemGroup> </Project>
\ No newline at end of file diff --git a/ROUNDS/StandStillTrigger.cs b/ROUNDS/StandStillTrigger.cs index b5dc487..19e81e8 100644 --- a/ROUNDS/StandStillTrigger.cs +++ b/ROUNDS/StandStillTrigger.cs @@ -1,5 +1,6 @@ using UnityEngine; +// û public class StandStillTrigger : MonoBehaviour { public float sinceStandStill; diff --git a/ROUNDS/_Player/CharacterData.cs b/ROUNDS/_Player/CharacterData.cs index 2f41ef3..524515c 100644 --- a/ROUNDS/_Player/CharacterData.cs +++ b/ROUNDS/_Player/CharacterData.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using Photon.Pun; using UnityEngine; +using UnityEngine.Serialization; public class CharacterData : MonoBehaviour { @@ -55,9 +56,26 @@ public class CharacterData : MonoBehaviour public float sinceGrounded; - public bool isGrounded = true; - - private bool wasGroundedLastFrame = true; + // ԣisGroundedָʾǷŵ + [FormerlySerializedAs("isGrounded")] + private bool m_IsGrounded = true; + private bool m_preGrounded = true; + + public bool isGrounded + { + get { return m_IsGrounded; } + set + { + m_IsGrounded = value; + if (m_preGrounded != value) + { + //this.gameObject.name = "Player_" + value; + } + m_preGrounded = value; + } + } + + private bool wasGroundedLastFrame = true; public Player player; @@ -207,8 +225,12 @@ public class CharacterData : MonoBehaviour wasWallGrabLastFrame = false; } + // ȽҪ + // ֻ isGrounded = true public void TouchGround(Vector3 pos, Vector3 groundNormal, Rigidbody2D groundRig, Transform groundTransform = null) { + //this.gameObject.name = "Player_" + pos.ToString() + "_" + (groundTransform != null ? groundTransform.gameObject.name : "null"); + if (sinceJump > 0.2f) { currentJumps = jumps; diff --git a/ROUNDS/CollisionChecker.cs b/ROUNDS/_Player/CollisionChecker.cs index a344911..f48520e 100644 --- a/ROUNDS/CollisionChecker.cs +++ b/ROUNDS/_Player/CollisionChecker.cs @@ -12,6 +12,8 @@ public class CollisionChecker : MonoBehaviour data = GetComponent<CharacterData>(); } + // ԣע͵ļӰǺӵײӰ + private void OnCollisionEnter2D(Collision2D collision) { Collide(collision); @@ -19,7 +21,7 @@ public class CollisionChecker : MonoBehaviour private void OnCollisionStay2D(Collision2D collision) { - Collide(collision); + Collide(collision); } private void Collide(Collision2D collision) diff --git a/ROUNDS/_Player/GeneralInput.cs b/ROUNDS/_Player/GeneralInput.cs index 0487def..dad0934 100644 --- a/ROUNDS/_Player/GeneralInput.cs +++ b/ROUNDS/_Player/GeneralInput.cs @@ -203,6 +203,7 @@ public class GeneralInput : MonoBehaviour base.enabled = true; } + // û public void SetState(Vector3 pos, bool isGrounded) { base.transform.position = pos; diff --git a/ROUNDS/Gravity.cs b/ROUNDS/_Player/Gravity.cs index 1d9cb83..1d9cb83 100644 --- a/ROUNDS/Gravity.cs +++ b/ROUNDS/_Player/Gravity.cs diff --git a/ROUNDS/Holding.cs b/ROUNDS/_Player/Holding.cs index 1f1839f..1f1839f 100644 --- a/ROUNDS/Holding.cs +++ b/ROUNDS/_Player/Holding.cs diff --git a/ROUNDS/_Player/PlayerCollision.cs b/ROUNDS/_Player/PlayerCollision.cs index 6055a69..c998a15 100644 --- a/ROUNDS/_Player/PlayerCollision.cs +++ b/ROUNDS/_Player/PlayerCollision.cs @@ -45,6 +45,8 @@ public class PlayerCollision : MonoBehaviour vel = GetComponent<PlayerVelocity>(); } + // ԣע͵fixedupdateеӰײǿվڵ + private void FixedUpdate() { if (checkForGoThroughWall && ignoreWallFor <= 0) diff --git a/ROUNDS/_Player/PlayerFollowGround.cs b/ROUNDS/_Player/PlayerFollowGround.cs index c200f89..4160bc2 100644 --- a/ROUNDS/_Player/PlayerFollowGround.cs +++ b/ROUNDS/_Player/PlayerFollowGround.cs @@ -2,29 +2,31 @@ using UnityEngine; public class PlayerFollowGround : MonoBehaviour { - private CharacterData data; + private CharacterData data; - private Vector2 lastPos; + private Vector2 lastPos; - private Rigidbody2D lastRig; + private Rigidbody2D lastRig; - private void Start() - { - data = GetComponent<CharacterData>(); - } + private void Start() + { + data = GetComponent<CharacterData>(); + } - private void FixedUpdate() - { - if (data.standOnRig == null || !data.isGrounded) - { - lastPos = Vector2.zero; - return; - } - if (lastPos != Vector2.zero && data.standOnRig == lastRig) - { - data.playerVel.transform.position = data.playerVel.position + (data.standOnRig.position - lastPos); - } - lastPos = data.standOnRig.position; - lastRig = data.standOnRig; - } + // ԣfixedupdateעˣӰǺӵײӰ͵ + + private void FixedUpdate() + { + if (data.standOnRig == null || !data.isGrounded) + { + lastPos = Vector2.zero; + return; + } + if (lastPos != Vector2.zero && data.standOnRig == lastRig) + { + data.playerVel.transform.position = data.playerVel.position + (data.standOnRig.position - lastPos); + } + lastPos = data.standOnRig.position; + lastRig = data.standOnRig; + } } diff --git a/ROUNDS/WallRayCaster.cs b/ROUNDS/_Player/WallRayCaster.cs index b7d5c52..b7d5c52 100644 --- a/ROUNDS/WallRayCaster.cs +++ b/ROUNDS/_Player/WallRayCaster.cs diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll Binary files differindex 7b29d37..d5d9762 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll +++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb Binary files differindex 1e041a9..263699b 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb +++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll Binary files differindex 7b29d37..d5d9762 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb Binary files differindex 1e041a9..263699b 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig index 3310772..8c26411 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig @@ -1,3 +1,3 @@ is_global = true build_property.RootNamespace = ROUNDS -build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\ +build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache Binary files differindex a888c9e..17c683b 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache Binary files differindex 9d0ca45..7c03706 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache index ad9e109..ad8e926 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5 +d53aa903def1a9e861fd2cda6c1f7a53d40e9560 diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt index 1372d10..c8dacc1 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt @@ -218,3 +218,116 @@ D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompile D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\InControl.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll 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+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll 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+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.Properties.Resources.resources +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.GenerateResource.cache +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json index 25d990e..ee42b7f 100644 --- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json @@ -1,17 +1,17 @@ { "format": 1, "restore": { - "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {} + "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj": {} }, "projects": { - "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": { + "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", + "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -59,7 +59,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json index a8f23e4..e65572c 100644 --- a/ROUNDS/obj/project.assets.json +++ b/ROUNDS/obj/project.assets.json @@ -14,11 +14,11 @@ "project": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", + "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -66,7 +66,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache index 698c706..baca3fc 100644 --- a/ROUNDS/obj/project.nuget.cache +++ b/ROUNDS/obj/project.nuget.cache @@ -1,8 +1,8 @@ { "version": 2, - "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==", + "dgSpecHash": "E307IL0e8SMRarKHrVMhXTJeUOtQir66gYAHkyR2wh9y8roi6fAEuTyIA34xVEoRHX2lUWbQfO47nKUwdgd3UA==", "success": true, - "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", + "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj", "expectedPackageFiles": [], "logs": [] }
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