summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-10-28 21:54:30 +0800
committerchai <215380520@qq.com>2023-10-28 21:54:30 +0800
commit73fdcea6c81de3ffebd808a32e08da63480d7b94 (patch)
tree199685140fed73e93a3c035cafda042e5e96e0c8
parent1bc3f5ce9e01496a5307b357e0636e6995d4ab85 (diff)
*misc
-rw-r--r--Doc/代码.txt0
-rw-r--r--ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2bin111939 -> 116511 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidxbin88765 -> 0 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidxbin58169 -> 0 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidxbin1284045 -> 0 bytes
-rw-r--r--ROUNDS/.vs/ROUNDS/v17/.suobin108032 -> 155648 bytes
-rw-r--r--ROUNDS/Movement.cs3
-rw-r--r--ROUNDS/ROUNDS.csproj204
-rw-r--r--ROUNDS/StandStillTrigger.cs1
-rw-r--r--ROUNDS/_Player/CharacterData.cs28
-rw-r--r--ROUNDS/_Player/CollisionChecker.cs (renamed from ROUNDS/CollisionChecker.cs)4
-rw-r--r--ROUNDS/_Player/GeneralInput.cs1
-rw-r--r--ROUNDS/_Player/Gravity.cs (renamed from ROUNDS/Gravity.cs)0
-rw-r--r--ROUNDS/_Player/Holding.cs (renamed from ROUNDS/Holding.cs)0
-rw-r--r--ROUNDS/_Player/PlayerCollision.cs2
-rw-r--r--ROUNDS/_Player/PlayerFollowGround.cs44
-rw-r--r--ROUNDS/_Player/WallRayCaster.cs (renamed from ROUNDS/WallRayCaster.cs)0
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dllbin908288 -> 909312 bytes
-rw-r--r--ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdbbin484800 -> 486868 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dllbin908288 -> 909312 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdbbin484800 -> 486868 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig2
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cachebin232 -> 236 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cachebin139592 -> 144692 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache2
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt113
-rw-r--r--ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json12
-rw-r--r--ROUNDS/obj/project.assets.json8
-rw-r--r--ROUNDS/obj/project.nuget.cache4
29 files changed, 287 insertions, 141 deletions
diff --git a/Doc/代码.txt b/Doc/代码.txt
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Doc/代码.txt
diff --git a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2
index a483844..62e3f8e 100644
--- a/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2
+++ b/ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidx
deleted file mode 100644
index b724439..0000000
--- a/ROUNDS/.vs/ROUNDS/FileContentIndex/137f2f53-0b71-4a63-9ade-cfe5b28588f0.vsidx
+++ /dev/null
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx
deleted file mode 100644
index da17e01..0000000
--- a/ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx
+++ /dev/null
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx b/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx
deleted file mode 100644
index 56e3d3d..0000000
--- a/ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx
+++ /dev/null
Binary files differ
diff --git a/ROUNDS/.vs/ROUNDS/v17/.suo b/ROUNDS/.vs/ROUNDS/v17/.suo
index e6cd5dc..c630da1 100644
--- a/ROUNDS/.vs/ROUNDS/v17/.suo
+++ b/ROUNDS/.vs/ROUNDS/v17/.suo
Binary files differ
diff --git a/ROUNDS/Movement.cs b/ROUNDS/Movement.cs
index 17d7b11..f62c82e 100644
--- a/ROUNDS/Movement.cs
+++ b/ROUNDS/Movement.cs
@@ -1,5 +1,8 @@
using UnityEngine;
+
+
+// û
public class Movement : MonoBehaviour
{
public float jumpForce;
diff --git a/ROUNDS/ROUNDS.csproj b/ROUNDS/ROUNDS.csproj
index eff937d..ce465f3 100644
--- a/ROUNDS/ROUNDS.csproj
+++ b/ROUNDS/ROUNDS.csproj
@@ -11,310 +11,310 @@
<PropertyGroup />
<ItemGroup>
<Reference Include="AmplifyColor">
- <HintPath>..\..\Rounds_Data\Managed\AmplifyColor.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\AmplifyColor.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
- <HintPath>..\..\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BitpackersASMDEF">
- <HintPath>..\..\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\BitpackersASMDEF.dll</HintPath>
</Reference>
<Reference Include="ByteConverter">
- <HintPath>..\..\Rounds_Data\Managed\ByteConverter.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\ByteConverter.dll</HintPath>
</Reference>
<Reference Include="EmoCompressUtilsASMDEF">
- <HintPath>..\..\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll</HintPath>
</Reference>
<Reference Include="FloatCrusher">
- <HintPath>..\..\Rounds_Data\Managed\FloatCrusher.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\FloatCrusher.dll</HintPath>
</Reference>
<Reference Include="HalfFloatASMDEF">
- <HintPath>..\..\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\HalfFloatASMDEF.dll</HintPath>
</Reference>
<Reference Include="HalFloat">
- <HintPath>..\..\Rounds_Data\Managed\HalFloat.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\HalFloat.dll</HintPath>
</Reference>
<Reference Include="InControl">
- <HintPath>..\..\Rounds_Data\Managed\InControl.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\InControl.dll</HintPath>
</Reference>
<Reference Include="Mono.Posix">
- <HintPath>..\..\Rounds_Data\Managed\Mono.Posix.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Mono.Posix.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
- <HintPath>..\..\Rounds_Data\Managed\Mono.Security.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
- <HintPath>..\..\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonChat">
- <HintPath>..\..\Rounds_Data\Managed\PhotonChat.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\PhotonChat.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
- <HintPath>..\..\Rounds_Data\Managed\PhotonRealtime.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
- <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Demos">
- <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Utilities">
- <HintPath>..\..\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath>
</Reference>
<Reference Include="PhotonWebSocket">
- <HintPath>..\..\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath>
</Reference>
<Reference Include="QuatCompress">
- <HintPath>..\..\Rounds_Data\Managed\QuatCompress.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\QuatCompress.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
- <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.CompatibilityLayer">
- <HintPath>..\..\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
- <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
- <HintPath>..\..\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
- <HintPath>..\..\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="SonigonAudioEngine.Runtime">
- <HintPath>..\..\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Configuration">
- <HintPath>..\..\Rounds_Data\Managed\System.Configuration.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.Configuration.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
- <HintPath>..\..\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.EnterpriseServices">
- <HintPath>..\..\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.EnterpriseServices.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
- <HintPath>..\..\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Security">
- <HintPath>..\..\Rounds_Data\Managed\System.Security.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.Security.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Internals">
- <HintPath>..\..\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.ServiceModel.Internals.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
- <HintPath>..\..\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.DataPrivacy">
- <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
- <HintPath>..\..\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
- <HintPath>..\..\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
- <HintPath>..\..\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
- <HintPath>..\..\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
- <HintPath>..\..\Rounds_Data\Managed\websocket-sharp.dll</HintPath>
+ <HintPath>..\..\Game\Rounds_Data\Managed\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/ROUNDS/StandStillTrigger.cs b/ROUNDS/StandStillTrigger.cs
index b5dc487..19e81e8 100644
--- a/ROUNDS/StandStillTrigger.cs
+++ b/ROUNDS/StandStillTrigger.cs
@@ -1,5 +1,6 @@
using UnityEngine;
+// û
public class StandStillTrigger : MonoBehaviour
{
public float sinceStandStill;
diff --git a/ROUNDS/_Player/CharacterData.cs b/ROUNDS/_Player/CharacterData.cs
index 2f41ef3..524515c 100644
--- a/ROUNDS/_Player/CharacterData.cs
+++ b/ROUNDS/_Player/CharacterData.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using Photon.Pun;
using UnityEngine;
+using UnityEngine.Serialization;
public class CharacterData : MonoBehaviour
{
@@ -55,9 +56,26 @@ public class CharacterData : MonoBehaviour
public float sinceGrounded;
- public bool isGrounded = true;
-
- private bool wasGroundedLastFrame = true;
+ // ԣisGroundedָʾǷŵ
+ [FormerlySerializedAs("isGrounded")]
+ private bool m_IsGrounded = true;
+ private bool m_preGrounded = true;
+
+ public bool isGrounded
+ {
+ get { return m_IsGrounded; }
+ set
+ {
+ m_IsGrounded = value;
+ if (m_preGrounded != value)
+ {
+ //this.gameObject.name = "Player_" + value;
+ }
+ m_preGrounded = value;
+ }
+ }
+
+ private bool wasGroundedLastFrame = true;
public Player player;
@@ -207,8 +225,12 @@ public class CharacterData : MonoBehaviour
wasWallGrabLastFrame = false;
}
+ // ȽҪ
+ // ֻ isGrounded = true
public void TouchGround(Vector3 pos, Vector3 groundNormal, Rigidbody2D groundRig, Transform groundTransform = null)
{
+ //this.gameObject.name = "Player_" + pos.ToString() + "_" + (groundTransform != null ? groundTransform.gameObject.name : "null");
+
if (sinceJump > 0.2f)
{
currentJumps = jumps;
diff --git a/ROUNDS/CollisionChecker.cs b/ROUNDS/_Player/CollisionChecker.cs
index a344911..f48520e 100644
--- a/ROUNDS/CollisionChecker.cs
+++ b/ROUNDS/_Player/CollisionChecker.cs
@@ -12,6 +12,8 @@ public class CollisionChecker : MonoBehaviour
data = GetComponent<CharacterData>();
}
+ // ԣע͵ļӰǺӵײӰ
+
private void OnCollisionEnter2D(Collision2D collision)
{
Collide(collision);
@@ -19,7 +21,7 @@ public class CollisionChecker : MonoBehaviour
private void OnCollisionStay2D(Collision2D collision)
{
- Collide(collision);
+ Collide(collision);
}
private void Collide(Collision2D collision)
diff --git a/ROUNDS/_Player/GeneralInput.cs b/ROUNDS/_Player/GeneralInput.cs
index 0487def..dad0934 100644
--- a/ROUNDS/_Player/GeneralInput.cs
+++ b/ROUNDS/_Player/GeneralInput.cs
@@ -203,6 +203,7 @@ public class GeneralInput : MonoBehaviour
base.enabled = true;
}
+ // û
public void SetState(Vector3 pos, bool isGrounded)
{
base.transform.position = pos;
diff --git a/ROUNDS/Gravity.cs b/ROUNDS/_Player/Gravity.cs
index 1d9cb83..1d9cb83 100644
--- a/ROUNDS/Gravity.cs
+++ b/ROUNDS/_Player/Gravity.cs
diff --git a/ROUNDS/Holding.cs b/ROUNDS/_Player/Holding.cs
index 1f1839f..1f1839f 100644
--- a/ROUNDS/Holding.cs
+++ b/ROUNDS/_Player/Holding.cs
diff --git a/ROUNDS/_Player/PlayerCollision.cs b/ROUNDS/_Player/PlayerCollision.cs
index 6055a69..c998a15 100644
--- a/ROUNDS/_Player/PlayerCollision.cs
+++ b/ROUNDS/_Player/PlayerCollision.cs
@@ -45,6 +45,8 @@ public class PlayerCollision : MonoBehaviour
vel = GetComponent<PlayerVelocity>();
}
+ // ԣע͵fixedupdateеӰײǿվڵ
+
private void FixedUpdate()
{
if (checkForGoThroughWall && ignoreWallFor <= 0)
diff --git a/ROUNDS/_Player/PlayerFollowGround.cs b/ROUNDS/_Player/PlayerFollowGround.cs
index c200f89..4160bc2 100644
--- a/ROUNDS/_Player/PlayerFollowGround.cs
+++ b/ROUNDS/_Player/PlayerFollowGround.cs
@@ -2,29 +2,31 @@ using UnityEngine;
public class PlayerFollowGround : MonoBehaviour
{
- private CharacterData data;
+ private CharacterData data;
- private Vector2 lastPos;
+ private Vector2 lastPos;
- private Rigidbody2D lastRig;
+ private Rigidbody2D lastRig;
- private void Start()
- {
- data = GetComponent<CharacterData>();
- }
+ private void Start()
+ {
+ data = GetComponent<CharacterData>();
+ }
- private void FixedUpdate()
- {
- if (data.standOnRig == null || !data.isGrounded)
- {
- lastPos = Vector2.zero;
- return;
- }
- if (lastPos != Vector2.zero && data.standOnRig == lastRig)
- {
- data.playerVel.transform.position = data.playerVel.position + (data.standOnRig.position - lastPos);
- }
- lastPos = data.standOnRig.position;
- lastRig = data.standOnRig;
- }
+ // ԣfixedupdateעˣӰǺӵײӰ͵
+
+ private void FixedUpdate()
+ {
+ if (data.standOnRig == null || !data.isGrounded)
+ {
+ lastPos = Vector2.zero;
+ return;
+ }
+ if (lastPos != Vector2.zero && data.standOnRig == lastRig)
+ {
+ data.playerVel.transform.position = data.playerVel.position + (data.standOnRig.position - lastPos);
+ }
+ lastPos = data.standOnRig.position;
+ lastRig = data.standOnRig;
+ }
}
diff --git a/ROUNDS/WallRayCaster.cs b/ROUNDS/_Player/WallRayCaster.cs
index b7d5c52..b7d5c52 100644
--- a/ROUNDS/WallRayCaster.cs
+++ b/ROUNDS/_Player/WallRayCaster.cs
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll
index 7b29d37..d5d9762 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll
+++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll
Binary files differ
diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb
index 1e041a9..263699b 100644
--- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb
+++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
index 7b29d37..d5d9762 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
+++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
index 1e041a9..263699b 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
+++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
index 3310772..8c26411 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
@@ -1,3 +1,3 @@
is_global = true
build_property.RootNamespace = ROUNDS
-build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\
+build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
index a888c9e..17c683b 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
index 9d0ca45..7c03706 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
index ad9e109..ad8e926 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
@@ -1 +1 @@
-1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5
+d53aa903def1a9e861fd2cda6c1f7a53d40e9560
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
index 1372d10..c8dacc1 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
@@ -218,3 +218,116 @@ D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompile
D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete
D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll
D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\InControl.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.Security.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.Properties.Resources.resources
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.GenerateResource.cache
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll
+D:\Documents\Unity\Decompile\Rounds\SourceCode\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb
diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
index 25d990e..ee42b7f 100644
--- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
+++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
@@ -1,17 +1,17 @@
{
"format": 1,
"restore": {
- "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {}
+ "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj": {}
},
"projects": {
- "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {
+ "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj": {
"version": "1.0.0",
"restore": {
- "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
+ "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj",
"projectName": "Assembly-CSharp",
- "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
+ "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
- "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\",
+ "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
@@ -59,7 +59,7 @@
"privateAssets": "all"
}
},
- "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json"
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
}
}
}
diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json
index a8f23e4..e65572c 100644
--- a/ROUNDS/obj/project.assets.json
+++ b/ROUNDS/obj/project.assets.json
@@ -14,11 +14,11 @@
"project": {
"version": "1.0.0",
"restore": {
- "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
+ "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj",
"projectName": "Assembly-CSharp",
- "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
+ "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
- "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\",
+ "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
@@ -66,7 +66,7 @@
"privateAssets": "all"
}
},
- "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json"
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
}
}
}
diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache
index 698c706..baca3fc 100644
--- a/ROUNDS/obj/project.nuget.cache
+++ b/ROUNDS/obj/project.nuget.cache
@@ -1,8 +1,8 @@
{
"version": 2,
- "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==",
+ "dgSpecHash": "E307IL0e8SMRarKHrVMhXTJeUOtQir66gYAHkyR2wh9y8roi6fAEuTyIA34xVEoRHX2lUWbQfO47nKUwdgd3UA==",
"success": true,
- "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
+ "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\SourceCode\\ROUNDS\\ROUNDS.csproj",
"expectedPackageFiles": [],
"logs": []
} \ No newline at end of file