diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Accelerate.cs |
+ init
Diffstat (limited to 'GameCode/Accelerate.cs')
-rw-r--r-- | GameCode/Accelerate.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/Accelerate.cs b/GameCode/Accelerate.cs new file mode 100644 index 0000000..9bc086b --- /dev/null +++ b/GameCode/Accelerate.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +public class Accelerate : MonoBehaviour +{ + private MoveTransform move; + + public float startMultiplier = 0.5f; + + public float acceleratonPerSecond = 2f; + + public float pow = 1f; + + private void Start() + { + move = GetComponentInParent<MoveTransform>(); + move.multiplier *= startMultiplier; + move.multiplier = Mathf.Clamp(move.multiplier, 0.01f, float.PositiveInfinity); + } + + private void Update() + { + move.multiplier = Mathf.Clamp(move.multiplier + TimeHandler.deltaTime * acceleratonPerSecond * Mathf.Pow(move.multiplier, pow), 0f, 25f); + } +} |