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-rw-r--r--GameCode/Accelerate.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/Accelerate.cs b/GameCode/Accelerate.cs
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+++ b/GameCode/Accelerate.cs
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+using UnityEngine;
+
+public class Accelerate : MonoBehaviour
+{
+ private MoveTransform move;
+
+ public float startMultiplier = 0.5f;
+
+ public float acceleratonPerSecond = 2f;
+
+ public float pow = 1f;
+
+ private void Start()
+ {
+ move = GetComponentInParent<MoveTransform>();
+ move.multiplier *= startMultiplier;
+ move.multiplier = Mathf.Clamp(move.multiplier, 0.01f, float.PositiveInfinity);
+ }
+
+ private void Update()
+ {
+ move.multiplier = Mathf.Clamp(move.multiplier + TimeHandler.deltaTime * acceleratonPerSecond * Mathf.Pow(move.multiplier, pow), 0f, 25f);
+ }
+}