diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs |
+ init
Diffstat (limited to 'GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs')
-rw-r--r-- | GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs b/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs new file mode 100644 index 0000000..5a527fc --- /dev/null +++ b/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs @@ -0,0 +1,42 @@ +using UnityEngine; + +public class ActivateSciptWhenCanSeeOtherPlayer : MonoBehaviour +{ + public enum Target + { + OtherPlayer, + Closest + } + + public Target target; + + private SpawnedAttack spawned; + + public MonoBehaviour script; + + private void Start() + { + spawned = GetComponentInParent<SpawnedAttack>(); + } + + private void Update() + { + Player player = null; + player = ((target != 0) ? PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true) : PlayerManager.instance.GetOtherPlayer(spawned.spawner)); + if ((bool)player) + { + if (PlayerManager.instance.CanSeePlayer(base.transform.position, player).canSee) + { + script.enabled = true; + } + else + { + script.enabled = false; + } + } + else + { + script.enabled = false; + } + } +} |