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path: root/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs
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Diffstat (limited to 'GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs')
-rw-r--r--GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs b/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs
new file mode 100644
index 0000000..5a527fc
--- /dev/null
+++ b/GameCode/ActivateSciptWhenCanSeeOtherPlayer.cs
@@ -0,0 +1,42 @@
+using UnityEngine;
+
+public class ActivateSciptWhenCanSeeOtherPlayer : MonoBehaviour
+{
+ public enum Target
+ {
+ OtherPlayer,
+ Closest
+ }
+
+ public Target target;
+
+ private SpawnedAttack spawned;
+
+ public MonoBehaviour script;
+
+ private void Start()
+ {
+ spawned = GetComponentInParent<SpawnedAttack>();
+ }
+
+ private void Update()
+ {
+ Player player = null;
+ player = ((target != 0) ? PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true) : PlayerManager.instance.GetOtherPlayer(spawned.spawner));
+ if ((bool)player)
+ {
+ if (PlayerManager.instance.CanSeePlayer(base.transform.position, player).canSee)
+ {
+ script.enabled = true;
+ }
+ else
+ {
+ script.enabled = false;
+ }
+ }
+ else
+ {
+ script.enabled = false;
+ }
+ }
+}