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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Aim.cs
+ init
Diffstat (limited to 'GameCode/Aim.cs')
-rw-r--r--GameCode/Aim.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/GameCode/Aim.cs b/GameCode/Aim.cs
new file mode 100644
index 0000000..45288a5
--- /dev/null
+++ b/GameCode/Aim.cs
@@ -0,0 +1,39 @@
+using UnityEngine;
+
+public class Aim : MonoBehaviour
+{
+ private GeneralInput input;
+
+ private HoldingObject holdingObject;
+
+ private CharacterData data;
+
+ private Vector3 aimDirection;
+
+ private void Awake()
+ {
+ input = GetComponent<GeneralInput>();
+ data = GetComponent<CharacterData>();
+ holdingObject = GetComponentInChildren<HoldingObject>();
+ }
+
+ private void Update()
+ {
+ if ((double)input.aimDirection.magnitude > 0.2)
+ {
+ aimDirection = input.aimDirection;
+ }
+ if (input.direction.magnitude > 0.2f && Optionshandler.leftStickAim && input.aimDirection == Vector3.zero)
+ {
+ aimDirection = input.direction;
+ }
+ if ((bool)holdingObject)
+ {
+ if (aimDirection != Vector3.zero)
+ {
+ holdingObject.transform.rotation = Quaternion.LookRotation(aimDirection);
+ }
+ data.aimDirection = aimDirection;
+ }
+ }
+}