diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Aim.cs |
+ init
Diffstat (limited to 'GameCode/Aim.cs')
-rw-r--r-- | GameCode/Aim.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/GameCode/Aim.cs b/GameCode/Aim.cs new file mode 100644 index 0000000..45288a5 --- /dev/null +++ b/GameCode/Aim.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class Aim : MonoBehaviour +{ + private GeneralInput input; + + private HoldingObject holdingObject; + + private CharacterData data; + + private Vector3 aimDirection; + + private void Awake() + { + input = GetComponent<GeneralInput>(); + data = GetComponent<CharacterData>(); + holdingObject = GetComponentInChildren<HoldingObject>(); + } + + private void Update() + { + if ((double)input.aimDirection.magnitude > 0.2) + { + aimDirection = input.aimDirection; + } + if (input.direction.magnitude > 0.2f && Optionshandler.leftStickAim && input.aimDirection == Vector3.zero) + { + aimDirection = input.direction; + } + if ((bool)holdingObject) + { + if (aimDirection != Vector3.zero) + { + holdingObject.transform.rotation = Quaternion.LookRotation(aimDirection); + } + data.aimDirection = aimDirection; + } + } +} |