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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/AttackTrigger.cs
+ init
Diffstat (limited to 'GameCode/AttackTrigger.cs')
-rw-r--r--GameCode/AttackTrigger.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/AttackTrigger.cs b/GameCode/AttackTrigger.cs
new file mode 100644
index 0000000..a452de0
--- /dev/null
+++ b/GameCode/AttackTrigger.cs
@@ -0,0 +1,43 @@
+using System;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class AttackTrigger : MonoBehaviour
+{
+ public bool triggerOnEveryShot = true;
+
+ public UnityEvent triggerEvent;
+
+ private CharacterData data;
+
+ private void Start()
+ {
+ data = GetComponentInParent<CharacterData>();
+ Gun gun = data.weaponHandler.gun;
+ gun.ShootPojectileAction = (Action<GameObject>)Delegate.Combine(gun.ShootPojectileAction, new Action<GameObject>(Shoot));
+ data.weaponHandler.gun.AddAttackAction(Attack);
+ }
+
+ private void OnDestroy()
+ {
+ Gun gun = data.weaponHandler.gun;
+ gun.ShootPojectileAction = (Action<GameObject>)Delegate.Remove(gun.ShootPojectileAction, new Action<GameObject>(Shoot));
+ data.weaponHandler.gun.RemoveAttackAction(Attack);
+ }
+
+ public void Attack()
+ {
+ if (!triggerOnEveryShot)
+ {
+ triggerEvent.Invoke();
+ }
+ }
+
+ public void Shoot(GameObject projectile)
+ {
+ if (triggerOnEveryShot)
+ {
+ triggerEvent.Invoke();
+ }
+ }
+}