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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CharacterSelectionMenu.cs
+ init
Diffstat (limited to 'GameCode/CharacterSelectionMenu.cs')
-rw-r--r--GameCode/CharacterSelectionMenu.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/GameCode/CharacterSelectionMenu.cs b/GameCode/CharacterSelectionMenu.cs
new file mode 100644
index 0000000..ed6c36a
--- /dev/null
+++ b/GameCode/CharacterSelectionMenu.cs
@@ -0,0 +1,21 @@
+using System;
+using UnityEngine;
+
+public class CharacterSelectionMenu : MonoBehaviour
+{
+ private void Start()
+ {
+ PlayerManager instance = PlayerManager.instance;
+ instance.PlayerJoinedAction = (Action<Player>)Delegate.Combine(instance.PlayerJoinedAction, new Action<Player>(PlayerJoined));
+ }
+
+ private void PlayerJoined(Player joinedPlayer)
+ {
+ base.transform.GetChild(0).GetChild(PlayerManager.instance.players.Count - 1).GetComponent<CharacterSelectionInstance>()
+ .StartPicking(joinedPlayer);
+ }
+
+ private void Update()
+ {
+ }
+}