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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CollisionChecker.cs
+ init
Diffstat (limited to 'GameCode/CollisionChecker.cs')
-rw-r--r--GameCode/CollisionChecker.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/GameCode/CollisionChecker.cs b/GameCode/CollisionChecker.cs
new file mode 100644
index 0000000..a344911
--- /dev/null
+++ b/GameCode/CollisionChecker.cs
@@ -0,0 +1,41 @@
+using System;
+using UnityEngine;
+
+public class CollisionChecker : MonoBehaviour
+{
+ private CharacterData data;
+
+ public Action<Collision2D> collisionAction;
+
+ private void Awake()
+ {
+ data = GetComponent<CharacterData>();
+ }
+
+ private void OnCollisionEnter2D(Collision2D collision)
+ {
+ Collide(collision);
+ }
+
+ private void OnCollisionStay2D(Collision2D collision)
+ {
+ Collide(collision);
+ }
+
+ private void Collide(Collision2D collision)
+ {
+ if (collisionAction != null)
+ {
+ collisionAction(collision);
+ }
+ if (Vector3.Angle(Vector3.up, collision.contacts[0].normal) > 70f)
+ {
+ Vector3.Angle(Vector3.up, collision.contacts[0].normal);
+ _ = 110f;
+ }
+ else
+ {
+ data.TouchGround(collision.contacts[0].point, collision.contacts[0].normal, collision.otherRigidbody, collision.transform);
+ }
+ }
+}