diff options
Diffstat (limited to 'GameCode/CollisionChecker.cs')
-rw-r--r-- | GameCode/CollisionChecker.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/GameCode/CollisionChecker.cs b/GameCode/CollisionChecker.cs new file mode 100644 index 0000000..a344911 --- /dev/null +++ b/GameCode/CollisionChecker.cs @@ -0,0 +1,41 @@ +using System; +using UnityEngine; + +public class CollisionChecker : MonoBehaviour +{ + private CharacterData data; + + public Action<Collision2D> collisionAction; + + private void Awake() + { + data = GetComponent<CharacterData>(); + } + + private void OnCollisionEnter2D(Collision2D collision) + { + Collide(collision); + } + + private void OnCollisionStay2D(Collision2D collision) + { + Collide(collision); + } + + private void Collide(Collision2D collision) + { + if (collisionAction != null) + { + collisionAction(collision); + } + if (Vector3.Angle(Vector3.up, collision.contacts[0].normal) > 70f) + { + Vector3.Angle(Vector3.up, collision.contacts[0].normal); + _ = 110f; + } + else + { + data.TouchGround(collision.contacts[0].point, collision.contacts[0].normal, collision.otherRigidbody, collision.transform); + } + } +} |