diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CopyPlayerAim.cs |
+ init
Diffstat (limited to 'GameCode/CopyPlayerAim.cs')
-rw-r--r-- | GameCode/CopyPlayerAim.cs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/GameCode/CopyPlayerAim.cs b/GameCode/CopyPlayerAim.cs new file mode 100644 index 0000000..46f2300 --- /dev/null +++ b/GameCode/CopyPlayerAim.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +public class CopyPlayerAim : MonoBehaviour +{ + public float spreadPerLevel; + + public float spread; + + private AttackLevel level; + + private void Start() + { + level = GetComponentInParent<AttackLevel>(); + } + + public void Go() + { + float num = Random.Range(0f - spread, spread); + float num2 = 0f; + if ((bool)level) + { + num2 = (float)level.attackLevel * spreadPerLevel; + } + num += Random.Range(0f - num2, num2); + Holding component = base.transform.root.GetComponent<Holding>(); + if ((bool)component) + { + base.transform.rotation = component.holdable.GetComponentInChildren<ShootPos>().transform.rotation; + } + base.transform.Rotate(Vector3.Cross(Vector3.forward, base.transform.forward) * num); + } +} |