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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/DamageBox.cs
+ init
Diffstat (limited to 'GameCode/DamageBox.cs')
-rw-r--r--GameCode/DamageBox.cs96
1 files changed, 96 insertions, 0 deletions
diff --git a/GameCode/DamageBox.cs b/GameCode/DamageBox.cs
new file mode 100644
index 0000000..e86d79f
--- /dev/null
+++ b/GameCode/DamageBox.cs
@@ -0,0 +1,96 @@
+using Sonigon;
+using UnityEngine;
+
+public class DamageBox : MonoBehaviour
+{
+ [Header("Sound")]
+ public bool soundPlaySawDamage;
+
+ public SoundEvent soundSawDamage;
+
+ [Header("Settings")]
+ public bool towardsCenterOfMap;
+
+ public bool awayFromMe;
+
+ public float damage = 25f;
+
+ public float force;
+
+ public float setFlyingFor;
+
+ public float shake;
+
+ public float cd = 0.3f;
+
+ public bool ignoreBlock;
+
+ public ParticleSystem dmgPart;
+
+ private float time;
+
+ private SpawnedAttack spawned;
+
+ private void Start()
+ {
+ spawned = GetComponentInParent<SpawnedAttack>();
+ }
+
+ private void OnCollisionEnter2D(Collision2D collision)
+ {
+ Collide(collision);
+ }
+
+ private void OnCollisionStay2D(Collision2D collision)
+ {
+ Collide(collision);
+ }
+
+ private void Collide(Collision2D collision)
+ {
+ if (Time.time < time + cd)
+ {
+ return;
+ }
+ Vector3 vector = base.transform.root.forward;
+ if (towardsCenterOfMap)
+ {
+ vector = -collision.contacts[0].point.normalized;
+ }
+ if (awayFromMe)
+ {
+ vector = (collision.transform.position - base.transform.position).normalized;
+ }
+ Damagable componentInParent = collision.transform.GetComponentInParent<Damagable>();
+ if (!componentInParent)
+ {
+ return;
+ }
+ time = Time.time;
+ HealthHandler component = componentInParent.GetComponent<HealthHandler>();
+ CharacterData component2 = component.GetComponent<CharacterData>();
+ if (!component2 || component2.view.IsMine)
+ {
+ if ((bool)component)
+ {
+ component.CallTakeForce(vector * force, ForceMode2D.Impulse, forceIgnoreMass: false, ignoreBlock, setFlyingFor);
+ }
+ componentInParent.CallTakeDamage(damage * vector, base.transform.position, null, (spawned != null) ? spawned.spawner : null);
+ if (soundPlaySawDamage)
+ {
+ SoundManager.Instance.PlayAtPosition(soundSawDamage, SoundManager.Instance.GetTransform(), base.transform);
+ }
+ if ((bool)dmgPart)
+ {
+ Vector3 forward = vector;
+ vector.z = 0f;
+ dmgPart.transform.parent.rotation = Quaternion.LookRotation(forward);
+ dmgPart.Play();
+ }
+ if (shake != 0f)
+ {
+ component2.player.Call_AllGameFeel(shake * (Vector2)vector);
+ }
+ }
+ }
+}