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using Sonigon;
using UnityEngine;
public class DamageBox : MonoBehaviour
{
[Header("Sound")]
public bool soundPlaySawDamage;
public SoundEvent soundSawDamage;
[Header("Settings")]
public bool towardsCenterOfMap;
public bool awayFromMe;
public float damage = 25f;
public float force;
public float setFlyingFor;
public float shake;
public float cd = 0.3f;
public bool ignoreBlock;
public ParticleSystem dmgPart;
private float time;
private SpawnedAttack spawned;
private void Start()
{
spawned = GetComponentInParent<SpawnedAttack>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
Collide(collision);
}
private void OnCollisionStay2D(Collision2D collision)
{
Collide(collision);
}
private void Collide(Collision2D collision)
{
if (Time.time < time + cd)
{
return;
}
Vector3 vector = base.transform.root.forward;
if (towardsCenterOfMap)
{
vector = -collision.contacts[0].point.normalized;
}
if (awayFromMe)
{
vector = (collision.transform.position - base.transform.position).normalized;
}
Damagable componentInParent = collision.transform.GetComponentInParent<Damagable>();
if (!componentInParent)
{
return;
}
time = Time.time;
HealthHandler component = componentInParent.GetComponent<HealthHandler>();
CharacterData component2 = component.GetComponent<CharacterData>();
if (!component2 || component2.view.IsMine)
{
if ((bool)component)
{
component.CallTakeForce(vector * force, ForceMode2D.Impulse, forceIgnoreMass: false, ignoreBlock, setFlyingFor);
}
componentInParent.CallTakeDamage(damage * vector, base.transform.position, null, (spawned != null) ? spawned.spawner : null);
if (soundPlaySawDamage)
{
SoundManager.Instance.PlayAtPosition(soundSawDamage, SoundManager.Instance.GetTransform(), base.transform);
}
if ((bool)dmgPart)
{
Vector3 forward = vector;
vector.z = 0f;
dmgPart.transform.parent.rotation = Quaternion.LookRotation(forward);
dmgPart.Play();
}
if (shake != 0f)
{
component2.player.Call_AllGameFeel(shake * (Vector2)vector);
}
}
}
}
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