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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/EventSequence.cs
+ init
Diffstat (limited to 'GameCode/EventSequence.cs')
-rw-r--r--GameCode/EventSequence.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/GameCode/EventSequence.cs b/GameCode/EventSequence.cs
new file mode 100644
index 0000000..f875669
--- /dev/null
+++ b/GameCode/EventSequence.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using UnityEngine;
+
+public class EventSequence : MonoBehaviour
+{
+ public bool playOnAwake = true;
+
+ public bool useTimeScale = true;
+
+ public DelayedEvent[] events;
+
+ private int level;
+
+ private void Start()
+ {
+ level = GetComponentInParent<AttackLevel>().attackLevel;
+ if (playOnAwake)
+ {
+ Go();
+ }
+ }
+
+ public void Go()
+ {
+ StartCoroutine(DoSequence());
+ }
+
+ private IEnumerator DoSequence()
+ {
+ for (int i = 0; i < events.Length; i++)
+ {
+ float num = 0f;
+ for (int i2 = 0; i2 < events[i].cycles + events[i].cyclesPerLvl * level; i2++)
+ {
+ num += events[i].delay;
+ if (num > TimeHandler.deltaTime)
+ {
+ if (useTimeScale)
+ {
+ yield return new WaitForSeconds(num);
+ }
+ else
+ {
+ yield return new WaitForSecondsRealtime(num);
+ }
+ num = 0f;
+ }
+ events[i].eventTrigger.Invoke();
+ }
+ }
+ }
+}