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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Gravity.cs
+ init
Diffstat (limited to 'GameCode/Gravity.cs')
-rw-r--r--GameCode/Gravity.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/GameCode/Gravity.cs b/GameCode/Gravity.cs
new file mode 100644
index 0000000..1d9cb83
--- /dev/null
+++ b/GameCode/Gravity.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+
+public class Gravity : MonoBehaviour
+{
+ public float gravityForce;
+
+ public float exponent = 1f;
+
+ private PlayerVelocity rig;
+
+ private CharacterData data;
+
+ private void Start()
+ {
+ data = GetComponent<CharacterData>();
+ rig = GetComponent<PlayerVelocity>();
+ }
+
+ private void FixedUpdate()
+ {
+ float num = data.sinceGrounded;
+ if (data.sinceWallGrab < num)
+ {
+ num = data.sinceWallGrab;
+ }
+ if (num > 0f)
+ {
+ rig.AddForce(Vector3.down * TimeHandler.timeScale * Mathf.Pow(num, exponent) * gravityForce * rig.mass, ForceMode2D.Force);
+ }
+ else
+ {
+ rig.AddForce(Vector3.down * TimeHandler.timeScale * num * gravityForce * rig.mass, ForceMode2D.Force);
+ }
+ }
+}