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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/GunLevel.cs
+ init
Diffstat (limited to 'GameCode/GunLevel.cs')
-rw-r--r--GameCode/GunLevel.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/GameCode/GunLevel.cs b/GameCode/GunLevel.cs
new file mode 100644
index 0000000..427e442
--- /dev/null
+++ b/GameCode/GunLevel.cs
@@ -0,0 +1,21 @@
+using System;
+using UnityEngine;
+
+public class GunLevel : MonoBehaviour
+{
+ public Gun copyTo;
+
+ private Gun copyFrom;
+
+ private void Start()
+ {
+ copyFrom = GetComponent<Gun>();
+ AttackLevel componentInParent = GetComponentInParent<AttackLevel>();
+ componentInParent.LevelUpAction = (Action<int>)Delegate.Combine(componentInParent.LevelUpAction, new Action<int>(BuffGun));
+ }
+
+ public void BuffGun(int level)
+ {
+ ApplyCardStats.CopyGunStats(copyFrom, copyTo);
+ }
+}