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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ListMenuPage.cs
+ init
Diffstat (limited to 'GameCode/ListMenuPage.cs')
-rw-r--r--GameCode/ListMenuPage.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/GameCode/ListMenuPage.cs b/GameCode/ListMenuPage.cs
new file mode 100644
index 0000000..e4735b4
--- /dev/null
+++ b/GameCode/ListMenuPage.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+public class ListMenuPage : MonoBehaviour
+{
+ public ListMenuButton firstSelected;
+
+ public float barHeight = 92f;
+
+ private GameObject grid;
+
+ private void Awake()
+ {
+ grid = base.transform.GetChild(0).gameObject;
+ }
+
+ public void Open()
+ {
+ ListMenu.instance.OpenPage(this);
+ grid.SetActive(value: true);
+ }
+
+ public void Close()
+ {
+ DeselectAll();
+ grid.SetActive(value: false);
+ }
+
+ private void DeselectAll()
+ {
+ ListMenuButton[] componentsInChildren = GetComponentsInChildren<ListMenuButton>();
+ for (int i = 0; i < componentsInChildren.Length; i++)
+ {
+ componentsInChildren[i].Deselect();
+ }
+ }
+}