diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerSkinHandler.cs |
+ init
Diffstat (limited to 'GameCode/PlayerSkinHandler.cs')
-rw-r--r-- | GameCode/PlayerSkinHandler.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/GameCode/PlayerSkinHandler.cs b/GameCode/PlayerSkinHandler.cs new file mode 100644 index 0000000..3c23236 --- /dev/null +++ b/GameCode/PlayerSkinHandler.cs @@ -0,0 +1,63 @@ +using UnityEngine; + +public class PlayerSkinHandler : MonoBehaviour +{ + public bool simpleSkin; + + private PlayerSkinParticle[] skins; + + private CharacterData data; + + private bool inited; + + private void Start() + { + Init(); + } + + private void Init() + { + if (!inited) + { + inited = true; + ToggleSimpleSkin(simpleSkin); + data = GetComponentInParent<CharacterData>(); + if (!simpleSkin) + { + GameObject gameObject = Object.Instantiate(PlayerSkinBank.GetPlayerSkinColors(data.player.playerID).gameObject, base.transform.position, base.transform.rotation, base.transform); + skins = gameObject.GetComponentsInChildren<PlayerSkinParticle>(); + } + } + } + + public void TakeDamageBlink(Vector2 damage, bool selfDamage) + { + BlinkColor(Color.white * 0.95f); + } + + public void BlinkColor(Color blinkColor) + { + if (skins != null) + { + for (int i = 0; i < skins.Length; i++) + { + skins[i].BlinkColor(blinkColor); + } + } + } + + public void InitSpriteMask(int spriteLayerID) + { + Init(); + for (int i = 0; i < skins.Length; i++) + { + skins[i].Init(spriteLayerID); + } + } + + public void ToggleSimpleSkin(bool isSimple) + { + simpleSkin = isSimple; + GetComponent<SetPlayerSpriteLayer>().ToggleSimple(isSimple); + } +} |