summaryrefslogtreecommitdiff
path: root/GameCode/ProjectileInit.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ProjectileInit.cs
+ init
Diffstat (limited to 'GameCode/ProjectileInit.cs')
-rw-r--r--GameCode/ProjectileInit.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/GameCode/ProjectileInit.cs b/GameCode/ProjectileInit.cs
new file mode 100644
index 0000000..3200eac
--- /dev/null
+++ b/GameCode/ProjectileInit.cs
@@ -0,0 +1,49 @@
+using Photon.Pun;
+using UnityEngine;
+
+public class ProjectileInit : MonoBehaviour
+{
+ private Gun[] guns;
+
+ [PunRPC]
+ internal void RPCA_Init(int senderID, int nrOfProj, float dmgM, float randomSeed)
+ {
+ PlayerManager.instance.GetPlayerWithActorID(senderID).data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed);
+ }
+
+ internal void OFFLINE_Init(int senderID, int nrOfProj, float dmgM, float randomSeed)
+ {
+ PlayerManager.instance.players[senderID].data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed);
+ }
+
+ [PunRPC]
+ internal void RPCA_Init_SeparateGun(int senderID, int gunID, int nrOfProj, float dmgM, float randomSeed)
+ {
+ GetChildGunWithID(gunID, PlayerManager.instance.GetPlayerWithActorID(senderID).gameObject).BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed);
+ }
+
+ internal void OFFLINE_Init_SeparateGun(int senderID, int gunID, int nrOfProj, float dmgM, float randomSeed)
+ {
+ GetChildGunWithID(gunID, PlayerManager.instance.players[senderID].gameObject).BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed);
+ }
+
+ private Gun GetChildGunWithID(int id, GameObject player)
+ {
+ if (guns == null)
+ {
+ guns = player.GetComponentsInChildren<Gun>();
+ }
+ return guns[id];
+ }
+
+ [PunRPC]
+ internal void RPCA_Init_noAmmoUse(int senderID, int nrOfProj, float dmgM, float randomSeed)
+ {
+ PlayerManager.instance.GetPlayerWithActorID(senderID).data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed, useAmmo: false);
+ }
+
+ internal void OFFLINE_Init_noAmmoUse(int senderID, int nrOfProj, float dmgM, float randomSeed)
+ {
+ PlayerManager.instance.players[senderID].data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed, useAmmo: false);
+ }
+}